David the israelite has decided to turn diktat into a vatBlack person caricature to virtue signal the current thing, and Alex the good emigrant has to play along lest his vatBlack person origin is remembered and the game cancelled.
>large ballistic slots >large missile slots >6 bays >built in large pd >yet not cucked on OP >ballistics integration on top of that
what kind of drooling moron designed this?
Putting together some ships sprites, but wanted to get some opinions before I continue.
For an oversized cruiser, how many medium mounts would be too many?
Also, do any of you have a good ratio for number of mounts as acceptable, such as 1 large = 2 mediums = 4 smalls or something along those lines?
eagle has six meds, seven smalls, and they're fairly awkward due to typing and placement. aurora is a monster and only has 3 forward-facing mediums, one rear-facing, and 8 smalls
at the same time the enforcer is a cheap destroyer and has 5 meds - but can't afford to actually fire them
>how many medium mounts would be too many?
It really depends. Is it a slow brick, or a fast hit-and-run ship? Does it have smalls/hangars to dedicate to PD, or is it forced to use some of the medums for that? Are those mediums ballistic or energy?
For a 30 DP line cruiser I would say 6 is the absolute maximum, and it should be light on small slots and have no hangars, so using all 6 for offense is risky.
For a high-tech, 3 on Aurora is already ungodly.
No webms, I play star sector exclusively to explore every system and build up my colonies. I almost never did any story missions. I don't even visit the core systems other than to sell survey and topographical data.
can anyone help me with this error
my game starts crashing after a couple of minutes after i started my first colony, i know it has something to do with pirate base generation but is there any way i can fix this?
Try looking at any mod that messes with the pirates. It seems like it might be an issue with generating their bases. Kinda like how PAGSM changes the Sindrian Diktat and, if that was bugged, generation of their worlds could cause problems.
My main gripe with the game is how static the world is, despite how hard it pretends to be dynamic. Nothing ever happens unless the player makes it happen themselves. Pirate base incursions don't matter. Trade route disruptions don't matter. npc faction conflicts don't matter. The economy system is on tight rails. NPC colonies cheat like a bad RTS game. Colonies will never change hands or be destroyed, barring the rare Pirate shithole producing 2% mkt share ore and d-modded Hounds. It's only been ~100 cycles since the collapse, each major faction has large navies, infrastructure, colonies, and they're doing absolutely nothing with any of it besides slapping tiny pirate raids and having India-Pakistan tier border skirmishes. It's solely up to the player to create change in the sector, and the only way to create change is to do marine raids and destroy shit which will never be rebuilt. So there's never growth, the sector only becomes poorer as time goes on despite all the "trade" and "production" occurring. It's an alright game for 20 hours or so.
somebody tell this homie about nex.
currently preparing to take on hegemony, as scum of the sector is being flattened under the mighty will of the Divine Emperor.
I like the game but currently I'm sitting on a one system 1mil a month profit and taking out other factions has become trivial. And there's no real reason to do much else because most of everything is already optimal.
There's not enough back and forth to qualify as a well implemented endgame. The limit of battle size is probably why that's the reason (and I know you can hack in more but it does lag).
The game either needs a better midgame or a real endgame.
As it stands the optimal thing is to put up your perfect system and work from there with near infinite money. Things like Rapesector, but a lot more in depth would make it a lot more interesting (actually doing things in the galaxy).
But I doubt this will happen since the writing and lore in the game are utter trash and there's no real sign this will be expanded on beside more pointless loredumps.
Yeah, I'm aware Nex addresses a lot of my complaints. I'm typically not a user of overhaul mods in general, but maybe I'll try it the next time I get the itch to play.
I like the game but currently I'm sitting on a one system 1mil a month profit and taking out other factions has become trivial. And there's no real reason to do much else because most of everything is already optimal.
There's not enough back and forth to qualify as a well implemented endgame. The limit of battle size is probably why that's the reason (and I know you can hack in more but it does lag).
The game either needs a better midgame or a real endgame.
As it stands the optimal thing is to put up your perfect system and work from there with near infinite money. Things like Rapesector, but a lot more in depth would make it a lot more interesting (actually doing things in the galaxy).
But I doubt this will happen since the writing and lore in the game are utter trash and there's no real sign this will be expanded on beside more pointless loredumps.
Yeah, I'm aware Nex addresses a lot of my complaints. I'm typically not a user of overhaul mods in general, but maybe I'll try it the next time I get the itch to play.
This is why some parts of nexerelin should just be vanilla. Had one game where Luddic Church just went berserk from the start and took over, they just conquered planet after planet raiding like vikings on speed and even Legio/Iron shell were smacked around like little girls.
I really don't believe Nex is a viable alternative to what this anon is talking about. No matter how great Nex is its only just a mod, and if anything nex exposes problems within the core game. Also painting the map doesn't make for a very compelling gameplay when you can't use much strategy beside just dogpiling on stuff. With nex powerlevels become a meme and the ludo narrative dissonance becomes even more jarring. One one hand you have muh collapse on the other the sector is in fact thriving So what is it Alex?
Yeah, I'm aware Nex addresses a lot of my complaints. I'm typically not a user of overhaul mods in general, but maybe I'll try it the next time I get the itch to play.
I don't think that Nex offers dynamism quite like many people want it to since it's fundamentally a 4X overhaul with really shitty defaults that forces you to play Nexerelin rather than Starsector.
The good: >sector generation options >customizable starts >stuff actually happens without you having to do anything >settings that make Nexerelin not shit >actually makes factions like the Pirates and Path feel more like factions rather than forces of nature that you cannot befriend
The bad: >spy system is garbage >diplomacy is FoTM RNG >"ground" "combat" >extreme AI power creep that's completely lore breaking >your faction is just as moronic as everyone else >AI faction capitals are all size 7 star fortresses which makes them extremely hard to actually kill off despite taking every other planet and inflicting tens of thousands of attrition points >garbage defaults unless you like wasting hours defending against constant invasions
The ugly: >it's a shitty 4X game that you can only edit the settings of in order to play Starsector with it rather than Nexerelin 4X: Conquer the Galaxy today! (featuring Ship Combat from the Starsector:tm: series) >extreme feature creep where author refuses to make separate mods for his shitty mod ideas
Keep in mind that Nexerelin doesn't even touch the economy besides reducing tariffs, has no larger narrative/structure to actually fit any of its features into besides TOTALER KRIEG 4X MAP PAINT.EXE ANARCHY and creates its own set of inconveniences for you to configure away whenever possible.
In many ways it's the exact opposite of Starsector, a FFA with no story, when people just want Starsector that actually feels like stuff is happening.
This is why some parts of nexerelin should just be vanilla. Had one game where Luddic Church just went berserk from the start and took over, they just conquered planet after planet raiding like vikings on speed and even Legio/Iron shell were smacked around like little girls.
The reason here being you shilling that a fricking MOD made and endorsed by genital mutilation enthusiasts is 100% required in any way to play a fricking game despite the fact its nothing more than shitty bloat
I want the game to be more dynamic too but I actually DON'T want planet/territory changes the way nexrelin does it.
It honestly should be a pretty big deal if a planet changes ownership. It should be relegated to storyline stuff and not something that happens dynamically. The invasions are one of the things I always disable when playing with nexrelin because it just feels too shallow and uninspired
>not a fan of energy weapons
What is your problem?
Long range beams are great support to your main guns, short range energy works great for hit-and-run, pd bursts can quickly vaporize small salvos of missiles and such.
It took me a while to realize but storypoints are infinite so it's easy to spend them. To the extent that I spend them breaking faction prostitutes.
As long as you have enough to boost your waystation and port for your first colony you're good. So you can upgrade your logistics vessels and cruiser early.
Is the 'thistsector' portrait pack on the nexus the same AI enhancement project that some anon was working on here a month or so back?
I always end up sitting on 20 or more of them after a few hours in, not much to spend them on before getting top ships and especially colonies given the cost of industry improvement increases. Are there any mods that focus on altering this system?
I love having my playtime artificially extended by a factor of 2 because I have to move through storm clouds at half speed until I can afford to burn supplies.
Great feature!
Done that, hit the latest annoyance Alex added to prevent people doing that and multiple times I’ve tabbed back in to see My fleet is looping around wasting supplies on a slipstream. A few times I’ve even had my fleet run out of supplies because I left it too long expecting the jump point autopause.
Don't import discord drama.
Neither of them are in the right. The turk is a subhuman moron, while the malay is a seanig.
In the words of Norm Macdonald, I think everyone here should be put to death.
>find great system on the edge of core worlds >3 habitable planets, 2 hot no atmosphere planets >gate >domain era comms and sensors
but >no fricking volatiles
Do I bite the bullet and become Sindrian bawd for fuel?
Why is the only buckbreakers version so fricking low on content when the mega already has a full roster of ship sprites in them?
https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw
>30 hour save down the drain because the sector spawned without a single remnant nexus
Very fricking nice. Guess I have to do save file searches every time I start a new game now.
>new run >random start because why not >get a munin (from scrapyard armories) and some shit frigates >idea >run to TT and buy 2 xyphs from black market >overrides, jets, injector, maxed flux and NO weapons. I am speed >run circles at zero-flux around anything that turns slower than an eagle, pop reserve deployment, watch it die of cringe
Xyphos are busted.
Story points are literally infinite, i never fall below 20 in any circumstances, and usually end up with around 50 when starting first colony.
Also, most builds do not need any smods to begin with, they're only useful if you're minmaxing the frick out of your hounds, which is just not needed most of the time.
I just don't get you.
I decided to do a nanoforge inspection on Chicomoztoc and then out of nowhere a stupid killfleet spawned right on top of me.
What the frickis even that?
It's last time I'm playing with StarFed installed
What are some good mods with opportunities to earn more Omega guns?
Not saying they should be infinitely farmable or anythign, just enough to finish IndEvo research projects or maybe actually see a rift torpedo spawn for once.
>absolute codelet >still able to code
Unironically, the modding tutorial on the wiki isn’t a bad place to start. As long as you can wrap your head around the fact the game functions on whatever schizo logic animates Alex, you’re good.
A coherent idea besides "Something with dinosaurs."
>he doesn’t think space dinosaurs are kino on their own.
Stop listening to people who don’t know what fun is.
It is our duty to breed not only Auroran females but also the elfs into submission to BHC (big human wiener) to make not only our ancestors of old terra but future generations proud of our accomplishments as we conquer not just the stars but prove our supremacy over the females of this and any other universe, do it not for yourself but for the glory of earth's biological lineage
They say Rapesector is superior to take no prisoners. Someone sell me on it please.
>does it add in overpowered stuff, which ruins balance? >does it conflict with other mods (for the record I'm not using anything from thedragn, nia or boggled) >is it anything besides a rape simulator
>does it add in overpowered stuff, which ruins balance?
no >does it conflict with other mods
no >is it anything besides a rape simulator
also a consensual handholding simulator
The officer waifu skill is so OP the modder set a limit of 1 officer with it by default.
Slaves are worthless and it’s not worth the time spent breaking them or spending any story points on it.
One thing people didn't mention is that it also bypasses whatever code was put to prevent certain characters from being captured. So Ava from Iron Shell, who's a lvl 14 officer, can be captured. Same with Kim and Hartley.
I looked into Tank noe Preesoners, frick google, first. I found out about RS in his thread and read between the lines. RS get's more updates and actually has compatability fixes that people are still waiting to be fixed in it. All the Rape is optional. It has all that Take has but better.
The OP skill you can by default put on one officer to my knowlege takes 2 Story points to get. One to Confess your feelings, do it no balls, and another to get it Elite. The Elite Version lowers the ship deployment cost.
RS adds some extras Take lacks. Capturing Administrators sold me on it though I've yet to do it. You can talk with your own officers, meet more people in person and talk with them or more. If you are gonna stream it though make sure to change the Title splashes back or you'll look a fool. RS Dev has several unique chat options in the game and rumors have it that more player agency is coming. I have commited no war crimes in my game and can't tell you shit about them.
PAGSM Ruka recruitment is bugged as frick, don't even bother doing it. >recruit her, everything seems fine >she randomly leaves her assigned ship, I'm forced to reassign her to it >notice there's a copy of her in the grand fuel fleet >eventually go hostile to the SFC >fight "her" grand fuel fleet >she spawns on my side, with my ship, hostile, and dies in seconds >spawns in an iapetus on the enemy side near the end of the battle >after the combat is over the ship she was in on my side has next to no weapons on it, as if I salvaged it from the enemy
How do I stop a moronic forever war caused by me settling in a hostile system?
They spawn fleets so fricking fast I have to fight with literally 30 second downtime and I'm just hitting U at this point, it's cancer.
Do I have to drop out of system, drop on their planet directly and kill their planet?
I can't actually approach the planet because 8 fricking fleets intercept me and even if I can beat 1 easily they just chew up my CR.
Yup. I eventually just dropped out of hyperspace on their planet and bombed it to get rid of the fleet spawning building but then the hegemonkies invaded. Hopefully sponsoring the rebellion doesn't frick up my Iron Shell commission since I still want some things from them. I'm trying to have my cake and eat it too, by starting off with a pagsm commission to collect all their hullmods, the officer, and blueprints, then Iron Shell for their mods, blueprints and some ships with free s mods, then finally UAF so I can grab the supercapitals.
>pagsm commission to collect all their hullmods, the officer, and blueprints, then Iron Shell for their mods, blueprints and some ships with free s mods, then finally UAF so I can grab the supercapitals.
Just admit that you're collecting a harem
>https://files.catbox.moe/73aul4.zip
Done.
It's got two ships in there, a base conquest with slightly better stats, and the hardpoint conquest (which is also using those better stats). >"better version"?
Speed profile of a Nova.
Shield's efficiency and arc is more in line with other midline ships.
DP has been raised to 45 though.
If any of that's an issue and you want it to be equal to the regular conquest, just copy the conquest's stats between the ship_data.csv documents. >What are the differences between the two?
One of them's just a regular conquest tuned to my personal tastes with an extra 10OP on top.
The hardpoint broadside version (called "Conquest (Archaic)" in the files) has two extra small missile points and missile autoloader built in as compensation for the fact your PD is otherwise nonexistent. Lacks that extra 10OP, but otherwise the stats are the same.
Might be a case where swarmers are actually used for their intended anti-fighter role? It is really susceptible to fighter spam, bear that in mind (regular conquest can just field flak to deal with it). Throwing it against UAF probably means you're building dedicated PD boats to escort it.
Either way, if your engines go dead or you overload, shit's fricked, kiss your own arse goodbye.
Having said that, rolling my face on a couple of sims is no substitute for seeing it used in actual campaign play. It might not be that bad.
Also I think Kazeron Navarchy mod fricks with other attempts to put shit into Persean markets. At minimum, these two didn't show up in markets or Persean fleets until I turned that mod off. Just a head's up.
If you're wondering about mod name and shit, I might revisit it with other shit later (there's other sprites that go unused after all). See if anyone likes my gut feeling on """balance""" at least.
honestly barely needs effort other than making sure the sprite is clean, giving it some actual differences from the current Conq and making sure all the parts of the ship are fully aligned.
[...]
honestly I might just use it to make a slower, more heavily armoured version of the Conquest with some handwave of "oh the newer model saw more widespread adoption because the Onslaught alredy filled the fleet anchor role" or whatever. So far I've bumped up the turn rate slightly, lowered the base speed, increased the armour and given it accelerate ammo feed because I thought it'd be funny (it was). I'll keep working on it for now and probably leave the actual release to the other anon because I'm biased against fragile broadsiders.
Honestly, sounds fun, especially if shield shunt's worth using. Might be the ship the Atlas2 wishes it was.
honestly barely needs effort other than making sure the sprite is clean, giving it some actual differences from the current Conq and making sure all the parts of the ship are fully aligned.
>There's at least two anons working on this currently.
honestly I might just use it to make a slower, more heavily armoured version of the Conquest with some handwave of "oh the newer model saw more widespread adoption because the Onslaught alredy filled the fleet anchor role" or whatever. So far I've bumped up the turn rate slightly, lowered the base speed, increased the armour and given it accelerate ammo feed because I thought it'd be funny (it was). I'll keep working on it for now and probably leave the actual release to the other anon because I'm biased against fragile broadsiders.
Yeah it fricked hard, put a ton of hephaestus cannons or mk IX's on one side, vulcan/mg's on the other, and just circle the battlefield
Anything in your primary firing envelope would get evaporated, frigates/fighters/missiles on PD side would never get close to do damage. And put harpoon/reaper pods on the bow so anything you so point the ship at will die horribly as well
>old Conquest
I wish I had a cruiser/capital ship made of broadside small and medium mounts.
I know mod have them but they are always like extra accessories.
I finally got a pretty good control scheme for starsector on the steam deck. First time playing the vanilla game. It really lends itself well to the SD with the right control scheme.
No there are trackpads as well. I use it like I would use my trackball mouse with my thumb. The other trackpad I use for virtual menus, or mouse regions in the overworld (c, e, i etc). Then I use the shift toggle for combat to follow the mouse or turn it off. Left click is assigned to the right trigger, right click to the left. Active system to x, flux to y, pause to a, escape to b. Other stuff as well. I just played the missions up to Hard to get the control scheme working well.
>Legio is all about le epic spam >fighter spam >missile spam >ship spam >and this leads to projectile spam >pilot my Altagrave EX with 3 Altagraves set to escort me
Karma's a b***h.
>For clarity, the process for slipstream-crossing would be to 1) start the crossing and 2) reverse polarity midway through and be carried back to where you started by the time you finish going across.
how do you even write that sentence and not immediately go "this is fricking terrible"
I don't know why you complain, he's describing the process that led to the final "can reverse polarity for free but only outside slipstream" which is the main use we want for it.
>Glad Alex is working on adding more worthless dogshit instead of actual content.
I just don't even bother anymore the guy never works on anything that actually matters and the updates take years
if you want to follow development of something you look at modders and see more progress in a week than alex does in 5 months
the difference between people actually inspired and interested in what they're doing and someone who's going through the motions and doesn't care anymore
>I just don't even bother anymore the guy never works on anything that actually matters
Humor us and tell us what you consider actual content
He fix the annoying bit of slipstream by letting you use them regardless of direction, and put room for endgame with the gate-movers, that's a good start
Wishlist:
- FleetsizebyDP vanilla
- rework the skill system so it's not just choosing the right cheats for best result and more doctrine helping you play with favorite fleet
- more normal space stuff like solar bursts easy to evade and can be counted on against AI, or bracing for attack skill that let you get advantage when in deep shit
- more sophisticated quests
Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
General progression needs a do-over; ships are too easy to get and cost way too little. You can go from rags to the biggest richest single fleet in the sector in like, a year (mostly thanks to derelicts). D-Mods should require more effort to get rid of - not "pay money its all gone". Having a fully functional ship with no d-mods should be an actual accomplishment, not a tuesday. Acquiring derelicts should heavily depend on your salvage ships and then require actual shipyards to put back into d-modded working order. Higher quality weapons and ships should be gatekept through faction relations, questlines, plot progression, and player advancement - some of this is already there, but you have to get mods if you don't want to be able to buy almost any ship in the sector day 1
On the exploration side of things, flying to individual planets to scan is a massive chore, but what really sucks is trying to find a decent system to colonize, because the way the game is designed right now, it feels way more engaging to have your colony first, and THEN go and explore places and slowly build that colony up, rather than explore everywhere and then build your colony at the end. This whole part of the exploration/colonize progression thing is backwards. The terraforming mod (that unfortunately isn't updated yet) is a major help on this end because with that, I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
Speaking of remnants, they don't feel like an actual threat. Nexrelin does what I think should be a big deal in the main game, but really poorly and as an afterthought, and that's remnant raids hitting wherever. That should be a big deal not just "there is a remnant raid lol", it should be a huge part of the games' storyline, and one of the main reasons the sector just can't get ahead.
And when it comes to hyperspace the actual problem with hyperspace is that it's an overmap without any ACTUAL terrain and no boundaries or borders and its slow and painful to cross. He's kind of fixing that with the slipstreams (I use hyperwarp cheatmod because ugh frick hyperspace) but its very obvious there's no actual plan here he's just doing random shit without thinking about what that actually achieves as part of the whole game. Hyperspace storms are ass, they're massive performance hogs and he's got 2x more spawning than the map needs, and they're not fun to deal with and they're static instead of dynamic. You will never have a hyperspace hurricane roll in through the sector. Or storms that are causing trade issues. There's no systems with natural barriers, inlets, outlets, safe harbors, being in a storm doesn't feel like you're actually weathering anything, it's soulless damage + flung in random direction. I look at valheim and sailing through a storm is fun as hell even without any actual danger, even with it slowing you down and making travel difficult. Hyperspace storms in starsector don't capture that sort of feeling at ALL.
Essentially I feel like the game has a lot of LITTLE DETAILS that it's missing. Things that add soul to a game, and with alex's development """"schedule"""" little fun things don't get added, it's only months/years long epic features that don't actually feel epic at all. I would rather he add 1 little cool thing that took him an hour to do once a week (that ISNT a new gun/ship) than hyperpsace slipstream stuff that takes 6 months.
>That should be a big deal not just "there is a remnant raid lol", it should be a huge part of the games' storyline, and one of the main reasons the sector just can't get ahead.
Remant raids could be a sector wide catastrophe, like all factions dropping their gay little arguments and rallying together for a while kind of shitstorm.
And Hyperstorms could indeed be actually interesting. Like warning incoming of a storm to take action to ride it or to take shelter and massive maelstroms threatening colonies outside of core worlds, hell Alex could tie that stuff to the Red Planet so you could use the shield against massive stormfronts in more remote areas of the sector and bring that losttech engingeering sort of crap to the core worlds or keep it to yourself.
9 months ago
Anonymous
>Remant raids could be a sector wide catastrophe, like all factions dropping their gay little arguments and rallying together for a while kind of shitstorm.
Well, reactivate the GATE and suddenly all remnant system now have direct access to the core system without having to travel in the hyperspace they hate
9 months ago
Anonymous
Stalker-esque hyperstorms? Not near a comm relay, don't get notified, dive into nearest solar system, hang out with remnants while you wait?
9 months ago
Anonymous
Genuinely a gooder and much betterer idea for hyperstorms than what the game actually has
9 months ago
Anonymous
In theory it wouldn't be too bad.
Remove the hyperspace clouds. Maybe add a static background png for fluff/"terrain".
Then just use a singular png. Detect fleets in it. Make em hide. Do damage or w/e effect the maker deems is good.
But I haven't worked with campaign map related stuff beyond custom systems so I'm not 100% on the idea, I'm basically a UI schizo rn.
One of the first things I do actually is x5 the price multiplier for all ships and guns, and x3 the sell multiplier
Game genuinely feels better when a single capital ship costs 1 million credits instead of 200,000 and 5 guns on it can run you $150,000
and when you get them as salvage, 20% of 1 million for a d-modded capital ship feels like it's actually worth the supply cost of salvaging it, and if you get rid of the d-mods or acquire a ship without d-mods somehow, selling it is enough money that it actually helps you. Instead of like, lol lmao here's 20,000 for your pristine battleship
Somehow increasing the prices like this makes the progression feel better rather than worse
Speaking of remnants, they don't feel like an actual threat. Nexrelin does what I think should be a big deal in the main game, but really poorly and as an afterthought, and that's remnant raids hitting wherever. That should be a big deal not just "there is a remnant raid lol", it should be a huge part of the games' storyline, and one of the main reasons the sector just can't get ahead.
And when it comes to hyperspace the actual problem with hyperspace is that it's an overmap without any ACTUAL terrain and no boundaries or borders and its slow and painful to cross. He's kind of fixing that with the slipstreams (I use hyperwarp cheatmod because ugh frick hyperspace) but its very obvious there's no actual plan here he's just doing random shit without thinking about what that actually achieves as part of the whole game. Hyperspace storms are ass, they're massive performance hogs and he's got 2x more spawning than the map needs, and they're not fun to deal with and they're static instead of dynamic. You will never have a hyperspace hurricane roll in through the sector. Or storms that are causing trade issues. There's no systems with natural barriers, inlets, outlets, safe harbors, being in a storm doesn't feel like you're actually weathering anything, it's soulless damage + flung in random direction. I look at valheim and sailing through a storm is fun as hell even without any actual danger, even with it slowing you down and making travel difficult. Hyperspace storms in starsector don't capture that sort of feeling at ALL.
Essentially I feel like the game has a lot of LITTLE DETAILS that it's missing. Things that add soul to a game, and with alex's development """"schedule"""" little fun things don't get added, it's only months/years long epic features that don't actually feel epic at all. I would rather he add 1 little cool thing that took him an hour to do once a week (that ISNT a new gun/ship) than hyperpsace slipstream stuff that takes 6 months.
I appreciate the effort but you started more toxic than poltard.
>General progression
Making the game longer for pseudo realism would be painful and annoying, only experienced players can abuse the game in no time and it's more like Quality of Life to be rewarded by knowing how to do it.
It's a balance between freedom vs railroading.
Many players would brand you as no-fun for gate-keeping every little thing, outside of unbalanced derelict spawn and being able to buy everything on datapad, it's fine.
>d-mod
IMO the problem is the skill that remove one randomly, paying for one d-mod is acceptable and d-mod are actually useful to keep cost down
>exploration >colony
Don't disagree much, I hate how habitable planet end up either in shitty system or twice in a good ones, using artifact-based terraforming would be better
also colony making should be a campaign in itself
>Remnant
Just you wait, it sound a classic case of "I didn't write full campaign without more mechanic for it"
>hyperspace
I understand what you want but I suspect it's near impossible to make AI pathfinding and proc gen is harder than it look.
Slipstream are steps in the right direction, just a s hame it take so long to get the fun stuff.
>Many players would brand you as no-fun for gate-keeping every little thing, outside of unbalanced derelict spawn and being able to buy everything on datapad, it's fine.
Many players don't know frick all what they like, they just know they have fun playing something or they don't, they'd never be able to articulate why
Progression is a staple across every single genre you care to name - from battlefield to mount and blade. People like feeling like they're gradually unlocking and building things up. Even to the point of absurdity like you see in skinnerbox asian "games".
starsector has progression but it's all over the place, it's schizophrenic progression. More like an RNG roll than "I worked and planned for this."
9 months ago
Anonymous
Point but anon'd still be branded as the no-fun guy for say, "forcing down your throat an arbitrary progression with gaytekeeping", or something like that. Mount&Blade have the same crowd right now. They want their free-roaming to mean something without having to follow any sort of plot or quest.
>Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
Why do you still want it after (correctly) assessing the potential outcome, especially after the diktat debacle? My opinion is to the contrary - frick the story and improve the mechanical side of things, add more things to do and spend money on after you inevitably become a multimillionaire. So far there is not a single character in the game that is memorable or in any way outstanding, and I sincerely doubt it will change at any point of development. > I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
Isn't Penelope's Star meant for this exact purpose? I prefer to align myself with one of the existing factions instead of creating my own, especially that there aren't many ways to 'personalize' it or distinguish from others. Both of these features are likely to belong to Nex rather than the base game, though.
[...] >IMO the problem is the skill that remove one randomly
Exactly, get the skill, grab your fleet on a brief expedition and you come back d-mod free. It's broken but just too good not to pick it when you see it available.
[...] >caring about balance >in a single player game
Balance is the last thing this game needs, especially when the concepts of low and high-tech are so deeply ingrained; technological development makes some things simply better than others.
I'm the anon saying the skill system should be remade entirely.
I see your >frick the story
Stance and disagree. Story purpose is to bring global changes that would feel moronic to obtain through bar quest. Like getting a Janus device that let you use all gates.
Asking for "More things to do" is literally asking for more story/quest that you can't make on your own, becoming Andrada 2.0 with colony handed to you won't be any better.
>memorable character
You say that as if everyone have the same metric, it was always meant to be parodic and is fairly neutral politically, even the Diktat yes, until 0.96 it was portrayed as righteously glorious fascism doing great against powerhouse.
Ganker is just choke full of easily triggered right-winger who think a female crone outsmarting male is a woke conspiracy.
9 months ago
Anonymous
>easily triggered right-winger
nta, not even a right winger (also, this ain't /misc/) but... >Crone >Woke Conspiracy
I'm assuming you're talking about Baird, and I couldn't care less about the conspiracy charge because that would imply I cared about any of the characters involved. I dislike her because she, along with nearly all of David's characters in general, is little more than a one-dimensional prop to push whatever plot's at hand here.
Not even a cliche, because cliches at least have more implied depth to them.
Ultimately, David's a hack who thinks good dialogue sounds like a Twitter exchange. >inb4 'but they have to be bit part characters because constrained word count.'
Just means the writer is shit at picking the right words. You can build pages worth of subject in one line of dialogue if the writer just spent some time on it. Established worlds like this one are really good at injecting that shit.
The meeting with Brother Cotton is about the only time we get a character where this is done properly, as he alludes to things beyond what he immediately wants, and sounds like he actual opinions on the state of the world. For the rest of the cast, there's no bigger picture, there's just "I want X and am doing Y to get it".
9 months ago
Anonymous
>pages worth of subject
Serves me right for phoneposting like a homosexual, subtext is what I meant.
9 months ago
Anonymous
yeah the reason Brother Cotton is one of maybe a handful of characters I remotely care about is because he has an actual personality. The Luddic story handles characters slightly better than the Galatia one imo because a lot of them may stick to the "I am doing X for Y" they at least have the hints of either disliking it or doing it for a bigger picture. Cotton however takes the cake for being an engaging character so far.
My biggest complaint is that he made the Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
>get a radiant >put an AI core >it dances around the enemies and annihilates them before I can barely do anything
I feel like a support guy in my own game
AI captains are all "fearless" which is effectively reckless, you've in essence got the high-tech equivalent of a Pather captain in a teleporting capital with several large energy mounts (the only uniformly good energy mount there is) that only cares about killing.
9 months ago
Anonymous
>My biggest complaint is that he made the Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
Honestly, I thought that way too, but after playing through the Usurpers storyline several times I think the negative perception of it is somewhat overblown. It is a fairly convincing portrayal of a military dictatorship going haywire because its main driving force and ideologue is at death's door and there is no suitable inheritor to take the reins. Being a dictatorship, the matters of succession were never considered properly and it's heavily implied that Macario is deliberately sabotaging whatever contingencies there might be to put himself on top. I actually like him, he is probably the scummiest, most morally bankrupt character in the sector but he knows how to motivate your greedy spacer ass. He might also be the most competent candidate to actually preserve the Diktat. Hyder is pretty cool from what little we see of her, her only fault is that she's serving this shitshow. Only Caden is a caricature, but even he knows tidbits like Macario's Luddic ancestry that would seem to imply he's not as dumb as he looks.
The real problem with "Sindria bad" is the Special Modifications because it paints Andrada as incompetent at one thing he was supposed to be good at — commanding his precious Navy. And no, the "he's not an engineer" excuse doesn't fly, you don't have to be an engineer to be able to tell when shit doesn't work properly.
9 months ago
Anonymous
Caden is indeed not dumb at all, he only acts dumb if you choose the "act dumb" dialogue options yourself.
Usurpers in general is miles better written than Galatia, imo.
9 months ago
Anonymous
oh yeah it's far from a bad storyline and makes the Galatia quests look like jokes, but I still think it's a little too hamfisted with the message that a military autocracy is bad. >only Caden is a caricature, but even he knows tidbits like Macario's Luddic ancestry that would seem to imply he's not as dumb as he looks
I'm almost certain he just acts the part of it. There's a dialogue where you mention that Macario wants to control him and he pretends to laugh for his bridge crew before activating a privacy bubble and dropping the act entirely. He's a fanatic but he was there for the Askonia Mutiny in person, just like Macario and Hyder. >the special modifications
if it was a trade-off where the ship has slightly worse flux dissipation for better crew survival like it says was Andrada's concern I'd be perfectly fine with it, but instead it goes the route of "yeah he doesn't know what he's doing lmao" which he fricking would if he's spent even half the time on a ship as he's implied to. At least it's a relatively minor d-mod all considered. Also I'd think the LG would focus more on high-quality officers and ships but they've got the exact same focus of Tri-Tachyon on top-of-the-line ships with dogshit command, which is sad.
9 months ago
Anonymous
>I still think it's a little too hamfisted with the message that a military autocracy is bad.
This. The Hegemony is the Diktat but bigger. Daud might have higher ideals than Andrada did but tell that to the people on the fringes getting pushed around by Hegemony patrols. >Diktat: lol you gotta pay us money to see the shrine luddie >Heg: ohh drugs in the cargo hold? aww what a shame looks like i have to confiscate them lol
9 months ago
Anonymous
>Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
As opposite to "strongman fascism good"? Because that's how the Diktat started, claiming moral superiority over all sides when you were a party in the grand tragedy that happened here.
It's not even stereotypical, It is LOGICAL you created a personality cult with no successor. It logically come with consequences.
>My biggest complaint is that he made the Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
Honestly, I thought that way too, but after playing through the Usurpers storyline several times I think the negative perception of it is somewhat overblown. It is a fairly convincing portrayal of a military dictatorship going haywire because its main driving force and ideologue is at death's door and there is no suitable inheritor to take the reins. Being a dictatorship, the matters of succession were never considered properly and it's heavily implied that Macario is deliberately sabotaging whatever contingencies there might be to put himself on top. I actually like him, he is probably the scummiest, most morally bankrupt character in the sector but he knows how to motivate your greedy spacer ass. He might also be the most competent candidate to actually preserve the Diktat. Hyder is pretty cool from what little we see of her, her only fault is that she's serving this shitshow. Only Caden is a caricature, but even he knows tidbits like Macario's Luddic ancestry that would seem to imply he's not as dumb as he looks.
The real problem with "Sindria bad" is the Special Modifications because it paints Andrada as incompetent at one thing he was supposed to be good at — commanding his precious Navy. And no, the "he's not an engineer" excuse doesn't fly, you don't have to be an engineer to be able to tell when shit doesn't work properly.
>I think the negative perception of it is somewhat overblown. It is a fairly convincing portrayal of a military dictatorship going haywire because its main driving force and ideologue is at death's door and there is no suitable inheritor to take the reins.
I was saying it was overblown long before the Usurpers storyline appeared.
>Special Modifications >it paints Andrada as incompetent at one thing he was supposed to be good at
First: Admiral =/= engineers
Then it is common in history for leaders to be unable to micromanage. >"the Supreme Executor was heard to comment unfavorably"
It is implied to be the result of the personality cult, Andrada made a comment, he can't ever be wrong because that's the cement holding the dictatorship together. >"The new chief designer, a loyal officer appointed by the Supreme Executor himself"
...who want to please his boss and cannot be stopped because of who appointed him. We all know this is truth in history.
9 months ago
Anonymous
>First: Admiral =/= engineers
I already said this excuse doesn't fly. Admirals don't spontaneously phase into being. They start at the bottom rung just like everyone else and have a fairly good idea of how their shit should or shouldn't work. The problems with Mark 14 torpedo were conclusively demonstrated by Admiral Lockwood who grew tired of BuOrd giving him their "working as intended" shit. >We all know this is truth in history.
We also all know it is truth in history that whoever was responsible for sabotaging a design like that would inevitably get found out, whether through snitching or conclusive field data. Given that even the standard Tri-Pad™ recognizes the SM as a D-mod, there's no way in hell that someone would not try to use that fact for personal gain or to curry favor with Andrada.
9 months ago
Anonymous
You, as the player, know that it's a d-mod that increases crew casualties, because it's a videogame. In-universe, a very slight increase in crew mortality would be difficult to notice (especially since Lion's Guard doesn't see active combat), and even more difficult to conclusively connect to the plating hullmod (especially since another hullmod, beam coherer, also increases crew mortality).
9 months ago
Anonymous
Are you pretending all admiral are engineers? Because no they aren't. That's not an excuse that's factual. >We also all know it is truth in history that whoever was responsible for sabotaging a design like that would inevitably get found out
That's not inevitable and you know it, it can also take years before someone the problem is finally solved.
>Mark 14 Torpedo >BuOrd
Making my point.
A bureau who have more engineers insisted it worked perfectly and it was only user errors. When you read the actual analysis you discovers that each design defects hid the next one.
In this case the end user was right without knowing exactly why while the engineers considered it was right by criteria they considered to be enough.
see
You, as the player, know that it's a d-mod that increases crew casualties, because it's a videogame. In-universe, a very slight increase in crew mortality would be difficult to notice (especially since Lion's Guard doesn't see active combat), and even more difficult to conclusively connect to the plating hullmod (especially since another hullmod, beam coherer, also increases crew mortality).
for how visible it would.
>Given that even the standard Tri-Pad™ recognizes the SM as a D-mod, there's no way in hell that someone would not try to use that fact for personal gain or to curry favor with Andrada.
Beside the video-game logic, why would a system born of glorifying Andrada recognize this as true? Clearly baseless propaganda from another faction.
Pointing this out in the Diktat would imply that Andrada aggravated what was already a minor source of crew casualties or chose that chief engineer.
Way to shorten your lifespan.
>Then it is common in history for leaders to be unable to micromanage.
Unable "why"? Those are issues, not operation stipulations that are to be maintained at all times.
Once any remotely proper communication and information systems are created, micromanagement capabilities skyrocket. Smart ones do manage, not so smart don't.
Common failures just indicate low competence bars at the time.
>Unable "why"?
Lack of time. You need to delegate to people who have the time to go deep into a subject, then trust what the person you delegated it tell you to take as granted. No good leadership/management come from making decision over superficial understanding of the topic. Plenty of IRL example at every level.
Obviously you can "make the time" for a subject, but it will come at the cost of another.
9 months ago
Anonymous
It's not merely time, but willpower, conviction and willingness to accrue competences at breakneck rates, etc.
At any rate, it was a rhetorical question, the point is that times change, and with them the capabilities to walk past ancient issues.
9 months ago
Anonymous
>They start at the bottom rung just like everyone else
WELLLLLL
That's reallllly not how it works 9999% of the time in practice. It's more like, you're born in the right family, the right place, went to the proper school. There's NOT a lot of military leadership that come from the bottom. Not even in heavily merit-focused militaries like NATO ostensibly is. You have some families who are career soldiers and they're the ones who dominate the top rungs. It's practically a second political system. Officers are an entirely different class of people practically.
You do get people rising from the bottom but it is definitely 100% not the norm. Not even in America. Usually what happens is you get heavily political/familial appointments until wartime, then a lot of those people die or get fired/prosecuted/killed for incompetence and peasant-nobodies get promoted strictly as a matter of necessity and utility and keep the promotions because they're good at it and nobody more politically important and connected can take their job later.
9 months ago
Anonymous
No matter their connections, every admiral starts a lieutenant, or ensign, or whatever the frick the lowest commissioned rank in your navy of choice is and it takes decades for them to climb their way to the top even if it's only because it takes time for the previous generation of pencil-pushers to retire or die off before they give up their posts for grabs. And the whole "you can't have even a modicum of technical expertise without being an engineer" line of thought is either a very improbable misunderstanding or just outright taking the piss at this point. Andrada was not a peacetime appointee either, he saw enough action and displayed enough competence during it for the Hegemony to decide that making a hero out of him was worth the effort.
9 months ago
Anonymous
You shouldn't say "every" because that's not the case. You mean specifically modern western militaries and it's still not universally true. A lot of militaries in history even have politically appointed civilians with no training or experience in war as admirals and generals, let alone just promoting the admiral's son to some command position immediately. Rome was notorious for that sort of thing. Even when you do have a politically connected person in a western military - like say Prince Harry - despite him not being thrown into a top brass position, you can bet your ass he was treated like top brass and not just another regular officer. If he wants to go play soldier in the sandbox, he gets a whole retinue of advisors and specialists making sure he's not going to get blown up by some random IED in the middle of the road. That would be politically embarassing for the UK and important admirals and generals would lose their careers.
The US military is also bloated to frick with top brass right now because they DON'T "wait for people to die/retire". It's a contributing reason for these new agencies and departments springing up from nothing. Did the US REALLY need a Space Force? It was already being done by the Air Force, it wasn't strictly necessary, but if you have an entirely new agency that's a whole bunch more brass positions your officers can fill up. It's win/win for everyone but the taxpayer.
9 months ago
Anonymous
>Then it is common in history for leaders to be unable to micromanage.
Unable "why"? Those are issues, not operation stipulations that are to be maintained at all times.
Once any remotely proper communication and information systems are created, micromanagement capabilities skyrocket. Smart ones do manage, not so smart don't.
Common failures just indicate low competence bars at the time.
9 months ago
Anonymous
I haven't read or gone through the sindrian storyline or whatever this is yet
but I really don't think there is such a thing as a society that isn't a dictatorship. Democracy itself is just naive idealism that has, as we see today, already turned into defacto dictatorships in every country it's been tried, and it took less than 300 years to go through the motions and loop back to the starting point.
Usurping power from a dictator is only going to lead one way: A new dictator, not a free and just society. Of the thousands upon thousands of revolts and rebellions in human history the american revolution chasing freedom and democracy instead of just "I am the new king" is one of the aberrations, and it's already dead. Actually, that's about how long it lasted in ancient greece too.
9 months ago
Anonymous
>pages worth of subject
Serves me right for phoneposting like a homosexual, subtext is what I meant.
Again, the game is obviously meant to be satirical, you literally have a Luddite Church. That you even believed the character could be above is a compliment to the writer.
>little more than a one-dimensional prop to push whatever plot's at hand here
What are your standards for such characters?
You call Baird one-dimensional but I'll dare call her more realist than average only constrained by UI and writing that's bad at conveying sarcasm.
She isn't a mastermind with a special snowflake backstory, leader of an secret organization capable of overthrowing faction nor developing a superweapon.
She is just an Provost blackmailing some good pawn and taking legal/bloody shortcut to fund a drive project that happen to have a really bad failure mode. You can imagine people like that everywhere except they would do it for money instead of science.
>Brother Cotton
You are just describing is a character that written following the SMART FANATIC archetype.
Pretending his faith is some inscrutable big picture while not being easily outsmarted is the point of such archetype.
>For the rest of the cast, there's no bigger picture, there's just "I want X and am doing Y to get it".
Brother Cotton is no different. He is just the polar opposite of Baird.
Baird want to understand/repair the gate system, that's the biggest picture you could have in that setting. It make it very clear what her character is when you can answer wether you'll sacrifice everything for that.
You want subtext? She is clearly used to being in charge, think herself more cunning than anyone around so she's mad when she finally get outsmarted despite getting the drive she wanted.
9 months ago
Anonymous
>game is obviously meant to be satirical
Then why does story has so many instances of text diarrhea?
If you don't have something cool to say – keep quiet, that's what I'm thinking.
9 months ago
Anonymous
practice what you preach fgt
9 months ago
Anonymous
Satire?
You're really stretching the definition of the word here. Sure I can see derision in the Diktat's presentation is I squint, but I'm not seeing a satirical tone here.
I'm seeing a deathly serious discourse toeing of the line between man's inhumanity to man and outright cosmic horror. Satire still has a wit to it when it's being serious. Should at least should elicit a smirk, even when it's being Atacama levels of dry. >What are your standards for such a character?
The conveyance of meaningful beliefs differentiate stock characters from fleshed out ones. >only constrained by UI and writing that's bad at conveying sarcasm.
Okay, I have to point this out because it's annoying the frick out of me. You're constantly trying to mind-read David's authorial intent in your arguments. What "I think he thought we'd think" isn't a compelling argument.
Also >Writing that's bad at conveying sarcasm
Is an admission of author skill issue which is the entire bedrock of the point I'm making. >Pretending his faith is some inscrutable big picture while not being easily outsmarted is the point of such archetype.
No, I actually think his faith is laughably bad in its presentation. It's soteriology amounts to "1) Kill Tech, 2) ???, 3) Salvation!".
Here's what I care about: I believe _he_ believes in his faith because of how he was presented, and could back it with actual convincing arguments if pressed. Whether or not I believe his religion is ridiculous (which I do) is immaterial, we're are still talking about characterisation here. >Baird want to understand/repair the gate system, that's the biggest picture you could have in that setting.
Cotton at least offers you a why. Baird, doesn't. She stresses the importance, then just assumes you immediately agree. >You want subtext.
It's not subtext when it's explicitly stated to be the case by the narrative. I still have zero insight on her motivations beyond "gate system repair = good". Why? Profit? Restoration of Domain?
9 months ago
Anonymous
>You're really stretching the definition of the word here. Sure I can see derision in the Diktat's presentation is I squint, but I'm not seeing a satirical tone here.
You are stretching my belief that you are honest. Every factions are archetypes, most conversations are full of meta jokes.
I'm not saying it exist only for satire, there many type of humor and it never took itself as seriously as some here would claim.
>Is an admission of author skill issue which is the entire bedrock of the point I'm making.
No no, you are just blaming the author for your difficulty noticing sarcasm in a medium that factually make it hard because human language always involved tone/body language missing in text.
>You're constantly trying to mind-read David's authorial intent in your arguments.
Plainly stating how you interpret the story is not mindreading, it's what everyone do and you are just annoyed my interpretation deny yours. Also don't call me annoying when your argumentation is a lot of "it's bad because I say so", plus this one ad hominem of yours.
>The conveyance of meaningful beliefs differentiate stock characters from fleshed out ones.
Then meaningful Baird should come above irrational Cotton.
Frankly I'm starting to think you are just a fanboy for obscurantist and you'll make up a depth he don't actually have.
>It's not subtext when it's explicitly stated to be the case by the narrative.
Are you interpreting subtext as "ignoring if there's more"? Cause that's not what it is, subtext is literally interpreting the author implicit intent.
Pretending to have depth =/= having depth.
>I still have zero insight on her motivations beyond "gate system repair = good". Why? Profit? Restoration of Domain?
She is a provost, knowledge would already be its own reward.
Or maybe you just expect some baser self-serving goal? Then she would make history for allowing to use the gate again. Profit are obvious but the road hard with many blockers.
9 months ago
Anonymous
Irrationality is merely unmeasuredness. Why do people always use it as a synonym for incorrectness when it is not so?
9 months ago
Anonymous
>You are stretching my belief that you are honest.
Funny, given what follows. >No no, you are just blaming the author for your difficulty noticing sarcasm...
How is it sarcastic? >it's what everyone do and you are just annoyed my interpretation deny yours.
We're arguing of whether it's even satire. If there's no indication you're ironically doing the thing, maybe you're just doing the thing. >"It's bad because I say so".
I say so, because I can't point to anything which conveys Baird's motives beyond 'open gates'. >Ad hominem of yours
Are you serious? Calling your arguments as 'attempted mind reading' is besmirching your character now?
This is an ad hominem: You're a thin skinned pustule on the butthole of human intellect who can't differentiate logical fallacies from actual argumentation.
See the difference? >... you'll make up a depth he don't actually have.
ESL phrasing aside, He's about as deep as a pothole. It's just, that happens to be deeper than the of the rest of the cast. Did I say he was a masterclass of characterisation? No, I just said that he was handled properly.
You've gone from trying to read David's mind to trying to read mine. Accusing me of bad faith before shoving entire dictionaries in my mouth just shows your hand to be a 2 and 7 with nothing on the flop. >Baird should come above irrational Cotton.
He's a zealot, so yeah, irrational. Where did I claim otherwise? >subtext is literally interpreting the author implicit intent.
See picrel.
'"I had two sons before Mairaath", said the aging pather' is a statement that carries a lot of subtext.
What I objected to was Baird being 'used to being in charge' as subtext. Other characters SAY this about her. Stops being subtext when it's in the actual text. >She is a provost, knowledge would already be its own reward.
Non sequitur. Provost just means 'in charge of'. Doesn't imply a thirst for knowledge. Nothing in this indicates a self-evident goal. She never acts like knowledge is the point.
9 months ago
Anonymous
Frankly I'm answering you on the chance you might be honestly deluding yourself on that point and not be knowingly dishonest or projecting, you keep accusing me of "wrongdoing" over things you do as well.
>shoving entire dictionaries in my mouth just shows your hand to be a 2 and 7 with nothing on the flop
Ironically you are the one who started posting definitions you don't seem to understand. Maybe you should drop.
>subtext
See picrel for an extract of what you missed. Note the part about "author".
>satire&sarcasm in Starsect
Beside things like the Diktat, Luddite Church, the cargo cult being a miniature representation of what the Hegemony is? All the Meta jokes? It's full of content that fit the definitions.
>Anahita Baird
Her stated motive is to ensure the survival of mankind, doing so by rediscovering how the gate work and using them to help, that would be enough of a motive in itself but since anon will naturally doubt selfless motive and check other non-written implicit motives, I told you: it's implicit she also love manipulating others and that why she get mad for being manipulated herself despite getting what she explicitly wanted.
She worked for the Academy for decades. She clearly have a big respect for knowledge (and know the power it give over people).
>What I objected to was Baird being 'used to being in charge' as subtext.
And that part was me giving context for the following subtext about her personality. Which is why I said "clearly", that's obvious but you clearly have trouble understanding.
>Livewell Cotton
Your interpretation of him is in contradiction with your others claim that his personality is more meaningful than of Baird when everything in his character denote a definite hole in meaning in his action (even outside Pather dogmas which is the explicit part).
The biggest subtext he have, is "that music" could be important to understanding the cult of Ludd.
Baird is academician, Cotton is obscurantist, now I want them to meet.
9 months ago
Anonymous
>honestly deluding yourself on that point and not be knowingly dishonest or projecting
When I jumped into this reply chain, it was in response to you talking about the 'easily triggered right-wingers' - you resorted to ad hominem before I said a single word.
So yes, I'm quick to hammer you on wrongdoings, because that's pretty much all you're offering. >See picrel for an extract of what you missed. Note the part about "author".
You mean where it says it's NOT explicitly stated by either characters or author, but rather understood by the _audience_ based on surrounding context? >Full of sarcasm and meta jokes.
I'm seeing a setting that's played completely straight, and it's one of the few recent games I know of where I wouldn't say it's full of meta jokes.
Got an example of one such meta joke? >it's implicit she also love manipulating others
I got the impression of someone who is convinced of their own intellect to the point where they didn't see an issue with manipulating people, but I did not get the impression of someone who explicitly enjoyed it. Are we even looking at the same character? >Context about her personality
You used that as an example of subtext, now you're saying "it's an example of context"? Takes some cardio to move the goalposts that far. >Livewell Cotton and 'that music'. >Your interpretation of him is in contradiction with your others claim that his personality is more meaningful than of Baird...
So you do understand my point, you're just misrepresenting it. I didn't say he's more 'meaningful' whatever the frick that means. I said I have a better idea as to why he's doing what he's doing. >Baird is academician
I'll grant you that she's got an academic career, but she doesn't act like one. She's in the role of consummate politician when you meet her. So... is Janus in service of knowledge, or service of power? No hint either way. >Cotton is obscurantist
You keep using that word. I do not think it means what you think it means.
9 months ago
Anonymous
>you talking about the 'easily triggered right-wingers'
How could I attack you since you I wasn't talking to you and you don't even identify as such? It's a broad statement and still valid. You should hammer yourself for """wrongdoing""" since I did nothing you didn't do yourself.
>You mean where it says it's NOT explicitly stated by either characters or author
...and USED by the author to carry the content implicitly.
Are you going to pretend subtext are accidental without authors doing it on purpose?
>Got an example of one such meta joke?
I already gave you two anon, the cargo cult and you can also consider the Luddic a in-joke to the fact they are obviously Luddite.
>I got the impression of someone who is convinced of their own intellect to the point where they didn't see an issue with manipulating people, but I did not get the impression of someone who explicitly enjoyed it.
One easily go with the other, pay attention to the dialog and how she's mad over her pawn outsmarting her and escaping.
>You used that as an example of subtext, now you're saying "it's an example of context"?
That' not what "giving context for the following subtext about her personality" mean. You speak enough english to understand that so why are you twisting my words?
>I didn't say he's more 'meaningful' whatever the frick that means. I said I have a better idea as to why he's doing what he's doing.
See
Satire?
You're really stretching the definition of the word here. Sure I can see derision in the Diktat's presentation is I squint, but I'm not seeing a satirical tone here.
I'm seeing a deathly serious discourse toeing of the line between man's inhumanity to man and outright cosmic horror. Satire still has a wit to it when it's being serious. Should at least should elicit a smirk, even when it's being Atacama levels of dry. >What are your standards for such a character?
The conveyance of meaningful beliefs differentiate stock characters from fleshed out ones. >only constrained by UI and writing that's bad at conveying sarcasm.
Okay, I have to point this out because it's annoying the frick out of me. You're constantly trying to mind-read David's authorial intent in your arguments. What "I think he thought we'd think" isn't a compelling argument.
Also >Writing that's bad at conveying sarcasm
Is an admission of author skill issue which is the entire bedrock of the point I'm making. >Pretending his faith is some inscrutable big picture while not being easily outsmarted is the point of such archetype.
No, I actually think his faith is laughably bad in its presentation. It's soteriology amounts to "1) Kill Tech, 2) ???, 3) Salvation!".
Here's what I care about: I believe _he_ believes in his faith because of how he was presented, and could back it with actual convincing arguments if pressed. Whether or not I believe his religion is ridiculous (which I do) is immaterial, we're are still talking about characterisation here. >Baird want to understand/repair the gate system, that's the biggest picture you could have in that setting.
Cotton at least offers you a why. Baird, doesn't. She stresses the importance, then just assumes you immediately agree. >You want subtext.
It's not subtext when it's explicitly stated to be the case by the narrative. I still have zero insight on her motivations beyond "gate system repair = good". Why? Profit? Restoration of Domain?
>conveyance of meaningful beliefs
(from him) even if you rephrase it now, this is still a contradiction since his archetype & beliefs are specifically meant to be mostly outside of reason. In comparison Baird is mostly within reason, her motivations are 90% explicit.
>is Janus in service of knowledge, or service of power?
Knowledge is power, and the entire setting fight over lost knowledge, so both regardless of intent.
>You keep using that word.
What do you think Pather are? The endgoal is to erase heresy not fitting their dogma, their obscurantism is... implicit!
9 months ago
Anonymous
I can already tell from the limited writing I've seen in the game so far that it's going to be fricking terrible. This dude, or whoever he's got doing the writing, has no idea how to make characters that draw you in.
Honestly pathers in general are terrible. The generic religious church that hates generic technology for absolutely no reason faction.
Oh sure, there's plenty of reasons you or I can come up with - but if you actually read any of this garbage dialogue the characters can hardly even articulate it. The author has no fricking clue why someone might think that way and can't empathize, and therefore can't write, believable characters.
9 months ago
Anonymous
Just off the top of my head how I would approach it: >cybernetic enhancements violate the divine purity of the flesh and (provably! show readers this happens!) opens you to demonic possession and persuasion by AI, other corrupt and fallible men, or simply systems breaking apart and going haywire; Goggles that enhance your vision are ok - eye implants directly interfaced with your brain through a BCI that enable an AI or human to literally frick with what you see or even outright kill you, is not.
>A deal with an AI is a deal with a devil; they are tricksters and liars incarnate. They are Satan himself manifested into the universe in a mockery of divine natural God-given sentience. Innocuous as simple helpers and assistants in mundane tasks, until (AS THE AI WAR SHOWED US) they turn against you, doing as Satan wishes and tempting the unwary into sin, faithlessness, decadence, and murder - working with or using AI's will bring you to eventual extinction and eternal damnation. Steel yourself against the words of machines, and keep faith in God almighty.
Anyway the point is, people don't inexplicably believe something just because they're a religious moron. If you approach religious beliefs from the perspective that it's some idiot who is too stupid to understand microelectronics and could not possibly have an advanced degree in anything, and their ideas and faith are based purely on ignorance - you're going to get what the ludds look like in starsector: "hehe ludd... luddite... cuz they're morons who hate technology hehehe..." you are never ever going to have good writing. The whole thing failed right out of the gate and honestly the game will probably need someone to just blank slate the whole thing and re-write the lore from the ground up if its ever going to be good.
9 months ago
Anonymous
This is extremely on point. The ludds are written by someone who clearly hates religion without understanding the spiritual nature of man, or why the religious are such in the first place.
It's an extremely ignorant caricature, written by the very clearly spiritually ignorant. In my mind, it's really not difficult to write a spiritual faction of you have the willingness look beyond your own view point. Some basic nuance really isn't difficult.
If the modders weren't busy being such morons, I'd honestly suggest that they have a blank template and a good premise to work with. Because there's such a lack of content in the story dept. it opens the gate to modders fleshing out the factions more and providing their own mini stories/"campaigns". Characterizing them beyond "lol religion bad", "lol fascism bad", "lol capitalism bad".
But I'm just a schizo-anon, so in the end it doesn't matter what I think. The UI code is so fricking autistic and shit to work with, that imo it's a massive dissuasion from making anything more than ship, weapons, simple one off missions via rules, and filler industries/goods (because frick the global market system and trying to make that shit show up in the UI and required by other planets.)
9 months ago
Anonymous
>if modders weren’t being such morons
For the record Anon, adding new shit to starsector is piss easy. Modifying what’s already there however is intentionally made frustrating and difficult. Doesn’t help that the writer, David, is also glued to Twitter. He’s exactly the kind of person to throw a hysteric b***h fit if someone modified his precious story.
9 months ago
Anonymous
>Intentionally made frustrating and difficult.
The UI code is fricking cancer and I hate it.
9 months ago
Anonymous
If someone makes a rules.csv editor then we could have a story modding renaissance. For bonus points, write stories for random sector so david's story is entirely thrown out the window. I'll do it myself eventually if I still have interest in the game after finishing up my current project.
9 months ago
Anonymous
If someone makes it moron proof enough I'll try writing for it.
I like fleshing out these kinds of stories and settings.
9 months ago
Anonymous
>Some basic nuance really isn't difficult
Basic observation shows that it REALLY is, much like talking like human beings.
9 months ago
Anonymous
>But I'm just a schizo-anon, so in the end it doesn't matter what I think.
What sort of idiotic self-derision is this, meatbag?
9 months ago
Anonymous
>believable characters
Sound like perfectly believable for a religious fanatic who kill for their illogical faith.
Don't confuse Pather with Church who can be lapsed believer, following the path of least resistance letting them function properly in society.
This is extremely on point. The ludds are written by someone who clearly hates religion without understanding the spiritual nature of man, or why the religious are such in the first place.
It's an extremely ignorant caricature, written by the very clearly spiritually ignorant. In my mind, it's really not difficult to write a spiritual faction of you have the willingness look beyond your own view point. Some basic nuance really isn't difficult.
If the modders weren't busy being such morons, I'd honestly suggest that they have a blank template and a good premise to work with. Because there's such a lack of content in the story dept. it opens the gate to modders fleshing out the factions more and providing their own mini stories/"campaigns". Characterizing them beyond "lol religion bad", "lol fascism bad", "lol capitalism bad".
But I'm just a schizo-anon, so in the end it doesn't matter what I think. The UI code is so fricking autistic and shit to work with, that imo it's a massive dissuasion from making anything more than ship, weapons, simple one off missions via rules, and filler industries/goods (because frick the global market system and trying to make that shit show up in the UI and required by other planets.)
>without understanding the spiritual nature of man,
You mean the thing only religious people understand in the first place?
9 months ago
Anonymous
>Luddics as some ebin satirical meta joke.
That just reads like middle school tier writing that you’re giving way too much credit to.
9 months ago
Anonymous
>Asking for "More things to do" is literally asking for more story/quest that you can't make on your own, becoming Andrada 2.0 with colony handed to you won't be any better.
Not really. As I said, I'm more of an advocate of joining existing factions rather than creating your own. It's exactly the same in M&B - I never liked creating my own kingdom because it didn't make much sense to be a random cultureless upstart just popping up in the world with clearly defined nationalities (and additionally it is a very unsatisfying type of busywork to manage it).
Have you played The Last Days of the Third Age mod? It has an interesting mechanic of in-faction reputation that allows you to rise to a leadership position and influence the course of the war. In the mod it amounts to initiating sieges at your convenience, but in Starsector the ability to join the admiralty and directly steering the alliances, trade and invasions would have huge potential, much better than buying fleets out of pocket. And it would make better stories than whatever postmodern fiction the developers are able to excrete. >Ganker is just choke full of easily triggered right-winger who think a female crone outsmarting male is a woke conspiracy.
Nobody is saying it's a conspiracy. It's simply cringe. Few can write women characters with agency and personality that don't seem to be the author's mouthpieces.
9 months ago
Anonymous
>random cultureless upstart just popping up in the world with clearly defined nationalities
What do you mean? Isn't it normal for strongest bandit to call himself a king?
Obsession with nationalized countries is mostly modern thing anyway.
9 months ago
Anonymous
All kingdoms are made by capable people who were competent to make it work, that's how it works IRL — pick up a sword, a pickaxe, a book and make way.
And culture doesn't work like you think, it's inherent already.
Are you under presumption that monarchic rule and capacity to write one's own destiny is necessarily divinely ordained, least of all in all cases?
9 months ago
Anonymous
>random cultureless upstart just popping up in the world with clearly defined nationalities
What do you mean? Isn't it normal for strongest bandit to call himself a king?
Obsession with nationalized countries is mostly modern thing anyway.
I should have said 'ethnicity' instead of 'nationality'. There's no way to create your own factional troops so you're stuck using rescued prisoners and the villagers you train, both of which are aligned to existing factions. It amounts to having swadian knights and huscarls at the end of the day, every time, which makes you feel you're running a landed mercenary company and not a kingdom. There is no way not to feel out of place in the world, at least for me, enough not to try it again after doing it once.
9 months ago
Anonymous
Perhaps what you meant is "representation of ethnicity that's not faceless or bereft of identity".
But you're correct, you look for properness of a properly created political entity.
9 months ago
Anonymous
>Mount&Blade
[...]
I should have said 'ethnicity' instead of 'nationality'. There's no way to create your own factional troops so you're stuck using rescued prisoners and the villagers you train, both of which are aligned to existing factions. It amounts to having swadian knights and huscarls at the end of the day, every time, which makes you feel you're running a landed mercenary company and not a kingdom. There is no way not to feel out of place in the world, at least for me, enough not to try it again after doing it once.
>I should have said 'ethnicity' instead of 'nationality'.
Just look at history, it was common as for powerful band leader to simply claim the land, create alliance, then vassalize as you get powerful enough to look down on inferior kings.
Also cultures were not as strictly segregated as anons here would make you think, all board are full of closet poltard.
>Have you played The Last Days of the Third Age mod?
No so I'll refrain from comment on that Tolkien mod.
>in Starsector the ability to join the admiralty and directly steering the alliances, trade and invasions would have huge potential, much better than buying fleets out of pocket
You are implying that all the faction give such political power to their admirals. Even in the case of the Hegemony that's not the case.
I'm the first to complain that "instant colony just add 1000crews+heavy equipment" is ridiculously cheesy in Starsector.
It should be a campaign where you are most a very competent/popular captain/admiral who helped to the point you get free stuff usually reserved to a faction.
As far I'm concerned your suggestion is reducing the potential, I doubt you'd "excrete" any better story justifying you newcomer have any relevant influence over a faction older than you.
9 months ago
Anonymous
>Just look at history, it was common as for powerful band leader to simply claim the land, create alliance, then vassalize
Guiscard had his band of Normans he brought from back home. You don't have that in the game, either in named companions who are a motley bunch or the troops which are factional. >Also cultures were not as strictly segregated as anons here would make you think, all board are full of closet poltard.
They were segregated enough IRL not to see the norse, the french and the mongols fighting together, which is completely normal in the game, you disingenuous homosexual. It's not the same as western european cultures blending together and you know it.
9 months ago
Anonymous
I'd have liked to see something like independence war 2: Your great uncle was a space pirate and he passed away and he is gifting to you, the location of his secret space pirate base that's hidden in a nebula untouched for 50 years. Well it was something like that. Anyway you start out that game salvaging with a clunker ship, then you find out your grandpappy had a secret asteroid base and you go search for it, then you find out there's a derelict cruiser and you go look for that.
And by the start of the middle of the game, you've got your asteroid base where you can re-equip and have a basic shipyard and bring officers, you've got your cruiser, and then you start getting drawn into the politics of the setting.
That, overall, is a much better line of progression to me than starting a colony of millions of people somewhere after 3 months of flying a spaceship.
And you could still have incorporated a lot of the infrastructure/progression gameplay from colonies, it just would've been your asteroid base with the shipyards and so on.
And then you feel like there's actually a reason why you're different and there's not 30,000 others just like you.
In my ideal world that's how it would work, heavily story focused and a clear progression of: >little salvager fleet doing odd jobs >get your message from your lost uncle >have your secret asteroid base to store loot, repair ships, maybe even build industry and expand to an independent or pirate station >get your first real fleet of ships >get involved in faction politics >progress up through the ranks and quests and storyline in the faction >or set out and make your own faction like you do now
IMO there's 2 things starsector DOESN'T do well and that's presentation and storytelling. It really doesn't capture your attention and hook you on the setting at all. It's very soulless with the game being mostly mechanical in nature with no fluff.
9 months ago
Anonymous
>I'm more of an advocate of joining existing factions rather than creating your own >It's exactly the same in M&B - I never liked creating my own kingdom
this is true until you see the absolute moronation that is the ai behavior and you have to go with it because you have no say in what it does and you are not strong enough to do what they do by yourself
i dont see starsector ai being less moronic and you would just have to go with it which instantly ruins any enjoyment of the game
being a mercenary who gets too strong and then gets fricked over by the other factions is just a better premise because that way the ai being moronic does not directly prevent me from enjoying the game
9 months ago
Anonymous
>even the Diktat yes, until 0.96 it was portrayed as righteously glorious fascism doing great against powerhouse.
What? The Diktat was portrait as a harsh, corrupt military dictatorship from the start, with corrupt officers selling metric tons of space lobster in the black market, a Saddam’s Iraq-like tiered military, massive poverty, and “mobile worker camps” for political dissidents.
9 months ago
Anonymous
Are you claiming the Supreme Executor Phillip Andrada was incompetent and didn't immediately purge traitors and rotten apple at every level while his great leadership was favorably received by all proper citizen?
He's not wrong. We don't want gay leftist moron shit shoved into the game via the form of shit writing and political superiority lectures.
>Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
Why do you still want it after (correctly) assessing the potential outcome, especially after the diktat debacle? My opinion is to the contrary - frick the story and improve the mechanical side of things, add more things to do and spend money on after you inevitably become a multimillionaire. So far there is not a single character in the game that is memorable or in any way outstanding, and I sincerely doubt it will change at any point of development. > I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
Isn't Penelope's Star meant for this exact purpose? I prefer to align myself with one of the existing factions instead of creating my own, especially that there aren't many ways to 'personalize' it or distinguish from others. Both of these features are likely to belong to Nex rather than the base game, though.
[...] >IMO the problem is the skill that remove one randomly
Exactly, get the skill, grab your fleet on a brief expedition and you come back d-mod free. It's broken but just too good not to pick it when you see it available.
[...] >caring about balance >in a single player game
Balance is the last thing this game needs, especially when the concepts of low and high-tech are so deeply ingrained; technological development makes some things simply better than others.
At this point, I'd rather see mechanical expansions of gameplay, and implement a better storytelling system for modding because the UI code is absolutely fricking moronic.
If there's going to be any balance, then it needs to be based on the metric of fun, not fair. Something that enhances different styles of play. Not limit them.
9 months ago
Anonymous
>implement a better storytelling system for modding because the UI code is absolutely fricking moronic.
Somebody should force Alex to play Space Rangers and then check out its text adventure editor. That system would be literally perfect for Starsector and a godsend for aspiring quest writers, assuming the Java-based abomination can support it.
9 months ago
Anonymous
The UI code is...bad. The way it's called is bad. He should just expose the fricking jframe so I can attach a javafx container to it. At least then I could write my own fricking UI from scratch and use that instead.
Would be far easier that way, rather than trying to work with shitty j7 based UI code.
>Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
Why do you still want it after (correctly) assessing the potential outcome, especially after the diktat debacle? My opinion is to the contrary - frick the story and improve the mechanical side of things, add more things to do and spend money on after you inevitably become a multimillionaire. So far there is not a single character in the game that is memorable or in any way outstanding, and I sincerely doubt it will change at any point of development. > I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
Isn't Penelope's Star meant for this exact purpose? I prefer to align myself with one of the existing factions instead of creating my own, especially that there aren't many ways to 'personalize' it or distinguish from others. Both of these features are likely to belong to Nex rather than the base game, though.
[...]
I appreciate the effort but you started more toxic than poltard.
>General progression
Making the game longer for pseudo realism would be painful and annoying, only experienced players can abuse the game in no time and it's more like Quality of Life to be rewarded by knowing how to do it.
It's a balance between freedom vs railroading.
Many players would brand you as no-fun for gate-keeping every little thing, outside of unbalanced derelict spawn and being able to buy everything on datapad, it's fine.
>d-mod
IMO the problem is the skill that remove one randomly, paying for one d-mod is acceptable and d-mod are actually useful to keep cost down
>exploration >colony
Don't disagree much, I hate how habitable planet end up either in shitty system or twice in a good ones, using artifact-based terraforming would be better
also colony making should be a campaign in itself
>Remnant
Just you wait, it sound a classic case of "I didn't write full campaign without more mechanic for it"
>hyperspace
I understand what you want but I suspect it's near impossible to make AI pathfinding and proc gen is harder than it look.
Slipstream are steps in the right direction, just a s hame it take so long to get the fun stuff.
>IMO the problem is the skill that remove one randomly
Exactly, get the skill, grab your fleet on a brief expedition and you come back d-mod free. It's broken but just too good not to pick it when you see it available.
[...] >I don't understand balance
game would be fricking boring if there was obvious win combination, and he was right on spot: previous build I only modded the costly hullmod
half of the fun is finding out what go well together
that said, hullmod like Unstable Injector should have s-mod that encourage using it
>caring about balance >in a single player game
Balance is the last thing this game needs, especially when the concepts of low and high-tech are so deeply ingrained; technological development makes some things simply better than others.
I actually don't know anything about the diktat debacle because I'm only coming back to this game after like a 2 year hiatus (wow, basically nothing new!) but the storyline side of things needs fleshing out at the very least so modders can rip out the garbage and replace it with something good.
9 months ago
Anonymous
I have no faith in either the community or the developers to be capable of writing anything resembling a memorable story. That's why both of them should focus on the mechanical side, which can be appreciated by everyone and which is the real 'meat' of the game. If you want a good storyline in a space strategy game, play Homeworld.
>Balance is the last thing this game needs,
Infact, why doesn't the game just come with a built-in godmode and cheat sheet, so I can press "I win" and beat the game? I don't have time to work for my victory, I got fortnite to play XD
>more sophisticated quests
I would absolutely kill for this
Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
General progression needs a do-over; ships are too easy to get and cost way too little. You can go from rags to the biggest richest single fleet in the sector in like, a year (mostly thanks to derelicts). D-Mods should require more effort to get rid of - not "pay money its all gone". Having a fully functional ship with no d-mods should be an actual accomplishment, not a tuesday. Acquiring derelicts should heavily depend on your salvage ships and then require actual shipyards to put back into d-modded working order. Higher quality weapons and ships should be gatekept through faction relations, questlines, plot progression, and player advancement - some of this is already there, but you have to get mods if you don't want to be able to buy almost any ship in the sector day 1
On the exploration side of things, flying to individual planets to scan is a massive chore, but what really sucks is trying to find a decent system to colonize, because the way the game is designed right now, it feels way more engaging to have your colony first, and THEN go and explore places and slowly build that colony up, rather than explore everywhere and then build your colony at the end. This whole part of the exploration/colonize progression thing is backwards. The terraforming mod (that unfortunately isn't updated yet) is a major help on this end because with that, I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
>then require actual shipyards to put back into d-modded working order
I like this. If a random chucklefrick salvager were to find a Paragon drifting around in hyperspace like I did once, he shouldn't be able to just straight-up crew it immediately and raze every motherfricker in his way within the span of three days.
>For clarity, the process for slipstream-crossing would be to 1) start the crossing and 2) reverse polarity midway through and be carried back to where you started by the time you finish going across.
how do you even write that sentence and not immediately go "this is fricking terrible"
I just don't even bother anymore the guy never works on anything that actually matters and the updates take years
if you want to follow development of something you look at modders and see more progress in a week than alex does in 5 months
the difference between people actually inspired and interested in what they're doing and someone who's going through the motions and doesn't care anymore
Alex is a massive no-fun allowed homosexual, nothing new
>I don't understand balance
game would be fricking boring if there was obvious win combination, and he was right on spot: previous build I only modded the costly hullmod
half of the fun is finding out what go well together
that said, hullmod like Unstable Injector should have s-mod that encourage using it
Why is the only buckbreakers version so fricking low on content when the mega already has a full roster of ship sprites in them?
https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw
>content == difficulty
No. The game would be just as threadbare with ruthless sector bullshit added. Maybe if you're a newbie who's never actually played the game it might extend the novelty but that's it.
>Humor us and tell us what you consider actual content
Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
General progression needs a do-over; ships are too easy to get and cost way too little. You can go from rags to the biggest richest single fleet in the sector in like, a year (mostly thanks to derelicts). D-Mods should require more effort to get rid of - not "pay money its all gone". Having a fully functional ship with no d-mods should be an actual accomplishment, not a tuesday. Acquiring derelicts should heavily depend on your salvage ships and then require actual shipyards to put back into d-modded working order. Higher quality weapons and ships should be gatekept through faction relations, questlines, plot progression, and player advancement - some of this is already there, but you have to get mods if you don't want to be able to buy almost any ship in the sector day 1
On the exploration side of things, flying to individual planets to scan is a massive chore, but what really sucks is trying to find a decent system to colonize, because the way the game is designed right now, it feels way more engaging to have your colony first, and THEN go and explore places and slowly build that colony up, rather than explore everywhere and then build your colony at the end. This whole part of the exploration/colonize progression thing is backwards. The terraforming mod (that unfortunately isn't updated yet) is a major help on this end because with that, I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
>ships are too easy to get and cost way too little >D-Mods should require more effort to get rid of >[...]
That's part of an argument that the progression is out of wack and needs work
>Noo you can't fix the game, you have to add more spaceships and guns
If you think content is literally just more shooty things you got brainworms
>implying you don't agree with each other if you understood each other
I agree with anon that progression lead to changing difficulty, even if you clearly meant it to make it smoother, taking longer to get rid of d-mod is related to difficulty.
You don't actually need new features to smooth things Starsec is notoriously badly balanced.
That's not weird is it? Girls kissing girls is ok, and boys kissing girls is ok but APPARENTLY not girls kissing boys
no if you like that too bad we don't make things for heterosexual female captains go be a gay
DUDE I LOVE TAKING DAMAGE OR RANDOMLY SLOWING DOWN AND RANDOMLY HAVING TO INTERDICT AND RANDOMLY HAVING TO E BURN BECAUSE I CAN'T FAST TRAVEL YET SO KINO
Hyperspace is a good concept, an overwold that connects star systems and handwaves FTL while providing an interactive environment that keeps it interesting instead of just a fade-to-black fast travel screen
Concept: good
Implementation is a featureless map filled with tens of thousands of individual hyperspace storm .pngs that dynamically light up but stay completely static where they are. These soulless hyerpspace storms rape your CPU to its knees and cost you some 30-60 FPS to just exist, not even render on your screen just being there in data somewhere somehow kills your performance. And these static storms contribute to the gameplay by randomly tossing you around, dealing damage to your ships, and slowing you down.
The implementation is bad. It's really really bad.
I don't play this game without the hyerpspace warp mod anymore.
You haven't read the spoiler section? We are getting some cool endgame content, finally.
>cool endgame content
So hype for... a few new boss ships to fight at most, woah. They probably won't even be recoverable and will just be a waste of time like the cryosleeper fights.
>cool endgame content
So hype for... a few new boss ships to fight at most, woah. They probably won't even be recoverable and will just be a waste of time like the cryosleeper fights.
imagine a player entering hyperspace only to be tentacle raped irl haha
totally won't happen trust me
Hyperspace is a good concept, an overwold that connects star systems and handwaves FTL while providing an interactive environment that keeps it interesting instead of just a fade-to-black fast travel screen
Concept: good
Implementation is a featureless map filled with tens of thousands of individual hyperspace storm .pngs that dynamically light up but stay completely static where they are. These soulless hyerpspace storms rape your CPU to its knees and cost you some 30-60 FPS to just exist, not even render on your screen just being there in data somewhere somehow kills your performance. And these static storms contribute to the gameplay by randomly tossing you around, dealing damage to your ships, and slowing you down.
The implementation is bad. It's really really bad.
I don't play this game without the hyerpspace warp mod anymore.
RAT already did everything he's trying to do faster and with more features
Alex got mogged ever since Exerelin first got released by chinagays and got translated to english as Nexerelin
His only real saving grace was the release of the God Ship TTS Xenorphica
NTA but the Diable Fortress ship that I bashed a bit doesn't work in the new version. Some mods just never updated, some people really don't care for the hyperspace additions, the only real addition of merit was the ludd ship and the shrines so far in what I played of it.
There's just nothing really changed
If you play 0.91 and then jump like, what 5 years forward in time to 0.96 you get... some badly written dialogue, tl;dr lore dumps, a couple new ships/guns, and some barebones hyperpsace features trying to make hyperspace fun and failing at that.
The only relevant thing these game updates do is kill off unmaintained mods that ironically individually add more content than 5 years of updating starsector has added.
The game is spinning wheels and useless features nobody cares about are being added. I think within the next two years these updates will not only be killing off a lot more unmaintained mods as modders move on to other things, but additionally will be adding such anti-fun features that people actually want to stay on older versions of the game.
>There's just nothing really changed
ummm so you're going to totally forget about the completely overhauled skill system? because that's the absolute #1 reason why i kept resisting updating starsector for so long in the first place
No, I didn't forget the "completely overhauled skill system"
It was such a nothingburger "addition" it didn't even need to be mentioned and bringing it up doesn't change anything I said.
9 months ago
Anonymous
>It was such a nothingburger "addition"
do you even play starsector?
the old system had a no-brainer skill that gave you a fleetwide +10% ordnance point boost
taking that away through the skill overhaul broke my old ship fits entirely
s-modding in skills is really the only thing that gives some of that back, allowing me to outfit ships the way i want to, by giving me some way to access more ordnance points onto my ships
only difference now is that i have to savescum to undo choices in my process of experimenting with ship outfits
also, colony management has now been cut down to ONE (1) single skill, and all it does now is give a little boost to resource logistics and build you more ships and weapons faster
of course i'm not factoring in whatever mod out there kids use to absolutely slam them back into god-emperor status
thankfully i've moved on from my past god-emperor playthroughs
9 months ago
Anonymous
>s-modding in skills
s-modding in hullmods*
9 months ago
Anonymous
NTA but the "new" skills system is a no-brainer were the most efficient choices are to put every points in fleet-skill and zero in ship combat.
Alex tried very hard to force us to take skills we never use because they are weak and only apply to your own ship.
Like who would NOT take supply/fuel boost?
Even the most innovative skills like AI-skill or Neural-link are waste because you can barely field 2/3 AI who aren't that good or need to sacrifice precious OP for very slight boost on a few ship.
IMO it would be better to stop thinking in RPG logic and go for Fleet-oriented upgrade, letting you put point to focus on what you really want to play,
ex:
-Low-tech/Midline/High-tech bonus, apply only to ship of that type, debuff for other
-Ballistic/Energy bonus, either a slight DMG boost or OP cost reduction
-Frigate bonus, giving them more CR and be always recoverable
-Carrier bonus
-Missile bonus
-...
If it break the balance, add a debuff in another domain, we only want something that make it easier to play a fleet we like
And maybe a way to s-mod them to make it more permanent
9 months ago
Anonymous
>Alex tried very hard to force us to take skills we never use because they are weak and only apply to your own ship.
do you play vanilla by any chance? i tend to see people who play faction mods preferring going full combat builds with their favourite meme ship
9 months ago
Anonymous
I play with the vanilla skill system since he now allow to take the good skills if you are careful.
Before I had to mod the skill system to not be forced to take the shit skills.
>i tend to see people who play faction mods preferring going full combat builds with their favourite meme ship
I rarely ever fight in the battle and when I do I don't like having a completely OP ship. I cut down on mod who couldn't balance their stuff.
9 months ago
Anonymous
>I rarely ever fight in the battle and when I do I don't like having a completely OP ship.
based, as it should be
9 months ago
Anonymous
Behold my flagship
9 months ago
Anonymous
I just set the level cap to 40 so its a question of how early you get what, and not locking you into only the fleet stuff. Red still isnt as important though but at least I have a choice when it comes to when I get it.
9 months ago
Anonymous
>more cheats
Meh, next time I think I'll just not level anything that don't bring game mechanic.
Why would being skilled magically increase the missiles store by 50%?
Only skills that matter would be scavenging/transverse jump for Quality of Life.
I was piqued by the skill rework blog
but then seeing what he was actually doing was such a huge letdown. The guy is good at making spaceships that shoot each other, and doing AI, but he is bad at doing just about anything else. He'd be a good lead for a combat design team but he's not the sort of guy who can handle the big picture and tie different parts of the game together. He's totally lost with what he's even doing with the game and all his updates are scatterbrained feel-of-the-moment type stuff.
Basically he shouldn't be his own boss, he's directionless and needs to work for someone else rather than juts doing what he feels like, not caring where it goes or what he's trying to do or achieve.
You guy are too hard with Alex and the 3 others.
To be fair, once you have created something as complex, any change from something that "work" in a stable sort of way would feel like an dangerous rework and everyone will complain anyway.
Not counting that getting rid of the Red Skill bar mean changing the officers gameplay and every NPC fleet.
His blog post about the skill rework isn't wrong and the current system is an improvement, just a miserable one over a feature so bland it might as well be automated.
9 months ago
Anonymous
>cheats
elaborate
9 months ago
Anonymous
all mods are cheatmods
I enjoy cheating in singleplayer games and nobody can stop me
9 months ago
Anonymous
Kek, do you happen to play total war too?
9 months ago
Anonymous
>the same dude spams /twg/ and starsector (not) general with mods = cheats
9 months ago
Anonymous
All mods are cheats
no exceptions
9 months ago
Anonymous
Original anon you answered,
The current skill system already feel like cheats because you gain bonus that do not feel like just being more competent and if you knew tricks for better missiles you'd share with the fleet
Adding a mod that don't rebalance the skills system but simply let you access more of those cheats make it worse.
Kek, do you happen to play total war too?
>the same dude spams /twg/ and starsector (not) general with mods = cheats
>>the same dude spams /twg/ and starsector (not) general with mods = cheats
And you guys need to know someone else joined the quotechain I only played TW Shogun 2, the game design was a let down with AI that spawn army out of tin air and don't upgrade their cities so it's always shit, I had to mod it to get a better game experience
9 months ago
Anonymous
>skills are cheats >when AI officers also have access to them (and more of them to boot) >when AI fleets don't have to worry about fuel, supplies, or affording all that
Really homie?
9 months ago
Anonymous
>when AI officers also have access to them (and more of them to boot)
Also cheat and questionable use of officer for gameplay, alternative would likely be more complex ofc >when AI fleets don't have to worry about fuel, supplies, or affording all that
Dirty solution to overcome AI limitation / acceptable break for gameplay purpose, up to you
Skills are cheats, removing them would only make ship design more important and battles more balanced.
9 months ago
Anonymous
Its just a way of abstracting the effect a talented officer has on a ship. Personally I'd tune it if I could find the values. Mods=cheats is just narrow minded and ignores that said mods can make the experience harder as well, as I have done with other values.
9 months ago
Anonymous
Or maybe mods=cheats is supposed to be a short and trivially obvious metaphor for the difficulties some modders have with balance and avoid needing the full nuanced answer.
In our case talented officers make the ship grow magic storage space for missiles. I don't mind the others much, the skills system remain mostly pointless with some obvious buffs/cheats who are at best as QoL features, at worse take away from gameplay.
9 months ago
Anonymous
>In our case talented officers make the ship grow magic storage space for missiles
Better stowage techniques?
9 months ago
Anonymous
>Better stowage techniques?
If it was possible without causing problem (-25% reload time) everyone would practice and do it.
You might as well be storing missiles in the corridors.
stars matter for planets
I wish I could tweak terrain generation and just never spawn nebula systems or nebula in-systems though
[...]
The Los Angeles class can carry 37 torpedoes, do you think the US Navy plans around a particular officer magically enabling them to carry 45 torpedoes?
The physical limits of a ship don't change just because your captain is good.
I don't really care cuz this is a game but it doesn't even try to make sense
At most we could argue for a sacrifice of the ship cargo space for missiles, but we already assume stored supply is what allow to reload the missiles between battles.
9 months ago
Anonymous
I dont use ship mods because from what I gathered they tend to be just imba
9 months ago
Anonymous
I was piqued by the skill rework blog
but then seeing what he was actually doing was such a huge letdown. The guy is good at making spaceships that shoot each other, and doing AI, but he is bad at doing just about anything else. He'd be a good lead for a combat design team but he's not the sort of guy who can handle the big picture and tie different parts of the game together. He's totally lost with what he's even doing with the game and all his updates are scatterbrained feel-of-the-moment type stuff.
Basically he shouldn't be his own boss, he's directionless and needs to work for someone else rather than juts doing what he feels like, not caring where it goes or what he's trying to do or achieve.
9 months ago
Anonymous
Neuralink can give you instant free charge of the system for tactical abuse. Its hard to keep track of what exactly triggers the free charge.
Droneship is okay. It give extra reward for living off killing redacted, but also knowing that throwing these ship to blow up has very little consequences, not even need to dock for next batch of crew. It adds variety to use these untapped hulls but most of them are soulless for attacks with shit flux, they just all have good shields.
9 months ago
Anonymous
Aside from the capitals, the only reason droneships are passable in combat at all is their captains with all elite skills, and Alex decided that allowing them to have cores is too overpowered so they suck ass. If you use a mod to remove the moronic point restriction they are good.
9 months ago
Anonymous
The Neuralink is only relevant at sharing your own buff across multiple ships and it cost enough OP that you have to cripple your ships for that.
Droneship is nerfed to hell, resupplying in droneship is annoying and producing them would break the game.
Both add variety but are unappealing and it's a mistake to even lock them behind skill point. You should give free access to them but remove the nerf if you take the relevant skills.
A combination of what the other anons are saying and the fact that I've made countless minor, personal tweaks to the long-abandoned mods I'm playing that there's simply no reason to update.
This migrant fleet of a thread, alone and in space, as it burns from inside out by morally lacking people, trash-talkers and coomers within, and assaulted by trannies beyond space and time without, while its ships, with their tired, broken frames barely hold together, losing ships only to pick up new ones in battles.
A lone fleet stuck in a perpetual walk from battle to battle, without a direction or purpose, all its paths long since forgotten, only kept alive by nameless technicians, scientists, soldiers and leaders, who have no choice but to keep going, in unstated hopes and lack of desire to rot with the people they share their space with.
I hate the coomers too, but as long as they're contributing to gameplay discussion, then they're earning their keep. It's alot better than JRPG waifu dumps, which are just image after image of fetishistic anime trash. Them actually making mods and content for the game is a step above.
>I hate the coomers too, but as long as they're contributing to gameplay discussion, then they're earning their keep
No coomer is the same, some are passable, some are trash, like those rapesector posters.
Are there even more than like 10 posts in total in this entire thread that even talk about cooming
I seriously don't understand how you read this thread and come away with the conclusion that coomers are ruining it. Do you even know what coomer threads look like?
There have been threads with a good quarter of the posts talking about it. I don't know if you came from Twitter and haven't seen them or if your porn addiction gave you memory issues.
it's always a laugh when I see someone excited like, Dude New CONTENT!
And then I read about whatever this New CONTENT is, and its a new rifle for your spaceman, or a new gun on your spaceship, or a new spaceship, or a new paint scheme
Yeah I guess that's "content", but that's actually content I don't care about. it's superficial shallow stuff someone could've put out in a days' work. I want gameplay systems and game mechanics as content.
Actually project zomboid is a great example of a developer who is providing actual content, I don't agree with the stuff they're working on first, but a crafting system, basic AI wildlife, expansion of fishing mechanics and sleeping outdoors/in tents, and improving the performance of the game is all the sort of thing I consider to be actual content.
If they were just adding new tables and chairs and house designs and parts of the map and cars instead of new gameplay systems and mechanics, I wouldn't be happy with it.
New hyperspace storms are kinda like zomboid devs working on something I don't think is important at all, but it's at least an actual game system. Problem is there's a very big chance that's the only system he actually adds to the game for the next update and whatever else comes with it is going to be some new weapon or ship or fight or something a modder could put out in a few days if they really wanted, and that's not content to me. I see that and my eyes just glaze over and I skip those parts of the changelog hunting for the actually interesting things.
>spending hundreds of dev hours on an overly compicated system that will waste countless CPU cycles to simulate some obscure shit with minimal gameplay impact is good content
transition from omboid to CDDA and consider suicide while you are at it
CDDA is the very definition of "an overly compicated system that will waste countless CPU cycles to simulate some obscure shit with minimal gameplay impact"
You sound like some moronic contrarian
>CDDA is the very definition of "an overly compicated system that will waste countless CPU cycles to simulate some obscure shit with minimal gameplay impact"
You've just said you love this stuff.
I actually said I didn't agree with the things project zomboid was working on but new gameplay features are always good
and then you went into some autism about CDDA is better because you think zomboid has overcomplicated unnecessary features that somehow CDDA, known for overcomplicated unnecessary features, doesn't have
>get a radiant >put an AI core >it dances around the enemies and annihilates them before I can barely do anything
I feel like a support guy in my own game
>no search >no filter by type >no tooltips >if you use any filters, it becomes two columns for no reason. making it hard to search >no sorting. can't sort by name so even harder to search >you can't see the location of an item in unified. if you click "per location" than you can see that but then you have to look for multiple lists >hard to find where it is >even if you know where it is, intel window is a mess that makes you search for the buttons you want to click
Official requirements claim 3GB are needed. But that might just be a suggestion. By default, 2GB are allocated for the Java VM, which you could change in the vmparams file I suppose, although I expect very bad performance.
Couldn't run the latest update on my 2010 desktop because it's running 32 bit os. The second latest update was OK with 4gb ram although I was playing with no mods except nex. Unknown Skies was crashing on save, for example.
There really needs to be an overhaul for weapon sound effects at some point. The sound of a gigacannon firing is a gigantic disappointment. I think out of all the weapons only autopulse lasers are instantly recognizable and memorable.
Everything is derivative. The unique parts are the new spins you put on the derivative shit.
You're never going to be happy with anything if your standard is that it must be completely new and unique.
Playing without storms is weird. It also means playing without hyperspace clouds which is kinda meh because you can't hide in them, but that's fairly irrelevant since besides a few quest spawned fleets the only roaming threat is Nex kill fleets which have maphacks anyways.
is this a bug or something I don't get: when you select multiple ships (either shift select or drag select with mouse) and give an order, all ships are assigned like that.
In the image I selected two ships at top left but everyone is assigned to same order (although 2 selected ships have brown arrows while others have green, why?)
if you select ships one by one and assign them individually, this doesn't happen
Is there a way to have some ships basically work together as a single unit?
I know I can tell one ship to protect another ship, but protecting is different from "help this ship attack other ships" and that's what I actually want.
and then they fly in at different speeds and act like the 2nd doesn't exist instead of playing off what each other is doing.
Ideally it should be both attacking the target together, and protecting and covering each other. If one dives in and gets overloaded the other one should play interference for it
can't believe this game really doesn't have any sort of actual wingman system and that I even have to apply defend this dude orders every single fight because theres no such thing as formations and preset orders even
it's like the developer looked at mount and blade and then gave up halfway through on the combat and everything
It's shit and the audacity the dev has to make the "switch manual control instantly" ability locked behind an expensive hullmod, and not even instant in some cases is audacious.
I sure wish drones on diables' calm worked like they fricking used to
why the hell did he go and make them fly around and shit, they were fricking great as a literal wall of replaceable armor plates that could also shoot missiles
and now that he's not working on the mod anymore its never going to get fixed back to what it was
Arma Armatura mod. It gives officers to fighters. It only has a few actual fighters ported from vanilla (and improved so you're not flying something that would die instantly) but it does have mechs.
To clarify, you don't need to use mod fighters for officers in fighters, those are separate. The special fighters it adds are "strikecraft" that have fighter wings with them sometimes or not and can dock at carriers like fighters.
>shield drones
somewhat exists in the form of xyphos, sarissa or mining drones (lmao), because that's the biggest unmanned thing you can push off a flight deck with any kind of durability in them, look at your picture, a single shield drone would take up the entire hangar and wouldnt even fit on the flight deck. in universe, a 'shield drone' would be, either a single expensive one the size of yours (with frigate class shielding capability) taking up an entire hangar (fighter slot) and still has to fly/catapulted off from its side, hampering replacement, or a gaggle of smaller drones built with the express capability of having a shield and keeping formation in front of your ships or an ally, but a smaller one is less durable (likely warthog equivalent of shielding durability) and naturally has smaller shield coverage, like how shit slips through your xyphos shield covers all the time.
>repair drones
in game engagements take place over the course of minutes to hours, outside combat repair and recovery takes days for any significant damage that would justify repair drones, so any repair they can offer would be infinitesimally insignificant within the engagement period, nor between engagements, for that matter (missiles weapons dont even have time to reload), but fine, let's say a trident-sized repair drone would be packed to the brim with temporary fast acting repair complements, like some fire moronant and structural multi purpose foam compound, a suite of replacement comms equipment, a length of flux conduit, and a bottle of WD-40 for good measure, the repairs would only be effective on weapon mounts and smaller sized hulls structure repairs, very slowly, at that, while continually draining your fighter replacement rate (since the repair drone would have to resupply and equip the necessary repair implements for each tasks), unless you're running wolfpack I'm afraid it's quite difficult to find an use case for a physically feasible repair drone solution.
The sprite is just too big compared to other fighters in that mod. I guess it's to give them a bigger hitbox. Xyphos has 600 shield HP and those have 1000 HP, aka flux capacity. Is the number too high? Maybe if it wasn't for the fact Xyphos also has a few flux intensive weapons, a dedicated shield drone wouldn't necessarily need any besides maybe a single vulcan which would drain so little soft flux it wouldn't tax the reactor at all. So a shield drone could have all the space for weapons instead used for better flux capacitors and thrusters to reposition, and because it's a drone and not a fighter there is no need for crew compartments, saving more space for shield equipment. It does not need to be big at all, the ones in that mod example just happen to be.
Hull damage, first and foremost, is damage capable of depressurizing compartments, represented by it literally killing crew when it happens. Secondly, it's critical damage either that causes a reactor explosion and total ship destruction, or just being disabled entirely. It is not just one or the other. Being able to plug breaches like those from projectiles, is not "infinitesimally insignificant" but highly significant because it means crew can use compartments again, and thus do internal repairs again, keep the reactor from exploding etc. If you think the only way to repair armour is "multi purpose foam" you don't watch much sci fi or are unimaginative, all you need is modular hull plating and every damaged piece of hull can be unbolted and replaced with another, bonus if the armour is reactive armour designed to allow easy replacement in most cases of it being triggered.
>highly significant
again, not in the timeframe of an engagement. remember how even outside combat it can take from a day to a week to repair without a dock, translated to field repairs by a drone (as opposed to the entire crew minus bridge and fullfledged equipments) in combat condition and in a much shorter timeframe. the effect would be very very small, like putting a bandage on a gaping wound, because the game does not have any corresponding mechanic like fire, hull-breach affecting or even removing individual capabilities depending on degree of damage for it to fix.
there's no granularity in damage, and the big fish is too big for it to feasibly fix in a single dployment. >hull plating >on a drone
what I have just stated is what would enable a tiny fighter-sized drone to perform emergency repair on a ship a hundred times its size, all that unbolting and replacing platings is only possible outside combat, you are not doing that in combat situation and certainly not when both of you are doing evasive maneuvers, let alone the space/weight constraint preventing you from carrying enough plate to plug up holes (not structurally repairing the insides) in anything bigger than a destroyer. foam is compact, you got it in a tank, it fills up blank spaces nicely regardless of what the ship is, or did you think an Aurora's got the same plating dimensions and attachment as a Dominator?
TL;DR
There's already repair in combat (thrusters and weapons, which would realistically be far more complex and take far longer than patching up armour or hull breaches.) And it makes more sense for repair to weapon mounts to be done externally as well.
If there is weapon/thruster disabling and repair at all there should be repair for armour and hull as well, period.
but the fact of the matter is, mechanically engine and weapon repair is a thing, done internally with human and any existing autorepair systems, but hull repair is not, what you have is what you get (skills don't count),
there are generally two places of damage that can be inflicted to a weapon mount damage from the outside, of that mount damage (jams) are not depicted in combat, and weapon destruction is not a thing beyond temporary (like illadvised mods) malfunctions.
engines are only repairable for balance reason, otherwise any non-ion damage to the engine would be crippling to a ship's engine for the duration of the engagement.
9 months ago
Anonymous
Tell me more about how you replace a barrel that was exploded by a reaper internally.
9 months ago
Anonymous
Also you just admitted that the system is limited which is my point, thank you for your concession. It's shit, Alex is shit. Repair drones are based and I will use them every game.
9 months ago
Anonymous
not depicted in gane, but if it was, you would have to replace that entire section of the ship, gun and everything, drones aint fixing that lmao.
Also you just admitted that the system is limited which is my point, thank you for your concession. It's shit, Alex is shit. Repair drones are based and I will use them every game.
The sunder is so underwhelming. It's terrible flux cap means that it's one of the first squishy targets I zap when I see it. Triple antimatter blaster aurora with heavy blasters in the midslots turns most destroyers to slag in a single burst, and the aurora has the speed to get in and out - it's the perfect ship to start whittling down the escorts before double teaming the capitals
all destroyers not called dominator are squishy as frick. it's a cursed ship size where the only ships that survive contact for more than 5 mins are the gimmicky ships like the harbringer
>mention buckbreaker in USC >warned for "racism" >find out bug in capturing Ruka >complaining on Corvus >mention that it might be because of me using a "fork" of TNP >not even warned, just banned
lmfao
The community for this game is fricking cancer.
>tolerating evil in fiction based on "it's fiction" argument >not knowing about metaphysical barriers between real and fictional
You get as much as the one you replied to, nothing.
>posts a literal cuck
Being an emu about reality isn't respectable.
9 months ago
Anonymous
>morality is reality because... it just is okay!
9 months ago
Anonymous
It is, yes. Were it not to be so, all acts you commit would be meaningless and you would be insane, were you to even exist.
9 months ago
Anonymous
Gamma core AI level take.
9 months ago
Anonymous
Morality is an evolved reflex, it didn't spring out of nowhere without cause, and the morality of any given species depends heavily on its evolution. You couldn't convince an intelligent tarantula wasp, for example, that laying eggs in the flesh of a living spider is wrong, because the perpetuation of its species literally requires it doing this. Should you happen to have such an intelligent wasp that agrees - it wouldn't reproduce. The evolutionary pressure ensures only wasps of a particular morality survive and reproduce. That is: Murder is ok when it's a tarantula.
This applies to all living animals. Everything has different moral values influenced by its evolution. Humans have very complex moral values because we are a communal and social animal and what leads to reproductive and evolutionary success is sort of indistinct.
However, despite there being many different conceptions of what is moral across species and individuals, there is an easy rule you can follow to determine morality within a system of individuals, even disparate ones not of the same species: The morality of the lowest common denominator. In any group or system the only assured morality you can have is the morality that all individuals within it agree upon. You can have higher moral standards, for example perhaps 95% of the individuals agree upon something far different from the outliers and this then sets the standard for the system, and outliers are taken to task.
But if you were to just look at that system of individuals and their moralities in whole, the only thing you can be certain of is the lowest common denominator morality, you can trust that anyone within this system will behave with those moral values of the most agreed upon.
In a way, you can view morality as a sort of contract because of this. An unspoken and assumed one: I won't kill you, and you won't kill me; if you try to violate this, expect reciprocation.
>Metaphysical >When your own objection placed it in ethics.
I don't even care about the autistic spat (you) and other anon are getting into, but jerking off the biggest word you happen to know into your post doesn't automatically make you sound smart.
Metaphysics literal.
Ethics are irrelevant, all currently existing barriers between reality and fiction are destructible, in the end it falls down to what you think and what you act, so if your being and imagery are questionable, it's irrelevant whether or not it real or not. You're ugly, and there are no obligations to not call it what it is, or tolerate your continuous existence.
9 months ago
Anonymous
>Metaphysics literal.
I don't think you understand what metaphysics are. >Ethics are irrelevant
Then why does Evil matter? >all currently existing barriers between reality and fiction are destructible
So you're a post-structuralist then?
If not, what mechanism dismantles this? >in the end it falls down to what you think and what you act, so if your being and imagery are questionable, it's irrelevant whether or not it real or not.
Are you defending the premise that thought ARE actions? Your phrasing borders on equivocation. I can't quite tell whether you see them as separate or same. >You're ugly, and there are no obligations to not call it what it is, or tolerate your continuous existence.
If ethics are irrelevant, then what paradigm are you using to measure this?
9 months ago
Anonymous
>Then why does Evil matter?
Unpleasant experiences are unpleasant, it's a matter of beauty. Not all evil is the same is necessarily desirable or intolerable, or lacks in beauty.
Wheres some are intolerable, some things are simply too ugly. In no way an appealing evil stops being so. >premise
The thoughts and actions are emergent of a select nature in the core, which is what pushes them to begin with.
Ethics are irrelevant [not because right and wrong do not exist, they do, yet they simultaneously do not; and not all people are equally capable of correctly assessing which is which; but because past some line continuous observation of items is simply annoying and unpleasant because meanings are lost, and you simply exist in an unpleasant company. Any moral paradigm can be simply disregarded to any reason.]
9 months ago
Anonymous
I'm assuming you're SEA by not only the ESL, but the odd take you've got. >Unpleasant experiences are unpleasant,
Circular reasoning. Why are they unpleasant? >Beauty
I'm not seeing the connection to Beauty and Morality here. You planning on quoting Socrates or something? >The thoughts and actions are emergent of a select nature in the core, which is what pushes them to begin with.
So your argument is 'impure thoughts lead to profane actions' then? >not because right and wrong do not exist, they do, yet they simultaneously do not; and not all people are equally capable of correctly assessing which is which; but because past some line continuous observation of items is simply annoying and unpleasant because meanings are lost, and you simply exist in an unpleasant company. Any moral paradigm can be simply disregarded to any reason.
So morality is entire a matter of what's convenient, and your entire objection to depictions of rape in media boils down to "I think it's kinda icky to look at"?
Is that a fair assessment of your position?
9 months ago
Anonymous
>not seeing
Precisely.
Morality is merely a subset of a grander concept of knowledge in sapience, a method to understand true nature of acts and events, and their appropriate and inappropriate natures.
My point about ethics irrelevancy simply cuts off too many sentences because it jumps into entirely other directions. The point isn't about conveniences, but that past some point, when one's pressed too hard, ugliness can be removed by force, and that there are no obligations to tolerate them based on idea that just because it's fictional, it's alright. One may tolerate it, or one may not, and the same is true for any other concept or idea. Using fiction as an excuse to okay certain concepts as if they are less real is a shallow way to appreciate them on one hand, and a moral hypocrisy on the other at least in part. >lead
May, but more importantly, impure thoughts implicate impure nature, and it is ugly tolook at.
9 months ago
Anonymous
>Morality is merely a subset of epistemology
If you're gonna admit you're a moral relativist, why didn't you just say 'yes' when I mentioned the post-structuralism. Would have saved us two posts. >My point about ethics irrelevancy simply cuts off too many sentences because it jumps into entirely other directions.
Your job to explain this. Otherwise you get the next question: >ugliness can be removed by force
Why should it be? >moral hypocrisy
What moral hypocrisy? You haven't even elaborated a baseline moral standard aside from some quavering about beauty and ugliness. >it is ugly to look at.
So I'm right, you DO think it's evil simply because you think it's kinda gross to look at.
Legitimate question: Are you over the age of 18? This is a childish view of moral reasoning. Unless there's something in these 'entirely other directions' which has a little more substance, I'm left to conclude you have zero fricking idea what you're talking about and are just throwing out 'big' words you don't actually understand in the hopes the rest of the thread is more moronic than (you) are.
9 months ago
Anonymous
Moral relativism doesn't contradict moral absolutes, all of them exist at once. >should it
It neither should nor shouldn't, it can, if one so desires it. That point was merely disdain at self-apologists. >hypocrisy
The one where one likes something but is not willing to acknowledge its questionable nature if it has it, if one makes an argument that its fictional as if that is more acceptable than real suffering.
I simply operate on instincts, whether or not you're willing to ponder doesn't matter to me, much like whether or not you're of those who needs fine tune rational explanations to fit in square peg holes of your mind.
I merely found some posts I considered ugly, because they are, and without expecting them to change their opinion or do anything but reiterate their ugliness, simply told them as much, nothing else. You are under no obligation to reply at all.
9 months ago
Anonymous
>moral absolutes
Absolutely spooked.
9 months ago
Anonymous
So basically you don't want other people to use rape mods because you prefer them raping you in real life instead
Is that it?
9 months ago
Anonymous
>Moral relativism doesn't contradict moral absolutes, all of them exist at once.
Oh no, it's actually moronic.
9 months ago
Anonymous
>all of them exists at once
Okay then, to me rape is both good and beautiful, to see a woman's ego get broken down into fine powder as she gets her guts rearranged by her superior is a proper showing of nature's rules and our proper places as animals. So by your claim: this is true and I am morally correct.
Therefore, fictional rape is NOT excusable, because you can't be excused for doing a good thing. I can't be excused for helping an old lady cross the street, since I didn't do anything that needed to be excused. So both fictional rape and real rape is beautiful and you're just a massive homosexual.
9 months ago
Anonymous
Your whole point is a load of solipsist bullshit designed to allow you to ignore objective reality and morality in favor of your feelings and desires, to justify your disdain and hatred for anything that opposes what you think and feel. In essence, you're the lowest kind of human, if that.
There's no grand picture or reality to it, your final truth after all your dressed up fancy words is "I don't like it so it's bad. I think it's so, therefore it is".
You are the definition of "I feel, therefore I am."
Corvus doesn't seem to have been able to avoid the homosexualry of the unofficial SS disco.
You shouldn't be surprised by the USC homosexualry. My god warn for racism? Did you call anyone a gay like Black person homosexual while you were there or?
>mention that it might be because of me using a "fork" of TNP
what is that and why did it get you banned
>find out bug in capturing Ruka
admin officially banned rapesector talk in Corvus, he just doesn't like it. Even the guy who runs the rapesector discord who's somewhat his friend got told to not bring it up unless absolutely necessary
weird do, I did talk about it a couple times before knowing the "lore" and never got a problem. did you try to start shit?
I think he means TNO
it's a mod faction that has an aryan/nordic "hyperborea" theme and a couple references to nazi germany in the list of possible ship names
For some reason the starsector trannies lose their shit over it. Like totally loco serial killer vibes level of lost their shit
We had: >threads shitposted non-stop about it, trying to ruin any discussion of the game on Ganker period >constant attempts to take over the "general" thread (which is why one doesn't exist) to censor and remove the mod from the list, with non-stop thread splits and "that's not the real thread this troony thread is the real thread" >incessant gaslighting and typical leftist schizo stuff >false DMCA's filed in the devs name to have the mod taken down from any hosting provider >modified versions of the mod trying to add a virus so we started verifying files with a hash >starsector trooncord modders actually modifying their own mods to crash the game if they detected you had TNO installed
The reaction to the mod was psychotic honestly.
Best of all these people are full blown ukraine supporters. Apparently a few nazi germany references elicit the above reaction, but actual sieg heils and nazi flags and larping in a real life military is OK lmao.
Like I said, psychotc. They're not consistent in anything and who the frick knows what will trigger any of these people on a given day. Half the discord modders should probably be in mental asylums.
didn't even know TNO was banned, in the shitpost servers every controversial author gets mentioned and meme'd, Corvus is basically the community's drama archive.
>threads shitposted non-stop about it, trying to ruin any discussion of the game on Ganker period
Those were gamergate era Ganker tourists looking for their next culture war controversy.
The author of TNO did post in the general tho', he leaked the final update through there >constant attempts to take over the "general" thread (which is why one doesn't exist)
Completely false. The general died because never once since .76 we have been able to sustain a general on /vg/ that lasted more than 6 months. We'd make one each update then end up as refugees in /indie/. The gachagays were just too powerful. The general "died" when /vst/ got made because nobody wanted to bump the /vg/ thread 24/7.
If anything, the group closest to taking over the general is the UAF Discord you saw last thread >incessant gaslighting and typical leftist schizo stuff
Never seen it. I did see a bunch of cabal autists screaming how the thread sucks, mostly thanks to the TNO cringe bandwagon >false DMCA's filed in the devs name to have the mod taken down from any hosting provider
This did happen was I'm certain it was either Varya, Soren or Mesotronik, most likely the latter since he used to shill himself in the general all the time >modified versions of the mod trying to add a virus so we started verifying files with a hash
Never saw it, but java can frick you up like that. can you post archive link? >starsector trooncord modders actually modifying their own mods to crash the game if they detected you had TNO installed
happened, most perpetrators still defend their actions
t. posted on every SS thread since 2014
>Best of all these people are full blown ukraine supporters. >he fell for the azov meme The nazis in azov literally all died in mariupol.
I want in to the RS discord, but I don't want to ask around on corvus cuz they're are so many artists.
gaslighting what? all this shit is on readable tbharchive.
9 months ago
Anonymous
*on tbharchive
9 months ago
Anonymous
>desuarchive >not arch.b4k.co
b***h wtf are you doing
9 months ago
Anonymous
i honestly don't remember which still has archives from before 2017. i think there are none left.
9 months ago
Anonymous
RIP fireden
9 months ago
Anonymous
aren't they all under the wing of the same mantainer?
9 months ago
Anonymous
Feel free to have your preferences but while there is overlap they archive different boards, and tbh archives more so it has its place.
9 months ago
Anonymous
Desuarchive doesn't archive Ganker and its derivatives you dumbass
9 months ago
Anonymous
It archives /vr/ :^)
9 months ago
Anonymous
different anon. b4k cover Ganker and the other variants if anyone is curious.
9 months ago
Anonymous
it makes especially clear that the gay that mentioned tbharchive is either a tourist or a Gankertroony
Which means he's from USC
9 months ago
Anonymous
All that matters is if an archive archives /mlp/ or not.
9 months ago
Anonymous
b4k doesn't archive jack and begins at 2019.
you mean archived.moe that newbies memoryholed because antonizoon / whoever runs it now can't afford the costs of the search function. I keep confusing both.
it makes especially clear that the gay that mentioned tbharchive is either a tourist or a Gankertroony
Which means he's from USC
sorry mate your little culture wars started with .91 and i've been around posting since the fricking crystal alien faction was new.
You don't get to scream troony just because I don't budge on these irrelevant bouts of revisionism.
Here, have some nostalgia. Wish i saved more but we weren't really keen on OC back then.
9 months ago
Anonymous
>medusas are OP
I legitimately chuckled.
9 months ago
Anonymous
pic still being related is gay as frick, this moronic "general" truly is stuck in a timeloop
This is one of the troons gaslighting, for those not sure what it looks like
>constant attempts to take over the "general" thread (which is why one doesn't exist) to censor and remove the mod from the list, with non-stop thread splits and "that's not the real thread this troony thread is the real thread"
ah hahaha I remember you know
you are the gay that cried every single thread that they didn't include his super special op that put the sseth video and the NGO download
literally spamming that shit every thread for a whole month
and you have the gall to call me a newbie. can't believe you are still at your conspiracy theories a literal half decade later.
curious that this happens a few minutes before your little complaint post, then. Oh and the other accoutns all appear a within an hour.
>Not my alt moron.
nice tacit admission, kek.
You realize this community is small enough that people instantly notice when someone mentions an old mod like TNO? And any repeat mentions instantly stand out?
do the world a favor and pull another Brenton Tarrant instead of endlessly whining about israelites for the nth time on the malinese dog breeding forums, else you are no better than the trannies and Black folk
9 months ago
Anonymous
This post glows so hard it can be seen from orbit.
Was zom Deifl haschd du grad übr mi gsagd, du kloi Schlamb? Du solldeschd wissa, dess i mai Ausbildung beim GSG9 als Jahrgangsbeschdr abgeschlossa han, in mehrere Kommandoundernehma gegen Al-Kaida involvierd war ond übr 300 bschdädigde Dödunga han. I bin in Gorillakriegsführung ausgebilded ond der beschte Scharfschüdze im deidsche Bundesher. Du bisch für mi nix als oi weideres Zil. I werd di mid einr nie zvor gsehena Bräzisio vom Andliz von dene Weld dilga, merk dir mai verdammda Worde. Du denksch könndeschd dahana im Inderned so oi Schoiß übr mi erzähla ond damid durchkomma? Denk liebr nomol darübr nach, du Wichsr. Während mir uns dahana underhalda, han i scho mai geheimes Nedzwerk aus Schbiona kondakdierd ond dai IB-Adresse wird grad rüggverfolgd, also mach di besser uf den Schdurm gfasschd, du Mad. Der Schdurm, der des erbärmliche kloi Ding, des du als dai "Leben" bzeichneschd, auslösche wird. Du bisch verdammd nomol dod, Kärle. I kö
You don't need to solve n-body problems, the guy clearly never heard of a barycenter
don't do stupid shit like pic related
9 months ago
Anonymous
9 months ago
Anonymous
meanwhile one of the ways trinaries ACTUALLY work
>Barycentre
Unfortunately starsector can't really code out-of-body barycentres all that well, it needs an entity to anchor the centre of the system to.
But, thinking about it, there's probably a way you can fake it. Maybe build a "star" custom object that serves that function that's essentially just a 1 pixel transparent dot that the binary system orbit around?
Just know that the barycentre dot would be the "star" listed in the system intel. >t. going to try and build this now.
9 months ago
Anonymous
(me)
Or maybe I'm full of shit and binary systems are already supported by the engine?
9 months ago
Anonymous
And there shouldn't be any at all like the first two I posted.
[...]
They're supported and sometimes done properly, but the more stars in the system the more likely its fricked up. Technically planets orbiting stars with moons orbiting planets is already doing it right. It's just for whatever fricking reason they decided stars could randomly stop following the normal rules of gravitation and just dance in a circle holding hands singing kumbayah
Want to trigger astrologist some more?
see pic
https://fractalsoftworks.com/2023/08/31/wormholes-and-sundry-getting-around-the-sector/
9 months ago
Anonymous
Want to trigger astrologists?
Tell them zodiac signs don't matter
Want to trigger astronomers?
Tell them zodiac signs matter
9 months ago
Anonymous
Want to trigger astrologists?
Tell them zodiac signs don't matter
Want to trigger astronomers?
Tell them zodiac signs matter
Oh shit I said astrologist, always meant astronomers.
I shall go play some more Starsector as punishment.
9 months ago
Anonymous
>it needs an entity to anchor the centre of the system to
already supported, you can just use a dummy
9 months ago
Anonymous
it's the ancient galaxy sized superbeing whose body we're shooting through for hyperspace I ain't gotta explain shit
According to his Twitter, CY's coder has a family emergency and that's made development slow to a crawl. I guess CY's coding skills are lacking to keep going by himself.
And there shouldn't be any at all like the first two I posted.
(me)
Or maybe I'm full of shit and binary systems are already supported by the engine?
They're supported and sometimes done properly, but the more stars in the system the more likely its fricked up. Technically planets orbiting stars with moons orbiting planets is already doing it right. It's just for whatever fricking reason they decided stars could randomly stop following the normal rules of gravitation and just dance in a circle holding hands singing kumbayah
You mean unstable trinaries that could not actually work in reality
There are types of stable trinary orbits that would, for some time, look similar to
You don't need to solve n-body problems, the guy clearly never heard of a barycenter
don't do stupid shit like pic related
, but it would be as they pass by each other and obviously the stars in those images don't move like that.
These incorrectly done trinaries aren't a "rule of cool" thing, it's simply a mistake by someone who doesn't understand how orbits work and didn't care enough to make them work.
>spend hours generating sectors with at least one good system to settle >restart with the perfect seed >finally visit the system 3 cycles in and find that procgen spawned a nexus and an artillery platform in there
Well that isn't very nice.
They're from Sword of the Stars. First game was SOUL.
9 months ago
Anonymous
REPENSUM EST CANICULA! REPENSUM EST CANICULA! YOU ARE WORST BUG. YOU ARE THE BUG IDIOT. YOU ARE THE BUG SMELL.
9 months ago
Anonymous
Actually, within the game a rogue Hiver fleet are what causes humanity to jump into the true space age after they attack Earth.
All nations coincide and cease all hostilities to launch all nuclear missiles at once and destroy enough to make them flee, uniting Earth.
Humanity then spent about 3k years afterward hunting and purging entire Hiver worlds until they realized all Hiver sects are different. Then they kept doing it some more, but not as much.
One of the most based intros of Humanity.
In the starssector mod they're just an angry invader nation made to buckbreak.
9 months ago
Anonymous
Alien races open up so much opportunities without slipping down to furshit, you can do anything and still be somewhat acceptable in lore if you do it right, but there's literally no good mods which add proper aliens.
Hell, you can go full roads not taken route and make me fight enormous wooden low tech spaceships.
But nooo, weebs are not capable of producing anything worthy.
9 months ago
Anonymous
I only want aliens if they are actually alien. Otherwise I prefer genmodded humans I can purge.
9 months ago
Anonymous
your first reaction to xenohumans isn't to have sex with them? what's wrong with you?
That's because hooking people and getting them to read dialogue is a massive skillset in itself. Presentation matters and the writing in this game is just boring_wall_of_text.jpg.
Visual novels and comics are the discovery that presenting words alongside a bunch of pictures helps pull people into actually reading something. It's not the only way to hook someone into dialogue, but it's a huge help.
You can set it to be based on what markets actually need and influence that, as well as not give as much/give more money so its giving incentive to actually work the markets as well as an easy way to get stuff to sell and where to sell it. I find it relaxing and fun in an early scavenging save before I go exploring. Its no more "cheating" than trading is in vanilla, less so depending on settings.
Wherever I am, I must spacetruck.
one of the most important mods for the game honestly
should be a baseline feature that you can build things like stellar shades and mirrors to help push an almost habitable frozen shithole or desert into being more habitable.
>start new playthrough >accidentally pick "own faction" start >feel almost disgusted at how much they give you, from 50k start to a planet with farmland and volatiles >basically feels like a free win >scrap the save and start over
Challenging yourself and recursively improving is the whole point of play
You're not playing a game if there's no challenge in it for you. I know a lot of guys - they don't want a challenge in their games, and what they end up doing is they "play" games while doing a bunch of drugs.
Fun is a reward mechanism, your brain rewards play because it's training you - which has implications on survival and successful reproduction, whether you consciously realize that or not.
Challenge is intrinsic to this reward mechanism: Once you've overcome the challenges, you stop having fun. You "win" the game and it becomes boring to you. There's all sorts of challenges in games, it's not simply beating a bad guy, you also have optimization problems that for some people are like crack to solve.
However once you remove the challenge and the fun it's intrinsically tied to, the game becomes something like starfield: A cookie clicker shitfest where you go through the motions of playing a game wondering why you're even doing this as you press A to fast travel to the bullet sponge that stands still staring at a wall, then press A to kill the bullet sponge, then press A to fast travel back to quest giver and press A to talk and press A to turn in the quest. You're not once challenged by anything, you never have a moment of, "Ok that didn't work, how am I going to do this?"
There's a lot of games out there that are like this, they're so basic and simple there's no challenge left in them, but people get hyped up, they HAVE to have fun playing these games, so they pursue something that short-circuits their reward mechanism: Drugs. A game like starfield suddenly becomes "fun" to play because you just smoked a bowl and you're sitting in a contended haze. You could be happy watching paint dry. You certainly couldn't handle any sort of challenge in a game in this drugged out state, but that's ok - you can "play" something without thinking much about it.
Games where you have "fun" by inducing a vegetative drugged out state of mind, aren't games. They're barely even skinnerboxes honestly. It's a skinnerbox where you have to purchase and add the DLC reward mechanism from your drug supplier and without him there's actually no reward mechanism from the game at all.
Capture the flag works for mount and blade because the game is designed around that - you're expected to be going from castle to castle having these people swear allegiance to you, etc. It has some historical basis even.
Starsector was never designed like that. You instead have very immutable and solidified political blocs of tens or hundreds of millions spread across a half dozen planets. The logistics of invading a planet of millions, is prohibitive. This is something you could never do with a single fleet and 2000 marines. The scope and scale of what nexrelin does is at odds with what you see already built in the game. Any actual invasions and territory exchanges would take years of political buildup, months of military buildup, and months/years of actual military conflict that costs the lives of hundreds of thousands to millions of people. You're not riding on a horsey between cities of 30k people to capture villages of 200 people like mount and blade; where an army of 2,000 soldiers actually makes sense. Starsector's scale means territorial and faction changes should be tied to a narrative system - quests, storylines, characters, etc.
Unfortunately nexrelin is just 'haha pain map hehe'
they have just so completely lost the plot on what the game is, and put so much effort into that direction with the mod, that there's no hope of seeing anything sensible out of it
The real reason to use nexrelin isn't because of the map painting (it's the very first thing I turn off) it's, as you said, the relative dynamism and customization the mod enables in everything else outside that. Nex introduces some life into starsector, because it's pretty soulless by default.
>start colony >attract pather attention from heavy industry and AI cores >find pather base and talk to the administrator there
You can't talk to Cotton about the planetkiller which seems like an oversight
I need mods with actual content and when I say content, it has story mission or quests in campaign. I'm so sick and tired seeing rehash of pirates, salvage ships, and most of all, the lowest effort and meant for the lowest common denominator is the """"junkers"""" ship. have a nice day if you enjoy those.
No. CY got in a fight with turkler because they're both socially inept morons. It's just the kid with autism and the kid with downs punching eachother in the back of the class while everyone else tries to pretend they don't exist.
9 months ago
Anonymous
>CY got in a fight with turkler because they're both socially inept morons.
but what caused it? i mean turkler is famous for being moronic by it's inda a very old relationship to end abruptly.
9 months ago
Anonymous
tl;dr: CY let turkler into his bakery despite not wanting to be associated with him for obvious reasons, on the condition that turkler subscribed to his patreon as an alibi. Turkler did what turkler does and got himself kicked, then coped incredibly hard.
9 months ago
Anonymous
aaah, poor kid. Guess Cy's to cool (as if) for the nerds. That entrapment is rude tbh, dude led him on so he'd predictably flip.
Have a bit of a feeling they are gonna sabotage his mod soon. Hope he can handle it.
9 months ago
Anonymous
I wouldn't say it was an intended entrapment, because CY was friends with him. It's just that turkler killed the friendship by being himself, which CY didn't expect. They're both completely moronic and both share the blame equally.
9 months ago
Anonymous
CY took the conscious decision to sort-of ghost him and then took the first opportunity to scream HES HARRASSING ME so he'd have public cause to get rid of him. That's 100% on purpose.
consider CY was probably peer pressured by modder gossip n shit.
That is, we -are- assuming they were friends and not just on friendly terms, I doubt this a great betrayal outside turkler's imagination. It's rude either way, I have friends on the spectrum and I'd never do them that dirty.
9 months ago
Anonymous
Christ its insane listening to how your libtard communities work
it's like a bunch of barely contained fricking psychos mixed with drama queens all with the emotional intelligence of children
9 months ago
Anonymous
>emotional "intelligence" of women*
FTFY
9 months ago
Anonymous
This is false, I saw the DM history. It's how I described. CY said shit to turkler that you don't say to people that you aren't friends with.
9 months ago
Anonymous
(me)
I really do want to emphasize that turkler torpedoed the friendship by being a moron that has 5th grade understanding of boundaries and general social skill.
Not excusing CY for being surprised by the situation he put himself into though, that was also incredibly stupid. You don't get money involved when you're friends with someone.
9 months ago
Anonymous
(me)
I really do want to emphasize that turkler torpedoed the friendship by being a moron that has 5th grade understanding of boundaries and general social skill.
Not excusing CY for being surprised by the situation he put himself into though, that was also incredibly stupid. You don't get money involved when you're friends with someone.
well, who would have thought, an actual tragedy in a sea of attentionprostitute drama.
Afraid that's more or less how it goes with people who live mentally on the brink. You can't really trust them with anything, much less personal information. If you do, always do it imagining the worst can happen.
Against my own better judgment I'm going to make another attempt at using Conquests.
What do I stick in medium missile slots? Large one goes to Squall, I just don't have one on hand.
my earliest "ok this game is good" memory was exerelin era, invading the insterstellar imperium homeworld as the Hegemony, during that mod's heyday as the best mod you had to cheese the frick out of it because they'd produce megafleets per minute, frick faction mods.
but tbh the most fight I had was fighting 5 invasion fleet units in vanilla, fight so bight not only they were divided in waves, but also were too large to finish in my sitting. Basically a whole month fighting watching as my fleet and sides of the armies slowly deteriorated.
Techno-amish with an higher bar for minimal technology, simple as.
Same as fundies who like having medicine but will claim that touching genetic is heresy.
It's pretty easy to see how the "luddite" religion should work, but the game doesn't try to take the religious beliefs seriously and because of that they will never ever have any writing for the faction that makes any sense.
I mean just look at you: >Same as fundies who like having medicine but will claim that touching genetic is heresy.
You've already framed the ludd faction into something you could never write in an interesting, insightful, or intelligent way.
How about: >Men who recognized the extreme dangers of the technologies we've begun to use and clamped down on it as a response to what is, correctly, being seen as an existential threat to humanity itself.
A comparison to the real world might be a religious sect that wants to ban the use of chemical, biological, and nuclear weapons of mass destruction. Not your toaster. Or genetic engineering because we could inadvertently change what even makes us human. The trappings and commandments of religions, like "don't eat pork or shellfish or bugs", might seem ridiculous today - but these animals are disease vectors. The instructors recognized shellfish + eat = death, so they tell people not to do it. Understanding the cause isn't necessary to avoid the effects, and that's what a lot of religious advice and knowledge is like: We don't understand the cause (perhaps it's the devil, satan, or spirits, or demons) but we do understand it's bad for you. So listen to us, avoid the devil, and do the right thing in Gods' eyes and you will be better for it.
Anon, you get it wrong.
I consider the way the Luddite church/path are written as interesting, insightful and intelligent ...in a Genre Savvy way. It is a very high-quality setting for humors around staples of SF.
And there's nothing wrong with it not pretending to be 100% serious. It's frankly a rare find for me, alternatives are usually goofy seires like SG-1 that explain you the joke/reference of the week or shows that act like they are serious when they use Martian colony 101 or space-barbarian tropes.
>I mean just look at you: >>Same as fundies who like having medicine but will claim that touching genetic is heresy. >You've already framed the ludd faction
No, that was referencing IRL fundies and how they still exist without making themselves irrelevant.
Any arbitrary Dogma you set need to function along technology and access to information about stupid sect.
>How about: >>Men who recognized the extreme dangers of the technologies we've begun to use and clamped down on it as a response to what is, correctly, being seen as an existential threat to humanity itself.
Write a different serious story, carefully tread around the landmines that prevent "Religion" from surviving/mattering in a SCIENCE-fiction, and I have no problem with that.
It would be more serious to link Ludd to "hyperspace song" because it is unexplained by their sciences.
>like "don't eat pork or shellfish or bugs", might seem ridiculous today - but these animals are disease vectors
I already knew about that and this is a good point. But in our context even Starsector setting with institutional manipulation of farm-planet kept ignorant of how the tech-box work is barely enough to justify a religion when science is needed to breath at all.
>ludds claim to hate tech >also will pay me a premium to supply them with heavy machinery and heavy weapons
Curious.
The vibe I get (especially with the additional lore) is that they would love to not use any tech but that simply isn't going to happen with all the motherfrickers with guns and spaceships around. Its not like they can just shoot bows and arrows at space ships sadly.
Plenty of subhumans live as “decivilized” apes on planets and for some reason cannot be eradicated despite having no spaceships, being a civilization was their choice.
>Waiting to starve to death
More like barely clinging to life using what tech is leftover, but yeah the game never really tells you how long a worlds been decivilized.
9 months ago
Anonymous
Deciv mostly means two things:
* Your interstellar comms are gone and you can't repair them so the only way someone knows you exist is by orbiting and waiting to find modern telecom signals
* There's no way for trading vessels to landfall because you landing and launching platforms have been all but destroyed beyond any hope for repair.
You and others launch single team expeditions to deciv planets all the time, it's safe to assume small scale trading can even happen, enough to sustain raiding marauders. ie: the deciv world in tri tach space still kicks around. In some cases, iirc the planet can just "devolve" by becoming multiple nation-states where nobody bothers to the infra or lets anyone landfall on enemy land
But those cases are few and the overwhelming number of decivs are athmosphereless rocks marred by bunkers or collapse/AI war-made mad maxesque landscapes.
I do believe a mod that adds different types of decivilization would be wonders for the game.
Christ its insane listening to how your libtard communities work
it's like a bunch of barely contained fricking psychos mixed with drama queens all with the emotional intelligence of children
>how your libtard communities work
brother that's how literally any internet community works. You are missing the forest for the trees.
>at some point sold claw blueprint to pirates
If selling a single blueprint means every self-described PMC in the sector now has high tech ships one would thing finding a blueprint would be a bigger deal.
back then it was Ganker tourists not realizing people posted on /vg/ to escape their autistic bullshit as usual. one would think after so many years you'd wizen up and adapt to the culture, but no, still thinking you are fighting a shadow war.
>What weapons should I be putting in slots that can only fit energy?
ohlala rich gay and his high supply fleets
we run conquest and missile ships in the PERSEAN sector. Basic is a mic of midline and low tech ships.
>what factions are great additions and not the authors barely disguised fetishes to be overpowered?
there's basically none. but Insterstellar Imperium always held as babbys first faction. Since it's both good and bad.
If you want to look for bootleg (aka abandoned but maintained "illegally") factions, Diable Abionics is arguably the best vanilla and newbie friendly faction as long as you pretend the gundams aren't there
>What weapons should I be putting in slots that can only fit energy?
(with that said you can never go wrong with pulse blasters. nothing more because midline can't handle high flux weapons, they have missile slots for a reason)
It should be fine to just leave empty. Simply a better low tech.
PD. Mining laser is okay with skills. Burst PD if you don't want to waste ball mount.
Emp and long beams are standard addition to ballistics and cost little flux.
AmB, HB, and MB, are the armor bayonet and extra fire power if you are using longer range kinetic on every ballistic mount against shield. Think about what are justifiable to overspending OP on weapons in two different categories.
>Trying out faction mods for the first time: what factions are great additions and not the authors barely disguised fetishes to be overpowered?
Star Federation is fun as frick and doesn't introduce stupid bullshit. You'll enjoy it.
If any modder is lurking in the thread - I'm begging you, make a mod that splits indeps and pirates into multiple factions, ie. separate gangs that can fight among themselves and be privateered by the major powers, and make the mercs, scavs and independent planets into distinct factions, so that killing scavsfor example won't make all of them hate you. It would be better and more lore friendly than all of these donut steel mods.
I like Carter's Freetraders, always felt like an Indy faction. Same with Arma. I agree with you on the pirates. One of my favorite QoL kenshi mods is a simple mod that splits the desert bandits into factions after you kill their "king"
>What weapons should I be putting in slots that can only fit energy?
(with that said you can never go wrong with pulse blasters. nothing more because midline can't handle high flux weapons, they have missile slots for a reason)
It should be fine to just leave empty. Simply a better low tech.
PD. Mining laser is okay with skills. Burst PD if you don't want to waste ball mount.
Emp and long beams are standard addition to ballistics and cost little flux.
AmB, HB, and MB, are the armor bayonet and extra fire power if you are using longer range kinetic on every ballistic mount against shield. Think about what are justifiable to overspending OP on weapons in two different categories.
>Trying out faction mods for the first time: what factions are great additions and not the authors barely disguised fetishes to be overpowered?
Star Federation is fun as frick and doesn't introduce stupid bullshit. You'll enjoy it.
The only complaint I have about Starfed is that their stuff has really low spawn rates. I don't think I've seen a single cruiser-sized SF derelict in the wild and only a handful of destroyers/frigates.
>try to dump shit in the abandoned station in asharu >every time I hit the hotkey for it it takes me to the station contents rather than my fleet screen >do this moronic shit for about a month >click the option via mouse on a whim >suddenly the option's name is changed when I go back in the menu >same shit for inventory >now it finally starts me at the fleet screen when I try to dump ships there
Surely I'm not the only one experiencing this sort of shit as of 0.96. Is this frickery vanilla? It wasn't like this before.
Anon, I'm sorry to tell you this but..
You're moronic. You know what though? There're plenty of 'tards out there living really kick-ass lives. My first wife was 'tarded: She's a pilot now.
>oh shit they have a derelict legion >what if >what if we refitted the OTHER derelict legion at the other side of the system? >there's another one just a little to the left too
If any modder is lurking in the thread - I'm begging you, make a mod that splits indeps and pirates into multiple factions, ie. separate gangs that can fight among themselves and be privateered by the major powers, and make the mercs, scavs and independent planets into distinct factions, so that killing scavsfor example won't make all of them hate you. It would be better and more lore friendly than all of these donut steel mods.
Another Portrait Pack
Blackrock Unofficial Add-on
Blackrock Drive yards
Caymon's Ship Pack
Combat Activators
Combat Chatter
Combat Radar
Console Commands
Detailed Combat Results
Diable Avionics
Diktat Enhancement
First Persean Empire
Interesting Portraits Pack
Interstellar Imperium
Iron Shell
Low Tech Armada
Lazy Lib
Legacy of Arkgenesis
Luddic Enhancement
Luddic Enhancement IED
Luna Lib
MagicLib
Mayasuran Navy
Nes's ship and weapon
Nexerelin
Osiris Alliance
Planet Search
Portrait Changer
Portrait Pack
Random Assortment of Things
Scalartech Solutions
Seafood Shipworks
Ship/Weapon Pack
SpeedUp
Stellar Networks
Super Cool Faction Flags
Tahlan Shipworks (not the 'Frick your VRAM' version, but the one before it)
Underworld
Version Checker
Whichmod
ZZ Audio Plus
ZZ Graphics Lib
next playthrough, I'll be removing some so I can free up enough vram so I can fit both Shadowyards (not the most recent unofficial one with more VRAM consumption) and UAF, and do a UAF versus Legio (with all Legio settings turned on) versus me run, hope it'll be scary and fun
>free up enough vram
are you playing this game on a goddamn toaster? 4gb is enough and you can have it with a 150$ gpu from 2015, you're literally picrel
b4k doesn't archive jack and begins at 2019.
you mean archived.moe that newbies memoryholed because antonizoon / whoever runs it now can't afford the costs of the search function. I keep confusing both.
[...]
sorry mate your little culture wars started with .91 and i've been around posting since the fricking crystal alien faction was new.
You don't get to scream troony just because I don't budge on these irrelevant bouts of revisionism.
Here, have some nostalgia. Wish i saved more but we weren't really keen on OC back then.
Your problem may be that your computer just doesn't allocate enough vram for your game.
Take a look at this.
https://fractalsoftworks.com/forum/index.php?topic=8726.0
maybe it's not a vram issue, but a regular RAM issue, then? because with even less than this many mods enabled, if i reload 3-4 times my reload queue gets sluggish, and in my past years of playing this i have experienced the trauma of corrupted saves >are you playing this game on a goddamn toaster?
i don't think ryzen 5 2600 + 16GB of ram + rx590 is a toaster, but then again i don't play normie shit like starfield and gta5
I used to have that pc, it should run starsector fine. The main things I can offer as potential solutions:
1. You need to use a more aggressive java vm parameters preset to do more garbage collection
2. One (or even multiple) of your mods is causing a memory leak
3. The game just fundamentally hates it when you reload and breaks itself so you need to stop doing that
4. The AMD graphics drivers on windows are fricked in the ass when it comes to openGL and it would run better if you used linux
>The game just fundamentally hates it when you reload and breaks itself >so you need to stop doing that
don't think i will, thanks >if you used linux
hard pass
4gb of VRAM is enough yes. You can easily use up 16 GB of ram if you install everything you come across that looks decent, but those are not the same thing.
Your problem may be that your computer just doesn't allocate enough vram for your game.
Take a look at this.
https://fractalsoftworks.com/forum/index.php?topic=8726.0
>hypocrite much? >dude I replied to Originally was asking for mod suggestions to add to his own playthrough
What the frick are you talking about Black person?
I wasn't looking for "likes" when I posted that list fricking dumbass
Holes are a matter of taste - you can disable them (I do)
As for the actual reason - breeding facilities are nice boost to population growth and remnant sex is kino
>coomer anime
you keep saying words you don't really mean. what, you got anime mods installed? because RS dont come with any. Coomer is only if you get off to generic rape dialogues, otherwise you can literally ignore that aspect and see it as just something that happens to people.
9 months ago
Anonymous
>otherwise you can literally ignore that aspect and see it as just something that happens to people.
no.
If you just build cloud cities in the upper atmosphere you wont get the full force of gravity. In reality the weather would be so obscenely violent anywhere "crushing" gravity would be a thing that any structure or ship would be evaporated by 1000km/hr winds.
Not to mention extreme radiation, heat, and magnetic fields
The only way to "colonize" a gas giant would be orbital stations with unmanned gas skimmers far below.
The force of gravity at the upper altittudes of a gas giant's atmosphere is still going to be like 98% of it closer to the interior.
The astronauts on the ISS experience 99% of the gravitational pull they do on the ground. They are actually in a state of constantly falling back to the ground but because they are going sideways at an insane velocity of several kilometers per second they never actually touch the ground and just miss perpetually.
You can't honestly function fell above 1.5G
"Colonizing gas giant" have always been more "put a space station in orbit", it still a hazard because it take a lot more effort to leave the area.
IMO low gravity planet should be a bonus, not a hazard.
What if you bump your head more often? A lot of thing will take a lot less effort, mining would likely be very easy.
At most I just consider it a hazard because there's an overcost if your equipment is meant for 1G
There are actually a lot of health related issues, so it might be more about sustaining and healthcare. Also agriculture might be more expensive too, but i am not sure about that.
Are you talking about high gravity or low gravity?
Cause I forgot to mention that but Low gravity is also hazardous to Health and might require genetic engineering by default.
But StarSec is a setting with artificial gravity so it's only a matter of technology and cost to adapt to lower gravity.
>Also agriculture might be more expensive too, but i am not sure about that.
Who really know until we try IRL? If less effort is consumed fighting gravity we might get gigantic plants.
Gas Giants also emit more radiation than a freshly nuked tsar bomba test site
>radiation
Careful with that word.
Gas giant don't emit the kind of dangerous radiation we know about, they just attract particles with gravity or trap them with magnetic belt similar to the Van Allen belt.
But the thing with magnetic particle is that magnet are enough to push them away and it don't even require that much energy.
Still a bad idea to live on a station near the gas giant instead of one of its moons.
Low gravity.
I also though about gravpanels. Putting them on fully artificual starships is one thing, the other thing is carving out ground and creating infrastructure for them to function, and we have no idea how i reacts to other gravity sources.
And honestly, i can easily imagine 25% upkeep cost increase for running a city-wide artificial gravity system to avoid gravity-related sicknesses.
Just to be clear, I agree with the whole "upcost required for extra equipment" if it is indeed a health problem.
But it pain me low-gravity isn't considered a bonus in almost every other aspect.
Planet with breathable atmosphere are already going to be rare, wanting 10m/s2 +/-0.2m/s2 gravitational acceleration is just removing all your chances.
>we have no idea how i reacts to other gravity sources.
Game operate on soft-SF logic anyway, no orbital dynamic, no conservation of momentum, fight at WWII range...etc
Not like there's a fundamental difference with a ship in orbit except horizontal speed, assuming proper orientation.
And?
Frankly it's too easy to recover pristine Legion (XIV), Paragon, Executor so early you can't equip them yet.
Story Point barely address that
IMO you should need some kind of gatekeeping, like needing Heavy equipment (and not making it so easy to obtain), needing marines to say, fight the anti-boarder protection system.
Or maybe just say that towing ship require locking 2 of a smaller size for that job but that's a severe loss of opportunities you could only rebalance by providing plenty of unmissable wreck
>Legion (XIV), Paragon, Executor
None of those are unique ships. I was talking about mod ships, and to clarify, uniques. You either blow a story point, or destroy/don't engage with interesting content. The Ziggurat does not require a story point to recover and no unique ship should. >muh difficulty
Go breathe in space.
Still not seeing the point.
Story point for truly unique ships would feel cheap, they are infinitely renewable and you are encouraged to use SP sparingly.
Obtaining the Ziggurat require a good fleet, a battle, and it's easier if you've spent SP on good opportunities.
>Go breathe in space.
As long as I do it using a spaceship obtained through fun gameplay with balanced progression.
No fun being handed endgame ships without playing.
Beneficial maybe except below level 2. Added means you are still having no less than what you should have, but I get the time wasted to go to a faraway signal and you can't have it.
[...]
I too want these intricacy in looting than contents towaards building colony, or even worse, adding artifacts for colony and nothing for combat and looting.
Without making scavenging a chore,
I'd prefer artifact to be single use terraforming system, allowing you to progressively turn a poor system into a good one through more exploration >find Retroreflector autoforge = make planet habitable >find Borer = create/increase ore output >find Soil machine = become farmable >find Corrupted Nanoforge = go from weapon-production to ship-production
and so on
>Story point for truly unique ships would feel cheap
Cheap as in moronic yes, thanks for agreeing with me. >As long as I do it using a spaceship
Let me put it in terms you can understand, have a nice day.
Beneficial maybe except below level 2. Added means you are still having no less than what you should have, but I get the time wasted to go to a faraway signal and you can't have it.
And?
Frankly it's too easy to recover pristine Legion (XIV), Paragon, Executor so early you can't equip them yet.
Story Point barely address that
IMO you should need some kind of gatekeeping, like needing Heavy equipment (and not making it so easy to obtain), needing marines to say, fight the anti-boarder protection system.
Or maybe just say that towing ship require locking 2 of a smaller size for that job but that's a severe loss of opportunities you could only rebalance by providing plenty of unmissable wreck
I too want these intricacy in looting than contents towaards building colony, or even worse, adding artifacts for colony and nothing for combat and looting.
I have never not been able to recover a ship, but it's just a waste, it's a complete sink for story points for no other reason than some false belief that making the player spend a single point balances acquiring their overpowered ship. Except most of the time it isn't even OP, just slightly cool, so the story point is actually just swirling down the drain. It becomes a tax just to not leave shit laying around when you go exploring, shit which you won't be able to find again without yet another mod. There is also no interactivity to it, you're just spending a point from some godawful system Alex introduced because he's a fricking moron.
I don't care if your modded-ship are not worth SP but the story point system in itself is great.
It let you invest more of your decisions into event/ship/upgrade.
Twist an event? You paid a cost more important than mere money, making it special.
SP recovered ship? S-mod? The ship now have more value to you no matter its stat, it's less exchangeable.
Regret missing an opportunity? You'll survive it, no big deal.
I agree using it for unique ship you can't recover again is probably pointless since there's no opportunity cost, it sound like a wrong use of the system.
NTA but I like it for STORY stuff. Should have a different point system for restoring ships if thats going to be a thing. Though I also think there should be some sort of a charisma system given the amount of dialogue and "choice" in the game as well.
Better would be: All ships are recoverable, but you have to bring it into a shipyard and pay money to get it into a "working" state full of D-mods. Ships blown up in battle don't just magically get fixed without the infrastructure, and derelicts discovered are not in a state you can just spend 30 supplies and they're good to fight with. Old derelicts you can discover should even have a modifier that makes repairing them even more cost prohibitive so you can't just fly around and collect a legion battlecarrier your first month. Meanwhile selling junks and wrecks should ALSO give you more money than just scrapping it yourself for the metal and supplies, so hauling 30 wrecks you don't want to some market and selling them is still worth it.
Starsector, right now, is basically only good because the ship combat is good. If you stripped that out and combat was just a dice roll, this would be a 4/10 game; mostly empty fluff mechanics that just aren't engaging or interesting or thoughtful at all.
and there should be an inbetween restoration effort, like some faintly D-mod lingering after the first restoration rounds that costs 40% the full restoration cost, with the latter round finally removing the D-mod for real. these would offer half penalties for a third of the recovery cost reduction, like mixed and matched, makeshift, custom fabricated parts that havent been handfitted and just doesnt fit quite right or transplant parts with a bit of quirks since they're still yet to be integrated.
I just want it to be less easy to just grab and loot everything
I still don't understand why orbital stations are loot pinatas that evaporate after you loot them, nor why the hell there would be all these pristine stations dotted around everywhere in a sector full of bloodthirsty scavengers. You'd think that when they were first abandoned people would actually take shit? Or come back later even? Or that the tens of thousands of scavengers before you would take everything?
The game is not very immersive and really doesn't try to be.
true that, maybe some of them just drifted there, but most should be hidden in high threat system like remnants or some kind of reactivated explorarium system that presumably ganked some developed worlds in their weakest, or an aftermath of a large scale pather suicide attack where nobody really survived to scavenge and got immediately eclipsed in importance by some other news so nobody really bothered to check.
That hassle is not worth it, especially pay money to get 5d beater defeats the purpose of getting a beater because its money free. You can say rare prestine derelict find need exocism to rid the space ghost. It is only worth it if you want to hack up the good parts as doner to make other ship of the same kind prestine again.
>Find unciv world >Answer a hail >Tribe leader that captured slaves in a raid wants to trade them for heavy armaments >also black portrait
hmm where have I seen this before the history holos...
>chase Diable's Last Line for ages >finally nuke Virtuous >yoink it, restore it >just removes the D-mods, doesn't actually give it the weapons/doesn't make it usable
lame
EVERY time I say this, just settle with something ok, I then immediately find some paradise world.
Speaking of settling, anyone ever just conquer the mining station in the tutorial area? Hegemony were kind of annoyed with me at first but have left me alone after some wasted story points and saturation bomb attempts.
BASED. Holy shit I wish it were socially acceptable to say this irl about girls with tattoos or whatever. Of course I wouldn't rape anyone, but it's the spirit of the thing.
https://fractalsoftworks.com/forum/index.php?topic=18751.0
Space mechs, I use it even in playthroughs where I have no intentions of using them for the wingcom squad stuff (named squads and pilots for your carriers/mech squads) and for a solid Indy faction.
https://fractalsoftworks.com/forum/index.php?topic=18751.0
Oh I forgot to mention for those of you who like broadside stuff and were talking about it before:
Carter's Freetraders has a lot of ships and weapons based around ships of the line etc.
They have culverin fixed PD and demi culverin shotgun type shot for example. Good stuff and a good "indy" faction. Arma and Carters are goto factions in my spacetrucking saves.
I'd throw the entire balance of the game out since gun ranges are still a thing, as well as a hundred other things.
I think the Archean Order total overhaul did something like that, but I never tried when it worked, so I'm not sure.
Increasing ranges by itself does not make it realistic because the rewlity is ships should not all be fighting on the same plane. What is aimed at one ship should completely miss any other.
Roider Union lets you convert some vanilla hulls to Roider models.
Tiandong has a different implementation of the same thing for their hulls.
IndEvo adds restoration docks where if you own the docks or are friendly with a faction that owns the docks you can restore hulls for significantly less money.
>ndEvo adds restoration docks where if you own the docks or are friendly with a faction that owns the docks you can restore hulls for significantly less money.
Forgot about IndEvo adding this.
Anyone spend much time with the pet stuff? Worth the hassle?
The pets sell for an okay amount of money. When you attach them to a ship, it decreases their combat readiness degradation, but it's by a miniscule number like 5%.
Solution: >get tailed by pirate vengeance fleet >go to system with the shipyard >wipe the floor with them >salvage and mothball as many ships as you can >sacrifice the salvaged ships to the shipyard >profit
It only produces one ship, you can't keep bringing more hulls to it you have to already have them in your fleet, and the number of hulls you feed just changes the shiptype you get out of it
It's really stupid how he implemented this stuff. moron actually expects you to just fly around with a collection of useless hulls + always carrying a nanoforge + always carrying VPC's
Like bruh why the frick do you expect people to fly around with this shit??
I bet your ass when he plays he doesn't even do it.
>get utterly btfo by entry-level frig/destroyer Enigma swarms >through much pain, trial and error and fleet upgrades learn to deal with them >get utterly btfo by the first cruiser swarm I meet
Life is pain. I like this mod though, unlike shit like L*gio or Enigmas are fun to fight. Not quite as fun to use due to suicidal AI and horrid maintenance costs though, but at least their guns are great.
thank you for subscribing to cat-facts
did you know cats have a second eyelid known as a nictating membrane that helps protect their eyes from damage while hunting prey or fighting?
If you mean the frigate radius, unfortunately not. I'd have to open the jars to find that and it's just an edit to stuff available loose in the data files.
Specifically I mean taking out the GARBAGE so they aren't spamming hounds. I want high tech death pirates that aren't Legioslop. But selling blueprints to them only adds to their use at random, there's no preference so their fleets aren't pretty.
I was black marketing every BP one save just to see what would happen and at some point a switch flipped and half the pirates used mechs, the rest carriers with mechs.
It was... fricking crazy. Still not even sure what caused it. Computer was not a fan kek
I noticed the only content there is to it if you side with them besides easier access to their ships and weapons is basically the Yimie mission, no more than a marine meatgrinder, and that's it. You can unlock omniscan, and the command and exploration packages by grinding rep but you need to find those by exploring (lol) or you get the command package with a ship anyways, and omniscan is gotten sooner and makes the exploration package pointless. The only reason I started with them on my current run is for Omniscan and the ship from Solvernia and then I'm ditching them for SFC.
Happens way too often to me. In fact, the storms in general are way too fricking common on the map. I get what the guy wanted but the whole travelling from system to system part of the game is a complete waste that only adds annoyance.
I just removed clouds entirely in my game, it makes things "easy" but it's actually a lot better because I can focus on combat, trading etc. without wasting 50% of my life spent playing the game moving more slowly because I can't afford 2 atlas worth of supplies yet.
I liked the added stuff researching them and the gas giants. i like the IDEA of the system. I just hate how it ends up in game. I very very rarely avoid the purple clouds and the slipstreams have only ever added arduous tedium to my saves.
Have space clouds >annoying to travel anywhere >spend 10 minutes just flying a fleet around "space storms" that don't even move >constant extra drain of supplies and pushing you off course >subtract 60fps >runs out of RAM in 10 minutes
Don't have space clouds >Can now alt-tab and do something else while doing the fun "traveling" part of the game (or just download hyperwarp cheatmod like intelligent people do) >extra 60fps at all times >game doesn't run out of RAM in 10 minutes
Hyperspace will never be fun because the fundamental design of hyperspace is bad. Alex is tacking features onto a badly implemented part of the game instead of actually overhauling and improving its worst aspects.
Just the fact hyperspace storms destroy your framerate should be a clue he's fricked it up from the base and building on top of that is a bad idea.
But whatever. Time for him to spend a literal 1-2 years of effort adding some slipstream bullshit to the stupidest feature the game has.
when freaking modders manage to fix this stuff in less then a week but the goddamn dev of the game cant, I just loose hope for the development of the game at this rate
I liked the added stuff researching them and the gas giants. i like the IDEA of the system. I just hate how it ends up in game. I very very rarely avoid the purple clouds and the slipstreams have only ever added arduous tedium to my saves.
In its current form it adds nothing really to the game outside of the research stuff which is cool from a lore perspective and thats about it.
don't worry, modders keep adding fighters that are actually infinitely replaceable pocket frigates so the balance of overpoweredness stays in carriers favour
Diable's balance will be in better hands now that tartifart isn't updating it
Every fricking update he shits out is just "oh, this weapon is actually useful? Ok I'll fix that :)"
>Kite thrown off a flight deck
reminds me of a game that didn't do very well, your starting ship designs eventually became fighters shat out by your carriers later on
>your starting ship designs eventually became fighters shat out by your carriers later on
Was it Reassembly?
9 months ago
Anonymous
it was stardrive, heard you gotta mod the shit outta 2 to make it decent and that weird ground battle bs that somehow made it in
but the carriers used smaller templates as their fighters, so your frigate tier stuff that you used a lot early game were the carriers fighters
arkgenesis has those duke gunboats that have like 400 armor and 2200 shields or something
and one of diables mech fighters is 750 armor which is probably double most frigates
Diable's Raven can 1v1 some destroyers and a fair portion of frigates.
Why does seemingly every modder have some obsession with adding fire rate bonuses or damper field to burn drive? Do they just not care how overpowered it is? The worst offender is that Bultach ship which can kill literally any ship short of a Paragon in a single charge, because the burn drive is twice the duration of vanillas and allows you to steer.
I've never seen the raven do anything but die expensively, same with the zephyr.
there's some other one with like a shotgun, that one fricks big, most of the rest are just not worth their cost
Why does seemingly every modder have some obsession with adding fire rate bonuses or damper field to burn drive? Do they just not care how overpowered it is? The worst offender is that Bultach ship which can kill literally any ship short of a Paragon in a single charge, because the burn drive is twice the duration of vanillas and allows you to steer.
>Burn drive in vanilla is moronic.
More like overused
I'd love a range-boost for low-tech similar to the Lidar system of the Invictus, sacrifice 80% mobility, +100% range increase.
Or at least some Twin-burn system like in the SEEKER mod, deactivate all venting but let a ship cruise. The only problem is making the AI able to use it
>The only problem is making the AI able to use it
That's always going to be what holds back vanilla ships and systems, modders just say frick it and whatever happens, happens.
Hell, it annoys me how the AI still can't figure out how weapons with delayed firing times actually work.
>Hell, it annoys me how the AI still can't figure out how weapons with delayed firing times actually work.
It's not an AGI or smart algorithm, it literally can't figure that out.
>it annoys me how the AI still can't figure out how weapons with delayed firing times actually work
Don't even get me started >Shadowyards run >finally get that capital with the huge central cannon >friendly AI 'fires' it and then immediately warps behind my ship, sending it directly into my ass
Sucks that you need to moron-check every single ship, ship system and weapon in this game once you start adding mods.
>colony single handedly producing the most supplies in the entire sector by far at only size 4 >apparently they're all being used because if I try to take any I have to pay base price despite apparently making like 100 billion supplies each month
Frick you Alex.
>earn cool ship >ship already has atrocious maintenance costs >has a built-in hullmod to double these costs
Frick you whoever's responsible for Lost Sector.
Sarissamaxx + machine gun PD spam with skills is my go-to. Sarissas eat everything PD doesn't while stopping missiles themselves anyways. Anything with shields melts before you instantly, and you then have the option to just blow them up with Ludd's hammer or your choice of HE finisher for style.
Alternatively use Xyphos but you'll have to spend OP with those in mind, there will be less for vents but it won't matter much anyways. DTA, IPDAI, heavy armour, targeting core, the rest is free real estate.
There have been a few reworks on just how things like the wanzer gantry function, where it can be used, what mechs it affects, etc. Little more to it than that with Diable
9 months ago
Anonymous
Most things like that don't need 'fixing' and I wouldn't consider it fixing because thing like how the wanzer gantries work now is better
But the incessent nerfs to every gun, recsons, srabs, etc. over and over so nothing is actually good or fun to use is what needs to be unfricked. All the frigates in diable also need work because they're so overtuned.
Basically the way diable works is: everything works OK if you munchkin minmax hyperoptimize bullshit build everything. If you don't it's garbage.
9 months ago
Anonymous
>you vill minmax or its useless
That sounds awful as a hephaetus enjoyer.
9 months ago
Anonymous
Based Hephaestus enjoyer. I wish more mods had rapid fire guns in them like that. Maybe I should just tweak the numbers on the Hephaestus myself
Bultach has some decent dakka, some is "balanced," some is blatantly overpowered and some is weak as frick (the frag minigun is shit.)
Musashi has a nice triple barrel deck cannon but the rest of it is less exciting flak cannons and wimpy sounding rails.
The UAF looks underpowered next to the bullshit from Bulltach. The fact the author keeps screaming about how balanced his mod is is absolutely hilarious.
Just the best anti-shield gun any mod has ever added because why not. Oh and it deals enough damage to hurt armour anyways. It being flux inefficient is a lie because against any decent shield you just multiply that by 0.7 or less.
>Impacts all shields as if they had 1.0 efficiency.
At least Conquest, Atlas2 and Promi2 benefit from this I guess?
My question is fricking why? Large ballistic anti-shield is already well represented.
9 months ago
Anonymous
>fricking why
because he's probably shit at the game and can't make good builds with existing stuff
now that being said, I have no idea how anyone can miss the existence of the gauss cannon and how it tears a new butthole into whatever you put in front of it
9 months ago
Anonymous
If there's one place where weapons need some love, it's fragmentation weapons that aren't PD.
9 months ago
Anonymous
Seeker adds a cool minigun. It's a long range suppression gun with a high, yet limited magazine capacity (talking around 400 rounds per mag here) which performs great in it's role of keeping shields suppressed and fricking over fighters/frigates if they get in range.
Also works great paired with at least a single other HE and KE constant damage dealers (like a mortar and stir autocannon from xhan) to cover your anti small ship needs, and get some substantial boost to finisher capabilities.
9 months ago
Anonymous
>gauss cannon
The best part of that overpowered piece of shit gun is it uses the vanilla gauss cannon sounds and sprite. It's an abomination.
The Bulltach author tried to justify his balancing to an anime girl after she pointed out obvious flaws with his mod.
I honestly hope he is aware of what a massive twat he is and that his faction is a busted PoS. Even the Legio is more fun to fight.
9 months ago
Anonymous
>I honestly hope he is aware of what a massive twat he is and that his faction is a busted PoS. Even the Legio is more fun to fight.
He's 100% aware
He's even come out of the closet and admitted he's a furry homosexual
9 months ago
Anonymous
He is a furgay? That's hilarious. Is he hating on anime because he is worse?
9 months ago
Anonymous
>Is he hating on anime because he is worse?
Yes
I thought this was obvious from his moronic hatred of Tri Tachyon?
9 months ago
Anonymous
Is it a good or bad thing for starsector those nerds are too stupid to realize sexbot would hand them the galaxy on a silver platter?
9 months ago
Anonymous
We may never know because the devs doesn't want its ESRB Rating to get bumped to M
9 months ago
Anonymous
>He's even come out of the closet and admitted he's a furry homosexual
Every fricking time lol
Music tells a story, it's an intuitively understood language that has no words. Some composers recognize that this is what music is about, and they create music that fits a play, a scene, or a game so well that you couldn't remove one without ruining the other.
And many people recognize this is how music works without understanding how to articulate it that way. They will pick music that fits certain themes, that just 'feels' right.
So that's what you want to try and do when you either create new music for something, or associate already created music with something.
And mind that the music will carry undertones of the story you want to tell - a long lost derelict, silent and monumental and in bright sunshine, has a different theme from a long lost derelict shrouded in mystery and twilight with unknown things creeping in it. You wouldn't use the same music for both of them. (and changing the music is a good way to tell a player that this one is different, too, and the music can hint at how it is different)
Well there's the two with very identifiable posting styles, who like to pick apart each individual fricking sentence of the other's post and rebuke practically every single word, it happened earlier in the thread when one of them dared to criticize Alex's shit-ass writing.
Well there's the two with very identifiable posting styles, who like to pick apart each individual fricking sentence of the other's post and rebuke practically every single word, it happened earlier in the thread when one of them dared to criticize Alex's shit-ass writing.
I'm one of those two and I assure you I'm not part of the discussion about morality. Normally I avoid bullet-point hell, I'm only forced into it when the other is incapable of seeing the big picture or nitpick.
Sounds like something I'd use as missile swarmers/pd for carriers or big ships. light machine gun/autocannon, swarmers/pilums/whatever your preference. Unless it has some ability I'm unaware of.
>Better than weebs >Actually moronic
Bruh whut? It's literally in mangaka/anime style. Are you fricking stupid or just stupid?
9 months ago
Anonymous
>Are you fricking stupid or just stupid?
No but you are.
Japs do not own the Disney knockoff style. The Chinese and Koreans have their own very well established cartoon styles that look similar. So you're just a racist ignorant moron for calling it nipshit.
9 months ago
Anonymous
>Disney knock off >Looks completely different in style
So you're moronic, got it.
>Koreans and the Chinese have similar art style
Yea, it's just coincidentally similar and not at all inspired by the jap's art-style.
You're not just moronic, you're moronic. And racism? Lol. You sound like a leftist homosexual.
9 months ago
Anonymous
>Disney knock off >Looks completely different in style
Lol. To think I share this board with "people" who don't know the origins of anime. But given your election tourist lingo I'm guessing you're a fresh off the boat /misc/ Redditor.
9 months ago
Anonymous
>Literally a subhuman who thinks the Chinese came up with their knock-off anime style on their own >redditor
No. I'm not a massive homosexual like you. Stop projecting and kys.
9 months ago
Anonymous
>Literally a subhuman who thinks the Japanese came up with their knock-off Disney style on their own
You need to go back.
9 months ago
Anonymous
>Disney was founded on October 16, 1923 >The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1912. >According to Natsuki Matsumoto, the first animated film produced in Japan may have stemmed from as early as 1907. Known as Katsudō Shashin (活動写真, "Activity Photo")
How do you reconcile your incorrect beliefs that anime copied Disney in the face of historical evidence and fact proving anime existed before Disney?
9 months ago
Anonymous
Nice Wikipedia browsing dude.
9 months ago
Anonymous
I notice you lack an actual argument. Are you getting frustrated?
9 months ago
Anonymous
Didn't realize quoting Wikipedia was one either.
9 months ago
Anonymous
It is, you can now either provide evidence to back up your claim that the Japanese stole anime from Disney, or you can kindly shut up and stop posting nonsense you're pulling out of your ass.
If you define fear as disgust at the absence of even a trace of balance with a ship so strapped with recolored variants of vanilla effects that it hides the garbage sprite under it?
ignore the nazi troll, sisters
an emergency dilation session has been called to deal with this situation, please check your DMs
keep calm, we're all going to make it
Kinda surprised to hear that, just going off the description, emphasis on high tech, many overlapping arcs and multiple shield layers sounds easy to break
It's a bit on the glass cannon side of things, though ships with the zoltan shield amend that problem a bit. Zoltan shields are only on the larger hulls, though. >can easily outgun a lot of enemies, but hulls are a bit weak and will fold under less punishment than a vanilla ship >you can easily put more flux generation on your ship than you can afford in a prolonged fight >relative lack of PD coverage is a big problem >weapons are very fun to use and effective, with the shield-piercing at high flux being really good for getting the edge over many opponents
Try out the Kestrel with two Halberds and two heavy scrapshots, you'll see what I mean. I find it to be their overall most effective cruiser. The small mounts will usually be a prow needler, three vulcans, and whatever PD you like the most at the rear.
Jungle sucks I prefer Terran Eccentrics but they do spawn plenty whenever I start a new game
Honestly just stop caring
you'll enjoy the game more if your first playthrough is pure vanilla
which means NO MODS ALLOWED on first game
once you've finished the galatia storyline and the other new questlines they recently added you can go ahead and start a new game filled with as many shit mods as you want
sector age doesn't really matter for planets
just stars
9 months ago
Anonymous
stars matter for planets
I wish I could tweak terrain generation and just never spawn nebula systems or nebula in-systems though
>In our case talented officers make the ship grow magic storage space for missiles
Better stowage techniques?
The Los Angeles class can carry 37 torpedoes, do you think the US Navy plans around a particular officer magically enabling them to carry 45 torpedoes?
The physical limits of a ship don't change just because your captain is good.
I don't really care cuz this is a game but it doesn't even try to make sense
9 months ago
Anonymous
>do you think the US Navy plans around a particular officer magically enabling them to carry 45 torpedoes?
They do
That's what logistics management training is all about
9 months ago
Anonymous
I'm sorry but they don't
Subs only have so many places to put torpedoes you don't magically make it a bigger boat because you changed the captain or trained the crew different. Most subs you couldn't even try to store torpedoes anywhere but the torpedo room (loaded through the launch tubes no less) because the torpedoes literally will not fit through any bulkheads.
if you want more torpedoes, you have to build the entire ship differently
I'm honestly amazed that someone is delusional enough to believe reality works the way you think it does. You cannot just think something and make it true you realize?
Starsector ships are highly modular and capable of being modified in various ways by hullmods, they aren't mundane modern warships like whatever the Los Angeles is. A Macgyver officer could easily perform a similar modification for whatever ship he happened to be in charge of, and would be required to stick around to maintain it because of personal technical knowledge on his modification.
Starsector is handwavey nonsense that is not based in reality and what you're doing is starting with a conclusion and working backwards to find a justification. It's a videogame that doesn't care to make sense about anything. When you inevitably find out that your explanation would enable some kind of nonsense, you're now in the trap so many fantasy and sci-fi authors have fallen into where they're creating a web of explanations to resolve the inconsistencies and leading to more inconsistencies. Eventually you've got another dragonball/marvel/dc/warhammer universe where shit works just because an author says it does and 2 authors end up with completely incompatible explanations of everything.
I take the approach of accepting the game was never designed with any realism in mind whatsoever and that everything works the way it does because it's a videogame, not because it has an logical or consistent basis in a set of rules it has to follow.
You can throw a captain into a spaceship and magically carry more missiles than before because the game is nonsensical and this ability is cool and useful.
If you want it to work better than that you need to be alex and design the setting and world better with actual laws that impose restrictions you have to work around instead of handwaving out of existence the moment it's inconvenient for what you want.
9 months ago
Anonymous
>I'm honestly amazed that someone is delusional enough to believe reality works the way you think it does.
You really shouldn't be. We literally just had a guy in here spewing solipsist drivel. The Internet is literally inundated with people who think that way. Hell certain ideologies are based around that thought pattern.
9 months ago
Anonymous
>That's what logistics management training is all about
More like training so your crew can reload your weapons in time instead of being drunks, dreaming of doubling the store of missiles by strapping them outside the hull.
9 months ago
Anonymous
Starsector ships are highly modular and capable of being modified in various ways by hullmods, they aren't mundane modern warships like whatever the Los Angeles is. A Macgyver officer could easily perform a similar modification for whatever ship he happened to be in charge of, and would be required to stick around to maintain it because of personal technical knowledge on his modification.
9 months ago
Anonymous
>Starsector ships are highly modular and capable of being modified in various ways by hullmods
Does officers count as hullmods?
9 months ago
Anonymous
Yeah. Each officer you employ is a concubine to be disposed of when no longer needed.
9 months ago
Anonymous
No but they count as engineers or have engineer corps under them who can modify ships to their specs.
9 months ago
Anonymous
How come it doesn't cost any supplies or degrade combat readiness or take time to rebuild when you assign or unassign the captain to the ship?
9 months ago
Anonymous
Because Alex is a homosexual.
9 months ago
Anonymous
They can't modify the ship because the captain have to sign for any hullmod and it cost ordnance points.
i use custom world generation so i have so many planets that the chance of not finding good systems is minimal
i also have terraforming (not boggled shit) in case i need to make my own good system
I dunno I figure it could be explained away as radar and ECM preventing ships from detecting others. It's actually pretty difficult to see things in space because at typical distances they'll be tiny. The ships in game are most definitely not to scale with how they actually would be, they're just scaled individually to look nice.
With real-life sensor tech, you'll detect anything through passive IR long before any active sensors do by virtue of ships running extremely hot over the background radiation of the universe (and requiring enormous radiators to even function). Given that you can detect ships in P-space, though, it's likely that they're equipped with something more esoteric (superluminal drive field spacetime distortion detector?)
With real-life sensor tech, you'll detect anything through passive IR long before any active sensors do by virtue of ships running extremely hot over the background radiation of the universe (and requiring enormous radiators to even function). Given that you can detect ships in P-space, though, it's likely that they're equipped with something more esoteric (superluminal drive field spacetime distortion detector?)
Let's please skip the realistic point that stealth in space is 99% impossibles and agree it doesn't matter in a game where spaceship fight as visual range, without conservation of energy and with extra dimension.
The frigates are shit. Most of the carriers are shit too. The capitals are alright, most modded capitals are overpowered. Aside from the PD being overpowered most of the weapons suck. People will tell you the semibreve is overpowered, and morons have made their mods specifically counter it, but the actual OP addition of the mod is the Taufan. Minibreves suck because they have middling missile range and are slow as shit with awful tracking, coupled with an insane refire time. The Taufan fighters may be expensive at 32 OP, yes, but they have 7500 range, and 2 minibreves, for nearly 3k energy damage per missile, dropped close enough most of the time to be hard to intercept. It isn't hard to justify cutting corners to fit as many as you can. It's not easy to intercept the fighter because each in the wing of 2 has 1.3k shields and high hull and armour despite the description calling them fragile. I don't even bother with most of the fighters besides Taufans and Hyacinths, the latter to just completely demolish stations since they're frigate sized Piranhas on steroids.
I see just as many people complaining about UAF being overpowered as I do people complaining about them being underpowered. So I can only assume it's actually balanced.
its garbage with the exception of their best fighter taufan
semibreve fricking sucks and reaper launcher is superior in every way possible but morons see big number and "infinite" missiles with a 5 minute reload time as overpowered because they are shit at the game
There isn't a sales pitch. Wankers are stupid and every ship/weapon in diable is underpowered unless you found some little unforeseen niche thing for them.
don't bother downloading it, literally the only good thing about the mod is (some) ships look cool
I can't remember but I think all the diable hullmods are faction only
9 months ago
Anonymous
and the only ones that stand out are wanker gantries which adds +1 fighter to your wanker squadron and damped mounts which is beam optics but for projectile weapons
I don't think you can even put wanker gantries on anything either, it just comes with some ships
>no one talks about the small slot PD missile.
Literally the best and most underrated addition in the mod, everything else is just there so that a viable fighter spam faction can exist in the game. >”but but, muh semibreve”
If your shitfits are worth a frick, harpoons will feel more effective. Sure the big explosion is fun to watch the first time, but it’s better to watch enemy ships actually die.
All s-mod penalties should be removed, all ‘moderate’ costed hullmods that don’t presently have an s-mod bonus should get one, all low cost s-mod bonuses should be buffed.
Militarised subsystems especially should include the old record and assault packages as it’s s-mod bonus.
Just remove all built in hullmodding and make s modding something else that instead adds a flat 20 OP per s mod. Heavy armour is currently garbage because s modding it just ruins things.
>cheat ship
>cheat hullmod
>cheat weapons
>anime portrait
yup, time for you to have a nice day
gay
wise
their purple tyrant, our orange benevolent leader
Seething USC troony.
He's right though. Mods are cheating.
Hey that’s my ship.
You forgot cheat wings, the 4 rectangles heal armour and hull.
Why does Alex hate Sindrian Diktat?
David the israelite has decided to turn diktat into a vatBlack person caricature to virtue signal the current thing, and Alex the good emigrant has to play along lest his vatBlack person origin is remembered and the game cancelled.
Haven't played 0.96 yet, do I still need to update to Java 8 or have the slowdowns been fixed?
You still need to update since java8 integration is for the next major update
>gay cheat ship
>gay cheat hullmods
>shit anime portrait
Extremely gay edition and there's nothing to discuss.
>large ballistic slots
>large missile slots
>6 bays
>built in large pd
>yet not cucked on OP
>ballistics integration on top of that
what kind of drooling moron designed this?
don't forget the onslaught-tier durability and a salvage gantry just for good measure
>roosian sympathizer
It's bait but you're still moronic.
No, I just want to know why Alex hates the Diktat. I don't like Russia one bit.
might as well spam "nuke" in console m8
Putting together some ships sprites, but wanted to get some opinions before I continue.
For an oversized cruiser, how many medium mounts would be too many?
Also, do any of you have a good ratio for number of mounts as acceptable, such as 1 large = 2 mediums = 4 smalls or something along those lines?
yeah that's the basic ratio
eagle has six meds, seven smalls, and they're fairly awkward due to typing and placement. aurora is a monster and only has 3 forward-facing mediums, one rear-facing, and 8 smalls
at the same time the enforcer is a cheap destroyer and has 5 meds - but can't afford to actually fire them
>how many medium mounts would be too many?
It really depends. Is it a slow brick, or a fast hit-and-run ship? Does it have smalls/hangars to dedicate to PD, or is it forced to use some of the medums for that? Are those mediums ballistic or energy?
For a 30 DP line cruiser I would say 6 is the absolute maximum, and it should be light on small slots and have no hangars, so using all 6 for offense is risky.
For a high-tech, 3 on Aurora is already ungodly.
What the frick.
True form of Omega.
Oh sick, someone made a MuvLuv mod?
Frick there isn't enough nazi ponies to fill out the Diktat.
Anyone got Starsector webms? Just me? Okay.
I now want a missile that's only a bonk with no warhead.
Maybe I'll do a hackjob and remove the damage from Noah's new missile lol.
I think Yuri Expedition had something like that
No webms, I play star sector exclusively to explore every system and build up my colonies. I almost never did any story missions. I don't even visit the core systems other than to sell survey and topographical data.
This, I also avoid core world cringe as much as possible as I build up my interstellar empire, life on the fringe is comfy
>aaagh save me ludd
Headpats
Fricking degenerate.
Why can't you just be a normal rapist, like the rest of us?
can anyone help me with this error
my game starts crashing after a couple of minutes after i started my first colony, i know it has something to do with pirate base generation but is there any way i can fix this?
yeah update whatever outdated mod you've got causing that problem
Problem is that all my mods are up-to-date, and none should really interact with the pirate base generation.
Try looking at any mod that messes with the pirates. It seems like it might be an issue with generating their bases. Kinda like how PAGSM changes the Sindrian Diktat and, if that was bugged, generation of their worlds could cause problems.
>check rsdev
>last update: 1 month ago
come on man...
My main gripe with the game is how static the world is, despite how hard it pretends to be dynamic. Nothing ever happens unless the player makes it happen themselves. Pirate base incursions don't matter. Trade route disruptions don't matter. npc faction conflicts don't matter. The economy system is on tight rails. NPC colonies cheat like a bad RTS game. Colonies will never change hands or be destroyed, barring the rare Pirate shithole producing 2% mkt share ore and d-modded Hounds. It's only been ~100 cycles since the collapse, each major faction has large navies, infrastructure, colonies, and they're doing absolutely nothing with any of it besides slapping tiny pirate raids and having India-Pakistan tier border skirmishes. It's solely up to the player to create change in the sector, and the only way to create change is to do marine raids and destroy shit which will never be rebuilt. So there's never growth, the sector only becomes poorer as time goes on despite all the "trade" and "production" occurring. It's an alright game for 20 hours or so.
somebody tell this homie about nex.
currently preparing to take on hegemony, as scum of the sector is being flattened under the mighty will of the Divine Emperor.
I like the game but currently I'm sitting on a one system 1mil a month profit and taking out other factions has become trivial. And there's no real reason to do much else because most of everything is already optimal.
There's not enough back and forth to qualify as a well implemented endgame. The limit of battle size is probably why that's the reason (and I know you can hack in more but it does lag).
The game either needs a better midgame or a real endgame.
As it stands the optimal thing is to put up your perfect system and work from there with near infinite money. Things like Rapesector, but a lot more in depth would make it a lot more interesting (actually doing things in the galaxy).
But I doubt this will happen since the writing and lore in the game are utter trash and there's no real sign this will be expanded on beside more pointless loredumps.
Yeah, I'm aware Nex addresses a lot of my complaints. I'm typically not a user of overhaul mods in general, but maybe I'll try it the next time I get the itch to play.
>I'm typically not a user of overhaul mods in general
well you better start being one if you dont want starsector to be boring
>Akron
Based and Ohiopilled
I really don't believe Nex is a viable alternative to what this anon is talking about. No matter how great Nex is its only just a mod, and if anything nex exposes problems within the core game. Also painting the map doesn't make for a very compelling gameplay when you can't use much strategy beside just dogpiling on stuff. With nex powerlevels become a meme and the ludo narrative dissonance becomes even more jarring. One one hand you have muh collapse on the other the sector is in fact thriving So what is it Alex?
>ludo narrative dissonance
>ludd-o narrative dissonance
lmao, I respect RS anon even more now
I don't think that Nex offers dynamism quite like many people want it to since it's fundamentally a 4X overhaul with really shitty defaults that forces you to play Nexerelin rather than Starsector.
The good:
>sector generation options
>customizable starts
>stuff actually happens without you having to do anything
>settings that make Nexerelin not shit
>actually makes factions like the Pirates and Path feel more like factions rather than forces of nature that you cannot befriend
The bad:
>spy system is garbage
>diplomacy is FoTM RNG
>"ground" "combat"
>extreme AI power creep that's completely lore breaking
>your faction is just as moronic as everyone else
>AI faction capitals are all size 7 star fortresses which makes them extremely hard to actually kill off despite taking every other planet and inflicting tens of thousands of attrition points
>garbage defaults unless you like wasting hours defending against constant invasions
The ugly:
>it's a shitty 4X game that you can only edit the settings of in order to play Starsector with it rather than Nexerelin 4X: Conquer the Galaxy today! (featuring Ship Combat from the Starsector:tm: series)
>extreme feature creep where author refuses to make separate mods for his shitty mod ideas
Keep in mind that Nexerelin doesn't even touch the economy besides reducing tariffs, has no larger narrative/structure to actually fit any of its features into besides TOTALER KRIEG 4X MAP PAINT.EXE ANARCHY and creates its own set of inconveniences for you to configure away whenever possible.
In many ways it's the exact opposite of Starsector, a FFA with no story, when people just want Starsector that actually feels like stuff is happening.
This is why some parts of nexerelin should just be vanilla. Had one game where Luddic Church just went berserk from the start and took over, they just conquered planet after planet raiding like vikings on speed and even Legio/Iron shell were smacked around like little girls.
Game is unplayed without Nex. Nex has gotten better with factions colonizing now (i think lol). I hope AI colonies actually grow.
>Game is unplayed without Nex
Cap
fr fr
You are a literal Black person enslaved by USC propaganda
seething out of control for no reason at all
The reason here being you shilling that a fricking MOD made and endorsed by genital mutilation enthusiasts is 100% required in any way to play a fricking game despite the fact its nothing more than shitty bloat
Why would someone shill a mod that's already the most popular one?
mental illness
I want the game to be more dynamic too but I actually DON'T want planet/territory changes the way nexrelin does it.
It honestly should be a pretty big deal if a planet changes ownership. It should be relegated to storyline stuff and not something that happens dynamically. The invasions are one of the things I always disable when playing with nexrelin because it just feels too shallow and uninspired
I'm not a big fan of energy weapons.
one might say I even fricking loathe them
>not a fan of energy weapons
What is your problem?
Long range beams are great support to your main guns, short range energy works great for hit-and-run, pd bursts can quickly vaporize small salvos of missiles and such.
Take the altagrave pill.
Love that mech.
Put a cautious officer in it and order it to escort a capital and you won't have to worry about it getting flanked by frigates.
>can't really start playing until I hit level cap and start shitting out tons of story points to upgrade ships
pain
It took me a while to realize but storypoints are infinite so it's easy to spend them. To the extent that I spend them breaking faction prostitutes.
As long as you have enough to boost your waystation and port for your first colony you're good. So you can upgrade your logistics vessels and cruiser early.
Is the 'thistsector' portrait pack on the nexus the same AI enhancement project that some anon was working on here a month or so back?
I always end up sitting on 20 or more of them after a few hours in, not much to spend them on before getting top ships and especially colonies given the cost of industry improvement increases. Are there any mods that focus on altering this system?
You sunnova b***h
you fricking did it again when the old thread is still at page 8
you fricking Black person
I've burned out
See you in a year guys
I love having my playtime artificially extended by a factor of 2 because I have to move through storm clouds at half speed until I can afford to burn supplies.
Great feature!
what the frick are you doing
just set the course and alt-tab
Done that, hit the latest annoyance Alex added to prevent people doing that and multiple times I’ve tabbed back in to see My fleet is looping around wasting supplies on a slipstream. A few times I’ve even had my fleet run out of supplies because I left it too long expecting the jump point autopause.
HYPERDRIVE CURES HYPERSPACE
nex is ass
le contrarian has arrived
argument by popularity; woman detected
PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP PLAP GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED GET D-MODDED
>if it's popular then it must be bad
incel detected
argument by misrepresentation, also known as the strawman fallacy
>t.Nia
>Nia
or should i say estrogen-rich individual? i can't keep up with the terminology these days. do you bleed every day, or just monthly?
i suppose a troony would take pride in arguing like a moron
Reminder that you are morally obligated to kill patrol craft. Taxation is theft.
free weapons and officers to enslave and sometimes fodder ships to use as objective capturers/tarpits
Don't import discord drama.
Neither of them are in the right. The turk is a subhuman moron, while the malay is a seanig.
In the words of Norm Macdonald, I think everyone here should be put to death.
>find great system on the edge of core worlds
>3 habitable planets, 2 hot no atmosphere planets
>gate
>domain era comms and sensors
but
>no fricking volatiles
Do I bite the bullet and become Sindrian bawd for fuel?
Who cares about volatiles. Just set up a small colony at the nearest gas giant you find.
>bawd for fuel
You can go for hegemony if you want.
become a pirate with no settled system instead
Why is the only buckbreakers version so fricking low on content when the mega already has a full roster of ship sprites in them?
https://mega.nz/folder/MYlWxYjD#0FNfwvt8Rf21UPr3weiIrw
Where the frick is the UPDATE?!?!?
With this color scheme bb could also seamlessly absorb entirety of ngo.
Nah frick that
BB is its own thing
NGO can be a separate thing
besides BB has the Fortress diable superdreadnaught that an anon made
now if only it could absorb Dabbled Avionics as well
can the author of this do buckbreaker skysplitter
I sure as hell fricking wish
but I heard he was murdered by trannies
does someone actuall use this garbage for something other than the hullmod to dab on anime mods?
>30 hour save down the drain because the sector spawned without a single remnant nexus
Very fricking nice. Guess I have to do save file searches every time I start a new game now.
how the frick is that possible
You tell me. Didn't know it was a thing either. Every remnant sstem is a green beacon.
use shit mod, get shit on.
you may find this useful
"runcode org.lazywizard.console.Console.showMessage("\nTier 1 Remnant - Destroyed"); for (StarSystemAPI system : Global.getSector().getStarSystems()) {if (system.getTags().contains("theme_remnant_destroyed")) org.lazywizard.console.Console.showMessage(system.getName());}org.lazywizard.console.Console.showMessage("\nTier 2 Remnant - Suppressed"); for (StarSystemAPI system : Global.getSector().getStarSystems()) {if (system.getTags().contains("theme_remnant_suppressed")) org.lazywizard.console.Console.showMessage(system.getName());}org.lazywizard.console.Console.showMessage("\nTier 3 Remnant - Resurgent"); for (StarSystemAPI system : Global.getSector().getStarSystems()) {if (system.getTags().contains("theme_remnant_resurgent")) org.lazywizard.console.Console.showMessage(system.getName());}",
Will this code steal my personal data?
it makes mustard gas
>new run
>random start because why not
>get a munin (from scrapyard armories) and some shit frigates
>idea
>run to TT and buy 2 xyphs from black market
>overrides, jets, injector, maxed flux and NO weapons. I am speed
>run circles at zero-flux around anything that turns slower than an eagle, pop reserve deployment, watch it die of cringe
Xyphos are busted.
>reserve deployment on ships with more than 1 bay is busted
fixed it for you
>change config to have 8 story points per level
ahhh finally I can upgrade ships without stress
Story points are literally infinite, i never fall below 20 in any circumstances, and usually end up with around 50 when starting first colony.
Also, most builds do not need any smods to begin with, they're only useful if you're minmaxing the frick out of your hounds, which is just not needed most of the time.
I just don't get you.
Iron Shell hullmods crash my fricking game, is there a working version?
In Discord only
>play random sector
>pirate world spawned in the middle of system that hates pirates
>constant -30 stability due to raids
pirates have a hard life
>pirates have a hard life
Don't care
Profits $$$
I decided to do a nanoforge inspection on Chicomoztoc and then out of nowhere a stupid killfleet spawned right on top of me.
What the frickis even that?
It's last time I'm playing with StarFed installed
implying you didn't know exactly what was going to happen
>spawned right on top of me
no it didnt it spawned half a screen away for you to easily escape
>stealing the most important device a faction can have
>surprised they have way to counter one miserable fleet
Valhalla Starworks update when
How do you control your ship in this game?
Is it WASD+mouse or is it like an RTS?
The former.
Hold shift and aim with mouse pointer where you want ship to point, WASD + QE to move forward, backwards, turn, and strafe
You can make it a toggle now so you don't need to keep holding shift via the settings
What are some good mods with opportunities to earn more Omega guns?
Not saying they should be infinitely farmable or anythign, just enough to finish IndEvo research projects or maybe actually see a rift torpedo spawn for once.
high level nex faction bounties spawn tesseracts
Doesn't have to be nex. Vanilla works too
the vanilla tesseract bounty is only once per savefile
Does unkown skies work on saves without it (I understand the new planets won't spawn, but is it stable)?
Anyone tried out that Hiver mod? How is it?
Rapesector broke him
>Being nice to the prisoners
Omega gay.
There's nothing wrong with not tolerating evil.
That said, he shouldn't have ever bothered with that mod to begin with.
Is r*pesector in any way worthwhile for someone uninterested in the porn aspect of it? If so, why?
building for colony growth and some money; consensual handholding and hugging;
It's literally called rapesector, what the frick do you think?
>what the frick do you think?
I was wondering, based on posts like these.
>r*pe
Underage b&.
More of a commentary on how bare bones the dialogue side of the game is.
it adds more than just RAPE you know
it is quite literally the defacto ultimate Officer Dating and Remnant Sex Simulator
>Elvensector
No sir I don't like it.
sex with the choco elves
Is it yours? I am wondering what model was used, since the output is uncannily similar to legios and I don't know if its just ai sameface or what.
Nah, saw it here:
https://fractalsoftworks.com/forum/index.php?topic=27460.0
I would like to know how to mod, best I can do is edit hammer maps.
>I would like to know how to mod
What's stopping you?
A coherent idea besides "Something with dinosaurs."
>Space dinosaurs
You mean KoT? Op as frick but actually fun to play because unlike 90% of mods it actually adds something unique?
>absolute codelet
>still able to code
Unironically, the modding tutorial on the wiki isn’t a bad place to start. As long as you can wrap your head around the fact the game functions on whatever schizo logic animates Alex, you’re good.
>he doesn’t think space dinosaurs are kino on their own.
Stop listening to people who don’t know what fun is.
Unfortunately you can't capture them with rapesector
but why
Elves are pure
wienersleeves
I'm gonna become a leaflover
of the forceful kind.
It is our duty to breed not only Auroran females but also the elfs into submission to BHC (big human wiener) to make not only our ancestors of old terra but future generations proud of our accomplishments as we conquer not just the stars but prove our supremacy over the females of this and any other universe, do it not for yourself but for the glory of earth's biological lineage
Also the male elfs
Last I checked all male portraits of their faction looked like robots
They must be hidden in the female's basements then
>lying on the internet
How DARE you
https://twitter.com/amosolov/status/1697296006344303010
They say Rapesector is superior to take no prisoners. Someone sell me on it please.
>does it add in overpowered stuff, which ruins balance?
>does it conflict with other mods (for the record I'm not using anything from thedragn, nia or boggled)
>is it anything besides a rape simulator
>does it add in overpowered stuff, which ruins balance?
no
>does it conflict with other mods
no
>is it anything besides a rape simulator
also a consensual handholding simulator
The officer waifu skill is so OP the modder set a limit of 1 officer with it by default.
Slaves are worthless and it’s not worth the time spent breaking them or spending any story points on it.
honestly slaves are only worth using in the breeding facility
Slaves won't be worthless, they'll be a focal point when I'm done with them.
Though breaking them will be more in depth, so will their uses.
>Though breaking them will be more in depth, so will their uses.
Ship pets please.
Don't tempt me. Though the thought may have already crossed my mind once or twice.
I've been pondering the offworld uses. Aka in fleet uses and such, aside from the ability to breed better officers/admins with unique abilities.
One thing people didn't mention is that it also bypasses whatever code was put to prevent certain characters from being captured. So Ava from Iron Shell, who's a lvl 14 officer, can be captured. Same with Kim and Hartley.
I looked into Tank noe Preesoners, frick google, first. I found out about RS in his thread and read between the lines. RS get's more updates and actually has compatability fixes that people are still waiting to be fixed in it. All the Rape is optional. It has all that Take has but better.
The OP skill you can by default put on one officer to my knowlege takes 2 Story points to get. One to Confess your feelings, do it no balls, and another to get it Elite. The Elite Version lowers the ship deployment cost.
RS adds some extras Take lacks. Capturing Administrators sold me on it though I've yet to do it. You can talk with your own officers, meet more people in person and talk with them or more. If you are gonna stream it though make sure to change the Title splashes back or you'll look a fool. RS Dev has several unique chat options in the game and rumors have it that more player agency is coming. I have commited no war crimes in my game and can't tell you shit about them.
PAGSM Ruka recruitment is bugged as frick, don't even bother doing it.
>recruit her, everything seems fine
>she randomly leaves her assigned ship, I'm forced to reassign her to it
>notice there's a copy of her in the grand fuel fleet
>eventually go hostile to the SFC
>fight "her" grand fuel fleet
>she spawns on my side, with my ship, hostile, and dies in seconds
>spawns in an iapetus on the enemy side near the end of the battle
>after the combat is over the ship she was in on my side has next to no weapons on it, as if I salvaged it from the enemy
How do I stop a moronic forever war caused by me settling in a hostile system?
They spawn fleets so fricking fast I have to fight with literally 30 second downtime and I'm just hitting U at this point, it's cancer.
Do I have to drop out of system, drop on their planet directly and kill their planet?
I can't actually approach the planet because 8 fricking fleets intercept me and even if I can beat 1 easily they just chew up my CR.
Did you settle in Sindrian Diktak territory?
Yup. I eventually just dropped out of hyperspace on their planet and bombed it to get rid of the fleet spawning building but then the hegemonkies invaded. Hopefully sponsoring the rebellion doesn't frick up my Iron Shell commission since I still want some things from them. I'm trying to have my cake and eat it too, by starting off with a pagsm commission to collect all their hullmods, the officer, and blueprints, then Iron Shell for their mods, blueprints and some ships with free s mods, then finally UAF so I can grab the supercapitals.
>pagsm commission to collect all their hullmods, the officer, and blueprints, then Iron Shell for their mods, blueprints and some ships with free s mods, then finally UAF so I can grab the supercapitals.
Just admit that you're collecting a harem
Can you lure them off through detachments and then invade the planet they defend?
Opinions on the old Conquest back when it was even worse than it is now?
You may not like this but this is what peak performance looks like
I am not modding this back into my game as we speak.
*I am now
If you do please share it here, I fricking love the idea of a genuine broadsider ship from the age of Sail being thrown into Starsector
>https://files.catbox.moe/73aul4.zip
Done.
It's got two ships in there, a base conquest with slightly better stats, and the hardpoint conquest (which is also using those better stats).
>"better version"?
Speed profile of a Nova.
Shield's efficiency and arc is more in line with other midline ships.
DP has been raised to 45 though.
If any of that's an issue and you want it to be equal to the regular conquest, just copy the conquest's stats between the ship_data.csv documents.
>What are the differences between the two?
One of them's just a regular conquest tuned to my personal tastes with an extra 10OP on top.
The hardpoint broadside version (called "Conquest (Archaic)" in the files) has two extra small missile points and missile autoloader built in as compensation for the fact your PD is otherwise nonexistent. Lacks that extra 10OP, but otherwise the stats are the same.
Might be a case where swarmers are actually used for their intended anti-fighter role? It is really susceptible to fighter spam, bear that in mind (regular conquest can just field flak to deal with it). Throwing it against UAF probably means you're building dedicated PD boats to escort it.
Either way, if your engines go dead or you overload, shit's fricked, kiss your own arse goodbye.
Having said that, rolling my face on a couple of sims is no substitute for seeing it used in actual campaign play. It might not be that bad.
Also I think Kazeron Navarchy mod fricks with other attempts to put shit into Persean markets. At minimum, these two didn't show up in markets or Persean fleets until I turned that mod off. Just a head's up.
If you're wondering about mod name and shit, I might revisit it with other shit later (there's other sprites that go unused after all). See if anyone likes my gut feeling on """balance""" at least.
Honestly, sounds fun, especially if shield shunt's worth using. Might be the ship the Atlas2 wishes it was.
Not him, but thanks dude.
How does it play?
Haven't played it yet. Not much time off after work, plus I'm doing an XCOM Lone war rebalanced run.
>the secret to having a broadside ship the AI can use is to just give it side facing hardpoints.
>hardpoint broadsize
now we're cooking with gas
so uh I forgot to change the mounts to hardpoints
Wait could you make the old conquest another ship? Like the Mk. I and Mk. II?
Wouldn't even be hard
>There's at least two anons working on this currently.
honestly barely needs effort other than making sure the sprite is clean, giving it some actual differences from the current Conq and making sure all the parts of the ship are fully aligned.
honestly I might just use it to make a slower, more heavily armoured version of the Conquest with some handwave of "oh the newer model saw more widespread adoption because the Onslaught alredy filled the fleet anchor role" or whatever. So far I've bumped up the turn rate slightly, lowered the base speed, increased the armour and given it accelerate ammo feed because I thought it'd be funny (it was). I'll keep working on it for now and probably leave the actual release to the other anon because I'm biased against fragile broadsiders.
The fricking engine flames are all asymmetrical too
Next time try using the actual ship and weapon editor instead of just copy pasting the ship file
>old conquest was a broadsider
SEX
Yeah it fricked hard, put a ton of hephaestus cannons or mk IX's on one side, vulcan/mg's on the other, and just circle the battlefield
Anything in your primary firing envelope would get evaporated, frigates/fighters/missiles on PD side would never get close to do damage. And put harpoon/reaper pods on the bow so anything you so point the ship at will die horribly as well
>old Conquest
I wish I had a cruiser/capital ship made of broadside small and medium mounts.
I know mod have them but they are always like extra accessories.
I never heard of rapesector until this thread now im downloading it
I finally got a pretty good control scheme for starsector on the steam deck. First time playing the vanilla game. It really lends itself well to the SD with the right control scheme.
>steam deck
Isn't it like a gamepad? I can't imagine it being good at shooting, do you put all guns on autofire?
No there are trackpads as well. I use it like I would use my trackball mouse with my thumb. The other trackpad I use for virtual menus, or mouse regions in the overworld (c, e, i etc). Then I use the shift toggle for combat to follow the mouse or turn it off. Left click is assigned to the right trigger, right click to the left. Active system to x, flux to y, pause to a, escape to b. Other stuff as well. I just played the missions up to Hard to get the control scheme working well.
>Legio is all about le epic spam
>fighter spam
>missile spam
>ship spam
>and this leads to projectile spam
>pilot my Altagrave EX with 3 Altagraves set to escort me
Karma's a b***h.
Remember the new BLOG POST
https://fractalsoftworks.com/2023/08/31/wormholes-and-sundry-getting-around-the-sector/
Hope you liked hyperspace slipstream because you are getting more of it
Alex Blogpost give me hope.
Gate is gay behind david' gaylore, Slipstream is highway
We warned you about hope bro, we warned you.
I don't know why you complain, he's describing the process that led to the final "can reverse polarity for free but only outside slipstream" which is the main use we want for it.
Glad Alex is working on adding more worthless dogshit instead of actual content.
>Glad Alex is working on adding more worthless dogshit instead of actual content.
>I just don't even bother anymore the guy never works on anything that actually matters
Humor us and tell us what you consider actual content
He fix the annoying bit of slipstream by letting you use them regardless of direction, and put room for endgame with the gate-movers, that's a good start
Wishlist:
- FleetsizebyDP vanilla
- rework the skill system so it's not just choosing the right cheats for best result and more doctrine helping you play with favorite fleet
- more normal space stuff like solar bursts easy to evade and can be counted on against AI, or bracing for attack skill that let you get advantage when in deep shit
- more sophisticated quests
Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
General progression needs a do-over; ships are too easy to get and cost way too little. You can go from rags to the biggest richest single fleet in the sector in like, a year (mostly thanks to derelicts). D-Mods should require more effort to get rid of - not "pay money its all gone". Having a fully functional ship with no d-mods should be an actual accomplishment, not a tuesday. Acquiring derelicts should heavily depend on your salvage ships and then require actual shipyards to put back into d-modded working order. Higher quality weapons and ships should be gatekept through faction relations, questlines, plot progression, and player advancement - some of this is already there, but you have to get mods if you don't want to be able to buy almost any ship in the sector day 1
On the exploration side of things, flying to individual planets to scan is a massive chore, but what really sucks is trying to find a decent system to colonize, because the way the game is designed right now, it feels way more engaging to have your colony first, and THEN go and explore places and slowly build that colony up, rather than explore everywhere and then build your colony at the end. This whole part of the exploration/colonize progression thing is backwards. The terraforming mod (that unfortunately isn't updated yet) is a major help on this end because with that, I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
Speaking of remnants, they don't feel like an actual threat. Nexrelin does what I think should be a big deal in the main game, but really poorly and as an afterthought, and that's remnant raids hitting wherever. That should be a big deal not just "there is a remnant raid lol", it should be a huge part of the games' storyline, and one of the main reasons the sector just can't get ahead.
And when it comes to hyperspace the actual problem with hyperspace is that it's an overmap without any ACTUAL terrain and no boundaries or borders and its slow and painful to cross. He's kind of fixing that with the slipstreams (I use hyperwarp cheatmod because ugh frick hyperspace) but its very obvious there's no actual plan here he's just doing random shit without thinking about what that actually achieves as part of the whole game. Hyperspace storms are ass, they're massive performance hogs and he's got 2x more spawning than the map needs, and they're not fun to deal with and they're static instead of dynamic. You will never have a hyperspace hurricane roll in through the sector. Or storms that are causing trade issues. There's no systems with natural barriers, inlets, outlets, safe harbors, being in a storm doesn't feel like you're actually weathering anything, it's soulless damage + flung in random direction. I look at valheim and sailing through a storm is fun as hell even without any actual danger, even with it slowing you down and making travel difficult. Hyperspace storms in starsector don't capture that sort of feeling at ALL.
Essentially I feel like the game has a lot of LITTLE DETAILS that it's missing. Things that add soul to a game, and with alex's development """"schedule"""" little fun things don't get added, it's only months/years long epic features that don't actually feel epic at all. I would rather he add 1 little cool thing that took him an hour to do once a week (that ISNT a new gun/ship) than hyperpsace slipstream stuff that takes 6 months.
>That should be a big deal not just "there is a remnant raid lol", it should be a huge part of the games' storyline, and one of the main reasons the sector just can't get ahead.
Remant raids could be a sector wide catastrophe, like all factions dropping their gay little arguments and rallying together for a while kind of shitstorm.
And Hyperstorms could indeed be actually interesting. Like warning incoming of a storm to take action to ride it or to take shelter and massive maelstroms threatening colonies outside of core worlds, hell Alex could tie that stuff to the Red Planet so you could use the shield against massive stormfronts in more remote areas of the sector and bring that losttech engingeering sort of crap to the core worlds or keep it to yourself.
>Remant raids could be a sector wide catastrophe, like all factions dropping their gay little arguments and rallying together for a while kind of shitstorm.
Well, reactivate the GATE and suddenly all remnant system now have direct access to the core system without having to travel in the hyperspace they hate
Stalker-esque hyperstorms? Not near a comm relay, don't get notified, dive into nearest solar system, hang out with remnants while you wait?
Genuinely a gooder and much betterer idea for hyperstorms than what the game actually has
In theory it wouldn't be too bad.
Remove the hyperspace clouds. Maybe add a static background png for fluff/"terrain".
Then just use a singular png. Detect fleets in it. Make em hide. Do damage or w/e effect the maker deems is good.
But I haven't worked with campaign map related stuff beyond custom systems so I'm not 100% on the idea, I'm basically a UI schizo rn.
One of the first things I do actually is x5 the price multiplier for all ships and guns, and x3 the sell multiplier
Game genuinely feels better when a single capital ship costs 1 million credits instead of 200,000 and 5 guns on it can run you $150,000
and when you get them as salvage, 20% of 1 million for a d-modded capital ship feels like it's actually worth the supply cost of salvaging it, and if you get rid of the d-mods or acquire a ship without d-mods somehow, selling it is enough money that it actually helps you. Instead of like, lol lmao here's 20,000 for your pristine battleship
Somehow increasing the prices like this makes the progression feel better rather than worse
I appreciate the effort but you started more toxic than poltard.
>General progression
Making the game longer for pseudo realism would be painful and annoying, only experienced players can abuse the game in no time and it's more like Quality of Life to be rewarded by knowing how to do it.
It's a balance between freedom vs railroading.
Many players would brand you as no-fun for gate-keeping every little thing, outside of unbalanced derelict spawn and being able to buy everything on datapad, it's fine.
>d-mod
IMO the problem is the skill that remove one randomly, paying for one d-mod is acceptable and d-mod are actually useful to keep cost down
>exploration
>colony
Don't disagree much, I hate how habitable planet end up either in shitty system or twice in a good ones, using artifact-based terraforming would be better
also colony making should be a campaign in itself
>Remnant
Just you wait, it sound a classic case of "I didn't write full campaign without more mechanic for it"
>hyperspace
I understand what you want but I suspect it's near impossible to make AI pathfinding and proc gen is harder than it look.
Slipstream are steps in the right direction, just a s hame it take so long to get the fun stuff.
>Many players would brand you as no-fun for gate-keeping every little thing, outside of unbalanced derelict spawn and being able to buy everything on datapad, it's fine.
Many players don't know frick all what they like, they just know they have fun playing something or they don't, they'd never be able to articulate why
Progression is a staple across every single genre you care to name - from battlefield to mount and blade. People like feeling like they're gradually unlocking and building things up. Even to the point of absurdity like you see in skinnerbox asian "games".
starsector has progression but it's all over the place, it's schizophrenic progression. More like an RNG roll than "I worked and planned for this."
Point but anon'd still be branded as the no-fun guy for say, "forcing down your throat an arbitrary progression with gaytekeeping", or something like that. Mount&Blade have the same crowd right now. They want their free-roaming to mean something without having to follow any sort of plot or quest.
I'm the anon saying the skill system should be remade entirely.
I see your
>frick the story
Stance and disagree. Story purpose is to bring global changes that would feel moronic to obtain through bar quest. Like getting a Janus device that let you use all gates.
Asking for "More things to do" is literally asking for more story/quest that you can't make on your own, becoming Andrada 2.0 with colony handed to you won't be any better.
>memorable character
You say that as if everyone have the same metric, it was always meant to be parodic and is fairly neutral politically, even the Diktat yes, until 0.96 it was portrayed as righteously glorious fascism doing great against powerhouse.
Ganker is just choke full of easily triggered right-winger who think a female crone outsmarting male is a woke conspiracy.
>easily triggered right-winger
nta, not even a right winger (also, this ain't /misc/) but...
>Crone
>Woke Conspiracy
I'm assuming you're talking about Baird, and I couldn't care less about the conspiracy charge because that would imply I cared about any of the characters involved. I dislike her because she, along with nearly all of David's characters in general, is little more than a one-dimensional prop to push whatever plot's at hand here.
Not even a cliche, because cliches at least have more implied depth to them.
Ultimately, David's a hack who thinks good dialogue sounds like a Twitter exchange.
>inb4 'but they have to be bit part characters because constrained word count.'
Just means the writer is shit at picking the right words. You can build pages worth of subject in one line of dialogue if the writer just spent some time on it. Established worlds like this one are really good at injecting that shit.
The meeting with Brother Cotton is about the only time we get a character where this is done properly, as he alludes to things beyond what he immediately wants, and sounds like he actual opinions on the state of the world. For the rest of the cast, there's no bigger picture, there's just "I want X and am doing Y to get it".
>pages worth of subject
Serves me right for phoneposting like a homosexual, subtext is what I meant.
yeah the reason Brother Cotton is one of maybe a handful of characters I remotely care about is because he has an actual personality. The Luddic story handles characters slightly better than the Galatia one imo because a lot of them may stick to the "I am doing X for Y" they at least have the hints of either disliking it or doing it for a bigger picture. Cotton however takes the cake for being an engaging character so far.
My biggest complaint is that he made the Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
AI captains are all "fearless" which is effectively reckless, you've in essence got the high-tech equivalent of a Pather captain in a teleporting capital with several large energy mounts (the only uniformly good energy mount there is) that only cares about killing.
>My biggest complaint is that he made the Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
Honestly, I thought that way too, but after playing through the Usurpers storyline several times I think the negative perception of it is somewhat overblown. It is a fairly convincing portrayal of a military dictatorship going haywire because its main driving force and ideologue is at death's door and there is no suitable inheritor to take the reins. Being a dictatorship, the matters of succession were never considered properly and it's heavily implied that Macario is deliberately sabotaging whatever contingencies there might be to put himself on top. I actually like him, he is probably the scummiest, most morally bankrupt character in the sector but he knows how to motivate your greedy spacer ass. He might also be the most competent candidate to actually preserve the Diktat. Hyder is pretty cool from what little we see of her, her only fault is that she's serving this shitshow. Only Caden is a caricature, but even he knows tidbits like Macario's Luddic ancestry that would seem to imply he's not as dumb as he looks.
The real problem with "Sindria bad" is the Special Modifications because it paints Andrada as incompetent at one thing he was supposed to be good at — commanding his precious Navy. And no, the "he's not an engineer" excuse doesn't fly, you don't have to be an engineer to be able to tell when shit doesn't work properly.
Caden is indeed not dumb at all, he only acts dumb if you choose the "act dumb" dialogue options yourself.
Usurpers in general is miles better written than Galatia, imo.
oh yeah it's far from a bad storyline and makes the Galatia quests look like jokes, but I still think it's a little too hamfisted with the message that a military autocracy is bad.
>only Caden is a caricature, but even he knows tidbits like Macario's Luddic ancestry that would seem to imply he's not as dumb as he looks
I'm almost certain he just acts the part of it. There's a dialogue where you mention that Macario wants to control him and he pretends to laugh for his bridge crew before activating a privacy bubble and dropping the act entirely. He's a fanatic but he was there for the Askonia Mutiny in person, just like Macario and Hyder.
>the special modifications
if it was a trade-off where the ship has slightly worse flux dissipation for better crew survival like it says was Andrada's concern I'd be perfectly fine with it, but instead it goes the route of "yeah he doesn't know what he's doing lmao" which he fricking would if he's spent even half the time on a ship as he's implied to. At least it's a relatively minor d-mod all considered. Also I'd think the LG would focus more on high-quality officers and ships but they've got the exact same focus of Tri-Tachyon on top-of-the-line ships with dogshit command, which is sad.
>I still think it's a little too hamfisted with the message that a military autocracy is bad.
This. The Hegemony is the Diktat but bigger. Daud might have higher ideals than Andrada did but tell that to the people on the fringes getting pushed around by Hegemony patrols.
>Diktat: lol you gotta pay us money to see the shrine luddie
>Heg: ohh drugs in the cargo hold? aww what a shame looks like i have to confiscate them lol
>Diktat into the most stereotypical tinpot dictatorship possible though; I'd rather it be a shithole to live in by virtue of the times rather than "political strongman bad".
As opposite to "strongman fascism good"? Because that's how the Diktat started, claiming moral superiority over all sides when you were a party in the grand tragedy that happened here.
It's not even stereotypical, It is LOGICAL you created a personality cult with no successor. It logically come with consequences.
>I think the negative perception of it is somewhat overblown. It is a fairly convincing portrayal of a military dictatorship going haywire because its main driving force and ideologue is at death's door and there is no suitable inheritor to take the reins.
I was saying it was overblown long before the Usurpers storyline appeared.
>Special Modifications
>it paints Andrada as incompetent at one thing he was supposed to be good at
First: Admiral =/= engineers
Then it is common in history for leaders to be unable to micromanage.
>"the Supreme Executor was heard to comment unfavorably"
It is implied to be the result of the personality cult, Andrada made a comment, he can't ever be wrong because that's the cement holding the dictatorship together.
>"The new chief designer, a loyal officer appointed by the Supreme Executor himself"
...who want to please his boss and cannot be stopped because of who appointed him. We all know this is truth in history.
>First: Admiral =/= engineers
I already said this excuse doesn't fly. Admirals don't spontaneously phase into being. They start at the bottom rung just like everyone else and have a fairly good idea of how their shit should or shouldn't work. The problems with Mark 14 torpedo were conclusively demonstrated by Admiral Lockwood who grew tired of BuOrd giving him their "working as intended" shit.
>We all know this is truth in history.
We also all know it is truth in history that whoever was responsible for sabotaging a design like that would inevitably get found out, whether through snitching or conclusive field data. Given that even the standard Tri-Pad™ recognizes the SM as a D-mod, there's no way in hell that someone would not try to use that fact for personal gain or to curry favor with Andrada.
You, as the player, know that it's a d-mod that increases crew casualties, because it's a videogame. In-universe, a very slight increase in crew mortality would be difficult to notice (especially since Lion's Guard doesn't see active combat), and even more difficult to conclusively connect to the plating hullmod (especially since another hullmod, beam coherer, also increases crew mortality).
Are you pretending all admiral are engineers? Because no they aren't. That's not an excuse that's factual.
>We also all know it is truth in history that whoever was responsible for sabotaging a design like that would inevitably get found out
That's not inevitable and you know it, it can also take years before someone the problem is finally solved.
>Mark 14 Torpedo
>BuOrd
Making my point.
A bureau who have more engineers insisted it worked perfectly and it was only user errors. When you read the actual analysis you discovers that each design defects hid the next one.
In this case the end user was right without knowing exactly why while the engineers considered it was right by criteria they considered to be enough.
see
for how visible it would.
>Given that even the standard Tri-Pad™ recognizes the SM as a D-mod, there's no way in hell that someone would not try to use that fact for personal gain or to curry favor with Andrada.
Beside the video-game logic, why would a system born of glorifying Andrada recognize this as true? Clearly baseless propaganda from another faction.
Pointing this out in the Diktat would imply that Andrada aggravated what was already a minor source of crew casualties or chose that chief engineer.
Way to shorten your lifespan.
>Unable "why"?
Lack of time. You need to delegate to people who have the time to go deep into a subject, then trust what the person you delegated it tell you to take as granted. No good leadership/management come from making decision over superficial understanding of the topic. Plenty of IRL example at every level.
Obviously you can "make the time" for a subject, but it will come at the cost of another.
It's not merely time, but willpower, conviction and willingness to accrue competences at breakneck rates, etc.
At any rate, it was a rhetorical question, the point is that times change, and with them the capabilities to walk past ancient issues.
>They start at the bottom rung just like everyone else
WELLLLLL
That's reallllly not how it works 9999% of the time in practice. It's more like, you're born in the right family, the right place, went to the proper school. There's NOT a lot of military leadership that come from the bottom. Not even in heavily merit-focused militaries like NATO ostensibly is. You have some families who are career soldiers and they're the ones who dominate the top rungs. It's practically a second political system. Officers are an entirely different class of people practically.
You do get people rising from the bottom but it is definitely 100% not the norm. Not even in America. Usually what happens is you get heavily political/familial appointments until wartime, then a lot of those people die or get fired/prosecuted/killed for incompetence and peasant-nobodies get promoted strictly as a matter of necessity and utility and keep the promotions because they're good at it and nobody more politically important and connected can take their job later.
No matter their connections, every admiral starts a lieutenant, or ensign, or whatever the frick the lowest commissioned rank in your navy of choice is and it takes decades for them to climb their way to the top even if it's only because it takes time for the previous generation of pencil-pushers to retire or die off before they give up their posts for grabs. And the whole "you can't have even a modicum of technical expertise without being an engineer" line of thought is either a very improbable misunderstanding or just outright taking the piss at this point. Andrada was not a peacetime appointee either, he saw enough action and displayed enough competence during it for the Hegemony to decide that making a hero out of him was worth the effort.
You shouldn't say "every" because that's not the case. You mean specifically modern western militaries and it's still not universally true. A lot of militaries in history even have politically appointed civilians with no training or experience in war as admirals and generals, let alone just promoting the admiral's son to some command position immediately. Rome was notorious for that sort of thing. Even when you do have a politically connected person in a western military - like say Prince Harry - despite him not being thrown into a top brass position, you can bet your ass he was treated like top brass and not just another regular officer. If he wants to go play soldier in the sandbox, he gets a whole retinue of advisors and specialists making sure he's not going to get blown up by some random IED in the middle of the road. That would be politically embarassing for the UK and important admirals and generals would lose their careers.
The US military is also bloated to frick with top brass right now because they DON'T "wait for people to die/retire". It's a contributing reason for these new agencies and departments springing up from nothing. Did the US REALLY need a Space Force? It was already being done by the Air Force, it wasn't strictly necessary, but if you have an entirely new agency that's a whole bunch more brass positions your officers can fill up. It's win/win for everyone but the taxpayer.
>Then it is common in history for leaders to be unable to micromanage.
Unable "why"? Those are issues, not operation stipulations that are to be maintained at all times.
Once any remotely proper communication and information systems are created, micromanagement capabilities skyrocket. Smart ones do manage, not so smart don't.
Common failures just indicate low competence bars at the time.
I haven't read or gone through the sindrian storyline or whatever this is yet
but I really don't think there is such a thing as a society that isn't a dictatorship. Democracy itself is just naive idealism that has, as we see today, already turned into defacto dictatorships in every country it's been tried, and it took less than 300 years to go through the motions and loop back to the starting point.
Usurping power from a dictator is only going to lead one way: A new dictator, not a free and just society. Of the thousands upon thousands of revolts and rebellions in human history the american revolution chasing freedom and democracy instead of just "I am the new king" is one of the aberrations, and it's already dead. Actually, that's about how long it lasted in ancient greece too.
Again, the game is obviously meant to be satirical, you literally have a Luddite Church. That you even believed the character could be above is a compliment to the writer.
>little more than a one-dimensional prop to push whatever plot's at hand here
What are your standards for such characters?
You call Baird one-dimensional but I'll dare call her more realist than average only constrained by UI and writing that's bad at conveying sarcasm.
She isn't a mastermind with a special snowflake backstory, leader of an secret organization capable of overthrowing faction nor developing a superweapon.
She is just an Provost blackmailing some good pawn and taking legal/bloody shortcut to fund a drive project that happen to have a really bad failure mode. You can imagine people like that everywhere except they would do it for money instead of science.
>Brother Cotton
You are just describing is a character that written following the SMART FANATIC archetype.
Pretending his faith is some inscrutable big picture while not being easily outsmarted is the point of such archetype.
>For the rest of the cast, there's no bigger picture, there's just "I want X and am doing Y to get it".
Brother Cotton is no different. He is just the polar opposite of Baird.
Baird want to understand/repair the gate system, that's the biggest picture you could have in that setting. It make it very clear what her character is when you can answer wether you'll sacrifice everything for that.
You want subtext? She is clearly used to being in charge, think herself more cunning than anyone around so she's mad when she finally get outsmarted despite getting the drive she wanted.
>game is obviously meant to be satirical
Then why does story has so many instances of text diarrhea?
If you don't have something cool to say – keep quiet, that's what I'm thinking.
practice what you preach fgt
Satire?
You're really stretching the definition of the word here. Sure I can see derision in the Diktat's presentation is I squint, but I'm not seeing a satirical tone here.
I'm seeing a deathly serious discourse toeing of the line between man's inhumanity to man and outright cosmic horror. Satire still has a wit to it when it's being serious. Should at least should elicit a smirk, even when it's being Atacama levels of dry.
>What are your standards for such a character?
The conveyance of meaningful beliefs differentiate stock characters from fleshed out ones.
>only constrained by UI and writing that's bad at conveying sarcasm.
Okay, I have to point this out because it's annoying the frick out of me. You're constantly trying to mind-read David's authorial intent in your arguments. What "I think he thought we'd think" isn't a compelling argument.
Also
>Writing that's bad at conveying sarcasm
Is an admission of author skill issue which is the entire bedrock of the point I'm making.
>Pretending his faith is some inscrutable big picture while not being easily outsmarted is the point of such archetype.
No, I actually think his faith is laughably bad in its presentation. It's soteriology amounts to "1) Kill Tech, 2) ???, 3) Salvation!".
Here's what I care about: I believe _he_ believes in his faith because of how he was presented, and could back it with actual convincing arguments if pressed. Whether or not I believe his religion is ridiculous (which I do) is immaterial, we're are still talking about characterisation here.
>Baird want to understand/repair the gate system, that's the biggest picture you could have in that setting.
Cotton at least offers you a why. Baird, doesn't. She stresses the importance, then just assumes you immediately agree.
>You want subtext.
It's not subtext when it's explicitly stated to be the case by the narrative. I still have zero insight on her motivations beyond "gate system repair = good". Why? Profit? Restoration of Domain?
>You're really stretching the definition of the word here. Sure I can see derision in the Diktat's presentation is I squint, but I'm not seeing a satirical tone here.
You are stretching my belief that you are honest. Every factions are archetypes, most conversations are full of meta jokes.
I'm not saying it exist only for satire, there many type of humor and it never took itself as seriously as some here would claim.
>Is an admission of author skill issue which is the entire bedrock of the point I'm making.
No no, you are just blaming the author for your difficulty noticing sarcasm in a medium that factually make it hard because human language always involved tone/body language missing in text.
>You're constantly trying to mind-read David's authorial intent in your arguments.
Plainly stating how you interpret the story is not mindreading, it's what everyone do and you are just annoyed my interpretation deny yours. Also don't call me annoying when your argumentation is a lot of "it's bad because I say so", plus this one ad hominem of yours.
>The conveyance of meaningful beliefs differentiate stock characters from fleshed out ones.
Then meaningful Baird should come above irrational Cotton.
Frankly I'm starting to think you are just a fanboy for obscurantist and you'll make up a depth he don't actually have.
>It's not subtext when it's explicitly stated to be the case by the narrative.
Are you interpreting subtext as "ignoring if there's more"? Cause that's not what it is, subtext is literally interpreting the author implicit intent.
Pretending to have depth =/= having depth.
>I still have zero insight on her motivations beyond "gate system repair = good". Why? Profit? Restoration of Domain?
She is a provost, knowledge would already be its own reward.
Or maybe you just expect some baser self-serving goal? Then she would make history for allowing to use the gate again. Profit are obvious but the road hard with many blockers.
Irrationality is merely unmeasuredness. Why do people always use it as a synonym for incorrectness when it is not so?
>You are stretching my belief that you are honest.
Funny, given what follows.
>No no, you are just blaming the author for your difficulty noticing sarcasm...
How is it sarcastic?
>it's what everyone do and you are just annoyed my interpretation deny yours.
We're arguing of whether it's even satire. If there's no indication you're ironically doing the thing, maybe you're just doing the thing.
>"It's bad because I say so".
I say so, because I can't point to anything which conveys Baird's motives beyond 'open gates'.
>Ad hominem of yours
Are you serious? Calling your arguments as 'attempted mind reading' is besmirching your character now?
This is an ad hominem: You're a thin skinned pustule on the butthole of human intellect who can't differentiate logical fallacies from actual argumentation.
See the difference?
>... you'll make up a depth he don't actually have.
ESL phrasing aside, He's about as deep as a pothole. It's just, that happens to be deeper than the of the rest of the cast. Did I say he was a masterclass of characterisation? No, I just said that he was handled properly.
You've gone from trying to read David's mind to trying to read mine. Accusing me of bad faith before shoving entire dictionaries in my mouth just shows your hand to be a 2 and 7 with nothing on the flop.
>Baird should come above irrational Cotton.
He's a zealot, so yeah, irrational. Where did I claim otherwise?
>subtext is literally interpreting the author implicit intent.
See picrel.
'"I had two sons before Mairaath", said the aging pather' is a statement that carries a lot of subtext.
What I objected to was Baird being 'used to being in charge' as subtext. Other characters SAY this about her. Stops being subtext when it's in the actual text.
>She is a provost, knowledge would already be its own reward.
Non sequitur. Provost just means 'in charge of'. Doesn't imply a thirst for knowledge. Nothing in this indicates a self-evident goal. She never acts like knowledge is the point.
Frankly I'm answering you on the chance you might be honestly deluding yourself on that point and not be knowingly dishonest or projecting, you keep accusing me of "wrongdoing" over things you do as well.
>shoving entire dictionaries in my mouth just shows your hand to be a 2 and 7 with nothing on the flop
Ironically you are the one who started posting definitions you don't seem to understand. Maybe you should drop.
>subtext
See picrel for an extract of what you missed. Note the part about "author".
>satire&sarcasm in Starsect
Beside things like the Diktat, Luddite Church, the cargo cult being a miniature representation of what the Hegemony is? All the Meta jokes? It's full of content that fit the definitions.
>Anahita Baird
Her stated motive is to ensure the survival of mankind, doing so by rediscovering how the gate work and using them to help, that would be enough of a motive in itself but since anon will naturally doubt selfless motive and check other non-written implicit motives, I told you: it's implicit she also love manipulating others and that why she get mad for being manipulated herself despite getting what she explicitly wanted.
She worked for the Academy for decades. She clearly have a big respect for knowledge (and know the power it give over people).
>What I objected to was Baird being 'used to being in charge' as subtext.
And that part was me giving context for the following subtext about her personality. Which is why I said "clearly", that's obvious but you clearly have trouble understanding.
>Livewell Cotton
Your interpretation of him is in contradiction with your others claim that his personality is more meaningful than of Baird when everything in his character denote a definite hole in meaning in his action (even outside Pather dogmas which is the explicit part).
The biggest subtext he have, is "that music" could be important to understanding the cult of Ludd.
Baird is academician, Cotton is obscurantist, now I want them to meet.
>honestly deluding yourself on that point and not be knowingly dishonest or projecting
When I jumped into this reply chain, it was in response to you talking about the 'easily triggered right-wingers' - you resorted to ad hominem before I said a single word.
So yes, I'm quick to hammer you on wrongdoings, because that's pretty much all you're offering.
>See picrel for an extract of what you missed. Note the part about "author".
You mean where it says it's NOT explicitly stated by either characters or author, but rather understood by the _audience_ based on surrounding context?
>Full of sarcasm and meta jokes.
I'm seeing a setting that's played completely straight, and it's one of the few recent games I know of where I wouldn't say it's full of meta jokes.
Got an example of one such meta joke?
>it's implicit she also love manipulating others
I got the impression of someone who is convinced of their own intellect to the point where they didn't see an issue with manipulating people, but I did not get the impression of someone who explicitly enjoyed it. Are we even looking at the same character?
>Context about her personality
You used that as an example of subtext, now you're saying "it's an example of context"? Takes some cardio to move the goalposts that far.
>Livewell Cotton and 'that music'.
>Your interpretation of him is in contradiction with your others claim that his personality is more meaningful than of Baird...
So you do understand my point, you're just misrepresenting it. I didn't say he's more 'meaningful' whatever the frick that means. I said I have a better idea as to why he's doing what he's doing.
>Baird is academician
I'll grant you that she's got an academic career, but she doesn't act like one. She's in the role of consummate politician when you meet her. So... is Janus in service of knowledge, or service of power? No hint either way.
>Cotton is obscurantist
You keep using that word. I do not think it means what you think it means.
>you talking about the 'easily triggered right-wingers'
How could I attack you since you I wasn't talking to you and you don't even identify as such? It's a broad statement and still valid. You should hammer yourself for """wrongdoing""" since I did nothing you didn't do yourself.
>You mean where it says it's NOT explicitly stated by either characters or author
...and USED by the author to carry the content implicitly.
Are you going to pretend subtext are accidental without authors doing it on purpose?
>Got an example of one such meta joke?
I already gave you two anon, the cargo cult and you can also consider the Luddic a in-joke to the fact they are obviously Luddite.
>I got the impression of someone who is convinced of their own intellect to the point where they didn't see an issue with manipulating people, but I did not get the impression of someone who explicitly enjoyed it.
One easily go with the other, pay attention to the dialog and how she's mad over her pawn outsmarting her and escaping.
>You used that as an example of subtext, now you're saying "it's an example of context"?
That' not what "giving context for the following subtext about her personality" mean. You speak enough english to understand that so why are you twisting my words?
>I didn't say he's more 'meaningful' whatever the frick that means. I said I have a better idea as to why he's doing what he's doing.
See
>conveyance of meaningful beliefs
(from him) even if you rephrase it now, this is still a contradiction since his archetype & beliefs are specifically meant to be mostly outside of reason. In comparison Baird is mostly within reason, her motivations are 90% explicit.
>is Janus in service of knowledge, or service of power?
Knowledge is power, and the entire setting fight over lost knowledge, so both regardless of intent.
>You keep using that word.
What do you think Pather are? The endgoal is to erase heresy not fitting their dogma, their obscurantism is... implicit!
I can already tell from the limited writing I've seen in the game so far that it's going to be fricking terrible. This dude, or whoever he's got doing the writing, has no idea how to make characters that draw you in.
Honestly pathers in general are terrible. The generic religious church that hates generic technology for absolutely no reason faction.
Oh sure, there's plenty of reasons you or I can come up with - but if you actually read any of this garbage dialogue the characters can hardly even articulate it. The author has no fricking clue why someone might think that way and can't empathize, and therefore can't write, believable characters.
Just off the top of my head how I would approach it:
>cybernetic enhancements violate the divine purity of the flesh and (provably! show readers this happens!) opens you to demonic possession and persuasion by AI, other corrupt and fallible men, or simply systems breaking apart and going haywire; Goggles that enhance your vision are ok - eye implants directly interfaced with your brain through a BCI that enable an AI or human to literally frick with what you see or even outright kill you, is not.
>A deal with an AI is a deal with a devil; they are tricksters and liars incarnate. They are Satan himself manifested into the universe in a mockery of divine natural God-given sentience. Innocuous as simple helpers and assistants in mundane tasks, until (AS THE AI WAR SHOWED US) they turn against you, doing as Satan wishes and tempting the unwary into sin, faithlessness, decadence, and murder - working with or using AI's will bring you to eventual extinction and eternal damnation. Steel yourself against the words of machines, and keep faith in God almighty.
Anyway the point is, people don't inexplicably believe something just because they're a religious moron. If you approach religious beliefs from the perspective that it's some idiot who is too stupid to understand microelectronics and could not possibly have an advanced degree in anything, and their ideas and faith are based purely on ignorance - you're going to get what the ludds look like in starsector: "hehe ludd... luddite... cuz they're morons who hate technology hehehe..." you are never ever going to have good writing. The whole thing failed right out of the gate and honestly the game will probably need someone to just blank slate the whole thing and re-write the lore from the ground up if its ever going to be good.
This is extremely on point. The ludds are written by someone who clearly hates religion without understanding the spiritual nature of man, or why the religious are such in the first place.
It's an extremely ignorant caricature, written by the very clearly spiritually ignorant. In my mind, it's really not difficult to write a spiritual faction of you have the willingness look beyond your own view point. Some basic nuance really isn't difficult.
If the modders weren't busy being such morons, I'd honestly suggest that they have a blank template and a good premise to work with. Because there's such a lack of content in the story dept. it opens the gate to modders fleshing out the factions more and providing their own mini stories/"campaigns". Characterizing them beyond "lol religion bad", "lol fascism bad", "lol capitalism bad".
But I'm just a schizo-anon, so in the end it doesn't matter what I think. The UI code is so fricking autistic and shit to work with, that imo it's a massive dissuasion from making anything more than ship, weapons, simple one off missions via rules, and filler industries/goods (because frick the global market system and trying to make that shit show up in the UI and required by other planets.)
>if modders weren’t being such morons
For the record Anon, adding new shit to starsector is piss easy. Modifying what’s already there however is intentionally made frustrating and difficult. Doesn’t help that the writer, David, is also glued to Twitter. He’s exactly the kind of person to throw a hysteric b***h fit if someone modified his precious story.
>Intentionally made frustrating and difficult.
The UI code is fricking cancer and I hate it.
If someone makes a rules.csv editor then we could have a story modding renaissance. For bonus points, write stories for random sector so david's story is entirely thrown out the window. I'll do it myself eventually if I still have interest in the game after finishing up my current project.
If someone makes it moron proof enough I'll try writing for it.
I like fleshing out these kinds of stories and settings.
>Some basic nuance really isn't difficult
Basic observation shows that it REALLY is, much like talking like human beings.
>But I'm just a schizo-anon, so in the end it doesn't matter what I think.
What sort of idiotic self-derision is this, meatbag?
>believable characters
Sound like perfectly believable for a religious fanatic who kill for their illogical faith.
Don't confuse Pather with Church who can be lapsed believer, following the path of least resistance letting them function properly in society.
>without understanding the spiritual nature of man,
You mean the thing only religious people understand in the first place?
>Luddics as some ebin satirical meta joke.
That just reads like middle school tier writing that you’re giving way too much credit to.
>Asking for "More things to do" is literally asking for more story/quest that you can't make on your own, becoming Andrada 2.0 with colony handed to you won't be any better.
Not really. As I said, I'm more of an advocate of joining existing factions rather than creating your own. It's exactly the same in M&B - I never liked creating my own kingdom because it didn't make much sense to be a random cultureless upstart just popping up in the world with clearly defined nationalities (and additionally it is a very unsatisfying type of busywork to manage it).
Have you played The Last Days of the Third Age mod? It has an interesting mechanic of in-faction reputation that allows you to rise to a leadership position and influence the course of the war. In the mod it amounts to initiating sieges at your convenience, but in Starsector the ability to join the admiralty and directly steering the alliances, trade and invasions would have huge potential, much better than buying fleets out of pocket. And it would make better stories than whatever postmodern fiction the developers are able to excrete.
>Ganker is just choke full of easily triggered right-winger who think a female crone outsmarting male is a woke conspiracy.
Nobody is saying it's a conspiracy. It's simply cringe. Few can write women characters with agency and personality that don't seem to be the author's mouthpieces.
>random cultureless upstart just popping up in the world with clearly defined nationalities
What do you mean? Isn't it normal for strongest bandit to call himself a king?
Obsession with nationalized countries is mostly modern thing anyway.
All kingdoms are made by capable people who were competent to make it work, that's how it works IRL — pick up a sword, a pickaxe, a book and make way.
And culture doesn't work like you think, it's inherent already.
Are you under presumption that monarchic rule and capacity to write one's own destiny is necessarily divinely ordained, least of all in all cases?
I should have said 'ethnicity' instead of 'nationality'. There's no way to create your own factional troops so you're stuck using rescued prisoners and the villagers you train, both of which are aligned to existing factions. It amounts to having swadian knights and huscarls at the end of the day, every time, which makes you feel you're running a landed mercenary company and not a kingdom. There is no way not to feel out of place in the world, at least for me, enough not to try it again after doing it once.
Perhaps what you meant is "representation of ethnicity that's not faceless or bereft of identity".
But you're correct, you look for properness of a properly created political entity.
>Mount&Blade
>I should have said 'ethnicity' instead of 'nationality'.
Just look at history, it was common as for powerful band leader to simply claim the land, create alliance, then vassalize as you get powerful enough to look down on inferior kings.
Also cultures were not as strictly segregated as anons here would make you think, all board are full of closet poltard.
>Have you played The Last Days of the Third Age mod?
No so I'll refrain from comment on that Tolkien mod.
>in Starsector the ability to join the admiralty and directly steering the alliances, trade and invasions would have huge potential, much better than buying fleets out of pocket
You are implying that all the faction give such political power to their admirals. Even in the case of the Hegemony that's not the case.
I'm the first to complain that "instant colony just add 1000crews+heavy equipment" is ridiculously cheesy in Starsector.
It should be a campaign where you are most a very competent/popular captain/admiral who helped to the point you get free stuff usually reserved to a faction.
As far I'm concerned your suggestion is reducing the potential, I doubt you'd "excrete" any better story justifying you newcomer have any relevant influence over a faction older than you.
>Just look at history, it was common as for powerful band leader to simply claim the land, create alliance, then vassalize
Guiscard had his band of Normans he brought from back home. You don't have that in the game, either in named companions who are a motley bunch or the troops which are factional.
>Also cultures were not as strictly segregated as anons here would make you think, all board are full of closet poltard.
They were segregated enough IRL not to see the norse, the french and the mongols fighting together, which is completely normal in the game, you disingenuous homosexual. It's not the same as western european cultures blending together and you know it.
I'd have liked to see something like independence war 2: Your great uncle was a space pirate and he passed away and he is gifting to you, the location of his secret space pirate base that's hidden in a nebula untouched for 50 years. Well it was something like that. Anyway you start out that game salvaging with a clunker ship, then you find out your grandpappy had a secret asteroid base and you go search for it, then you find out there's a derelict cruiser and you go look for that.
And by the start of the middle of the game, you've got your asteroid base where you can re-equip and have a basic shipyard and bring officers, you've got your cruiser, and then you start getting drawn into the politics of the setting.
That, overall, is a much better line of progression to me than starting a colony of millions of people somewhere after 3 months of flying a spaceship.
And you could still have incorporated a lot of the infrastructure/progression gameplay from colonies, it just would've been your asteroid base with the shipyards and so on.
And then you feel like there's actually a reason why you're different and there's not 30,000 others just like you.
In my ideal world that's how it would work, heavily story focused and a clear progression of:
>little salvager fleet doing odd jobs
>get your message from your lost uncle
>have your secret asteroid base to store loot, repair ships, maybe even build industry and expand to an independent or pirate station
>get your first real fleet of ships
>get involved in faction politics
>progress up through the ranks and quests and storyline in the faction
>or set out and make your own faction like you do now
IMO there's 2 things starsector DOESN'T do well and that's presentation and storytelling. It really doesn't capture your attention and hook you on the setting at all. It's very soulless with the game being mostly mechanical in nature with no fluff.
>I'm more of an advocate of joining existing factions rather than creating your own
>It's exactly the same in M&B - I never liked creating my own kingdom
this is true until you see the absolute moronation that is the ai behavior and you have to go with it because you have no say in what it does and you are not strong enough to do what they do by yourself
i dont see starsector ai being less moronic and you would just have to go with it which instantly ruins any enjoyment of the game
being a mercenary who gets too strong and then gets fricked over by the other factions is just a better premise because that way the ai being moronic does not directly prevent me from enjoying the game
>even the Diktat yes, until 0.96 it was portrayed as righteously glorious fascism doing great against powerhouse.
What? The Diktat was portrait as a harsh, corrupt military dictatorship from the start, with corrupt officers selling metric tons of space lobster in the black market, a Saddam’s Iraq-like tiered military, massive poverty, and “mobile worker camps” for political dissidents.
Are you claiming the Supreme Executor Phillip Andrada was incompetent and didn't immediately purge traitors and rotten apple at every level while his great leadership was favorably received by all proper citizen?
He's not wrong. We don't want gay leftist moron shit shoved into the game via the form of shit writing and political superiority lectures.
At this point, I'd rather see mechanical expansions of gameplay, and implement a better storytelling system for modding because the UI code is absolutely fricking moronic.
If there's going to be any balance, then it needs to be based on the metric of fun, not fair. Something that enhances different styles of play. Not limit them.
>implement a better storytelling system for modding because the UI code is absolutely fricking moronic.
Somebody should force Alex to play Space Rangers and then check out its text adventure editor. That system would be literally perfect for Starsector and a godsend for aspiring quest writers, assuming the Java-based abomination can support it.
The UI code is...bad. The way it's called is bad. He should just expose the fricking jframe so I can attach a javafx container to it. At least then I could write my own fricking UI from scratch and use that instead.
Would be far easier that way, rather than trying to work with shitty j7 based UI code.
>Take a page from some of the libtard pixelshit games and weeb visual novels and add an interesting story/characters/plot arc, preferably without the libtard politics but I know that's harder than asking for the firstborn from devs today (they probably had him aborted anyway). I can tell you this: The dialogue screens and loredumps are not cutting it.
Why do you still want it after (correctly) assessing the potential outcome, especially after the diktat debacle? My opinion is to the contrary - frick the story and improve the mechanical side of things, add more things to do and spend money on after you inevitably become a multimillionaire. So far there is not a single character in the game that is memorable or in any way outstanding, and I sincerely doubt it will change at any point of development.
> I can pick a shitty system and then slowly improve it and it doesn't matter as much that what I find is perfect immediately. Sometimes I even just colonize one of those empty systems in the core instead of checking all the nearby remnant systems.
Isn't Penelope's Star meant for this exact purpose? I prefer to align myself with one of the existing factions instead of creating my own, especially that there aren't many ways to 'personalize' it or distinguish from others. Both of these features are likely to belong to Nex rather than the base game, though.
>IMO the problem is the skill that remove one randomly
Exactly, get the skill, grab your fleet on a brief expedition and you come back d-mod free. It's broken but just too good not to pick it when you see it available.
>caring about balance
>in a single player game
Balance is the last thing this game needs, especially when the concepts of low and high-tech are so deeply ingrained; technological development makes some things simply better than others.
I actually don't know anything about the diktat debacle because I'm only coming back to this game after like a 2 year hiatus (wow, basically nothing new!) but the storyline side of things needs fleshing out at the very least so modders can rip out the garbage and replace it with something good.
I have no faith in either the community or the developers to be capable of writing anything resembling a memorable story. That's why both of them should focus on the mechanical side, which can be appreciated by everyone and which is the real 'meat' of the game. If you want a good storyline in a space strategy game, play Homeworld.
I hate you because you speak the truth
>Balance is the last thing this game needs,
Infact, why doesn't the game just come with a built-in godmode and cheat sheet, so I can press "I win" and beat the game? I don't have time to work for my victory, I got fortnite to play XD
sounds like some homosexual shit for homosexuals
>more sophisticated quests
I would absolutely kill for this
>then require actual shipyards to put back into d-modded working order
I like this. If a random chucklefrick salvager were to find a Paragon drifting around in hyperspace like I did once, he shouldn't be able to just straight-up crew it immediately and raze every motherfricker in his way within the span of three days.
Kinda weird how you're the only person grabbing salvage and becoming king of the sector
how come the player is so special and able to do what nobody else can do
>For clarity, the process for slipstream-crossing would be to 1) start the crossing and 2) reverse polarity midway through and be carried back to where you started by the time you finish going across.
how do you even write that sentence and not immediately go "this is fricking terrible"
alright i kept reading and it got even worse
I just don't even bother anymore the guy never works on anything that actually matters and the updates take years
if you want to follow development of something you look at modders and see more progress in a week than alex does in 5 months
the difference between people actually inspired and interested in what they're doing and someone who's going through the motions and doesn't care anymore
WHAT'S IN THE ABYSS BROS
Pirates.
I know this is just a Conquest if it wasn't a broadsider but i really like this ship.
UI colour options? Or a mod? I like it.
https://github.com/CremeDeFramboise/RemnantPad/releases
From what mod is this ship? Can I get a link please?
https://fractalsoftworks.com/forum/index.php?topic=27809.0
It's got a bunch of hideously OP shit though so beware
>Balance status: silly.
I see
Looks like utter shit
Also I thought Sundog was the one that started the whole armor regen thing?
>play starsector for first time in a while since a new update dropped and the mods finally updated to go with it
>s-mod PENALTY
but why
Alex is a massive no-fun allowed homosexual, nothing new
S-modding is blight on game balance anyway.
Also we got some s-bonuses and I personally love how heavy armor only has mobility penalty when built in.
>I don't understand balance
game would be fricking boring if there was obvious win combination, and he was right on spot: previous build I only modded the costly hullmod
half of the fun is finding out what go well together
that said, hullmod like Unstable Injector should have s-mod that encourage using it
>I only modded the costly hullmod
it also goes both ways with heavy armor and such which i would sometimes use before but now i never do
link to buckbreakers? havent played in a few years
>content == difficulty
No. The game would be just as threadbare with ruthless sector bullshit added. Maybe if you're a newbie who's never actually played the game it might extend the novelty but that's it.
I didn't even see anyone arguing content is difficulty
>Humor us and tell us what you consider actual content
>ships are too easy to get and cost way too little
>D-Mods should require more effort to get rid of
>[...]
That's part of an argument that the progression is out of wack and needs work
>Noo you can't fix the game, you have to add more spaceships and guns
If you think content is literally just more shooty things you got brainworms
>Noo you can't fix the game, you have to add more spaceships and guns
Who are you quoting?
I'm quoting you, the same way you quoted me saying 'difficulty = content'
What? You don't like turnabout?
>the same way
Not at all but ok.
>implying you don't agree with each other if you understood each other
I agree with anon that progression lead to changing difficulty, even if you clearly meant it to make it smoother, taking longer to get rid of d-mod is related to difficulty.
You don't actually need new features to smooth things Starsec is notoriously badly balanced.
Shoving unspeakably gay leftist moron shit into Noah...
>rape the Queen
>unique oralbawd portrait
neato
>I'm not like other faction mods
arma sleeper start is too fun
It's a shame that subhuman troony Noah had his hands in balancing that mod.
>mild interferences
Progress so far. Anyone have any suggestions? Mostly for named characters cause those are harder to fit characters to.
>download rapesector
>try to rape a male officer
>you can't
what the hell why can't I be a normal woman raping innocent male officers this mod is sexist
>>
>what the hell why can't I be a normal woman raping innocent male officers
>this mod is sexist
Yes, and?
I should be able to groom my perfect husbando
That's not weird is it? Girls kissing girls is ok, and boys kissing girls is ok but APPARENTLY not girls kissing boys
no if you like that too bad we don't make things for heterosexual female captains go be a gay
the lgbt mafia strikes again
>the lgbt mafia strikes again
Problem with that is that remnant sex only works if you're a man(male) with working testicles that can produce sperm
>Alex drops an absolute kino of a blog post
>coombrained sandBlack folk still talk about their dating sim mods
DUDE I LOVE TAKING DAMAGE OR RANDOMLY SLOWING DOWN AND RANDOMLY HAVING TO INTERDICT AND RANDOMLY HAVING TO E BURN BECAUSE I CAN'T FAST TRAVEL YET SO KINO
You haven't read the spoiler section? We are getting some cool endgame content, finally.
>cool endgame content
So hype for... a few new boss ships to fight at most, woah. They probably won't even be recoverable and will just be a waste of time like the cryosleeper fights.
imagine a player entering hyperspace only to be tentacle raped irl haha
totally won't happen trust me
Hyperspace is a good concept, an overwold that connects star systems and handwaves FTL while providing an interactive environment that keeps it interesting instead of just a fade-to-black fast travel screen
Concept: good
Implementation is a featureless map filled with tens of thousands of individual hyperspace storm .pngs that dynamically light up but stay completely static where they are. These soulless hyerpspace storms rape your CPU to its knees and cost you some 30-60 FPS to just exist, not even render on your screen just being there in data somewhere somehow kills your performance. And these static storms contribute to the gameplay by randomly tossing you around, dealing damage to your ships, and slowing you down.
The implementation is bad. It's really really bad.
I don't play this game without the hyerpspace warp mod anymore.
Has no one ever told you to just steer into the storm?
RAT already did everything he's trying to do faster and with more features
Alex got mogged ever since Exerelin first got released by chinagays and got translated to english as Nexerelin
His only real saving grace was the release of the God Ship TTS Xenorphica
Wait, exelerin is chinese?
Everything worthwhile in the world is made by Chinese. Be thankful, white pig.
something something tianmen square
I'm still playing 0.95, I don't give a frick what Alex wants to do to this game any more.
funny, i stopped playing 0.9.1a just a month ago and skipped right over 0.95
what's so great about 0.95 as opposed to what's current?
Mods because tons of them died on .95.
NTA but the Diable Fortress ship that I bashed a bit doesn't work in the new version. Some mods just never updated, some people really don't care for the hyperspace additions, the only real addition of merit was the ludd ship and the shrines so far in what I played of it.
frick, i meant to say
>skipped right over to 0.96a
but so far everyone gets it
There's just nothing really changed
If you play 0.91 and then jump like, what 5 years forward in time to 0.96 you get... some badly written dialogue, tl;dr lore dumps, a couple new ships/guns, and some barebones hyperpsace features trying to make hyperspace fun and failing at that.
The only relevant thing these game updates do is kill off unmaintained mods that ironically individually add more content than 5 years of updating starsector has added.
The game is spinning wheels and useless features nobody cares about are being added. I think within the next two years these updates will not only be killing off a lot more unmaintained mods as modders move on to other things, but additionally will be adding such anti-fun features that people actually want to stay on older versions of the game.
>There's just nothing really changed
ummm so you're going to totally forget about the completely overhauled skill system? because that's the absolute #1 reason why i kept resisting updating starsector for so long in the first place
No, I didn't forget the "completely overhauled skill system"
It was such a nothingburger "addition" it didn't even need to be mentioned and bringing it up doesn't change anything I said.
>It was such a nothingburger "addition"
do you even play starsector?
the old system had a no-brainer skill that gave you a fleetwide +10% ordnance point boost
taking that away through the skill overhaul broke my old ship fits entirely
s-modding in skills is really the only thing that gives some of that back, allowing me to outfit ships the way i want to, by giving me some way to access more ordnance points onto my ships
only difference now is that i have to savescum to undo choices in my process of experimenting with ship outfits
also, colony management has now been cut down to ONE (1) single skill, and all it does now is give a little boost to resource logistics and build you more ships and weapons faster
of course i'm not factoring in whatever mod out there kids use to absolutely slam them back into god-emperor status
thankfully i've moved on from my past god-emperor playthroughs
>s-modding in skills
s-modding in hullmods*
NTA but the "new" skills system is a no-brainer were the most efficient choices are to put every points in fleet-skill and zero in ship combat.
Alex tried very hard to force us to take skills we never use because they are weak and only apply to your own ship.
Like who would NOT take supply/fuel boost?
Even the most innovative skills like AI-skill or Neural-link are waste because you can barely field 2/3 AI who aren't that good or need to sacrifice precious OP for very slight boost on a few ship.
IMO it would be better to stop thinking in RPG logic and go for Fleet-oriented upgrade, letting you put point to focus on what you really want to play,
ex:
-Low-tech/Midline/High-tech bonus, apply only to ship of that type, debuff for other
-Ballistic/Energy bonus, either a slight DMG boost or OP cost reduction
-Frigate bonus, giving them more CR and be always recoverable
-Carrier bonus
-Missile bonus
-...
If it break the balance, add a debuff in another domain, we only want something that make it easier to play a fleet we like
And maybe a way to s-mod them to make it more permanent
>Alex tried very hard to force us to take skills we never use because they are weak and only apply to your own ship.
do you play vanilla by any chance? i tend to see people who play faction mods preferring going full combat builds with their favourite meme ship
I play with the vanilla skill system since he now allow to take the good skills if you are careful.
Before I had to mod the skill system to not be forced to take the shit skills.
>i tend to see people who play faction mods preferring going full combat builds with their favourite meme ship
I rarely ever fight in the battle and when I do I don't like having a completely OP ship. I cut down on mod who couldn't balance their stuff.
>I rarely ever fight in the battle and when I do I don't like having a completely OP ship.
based, as it should be
Behold my flagship
I just set the level cap to 40 so its a question of how early you get what, and not locking you into only the fleet stuff. Red still isnt as important though but at least I have a choice when it comes to when I get it.
>more cheats
Meh, next time I think I'll just not level anything that don't bring game mechanic.
Why would being skilled magically increase the missiles store by 50%?
Only skills that matter would be scavenging/transverse jump for Quality of Life.
You guy are too hard with Alex and the 3 others.
To be fair, once you have created something as complex, any change from something that "work" in a stable sort of way would feel like an dangerous rework and everyone will complain anyway.
Not counting that getting rid of the Red Skill bar mean changing the officers gameplay and every NPC fleet.
His blog post about the skill rework isn't wrong and the current system is an improvement, just a miserable one over a feature so bland it might as well be automated.
>cheats
elaborate
all mods are cheatmods
I enjoy cheating in singleplayer games and nobody can stop me
Kek, do you happen to play total war too?
>the same dude spams /twg/ and starsector (not) general with mods = cheats
All mods are cheats
no exceptions
Original anon you answered,
The current skill system already feel like cheats because you gain bonus that do not feel like just being more competent and if you knew tricks for better missiles you'd share with the fleet
Adding a mod that don't rebalance the skills system but simply let you access more of those cheats make it worse.
>>the same dude spams /twg/ and starsector (not) general with mods = cheats
And you guys need to know someone else joined the quotechain
I only played TW Shogun 2, the game design was a let down with AI that spawn army out of tin air and don't upgrade their cities so it's always shit, I had to mod it to get a better game experience
>skills are cheats
>when AI officers also have access to them (and more of them to boot)
>when AI fleets don't have to worry about fuel, supplies, or affording all that
Really homie?
>when AI officers also have access to them (and more of them to boot)
Also cheat and questionable use of officer for gameplay, alternative would likely be more complex ofc
>when AI fleets don't have to worry about fuel, supplies, or affording all that
Dirty solution to overcome AI limitation / acceptable break for gameplay purpose, up to you
Skills are cheats, removing them would only make ship design more important and battles more balanced.
Its just a way of abstracting the effect a talented officer has on a ship. Personally I'd tune it if I could find the values. Mods=cheats is just narrow minded and ignores that said mods can make the experience harder as well, as I have done with other values.
Or maybe mods=cheats is supposed to be a short and trivially obvious metaphor for the difficulties some modders have with balance and avoid needing the full nuanced answer.
In our case talented officers make the ship grow magic storage space for missiles. I don't mind the others much, the skills system remain mostly pointless with some obvious buffs/cheats who are at best as QoL features, at worse take away from gameplay.
>In our case talented officers make the ship grow magic storage space for missiles
Better stowage techniques?
>Better stowage techniques?
If it was possible without causing problem (-25% reload time) everyone would practice and do it.
You might as well be storing missiles in the corridors.
At most we could argue for a sacrifice of the ship cargo space for missiles, but we already assume stored supply is what allow to reload the missiles between battles.
I dont use ship mods because from what I gathered they tend to be just imba
I was piqued by the skill rework blog
but then seeing what he was actually doing was such a huge letdown. The guy is good at making spaceships that shoot each other, and doing AI, but he is bad at doing just about anything else. He'd be a good lead for a combat design team but he's not the sort of guy who can handle the big picture and tie different parts of the game together. He's totally lost with what he's even doing with the game and all his updates are scatterbrained feel-of-the-moment type stuff.
Basically he shouldn't be his own boss, he's directionless and needs to work for someone else rather than juts doing what he feels like, not caring where it goes or what he's trying to do or achieve.
Neuralink can give you instant free charge of the system for tactical abuse. Its hard to keep track of what exactly triggers the free charge.
Droneship is okay. It give extra reward for living off killing redacted, but also knowing that throwing these ship to blow up has very little consequences, not even need to dock for next batch of crew. It adds variety to use these untapped hulls but most of them are soulless for attacks with shit flux, they just all have good shields.
Aside from the capitals, the only reason droneships are passable in combat at all is their captains with all elite skills, and Alex decided that allowing them to have cores is too overpowered so they suck ass. If you use a mod to remove the moronic point restriction they are good.
The Neuralink is only relevant at sharing your own buff across multiple ships and it cost enough OP that you have to cripple your ships for that.
Droneship is nerfed to hell, resupplying in droneship is annoying and producing them would break the game.
Both add variety but are unappealing and it's a mistake to even lock them behind skill point. You should give free access to them but remove the nerf if you take the relevant skills.
A combination of what the other anons are saying and the fact that I've made countless minor, personal tweaks to the long-abandoned mods I'm playing that there's simply no reason to update.
You get your shit pushed in with the Zig
Also Gates are usable as fast travel after you finish the "main story"
Coomers destroyed this general, nothing to do but banish them to /aco/ or /trash/ where they will hopefully get drowned to the archive.
>this general
don't let janny see this
>moronic drooling
Who are you quoting? I swear every SEAnig is schizophrenic.
This migrant fleet of a thread, alone and in space, as it burns from inside out by morally lacking people, trash-talkers and coomers within, and assaulted by trannies beyond space and time without, while its ships, with their tired, broken frames barely hold together, losing ships only to pick up new ones in battles.
A lone fleet stuck in a perpetual walk from battle to battle, without a direction or purpose, all its paths long since forgotten, only kept alive by nameless technicians, scientists, soldiers and leaders, who have no choice but to keep going, in unstated hopes and lack of desire to rot with the people they share their space with.
I hate the coomers too, but as long as they're contributing to gameplay discussion, then they're earning their keep. It's alot better than JRPG waifu dumps, which are just image after image of fetishistic anime trash. Them actually making mods and content for the game is a step above.
>I hate the coomers too, but as long as they're contributing to gameplay discussion, then they're earning their keep
No coomer is the same, some are passable, some are trash, like those rapesector posters.
Are there even more than like 10 posts in total in this entire thread that even talk about cooming
I seriously don't understand how you read this thread and come away with the conclusion that coomers are ruining it. Do you even know what coomer threads look like?
They've been seething for like a week. Probably upset that can't rage at coomers because they're not actually as obnoxious as they pretend they are.
It is funny to me that seething about RS only started shortly after reddit and discord found out about it.
That was around the same time RS Black folk starting getting annoying.
Congrats on outing yourself as a redditBlack person.
>don't like RS therefore you are... errh... *shuffles cards*
>REDDIT!!!
There have been threads with a good quarter of the posts talking about it. I don't know if you came from Twitter and haven't seen them or if your porn addiction gave you memory issues.
The point was, this thread didn't have it much, so being a piss baby about it in THIS thread was unwarranted and a cry for attention.
"being a piss baby" was just one remark, you're the one seething about it.
No. Nice gaslighting though moron.
Oh no! An entire quarter of the thread was dedicated to on-topic discussion! The horror!
It is radically different from normal gameplay and is therefore spiritually off-topic.
Actually from what I've seen it isn't gameplay at all, just coomer fantasy stories shoved in the game.
>it doesn't count because i don't like it
You're such a massive homosexual. Commit Canadian healthcare.
Holy meds, settle down.
>Gets called out
>Doesn't like it
A true redditor.
Do fighters count as weapons for ordinance expertise?
I don't think so. Missiles on the other hand do, despite being unrelated to flux.
it's always a laugh when I see someone excited like, Dude New CONTENT!
And then I read about whatever this New CONTENT is, and its a new rifle for your spaceman, or a new gun on your spaceship, or a new spaceship, or a new paint scheme
Yeah I guess that's "content", but that's actually content I don't care about. it's superficial shallow stuff someone could've put out in a days' work. I want gameplay systems and game mechanics as content.
Actually project zomboid is a great example of a developer who is providing actual content, I don't agree with the stuff they're working on first, but a crafting system, basic AI wildlife, expansion of fishing mechanics and sleeping outdoors/in tents, and improving the performance of the game is all the sort of thing I consider to be actual content.
If they were just adding new tables and chairs and house designs and parts of the map and cars instead of new gameplay systems and mechanics, I wouldn't be happy with it.
New hyperspace storms are kinda like zomboid devs working on something I don't think is important at all, but it's at least an actual game system. Problem is there's a very big chance that's the only system he actually adds to the game for the next update and whatever else comes with it is going to be some new weapon or ship or fight or something a modder could put out in a few days if they really wanted, and that's not content to me. I see that and my eyes just glaze over and I skip those parts of the changelog hunting for the actually interesting things.
>spending hundreds of dev hours on an overly compicated system that will waste countless CPU cycles to simulate some obscure shit with minimal gameplay impact is good content
transition from omboid to CDDA and consider suicide while you are at it
CDDA is the very definition of "an overly compicated system that will waste countless CPU cycles to simulate some obscure shit with minimal gameplay impact"
You sound like some moronic contrarian
>CDDA is the very definition of "an overly compicated system that will waste countless CPU cycles to simulate some obscure shit with minimal gameplay impact"
You've just said you love this stuff.
I actually said I didn't agree with the things project zomboid was working on but new gameplay features are always good
and then you went into some autism about CDDA is better because you think zomboid has overcomplicated unnecessary features that somehow CDDA, known for overcomplicated unnecessary features, doesn't have
You gonna tell me to install linux next lol
>You gonna tell me to install linux next lol
you do sound like you have crippling autism, so might as well
didn't read
install gentoo
But that is content, just a minor one.
You don't expect devs to pump out game mechanics in droves, do you?
>get a radiant
>put an AI core
>it dances around the enemies and annihilates them before I can barely do anything
I feel like a support guy in my own game
Is there a way to see what weapons/ships I have in my possession (in my cargo, in colonies etc)
found it intel > storage > storage contents
is it me or does UI suck for this game. why everything is so hidden
It looks perfectly fine.
Everything past "New" and "Important" might as well be ordered randomly.
>no search
>no filter by type
>no tooltips
>if you use any filters, it becomes two columns for no reason. making it hard to search
>no sorting. can't sort by name so even harder to search
>you can't see the location of an item in unified. if you click "per location" than you can see that but then you have to look for multiple lists
>hard to find where it is
>even if you know where it is, intel window is a mess that makes you search for the buttons you want to click
intel screen sucks, alex says he's going to redo it but just makes hyperspace more annoying instead
>still no mod to free Alviss from the lesbian troon academy and have him as an officer
>still no mod to free Alviss from the lesbian troon academy and have him as an officer
>lesbian troon academy
w-what is going on in those mods
>laughing_Holtzman.png
Big brained anon right here
How's the latest update on RAM? Can a 2gb pre-2010 notebook still run it?
Official requirements claim 3GB are needed. But that might just be a suggestion. By default, 2GB are allocated for the Java VM, which you could change in the vmparams file I suppose, although I expect very bad performance.
Couldn't run the latest update on my 2010 desktop because it's running 32 bit os. The second latest update was OK with 4gb ram although I was playing with no mods except nex. Unknown Skies was crashing on save, for example.
Blasted x64 systems.
There really needs to be an overhaul for weapon sound effects at some point. The sound of a gigacannon firing is a gigantic disappointment. I think out of all the weapons only autopulse lasers are instantly recognizable and memorable.
I don't mind "many words salad" texts, makes things feel bit more lively.
>There are things inside
Like what aliens?
Phase entitys?
Tritachyon experiment gone wrong?
Space dragons from MoO2 and the orz from UQM. The game is derivative as frick.
Everything is derivative. The unique parts are the new spins you put on the derivative shit.
You're never going to be happy with anything if your standard is that it must be completely new and unique.
The ancient enemy of Ludd, the Bludd
And you'll be caught in a timeless war between them and their ancient, hated enemy, the Krypp
>bl*ds
GRECI SORDLAND
SMOLAK DID NOTHING WRONG
OPERATION BEAR TRAP 2.0 BERGIAN BOOGALOO WHEN
kek
Alex hidden collection of anime girl lewds.
I can't fricking believe RAT of all things is now canon
I'm inclined towards hyperspace wildlife.
Get a room, holy frick
Buy me dinner first and I will.
Playing without storms is weird. It also means playing without hyperspace clouds which is kinda meh because you can't hide in them, but that's fairly irrelevant since besides a few quest spawned fleets the only roaming threat is Nex kill fleets which have maphacks anyways.
how do I find Omega ships? Are they like a random system?
In vanilla, you will only fight then when interacting with hypershunts(2 per game) or as a rare, one-off high level contact bounty.
Look for blue giant systems, if there's a syphoning structure hugging stars surface, you have found your danger doritos.
>if there's a syphoning structure hugging stars surface
does that show up in hyperspace or do you need to go in to the system?
You need to go into system.
ah got one, thanks anon
Have fun.
is this a bug or something I don't get: when you select multiple ships (either shift select or drag select with mouse) and give an order, all ships are assigned like that.
In the image I selected two ships at top left but everyone is assigned to same order (although 2 selected ships have brown arrows while others have green, why?)
if you select ships one by one and assign them individually, this doesn't happen
did you right click the comm relay to send them there or did you use assault from the bottom right?
I right clicked, why does that make a difference? I thought right click is selecting "best order"
I wish starbases would rotate very slowly instead of being on fixed rotation.
breh
shieeeeet
Is there a way to have some ships basically work together as a single unit?
I know I can tell one ship to protect another ship, but protecting is different from "help this ship attack other ships" and that's what I actually want.
No. Working as intended.
Give them both an attack order on the same target
and then they fly in at different speeds and act like the 2nd doesn't exist instead of playing off what each other is doing.
Ideally it should be both attacking the target together, and protecting and covering each other. If one dives in and gets overloaded the other one should play interference for it
can't believe this game really doesn't have any sort of actual wingman system and that I even have to apply defend this dude orders every single fight because theres no such thing as formations and preset orders even
it's like the developer looked at mount and blade and then gave up halfway through on the combat and everything
It's shit and the audacity the dev has to make the "switch manual control instantly" ability locked behind an expensive hullmod, and not even instant in some cases is audacious.
>audacious twice
Damn I need to sleep more.
Frick Alex though.
using defend on your most aggressive ship in a grouping of ships made with a relay point works best imo
it's still shit to what it could be though
>shield drones
>repair drones
Why doesn't vanilla have cool shit like this? And don't make the excuse "it's OP."
Alyx a dum and lazy citizen.
I sure wish drones on diables' calm worked like they fricking used to
why the hell did he go and make them fly around and shit, they were fricking great as a literal wall of replaceable armor plates that could also shoot missiles
and now that he's not working on the mod anymore its never going to get fixed back to what it was
What mod?
Shield drones are FSF Military Corporation, repair drones are ED shipyards.
erectile dysfunction shityards
Why do the fighters have names? Also, scutum drones from Imperium are nice
Arma Armatura mod. It gives officers to fighters. It only has a few actual fighters ported from vanilla (and improved so you're not flying something that would die instantly) but it does have mechs.
To clarify, you don't need to use mod fighters for officers in fighters, those are separate. The special fighters it adds are "strikecraft" that have fighter wings with them sometimes or not and can dock at carriers like fighters.
>shield drones
somewhat exists in the form of xyphos, sarissa or mining drones (lmao), because that's the biggest unmanned thing you can push off a flight deck with any kind of durability in them, look at your picture, a single shield drone would take up the entire hangar and wouldnt even fit on the flight deck. in universe, a 'shield drone' would be, either a single expensive one the size of yours (with frigate class shielding capability) taking up an entire hangar (fighter slot) and still has to fly/catapulted off from its side, hampering replacement, or a gaggle of smaller drones built with the express capability of having a shield and keeping formation in front of your ships or an ally, but a smaller one is less durable (likely warthog equivalent of shielding durability) and naturally has smaller shield coverage, like how shit slips through your xyphos shield covers all the time.
>repair drones
in game engagements take place over the course of minutes to hours, outside combat repair and recovery takes days for any significant damage that would justify repair drones, so any repair they can offer would be infinitesimally insignificant within the engagement period, nor between engagements, for that matter (missiles weapons dont even have time to reload), but fine, let's say a trident-sized repair drone would be packed to the brim with temporary fast acting repair complements, like some fire moronant and structural multi purpose foam compound, a suite of replacement comms equipment, a length of flux conduit, and a bottle of WD-40 for good measure, the repairs would only be effective on weapon mounts and smaller sized hulls structure repairs, very slowly, at that, while continually draining your fighter replacement rate (since the repair drone would have to resupply and equip the necessary repair implements for each tasks), unless you're running wolfpack I'm afraid it's quite difficult to find an use case for a physically feasible repair drone solution.
The sprite is just too big compared to other fighters in that mod. I guess it's to give them a bigger hitbox. Xyphos has 600 shield HP and those have 1000 HP, aka flux capacity. Is the number too high? Maybe if it wasn't for the fact Xyphos also has a few flux intensive weapons, a dedicated shield drone wouldn't necessarily need any besides maybe a single vulcan which would drain so little soft flux it wouldn't tax the reactor at all. So a shield drone could have all the space for weapons instead used for better flux capacitors and thrusters to reposition, and because it's a drone and not a fighter there is no need for crew compartments, saving more space for shield equipment. It does not need to be big at all, the ones in that mod example just happen to be.
Hull damage, first and foremost, is damage capable of depressurizing compartments, represented by it literally killing crew when it happens. Secondly, it's critical damage either that causes a reactor explosion and total ship destruction, or just being disabled entirely. It is not just one or the other. Being able to plug breaches like those from projectiles, is not "infinitesimally insignificant" but highly significant because it means crew can use compartments again, and thus do internal repairs again, keep the reactor from exploding etc. If you think the only way to repair armour is "multi purpose foam" you don't watch much sci fi or are unimaginative, all you need is modular hull plating and every damaged piece of hull can be unbolted and replaced with another, bonus if the armour is reactive armour designed to allow easy replacement in most cases of it being triggered.
>highly significant
again, not in the timeframe of an engagement. remember how even outside combat it can take from a day to a week to repair without a dock, translated to field repairs by a drone (as opposed to the entire crew minus bridge and fullfledged equipments) in combat condition and in a much shorter timeframe. the effect would be very very small, like putting a bandage on a gaping wound, because the game does not have any corresponding mechanic like fire, hull-breach affecting or even removing individual capabilities depending on degree of damage for it to fix.
there's no granularity in damage, and the big fish is too big for it to feasibly fix in a single dployment.
>hull plating
>on a drone
what I have just stated is what would enable a tiny fighter-sized drone to perform emergency repair on a ship a hundred times its size, all that unbolting and replacing platings is only possible outside combat, you are not doing that in combat situation and certainly not when both of you are doing evasive maneuvers, let alone the space/weight constraint preventing you from carrying enough plate to plug up holes (not structurally repairing the insides) in anything bigger than a destroyer. foam is compact, you got it in a tank, it fills up blank spaces nicely regardless of what the ship is, or did you think an Aurora's got the same plating dimensions and attachment as a Dominator?
TL;DR
There's already repair in combat (thrusters and weapons, which would realistically be far more complex and take far longer than patching up armour or hull breaches.) And it makes more sense for repair to weapon mounts to be done externally as well.
If there is weapon/thruster disabling and repair at all there should be repair for armour and hull as well, period.
but the fact of the matter is, mechanically engine and weapon repair is a thing, done internally with human and any existing autorepair systems, but hull repair is not, what you have is what you get (skills don't count),
there are generally two places of damage that can be inflicted to a weapon mount damage from the outside, of that mount damage (jams) are not depicted in combat, and weapon destruction is not a thing beyond temporary (like illadvised mods) malfunctions.
engines are only repairable for balance reason, otherwise any non-ion damage to the engine would be crippling to a ship's engine for the duration of the engagement.
Tell me more about how you replace a barrel that was exploded by a reaper internally.
Also you just admitted that the system is limited which is my point, thank you for your concession. It's shit, Alex is shit. Repair drones are based and I will use them every game.
not depicted in gane, but if it was, you would have to replace that entire section of the ship, gun and everything, drones aint fixing that lmao.
in a perfect starsector the ship damage model should have FTL-tier to autism granularity, that would justify the existence of a repair drone, since it does thing that hummies can't.
that it does not, relegate the repair drone to the only non mechanically adressed item that doesnt break the game, that is 'the rest of the fricking hull'™, it's really not something a single or couple of drones can even partly repair with the meager time fleets goes into combat and materials it can carry. So it doesnt exist, unless your repair drone happens to mount a temporal shell© that allows it to zip to and fro your workshop-cum-hangar like a methed-up schizo and repair everything in 3 minutes.
The guy doing a one man redditcrusade against RS is the same permaloser schizo obsessing about modder cabals and troony clitdick.
Disgusting subhuman
Looking to get SUNDERED?
I'm looking for fun load-outs for the OG Skysplitter.
The sunder is so underwhelming. It's terrible flux cap means that it's one of the first squishy targets I zap when I see it. Triple antimatter blaster aurora with heavy blasters in the midslots turns most destroyers to slag in a single burst, and the aurora has the speed to get in and out - it's the perfect ship to start whittling down the escorts before double teaming the capitals
all destroyers not called dominator are squishy as frick. it's a cursed ship size where the only ships that survive contact for more than 5 mins are the gimmicky ships like the harbringer
speaking of rapesector how do I capture other captains in it?
iirc, defeat in battle, if you have lunalib, you could I think also change the percentages and the number of officers you have captured
>can’t capture ttx laplace with rapesector anymore
nvm my fricking settings got reset, laplace is counted as an AI and needs the setting ticked
>mention buckbreaker in USC
>warned for "racism"
>find out bug in capturing Ruka
>complaining on Corvus
>mention that it might be because of me using a "fork" of TNP
>not even warned, just banned
lmfao
The community for this game is fricking cancer.
>disgusting rapist mad people don't want to hang around with his disgusting rapist personality
>using a mod makes you a rapist
https://tvtropes.org/pmwiki/pmwiki.php/Main/CannotTellFictionFromReality
>tolerating evil in fiction based on "it's fiction" argument
>not knowing about metaphysical barriers between real and fictional
You get as much as the one you replied to, nothing.
>evil
>posts a literal cuck
Being an emu about reality isn't respectable.
>morality is reality because... it just is okay!
It is, yes. Were it not to be so, all acts you commit would be meaningless and you would be insane, were you to even exist.
Gamma core AI level take.
Morality is an evolved reflex, it didn't spring out of nowhere without cause, and the morality of any given species depends heavily on its evolution. You couldn't convince an intelligent tarantula wasp, for example, that laying eggs in the flesh of a living spider is wrong, because the perpetuation of its species literally requires it doing this. Should you happen to have such an intelligent wasp that agrees - it wouldn't reproduce. The evolutionary pressure ensures only wasps of a particular morality survive and reproduce. That is: Murder is ok when it's a tarantula.
This applies to all living animals. Everything has different moral values influenced by its evolution. Humans have very complex moral values because we are a communal and social animal and what leads to reproductive and evolutionary success is sort of indistinct.
However, despite there being many different conceptions of what is moral across species and individuals, there is an easy rule you can follow to determine morality within a system of individuals, even disparate ones not of the same species: The morality of the lowest common denominator. In any group or system the only assured morality you can have is the morality that all individuals within it agree upon. You can have higher moral standards, for example perhaps 95% of the individuals agree upon something far different from the outliers and this then sets the standard for the system, and outliers are taken to task.
But if you were to just look at that system of individuals and their moralities in whole, the only thing you can be certain of is the lowest common denominator morality, you can trust that anyone within this system will behave with those moral values of the most agreed upon.
In a way, you can view morality as a sort of contract because of this. An unspoken and assumed one: I won't kill you, and you won't kill me; if you try to violate this, expect reciprocation.
>Metaphysical
>When your own objection placed it in ethics.
I don't even care about the autistic spat (you) and other anon are getting into, but jerking off the biggest word you happen to know into your post doesn't automatically make you sound smart.
Metaphysics literal.
Ethics are irrelevant, all currently existing barriers between reality and fiction are destructible, in the end it falls down to what you think and what you act, so if your being and imagery are questionable, it's irrelevant whether or not it real or not. You're ugly, and there are no obligations to not call it what it is, or tolerate your continuous existence.
>Metaphysics literal.
I don't think you understand what metaphysics are.
>Ethics are irrelevant
Then why does Evil matter?
>all currently existing barriers between reality and fiction are destructible
So you're a post-structuralist then?
If not, what mechanism dismantles this?
>in the end it falls down to what you think and what you act, so if your being and imagery are questionable, it's irrelevant whether or not it real or not.
Are you defending the premise that thought ARE actions? Your phrasing borders on equivocation. I can't quite tell whether you see them as separate or same.
>You're ugly, and there are no obligations to not call it what it is, or tolerate your continuous existence.
If ethics are irrelevant, then what paradigm are you using to measure this?
>Then why does Evil matter?
Unpleasant experiences are unpleasant, it's a matter of beauty. Not all evil is the same is necessarily desirable or intolerable, or lacks in beauty.
Wheres some are intolerable, some things are simply too ugly. In no way an appealing evil stops being so.
>premise
The thoughts and actions are emergent of a select nature in the core, which is what pushes them to begin with.
Ethics are irrelevant [not because right and wrong do not exist, they do, yet they simultaneously do not; and not all people are equally capable of correctly assessing which is which; but because past some line continuous observation of items is simply annoying and unpleasant because meanings are lost, and you simply exist in an unpleasant company. Any moral paradigm can be simply disregarded to any reason.]
I'm assuming you're SEA by not only the ESL, but the odd take you've got.
>Unpleasant experiences are unpleasant,
Circular reasoning. Why are they unpleasant?
>Beauty
I'm not seeing the connection to Beauty and Morality here. You planning on quoting Socrates or something?
>The thoughts and actions are emergent of a select nature in the core, which is what pushes them to begin with.
So your argument is 'impure thoughts lead to profane actions' then?
>not because right and wrong do not exist, they do, yet they simultaneously do not; and not all people are equally capable of correctly assessing which is which; but because past some line continuous observation of items is simply annoying and unpleasant because meanings are lost, and you simply exist in an unpleasant company. Any moral paradigm can be simply disregarded to any reason.
So morality is entire a matter of what's convenient, and your entire objection to depictions of rape in media boils down to "I think it's kinda icky to look at"?
Is that a fair assessment of your position?
>not seeing
Precisely.
Morality is merely a subset of a grander concept of knowledge in sapience, a method to understand true nature of acts and events, and their appropriate and inappropriate natures.
My point about ethics irrelevancy simply cuts off too many sentences because it jumps into entirely other directions. The point isn't about conveniences, but that past some point, when one's pressed too hard, ugliness can be removed by force, and that there are no obligations to tolerate them based on idea that just because it's fictional, it's alright. One may tolerate it, or one may not, and the same is true for any other concept or idea. Using fiction as an excuse to okay certain concepts as if they are less real is a shallow way to appreciate them on one hand, and a moral hypocrisy on the other at least in part.
>lead
May, but more importantly, impure thoughts implicate impure nature, and it is ugly tolook at.
>Morality is merely a subset of epistemology
If you're gonna admit you're a moral relativist, why didn't you just say 'yes' when I mentioned the post-structuralism. Would have saved us two posts.
>My point about ethics irrelevancy simply cuts off too many sentences because it jumps into entirely other directions.
Your job to explain this. Otherwise you get the next question:
>ugliness can be removed by force
Why should it be?
>moral hypocrisy
What moral hypocrisy? You haven't even elaborated a baseline moral standard aside from some quavering about beauty and ugliness.
>it is ugly to look at.
So I'm right, you DO think it's evil simply because you think it's kinda gross to look at.
Legitimate question: Are you over the age of 18? This is a childish view of moral reasoning. Unless there's something in these 'entirely other directions' which has a little more substance, I'm left to conclude you have zero fricking idea what you're talking about and are just throwing out 'big' words you don't actually understand in the hopes the rest of the thread is more moronic than (you) are.
Moral relativism doesn't contradict moral absolutes, all of them exist at once.
>should it
It neither should nor shouldn't, it can, if one so desires it. That point was merely disdain at self-apologists.
>hypocrisy
The one where one likes something but is not willing to acknowledge its questionable nature if it has it, if one makes an argument that its fictional as if that is more acceptable than real suffering.
I simply operate on instincts, whether or not you're willing to ponder doesn't matter to me, much like whether or not you're of those who needs fine tune rational explanations to fit in square peg holes of your mind.
I merely found some posts I considered ugly, because they are, and without expecting them to change their opinion or do anything but reiterate their ugliness, simply told them as much, nothing else. You are under no obligation to reply at all.
>moral absolutes
Absolutely spooked.
So basically you don't want other people to use rape mods because you prefer them raping you in real life instead
Is that it?
>Moral relativism doesn't contradict moral absolutes, all of them exist at once.
Oh no, it's actually moronic.
>all of them exists at once
Okay then, to me rape is both good and beautiful, to see a woman's ego get broken down into fine powder as she gets her guts rearranged by her superior is a proper showing of nature's rules and our proper places as animals. So by your claim: this is true and I am morally correct.
Therefore, fictional rape is NOT excusable, because you can't be excused for doing a good thing. I can't be excused for helping an old lady cross the street, since I didn't do anything that needed to be excused. So both fictional rape and real rape is beautiful and you're just a massive homosexual.
Your whole point is a load of solipsist bullshit designed to allow you to ignore objective reality and morality in favor of your feelings and desires, to justify your disdain and hatred for anything that opposes what you think and feel. In essence, you're the lowest kind of human, if that.
There's no grand picture or reality to it, your final truth after all your dressed up fancy words is "I don't like it so it's bad. I think it's so, therefore it is".
You are the definition of "I feel, therefore I am."
>Fricking moronic
Animal level intelligence. Typical of your ilk.
>>>
Corvus doesn't seem to have been able to avoid the homosexualry of the unofficial SS disco.
You shouldn't be surprised by the USC homosexualry. My god warn for racism? Did you call anyone a gay like Black person homosexual while you were there or?
Did you tell Noah he will never be a real woman?
Nope, just the word "buckbreaker" referencing the mod triggered them and it's punished as a slur on par with calling someone a Black person.
Isn't it because the first thing that comes to their black minds is their gay ancestors getting their daily dose back when they were all still slaves?
>doesn't hide his power level ouside of Ganker
skill issue
It's because you forgot to go to Alice
>mention that it might be because of me using a "fork" of TNP
what is that and why did it get you banned
>find out bug in capturing Ruka
admin officially banned rapesector talk in Corvus, he just doesn't like it. Even the guy who runs the rapesector discord who's somewhat his friend got told to not bring it up unless absolutely necessary
weird do, I did talk about it a couple times before knowing the "lore" and never got a problem. did you try to start shit?
I think he means TNO
it's a mod faction that has an aryan/nordic "hyperborea" theme and a couple references to nazi germany in the list of possible ship names
For some reason the starsector trannies lose their shit over it. Like totally loco serial killer vibes level of lost their shit
We had:
>threads shitposted non-stop about it, trying to ruin any discussion of the game on Ganker period
>constant attempts to take over the "general" thread (which is why one doesn't exist) to censor and remove the mod from the list, with non-stop thread splits and "that's not the real thread this troony thread is the real thread"
>incessant gaslighting and typical leftist schizo stuff
>false DMCA's filed in the devs name to have the mod taken down from any hosting provider
>modified versions of the mod trying to add a virus so we started verifying files with a hash
>starsector trooncord modders actually modifying their own mods to crash the game if they detected you had TNO installed
The reaction to the mod was psychotic honestly.
Best of all these people are full blown ukraine supporters. Apparently a few nazi germany references elicit the above reaction, but actual sieg heils and nazi flags and larping in a real life military is OK lmao.
Like I said, psychotc. They're not consistent in anything and who the frick knows what will trigger any of these people on a given day. Half the discord modders should probably be in mental asylums.
didn't even know TNO was banned, in the shitpost servers every controversial author gets mentioned and meme'd, Corvus is basically the community's drama archive.
*shitpost channels
oh shit, history time?
>threads shitposted non-stop about it, trying to ruin any discussion of the game on Ganker period
Those were gamergate era Ganker tourists looking for their next culture war controversy.
The author of TNO did post in the general tho', he leaked the final update through there
>constant attempts to take over the "general" thread (which is why one doesn't exist)
Completely false. The general died because never once since .76 we have been able to sustain a general on /vg/ that lasted more than 6 months. We'd make one each update then end up as refugees in /indie/. The gachagays were just too powerful. The general "died" when /vst/ got made because nobody wanted to bump the /vg/ thread 24/7.
If anything, the group closest to taking over the general is the UAF Discord you saw last thread
>incessant gaslighting and typical leftist schizo stuff
Never seen it. I did see a bunch of cabal autists screaming how the thread sucks, mostly thanks to the TNO cringe bandwagon
>false DMCA's filed in the devs name to have the mod taken down from any hosting provider
This did happen was I'm certain it was either Varya, Soren or Mesotronik, most likely the latter since he used to shill himself in the general all the time
>modified versions of the mod trying to add a virus so we started verifying files with a hash
Never saw it, but java can frick you up like that. can you post archive link?
>starsector trooncord modders actually modifying their own mods to crash the game if they detected you had TNO installed
happened, most perpetrators still defend their actions
t. posted on every SS thread since 2014
>Best of all these people are full blown ukraine supporters.
>he fell for the azov meme
The nazis in azov literally all died in mariupol.
just ask in dms
This is one of the troons gaslighting, for those not sure what it looks like
gaslighting what? all this shit is on readable tbharchive.
*on tbharchive
>desuarchive
>not arch.b4k.co
b***h wtf are you doing
i honestly don't remember which still has archives from before 2017. i think there are none left.
RIP fireden
aren't they all under the wing of the same mantainer?
Feel free to have your preferences but while there is overlap they archive different boards, and tbh archives more so it has its place.
Desuarchive doesn't archive Ganker and its derivatives you dumbass
It archives /vr/ :^)
different anon. b4k cover Ganker and the other variants if anyone is curious.
it makes especially clear that the gay that mentioned tbharchive is either a tourist or a Gankertroony
Which means he's from USC
All that matters is if an archive archives /mlp/ or not.
b4k doesn't archive jack and begins at 2019.
you mean archived.moe that newbies memoryholed because antonizoon / whoever runs it now can't afford the costs of the search function. I keep confusing both.
sorry mate your little culture wars started with .91 and i've been around posting since the fricking crystal alien faction was new.
You don't get to scream troony just because I don't budge on these irrelevant bouts of revisionism.
Here, have some nostalgia. Wish i saved more but we weren't really keen on OC back then.
>medusas are OP
I legitimately chuckled.
pic still being related is gay as frick, this moronic "general" truly is stuck in a timeloop
>constant attempts to take over the "general" thread (which is why one doesn't exist) to censor and remove the mod from the list, with non-stop thread splits and "that's not the real thread this troony thread is the real thread"
ah hahaha I remember you know
you are the gay that cried every single thread that they didn't include his super special op that put the sseth video and the NGO download
literally spamming that shit every thread for a whole month
and you have the gall to call me a newbie. can't believe you are still at your conspiracy theories a literal half decade later.
>TNO
>mod faction that has an aryan/nordic "hyperborea"
There is a starsector mod like that? I thought there was only NGO.
He's talking about NGO, no idea why he called it TNO
Probably confused with HOI mod The New Order. Its also about nazis, so its understandable
No. I mean I made one rape shitpost in the channel they said you could discuss it in but that’s it. Corvus are discord trannies.
>what is that and why did it get you banned
Stop acting dumb presidentmattdamon
You know exactly what it is
do you have the discord invite?
If you managed to get banned from Corvus, it means people have been looking for excuses to ban you for some time already.
Nice try discord troony, I barely post there though.
>log in to check
>find this
lmao, did you seriously think you can ban evade in a non-anonymous community?
Huh? Not my alt moron. If you’re gonna try to do some epic name and shame try to get it right.
curious that this happens a few minutes before your little complaint post, then. Oh and the other accoutns all appear a within an hour.
>Not my alt moron.
nice tacit admission, kek.
You realize this community is small enough that people instantly notice when someone mentions an old mod like TNO? And any repeat mentions instantly stand out?
Be wrong then I don’t really care.
>anime avatar
How many fedoras does that troon own?
>/pol/slop
interesting shorthand for "STOP NOTICING THINGS"
do the world a favor and pull another Brenton Tarrant instead of endlessly whining about israelites for the nth time on the malinese dog breeding forums, else you are no better than the trannies and Black folk
This post glows so hard it can be seen from orbit.
It's trustworthy.
stop using my language for your /misc/ cringe you Black person
take your meds, schizo
Was zom Deifl haschd du grad übr mi gsagd, du kloi Schlamb? Du solldeschd wissa, dess i mai Ausbildung beim GSG9 als Jahrgangsbeschdr abgeschlossa han, in mehrere Kommandoundernehma gegen Al-Kaida involvierd war ond übr 300 bschdädigde Dödunga han. I bin in Gorillakriegsführung ausgebilded ond der beschte Scharfschüdze im deidsche Bundesher. Du bisch für mi nix als oi weideres Zil. I werd di mid einr nie zvor gsehena Bräzisio vom Andliz von dene Weld dilga, merk dir mai verdammda Worde. Du denksch könndeschd dahana im Inderned so oi Schoiß übr mi erzähla ond damid durchkomma? Denk liebr nomol darübr nach, du Wichsr. Während mir uns dahana underhalda, han i scho mai geheimes Nedzwerk aus Schbiona kondakdierd ond dai IB-Adresse wird grad rüggverfolgd, also mach di besser uf den Schdurm gfasschd, du Mad. Der Schdurm, der des erbärmliche kloi Ding, des du als dai "Leben" bzeichneschd, auslösche wird. Du bisch verdammd nomol dod, Kärle. I kö
most coherent poster on /ssg/
>neux resprite is now WIP
the weebs are at it again anons
Let me guess, another trash new sprite with 50% of the mounts of the previous ship model?
tbh anon, idfk what's going trough CY's head, and id rather not know
(old neux for comparison)
Degenerative brain disorder.
would explain why he keeps removing stuff and adding useless stuff on top of it as well
He finally figured out that angled runways in space is moronic
give him some slack
this game might as well not be set in space for all the difference it makes, nothing in it is realistic, like not even a little bit.
it doesn't even do orbits right
>it doesn't even do orbits right
any sectorentity can have any other sectorentity as an orbital focus (and a SE can be an arbitrary point)
are you complaining that they can't be oblong, which seems entirely trivial, or that alex hasn't solved the three body problem?
You don't need to solve n-body problems, the guy clearly never heard of a barycenter
don't do stupid shit like pic related
>Barycentre
Unfortunately starsector can't really code out-of-body barycentres all that well, it needs an entity to anchor the centre of the system to.
But, thinking about it, there's probably a way you can fake it. Maybe build a "star" custom object that serves that function that's essentially just a 1 pixel transparent dot that the binary system orbit around?
Just know that the barycentre dot would be the "star" listed in the system intel.
>t. going to try and build this now.
(me)
Or maybe I'm full of shit and binary systems are already supported by the engine?
Want to trigger astrologist some more?
see pic
https://fractalsoftworks.com/2023/08/31/wormholes-and-sundry-getting-around-the-sector/
Want to trigger astrologists?
Tell them zodiac signs don't matter
Want to trigger astronomers?
Tell them zodiac signs matter
Oh shit I said astrologist, always meant astronomers.
I shall go play some more Starsector as punishment.
>it needs an entity to anchor the centre of the system to
already supported, you can just use a dummy
it's the ancient galaxy sized superbeing whose body we're shooting through for hyperspace I ain't gotta explain shit
According to his Twitter, CY's coder has a family emergency and that's made development slow to a crawl. I guess CY's coding skills are lacking to keep going by himself.
You know that Christian cathedral in Spain that's still being constructed over ~100 years or more?
yes?
Why is Nia turbomad about someone fixing the Unix based systems error of her shitty mod?
I thought that png of his OC's portrait was removed?
What happened to UAF? It gets less interesting content.
>Assuming that it was good at any point of it's development
Noah the troony did.
meanwhile one of the ways trinaries ACTUALLY work
There are systems with this exact arrangement in Starsector, autismo.
And there shouldn't be any at all like the first two I posted.
They're supported and sometimes done properly, but the more stars in the system the more likely its fricked up. Technically planets orbiting stars with moons orbiting planets is already doing it right. It's just for whatever fricking reason they decided stars could randomly stop following the normal rules of gravitation and just dance in a circle holding hands singing kumbayah
stable close trinaries are in because they're cool
>muh black hole
not even real, learn some real astronomy
>black holes aren’t real astronomy.
Nta, but if Penrose is full of shit, then what’s the truth of the matter?
>not even real, learn some real astronomy
Shit, what did we photograph then?
I'm scared bro! I'm scared!
>he literally bases his argument on "my telescopes are better than yours" logic
Astrologists are important, but only rare astrologists and only to rare people, much like all other occult matters.
stable trinaries are
You mean unstable trinaries that could not actually work in reality
There are types of stable trinary orbits that would, for some time, look similar to
, but it would be as they pass by each other and obviously the stars in those images don't move like that.
These incorrectly done trinaries aren't a "rule of cool" thing, it's simply a mistake by someone who doesn't understand how orbits work and didn't care enough to make them work.
is there a working bootleg of NGO for current starsector?
>spend hours generating sectors with at least one good system to settle
>restart with the perfect seed
>finally visit the system 3 cycles in and find that procgen spawned a nexus and an artillery platform in there
Well that isn't very nice.
>free bodyguards / salvage generators / remnant loot
I don't see the issue anon
They're not paying rent so they have to go.
Besides, turns out the other high danger system spawned basically next door so it's redundant to boot.
"What? You think artillery stations and pets are garbage bloat additions to the game?! Grrr! You have thin bones!! THIN BONES!!!"
>adds an option to disable pets
>it doesn't even work
Same with the option to disable artillery stations.
It worked in the previous version though for some reason.
Judging by the forums it's a bug with Lunalib settings, changing it via settings.json should work on new saves.
No arrow so you say this and look like this.
"H-How does anon know!?!
"You can't do this to ME!
"PREPARE TO HAVE A PASSIVE-AGGRESSIVE COMMENT AGAINST YOU IN MY MOD!!!"
I'm waiting for rapesector to allow captured women as pets if that industrial mod is installed.
Do slaves count as pets?
I'd say yes.
And next up, the Hivers from that one bug mod
Are the hivers as sovlfvll as these
hivers?
They're from Sword of the Stars. First game was SOUL.
REPENSUM EST CANICULA! REPENSUM EST CANICULA! YOU ARE WORST BUG. YOU ARE THE BUG IDIOT. YOU ARE THE BUG SMELL.
Actually, within the game a rogue Hiver fleet are what causes humanity to jump into the true space age after they attack Earth.
All nations coincide and cease all hostilities to launch all nuclear missiles at once and destroy enough to make them flee, uniting Earth.
Humanity then spent about 3k years afterward hunting and purging entire Hiver worlds until they realized all Hiver sects are different. Then they kept doing it some more, but not as much.
One of the most based intros of Humanity.
In the starssector mod they're just an angry invader nation made to buckbreak.
Alien races open up so much opportunities without slipping down to furshit, you can do anything and still be somewhat acceptable in lore if you do it right, but there's literally no good mods which add proper aliens.
Hell, you can go full roads not taken route and make me fight enormous wooden low tech spaceships.
But nooo, weebs are not capable of producing anything worthy.
I only want aliens if they are actually alien. Otherwise I prefer genmodded humans I can purge.
your first reaction to xenohumans isn't to have sex with them? what's wrong with you?
is there a way to find luddic path base without the random bar event? and randomly searching it I guess
The fleets they send to harass your system will eventually go back to their base, you can tail them.
>wojak posters
>>>>>>
I always skip all dialogue.
Alex should stop wasting time on dialogue.
Shut your homosexual mouth
That's a weird thing to get so defensive about.
they hated him because he told them the truth
why so mad?
correct
the game was better in 0.95
That's because hooking people and getting them to read dialogue is a massive skillset in itself. Presentation matters and the writing in this game is just boring_wall_of_text.jpg.
Visual novels and comics are the discovery that presenting words alongside a bunch of pictures helps pull people into actually reading something. It's not the only way to hook someone into dialogue, but it's a huge help.
Will killing luddics after the scythe mission make them send pathers to your systems again?
huh, the automated ships from the scythe mission does not count towards your automated ships limit
You also can never repair their d-mods
not with Hull Restoration or even station repair
Any new cool mods like space truckin recently? Or Arma style stuff? Have barely played since the update.
ahh, shit. dmods from this ship can't be removed. even my dmod remove skill is not working. shame
Just save edit to remove them.
What does space trucking even add?
I thought that was just a cheatmod for getting more money from hauling stuff
>cheatmod
Stop breathing.
You can set it to be based on what markets actually need and influence that, as well as not give as much/give more money so its giving incentive to actually work the markets as well as an easy way to get stuff to sell and where to sell it. I find it relaxing and fun in an early scavenging save before I go exploring. Its no more "cheating" than trading is in vanilla, less so depending on settings.
Wherever I am, I must spacetruck.
You fricks keep talking about the UAF queen but what about the UAF Robo Queen?
Remnant SEX is a literal thing now
RS dev hasn't added a feature for her.
Yet
inb4 the same thing happens for her and novaeria's shipgirl (soonTM) as what happened with aeria and solvernoah
Finally, its alive
https://github.com/FluffyRabb/StarSectorDIYPlanets
What's the difference between this and tasc, anyway?
less boggledware
one of the most important mods for the game honestly
should be a baseline feature that you can build things like stellar shades and mirrors to help push an almost habitable frozen shithole or desert into being more habitable.
>start new playthrough
>accidentally pick "own faction" start
>feel almost disgusted at how much they give you, from 50k start to a planet with farmland and volatiles
>basically feels like a free win
>scrap the save and start over
My desire for challenge has ruined me.
Challenging yourself and recursively improving is the whole point of play
You're not playing a game if there's no challenge in it for you. I know a lot of guys - they don't want a challenge in their games, and what they end up doing is they "play" games while doing a bunch of drugs.
Actually the point of a game is having fun.
Fun is a reward mechanism, your brain rewards play because it's training you - which has implications on survival and successful reproduction, whether you consciously realize that or not.
Challenge is intrinsic to this reward mechanism: Once you've overcome the challenges, you stop having fun. You "win" the game and it becomes boring to you. There's all sorts of challenges in games, it's not simply beating a bad guy, you also have optimization problems that for some people are like crack to solve.
However once you remove the challenge and the fun it's intrinsically tied to, the game becomes something like starfield: A cookie clicker shitfest where you go through the motions of playing a game wondering why you're even doing this as you press A to fast travel to the bullet sponge that stands still staring at a wall, then press A to kill the bullet sponge, then press A to fast travel back to quest giver and press A to talk and press A to turn in the quest. You're not once challenged by anything, you never have a moment of, "Ok that didn't work, how am I going to do this?"
There's a lot of games out there that are like this, they're so basic and simple there's no challenge left in them, but people get hyped up, they HAVE to have fun playing these games, so they pursue something that short-circuits their reward mechanism: Drugs. A game like starfield suddenly becomes "fun" to play because you just smoked a bowl and you're sitting in a contended haze. You could be happy watching paint dry. You certainly couldn't handle any sort of challenge in a game in this drugged out state, but that's ok - you can "play" something without thinking much about it.
Games where you have "fun" by inducing a vegetative drugged out state of mind, aren't games. They're barely even skinnerboxes honestly. It's a skinnerbox where you have to purchase and add the DLC reward mechanism from your drug supplier and without him there's actually no reward mechanism from the game at all.
Fun is just a buzzword.
>what is a sandbox game
Didn’t read your post.
Capture the flag works for mount and blade because the game is designed around that - you're expected to be going from castle to castle having these people swear allegiance to you, etc. It has some historical basis even.
Starsector was never designed like that. You instead have very immutable and solidified political blocs of tens or hundreds of millions spread across a half dozen planets. The logistics of invading a planet of millions, is prohibitive. This is something you could never do with a single fleet and 2000 marines. The scope and scale of what nexrelin does is at odds with what you see already built in the game. Any actual invasions and territory exchanges would take years of political buildup, months of military buildup, and months/years of actual military conflict that costs the lives of hundreds of thousands to millions of people. You're not riding on a horsey between cities of 30k people to capture villages of 200 people like mount and blade; where an army of 2,000 soldiers actually makes sense. Starsector's scale means territorial and faction changes should be tied to a narrative system - quests, storylines, characters, etc.
Unfortunately nexrelin is just 'haha pain map hehe'
they have just so completely lost the plot on what the game is, and put so much effort into that direction with the mod, that there's no hope of seeing anything sensible out of it
The real reason to use nexrelin isn't because of the map painting (it's the very first thing I turn off) it's, as you said, the relative dynamism and customization the mod enables in everything else outside that. Nex introduces some life into starsector, because it's pretty soulless by default.
>get planetkiller
neat
now what do I do with it
Kill a planet? I never ended up finding a way to give it to the Ludds
>start colony
>attract pather attention from heavy industry and AI cores
>find pather base and talk to the administrator there
You can't talk to Cotton about the planetkiller which seems like an oversight
I did, quite a few times, even got high rep with them. Anytime I tried to talk about it they start out yeah then go no.
It needs to be the base thats harassing your colony not some random base you find somewhere out in the sticks
Yep, I understand that, still no bueno. Appreciate the attempt though.
I should add that I did this awhile ago about a month after the update so it may be a bug or something.
I need mods with actual content and when I say content, it has story mission or quests in campaign. I'm so sick and tired seeing rehash of pirates, salvage ships, and most of all, the lowest effort and meant for the lowest common denominator is the """"junkers"""" ship. have a nice day if you enjoy those.
Persean Chronicles? Works fine in 0.96, just edit the json to 0.96
anon, which mod?
Starsexxxer
DL link?
up ur bum
I want in to the RS discord, but I don't want to ask around on corvus cuz they're are so many artists.
there is no official rs discord
there is. it's a porn server that houses the dev team
What, mael's comsec or turkler's sex co? Neither of them are dedicated to rs or its development.
there's no dedicated server, Mael's just the server where devs also dump updates, supposedly.
hol up. Did Cy get in a fight with Turkler over the SS porn server?
No. CY got in a fight with turkler because they're both socially inept morons. It's just the kid with autism and the kid with downs punching eachother in the back of the class while everyone else tries to pretend they don't exist.
>CY got in a fight with turkler because they're both socially inept morons.
but what caused it? i mean turkler is famous for being moronic by it's inda a very old relationship to end abruptly.
tl;dr: CY let turkler into his bakery despite not wanting to be associated with him for obvious reasons, on the condition that turkler subscribed to his patreon as an alibi. Turkler did what turkler does and got himself kicked, then coped incredibly hard.
aaah, poor kid. Guess Cy's to cool (as if) for the nerds. That entrapment is rude tbh, dude led him on so he'd predictably flip.
Have a bit of a feeling they are gonna sabotage his mod soon. Hope he can handle it.
I wouldn't say it was an intended entrapment, because CY was friends with him. It's just that turkler killed the friendship by being himself, which CY didn't expect. They're both completely moronic and both share the blame equally.
CY took the conscious decision to sort-of ghost him and then took the first opportunity to scream HES HARRASSING ME so he'd have public cause to get rid of him. That's 100% on purpose.
consider CY was probably peer pressured by modder gossip n shit.
That is, we -are- assuming they were friends and not just on friendly terms, I doubt this a great betrayal outside turkler's imagination. It's rude either way, I have friends on the spectrum and I'd never do them that dirty.
Christ its insane listening to how your libtard communities work
it's like a bunch of barely contained fricking psychos mixed with drama queens all with the emotional intelligence of children
>emotional "intelligence" of women*
FTFY
This is false, I saw the DM history. It's how I described. CY said shit to turkler that you don't say to people that you aren't friends with.
(me)
I really do want to emphasize that turkler torpedoed the friendship by being a moron that has 5th grade understanding of boundaries and general social skill.
Not excusing CY for being surprised by the situation he put himself into though, that was also incredibly stupid. You don't get money involved when you're friends with someone.
well, who would have thought, an actual tragedy in a sea of attentionprostitute drama.
Afraid that's more or less how it goes with people who live mentally on the brink. You can't really trust them with anything, much less personal information. If you do, always do it imagining the worst can happen.
Against my own better judgment I'm going to make another attempt at using Conquests.
What do I stick in medium missile slots? Large one goes to Squall, I just don't have one on hand.
conquest fricks unless you got mods.
>NOOOOOOOOOOO YOU CAN'T JUST FLY THROUGH THE SPLISTREAM FOR GAMEBALANCE REASONS!!!!!1111
>also Alex
Discord bullshit should stay in discord.
What's the most satisfying fight you remember? Dunking on Legio with the Flagship is insanely fricking fun.
my earliest "ok this game is good" memory was exerelin era, invading the insterstellar imperium homeworld as the Hegemony, during that mod's heyday as the best mod you had to cheese the frick out of it because they'd produce megafleets per minute, frick faction mods.
but tbh the most fight I had was fighting 5 invasion fleet units in vanilla, fight so bight not only they were divided in waves, but also were too large to finish in my sitting. Basically a whole month fighting watching as my fleet and sides of the armies slowly deteriorated.
Nia pls stop raiding this thread
Um sweaty we call him Noah here
yes anon, every post that disagrees with you is a coordinated raid
>iron shell nia
>uaf nia
>tahlan noah
all raped by me btw
>Not raping every woman in sight
A pity.
would you even know they're women if they didn't have pictures
They have names dude.
I’m going to add Nia’s portait to the game so I can rape and mindbreak her.
>from 2k threads into this
what happened... also, any good shit come out since june?
this game isn't under active development unless you consider 1 update a year "active"
>update is just a few ships, weapons, one sidequest, and more annoying shit in hyperspace
>after a year
Space Truckin'
Luv' Ludd
Luv' Trade
Ate' tech
simple as
>ludds claim to hate tech
>also will pay me a premium to supply them with heavy machinery and heavy weapons
Curious.
It's what happens when a moron writes a story
Heavy machinery and weaponry isn't high-tech enough for them to hate it.
Neither are spaceships because they just aren’t… okay?
Trash writing.
They just hate TriTech
So do the hegemonkies. There is no functional difference between them and any Tritach rival besides Ludds being LARPers.
>ludds claim to hate tech
They do, the are more or less the only faction that's self-sustainable and will surive the collapse as primitive agrarians
Techno-amish with an higher bar for minimal technology, simple as.
Same as fundies who like having medicine but will claim that touching genetic is heresy.
It's pretty easy to see how the "luddite" religion should work, but the game doesn't try to take the religious beliefs seriously and because of that they will never ever have any writing for the faction that makes any sense.
I mean just look at you:
>Same as fundies who like having medicine but will claim that touching genetic is heresy.
You've already framed the ludd faction into something you could never write in an interesting, insightful, or intelligent way.
How about:
>Men who recognized the extreme dangers of the technologies we've begun to use and clamped down on it as a response to what is, correctly, being seen as an existential threat to humanity itself.
A comparison to the real world might be a religious sect that wants to ban the use of chemical, biological, and nuclear weapons of mass destruction. Not your toaster. Or genetic engineering because we could inadvertently change what even makes us human. The trappings and commandments of religions, like "don't eat pork or shellfish or bugs", might seem ridiculous today - but these animals are disease vectors. The instructors recognized shellfish + eat = death, so they tell people not to do it. Understanding the cause isn't necessary to avoid the effects, and that's what a lot of religious advice and knowledge is like: We don't understand the cause (perhaps it's the devil, satan, or spirits, or demons) but we do understand it's bad for you. So listen to us, avoid the devil, and do the right thing in Gods' eyes and you will be better for it.
Anon, you get it wrong.
I consider the way the Luddite church/path are written as interesting, insightful and intelligent ...in a Genre Savvy way. It is a very high-quality setting for humors around staples of SF.
And there's nothing wrong with it not pretending to be 100% serious. It's frankly a rare find for me, alternatives are usually goofy seires like SG-1 that explain you the joke/reference of the week or shows that act like they are serious when they use Martian colony 101 or space-barbarian tropes.
>I mean just look at you:
>>Same as fundies who like having medicine but will claim that touching genetic is heresy.
>You've already framed the ludd faction
No, that was referencing IRL fundies and how they still exist without making themselves irrelevant.
Any arbitrary Dogma you set need to function along technology and access to information about stupid sect.
>How about:
>>Men who recognized the extreme dangers of the technologies we've begun to use and clamped down on it as a response to what is, correctly, being seen as an existential threat to humanity itself.
Write a different serious story, carefully tread around the landmines that prevent "Religion" from surviving/mattering in a SCIENCE-fiction, and I have no problem with that.
It would be more serious to link Ludd to "hyperspace song" because it is unexplained by their sciences.
>like "don't eat pork or shellfish or bugs", might seem ridiculous today - but these animals are disease vectors
I already knew about that and this is a good point. But in our context even Starsector setting with institutional manipulation of farm-planet kept ignorant of how the tech-box work is barely enough to justify a religion when science is needed to breath at all.
prudent Ecolo-Traditionalist =/= backward Religious-Pastoralist
Based.
The vibe I get (especially with the additional lore) is that they would love to not use any tech but that simply isn't going to happen with all the motherfrickers with guns and spaceships around. Its not like they can just shoot bows and arrows at space ships sadly.
Plenty of subhumans live as “decivilized” apes on planets and for some reason cannot be eradicated despite having no spaceships, being a civilization was their choice.
>tfw no genocide mod to purge the uncivilized
indevo lets you exterminate the savages from worlds that you have a colony on
yeah but then I'd meed to install indevo
de-civ is actually fine.
"devilized" in like 95% of cases means you are trapped in an athmosphere-less rock waiting to starve to death inside bunker.
You can count the number of properly terraformed planets in the sector with the fingers of one hand.
>Waiting to starve to death
More like barely clinging to life using what tech is leftover, but yeah the game never really tells you how long a worlds been decivilized.
Deciv mostly means two things:
* Your interstellar comms are gone and you can't repair them so the only way someone knows you exist is by orbiting and waiting to find modern telecom signals
* There's no way for trading vessels to landfall because you landing and launching platforms have been all but destroyed beyond any hope for repair.
You and others launch single team expeditions to deciv planets all the time, it's safe to assume small scale trading can even happen, enough to sustain raiding marauders. ie: the deciv world in tri tach space still kicks around. In some cases, iirc the planet can just "devolve" by becoming multiple nation-states where nobody bothers to the infra or lets anyone landfall on enemy land
But those cases are few and the overwhelming number of decivs are athmosphereless rocks marred by bunkers or collapse/AI war-made mad maxesque landscapes.
I do believe a mod that adds different types of decivilization would be wonders for the game.
>how your libtard communities work
brother that's how literally any internet community works. You are missing the forest for the trees.
>barely clinging to life
>manage to add 25% hazard rating + instability
>Found pristine nanoforge on my first run ever extremely early in
>Have never found one again
Better than me. I've never found one in the wild.
If I knew how good I had it I wouldnt have deleted the save
I have like 12 saves to delete just on account of adding new mods.
>install better techmining
>laugh all the way to prism
>install better techmining
Cheat mod though.
>cheat mod
Because the vanilla implementation is worthless garbage.
>just go colonize every ruins planet and abandon them after a month!
“No.”
should've just implemented some kind of outpost type of thing so you can run an archeological expedition rather than a full blown colony
Install Iron Shell and go steal Chico’s.
>Heg purging independents
Domain back?
>at some point sold claw blueprint to pirates
oops!
Bultach’s entire set of fleets/ships is one package so it’s prime to give to pirates.
>at some point sold claw blueprint to pirates
If selling a single blueprint means every self-described PMC in the sector now has high tech ships one would thing finding a blueprint would be a bigger deal.
>Heg and League allied
Well that's cursed
>Luddic Church and Tri-Tachyon allied
The most unholy alliance ever seen yet...
Returning player. I have two questions:
I have only ever played Hegemony and path, but wanna try persean league. What weapons should I be putting in slots that can only fit energy?
Trying out faction mods for the first time: what factions are great additions and not the authors barely disguised fetishes to be overpowered?
>inb4 you lie troony
here's proof.
back then it was Ganker tourists not realizing people posted on /vg/ to escape their autistic bullshit as usual. one would think after so many years you'd wizen up and adapt to the culture, but no, still thinking you are fighting a shadow war.
>What weapons should I be putting in slots that can only fit energy?
ohlala rich gay and his high supply fleets
we run conquest and missile ships in the PERSEAN sector. Basic is a mic of midline and low tech ships.
>what factions are great additions and not the authors barely disguised fetishes to be overpowered?
there's basically none. but Insterstellar Imperium always held as babbys first faction. Since it's both good and bad.
If you want to look for bootleg (aka abandoned but maintained "illegally") factions, Diable Abionics is arguably the best vanilla and newbie friendly faction as long as you pretend the gundams aren't there
Hi, thanks!
Wanzers are the only reason to install Diable.
I like Carter's Freetraders, always felt like an Indy faction. Same with Arma. I agree with you on the pirates. One of my favorite QoL kenshi mods is a simple mod that splits the desert bandits into factions after you kill their "king"
>What weapons should I be putting in slots that can only fit energy?
(with that said you can never go wrong with pulse blasters. nothing more because midline can't handle high flux weapons, they have missile slots for a reason)
take your meds, that weapon doesn't exist
pulse lasers, sorry
No but I now want it to exist.
It should be fine to just leave empty. Simply a better low tech.
PD. Mining laser is okay with skills. Burst PD if you don't want to waste ball mount.
Emp and long beams are standard addition to ballistics and cost little flux.
AmB, HB, and MB, are the armor bayonet and extra fire power if you are using longer range kinetic on every ballistic mount against shield. Think about what are justifiable to overspending OP on weapons in two different categories.
I always found full ballistics midlines to choke hard unless i'm at the seat, specially the conquest.
>Trying out faction mods for the first time: what factions are great additions and not the authors barely disguised fetishes to be overpowered?
Star Federation is fun as frick and doesn't introduce stupid bullshit. You'll enjoy it.
The only complaint I have about Starfed is that their stuff has really low spawn rates. I don't think I've seen a single cruiser-sized SF derelict in the wild and only a handful of destroyers/frigates.
To be fair they introduce one thing I would categorize as stupid bullshit, but it's end boss and dare I even say, fun stupid bullshit.
>Starsector will never be finished in your lifetime
This game is basically semi abandonware at this point in time.
Nia owes me sex
>try to dump shit in the abandoned station in asharu
>every time I hit the hotkey for it it takes me to the station contents rather than my fleet screen
>do this moronic shit for about a month
>click the option via mouse on a whim
>suddenly the option's name is changed when I go back in the menu
>same shit for inventory
>now it finally starts me at the fleet screen when I try to dump ships there
Surely I'm not the only one experiencing this sort of shit as of 0.96. Is this frickery vanilla? It wasn't like this before.
Anon, I'm sorry to tell you this but..
You're moronic. You know what though? There're plenty of 'tards out there living really kick-ass lives. My first wife was 'tarded: She's a pilot now.
I love Eagles so fricking much it's unreal bros
>NEVER SHOULD HAVE COME HERE
>prevents you from disengaging
The balls on them
>outgunned to the point of using the hopelessly outgunned quote
>forces you to engage
Schizo pirate
>oh shit they have a derelict legion
>what if
>what if we refitted the OTHER derelict legion at the other side of the system?
>there's another one just a little to the left too
FRICK NIA
That’s the plan, anon
sneed and feed nia...
No, I will not frick the trannies.
it would help a lot, 95% of trannies wouldn't exist if they got some good pussy while they were teens
I would rather kill them in cold blood with extreme prejudice
And kill their parents too while I'm at it for raising a failure of a human
Main problem with troons is that most of them are in your face about it. I am perfectly okay with those who behave like normal human beings.
That goes for morons too.
Troons are spooky, they make me jump when I see them because they look vaguely female until you see the face.
If any modder is lurking in the thread - I'm begging you, make a mod that splits indeps and pirates into multiple factions, ie. separate gangs that can fight among themselves and be privateered by the major powers, and make the mercs, scavs and independent planets into distinct factions, so that killing scavsfor example won't make all of them hate you. It would be better and more lore friendly than all of these donut steel mods.
Post your modlist bros
Dassault-Chukoyan Protectorate
Lightshow
Slightly Better Tech-Mining
Adjustable Skill Thresholds
AoTD - The Sleeper
AoTD - Vaults of Knowledge
Arma Armatura
Arsenal Expansion
Automated Commands
Autosave
Better Variants
Blackrock Unofficial Add-on
Blackrock Drive Yards
Brighton Federation:
Captain's Log
Combat Activators
Combat Chatter
Combat Misc Utils
Combat Radar
Commissioned Crews
Console Commands
Content Unlocking Missions
Detailed Combat Results
Diable Addon - SUNRISE
Diable Avionics
Diktat Enhancement
Eagles with flavor
Everybody loves KoC
First Persean Empire
Fleet Size By DP
Grand.Colonies
Hazard Mining Incorporated
Hexagonal Shieldidgeridoos
Hiver
HMI Supervillains
Hyperdrive
Industrial.Evolution
Intensification
Interstellar Imperium
Iron Shell
LazyLib
Leading Pip
Legacy of Arkgneisis
Locked and Loaded
Logistics Notifications
LOST_SECTOR
LTA
Luddic Enhancement IED
Luddic Enhancement
LunaLib
MagicLib
Mayasuran Navy
Missing Ships
More Bar Missions
More Military Missions
Neutrino Detector Mk.II
Nexerelin
Ore Refinery
Persean Chronicles
Pirate Music Replacer
Pirate Ransom
Power Fantasy Portrait
prv Extraworks
prv Path
prv Starworks
QoL Pack
Random Assortment of Things
RapeSector
Ruthless Sector
ScalarTech Solutions
Scan Those Gates
Scy Nation
Secrets of the Frontier
Sephira Conclave
Shadowyards
Ship/Weapon Pack
SpeedUp
Starpocalypse
Starship Legends
Stellar Networks
Stinger Shipyards
Stop Gap Measures
Superweapons Arsenal
Supply Forging
Tahlan Shipworks
The Star Federation
Underworld
United Aurora Federation
Unknown Skies
Upgraded Rotary Weapons
Variants Lib
VIC [KS]
ZZ Audio Plus
zz GraphicsLib
Pirate music replacer is just my shitbashed mod
UAF and Tahlan are purely for RS
Where is the main RS download link?
If you google it - RS github is the firs result
Another Portrait Pack
Blackrock Unofficial Add-on
Blackrock Drive yards
Caymon's Ship Pack
Combat Activators
Combat Chatter
Combat Radar
Console Commands
Detailed Combat Results
Diable Avionics
Diktat Enhancement
First Persean Empire
Interesting Portraits Pack
Interstellar Imperium
Iron Shell
Low Tech Armada
Lazy Lib
Legacy of Arkgenesis
Luddic Enhancement
Luddic Enhancement IED
Luna Lib
MagicLib
Mayasuran Navy
Nes's ship and weapon
Nexerelin
Osiris Alliance
Planet Search
Portrait Changer
Portrait Pack
Random Assortment of Things
Scalartech Solutions
Seafood Shipworks
Ship/Weapon Pack
SpeedUp
Stellar Networks
Super Cool Faction Flags
Tahlan Shipworks (not the 'Frick your VRAM' version, but the one before it)
Underworld
Version Checker
Whichmod
ZZ Audio Plus
ZZ Graphics Lib
next playthrough, I'll be removing some so I can free up enough vram so I can fit both Shadowyards (not the most recent unofficial one with more VRAM consumption) and UAF, and do a UAF versus Legio (with all Legio settings turned on) versus me run, hope it'll be scary and fun
>free up enough vram
are you playing this game on a goddamn toaster? 4gb is enough and you can have it with a 150$ gpu from 2015, you're literally picrel
maybe it's not a vram issue, but a regular RAM issue, then? because with even less than this many mods enabled, if i reload 3-4 times my reload queue gets sluggish, and in my past years of playing this i have experienced the trauma of corrupted saves
>are you playing this game on a goddamn toaster?
i don't think ryzen 5 2600 + 16GB of ram + rx590 is a toaster, but then again i don't play normie shit like starfield and gta5
>but then again i don't play normie shit like starfield and gta5
You can run GTA 5 fine but Starfield is nope.
I used to have that pc, it should run starsector fine. The main things I can offer as potential solutions:
1. You need to use a more aggressive java vm parameters preset to do more garbage collection
2. One (or even multiple) of your mods is causing a memory leak
3. The game just fundamentally hates it when you reload and breaks itself so you need to stop doing that
4. The AMD graphics drivers on windows are fricked in the ass when it comes to openGL and it would run better if you used linux
>The game just fundamentally hates it when you reload and breaks itself
>so you need to stop doing that
don't think i will, thanks
>if you used linux
hard pass
upgrade to Java 8
if you already have, upgrade to java 9
>4gb is enough
>memoryleaksector
>4gb is enough
2GB is enough
ram and vram
4gb of VRAM is enough yes. You can easily use up 16 GB of ram if you install everything you come across that looks decent, but those are not the same thing.
Your problem may be that your computer just doesn't allocate enough vram for your game.
Take a look at this.
https://fractalsoftworks.com/forum/index.php?topic=8726.0
Rapesector
PAGSM
UAF
IronShell
SubstanceAbuse
RAT
ShaderLib
LazyLib
MagicLib
Console Commands
BruhMoment Commands
We don't care what you use or don't use
frick off if all you want is attention or validation because you wont get any
How does one live wanting that much attention from others? I don't get it.
Die monster, you don't belong in this world, or any other world for that matter
>frick off if all you want is attention or validation because you wont get any
That seems like what the people responding want kek
>frick off if all you want is attention or validation because you wont get any
>replies with his own modlist at the same time
hypocrite much?
>hypocrite much?
>dude I replied to Originally was asking for mod suggestions to add to his own playthrough
What the frick are you talking about Black person?
I wasn't looking for "likes" when I posted that list fricking dumbass
I still have yet to see a reason to actually install rapesector. The webms with the sfx and hole graphics was enough to skip it.
Holes are a matter of taste - you can disable them (I do)
As for the actual reason - breeding facilities are nice boost to population growth and remnant sex is kino
20% maneuverability buff to capital ship waifus is really powerful.
ok hold on let me channel my inner starsector thread..
>sounds like a CHEATMOD to me
You can give headpats to your adopted daughter, romance the queen and drink beer with your bros.
I like my comfysector
well, those can be turned off, and from what Ive seen, RS runs better for me then TNP
altough "it runs better on my machine" is not exactly a good argument tbh
TNP + Pop growth building with a strong trait for your star captain. Also a new quest if that interests you.
the new quest is sex btw
you don't say?
>Pop growth building
Yeah.. pop growth. See this is why I have no interest in that mod kek
Alright good for you man. I find it handy because I enjoy playing the game like space M&B.
Sure but does it have to be coomer anime fantasy to get that pop growth? I can't just be that raw numbers about shit I guess.
>build facility
>don't read description
>play game normally
autism and not the good kind
>its +1 so its better who cares
no.
>coomer anime
you keep saying words you don't really mean. what, you got anime mods installed? because RS dont come with any. Coomer is only if you get off to generic rape dialogues, otherwise you can literally ignore that aspect and see it as just something that happens to people.
>otherwise you can literally ignore that aspect and see it as just something that happens to people.
no.
>faction mod has no gate spawning in their system(s)
I have four capital ships, three of them are Atlas's and the last is a Prometheus. The rest of the fleet are random rust bucket frigates I have found.
Shouldn't gas giants have a way higher haz penalty than they do now? Like instead of just heavy grav or whatever it should be crushing gravity?
If you just build cloud cities in the upper atmosphere you wont get the full force of gravity. In reality the weather would be so obscenely violent anywhere "crushing" gravity would be a thing that any structure or ship would be evaporated by 1000km/hr winds.
Not to mention extreme radiation, heat, and magnetic fields
The only way to "colonize" a gas giant would be orbital stations with unmanned gas skimmers far below.
The force of gravity at the upper altittudes of a gas giant's atmosphere is still going to be like 98% of it closer to the interior.
The astronauts on the ISS experience 99% of the gravitational pull they do on the ground. They are actually in a state of constantly falling back to the ground but because they are going sideways at an insane velocity of several kilometers per second they never actually touch the ground and just miss perpetually.
You can't honestly function fell above 1.5G
"Colonizing gas giant" have always been more "put a space station in orbit", it still a hazard because it take a lot more effort to leave the area.
IMO low gravity planet should be a bonus, not a hazard.
What if you bump your head more often? A lot of thing will take a lot less effort, mining would likely be very easy.
At most I just consider it a hazard because there's an overcost if your equipment is meant for 1G
There are actually a lot of health related issues, so it might be more about sustaining and healthcare. Also agriculture might be more expensive too, but i am not sure about that.
Gas Giants also emit more radiation than a freshly nuked tsar bomba test site
Are you talking about high gravity or low gravity?
Cause I forgot to mention that but Low gravity is also hazardous to Health and might require genetic engineering by default.
But StarSec is a setting with artificial gravity so it's only a matter of technology and cost to adapt to lower gravity.
>Also agriculture might be more expensive too, but i am not sure about that.
Who really know until we try IRL? If less effort is consumed fighting gravity we might get gigantic plants.
>radiation
Careful with that word.
Gas giant don't emit the kind of dangerous radiation we know about, they just attract particles with gravity or trap them with magnetic belt similar to the Van Allen belt.
But the thing with magnetic particle is that magnet are enough to push them away and it don't even require that much energy.
Still a bad idea to live on a station near the gas giant instead of one of its moons.
Low gravity.
I also though about gravpanels. Putting them on fully artificual starships is one thing, the other thing is carving out ground and creating infrastructure for them to function, and we have no idea how i reacts to other gravity sources.
And honestly, i can easily imagine 25% upkeep cost increase for running a city-wide artificial gravity system to avoid gravity-related sicknesses.
Just to be clear, I agree with the whole "upcost required for extra equipment" if it is indeed a health problem.
But it pain me low-gravity isn't considered a bonus in almost every other aspect.
Planet with breathable atmosphere are already going to be rare, wanting 10m/s2 +/-0.2m/s2 gravitational acceleration is just removing all your chances.
>we have no idea how i reacts to other gravity sources.
Game operate on soft-SF logic anyway, no orbital dynamic, no conservation of momentum, fight at WWII range...etc
Not like there's a fundamental difference with a ship in orbit except horizontal speed, assuming proper orientation.
>mod adds random derelicts to the sector
>you need a story point to recover them
And?
Frankly it's too easy to recover pristine Legion (XIV), Paragon, Executor so early you can't equip them yet.
Story Point barely address that
IMO you should need some kind of gatekeeping, like needing Heavy equipment (and not making it so easy to obtain), needing marines to say, fight the anti-boarder protection system.
Or maybe just say that towing ship require locking 2 of a smaller size for that job but that's a severe loss of opportunities you could only rebalance by providing plenty of unmissable wreck
>Legion (XIV), Paragon, Executor
None of those are unique ships. I was talking about mod ships, and to clarify, uniques. You either blow a story point, or destroy/don't engage with interesting content. The Ziggurat does not require a story point to recover and no unique ship should.
>muh difficulty
Go breathe in space.
Still not seeing the point.
Story point for truly unique ships would feel cheap, they are infinitely renewable and you are encouraged to use SP sparingly.
Obtaining the Ziggurat require a good fleet, a battle, and it's easier if you've spent SP on good opportunities.
>Go breathe in space.
As long as I do it using a spaceship obtained through fun gameplay with balanced progression.
No fun being handed endgame ships without playing.
Without making scavenging a chore,
I'd prefer artifact to be single use terraforming system, allowing you to progressively turn a poor system into a good one through more exploration
>find Retroreflector autoforge = make planet habitable
>find Borer = create/increase ore output
>find Soil machine = become farmable
>find Corrupted Nanoforge = go from weapon-production to ship-production
and so on
>Story point for truly unique ships would feel cheap
Cheap as in moronic yes, thanks for agreeing with me.
>As long as I do it using a spaceship
Let me put it in terms you can understand, have a nice day.
Beneficial maybe except below level 2. Added means you are still having no less than what you should have, but I get the time wasted to go to a faraway signal and you can't have it.
I too want these intricacy in looting than contents towaards building colony, or even worse, adding artifacts for colony and nothing for combat and looting.
I have never not been able to recover a ship, but it's just a waste, it's a complete sink for story points for no other reason than some false belief that making the player spend a single point balances acquiring their overpowered ship. Except most of the time it isn't even OP, just slightly cool, so the story point is actually just swirling down the drain. It becomes a tax just to not leave shit laying around when you go exploring, shit which you won't be able to find again without yet another mod. There is also no interactivity to it, you're just spending a point from some godawful system Alex introduced because he's a fricking moron.
I don't care if your modded-ship are not worth SP but the story point system in itself is great.
It let you invest more of your decisions into event/ship/upgrade.
Twist an event? You paid a cost more important than mere money, making it special.
SP recovered ship? S-mod? The ship now have more value to you no matter its stat, it's less exchangeable.
Regret missing an opportunity? You'll survive it, no big deal.
I agree using it for unique ship you can't recover again is probably pointless since there's no opportunity cost, it sound like a wrong use of the system.
>but the story point system in itself is great.
Here's your clown award. Didn't even bother reading the rest of your post.
NTA but I like it for STORY stuff. Should have a different point system for restoring ships if thats going to be a thing. Though I also think there should be some sort of a charisma system given the amount of dialogue and "choice" in the game as well.
I use Starpocalypse so that All randomly generated Derelicts need a Story Point to recover.
It's dumb and I turn it off
Better would be: All ships are recoverable, but you have to bring it into a shipyard and pay money to get it into a "working" state full of D-mods. Ships blown up in battle don't just magically get fixed without the infrastructure, and derelicts discovered are not in a state you can just spend 30 supplies and they're good to fight with. Old derelicts you can discover should even have a modifier that makes repairing them even more cost prohibitive so you can't just fly around and collect a legion battlecarrier your first month. Meanwhile selling junks and wrecks should ALSO give you more money than just scrapping it yourself for the metal and supplies, so hauling 30 wrecks you don't want to some market and selling them is still worth it.
Starsector, right now, is basically only good because the ship combat is good. If you stripped that out and combat was just a dice roll, this would be a 4/10 game; mostly empty fluff mechanics that just aren't engaging or interesting or thoughtful at all.
I really like the salvage yards in industrial evolution. There needs to be a vanilla building that uses the wrecks and salvage in your home systems.
and there should be an inbetween restoration effort, like some faintly D-mod lingering after the first restoration rounds that costs 40% the full restoration cost, with the latter round finally removing the D-mod for real. these would offer half penalties for a third of the recovery cost reduction, like mixed and matched, makeshift, custom fabricated parts that havent been handfitted and just doesnt fit quite right or transplant parts with a bit of quirks since they're still yet to be integrated.
I just want it to be less easy to just grab and loot everything
I still don't understand why orbital stations are loot pinatas that evaporate after you loot them, nor why the hell there would be all these pristine stations dotted around everywhere in a sector full of bloodthirsty scavengers. You'd think that when they were first abandoned people would actually take shit? Or come back later even? Or that the tens of thousands of scavengers before you would take everything?
The game is not very immersive and really doesn't try to be.
true that, maybe some of them just drifted there, but most should be hidden in high threat system like remnants or some kind of reactivated explorarium system that presumably ganked some developed worlds in their weakest, or an aftermath of a large scale pather suicide attack where nobody really survived to scavenge and got immediately eclipsed in importance by some other news so nobody really bothered to check.
That hassle is not worth it, especially pay money to get 5d beater defeats the purpose of getting a beater because its money free. You can say rare prestine derelict find need exocism to rid the space ghost. It is only worth it if you want to hack up the good parts as doner to make other ship of the same kind prestine again.
I wish this game had a 'paint job system' that was dynamic. Would help reduce the duplicate ships that are just a change of colour.
>Find unciv world
>Answer a hail
>Tribe leader that captured slaves in a raid wants to trade them for heavy armaments
>also black portrait
hmm where have I seen this before the history holos...
Holding hands with Nia
Frotting Noah against his will
>chase Diable's Last Line for ages
>finally nuke Virtuous
>yoink it, restore it
>just removes the D-mods, doesn't actually give it the weapons/doesn't make it usable
lame
that's why this thread is for HammerCHADs only
sunderSISSIES away
I prefer the motemommy
>no good systems, let alone constellations to colonize
it's over
EVERY time I say this, just settle with something ok, I then immediately find some paradise world.
Speaking of settling, anyone ever just conquer the mining station in the tutorial area? Hegemony were kind of annoyed with me at first but have left me alone after some wasted story points and saturation bomb attempts.
keep an eye out for survey contracts on decent planets from the start of the game, you can find some good planets really quick if you check them all.
Why leave things to chance when you can just make your own ultra perfect system yourself?
Everyone in the sector is too ugly to rape
the real reason to not use rapesector
BASED. Holy shit I wish it were socially acceptable to say this irl about girls with tattoos or whatever. Of course I wouldn't rape anyone, but it's the spirit of the thing.
>There's people in this thread who DONT have arma installed
arma?
https://fractalsoftworks.com/forum/index.php?topic=18751.0
Space mechs, I use it even in playthroughs where I have no intentions of using them for the wingcom squad stuff (named squads and pilots for your carriers/mech squads) and for a solid Indy faction.
https://fractalsoftworks.com/forum/index.php?topic=18751.0
Oh I forgot to mention for those of you who like broadside stuff and were talking about it before:
Carter's Freetraders has a lot of ships and weapons based around ships of the line etc.
They have culverin fixed PD and demi culverin shotgun type shot for example. Good stuff and a good "indy" faction. Arma and Carters are goto factions in my spacetrucking saves.
>Looking around for an admin, black officer named Osiris Buck shows up in a heg station.
Tempted kek
He's a might peculiar.
Give him a ship called 'breaker'
>take mining station in galatia
>ally with heg
>heg immediately allies with the church
>"no we really hate pathers you guys"
i don't buy it
These random alliances have no basis on human like decisions they're just basic dice rolls.
>2 corrupted Nanoforges from a single ruin
thanks I guess
I wanna make a mod where capitals are cruisers are x5 the size of everything else.
I'd throw the entire balance of the game out since gun ranges are still a thing, as well as a hundred other things.
I think the Archean Order total overhaul did something like that, but I never tried when it worked, so I'm not sure.
i dunno, the idea of realistic combat got me really into the ide aof radically rethinking the gameplay but that's kinda too ambicious.
the "scale ranges" problem is easily solved - just make it larger, you can scale the viewscreen too
first place I'd start with "realistic" combat is a do-over on missiles and incorporate a radar/sensor/electronic warfare system
Basically nebulous fleet command but 2D
Increasing ranges by itself does not make it realistic because the rewlity is ships should not all be fighting on the same plane. What is aimed at one ship should completely miss any other.
Is there a mod that lets me do something with salvaged ships besides selling them for less money than the amount of supplies it costs to salvage them?
Roider Union lets you convert some vanilla hulls to Roider models.
Tiandong has a different implementation of the same thing for their hulls.
IndEvo adds restoration docks where if you own the docks or are friendly with a faction that owns the docks you can restore hulls for significantly less money.
>ndEvo adds restoration docks where if you own the docks or are friendly with a faction that owns the docks you can restore hulls for significantly less money.
Forgot about IndEvo adding this.
Anyone spend much time with the pet stuff? Worth the hassle?
The pets sell for an okay amount of money. When you attach them to a ship, it decreases their combat readiness degradation, but it's by a miniscule number like 5%.
So not worth it really beyond say flavor for the flagship.
Pretty much, but it'd easier to ignore than Gaytillery stations.
Just kit them up and store in abadoned station.
you don't understand I have literally hundreds of wrecks I recovered
I know just keep on hoarding it.
IndEvo has these rare stations where you can feed ships to a factory that will spit a much better ship.
It's literally gacha
It can spit out worse ships too
it depends on which mods you have
Solution:
>get tailed by pirate vengeance fleet
>go to system with the shipyard
>wipe the floor with them
>salvage and mothball as many ships as you can
>sacrifice the salvaged ships to the shipyard
>profit
It only produces one ship, you can't keep bringing more hulls to it you have to already have them in your fleet, and the number of hulls you feed just changes the shiptype you get out of it
It's really stupid how he implemented this stuff. moron actually expects you to just fly around with a collection of useless hulls + always carrying a nanoforge + always carrying VPC's
Like bruh why the frick do you expect people to fly around with this shit??
I bet your ass when he plays he doesn't even do it.
dumb things implemented by dumb people
>get utterly btfo by entry-level frig/destroyer Enigma swarms
>through much pain, trial and error and fleet upgrades learn to deal with them
>get utterly btfo by the first cruiser swarm I meet
Life is pain. I like this mod though, unlike shit like L*gio or Enigmas are fun to fight. Not quite as fun to use due to suicidal AI and horrid maintenance costs though, but at least their guns are great.
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did you know cats have a second eyelid known as a nictating membrane that helps protect their eyes from damage while hunting prey or fighting?
Yeah, cats are pretty cool.
>reach 100 rep with someone
>no option for sex, still just rape
sad, my dick doesn't JUST want to rape
>plays "rape"sector expected stardew valley relationship mechanics
tbh I was kinda expecting something more too
I can't even rape any men and nobody else does any raping except me
didnt someone say the dev was aiming to finish up the rape first before doing anything else a few threads back
Than Nerfs
>Personal balance reversion mod
That's actually pretty cool. Does it also reverse the mine strike nerf?
If you mean the frigate radius, unfortunately not. I'd have to open the jars to find that and it's just an edit to stuff available loose in the data files.
>no way to take over the pirate faction as a boss and determine their used blueprints/donate blueprints you know/use of your shipyards to be Kanta 2.0
Specifically I mean taking out the GARBAGE so they aren't spamming hounds. I want high tech death pirates that aren't Legioslop. But selling blueprints to them only adds to their use at random, there's no preference so their fleets aren't pretty.
I was black marketing every BP one save just to see what would happen and at some point a switch flipped and half the pirates used mechs, the rest carriers with mechs.
It was... fricking crazy. Still not even sure what caused it. Computer was not a fan kek
Grandma Kanta's grussy is too crusty and metallic for you to overpower
Why the frick do you Black folk keep making new threads when this old one hasn't even reached page 10 yet?
Are you all fricking underaged /vg/gays or something?
No I don't think UAF is a good faction, anon.
I noticed the only content there is to it if you side with them besides easier access to their ships and weapons is basically the Yimie mission, no more than a marine meatgrinder, and that's it. You can unlock omniscan, and the command and exploration packages by grinding rep but you need to find those by exploring (lol) or you get the command package with a ship anyways, and omniscan is gotten sooner and makes the exploration package pointless. The only reason I started with them on my current run is for Omniscan and the ship from Solvernia and then I'm ditching them for SFC.
Their portraits alone make me want to use a planetkiller on earth today.
At least it has male portraits unlike Iron Shell which is has like 4/29.
Did they ever update them or are they still really low quality compared to the rest? That always gave me a laugh.
1 is decent the rest, well...
And no that isn't the decent one, I consider this the decent one.
when goddamn AI dose it better
damnit cy
>yfw
Unnerving the first time, annoying anti-feature every single time afterwards.
Happens way too often to me. In fact, the storms in general are way too fricking common on the map. I get what the guy wanted but the whole travelling from system to system part of the game is a complete waste that only adds annoyance.
I just removed clouds entirely in my game, it makes things "easy" but it's actually a lot better because I can focus on combat, trading etc. without wasting 50% of my life spent playing the game moving more slowly because I can't afford 2 atlas worth of supplies yet.
I liked the added stuff researching them and the gas giants. i like the IDEA of the system. I just hate how it ends up in game. I very very rarely avoid the purple clouds and the slipstreams have only ever added arduous tedium to my saves.
Have space clouds
>annoying to travel anywhere
>spend 10 minutes just flying a fleet around "space storms" that don't even move
>constant extra drain of supplies and pushing you off course
>subtract 60fps
>runs out of RAM in 10 minutes
Don't have space clouds
>Can now alt-tab and do something else while doing the fun "traveling" part of the game (or just download hyperwarp cheatmod like intelligent people do)
>extra 60fps at all times
>game doesn't run out of RAM in 10 minutes
Hyperspace will never be fun because the fundamental design of hyperspace is bad. Alex is tacking features onto a badly implemented part of the game instead of actually overhauling and improving its worst aspects.
Just the fact hyperspace storms destroy your framerate should be a clue he's fricked it up from the base and building on top of that is a bad idea.
But whatever. Time for him to spend a literal 1-2 years of effort adding some slipstream bullshit to the stupidest feature the game has.
when freaking modders manage to fix this stuff in less then a week but the goddamn dev of the game cant, I just loose hope for the development of the game at this rate
it also really dosent help that david is, david
Yeah this is what I was getting at here
In its current form it adds nothing really to the game outside of the research stuff which is cool from a lore perspective and thats about it.
>only halfway decent system with an okay planet is in Bladebreaker hell
Frick it, it'll be entertaining at least.
>every new update is just a way to frick carriers over harder
don't worry, modders keep adding fighters that are actually infinitely replaceable pocket frigates so the balance of overpoweredness stays in carriers favour
What mods i'd love to try them because ARMA and Diable certainly don't fricking do this. Diable keeps nerfing itself kek
Diable's balance will be in better hands now that tartifart isn't updating it
Every fricking update he shits out is just "oh, this weapon is actually useful? Ok I'll fix that :)"
UAF.
Diktat Enhancement adds a Kite fighter.
Literally an entire Kite thrown off a flight deck.
>Kite thrown off a flight deck
reminds me of a game that didn't do very well, your starting ship designs eventually became fighters shat out by your carriers later on
>your starting ship designs eventually became fighters shat out by your carriers later on
Was it Reassembly?
it was stardrive, heard you gotta mod the shit outta 2 to make it decent and that weird ground battle bs that somehow made it in
but the carriers used smaller templates as their fighters, so your frigate tier stuff that you used a lot early game were the carriers fighters
>UAF
I don't deal with troony terrorists and I'm offended you think that I would install such garbage.
>troony terrorists
did you pick the first words that popped up in your head?
arkgenesis has those duke gunboats that have like 400 armor and 2200 shields or something
and one of diables mech fighters is 750 armor which is probably double most frigates
Diable's Raven can 1v1 some destroyers and a fair portion of frigates.
It's a fun kind of OP.
I've never seen the raven do anything but die expensively, same with the zephyr.
there's some other one with like a shotgun, that one fricks big, most of the rest are just not worth their cost
diable's Ravens cost more to deploy on a carrier than like 8 broadswords kek
They have absurd costs for carriers to actually use them.
I mean 8 ships to be clear, so 2 and 2/3rds wings of broadswoards.
Machina Void actually adds a fighter LPC which is literally a hound reskin with the mod's weapons.
Why does seemingly every modder have some obsession with adding fire rate bonuses or damper field to burn drive? Do they just not care how overpowered it is? The worst offender is that Bultach ship which can kill literally any ship short of a Paragon in a single charge, because the burn drive is twice the duration of vanillas and allows you to steer.
Burn drive in vanilla is moronic.
>Burn drive in vanilla is moronic.
More like overused
I'd love a range-boost for low-tech similar to the Lidar system of the Invictus, sacrifice 80% mobility, +100% range increase.
Or at least some Twin-burn system like in the SEEKER mod, deactivate all venting but let a ship cruise. The only problem is making the AI able to use it
>The only problem is making the AI able to use it
That's always going to be what holds back vanilla ships and systems, modders just say frick it and whatever happens, happens.
Hell, it annoys me how the AI still can't figure out how weapons with delayed firing times actually work.
>Hell, it annoys me how the AI still can't figure out how weapons with delayed firing times actually work.
It's not an AGI or smart algorithm, it literally can't figure that out.
>it annoys me how the AI still can't figure out how weapons with delayed firing times actually work
Don't even get me started
>Shadowyards run
>finally get that capital with the huge central cannon
>friendly AI 'fires' it and then immediately warps behind my ship, sending it directly into my ass
Sucks that you need to moron-check every single ship, ship system and weapon in this game once you start adding mods.
>ship has built in weapons
>they aren't unique, just weapons you can get in the mod for other ships already
Frick you Cy.
>cy dosent make unique weapons for builtins
>he dose however spend a good chunck of his modding time making more portraits then needed
just, why?
>colony single handedly producing the most supplies in the entire sector by far at only size 4
>apparently they're all being used because if I try to take any I have to pay base price despite apparently making like 100 billion supplies each month
Frick you Alex.
That makes no fricking sense. I hate it.
Are there any mods that give the player a cost price discount or exemption from tariffs at their own colonies? This has always bothered me as well.
>earn cool ship
>ship already has atrocious maintenance costs
>has a built-in hullmod to double these costs
Frick you whoever's responsible for Lost Sector.
Mod the mod tbh. It's not like those meme ships are even that good compared to the pristine Legion XIV you will find or already have found.
I've never found the Legion that amazing, XIV or otherise. What are you running on it?
Sarissamaxx + machine gun PD spam with skills is my go-to. Sarissas eat everything PD doesn't while stopping missiles themselves anyways. Anything with shields melts before you instantly, and you then have the option to just blow them up with Ludd's hammer or your choice of HE finisher for style.
Alternatively use Xyphos but you'll have to spend OP with those in mind, there will be less for vents but it won't matter much anyways. DTA, IPDAI, heavy armour, targeting core, the rest is free real estate.
It's made by a troony sympathiser as well. A coincidence? I think not.
>do lost sector 10 times
>no exotic
Frick you Bungie.
Haven't played in a year, what mods have the most fun ballistics? The sounds of dakka soothe my soul.
diable
what, they're dull as shit
>nerfable
>fun
I hope now that tartifart isn't modding anymore, that someone undoes all the nerfs in the mod and fixes it
I just want the old ship system back for the Maelstrom. Everything else is just numbers.
Seems like a matter of changing values. Pretty simple, someone just needs to do it.
There have been a few reworks on just how things like the wanzer gantry function, where it can be used, what mechs it affects, etc. Little more to it than that with Diable
Most things like that don't need 'fixing' and I wouldn't consider it fixing because thing like how the wanzer gantries work now is better
But the incessent nerfs to every gun, recsons, srabs, etc. over and over so nothing is actually good or fun to use is what needs to be unfricked. All the frigates in diable also need work because they're so overtuned.
Basically the way diable works is: everything works OK if you munchkin minmax hyperoptimize bullshit build everything. If you don't it's garbage.
>you vill minmax or its useless
That sounds awful as a hephaetus enjoyer.
Based Hephaestus enjoyer. I wish more mods had rapid fire guns in them like that. Maybe I should just tweak the numbers on the Hephaestus myself
Tiandong
Bultach has some decent dakka, some is "balanced," some is blatantly overpowered and some is weak as frick (the frag minigun is shit.)
Musashi has a nice triple barrel deck cannon but the rest of it is less exciting flak cannons and wimpy sounding rails.
The UAF looks underpowered next to the bullshit from Bulltach. The fact the author keeps screaming about how balanced his mod is is absolutely hilarious.
What manner of bullshit does Bultach include?
Just the best anti-shield gun any mod has ever added because why not. Oh and it deals enough damage to hurt armour anyways. It being flux inefficient is a lie because against any decent shield you just multiply that by 0.7 or less.
>Impacts all shields as if they had 1.0 efficiency.
At least Conquest, Atlas2 and Promi2 benefit from this I guess?
My question is fricking why? Large ballistic anti-shield is already well represented.
>fricking why
because he's probably shit at the game and can't make good builds with existing stuff
now that being said, I have no idea how anyone can miss the existence of the gauss cannon and how it tears a new butthole into whatever you put in front of it
If there's one place where weapons need some love, it's fragmentation weapons that aren't PD.
Seeker adds a cool minigun. It's a long range suppression gun with a high, yet limited magazine capacity (talking around 400 rounds per mag here) which performs great in it's role of keeping shields suppressed and fricking over fighters/frigates if they get in range.
Also works great paired with at least a single other HE and KE constant damage dealers (like a mortar and stir autocannon from xhan) to cover your anti small ship needs, and get some substantial boost to finisher capabilities.
>gauss cannon
The best part of that overpowered piece of shit gun is it uses the vanilla gauss cannon sounds and sprite. It's an abomination.
The Bulltach author tried to justify his balancing to an anime girl after she pointed out obvious flaws with his mod.
I honestly hope he is aware of what a massive twat he is and that his faction is a busted PoS. Even the Legio is more fun to fight.
>I honestly hope he is aware of what a massive twat he is and that his faction is a busted PoS. Even the Legio is more fun to fight.
He's 100% aware
He's even come out of the closet and admitted he's a furry homosexual
He is a furgay? That's hilarious. Is he hating on anime because he is worse?
>Is he hating on anime because he is worse?
Yes
I thought this was obvious from his moronic hatred of Tri Tachyon?
Is it a good or bad thing for starsector those nerds are too stupid to realize sexbot would hand them the galaxy on a silver platter?
We may never know because the devs doesn't want its ESRB Rating to get bumped to M
>He's even come out of the closet and admitted he's a furry homosexual
Every fricking time lol
Damn, so he's based? Downloading now
t. Nia
this must be something new i played the mod some time ago and most weapons were garbage tier ork weapons with terrible accuracy
Bulltach right now is high tech mod with hull and armor to surpass low tech. In a fortress system worse than Legio and ridiculous weapons.
It kept the ramming from orks. Actually it got buffed. Frigate can kill capitals by ramming them.
It even has a phase ship. Super low tech totes.
Phase ship crews get the rope
The most fun ballistics is still the omega hybrid weapons
>Derelict has no music
Is silence the best fit for them, or should they have some music going?
If so, what?
Music tells a story, it's an intuitively understood language that has no words. Some composers recognize that this is what music is about, and they create music that fits a play, a scene, or a game so well that you couldn't remove one without ruining the other.
And many people recognize this is how music works without understanding how to articulate it that way. They will pick music that fits certain themes, that just 'feels' right.
So that's what you want to try and do when you either create new music for something, or associate already created music with something.
And mind that the music will carry undertones of the story you want to tell - a long lost derelict, silent and monumental and in bright sunshine, has a different theme from a long lost derelict shrouded in mystery and twilight with unknown things creeping in it. You wouldn't use the same music for both of them. (and changing the music is a good way to tell a player that this one is different, too, and the music can hint at how it is different)
>the two resident autists are back at it
>implying there’s only two.
Well there's the two with very identifiable posting styles, who like to pick apart each individual fricking sentence of the other's post and rebuke practically every single word, it happened earlier in the thread when one of them dared to criticize Alex's shit-ass writing.
>Alex’s writing
>not David’s
Imagine being so shit at your only job everyone forgets you were even involved.
David should be ashamed of himself but hell, he's getting a sucker like Alex to pay him for it, so who's the real loser?
both
At least its semi-intellectual shitflinging instead of jak' spam and copious use of 'troony' and/or 'Black person'.
bettter than the anime posters
I'm one of those two and I assure you I'm not part of the discussion about morality. Normally I avoid bullet-point hell, I'm only forced into it when the other is incapable of seeing the big picture or nitpick.
Emergent Aryan larp was one of late Nazi Germany's most terrible crimes.
pain
imagine giving a fucque about philosophy and morality instead of just beeing yourself
I don't even notice what those skills do, I just pick a bi.
*biggest and blockiest ship I can get and charge at my enemies.
I just use console commands to give myself all the skill points so I can actually play the game instead of engaging with this nonsense.
Nice. My console commands just crash the game because memory runs out.
epic autopost fail!!!!!
laugh at this user!!!!!!!!!
Would Starsector code be more palatable were it to be written in Lisp?
How do I make the oiehou good?
it's from xhantach
What kind of ship is it, what kind of hardpoints, provide a picture maybe?
it's a frigate it has 1 ballistic medium 360degrees, 1 ballistic small 270 degrees and 1 missile small
Sounds like something I'd use as missile swarmers/pd for carriers or big ships. light machine gun/autocannon, swarmers/pilums/whatever your preference. Unless it has some ability I'm unaware of.
Slap an autocannon, Vulcan cannon and some of those fancy new beam missiles on it
>go to sound config
>set all weapons and explosions to factor a factor of two
Gaming
China bringing the true waifus.
>Chinese
Lol, yeah, sure.
The mod originally came from the Chinese forums and has a translator who works on that and puts it on the official one.
I was more implying the Chinese usually have bad taste.
Better than weebs and the Nia triumvirate.
>Better than weebs
>Actually moronic
Bruh whut? It's literally in mangaka/anime style. Are you fricking stupid or just stupid?
>Are you fricking stupid or just stupid?
No but you are.
Japs do not own the Disney knockoff style. The Chinese and Koreans have their own very well established cartoon styles that look similar. So you're just a racist ignorant moron for calling it nipshit.
>Disney knock off
>Looks completely different in style
So you're moronic, got it.
>Koreans and the Chinese have similar art style
Yea, it's just coincidentally similar and not at all inspired by the jap's art-style.
You're not just moronic, you're moronic. And racism? Lol. You sound like a leftist homosexual.
>Disney knock off
>Looks completely different in style
Lol. To think I share this board with "people" who don't know the origins of anime. But given your election tourist lingo I'm guessing you're a fresh off the boat /misc/ Redditor.
>Literally a subhuman who thinks the Chinese came up with their knock-off anime style on their own
>redditor
No. I'm not a massive homosexual like you. Stop projecting and kys.
>Literally a subhuman who thinks the Japanese came up with their knock-off Disney style on their own
You need to go back.
>Disney was founded on October 16, 1923
>The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1912.
>According to Natsuki Matsumoto, the first animated film produced in Japan may have stemmed from as early as 1907. Known as Katsudō Shashin (活動写真, "Activity Photo")
How do you reconcile your incorrect beliefs that anime copied Disney in the face of historical evidence and fact proving anime existed before Disney?
Nice Wikipedia browsing dude.
I notice you lack an actual argument. Are you getting frustrated?
Didn't realize quoting Wikipedia was one either.
It is, you can now either provide evidence to back up your claim that the Japanese stole anime from Disney, or you can kindly shut up and stop posting nonsense you're pulling out of your ass.
*It is not
Hmm.
Black person.
Black person
animetrannies fear the BVLLtach
Bulltach dev's a homosexual who bent the knee to actual forumtrannies
If you define fear as disgust at the absence of even a trace of balance with a ship so strapped with recolored variants of vanilla effects that it hides the garbage sprite under it?
Yes.
Still gets assraped by the ZIG
bvlltach? more like BulKEK
ignore the nazi troll, sisters
an emergency dilation session has been called to deal with this situation, please check your DMs
keep calm, we're all going to make it
SHUT THE FRICK UP NIA
Is the FTL faction well balanced?
Against itself?
Yes
Against other mods? No, its incredibly weak against other modded nonsense
Kinda surprised to hear that, just going off the description, emphasis on high tech, many overlapping arcs and multiple shield layers sounds easy to break
It's a bit on the glass cannon side of things, though ships with the zoltan shield amend that problem a bit. Zoltan shields are only on the larger hulls, though.
>can easily outgun a lot of enemies, but hulls are a bit weak and will fold under less punishment than a vanilla ship
>you can easily put more flux generation on your ship than you can afford in a prolonged fight
>relative lack of PD coverage is a big problem
>weapons are very fun to use and effective, with the shield-piercing at high flux being really good for getting the edge over many opponents
Try out the Kestrel with two Halberds and two heavy scrapshots, you'll see what I mean. I find it to be their overall most effective cruiser. The small mounts will usually be a prow needler, three vulcans, and whatever PD you like the most at the rear.
The best part of the kestrel is the omnidrone fighter bays. They're amazing at covering fire, especially if you get like 10 of them.
New player here. Do you guys use premade seeds or just let RNG decide if a system worth colonizing spawns close to the core worlds?
RNGods always bless my sector with endless derelict legion xivs, revenants and phantoms to recover
That's cool, but what about the cool jungle planets?
That's a bummer.
Jungle sucks I prefer Terran Eccentrics but they do spawn plenty whenever I start a new game
Honestly just stop caring
you'll enjoy the game more if your first playthrough is pure vanilla
which means NO MODS ALLOWED on first game
once you've finished the galatia storyline and the other new questlines they recently added you can go ahead and start a new game filled with as many shit mods as you want
>Jungle sucks I prefer Terran Eccentrics but they do spawn plenty whenever I start a new game
Sounds nice, what Sector Age do you pick for this?
Mixed
Normal sized sector
sector age doesn't really matter for planets
just stars
stars matter for planets
I wish I could tweak terrain generation and just never spawn nebula systems or nebula in-systems though
The Los Angeles class can carry 37 torpedoes, do you think the US Navy plans around a particular officer magically enabling them to carry 45 torpedoes?
The physical limits of a ship don't change just because your captain is good.
I don't really care cuz this is a game but it doesn't even try to make sense
>do you think the US Navy plans around a particular officer magically enabling them to carry 45 torpedoes?
They do
That's what logistics management training is all about
I'm sorry but they don't
Subs only have so many places to put torpedoes you don't magically make it a bigger boat because you changed the captain or trained the crew different. Most subs you couldn't even try to store torpedoes anywhere but the torpedo room (loaded through the launch tubes no less) because the torpedoes literally will not fit through any bulkheads.
if you want more torpedoes, you have to build the entire ship differently
I'm honestly amazed that someone is delusional enough to believe reality works the way you think it does. You cannot just think something and make it true you realize?
Starsector is handwavey nonsense that is not based in reality and what you're doing is starting with a conclusion and working backwards to find a justification. It's a videogame that doesn't care to make sense about anything. When you inevitably find out that your explanation would enable some kind of nonsense, you're now in the trap so many fantasy and sci-fi authors have fallen into where they're creating a web of explanations to resolve the inconsistencies and leading to more inconsistencies. Eventually you've got another dragonball/marvel/dc/warhammer universe where shit works just because an author says it does and 2 authors end up with completely incompatible explanations of everything.
I take the approach of accepting the game was never designed with any realism in mind whatsoever and that everything works the way it does because it's a videogame, not because it has an logical or consistent basis in a set of rules it has to follow.
You can throw a captain into a spaceship and magically carry more missiles than before because the game is nonsensical and this ability is cool and useful.
If you want it to work better than that you need to be alex and design the setting and world better with actual laws that impose restrictions you have to work around instead of handwaving out of existence the moment it's inconvenient for what you want.
>I'm honestly amazed that someone is delusional enough to believe reality works the way you think it does.
You really shouldn't be. We literally just had a guy in here spewing solipsist drivel. The Internet is literally inundated with people who think that way. Hell certain ideologies are based around that thought pattern.
>That's what logistics management training is all about
More like training so your crew can reload your weapons in time instead of being drunks, dreaming of doubling the store of missiles by strapping them outside the hull.
Starsector ships are highly modular and capable of being modified in various ways by hullmods, they aren't mundane modern warships like whatever the Los Angeles is. A Macgyver officer could easily perform a similar modification for whatever ship he happened to be in charge of, and would be required to stick around to maintain it because of personal technical knowledge on his modification.
>Starsector ships are highly modular and capable of being modified in various ways by hullmods
Does officers count as hullmods?
Yeah. Each officer you employ is a concubine to be disposed of when no longer needed.
No but they count as engineers or have engineer corps under them who can modify ships to their specs.
How come it doesn't cost any supplies or degrade combat readiness or take time to rebuild when you assign or unassign the captain to the ship?
Because Alex is a homosexual.
They can't modify the ship because the captain have to sign for any hullmod and it cost ordnance points.
Seeds only work if you're using the exact same mods as somebody else so they're kinda pointless
i use custom world generation so i have so many planets that the chance of not finding good systems is minimal
i also have terraforming (not boggled shit) in case i need to make my own good system
blacksheepwall
You know you could just disable fog of war since fog of war in SPACE is moronic right?
I dunno I figure it could be explained away as radar and ECM preventing ships from detecting others. It's actually pretty difficult to see things in space because at typical distances they'll be tiny. The ships in game are most definitely not to scale with how they actually would be, they're just scaled individually to look nice.
With real-life sensor tech, you'll detect anything through passive IR long before any active sensors do by virtue of ships running extremely hot over the background radiation of the universe (and requiring enormous radiators to even function). Given that you can detect ships in P-space, though, it's likely that they're equipped with something more esoteric (superluminal drive field spacetime distortion detector?)
Let's please skip the realistic point that stealth in space is 99% impossibles and agree it doesn't matter in a game where spaceship fight as visual range, without conservation of energy and with extra dimension.
>please don't be realistic
>stealth is impossible in space
Shit is dark, everything hides in darkness.
Only if you can become the darkness and one with the void.
>what if burn drive gave you damper field...
>but wait
>what if burn drive also let you cover half of the map, and steer?
Just Bultach things.
Is UAF one of those really unbalanced type of mods?
I'm looking at some of their frigates and they have double the ordnance points of pretty much any other frigate from any other mod
just look at the capitals, missiles and fighters and you will get your answer
The frigates are shit. Most of the carriers are shit too. The capitals are alright, most modded capitals are overpowered. Aside from the PD being overpowered most of the weapons suck. People will tell you the semibreve is overpowered, and morons have made their mods specifically counter it, but the actual OP addition of the mod is the Taufan. Minibreves suck because they have middling missile range and are slow as shit with awful tracking, coupled with an insane refire time. The Taufan fighters may be expensive at 32 OP, yes, but they have 7500 range, and 2 minibreves, for nearly 3k energy damage per missile, dropped close enough most of the time to be hard to intercept. It isn't hard to justify cutting corners to fit as many as you can. It's not easy to intercept the fighter because each in the wing of 2 has 1.3k shields and high hull and armour despite the description calling them fragile. I don't even bother with most of the fighters besides Taufans and Hyacinths, the latter to just completely demolish stations since they're frigate sized Piranhas on steroids.
what having your balance be adjusted by noah dose to a motherfricker
I see just as many people complaining about UAF being overpowered as I do people complaining about them being underpowered. So I can only assume it's actually balanced.
its garbage with the exception of their best fighter taufan
semibreve fricking sucks and reaper launcher is superior in every way possible but morons see big number and "infinite" missiles with a 5 minute reload time as overpowered because they are shit at the game
>its reload time is so long only Cruisers with HS and Capitals will have the PPT to make use of it.
I haven’t really played with Diable. What’s the sales pitch?
There isn't a sales pitch. Wankers are stupid and every ship/weapon in diable is underpowered unless you found some little unforeseen niche thing for them.
don't bother downloading it, literally the only good thing about the mod is (some) ships look cool
Not even a useful hullmod?
I have Roiders installed because fighter clamps are the most magical thing ever introduced into the game.
I can't remember but I think all the diable hullmods are faction only
and the only ones that stand out are wanker gantries which adds +1 fighter to your wanker squadron and damped mounts which is beam optics but for projectile weapons
I don't think you can even put wanker gantries on anything either, it just comes with some ships
>no one talks about the small slot PD missile.
Literally the best and most underrated addition in the mod, everything else is just there so that a viable fighter spam faction can exist in the game.
>”but but, muh semibreve”
If your shitfits are worth a frick, harpoons will feel more effective. Sure the big explosion is fun to watch the first time, but it’s better to watch enemy ships actually die.
diable has a small slot PD missile, but it's like 2 points more expensive than it should be because tartiflete is a moron who can't balance
I did a autosm
auto-tism
At a glance it looks like a logistics ship comparison, but what's stuff like Dun Scaith doing on it?
I like the Great Houses and Rosenritter ships
Those and the rare derelicts are the only reason ai have that dogshit troon mod installed.
Lostech ships have no right to be that fun to use
Which hullmod you think deserves a buff?
Which needs a nerf?
All s-mod penalties should be removed, all ‘moderate’ costed hullmods that don’t presently have an s-mod bonus should get one, all low cost s-mod bonuses should be buffed.
Militarised subsystems especially should include the old record and assault packages as it’s s-mod bonus.
Just remove all built in hullmodding and make s modding something else that instead adds a flat 20 OP per s mod. Heavy armour is currently garbage because s modding it just ruins things.
new title screen for stinger shipyards https://files.catbox.moe/9e1987.mp4
add an option to disable this
no
I'd rather have buckbreaker updates
Anyone have the mod with all the meme captains? The one with the happy merchant that got it taken down from the forums.
efficiency overhaul should buff your combat readiness
It is. You can wait 2 day to recover or 3.
no your combat readiness not your combat readiness recovery rate
hopefully mods have been updated by now
oh, already moved on to the other thread
new stinger shipyards update just dropped btw. adds a new faction, frickton of new mechanics. https://www.nexusmods.com/starsector/mods/69
Wake the frick up you sons of b***hes
we're in page 10
its time to post SEX
finally