Because you can quick load from a quick save, which was back in the old days faster than actual saves and loads. You just pressed a button on your keyboard instead of navigating menus or having to go to a save point. To put it in a modern context, it was like you could put down a check point at the press of a button and reset to it any time you wanted until you put down another.
>Maybe it's a moron zoomer thing but I've never once used quicksaves in any game I've played. What's the benefit?
quick saving and quick loading a stage, it's old as shit though, doom old thing.
however most of the times it doesn't really clean variables well, bugging shit in the process.
Ah so it's not as useful these days for most people between SSDs loading fast and consoles not being able to hotkey. Still has a niche for savescumming I'd imagine. Thanks for the info.
>Maybe it's a moron zoomer thing but I've never once used quicksaves in any game I've played. What's the benefit?
quick saving and quick loading a stage, it's old as shit though, doom old thing.
however most of the times it doesn't really clean variables well, bugging shit in the process.
>What's the benefit?
New video games have constant checkpoints and everything is linear, so it's not needed anymore. But back in the day, if you fricked something up in a game or if you died, you'd go back to your last save.
In so many games where you could do all sorts of shit that affected the gameplay and/or story, it was incredibly common to hit the old F5 to quicksave before doing some crazy/stupid/funny/etc. shit to test things out, because you weren't sure if killing a certain npc would brick the entire game, for example.
There is nothing special about quicksaving in any game. It's not some alternate half assed way of writing data to the disk that is faster than the other way but more error prone. It uses the exact same function a normal save does. The only difference is that it uses a predetermined filename/slot. That's it. Quicksaving and manual saving are functionally identical. Anyone who claims one causes issues while the other doesn't is an idiot that doesn't know anything about software. It's like thinking it's better to right click and select "copy" than it is to do ctrl+c because ctrl+c can cause corruption.
In the modern context you are right. In the classic context there were a frick ton of games that it could frick up for the reason
>Maybe it's a moron zoomer thing but I've never once used quicksaves in any game I've played. What's the benefit?
quick saving and quick loading a stage, it's old as shit though, doom old thing.
however most of the times it doesn't really clean variables well, bugging shit in the process.
stated. Because it often kept a bunch of shit in memory a poorly coded game may introduce glitches. Again, this isn't really a common issue anymore and hasn't been for a long time.
That's a problem with ALL loading, not just quicksaving and quickloading in particular.
My point was just people have the wrong idea about what the word "quick" in quicksave actually means and "quicksave is unsafe and you shouldn't use it, manually saving is always safe and better" is a very common meme that is basically 100% bullshit.
No, back in the day the two worked pretty differently. A proper save was essentially writing a file that contained a set of variables to initialize a game state to. A classical quicksave worked a bit differently. It usually would only hold values in memory which is why when you closed the game old style quick saves would vanish. Because everything was in memory if that part of memory was touched by something else the save could become unstable. Eventually, quick saves evolved to just a dedicated slot for otherwise normal saves and that issue was no longer present.
11 months ago
Anonymous
No. Just no.
You're confusing optimization in data loading with a functional difference between quicksaving and manually saving. Those optimizations will affect a manual save being loaded every bit the same as a quicksave.
Devs don't write a flaky save function and a save function that works. They just write one save function that works.
11 months ago
Anonymous
That's absolutely how some old games did it and there is a reason we don't do that anymore.
11 months ago
Anonymous
Holding a state in memory temporarily is not a quicksave. I have no idea why you think that's the way quicksaves used to work. I'm an old, old software developer who's been playing video games since they only came in four colors and I can't think of a single example of something that worked as how you think it used to be all games worked.
>gets memed into being Todd Howard's personal theme song >cue all the boomers crying in the comment section wondering who Todd is and why people keep talking about him
lul
Meanwhile it works well enough that Sim Settlements exists. About the only problem is when people slap all that on top of an 800 plugin load order and expect it to "just work". Todd is a definitely a salesman, but he also doesn't actually lie. What he does is take the piss. See you can climb that mountain in Skyrim. Yes you can. And you can do it even better on the back of a horse.
Actually, said Matt Booty first.
In a sit down with Giant Bomb at Nite, Phil Spencer and Matt Booty talked about QA on Starfield and revealed that every QA person employed by Xbox is working on the game. Matt Booty went on to say that if the game shipped today, the known bug count would be lower than any previous Bethesda ship.
This, but also, >There's fewer (known) bugs in a game players haven't gotten their hands on yet than one that has been picked to death over more than a decade
No fricking shit, Todd.
Consoomers like you are truly the most annoying homosexuals out there.
Yes, seeing a shopping cart dart across the sky and a flying character’s head turn upside down is le funny the first 2 or 3 times but there isn’t a single other dev out there that gets hordes of defenders when progression/quests literally don’t work or game-ending bugs littered throughout all while you play at a buttery smooth 15fps because your save file got “too big.”
Where does this come from? Is it because of F76? Yes, that was the biggest bug festival ever, but that was never the case for Morrowind, Oblivion and Skyrim. They had bugs, but NEVER on the same level and I played them on release.
After more than a decade, Skyrim STILL has potentially gamebreaking bugs that you have to use mods in order to fix, not to mention how hilariously broken the physics are in every single Bethesda game because they're all using the same broken Gamebryo build. And Starfield still uses the exact same engine.
Creation 2 is a new engine. Just like Unreal 5 is a new engine, and different from Unreal 1.
You can kick seethe whine cry and pout, but creation 2 is a new engine, and distinct frrom Gamebryo.
That's the fact.
Creation 2 is a new engine. Just like Unreal 5 is a new engine, and different from Unreal 1.
You can kick seethe whine cry and pout, but creation 2 is a new engine, and distinct frrom Gamebryo.
That's the fact.
>After more than a decade, Skyrim STILL has potentially gamebreaking bugs that you have to use mods in order to fix, not to mention how hilariously broken the physics are in every single Bethesda game because they're all using the same broken Gamebryo build. And Starfield still uses the exact same engine.
Fake News
Not on console, atleast for me. My first big experience with game breaking Bethesda bugs on the 360 came once I had a significant amount of playtime, or later with too many mods.
>all the seething cult members
gamebyro is a terrible engine made by a mediocre development team and upgraded to "creation engine" by the cheap replacements brought in to cover the retiring staff. Its part of why almost no one uses it anymore and even when it was used in the 00's it wasnt very popular.
On the flip side Unreal is a pretty good engine and is far, far more capable than anything bethesda has ever participated in.
>eats all your VRAM >terrible LOD management >unoptimized multiplatform trash >saps all your performance and demands you use upscaling
Yeah Unreal is sure a great engine
>Black Screen Of Death >Intro cutscene can still break >Main Menu can still break >Essential NPCs and Items Spawning Underground >Dead Quicksaves and Autosaves >High framerates breaks physics
11 months ago
Anonymous
Screen Of Death
Never happened to me
cutscene can still break
Never happened to me >>Main Menu can still break
Never happened to me
NPCs and Items Spawning Underground
Never happened to me >>Dead Quicksaves and Autosaves
Never happened to me >>High framerates breaks physics
Never happened to me
11 months ago
Anonymous
>>sex >Never happened to me
11 months ago
Anonymous
cope
11 months ago
Anonymous
>It never happened to me, so therefore it doesn't happen at all
moron moment.
11 months ago
Anonymous
>It happens to a few people so it's a huge problem
11 months ago
Anonymous
>it didn't happen to me personally so it never happened
11 months ago
Anonymous
>It happened to one Mexican kid gaming on a Dell laptop from 2006, that means it's a huge problem
11 months ago
Anonymous
Use less straw next time.
11 months ago
Anonymous
>Literally ever bug mentioned only happens when the game is modded
How about that.
11 months ago
Anonymous
cope
All of those bugs are in the vanilla version of Skyrim Anniversary, unmodded. Nice cope though.
11 months ago
Anonymous
You literally cannot get above 60 in Skyrim without modding the game.
So no, that's not vanilla Anniversary Edition.
11 months ago
Anonymous
Screen Of Death
cutscene can still break >>Main Menu can still break
NPCs and Items Spawning Underground >>Dead Quicksaves and Autosaves
All of these are from vanilla Anniversary Edition of Skyrim.
11 months ago
Anonymous
You've already lost your argument, by showing that you use Modded Skyrim, giving you a false experience.
Half of the bugs exist because of the uncapped FPS. The other ones (Black Screen, Dead Quick/Autosaves) happen because of script-heavy mods.
11 months ago
Anonymous
>by showing that you use Modded Skyrim, giving you a false experience.
Never happened
11 months ago
Anonymous
Screen Of Death
cutscene can still break >>Main Menu can still break
NPCs and Items Spawning Underground >>Dead Quicksaves and Autosaves
All of these are from vanilla Anniversary Edition of Skyrim.
I have literally never ran into any of those. Cope more snoyhomosexual
11 months ago
Anonymous
You can lie all you want but it won't make it any less true that Skyrim is still a buggy game.
You have to be absolutely moronic to not notice how there's about a hundred ways to perma-break important quests in Skyrim.
If you have to use console commands to progress the game, you fricked up.
>Is it because of F76? Yes, that was the biggest bug festival ever, but that was never the case for Morrowind, Oblivion and Skyrim. They had bugs, but NEVER on the same level and I played them on release.
Revisionist liar. Skyrim was so buggy at launch over 75% of the playerbase couldnt even play for a week as the intro cart scene would bug out. Beyond that it was littered with game breaking bugs, memory leaks and crashing issues well into several months after release, heck, some of them exist TODAY if you dont mod them out.
So sick of skyrim cucks just lying about how not awful that PoS game is.
Never happened to 99.9% of players in Bethesda games. Elden Ring launched without 4 different questlines being completely finished, and that was actually glaringly worse considering there's only like 9 quests in the entire fricking game.
Better to refer to them as glitches than bugs when they're not obstructing the player and causing genuine issues. The giant space program in Skyrim is a glitch but it's fun, players even wanted it back after it was patched. The opening cart scene breaking is a bug.
>The opening cart scene breaking is a bug.
No, that's mods. Two things can be responsible. The big one is SMIM. The moment you use that, your cart will join the space program giant-free. Obviously there is a fix for it:
https://www.nexusmods.com/skyrimspecialedition/mods/60968
The other reason is scripts. The cart scene is when game initialises. So when you are initialising a game with say, 900 plugins, among which several dozen will kick in and load and verify themselves, all during a heavily scripted event... shit's gonne get wonky.
The solution to that is either start light, or just use an alt star thread, so you can load in a normal cell like in Assmoor's mod.
I'vbe heard about it, but started on 360 and I've never actually seen it. I'm sure it's there, but even the article says it's rare and that was a long time ago under LE. That and they're reminiscing about development days when it would have been a lot less rarer. In a game of flying mammoths and giant assisted space programs, it's the least of your worries. Right now, in this current year, if your cart goes flying, 9 times out of 10 it will be mods. In fact, now that I think about it, I haven't seen a flying mammoth in a while either. I kind of miss those furry UFOs. Skyrim on 360 back in the day was hilarious.
Depends what kind of bugs.
Open-world RPGs with all sorts of systems like Skyrim/Starfield can have different kind of bugs with different kinds of consequences. Glitches can be funny when they happen, lead to something unexpected, or they can be fun to exploit.
But overall the less bugs the better if you ask me. It's immersion-breaking.
And Skyrim had save corruption, CTD and stuck quest bugs too. Those are NOT fun.
Why stick up for a company that makes games like Skyrim? >Bees launch the intro cart into the stratosphere >The cart that takes you to different holds bugs out if you're carrying more than 200 weight, so you're unable to travel using it >Quests (for example finding the hunting party that got attacked by spriggians) bug out and become incompletable
Literally all of these should have been simple fixes, and 2 of them shouldn't even exist. The giant club sending you to space shouldn't exist either because, like I said, it makes your only option for fighting them the bow and long range magic. Quit simping for a company that doesn't give a shit about you.
11 months ago
Anonymous
Why didn't you actually play the game instead of just reading about it?
Bugs exist when there are too many moving parts within the game's engine for the developers to expect, predict, or see. All these articles are telling me is that Bethesda is going to reduce the amount of bugs by making the gameplay so moronicly simple that there's no way for the engine to not be able to handle its scripts. Spoiler alert: it's going to fricking have just as many bugs as always.
>Breaking News! Man well known for lying, states "this time it will be perfect, and I promise you, I won't frick it up this time" after his massive record of fricking things up constantly. >Ganker: "YESSS GET HYPED GET EXCITED BROS DAY ONE BUY, GET MAD CAUSE I JUST PREORDERED IT AND BURNED MY MONEY IN A FRICKING DUMPSTER FIRE AGAIN GET SALTY BAYBEEEEE!"
Why are you guys like this? What sort of life, must you live, to think acting like this gets you anywhere? This is called beaten housewife syndrome, its where you treat the small amount of good, as far out weighting the larger amount of bad. He's not gonna get better, he's not gonna improve, he just wants to use and abuse you more, you need to break up with Todd Howard.
Yeah like I'm gonna believe some random anon over a guy who has been in the industry for decades. You could be someone's great grandmother for all I know.
I want to hope for a shitshow as calamitous as FO76's launch but since Starfield is a singleplayer offline game I can't even hope for something as bad as 76 unless Bethesda has gotten even lazier and stupider since then.
It's an edited image. Holy shit, the amount of morons that love falling for baits in this place. It's like a bunch of monkeys that can't think by themselves.
>How does that change what is being said here?
because the only rebuttal people have for it is "B-b-but I don't trust todd howard!!!1!" which doesn't even matter because todd didn't say it in the first place
That's not even remotely the only rebuttal people have for "Starfield won't be buggy!' you disingenuous c**t. The actual quote is from the head of Xbox studios which Bethesda is part of.
>Where's this fit among NMS, Elite and Scam Citizen
It's basically just NMS in the busted old Gamebryo engine, except with much blander visual design and Radiant random quest generation.
I can get why they didn't do classic space opera aliens, but I am a little disappointed about the seeming lack of modified humans.
Like does gene-editing just not exist in this setting?
I was kinda hoping for at least a few divergent human colonies that modified themselves into alien looking races to survive on their new planet more comfortably or even just for cosmetic reasons.
It's something so many sci-fi settings forget about but I feel would end up very common in the future, modifying your genes to change your appearance or even your anatomy either to make living in a specific place easier or just because you're a weirdo future-furry and want to be a dog-man.
Well yeah, it's pretty gay.
But you can't tell me that shit isn't the direction we're fricking headed in say, 200 years or so.
People have always wanted to be able to upgrade or alter themselves and I feel that too many sci-fi settings kinda ignore this without explaining why.
I believe that statement, considering it was supposed to release in November of last year. Have to imagine there's been countless bugs squashed between now and release day
they know starfield sucks and it's genuinely bethesda studios' last chance, they last released a real game 8 years ago
the suits will be looking to shut them down, tes6 is still in the conceptual stages
> Shut down Todd.
Do you have any conception just how much he is worth? I don't mean personal fortune, which is actually quite light in comparison to the fat cats. I mean worth to a company. Put it this way. Todd IS a suit now. A suit with the combined assets of Obsidian, Bethesda, InXile and whatever else MS can throw at him at his disposal. Is TES 6 in a conceptual phase only? Definitely. Will it be made? Of course. Will he frick it up? I don't know.
>Will he frick it up
Definitely. Todd doesn't give a shit about good games, he just needs you to buy the turds he shits out. And Ganker and reddit do it every single time without fail.
>auto-attempts
They should just allow ditching the lockpicking minigame altogether for lower-level locks. It's annoying when there's a million novice locks that contain like 2-3 filler items.
>says Todd Howard
Ah yes, the man who's best known for always being completely honest and never intentionally overhyping his own games.
The man's practically Peter Molyneux levels of shameless liar, except Molyneux at least used to lie about shit because he was excited about potential new features, while Howard is the videogame equivalent of a used car salesman.
All Todd does is lie, I dare you to count them.
https://archive.org/download/MisterMetokurArchive/%5B2017-06-11%5D%20E3%202017%20Stream%20-%20Bethesda.mp4
https://archive.org/download/MisterMetokurArchive/%5B2018-06-10%5D%20E3%202018%20Stream%20-%20Bethesda.mp4
https://archive.org/download/MisterMetokurArchive/%5B2019-06-09%232%5D%20E3%202019%20-%20Bethesda.mp4
Its true though, 76 has a massive map with far more detail than anything in Fallout 4. That it pushed the F4 version of the engine beyond its limited and exploded is another matter.
The engine worlds leaps and bounds better. Remember how any kind of large scale tree/grass shit would always tank your framerates? Look at how well the forests in F76 work now. Don't get me wrong, I'm very salty it's online. Especially with no servers in my region so I saw some ungodly lag. I don't play this piece of shit, but I also saw where the improvements are. Some of it is tied to that previs bullshit which was basically in a beta stage for FO4 and is why that game is ass to mod. So I am very much looking forward to that "next gen" update. See, it's going to do very little on paper, but I expect that Boston will no longer tank down to 40 fps from 60 because of a bunch of buildings. That's my prediction.
>they found a bunch of bugs >instead of fixing them, they brag that there will be fewer of them than in their other games >this says absolutely nothing about the majority of bugs that will be found by players after release
Yeah, I don't even watch her but I hope your dog starts seizing and you have to watch painfully as it slams its head into the wall before spazzing out on the ground, your cat runs away and immediately gets hit by a 9 wheeler truck, an AC unit falls out the window crushing your moms body in pure agony as she sits there suffering, bleeding out for 20 minutes, I hope your dad gets gangraped by the Mexican Cartel, before getting fed his own junk back to him and his limbs cut off and separated across the desert.
Quite frankly I hope you get kidnapped by the next Dahmer and when you escape the police just return you to your serial killer as you continue to get tortured endlessly in pain for those last miserable days of your pathetic existence.
Everything you ever loved is irrelevant, and does not matter.
>instead of 900 bugs, there will be 750!
I'm still dumping >1k hours into it vanilla, but it's a bugthesda game, thinking it'll be perfect is laughable.
Todd is a dumbass boomer, he most likely just looked at the anisotropic filteringx16 setting for the first time and thought the game had 16 TIMES THE DETAIL!
it certainly will be, and you'll be here in threads about a game you wont play posting shazams with tears running down your face wondering why everybody loves it
Hey, if the game isn't buggy as all hell I might consider pirating it. But Bethesda has more issues than just "game buggy". When was the last time they made a good story? When are they adding all the good mechanics they cut from each release?
Of all people to make that claim, you'd think they be smart enough to get literally anyone else to make that statement. I would take a janitor who cleans their studio with more of a grain of salt then whatever that conman says.
Todd is zenimax and xbox b***h. Meaning whatever shit zenimax decided to do, whatever lies that xbox exec decided to say, all of it will be blamed on Todd
it's not about the amount of bugs, but how game breaking they are. I can live with shit like NPCs standing on chairs and getting launched into orbit by the skyrim giants, but as soon as quests become unfinishable or I start getting constant crashes is when I have a problem
> One person chopping wood.
How is this a problem? With the amount of buildings this Dragonborn homosexual is popping up everywhere that could just as well be a shortage.
The irony is, that this time I actually believe the c**t. I'll even tell you why. Due to the buggy state that New Vegas shipped with Obsidian only having had 12 months to make it, they started to build an inhouse bug-tracking suite so they could deal with something like that again on better footing. Now with the MS merger, Bethesda - for the first time - has access to it. It will definitely make a difference. Will it be bug free? lolno. Remember they said 'fewest' bugs.
Reminder that Oblivion had a literal game-breaking bug in the engine, the "Animation Bomb", which was inevitable if you played one character long enoug. A bug that they acknowledged and refused to fix
For the hell of it I downloaded skyrim today
First bug requiring reload happened 2 minutes into the intro area when a wall didn't break like it was scripted.
I'm going to buy the game but not because of Todd's lies
How moronic do you have to be to fall for this? What, do you think Todd would just straight up tell us if the game was a bug filled piece of shit? Hyping up this game is his job, so of course he'd lie about the state of the game. Just like that time he tried to hype up Fallout 3 by saying it had 200 different endings.
>all these Basedthesda shills
I will always be buggy and the community will end up making the fix for it as long as mods are allowed. It always has been for Basedthesda games and always will be.
Nah, it's part of Microsoft now. They want this to do very, very well. Plus the reason they were buggy before was because they simply didn't alot them the budget for Q and A testers. MS has deeeeeep pockets, they already mentioned in an interview that they were sending tons of testers at it.
They were given a WHOLE YEAR extra to work on it. Your doubts are unfounded, you're looking at a whole new beast.
I was willing to believe MS would save them from themselves until Redfall happened. That and keeping Starfield at a 30fps cap on the Series X because of "visuals" despite also shipping a Series S version. Considering Bethesda's track record with the state of their games on launch the doubts are very well founded.
>They didn't care about Red Fall,
That makes it even worse. They released it knowing the state that it was in instead of canceling it. Sorry but I'm not going to pretend Redfield doesn't count while they're about to ship a game from a developer notorious for releasing games that are buggy at launch but still selling like hotcakes regardless.
Redfall never counted, anon. It's from Arkane. After Prey they were expected to fail again.
11 months ago
Anonymous
Microsoft bought Arkane and Bethesda years before Redfall was released and had it delayed. It absolutely counts, there's no excuse for releasing it in such a buggy state when they should have just canceled it.
If you're referring to Redfall, that was them sending the project out to die which was a pretty stupid move rather than just shitcanning it. The cost of fixing that game was obviously way higher than the finished product would ever return on.
11 months ago
Anonymous
So they should have canceled it when it was obvious the project was a failure. Delaying it and continuing to pour more funds into it before releasing a botched game suggests Microsoft isn't capable of managing studios properly.
>Go to Restaurant >Order Steak, Veggies, and Potatoes >All Steak, Veggies, and Potatoes are all burnt >Restaurant then announces their next Steak Veggies and Potatoes meal will have the less burnt items
He basically just told everyone it's still going to have burnt food but less of it.
Not surprising. When microsoft bought them, they probably looked at their structure and asked where the frick their QA department was and loaned them the one pajeet that was doing QA for windows 11 and a jira admin.
>trying to make you not being terminally terrible at your job as you've constantly proven to be for at least two decades a selling point
You get what you deserve if you buy this game on launch or pre-order it.
I'm wondering how's the spacesuits/armor system is going to be.
I know most of the outfits are going to be from buying it in factories and stuffs, but wouldn't it be great if you could snap pieces of enemies space suit or scan them (Given that they're damaged from the confrontations) and eventually gathering enough data about said space suit or armor and make one out of raw materials in your workshop, or tell your crew members to work on it.
Instead of picking up the helmet, the gloves, the pants, the boots, the torso.
Give us a little bit of grind.
Jank will happen regardless. The jetpack kill animation alone will cause plenty of fricked ragdolls. I swear at one point in last year's gameplay reveal the grenade launched the enemy into the ceiling where it spazzed out for a moment. Hard to tell cause it's dark and low res in the webm.
>create a literal universe for console >b-but b-bugs
I have never seen one game cause so much seethe. snoys and tendies absolutely blown the FRICK out hahaha
I don't care if there are a few bugs. Naturally with games of epic scale some will slip through. People say skyrim was buggy at launch but I played through the entire game on an Xbox 360 at launch (so no mods) and I don't remember any bugs at all.
I remember one serious bug from Skyrim as well as a couple from Assassin's Creed Unity which was 9 years ago.
My friend would also send me recordings of glitches he came across when playing Skyrim cause he has some kind of unnatural magnetism for them. Usually harmless stuff like creatures flying off into the air or something spazzing out. Stuff I would never see in my own playthroughs.
People consider that sort of stuff a bug?
I only ever consider broken quests and such bugs. I just ignore physics stuff, doesn't even hurt my immersion.
Some do consider any time the game goes wrong to be a bug. Personally I've been trying to get better at saying glitch instead of bug for stuff that fixes itself and doesn't obstruct the game.
How fricked does your engine and new game have to be if you have to pay journalists to write articles promising it'll have fewer bugs than expected as part of your initial pr
-omise to the amazing fans? Clearly it's not fricked at all cause it's truth! Starfield will have the least bugs of any Bethesda game, maybe even of any open world game! What a great thing to promise to loyal customers.
Sorry about that, I hit send too early.
Hold the frick up, they're basically bragging about having fewer bugs..instead introduce new features/mechanics ? How far devs desperate need to be to market their own games these days ?
>Hold the frick up, they're basically bragging about having fewer bugs..instead introduce new features/mechanics ?
No. They've talked very extensively about the new features and mechanics. They're ALSO just trying to reassure people the game will not be a broken mess.
>They're ALSO just trying to reassure people the game will not be a broken mess.
at this point bugthesda would be better off silent about it, if they have any bugs to fix then they should just fix and let it be.
>bugthesda
Exactly the reason to be vocal about it, they have a reputation for buggy games. Xbox also has a reason to want to be vocal, they allowed Redfall to launch in such a broken state.
>they have a reputation for buggy games
They had a reputation for janky games. The nvtroony conspiracy has gaslit moronic people into thinking Bethesda games are utterly broken and unbeatable without mods which is a complete load of codswallop.
I agree it's not a perfectly accurate reputation but at the same time the PS3 had a poor time with Bethesda games and plenty of people's last experience with Bethesda was hearing about (or god forbid playing) Fallout 76's launch. Average people don't understand the details behind why exactly the launch was so fricked, they just see the Bethesda logo and think they made a buggy game. There's a fair amount of trust that needs to be earned back.
As long as Starfield has the least amount of gamebreaking bugs out of all their releases, then it will be a monumental achievement for Bethesda. Remember that this is one of the most complicated games they have ever released. If they are confident enough to say that the game is the most stable at release then it should be pretty good, not going to be another 76 at least since its Todd's own studio.
More funne minor bugs won't hurt anyone or any sales figures.
i will play this game because i am trying to escape from the realities of life because i did not sign up for this shit. i will mod this game and learn new skills to make my miserable life enjoyable and colorful before i die. i will live briefly, and i will love something for a bit. that is enough for me.
What you people don't fricking get is how terrible ZeniMax was at putting funds towards QA and how they would've never allowed a delay.
Xbox is different, at least today. Spending boatloads more on QA, which is easier for them as they have a huge experienced QA department already.
More people doing QA for a longer time because of the delays is very very nice, and if you cannot see how this is different to old Bethesda development cycles, you're beyond help.
he ment there are no INSECTS on any planets.
they forgot to add them as a parameter for random generation and at this point they would have to do it by hand and its to expensive.
>fewest bugs >of any BETHESDA GAME
Is it even possible to have more bugs than a Bethesda game? Even if Starfield would crash every 5 minutes, it would maybe be considered still less buggy than all other Bethesda games.
calling quicksave corruption coming back
With them encouraging players to horde sandwiches in a cell you will be constantly going back to, no doubt.
people don't call quicksave buttons the mystical quicksave key for nothing, no matter the game shit will bug out if you use it.
Maybe it's a moron zoomer thing but I've never once used quicksaves in any game I've played. What's the benefit?
Because you can quick load from a quick save, which was back in the old days faster than actual saves and loads. You just pressed a button on your keyboard instead of navigating menus or having to go to a save point. To put it in a modern context, it was like you could put down a check point at the press of a button and reset to it any time you wanted until you put down another.
Ah so it's not as useful these days for most people between SSDs loading fast and consoles not being able to hotkey. Still has a niche for savescumming I'd imagine. Thanks for the info.
homie just use it. Im a zoom, probably older than you still, but one of the first things I look for is if F5 is qs, and F9 is ql.
>Maybe it's a moron zoomer thing but I've never once used quicksaves in any game I've played. What's the benefit?
quick saving and quick loading a stage, it's old as shit though, doom old thing.
however most of the times it doesn't really clean variables well, bugging shit in the process.
>What's the benefit?
New video games have constant checkpoints and everything is linear, so it's not needed anymore. But back in the day, if you fricked something up in a game or if you died, you'd go back to your last save.
In so many games where you could do all sorts of shit that affected the gameplay and/or story, it was incredibly common to hit the old F5 to quicksave before doing some crazy/stupid/funny/etc. shit to test things out, because you weren't sure if killing a certain npc would brick the entire game, for example.
There is nothing special about quicksaving in any game. It's not some alternate half assed way of writing data to the disk that is faster than the other way but more error prone. It uses the exact same function a normal save does. The only difference is that it uses a predetermined filename/slot. That's it. Quicksaving and manual saving are functionally identical. Anyone who claims one causes issues while the other doesn't is an idiot that doesn't know anything about software. It's like thinking it's better to right click and select "copy" than it is to do ctrl+c because ctrl+c can cause corruption.
In the modern context you are right. In the classic context there were a frick ton of games that it could frick up for the reason
stated. Because it often kept a bunch of shit in memory a poorly coded game may introduce glitches. Again, this isn't really a common issue anymore and hasn't been for a long time.
That's a problem with ALL loading, not just quicksaving and quickloading in particular.
My point was just people have the wrong idea about what the word "quick" in quicksave actually means and "quicksave is unsafe and you shouldn't use it, manually saving is always safe and better" is a very common meme that is basically 100% bullshit.
No, back in the day the two worked pretty differently. A proper save was essentially writing a file that contained a set of variables to initialize a game state to. A classical quicksave worked a bit differently. It usually would only hold values in memory which is why when you closed the game old style quick saves would vanish. Because everything was in memory if that part of memory was touched by something else the save could become unstable. Eventually, quick saves evolved to just a dedicated slot for otherwise normal saves and that issue was no longer present.
No. Just no.
You're confusing optimization in data loading with a functional difference between quicksaving and manually saving. Those optimizations will affect a manual save being loaded every bit the same as a quicksave.
Devs don't write a flaky save function and a save function that works. They just write one save function that works.
That's absolutely how some old games did it and there is a reason we don't do that anymore.
Holding a state in memory temporarily is not a quicksave. I have no idea why you think that's the way quicksaves used to work. I'm an old, old software developer who's been playing video games since they only came in four colors and I can't think of a single example of something that worked as how you think it used to be all games worked.
Fk u, that's an easy guess.
>says Todd Howard
Thread theme: https://www.youtube.com/watch?v=uCGD9dT12C0
Real thread theme
Knew what it would be before I even clicked it.
>one of the top comments mentions the "1000 planets" marketing speak
Kek, meme magic in action.
>not posting meme version
Here
OG >>>>>>>>>>> some homosexual version.
always.
>gets memed into being Todd Howard's personal theme song
>cue all the boomers crying in the comment section wondering who Todd is and why people keep talking about him
lul
I have utmost trust in Organization Todd.
Todd Howard has never told a lie in his entire life
>IT JUST WORKS
Yes, building settlements worked, where was the lie in that?
It did though, what part of scrapping junk in the environment and building bases didn't work?
No, settlement building does not work in FO4. Yeah, scraping and building works, but everything else is broken as shit.
Meanwhile it works well enough that Sim Settlements exists. About the only problem is when people slap all that on top of an 800 plugin load order and expect it to "just work". Todd is a definitely a salesman, but he also doesn't actually lie. What he does is take the piss. See you can climb that mountain in Skyrim. Yes you can. And you can do it even better on the back of a horse.
>16 TIMES THE DETAIL
>You can climb that mountain.
He never said climb
Actually, said Matt Booty first.
In a sit down with Giant Bomb at Nite, Phil Spencer and Matt Booty talked about QA on Starfield and revealed that every QA person employed by Xbox is working on the game. Matt Booty went on to say that if the game shipped today, the known bug count would be lower than any previous Bethesda ship.
>Starfield will have only 6 gorillion bugs instead of 6.1 gorillion
that's how I took it
FPBP
The bugs are fun
But having less bugs than some of the buggiest games of all time is hardly an achievement
>FPBP
Not big on counting, are you?
Ableist much, chuddy?
Yes. Cripples should be euthanized. Not to put them out of their misery, but because I, personally, don't like looking at them.
game crashing to desktop every 5 minutes is not fun
Skyrim still does this shit 12 years later
This, but also,
>There's fewer (known) bugs in a game players haven't gotten their hands on yet than one that has been picked to death over more than a decade
No fricking shit, Todd.
lmao, came here to make this post
also these
third post best post
Bugs are 75% of why bethesda games are fun
>Will have less bugs than previous Bethesda games
That isn't saying much
Consoomers like you are truly the most annoying homosexuals out there.
Yes, seeing a shopping cart dart across the sky and a flying character’s head turn upside down is le funny the first 2 or 3 times but there isn’t a single other dev out there that gets hordes of defenders when progression/quests literally don’t work or game-ending bugs littered throughout all while you play at a buttery smooth 15fps because your save file got “too big.”
The last bethesda game I bought was on the Xbox 360 you queer. How you generated all that seethe from my post is beyond me.
Where does this come from? Is it because of F76? Yes, that was the biggest bug festival ever, but that was never the case for Morrowind, Oblivion and Skyrim. They had bugs, but NEVER on the same level and I played them on release.
Haha oh wow.
After more than a decade, Skyrim STILL has potentially gamebreaking bugs that you have to use mods in order to fix, not to mention how hilariously broken the physics are in every single Bethesda game because they're all using the same broken Gamebryo build. And Starfield still uses the exact same engine.
>And Starfield still uses the exact same engine.
Creation Engine 2 is a massive rewrite. It's not the same as 1
hard cope
Creation 2 is a new engine. Just like Unreal 5 is a new engine, and different from Unreal 1.
You can kick seethe whine cry and pout, but creation 2 is a new engine, and distinct frrom Gamebryo.
That's the fact.
>still can’t handle ladders
>After more than a decade, Skyrim STILL has potentially gamebreaking bugs that you have to use mods in order to fix, not to mention how hilariously broken the physics are in every single Bethesda game because they're all using the same broken Gamebryo build. And Starfield still uses the exact same engine.
Fake News
Not on console, atleast for me. My first big experience with game breaking Bethesda bugs on the 360 came once I had a significant amount of playtime, or later with too many mods.
Patriciangays are pathetic. You got demolished homosexual.KKN4KN
ok pleb
Verification not required.
saying starfield is running on the gamebryo engine is like saying counterstrike 2 is running on the quake engine
Starfield is running on the NetImmerse engine.
Source 2 can handle ladders and vehicles.
>all the seething cult members
gamebyro is a terrible engine made by a mediocre development team and upgraded to "creation engine" by the cheap replacements brought in to cover the retiring staff. Its part of why almost no one uses it anymore and even when it was used in the 00's it wasnt very popular.
On the flip side Unreal is a pretty good engine and is far, far more capable than anything bethesda has ever participated in.
OK wienerslurper
>eats all your VRAM
>terrible LOD management
>unoptimized multiplatform trash
>saps all your performance and demands you use upscaling
Yeah Unreal is sure a great engine
>Skyrim STILL has potentially gamebreaking bugs that you have to use mods in order to fix,
such as?
>Black Screen Of Death
>Intro cutscene can still break
>Main Menu can still break
>Essential NPCs and Items Spawning Underground
>Dead Quicksaves and Autosaves
>High framerates breaks physics
Screen Of Death
Never happened to me
cutscene can still break
Never happened to me
>>Main Menu can still break
Never happened to me
NPCs and Items Spawning Underground
Never happened to me
>>Dead Quicksaves and Autosaves
Never happened to me
>>High framerates breaks physics
Never happened to me
>>sex
>Never happened to me
cope
>It never happened to me, so therefore it doesn't happen at all
moron moment.
>It happens to a few people so it's a huge problem
>it didn't happen to me personally so it never happened
>It happened to one Mexican kid gaming on a Dell laptop from 2006, that means it's a huge problem
Use less straw next time.
>Literally ever bug mentioned only happens when the game is modded
How about that.
All of those bugs are in the vanilla version of Skyrim Anniversary, unmodded. Nice cope though.
You literally cannot get above 60 in Skyrim without modding the game.
So no, that's not vanilla Anniversary Edition.
Screen Of Death
cutscene can still break
>>Main Menu can still break
NPCs and Items Spawning Underground
>>Dead Quicksaves and Autosaves
All of these are from vanilla Anniversary Edition of Skyrim.
You've already lost your argument, by showing that you use Modded Skyrim, giving you a false experience.
Half of the bugs exist because of the uncapped FPS. The other ones (Black Screen, Dead Quick/Autosaves) happen because of script-heavy mods.
>by showing that you use Modded Skyrim, giving you a false experience.
Never happened
I have literally never ran into any of those. Cope more snoyhomosexual
You can lie all you want but it won't make it any less true that Skyrim is still a buggy game.
You have to be absolutely moronic to not notice how there's about a hundred ways to perma-break important quests in Skyrim.
If you have to use console commands to progress the game, you fricked up.
>Is it because of F76? Yes, that was the biggest bug festival ever, but that was never the case for Morrowind, Oblivion and Skyrim. They had bugs, but NEVER on the same level and I played them on release.
Revisionist liar. Skyrim was so buggy at launch over 75% of the playerbase couldnt even play for a week as the intro cart scene would bug out. Beyond that it was littered with game breaking bugs, memory leaks and crashing issues well into several months after release, heck, some of them exist TODAY if you dont mod them out.
So sick of skyrim cucks just lying about how not awful that PoS game is.
Never happened to 99.9% of players in Bethesda games. Elden Ring launched without 4 different questlines being completely finished, and that was actually glaringly worse considering there's only like 9 quests in the entire fricking game.
it must suck being this angry
especially since you'll still be playing it
>le bugs are good now
die
The only fun bugs are the model and physics based ones. Quests breaking and save files being corrupted aren't fun.
Better to refer to them as glitches than bugs when they're not obstructing the player and causing genuine issues. The giant space program in Skyrim is a glitch but it's fun, players even wanted it back after it was patched. The opening cart scene breaking is a bug.
>The opening cart scene breaking is a bug.
No, that's mods. Two things can be responsible. The big one is SMIM. The moment you use that, your cart will join the space program giant-free. Obviously there is a fix for it:
https://www.nexusmods.com/skyrimspecialedition/mods/60968
The other reason is scripts. The cart scene is when game initialises. So when you are initialising a game with say, 900 plugins, among which several dozen will kick in and load and verify themselves, all during a heavily scripted event... shit's gonne get wonky.
The solution to that is either start light, or just use an alt star thread, so you can load in a normal cell like in Assmoor's mod.
It's not from the mods
https://gamerant.com/skyrim-cart-intro-bee-bug/
I'vbe heard about it, but started on 360 and I've never actually seen it. I'm sure it's there, but even the article says it's rare and that was a long time ago under LE. That and they're reminiscing about development days when it would have been a lot less rarer. In a game of flying mammoths and giant assisted space programs, it's the least of your worries. Right now, in this current year, if your cart goes flying, 9 times out of 10 it will be mods. In fact, now that I think about it, I haven't seen a flying mammoth in a while either. I kind of miss those furry UFOs. Skyrim on 360 back in the day was hilarious.
It's a bug caused by mods, I was just giving a well-known example.
It happens even without mods
Depends what kind of bugs.
Open-world RPGs with all sorts of systems like Skyrim/Starfield can have different kind of bugs with different kinds of consequences. Glitches can be funny when they happen, lead to something unexpected, or they can be fun to exploit.
But overall the less bugs the better if you ask me. It's immersion-breaking.
And Skyrim had save corruption, CTD and stuck quest bugs too. Those are NOT fun.
>gets hit by troll
>sent into the stratosphere
Good times
giant*
and that was on purpose, moron
>That was on purpose
So they shouldn't be allowed to make games since giants are impossible to fight without a bow and thousands of arrows?
Why pretend like you've ever played Skyrim?
Why stick up for a company that makes games like Skyrim?
>Bees launch the intro cart into the stratosphere
>The cart that takes you to different holds bugs out if you're carrying more than 200 weight, so you're unable to travel using it
>Quests (for example finding the hunting party that got attacked by spriggians) bug out and become incompletable
Literally all of these should have been simple fixes, and 2 of them shouldn't even exist. The giant club sending you to space shouldn't exist either because, like I said, it makes your only option for fighting them the bow and long range magic. Quit simping for a company that doesn't give a shit about you.
Why didn't you actually play the game instead of just reading about it?
Same mindset as poketards
Bugs exist when there are too many moving parts within the game's engine for the developers to expect, predict, or see. All these articles are telling me is that Bethesda is going to reduce the amount of bugs by making the gameplay so moronicly simple that there's no way for the engine to not be able to handle its scripts.
Spoiler alert: it's going to fricking have just as many bugs as always.
Tell me lies, tell me sweet little lies
this is like saying god couldn't sink the titanic, gonna be their buggiest game now
Well if Todd says it, then I believe it.
Todd lies
Microsoft lies
Starfield confirmed for bricking computers and consoles en masse at launch
>Fewer bugs
so only 5000 bugs at launch instead of 10,000.
>Breaking News! Man well known for lying, states "this time it will be perfect, and I promise you, I won't frick it up this time" after his massive record of fricking things up constantly.
>Ganker: "YESSS GET HYPED GET EXCITED BROS DAY ONE BUY, GET MAD CAUSE I JUST PREORDERED IT AND BURNED MY MONEY IN A FRICKING DUMPSTER FIRE AGAIN GET SALTY BAYBEEEEE!"
Why are you guys like this? What sort of life, must you live, to think acting like this gets you anywhere? This is called beaten housewife syndrome, its where you treat the small amount of good, as far out weighting the larger amount of bad. He's not gonna get better, he's not gonna improve, he just wants to use and abuse you more, you need to break up with Todd Howard.
News! Man well known for lying like the time he lied about uh, uuuhhhhhh...
>16 TIMES THE DETAIL
it literally was 16x the resolution, so yes he was right
That's not how detail works. Higher resolution is room for more detail yes, but it doesn't mean that detail scales linearly with it.
Yeah like I'm gonna believe some random anon over a guy who has been in the industry for decades. You could be someone's great grandmother for all I know.
Appeal to authority fallacy.
TELL ME LIES TELL ME SWEET LITTLE LIES
I want to hope for a shitshow as calamitous as FO76's launch but since Starfield is a singleplayer offline game I can't even hope for something as bad as 76 unless Bethesda has gotten even lazier and stupider since then.
that's like being king shit on turd island
>fewest
It could have a thousand major bugs and it would still be true. Todd is at it again!
Was Morrowind buggy on release?
?
It's an edited image. Holy shit, the amount of morons that love falling for baits in this place. It's like a bunch of monkeys that can't think by themselves.
>Implying it matters who said it
They edited Todd Howard instead of Matt Booty. How does that change what is being said here?
Ok that's actually funny.
>How does that change what is being said here?
because the only rebuttal people have for it is "B-b-but I don't trust todd howard!!!1!" which doesn't even matter because todd didn't say it in the first place
That's not even remotely the only rebuttal people have for "Starfield won't be buggy!' you disingenuous c**t. The actual quote is from the head of Xbox studios which Bethesda is part of.
>being this moronic
then why did the falseflagging op need to edit the thumbnail?
To bait for engagement
You are really fricking stupid you know that
That's not an argument, moron.
I wasn't responding to one, dumbass.
>Vaporfield
What's the point? Where's this fit among NMS, Elite and Scam Citizen
>Where's this fit among NMS, Elite and Scam Citizen
It's basically just NMS in the busted old Gamebryo engine, except with much blander visual design and Radiant random quest generation.
It's got little to do with Elite or Star Citizen.
OK Todd
"I have never not told a lie"
-Todd (chess club) Howard
Todd lies as easily as he breathes
well having 999 bugs is better than 100 that's for sure
in today's gaming landscape launching with little to no bugs is a rarity
>76
No alien wife, no buy. Simple as.
just wait a couple of days for modders to make all the romanceable characters into busty ayys
wont happen until after modding kit is released
>modding kit
you underestimate the power of coomers
i hate how lazy "artists" draw lips
fricking moronic shit Black person
What's wrong with the lips they seem like normal big lips to me?
We have alien skyrim shouts. I'd almost be shocked if there wasn't an alien twist reveal.
the ending of the game is you getting teleported to the "alien" side of the universe, it's gonna be amazing people will lose their mind
Imagine
I can get why they didn't do classic space opera aliens, but I am a little disappointed about the seeming lack of modified humans.
Like does gene-editing just not exist in this setting?
I was kinda hoping for at least a few divergent human colonies that modified themselves into alien looking races to survive on their new planet more comfortably or even just for cosmetic reasons.
It's something so many sci-fi settings forget about but I feel would end up very common in the future, modifying your genes to change your appearance or even your anatomy either to make living in a specific place easier or just because you're a weirdo future-furry and want to be a dog-man.
its because transhumanism is gay
Well yeah, it's pretty gay.
But you can't tell me that shit isn't the direction we're fricking headed in say, 200 years or so.
People have always wanted to be able to upgrade or alter themselves and I feel that too many sci-fi settings kinda ignore this without explaining why.
True. I want to turn myself into a green, glowing bioluminescent wienerroach with acidic vomit.
I believe that statement, considering it was supposed to release in November of last year. Have to imagine there's been countless bugs squashed between now and release day
they know starfield sucks and it's genuinely bethesda studios' last chance, they last released a real game 8 years ago
the suits will be looking to shut them down, tes6 is still in the conceptual stages
>They last released a real game 8 years ago
Skyrim special edition? Their last real ga.e was home alone on the SNES.
> Shut down Todd.
Do you have any conception just how much he is worth? I don't mean personal fortune, which is actually quite light in comparison to the fat cats. I mean worth to a company. Put it this way. Todd IS a suit now. A suit with the combined assets of Obsidian, Bethesda, InXile and whatever else MS can throw at him at his disposal. Is TES 6 in a conceptual phase only? Definitely. Will it be made? Of course. Will he frick it up? I don't know.
>Will he frick it up
Definitely. Todd doesn't give a shit about good games, he just needs you to buy the turds he shits out. And Ganker and reddit do it every single time without fail.
>won't be buggy
Anon the "Least buggy" bethesda game is like talking about the turd with the least peanuts.
Starfield is back to the rpg unique progression style, if you want to upgrade skills you will have to complete challenges
>auto-attempts
They should just allow ditching the lockpicking minigame altogether for lower-level locks. It's annoying when there's a million novice locks that contain like 2-3 filler items.
Well, that's actually cool. Still not buying at release.
>buying it all
homie pls
He said fewest, not that there wouldn't be any. There's going to be dumb shit no doubt and at least 5 different dupes.
I predict massive save file bloat and save corruption in this game
bethesda releasing buggy messes is as iconic as todd lying
>video game man does video game marketing
WELL THIS SURELY ISN'T JUST SOMETHING THEY'D SAY TO CONVINCE ME TO BUY PRODUCT, I'M SOLD
This game is going to eat ass, screencap this.
>This game is going to let Zoomers eat ass, screencap this.
i would give up gaming to eat a cute zoomer girls ass
The dumb b***h should be eating my ass. I'm not putting my mouth anywhere near one's nethers though.
Her Gen-Z butthole is younger and less degraded and nasty than our Gen-X/Millennial buttholes.
todd didn't even say that. it was booty, the main xbox guy. yes that's his name
>says Todd Howard
Ah yes, the man who's best known for always being completely honest and never intentionally overhyping his own games.
The man's practically Peter Molyneux levels of shameless liar, except Molyneux at least used to lie about shit because he was excited about potential new features, while Howard is the videogame equivalent of a used car salesman.
Todd has never told a single lie
All Todd does is lie, I dare you to count them.
https://archive.org/download/MisterMetokurArchive/%5B2017-06-11%5D%20E3%202017%20Stream%20-%20Bethesda.mp4
https://archive.org/download/MisterMetokurArchive/%5B2018-06-10%5D%20E3%202018%20Stream%20-%20Bethesda.mp4
https://archive.org/download/MisterMetokurArchive/%5B2019-06-09%232%5D%20E3%202019%20-%20Bethesda.mp4
>mr. metokur
is he dead yet?
Nobody knows.
Its true though, 76 has a massive map with far more detail than anything in Fallout 4. That it pushed the F4 version of the engine beyond its limited and exploded is another matter.
The engine worlds leaps and bounds better. Remember how any kind of large scale tree/grass shit would always tank your framerates? Look at how well the forests in F76 work now. Don't get me wrong, I'm very salty it's online. Especially with no servers in my region so I saw some ungodly lag. I don't play this piece of shit, but I also saw where the improvements are. Some of it is tied to that previs bullshit which was basically in a beta stage for FO4 and is why that game is ass to mod. So I am very much looking forward to that "next gen" update. See, it's going to do very little on paper, but I expect that Boston will no longer tank down to 40 fps from 60 because of a bunch of buildings. That's my prediction.
he got me again bros...maybe this time he's telling the truth...?
Yeah and the next COD won't have microtransactions.
Might not be buggy, but something that's bugging me is the fact that they haven't shown any younger NPCs in the goddamn game. Where are the Kids?!
>Fewest bugs of any Bethesda game
But still 50x more then every other Publishers games.
>We checked all our oversights and we have the least amount
>I won't hit you again
>Said the abusing husband
>Found not guilty in courts of any abuse
>The woman lied
>I didn’t hit her, she walked into a door
>it’s not a bug, it’s a feature
Do Bethesda fans have actual Stockholm syndrome?
It's actually really funny if you think about it.
>they found a bunch of bugs
>instead of fixing them, they brag that there will be fewer of them than in their other games
>this says absolutely nothing about the majority of bugs that will be found by players after release
WE ARE SO BACK
are modders prepared for all the overhauls they're gonna have to do?
>says Todd Howard
still more than hollow knight
>least buggy bethesda game
is still pretty fricking buggy
>says Todd Howard
and we all believe Todd, oh yes
>skyrim
bugs
>starfield
bugs
I trust Todd Howard unequivocally
I respect Todd's strength and trust him implictly
"Fewest bugs" really isn't saying much.
STARFIELD BROS....
ITS OVER
OH FRICK
I don't care about your fricking old meme lady.
I hope she fricking dies of a heart attack tomorrow.
Yeah, I don't even watch her but I hope your dog starts seizing and you have to watch painfully as it slams its head into the wall before spazzing out on the ground, your cat runs away and immediately gets hit by a 9 wheeler truck, an AC unit falls out the window crushing your moms body in pure agony as she sits there suffering, bleeding out for 20 minutes, I hope your dad gets gangraped by the Mexican Cartel, before getting fed his own junk back to him and his limbs cut off and separated across the desert.
Quite frankly I hope you get kidnapped by the next Dahmer and when you escape the police just return you to your serial killer as you continue to get tortured endlessly in pain for those last miserable days of your pathetic existence.
Everything you ever loved is irrelevant, and does not matter.
It took every ounce of her being to play Skyrim (badly) so she knows she can't learn a new game.
>instead of 900 bugs, there will be 750!
I'm still dumping >1k hours into it vanilla, but it's a bugthesda game, thinking it'll be perfect is laughable.
OOOOHHH! Haha I get it now! He meant actual “bugs” and not “bugs”! Oh Todd.
16 TIMES THE DETAIL
Todd is a dumbass boomer, he most likely just looked at the anisotropic filteringx16 setting for the first time and thought the game had 16 TIMES THE DETAIL!
> Implying he knows less about dev tech than you.
This guy.
TELL ME LIES
TELL ME SWEET LITTLE LIES
>See that bug, you can mod it out
>says todd
>"IT JUST WORKS"
I'll believe it when I see it.
>salesman who wants your money says thing he believes will convince you to give him your money
If any of you actually believe this then I'd like to announce that I have a bridge for sale.
It's going to be true and you're going to be so fricking mad
> You're going to be so mad
That definitely will not be the case.
it certainly will be, and you'll be here in threads about a game you wont play posting shazams with tears running down your face wondering why everybody loves it
Hey, if the game isn't buggy as all hell I might consider pirating it. But Bethesda has more issues than just "game buggy". When was the last time they made a good story? When are they adding all the good mechanics they cut from each release?
lets see about that
Of all people to make that claim, you'd think they be smart enough to get literally anyone else to make that statement. I would take a janitor who cleans their studio with more of a grain of salt then whatever that conman says.
it wasn't even said by todd howard though
Todd is zenimax and xbox b***h. Meaning whatever shit zenimax decided to do, whatever lies that xbox exec decided to say, all of it will be blamed on Todd
>Starfield won't be buggy
IF I COULD TURN THE PAGE
>believing his lies
Op that bar is so low that it's in the core of the earth. Bethesda games are the equivalent of malware.
>If I don't like the game that means it's bad
That's not how it works, moron
it's not about the amount of bugs, but how game breaking they are. I can live with shit like NPCs standing on chairs and getting launched into orbit by the skyrim giants, but as soon as quests become unfinishable or I start getting constant crashes is when I have a problem
>pathological liar says he isnt liying this time
nah. eat dick
>eat dick
okay *unzops your pants*
He has never lied you just created lies in your own head from what he told you.
He also said Oblivion wold have fuly radiant AI and that Skyrim would have a realistic dynamic economy that was affected by the Civil War
>mfw chopping logs for 24 weeks doesn't cause whiterun economy to crash
Why would it? Whiterun's economy is backed by werewolf semen, AKA that which runs white. It's right there in the name.
At last I truly see... I thought it was because of the snow, the white people or the rivers
big if true
> One person chopping wood.
How is this a problem? With the amount of buildings this Dragonborn homosexual is popping up everywhere that could just as well be a shortage.
If I can't trust Todd Howard then who the hell can I trust?
TELL ME LIES, TELL ME SWEET LITTLE LIES! TELL ME, TELL ME LIES!
The irony is, that this time I actually believe the c**t. I'll even tell you why. Due to the buggy state that New Vegas shipped with Obsidian only having had 12 months to make it, they started to build an inhouse bug-tracking suite so they could deal with something like that again on better footing. Now with the MS merger, Bethesda - for the first time - has access to it. It will definitely make a difference. Will it be bug free? lolno. Remember they said 'fewest' bugs.
Reminder that Oblivion had a literal game-breaking bug in the engine, the "Animation Bomb", which was inevitable if you played one character long enoug. A bug that they acknowledged and refused to fix
More like Nothing Burger
How does he get away with it every time
weak
?t=214
DOn't clip into my house Todd!
For the hell of it I downloaded skyrim today
First bug requiring reload happened 2 minutes into the intro area when a wall didn't break like it was scripted.
I'm going to buy the game but not because of Todd's lies
that never happened to me in 5 million hours you are a liar sir you are lying. or have bad mod, or pirated. I don't believe it bloody hell!
>It didn't happen to me, so you're lying!
Grow up.
It is going to be a God damn mess.
Todd Howard says lots of things, mainly lies.
"16 times the detail"
"it just works"
"starfield has the least bugs"
Todd didn't even say it, it was some Xbox gay
Just remember it could have all the bugs in the world, it'll still be in a state more playable than Star Citizen will ever achieve
Fewest could just mean 1 bug less.
If it's still using the same engine, however modified, it's gonna be buggy.
>says Todd Howard
Stupid homosexuals believe this shit??
Tell me lies, tell me sweet little lies
>literally one less bug than Skyrim
How moronic do you have to be to fall for this? What, do you think Todd would just straight up tell us if the game was a bug filled piece of shit? Hyping up this game is his job, so of course he'd lie about the state of the game. Just like that time he tried to hype up Fallout 3 by saying it had 200 different endings.
I believe you Todd.
>all these Basedthesda shills
I will always be buggy and the community will end up making the fix for it as long as mods are allowed. It always has been for Basedthesda games and always will be.
Nah, it's part of Microsoft now. They want this to do very, very well. Plus the reason they were buggy before was because they simply didn't alot them the budget for Q and A testers. MS has deeeeeep pockets, they already mentioned in an interview that they were sending tons of testers at it.
They were given a WHOLE YEAR extra to work on it. Your doubts are unfounded, you're looking at a whole new beast.
I was willing to believe MS would save them from themselves until Redfall happened. That and keeping Starfield at a 30fps cap on the Series X because of "visuals" despite also shipping a Series S version. Considering Bethesda's track record with the state of their games on launch the doubts are very well founded.
They didn't care about Red Fall, they care about Starfield. It's a big reason why they even purchased Bethesda.
>They didn't care about Red Fall,
That makes it even worse. They released it knowing the state that it was in instead of canceling it. Sorry but I'm not going to pretend Redfield doesn't count while they're about to ship a game from a developer notorious for releasing games that are buggy at launch but still selling like hotcakes regardless.
Redfall never counted, anon. It's from Arkane. After Prey they were expected to fail again.
Microsoft bought Arkane and Bethesda years before Redfall was released and had it delayed. It absolutely counts, there's no excuse for releasing it in such a buggy state when they should have just canceled it.
>They didn't care about Red Fall, they care about Starfield.
Both are capped at 30fps on Series X. Not a good sign.
MS can't save shit, look at the state of their own franchises
>Bethesda didn't have the budget for QA testers
Are you moronic? They have the budget, they just only test in the Dev room.
Zenimax was notorious for cheaping out on QA when allocating the budget.
A practice that clearly hasn't changed since Microsoft bought them.
If you're referring to Redfall, that was them sending the project out to die which was a pretty stupid move rather than just shitcanning it. The cost of fixing that game was obviously way higher than the finished product would ever return on.
So they should have canceled it when it was obvious the project was a failure. Delaying it and continuing to pour more funds into it before releasing a botched game suggests Microsoft isn't capable of managing studios properly.
Trust
In
Todd
>Go to Restaurant
>Order Steak, Veggies, and Potatoes
>All Steak, Veggies, and Potatoes are all burnt
>Restaurant then announces their next Steak Veggies and Potatoes meal will have the less burnt items
He basically just told everyone it's still going to have burnt food but less of it.
burning adds flavor
>Food analogy
Not surprising. When microsoft bought them, they probably looked at their structure and asked where the frick their QA department was and loaned them the one pajeet that was doing QA for windows 11 and a jira admin.
16 TIMES THE DETAIL
> He doesn't have a computer able to render Starfield in 8K.
That's a (You) problem.
fewest bugs in a bethesda game might be gaming's equivalent to winning good at the special olympics
>trying to make you not being terminally terrible at your job as you've constantly proven to be for at least two decades a selling point
You get what you deserve if you buy this game on launch or pre-order it.
Can't be buggy if the game is so broken it doesn't start. Typical Todd double speak.
If you only ever encounter a bug that causes the game to not start, your experience of the game is 100% buggy
I'm wondering how's the spacesuits/armor system is going to be.
I know most of the outfits are going to be from buying it in factories and stuffs, but wouldn't it be great if you could snap pieces of enemies space suit or scan them (Given that they're damaged from the confrontations) and eventually gathering enough data about said space suit or armor and make one out of raw materials in your workshop, or tell your crew members to work on it.
Instead of picking up the helmet, the gloves, the pants, the boots, the torso.
Give us a little bit of grind.
>fewest bugs
so it still has bugs. hes aware of these bugs. and is just going to sell you this game with bugs instead of fixing them first
1/10th the amount of bugs as a regular bethesda title would still be the buggiest non-bethesda game in existence.
Plenty of bugs in the deep dive, though.
Still hyped.
I for one have elected to trust Todd Howard with every fibre of my being. After all, he has never once lied to me before.
Look at that angelic lighting. Saint Todd can't steer us wrong.
Tell me lies tell me sweet little lies. Todd tell me lies.
(Tell me tell me lies)
%3D
Unironically, who wants this? Part of the experience of a new Bethesda game is the funny jank.
Don't worry you can mod the bugs in later, or purchase them as DLC.
Jank will happen regardless. The jetpack kill animation alone will cause plenty of fricked ragdolls. I swear at one point in last year's gameplay reveal the grenade launched the enemy into the ceiling where it spazzed out for a moment. Hard to tell cause it's dark and low res in the webm.
>Unironically, who wants a playable game? Part of the fun is wasting 70 dollars on a game that deletes my system files if I exit an interior
>just straight making shit up now
how have you already fallen to this level of cope?
76 bricked PCs and consoles.
Bethesda games get worse each release.
How would the trend progress any further?
"all bugs are features"
Hey homosexuals. I have a 3070. You think it's capable of running the game on 1440p 60 frames high settings or will the vram be an issue
I would not expect Bethesda's next game to run smoothly at 60fps with high settings before several patches.
Wasn't Fallout 4 locked to 30 fps and you had to go into the INI to unlock it?
I can't wait for the impending lawsuits
>Lawsuit was filed in 2019
>Four years later still hasn't amounted to anything
Wahn wahn.
>Says todd howard
OP edited it.
>of any Bethesda game
Setting the bar high, are we?
>create a literal universe for console
>b-but b-bugs
I have never seen one game cause so much seethe. snoys and tendies absolutely blown the FRICK out hahaha
>and tendies
They don't care. The ones that want to play games for grownups would have either another console or a PC anyway.
I think tendies are mildly annoyed supposed game of the year totk will be buried under the game of the decade
Pretty sure tendies are used to their games being beaten out by AAA multiplat "mature" games by now.
>I think tendies are mildly annoyed supposed game of the year totk will be buried under the game of the decade
Pikmin?
>I have never seen one game cause so much seethe.
hello newfriend
so let's say they manage to release a finished game; that's one competent release (it won't happen) in ten years
>Ten years
That's too early. Skyrim is ten years old and it's definitely not made by competent people.
So they admit to releasing a game with known bugs left unfixed?
I don't care if there are a few bugs. Naturally with games of epic scale some will slip through. People say skyrim was buggy at launch but I played through the entire game on an Xbox 360 at launch (so no mods) and I don't remember any bugs at all.
>I don't remember bugs 11 years ago
Okay moron.
I remember one serious bug from Skyrim as well as a couple from Assassin's Creed Unity which was 9 years ago.
My friend would also send me recordings of glitches he came across when playing Skyrim cause he has some kind of unnatural magnetism for them. Usually harmless stuff like creatures flying off into the air or something spazzing out. Stuff I would never see in my own playthroughs.
People consider that sort of stuff a bug?
I only ever consider broken quests and such bugs. I just ignore physics stuff, doesn't even hurt my immersion.
Some do consider any time the game goes wrong to be a bug. Personally I've been trying to get better at saying glitch instead of bug for stuff that fixes itself and doesn't obstruct the game.
It's not hard to remember bugs because it alters your experience of the game. And not in a good way.
People trust Bethesda again after fallout 76 and fallout 4?
No, it just your typical Ganker seething at BOTW/TOTK
I trust in Todd
How fricked does your engine and new game have to be if you have to pay journalists to write articles promising it'll have fewer bugs than expected as part of your initial pr
-omise to the amazing fans? Clearly it's not fricked at all cause it's truth! Starfield will have the least bugs of any Bethesda game, maybe even of any open world game! What a great thing to promise to loyal customers.
Sorry about that, I hit send too early.
I fricking love when Todd lies to me. GODS, it makes me CUM.
that just means its going to be really buggy still
see that planet you can... [out of bounds turn back]
Can I colonize a world and limit the population to only white people?
i colonized your mothers mouth with white people if you know what i mean
I'm sorry but your immigration appeal is denied.
That's what they all say. How naive of you to believe them.
Hold the frick up, they're basically bragging about having fewer bugs..instead introduce new features/mechanics ? How far devs desperate need to be to market their own games these days ?
>Hold the frick up, they're basically bragging about having fewer bugs..instead introduce new features/mechanics ?
No. They've talked very extensively about the new features and mechanics. They're ALSO just trying to reassure people the game will not be a broken mess.
>They're ALSO just trying to reassure people the game will not be a broken mess.
at this point bugthesda would be better off silent about it, if they have any bugs to fix then they should just fix and let it be.
>bugthesda
Exactly the reason to be vocal about it, they have a reputation for buggy games. Xbox also has a reason to want to be vocal, they allowed Redfall to launch in such a broken state.
>they have a reputation for buggy games
They had a reputation for janky games. The nvtroony conspiracy has gaslit moronic people into thinking Bethesda games are utterly broken and unbeatable without mods which is a complete load of codswallop.
I agree it's not a perfectly accurate reputation but at the same time the PS3 had a poor time with Bethesda games and plenty of people's last experience with Bethesda was hearing about (or god forbid playing) Fallout 76's launch. Average people don't understand the details behind why exactly the launch was so fricked, they just see the Bethesda logo and think they made a buggy game. There's a fair amount of trust that needs to be earned back.
Having competent QA working on the game is a new feature that hasn't been in any previous Bethesda game.
As long as Starfield has the least amount of gamebreaking bugs out of all their releases, then it will be a monumental achievement for Bethesda. Remember that this is one of the most complicated games they have ever released. If they are confident enough to say that the game is the most stable at release then it should be pretty good, not going to be another 76 at least since its Todd's own studio.
More funne minor bugs won't hurt anyone or any sales figures.
Anons?
that is only a issue if you play on a unmoddable build.
>tfw nobody is oiled up anymore
>Skyrim: 20,000 bugs
>Oblivion: 18,000 bugs
>Fallout 4: 24,000 bugs
>Fallout 76: ERROR
>Starfield: 17,997 bugs
Heh, fewest bugs of any bethesda game guys! Trust us goyem
I'll believe it when I see it
Said Judas
>fewer bugs than other bethesda games
That isn'r saying much.
I don't believe it.
these lies wont look good when the inevitable lawsuits drops
the bugs were the best thing about cyberpunk.
Fallout 4 was perfectly playable from start to finish. Unlike the zoomers here I played it on release.
I'm literally spending my entire life savings buying as many copies of this game that I can to support Todd.
>implying I'm gonna buy this shit anywhere near launch
i will play this game because i am trying to escape from the realities of life because i did not sign up for this shit. i will mod this game and learn new skills to make my miserable life enjoyable and colorful before i die. i will live briefly, and i will love something for a bit. that is enough for me.
there he goes again, with his lies
Tell me lies Todd
I would let him cumming inside me.
i'm going to do what i do in every bethesda game.
Kill all the black people.
What you people don't fricking get is how terrible ZeniMax was at putting funds towards QA and how they would've never allowed a delay.
Xbox is different, at least today. Spending boatloads more on QA, which is easier for them as they have a huge experienced QA department already.
More people doing QA for a longer time because of the delays is very very nice, and if you cannot see how this is different to old Bethesda development cycles, you're beyond help.
499 bugs instead of 500 is still the fewest bugs
he ment there are no INSECTS on any planets.
they forgot to add them as a parameter for random generation and at this point they would have to do it by hand and its to expensive.
>fewest bugs
>of any BETHESDA GAME
Is it even possible to have more bugs than a Bethesda game? Even if Starfield would crash every 5 minutes, it would maybe be considered still less buggy than all other Bethesda games.