Todd has given Pluto back its planet status.
How detailed do you think the planet simulation stuff will be anyway?
Each planet has:
>Type
>Gravity
>Temperature
>Atmosphere
>Magnetosphere
>Fauna
>Flora
>Water
>Resources
>Traits
They mentioned "actual orbits" a couple times, do you think Todd being honest?
Will we be able to see a solar eclipse in game?
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How is any of that relevant without planet landing.
I think it goes like this
>Type
Wether or not what your standing on is pure ice or rock/dirt
>Gravity
Everything from Jump hights to ballistics
>Temperature
It probably wouldn't be nice to build on a planet thats like 80% lava or Ice
>Atmosphere
Weather or not the Air is breathable or not (or if there's even air at all
>Magnetosphere
That's some Esoteric shit, they would only mention that shit if the game has solar flares
>Flora and Fauna
Obvious
>Water
If Bethesda Adds in Survival mechanics, this will be extremely serious
>Rescources
Mining and shit
>Traits
No Idea
>Magnetosphere
How much fallout space radiation damage you take while walking around.
Maybe they should have called "Water" liquid or something instead.
The way the last three say "safe" makes me think the first four have water but the water has something in it making it unsafe for consumption.
You're right, look at the element chart. They all have H2O on them
>Wether or not what your standing on is pure ice or rock/dirt
>Everything from Jump hights to ballistics
>It probably wouldn't be nice to build on a planet thats like 80% lava or Ice
>Weather or not the Air is breathable or not (or if there's even air at all
>That's some Esoteric shit, they would only mention that shit if the game has solar flares
>If Bethesda Adds in Survival mechanics, this will be extremely serious
none of this will actually mean anything to 99.9% of players 99.9% of the time.
this is all role playing shit.
utter waste of time.
>this is all role playing shit.
Imagine that, role playing shit in a role playing game.
Even so, gravity, temperature, flora, fauna, and atmosphere all have gameplay considerations that 100% of players will encounter.
no they dont.
>Gravity affects jump distance, grenade throwing, and non-hitscan projectiles
>Temperature can cause physical hazards at the high and low extremes, put on a suit for protection
>Flora and Fauna tell the player how much they'll be facing on the planet (one of the lesser details tbh)
>Atmosphere can indicate whether you wear a helmet on the surface or not, and corrosive hazards
I was also wrong, the final two do indeed have considerations that I hadn't considered at first
>Magnetosphere indicates radiation hazards, weak or no magnetosphere means the sun and nearby gas giants can bake you
>Water technically has gameplay consideration if it's radioactive or otherwise dangerous and you choose to go swimming (but so far there's no water gameplay so why would you?)
Good luck getting your average American into a spacesuit like that.
Talk shit when you land on the moon thirdie
>he believes in the flying spacebug covered in aluminium foil.
source? or are you just making it up.
also again
we dont know how much that affects gameplay
jump height is barely gamplay
ok i jump higher or lower??? i have a jetpack why do it care?
idk i dont trust bethesda to make any of these actual gameplay considerations other than window dressing.
like in no mans sky these things do affect gameplay alot.
>source?
It's not confirmed exactly as I describe but there's heavy inferences from multiple sources that come together to paint the picture.
Look at the pic above. Thermal, Corrosive, Airborne, Radiation. The hazards in the game that your suit protects you from that Todd has talked about (pic related). One skill mentioned that something can cause infections (presumably airborne) and we've seen something reducing your max HP bar in some shots just like Fallout 4's radiation.
>jump height is barely gamplay
Jump height completely changes whether you'll be doing death from above maneuvers and avoiding shots by being on rooftops, or whether you'll be slugging it out on the ground. It changes how far you can shoot your grenade launcher or throw grenades. 100% of players will feel the difference even with the jetpack.
Jesus Christ he rambles like Trump, is Todd's mind on the way out?
is there no planet landing?
He's being pedantic. You can land on all the planets* but you can't physically fly your spaceship down and manually land on them.
*except gas giants, obviously
the vastness of space condensed into a shitty soulless menu
No, just like the hyperspace jump, it's just a glorified loading screen, and you can only land close to the quest marker.
>and you can only land close to the quest marker
No you can land anywhere on the planet. You mark a spot then loading screen down to the spot you marked.
No.
I disagree.
Ingame Gravity has been shown to affect how floaty objects are, how you fight, jump,, and what weapon loadout you may want to use.
Don't know anything physics or astrophysics so no clue on the magnetosphere stuff, besides how the absence of one makes the planet environmentally hostile, but the other stuff is relevant like suits having distinct resistances so temps and atmosphere type will affect what you will want to wear on different planets.
it determines how bouncy you are while only being able to explore on foot!
The only thing that will have gameplay impact is gravity
Its detailed in terms of planetary temps, gravity and weather, but the fauna is quite random. Yes there will be eclipses. The way they've set things up new creatures, bases and events can be added to the procedural generation anytime and be set to only show up in planets with specific conditions, i.e. they can make dlc packs and just flag each building and creature for certain biomes and the games procedural generation will add them to the list of possibilities.
This sounds really interesting, I hope it's true.
>tfw land on a weird planet to gather some fuel and resources
>this happens
Kek I haven't seen that in years. Isn't that the movie that Riddick originally was created for?
Yeah, people liked the Riddick character so much he spawned a franchise from a b-horror movie.
>claudia black screaming "John"
heh
>flag each building and creature for certain biomes and the games procedural generation will add them to the list of possibilities.
They're doing procedural in an interesting way with the combination of hand made and procedural.
Can you actually visit Earth in this game? how? Did they fit an entire futuristic Microsoft Flight simulator into the game?
Apparently Earth is Super-Dead for some unknown reason (which is the reason why New Atlantis is the capitol of the UC and not New New York)
>Todd has given Pluto back its planet status.
HAHAHA CHUDDIES BTFO'D OUT FRICK YOU /scipol/ gayS WHO SAID PLUTO WOULD NEVER BE A REAL PLANET
there haven't been actual physicists since the 1960s
>Todd has given Pluto back its planet status.
Frick...guess I'm going to pre-order this mess
Pluto was always a planet.
I don't care what Black Science Man says.
The scale is completely off.
THIS
how could they forget something thig big?
>He didn't inflate "ur anus"
Missed opportunity.
Space isn't real.
No shit, if it were to scale you wouldn't be able to see anything except for the sun.
Not like the rest of the game is realistic anyways
You'd see the orbit and the label, that's enough.
It would be a black screen with a white dot in the middle and translucent circles around the dot to represent the orbits. You'd maybe be able to make out Jupiter as a speck on the screen that doesn't go away when you try to wipe it off thinking it's a bit of dust. It wouldn't look very good tbh.
yeah I hate this 2nd grade tier depiction of the solar system. Atleast get the distances right and then if you want make them big for selection when you hover over them.
It will be like ME1 plus more Bethesda jank and bugs
For a game that focuses on exploration they didn't show a rover and instead expects players to just fricking walk or jump pack to places
>It will be like ME1 plus more Bethesda jank and bugs
actual sovl
Damn they put way more moons than I was expecting them to. They even put in Charon, that's based as frick.
Of course they're all not to scale but eh can't win em all.
>inb4 almost all planets are rocky to force the "you can walk on them" meme
>inb4 "1000 planets" is actually a couple hundred planets + their numerous minuscule, lifeless moons.
Of course, second point is the exactly the kind of lie by omission Todd would make.
In reality we're probably going to see 3-4 planets per system on average, so 300-400 planets, the rest will be small barren moons.
The distinction between planet and moon is meaningless in regards to their physicality in the game. Just treat it as 300-400 average sized planets and 600 plutos. Literally no difference. Outside of *maybe* the well documented moons like Deimos and Phobos, all the moons in the game will be spherical so they're just mini planets.
Pluto is a planet in game.
Yup, but walking around on it will be the same as walking around on a moon. Very small gravity and completely barren.
>Deimos and Phobos
>well documented
you play warframe, don't you? they're absolutely tiny and glorified asteroids that can't even form a round shape. Phobos is 27 km in diameter at its largest point while deimos is 15 km. charon, pluto's largest moon, is 1200 km and eris's largest moon is 600km. there are seven moons larger than pluto itself, it's bullshit if any of them are passed over for mars's space trash.
Yup, they're only included cause they're in pop culture. More people know their names than the Jovian moons or whatever moons are around Uranus.
Frankly I'm sad I don't see Ceres on the map, Bethesda clearly has been taking some Expanse inspiration in other areas of the game and if they're going to justify the tiny Martian moons they can justify the only dwarf planet this side of Neptune.
Todd is so amazing he paid the IAU to revert Pluto back to planet status.
Don't know about a solar eclipse but MOMCEST is confirmed canon so that's something to be excited about. You will impregnate your mom, right anon?
PLUTOBROS, WE'RE SO BACK
manlets aren't men and planetlets aren't planets. I get that todd is sub 6' but he should acknowledge the rest of the solar lollipop guild: ceres, eris, takua, mahi-mahi
>manlets aren't men and planetlets aren't planets. I get that todd is sub 6'
that explains it
If you can see Jupiter from Earth as anything but a bright dot in the horizon then they fricked up
Stop complaining anon, it's not a simulator so it's ok.
Oops, wrong planet, anyway it's still ok.
>it's going to run worse than Star Citizen
It's hard to run worse than Star Ponzitizen.
Why does Jupiter have rings?
BECAUSE IT'S NOT A SIMULATOR SO IT'S OK.
In reality Jupiter does have rings, but they're extremely faint and hard to see without zooming in hard with a space telescope and special filters.
Cool
probably because Jupiter has rings, though they aren't super visible
>Todd has given Pluto back its planet status.
BASED
>starfield Bounty system and more
>How detailed do you think the planet simulation stuff will be anyway?
Barely. If I've learned one thing from Todd's reveals is that you need to take every mechanic and strip it by half its complexity and sovl. Only the planet you land on will be simulated properly, every other planet is a cheap backdrop prop.
What does Earth look like in Starfield?
PLUTOCHADS RISE UP
>do you think Todd being honest?
How fricking new are you