Starfield was simply too highbrow for Fallout and Elder Scrolls players.

Starfield was simply too highbrow for Fallout and Elder Scrolls players.

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  1. 2 weeks ago
    Anonymous

    Is he stupid?
    People didn't like it because it runs like garbage, has 999 loading screens, you can't explore shit and you can't do anything.

    • 2 weeks ago
      Anonymous

      To be fair, you can't just outright say "We're absolute shit at our jobs" if you're the head of a multi-million dollar company.

      • 2 weeks ago
        Anonymous

        I'll play devil's advocate for these morons I hate like no other: conceding "the voiced protagonist was a mistake" in 4 basically WAS that.

        • 2 weeks ago
          Anonymous

          Didn't they also cite Mass Effect 3 and the Deus Ex games? If Todd knew of those games (and those games were either/or financial successes or considered as classics by players) why didn't he notice that there's more to dialogs than Hate Newspaper?
          Like goddamn this isn't their first time directing voice actors before

      • 2 weeks ago
        Anonymous

        You can, but you have to reserve those statements to an absolute minimum. They can't say that on every release or people will catch on.

    • 2 weeks ago
      Anonymous

      He's not stupid he's being intentionally obtuse. Corporations never admit mistakes or fault.

    • 2 weeks ago
      Anonymous

      yes, he cannot fathom that interplanetary sci fi cannot be translate from their copy paste gameplay loop.

    • 2 weeks ago
      Anonymous

      he knows EXACTLY why starefield failed
      he cant let the investors know why though

    • 2 weeks ago
      Anonymous

      Todd Howard didn't get where he is today by admitting to incompetency

  2. 2 weeks ago
    Anonymous

    It was literally exactly the same as what they did in the past just with less content, more lazily reused content, and more loading screens.

  3. 2 weeks ago
    Anonymous

    >"too different"
    >it's exactly the same as all their other games

  4. 2 weeks ago
    Anonymous

    todd realising that his company has to actually make a good game instead of riding on the coattails of a beloved intellectual property

  5. 2 weeks ago
    Anonymous

    >Todd's favorite part of Starfield?
    >Landing on a planet, standing on a hill and watching the sun set

    We can do that IRL for free Todd

  6. 2 weeks ago
    Anonymous

    It's true. People hated Redguard because it wasn't like other Bethesda games.

  7. 2 weeks ago
    Anonymous

    >people buy bethesda games to have a big open world to explore
    >lets cut the big open world into chunks and put a billion loading screens between all of them
    Is Todd moronic?

  8. 2 weeks ago
    Anonymous

    Different? It was LITERALLY fallout 4 on space

    • 2 weeks ago
      Anonymous

      Fallout 3, atleast the npc looked like these

  9. 2 weeks ago
    Anonymous

    It's literally just Fallout 4 in space. God Elder scrolls 6 is so fricked.

  10. 2 weeks ago
    Anonymous

    still cannot believe they used the creation engine for a procslop space game. i dont hate CE but the choice was insane for this project.

  11. 2 weeks ago
    Anonymous

    Gaslight, Gatekeep, Girlboss.

  12. 2 weeks ago
    Anonymous

    Would have given it more of a chance if it wasn't just a sea of ugly brown faces. Gave up entirely when I finally met "vladimir" and it was the biggest blackest gorilla Black person I've ever seen in a Sci fi setting. No thanks.

  13. 2 weeks ago
    Anonymous

    >youre used to having some content
    >ha! ha! we are going in a new direction!

  14. 2 weeks ago
    Anonymous

    Todd, I'm simply not going to buy any of your shit so long as BGS is using that shitty engine from 20 years ago.

  15. 2 weeks ago
    Anonymous

    >why yes I like sniffing my own farts

  16. 2 weeks ago
    Anonymous

    >too different
    >it's mostly the same as their other games but done worse

  17. 2 weeks ago
    Anonymous

    >It's too different
    >Functionally the same but somehow worse

  18. 2 weeks ago
    Anonymous

    >it was too different
    >Says the man who made Dragonborn in space

  19. 2 weeks ago
    Anonymous

    He's not totally wrong. Fallout 4 and Skyrim lifers were very vocal that they wanted Starfield to fail because they had legitimately sank thousands of dollars into paid mods (or mod support) for those games. It was too different from Skyrim and Fallout 4 so there was no instant Loverslab setup, while Fallout 4/Skyrim had a lot of carried over mods from Fallout 3/NV/Oblivion.
    I say he's not totally wrong because the true reason the game caused an uproar was because it wasn't on a certain console whose playerbase is infamous for being really loud and pissy about games they cannot play.

  20. 2 weeks ago
    Anonymous

    He's 100% correct. Starfield is missing the large handcrafted map that you can walk from one end to the other. If I pick up a quest in a game part of the fun for me is the travelling to the objective and getting sidetracked along the way. Making discoveries and engaging in combat. Immersing myself in the world.

    Having fast travel REQUIRED in an open world game kills it for me. You lose all momentum and curiosity. You aren't walking through the lush woods of Falkreath cresting the hill and feasting your eyes on the plains of Whiterun. You are just looking at menus.

    The fact that he actually recognizes this makes me slightly happy.

  21. 2 weeks ago
    Anonymous

    That's not what he said. That's not even what the headline says

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