Starfields planet simulations

Todd has given Pluto back its planet status.

How detailed do you think the planet simulation stuff will be anyway?
Each planet has:
>Type
>Gravity
>Temperature
>Atmosphere
>Magnetosphere
>Fauna
>Flora
>Water
>Resources
>Traits

They mentioned "actual orbits" a couple times, do you think Todd being honest?
Will we be able to see a solar eclipse in game?

Unattended Children Pitbull Club Shirt $21.68

Ape Out Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

  1. 12 months ago
    Anonymous

    How is any of that relevant without planet landing.

    • 12 months ago
      Anonymous

      I think it goes like this
      >Type
      Wether or not what your standing on is pure ice or rock/dirt
      >Gravity
      Everything from Jump hights to ballistics
      >Temperature
      It probably wouldn't be nice to build on a planet thats like 80% lava or Ice
      >Atmosphere
      Weather or not the Air is breathable or not (or if there's even air at all
      >Magnetosphere
      That's some Esoteric shit, they would only mention that shit if the game has solar flares
      >Flora and Fauna
      Obvious
      >Water
      If Bethesda Adds in Survival mechanics, this will be extremely serious
      >Rescources
      Mining and shit
      >Traits
      No Idea

      • 12 months ago
        Anonymous

        >Magnetosphere
        How much fallout space radiation damage you take while walking around.

      • 12 months ago
        Anonymous

        Maybe they should have called "Water" liquid or something instead.

        • 12 months ago
          Anonymous

          The way the last three say "safe" makes me think the first four have water but the water has something in it making it unsafe for consumption.

          • 12 months ago
            Anonymous

            You're right, look at the element chart. They all have H2O on them

      • 12 months ago
        Anonymous

        >Wether or not what your standing on is pure ice or rock/dirt
        >Everything from Jump hights to ballistics
        >It probably wouldn't be nice to build on a planet thats like 80% lava or Ice
        >Weather or not the Air is breathable or not (or if there's even air at all
        >That's some Esoteric shit, they would only mention that shit if the game has solar flares
        >If Bethesda Adds in Survival mechanics, this will be extremely serious
        none of this will actually mean anything to 99.9% of players 99.9% of the time.
        this is all role playing shit.
        utter waste of time.

        • 12 months ago
          Anonymous

          >this is all role playing shit.
          Imagine that, role playing shit in a role playing game.
          Even so, gravity, temperature, flora, fauna, and atmosphere all have gameplay considerations that 100% of players will encounter.

          • 12 months ago
            Anonymous

            no they dont.

            • 12 months ago
              Anonymous

              >Gravity affects jump distance, grenade throwing, and non-hitscan projectiles
              >Temperature can cause physical hazards at the high and low extremes, put on a suit for protection
              >Flora and Fauna tell the player how much they'll be facing on the planet (one of the lesser details tbh)
              >Atmosphere can indicate whether you wear a helmet on the surface or not, and corrosive hazards
              I was also wrong, the final two do indeed have considerations that I hadn't considered at first
              >Magnetosphere indicates radiation hazards, weak or no magnetosphere means the sun and nearby gas giants can bake you
              >Water technically has gameplay consideration if it's radioactive or otherwise dangerous and you choose to go swimming (but so far there's no water gameplay so why would you?)

              • 12 months ago
                Anonymous

                Good luck getting your average American into a spacesuit like that.

              • 12 months ago
                Anonymous

                Talk shit when you land on the moon thirdie

              • 12 months ago
                Anonymous

                >he believes in the flying spacebug covered in aluminium foil.

              • 12 months ago
                Anonymous

                source? or are you just making it up.
                also again
                we dont know how much that affects gameplay
                jump height is barely gamplay
                ok i jump higher or lower??? i have a jetpack why do it care?
                idk i dont trust bethesda to make any of these actual gameplay considerations other than window dressing.
                like in no mans sky these things do affect gameplay alot.

              • 12 months ago
                Anonymous

                >source?
                It's not confirmed exactly as I describe but there's heavy inferences from multiple sources that come together to paint the picture.
                Look at the pic above. Thermal, Corrosive, Airborne, Radiation. The hazards in the game that your suit protects you from that Todd has talked about (pic related). One skill mentioned that something can cause infections (presumably airborne) and we've seen something reducing your max HP bar in some shots just like Fallout 4's radiation.
                >jump height is barely gamplay
                Jump height completely changes whether you'll be doing death from above maneuvers and avoiding shots by being on rooftops, or whether you'll be slugging it out on the ground. It changes how far you can shoot your grenade launcher or throw grenades. 100% of players will feel the difference even with the jetpack.

              • 12 months ago
                Anonymous

                Jesus Christ he rambles like Trump, is Todd's mind on the way out?

    • 12 months ago
      Anonymous

      is there no planet landing?

      • 12 months ago
        Anonymous

        He's being pedantic. You can land on all the planets* but you can't physically fly your spaceship down and manually land on them.
        *except gas giants, obviously

        • 12 months ago
          Anonymous

          the vastness of space condensed into a shitty soulless menu

        • 12 months ago
          Anonymous

          is there no planet landing?

          No, just like the hyperspace jump, it's just a glorified loading screen, and you can only land close to the quest marker.

          • 12 months ago
            Anonymous

            >and you can only land close to the quest marker
            No you can land anywhere on the planet. You mark a spot then loading screen down to the spot you marked.

            • 12 months ago
              Anonymous

              No.

              • 12 months ago
                Anonymous

                I disagree.

    • 12 months ago
      Anonymous

      Ingame Gravity has been shown to affect how floaty objects are, how you fight, jump,, and what weapon loadout you may want to use.

      Don't know anything physics or astrophysics so no clue on the magnetosphere stuff, besides how the absence of one makes the planet environmentally hostile, but the other stuff is relevant like suits having distinct resistances so temps and atmosphere type will affect what you will want to wear on different planets.

    • 12 months ago
      Anonymous

      it determines how bouncy you are while only being able to explore on foot!

  2. 12 months ago
    Anonymous

    The only thing that will have gameplay impact is gravity

  3. 12 months ago
    Anonymous

    Its detailed in terms of planetary temps, gravity and weather, but the fauna is quite random. Yes there will be eclipses. The way they've set things up new creatures, bases and events can be added to the procedural generation anytime and be set to only show up in planets with specific conditions, i.e. they can make dlc packs and just flag each building and creature for certain biomes and the games procedural generation will add them to the list of possibilities.

    • 12 months ago
      Anonymous

      This sounds really interesting, I hope it's true.
      >tfw land on a weird planet to gather some fuel and resources
      >this happens

      • 12 months ago
        Anonymous

        Kek I haven't seen that in years. Isn't that the movie that Riddick originally was created for?

        • 12 months ago
          Anonymous

          Yeah, people liked the Riddick character so much he spawned a franchise from a b-horror movie.

      • 12 months ago
        Anonymous

        >claudia black screaming "John"
        heh

    • 12 months ago
      Anonymous

      >flag each building and creature for certain biomes and the games procedural generation will add them to the list of possibilities.
      They're doing procedural in an interesting way with the combination of hand made and procedural.

  4. 12 months ago
    Anonymous

    Can you actually visit Earth in this game? how? Did they fit an entire futuristic Microsoft Flight simulator into the game?

    • 12 months ago
      Anonymous

      Apparently Earth is Super-Dead for some unknown reason (which is the reason why New Atlantis is the capitol of the UC and not New New York)

  5. 12 months ago
    Anonymous

    >Todd has given Pluto back its planet status.
    HAHAHA CHUDDIES BTFO'D OUT FRICK YOU /scipol/ gayS WHO SAID PLUTO WOULD NEVER BE A REAL PLANET

  6. 12 months ago
    Anonymous

    there haven't been actual physicists since the 1960s

  7. 12 months ago
    Anonymous

    >Todd has given Pluto back its planet status.
    Frick...guess I'm going to pre-order this mess

  8. 12 months ago
    Anonymous

    Pluto was always a planet.
    I don't care what Black Science Man says.

  9. 12 months ago
    Anonymous

    The scale is completely off.

    • 12 months ago
      Anonymous

      THIS
      how could they forget something thig big?

      • 12 months ago
        Anonymous
      • 12 months ago
        Anonymous

        >He didn't inflate "ur anus"
        Missed opportunity.

    • 12 months ago
      Anonymous

      Space isn't real.

    • 12 months ago
      Anonymous

      No shit, if it were to scale you wouldn't be able to see anything except for the sun.
      Not like the rest of the game is realistic anyways

      • 12 months ago
        Anonymous

        You'd see the orbit and the label, that's enough.

        • 12 months ago
          Anonymous

          It would be a black screen with a white dot in the middle and translucent circles around the dot to represent the orbits. You'd maybe be able to make out Jupiter as a speck on the screen that doesn't go away when you try to wipe it off thinking it's a bit of dust. It wouldn't look very good tbh.

    • 12 months ago
      Anonymous

      yeah I hate this 2nd grade tier depiction of the solar system. Atleast get the distances right and then if you want make them big for selection when you hover over them.

  10. 12 months ago
    Anonymous

    It will be like ME1 plus more Bethesda jank and bugs

    For a game that focuses on exploration they didn't show a rover and instead expects players to just fricking walk or jump pack to places

    • 12 months ago
      Anonymous

      >It will be like ME1 plus more Bethesda jank and bugs
      actual sovl

  11. 12 months ago
    Anonymous

    Damn they put way more moons than I was expecting them to. They even put in Charon, that's based as frick.
    Of course they're all not to scale but eh can't win em all.

  12. 12 months ago
    Anonymous

    >inb4 almost all planets are rocky to force the "you can walk on them" meme
    >inb4 "1000 planets" is actually a couple hundred planets + their numerous minuscule, lifeless moons.

    • 12 months ago
      Anonymous

      Of course, second point is the exactly the kind of lie by omission Todd would make.
      In reality we're probably going to see 3-4 planets per system on average, so 300-400 planets, the rest will be small barren moons.

      • 12 months ago
        Anonymous

        The distinction between planet and moon is meaningless in regards to their physicality in the game. Just treat it as 300-400 average sized planets and 600 plutos. Literally no difference. Outside of *maybe* the well documented moons like Deimos and Phobos, all the moons in the game will be spherical so they're just mini planets.

        • 12 months ago
          Anonymous

          Pluto is a planet in game.

          • 12 months ago
            Anonymous

            Yup, but walking around on it will be the same as walking around on a moon. Very small gravity and completely barren.

        • 12 months ago
          Anonymous

          >Deimos and Phobos
          >well documented
          you play warframe, don't you? they're absolutely tiny and glorified asteroids that can't even form a round shape. Phobos is 27 km in diameter at its largest point while deimos is 15 km. charon, pluto's largest moon, is 1200 km and eris's largest moon is 600km. there are seven moons larger than pluto itself, it's bullshit if any of them are passed over for mars's space trash.

          • 12 months ago
            Anonymous

            Yup, they're only included cause they're in pop culture. More people know their names than the Jovian moons or whatever moons are around Uranus.
            Frankly I'm sad I don't see Ceres on the map, Bethesda clearly has been taking some Expanse inspiration in other areas of the game and if they're going to justify the tiny Martian moons they can justify the only dwarf planet this side of Neptune.

  13. 12 months ago
    Anonymous

    Todd is so amazing he paid the IAU to revert Pluto back to planet status.

  14. 12 months ago
    Anonymous

    Don't know about a solar eclipse but MOMCEST is confirmed canon so that's something to be excited about. You will impregnate your mom, right anon?

  15. 12 months ago
    Anonymous

    PLUTOBROS, WE'RE SO BACK

  16. 12 months ago
    Anonymous

    manlets aren't men and planetlets aren't planets. I get that todd is sub 6' but he should acknowledge the rest of the solar lollipop guild: ceres, eris, takua, mahi-mahi

    • 12 months ago
      Anonymous

      >manlets aren't men and planetlets aren't planets. I get that todd is sub 6'
      that explains it

  17. 12 months ago
    Anonymous

    If you can see Jupiter from Earth as anything but a bright dot in the horizon then they fricked up

    • 12 months ago
      Anonymous

      Stop complaining anon, it's not a simulator so it's ok.

      • 12 months ago
        Anonymous

        Oops, wrong planet, anyway it's still ok.

  18. 12 months ago
    Anonymous

    >it's going to run worse than Star Citizen

    • 12 months ago
      Anonymous

      It's hard to run worse than Star Ponzitizen.

  19. 12 months ago
    Anonymous

    Why does Jupiter have rings?

    • 12 months ago
      Anonymous

      BECAUSE IT'S NOT A SIMULATOR SO IT'S OK.
      In reality Jupiter does have rings, but they're extremely faint and hard to see without zooming in hard with a space telescope and special filters.

      • 12 months ago
        Anonymous

        Cool

    • 12 months ago
      Anonymous

      probably because Jupiter has rings, though they aren't super visible

  20. 12 months ago
    Anonymous

    >Todd has given Pluto back its planet status.
    BASED

  21. 12 months ago
    Anonymous

    >starfield Bounty system and more

  22. 12 months ago
    Anonymous

    >How detailed do you think the planet simulation stuff will be anyway?
    Barely. If I've learned one thing from Todd's reveals is that you need to take every mechanic and strip it by half its complexity and sovl. Only the planet you land on will be simulated properly, every other planet is a cheap backdrop prop.

  23. 12 months ago
    Anonymous

    What does Earth look like in Starfield?

  24. 12 months ago
    Anonymous

    PLUTOCHADS RISE UP

  25. 12 months ago
    Anonymous

    >do you think Todd being honest?
    How fricking new are you

Your email address will not be published. Required fields are marked *