Starsector

Any mods you like?

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  1. 9 months ago
    Anonymous

    Neutrino.

  2. 9 months ago
    Anonymous

    nex is the must-have mod

  3. 9 months ago
    Anonymous

    ANIME PUSSY

    • 9 months ago
      Anonymous

      Shortstack game strong

    • 9 months ago
      Anonymous

      Such a shame she's stuck in a literal meme mod.

    • 9 months ago
      Anonymous

      >jap text
      Is Sector popular in Asia?

      • 9 months ago
        Anonymous

        Its not
        They all hate starsector
        only china likes it enough to have their own mods and forums for it

        • 9 months ago
          Anonymous

          >They all hate starsector
          Nice trips.
          Why though?

          • 9 months ago
            Anonymous

            japs cannot into computer, asiatics only play mmos

            • 9 months ago
              Anonymous

              Wrong

              >They all hate starsector
              Nice trips.
              Why though?

              Its too ugly
              too many homosexual men
              and most of the mods that aren't made in china are made by transvestites and animal fricking penis mutilation enthusiasts

              • 9 months ago
                Anonymous

                Surely there aren't that many gays?

              • 9 months ago
                Anonymous

                name one heterosexual male character

              • 9 months ago
                Anonymous

                the player

              • 9 months ago
                Anonymous

                daud and the player (if that counts)

                besides that, Idk

              • 9 months ago
                Anonymous

                Male pirates?

              • 9 months ago
                Anonymous

                >too many homosexual men
                >in starsector
                what memery is this?

              • 9 months ago
                Anonymous

                Maybe he talks about that stupid discord app that somehow everyone uses?
                You know, when I was young, I couldn't even fathom homosexuals exist, but ever since I talked to other humans I experienced nothing but disappointment.

              • 9 months ago
                Anonymous

                ... japanese talk on discord, then? while playing starsector? that's why they hate starsector? wtf?

              • 9 months ago
                Anonymous

                I was mostly talking about the supposed many homosexuals that one anon mentioned.
                That said Japanese too use discord, some at least.

  4. 9 months ago
    Anonymous

    Not even 10 posts in and coomers are already shitting up the thread.

    • 9 months ago
      Anonymous

      Cope

      • 9 months ago
        Anonymous

        >gif
        for what purpose

      • 9 months ago
        Anonymous

        You're proving his point.

  5. 9 months ago
    Anonymous

    Can ai be trusted?

    • 9 months ago
      Anonymous

      It depends
      >gamma-chan piloting a lumen
      No
      >that one AI core that wants you to do some quests for cash.
      Maybe. She will probably pay you, but you can be sure the job is never as simple as it looks
      >alpha-mommy governing my highest grossing colony:
      Yes*
      >Sierra
      Absolutely. The question is, can she trust (you)?
      *terms and conditions apply

      • 9 months ago
        Anonymous

        Sierra certainly can't trust me to do that big fleet battle. I'm a capital bruiser, I go full moron on skin-thin mobile ships.

    • 9 months ago
      Anonymous

      Humans can't even be trusted to not make a general when the old thread isn't even at page 11 yet

    • 9 months ago
      Anonymous

      Moreso than humans

    • 9 months ago
      Anonymous

      Can you?

    • 9 months ago
      Anonymous

      Well, one one hand, they literally caused the apocalypse and are basically the devil...

      On the other hand, Sierra is cute and Alphas are great for the economy.

      • 9 months ago
        Anonymous

        Think about the economy... The numbers must go up

        • 9 months ago
          Anonymous

          No, i just need more money so i can get BIG GUNZ

    • 9 months ago
      Anonymous

      That gamma core in my sex doll? Sure.
      All the rest get chucked into the nearest star.

    • 9 months ago
      Anonymous

      They are good salvage.

  6. 9 months ago
    Anonymous

    Dude the other thread isn't even at 1k posts yet
    What the frick

  7. 9 months ago
    Anonymous

    >Any mods you like?

    • 9 months ago
      Anonymous

      Change that into a Synth woman, and maybe I won't saturation bomb on sight.

  8. 9 months ago
    Anonymous

    Always play with Arma Armatura, mechs are cool. Detailed Combat Results is really good for learning which ships are actually pulling their weight. Ship/Weapon pack has a bunch of fun weapons. Nes's SAW has some unique fun ships, maybe a bit too strong but worth it anyway.

  9. 9 months ago
    Anonymous

    VNsector

  10. 9 months ago
    Anonymous

    This is the best system I have ever found, 2x class 5 and 2x class 3 planets.

    • 9 months ago
      Anonymous

      >superhot roch
      >atmosphereless mineral rich rock
      >farming and no trans or volatile elements (just like rural america)
      >habitable world with the only issue being easily fixable darkness
      Good find. Does it have gate? If not then into trash it goes

  11. 9 months ago
    Anonymous

    >Any mods you like?
    "Fleet Size by DP" should be vanilla and you know it.
    https://fractalsoftworks.com/forum/index.php?topic=22191.0

  12. 9 months ago
    Anonymous

    Nonfaction mods

    >Audio Plus
    More music, they fit pretty well.

    >Automated Commands
    A bit more tweaking so you don't need to micromanage ships as much.

    >FleetHistory
    Nice to see how ships perform in battles.

    >HexShields
    Visual Variety in shields, and it doesn't really impact performance

    >SpeedUp
    Hurry the frick up.

    >Nex
    Nex, having a more dynamic sector is great.

    Faction Mods

    >Imperium
    One of the few factions I felt was fun to run pure faction fleets including pure faction weapons without the weapons or ships feeling lackluster. The Package system is great and adds a lot of tweaking you can make. The fleet is pretty solidly... midline so if you don't like the style of the ships you won't like it.

    >Forbidden Waifu mod
    Ships are cool and there is clear thought into where the ships fit within the faction doctrine etc. Unfortunately the weapons are almost all pretty ass with a few exceptions, and the fighters are great with the 25+ OP Wings being hilariously strong.

    >Ship and Weapons Pack
    Its good, the Ships and Wings in particular.

    • 9 months ago
      Anonymous

      Vanilla-friendly mods? I’d like more of the ones that listed. Like more QoLs and stuff that makes it so

      • 9 months ago
        Anonymous

        The one which allows officers and ships to earn experience.

      • 9 months ago
        Anonymous

        stellar networks is a must
        starship legends is great but some moron really hates this mod and always shows up to complain about it

        • 9 months ago
          Anonymous

          >starship legends is great but some moron really hates this mod and always shows up to complain about it
          Literally why? It's a small, reasonable mod, hullmod ship boost works well with lore seamlessly too.

          • 9 months ago
            Anonymous

            the moron in question cant control himself so he shits up the stat boosts and complains its overpowered or useless if the boosts arent strong enough at which point the mod has no reason to exist

  13. 9 months ago
    Anonymous

    where's the new potrait pack that anon was making. did he finish it?

  14. 9 months ago
    Anonymous

    Use the previous thread you double Black folk

    • 9 months ago
      Anonymous

      dont think i will

  15. 9 months ago
    Anonymous

    Rapesector best mod yesss. Hello from /hgg/!

  16. 9 months ago
    Anonymous

    What is a supercap?
    Diogenes not welcome.

    • 9 months ago
      Anonymous

      A Ziggurat is the only vanilla super capital

    • 9 months ago
      Anonymous

      >Diogenes not welcome.

    • 9 months ago
      Anonymous

      Did someone speak my name in vain?

    • 9 months ago
      Anonymous

      A capital ship whose power is significantly disproportionate to its cost or has a cost greater than 60 DP.

  17. 9 months ago
    Anonymous

    >game about flying ships and exploring space
    >people still shoehorn stupid anime girls in to get horny about
    gooners deserve the death penalty

    • 9 months ago
      Anonymous

      Anime girls were in space since 70s at least.
      Is this some new buzzword?

      • 9 months ago
        Anonymous

        >duh durrr buhwurd
        Your brain melted by porn.

        • 9 months ago
          Anonymous

          >reading comprehension

          • 9 months ago
            Anonymous

            >t.

        • 9 months ago
          Anonymous

          Not everyone can be a natural born moron homosexual like you.

    • 9 months ago
      Anonymous

      Gotta do something while you're flying for weeks between stars.

      • 9 months ago
        Anonymous

        Blow up pirates?

  18. 9 months ago
    Anonymous

    I still can't be bothered updating to 0.96

  19. 9 months ago
    Anonymous

    so anons, how are your current SS runs going?

    • 9 months ago
      Anonymous

      >start playthrough 2 days ago
      >realization hits that VIC update could be just around the corner
      >stop playthrough 1 hour into it

      • 9 months ago
        Anonymous

        It was around the corner 2 months ago so I wouldn't worry about that.
        Earlygame is the most fun anyway so I don't mind restarting.

  20. 9 months ago
    Anonymous

    Just got back into this game after i last played about 2 years ago. Playing completely vanilla.
    Why in hyperspace am i often followed by an unidentifiable signature that i can never reach? It always maintains the same speed as me. Exactly who or what have i angered.
    Also, when should i make a colony if ever, right now im just barely scraping by with a rag tag fleet of damaged ships working for some independant academy or whatever it is.

    • 9 months ago
      Anonymous

      Sensor ghosts and anomalies. They're relatively harmless and aside from sometimes being annoying they only really spook you a bit. The trade and exploration loop to big dosh still exists. You'll want about a mil saved up and a decent fleet before you settle though.

    • 9 months ago
      Anonymous

      >hyperspace things
      Space fish. Disregard them. Unless they start messing up your engines, then just fire the interdictor to make them frick off and trigger a bar event when some spacer tells you to stop yelling at space fish
      >colonies
      As soon as you find a decent farming llanet and have 1mil saved up
      >working for academy
      Ditch those dweebs. Go smuggle drugs for panthers

    • 9 months ago
      Anonymous

      (me)
      I gave up on the academy, did some trading and got around 700k before heading to a bounty system, beating up a bunch of frigates and getting an extra 100k. With 800k, is it time to start a colony and make my first capital ship?
      I think i've picked up a capital ship blueprint along the way, i don't know how to check what I've learned.

      • 9 months ago
        Anonymous

        Press D, go to the blueprints tab it will show what you can build in ship production.
        If you are on 0.96 800k is plenty to get started. Just smack down pirates and/or pathers once in a while to keep hostile activity low

  21. 9 months ago
    Anonymous

    Why are so many mods for this game infested with unironic communist bullshit

    • 9 months ago
      Anonymous

      because many modders are unironic communist sodomites

    • 9 months ago
      Anonymous

      Give example

      • 9 months ago
        Anonymous

        There are more mods than I can count which add reskins for Vayra's commie faction.

        • 9 months ago
          Anonymous

          And why would a simple commies faction be a problem? It's like the one meme not represented in Ss yet

          • 9 months ago
            Anonymous

            A simple nazi faction was so big a problem that several morons added crash scripts to their mods to prevent their mods being used with it.

            • 9 months ago
              Anonymous

              said modder was pushing his nazi propaganda verbatim in game and on the forum, only error was Alex not banning that moron outright leaving the only way to make him shut up was sabotaging his mod

              • 9 months ago
                Anonymous

                >pushing his nazi propaganda verbatim in game
                I am currently playing with NGO and it is a regular ass faction, pretty decent one even.
                Was it sanitized or something?

              • 9 months ago
                Anonymous

                >Was it sanitized or something?
                Some of the potential ship names used to be members of the Nazi party, and the artwork for when you visit one of their planets (the guy from Army of Two stood in front of Coruscant from Star Wars) used to have the SS lightning bolts on his shoulder pad, that's it. The author was a certified moron who couldn't hide his power level however, and constantly posted Holocaust denial stuff on the forum. Pretty based.

              • 9 months ago
                Anonymous

                >constantly posted Holocaust denial stuff on the forum
                May I see it?

              • 9 months ago
                Anonymous

                Someone might have screencaps but everything from that time has been long since deleted. And for the record, ARIA is the superior wehraboo mod. Valhalla Starworks would be first place if it were actually finished.

              • 9 months ago
                Anonymous

                It doesn't exist and never did.

              • 9 months ago
                Anonymous

                >pushing his nazi propaganda verbatim in game
                I am currently playing with NGO and it is a regular ass faction, pretty decent one even.
                Was it sanitized or something?

                I was talking about Aria The Escalation.

            • 9 months ago
              Anonymous

              Maybe the modmaker shouldn't have made ship names like "Hitler-was-right" and "KiggerNiller"

              Some of us don't like politics shoved into our games.

              • 9 months ago
                Anonymous

                >I don't like your wrongthink so I will take malicious action against you
                Some of us don't like that.

              • 9 months ago
                Anonymous

                >I don't like your wrongthink so I will take malicious action against you

              • 9 months ago
                Anonymous

                >ship names like "Hitler-was-right" and "KiggerNiller"
                And then those pathetic /misc/tards cry about being unfairly persecuted for no reason at all.
                I fricking wish they were 1% as persecuted as they claim they are.

              • 9 months ago
                Anonymous

                >ship names like "Hitler-was-right" and "KiggerNiller"
                Thanks for the inspiration, I was trying to think of a good name for my flagship. ISS Literally Space Hitler it is.

              • 8 months ago
                Anonymous

                >Some of us don't like politics shoved into our games.
                What's your opinion on mods putting "trans rights" and other irrelevant trash in the gameplay tips?

              • 8 months ago
                Anonymous

                Seeing as how that is a statement of acceptance and not politics; fine.

              • 8 months ago
                Anonymous

                Why am I not surprised

              • 8 months ago
                Anonymous

                how about you accept deez nuts into your mouth

              • 8 months ago
                Anonymous

                Trans have no rights by the way
                legally and scientifically speaking they are no longer human
                They can't even be classified as animals

              • 8 months ago
                Anonymous

                Nothing wrong with that

          • 9 months ago
            Anonymous

            >what is Vayra's Sector for 500k credits

        • 9 months ago
          Anonymous

          Ok so 1. it is true that modders are very likely to be a communist sodomite
          But also 2. Vayra's faction is a blatant mockery of communism. If you paid any attention to the ship names, or even the theme song (which is played on a kazoo) then you'd notice that.

          If you're too moronic to notice simple satire then you need to stfu when criticizing actual problems, you muddy the water. Some people are better off with their mouth shut even when they're right and you're one of them.

      • 9 months ago
        Anonymous

        Apex.

        • 9 months ago
          Anonymous

          >Apex
          And? Is that another badly balanced mod?
          Does the faction theme being Collectivism make it worse than Military dictatorship 1/Personality cult 2/Corpo-land/Backstabber League and Religious antitech?

          A potential ship name in DME is something to the effect of
          >Kill all space Nazis!

          >DME
          As far I know that mod is dead and it had subpar art as I remember
          >something to the effect of
          You'll have to be more explicit, the only error here would be explicitly referencing Nazi, same error as the literal Nazi mod who was quoting Nazi propaganda word for word in a future so far away they probably don't remember what Earth looked like.

          • 9 months ago
            Anonymous

            >You'll have to be more explicit
            I found it, it's
            >Space Nazis Must Die!

            • 9 months ago
              Anonymous

              Guess that's just a boring name, even less creative than reference Ian's Bank Culture.
              In the far future, a galaxy far away, the name Nazi will always remain slang for "that evil irredeemable faction"

              Kinda like "Forlorn hope" grew out of a misunderstanding
              https://en.wikipedia.org/wiki/Forlorn_hope

              • 9 months ago
                Anonymous

                >Ian's Bank Culture
                bleh

          • 9 months ago
            Anonymous

            I hate to break it to you mate but,...
            >Inspired by the martyrdom of a figure known as 'Ludd' during the fall of the Domain, the Church of Galactic Redemption is a hierarchical church with highly syncretic dogma formed from a core of Abrahamic texts and apocrypha along with Domain-era reaction against perceived corruption, depravity, hedonism, and transhuman abomination. The Church offers a vision of life lived more simply, of agrarian virtue and humanistic values and prayer against the violence and technological alienation that's torn the Sector apart in the years since the Fall."
            >highly syncretic dogma formed from a core of Abrahamic texts and apocrypha
            >Abrahamic texts

            We brought all our culture with us to space. As long as there are still people who are mad about a politcal movement that started around 90 years ago it will persist. Same as people are excited about an empire that died out over a thousand years ago and a small island that shipped tin. I personally am more surprised by how ferverantly people have consumed their own nations propaganda in the internet age when it's apparent it's propaganda and people from other nations can point out and cite sources to it being propaganda. I don't mean people who simply don't care I mean people who dogmatically defend it. I enjoy the commentary that the game pokes fun at it and how we as the player are entirely uneffected by it being outside the governance of individual nations/empires/factions whatever they are.

            How does the New Order handle this type of issue? I've never used it and my next run is a Nex/Vanilla run with a Luddic Path Commission I plan to keep the whole game and never found my own faction. Should I enable it that factions can attack pirate factions at start? I thought it was stupid they never attacked the pirate planets in general but, know it will make my run harder if I do. I enabled Officer Deaths too since I can kill their officers. How is Officer Death even handled by the game?

            • 9 months ago
              Anonymous

              >We brought all our culture with us to space
              Our "culture" in that context being an ever-changing set of beliefs and memes sustained by incomplete historical records, memes and belief spread through propaganda and a culture war since the dawn of history.

              I'd take the primer for cryosleeper with skepticism.
              https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/

              Just the Luddicte church to exist have to override previous religions and ignore their dogma are considered irrational, before talking of the Pather.
              Given the tidbit we have about The Domain being oppressive and using the gates as a mean of control they would sure edit some bit of history.

              Can't answer you about the Nex mods, personally I don't like allowing invasion because it make them look cheap. Still hoping the devs write the start of the 3rd AI war.

            • 9 months ago
              Anonymous

              >Officer deaths
              Been playing with that and Im still not sure what exactly triggers it. My best guess is after ship is destroyed (not disabled) game rolls a check, and if failed, officer is either killed or MIA. In second step of counting casualties, when it says "x members of your crew were saved from the wrecks" MIA offcier has a chance to be found. If not, game removes them from your pool and gives some story points as compensation - the highest I recieved was 2 for level 6. Not sure if it goes higher.

              • 8 months ago
                Anonymous

                "nex_officerBaseEscapeChance":0.5, # modified by crew loss mult
                "nex_officerSurviveChance":0.75, # only if officer does not escape and ship is disabled rather than destroyed

                Thank you for your answer. I had no idea it gave story points back. I dug aroun in the setting of Nex and found this info out. I suspect crew casualty modifier is the same hullmods like Blast Doors modifies and the Skill Containment Procedures modifies. After having played with it I suspect like a previous poster mentioned there may be a relation with TakeNoPrisoners that prevents death or it might be broken. I had 2 Reckless Officers in SO Brawlers that refused to die and I lost my own SO ship 3-4 times and didn't die either. I've been suffered no casulties even trying for them.

                Any tips for a Luddic Path playthrough? Getting contacts and even just missions seems to be a lot harder, and friendly fleets and patrols are weaker than pretty much everything else in the game, even pirates. Can I buff my fellow space jihadists by stealing nanoforges and selling them on Pather worlds?

                I bring good news from a foreign land my brother. I'm running largly Vanilla myself. Pather ship choice is limited if you choose to run only what they can run. I spawned with nothing but a Kite LP and now have a fleet. Pather ships are fast, and have SO built in but at the early game you have no Industry to speak of so and D mods everywhere. We can use this. With Wolfpack Tactics , Support Doctrine, and Derelict Operations we can turn most engagement into a simple DPS check.
                I wrote that like a week ago and have nearly won now.

              • 8 months ago
                Anonymous

                >Officers in SO frigates surviving
                Thats why I still have no idea what triggers actual officers death. For me it also happened much rarely, than it should have, since it was Pather playthrough, with all that entices. Still, cool to have options.

              • 8 months ago
                Anonymous

                They died on the second to last planet in the play through. They went into the heart of the enemy and drew fire as the fleet killed the station and then turned on the defenders. I tried to get her killed all game as to know how it worked. I thought it was broken till I got the notification. I had no skills to improve crew survivability.

                >midline station sucks
                Really? Shit. I put midline on all my colonies so far. Just one system, so it's not too late I guess. What's bad about it?

                We all know that midline station sucks but which station is the best low tech or high tech?

                >And other Stations posters

                https://fractalsoftworks.com/forum/index.php?topic=15758.0

                This is dated but unless they really changed anything it's probably still relevant. I've actually found the Midline one to be a beast at times against the A.I. When you see the enemy fleet getting ready to enter the fire arc pushing normally resulting in their line caving in. The RNG of what guns will it get does make a difference and if it's your own station the BPs you know makes a huge difference. I for one love finding a Plasma Cannon BP and learning only it as my large weapon then spamming High Tech stations. It solos Ordo [REDACTED] like that. dies like a b***h in auto resolve though.

      • 9 months ago
        Anonymous

        A potential ship name in DME is something to the effect of
        >Kill all space Nazis!

        • 9 months ago
          Anonymous

          >wanting to kill nazis is commie bullshit
          >t. Nazi

          • 9 months ago
            Anonymous

            Considering this game's rancid modding community and its relationship with the 'muh natzees' bogeyman, yeah.

            • 9 months ago
              Anonymous

              Sounds like nazi cope

              • 9 months ago
                Anonymous

                Your post is just a little Red.
                Now, ain't I right?

      • 9 months ago
        Anonymous

        (You)
        (You) are the best example of this you unironic homosexual homosexual
        have a nice day

        NOW

    • 9 months ago
      Anonymous

      There are more mods than I can count which add reskins for Vayra's commie faction.

      All that means is more commies to sat bomb.

  22. 9 months ago
    Anonymous

    Nazi ponies were some of the first I made sure to add to my MLP portrait mod.

  23. 9 months ago
    Anonymous

    >mfw i will never frick an AI core

    • 9 months ago
      Anonymous

      AI core frame is not optimized for interaction with organics.

    • 9 months ago
      Anonymous

      Heresy
      All Grimm wants to do is frick AlIce all day every day
      You must be an impostor

      • 9 months ago
        Anonymous

        >wanting to frick a terrible frenchman
        too gay
        gay game

  24. 9 months ago
    Anonymous

    I run out of stuff to do after beating the story missions and getting above 1mil/month in colony taxes, so I just start strat bombing everything. Is this wrong

    • 9 months ago
      Anonymous

      No it’s why mortals are never allowed godhood in fiction it’s just natural

    • 9 months ago
      Anonymous

      Intended. The creator of this game intend you to bring punishment to this sector for their transgression.

      • 9 months ago
        Anonymous

        Ludd was right.

    • 9 months ago
      Anonymous

      Nah, that's the natural endgame in anything like this.

  25. 9 months ago
    Anonymous

    Any tips for a Luddic Path playthrough? Getting contacts and even just missions seems to be a lot harder, and friendly fleets and patrols are weaker than pretty much everything else in the game, even pirates. Can I buff my fellow space jihadists by stealing nanoforges and selling them on Pather worlds?

    • 9 months ago
      Anonymous

      Pathers are fricked in vanilla. Neither Epiphany nor Chalcedon have Heavy Industry or Military Bases, so you cant buff them indirectly. If you have Nex you can purchase governship of Epiphany while its size 4 and boost them by building all the neccessary infrastructure, but now you are more of the jhihadist sponsor rather than mujahid, so, not ideal.
      Their ship selection in vanilla is also quite weak, but it can be helped by mods, like luddic enhancment, prv Pathworks and Stinger (path ships are the only good thing there Turkler). Oh, and you can install missing ships mod, ignore allmost all the ships it adds and hunt for the Ragnarok, for the ultimate late game Pather capital. Also also - if you do luddic shrines and following quest you can get pather contract on Chalcedon, but for me he never had any missions, so YMMW.
      Get yellow skills - salvage, field repairs, both supplies and fuel discount and derelict operations. That allows your 300 dp fleet of D-mooded pather shit to consume like 100-120 supplies a month, and that helps with money and resupply.
      In short - vanilla is pain, but modded can be quite doable. Based for doing Pather playthrough, frick the Tri-Jews

      • 9 months ago
        Anonymous

        BORN TO DIE / SECTOR IS A FRICK / Kill Em All Cycle 218 / I am omega core / 410,757,864,530 DEAD PATHERS

  26. 9 months ago
    Anonymous

    >mod author removes GOAT ship for no fricking reason
    I know this was ages ago but this is the exact reason why I never update this game.

    • 9 months ago
      Anonymous

      just mod it back in ffs

      • 9 months ago
        Anonymous

        Shut the frick up Noah

  27. 9 months ago
    Anonymous

    Why did Alex even bother with the entire concept of phase ships when the AI, both friendly and enemy, is completely incapable of using them?

    • 9 months ago
      Anonymous

      They work on my machine.

      • 9 months ago
        Anonymous

        >buzzes around your ass while in phase doing literally nothing
        >teehee I'm gonna decloak now in the most vulnerable position I can find
        >instantly takes heavy damage, maybe fires off a few of its piddly autofitted weapons
        >cloaks again assuming it doesn't instantly die
        >repeat until dead

    • 9 months ago
      Anonymous

      They can.
      It's the change in specs that made them harder for the AI.
      Before the phase ship were always super fast with a good range, so even a basic AI could position itself or escape to try again.
      Now they are much slower by default and there's 2 distinct method of using them, which the AI isn't good at.

    • 9 months ago
      Anonymous

      edit the game to allow both coils and anchor at the same time and massively reduce their op cost
      just like always alex massively overcorrected things

      • 9 months ago
        Anonymous

        How?

        • 9 months ago
          Anonymous

          Edit the hullmod java files in the core/starfarer.api

    • 9 months ago
      Anonymous

      >he doesn't set his fleet doctrine to be reckless when unpiloted by officers
      You fricked your own shit up
      You have no one to blame but yourself

  28. 9 months ago
    Anonymous

    Are there any mods that let me choose my starting ships?

    • 9 months ago
      Anonymous

      Nex has let you do that for a while

  29. 9 months ago
    Anonymous

    How does Roider Union stack up in terms of power level? I'd really like to do a run where I stick almost entirely with their ships/weapons/fighters but I feel like they're going to fall off quickly in the endgame.

    • 9 months ago
      Anonymous

      Honestly, Tiandong does the whole 'retrofitting civilian ships' thing much better. It's more rough around the edges on account of being fricking ancient, but the ships and weapons are way more fun to use and can actually punch up.

  30. 9 months ago
    Anonymous

    >can't use the planet killer on Galatia Academy

    • 9 months ago
      Anonymous

      Well, it's not a planet, it's an academy, you silly goose.

    • 9 months ago
      Anonymous

      Baird would have to teach you how to use it anyway

  31. 9 months ago
    Anonymous

    What do we do with the Planet Killer anyway?
    It don't seem to have a plot hook with the Hegemonic descendant.

    • 9 months ago
      Anonymous

      you literally just give it to the luddic path to make them frick off
      i'm betting if the story ever gets finished giving it to the luddies will be a trap path and you'll actually want to keep it yourself and use a set of Alpha Cores to crack its firing codes

      • 9 months ago
        Anonymous

        >you literally just give it to the luddic path to make them frick off
        Where?

        • 9 months ago
          Anonymous

          Talking to a Pather Station Captain from any of the stations sieging your colonies, I think.

  32. 9 months ago
    Anonymous

    Hey I want to play this game but it seems hard. Not sure how to build ships to be effective... I'm playing on vanilla but really struggling. What are some good ships and strategies for beginners?

    • 9 months ago
      Anonymous

      Just don't bother
      Go play starfield instead or something

      • 9 months ago
        Anonymous

        starfield is shovelware and final undeniable proof that bethesda's successful games in the past were flukes

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          missing the rear mounted medium gun turrets but close enough I guess

    • 9 months ago
      Anonymous

      Pick up a Hammerhead, slap two chainguns in the medium slots and do sim battles through the refit screen. The Hammerhead is a great ship to get used to the controls and how to play in general, you really can't go wrong with it and can punch up pretty hard. Hold shift to keep your ship pointing in the direction of the mouse.

      For campaign/exploration stuff, Shepherds are your best friends. Decent cargo and fuel capacity, they increase the loot you get after a battle due to their salvage gantries and their sensors let you survey planets cheaper. You can get a spam of these things going and it's surprisingly effective, especially if you're doing the heavy lifting in your Hammerhead. Be on the lookout for missions like scanning terran/arid/tundra worlds, as well as anything like an orbital habitat. They're rare but it's guaranteed goot loot and a good payout for the mission itself. All your monetary problems can be solved through abusing trading, but you're better off not doing that on your first run.

      • 9 months ago
        Anonymous

        Try the Main Menu missions first to acclimatize yourself with ship controls, effective builds, and combat strategies in general.

        Big Brain Energy has several tutorial ramblings going over damage and weapon types, ship load-outs, combat strategies, tech tiers, and more. I recommend them to at least check the most basic stuff, but you'll need a bit of free time to go over them.

        https://www.youtube.com/@bigbrainenergyguy/videos

        thanks anons

    • 9 months ago
      Anonymous

      Try the Main Menu missions first to acclimatize yourself with ship controls, effective builds, and combat strategies in general.

      Big Brain Energy has several tutorial ramblings going over damage and weapon types, ship load-outs, combat strategies, tech tiers, and more. I recommend them to at least check the most basic stuff, but you'll need a bit of free time to go over them.

      https://www.youtube.com/@bigbrainenergyguy/videos

  33. 9 months ago
    Anonymous

    Why is everyone in this game so goddamn ugly?

    • 9 months ago
      Anonymous

      Because it's like the grim future and everyone isn't pretty and like because its realism man even the tritach execs should be ugly.

    • 9 months ago
      Anonymous

      artist is a homo

      • 9 months ago
        Anonymous

        israeli too, because who on earth b***hes about "hollywood casting"

    • 9 months ago
      Anonymous

      In the year c206, Ugly is the new Pretty.

    • 9 months ago
      Anonymous

      fix the fricking gates anon

    • 9 months ago
      Anonymous

      They aren't.

      • 9 months ago
        Anonymous

        They are

        • 9 months ago
          Anonymous

          Like it or not this is what average looks like.

          Why is everyone in this game so goddamn ugly?

          • 9 months ago
            Anonymous

            Wont stop me from calling them ugly

  34. 9 months ago
    Anonymous

    So did Valhalla Starworks' dev get meat cubed in Ukraine or is he still alive?

  35. 9 months ago
    Anonymous

    New UAF carrier.

    • 9 months ago
      Anonymous

      thats just neuxoria with the giant ass runways removed
      seems to have lost half the weapon mounts too
      none of that matters though because its not worth updating after the homosexual removed the questline

      • 9 months ago
        Anonymous

        What questline?

        • 9 months ago
          Anonymous

          the one that gives you 2 unique officers and the custom fighter

      • 9 months ago
        Anonymous

        SFC managers can’t stop winning like this.
        >grinding rep leads you to get supercap flagship as part of the mod, not 40 million meme purchase
        >ship ties in to NPC, unique recruitable officer whose recruitment is practically a small visual novel which you can fail

  36. 9 months ago
    Anonymous

    Please tell me the names of all of the mods that have mechs. I love robos
    I already know about arma, diable, and the gundam mod

  37. 9 months ago
    Anonymous

    Literally anything: *exists*

    Alex: WE NEED TO NERF CARRIERS AGAIN!

    • 9 months ago
      Anonymous

      go back leddit

  38. 9 months ago
    Anonymous

    i know you guys hate Diable because Tartarsauce nerfs it alot, but it's got alot of great ideas. Their exclusive battlestation, for example, is the perfect fix to Mid-line stations, since it divides everything up so one side isn't just a giant, exposed hangar.

    • 9 months ago
      Anonymous

      i dont hate diable because im not a moron who is incapable of editing a simple text file

    • 9 months ago
      Anonymous

      You completely misunderstand Anon, Diable is liked here.
      Everyone WANTS it to be good.

    • 9 months ago
      Anonymous

      The main reason why people hated the nerfs isn't the nerfs themselves
      Its because it broke the other sub mods that need Diable to work like Dabbled Avionics and Archotech Research Collective

  39. 9 months ago
    Anonymous

    Just started playing this weekend. I feel like most engagement ranges are pretty close. Do you ever get weapons that shoot farther and actually do damage?

    • 9 months ago
      Anonymous

      Find +range hullmod, slap it on cruiser or capital, get gauss or tach lance. Or learn to use x key to force shoot certain guns in valleys instead of steady pressure.

    • 9 months ago
      Anonymous

      if you feel like your weapons suck then it's cuz your fits suck, the player can easily powergap all the npc ships without needing officers or smods. post one of your fits and people will tell you what's wrong with it

    • 9 months ago
      Anonymous

      Baseline stats are augmented by skills and hull mods. There's a big difference between a vanilla ship with a level 1 captain and a properly hull modded ship with a maxed level captain.

    • 9 months ago
      Anonymous

      hypervelocity driver is the go to long range kinetic weapon
      tachyon lance is the go to long range energy weapon
      integrated targeting unit and dedicated targeting core are hullmods which increase range a lot on larger hulls
      some ships have a built in hullmod that increases range a lot (advanced targeting core)

  40. 9 months ago
    Anonymous

    >The Ziggurat is overpow-ACK!

    • 9 months ago
      Anonymous

      >meme frigate
      look mom i posted my cheat ships again

    • 9 months ago
      Anonymous

      >IBB officers
      How did you get them?

      • 9 months ago
        Anonymous

        Combined the IBB mod with Take no Prisoners.

        • 9 months ago
          Anonymous

          Much obliged, anon

    • 8 months ago
      Anonymous

      >not using twin halberd beams on the Kestrel

      Since we're talking about stations. I don't know which mod adds it (industrial evolution maybe?), but I have an option to build an AI station. Is it the same as a remnant station? If so it's probably worth the extra cost.

      It's TASC and I still don't know if Boggled removed the spyware or not.

      • 8 months ago
        Anonymous

        >spyware
        Elaborate please.

        • 8 months ago
          Anonymous

          IP logger that he put in as an "option" but was on by default IIRC

        • 8 months ago
          Anonymous

          It knows if you are sleeping
          It knows if you're awake
          If you ever do anything anti-Semitic or anti lgbt++ you get reported to the mod mafia

  41. 9 months ago
    Anonymous

    anyway mods that let me be a fighter x)
    but no seriously is there anything like that? Tried playing as a kite just by myself and it's pretty hard

    • 9 months ago
      Anonymous

      Arma armatura lets you pilot strike craft, which are basically fighters. You can even manually dock at a carrier to fix your ship.

  42. 9 months ago
    Anonymous

    >find a system with 7 good planets in but no habitable world
    >keep searching for about 2 in-game years
    >all the habitable worlds are either in dogshit systems or have higher hazard ratings than the barren rocks I've stubbed my toe on
    >say frick it and just get the terraforming mod
    >go back to 7 planet system, select the most meh rock and turn it into Eden
    I fricking hate this game's system generation, and ESPECIALLY how the cryosleepers always spawn in the worst fricking places possible.

    • 9 months ago
      Anonymous

      >just get the terraforming mod
      welcome to enjoyable gameplay
      >the cryosleepers always spawn in the worst fricking places possible
      get adjusted sector to increase the number of spawns and just use the otherwise default sector generation if you are happy with vanilla settings

  43. 9 months ago
    Anonymous

    >played starfield until it turned to shit
    well, that's that, I guess. Shipbuilder was p cool for a while. back to rapin'
    time for a pirate hull only run

  44. 9 months ago
    Anonymous

    Why don't you backseat devs make a community patch for Diable and post it if it's a matter of editing a text file?

    • 9 months ago
      Anonymous

      Been busy, I'll throw it up when I'm done.

    • 9 months ago
      Anonymous

      Been busy, I'll throw it up when I'm done.

      I'd rather you fix Dabbled Avionics instead

    • 9 months ago
      Anonymous

      because every moron will question every balance change you make so whats the point
      just tune it to your liking like i did with pandemonium giving it 420 OP because haha funny number so now it only slightly sucks instead of being complete dogshit

  45. 9 months ago
    Anonymous

    I've done multiple playthroughs on a laptop years ago.
    Now that I have a decent PC, I'm throwing myself straight off the deep end with Nex and multiple faction mods.
    It can't be that bad, right?

  46. 9 months ago
    Anonymous

    Nex absolutely floods you with intel messages and I find it overwhelming. How do you deal with this, do you only pay attention to certain stuff and mentally filter out the rest?

    Additionally, are there any well-balanced faction mods & general content mods you would recommend?

    • 9 months ago
      Anonymous

      Roiders.

    • 9 months ago
      Anonymous

      >mentally filter out the rest?
      i instead filter it out using the option they give you for that specific purpose

    • 9 months ago
      Anonymous

      Git gud you worthless loser

  47. 9 months ago
    Anonymous

    Object analysis is great. Just jump in, check if there's anything interesting, no need to comb every goddamn blackhole system for derelicts etc. from mods and such

  48. 9 months ago
    Anonymous

    Be a good person

    • 9 months ago
      Anonymous

      Those are some fighting words!

    • 9 months ago
      Anonymous

      Ok selkie

    • 9 months ago
      Anonymous

      I'll be polite to the next officer I rape.

    • 9 months ago
      Anonymous

      One slur at a time

    • 9 months ago
      Anonymous

      How about you fricking make me?

      • 9 months ago
        Anonymous

        Even if you're an apathetic sarcastic, contrarian butthole who thinks he's the center of the world, you CAN be good!

    • 9 months ago
      Anonymous

      That sounds hardly profitable.

    • 9 months ago
      Anonymous

      >set up colonies
      >have thriving civilization
      >some faction attacks
      >tries to threaten the lives of my good people
      >forced to commit self defense genocide against the entire faction

    • 9 months ago
      Anonymous

      Even if you're an apathetic sarcastic, contrarian butthole who thinks he's the center of the world, you CAN be good!

      i think i'm a good person
      with that said, i will never stop saying Black person nomatter what any homosexual says about it

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      Frick off Ember

  49. 9 months ago
    Anonymous

    Rate neuxoria 2, noah boogaloo

    • 9 months ago
      Anonymous

      Mod?

      • 9 months ago
        Anonymous

        United Auroran Federation, UAF for short

        • 9 months ago
          Anonymous

          Thanks. Is it discord only?

          • 9 months ago
            Anonymous

            iirc it had a forum page, but iirc hasnt updated in a bit

    • 9 months ago
      Anonymous

      Soulless.

    • 9 months ago
      Anonymous

      She got fat

      • 9 months ago
        Anonymous

        I guess I'm graduating from architecture to engineering now.

    • 9 months ago
      Anonymous

      thats just neuxoria with the giant ass runways removed
      seems to have lost half the weapon mounts too
      none of that matters though because its not worth updating after the homosexual removed the questline

  50. 9 months ago
    Anonymous

    >have a system up and running
    >full on deathfleet ready to annihilate everyone in the sector
    >lose drive to continue, don't even feel like getting the altagrave EX

    This game needs more endbosses and story content.

  51. 9 months ago
    Anonymous

    ayo?

    starfarer bros? is the newest version public? as i thought the 1.2 one isn't the last available as it has some grammatical errors for how fricking cool it is as is

    • 9 months ago
      Anonymous

      stop using shitmods

      • 9 months ago
        Anonymous

        but i'm not using epta

  52. 9 months ago
    Anonymous

    What the essential mods for a based individual?

    • 9 months ago
      Anonymous

      the lobster mod.
      https://drive.google.com/drive/folders/1Hhwt-B30fl8z1SxUefh0e8lBfxK-gSLI?usp=sharing

      please don't ask what this does and just put it into your mods folder (i don't think sound files can contain viruses)

      i could recommend other mods but those are personal preferences. except SpeedUp and maybe ArmaArmatura

      • 9 months ago
        Anonymous

        This better be dolphin porn and a buttcoin miner.

        • 9 months ago
          Anonymous

          it's lobster porn that'll give your a heart attack, enjoy.

  53. 9 months ago
    Anonymous

    Should my next run be based on the diktat gas station mod or UAF? I've never played either.

    • 9 months ago
      Anonymous

      UAF if you are into carrier gameplay, SFC for writing and characters. Your pick.

      • 9 months ago
        Anonymous

        But most UAF carriers are trash

        • 9 months ago
          Anonymous

          It's nice to see mods being faithful to the vanilla experience. 🙂

          • 9 months ago
            Anonymous

            Carriers should be changed to work like WoWS where you control the wing.

            • 9 months ago
              Anonymous

              That update killed carriers gameplay.

      • 9 months ago
        Anonymous

        >SFC

    • 9 months ago
      Anonymous

      you should install both because they have built in rivalry and just join one of them to frick up the other

    • 9 months ago
      Anonymous

      Focus on Sindra and kill any UAF ships that visit the core worlds for their guns and hulls. Their worlds offer nothing worth visiting.
      Unless you've got the funny mod installed. Then it may be worth it.

    • 9 months ago
      Anonymous

      Doing my playthrough now. I love the vibes and the characters set up but good lord do the ships/weapons kind of suck ass. The shield efficiency on these ships is atrocious. One of the capitals has an efficiency of fricking 1.5 if you can believe it. The guns in general aren't super impressive either considering they're energy weapons but there's at least a few stand outs like that one large weapons that has a 25% chance to do 500 frag damage on what's effectively a beam that does hard flux.

      The antimatter blaster fighters are pretty rad in concept but they're slow as frick and have no shielding so in practice they're just bombers that do less damage and die easier for 25 OP. At least they'd be amazing for fricking up frigates... If they could catch them.

      • 9 months ago
        Anonymous

        Should've specified I'm doing a gas station playthrough

      • 9 months ago
        Anonymous

        That's kind of the theme behind the faction. All of their ships are repurposed fuel tankers. Some are okay, but most aren't the best when it comes to combat.

  54. 9 months ago
    Anonymous

    Ashes of The Domain new update is pure garbage holy shit
    >found nice +1 farm world
    >can't build farming industry, you need the data chip to unlock farming goy
    >explore 60% of the entire sector found nothing
    >bar event makes you pay 100 000 for the location
    >guarded by end game remnants
    >get data chip for another industry because the the loot is randomized
    >can't even use it because it requires to unlock other industries from the research tree
    >all of this for a farming colony
    worst update i have ever seen in a mod so far

    • 9 months ago
      Anonymous

      Doesn't help with adjusted sector, gdi

    • 9 months ago
      Anonymous

      Blame noah

    • 9 months ago
      Anonymous

      >mod delays colonizing even more than vanilla
      death penalty

    • 9 months ago
      Anonymous

      kaysaar spends all his time programming and not playing the game, you should hold off on playing AOTD until he playtests his mod

    • 9 months ago
      Anonymous

      Why the frick would you even NEED TO RESEARCH FARMING
      THIS homie STUPID

      • 9 months ago
        Anonymous

        Not farming, efficient industrial farming on the scale of whole planet + food processing.
        Still fricking dumb

    • 9 months ago
      Anonymous

      meme mod memed on. vanillaGODs take another W.

    • 9 months ago
      Anonymous

      You know you can just disable that vault of whatever bullshit and just keep the cryosleeper bit right?

    • 9 months ago
      Anonymous

      >Ashes of The Domain
      Should only use the cyrosleeper and capital mod from AoTD. Starsector modding is going to shit.

  55. 9 months ago
    Anonymous

    Nia

    • 9 months ago
      Anonymous

      Nia deserves to be strangled for having multiple self inserts

  56. 9 months ago
    Anonymous

    Remnant sex update.

  57. 9 months ago
    Anonymous

    Are all the fighter pilots death row criminals flying for a pardon? How the frick do you convince a dude to leave the 15 meter thick armor of an XIV Legion and fly directly into a stream of missiles and flak? Pathers would be moronic enough and maybe pirates all rip some space crack before hopping in the talon, but seems like being a literal slave on a mining outpost would be better for anyone else.

    • 9 months ago
      Anonymous

      I vaguely remember some lore talking about fighter pilots being adrenaline junkies and having a sort of psuedo-celebrity status for their daring and skill.

      And the job isn't... THAT risky if your commander installed recovery shuttles! Something every good carrier installs... Right?

      • 9 months ago
        Anonymous

        My pilots complained when I installed that, said it meant I wasn't trusting their skills or something.

    • 9 months ago
      Anonymous

      I only ever use drones. You can't even extract organs from the corpses of pilots, and they cost money to replace, so what's the point? Just slap a raspberry pi and a few fpv drone cams and rig it all up with some pirated control software and bobs your uncle

    • 9 months ago
      Anonymous

      Depends on the fighter
      You may as well call me Prigozhin of Space Wagner for how quickly I go through talon pilots in the early game.

      • 9 months ago
        Anonymous

        >High Hegemon! Where's the fricking supplies? My boys are getting spaced due to lack of ammo!

      • 9 months ago
        Anonymous

        >the kite is in the kite
        >why worry? Sindria will slightly raise it's eyebrow and Nortia will understand everything
        >they are hitting our fleet. we have no autofactories to fight back. andrada and loke are measuring lobsters while our boys are retreating.

  58. 9 months ago
    Anonymous

    Are damper fields any good?

    • 9 months ago
      Anonymous

      Trading armor and hull saves you flux for weapon, now there is less damage done to them.
      Should have been the standard for low tech, or the replacement for shield delete.

    • 9 months ago
      Anonymous

      ships with shield + damper typically use their damper field as an opportunity to dissipate hardflux while being shot at, so it functionally becomes trading a marginal amount of armor or hull for extra shield HP

    • 9 months ago
      Anonymous

      When used right they’re one of the best ship systems in the game. It’s a big part of why vanguards always last a lot longer than you’d expect.

    • 9 months ago
      Anonymous

      Yes, absolutely.
      One of the strongest vanilla ship systems.

  59. 9 months ago
    Anonymous

    A year or two ago anon was here actively updating two mods called Ludd and Lions and Holy Ludd that I liked a lot. It looks like they haven't been updated for .96. Any chance he's been around updating it for the 4chins sekrit club?
    Also a million years ago anon in /vg/ssg/ shared an alternate color scheme for Underworld's Starlight Cabal that was 90% less magenta eyerape. I can't find it now though. Anyone have a copy to share?
    Pls help I've got the itch and I can't stop downloading mods.

    • 9 months ago
      Anonymous

      desaturated cabal
      https://files.catbox.moe/3vghag.rar

      • 9 months ago
        Anonymous

        thank you

      • 9 months ago
        Anonymous

        In case anyone else wants to use this starlight cabal recolor, underworld removed two of the ships it covers. The cabal hyperion and cabal scarab. Delete every file in desaturated cabal that refers to them (they're clearly named) or the game will crash on launch.

  60. 9 months ago
    Anonymous

    Combat AI still sucks

    • 9 months ago
      Anonymous

      skill issue

    • 9 months ago
      Anonymous

      I feel like the ai can't properly use phase cloak sometimes.

  61. 9 months ago
    Anonymous

    What's the best faction/modded faction for carrier/fighter spam?

    • 9 months ago
      Anonymous

      Diable/UAF

    • 9 months ago
      Anonymous

      Depending how hard you want to spam them, Roiders has a hullmod that lets you throw fighters on frigates (tradeoff is they can't replenish their number).

  62. 9 months ago
    Anonymous

    Is there any bootleg version of the DIY planets mod? and if not is it safe to sun the 0.95 version of the mod in 0.96?

    • 9 months ago
      Anonymous

      >he doesn't read descriptions

    • 9 months ago
      Anonymous

      there is an updated version on the forums

    • 9 months ago
      Anonymous

      https://fractalsoftworks.com/forum/index.php?topic=27992.0

    • 9 months ago
      Anonymous

      moron

  63. 9 months ago
    Anonymous

    When I'm picking mods for a new playthrough I don't usually wander too far from the mod index. It's a real pain to scroll through the mod forum and find page after page of mostly stuff I could've just grabbed off the index, interspersed with the occasional low effort kitbash or cheat mod. But I worry about missing out on good mods by not looking hard enough.
    Any mods not on the forum but not on the index you would recommend?
    What about discord only shit? I hate using discord but I can hold my nose and click download if there are any great mods I can't play otherwise.

    • 9 months ago
      Anonymous

      *on the forum but not on the index

    • 9 months ago
      Anonymous

      UAF

  64. 9 months ago
    Anonymous

    Haven't played .96 yet, are the new capitals good? Are they, Ludd forgive me, fun?
    Or will I just end up driving Ristreza again?

    • 9 months ago
      Anonymous

      They aren’t super OP or anything but all are pretty fun to use, the missiles one and the luddic dreadnaught are probably some of the better vanilla capitals. They all are pretty specialized though and AI will be a dipshit with them if given the chance. The Sindrian remodel one is actually pretty decent even in vanilla but can do some fun stuff with mod weapons (like using PEPPA cannon/Ruffle diffusion gun from scalartech, basically giant cryoblasters that are cheap on flux and can get the benefits of bolt coherer & HEF). The ORION device one is the safety overrides capital basically, AI will suicide with it 90% of the time but can also absolutely shit on you if you underestimate them as an enemy. Best part of the whole update is that the ORION ship actually shoots out a little bomb to do the boost so you can 180 trickshot and literally shit on enemy ships to finish them off.

      • 9 months ago
        Anonymous

        Okay, I'm hyped. I'm also using scalar for the first time this playthrough, so I'll try to get that combo you mention.

      • 9 months ago
        Anonymous

        >The Sindrian remodel one is actually pretty decent
        >450 flux dissipation

        • 9 months ago
          Anonymous

          it also has one million weapon mounts and two million OP

          • 9 months ago
            Anonymous

            >large energy slots where the only options are massive flux sinks
            >missiles point backwards meaning you need some homing shit to make use of them
            >medium energy slots have almost exclusively short range options
            >3 medium slots in the front are the only ones you can mount ballistics on
            absolute meme boat

            • 9 months ago
              Anonymous

              skill issue

              • 9 months ago
                Anonymous

                severe skill issue

                i forgot the bonus part
                >comes with a 700k repair bill to get rid of meme upgrades
                clown boat for clown gamers

              • 9 months ago
                Anonymous

                you've got whitewash down your pants and a pie on your face, and you're accusing others of being silly.

            • 9 months ago
              Anonymous

              severe skill issue

        • 9 months ago
          Anonymous

          >large energy slots where the only options are massive flux sinks
          >missiles point backwards meaning you need some homing shit to make use of them
          >medium energy slots have almost exclusively short range options
          >3 medium slots in the front are the only ones you can mount ballistics on
          absolute meme boat

          [...]
          i forgot the bonus part
          >comes with a 700k repair bill to get rid of meme upgrades
          clown boat for clown gamers

          Just started playing .96 and both times I was hard carried by the sindrian capital. It's an absolute banger of a ship and I'd take it over any capital ship that's not an odyssey or a paragon.

          2 high intensity lasers or tachiyons, 2 ion lasers, 2 gravitons, 2 squalls and fill your front ballistics with range boosted railgains or velocity drivers and you can stare down any ship in the game, including paragons.It's got amazing shield flux efficiency and a gorillion OP so maximize your capacity for fleet anchor duty and also because you'll never have perfect dissipation but that matters less than you'd think. Absolutely need energy weapon master/ordnance expertise though. Bonus points if you're using special hullmods or exotica so you can get big returns on the weapon discount from alpha cores

  65. 9 months ago
    Anonymous

    So where are you supposed to find Rebellions (both regular and rebel flagship) from Starfed? Derelicts?

    • 9 months ago
      Anonymous

      Well the rebel flagship part answered itself rather promptly.

  66. 9 months ago
    Anonymous

    I have 2 of the exact same ships, with the exact same stats, and exact same loadouts. One of them is consistently outperforming the other. I did a bunch of tests in the simulation for like 40 mins. Why is this? Is the better performing ship magic? Or is the shittier one cursed?

    • 9 months ago
      Anonymous

      Does one have an officer?

      • 9 months ago
        Anonymous

        No, I made sure to remove them

    • 9 months ago
      Anonymous

      What are the ships' names? Some names are unlucky.
      >Glory of the Stars

      • 9 months ago
        Anonymous

        >Some names are unlucky.
        >Glory of the Stars
        is that an actual game mechanic or are you funposting

        • 9 months ago
          Anonymous

          >is that an actual game mechanic or are you funposting
          It may not be in the code but it's real for me. If I get a Glory of the Stars it gets renamed immediately.

      • 9 months ago
        Anonymous

        What are their names? I believe this is the most important information which could change everything.

        Their names are Burufi (the working one) and Burutsu. I renamed them from the default.

        What's the hullmods and D-mods on em

        No d-mods. Burufi had safety overrides and hardened subsystems. I mirrored that for Burutsu.
        These are also mechs from Arma Armatura, in case that would impact anything.

        • 9 months ago
          Anonymous

          >I renamed them from the default.
          I see, that explain everything in your affair, the cause is now clearly obvious so I won't bore you with it.

          • 9 months ago
            Anonymous

            It'd be super funny if name changing randomizing stats was a thing

            Did you make sure their CR is at 100% on both of them?

            I set CR the same for both. I've thought of everything. The only conclusion I can come to is whoever is piloting better must be a newtype. None of them have a pilot assigned so it must be some no name hot shot.

            • 9 months ago
              Anonymous

              it's probably something about start order n shit.

            • 9 months ago
              Anonymous

              You have skill issue
              the game knows this so screws you over because it hates you

        • 9 months ago
          Anonymous

          Did you make sure their CR is at 100% on both of them?

    • 9 months ago
      Anonymous

      What are their names? I believe this is the most important information which could change everything.

    • 9 months ago
      Anonymous

      What's the hullmods and D-mods on em

  67. 9 months ago
    Anonymous

    Haven't played for 6 months or so.
    Any new mods that are worth playing? I'm seeing Random Assortment of Things released the Abyss dungeon. Is that any good? And is there anything else that's new and notable?

    • 9 months ago
      Anonymous

      HMI got updated recently and is pretty good.

    • 9 months ago
      Anonymous

      Lost Sector is very nice. The enemy faction could use some more ship variety but other than that it has everything you could ask for in a mod.

  68. 9 months ago
    Anonymous

    >I don't think that's a requirement; something doesn't need to be "busted" or even imbalanced or w/e to warrant a change! In this particular case, I think feel-wise, its bonus is too much in the early game, doubling the range of even medium-sized fleets, and feels alright later on (which is mostly what the fuel bonus is intended for, to support larger Derelict Ops type fleets). So what I have in mind is lowering the percentage.
    I will fricking murder Alex
    Why does Alex feel the need to tax fun

  69. 9 months ago
    Anonymous

    Trying to make my first modded ship, how do I find the right amount of deployment points my ship should cost?
    Do I just autistically compare stats to different vanilla ships and then make a guess?
    I find that pretty hard. It's pretty easy to just compare hull, armor and flux stats and I guess that's arguably the most important thing in combat, but then there's things like mobility, amount of weapon slots, size of weapon slots, weapon firing arcs, ship system and if you want to compare the total it becomes pretty hard.

    • 9 months ago
      Anonymous

      This is why people continually update and balance patch things. Especially when a wider variety of people with their own playstyles and experiences get their hands on it.

      Flux>slots>arcs are the most important part of a ship though, At least, in my opinion. So long as a ship has at least some hull/armor that's vaguely in the ballpark of reasonable for it's high/low/mid tech then it's good enough, ideally you set things up in such a way that the hull doesn't get scratched.

      Really though, DP is an abstracted representation of how much impact a ship is going to have on the field. Is it a light capital or a heavy. A light cruiser or just under capital?

      Then just compare its general effectiveness to its peers and adjust the DP based on whether it does better or worse

      • 9 months ago
        Anonymous

        1-6 light frigates
        6-9 heavy frigates and light destroyers
        10-14 destroyers
        15-30 cruisers
        30-35 super cruisers
        35-45 capital ships
        45-60 superior capital ships
        >60 supercaps

    • 9 months ago
      Anonymous

      1-12 is frigate tier
      13-20 is superfrigate or destroyer tier
      21-30 is cruiser tier
      31-49 is low grade capital
      50-60 is higher grade capital
      anything higher than 60 is either dreadnaught/super capital or a ziggurat

      • 9 months ago
        Anonymous

        your suggestions are completely whack and appear to be warped by focusing on superships. In vanilla it goes like this:
        lght frigate: 2-3
        frigate: 4-6
        heavy frigate: 7-8
        Generally the "light" ships of the next size class overlap with the "heavy ships of the previous, for example the mule is 7 DP and the shrike is 8 DP, making them light destroyers and in the same DP range as a light frigate.

        • 9 months ago
          Anonymous

          (me)
          holy shit I typo'd that post so insanely hard. whatever, use your brain to make it make sense.

        • 9 months ago
          Anonymous

          Yeah, the best "normal" frigates are at 8 DP in vanilla, like scarabs or tempests. Only exceptions like the Hyperion are over 10 DP.

          • 9 months ago
            Anonymous

            and afflictor is 10, but sure if you ignore the expensive frigates all frigates are cheap - sorry, "normal"

            • 9 months ago
              Anonymous

              Right, I forgot afflictor was changed to 10, but it's the only frigate higher than 8 now, isn't it? Except Hyperion of course. I have no idea where that anon took the 12 from. 12 is way into destroyer range in vanilla.
              Hammerhead is 10 and that's not a weak destroyer.

      • 9 months ago
        Anonymous

        >1-12 is frigate tier
        hyperion is the only thing above 10. afflictor is the only thing above 8. most destroyers don't go over 12 dp. the only two over 12 are the drover and harbinger. your mind has been rotted by mods with shitty balance.

        • 9 months ago
          Anonymous

          >afflictor is the only thing above 8
          meant to say it was the only non-superfrigate above 8

  70. 9 months ago
    Anonymous

    I wish there was a game like this, but good. Replace the pointless story missions with a real economy.

  71. 9 months ago
    Anonymous

    I'm playing with quality captains, and trying to do the custom nex start from secrets of the frontier that starts you with a lumen, an AI captain, and the automated ships skill. The core starts with +15% CR skill.
    But with the default quality captains settings its max CR comes out to only 19%. Cranking the automated ships' max CR setting up all the way to 200% only gets the lumen to a max CR of 71%. There's a default -100% CR penalty for some reason, but even with that the numbers don't add up. And I can't find any settings to adjust that would remove the flat penalty or just make it have CR calculated like a normal ship.
    Please advise.

    • 9 months ago
      Anonymous

      Not 100% sure I’m understanding what’s fricking up you but maybe try googling “adjustable automated ships starsector”. It’ll be on the main forum thing but you’d want to go the last page to get the .96 version. If the thing holding you back is the automated ship limit (look at the automated ships skill to see it, I think the default is pretty low) that should increase it but you’ll probably also want to go into the mod’s folder and edit it even higher if you’re going for a full drone fleet.

      • 9 months ago
        Anonymous

        Quality captains has it's own handling of the skill, which I'm pretty sure accounts for the problem. I just can't figure out how its calculating the final CR for the lumen, or how I can convince it to be less moronic. It's set to allow 3 ai ships per player level by default, so maybe tweaking that will help. For some reason.
        >going for a full drone fleet
        Nothing like that, I'll probably end up running with just the unique AI ships from SotF, and maybe Ziggy eventually.
        In any case, I had to leave home to wage for tendies, so I won't be able to mess with it for a while.

    • 9 months ago
      Anonymous

      quality captains kinda shit and it has a config setting to prep for uninstall so just do that

      • 9 months ago
        Anonymous

        Is it? Some of the skill changes look fun and I like the milestones concept. What do you dislike about it? Asking sincerely, I haven't used it before.
        I might end up dropping it anyway if I can't resolve this AI ship issue to my liking.

        • 9 months ago
          Anonymous

          Actually it looks like the mod was changed a ton since I last used it. At the time it didn't have perks. So I'll have to revisit it and update my opinion. That being said, last time I used it:

          It mostly just makes all the skills better and more overpowered. And they were already overpowered af to begin with. Additionally, it made some changes that made the actually cool and niche builds nonviable, so it wasn't even being overpowered in an interesting way. It also desyncs your experience from all the other players so your builds aren't as interchangeable.

    • 9 months ago
      Anonymous

      the tier of your ai core impacts max cr
      radiant for example cannot gain 100% cr with an alpha core assuming your mod works the same way as vanilla automated ship skill since it pushes the automated ships portion over the limit

      • 9 months ago
        Anonymous

        I've solved it. More or less.
        Removing all of the restrictions and scaling for the skill and then setting AI ships' max CR to 100 resulted in the lumen having a max of 85, as expected.
        Apparently qc doesn't expect you to have the automated ships skill and an AI ship at level 1. The skill is meant to offset the -100% CR penalty gradually as you level up, but still start off useful at the level you can normally acquire it. Removing the scaling lets it work at full strength and grant the full offset to the -100% penalty (the offset being their deceptively named max CR setting) right away.

  72. 9 months ago
    Anonymous

    God I love this ship so much. Sawing things in half with glaive/halberd combo never gets old and it's pretty well-suited to mounting one-off large weapons in general.

    • 9 months ago
      Anonymous

      Where are the high resolution sensors?

      • 9 months ago
        Anonymous

        Sold for scrap at the first opportunity.

        • 9 months ago
          Anonymous

          ftl scrub detected

        • 9 months ago
          Anonymous

          >one time +15 scrap
          >not using the inherent advantage of avoiding hazards and prowling for ship contacts
          gitgud

    • 9 months ago
      Anonymous

      Not even the best ship in Star Federation mod.

    • 9 months ago
      Anonymous

      you are dangerously close to a scroll bar appearing with all this shit and your ship entering complete meme tier

      • 9 months ago
        Anonymous

        nothing beats Mnemosyne in hullmod scrolling

  73. 9 months ago
    Anonymous

    I can't believe the best fighter spam faction I've played is the fricking gas station. These lobster fighters may cost 30 OP but they're fricking worth it good lord.

    • 9 months ago
      Anonymous

      Really? I disabled them, there's only so much meminess I can stand in my game. But now you've got me reconsidering.

      • 9 months ago
        Anonymous

        It's mostly that a few of their carriers, including a capital, have an ability that turns off all the guns on the carrier itself to give a massive power up to their fighter bays, and it's a toggle rather than a charge so you can have it up 24/7 meaning you have more OP to spend on expensive fighters and are incentivized to rely on them exclusively. The ships in question even back good missile slots so they can still support from the back with pilums or squalls/mirvs when they need/want to.

        The lobster fighters themselves are kind of a one size fits all, which they'd sort of need to be for 30 goddamn OP. A combination of their omni shield and double Ion cannon keeps them safe even from capital PD. I initially was using this carrier as a means to quickly kill smaller ships but not only are a swarm of lobster fighters strong enough to kill big ships because they pack antimatter and missiles but the aforementioned ion cannons will inevitably arc to their engines and leave them dead in the water for another ship or to be slowly chewed apart by the fighters themselves

  74. 9 months ago
    Anonymous

    Everyone says Diable gets perpetually nerfed into the ground, which sucks because I like their aesthetic.
    What should I tweak to make them not shit? Messing with the csv files can't be too bad.

    • 9 months ago
      Anonymous

      I believe the 'wanzer service gantry' was removed as a whole, making their unique wings sub-par in comparison to other mods. bringing that back would be a step in the right direction.

      • 9 months ago
        Anonymous

        It came back in the form of +1 fighter to any Wanzer wing attached.

        • 9 months ago
          Anonymous

          What was it before the nerfs?
          And pretty sure it was also the Dampened Mounts or whatever that got deleted/changed
          had to cross reference the dabbled .ship files to the ones in the hull_mods.csv in diable to make sure they don't break anything when I bootleg em

    • 9 months ago
      Anonymous

      It's really just things like weapon damage and flux values, as well as ordnance points on ships. Just pump those up slightly.

      • 9 months ago
        Anonymous

        Cool, that doesn't sound so bad.
        Maybe a small percentage buff across the entire fleet for those.

  75. 9 months ago
    Anonymous

    It's over bros...

    • 9 months ago
      Anonymous

      >Pisscord sarcasm
      About as funny as terminal pediatric colon cancer.
      Now what mods has this person made?

  76. 9 months ago
    Anonymous

    RopeSystem v4 test

    Prev:

    [...]

    Open to suggestions

    • 9 months ago
      Anonymous

      Wild.
      How about an energy variant that can stick to shields too. If it hits a frontal shield or full shield it applies the same kind of pull while increasing soft flux, but if it sticks to an omnishield it will turn the shield instead of the ship. Could be fun to yoink an enemy's shield out of the way of an ally's reaper or something. Or turn a paragon into a giant pinwheel.

  77. 9 months ago
    Anonymous

    When I am building high tech ships, I tend to use short-ranged weapon focused on dealing damage, like heavy blasters or ion pulsers. To compensate for the general lack of weapon slots.
    But how effective would it be to use long-ranged beams instead? They may be weak individually, but combined with kiting may allow safe-ish team strategies.

    • 9 months ago
      Anonymous

      beams are fine if you have loads of weapon slots and not a lot of flux. vanilla HT ships are the opposite of this.

    • 9 months ago
      Anonymous

      Beams are... Okay. They're designed for pressure so the graviton being so cheap and efficient at that is great. The ion beam is deceptively amazing because it completely shuts down any shield toggling the AI likes to do and can even arc past the shield. Tachiyon is naturally good for instant deleting smaller ships and damage spiking high enough to peel armor with additional EMP to shut down any return fire. People have really high opinions of the high intensity laser and it's.. Alright, I never got the love for it but its functional.

      I remember an anon talking about massing tac lasers with high scatter and PD conversion being really good if you have a ship that can discoball it

      • 9 months ago
        Anonymous

        Gravitons got buffed in 0.96--they cause the target to take more shield damage from other sources making them even better for pressure.

      • 9 months ago
        Anonymous

        Ions are fantastic, especially because they can just arc over shields, easily the best medium energy weapon.
        I can't imagine Eagle without at least one.

      • 9 months ago
        Anonymous

        >massing tac lasers with high scatter and PD conversion being really good if you have a ship that can discoball it
        My first successful conquest build filled its small slots with tacs and used ipdai.

    • 9 months ago
      Anonymous

      They work, discovering it is not obvious.
      Player can finish the game without exploring energy weapons and diversion tactics.
      In short range dominant fleet, like out of early game, long range contribute nothing because the one in the front won't step aside for line of sight. Missiles and carriers are natural choice for non-los and then trusty LR ballistic is the los field.
      Everyone that uses simulator only duels.
      They won't kit out a beam skirmisher with harass command because other ship died when not in a line.
      If one didn't work, no reason to make it 10.
      Early game ship with medium energy are also lacking, pirates gives wolf and shrike for which bursty and heavy hitting weapon just matches the mobility system and short PPT. Later on, why would any one dig out prometheus mk2s from the pather garbage for Tac lance and HIL field?

    • 9 months ago
      Anonymous

      theres one ship where i find constant beams satisfying to use and thats the new remnant capital which has a shitload of medium hardpoints facing forward so you can go with ion beams for great effect
      sometimes the ship goes full moron with the jump system and ai being fearless
      tachyon lance is obviously a great weapon but its also not a constant pressure beam

    • 9 months ago
      Anonymous

      Long ranged beams are for support. Apart from the high intensity laser, don't bother with anything that primarily is intended to deal damage instead of some other secondary effect. On a dedicated support ship they work, but whether you'll just be happier with yet another ship that can simply kill stuff by itself really depends on the size and composition of your fleet and how good/willing you are at controlling it. Same goes with mixing in just one or two beams into your ship. The same arguments about whether to specialize your ships and rely on teamwork apply for using long range beams.

      • 9 months ago
        Anonymous

        I was picturing something like about ten fury-s circling around enemy fleet, with manual orders for focusing fire on overextending ships. Plus some smaller ships to fill the gaps.

        • 9 months ago
          Anonymous

          Sounds like something that requires heavy use of command points. Give it a go and post results.

  78. 9 months ago
    Anonymous

    Any good pirate mods to add variety?
    I'm tired of fighting the same pirate ships all the time.

    • 9 months ago
      Anonymous

      I like underworld

      • 9 months ago
        Anonymous

        Just place refinery/heavy industry on barren or cryovolcanic worlds.
        [...]
        Hullmods from RAT can surpass 3 smod limit
        [...]
        Try this https://fractalsoftworks.com/forum/index.php?topic=27893.0

        Thanks, that's exactly what I was looking for.

  79. 9 months ago
    Anonymous

    How the hell do I do the Hyder dialogue? I've been trying to see what all the options are but despite reloading, every single time Macario chastises me for not telling him everything

  80. 9 months ago
    Anonymous

    What's stronger, HMI's Abyssal Horrors or Starfed's Omega Rebellion? And what's a good strategy and fleet comp for the first one? Here's my current one for reference.

    • 9 months ago
      Anonymous

      Where do you find the latter?

      • 9 months ago
        Anonymous

        Bar bounty, high value target: A Dragon Reborn.

        • 9 months ago
          Anonymous

          Oh, I didn't even realize they were unique. I thought they just copy pasted the Doritos from the hypershunt

          I need to refight the horrors but I remember them absolutely mogging me last time I did. A dragon reborn is a tough fight, deceptively so with how powerful and how numerous the fightr swarms can be but the sheer fact that you have to fight multiple horrors makes them tougher imo

          • 9 months ago
            Anonymous

            Forgot to mention that I fought I fought the Auroran super dreadnought and was very underwhelmed. All that effort to design and balance a massive, overpowered ship and it costs so much DP(150, good lord) that the AI can't deploy it until it's the very last ship, at which point it's effectively a pinata.

            I was mildly impressed at just how many components the thing had, it definitrly took a while to grind it down to a nub before it finally died.

    • 9 months ago
      Anonymous

      >6 capitals
      >4 s mods

      • 9 months ago
        Anonymous

        Got them off the automated shipyard

        I recommend using 175 top speed ships with 5 inbuilt hullmods (atleast one of them should double weapon range), 4 added s-mods and atleast 1800 flux dissipation (before SO).
        Optionally with infinite missiles and an anime officer (not optional actually).
        A ship system that removes flux is nice to have too.

        It's funny because the AI just suicides itself into the motherfrickers
        Maybe I should just get the zig again

    • 9 months ago
      Anonymous

      I recommend using 175 top speed ships with 5 inbuilt hullmods (atleast one of them should double weapon range), 4 added s-mods and atleast 1800 flux dissipation (before SO).
      Optionally with infinite missiles and an anime officer (not optional actually).
      A ship system that removes flux is nice to have too.

  81. 9 months ago
    Anonymous

    Do certain mods still have killswitches to frick your game if you're using certain other mods?

    • 9 months ago
      Anonymous

      Nia

      • 9 months ago
        Anonymous

        lol
        lmao

        • 9 months ago
          Anonymous

          Nia spotted

          • 9 months ago
            Anonymous

            >Starsector has 2 NPCs named Nia and one player with the username Nia

      • 9 months ago
        Anonymous

        That doesn't really answer my question.

    • 9 months ago
      Anonymous

      I assume Dragn (High Tech Expansion, Apex) still does that shit.

    • 9 months ago
      Anonymous

      DME still won't work with NGO for what it's worth

  82. 9 months ago
    Anonymous

    I don't get how to get profitable colonies running.
    Do I just drop one down on the first class V planet I find and set up industries that match its terrain advantages?

    • 9 months ago
      Anonymous

      Damn it, I liked dassault mod. Frick.

      You need a good system, not single planet.

      • 9 months ago
        Anonymous

        That makes sense, but what should I be looking out for in a system, then?
        One industry planet, one gas giant, one farm planet, and a stable point for a comm relay?

        • 9 months ago
          Anonymous

          Accessibility. It directly affects your profits.

          • 9 months ago
            Anonymous

            Is there some way to check that before setting up a colony?

            • 9 months ago
              Anonymous

              it shows in the settling screen

        • 9 months ago
          Anonymous

          https://gomtuu.org/starsearcher/

          • 9 months ago
            Anonymous

            >also (partially) works with modded savefiles
            i kneel

    • 9 months ago
      Anonymous

      Just place refinery/heavy industry on barren or cryovolcanic worlds.

      >6 capitals
      >4 s mods

      Hullmods from RAT can surpass 3 smod limit

      Any good pirate mods to add variety?
      I'm tired of fighting the same pirate ships all the time.

      Try this https://fractalsoftworks.com/forum/index.php?topic=27893.0

  83. 9 months ago
    Anonymous

    Is diable avionics good yet

    • 9 months ago
      Anonymous

      It's fine.

  84. 9 months ago
    Anonymous

    What are some faction mods that are relatively lightweight?
    I just want some extras on the playground, basically.

    • 9 months ago
      Anonymous

      Roider Union, Tiandong, Blackrock, Neutrino, anything that's more than a few years old so it doesn't fall for the 'let's add 5 new commodities' meme.

      • 9 months ago
        Anonymous

        starfed iirc, dosent add useless commodities, adds nice botes, and a small faction

        Thanks, more dudes to shoot up.
        >neutrino
        >dong
        >no 9.6 compatible bootlegs
        dammit

        • 9 months ago
          Anonymous

          NGO is a great 'bad guys' faction with edgy red blasters and everything.

        • 9 months ago
          Anonymous

          Neutrino "nostalgia edition" works if you change the version number.

    • 9 months ago
      Anonymous

      starfed iirc, dosent add useless commodities, adds nice botes, and a small faction

  85. 9 months ago
    Anonymous

    I only play vanilla.

  86. 9 months ago
    Anonymous

    How difficult is starsector to mod? I'm mildly tempted to write my own waifu since it seems like the community is craving it and it'd be cute to write some interactions with the NPC's from VNsector

    • 9 months ago
      Anonymous

      Adding a ship or editing a new system is relatively easy, but dialogues are stupidly overcomplicated according to anons.

      • 9 months ago
        Anonymous

        It was exciting figuring out how to manually edit files for the first time. Un-nerfing Diable was one of my personal joys. Nothing can fix the Wunder Wanzer though. That POS is just unusable.

        • 9 months ago
          Anonymous

          >Am anon who put hand up for community patching Diable.
          Have to confess, actually committing time to the Maelstrom has single-handedly redeemed the Conquest in my eyes. What the frick is this ship?
          Sad part is, I can see what he was doing for a lot of the mod, but the constant fricking around with the speed of logiships between 'propelled by crew flatulence' and 'propelled by throwing crewmates out the airlock' tells me his priorities were a little skewed.
          >Spoiler
          That's the only ship left I've gotta do. I completely understand. With luck, lowering the flux/shot on the weapons might put it somewhere not entirely unreasonable. Pity either way, it's a cool idea, don't wanna give up on it too easily.

        • 9 months ago
          Anonymous

          >Nothing can fix the Wunder Wanzer though. That POS is just unusable.
          The Wunder Wanzer is fine. You're just bad at the game.

    • 9 months ago
      Anonymous

      >How easy is it to mod.
      Existing stuff, near impossible, but easy enough to just modify it directly to taste anyway.
      Adding new stuff, ridiculously easy.
      The wiki has tutorials for most things (ships, weapons, factions, star systems). Unfortunately NPC interaction isn't one of them, and I'd be interested in learning how to get that done too.

  87. 9 months ago
    Anonymous

    I want to install one of those faction mods that add their own story missions as a long quest line for that faction. What are some good ones? I don't even care about the ships that much, I just want a faction with a decent quest line.

    • 9 months ago
      Anonymous

      Barely anyone adds quests because of how shitty the dialogue system is.

      • 9 months ago
        Anonymous

        it's like he went out of his way to make it annoying

      • 9 months ago
        Anonymous

        it's like he went out of his way to make it annoying

        It is? It feels perfectly functional tbh. What's wrong with it?

        • 9 months ago
          Anonymous

          troony detected

        • 9 months ago
          Anonymous

          He means under the hood, it's pure spaghetti code.

    • 9 months ago
      Anonymous

      Legacy of Arkgenesis has a questline. I've never done it. I think PAGSM has one too, but I haven't gotten into it much yet.

  88. 9 months ago
    Anonymous

    >new playthrough about 5 hours in
    >fricked around in the core enough to a small expo fleet and a faction commission (VIC)
    >ready to start exploring
    >the very first system I explore literally right next to VIC's home systems has 3 100% hazard planets
    >2 of them have space accelerators for a huge accessibility boost
    >one has ruins with the inustrial evolution event that prints a ship if you give it other ships
    >feed it my shittiest combat ship and all the derelicts I could salvage in-system and get a flawless imperium cruiser with a built-in huge frickoff railgun
    What a fricking blessed playthrough, it almost feels like cheating.

    • 9 months ago
      Anonymous

      >space accelerators
      Which mod was it?

      • 9 months ago
        Anonymous

        Unknown Skies
        tart mod so updates never ever

        • 9 months ago
          Anonymous

          >tart mod so updates never eve
          Frick.

          • 9 months ago
            Anonymous

            Just do the mod_info version change thing with notepad

            Unlike Bethesda it really does Just Werks

            • 9 months ago
              Anonymous

              That's good to know. Thanks.

        • 9 months ago
          Anonymous

          Thanks anon, this will be fun on my next playthrough.

  89. 9 months ago
    Anonymous

    This is my first time playing. When should I try and found a colony?

    • 9 months ago
      Anonymous

      When you have a fleet capable to bring down capital ships and stations.
      And at least a few millions in the bank.
      You can start colony long before this point, but since you don't have any idea how this works, I recommend a safer approach.

    • 9 months ago
      Anonymous

      You need to be able to defend your Colony for long enough for it to be self-defensible.
      You can use Patrol Stations and Defense stations as meatshields to allow your fleet to take on invaders you normally wouldn't, but you should still be able to deal with at least a Pirate fleet large enough to host a few capitals before you try colonizing.

    • 9 months ago
      Anonymous

      I disagree with the others. If you have enough credits to afford an industry, starbase, and patrol HQ you're alright unless it's really near the edge of the map. With the new Hostility actions you might want to refrain from getting extra points against you from the Luddic Path for awhile though. Upgrading the Patrol HQ will also further decrease the Hostility ticks. The only problem I ever had with the new system was I used Free Ports on Decivilized planets, which lowered my stability and increased my Hostility gain, before I had any military industries so it I hit a globat -2 Stability to all my colonies. If you are using Decivilized planets or are at war with like everyone I mean you might need more like the other Anons suggested. In a second play through with the new hostility system I had no issues and I ignored all pirates near my colonies.

    • 9 months ago
      Anonymous

      Always respond to distress calls! They give you good karma + contacts

      • 9 months ago
        Anonymous

        Unless it’s a pirate fleet.
        Or a remnant fleet.
        Which happens every time I’ve answered one.

        • 9 months ago
          Anonymous

          >Unless it’s a pirate fleet.
          >not enjoying the free refuel and supplies at zero time or moral cost

  90. 9 months ago
    Anonymous

    -nerfs your favorite mod and makes it unfun-

    How will you respond without sounding mad?

    • 9 months ago
      Anonymous

      > vim
      The modder fears the text editor

    • 9 months ago
      Anonymous

      Literally who?

      • 9 months ago
        Anonymous

        the wrong nia this moron keeps spamming anyways because he thinks its funny
        his pic is nia auroria not noah

    • 9 months ago
      Anonymous

      moron

    • 9 months ago
      Anonymous

      upload a custom de-nerfed bootleg to Ganker so they quit being whiny homosexuals

    • 9 months ago
      Anonymous
    • 9 months ago
      Anonymous

      As long as Ristreza, Castigator and Traumtanzer are still good I don't care what gets nerfed.
      Ruin those and I'll cry or something I guess.

    • 9 months ago
      Anonymous

      Frick Nia

      • 9 months ago
        Anonymous

        gladly

    • 8 months ago
      Anonymous

      >implying I have these installed
      I only look at the anime breasts getting posted here.

      • 8 months ago
        Anonymous

        Solvi paizuri

  91. 9 months ago
    Anonymous

    I need the funny mod to add more custom portraits of anime women so I have a reason to go capture them

    • 9 months ago
      Anonymous

      The thirstsector portrait packs are unironically good. Even the horny one.

  92. 9 months ago
    Anonymous

    How do you guys manage supplies? I almost always run out when I go far frick off from the core worlds.

    • 9 months ago
      Anonymous

      Buy more

    • 9 months ago
      Anonymous

      Have more than you think you'll need.
      Get the skill that cuts supply usage in half.
      If you don't have enough cargo space, get dedicated freighter or the skill that adds 2000 cargo space.

    • 9 months ago
      Anonymous

      I try to get enough supplies to last 150 days at a time since it also gives me enough breathing room to account for repairs.

    • 9 months ago
      Anonymous

      The skill that repairs your ships after every fighter is unironically a better way to save supplies than the actual skill that cuts supply usage down.

      • 9 months ago
        Anonymous

        I mean, that would depend on how you use your ships during a fight and how often you fight, no?

        • 9 months ago
          Anonymous

          in practice? no

      • 9 months ago
        Anonymous

        stop letting your ships take so much hull damage bozo

        that skill is only useful for a re-engagement meme fleet

    • 9 months ago
      Anonymous

      After a couple of yellow skills I often find too many supplies to be the second biggest range constraint on exploration for me because I'm too much of an autistic hoarder to dump them.

    • 9 months ago
      Anonymous

      Chain bounty missions in one sector.
      Drop by pirates and pathers walmarts, kill their fleets and raid their station if you can't blow it up, you will get missions from their relay too.
      Most likely you need salvage skill to boost post battle salvage bonus because that is only reliable source of supply out there. With technique like this you won't need core world anymore, not in a year.

      • 9 months ago
        Anonymous

        Late-midgame you can bully sub-ordos for supplies and fuel. There have been several games where I found a nice centrally located orange beacon system with a station that I left alive to spawn refills for me on long trips.

        • 9 months ago
          Anonymous

          Yes, once question poster tasted the fat and start putting things together for himself(outside, combat/salvage and fleet infinite respawn), he should see what you suggested. In fact all combat opportunity sustains one outside of market place so distress signal is yet another refill.
          That is the hidden message from alex starsector, that only outlaws(rogue AI included) will habitually brave the fringe world and sow the seeds for you to take the harvest.

  93. 9 months ago
    Anonymous

    has someone have Magellan 1.6?

    • 9 months ago
      Anonymous

      google KindaStrange

  94. 9 months ago
    Anonymous

    Stinger Shipyards
    https://www.nexusmods.com/starsector/mods/edit/?step=docs&id=69

    • 9 months ago
      Anonymous

      If the ships in Stinger Shipwards looked like this I'd actually frick them.

      • 9 months ago
        Anonymous

        Shipgirls with AI.

    • 9 months ago
      Anonymous

      wait wrong link, that link goes to the mod page edit page. here's the correct one https://www.nexusmods.com/starsector/mods/69

      • 9 months ago
        Anonymous

        Stinger Shipyards
        https://www.nexusmods.com/starsector/mods/edit/?step=docs&id=69

        have a nice day

      • 9 months ago
        Anonymous

        >60+ hulls
        thats 50 too many

  95. 9 months ago
    Anonymous

    Anyone ever have a distress beacon with nothing in the system? I checked every planet/stable point and the only thing I found was a 2 frig remnant fragment running around. The notification still updated to say I investigated the signal, but I didn't find shit. I guess the fragment could've btfo a little indie fleet, but I couldn't find any evidence of that.

    • 9 months ago
      Anonymous

      Not all distress signals are real.

    • 9 months ago
      Anonymous

      I've gotten a couple, I figure it's either just a sensor ghost like

      Not all distress signals are real.

      says, or it's a derelict or fleet that despawns before you get to it, so the intel remains but there's nothing to do when you get there.

    • 9 months ago
      Anonymous

      How late are you? There are a couple time I only found debris fields. Ludd jave mercy.

      • 9 months ago
        Anonymous

        I thought I made it pretty quick, but I did have to cancel sustain and turn around. I would guess two days after I saw the notification. Four at most. If two frigates could kill it in that time then would've been too small a fleet to leave a debris field, I think.

  96. 9 months ago
    Anonymous

    >out on the very edge of ths sector where none have dared tread for ages
    >find the wreckage of some unknown great and daring explorers of the past
    >a single cryopod remains, the captain whose courage and, perhaps, folly once led a brave crew out to the very frontiers of human knowledge
    >pop it open
    >the captain is level 7, more skilled than the very best produced by the sector today
    >it's a male
    >unceremoniously flush him out an airlock
    Sorry bro, nothing personal. Should've gone down with the ship, better luck next life.

    • 9 months ago
      Anonymous

      Should've turned him into a female using Ancient Domain Technology.
      Men always make the best women.

  97. 9 months ago
    Anonymous

    I don't know if this is an unpopular opinion, but Nexerelin is bloated and I wish it was more modular. I enjoy some of its features and others just make me mad. Also not a fan of turning a decent space combat game into a bad 4x.

    • 9 months ago
      Anonymous

      Which parts do you not like? You might be able to turn them off in the settings. Pretty sure AI faction colonization and invasions can be disabled, if you don't like that. Those are 4xiest features I know of.

    • 9 months ago
      Anonymous

      >I don't know if this is an unpopular opinion, but Nexerelin is bloated and I wish it was more modular.
      This is an incredibly popular opinion.

    • 9 months ago
      Anonymous

      >turning a decent space combat game into a bad 4x.
      the "decent space combat game" is incredibly shallow in every aspect except the combat and entertains you for maybe 20 hours

      • 9 months ago
        Anonymous

        "bad 4" doesn't really improve the situation much.

        • 9 months ago
          Anonymous

          it does for hundreds of hours though

  98. 9 months ago
    Anonymous

    Have an ancient 4th gen I5 and shit ass GT 740 I bought from a friend
    >Buttery smooth gameplay with big battles never dips below 28 at worst
    >Swap it to 4th gen I7 and an RX 580
    >Constant micro stutters and even tiniest battle dips to 20 fps
    I just don't get it, is AMD gpu just not compatible?

    • 9 months ago
      Anonymous

      Yep, there's an issue with AMD drivers on windows. I can't remember the exact details but AMD drivers in linux are ok with starsector apparently.

      • 9 months ago
        Anonymous

        >AMD on linux
        giga bricked even worse than on windows
        AMD only ever works on Mac shitters
        You're literally better off using Intel GPUs than AMCucks especially if you use linux

        • 9 months ago
          Anonymous

          they're fine, brainlet
          source: using them for 2 years

      • 9 months ago
        Anonymous

        Not sure why, I managed to grab my old 0.95a version and it run as smoothly. Think I'll just stay here. 0.96a still sucks anyway, and they haven't updated the S-hull mod which allows me to stack doom fleets. It feels more rewarding.

    • 9 months ago
      Anonymous

      >mfw I will never be a 9' tall, 800 pound, genetically modified space racist

      • 9 months ago
        Anonymous

        If I can't be a 9' tall, 800 pound, genetically modified space racist, then I will be a 9' tall, 800 pound, genetically modified space rapist.

      • 9 months ago
        Anonymous

        you'll just have to settle for being a 5' tall, 300 pound, genetically mongrelified earth racist

  99. 9 months ago
    Anonymous

    I legitimately cannot understand how you gays are failing to make use of the Virtuous.
    Are you putting it on autopilot or something? Post builds.

    • 9 months ago
      Anonymous

      >Nothing can fix the Wunder Wanzer though. That POS is just unusable.
      The Wunder Wanzer is fine. You're just bad at the game.

      Disregard my fricktarded statement in

      >Am anon who put hand up for community patching Diable.
      Have to confess, actually committing time to the Maelstrom has single-handedly redeemed the Conquest in my eyes. What the frick is this ship?
      Sad part is, I can see what he was doing for a lot of the mod, but the constant fricking around with the speed of logiships between 'propelled by crew flatulence' and 'propelled by throwing crewmates out the airlock' tells me his priorities were a little skewed.
      >Spoiler
      That's the only ship left I've gotta do. I completely understand. With luck, lowering the flux/shot on the weapons might put it somewhere not entirely unreasonable. Pity either way, it's a cool idea, don't wanna give up on it too easily.

      . Lowered weapon flux on build-ins and it's instantly become my favorite ship in the set.

      • 9 months ago
        Anonymous

        You don't need to alter anything, just choose time slowing system and this fricking think becomes grasshopper of gigamurderdeath. Only beamspam hardcounters it because it can't dive and jump out of beam range

  100. 9 months ago
    Anonymous

    Should I give Kanta Orbital Fusion Lamp?
    This is a rare item but requires 10 volatiles. Sounds good for trading.

    • 9 months ago
      Anonymous

      Sell it on the open market of a planet that can use it, and then make bank off their permanent volatiles shortage.

      • 9 months ago
        Anonymous

        That's fricking devious, I love it.

      • 9 months ago
        Anonymous

        Should I give Kanta Orbital Fusion Lamp?
        This is a rare item but requires 10 volatiles. Sounds good for trading.

        I dunno if it's because of Nex or another mod I have but if you give Kanta the orbital fusion lamp she will have it in her market and floating around her station flashing different colours.

        • 9 months ago
          Anonymous

          That's part of vanilla you dumbass

    • 9 months ago
      Anonymous

      Orbital Fusion Lamp is kind of shit if you use it for anything OTHER than creating deficits for massive profits.

      • 9 months ago
        Anonymous

        Idk man, -100% hazard on a planet sounds good

        • 9 months ago
          Anonymous

          Solar Array exists for that

        • 9 months ago
          Anonymous

          If you can reliably supply the volatiles.
          >planet with abundant volatiles
          >size 6 pop
          >industrial planning
          >story point
          >alpha core
          By the time you've done all that and found a lamp who cares about a little extra money each month?

          • 9 months ago
            Anonymous

            Plasma dynamo alone will give you +3, no need for story point or waiting till size 6 with that.

      • 9 months ago
        Anonymous

        This is why the mod that lets you turn colony items into hullmods is based

        • 9 months ago
          Anonymous

          That's a mod? I assumed Alex realized that players end up with a stash full of colony items they don't need and gave us a sink for them.

  101. 9 months ago
    Anonymous

    How do AI ship pilots think about limited ammo like missiles and AM blasters? Do they try to conserve ammo and look for openings? If so, does the AI understand things like missile autoforge or ammo replenishing hullmods and use those weapons more freely?
    I'm trying to decide how to outfit some missile cruisers for the AI to use.

    • 9 months ago
      Anonymous

      There’s tags on weapons telling them to conserve or not, and when is a good idea to use them. Generally they’re okay at using them even if occasionally they look like they have no clue. They do understand the hullmods but it’ll always be better in the hands of a player.
      In my experience, they make best use of harpoons and sabots. Dragonfire is almost impossible to frick up using as well.

    • 9 months ago
      Anonymous

      >look for openings
      Not really. Don't expect Ai to use those limited resources wisely.

      • 9 months ago
        Anonymous

        That kind of answers what I want to know. I'll rephrase a little.
        Does AI conserve limited ammo?
        If so, does it conserve less if the ammo becomes less limited or unlimited?

        • 9 months ago
          Anonymous

          Whoops, missed your reply

          There’s tags on weapons telling them to conserve or not, and when is a good idea to use them. Generally they’re okay at using them even if occasionally they look like they have no clue. They do understand the hullmods but it’ll always be better in the hands of a player.
          In my experience, they make best use of harpoons and sabots. Dragonfire is almost impossible to frick up using as well.

          . That asnwers all my questions, thanks.

      • 9 months ago
        Anonymous

        >Not really. Don't expect Ai to use those limited resources wisely.
        As in they won't use it at all.
        I tend to give tons of missiles to my AI ships and they barely use them.

        • 9 months ago
          Anonymous

          Put them in linked mode at least, seems to help somewhat.

          • 9 months ago
            Anonymous

            Sometime it's like the opposite
            If I put all 4 missiles of the Pegasus linked he don't use them
            If I link them 2 by 2, he barely use them
            If I unlink them 2 by 2, he use them a bit more
            if I unlink all 4 together, the darnest thing happen, it refuse to use 2 of them and bypass the sequential order

            • 8 months ago
              Anonymous

              >he doesn't exclusively use only reckless and aggressive officers in his fleet
              bricked

              • 8 months ago
                Anonymous

                I don't because I like having a fleet that actually work instead of dying in kamikaze run.

              • 8 months ago
                Anonymous

                as I've said
                Bricked

                They only kamikaze if you give them shit guns

              • 8 months ago
                Anonymous

                Changing the guns won't make a loser into a winner.
                Only a few ship are suited for reckless dumbass and it's not an efficient strategy, it's more of a handicap you accept because it's fun.

              • 8 months ago
                Anonymous

                >not an efficient strategy, it's more of a handicap you accept because it's fun
                this game is supposed to be fun not a minmaxing simulator

              • 8 months ago
                Anonymous

                Minmaxing simulators are fun for some people.

              • 8 months ago
                Anonymous

                for subhumans

        • 9 months ago
          Anonymous

          I've had the opposite experience. The AI seems really cavalier about missile use to me. I watch my pilots waste reapers all the time, it's really frustring. They're surprisingly smart with pressure missiles though, I never get mad when I see them dumping squalls or locusts.

  102. 9 months ago
    Anonymous

    i love big beans ship compilation so much, probably my favourite vanilla+ mod

  103. 9 months ago
    Anonymous

    >can't beat the ziggurat even with a pandemonium, 3 maelstroms, and as many cruisers i can squeeze in
    Maybe I'm not skilled enough to be a Diable captain.

    • 9 months ago
      Anonymous

      You are doing something wrong. All that needed to beat a zigg is pressure. Just surround it with something tanky (like Daze) and wait until its flux gets high.

    • 8 months ago
      Anonymous

      put beams on them homie

  104. 9 months ago
    Anonymous

    Don't throw the fishing rod discord Black person

    • 8 months ago
      Anonymous

      He didn't just throw the rod anon, there's hundreds of dollars of lures just fricking hurled in here as well.
      The absolute calamity.

  105. 8 months ago
    Anonymous

    I can't bring myself to play a mixed fleet, I always go for mono-faction fleets when possible. I only make exceptions for the logistical arm of the fleet, like tugs, salvage rigs, and freighters/tankers if a mod doesn't have them.
    How do I fix myself?

    • 8 months ago
      Anonymous

      Do a salvage only run: no purchases permitted, only what you can find. The only time you can spend credits on a hull directly is in restoration.
      Hard Mode: Weapons as well.

  106. 8 months ago
    Anonymous

    >poster crying about a nazi mod has no problem with troony mods
    first laugh of the day

  107. 8 months ago
    Anonymous

    Trans rights? More like Trans left because many trans have left this realm for the next.

  108. 8 months ago
    Anonymous

    >bump limit
    >inb4 you newbies make a new thread already when its not even 600+ posts yet and still miles away from page 11
    Frick you too you fricking reddit slurping discord homosexuals

  109. 8 months ago
    Anonymous

    Is there any mod that adds better orders?
    I fricking hate that there's no middleground order between "go ahead and charge this ship that will kill you in one second if you want" and "stay five hundred billion miles away from this ship at all times"

    • 8 months ago
      Anonymous

      There's already an 'Engage' order which is separate from the 'Eliminate' and 'Avoid' orders

      • 8 months ago
        Anonymous

        But what I want is specifically "do not engage" without the "stay five hundred billion miles away from this ship at all times" effect from avoid.

    • 8 months ago
      Anonymous

      Have you tried "Harass" ?

      But what I want is specifically "do not engage" without the "stay five hundred billion miles away from this ship at all times" effect from avoid.

      >But what I want is specifically "do not engage"
      Not giving order.
      Or "Defend" order, they'll gravitate around an area, yet won't take risk.

      >without the "stay five hundred billion miles away from this ship at all times"
      IMO the only reason to care about a target is if you want to destroy it. That's when you use the "Eliminate" orders so your ship focus fire.
      What you should do is put defend point to shape the battlefield. The ideal being to attack enemies from 2 different directions.

      • 8 months ago
        Anonymous

        >Not giving order.
        Not giving an order allows ships to target it if they want to, and I specifically do not want ships targeting it, but I also don't want ships withdrawing from the battle completely because they're within visual range of it.
        I don't know what about this you're not understanding.

        • 8 months ago
          Anonymous

          My workaround for that is to assign the ships in question to escort either the longest range ship on the field or my flagship. It's not perfect for what you want but works well enough for me.

        • 8 months ago
          Anonymous

          >I don't know what about this you're not understanding.
          Hey now, I was being nice not pointing out you are pursuing self-defeating objectives.
          At best you don't know what you really want.
          At worst it's like you expect your enemy to just stand still in front of your passive ships while they get in position.

          If the actual objective is to put a non-null pressure on the enemy, that's the Defend order for you.
          Your ships will stay together and this is what will allow them to resist pressure, they won't target a specific enemy, won't take risk.
          If you want them to focus fire only on one enemy, that's the "Eliminate" order for you and if they get destroyed it will simply be because you just CAN'T expect enemies with free-flux to not have the advantage over a ship that ignore them.

          The "Avoid" order is more useful for enemies you intend to completely ignore and thus want to keep your ships from pursuing.

          • 8 months ago
            Anonymous

            >At best you don't know what you really want.
            I find it ironic that you post this when you fail to understand such a basic concept that I've laid out as plainly and simply as possible and instead go on about completely unrelated commands like an ape.
            "This ship is low priority. Do not engage it. Continue engaging other ships without engaging this one. Do not flee to the other end of the battlefield because you see this ship on your sensors, but do not fire upon it and do not approach it if you don't have to."
            This is what I want. I'm really not sure how I can possibly make this any more clear for you. If you still don't understand, then please do not bother replying. I'm trying to be nice, but your stupidity and lack of understanding of such a basic fricking concept as "LOW PRIORITY TARGET" is pissing me off.

            • 8 months ago
              Anonymous

              >Do not flee to the other end of the battlefield because you see this ship on your sensors
              This never happens.

              • 8 months ago
                Anonymous

                He's being a little hyperbolic, but the avoid command will make a ship try to stay out of the combat range of the designated enemy, which includes their missiles and I think fighters. So it's only a little hyperbolic.

            • 8 months ago
              Anonymous

              Anon, you are the one asking for help because you don't have a magic button that does something you can't define without contradicting itself.
              But you refuse to accept that you might be asking something illogical in the first place.

              >"LOW PRIORITY TARGET"
              Is quite different from your full goalpost:
              >"This ship is low priority. Do not engage it. Continue engaging other ships without engaging this one. Do not flee to the other end of the battlefield because you see this ship on your sensors, but do not fire upon it and do not approach it if you don't have to."
              It's so vague you might as well be asking the game to play itself but give you the illusion of making decision.
              Beside ships already prioritize targets on their own. Probably better than you would with "pretend this ship don't exist, isn't shooting at you, isn't moving behind you, except when you should ignore everything I said".

              You seem to think that (in a group fight) "not wasting fire" at some target (in range) will make killing the rest easier.
              The flaw is that by doing so you aren't reducing the pressure your ships will be under until an enemy actually get destroyed, which isn't going to happen faster because your redistribution of pressure will be mostly weaker than the gain the enemy have from having a ship always at best flux.

              That's why a more potent strategy is to focus fire on an enemy to remove it from the equation faster than your enemy can use that moment to pressure your ships.

              If all you really want is to ignore a stray enemy: your ship already do it as long as they have ANY other orders and the stray enemy isn't approaching them or a place you've put on "capture", meanwhile a "Defend" orders do wonder creating a battle line, then you use "Eliminate" to quickly remove an enemy.

              • 8 months ago
                Anonymous

                I believe I asked you to not reply to me if you still didn't understand.

              • 8 months ago
                Anonymous

                And I do so I answered you.
                No need to save face because you are actually incapable of defining what you want. Just learn and come back as a smarter anon next time.

              • 8 months ago
                Anonymous

                >because you are actually incapable of defining what you want
                I defined it very plainly and simply, and every single time you reply with "uhh... no am attack...? me no understand... you try da eliminate command? dats da one dat makes you attack!"
                I'm sorry, but you're literally a fricking ape, and incapable of grasping basic concepts.

              • 8 months ago
                Anonymous

                >basic concepts
                >two line of contradictory rambling about magically ordering all your ships to be pinata for some enemies except when it would be moronic which is all the time
                My only error is that I've apparently hurt your ego explaining your error.
                But given your last answer I'm guessing your battles look like pic.

                Trust it or not but I could actually have screencaped 2/3 anons telling me I helped them with the command system, one of them a veteran who discovered something, encouraging me to write the wiki.

              • 8 months ago
                Anonymous

                The fact that you think any of what I said is contradictory is honestly baffling, and you just keep saying it without being able to explain what exactly is contradictory about "This target is low priority. Do not attack it."
                Once again, I can only assume you're a literal ape because you don't seem to understand anything except attacking and are extremely confused by the concept of not attacking.

              • 8 months ago
                Anonymous

                The devil is in the details and you have a reductive understanding of how the AI work.
                https://starsector.fandom.com/wiki/AI_Behaviour
                You don't even see your contradiction.
                >what I want is specifically "do not engage" without the "stay five hundred billion miles away from this ship at all times" effect from avoid.
                =/=
                >"This ship is low priority. Do not engage it. Continue engaging other ships without engaging this one. Do not flee to the other end of the battlefield because you see this ship on your sensors, but do not fire upon it and do not approach it if you don't have to."
                =/=
                >"This target is low priority. Do not attack it."

                >confused by the concept of not attacking
                ...an enemy who is attack you, also asked to move away?
                I sure wouldn't want to be under your orders.
                It's simple: You describe an order that need to be ignored in most of the situations you can face because it's moronic and suicidal.

              • 8 months ago
                Anonymous

                Each of those quotes literally says the same thing, ape man.

              • 8 months ago
                Anonymous

                If you say so Mr.Zapp Brannigan

              • 8 months ago
                Anonymous

                I wish you were smart enough to understand how ironic that is coming from someone who fundamentally cannot grasp the concept of not always attacking at all times, because it's actually pretty funny.

              • 8 months ago
                Anonymous

                >not always attacking
                ...an enemy always attacking you.
                >not always
                Move the goalpost as you wish, you are still asking for a magic order that play the game for you, asking your ship to be pinata for some enemies.

              • 8 months ago
                Anonymous

                Speaking of "moving the goalpost" and "contradictory rambling", you're so confused by the concept of not always attacking you can't seem to decide whether marking a target as low priority would be a magic command that plays the game for me or turning my ships into pinatas in the same post.
                Every single time you post it becomes more and more apparent that you really are a barbarian ape man who only understands "move forwards and attack the first enemy in range", literally calling the concept of doing anything else magic.

              • 8 months ago
                Anonymous

                Piling up insult won't change that you are the one who don't understand how the AI work. You asked questions, but somehow you are mad to be told it's more complex than you thought.

              • 8 months ago
                Anonymous

                The only question I asked is whether there was a mod that adds more orders, because I want a less extreme version of the avoid command, which this game does not have. You've completely made up the rest of this in your head, and seem to have no ability to comprehend anything you read.

              • 8 months ago
                Anonymous

                And my answer to your question is that you are looking for an unicorn that can't exist because of how the game work.
                The discussion got heated because it seem I ticked you off and you started insulting me Ganker style.

                You can't have lower priority than it is now without making your ships into retreating-pinata. The avoid order work this way because unless you get out of range you are just helping that enemy put more pressure on your ship.

                If someone made a mod I expect it to be a secret "eliminate" raising all other every ship "priority", priority here meaning taking more risk in the threat-rating calculation.

              • 8 months ago
                Anonymous

                The entire problem is that the avoid command is far too extreme and causes ships to stay out of missile range, which is massive and generally unnecessary because most ships can't put out heavy missile pressure at long range, and point defenses are a thing that exists to counter missiles, and because of the massive range they stay away to avoid missiles they end up withdrawing from the fight entirely, making the command useless against anything with a single missile rack.
                I'm insulting you because you seem to be completely incapable of grasping the very basic concept that I'm explaining to you and referring to it as magic while repeatedly telling me "you use da eliminate command to attack ships" like a caveman.
                Even if the only way to lower a ships targeting priority was to raise the priority of every other ship, I'm sure even someone like you could understand how having a single command to do that automatically would be better than individually issuing an eliminate command on every other ship in the battle. Imagine if there was no eliminate command and the only way to have ships attack a specific target was to give an avoid order on every single other ship in the battle. Pretty nonsensical, right?

              • 8 months ago
                Anonymous

                IMO what you ask isn't actually "basic" and is only applicable in small niche situation, bad/inapplicable in all other I can imagine.

                The very idea of prioritizing target only make sense in the way of the "eliminate" order or against enemies who cannot put pressure worth mentioning.
                You might have come used to prioritization in game where your unit do not move without your consent, which eliminate the "pressure" part of the problem since they are defacto suicidal to start.

                I played Starsector when several version ago it took more effort to keep your ships from rushing in recklessly than to attack. Now they put minimal effort by default, they'll almost won't attack the enemy if the enemy wasn't the one coming into range

                >was to raise the priority of every other ship, I'm sure even someone like you could understand how having a single command to do that automatically
                Do you understand what it mean to "raise the priority"? It's an eliminate order and those are dangerous because those ships WILL take more risk because the no-order standard is already very very minimal.
                I do in fact regularly spam "eliminate" on plenty of target to encourage an aggressive culling, avoiding to put too many per area or it have the opposite effect, also removing them on the goes for target no longer in the area I want my ship to focus on.

                An automatic "eliminate" order on every ship, is what the Assault button does and it is dangerous.

              • 8 months ago
                Anonymous

                >The very idea of prioritizing target only make sense in the way of the "eliminate" order
                >Do you understand what it mean to "raise the priority"? It's an eliminate order and those are dangerous because those ships WILL take more risk because the no-order standard is already very very minimal.
                You see, this is why I'm insulting you. You're literally only capable of thinking in terms of the eliminate command.
                I feel like I'm talking to a fricking caveman. I try to explain the situation very carefully and you're still incapable of understanding.
                I've wasted enough time trying to explain basic concepts to an ape. This will be my last reply.

              • 8 months ago
                Anonymous

                Final loop then:
                You are the one who came with question.
                I explained you the game isn't at fault, what you ask for is just not a workable idea the way the game is now and would make your fleet take more risk.
                You got mad because you can't accept you are wrong.

                Maybe if it was a different game with smarter AI and actual pathfinding your idea would have a different result.

  110. 8 months ago
    Anonymous

    Getting star fortress with it's escorts was so fricking hard, only had my flagship and one cruiser with 20% readiness and about as much HP left by the end from my grand fleet.
    But it's absolutely worth it, no more pristine hegemony fleets to prey on my colonies.

    All hail the High Intensity Laser, it would be impossible without him.

    • 8 months ago
      Anonymous

      Update, just a bout a month after that hegemony homosexuals successfully invaded Kazeron and took over their pristine nanoforge so I'm back to square one.
      I would be mad if I wasn't amused.

  111. 8 months ago
    Anonymous

    Is there a mod that lets you do the Princess of Persea quest without a Hegemony commission?

  112. 8 months ago
    Anonymous

    Finally updating my modlist after waiting for certain mods to update.
    Do any of you have a mod you consider great to recommend?`

    • 8 months ago
      Anonymous

      You probably already know about most of the mods that most players would call great, and probably already know whether you want to use them.
      A smaller couple of mods that have been pretty impactful in my current playthrough are More Bar Missions and, more importantly, its companion mod More Military Missions. Together they let you dip into pretty much any playstyle you want whenever you want to, and the latter gives you lots of opportunities to fight big battles for fun and profit. If you can punch above your weight class, the station defense missions can be really imbalanced and feed you tons of high end ships that you might otherwise never have access to, so exercise discretion with those. Or don't, whatever, it's your game.

      • 8 months ago
        Anonymous

        >More Military Missions
        Pretty good one. Easily available large scale battle with some support from a station.
        On that note I conclude beam spam being relatively efficient at pressure, though it greatly benefits from some actual heavy hitter on your side to capitalize on that pressure.

  113. 8 months ago
    Anonymous

    Have we gotten anything good this month? Big mod updates perhaps?

  114. 8 months ago
    Anonymous

    We all know that midline station sucks but which station is the best low tech or high tech?

    • 8 months ago
      Anonymous

      back in 0.9.1a-RC10 it was high tech
      in the current version, i still don't know

    • 8 months ago
      Anonymous

      remmant.

      doesn't midtech permanent missile barrage? ah right it's only one slot

    • 8 months ago
      Anonymous

      >midline station sucks
      Really? Shit. I put midline on all my colonies so far. Just one system, so it's not too late I guess. What's bad about it?

      • 8 months ago
        Anonymous

        same as all midlines. no armor and no shields worth speaking of. but that only matters if you fight with it, statios otherwise have the same calculations for automatic fights.

        • 8 months ago
          Anonymous

          Midline can work if your fleet is there to stop enemies from encircling it.

      • 8 months ago
        Anonymous

        Its too mono sided
        whoever thought a spinning station with guns on one side and missiles + hangars on the other is a literal moron

        The other stations are better because it has radial semi-symmetry instead of completely bifurcated pieces of shit that the midlines are

      • 8 months ago
        Anonymous

        It's not that it suck or is weak, that's a hyperbole but it simply can't compete with high tech shields and beams or firepower and durability of low tech.
        Also hangar side is a problem, very few weapons so enemy can get rid of flux while waiting for weapon side to come up.

  115. 8 months ago
    Anonymous

    What exactly are luxury goods, anyway?

    • 8 months ago
      Anonymous

      Consumershit to show high status

    • 8 months ago
      Anonymous

      Gacha rolls

    • 8 months ago
      Anonymous

      graphics cards

      • 8 months ago
        Anonymous

        surely not

  116. 8 months ago
    Anonymous

    Since we're talking about stations. I don't know which mod adds it (industrial evolution maybe?), but I have an option to build an AI station. Is it the same as a remnant station? If so it's probably worth the extra cost.

  117. 8 months ago
    Anonymous

    What are some nice factions with a focus on long-range combat? I want that artillery feel.

    • 8 months ago
      Anonymous

      Imperium has unique hullmods to specialize ships in defense, speed or range.

  118. 8 months ago
    Anonymous

    what happened to rsdev anon...

    • 8 months ago
      Anonymous

      Dead

  119. 8 months ago
    Anonymous

    are there mods for mechs

    • 8 months ago
      Anonymous

      There are a few.
      Arma Armatura has some over the top pilotable mechs and some mech fighters.
      Diable Avionics also focuses heavily on fighter mechs, with some ships allowing you to control your wings as a special ability.

  120. 8 months ago
    Anonymous

    >it's another episode with the two nitpicking autists
    Either have a nice day or get a room

  121. 8 months ago
    Anonymous

    We are keeping it to a dead thread while another is already up
    Just move there

    [...]

    • 8 months ago
      Anonymous

      That homosexual is a homosexual

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