A lot of the guns in Starfield are skeletonized in order to reduce weight and bulk.
> Is this design really suitable for space exploration?
It seems like it would reduce the strength of the weapon's body and make it more prone to dust.
Ape Out Shirt $21.68 |
Oh my fricking god it’s the ugly pipe revolver model, what the FRICK is Todd thingken?
I love how unaligned the sight is with the actual barrel
anon...
That's actually a thing on revolvers that fire from the bottom chamber
No no I am aware of the fact that it's a revolver and of Chiappas and Mateba type revolvers, but that thing is not either of those fricking things. I might be noguns but don't make excuses for such shit design that does nothing but compound height-over-bore issues. Just look at the image I replied to. Either way people always talk about how poor for example the Unica Auto revolver performs but nobody uses those for combat in real life unlike the design in the game. I'd definitely take a Mateba model with zero changes over that thing though.
Its just a skeletonized version of the same thing
I really don't quite like the design. If I found this ingame I would be wishing it was a Diamondback instead.
I think it looks cool from that side angle but I noticed in the direct it doesn't revolve when firing, minor detail..
Ideally they would've simply used a less moronic revolver design that coincidentally has less height-over-bore, but it's not that important, It's a not a sniper rifle. The FAMAS has an even bigger offset and it was still fine.
omg those fricking morons
WAOW, it's a space P-90!
Is it really just going to be dinosaurs? I won’t even play monster hunter.
Lmao, dinosaurs?! The creative minds at bethesda are truly peerless.
You don't like dinosaurs?
Did you think you'd be fighting actual aliens with spaceships and shit? 9/10 enemies in this game are gonna be just other humans
stargate reference, pretty fitting since the point of the game is collecting pieces to build a stargate
>fire rate
>50
Why do games do this? Why not just use rounds per minute? How am I supposed to know what 50 means?
Doesn't really matter, f you want something faster, look for fire rate 60 etc
DPS number would be better anyway.
Anon, that is the RPM
50rpm it's a helluva slow and janky weapon, specially if it's a SMG. A Beretta pistol has an overall RPM of 400rpm (600rpm in burst). Bethesda Devs just put the ammo capacity as RPM because they're lazy fricks.
>we bullpuped your bullpup bro
disgusting
You can see with those images of the guns that some are normal and some are "rare"
and the header is different colour, they got item rarity RPG loot nice I only just clocked that.
>normal weapon
>rare weapon with modifier "bashing"
I'm praying they do actual unique guns this time, I know fallout 4 style legendaries are in but still.
Yeah that would be very cool, but even realising it has ARPG loot pleases me I'm a sucker for that.
dust isn't problem in space. it comes from your skin and you're in space suit so it doesn't get out
>dust isn't problem in space
Kino
Why square barrels?
That way it's extra heavy
It's ok, they're designed to be used in space where gravity is 0.
Because shot cartridges don't work like a standard bullet. They're a housing for dozens upon dozens of smaller pellets, and a rectangular cartridge can hold more than a cylindrical cartridge. The reason we don't do it today is because we don't have the materials strong enough but also cheap enough to mass produce them in efficient quantities.
So is there a square barrels shotgun in reality now?
No, not outside of some garage hash job, because again, it's not viable to manufacture in large quantities because you can't use standard materials we use today. It also makes the weapon completely unviable for using slugs.
Explain why I'm wrong. Think about it for two seconds on how a shot shell actually works.
>Explain why I'm wrong. Think about it for two seconds on how a shot shell actually works.
You have absolutely no idea how pressure works do you?
>t. AA class shotgun shooter
you're talking to Gankertards anon. remember where you are
Good to see two morons can't moron. Flocks of a feather and all that.
>AA class
Wow dude, I'm like AAAA class, you don't know shit
SS rank shooter here. you're both homosexuals
it's also harder to clean square tubes than it is a smooth barrel. I don't think some extra pellets are worth the downsides it would bring.
I'm willing to handwave the cleaning aspect as people probably have machines that do the barrel cleaning for you. Like that's shit you can probably buy on a street corner.
I'm curious about what the in setting laws about firearms are going to be, I would assume if there's any heavy restrictions the restrictions will be lighter in the freestar collective than the united colonies because otherwise what's the fricking point of having a liberty faction
Kek they removed this animation from the showcase but other anon pointed out that it's using caseless shells now
It's pretty obvious this is a mesh mistake, and the second time they show it just to cut right as the shells are meant to fly out is meant to be a subtle joke to those who noticed.
Bethesda doesn't do subtle
Couldn't we just increase the size/length of the cylindrical cartridge/barrel?
Do you like your shoulder?
would still be the same thing as square barrels
Genuinely wouldn't be. A cylindrical shot shell with the same volume as a rectangular shot shell would have far more primer.
>The reason we don't do it today is because we don't have the materials strong enough but also cheap enough to mass produce them in efficient quantities.
I already clarified why we don't do it. This covers pressures on the overall shape. A rectangular shot shell made with today's affordable materials would banana split in the barrel. Starfield is set like three centuries in the future.
>A rectangular shot shell made with today's affordable materials would banana split in the barrel. Starfield is set like three centuries in the future.
NTA, and yeah - this is a game so who gives a shit about realism, but even in the future they're not going to use square barrels (Square chambers and caseless cartridges, almost certainly) because it's an inefficient joke, even with better materials you'd just make a thinner and lighter cylindrical barrel.
puckle gun was made to shoot square bullets at muslims for some reason
and the whitworth rifle shoots hex shaped boolets
and yeah it actually was really accurate but still a pain to maintain
Are there any advantages to this hexagonal bullet?
very circumstancial ones, like it being easier to crush metal into a hex shape than create a really nice round barrel/bullet, and for this relatively easy construction they were very accurate at range
unlike the puckle gun which was safe to say, a piece of shit but shooting square bullets at muslims to convince them that they picked the wrong religion is very funny
>whitworth rifle shoots hex shaped boolets
There are/were benefits to using polygon rifling (and therefor polygon bullets) that were more about accuracy, materials (they could use), wear, manufacturing etc rather than shooting more bullet
>puckle gun was made to shoot square bullets at muslims for some reason
Knowing Muslims, it's because they belief it's a heretical shape and you won't frick 72 virgins if you die to it.
Puckle thought that square bullets would cause significantly more damage to the human body and believed that if they were shot at Muslim Turks (who the British were fighting at the time), it would, to quote the patent, "convince [them] of the benefits of Christian civilisation".
>puckle gun was made to shoot square bullets at muslims for some reason
?t=631
squares = futuristic
It's designed to be used against turks
caseless ammo
The bullet is still round dumbo, you think that entire rectangle is the projectile?
At aperture science we fire the whole bullet.
Does it shoot square shells this time instead of round bullets?
Only at turks
>caseless shell
Cheeky, lazy buggers.
Oh nice catch, wonder if there will be round barreled ones that actually shoot shot, maybe armor in the future is just too good to bother with shot though
You don't need to wonder, theres a 45 minute starfield direct showcase video that reveals a lot of the stuff people keep asking. tl;dw theres a bunch of different shotguns and all types of weapons.
>theres a bunch of different shotguns
I swear if they do the "this shotgun shoots slugs, this one shoots buck" and don't have ammo types
Yeah true I don't know if you can switch ammo type actually, or firing modes. Also don't like it when they make auto weapons do less damage per shot than semi-auto, even on same weapon with same ammo. I know its to balance DPS but it makes no sense. Prefer it if the only downside of auto was reduced accuracy and higher ammo usage.
I mean to be fair if the square barreled one takes some sort of caseless slug it probably legitimately shouldn't be able to take any other sort of ammo
other weapons though yeah that could be a concern, mods will fix it if so I guess
specialized shotguns make more sense in a hyper-futuristic setting at least
i'm more worried about the hideous fallout4 box gun designs on everything, the shitty laser brick popguns were so awful to look at and fire
To be honest they are not known for their gun mechanics accuracy, I'm no expert myself but some of their guns make no sense physically, and it took mods to be able to reload shells one by one on bolt-action rifles etc.. I think theres like the square double-barrel, a pump action, and auto shotgun
>some of their guns make no sense physically
>Fallout 4
>assault rifle ejects out right side, cases fly up & left into face
>combat shotgun has charging handle on left side
>hunting rifle is configured for left hand use, player holds it right handed & operates bolt with left hand
I don't know if Bethesda has ever seen a gun
They were already hinting at it during the direct with the customization system that lets you run explosive rounds on an assault rifle. Very likely its the same system as Fallout 4 where you define the type in the workbench and all ammo is simplified across the board. No more handloader autism like coinshot for the shotties or surplus ammo that damages your weapon faster. Hell I didn't even see any indication of a weapon degradation system in that whole 40 mins of gameplay either.
>Hell I didn't even see any indication of a weapon degradation system
It's the year 2300 something, you'd think it stopped being a problem. Armor degradation should still be a thing. Bring back repair packs.
New Vegas only had ammo types because because of Sawyer’s autism. Fallout 4 went right back to generic shotgun shells
Cause Beth can't be original to save their lives
nobody cares about destiny 2 anymore lol
>bethesda copied a goystiny 2 gun that came out 4 months before they revealed their own meme shotgun
if you think bethesda can work that fast i got a bridge looking for a buyer if your interested
The same concept artist probably worked on both, so he recycled his work with some changes.
feels like a space AA12, though maybe that's just the general blockyness
>all the shots hit the ceiling
Have the designers used a gun before?
that's a fish
Shit looks so bad that even if it's top dmg weapon i would just vendor it.
how do you make the g11 even uglier
Why would we even need weapons in space? Shoot space deers haha?
have a nice day due to SPACE MADNESS
>Shoot space deers
yep
>take the LoGHpill and give everyone two handed boarding axes doubling as laser staffs
That's where future warfare is really heading.
Lmao look at that ergonomic grip. Literally a rectangle.
Heh that's the thing I use to hoose my plants!
Are aliens in starfield scared of water like in the movie Signs?
>Pump action
>Clearly has a tube mag
>Also has a removable box mag
Frickin wut
>He doesn't know
>ugly bulky trash
So it's a fallout4 in space after all
This. We wanted Infinite Warfare guns.
>we
isn't that just the elysium gun
Aaron Beck did design guns for both elysium and IW.
Aaron Beck sounds based. They should've got him for Starfield and Neill Blomkamp for robot design. I mean, troonypunk 2069 and Blops 3 ripped off Neill Blomkamp designs without crediting him.
>Neill Blomkamp for robot design
Which were also done by Aaron Beck
That's getting modded in too.
The designs are decent for bethesda orginals and all kinds of weapon from elsewhere would be easy to mod in, probably easy to use the fallout 4 weapon mod assets idk.
>probably easy to use the fallout 4 weapon mod assets idk
Yep, I'm fully expecting them to port over some of the FO4 mods to Starfield. I mean, they're already backporting not just entire FO4 assets to FO3/NV but also FO4 mods too. Like
I always liked the laser garand, replace shitty muskets with it
I'm a fan of the Glock 86 mod (and a lot of the other mods to bring back past Fallout weapons&armor), but the break action laser is so stupid that it wraps around to being cool.
In the Middle East, you modify your guns like Fallout 4.
And in North Africa you can play Armored Core
Oblivion with guns in space
Cool, looks like the dead space gun.
These weapons are a disgrace but really nobody is surprised.
nice thumb going through the gun
Wow, thats almost as big as deal as the menu screen. What a time to own a Playstation
slightly nicer pipeguns
It's the same garbage design as in Fallout 4 where everything is just aesthetically hideous. They should fire their art director.
Will there be any 'Fallout' clown funny weapons like the bowling ball launcher todd?
lmao he isnt even holding the handle
He isn't holding anything with his left hand. His grip is just clipping through the gun. You can see the finger poking out of the frame, lmao. Q U A L I T Y
They should've just copied irl weapons, they're cute.
wow. they took everything wrong with the weapon design in fallout 4 and amplified it by 200000. total epic sauce!
I think the weapon design is fine + there's an extensive customization to make them look how you want + there will be mods
>+ there will be mods
The bethesda games cope everyone
All those "futuristic" weapons suck. I'll just wait for the M4A1 mod to come out.
Wow get some fricking taste and wait for the SCAR mod like real men
no AK-47? not buyung
everything on those screens looks as shit
>AK-47
Like half of this thing seems completely superficial. Also lol at the way he holds it, bravo Todd
It's definitely like that because the mod system will let you slap in a bigger.. Laser array? Whatever that thing is.
There's a whole class of weapons that are basically Metal Storm and each barrel has its own laser sight.
I hate to nitpick but I honestly dislike the texturing on that weapon. Fallout 4's weapons had a lot of unique flair to the texturing like someone painted them by hand, but this looks a bit like someone just threw a smart material on it in Substance Painter.
I can see what you mean, looks like they slapped a painted grey metal edgewear over 90% of it and then stamped on some osha logos.
I suppose a complete lack of flair is sort of what they're going for with the mass-produced nasapunk aesthetic though.
nice hand grip, Todd
Nobody likes you /k/. Nobody wants you in their thread spewing hot garbage and telling everyone how a gun should look like. Please have a nice day with those proper guns you have.
>stop poking holes in my childish fantasy
grow up
>implying there's vidya that's not childish fantasy
> Video games are real life!
meds
I hope it contains more classic firearms . We know that Colt made it into space
Colt?
You mean the .45 pistol with a long service history for space government x?
We've never even heard of Colt
There is an AK and As Val/Vintorez.
Any functional reason the shotgun and akm don't have stocks?
or is it another Bethesda "it looks cool" thing
You can remove the stock from most guns in Fo4
and there was no reason to use anything but the best stock you could make, the extra weight was nothing and I doubt the real life benefits that vehicle crew, paratroop and breaching forces get would exist in starfield
and a lot of starfield happens in space, they dont have any weight, mass is another concern but then you'd made guns from space-age materials with micro-caliber ammo or caseless ammo
The no-stock version was the most basic version you could get in Fo4 from raiders and other hobos and you had to upgrade it yourself. I'm sure the same applies here. They probably spawned the most basic version of the gun for the showcase, that's it
>The no-stock version was the most basic version you could get in Fo4 from raiders and other hobos and you had to upgrade it yourself. I'm sure the same applies here
It was moronic in fallout 4 and it would be moronic here.
>there was no reason
Looks
Probably your typical rebel faction rifle
For the same reason as the previous skeletonized design weapon, the lack of a stock would reduce weight and size.
As for the weapon's recoil and accuracy, it was clearly not on Todd's mind.
>Any functional reason the shotgun and akm don't have stocks?
Because you as a player can add or remove the stocks via the weapon workbench, same logic and design choices as in Fallout 4.
Easier to hug in ur tight spaceship modules
Does Starfield actually give that benefit and penalise longer firearms? because they'd bump into things and need extra maneuvering in tight space , or is it some role-play fantasy I have to believe in?
They went to the autistic extent of having projectile weapons push back in ZG while energy weapons don't.
Man that is cool
I know we won't get a full range of movement in zero G but I hope it's still fun
>Does Starfield actually give that benefit and penalise longer firearms?
Unless Todd went crazy and changed the backpack system to Escape from Tarkov.
>Any functional reason the shotgun and akm don't have stocks?
Shotgun doesn't have the stock because Columbine kids made it cool to not have one
AKM is clearly an underfolder, you can see it on the icon (making it an AKMS iirc)
Nah, it's just some fancy tacticool hand guard, you can see it in other pics.
>AKM is clearly an underfolder
are they using it with or without the stock out?
Weapons are fully customizable, dummy
I see they're catering toward the tacticoolgays now. No need for that M4A1 mod again I suppose.
The grip looks weirdly low on the handgun in the bottom-left.
>AKM
I'd say they finally found a use for the AK they cut out of Fallout 4, but then I remembered they already reused it in Nuka World.
>1911
>silencer
>red dot sight
Kino stealth build.
im sure those will be some of the first things modded in. also i hope modders can turn the gunplay into something more realistic and make the game into a stalker/tarkov style shooter
why are Bethesda games so fricking ugly? they're always brown and washed out. fricking soulless.
Fallout 4 was colorful and it's their worst looking game
no one would say 4 looks worse than 3 or tes games, only if you're moronic
The artstyle is worse than both yes
>only if you're moronic
beth games are the definition of sovl
you just have lack of artistic sense, their art direction is top notch so is their technical artistry
im fully expecting their art dept. win some awards for this
Oblivion and Fallout 4 both border on technicolor at times
I like the designs, lot better than FO4 anyway.
Most likely is due to be easy to perform maintenance.
Even if it is closed tight, dust just will find a away inside, jam the gun anyways, and them you'll need half or a full day to perform maintenance, so it might just be better to have it open and make it easier.
Its possible you can mod stocks on, calm down
>Expecting the guys who made pic related to have good design
Shit man I could keep posting, there's no shortage of dog ugly, bizarre design decisions in Fallout 4
We've already seen several of the armor sets and they look fine.
Damn, this is actually kinda nice. Like a fighter pilot meets a street punk.
More consistency would be kewl. Are you doing venture NASA sci-fi, retro future, scrappy duster sci-fi or pulpy sci-fi? Do all these work in the same universe?
my only grip about armor is: it's going to be modular or just full suits? or the game is going to have both types?
Just full suits and helmets
I wonder how long it'll take before some heroic autist will go through every armor in the game and chop up the assets, so we can mix and match pieces.
>armor designed to protect robots
>wtf why doesn't it look tactikewl my friends are gonna bully me for looking like a nerd
Tard take.
guns look amazing, the whole game looks amazing
hurry up September 1st
By the way, I just remembered that a rocket gun designed for space combat does exist in reality.
It's a crazy weapon where each bullet is a miniature rocket. The bullets have solid oxygen inside them, which allows the rocket bullets to fly through space.
Gyrojet ammunition, it actually dates back to the 50s. It's weird because the projectile is actually slower for the first 50 or so meters before the jet kicks in.
Sadly, I don't recall any video games adding rocket guns into the game.
It's really cool and perfect for Starfield's NASA Punks
Funnily enough there's a weapon mod for Fallout 4 that adds a gyrojet heavy machine gun, and it's based on old Fallout Online concepts.
>rocket guns into the game.
Bolt guns in warhammer games. Torgue in bordelands are basically gyrojets. Smart guns in cyberpunk. They just not distinct enough for you to notice.
Borderland 2 and 3's Torgue guns use gyrojet
i can stick my dick in the barrel, fire it and be okay right
I don't think Gyrojets were designed for space combat. They're just "what if" guns.
It's seen actual use in underwater ops.
>underwater ops.
Why not a Russian underwater rifle?
Firing rocket bullets in the water sounds bad.
How well does that work in air?
poorly
they're pretty standard fare post-elysium style sci fi guns.
lmao Starfield getting mogged in weapons by a 2010 game is hilarious
lmao the instant ADS
fallout 3 and fallout nv gunplay, weapon design and weapon behavior all fricking suck and you know it
>lmao the instant ADS
no instant ADS here gay
I have been playing FPS all my life and am an avid TArkov player, I know a good game when I see one and Starfield is a good one
>I have been playing FPS all my life and am an avid TArkov player
>I know a good game when I see one
looks exactly like the F4 institute laser rifle
lol it probably is. They just stuck on a new paintjob.
>this is a new weapon now
this is how bethesda operates. There are probably some files from fallout 3 in starfield somewhere.
this looks so fricking bad, cant wait to pirate it
now post gameplay from the last direct after they overhauled shooting moron
ads usually gets in the way of weapon feel unless it's an extremely slow tactical shooter to be honest. I don't mind it being literally instant
>getting mogged
did you actually watch the direct video you Black person? that webm you posted just makes you look like a dumb ape for saying moronic shit
and you dare to day this hate meme isn't tertiaries and AI?
Idk how I feel about this game's looks. It just feels kinda generic-- maybe I'm just saying that because the fricking p90 is in every single fricking fps game but they just slightly change how it looks.
Looks like a metal storm gun, I like it. Probably won't play Todd's game anyway
will starfield have miniguns, that's all I fricking care about.
yep
I actually really like how compact that is, frick yeah. Will pirate the game in 2 years after all the bugs are patched out.
That looks so unwieldy
Yes.
How many of you frickers have not watched the Deep Dive? I keep seeing these questions and literally most of them are answered in that thing.
isnt that foregrip for gripping?
No it's just for show.
The art looks terrible for the weapons
>neotokyo
Lol I remember I ranked up to buy the lmg one time ever and I killed 2 ppl with it before getting my brains blown out by a recon. A shame the game never took off.
It was bad timing as modding was dying, but I'm glad I had fun with it.
I still occasionally play with the discord/steam group, and rarely watch them stream comp games. It's a nice little community, but god I wish a neotokyo 2 came out and was actually popular. Would be a great timeline. I never personally thought the guns in neotokyo were like out of this world amazing, but they do look and sound nice-- the real draw is the awesome armor designs, the beautiful maps, and the unique vision modes for each class. All together, the game just feels really cool and there's nothing like it out there.
They're just coherent and sleek looking. Nothing crazy but nice details and still feels futuristic.
If there was going to be a Neotokyo 2 game it should have a singleplayer side to it. Deus Ex 1 rpg, Mirror's Edge 1 building designs but also a bit of it's movements, and use SWAT 4 for it's gameplay. It could be an open world rpg, but I'm not confident most devs these days could do it well enough.
shame the NSF looked goofy and jinrai look badass for most of their models so i was heavily biased joining jinrai most of the time
.
What if every gun in the future was just an AK or P90
Sounds good
9mm waffle iron
Also KRISS Vectors
why the frick does it have 3 magazines?
In the grim darkness of the far future there is only more dakka
>not having 50 rounds in a pistol in the form of a double double stack magazine
3080 ain't got nothin on them 1909 boys
It actually has four, look closer. Although I would assume they are just spare mags carried on the SMG body itself and not some moronic Ork mod to shoot more boolets.
What the frick kind of gun is that? A fo laser pistol with some extra scrap welded on?
Electromagnetic metal storm
It's like metalstorm, but also railgun, but also it only fires if the laser is on target, so you save ammo, or something.
Nerd
they need to fire whoever designs these weapons. they all look like shit, i mean fallout 4 style shit. can we never have som slick looking guns? always with these moronic modules.
But that's whats popular with kids these days.
they look infinitely better than anything from fallout 4
I knew Zoomers suffered from face blindness but do they really suffer from gun blindness too? How do you not see any difference kek
I'll give you a hint : both fo4 and starfield gun designs look like complete ass
Go away, Walmart America. Go shoot up a school or something.
>left hand clipping through the gun, not using the grip
lol, its a bethesda game.
>default holding animation ignores the vertical grip and will probably be used for a lot of other guns that it won't look right on with clipping issues
Yeah I'm thinking Bethesda ludokino is back on the menu
So far looks pretty bad except maybe for AK.
For god sake just give me fricking ash-12 and rsh-12.
Mods will fix it.
I wonder if they'll go full paid mods only
God damn those are some ugly ass guns. Can't wait until we see some of the armor and most of it just looks like space toilet armor.
Not super fan of the design but this is a big upgrade from the absolute garbage that the Fallout 4 gun design was.
Fallout 4's weapon designs actually fit the style of the game.
That is to create a bunch of 60's retro-future style, coupled with wasteland punk murderous trash.
Todd did manage to make everything in the game come from a 60's junkyard where you look for rags to create murderous trash.
Anon dont expect logical and pratical design from Bethesda they are moronic
Why are normalgays so enthralled by character creation? I always just pick some preset and that's it, it has zero bearing on my enjoyment of the game.
For me, it depends on how much you're seeing your character in game. In Cyberpunk, it was pretty much pointless as you only see what you made in the inventory screen. In BG3, for example, the visual character creation was very important as you see your character constantly both in play and in cutscenes.
Bethesda games are somewhere in the middle. You're mostly seeing your guy through inventory screen, but there is a third person in-game view option, which is nice. Still, not going to be spending too much time tweaking the looks of character in Starfield, because Bethesda still can't make good looking characters.
Does anyone know if they've removed the 60fps cap from previous games?
>dat hand clipping AND in the wrong position
Since we get space AK, I hope we get a space AR-15 as well. Obviously someone is going to mod one in (port over from Fallout 4 mod), but I'd like to see one that fits with the design style of other guns in the game. Like the NV4 from Infinite Warfare.
I understand the MO of shit developers like this better than most. What you want isn't going to happen.
It's going to be exactly like Fallout 4 where it's all full suits and hat only, and there isn't going to be any space M4 or Infinite Warfare tier designs even though that game already had below average weapon design. You see that shitty looking AKM? Ripped straight from Fallout 4 with no improvements, and you won't able to modify it so it makes sense in a future setting. The gunplay will be as bad as it was in Fallout 4 but the added caveat is that it won't have any gore, and the gore in every Bethesda game has been complete shit anyway. It always looked ugly as frick and never gave you good feedback.
There's even more shit in the game that won't be like you expect like flying and hanging around in your ship. It's going to be cells and only one companion allowed at any time and you can't just hire anybody for your ship and you can't interact with them or have them do anything for you. The game is literally nothing but empty fricking promises and superficial, barren game mechanics. If a game could be the Antichrist where everything is unfun instead of the other way around it would be this one.
But Fallout 4 had modular armor.
SO much wrong in one post its impressive
>It's just wrong!
Lel
yup
>yup
Lel
For a start off, Fallout 4 has separate armor pieces, so if you were playing it without realising that and never using any, I dunno what to say.
In terms of what you think about starfield, have you watched the direct?
Thus. Like 90% of people didn't even know there was a sprint/run context sensitive button when you holstered your weapon. People fricking walked for hundreds of hours in those games, just like the people who didn't know you could just hold "drink" instead of repeating the command a hundred times at lakes and toilets. Probably tens of thousands of hours wasted world wide being moronic
Source?
>If a game could be the Antichrist where everything is unfun instead of the other way around it would be this one.
That would be any Korean or Chinese game ever.
I wonder what even goes through someone's head to be so self-assured of shit they make up on the spot that directly contradicts what is already known or is simply unknowable at the time.
>You see that shitty looking AKM? Ripped straight from Fallout 4 with no improvements,
It's got the signature ribbed back of the AKM and the ejector port is on the right side, not the left. Neither of these were on the Handmade Rifle in Fallout 4, so it's not just a "ripped" model at all.
>Fallout 4 where it's all full suits and hat only
homie just picked up drifter armor from dead npc at sanctuary bridge and called it a day
Frick whoever created this design. How do you so thoroughly ruin a revolver.
Their world.
Their rules.
Simple as.
I don't give enough of a frick question it. Just be fun. If moon dust not turning your weapons into junk is where you draw the line its time for a new hobby.
Also don't forget to mute the game whenever your off planet for added realism. You CoD enjoying frick.
Guns are for homosexuals.
Starfield is for unarmed chads
i just thought about something
how would bounty and stuff work in this?
inter galactic bounty hunters?
in elder scrolls its kinda believable you would gain notoriety due to you being confined to a single kingdom
this is a galaxy however
I can name about 30 games movies and books about space bounty hunters anon
oh yeah?
name 31 then
>front hand is several inches away from the foregrip
Nice animations lmao
whoever designed this shit has never touched a gun
feel like bethesda skeletonized means something completly different from actual skeletonizing.
skeletonizing would be reducing something to bare minimum then removing stuff from that.
bethesda skeletonizing is adding a bunch of crap then adding small holes to that crap
How the frick is there any resemblance to pipe weapons you absolute steaming mongoloid
stupid extraneous bullshit everywhere to bulk things up and make it look "cool"
>make it look "cool"
How the frick was the intention of pipe weapons to make them look cool you total shitbrain, you people are literal toilet dwellers
>How the frick was the intention of pipe weapons to make them look cool you total shitbrain, you people are literal toilet dwellers
cool in the eyes of bethesdas modelers dumbass. where they add shit to it because they think yeah this should go here even though it adds no function
They were literal junk weapons that meant to look junkt, and you say this is like these weapons because these weapons made to look TACTICOOL, this is somehow sense to you? Toilet brain? Enough of you shit faces
if they were decent and you weren't sucking their wieners 24/7 you'd know that if you want to make junk weapons look good and reasonable, you go the way of metro 2033 and sequels
Stupid shit, i dont give a shit aobut pipe weapons, but if you think these are the same you are total wortless blind dog, this opinion cannot be true unless you are permanent mental asylum resident
>tacked on ugly overdesigned shit with bits and pieces sticking out everywhere and "skeltonized"
Seems similar to me. This stuff is just pipe weapons in space. Bethesda does this kind of thing because it makes it easier to kitbash weapons together with existing assets than have to design new ones.
people hate the pipe weapons in FO4 because they look like shit, are littered everywhere instead of actual varied weapons that have visual distinction and they dont look functional.
OH REALLY I DIDINT KNWO THAT 9sarcasm), and that seems to be a non pertinent reply to what I said, perhaps you are a stupid idoit from the toilet?
the point of the post is that the weapons in starfield also look like shit, (most likely) are littered everywhere instead of actual varied weapons that have visual distinction and dont look functional.
You argue from the toilet, nothing more to say
why are you so obssesed with toilets? are you a pajeet shill?
Toilet opinions from pointless haters, playstation shit box users no doubt with ridiculous idiot opinions not worth discussion, what next, you dont like the title screen/ you dont like the one pixel on the left unit of the spaceship? Utter toilets, you are flushed
kek we can tell you have never played a bethesda game before. How much do they pay you to post this shit?
You can tell nothing excetp toilet noises from your mouth, be off with your shit now
Starfield looks like it was made in the toilet breh. You're defending a game that is nothing but a re-skinned fallout 4 with a block build style ship building system and space dogfight fight system tacked on, which is most likely a black indoor fallout 4 area with planets in the skybox. It looks like Bethesda barely changed the engine. Still has the same janky movement as fo4, same janky enemy AI, same shitty animations, same UI and inventory system as FO4 but just re-skinned. Same shitty lighting system where the lighting is determined by location markers. Some of the aliens are literally the skyrim spider rig/animations with new models/textures.
Your opinions are literal toilet garbage, moronic pieces of ass nugget, you are worthless for any discussion
Why is his hand clipping directly through the gun instead of holding on to the foregrip that's directly in front of it
Because it's a creation engine game and a bajillion games have the same problem of using a template third person weapon holding animation that doesn't account for the grip and simply isn't lined up proper for each weapon.
Pretty sure source engine has a system in place that lets models tether hands to different assigned positions of a model and the arms dynamically shift for it, I assume most engines have something similar it's just an issue of if they use it for each weapon or not.
thanks todd but I'm not buying your shitty game
Maybe I'm in the minority but I quite like how the weapons look, it reminds me of some of the more abstract weapon designs in Synthetik but with a more grey and white color scheme. Comparing it to Fallout 4 it feels like a huge step up.
It's not full /k/ autism designs like Synthetik but they do look proper for the aesthetic they're going for with a suspension of disbelief.
If you want to talk about ugly guns look no further than Borderlands or a large majority of Destiny weapons. I seriously don't understand the praise the later gets when most of the shit in that looks like it comes from that chinese version of Counterstrike with random ornamental shit slapped all over them.
Yeah they look good, these homies are tripping
>literally fo4 weapons
bethesda quality
Imagine caring about a betheshit game and its weapon lore.
You should die. I want you to die now.
>promo bullshot, litterally the best the game could possibly look under any circumstances, vetted and curated image by bethesda themselves
>hand clipping through gun, unused foregrip
the game is already in the trash, you don't even have to throw it there
hello todd howard here
back with a revolutionary lie, the "Reverse bullshot™"
this means that our promotional material sets low expectations so that the real product always goes above that