based
post them once they’re ready so I can put them in the archive so it can be easily accessed when someone who isn’t an idea guy or spriter comes along
speaking of the archive
https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw
I'll put all sneedchuck assets in here as they're posted
for the playable buckwood capital ship and its daemon slayer hullmod, here's a link
https://mega.nz/file/BQ8SXJQL#gLSFwYNlziNedVMSmTsy6zK6esG1ZZiXqpFSknd7bLI
This is a good modlist for second playthrough? I just completed Vanilla with only captain log installed because I had hard time remembering where all the mining/research stations and abandoned ship where on the map.
I don't really mind those. They never make or break my fleet and I kinda appreciate my ships finding new ways to be frickups without some reckless schmuck commanding them.
it pretty much punishes you for armor tanking or using reckless officers
Why do people keep parroting this meme?
I did a pirate playthrough with it a few months ago with most of my officers were aggressive+ and my the end of the run all of my ships where legendary with large stat bonuses.
Every time thid mod is mentioned here people act like the second you lose a fraction of a percent of armor, you get hit with multiple D-mod level debuffs and your ships are completely worthless. Honestly most often you get fluff stuff like, "lazy gunners: turn rate of turrets -5%"
Also in the newer version there are so many ways you can remove these negative effects for free. Even when I did get a ship hit with a -armor or -speed trait, usually I could swap it out for something else rather quickly.
decided that randomly getting a ship’s missile weapons neutered with -20% max ammo rounded down despite only taking a few hits to the armor in the first engagement wasn’t fun
It's really not that bad as long as you give better than you get. I don't think I ever lost a fight because of maluses, and usually the big fat buffs I get for playing well far outweigh whatever dumb shit you get stuck with at the start.
>Act charming as frick >dance with her >beat another man in single combat in front of her
How hard was she soaking through her dress uniform? By all rights you most definitely fricked her that night.
You spent the rest of the night at Rao's estate. It's positive that you fricked her. The ramification of that still have to wait till the next update (or a mod)
>start new game after not playing for like 2 years >meet nice pirate lady >she has a plan to steal a griffon >do it, I have the money >start to bludgeon ships to death with rocketvomit
People would often say that they don’t care or try to look tough on the internet of all places. As if that’s a sufficient deterrent against the anons who’re making the sneedbashing. So unless they come physically to the anon’s home and twist their arm for being against the cabal, they have no power here, as mentioned in the previous thread.
>So unless they come physically to the anon’s home and twist their arm for being against the cabal, they have no power here, as mentioned in the previous thread.
>hegemonkeys sat-bombed one of my colonies while i was away because i didn't want to pay tribute
The question now is if i should completely destroy Chicomoztoc personally or if i should just sat-bomb it a few times so it get's decivilized.
>Only aiming to destroy one colony
Gotta go bigger than that. Destroy every single planet they have that has notable production. Leave them with only their shittiest, smallest colony that barely holds itself together.
spacers i need a favour
do any of you know how to move a ship from one mod to another? i really, really like picrelated but i can't fricking stand the gay faction it adds, nor its ships. if such a feat is possible, would any of you be kind enough as to instruct me how to do so? thank you
So I spent way to long trying to rip out the Wave Motion Gun scripts and trim off the unnecessary shit but I came to the conclusion that, I have no clue what I'm doing and couldn't get it to work standalone try as I might. Aside from the WMG it's simple to make a Starship Yamato from just the png.
Sometimes I wish I was a woman so Sneed anon would pleasure me, but alas, it is impossible to become one. If only there was some hugbox somewhere that would entertain the delusion. But deep down I know, it is a delusion, even as I lie to myself about being one.
What kinda guns do you gays put on your Tempest swarm, I find it hard to have positive flux stats with 2 medium weapons like phase lances and shit. 2 small weapons seem okay to me. I have like 6 with 2 IR pulses and hardened shield and 5 with beam range mod, IPDAI and 2 LR PD lasers to shoot over other ships. They worked fine for me so far but am I under-arming my ships?
All ships SHOULD be overfluxed. Ships with good shield/damage ratios, like Tempest, even more so.
Drones take care of PD, you don't need LRPDs in the mix at all. A mix of pulse lasers, ion pulsers, and phase lances works against everything.
>All ships SHOULD be overfluxed
This is new to me, I've been told different. But thanks I'll take your advice and experiment around anon. Should I put hardened shield on ships with good shield/damage ratios or is it a waste of OP?
heavy blasters. Not sure why you put a backseat loadout on tempest.
>Not sure why you put a backseat loadout on tempest.
Because I literally don't know what the frick I'm doing lmao. I got a few officered Hyperions with 2 blasters and a haevy machine gun. I'm running the fleet size by DP mod and I have both wolfpack tactics and support doctrine which sounds supremely moronic at first but it's actually pretty okay. The only problem is that I have too many frigates on the battlspace at any given time so I need some ships capable of shooting over others.
>Should I put hardened shield on ships with good shield/damage ratios?
No, you should put them on ships with good max flux capacity. Spend 5 seconds thinking about it to understand why.
Ships with good shield/damage ratios (Omen, Monitor, etc) get maxed out capacitors and flux coil adjuncts instead, for the same reason.
>Hardened shield
yes. in a way it buffs both your vent and cap by shield damage reduction, and is multiplicative. >wolf pack support doctrine
You can have a bunch of frigs and some unofficered larger ships for cheap. No ship are capable of shooting over others. Only most missiles, and by that bombers as well.
I might be moronic but pd laser, lr pd laser and paladin shoots over friendlies
>Should I put hardened shield on ships with good shield/damage ratios?
No, you should put them on ships with good max flux capacity. Spend 5 seconds thinking about it to understand why.
Ships with good shield/damage ratios (Omen, Monitor, etc) get maxed out capacitors and flux coil adjuncts instead, for the same reason.
Right. I understand what you're saying.
Small point on Monitors, isn't it better to ventmaxx on them? Like cramming SO, hardened subsystems and as many vents as possible because of how their ship system and flux shunt work? That way they can keep shield-tanking until their CR runs out?
>>All ships SHOULD be overfluxed
It really depends. Sometimes the AI is moronic and holds back if you give enough weapons to have negative flux stats (rendering the whole loadout pointless). And sometimes it'll shoot at top speed and cheerfully overload. Luckily, the front-loading weapons like the phase lance tend to trigger the AI into being smart and keeping the best of both worlds, so you don't need to worry about flux balance if you include one of them.
As for loadout, double phase lances will hilariously instantly delete almost every frigate it meets, but are almost useless the moment it meets any shield it can't destroy in one salvo. As a compromise, one phase lance and one pulse laser, or two pulse lasers if you feel really conservative and just don't want to deal with AI bullshit stupidity.
Another thing to consider is that flux stats are closely tied to a ship's speed. Faster ships generally can afford to have big bursty weapons and negative flux stats since most of the time they can just simply back off if things get too hot. Don't forget you can still move while being overloaded. Slower low-tech bricks, however, will be sitting ducks should they get overloaded, so they require more careful flux/weapons management.
>ships should be able to spend more flux than they vent, generally by a margin of 1.5 - 2
That's what overfluxed means. If you can't manage basic reading comprehension, you are the moronic one.
>That's what overfluxed means. If you can't manage basic reading comprehension, you are the moronic one.
Overfluxed means you have an excess of flux (in this case relative to dissipation). Learn how to use prefixes.
If I said you weren't born with an overabundance of brains would you take that as a compliment?
I recently got the game and am having fun(vanilla). What is your favorite ship? I am using an Eradicator with the burn drive to dip in, frick someone up, and the dip out. It's extremely fun
>I am using an Eradicator with the burn drive to dip in, frick someone up, and the dip out. It's extremely fun
Have you tried Aurora yet? It's basically made for the playstyle you describe.
I dunno if the bowling ball of doom build is as viable as it was, but a Dominator with Safety overrides, loaded up with Assault Chainguns used to be hilarious shit in Vanilla. Might still be worth a go.
Aurora is too expensive to deploy and flimsy. it's also not as good with SO as eradicator since its base ppt is lower. you can also manually use your chainguns/hmg as pd on eradicator so you don't cuck to flares on fighters. you can theoretically do the same with aurora but in practice it's less practical with medium energy weapons due to downtime in the case of phase lance and travel time in the case of pulse laser/blasters. the small ballistic pd options are also better than the small energy pd options imo so you're basically immune to anything short of a hammer barrage in an eradicator.
You really underestimate speed just because current dumbass AI can't ultilize it in such a way that you notice it. Perhaps you've seen pirate fleets and pathers ganging on you 3-to-1, aiming for your ass whenever possible and all in when you flux out, guess what, TriTac fleets don't need 4, they only need 2 ships to your one since they have the mobility to dip in and out while you fricking die getting kited to death by them.
SO Aurora is meant for (you) and (you) only to captain, so 35 DP is not that hard of a hit unless you're severely outnumbered and really need that extra destroyer or something, it's got both the mobility of P Era and the concentrated alpha firepower of the OG Era, and since its durability is based on shield and the plasma thruster system it is actually vastly for durable than the ERA, you can very possibly spend your entire CR just blowing shit up without getting a scratch, or disengage your fleet a bit before CR depletes and redeploy to replenish PPT, while Era get neither options, you either win the firefight or you fold in half 2 minutes in since you cant disengage.
For AA concerns, the only fighters to remotely pose a threat to auroras are broadswords and longbows, you can shoot them down manually with your weapons, the rest can be taken care of by PD (or a Condor escort), since your shield is good and all-encompassing (w/ front conversion) you really dont need to mind the occasional interceptor or HE bombers.
What the hell are you supposed to do when you're smuggling things and a crapton of patrols are circling around the planet you're trying to enter? Wait?
Go Silent. The 2 skill, by default. You can judge sensor range of other fleets by the radius indicators that appear as you draw close, and there are hullmods that can reduce that. A lot of environmental factors can help too - stuff like magnetic fields and planetary rings can further reduce your sensor signature. Sometimes it really does just screw you with the patrol placement, though.
Yeah, I know about going dark. >hullmods that can reduce sensor range
Oh, neat. I'm gonna look it up. >planetary rings
So those aren't just decorations.
>try this with Iron Shell >doomfleet appears atop my fleet >"lol you can't do that in our territory" >try to use a story point >"nope that doesn't work gay"
It's a silly little mod with lots of battlecarriers, hegemony aesthetics, a couple of cool ideas and a bunch of moronic trannime waifuhomosexualry.
All the homosexuals b***hing simply forget you can just wipe of all the special snowflake modder garbage with console commands.
Oh? What was that sweetie? A doomstack lead by your self-insert trannime smug waifu? It'd be a real shame if I just used a couple of keys to wipe your garbage off my screen! Real shame! You can only fight cancer with cancer.
>You can only fight cancer with cancer.
Gladly! With a /vst/ mod that is the Omega Onslaught.
2 years ago
Anonymous
Urge to vomit intensifies. Is there anything that screams trannime mod more than mobility systems and fighter bays on every single ship? I don't think so.
2 years ago
Anonymous
Only a big gay doesn't like carrier spam.
2 years ago
Anonymous
dilate
2 years ago
Anonymous
alex needs to unfrick fighters, spending DP on a carrier is always a mistake now
1 year ago
Anonymous
Fighters' only purpose should be to perish in an endless wall of flak.
2 years ago
Anonymous
I want more fighter bays. I want every battle to feel like an RTS with thousands of tiny little units. I want Dawn of War/Empire at War/ Supreme Commander at war.
2 years ago
Anonymous
Is that part of the Onslaught Intensifies mod pack, or a separate thing?
1 year ago
Anonymous
I’ve seen Timid and Selkie in the dicksword server get very upset seeing that fleet get obliterated by that omega onslaught. I wonder if they’ll add a code similar to Tahlan’s amplified damage against certain mods as a way to patch up their broken ego.
1 year ago
Anonymous
How do you even get upset over something as absurd as getting shreked by a goddamn Dorito Onslaught? Like homie, your ego makes glass look like steel.
1 year ago
Anonymous
It comes from lack of testicles. Can't simply raid Chico for a replacement penis.
1 year ago
Anonymous
>I’ve seen Timid and Selkie in the dicksword server get very upset seeing that fleet get obliterated by that omega onslaught.
Proofs?
1 year ago
Anonymous
You do know you can go on the discord and scroll back, right?
>You can only fight cancer with cancer.
Did you know ships with the Buckbreaker's Daemon Slayer hullmod deal double damage vs. Iron shell ships (hidden bonus).
And you can add the hullmod to anyships in your fleet...
Leave your fleet of onslaughts and bring a couple of phase ships.
I'm now having fun playing a phase task force made from StarFed ships, Dooms and Sierra flagship, supplied by revenants and phantoms.
It's really amazing when you can get a signature of a fleet this big down to 13.
i havent tried it, infact i havent played starsector for a few months but i come back to check on the thread from time to time and afaik this shit has been ongoing for months now
i havent tried it, infact i havent played starsector for a few months but i come back to check on the thread from time to time and afaik this shit has been ongoing for months now
i just realized you thought i was shitting on starsector
no, i was talking about the stupid modders drama going on in the thread
To be fair Ganker is just anonymous sametard/trolls rambling about inexistent cabals, discrediting themselves when it should have been as simple as calling out modder ego bullshit.
Result, anything you brew here can be ignored as just rambling from trolls or a moron.
Want to make a difference? Stop hiding, own your words, stop pushing moronic cabal conspiracy and simply state what is: a modder who take upon himself to "balance" mods he dislike is not good for the community and should be boycotted/warned/banned. If the devs don't want Nazi mod on their forum it's their affair.
>should be boycotted/warned/banned
By whom lol. Trannies are mods on the official forum. They blatantly abuse their power to ban people they don't like, and Alex never does shit about it because he's a conflict-avoidant beta.
>Ganker is just anonymous sametard/trolls rambling about inexistent cabals, discrediting themselves when it should have been as simple as calling out modder ego bullshit.
Here is a coupleof simple callouts for you:
Noah inserted stealth nerfs to factions because he wanted his to be the most powerful, said nerfs also applied to people who criticised his mod on the discord.
Dark.Revenant has been temp-banned multiple times on the discord and threatened with bans the forum for offensive behaviour. His response "If I get perma-banned you can't use my code", needless to say he's never been banned. Meanwhile lesser known players have been perma-banned for responding to his vitrol with their own.
>It change nothing to what I said, it's just a bunch of egocentric modder who probably feel safe knowing they can blame all criticism on moronic Gankerners
Act like a moron... blame it on Gankerners
I know these guys are moronic but that's putting the cart before the horse.
>Yet it work because they are still providing good enough mods, while a bunch of Gankerner act like deluded haters who feed trolls, acting like decoys.
Sorry, could you clarify.
Are you saying that the reason certain modders get away with shit on the forums and discord because we talk about it here. At this point I'm beginning to think you're from the discord...
>Clarify
Trolltard are such morons they eclipse whatever bullshit the modder did.
Hard to complain about some mod-maker lording over others when there's raging tinfoil-wearing haters who make them look like normal if not good citizen in comparison.
>you're from the discord
Ah yes right, the cabal conspiracy sent me right? Why would I want to punish modder who stealth-nerf my other mods after all? sarcasm
How feasible is a mod that adds some human contact? Like, having non-officer npc crewmembers or expanding relationships with your crew? Also are there any mods that add stuff like passengers as a trade good? I've been wanting roleplay as a captain of a Starliner who is a "last bastion of civilization" type basically running a cruise line.
Man, that's exactly what the game's missing. The people you meet hardly matter, the only thing that matters right now is your faction relations. Talking to crew about recent events, or even just some meme dating sim bullshit would be fun. It can definitely be done though, but like
very feasible but also a disgusting amount of work without much satisfaction in making it.
i suppose you could just have one of the goyslop generators write the prose for you.
said it'll take some doing, and for the reward of interacting with the mentally ill modder ecosystem. I'd totally play it though. Same with the passenger idea. I kinda get that experience in nexerelin when planets go breasts-up and crew are sold cheap. It makes very little money, but it's almost like you're evacuating them from the third-world shithole they're stuck in.
How feasible is a mod that adds some human contact? Like, having non-officer npc crewmembers or expanding relationships with your crew? Also are there any mods that add stuff like passengers as a trade good? I've been wanting roleplay as a captain of a Starliner who is a "last bastion of civilization" type basically running a cruise line.
There was one, it’s called VNSector. Currently unavailable, but from what I heard from dicksword is that they have a working updated copy only reserved to the circle alone
I can think of three ways off the top of my head to start going down to your crew and hanging out. A toolbar skill you can activate, bar options, and random events.
I think all three might work well together to form an all-encompassing whole. The toolbar skill would let you take the initiative, setting up events (maybe a fleet-wide LAN party or something) or just conversing with contacts/your bridge crew.
Bar options would be kind of a luck of the draw. Maybe you're with your personal clique/hangers-on, or maybe you're with some random low-level dudes you'd never talk to otherwise, and you just shoot the shit or something else like needing to bail some dipshit out of jail again for picking fights while plastered.
Random events would be good too, in the format of something like (X has requested to speak with you) and you have a few days to answer, and only exceptional circumstances actually interrupting you (to represent that someone forced their way onto the bridge, or caused some other disruption to get your attention, like maybe someone very close to you doesn't like the fact that you're raiding commerce, and continuing to do so will destroy your relationship or cause other consequences like a mutiny.)
Maybe there could be a tab that's some kind of fake IM chat or e-mail system, where you can read random messages of interest from crew, directed to each other or at you.
As far as to how it impacts the gameplay... I dunno. I'd like to feel as if it means something to keep your dudes alive. A fleet with a high turnover rate would have to be doing very important or profitable work for people to actually want to be there. Even if it's just some form of verbal acknowledgement towards the player noting their playstyle and the results they get, instead of the dead crew and lost ships, and great victories and defeats being immediately forgotten by the world at large.
Putting aside the stuff you get into about random that emails thing because that takes too much time, bar events as a menu option is perfectly doable without caring too much about any impacts it has on the game. The toolbar thing itself is more finicky simply because you would need to deal with the clunkiness of the window popup. The bigger issues involved is all writing ability.
Suppose I wanted to run with the bar option. I'd want to have the crew comment on recent events. Just as an example, celebrating or commiserating depending on the result of the last battle. Does the game already decent track of your stats and achievements, or would I want to start thinking about how to collect that data on my own? Like a timeline of sorts.
I wouldn't really bother with the idea if I were just writing stories unconnected to the state of things in the game.
1 year ago
Anonymous
there's the story point usage timeline, a non-standardized memory flag system (just a k:v map used for lots of things) and the current gamestate. beyond that you're on your own
1 year ago
Anonymous
Story point usage would be... honestly a pretty great place to start, thanks.
1 year ago
Anonymous
There's the Detailed Combat Results mod, which keeps track of even more than that, so I assume it's possible.
1 year ago
Anonymous
that's thoroughly under "collect on my own". just a campaignlistener will pick up plenty, but you end up with a much larger project.
1 year ago
Anonymous
As long as you keep it to within a month you can keep a limited memory of what happened for the next month.
How feasible is a mod that adds some human contact? Like, having non-officer npc crewmembers or expanding relationships with your crew? Also are there any mods that add stuff like passengers as a trade good? I've been wanting roleplay as a captain of a Starliner who is a "last bastion of civilization" type basically running a cruise line.
yea i'm working on a way to interact with ur officers (get to know them and their background to get loyalty up and then maybe do a mission for them to unlock some special benefit for them kinda like how mass effect does stuff), but have a p large amount of shit to do beforehand and implementation will be a b***h before even considering how much writing it will take. Also maybe wanna go for shorter form mini text based 'situations' that can pop up and you can run through as a mini mission to sorta do a star trek TNG type officer's meeting thing.
For someone who is flying around with potentially thousands of people and several officers in your fleet it really doesnt feel like it.
>Very repulsive dumbass making us forget about the original problem?
Except we're not talking about pizza-gate and detracting attention from Hillary's e-mails. We're talking about Hillary's e-mails containing troony-porn. The attention is still on the original problem.
What? All you have to do is edit some files to include a skill that does nothing besides making a popup window in-game that is just a big batch of dialogue trees, in fact it'd be exactly the same as that mod that makes crew your slaves and lets you brainwash captured officers in function. Do you even Java?
I have some hope up for the underlying system behind Colony "Event" for Endgame.
https://fractalsoftworks.com/2022/09/01/hostile-activity/
It's really not new, essentially missions that trigger if your Colony met criterias, but it sound very well suited and balanced for StarSector.
My cheap ideas of how it could go:
- you have trigger conditions to get piracy, pather, expedition...
- each stay at low level if you don't follow associated objectives (meet X, build Y, kill Z) get unique goodies/ships
- but if you reach thos objective, the linked event increase in strength, so your system have dangerous threat to face
Likely because he has put himself into a corner and is taking way too many ques from arena tourneys. As it stands midline has no clear design direction and is middling between energy efficiency vs attack power. While this leads to ships that are different from low-tech and hi-tech ships both of those tech tiers are already so specialized for different things that it makes midline ships fall behind.
That's not the problem, the problem is high-tech ships have ship systems that are disproportional strong compared to low-tech systems so he's had to buff lowtech with raw stats to compensate and left mid-line in the lurch.
regular falcon is at its peak after the cost reduction, flux and speed buff.
the actual problem is that he's buffed low-tech out the ass and won't roll back the power creep
Memedrive barely has any positive and low tech spend most of their time canceling their forward inertia or slowly backpaddling. And the power creep includes the champ.
problem is eagle has no niche sitting between champ and eradicator. both are faster than it while having better ergonomics and stats. eagle being as slow as it is feels criminal.
>overpowered ships
the cruiser lineup was just dogshit. eradicator is a platform for 5 missiles and 3 medium ballistics. its pirate version is just an upscaled enforcer yet it's still better than base eagle. that's not a matter of the pirate eradicator being broken; it's a case of eagle being trash both in terms of stats and ergonomics.
>eagle being as slow as it is feels criminal.
Safety Overrides made Eagle palatable to me. But doesn't feel like a proper ship to add SO to. Wrong aesthetic.
They seem fine to me. They don't really have a set design philosophy and just tend have stats between both types while having a combination of kinetic and energy slots.
It's implied there's *something* in hyperspace that's a step past even what the Domain was capable of, in terms of violating the laws of nature and basic decency, and the highest technology you currently have access to is allowing you to detect the barest hints of their presence lurking at the periphery - and now they've started to notice you, too.
Pretty sure the officer that's controlling the ship is literally named "Motes", so the ship is most likely getting controlled by those EMP mote it constantly emits
>install faction mod >hate the ships >hate the weapons >hate the faction >hate the subfaction
Not sure what the point of DME is, but blade breakers are on another level of ADHD cancer
Also that mole is shit
>Not sure what the point of DME
The actual faction's ships are pretty, but god DAMN the Blade Breakers are pure cancer and I wish I could turn them off.
Any rewards worth noting? I hear their weapons and ships are good, assuming you defeated them
1 year ago
Anonymous
There's only one weapon I really care about, and that's the hybrid version of the railgun.
It's stupidly overpowered being able to put kinetics in small energy slots.
1 year ago
Anonymous
Here's a free tip if you're actually going to use DME and deal with Blade Breakers.
Once you can transverse jump you can easily make it in and out of their systems because they focus so much on protecting the jump points (seriously there's usually like half a dozen fleets guarding those) that gravity wells are free entry. Stock up on crew and supplies, make your fleet sneaky as hell and you can get your hands on some Blade Breaker deserter derelicts in the astroid belts in their systems which will give your buck breaking career a headstart.
1 year ago
Anonymous
there used to be a Broken PD for small slots but the Soren homosexual made it not behave as a PD anymore and made it for Medium slots
I wrote some of the descriptions for kocsucker's planets in his periphery mod, but I'm not about to writegay ero shit for a waifu mod I don't even use.
well that answers my question
I know a writegay on one of the boards i frequent but he’a busy writing something completely unrelated to Starsector and neither of us know jack shit about the UAF faction
I wrote some of the descriptions for kocsucker's planets in his periphery mod, but I'm not about to writegay ero shit for a waifu mod I don't even use.
The sunder, hammerhead, and drover are all geniunley good ships, but its like alex blew his load on them and doesnt know what to do with the bigger midlines and doesnt want to just make cruiser/capital versions of them.
yeah, it's worth it. Beside Nexerelin it really enhance your playthrough. Also install Grand Colony to fit all the buildings you'll have and Terraforming and Station Construction for free AI cores each month to use with Industrial Revolution's Supercomputer
i wanna hug her from behind, grope her breasts, stick my dick in her thigh gap and hump her until i leave a sticky mess all over her bunnysuit.
and she'll have to address the fleet via holo-comm like that, flustered and covered in my jizz.
two options
1: realize that you'll almost never see portraits at their full size so you can actually fit the whole body in (good luck fapping with the small image size, lol)
2: just pretend it exists offscreen like everything else important for your immersion/fantasies that isn't specifically mentioned/onscreen
I've never had a map that DIDN'T seed the entire south and east sections as Blade Breaker, which gets annoying because they have a much shittier loot pool most of the time
That sounds very silly. I always carry a full fleet with me, although for really long hauls most are smaller ships. Why you wouldn't immediately hit the fleet cap is beyond me (and if you find any useful ships lying around, just dump one of your crappy ships)
civilian grade hull is a good thing for non-combat ships. With the cargo hauler skill you get more base burn and don't have to slot in the drive field mod. You can the slot in efficiency overhaul instead.
POV: You, the starfarer bumped hint into her in a locally hosted Fleet Expo somewhere in New Aurora space and she recognized you. Ended up getting flustered and losing her composure overtime.
>bumped hint into her in a locally hosted Fleet Expo somewhere in New Aurora space and she recognized you
And I would expect no less, last time we met I inserted a live Volturnian Lobster in every single one of her orifices and circulated the vidscan across the entire sector.
You still suffer from pillow shading and doing complete symmetry, I see you doubled down on adding unnecessary light source shading. Since most players rely on stuff like graphicslib that isn't necessary.
it's got a really lame weapons layout, and the statline means that it should be running missiles in the synergies with a couple of blaster 100% of the time. not feeling it.
>Hey hey it's Graviton Beams and a big frick you AI ship.
That whole post is just pointing out how Pulse Lasers are shit. 4 pulse lasers grouped like that should be considered strong as is, but then he has to add a unique "energy bolt" hullmod to boost them and further boost their output with graviton beams.... so either pulse lasers are shit or this thing is monstrous.
Also of note is the ship has Terminator Drones..........
Smuggling and spysat missions are a universal waste of time for you at any point in the game with any fleet, mainly because they spawn additional fleets to constantly orbit the target planet until the mission expires. The time it will take you to wait around the sensor relay for patrols to frick off, hack it, then pray that there is nobody at the target when you get there is outweighed by the amount of supplies you'll end up using waiting around and/or e-burning away from patrols, and you could've done like 3 other missions in the same time frame.
You are just expected to actively attract patrol away, like pinging from well outside their radar range, see as they come to investigate. While they do that, you (with a non-slow fleet) get around their detection radius and reach the target.
Alternatively you hack a sensor array like
Go to the sensor array, hack it, and inject a false signal. It'll send the system patrols on a wild goose chase, running around looking for a ghost.
Am i the only one who hates using missiles?
The fact that they are a limited resource triggers my "i might need it later", reflex, and on AI i dont trust it to use it to its intended effect, so if i must, i jsut slap the slot-apropriate infinite or highest count missiles and be done with it (preferably the one that disables engines. if al my fleet is spamming it, it has a noticable effect).
>on AI i dont trust it to use it to its intended effect
AI is quite competent with finisher-style missiles such as harpoons and reapers, they make a big difference in most fights. Pressure-style missiles are not very good with the exception of squalls and annihilators
Yes, I anon, can tell you are the only person who hates using missiles.
I actually really like the limited missiles bit, it make them feel more real, not just another infinite-bullet weapon.
But I do wish there was double the amount of missiles, with only a medium reduction in damage.
As someone who struggles with this as well, you might learn to like sabots. They're straightforward and forgiving, and you'll find them useful in almost any situation, especially deployed from faster frigates that can exploit opportunities easier.
When I start a fight, I only have so much time to maximize their usefulness before CR starts ticking, so I'm quick to use them on whatever I think I can delete quick. The sooner the better, because anything I disable or drive off opens up opportunities for my allies through flanking or local superiority, and the more time they spend with an advantage, the more likely they survive and get kills.
The AI is, in my experience, decent at using them too. Try an SO Lasher with a couple. You (probably) won't be disappointed.
I used to think the same. "muh limited ammo, better to have something I can use all the battle!"
Then I discovered I can put 4 Harpoon pods on an Onslaught, with missile racks, missile skill and ECCM and fell in love with my newly classified "Macross" battleships
The ability to wipe out all the distracting escort frigates at the start of a battle, delete a single destroyer at a 0 flux cost and land a devastating blow to overloaded capital is more than worth it.
Frigates with missiles are also not a bad idea, since you can only keep them on the field for so long before the CE starts dropping, so putting a couple of Antropos and/or Sabots on them is actually a worthy investment.
Pilums are still shit, no matter how much you try to boost them.
I’m making a ship heavily based on her. And yes, she’s bustedly overpowered, but you can beat her with vanilla content since most of her stuff would be vanilla-tier when it comes down to her hullmods, ship systems and weapons. Maybe in future, I’ll prolly make some custom weapons to further reinforce it but for now, some vanilla+ treat
Does anyone have that old custom music mod kicking around that ripped songs from other scifi games? I lost my zip of it and I only realized how much I miss it when using regular audio plus.
>Tri-Tachyon sends a fleet to kill me before I can access Doritos technology >Can't even be bothered to send a Paragon, fleet headed by its Great Value equivalent
Damn it's like they want me to upend the balance of power in the sector.
Its prob been discussed here before but im too lazy to look through archives of text. What do you think the direction for this game should go? How long do you think this game will last? What should be added/removed or what could expand the game and its features, design changes?
it's already fine as is in vanilla. The later updates seem like bits of lore that fleshes out the base factions. Once it hit Steam I reckon it would be another hit like Mount and Blade. As with all great game you can add more through its modabilitty
>steam release >modtrannies would be super pissed because they won’t be able to mod SS with their dirty shit anymore. And then proceed to take down their mods as a sign of protest
moddb and nexus will outlive steam workshop, also didn't we get most of the mods from the forum? I'm glad Starsector never got to suffer shits like the Tmodlauncher fiasco
I’m also certain that mods would also be transferred to Steam Workshop as well. Whether it be the actual authors themselves or someone else, it can go both ways. >Tmodlauncher fiasco
QRD?
Terraria is a good game. Tmodlauncher made it a great game. Then Tmodlauncher author got pissed about pirates (me) and now you have to do more stuff just to enjoy modded Terraria content.
1 year ago
Anonymous
Ah, I don’t recall. I still drop mod stuff I get from Terraria generals and other lesser known platforms, so I dunno what else to say
1 year ago
Anonymous
>Terraria >pirates (me)
the game has gone on sale for like $2.50 at least a dozen times in the last 10 years, how are you still a pirate?
1 year ago
Anonymous
force of habit I guess, buying steam game here used to be inaccessible but I pirated so much game if I ever installed steam it would frick up the api files and the games themselves. I've gone too deep and can't get back till I get a new PC
1 year ago
Anonymous
NTA, but I'd definitely like to play tmodloader without needing steam. And I bought the game at full price. Still not sure if it'll ever work for GOG.
Technically, the more people who get into SS, the better the modding scene would be. You’d love to see the modders be incredibly upset on the idea of people actually finding out about the shady shit they’ve been doing for quite some time, and would be forced to knock that shit off
After the seperate factions get individualized and more distinct from each other, it would be nice to have some sort of endgame crisis system like in BattleBrothers. ie: Hegemony spams invasion fleets to conquer the sector, Remnants start invading from their bases in the fringe of the Sector, Tri-Tach gets a massive tech lead and starts invading, Planet killer tech becomes widespread, lost Domain fleets start appearing, pirates find a bunch of nanoforges, etc
I really enjoy the Iron Shell aesthetically but I'm not really satisfied with their default weapon loadouts. Do you have any recommendations on how to build their shit?
>Carrier hangs two kilometers away from fighters >they die because nothing its tanking
might as well pilot it myself,strip all the weapons and slap pure armor to face tank things
can we get some new missions besides being a runner boy? wheres the escort missions, orders from your faction's high command and be stationed somewhere in some hellhole, actual wars with opsec?
next update sounds like it might bring more flexibility to the mission system in general, might see some stuff there
pic related is the kind of stuff i'd like to see
i think they should incorporate human trafficking, specifically sex slaves. there should be a brothel hull mod able to install in ships, boost CR or some shit.
also to add to this, there should be low and high class prostitutes. too many low class and you risk STDs and CR drop, too many high class and CR decay or higher crew payroll
also to add to this, there should be low and high class prostitutes. too many low class and you risk STDs and CR drop, too many high class and CR decay or higher crew payroll
you're already in space, all of your needs are took care of by the Tritach pleasure unit that came with supplies
Of course not. It's... actually hard thinking up atrocities you can commit that top sat bombing. Destroy a sun? Create a zombie plague and toss it in a faction's homeworld?
>Add bodies to wrecks/debris >Option to have a hardline government that favours extreme punishments (opposite of a freeport - less smuggling, slower population growth) >Ethnic culling of specific factions - the game tracks faction immigration ratios that make up the population of individual planets - no immigration from said factions and negative growth based on the factions % of total population >Bar events - slave trading and bloodsports
why not both?
[...]
oh... debris of crew and their body parts when you blow up ships, so it gives incentives for players to pursue the fleeing civilian vessels than letting ai take care of it. those big crew capacity ships watch in awe as you murder thousands of them, it'd be even better if they had a reproductive crew system so pregnancy/children can be seen if you zoom in the wreckage
Just a few options
like what? blood splatters when you blew up a ship?
oh... debris of crew and their body parts when you blow up ships, so it gives incentives for players to pursue the fleeing civilian vessels than letting ai take care of it. those big crew capacity ships watch in awe as you murder thousands of them, it'd be even better if they had a reproductive crew system so pregnancy/children can be seen if you zoom in the wreckage
Don't think there is a new quest. Only found a Cyrosleeper guarded by some juiced Derelict Drones. If you have Nightingale from the Nex start you get some special dialogue but they still tell you to frick off. Maybe bringing Sierra on first contact could cause something.
They also show up in AI backup fleets Omnicron or whatever his name is now sends you. Still need to build up a fleet to fight them since the frontline cruisers/frigates have damper field + burn drive so they're bastards to kill while the Guardian and Ramparts spam hurricanes.
You actually get a special AI core that you can repair when you talk with Omicron to get a unique level 7 AI Officer IIRC recovering the special Guardian drone stops the core from dropping though
It angers me that I just found out that you can set up the composition of the player faction's ship production for the fleets.
I THOUGHT IT WAS JUST A PRODUCTION PREVIEW SCREEN UNTIL I FOUND OUT THAT THE PRIORITY SHITS OUT AN ENTIRE ARMY OF DOOMS AND SHADES!
Despite an entire spreadsheet, I still can't tell if the reload capacity is per missile slot or for all of them combined. Epic tooltip and epic hullmod design. Guess this is what happens when the only feedback you read is modtrannies on the official forum.
Despite an entire spreadsheet, I still can't tell if the reload capacity is per missile slot or for all of them combined. Epic tooltip and epic hullmod design. Guess this is what happens when the only feedback you read is modtrannies on the official forum.
more missles means less reload capacity (hull mod only applies to small missles).
Example: now your Ziggurat can shoot all 6 reapers 10 more times
Reloads are taken from a point pool with different costs per missile. Fully loaded Ziggy (6 mis/10 cap) would only get 5 reapers, running minimum (2 mis/24 cap) gets 12.
This is way too fricking convoluted. A new player already has to look at 25 different hullmods the first time they open the refit screen, and now each will be an essay long mess that takes 10 minutes to understand too.
Alex is either finally going senile due to his age, or he got a really bad vaccine batch.
It ain't that complicated all that matters is reload cap and reload cost. Fewer smalls = more cap = more reloads. You have 8 cap you get 4 more reapers.
1 year ago
Anonymous
>It ain't that complicated
the tooltip is a short essay and it invents a new resource ("reload capacity") that's only used by this hullmod
1 year ago
Anonymous
>reload capacity >reload cost
sorry, TWO new resources
1 year ago
Anonymous
It ain't that complicated for people like you and me, who have 100+ hours on this game.
Imagine a fresh new player experience. You open a refit screen for the first time. You have weapon slots with all sorts of weapons, a stat card with 40 entries to read, essay long shield and armor tooltips with multiple formulae, 25 different hullmods, and each takes 10 minutes to read through and requires doing math to figure out if it's worth using or not.
It really only appeals to veteran players who have already figured out the base game and want more stuff. The new player experience is already awful and gets even worse. Complicaed stuff like that belongs in an expansion pack (an official mod), not the base game.
1 year ago
Anonymous
it doesn't belong anywhere, as it's complexity without depth, the absolute opposite of good design
1 year ago
Anonymous
The only complexity is figuring out that half the stats don't even matter.
1 year ago
Anonymous
>Imagine a fresh new player experience. You open a refit screen for the first time. You have weapon slots with all sorts of weapons, a stat card with 40 entries to read, essay long shield and armor tooltips with multiple formulae, 25 different hullmods, and each takes 10 minutes to read through and requires doing math to figure out if it's worth using or not.
Sounds like the "player is a a casual halfwit" case for me.
1 year ago
Anonymous
complexity that doesn't add commensurate depth is bad design, simple as.
1 year ago
Anonymous
How about making an actual argument instead of empty proclamations? Name your examples. From where I stand refit screen looks fairly balanced in terms of complexity/depth.
1 year ago
Anonymous
i'm presenting a clear statement that is easily understandable by anyone that agrees that this is complex without adding depth. anyone who disagrees with either point is free to raise the reasons for his disagreement.
you sound like you're too stupid to make a counterargument but are still out to pick a fight
1 year ago
Anonymous
i should say, since i'm dealing with a petty autist, significant depth. it adds a trivial decision space in parsing the miserable tooltip and its implications
1 year ago
Anonymous
> that is easily understandable by anyone that agrees that this is complex without adding depth.
Hahaha! What you are saying is, your statement can be understood only by those who share your opinion.
>i'm presenting a clear statement
Yes, your statement is clear enough for anyone to see that it doesn't carry any weight. You wrote:
>You open a refit screen for the first time. You have weapon slots with all sorts of weapons, a stat card with 40 entries to read, essay long shield and armor tooltips with multiple formulae, 25 different hullmods, and each takes 10 minutes to read through and requires doing math to figure out if it's worth using or not.
Once again: there is no actual point in what you wrote, it all amounts to "hurr durr too long hard to read". You failed to list any concrete examples of cases where complex tooltips or descriptions are unwarranted and could be simplified.
>anyone who disagrees with either point is free to raise the reasons for his disagreement. >you sound like you're too stupid to make a counterargument but are still out to pick a fight
Yes, you clearly are too stupid to understand how to make an actual argument, gay. Get back to sucking wieners.
1 year ago
Anonymous
you don't have a single friend do you? as always, frick off moron
1 year ago
Anonymous
>you don't have a single friend do you? as always, frick off moron
Your admission of defeat is accepted, fricker. Pick up a basic logic handbook sometime, might be useful.
1 year ago
Anonymous
you've committed every sin you've accused me of, all in an attempt to find some kind of engagement, a simile of genuine human contact. and instead all you get is me telling you to frick off because you're empty, you have not even a genuine disagreement, just a pathetic loneliness that makes you pick fights with strangers instead of engaging sincerely.
1 year ago
Anonymous
>you have not even a genuine disagreement
Are you serious? You really can't wrap your mind around someone having a different opinion than yours?
Let me walk you through this one more time, halfwit: you made a baseless claim thinking it amounts to valid argument. Since the claim was about Starsector UI (and I'm interested in that), I decided to look into whether you have something substantial to back up your claim with, see if the problem was just you being bad with words. Turned out you had no argument to begin with. End of story.
>you've committed every sin you've accused me of, all in an attempt to find some kind of engagement, a simile of genuine human contact. and instead all you get is me telling you to frick off because you're empty
Wow, these are some cheap verbal tricks indeed. Save the effort, gay.
1 year ago
Anonymous
>you have not even a genuine disagreement
Are you serious? You really can't wrap your mind around someone having a different opinion than yours?
Let me walk you through this one more time, halfwit: you made a baseless claim thinking it amounts to valid argument. Since the claim was about Starsector UI (and I'm interested in that), I decided to look into whether you have something substantial to back up your claim with, see if the problem was just you being bad with words. Turned out you had no argument to begin with. End of story.
>you've committed every sin you've accused me of, all in an attempt to find some kind of engagement, a simile of genuine human contact. and instead all you get is me telling you to frick off because you're empty
Wow, these are some cheap verbal tricks indeed. Save the effort, gay.
This is a Discordgay by the way
1 year ago
Anonymous
The only statement that you're making is that you're a brainlet.
>he doesn't check if every missile he fire is cost-effective, with >85.2% hit chance, right damage type, pair DPS and proper color, against his target.
1 year ago
Anonymous
incidentally some fricking moron on the forum made a big deal out of his swarmers not being good against fighters, set up a test and complained that they never hit anything
the test? an eagle against two shepherds and a venture. that's 16 flying anti-missile lasers with nothing to distract them. what a fricking genius.
1 year ago
Anonymous
>not using reapers against fighter
I just grab whatever missiles I feel like and call it a day.
I bow to your wisdom.
It ain't that complicated all that matters is reload cap and reload cost. Fewer smalls = more cap = more reloads. You have 8 cap you get 4 more reapers.
IMHO, this should be plain balance.
Same proportion of missiles in the end.
1 year ago
Anonymous
>not using reapers against fighter
mining pods will outright tank a harpoon, it's pretty funny. very underrated for 0 OP.
1 year ago
Anonymous
Mining Pods no longer bodyblock with the new support fighter AI. They hide behine the mothership and only come forward to block when you vent. Good for Xyphos, real bad for pods.
1 year ago
Anonymous
xyphos is such a fricking mess of a design
1 year ago
Anonymous
What's so messy about it? It hangs behind you and kills missiles and fighters. When there are none, it ion beams the ship you are engaging. Doesn't feel like a "do everything" ship, it has a clear purpose.
1 year ago
Anonymous
that "give every ship converted hangars and a xyphos" is not just viable strategy, but a very powerful one, should give you some pause.
1 year ago
Anonymous
>that "give every ship converted hangars and a xyphos" is not just viable strategy, but a very powerful one
It isn't. Run a Shrike monofleet with Xyphos and see how well you do against an ordo. It's only usable on low-tech ships with shitloads of spare OP, like Enforcers and Eradicators, and those are just broken by themselves, CH or not.
1 year ago
Anonymous
>Run a Shrike monofleet
do you think people want to discuss things with you when you argue like this? frick off moron
1 year ago
Anonymous
>that "give every ship converted hangars and a xyphos" is not just viable strategy, but a very powerful one, should give you some pause.
It's incredibly costly, especially with the last save.
I used to be able to do pic, but now the cost got too high.
1 year ago
Anonymous
well yeah, you're wasting your SP on one mod that does nothing and another that's been nerfed to shit while running two of the most expensive weapons in the game
1 year ago
Anonymous
About that, alt conf is Large Laser with shield-buster missiles, playing support/tank.
But I used to do that while having enough points to go close range, or use an Autopulse.
1 year ago
Anonymous
I just grab whatever missiles I feel like and call it a day.
>>Do Small Missiles in Small Universals, Composites, or Synergies get to use [the new autoloader hullmod]? >It's just missile mounts, not synergy/universal/composite. The tooltip says missile mounts and then attempts to clarify this by saying that weapons in other types of mounts are not affected, but I guess it's still not 100% clear 🙂
ok you know what, put me down for the "alex got a brain clot" theory, this is just too dumb
the sprites do make most of the ships look pretty tall. the astral suffers from it especially much and even knowing the concept for it i can't see it as anything but basically spherical. that it's also slow as balls just helps reinforce this.
I managed to get a Solvernia and I love it. Too bad it was late game and I managed to beat Legio before and about 3 months after getting the UAF my game crashes. Is there any other mod with supercaps like UAF?
Neutrino and First Persean Empire both add giant unique ships. There also were like 2 submods for Diable Avionics that added dreadnoughts but i think those were Discord exclusive.
Because Alex is a lazy c**t of a dev who likes to do things at a leisurely pace and does not set deadlines. Satisfied?
Gotta admit, I can kinda understand him. Since money is not an issue when there's plenty of people already willing to pay for the game in the state it exists now, why push yourself? Developing is more fun when you don't have to sweat it.
This. Even more this once you actually open Stelnet in Intellij and appreciate just how much effort, knowledge and skill Jaghaimo put into it. It's a commercial-grade project.
All these flashy ship/faction/weapon packs are a goddamn joke in terms of effort compared to it.
Good luck getting something out of Fossic if you don't know Chinese. There's no separate Japanese place as far as I'm aware, Japanese modders such as creature post their mods directly to the main forum.
>its hilarious how this thread is eternal shitflinging nonstop
It's a constant battle, the problem is there's a lot of snowflake modders on the discord that are easily triggered who visit here and the moment one of them or their mods is criticised (valid or not) they spring into defense mode and flood the board with counter-shit-talk.
It's a vicious circle, modders act moronic, we mention it, they come here and act moronic. I can't remember if it was this thread or the previous but one of them came here and was saying the best way to stop modders being moronic was to stop talking about it.
>the problem is there's a lot of snowflake modders on the discord
The problem is that despite being a bunch of gays and leftist trannies, people on the discord actually make content, while these threads barely result in anything except seething. And on the one-off occasions people post work-in-progress here it gets usually ignored in favor of shallow discussions about irrelevant crap.
>the community dedicated to creating mods that's orders of magnitude larger and has much more access to knowledge and resources makes more content than the couple of hundred anonymous users on a dead board dedicated only to discussion of the game
wowwwwwwwwwwwwwwwwwwwwwww
>people on the discord actually make content, while these threads barely result in anything except seething
Your problem is you're assuming the two communities are mutually exclusive.
Alex (who made the game) is known to visit these threads. Histidine and Soren are known to come here. Noah lurks here. Are you under the disillusion that they have never gained inspiration from a source outside of the discord?
Since the forums don't allow venting (and even the discord group for certain things) they will deliberately come here instead. Congrats your eyes have now been opened to the truth, people piss in the river of piss so they relieve themselves without pissing somewhere else.
>Since the forums don't allow venting (and even the discord group for certain things) they will deliberately come here instead. Congrats your eyes have now been opened to the truth >truth
You made far too many mistakes in "baseless assertion".
>doesn't recognize his fellow discordgays and forum posters from their post type setting
kek
This site isn't an isolated pocket.
1 year ago
Anonymous
>from their post type setting
Whatever trait you imagine you're noticing probably isn't specific to frequanters of discord; it is simply a consequense of higher intelligence - something that person producing gibberish like "post type setting" does not possess. Could it be you meant "writing style"?
What's funny is that I don't even post on discord at all, so your projections are completely off the mark.
1 year ago
Anonymous
Higher intelligence - something that a person producing gibberish like "frequanters" does not possess. Could it be you meant "frequenters"?
1 year ago
Anonymous
>calling obvious typo "gibberish"
Dude, let me tell you: there is a difference between random slip of a finger and inability to put words together in a coherent manner.
1 year ago
Anonymous
>cope
1 year ago
Anonymous
>when you make a mistake you're stoopid >when I make a mistake it's a fumble with my obese fingurrs you should ignore
It's a sign of higher intelligence-proof reading you're own posts. Especially when your point out the grammatical failings of another.
1 year ago
Anonymous
You are one cheeky c**t m8
1 year ago
Anonymous
>It's a sign of higher intelligence-proof reading you're own posts >-proof reading > you're own >your point out
Oh, it sure is, clown.
1 year ago
Anonymous
Higher intelligence - something that a person producing gibberish like "frequanters" does not possess. Could it be you meant "frequenters"?
>calling obvious typo "gibberish"
Dude, let me tell you: there is a difference between random slip of a finger and inability to put words together in a coherent manner.
>when you make a mistake you're stoopid >when I make a mistake it's a fumble with my obese fingurrs you should ignore
It's a sign of higher intelligence-proof reading you're own posts. Especially when your point out the grammatical failings of another.
please have a nice day immediately
1 year ago
Anonymous
Someone's salty, and it's not from gargling semen on the discord...
Starsector threads used to have alright discussions and OCs made. Back when some anon constantly reminded the thread about how shitty the Conquest is, another on how much they want to frick the Nevermore and how much people struggled with making money. It all went to shit after 2016 and the threads ended up here, Starsector threads can't maintain a thread on Ganker or even /vg/ after migrating out of /indie/.
i hope he does because it's hopeless to give concise feedback on the forum - it gets drowned out by a bunch of redditors who post 2000 word essays saying nothing and statistical models based on hilariously bad premises and data.
Alex can be surprisingly hardheaded which is actually a good thing considering this community, even if he makes the occasional blunder. See the Sindrian blog post thread for an example of the entire community pressing for a change and Alex rejecting it.
>See the Sindrian blog post thread for an example of the entire community pressing for a change and Alex rejecting it.
That falls under the occasional blunder though. And he did end up caving in somewhat.
Alex can be surprisingly hardheaded which is actually a good thing considering this community, even if he makes the occasional blunder. See the Sindrian blog post thread for an example of the entire community pressing for a change and Alex rejecting it.
>occasional blunder. See the Sindrian blog post
How is that a blunder?
Are people still mad the personality-cult faction ended up with "special modification" and meme weapon?
Even if I don't trust Alex much with balance, switching 2x large missiles mounts with 2x large energy sound like something that could be needed.
I can't wait to try their special weapons on ship with energy-focus
Switching 0 flux missile for meh efficiency energy is only ever worth it for high flux state low shield efficiency boats, this anal plug is the opposite of it.
You dare doubt the Special Modification of the Great Admiral Philip Andrada?!
Remove the superfluous ballistic mount and you could have more than enough flux/OP point to harass target with heavy laser power.
1 year ago
Anonymous
Do we even know the laser stat? My Admiral Suprimal could also shit out another bad laser on top of the insulated bad ship. His majesty inspected the weapon blue print and commented the necessary improvement: "Need more concentrated energy burst, mining laser was a god send in my days" but engineers are too afraid mention that would require the 6 gazzilion flux/damage and 2 hour cool down
1 year ago
Anonymous
>Do we even know the laser stat?
The supreme superiority of these weapons are obviously top secret.
I'm told even the ship captain is not allowed to know this information.
Alex only made the mistake of assuming people would understand why the admiral's concerns for safety during a ship inspection was a sign of technical incompetence and iron rule over more competent personnel. When we, the players, know absolutely frick all about why no safeties results in better performance any better then Sindria's own dictator.
I have seen people destroying stations and capital ships by ramming a fuel ship and exploding,when i try it doesnt work,am i missing some modded hullmod or anything? what determines how big of a explosion a ship makes once it goes boom?
A million at the minimum if you want hassle free, if you're actively bounty hunting and have something really easy to leverage income with in a good system (volcanic with double ultrarich, terran with great farmlands / organic, gas giant with floating continents and ultraich volatiles ) you can attempt it at 250k, but it's a risk.
150 for a waystation (no brainer, accessibility is king)
100-500 for whatever industry you want there
maybe 300 for a megaport, but that is further down the line.
if stability is shit or you made a lot of enemies then extra 400 for GD and PHQ
And of course depending on whatever bullshit mods you have with different bullshit structures giving different bullshit benefits, it may be worth saving up for them as well.
If it's a world you want for something cheap like good mining or farming you can just slap it down and get passive income while it slowly grows. Assuming you don't have Nex or disable the random rep events since those can just frick you.
What is the most unfair enemy faction mod? Hiver swarm,Legio fron tahlan,blade breakers from dassault?
I want to use an OP faction myself with the objective being taking out the opposing faction during the course of the campaign,the more aggresive they expand and conquer the better
Blade Breakers are just an obnoxious Remnant equivalent that infects half the map with shittier loot pools than you'd have gotten vanilla
Legio is an edgy dipshit faction but in my experience never actually does anything and just sits there.
Hiver Swarm is literally TOO aggressive and will have three invasions going before a year has passed in-game, and will win at least two of them if you don't intervene.
Pick your poison
>Legio is an edgy dipshit faction but in my experience never actually does anything and just sits there.
Count yourself lucky then, they're hard-coded to automatically win every invasion and so they'll expand very quickly, wiping out every faction in their way in my experience.
Legio literally invades me 2 days after colonizing. Also filled with cancerous mary sue code
Blade Breakers are the best farm in the early game. On top of dropping cores, sigma matters gives free rep and a shitload of credits. BB weapons also sell for a decent amount.
>Legio is an edgy dipshit faction but in my experience never actually does anything and just sits there.
Count yourself lucky then, they're hard-coded to automatically win every invasion and so they'll expand very quickly, wiping out every faction in their way in my experience.
How the frick do you guys make this happen? How far in are you to a campaign when they start taking actions? I have genuinely NEVER seen them attack other factions.
>How far in are you to a campaign when they start taking actions?
Almost immediately, it seems like they have priority in invasions over other factions. I'm even using a bunch of other faction mods and they'll start systematically wiping out every faction close to them.
>he never seen the Church got assblasted even before meeting the Provost
even with Luddic enhancement every faction wants to invade Asher and there's nothing you could do about it
I dunno what I'm doing wrong with mine then. They just sit there in their little Donut Steel cluster with their thumb up their ass.
>he never seen the Church got assblasted even before meeting the Provost
even with Luddic enhancement every faction wants to invade Asher and there's nothing you could do about it
>How far in are you to a campaign when they start taking actions?
Almost immediately, it seems like they have priority in invasions over other factions. I'm even using a bunch of other faction mods and they'll start systematically wiping out every faction close to them.
They're so inactive that before they've taken a single action, somebody else is invading them.
I’m just waiting for TASC to update so that I can use it again. I might make a forum account just to double confirm if Boggled did turned off and removed that spyware of his.
I really can't overstate how misguided Alex's attempts to create a 'main quest' of sorts for this game are. It's the complete antithesis of what people actually like about Starsector, which is doing runs where you either side with a particular faction and use their ships, heavily roleplaying as a member of that faction, or creating your own. I don't want to be some saviour of the universe who's actually the chosen one AI or any of that bullshit. I don't want WORDS WORDS WORDS with zero player agency or interactivity, suffering through some of the most pretentious dialogue being spewed from the some of the most unlikeable characters I've ever seen in a game. Mods have proven that small, character-driven questlines are possible and actually enjoyable.
You are overreacting,
I think you just got triggered because the writing is meta, roleplayers tend to hate their literal archetype faction made fun off.
>heavily roleplaying >character-driven
Go ahead and please tell how do you do that without WORDS WORDS WORDS?
Peak relation + special mission = control of their fleet?
How other factions treat you? WORDS refusal? Interactive WORDS? Roleplay WORDS?
What if we hate your "character-driven" questlines? Hope it's not anime-tier waifu or your political beliefs as WORDS.
>I don't want to be some saviour of the universe who's actually the chosen one AI or any of that bullshit
Good.
But you still seem to ask to be some Captain who rise to some kind of Faction influent admiral.
Alex give you most of what you asked: You are just a mercenary captain paid to unlock gate. You can work with all factions without getting bogged down with politics.
Did you read the plans for colony-bound event?
From the look of it it's simple and modular, stuff happen, react to it, get quest/reward.
https://fractalsoftworks.com/2022/09/01/hostile-activity/
Myself I wish Alex made another neutral narrative triggering massive setting change.
Like a war for the Hypershunt that open the Gates between NPC and AI-world, triggering the 3rd AI-wars. Then I side with AIs
how the frick my post got so long so fast? it keep happening
Take some cruisers, freighters and tankers, equip some of them with "surveying eq", leave several slots in your fleet empty, stock up on fuel and supplies and go exploring.
Spam active bursts to get radar pings. Investigate them all.
Survey planets, because you can find ruins there, loot them all. Scrap all caches, stations, probes you find. Remember to double tap on that 6 key.
With a bit of luck you may find some decent ships, production boosting items and colonizable planets.
Just beware the [REDACTED], hyperspace ghosts and don't run out of fuel
Ok cool. That's pretty much what I've been doing for money. I've gotten pretty lucky so far: a few alpha AIs (that cash money from turning them in to Tri-Tach is great), some expensive colony modules, lots of blueprints. My colony is about break-even at the moment but it should get better when I invest in more industry and accessibility, right? Population growth has been slow but it's improving.
I think the big knowledge hurdle I'm up against is learning the ships and weapons and knowing what I need for different situations. My fleet did alright in the fight against the pirates but it was a closer battle than I would have liked.
What do you typically use as the flagship of your fleet? In my current run I found a Caesar blueprint, so I've got a pair of them I've built my fleet around supporting while they railgun shit.
OK they're actually doing something. They're got one invasion they're about to launch, while three other factions are preparing to invade them. Good thing they're not going for a faction I care about.
Last major update took just under two years to develop from the previous minor update, and the major one before than took more than a year. We are more than a year away from the next major release if Alex keeps his pace.
So from dicking around in NetBeans and just reverse engineering things I actually made a standalone Yamato mod complete with functioning Wave Motion Cannon. Then proceeded to add the WMC to the Buck breaker mod along with Noah's variable ammo reloader hullmod but couldn't figure how to make it all work without compiling it into a jar file sadly. Made some weapons but everything is horribly unbalanced. The Buck breaker mod kinda became my testbed. Considering I have zero clue how Java coding works, but after tracking enough errors it all works at the moment. Might upload it just so people can pick it apart for use towards the actual Buck breaker mod.
now make it so the wave motion cannon can actually destroy planets and having it in your fleet makes you a target from every authority in the sector for possessing a planetkiller device aka the things i would do if i had the knowledge and skill to make such a mod
i feel like the planetkiller possession thing might be at least possible if you can find whatever makes it so certain factions harass you for posessing the ziggy and mess with it
actually removing planets from the gamespace at the push of a button might be challenigng or straight up impossible
Pretty sure that lorewise some bigger planets that got hit with a planetkiller just turned into inhospitable shitholes instead of getting completely destroyed. Seeing as how there are already 2 terraforming mods that allow you to change planetary conditions/types i don't think it would be completely impossible to mod in some kind of planetkiller weapon.
Doesn't the Imperium mod actually have a planetkiller ship already?
there's at least one planet in lore that got completely obliterated and turned into a debris belt or something
the "planetkiller" in Imperium is just a name for one of the packages/loadouts the Olympus can have (i think it's the olympus, the one with the big pill) which turns the pill into a very large missile, i don't remember it having any bearing on the campaign layer
1 year ago
Anonymous
I think you can use it in place of Saturation Bombardments, but that might have been an old version.
I don't understand the love this thread has for faction and ship mods. I understand mods that beef up the extraneous out of combat elements of the game because those are lacking but in combat and with the vanilla slew of ships and equipment the game is just perfect imo. Trying to add more to the vanilla offerings is just like adding table salt to a filet mignon, all it does is show your own lack of taste and understanding.
>thinks the vanilla offerings aren't sparse >food analogy
moron-kun, vanilla's weapon and ship offerings are limited. the entire medium energy slot is fricked. nothing but support and strike weapons. medium ballistic has nothing between heavy mortar and heavy mauler for anti armor options unless you're going SO and using the assault chaingun. large ballistic doesn't have a single good pd option. there's no medium hammer rack so your only strike torpedo option in vanilla is the medium reaper which is trash. reapers are already very unreliable due to being very slow, but the medium reaper launcher has a very long refire delay as well. speaking of medium missiles, there's no medium atropos or a safe anti-fighter option between swarmer and locust. sure, you could use the proximity launcher, but that has issues with friendly fire so you're better off just using it like you would an annihilator rocket pod.
dom was the only normal cruiser worth a damn in the AI's hands until alex added apogee(and later champion and eradicator). enforcer(xiv) is the only destroyer worth a damn in larger fleet settings because alex decided to massively understat and overcost the manticore. there's basically no phase ship that can act as a traditional weapons platform in the destroyer and cruiser slot. doom and harbinger are both very ability dependent so they need officers with systems expertise to have any range whatsoever.
every other ship/weapon pack enhances the cruiser lineup directly or indirectly by adding good cruisers or introducing weapons that alleviate the issues of vanilla cruisers like eagle. mods like low tech armada and ship/weapon pack add all sorts of good destroyers. kocsucker's mod adds the geist which is relies more on its large weapon slot to exert pressure in combination with phase anchor. ship/weapon pack rounds out the large ballistic slot by making a large version of the flak cannon. several mods add medium atropos and hammers.
>large ballistic doesn't have a single good pd option
Okay, I'm coming from EVE. Why would large ballistic slots even have any PD options? Aren't large slots for big slow-firing weapons?
>Devastator cannons >good
only as a strike weapon, not as a pd weapon. it's too sporadic to reliably handle something like a hammer due to its speed.
>large ballistic doesn't have a single good pd option
Okay, I'm coming from EVE. Why would large ballistic slots even have any PD options? Aren't large slots for big slow-firing weapons?
because there are ships that don't have forward-facing large ballistic slots. so, unless you want to meme and put haphaestus assault guns on your bawd's flanks you're going to want pd weapons there. you'll understand once you put the large flak from ship/weapon pack on a bawd's flaks. you'll never want to go back.
Devastator cannons can clear fighters and swarms of missiles with relative ease though? You sure you’re only relying on large slots as your PD? Vulcans are very good PD materials too
1 year ago
Anonymous
what part of >too sporadic to reliably handle something like a hammer due to its speed
did you not understand, moron-kun? if garbage like talons or harpoons were my only concerns I wouldn't worry since bawd can slot in vulcans on its sides to begin with. the only thing with large ballistic slots but not small ballistic slots is conq. granted, you wouldn't want to slot in devastators there anyway because the side not facing the enemy will be facing your allies so friendly fire is a legitimate concern due to the way the devastator operates. another demerit in its case.
1 year ago
Anonymous
Devastator works fine for me though? And the flak it covers is good enough to hit hammers. Also, why are you only using Hammers as an example? Do you not know that not every engagement is a hammer? Hammers are nice & all, but most enemies would fire smaller but numerous missiles + fighters, devastator cannons will do the job right for that.
If i install several pirate factions will they fight each other or cooperate to raze legit factions? say kingdom of terra+Legio at the same time,will they just invade each other?
what was the name of that faction mod with brick ships that looked like blue rectangles with all weapon slots on the middle i think? i keep trying to remember but no dice
what was the name of that faction mod with brick ships that looked like blue rectangles with all weapon slots on the middle i think? i keep trying to remember but no dice
They've got one weapon that's neat for long range large energy centric builds and the one HVB that has one of their ship with ballistic mounts is cool
Reminder to make fontal builds whenever possible because that triggers the gays over in the discord.
>Win one battle >level a billion times >Explore for years >level up once
Yeah this is totally not rigged for the favor of battlegays
>Frontal builds with those bricks
homie thats just a waste of weapon range
1 year ago
Anonymous
Good thing the one weapon has 1250 range instead.
1 year ago
Anonymous
I think you are not understanding what i mean,if you try putting weapons and doing a frontal fight you will get less range because the brick is long,thus needing to expose yourself to danger unnecessarily unlike if you did it on broadside
1 year ago
Anonymous
And what I'm saying is that the main weapon you'd want there has extra range compared to anything else in even most mods thus offsetting that particular issue
The rest of the slots are for PD anyways
YOU ARE A FRICKING CARRIER WITH GUNS,GO FRICKING IN AND FIGHT,WHY ELSE WOULD I SLAP WEAPONS ON YOU?
Because it knows it's usually gonna get destroyed if it does.
I usually run Hiver Swarm but it's a pain in the ass having them wipe out the Persean League by two years in. If the other factions could more effectively defend themselves against them, at least at first, it'd be less of a hassle. Just wanted less stress this time. >how isn't your pc burning
Oh is that why I cap out at 40fps? I just like having a ton of different ships to play around with.
you've probably already decided by now but i like the matriarch just for the flexibility, you don't even have to pilot it as it works fine as an anchor
I ended up going for the Mokarran, but the reason I asked is because I just really like both ships. My reasoning was I can probably eventually buy/steal a Matriarch from the Imperium, but Mayasuran ships seem to pop up on the market very infrequently.
you've probably already decided by now but i like the matriarch just for the flexibility, you don't even have to pilot it as it works fine as an anchor
Made this since the last thread got archived. Working on some weapon graphics that make copious use of sorens weapons and the infamous 16 pixels
based
post them once they’re ready so I can put them in the archive so it can be easily accessed when someone who isn’t an idea guy or spriter comes along
speaking of the archive
https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw
I'll put all sneedchuck assets in here as they're posted
for the playable buckwood capital ship and its daemon slayer hullmod, here's a link
https://mega.nz/file/BQ8SXJQL#gLSFwYNlziNedVMSmTsy6zK6esG1ZZiXqpFSknd7bLI
This is a good modlist for second playthrough? I just completed Vanilla with only captain log installed because I had hard time remembering where all the mining/research stations and abandoned ship where on the map.
>starship legends
enjoy your forced negative hullmods even if your ship performs flawlessly
>enjoy your forced negative hullmods
I did see some anons recommend it so I want to try it out.
it pretty much punishes you for armor tanking or using reckless officers
I don't really mind those. They never make or break my fleet and I kinda appreciate my ships finding new ways to be frickups without some reckless schmuck commanding them.
Why do people keep parroting this meme?
I did a pirate playthrough with it a few months ago with most of my officers were aggressive+ and my the end of the run all of my ships where legendary with large stat bonuses.
Every time thid mod is mentioned here people act like the second you lose a fraction of a percent of armor, you get hit with multiple D-mod level debuffs and your ships are completely worthless. Honestly most often you get fluff stuff like, "lazy gunners: turn rate of turrets -5%"
Also in the newer version there are so many ways you can remove these negative effects for free. Even when I did get a ship hit with a -armor or -speed trait, usually I could swap it out for something else rather quickly.
gives me conniptions
decided that randomly getting a ship’s missile weapons neutered with -20% max ammo rounded down despite only taking a few hits to the armor in the first engagement wasn’t fun
>Why do people keep parroting this meme?
Its not a "meme" when its true - randomly getting debuffs to the ship out of nowhere isnt very fun.
autistics cannot differentiate by degree and find pattern-breaking to be deeply upsetting. i salute Sundog in his efforts to troll these deficients
I just turn that off in the config
It's really not that bad as long as you give better than you get. I don't think I ever lost a fight because of maluses, and usually the big fat buffs I get for playing well far outweigh whatever dumb shit you get stuck with at the start.
What's her problem?
>her
Captcha: k0tmas
That's a man.
I'd break that buck.
>I'd break that buck.
I'll give you a lift...
next release when?
Germans look like that?!
lack of sex
>her
Nakadashi
Made for ryona
>her
>Nia is a groomer
No wonder why he’s like that
Every single time you make this exact same post and the replies are all exactly the same.
Weak the frick up sheeple.
There's a woman in my Starsector?!?!
no
>he doesn't know
That's a romanian boy, not a woman.
What's the difference?
one will steal all your shit and scream insults at you, the other's from rumania
>Act charming as frick
>dance with her
>beat another man in single combat in front of her
How hard was she soaking through her dress uniform? By all rights you most definitely fricked her that night.
as a military woman over 30 she's already been drilled out quite thoroughly
You spent the rest of the night at Rao's estate. It's positive that you fricked her. The ramification of that still have to wait till the next update (or a mod)
Anyone have the link to the archive?
>start new game after not playing for like 2 years
>meet nice pirate lady
>she has a plan to steal a griffon
>do it, I have the money
>start to bludgeon ships to death with rocketvomit
I feel like a toddler who found daddy's shotgun
nta but random jabs like that isn’t gonna do shit when anons are currently cooking for the next set of sneedbashes
People would often say that they don’t care or try to look tough on the internet of all places. As if that’s a sufficient deterrent against the anons who’re making the sneedbashing. So unless they come physically to the anon’s home and twist their arm for being against the cabal, they have no power here, as mentioned in the previous thread.
>So unless they come physically to the anon’s home and twist their arm for being against the cabal, they have no power here, as mentioned in the previous thread.
Sneed anon would eviscerate any number of discord trannies and enablers. He is a god among men.
>was promptly completely ignored
Then why do you always throw a fit about it whenever it get mentioned?
because he thinks whining does anything on Ganker
I think he's trying to become a lolcow.
Left or right?
>hegemonkeys sat-bombed one of my colonies while i was away because i didn't want to pay tribute
The question now is if i should completely destroy Chicomoztoc personally or if i should just sat-bomb it a few times so it get's decivilized.
>Only aiming to destroy one colony
Gotta go bigger than that. Destroy every single planet they have that has notable production. Leave them with only their shittiest, smallest colony that barely holds itself together.
Sat bomb it into ashes.
Eradicate Hegies as a faction.
Then recolonize Chicomoztoc
Do not construct a spaceport
Only build a single monument there.
Say what you will about VIC but the option to virus bomb worlds is a damn good one.
Take it for yourself and install an ai core as governor.
spacers i need a favour
do any of you know how to move a ship from one mod to another? i really, really like picrelated but i can't fricking stand the gay faction it adds, nor its ships. if such a feat is possible, would any of you be kind enough as to instruct me how to do so? thank you
wait for that anon who was making that ship ripping/counterbalansing tool to publish it
i might as well die waiting
It's easy, learn how to mod
So I spent way to long trying to rip out the Wave Motion Gun scripts and trim off the unnecessary shit but I came to the conclusion that, I have no clue what I'm doing and couldn't get it to work standalone try as I might. Aside from the WMG it's simple to make a Starship Yamato from just the png.
>dude b***hing about ESLs has migrated to the starsector threads because paradox threads didn't give him enough replies
My man who'll never be a woman, just do yourself a favor and stop.
Sometimes I wish I was a woman so Sneed anon would pleasure me, but alas, it is impossible to become one. If only there was some hugbox somewhere that would entertain the delusion. But deep down I know, it is a delusion, even as I lie to myself about being one.
This game is fun.
What kinda guns do you gays put on your Tempest swarm, I find it hard to have positive flux stats with 2 medium weapons like phase lances and shit. 2 small weapons seem okay to me. I have like 6 with 2 IR pulses and hardened shield and 5 with beam range mod, IPDAI and 2 LR PD lasers to shoot over other ships. They worked fine for me so far but am I under-arming my ships?
All ships SHOULD be overfluxed. Ships with good shield/damage ratios, like Tempest, even more so.
Drones take care of PD, you don't need LRPDs in the mix at all. A mix of pulse lasers, ion pulsers, and phase lances works against everything.
>All ships SHOULD be overfluxed
This is new to me, I've been told different. But thanks I'll take your advice and experiment around anon. Should I put hardened shield on ships with good shield/damage ratios or is it a waste of OP?
>Not sure why you put a backseat loadout on tempest.
Because I literally don't know what the frick I'm doing lmao. I got a few officered Hyperions with 2 blasters and a haevy machine gun. I'm running the fleet size by DP mod and I have both wolfpack tactics and support doctrine which sounds supremely moronic at first but it's actually pretty okay. The only problem is that I have too many frigates on the battlspace at any given time so I need some ships capable of shooting over others.
>Should I put hardened shield on ships with good shield/damage ratios?
No, you should put them on ships with good max flux capacity. Spend 5 seconds thinking about it to understand why.
Ships with good shield/damage ratios (Omen, Monitor, etc) get maxed out capacitors and flux coil adjuncts instead, for the same reason.
>Hardened shield
yes. in a way it buffs both your vent and cap by shield damage reduction, and is multiplicative.
>wolf pack support doctrine
You can have a bunch of frigs and some unofficered larger ships for cheap. No ship are capable of shooting over others. Only most missiles, and by that bombers as well.
Paladin shoots over friendlies, for what it's worth.
I might be moronic but pd laser, lr pd laser and paladin shoots over friendlies
Right. I understand what you're saying.
Small point on Monitors, isn't it better to ventmaxx on them? Like cramming SO, hardened subsystems and as many vents as possible because of how their ship system and flux shunt work? That way they can keep shield-tanking until their CR runs out?
Monitor has far too little OP for SO. You want both caps AND vents maxed out, ideally.
Lowered PPT is a big deal for it, also.
>>All ships SHOULD be overfluxed
It really depends. Sometimes the AI is moronic and holds back if you give enough weapons to have negative flux stats (rendering the whole loadout pointless). And sometimes it'll shoot at top speed and cheerfully overload. Luckily, the front-loading weapons like the phase lance tend to trigger the AI into being smart and keeping the best of both worlds, so you don't need to worry about flux balance if you include one of them.
As for loadout, double phase lances will hilariously instantly delete almost every frigate it meets, but are almost useless the moment it meets any shield it can't destroy in one salvo. As a compromise, one phase lance and one pulse laser, or two pulse lasers if you feel really conservative and just don't want to deal with AI bullshit stupidity.
Another thing to consider is that flux stats are closely tied to a ship's speed. Faster ships generally can afford to have big bursty weapons and negative flux stats since most of the time they can just simply back off if things get too hot. Don't forget you can still move while being overloaded. Slower low-tech bricks, however, will be sitting ducks should they get overloaded, so they require more careful flux/weapons management.
don't listen to this utter moron
actually maybe i'm misreading him
ships should be able to spend more flux than they vent, generally by a margin of 1.5 - 2
if he disagrees with this he's an utter moron
>ships should be able to spend more flux than they vent, generally by a margin of 1.5 - 2
That's what overfluxed means. If you can't manage basic reading comprehension, you are the moronic one.
>That's what overfluxed means. If you can't manage basic reading comprehension, you are the moronic one.
Overfluxed means you have an excess of flux (in this case relative to dissipation). Learn how to use prefixes.
If I said you weren't born with an overabundance of brains would you take that as a compliment?
heavy blasters. Not sure why you put a backseat loadout on tempest.
in other news the FS forum janny is now upbraiding people for politely disagreeing. you will have the same opinion he does, or you will be quiet.
>now
I recently got the game and am having fun(vanilla). What is your favorite ship? I am using an Eradicator with the burn drive to dip in, frick someone up, and the dip out. It's extremely fun
>I am using an Eradicator with the burn drive to dip in, frick someone up, and the dip out. It's extremely fun
Have you tried Aurora yet? It's basically made for the playstyle you describe.
I haven't run into one yet no. I will be on the look out for one thanks!
I dunno if the bowling ball of doom build is as viable as it was, but a Dominator with Safety overrides, loaded up with Assault Chainguns used to be hilarious shit in Vanilla. Might still be worth a go.
Aurora is too expensive to deploy and flimsy. it's also not as good with SO as eradicator since its base ppt is lower. you can also manually use your chainguns/hmg as pd on eradicator so you don't cuck to flares on fighters. you can theoretically do the same with aurora but in practice it's less practical with medium energy weapons due to downtime in the case of phase lance and travel time in the case of pulse laser/blasters. the small ballistic pd options are also better than the small energy pd options imo so you're basically immune to anything short of a hammer barrage in an eradicator.
i'm curious what kind of idiotic gutter fit you'd have to run on the aurora to come up with an opinion this moronic
You really underestimate speed just because current dumbass AI can't ultilize it in such a way that you notice it. Perhaps you've seen pirate fleets and pathers ganging on you 3-to-1, aiming for your ass whenever possible and all in when you flux out, guess what, TriTac fleets don't need 4, they only need 2 ships to your one since they have the mobility to dip in and out while you fricking die getting kited to death by them.
SO Aurora is meant for (you) and (you) only to captain, so 35 DP is not that hard of a hit unless you're severely outnumbered and really need that extra destroyer or something, it's got both the mobility of P Era and the concentrated alpha firepower of the OG Era, and since its durability is based on shield and the plasma thruster system it is actually vastly for durable than the ERA, you can very possibly spend your entire CR just blowing shit up without getting a scratch, or disengage your fleet a bit before CR depletes and redeploy to replenish PPT, while Era get neither options, you either win the firefight or you fold in half 2 minutes in since you cant disengage.
For AA concerns, the only fighters to remotely pose a threat to auroras are broadswords and longbows, you can shoot them down manually with your weapons, the rest can be taken care of by PD (or a Condor escort), since your shield is good and all-encompassing (w/ front conversion) you really dont need to mind the occasional interceptor or HE bombers.
I'm also new and kinda just bumbling around and feeling the game. Found a derelict tempest and it's fun to tell your fighters to kamikaze.
added to mega folder
God damnit I fricked up the engine and forgot the radar
Looks like shit
please elaborate
I agree! Dumb frick couldn't even figure out how to add a functioning Wave Motion Cannon to it! I should know, he's me.
What the hell are you supposed to do when you're smuggling things and a crapton of patrols are circling around the planet you're trying to enter? Wait?
Go Silent. The 2 skill, by default. You can judge sensor range of other fleets by the radius indicators that appear as you draw close, and there are hullmods that can reduce that. A lot of environmental factors can help too - stuff like magnetic fields and planetary rings can further reduce your sensor signature. Sometimes it really does just screw you with the patrol placement, though.
Yeah, I know about going dark.
>hullmods that can reduce sensor range
Oh, neat. I'm gonna look it up.
>planetary rings
So those aren't just decorations.
Go to the sensor array, hack it, and inject a false signal. It'll send the system patrols on a wild goose chase, running around looking for a ghost.
That's neat. Thanks!
>try this with Iron Shell
>doomfleet appears atop my fleet
>"lol you can't do that in our territory"
>try to use a story point
>"nope that doesn't work gay"
I'm really starting to hate this mod.
The more I hear about Iron Shell the more I want to see how bad it is firsthand.
It's a silly little mod with lots of battlecarriers, hegemony aesthetics, a couple of cool ideas and a bunch of moronic trannime waifuhomosexualry.
All the homosexuals b***hing simply forget you can just wipe of all the special snowflake modder garbage with console commands.
Oh? What was that sweetie? A doomstack lead by your self-insert trannime smug waifu? It'd be a real shame if I just used a couple of keys to wipe your garbage off my screen! Real shame! You can only fight cancer with cancer.
>You can only fight cancer with cancer.
Gladly! With a /vst/ mod that is the Omega Onslaught.
Urge to vomit intensifies. Is there anything that screams trannime mod more than mobility systems and fighter bays on every single ship? I don't think so.
Only a big gay doesn't like carrier spam.
dilate
alex needs to unfrick fighters, spending DP on a carrier is always a mistake now
Fighters' only purpose should be to perish in an endless wall of flak.
I want more fighter bays. I want every battle to feel like an RTS with thousands of tiny little units. I want Dawn of War/Empire at War/ Supreme Commander at war.
Is that part of the Onslaught Intensifies mod pack, or a separate thing?
I’ve seen Timid and Selkie in the dicksword server get very upset seeing that fleet get obliterated by that omega onslaught. I wonder if they’ll add a code similar to Tahlan’s amplified damage against certain mods as a way to patch up their broken ego.
How do you even get upset over something as absurd as getting shreked by a goddamn Dorito Onslaught? Like homie, your ego makes glass look like steel.
It comes from lack of testicles. Can't simply raid Chico for a replacement penis.
>I’ve seen Timid and Selkie in the dicksword server get very upset seeing that fleet get obliterated by that omega onslaught.
Proofs?
You do know you can go on the discord and scroll back, right?
>you can go on the discord
No.
>You can only fight cancer with cancer.
Did you know ships with the Buckbreaker's Daemon Slayer hullmod deal double damage vs. Iron shell ships (hidden bonus).
And you can add the hullmod to anyships in your fleet...
>use mod so broken you literally have to cheat for the upperhand
Why would i even install that shit?
Leave your fleet of onslaughts and bring a couple of phase ships.
I'm now having fun playing a phase task force made from StarFed ships, Dooms and Sierra flagship, supplied by revenants and phantoms.
It's really amazing when you can get a signature of a fleet this big down to 13.
back when the ziggy was out my phase fleet went to -9
how's this for a starliner mk ii?
colour's a bit off but i love the design and out-rigger
AI is going to have a seizure with a bounding polygon like that.
it'd be fine. ai doesn't see the bounds, it aims at the targeting ellipse
it actually works quite fine in my testing. gave the ship damper + aaf, think I've made a baller pather ship. thanks to everyone for the feedback
Looks really cool, I can dig it
this shit is still ongoing? really?
Have you actually tried it, or are you hating for the sake of it?
If it's the latter, it's pot meet kettle.
i havent tried it, infact i havent played starsector for a few months but i come back to check on the thread from time to time and afaik this shit has been ongoing for months now
i just realized you thought i was shitting on starsector
no, i was talking about the stupid modders drama going on in the thread
Thanks for reminding me this exists, gonna play it again once I get home.
>have amd gpu
I love single digit frames
>Over a year since the last update
How much does alex work? 5 hours per week?
He is russian male, so 1/1.1 chance he is drafted or detained for resisting drafting.
>He is russian male
By name and that's that
He's a unitedstatian homosexual in all other regards
rent free in your head
What's that list of mods/mod creators to avoid again?
More SLOOTS!
To be fair Ganker is just anonymous sametard/trolls rambling about inexistent cabals, discrediting themselves when it should have been as simple as calling out modder ego bullshit.
Result, anything you brew here can be ignored as just rambling from trolls or a moron.
Want to make a difference? Stop hiding, own your words, stop pushing moronic cabal conspiracy and simply state what is: a modder who take upon himself to "balance" mods he dislike is not good for the community and should be boycotted/warned/banned. If the devs don't want Nazi mod on their forum it's their affair.
>should be boycotted/warned/banned
By whom lol. Trannies are mods on the official forum. They blatantly abuse their power to ban people they don't like, and Alex never does shit about it because he's a conflict-avoidant beta.
>Ganker is just anonymous sametard/trolls rambling about inexistent cabals, discrediting themselves when it should have been as simple as calling out modder ego bullshit.
Here is a coupleof simple callouts for you:
Noah inserted stealth nerfs to factions because he wanted his to be the most powerful, said nerfs also applied to people who criticised his mod on the discord.
Dark.Revenant has been temp-banned multiple times on the discord and threatened with bans the forum for offensive behaviour. His response "If I get perma-banned you can't use my code", needless to say he's never been banned. Meanwhile lesser known players have been perma-banned for responding to his vitrol with their own.
>trannoid can't stop thinking about underaged boys for 1 second
>capitalizes Black person
Yawn.
>outs himself as a gay pedo
>thinks he's owning somebody
Yawn.
i see nia's run out of friends again
>nia
Noah
>It change nothing to what I said, it's just a bunch of egocentric modder who probably feel safe knowing they can blame all criticism on moronic Gankerners
Act like a moron... blame it on Gankerners
I know these guys are moronic but that's putting the cart before the horse.
Yet it work because they are still providing good enough mods, while a bunch of Gankerner act like deluded haters who feed trolls, acting like decoys.
>Yet it work because they are still providing good enough mods, while a bunch of Gankerner act like deluded haters who feed trolls, acting like decoys.
Sorry, could you clarify.
Are you saying that the reason certain modders get away with shit on the forums and discord because we talk about it here. At this point I'm beginning to think you're from the discord...
>Clarify
Trolltard are such morons they eclipse whatever bullshit the modder did.
Hard to complain about some mod-maker lording over others when there's raging tinfoil-wearing haters who make them look like normal if not good citizen in comparison.
>you're from the discord
Ah yes right, the cabal conspiracy sent me right? Why would I want to punish modder who stealth-nerf my other mods after all?
sarcasm
>Trolltard are such morons they eclipse whatever bullshit the modder did.
You know that logic doesn't follow right?
>this is the best comeback this Black person can make
Lol, as if that’d be enough
Be nice, these discord kids are more fragile than normal folk.
note how the homosexual is taking credit for the work of many others, as is his habit
How feasible is a mod that adds some human contact? Like, having non-officer npc crewmembers or expanding relationships with your crew? Also are there any mods that add stuff like passengers as a trade good? I've been wanting roleplay as a captain of a Starliner who is a "last bastion of civilization" type basically running a cruise line.
very feasible but also a disgusting amount of work without much satisfaction in making it.
i suppose you could just have one of the goyslop generators write the prose for you.
Man, that's exactly what the game's missing. The people you meet hardly matter, the only thing that matters right now is your faction relations. Talking to crew about recent events, or even just some meme dating sim bullshit would be fun. It can definitely be done though, but like
said it'll take some doing, and for the reward of interacting with the mentally ill modder ecosystem. I'd totally play it though. Same with the passenger idea. I kinda get that experience in nexerelin when planets go breasts-up and crew are sold cheap. It makes very little money, but it's almost like you're evacuating them from the third-world shithole they're stuck in.
There was one, it’s called VNSector. Currently unavailable, but from what I heard from dicksword is that they have a working updated copy only reserved to the circle alone
I can think of three ways off the top of my head to start going down to your crew and hanging out. A toolbar skill you can activate, bar options, and random events.
I think all three might work well together to form an all-encompassing whole. The toolbar skill would let you take the initiative, setting up events (maybe a fleet-wide LAN party or something) or just conversing with contacts/your bridge crew.
Bar options would be kind of a luck of the draw. Maybe you're with your personal clique/hangers-on, or maybe you're with some random low-level dudes you'd never talk to otherwise, and you just shoot the shit or something else like needing to bail some dipshit out of jail again for picking fights while plastered.
Random events would be good too, in the format of something like (X has requested to speak with you) and you have a few days to answer, and only exceptional circumstances actually interrupting you (to represent that someone forced their way onto the bridge, or caused some other disruption to get your attention, like maybe someone very close to you doesn't like the fact that you're raiding commerce, and continuing to do so will destroy your relationship or cause other consequences like a mutiny.)
Maybe there could be a tab that's some kind of fake IM chat or e-mail system, where you can read random messages of interest from crew, directed to each other or at you.
As far as to how it impacts the gameplay... I dunno. I'd like to feel as if it means something to keep your dudes alive. A fleet with a high turnover rate would have to be doing very important or profitable work for people to actually want to be there. Even if it's just some form of verbal acknowledgement towards the player noting their playstyle and the results they get, instead of the dead crew and lost ships, and great victories and defeats being immediately forgotten by the world at large.
Putting aside the stuff you get into about random that emails thing because that takes too much time, bar events as a menu option is perfectly doable without caring too much about any impacts it has on the game. The toolbar thing itself is more finicky simply because you would need to deal with the clunkiness of the window popup. The bigger issues involved is all writing ability.
Suppose I wanted to run with the bar option. I'd want to have the crew comment on recent events. Just as an example, celebrating or commiserating depending on the result of the last battle. Does the game already decent track of your stats and achievements, or would I want to start thinking about how to collect that data on my own? Like a timeline of sorts.
I wouldn't really bother with the idea if I were just writing stories unconnected to the state of things in the game.
there's the story point usage timeline, a non-standardized memory flag system (just a k:v map used for lots of things) and the current gamestate. beyond that you're on your own
Story point usage would be... honestly a pretty great place to start, thanks.
There's the Detailed Combat Results mod, which keeps track of even more than that, so I assume it's possible.
that's thoroughly under "collect on my own". just a campaignlistener will pick up plenty, but you end up with a much larger project.
As long as you keep it to within a month you can keep a limited memory of what happened for the next month.
yea i'm working on a way to interact with ur officers (get to know them and their background to get loyalty up and then maybe do a mission for them to unlock some special benefit for them kinda like how mass effect does stuff), but have a p large amount of shit to do beforehand and implementation will be a b***h before even considering how much writing it will take. Also maybe wanna go for shorter form mini text based 'situations' that can pop up and you can run through as a mini mission to sorta do a star trek TNG type officer's meeting thing.
For someone who is flying around with potentially thousands of people and several officers in your fleet it really doesnt feel like it.
>Very repulsive dumbass making us forget about the original problem?
Except we're not talking about pizza-gate and detracting attention from Hillary's e-mails. We're talking about Hillary's e-mails containing troony-porn. The attention is still on the original problem.
SSL is more fun if you set it to give mostly negatives
I hate Black folk
What? All you have to do is edit some files to include a skill that does nothing besides making a popup window in-game that is just a big batch of dialogue trees, in fact it'd be exactly the same as that mod that makes crew your slaves and lets you brainwash captured officers in function. Do you even Java?
I have some hope up for the underlying system behind Colony "Event" for Endgame.
https://fractalsoftworks.com/2022/09/01/hostile-activity/
It's really not new, essentially missions that trigger if your Colony met criterias, but it sound very well suited and balanced for StarSector.
My cheap ideas of how it could go:
- you have trigger conditions to get piracy, pather, expedition...
- each stay at low level if you don't follow associated objectives (meet X, build Y, kill Z) get unique goodies/ships
- but if you reach thos objective, the linked event increase in strength, so your system have dangerous threat to face
Looks pretty
bloat
Anyone got that webm of THAT onslaught?
>don't call the insane histrionic homosexuals insane histrionic homosexuals OR THEY WIN
>please dont expose how we operate
>let us ruin modding scene in peace
Lol have a nice day troon.
Did they unnerf Diable yet?
I have not played for two years
do we have phase fighters yet
No Such Organization has phase fighters and bombers. Obviously, they're cancer.
I just picked this game up and it's fun. I'm pretty terrible at combat, though.
why does alex hate midline so much
Likely because he has put himself into a corner and is taking way too many ques from arena tourneys. As it stands midline has no clear design direction and is middling between energy efficiency vs attack power. While this leads to ships that are different from low-tech and hi-tech ships both of those tech tiers are already so specialized for different things that it makes midline ships fall behind.
the actual problem is that he's buffed low-tech out the ass and won't roll back the power creep
That's not the problem, the problem is high-tech ships have ship systems that are disproportional strong compared to low-tech systems so he's had to buff lowtech with raw stats to compensate and left mid-line in the lurch.
wrong on every point, impressive
low tech needed to be buffed if he was going to insist on giving most of the ships memedrive and not making the AI use it intelligently.
regular falcon is at its peak after the cost reduction, flux and speed buff.
Memedrive barely has any positive and low tech spend most of their time canceling their forward inertia or slowly backpaddling. And the power creep includes the champ.
champ is a lowtech ship painted yellow
problem is eagle has no niche sitting between champ and eradicator. both are faster than it while having better ergonomics and stats. eagle being as slow as it is feels criminal.
add overpowered ships and everything old becomes bad, simple as
>overpowered ships
the cruiser lineup was just dogshit. eradicator is a platform for 5 missiles and 3 medium ballistics. its pirate version is just an upscaled enforcer yet it's still better than base eagle. that's not a matter of the pirate eradicator being broken; it's a case of eagle being trash both in terms of stats and ergonomics.
>eagle being as slow as it is feels criminal.
Safety Overrides made Eagle palatable to me. But doesn't feel like a proper ship to add SO to. Wrong aesthetic.
What makes it low tech? Energy based weapon slot and system. Midline level of mobility, shield efficiency, and armor.
They seem fine to me. They don't really have a set design philosophy and just tend have stats between both types while having a combination of kinetic and energy slots.
>download new arma armatura update
>aleste got turned into garbage
Great
Cant you just use an older version?
i need help
game crashes as soon as its done loading a new game, i get this error log
modlist
and error log
tahlan shipworks uses nexelerin as a dependency, you need to install it or remove tahlan
are you fricking kidding me? jesus christ, why. it wasn't like this with the previous versions
it's super easy to just skip some feature if nex isn't present btw, it's required entirely because nia is a homosexual
so if AI cores hate p-space to the point of cores destroying themselves instead of entering it what was controlling the ziggurat
ghosties
It's implied there's *something* in hyperspace that's a step past even what the Domain was capable of, in terms of violating the laws of nature and basic decency, and the highest technology you currently have access to is allowing you to detect the barest hints of their presence lurking at the periphery - and now they've started to notice you, too.
Huh, you think that's what the sensor ghosts are?
some of them, certainly, especially the ones that frick with your drive field
Remember Alex is a fan of star control.
*pretty space*
Why cant we get another good Star Control?
Pretty sure the officer that's controlling the ship is literally named "Motes", so the ship is most likely getting controlled by those EMP mote it constantly emits
>Install faction mod
>Hate the ships
>love the weapons
simple as
I installed UAF solely to have their music play in my own markets and to frick their queen
>install faction mod
>hate the ships
>hate the weapons
>hate the faction
>hate the subfaction
Not sure what the point of DME is, but blade breakers are on another level of ADHD cancer
Also that mole is shit
>Not sure what the point of DME
The actual faction's ships are pretty, but god DAMN the Blade Breakers are pure cancer and I wish I could turn them off.
What’s the point of killing Blade Breakers anyway? I kill them en masses but I dunno why
le super strong boss faction end game fight combat don't beat die get laughed at by noah
I have never fought the Blade Breakers, I literally just nuke them every time.
YOU'RE PLAYING IT WRONG YOU FRICKING NAZI FRICK YOU
Any rewards worth noting? I hear their weapons and ships are good, assuming you defeated them
There's only one weapon I really care about, and that's the hybrid version of the railgun.
It's stupidly overpowered being able to put kinetics in small energy slots.
Here's a free tip if you're actually going to use DME and deal with Blade Breakers.
Once you can transverse jump you can easily make it in and out of their systems because they focus so much on protecting the jump points (seriously there's usually like half a dozen fleets guarding those) that gravity wells are free entry. Stock up on crew and supplies, make your fleet sneaky as hell and you can get your hands on some Blade Breaker deserter derelicts in the astroid belts in their systems which will give your buck breaking career a headstart.
there used to be a Broken PD for small slots but the Soren homosexual made it not behave as a PD anymore and made it for Medium slots
this
The Star Federation just nukes them from orbit thanks to the rebel flagships in my fleet, flanking my primary ship.
>mole is shit
My brother, someone else also sees the light!
Fricking Solvernia until her mind goes blank, send the video to UAF’s high command. That alone should start a war
Please dont,think of the consequences
writegay pls
YO
I honestly only play the mod for the fighters and the NPC portraits,the ships are not of my taste
And then they fricked
>saucenao brings nothing
where did you got these?
WRITEgayS, DO YOUR DUTY
does /vst/ even have writegays?
Yes, but I sure as hell am not going to waste my time on a shit mod, even if it is just to dab on it.
well that answers my question
I know a writegay on one of the boards i frequent but he’a busy writing something completely unrelated to Starsector and neither of us know jack shit about the UAF faction
I wrote some of the descriptions for kocsucker's planets in his periphery mod, but I'm not about to writegay ero shit for a waifu mod I don't even use.
The sunder, hammerhead, and drover are all geniunley good ships, but its like alex blew his load on them and doesnt know what to do with the bigger midlines and doesnt want to just make cruiser/capital versions of them.
>Sunder
Very good glass cannon, love using autopulse laser or tach lance on it.
>and doesnt want to just make cruiser/capital versions of them.
Thank god for the Mayasura mod.
Conquest is SHIT
Is Industrial Evolution even worth it?
yeah, it's worth it. Beside Nexerelin it really enhance your playthrough. Also install Grand Colony to fit all the buildings you'll have and Terraforming and Station Construction for free AI cores each month to use with Industrial Revolution's Supercomputer
>TASC
Why would you do this bro
>cold worlds can now produce more AI core
>let AI core govern cold worlds
>???
>enough AI cores to placate/bought 20 factions in the Persean sector
>IPlogger
No thanks
Ganker logged your IP
Anons > moddertrannies
>actually recommending boggled’s shit
>UAF shit
Go back
Waifu faction mods are the future,there is a reason they are the most popular instead of boring kitbash #38
Fursona is my favorite ship, Inquisitor ship start from Tahlan is a close second.
if I breed Solvernia, will she give birth to frigates?
What do i get if i give her planets?
bareback seggs with the queen of uaf herself!
Hot,i will do that in my next file,purely conquer profitable planets and hand over leadership to UAF,i shall become her attack dog
i wanna hug her from behind, grope her breasts, stick my dick in her thigh gap and hump her until i leave a sticky mess all over her bunnysuit.
and she'll have to address the fleet via holo-comm like that, flustered and covered in my jizz.
any mods that allows me to RP as Commander Shepard.
coomers, trannies, and coomer trannies (redundant)
i'm so fricking tired of them
Let kiddos have their "fun"
you let the coomers start and it is not long until you've got a non-stop circlejerk of disgusting closet homos jerking each other off.
>it is not long until you've got a non-stop circlejerk of disgusting closet homos jerking each other off.
It's called the discord and you're too late.
it's leaking
Full nakadashi and nelson on Solvernia
What the frick sensei, go back to Kivotos.
I need more futanari portraits, Boobsector only has one.
two options
1: realize that you'll almost never see portraits at their full size so you can actually fit the whole body in (good luck fapping with the small image size, lol)
2: just pretend it exists offscreen like everything else important for your immersion/fantasies that isn't specifically mentioned/onscreen
>people still whining about blade breakers
they're nerfed to the ground for fricks sake stop being such shitters
No one said they're hard, they're fricking aggravating and infest 40% of the map. They're completely unfun to deal with.
sounds like mapgen to me, I get roiders fricking everywhere and it's fricking annoying
I've never had a map that DIDN'T seed the entire south and east sections as Blade Breaker, which gets annoying because they have a much shittier loot pool most of the time
Normally I don't allow male officers in my fleet, but I'm tempted
>butcher officer
wtf does that do? turns him into organs?
Probably. I've never used it so I don't know.
Gives you one unti of organs and makes his faction hate you even more
>capture officers and crew
enjoy your save corruption bro.
how's this? sprite fresh out of the oven
I like it. I can tell bits were mirrored, but it still maintains appeal despite that. Would use in early and midgame fleets/10
horrible mirroring, and the shading says that it's lowest at the waist, giving it a ridiculous concave structure
so are shielded fighters just straight up better than unshielded?
Why would they not be?
Shield basically is like a health bar that regenerate to full if left alone and if have an advantage against laser PD
Depends on the fighter,
If they're bombers or have the no weapon flux hullmod, yes.
>UAF has a literal cargo ship capital
For what fricking purpose,sounds like a waste
so you can take one ship instead of five for when you Black person around the sector and take everything you can get your hands on
There is not much worth having alot of cargo space for
That sounds very silly. I always carry a full fleet with me, although for really long hauls most are smaller ships. Why you wouldn't immediately hit the fleet cap is beyond me (and if you find any useful ships lying around, just dump one of your crappy ships)
>he doesn't use the Domain mothership as cargo
Anon atlas is a literal cargo ship capital. Both it and prometheus are capital size ships.
Atlas and Prometheus suffer from civillian hull mod. Both the UAF ship equivalent don't have that. (there's also a third hybrid one)
civilian grade hull is a good thing for non-combat ships. With the cargo hauler skill you get more base burn and don't have to slot in the drive field mod. You can the slot in efficiency overhaul instead.
Noah Tahl
PureTilt
Both of you are glowing as frick whenever you enter the threads and try to make a jab on a mongolian basket forum
POV: You, the starfarer bumped hint into her in a locally hosted Fleet Expo somewhere in New Aurora space and she recognized you. Ended up getting flustered and losing her composure overtime.
>UAF is the bunny girls mod
Meanwhile all i'm thinking is where in the name of Ludd is that fricking blueprint i'm looking for.
>and she recognized you.
Probably from a wanted poster, I've been doing nothing but piracy, raiding, and black market smuggling.
clearly she wants (You)
For the bounty, right? I'm pretty sure just about everyone wants me dead.
>bumped hint into her in a locally hosted Fleet Expo somewhere in New Aurora space and she recognized you
And I would expect no less, last time we met I inserted a live Volturnian Lobster in every single one of her orifices and circulated the vidscan across the entire sector.
Scandalous. Volturnian lobsters would never debase themselves to do something so reprehensible.
>Volturnian lobsters would never debase themselves to do something so reprehensible.
At no point did I say those lobsters were willing.
>mole
Fricking ruined her design.
you mean improved?
>bumped
It's called a "ramming maneuver" you dumb b***h.
made for big buckbreaker wiener
https://www.pixiv.net/en/artworks/103841349
>same quote
To the artist, what brings you to our humble Luddic Path Image Forum?
It's called 'attention whoring'
I'm remaking some old sprites from stinger
those are both worse, you're fricking up the depth
Looks ugly
If you painted it flesh colored it'd look like stretched skin on hooks.
You still suffer from pillow shading and doing complete symmetry, I see you doubled down on adding unnecessary light source shading. Since most players rely on stuff like graphicslib that isn't necessary.
>Speedup
>Hyperdrive
>Stellar network
I cannot play the game without these anymore
Anyone got a link to the bootleg mod updates? Looking for Tiandong, miss the gigantic large ballistics.
What battle sizes do you guys play at?
I always set it to 1000 but have no idea how to balance it
default, even that chokes my PC during Legio battle
anything over 400 just turns into capspam
frankly even at 400 the game has that problem since battleships are badly undercosted
>no one even mentioned the new Alex tweets
Guys I don't think you are going to make it.
i can't remember when alex last posted something interesting. ok, he's doing something stupid and pointless to the gravbeam, so what?
Hey hey it's Graviton Beams and a big frick you AI ship.
it's got a really lame weapons layout, and the statline means that it should be running missiles in the synergies with a couple of blaster 100% of the time. not feeling it.
>Hey hey it's Graviton Beams and a big frick you AI ship.
That whole post is just pointing out how Pulse Lasers are shit. 4 pulse lasers grouped like that should be considered strong as is, but then he has to add a unique "energy bolt" hullmod to boost them and further boost their output with graviton beams.... so either pulse lasers are shit or this thing is monstrous.
Also of note is the ship has Terminator Drones..........
utter fricking state of liberasts
they've been saying this dumb shit for months. literally 2 more weeks tier.
Are the "sneak into this orbital station with ur transponder off" missions just fricking impossible or what? There are too many patrols.
No, just not worth bothering with unless very early into the game
Just go dark with a single frigate, or do this
Smuggling and spysat missions are a universal waste of time for you at any point in the game with any fleet, mainly because they spawn additional fleets to constantly orbit the target planet until the mission expires. The time it will take you to wait around the sensor relay for patrols to frick off, hack it, then pray that there is nobody at the target when you get there is outweighed by the amount of supplies you'll end up using waiting around and/or e-burning away from patrols, and you could've done like 3 other missions in the same time frame.
Not to mention shit is just boring as frick to do.
You're better off just destroying everything. Turn the sector into slag, so only your faction remains.
You are just expected to actively attract patrol away, like pinging from well outside their radar range, see as they come to investigate. While they do that, you (with a non-slow fleet) get around their detection radius and reach the target.
Alternatively you hack a sensor array like
friend wants to try starsector, should he play vanilla or let him run nexelrin n stuff?
i discovered ss on vanilla then discovered mods so he probably should do the same
Am i the only one who hates using missiles?
The fact that they are a limited resource triggers my "i might need it later", reflex, and on AI i dont trust it to use it to its intended effect, so if i must, i jsut slap the slot-apropriate infinite or highest count missiles and be done with it (preferably the one that disables engines. if al my fleet is spamming it, it has a noticable effect).
>on AI i dont trust it to use it to its intended effect
AI is quite competent with finisher-style missiles such as harpoons and reapers, they make a big difference in most fights. Pressure-style missiles are not very good with the exception of squalls and annihilators
Yes, I anon, can tell you are the only person who hates using missiles.
I actually really like the limited missiles bit, it make them feel more real, not just another infinite-bullet weapon.
But I do wish there was double the amount of missiles, with only a medium reduction in damage.
No your not the only one I'm the same way, I'm terrible with missiles and do the same thing you do in regards to missile slots.
Just use factions that have infinite missiles like YURI or get a missile reloader mod
protip: you want to start the snowball asap. holding back resources is the opposite of this.
What the frick is that ship? Where is it from? It looks so fricking stupid and fun at the same time
As someone who struggles with this as well, you might learn to like sabots. They're straightforward and forgiving, and you'll find them useful in almost any situation, especially deployed from faster frigates that can exploit opportunities easier.
When I start a fight, I only have so much time to maximize their usefulness before CR starts ticking, so I'm quick to use them on whatever I think I can delete quick. The sooner the better, because anything I disable or drive off opens up opportunities for my allies through flanking or local superiority, and the more time they spend with an advantage, the more likely they survive and get kills.
The AI is, in my experience, decent at using them too. Try an SO Lasher with a couple. You (probably) won't be disappointed.
I used to think the same. "muh limited ammo, better to have something I can use all the battle!"
Then I discovered I can put 4 Harpoon pods on an Onslaught, with missile racks, missile skill and ECCM and fell in love with my newly classified "Macross" battleships
The ability to wipe out all the distracting escort frigates at the start of a battle, delete a single destroyer at a 0 flux cost and land a devastating blow to overloaded capital is more than worth it.
Frigates with missiles are also not a bad idea, since you can only keep them on the field for so long before the CE starts dropping, so putting a couple of Antropos and/or Sabots on them is actually a worthy investment.
Pilums are still shit, no matter how much you try to boost them.
What in the name of hell is that Onslaught in the webm?
What's the MUA?
egg
aaaaaaaahhhhh
egg
i should take 2 of them and a long high-tech cruiser/capital and make THE wienership
I took a long break, but I’m resuming work
Why is Star Breaker there?
I’m making a ship heavily based on her. And yes, she’s bustedly overpowered, but you can beat her with vanilla content since most of her stuff would be vanilla-tier when it comes down to her hullmods, ship systems and weapons. Maybe in future, I’ll prolly make some custom weapons to further reinforce it but for now, some vanilla+ treat
Does anyone have that old custom music mod kicking around that ripped songs from other scifi games? I lost my zip of it and I only realized how much I miss it when using regular audio plus.
Not that anon,but also requesting the cowboy bebop music mod if anyone has it
>Tri-Tachyon sends a fleet to kill me before I can access Doritos technology
>Can't even be bothered to send a Paragon, fleet headed by its Great Value equivalent
Damn it's like they want me to upend the balance of power in the sector.
big stinger update just came out https://www.nexusmods.com/starsector/mods/69
Muy bien.
All ugly!
Looks good, will try when I do a new playthrough
ok I fixed the crash
install stinger shipyards https://www.nexusmods.com/starsector/mods/69
I want to do dirty things to the derelict spider ship.
Its prob been discussed here before but im too lazy to look through archives of text. What do you think the direction for this game should go? How long do you think this game will last? What should be added/removed or what could expand the game and its features, design changes?
it's already fine as is in vanilla. The later updates seem like bits of lore that fleshes out the base factions. Once it hit Steam I reckon it would be another hit like Mount and Blade. As with all great game you can add more through its modabilitty
>steam release
>modtrannies would be super pissed because they won’t be able to mod SS with their dirty shit anymore. And then proceed to take down their mods as a sign of protest
Best timeline
moddb and nexus will outlive steam workshop, also didn't we get most of the mods from the forum? I'm glad Starsector never got to suffer shits like the Tmodlauncher fiasco
I’m also certain that mods would also be transferred to Steam Workshop as well. Whether it be the actual authors themselves or someone else, it can go both ways.
>Tmodlauncher fiasco
QRD?
Terraria is a good game. Tmodlauncher made it a great game. Then Tmodlauncher author got pissed about pirates (me) and now you have to do more stuff just to enjoy modded Terraria content.
Ah, I don’t recall. I still drop mod stuff I get from Terraria generals and other lesser known platforms, so I dunno what else to say
>Terraria
>pirates (me)
the game has gone on sale for like $2.50 at least a dozen times in the last 10 years, how are you still a pirate?
force of habit I guess, buying steam game here used to be inaccessible but I pirated so much game if I ever installed steam it would frick up the api files and the games themselves. I've gone too deep and can't get back till I get a new PC
NTA, but I'd definitely like to play tmodloader without needing steam. And I bought the game at full price. Still not sure if it'll ever work for GOG.
Technically, the more people who get into SS, the better the modding scene would be. You’d love to see the modders be incredibly upset on the idea of people actually finding out about the shady shit they’ve been doing for quite some time, and would be forced to knock that shit off
After the seperate factions get individualized and more distinct from each other, it would be nice to have some sort of endgame crisis system like in BattleBrothers. ie: Hegemony spams invasion fleets to conquer the sector, Remnants start invading from their bases in the fringe of the Sector, Tri-Tach gets a massive tech lead and starts invading, Planet killer tech becomes widespread, lost Domain fleets start appearing, pirates find a bunch of nanoforges, etc
I really enjoy the Iron Shell aesthetically but I'm not really satisfied with their default weapon loadouts. Do you have any recommendations on how to build their shit?
>X is located some distance away from the center of the system
NOPE
just drop the mission gay
>Carrier hangs two kilometers away from fighters
>they die because nothing its tanking
might as well pilot it myself,strip all the weapons and slap pure armor to face tank things
Maybe have escorts that can engage rather than running full carrierspam
boy do i have the ship for you
If you have combat ship and carrier at reasonable ratio, say 1:1, this won't happen.
Any mod that makes exploration more fun? say adding many more drops to the loot pool,even if they have no purpose but just sell for credits
holy FRICK alexander update the fricking game
Sir, I don't think you understand how things work around here.
The game updates once a year, minus the hotfix patches right after a new update, and that's it.
can we get some new missions besides being a runner boy? wheres the escort missions, orders from your faction's high command and be stationed somewhere in some hellhole, actual wars with opsec?
next update sounds like it might bring more flexibility to the mission system in general, might see some stuff there
pic related is the kind of stuff i'd like to see
i think they should incorporate human trafficking, specifically sex slaves. there should be a brothel hull mod able to install in ships, boost CR or some shit.
also to add to this, there should be low and high class prostitutes. too many low class and you risk STDs and CR drop, too many high class and CR decay or higher crew payroll
you're already in space, all of your needs are took care of by the Tritach pleasure unit that came with supplies
Getting real sick of morons like you thinking so much of sex. I want more violence and death, dammit.
like what? blood splatters when you blew up a ship?
Of course not. It's... actually hard thinking up atrocities you can commit that top sat bombing. Destroy a sun? Create a zombie plague and toss it in a faction's homeworld?
>Add bodies to wrecks/debris
>Option to have a hardline government that favours extreme punishments (opposite of a freeport - less smuggling, slower population growth)
>Ethnic culling of specific factions - the game tracks faction immigration ratios that make up the population of individual planets - no immigration from said factions and negative growth based on the factions % of total population
>Bar events - slave trading and bloodsports
[...]
oh... debris of crew and their body parts when you blow up ships, so it gives incentives for players to pursue the fleeing civilian vessels than letting ai take care of it. those big crew capacity ships watch in awe as you murder thousands of them, it'd be even better if they had a reproductive crew system so pregnancy/children can be seen if you zoom in the wreckage
Just a few options
why not both?
oh... debris of crew and their body parts when you blow up ships, so it gives incentives for players to pursue the fleeing civilian vessels than letting ai take care of it. those big crew capacity ships watch in awe as you murder thousands of them, it'd be even better if they had a reproductive crew system so pregnancy/children can be seen if you zoom in the wreckage
WE’LL USE THE POWER OF FRIENDSHIP
What cabal?
the mod mafia
>try to steal the chicozmotac nanoforge
>deathfleet spawns ontop of me
>can't even use a storypoint to get away
>die to 10 onslaughts
And then people claim that Nexerelin is good, when it does this stupid crap.
That's Iron Shell.
Oh. Well, I guess I can uninstall that. I know that at least Tahlan shipworks and other quality mods wouldn't do that.
>tahlan
>Quality
Get yourself the Buckbreaker mod, it comes with the Demon Slayer hullmod that you can equip to your ships for 2x damage vs. Iron Shell.
Just retreat and emergency boost imao
Just do a fighting retreat and safely disengage.
Works for my Doom-fleet
Does anyone know how to start the new quest in Secrets of the Frontier?
Don't think there is a new quest. Only found a Cyrosleeper guarded by some juiced Derelict Drones. If you have Nightingale from the Nex start you get some special dialogue but they still tell you to frick off. Maybe bringing Sierra on first contact could cause something.
>juiced Derelict Drones
I think those are only if you pick new very hard pirate start
They also show up in AI backup fleets Omnicron or whatever his name is now sends you. Still need to build up a fleet to fight them since the frontline cruisers/frigates have damper field + burn drive so they're bastards to kill while the Guardian and Ramparts spam hurricanes.
>Expected those gay ghost ships from new mission to appear in every enemy engagement
>Got drones on steroids
Oh well
You actually get a special AI core that you can repair when you talk with Omicron to get a unique level 7 AI Officer
IIRC recovering the special Guardian drone stops the core from dropping though
What (mod) faction should I make my next fleet based around:
>Iron Shell
>Mayasura
>Earth Federation Space Forces
Iron
Zeon
Mayasura and kill those Hegemony frick pig dogs.
It angers me that I just found out that you can set up the composition of the player faction's ship production for the fleets.
I THOUGHT IT WAS JUST A PRODUCTION PREVIEW SCREEN UNTIL I FOUND OUT THAT THE PRIORITY SHITS OUT AN ENTIRE ARMY OF DOOMS AND SHADES!
The officer aggression setting also sets the personality of non-officered ships.
Thoughts?
https://twitter.com/amosolov/status/1607515951469330432
dumb, unneccessary, and overcomplicated. alex is listening to the last people he should be listening to.
I've read the entire tooltip multiple times and still have no idea how this hullmod is supposed to work
It's basically expanded missile racks, but only for small missiles and more complicated
if your hullmod needs a fricking spreadsheet it's a fricking awful design, this is almost as overwrought as the ballistic rangefinder
Despite an entire spreadsheet, I still can't tell if the reload capacity is per missile slot or for all of them combined. Epic tooltip and epic hullmod design. Guess this is what happens when the only feedback you read is modtrannies on the official forum.
more missles means less reload capacity (hull mod only applies to small missles).
Example: now your Ziggurat can shoot all 6 reapers 10 more times
So does that mean EVERY small reaper launcher gets 10 reloads, or does it mean you get 10 extra reapers total?
Reloads are taken from a point pool with different costs per missile. Fully loaded Ziggy (6 mis/10 cap) would only get 5 reapers, running minimum (2 mis/24 cap) gets 12.
This is way too fricking convoluted. A new player already has to look at 25 different hullmods the first time they open the refit screen, and now each will be an essay long mess that takes 10 minutes to understand too.
Alex is either finally going senile due to his age, or he got a really bad vaccine batch.
It ain't that complicated all that matters is reload cap and reload cost. Fewer smalls = more cap = more reloads. You have 8 cap you get 4 more reapers.
>It ain't that complicated
the tooltip is a short essay and it invents a new resource ("reload capacity") that's only used by this hullmod
>reload capacity
>reload cost
sorry, TWO new resources
It ain't that complicated for people like you and me, who have 100+ hours on this game.
Imagine a fresh new player experience. You open a refit screen for the first time. You have weapon slots with all sorts of weapons, a stat card with 40 entries to read, essay long shield and armor tooltips with multiple formulae, 25 different hullmods, and each takes 10 minutes to read through and requires doing math to figure out if it's worth using or not.
It really only appeals to veteran players who have already figured out the base game and want more stuff. The new player experience is already awful and gets even worse. Complicaed stuff like that belongs in an expansion pack (an official mod), not the base game.
it doesn't belong anywhere, as it's complexity without depth, the absolute opposite of good design
The only complexity is figuring out that half the stats don't even matter.
>Imagine a fresh new player experience. You open a refit screen for the first time. You have weapon slots with all sorts of weapons, a stat card with 40 entries to read, essay long shield and armor tooltips with multiple formulae, 25 different hullmods, and each takes 10 minutes to read through and requires doing math to figure out if it's worth using or not.
Sounds like the "player is a a casual halfwit" case for me.
complexity that doesn't add commensurate depth is bad design, simple as.
How about making an actual argument instead of empty proclamations? Name your examples. From where I stand refit screen looks fairly balanced in terms of complexity/depth.
i'm presenting a clear statement that is easily understandable by anyone that agrees that this is complex without adding depth. anyone who disagrees with either point is free to raise the reasons for his disagreement.
you sound like you're too stupid to make a counterargument but are still out to pick a fight
i should say, since i'm dealing with a petty autist, significant depth. it adds a trivial decision space in parsing the miserable tooltip and its implications
> that is easily understandable by anyone that agrees that this is complex without adding depth.
Hahaha! What you are saying is, your statement can be understood only by those who share your opinion.
>i'm presenting a clear statement
Yes, your statement is clear enough for anyone to see that it doesn't carry any weight. You wrote:
>You open a refit screen for the first time. You have weapon slots with all sorts of weapons, a stat card with 40 entries to read, essay long shield and armor tooltips with multiple formulae, 25 different hullmods, and each takes 10 minutes to read through and requires doing math to figure out if it's worth using or not.
Once again: there is no actual point in what you wrote, it all amounts to "hurr durr too long hard to read". You failed to list any concrete examples of cases where complex tooltips or descriptions are unwarranted and could be simplified.
>anyone who disagrees with either point is free to raise the reasons for his disagreement.
>you sound like you're too stupid to make a counterargument but are still out to pick a fight
Yes, you clearly are too stupid to understand how to make an actual argument, gay. Get back to sucking wieners.
you don't have a single friend do you? as always, frick off moron
>you don't have a single friend do you? as always, frick off moron
Your admission of defeat is accepted, fricker. Pick up a basic logic handbook sometime, might be useful.
you've committed every sin you've accused me of, all in an attempt to find some kind of engagement, a simile of genuine human contact. and instead all you get is me telling you to frick off because you're empty, you have not even a genuine disagreement, just a pathetic loneliness that makes you pick fights with strangers instead of engaging sincerely.
>you have not even a genuine disagreement
Are you serious? You really can't wrap your mind around someone having a different opinion than yours?
Let me walk you through this one more time, halfwit: you made a baseless claim thinking it amounts to valid argument. Since the claim was about Starsector UI (and I'm interested in that), I decided to look into whether you have something substantial to back up your claim with, see if the problem was just you being bad with words. Turned out you had no argument to begin with. End of story.
>you've committed every sin you've accused me of, all in an attempt to find some kind of engagement, a simile of genuine human contact. and instead all you get is me telling you to frick off because you're empty
Wow, these are some cheap verbal tricks indeed. Save the effort, gay.
This is a Discordgay by the way
The only statement that you're making is that you're a brainlet.
Well you're a gay stinky doo-doo head!
>he doesn't check if every missile he fire is cost-effective, with >85.2% hit chance, right damage type, pair DPS and proper color, against his target.
incidentally some fricking moron on the forum made a big deal out of his swarmers not being good against fighters, set up a test and complained that they never hit anything
the test? an eagle against two shepherds and a venture. that's 16 flying anti-missile lasers with nothing to distract them. what a fricking genius.
>not using reapers against fighter
I bow to your wisdom.
IMHO, this should be plain balance.
Same proportion of missiles in the end.
>not using reapers against fighter
mining pods will outright tank a harpoon, it's pretty funny. very underrated for 0 OP.
Mining Pods no longer bodyblock with the new support fighter AI. They hide behine the mothership and only come forward to block when you vent. Good for Xyphos, real bad for pods.
xyphos is such a fricking mess of a design
What's so messy about it? It hangs behind you and kills missiles and fighters. When there are none, it ion beams the ship you are engaging. Doesn't feel like a "do everything" ship, it has a clear purpose.
that "give every ship converted hangars and a xyphos" is not just viable strategy, but a very powerful one, should give you some pause.
>that "give every ship converted hangars and a xyphos" is not just viable strategy, but a very powerful one
It isn't. Run a Shrike monofleet with Xyphos and see how well you do against an ordo. It's only usable on low-tech ships with shitloads of spare OP, like Enforcers and Eradicators, and those are just broken by themselves, CH or not.
>Run a Shrike monofleet
do you think people want to discuss things with you when you argue like this? frick off moron
>that "give every ship converted hangars and a xyphos" is not just viable strategy, but a very powerful one, should give you some pause.
It's incredibly costly, especially with the last save.
I used to be able to do pic, but now the cost got too high.
well yeah, you're wasting your SP on one mod that does nothing and another that's been nerfed to shit while running two of the most expensive weapons in the game
About that, alt conf is Large Laser with shield-buster missiles, playing support/tank.
But I used to do that while having enough points to go close range, or use an Autopulse.
I just grab whatever missiles I feel like and call it a day.
tritachyon high command watching me empty my balls into every tt admiral after blowing their ships to pieces
>Implying AI cores care what happens to disposable assets.
Whats the non-pozzed modlist? No ip loggers, no malware-like code interfering with otber mods, no troony shit?
jesus christ you're one useless fricking moron
Assmad as frick
seethe
I install tones of mods then never use any of their ships or weapons.
I do the same. I just want more shit to blast into space dust.
>>Do Small Missiles in Small Universals, Composites, or Synergies get to use [the new autoloader hullmod]?
>It's just missile mounts, not synergy/universal/composite. The tooltip says missile mounts and then attempts to clarify this by saying that weapons in other types of mounts are not affected, but I guess it's still not 100% clear 🙂
ok you know what, put me down for the "alex got a brain clot" theory, this is just too dumb
whenever I look at most of the capitals I can't help but think they're as tall as they are long. probably just looking at bawds for too long.
the sprites do make most of the ships look pretty tall. the astral suffers from it especially much and even knowing the concept for it i can't see it as anything but basically spherical. that it's also slow as balls just helps reinforce this.
How the frick do you deal with big bad pirate fleets in the early game? Sometimes I can't avoid them and I feel dirty having to savescum.
with some experience you can always avoid large fleets
I managed to get a Solvernia and I love it. Too bad it was late game and I managed to beat Legio before and about 3 months after getting the UAF my game crashes. Is there any other mod with supercaps like UAF?
Neutrino and First Persean Empire both add giant unique ships. There also were like 2 submods for Diable Avionics that added dreadnoughts but i think those were Discord exclusive.
Missing Ships mod
Oh my
be aware i memed hard on that ship by shooting Ion canons at it
Star wars by that thrawn autist has several MASSIVE capitals
Why hasn't this game been updated in a year?
Because Alex is a lazy c**t of a dev who likes to do things at a leisurely pace and does not set deadlines. Satisfied?
Gotta admit, I can kinda understand him. Since money is not an issue when there's plenty of people already willing to pay for the game in the state it exists now, why push yourself? Developing is more fun when you don't have to sweat it.
Chinese modders once again mogging every western mod. We haven't had a single good western mod since BRDY released its last version years ago.
That ship looks ugly as frick, what's it supposed to be? My first guess is a skull from the ram horns.
Ship look overall ugly but the attention to details is respectable.
>Over the top shit
>Chinks
Everytime
>We haven't had a single good western mod since BRDY
stellar networks mogs every chink mod combined. QoL mods > bloated donutsteel faction mods.
This. Even more this once you actually open Stelnet in Intellij and appreciate just how much effort, knowledge and skill Jaghaimo put into it. It's a commercial-grade project.
All these flashy ship/faction/weapon packs are a goddamn joke in terms of effort compared to it.
And where does one find Chinese, or for that matter Japanese, mods?
Good luck getting something out of Fossic if you don't know Chinese. There's no separate Japanese place as far as I'm aware, Japanese modders such as creature post their mods directly to the main forum.
https://www.fossic.org/
Thanks, would not have found that site on my own. I'll look more later, but it seems they came up with some cool stuff.
its hilarious how this thread is eternal shitflinging nonstop, what a contrast to the rest of the board
>its hilarious how this thread is eternal shitflinging nonstop
It's a constant battle, the problem is there's a lot of snowflake modders on the discord that are easily triggered who visit here and the moment one of them or their mods is criticised (valid or not) they spring into defense mode and flood the board with counter-shit-talk.
It's a vicious circle, modders act moronic, we mention it, they come here and act moronic. I can't remember if it was this thread or the previous but one of them came here and was saying the best way to stop modders being moronic was to stop talking about it.
>the problem is there's a lot of snowflake modders on the discord
The problem is that despite being a bunch of gays and leftist trannies, people on the discord actually make content, while these threads barely result in anything except seething. And on the one-off occasions people post work-in-progress here it gets usually ignored in favor of shallow discussions about irrelevant crap.
Are you the guy who seethes about sneedbashes?
>cheap ripoffs of troony-content
I mean, I'm all for sticking it to Noah and Soren, but don't pretend it counts for anything serious.
>the community dedicated to creating mods that's orders of magnitude larger and has much more access to knowledge and resources makes more content than the couple of hundred anonymous users on a dead board dedicated only to discussion of the game
wowwwwwwwwwwwwwwwwwwwwwww
>people on the discord actually make content, while these threads barely result in anything except seething
Your problem is you're assuming the two communities are mutually exclusive.
Alex (who made the game) is known to visit these threads. Histidine and Soren are known to come here. Noah lurks here. Are you under the disillusion that they have never gained inspiration from a source outside of the discord?
this thread is shockingly worthless for inspiration. and i'd give credit if it was due.
t. modder
Your opinion is biased, and by extension, useless.
t. modder
opinions are biased by definition, but good luck finding factual assessments of the value of an idea
>Alex (who made the game) is known to visit these threads. Histidine and Soren are known to come here. Noah lurks here.
Is there any evidence to this, particularly concerning Alex?
Since the forums don't allow venting (and even the discord group for certain things) they will deliberately come here instead. Congrats your eyes have now been opened to the truth, people piss in the river of piss so they relieve themselves without pissing somewhere else.
>Since the forums don't allow venting (and even the discord group for certain things) they will deliberately come here instead. Congrats your eyes have now been opened to the truth
>truth
You made far too many mistakes in "baseless assertion".
>doesn't recognize his fellow discordgays and forum posters from their post type setting
kek
This site isn't an isolated pocket.
>from their post type setting
Whatever trait you imagine you're noticing probably isn't specific to frequanters of discord; it is simply a consequense of higher intelligence - something that person producing gibberish like "post type setting" does not possess. Could it be you meant "writing style"?
What's funny is that I don't even post on discord at all, so your projections are completely off the mark.
Higher intelligence - something that a person producing gibberish like "frequanters" does not possess. Could it be you meant "frequenters"?
>calling obvious typo "gibberish"
Dude, let me tell you: there is a difference between random slip of a finger and inability to put words together in a coherent manner.
>cope
>when you make a mistake you're stoopid
>when I make a mistake it's a fumble with my obese fingurrs you should ignore
It's a sign of higher intelligence-proof reading you're own posts. Especially when your point out the grammatical failings of another.
You are one cheeky c**t m8
>It's a sign of higher intelligence-proof reading you're own posts
>-proof reading
> you're own
>your point out
Oh, it sure is, clown.
please have a nice day immediately
Someone's salty, and it's not from gargling semen on the discord...
Starsector threads used to have alright discussions and OCs made. Back when some anon constantly reminded the thread about how shitty the Conquest is, another on how much they want to frick the Nevermore and how much people struggled with making money. It all went to shit after 2016 and the threads ended up here, Starsector threads can't maintain a thread on Ganker or even /vg/ after migrating out of /indie/.
It used to be a good thread while the shitflinging was contained to the /vg/ threads. It was good while it lasted I suppose.
i hope he does because it's hopeless to give concise feedback on the forum - it gets drowned out by a bunch of redditors who post 2000 word essays saying nothing and statistical models based on hilariously bad premises and data.
very academic, really.
Alex can be surprisingly hardheaded which is actually a good thing considering this community, even if he makes the occasional blunder. See the Sindrian blog post thread for an example of the entire community pressing for a change and Alex rejecting it.
>See the Sindrian blog post thread for an example of the entire community pressing for a change and Alex rejecting it.
That falls under the occasional blunder though. And he did end up caving in somewhat.
>occasional blunder. See the Sindrian blog post
How is that a blunder?
Are people still mad the personality-cult faction ended up with "special modification" and meme weapon?
Even if I don't trust Alex much with balance, switching 2x large missiles mounts with 2x large energy sound like something that could be needed.
I can't wait to try their special weapons on ship with energy-focus
Switching 0 flux missile for meh efficiency energy is only ever worth it for high flux state low shield efficiency boats, this anal plug is the opposite of it.
You dare doubt the Special Modification of the Great Admiral Philip Andrada?!
Remove the superfluous ballistic mount and you could have more than enough flux/OP point to harass target with heavy laser power.
Do we even know the laser stat? My Admiral Suprimal could also shit out another bad laser on top of the insulated bad ship.
His majesty inspected the weapon blue print and commented the necessary improvement: "Need more concentrated energy burst, mining laser was a god send in my days" but engineers are too afraid mention that would require the 6 gazzilion flux/damage and 2 hour cool down
>Do we even know the laser stat?
The supreme superiority of these weapons are obviously top secret.
I'm told even the ship captain is not allowed to know this information.
>That falls under the occasional blunder though. And he did end up caving in somewhat.
What was the community demanding, and what did Alex end up caving on?
Alex only made the mistake of assuming people would understand why the admiral's concerns for safety during a ship inspection was a sign of technical incompetence and iron rule over more competent personnel. When we, the players, know absolutely frick all about why no safeties results in better performance any better then Sindria's own dictator.
don't you ever get tired of posting this nonsense?
Oh did someone bring this up before? I don't post in these threads for months at a time.
i don't think he does though, he seems to have gotten the lefty vapors pretty bad lately
I have seen people destroying stations and capital ships by ramming a fuel ship and exploding,when i try it doesnt work,am i missing some modded hullmod or anything? what determines how big of a explosion a ship makes once it goes boom?
it's the ied ships from luddic enhancement.
thats the exact one i tried,the paragon lived like nothing
someone post THAT webm of a single tanker exploding the UAF capital ship that looks like a dick entering a vagoo
I want to see this
I unironically love the fuel company mod
How are they any different than just piloting vanilla tankers? Just curious
They actually have armor and weapon slots
This kills the yurigay
It's me, I'm the yurigay
a schizophrenic will often see connections between things that are in fact unrelated
can someone link bootleg DME
How much money should I have before I start a folony? Couple million?
I like to stockpile around 3 millions before starting a colony.
A million at the minimum if you want hassle free, if you're actively bounty hunting and have something really easy to leverage income with in a good system (volcanic with double ultrarich, terran with great farmlands / organic, gas giant with floating continents and ultraich volatiles ) you can attempt it at 250k, but it's a risk.
250k. just don't build shit. it doesn't need an orbital station, patrol hq, ground defenses or any of that expensive shit.
Before you did if you didn't want to babysit the station.
getting raided doesn't actually matter
How so? Sorry, I am noob.
150 for a waystation (no brainer, accessibility is king)
100-500 for whatever industry you want there
maybe 300 for a megaport, but that is further down the line.
if stability is shit or you made a lot of enemies then extra 400 for GD and PHQ
And of course depending on whatever bullshit mods you have with different bullshit structures giving different bullshit benefits, it may be worth saving up for them as well.
If it's a world you want for something cheap like good mining or farming you can just slap it down and get passive income while it slowly grows. Assuming you don't have Nex or disable the random rep events since those can just frick you.
>4 skysplitter variants in my game (5 if you count the HVB version)
oh yeah homie
What is the most unfair enemy faction mod? Hiver swarm,Legio fron tahlan,blade breakers from dassault?
I want to use an OP faction myself with the objective being taking out the opposing faction during the course of the campaign,the more aggresive they expand and conquer the better
hiver swarm
Blade Breakers are just an obnoxious Remnant equivalent that infects half the map with shittier loot pools than you'd have gotten vanilla
Legio is an edgy dipshit faction but in my experience never actually does anything and just sits there.
Hiver Swarm is literally TOO aggressive and will have three invasions going before a year has passed in-game, and will win at least two of them if you don't intervene.
Pick your poison
Hiver and OCULIAN red it is,thank you anons
>Legio is an edgy dipshit faction but in my experience never actually does anything and just sits there.
Count yourself lucky then, they're hard-coded to automatically win every invasion and so they'll expand very quickly, wiping out every faction in their way in my experience.
Legio literally invades me 2 days after colonizing. Also filled with cancerous mary sue code
Blade Breakers are the best farm in the early game. On top of dropping cores, sigma matters gives free rep and a shitload of credits. BB weapons also sell for a decent amount.
How the frick do you guys make this happen? How far in are you to a campaign when they start taking actions? I have genuinely NEVER seen them attack other factions.
>How far in are you to a campaign when they start taking actions?
Almost immediately, it seems like they have priority in invasions over other factions. I'm even using a bunch of other faction mods and they'll start systematically wiping out every faction close to them.
I dunno what I'm doing wrong with mine then. They just sit there in their little Donut Steel cluster with their thumb up their ass.
You know there’s a setting in Nex that invasions and other major military operations only start when you colonize?
>he never seen the Church got assblasted even before meeting the Provost
even with Luddic enhancement every faction wants to invade Asher and there's nothing you could do about it
They're so inactive that before they've taken a single action, somebody else is invading them.
Diable Avionics, for sure. They are WAY too powerful, and kill me in every run.
Anon,diable is weaker than vanilla
And I'll be forever mad about that
lads anyone got an idea why the game launcher won't open when i use Java 8?
Already have Boobsector, are there any other NSFW portrait pack mods?
DIY or TASC?
I use both but disable the Terraforming thing from TASC?
I’m just waiting for TASC to update so that I can use it again. I might make a forum account just to double confirm if Boggled did turned off and removed that spyware of his.
I really can't overstate how misguided Alex's attempts to create a 'main quest' of sorts for this game are. It's the complete antithesis of what people actually like about Starsector, which is doing runs where you either side with a particular faction and use their ships, heavily roleplaying as a member of that faction, or creating your own. I don't want to be some saviour of the universe who's actually the chosen one AI or any of that bullshit. I don't want WORDS WORDS WORDS with zero player agency or interactivity, suffering through some of the most pretentious dialogue being spewed from the some of the most unlikeable characters I've ever seen in a game. Mods have proven that small, character-driven questlines are possible and actually enjoyable.
You are overreacting,
I think you just got triggered because the writing is meta, roleplayers tend to hate their literal archetype faction made fun off.
>heavily roleplaying
>character-driven
Go ahead and please tell how do you do that without WORDS WORDS WORDS?
Peak relation + special mission = control of their fleet?
How other factions treat you? WORDS refusal? Interactive WORDS? Roleplay WORDS?
What if we hate your "character-driven" questlines? Hope it's not anime-tier waifu or your political beliefs as WORDS.
>I don't want to be some saviour of the universe who's actually the chosen one AI or any of that bullshit
Good.
But you still seem to ask to be some Captain who rise to some kind of Faction influent admiral.
Alex give you most of what you asked: You are just a mercenary captain paid to unlock gate. You can work with all factions without getting bogged down with politics.
Did you read the plans for colony-bound event?
From the look of it it's simple and modular, stuff happen, react to it, get quest/reward.
https://fractalsoftworks.com/2022/09/01/hostile-activity/
Myself I wish Alex made another neutral narrative triggering massive setting change.
Like a war for the Hypershunt that open the Gates between NPC and AI-world, triggering the 3rd AI-wars.
Then I side with AIs
how the frick my post got so long so fast? it keep happening
Well, I successfully fended off the first pirate fleet going after my first colony. Falcon saved the day. I still have no idea what I'm doing.
Take some cruisers, freighters and tankers, equip some of them with "surveying eq", leave several slots in your fleet empty, stock up on fuel and supplies and go exploring.
Spam active bursts to get radar pings. Investigate them all.
Survey planets, because you can find ruins there, loot them all. Scrap all caches, stations, probes you find. Remember to double tap on that 6 key.
With a bit of luck you may find some decent ships, production boosting items and colonizable planets.
Just beware the [REDACTED], hyperspace ghosts and don't run out of fuel
Ok cool. That's pretty much what I've been doing for money. I've gotten pretty lucky so far: a few alpha AIs (that cash money from turning them in to Tri-Tach is great), some expensive colony modules, lots of blueprints. My colony is about break-even at the moment but it should get better when I invest in more industry and accessibility, right? Population growth has been slow but it's improving.
I think the big knowledge hurdle I'm up against is learning the ships and weapons and knowing what I need for different situations. My fleet did alright in the fight against the pirates but it was a closer battle than I would have liked.
What do you typically use as the flagship of your fleet? In my current run I found a Caesar blueprint, so I've got a pair of them I've built my fleet around supporting while they railgun shit.
OK they're actually doing something. They're got one invasion they're about to launch, while three other factions are preparing to invade them. Good thing they're not going for a faction I care about.
The AI can just send doomstack after doomstack without losing steam,right?
nex has some "war weariness" mechanic but i'm not sure it does anything but increase their willingness to make peace
so are they pretty much done with the game, they've barely even been posting updates let alone releasing new versions
development is part time and therefore very slow
Alex claims SS is his full time job.
since fricking when?
He's been saying that for years. He did multiple times.
alex is lazy and therefore very slow
Last major update took just under two years to develop from the previous minor update, and the major one before than took more than a year. We are more than a year away from the next major release if Alex keeps his pace.
So from dicking around in NetBeans and just reverse engineering things I actually made a standalone Yamato mod complete with functioning Wave Motion Cannon. Then proceeded to add the WMC to the Buck breaker mod along with Noah's variable ammo reloader hullmod but couldn't figure how to make it all work without compiling it into a jar file sadly. Made some weapons but everything is horribly unbalanced. The Buck breaker mod kinda became my testbed. Considering I have zero clue how Java coding works, but after tracking enough errors it all works at the moment. Might upload it just so people can pick it apart for use towards the actual Buck breaker mod.
now make it so the wave motion cannon can actually destroy planets and having it in your fleet makes you a target from every authority in the sector for possessing a planetkiller device aka the things i would do if i had the knowledge and skill to make such a mod
That might be out of my league aside from just increasing the damage against other ships. But that would be really cool.
i feel like the planetkiller possession thing might be at least possible if you can find whatever makes it so certain factions harass you for posessing the ziggy and mess with it
actually removing planets from the gamespace at the push of a button might be challenigng or straight up impossible
Pretty sure that lorewise some bigger planets that got hit with a planetkiller just turned into inhospitable shitholes instead of getting completely destroyed. Seeing as how there are already 2 terraforming mods that allow you to change planetary conditions/types i don't think it would be completely impossible to mod in some kind of planetkiller weapon.
Doesn't the Imperium mod actually have a planetkiller ship already?
there's at least one planet in lore that got completely obliterated and turned into a debris belt or something
the "planetkiller" in Imperium is just a name for one of the packages/loadouts the Olympus can have (i think it's the olympus, the one with the big pill) which turns the pill into a very large missile, i don't remember it having any bearing on the campaign layer
I think you can use it in place of Saturation Bombardments, but that might have been an old version.
I don't understand the love this thread has for faction and ship mods. I understand mods that beef up the extraneous out of combat elements of the game because those are lacking but in combat and with the vanilla slew of ships and equipment the game is just perfect imo. Trying to add more to the vanilla offerings is just like adding table salt to a filet mignon, all it does is show your own lack of taste and understanding.
>thinks the vanilla offerings aren't sparse
>food analogy
moron-kun, vanilla's weapon and ship offerings are limited. the entire medium energy slot is fricked. nothing but support and strike weapons. medium ballistic has nothing between heavy mortar and heavy mauler for anti armor options unless you're going SO and using the assault chaingun. large ballistic doesn't have a single good pd option. there's no medium hammer rack so your only strike torpedo option in vanilla is the medium reaper which is trash. reapers are already very unreliable due to being very slow, but the medium reaper launcher has a very long refire delay as well. speaking of medium missiles, there's no medium atropos or a safe anti-fighter option between swarmer and locust. sure, you could use the proximity launcher, but that has issues with friendly fire so you're better off just using it like you would an annihilator rocket pod.
dom was the only normal cruiser worth a damn in the AI's hands until alex added apogee(and later champion and eradicator). enforcer(xiv) is the only destroyer worth a damn in larger fleet settings because alex decided to massively understat and overcost the manticore. there's basically no phase ship that can act as a traditional weapons platform in the destroyer and cruiser slot. doom and harbinger are both very ability dependent so they need officers with systems expertise to have any range whatsoever.
every other ship/weapon pack enhances the cruiser lineup directly or indirectly by adding good cruisers or introducing weapons that alleviate the issues of vanilla cruisers like eagle. mods like low tech armada and ship/weapon pack add all sorts of good destroyers. kocsucker's mod adds the geist which is relies more on its large weapon slot to exert pressure in combination with phase anchor. ship/weapon pack rounds out the large ballistic slot by making a large version of the flak cannon. several mods add medium atropos and hammers.
>all it does is show your own lack of taste and understanding
Thanks for proving my point.
>large ballistic doesn't have a single good pd option
Okay, I'm coming from EVE. Why would large ballistic slots even have any PD options? Aren't large slots for big slow-firing weapons?
>large ballistics
>no good PD option
Devastator cannons
>Devastator cannons
>good
only as a strike weapon, not as a pd weapon. it's too sporadic to reliably handle something like a hammer due to its speed.
because there are ships that don't have forward-facing large ballistic slots. so, unless you want to meme and put haphaestus assault guns on your bawd's flanks you're going to want pd weapons there. you'll understand once you put the large flak from ship/weapon pack on a bawd's flaks. you'll never want to go back.
Devastator cannons can clear fighters and swarms of missiles with relative ease though? You sure you’re only relying on large slots as your PD? Vulcans are very good PD materials too
what part of
>too sporadic to reliably handle something like a hammer due to its speed
did you not understand, moron-kun? if garbage like talons or harpoons were my only concerns I wouldn't worry since bawd can slot in vulcans on its sides to begin with. the only thing with large ballistic slots but not small ballistic slots is conq. granted, you wouldn't want to slot in devastators there anyway because the side not facing the enemy will be facing your allies so friendly fire is a legitimate concern due to the way the devastator operates. another demerit in its case.
Devastator works fine for me though? And the flak it covers is good enough to hit hammers. Also, why are you only using Hammers as an example? Do you not know that not every engagement is a hammer? Hammers are nice & all, but most enemies would fire smaller but numerous missiles + fighters, devastator cannons will do the job right for that.
not reading that block of text
>game about cool ships
>durr why wud u want more cool ships? less ships prove me am french and eat french meat
This is you.
If i install several pirate factions will they fight each other or cooperate to raze legit factions? say kingdom of terra+Legio at the same time,will they just invade each other?
Some will cooperate, I had Piratesform an alliance once, which was the biggest in the sector by a significant margin
You can do into the mod's settings files and set their default relations so they're friendly with each other, and thus more like to ally.
from the superweapons mod,are each one of a kind or you can get copies?
you can get copies, it's pretty easy to get a small stash of the more common ones
Alright,thank you anon
what was the name of that faction mod with brick ships that looked like blue rectangles with all weapon slots on the middle i think? i keep trying to remember but no dice
Could it be the Outer Rim Alliance? They are purple bricks by default but there is a blue skin pack.
Blegh. I think I'll pass on these designs.
they're also incredibly boring
They've got one weapon that's neat for long range large energy centric builds and the one HVB that has one of their ship with ballistic mounts is cool
Reminder to make fontal builds whenever possible because that triggers the gays over in the discord.
>Win one battle
>level a billion times
>Explore for years
>level up once
Yeah this is totally not rigged for the favor of battlegays
>Frontal builds with those bricks
homie thats just a waste of weapon range
Good thing the one weapon has 1250 range instead.
I think you are not understanding what i mean,if you try putting weapons and doing a frontal fight you will get less range because the brick is long,thus needing to expose yourself to danger unnecessarily unlike if you did it on broadside
And what I'm saying is that the main weapon you'd want there has extra range compared to anything else in even most mods thus offsetting that particular issue
The rest of the slots are for PD anyways
Because it knows it's usually gonna get destroyed if it does.
HAPPY NEW YEARS SPACEFARERS!
>pic
You should have spent more on hyperdrive equipped missile, then you'd have one-shot that ship.
This is intimidating at a glance, but do Pirates ever contribute anything to wars or are they just gonna keep doing pirate things
My man how isnt your pc burning? Running the star wars mod alone is already taxing with its 8 or so factions
>no hiver swarm
I usually run Hiver Swarm but it's a pain in the ass having them wipe out the Persean League by two years in. If the other factions could more effectively defend themselves against them, at least at first, it'd be less of a hassle. Just wanted less stress this time.
>how isn't your pc burning
Oh is that why I cap out at 40fps? I just like having a ton of different ships to play around with.
>Revolutionary Council forms
>MAC'd within months
RIP meme faction
funny,i always assumed those gundam ships were underwhelming and couldn't kill anything
>UNSC
>gundam
devstators are great at killing most missiles and awful at killing all missiles
YOU ARE A FRICKING CARRIER WITH GUNS,GO FRICKING IN AND FIGHT,WHY ELSE WOULD I SLAP WEAPONS ON YOU?
my tags say CARRIER but not COMBAT. the set also includes YOUR_A_gay
Can download one blueprint from a research station, which should I pick?
Carriers are gay, so the one with fewer fighter bays.
I ended up going for the Mokarran, but the reason I asked is because I just really like both ships. My reasoning was I can probably eventually buy/steal a Matriarch from the Imperium, but Mayasuran ships seem to pop up on the market very infrequently.
you've probably already decided by now but i like the matriarch just for the flexibility, you don't even have to pilot it as it works fine as an anchor
Valhalla ships (And defense station) are fricking bonkers
That reminds me, Macross mod where
Valhalla is like the manly edgy version of aurora federation,they are one tier above UAF tier of overpowered