Kill modders. Behead modders. Roundhouse kick a modder into the concrete. Slam dunk a modder baby into the trashcan. Crucify filthy modders. Defecate in a modders food. Launch modders into the sun. Stir fry modders in a wok. Toss modders into active volcanoes. Urinate into a modders gas tank. Judo throw modders into a wood chipper. Twist modders heads off. Report modders to the IRS. Karate chop modders in half. Curb stomp pregnant modders (wait you can't do this one because they will never be women). Trap modders in quicksand. Crush modders in the trash compactor. Liquefy modders in a vat of acid. Eat modders. Dissect modders. Exterminate modders in the gas chamber. Stomp modder skulls with steel toed boots. Cremate modders in the oven. Lobotomize modders. Mandatory abortions for modders. Grind modder fetuses in the garbage disposal. Drown modders in fried chicken grease. Vaporize modders with a ray gun. Kick old modders down the stairs. Feed modders to alligators. Slice modders with a katana.
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lets be real. this game wouldn't be as popular if no modding. it's a necessary evil.
I play vanilla tbqh senpai
Everything I've heard about the modding community makes me not want their shit anywhere near my game
agree, tho it would help if modders just shut up and do their shit without sperging out every few months
Bad news: drama is part of the appeal. Kind of like every single "incident" in EVE Online.
Nothing will ever top EO players killing eachother IRL to weaken their fictional spacer alliances
That's the thing though, the best of EO's incidents are mostly within the game, sometimes leaking out in the real world with autists doxxing each other or stealing non-game resources.
One degenerate programmer being self-righteously anal and spreading malware due to a porn mod isn't as epic.
mods are great
modders are terrible people
correct. we only need to destroy weeb modders..
>this game wouldn't be as popular if no modding
Warband would be dead without its modding community
yeah look at bannerlord
I'm not even sure if cao cao poster is still alive in /mbg/, that's how dead it was last I was there. the game died because taleworlds kept fricking over modders, repeatedly
4 8 15 16 23 42
is this lost
yes
Thats it, I've had enough of you no good Gankerers, I'm adding a function to my mod that spawns an anti-r*pe fleet every month if you have the mod that cannot be named installed!
So there!
you can't stop me. the waifus are mine.
frick off pirates this colony is already costing me money without your shit
give it time to develop
yer tray'd fleeths are auhs! prepare yee plunder fo the taking, rats!
all yee dabloons are belong to uhs!
>blackrock dead
>DME dead
frick these ships look cool and their modders are either poofed or not updating for drama purposes
>1,300+ at page 8
>1,300+ at page 4
>new thread at page 1
what the frick is wrong with you /vg/Black person discord troonies
why couldn't you have a 2,600+ threads at page 8
valuable paradox game discussions died for this
>valuable paradox game discussions died for this
Well shit now I don't feel bad at all. Death to paradrones.
They're autosaging and don't get bumped to the top of the board anymore. Frick off.
Yeah and anyone with 2 braincells know how to use a catalog. It's the same 150+ people anyway. But whatever makes you comfortable, /vg/Black person
There are currently TWENTY-ONE (21) Paradox threads on the board, you can frick right off with your b***hing. All Paradox trash belongs in the same thread but instead it has nearly a quarter of the catalog. Deal with that shit and then you can complain about us making a new thread when our old thread is already autosaging.
Not even a paracuck, just annoying having to look through 2 threads for continued discussions. At least the page 4 one still had a good half-day to go. This shit is just dumb discordtroony jumping the gun to post a leh funny OP image or copypasta
It still has a month to live actually
>4 massive pirate fleets rolling into my station
what the frick is going on here with the new patch? I don't even have an ongoing crisis
same, i colonized 3 planets at once, 3 months later it resulted in 3 sizeable pirate fleets swarming my system. no crisis hit yet, no pirate major attack either
if i kill them myself, the blowback will rise up and hasten the crisis later on. lol
Just trying to get them to frick off my station so it can upgrade enough to deal with them itself.
yee cannot understand that my men cannot be stopped! become vassals of Qaras or die!
You dumb Black person theres fricking 2 threads already and the oldest one isn't even page 11 yet
WHAT THE UNGODLY FRICK ARE YOU DOING
>noo not muh heckin' paradox slop threaderinos
tl;dr also eat shit
How do I get good with judging if weapons are good or not and making decent ships? I want to move beyond autofit, but I just seem to be making the ships worse
For me the three most important factors are:
- Damage types - Kinetic hits shields, explosive hits armour, frag hits hull. Generally you can use kinetic and explosive, including frag is kinda specialist
- Flux managment - If you add to many big weapons, it becomes hard for you to manage flux, theres nothing wrong with using cheaper weapons to have lower flux overall
- Weapon quality - Some weapons are just better then others in the same role, they do cost more OP (and generally flux), but its mostly worth it to have Eg a good example here is arablast autocannon versus heavy autocannon. Sure the arablast has less OP and flux, but its pretty much always better to spend that extra OP on the heavy autocannon, as it has more DPS and a slight range increase.
The fun part is when you stop using autofit and just fit ships yourself, I guarantee you will learn what works and what doesn't much faster
>its pretty much always better to spend that extra OP on the heavy autocannon
False advertisement. Heavy ac is a lot less accurate and deals less damage per bullet. If it isn't hardpoint on a ship with armored weapon mounts I would prefer arbalest every time.
Also, easy way to look at frag is to divide it by 4 and treat as energy damage.
>Heavy ac is a lot less accurate and deals less damage per bullet.
These differences hardly matter, they're Kinetic weapons. Shields have a notably larger hitbox which offsets the accuracy and damage per shot hardly matters vs. shields. If anything the extra range of the HeavyAC is more crucial.
The only time the Arbal is preferable is vs. armour. But it shouldn't be used for that role outside of niche builds and last resorts.
between buffing some bad weapons and fixing the worst presets, the standard fits aren't too bad these days
For beginners in vanilla.
>Check flux/damage ratio if it's under 1000 range and it's over 1 (thus flux inefficient) it's "generally" not worth it unless you extended to at least 1000 by mods.
>All weapon ranges should be around the same with 100~200 difference unless PD. You want to keep the ships role specific to it's loadout.
>Missiles "generally" should compliment the weapons opposite damage types (Kinetic weapon - Explosive missles).
>Vent rating should match the total weapon flux. You can omit flux rate of PD weapons, but even then try to stay close as possible.
As you get more experience and level up you'll learn exceptions to above naturally (i.e. Reapers doing 4000 explosive damage is still 2000 to shields which is nothing to scoff at), and start to break the rules and conventions.
every single point here is wrong, do not listen to this fricking moron
>heavy blaster >bad
>underfluxing >good
heavy blaster is the most useless shit in the game and you are a clueless homosexual complaining about good advice
>500 dps in a medium slot is useless
biggest shitter in this thread rn
yeah for that flux cost and dogshit range it is useless
the game does not have a ship that wants that piece of shit weapon because none have speed and flux stats needed to use it
are you putting it on a brawler(TT), you imbecile? there's many ships that can use it.
>many ships that can use it
name them and also post a build while at it
inb4 60 second hyperion or a medusa with some bastardized flux pool that can fire twice
Black person
i'll give you a hint: there's two high-tech cruisers with only mediums and more than enough flux and speed to use it.
>putting heavy blasters on an aurora
>when it has 7 goddamn front facing energy slots for am blasters and a synergy medium for reaper
with that ruled out we are left with the fury
>flux pool is not enough for heavy blasters without safety overrides
>130 op 45 of which needs to be safety overrides because lmao cruiser cost
>cant fit almost anything in the remaining 61 op
yeah good luck lmao
>AM blasters when you could just use a heavy blaster
>>flux pool is not enough for heavy blasters without safety overrides
lol
>>130 op 45 of which needs to be safety overrides because lmao cruiser cost
lmao
have fun with your strange builds
you still havent posted a build
none of course exist anywhere but your imagination because clearly you have not even tried making one
Just add cap and forget about vent. Why add something that breaks even after 20s
you both need to go back to preddit
>3 threads
What the frick are you doing
>21 paradox threads
Go complain about those.
Fair enough
>three threads
>two of which are still active
sasuga
GERMOID troony ENJOYS BEING RAPED BY US CONFIRMED
Selkie is the new queen of /vst/.
You still haven't figured out he's rsdev?
oh man, go ahead, explain your theory schizo, this sound funny
You stuckpid frickhead. Stop making more threads. We already have TWO, and one hasn't even reached Page 10 yet.
alright all this drama is actually making me want to finally try out rapesector
what are all the compatible mods that add extra content for RS?
I know there are some because I took a peek at the files on github and noticed some custom portraits and dialogue for the oc donut steal factions
oi what mod?
If this was rebranded as synth, then I would.
ya gotta go back
Just like every Furry. Burn it.
he cute
It would be a nice change from all the tranime waifpoos for sure
Burn furries. Furgays are worse than any anime lovers.
Teach me about fighters. They seem to just get obliterated by PD, what am I missing here?
Two things important to wings (avoid using fighters because that's a specific class of wings) are their roles and weapon systems.
The game has 4 classes of wings:
>Fighters which will prioritize to engage ships directly
>Interceptors which will prioritize to destroy enemy wings and missiles
>Bombers which has missiles of their own to fire at ships
>Support which will fly around their home ships to protect them, and do not fly to enemy ships as far as normal fighters.
Weapons can be seen by pressing F1 while hovering over a wing. For example, Broadswords are equipped with two machine guns (same stats as for normal ships). Since its a fighter with machine guns, the broadsword's design is to engage enemy ships to break their shields.
Fighters follow the same rules and stats of normal ships (armor, vent, etc), but at minuscule scale. Hence even fragmentation PD weapons can be deadly to them. So their main survival and effectiveness comes from the number of ships in their wings. High-Tech fighter also have shields, but don't rely too much on it.
huh, didn't know they had different AI
How do you go about getting the most out of your fighters, then?
Generally they're used to give your ships weapons that it cannot have in their slots, to balance out flux, and/or infinite missiles. They're also good distractions, so your ships can maneuver to a position.
So the classic choice is like the enforcer, as it has an abysmal flux vent. You have several to build that ship (armor it up as a tank, long range, etc.), but one of them is giving it a converted hangar so it has a long range weapon without stressing it's flux. This was 0.96 and it was pretty effective for NPC pilots. Not too sure it will work for 0.97
1200 range for maulers and sabots. The broadswords will engage earlier and distract the enemy so the sabots can overload their shields. The mauler strips the armor.
To add if you're piloting a carrier pressing Z will enable them to either engage the target or to come back to you to group. So your wings all depleted just press Z to regenerate them.
nothing, carriers have been awful for a while now
use warthogs
nonconsensually cumming on Selkie's toes!
putting a plastic bag over selkie's head!
holding her down by the arms as she violently struggles!
watching her struggles grow weaker and more feeble!
taking the plastic bag off at the last second and planting a kiss on her cheek!
As much as I hate modders in general, I do admit that the butthurt this modder caused is pretty funny.
1696770
1696832
1696889
1696900
get shot
>some distance away
>some distance away
>some distance away
>some distance away
gaygalex you absolute fricking Black person you are the blackest gorilla Black person just have a nice day you scum
at least it's not nearby™ autism like POE
Anon your choice. High-Resolution Sensors or Saturation Bombardment.
>what is neutrino mk2
>some distance away
circle the sun with it being barely visible on your minimap
>outer edge
lol. same as before, but you might have to do another further circle
What causes lategame lag, and what can be done against it?
>What causes lategame lag
built in bitcoin miner to support noah's hrt and dilator arsenal
>what can be done against it?
deleting this pos troony ridden game
selkie is a forced meme
because i force my way into her pussy
>find real good mining planet
>colonize it
>it's on the frontier so it shouldn't matter to the big boys in the core worlds
>check colony threats
>Persean League: +20
Maybe the Hegemony was right
I really should sat bomb these fricks
>Mod-cucks getting cucked yet again.
BENISSS :DDDDD
1697093
discord false flag do not engage
you can go back to your discord as well thats fine
>talking about starsector on a starsector thread?!?!? NOOOO you're drowning out my coomer discord drama!!! stop this now! errr... go back!!!!
I see youuu...
You're in a thread that was made 5 pages early by discord degenerates trying to pretend like you're above it. You're not discussing starsector you're crying about your blasters. have a nice day.
>you're not discussing starsector you're [discussing starsector]
hrt does wonders for the brain i see
you'd know wouldn't you, mat?
>imagine using hightech weapons and ships
disgusting
>imagine using ships
gross
>imagine having an imagination
confusion
but i did eat breakfast
Is stinger a good mod? is it just horny with ships tacked on?
no its not a good mod.
why is it bad honestly wondering
Coomer bloat. If you're a discord troony its perfect.
would the pack be fine without the coomer bloat? are the ships any good?
The ships are the main bloat part.
why are all the links purple?
Because you touch yourself too much.
Which modder is confirmed to be trans
yeah.
I only know that dragon guy cause his mod adds trans rights!! Messsge to gameplay tips
Ok but why are you using mods that add shit like that?
To tell which moronic shit belongs to which mod so I can Uninstaller the moronic once
me
noah
Sup anons, As we speak the lesser side known as reddit is taking up arms to fight against USC influence in their subreddit by removing the jannie known as Powerchicken who is more than likely to be agent of influence dropped in by the cucks on USC. Should they win this fight then we can expect USC to lose yet another foothold, reducing them to only forums and their little pisscord server. Today is a chance to strike again at USC, to make them suffer another blow, we can not waste it. Even due we may be at bad relations with preddit, we can try to assist those who opened their eyes to the obvious and are more than willing to voice it.
go back there and stay there.
have a nice day.
Oh, it's that Black person that locked my post as soon as I made it
You're gonna have to go back.
I'm sure that's going to work
Don't care, go be with your buddies.
Or what, you gonna cwy little baby?
NOOO NOT MY HECKIN WHOLESOME EBIN SEEKRIT 4 (FOUR) CHAN KLUB
Calling for raids is a reportable offense, by the way.
powerchicken is objectively a shit moderator but he's not gonna get removed, he's been on the team for years (even tho he did jack shit until recently)
You make it way too obvious every time you post. You don't belong here.
How does it feel that there's nothing you can do about it?
You're wasting time you could be getting rid of that "evil mod" you hate so much! Hurry!
I enjoy making you mad more
>mad
kek you really don't get it
Hide behind that mask little baby
He just did.
>nyo you are mad I swear if I babytalk and call you a baby more it will make you mad honest! It always works on discord and reddit why isn't it working here!?
kek pathetic
Who are you quoting?
you, mat
Haha you're so mad
can someone give me a qrd why this console homosexual is crying about mods?
they want you to be their personal army on reddit
ohh... Those people
Trannies trying to weaponize morons against other trannies.
>no no you must be mad! it works every time!
kek you really don't know where you are
Do you?
not preddit, discord, or twatter, no matter how much coomer trannies like you try to make it otherwise.
Haha you're malding in real time
Whats malding mean? Seems offensive.
>getting people to raid didn't work so they go back to weird fetish posting to screencap for their discord buddies
>he went back instead
little baby lost
>xhe's obsessed with babies
calm it down rabbi this thread is about starsector
i like phase ships
whoa what the frick is wrong with you? go back
I hate how the AI uses them better than I do.
Noah cries as xhe strikes you
Why can so many people not separate fiction from reality? And do they have any idea how many women buy and love rape erotica?
the reality is I'm not going to rape you.
>Why can so many people not separate fiction from reality?
In what sense and context?
Are you a wahmen, or are you just trying to rationalize?
I haven't played for a while, where can I get the version of TNP that started all this drama?
No, mat, you cannot.
>3 threads
>none of them about starsector
kek
i don't like phase ships
They suck and they smell
Yah
Smell gud
I'm tired of killing tens of thousands worth of crew for experience points, feels really out of character and makes it feel like I'm fighting a bunch of suicidal morons. It's a shame only combat gives enough experience for storypoints in a reasonable timeframe.
How else do I get experience?
govern some colonies.
Make extra thick colonies that shit out millions of credits a month or smuggle shit.
why don't they port this game to Android?
it would be sweet
Hi there!
You seem to have made a bit of a mistake in your post. Luckily, the users of Ganker are always willing to help you clear this problem right up! You appear to have used a name when posting, but your identity has nothing at all to do with the conversation! Whoops! You should always remember to stop using your name when the thread it was used for is gone, unless another one is started! Posting with a name when it isn't necessary is poor form. You should always try to post anonymously, unless your identity is absolutely vital to the post that you're making!
Now, there's no need to thank me - I'm just doing my part to help you get used to the anonymous image-board culture!
I really like the image you posted, can I save it to my computer?
Hi there! It looks like you're imitating an AI core. Please refrain from doing so in the future. The consequences could be dire for your species.
y'all gay
Is Dangerous-Oil-1900 speaking fax? Is there any proof or is he just a sad little incel?
I saw Niah Tahl's toes and I can confidently say that he is, in fact, biologically male.
>writes code
>has a Github profile
>plays video games that aren't shit
>uses Discord
>watches anime
>actively presents himself as female online
I'd say there's maybe a 1% chance of him being an actual woman, and that's being generous.
Transwomen still have the male brain of warfare.
>Is there any proof or is he just a sad little incel?
Yes, his real name is Noah. In the past he was quite open about it along with his mh issues. As times passed he's become more closed, whether this down to mockery from the community or a result of his ongoing personal reasons is up for debate.
if Nia isn't actually a girl, then why is she so catty, histrionic, and passive-aggressive?
checkmate, selkists
Nia is an Aryan female
Selkie is an actual female while Noah isn't. Simple as.
high estrogen doses will create this behavior even in males
even more curiously, testosterone injections will cause the body to generate more estrogen, which is why bodybuilders can be a bunch of catty b***hes (cf Ganker)
No.
All of you still need to go back.
Moving the threads back to /vg/ would weed them out.
I guess you missed that the raids intensified after the last time there were /vg/ threads.
>NOOOOOOOOOOOOOOOO NOT MY HECKING CHUNGUS SUPER HIDDEN KLUB
Oh its the simpsons guy again.
>rapes a woman
oh my heckin' wholesome chungus we did it reddit, we defeated the censorship
I sometimes wonder if you preddit degenerate twatter coomer discord trannies have any idea just how fricking obvious you are with every single post you make. Even when you try to "fit in" its just terribly obvious.
>no its ok to simp because this one has a vegana
>discord troonys, predditors, schizos, now even sharty Black person morons getting drawn like flies to shit
is starsector the most cosmopolitan thread on Ganker
I told you homosexuals to stop posting about RS and shit on preddit.
>No its funny anon c'mon!
They followed you "home" god dammit like a moronic 3 legged dog.
diversity is our strength chud. otherwise these threads would be 6x slower, half rehashing noah's evil, and half pointless questions about buckbreaker update (which will happen never)
>otherwise these threads would be 6x slower
You say as there are 3 threads on /vst/ which aren't even about starsector
WOW THAT WOULD BE SO AWFUL!
go back.
you're a dinosaur
And dinosaurs are pretty cool.
can't argue with that i guess...
I miss KoT so much. I don't miss that rigged fricking missile though. people b***hed about semis for years and ignored the thresher torpedo
based troonycorder spam making buckbreaker anon get of his ass and deliver
and now I also know you're a fan of oldschool microsoft office
looking good though, i dunno about DA modifiers, but more DA resprites and ships paintjobs are welcome. The DA hyperion you made before was really quality.
Go back.
Where's the destroyer?
Rather that than your schizo rambling, homosexual.
you just gotta go back.
newbie here, I don't know what I should be shooting myself. Just autolink all slots?
You should indeed be shooting yourself.
also frick you game. they spawned one at a time and wiped out
>star fortress
>all of us defending it
>cut solvernia's ship in half and she retreated with like 5% hull
>the second cap I swapped to
>all the uaf capitals in her fleet until I ran out of ships to bring to the fight
>still two remaining
like, people b***h about ships in this game but frick the spookyboi
>uses garbage mods
>gets garbage gameplay
>cries
kek
More military missions was fun for the first hour but I'm never installing that capital spam bloat again, not to mention it makes farming 2million+ credit missions and endgame ships too easy
yeah so far it hasn't been bad. they sent us two tesseracts with some rando faction but no lolspookyboi bullshit
ok predditors your masters say its over so time for you guys to go back to your "homes"
so I know this might not be the right place to talk about starsector, if its not point me to the right thread.
Would a heavy machine gun and assault chaingun be a good pair on a fast frigate for AI?
kek frick you we got 3 threads to pick from and none of them are helpful. Autofit brawlers are top tier annoyance until you can get monitors or hyperions. Don't even have to tinker if you can't fit ships.
trying to make a themed Mayasura fleet because autism, so monitors and hyperions are no good
>Mayasura
Why'd you have to ruin this, I thought we were going to talk about starsector instead of troony shit dammit.
sometimes you need to separate the "art" from the hrt anon
No, I don't think I do.
okay well you have a wonderful day anon
You as well! TT brawlers will work btw.
Mayasura has some decent combos for that. Smack your short range ballistics on a frigate and assign them to a maxed shield patriot.
How do you capture important people? I need to collect her friends
if you're talking about iron shell commanders and other donut steal evilmodder shit, just beat their fleets, it should be a guaranteed
if you're talking market npcs and administrators, not implemented
either way, happy hunting, outosan~
1) you go back
2) you ask there.
he cant, matts banned on the discord remember
its back to normal on the subpreddit, mat and his new account are welcome to post
LEAVE MY WIFE ALONE
What am I looking at?
I scuttled all your waifus
i am bored with anon's wife
i will give her to my loyal crew
>no one gave a frick about silk socks beyond mockery
>now every day there are multiple obvious troony discord posters getting screencaps about armpits
be less obvious?
Do you guys complete all the story lines in one playthrough from one commission to another?
No.
i never take commission with anyone
i do cash in on my executor and sell it to sindria right away because why not
Based Selkie making the resident schizo seethe
Why are you seething, schizo?
i think it's making n-word seethe the most
troony roasties fear and covet what they will never be
mayasuran navy adds viper fighter wings and you cannot make this shit up
they are literally from battlestar galactica holy shit
Nothing in that shit mod is any good and lying about it this way will not make me install it.
see that's the thing, that's the only good thing about it because i really like the show, and that's the only thing that made me go "holy shit we're so back"w
i've been using their ships and i haven't really felt anything. RAT hullmod for +1 hangar bay on their battlecruiser kinda helped because now i have even more remnant killing kino. haven't tried out the mech but i'll assume it's probably ass
i wanna rip this fighter out of the mod.
>uses mn, uses rat
Is there any garbage bloat troony shit you don't have installed, anon?
i don't have UAF or any other anime mod except mayasurans. so yes.
i dunno if i should count arma.
ArmaA gets a pass still from me for now because mechs and wingcom. I still think within a year it will be ruined though. These homosexuals can't help but shit up EVERY single /vst/ starsector thread so imagine the pressure on modmakers by these creatures.
soon all your mechs will stand with black lives matter and tranx rights schizo chuddie... you have nowhere to hide
gay pride parade in new meshaan soon
wtf those mechs look so funny lmao
i love it. moronation at it's peak
Reminds me of that warhammer 40k troony
Just hilariously bad. At least battletech isn't THAT expensive.
the mod is good and your sperging about anime banner isnt going to change that
>I really love trannies
ok.
Please refrain from feeding our resident schizo. Thank you for your understanding.
Please refrain from speaking in third person. Thank you for your understanding.
b***h the vipers aren't based on battlestar galactica
Its based on motherfricking Gradius you son of a bawd
it makes me sad there aren't any vipers
closest thing are broadswords but the guns look stupid on them.
I uninstalled arma when I heard they added anime
When are you going to go back to discord though?
>i SwEaR iM nOt SeEtHiNg BuT Im vOiCinG mY dIsSaTiSfAcTiOn
kek
You gonna be ok, troony? You sure do sperg out a lot about yourself in these threads.
have a nice day pagpag SEABlack person
it's so over chuddie...
german troony LGBT x peenoise x indonesia x malaysia cy x bharat rape bombardment will DESTROY your gay little thread
>But I did the things I saw in the greentexts on reddit, why didn't it work!?
selkie meshi
ah~
selkie meshi
>other thread is only on page six
>on a slow board to boot
Fricking disgusting.
>other thread
Anon this is the *3rd* starsector thread not about starsector on /vst/ active right now.
this one
can i get a qrd on the modders drama now? haven't been here for a long time
Well if you go right on back where you came from they can probably tell you.
rape won
vst won
modtroony cabal lost (forced to permaban one of their own)
n*oah lost
thread schizo lost what little remains of his sanity
How do I get that Ava image for my game?
You go back to your discord and ask xer there.
Stop talking in the third person, thread schizo.
>Youtuber makes a video on Iron Shell, puts two screenshots of RS in as a joke
>USC and forum modders go nuts and ban the man, insta-banning anyone who asks what the mod is
>People start asking questions and discover RS, begin to spam Discord and Reddit with pro-RS posts
>Youtuber removes RS screenshots, doesn't get unbanned anyway
>Veteran modder puts malware in the mods in his control to brick saves if you have RS
>Discovered by players, modder gloats about it
>Huge uproar from players, Alex makes the call to ban anyone with crash codes or any hidden crap in their coding
>A secondary modder refuses to remove his crash codes, self nukes his own mods
>Both modders are banned on Reddit, the forum, and by Alex's demands, USC
>RS remains the last man standing in a "war" that it barely participated in.
>People start asking questions and discover RS
Its been a joke since the mod was first created on the preddit, trannies on discord use it and talk about it in private. ironhomosexual didn't add many new eyes.
>discord troony still false flagging
i can point you to the exact post on arch.b4k.co/vst where the mod was hatched on here but i won't bother since schizos don't incorporate facts and evidence that doesn't match their feverdream delusions
That doesn't change what I said? Did you misread it or something? Preddit has known about it since it was made. The discord trannies, twatter homosexuals, and predditors have posted about it for a long time now.
It is very telling anytime its brought up this happens:
Where trannies show up to act like this isn't the case. The main audience of RS are coomers. Most of which are on discord. That is why they got so hyperoffended at the eceleb vid.
>gaslighting this hard
You lost Black person
Oops thou doth protest too much! You still don't fit in and never will btw.
Try harder next time Black person.
You keep telling yourself that.
USC homosexual detected
>ironhomosexual didn't add many new eyes.
I've seen this drama mentioned in multiple gaming discords with people who play starsector but don't care about USC or reddit
I always thought pulse lasers to be a useless filler weapon, but it grows on me. Constant pressure with a flux profile small enough to not max vents.
Not the deadliest thing in the sector, but capable enough.
The AI excel at suppression. Carriers with pilums, ships with breaches, salamander boats, anything that can just keep small but annoying pressure up.
>spend 20 DP for 2 pulselasers, 1 ion cannon, 1 M breach pod
or
>spend 40 DP for an entire onslaught with 5 times the DPS and effective HP per DP
I could never justify the DP cost of those ships.
Tactical mobility can be a powerful feat on its own. The same onslaught has extremely vulnerable ass and can't turn around to stop me from pounding it.
Not everything need to be a brute force.
>The same onslaught has extremely vulnerable ass and can't turn around to stop me from pounding it.
Onslaught has 2 mediums on back + all 4 missile slots can fire breach missiles in any direction, that's more DPS and range than the Fury can bring on front. If an onslaught doesn't have 20 OP spent on backfacing weapons than it's a meme.
NTA, but isn't that easily solved with EMPs? There's already a problem if you don't pound its ass without EMPs or an Omen
huh?
Why are you so bad at the game?
show me a webm of your onbawd build taking out 4x of its dp in sim, shitter
otherwise, lower your tone when you talk to me
Damn you must be REALLY bad at the game then. Not even your webm? Frick.
still somehow not seeing a .webm of an onbawd doing similar. cmon, just put some effort
do you trannies even play the game?
How about 6x?
Holy frick you're good at the game.
The onbawd pack got banned because the creator didn't get permission from the mod devs he got the ships from regardless of their license status.
Why are you still lying to people who aren't even talking to you or about you?
Retributor eats Onslaughts for breakfast.
That doesn't sound like a very balanced breakfast
Sim Onslaughts should be 10 DP with that loaded tbh.
It is a battlecruiser, not really supposed to brawl with capitals.
does your breakfast half kill you everyday?
I mean you try to digest an onbawd.
Why is Taylor Swift piloting your ship?
Because you need to specifically exclude Taylor Swift from Stable Diffusion prompts to not get lookalikes, guessing the author of the facepack I'm using didn't.
>console commanded gimmicky hullmaxx build taking ages to stomp tiny frigates while half the AI wait off screen
yeah no
>console commanded
what does that even mean you double Black person
>yfw never seen shunted onslaught rapetrain but still want to b***h regardless
Try playing a competitive game against other players instead of solo vs easy bots LMAO
What exactly is so bad about that webm? There's no one way to play it. Make any build you want and have fun.
Nothing, that anon stole the webm and doesn't understand what it shows. Is joke. As you can see based on the reaction they weren't a fan.
The webm isn't bad, he's bad (or new) at game because he thinks a player ship ganking defenseless sim onbawds is something noteworthy.
Onbawd with similar skill bonuses and omega weapons can solo the entire simulator spawned as random waves. Just like any other player ship with enough PPT
The "bad" part is it isn't his webm.
Yeah that too. But he's bad at gaem because he thinks it's an impressive webm.
At least he's not an angry troony calling people the wrong n-word in a starsector thread. That would be embarrassing.
I already posted the base .mp4 the .webm was made out of, but you morons aren't even updating the script, or even putting any attempt at actually showing your gameplay or trying to prove me wrong. Pretty boring spergout tbh, if you want to stay as resident schizos you need to improve.
Or you'll be replaced like n*ah was.
what programs do you use to record the clips and convert them to webm btw?
just nvidia shadowplay that comes with my card
it's pretty good since you can pull the last 3 minutes of gameplay anytime
clipchamp for cropping then some .webm for morons thing i got from another board
>Unique dorito weapons on a level 15 player piloted Fury
vs
>2 default unofficered simulation onslaughts
Damn bro, you hardcore.
But anon sim onslaughts are way harder than ingame ones.
>omega weapons
LMAO
yeah they've been pretty shit since they got nerfed from 15 DP. not enough mounts to use the flux well.
you know a ship has issues when you're putting a pulse laser in a synergy mount
Reminder that this is a pro-anime thread. If you don't like anime you should promptly have a nice day.
Nah. This is an anti-discord thread. You gotta go back.
That's what I said though? The discord trannies hate anime.
hahahahahahahahahahahaha
he aint wrong tough
anyone managed to remove the pet nonsense from industrial revolution?
You can disable it in the options for the mod.
no but I am adding sex slaves as pets thoughever
You can disable it, but the pet food still bloats the market. Or so I've heard
KWAB
I think this is only if you do it after starting a new save?
the pet food starts showing up on markets after a while even if you disable pets before starting
java 17 for next update
how faster the game would be? and why not like the newer java like java 21?
He wants to keep supporting 32bit OS's for some reason, and probably not that much of an improvement where its actually needed.
In what galactic universe do coomer trannies not like anime? Are you fricking serious right now? They all commission their self insert waifubait in jap style.
>In what galactic universe do coomer trannies not like anime?
>USC
>USC, yet all of them post anime shit, have anime avatars, have anime waifubait self inserts, etc
Ok falsehomosexual. You can go back now btw. Raid's over, you lost again.
Eyes on RS, anon.
You're confusing militant trannies with coomer trannies. Coomer trannies couldn't get a gf so they become the gf, its a different and way worse degeneracy.
Hearing about the drama leads people to RS. Streisand effect and all that.
Some obviously but the point again was that the drama didn't bring a bunch of new eyes that were already in the starsector community, on the discords, etc. They already joked about it... Hence the joke in the eceleb's video, hence everyone understanding it, hence the ban. If it was some unknown thing he wouldn't have been instabanned. There wouldn't have been a controversy.
Whats that, mat? Your alt got banned? Damn.
You need to go back.
Go try and talk about anime mods in your troonycord homosexual. See how long it lasts.
Did you get banned for posting shipgirls or something, you angry little israelite?
>no I swear they hate anime, even though all the main troony coomer mods are nothing but anime portrait filled garbage and has constant commissions posted in this very thread by trannies trying to shill their garbage. why don't you believe me!?
Damn I don't know maybe the starsector op images you trannies pick every time? Maybe the post after post of anime coomer shit based around the mods? Hmm damn its a real mystery. Curious even.
Did the chatbot break?
You just missed a ping.
>banning shipgirls means they must love anime
do you understand how moronic you sound right now?
Trannies simply see anime and video games as something to leech on. They do not actually enjoy either of them.
Which DA fork should I use now? There are like 3 of them floating around now after the malware incident.
I wouldn't use any of them, just change version number on an old one. Don't want to end up like this guy
and get discord poisoning.
>damn he's really defending someone elses .webm of bad play
it's my .webm, i posted it a few threads back, you'll see it has the same filename
and you're still shucking and jiving like the spineless schizo permaloser you are
post your onbawd, moron.
Nah you didn't, that anon wasn't a moron. He just sucked at the game.
>no .webm
ok shitter
>no .webm
Still waiting on you to post one.
i did:
where's yours?
That isn't your .webm that is mine.
wtf are you even talking about, you braindead permaschizo
are you really having a seizure or something? you should probably head to ER
>he copied my fury
What the frick? Why are you like this?? What a freak.
i even the video project and raw screencapture that outputted the .webm lol
keep going moron, i wanna see what you come up with next, it's amusing
haven't had any glitches so far, buttery smooth performance. it's a very mod-light run I'm doing now, though
you are using the java 23 pack? any issue so far?
it made the game run better but it also got some glitches here and there, also slower load for me
>drama from the official forums spreads to Ganker, reddit and discord
Fricking hell the internet is way too centralized.
Little did I know I would long for the days of dialing in. The internet being available to everyone was supposed to uplift the species... not cause morons like this
>still no onbawd .webm
alright, i get it, you're a butthurt shitter who has nothing to show the class
now go and sperg out by yourself in the corner like you always do
You ok anon? I know you stole that guy's .webm and his terrible fury design but this lashing out is really strange. Did something happen to you in the other 2 starsector threads or something? I hope it gets better for you whatever happened.
seven degrees of schizophrenic transsexuals
It's so over man. Now post ship lewds
>he uploaded the webm into his fetish program and that is supposed to prove he didn't steal it.
kek what a lying thief
>still no .webm
here's a longer version of the clip i just uploaded btw: https://files.catbox.moe/ugr4v2.mp4
if you're gonna go on some schizo spergout trolling rant, at least try to make it a bit believable
I don't know whats funnier, you still lying about stealing other people's shit, or you calling 3 different anons schizos. Something you've now done for hours in this and other threads. Anon... you're the schizo. Not sure if you're aware.
>im a gay moron who got caught lacking
ok
anon we don't sign our posts here.
Yeah that anon who posted the bad fury a few threads ago. Dude liked it so much he had to steal it.
>im a gay moron who got caught lacking
ok
I... don't actually think you're ok.
pretty classic troony manic episode. once you learn to recognize the pattern they're very obvious.
i miss when i didn't know these things.
I genuinely hope that anon's fury brings schizo anon some happiness, he clearly needs it. Dude is UPSET.
sure noah, i'm sure your germoid troony pattern recognition is really good
that nia modder seems like a nice person and their mods are actually very well liked by the community.
i think we should be more supportive of of the modding community
I think he SUCKS and he STINKS
>he flanked sim onslaught with omega weapons SO fury
HOLY SHIIIIT a progamer build
Furry webms: 1
Onbawd webms: 0
Pretty obvious who won this one.
What the frick is happening in this thread?
That one schizo is really mad he got caught stealing an anon's webm, noah is mad he was revealed as RSdev, trannies are just mad in general. You know, just a regular day.
a dude replying to himself over and over
There's a furry who's new to Starsector and can't take a joke.
Our resident schizo is at it again.
I thought you stopped posting, schizo.
The more I look at flesh posters in this thread the more I contemplate whether or not to open some gates.
brother the gates have even more trannies behind them. don't fall for their tricks.
I suppose you're correct, that would make it worse.
Whats the space equivalent of helicopter rides? Airlocking? Gotta space some people.
Should one shoot them before tossing them out of the airlock?
I think its funnier to watch them realize what is happening, myself.
That would be extremely amusing.
>Paragon
>no Renegade
here you go brah, bioware-approved
Nice.
love all the different paragon variants
If you make a pack of paragons just don't put it on the forums kek
why?
mm mm herakles my beloved. such a fricking beast of a ship
ps this one has two unlimited TPCs but i'm gonna nerf them to use ammo next update
FRICKING NERF FRICKS
This thread is a troonyBlack person who replies to themself
i wonder how long it's going to take alex to realize that elite combat endurance is hilariously overpowered
Hopefully never.
Serious question: how do people play with speedup on in actual combat? It looks so awful. Its one thing when you're moving a slow capital into combat range or something but I keep seeing these gameplay vids and it makes me think you guys should stick to frigates.
I sped up the video 3x because 4chins doesn't allow vids longer than 2min 4MB size.
That is fair but it isn't just your webms it is a common thing and I don't get it.
Strikecraft Valk (p), Valk EX, (swordmechs)
Actual mechs? Aleste Swordsman variant and Sleeper mech in the Nekki system.
Which ArmaA mechs are the best? I'm doing a mech/carrier only run.
anyway the same furry build can do x8 too so lowtechBlack person schizos can keep eating dirt and stomping omens to feel good about themselves
don't make me take out my x30 afflictor
Don't open this, it bricked my pc for an hour.
>lowtechBlack person tripads when exposed to higher than 240p video
high tech won
>he thinks vanilla ships matter
Paragon, Apogee and [Redacted] are timeless.
I like the look of some of the domain bricks but the rederped ships are all ugly and smell bad. The one carrier looking one is almost ok but no.
>ugly and smell bad
You're just being crude, I think. And they sure don't smell.
HOW WOULD YOU KNOW!? ONLY AI WOULD KNOW SOMETHING LIKE THAT!
That is correct. I am a cool, lean and mean real human bean killing machine.
Hello there.
>HEY LOOK AT MY WEABOO SUPERFRIGATE WITH 35K FLUX IT CAN TELEPORT BEHIND YOU AND SHOOT LASER SWORDS OUT OF ITS ASS WAAAOW
>ITS SO POWERFUL IN NOTEPAD
average modship mindset. grounded, post-apocalyptic vanilla powerlevel is best
>teleports behind you
>shoots laser swords out its eyes
homosexual please
>modBlack folk butthurt that their sephira weabsoo shonen powerfantasy bullshit is called out
>couldn’t read
Meds
you first noah
Meds, homosexual
you first noah
you always turn into a massive c**t when you miss your estradiol
moron
>has never seen an afflictor or hyperion
You are dumb
Tartiflette, is that you?
I am so sorry for posting that first Fury…
Not your fault this weird schizo can't help himself. He does it every thread and calls everyone else schizos. This time its "furry" furys.
>when you forget your autopilot on
>mimikko's chink homosexual author finally relented and fixed the officer's gender dysphoria
It seems I just can't stop winning
>find a providence
>has resistant flux conduits built in
is my save bricked?
You can remove that mod by taking fleet skill for 3 inbuilt mods, adding a mod that has equal cost as the flux conduits + some higher cost mod and then respeccing to not have the 3 inbuilt mods skill. It will ask you which of the lower cost mods you want to remove.
Flux conduits has a decent built-in bonus. If you don't like it, scrap her and spawn a new one with console.
>scrap her and spawn a new one with console
this
also make sure to enable the nex setting to remove smods from ships you capture in combat
the discord trannies are absolutely unhinged. all supporting virus code in mods to futher trans agendas.
while at the same time banning people for misgendering trannies.
alex really need to kill the entire server.
Honestly, I don't get the moral outrange about some save corruption shenanigans (fixable through console anyway), crashcode on start, or some butthurt troony weapon-damage scripts. It's a shitty thing to do that tanks trust in the modding 'community', sure, but at the end of the day, it's a single player java videogame.
It's not something worth calling the cops or starting an internet crusade over.
>Its okay to distribute malware because of a personal slight
Never said that.
It's just pretty funny seeing morons with zero real-world exposure talking about muttdemon getting federally indicted or some dumb schizo shit like in the last thread.
The extreme overreaction has cucked the discord cabal and created a dev response and forum rule to curtail this kind of thing in the future so it's a good thing ultimately. Reddit will be reddit.
It is not about saves or the game, it is unethical to force your vision on user without at least some warning.
>force your vision on user without at least some warning
It's almost like matt damon... raped the pl*yers
He spent so much time and effort fighting rape, he became rapist himself
>fixable through console anyway
Oh yeah? Whats the runcode to fix it then?
I'm looking forward to serious frickin' malware. Mine crypto to pay for the emotional damage taken by [next angry modder]!
Does Knights of Ludd have any actual missions Doesn't seem like it.
Anybody find the bosses?
>Anybody find the bosses?
i found 3 dont know if theres more
When's the best time to make a colony, after you do the story?
when you have 2m+ credits and several capital ships
Story gives you fast travel, If you planning to use it just colonize system with gates.
Even with gateless systems are fine now as long as it has spare stable points
why is try-tach and sindria the only factions who have a reasonable response to sat bombing pirates while everyone else is
>nooooo muh human life
i don't fricking care man
kanta's been ruining my trade routes i need her gone now
>why does a faction controlled by an AI and a muscovi-equivalent backwater shithole not care about planet-wide genocide
They are one of the baddies.
>muscovi
Forced meme, go leave
Anon, it's a literal gas station dictatorship.
What about the Lobster Merchants?
So insignificant it doesn't even show up as a market. You can buy like 400 lobsters total.
>planet-wide genocide
it's Kanta's den, you'd probably kill the same amount of people wiping out a double Invictus fleet.
>AI
>baddie
t. Pathcuck
you probably have AI slop portraits in your game
nah
I have AI dicky officers tho
I am more confused why tri-tach still exist as a faction after causing a fricking ai 'rebellion'.
Especially considering that ttt is still messing with shit like ziggurat.
Just like real life, you can survive anything with enough money.
Space brazil, dead moron fuel company, a bunch of infighting morons, pirates, a church of morons, some "terrorists", and miners, salvagers, etc.
Thats the competition.
To add to others, they and it's subsidies probably have their hands in critical infrastructure to take hostage and ample use of propaganda/entertainment/misinformation campaigns seeing that everybody is using Tri-pads™ and Trimedia™.
True question is how human are the actual heads of the corp post-second AI war, and is Sun a human herself?
lul have you fricking ever tried to talk to sun, ever
THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN
>(horror strings intensify)
Because I specifically allow them to exist so I can have my ziggy waifu
You dumbass fricking moron Black person
because they're kanta's relatives
I need more faction mods. Any suggestions or a must-have list somewhere?
I play with Roider Union, Star Federation, and VIC. They're all pretty fun (even if SF's Emerillon is busted as hell).
Since i don't have a grasp of what mods can reasonably do or add,. Can you tell me if there's a mod that does the following already? Considering buying the game.
>Infinite/absurd sized map
I like my games infinite, or with so much stuff that a lifetime isn't enough (or as close to that as possible). What's the max size a map can get with mods? Of course, size + procedurally generated content inside.
>No caps on stats/money/storage/ships/characters/in general
Or a cap absurdly high
>Create planets/colonies out of thin air in every single available space on the map
You may have noticed a megalomaniac trend with my autism lol. My wet dream is being able to fill every inch of space (no "can only build near X/maximum number of Y") with economy-producing things, be it habitats, ships or planets. Bonus points if the following also is possible:
>Able to "paint the map" in my faction colors
I know this is a weird request, but is there a mod to color stuff that i own (ships, colonies or planets) in my own player colors? It should appear on the map for maximum autism satisfaction.
>Challenge
As much as possible, i like to fight tooth and nail even for the slightest prize or improvement. Can the game be a real challenge with mods or is it too easy by nature?
Finally, what mods are must have? I'd hate to start my forever-campaign only to realize i need to start over cuz i forgot a mod.
Adjusted sector
You can change most values yourself so you can keep leveling, gain all skills etc
Planets not so much but there are terraforming mods to turn barren dustballs into terran paradises
Nexerelin lets you 4x the map into the ground.
Starpocalypse makes it more difficult to recover and get ships, changes how black markets work, etc.
Must have? I have to use stellar networks, space trucking, and armaa or I basically feel like I'm not playing starsector.
Thank you, does this also allow map blobbing in my colors?
Or any mod that can give ne passive income ships or structures i can put LITERALLY EVERYWHERE? Even of they cost a frickton to produce and pay for themselves in years.
Your faction color shows up on the hyperspace layer and on the local space layer, your patrol hqs and whatnot spawn your ships in your doctrine using your blueprints. Colonies in vanilla print money, mods just make it crazier.
>they cost a frickton to produce and pay for themselves in years
This is your colony.
Game isn't really built for playing forever, it gets samey in the end.
I hate fighters
I hate carriers
250k bounty
24 fighter/bomber doomstack making ai go absolutely moronic
Bullshit roider carrier whic freezes you in place "interfering with your drivefield, disabeling your engines :^)"
moronic friendly carriers smooshing themselves against enemy line even when they can just sit at max range and spam fighters
I'm going to write a script that instakills every single Black personFIGHTER AND troonyCARRIER when they spawn on the battlefield, even if they belong to me
God i FRICKING HATE carriers
Bro your DOOMs?
They fricking DELETE fighters like nobody's business
why are you being such a fricking homosexual
holy shit
A singular Eradicator with all machineguns and an Elite PD + ballistic mastery officer would have resolved this problem
n00b homosexual detected
an impressive level of being an absolute shitter
I love fighters
I love carriers
Never pass by any bounty, proud to do my duty to protect the sector
Always lead the vanguard with my trusty Paragon, first to take a hit, no crew member shall die
Always maintain correct positioning and issue correct orders, no one crosses the line
Scripts are for suckers
By Ludd, I fricking love carriers
Why not use Astral? It is pretty tanky too, while providing even more fighters to lag the game.
I like how Paragon feels, it's pleasantly heavy, especially in multiple Paragon team.
It has these pleasant professional vibe to it that pleases me, fresh from the docks, like a self-sustaining expeditionary force.
>capital ship with a huge upkeep
>self-sustaining
Bah, gameplay technicalities.
We're a fleet with on-board supply fabrication and mining stations in numerous star systems, we can take it.
that sounds like some nomadic survival cheatmodder justification nonsense
a battleship designed in the height of the domain's power, extended military logistics and supply chains, and technical hubris purely for combat supremacy wouldn't have many expeditionary considerations or resource harvesting von neumann machines or whatnot, if at all
Anonymous, just because you can't innovate doesn't mean others can't, especially when you sit on metric fricktons of antimatter.
Trying to explore space in flying coffins and not even once addressing anything correctly is simply suicidal.
If it would be so easy to jury-rig production of critical materials we would not had sprawling overcomplicated infrastructure to do the same thing.
Spaceships are not floating platform for building a factory on top of them, their designs already optimized to simply fly around without exploding.
Skill and tech issue, unironically, plus some materials are easier to make, plus really smart things I won't explain.
One can rig any spaceship into anything, if you know how to and possess resources. Within limits, of-course, there's only so much you can put in or on a vehicle before it becomes inefficient in its primary purpose and aesthetically, but at bare minimum, I can keep my labs and mini-factories in the ship however long I want, and same is true for all other ships in the Sector.
Really, don't forget that those are people piloting those ships, most ships likely have some personal jury-rigging, Apogees are mixed utility straight from the box, and so on. It's par course, so much so that it makes all the more impressive how they don't have sharp exploding growth in some areas, I'd imagine Hegemony intel ops are extremely hard pressed all the time to maintain peace.
nta, but I also find the idea of resource-producing ships extremely unrealistic at best;
There's a reason our cargo ships aren't oil refineries at the same time. Trucks can't be hydroponic farms, nor trains can be steel refineries.
most if not all industrial applications require time, space, power and weight-bearing that cannot be sustained on mobile platforms, even when sacrificing a huge portion of its internal space.
It's not strictly impossible to make a steel refinery fit inside a train, nor an oil refinery into a cargo ship, but the limitations inherent to these things would generally result in something so small and utterly inefficient as to never be viable in the first place, while also sabotaging the vessel's intented purpose (cargo-hauling, war-fighting, etc.)
That is true within such a paradigm, but not within others that transcend it.
When you can use tachyons as a weapon routinely even on one ship, the entire situation as to what can you do changes vastly. Your issue is applying past thinking to the future, much like even thinking in terms of spaceships as a thing.
even within starsector, viable resource producing ships would be both unfun and sabotage existing lore.
As a gameplay mechanic, the need for supplies and fuel introduces several types of resource management mechanics that make an expedition outside the core worlds a much more interesting and exciting affair. Balancing cargo space for supplies vs loot, limited fuel encouraging the player to use slipstreams & slip-surges, "trading" supplies for fuel by surfing hyperspace storms, etc. All of this is effectively sabotaged by resource-producing ships.
As a reality in lore, the Domain's authority was helped by the fact that they used gates to segregate economic activities on systems, making them entirely dependent on imports carried by ships through the gates. If simple ships could also produce resources, colonies would become way more independent by modifying their own ships to behave as such. Additionally, the need for logistical supply fleets and all the interesting military tactics revolving escorting your own and raiding the enemies' would be gone if military fleets could be entirely self sufficient, making wars way less interesting by far, as they all become brainless brawling matches without overextended supply lines, guerilla hit-and-run tactics, convoy-raiding wolf-packs, etc. Ground operations and planetary occupations would also be way less common, seeing as demanding enemy planets to provide resources & removing enemy industrial bases is no longer a possible tactic.
One could argue, on an extreme point, that settling planets would be pretty much useless, if large enough self-sufficient fleets could move through the sector, avoiding raiders, hiding from authorities and avoiding the dangers of permanent settlement.
>even within starsector, viable resource producing ships would be both unfun and sabotage existing lore.
Oh, that's unquestionable, but it's not like what one can imagine has bearing on actual story, the story goes where it should just fine, yes? An occasional roleplay is just that.
Not to mention that that much innovative characters in-setting would be rarer than not.
It's certainly pleasant to contemplate, though.
>Domain Motherships:This is in essence a von Neumann probe, as the survey motherships contain autoforge capacity to manufacture a suite of smaller survey ships and the supplies required to perform its ongoing mission
In essence the squishy humans seems to be the limiting factor here. Granted, Domain motherships are probably bigger than the size of a orbital fortress, so it could be just cost too.
Alex never gave any numbers on ship size, right?
Yeah. It's also changes between the battle map vs exploration map. Some ship are definitely bigger in the exploration map than in battle.
Best you'll get:
best tritach employee
I had 100 reputation with TT once the 'competition' event showed up, I ganked 2 trade fleets, then defeated the orbitals & raided Eochu Bres, Culann and Port Tse twice each, instantly enough to stop them from attacking.
How much acessibility did you guys get from bullying tri-tach? I got 24%, which feels like very little, all things considered, while TT colonies got 16%.
If I bullied them more, would I get more accessibilty?
its based on your distance from the core worlds and the number of colonies between you and TT
more colonies = more access
so if you just give TT a buncha planets it shoots through the roof
does the boost to dissipation from Resistant Flux Conduits effect the constant dissipation effect from Safety Overrides?
no, why would it?
it explicitly states that it increases flux dissipation while venting.
thought it might count as something distinct from passive venting, but I guess not
bros I fricking hate the harbinger, fricking ran into two of these little shits with 3 phase lances each. they just ran around and yeetus deletus my entire fleet. how the frick do you deal with these without having fighters or beam saturation.
do you have literally no destroyers or frigates? A medusa with antimatter blasters, tempest with heavy blaster + reaper, or LP lasher/brawler should have the speed, volume of fire and maneuverability to defeat them, I think
this applies to any phase ship, really, but harbingers are the only ones beside the doom (that rarely shows up even if you're fighting TT) that have the firepower to actually cause some damage
I have 4 wolf(p) 2 Cerbs an Ass and a atlus mk 2
either you're deliberately handicapping yourself or doing a scav-only run. Either way, that's a fricked up ship lineup.
Try to snag a better capital from bounties, as well as some cruisers to escort it. Pirate wolves are exactly like normal wolves, but worse in system and flux stats, so find something better. Cerberus is a shitty cargo-hauler/combat ship hybrid that is bad at both. Get rid of them and use an S-modded atlas cargo.
Cerberus is guaranteed to be recoverable, making it a decent meat shield.
Pirate wolves are worse than normal, but cost less dp, allowing you to bring more ships.
Problem here is the Atlas2 - this glass cannon not really meant to fight agile destroyers and needs proper escort to survive.
>worse than normal, but cost less dp, allowing you to bring more ships
they are 4 DP, in comparison to 5 DP. It means that you'd need to bring 5 wolves(P) when compared to 4 wolves. It almost sounds ok, except for the fact that the wolf is a paper kite and getting 1 less charge of the phase skimmer makes it even more hopelessly fragile if it gets itself in a bad spot, which it does often. Not even mentioning the loss of weapon slots.
its a pirate run, so yeah ship choices are small. TT fleets were the easier fleets to fight against while looking for normal wolfs to scavenge/dunk on trade fleets but I will see if one of the markets has those pirate destroyers with the canister or some eagles
As a pirate you probably want to focus on missile saturation. Your ships are expendable, so limited ammo is not an issue.
Do you have armaa installed? I mention them a lot in general but the valk (p)s are perfect for pirate runs and they are very common strikecraft in pirate markets. You can get small carriers and use a ton of those at 5 cost each to really fill the field with cheap fast dangerous melee mechs. For things like stations its hilarious fun. Have your carriers stay back a bit and just let the mechs work.
I have used the Valk (p)s and they do feel strong for the cost but Colossus(p)s feeling fricking awful to use in any capacity
Thats why I said use small lowcost shit. You want destroyer class ships with 2 slots kind of deal. You can flood things and have harassers with things like pilums and salamanders to annoy the AI into submission. It sucks that pirate colossus is so bad because it looks cool as hell.
>pirate colossus is so bad
It does a lot of things, would be too powerful otherwise.
For its class its just way underpowered. You have to keep it way back. It looks like it would be a beast though.
The buffalo mk2 can reportedly behave as a pretty nice mass-assault carrier. Have 20 of them with converted fighter bays for very low DP cost. Never done it myself, tho.
I prefer mules if I'm going that route. They are pretty stronk and its hilarious.
yeah this or
seen a guy on israelitetube do 30 buffalo mk2s with thunders and harpoon spam clap doritos, which was lulz
also, get yourself some destroyers. ideally something with firepower, so maybe manticores or hammerheads
>harbinger
To be fair, harbinger costs as two hammerheads in dp. You should have number superiority on them. Just control your fleet so ships would cover each other.
AND NOW YOU STAND ALONE SHEPARD
lmao
there needs to be some kind of anti-phase mechanic/hullmod/weapon so I don't have to waste time waiting for gremlins to flux out of p-space. Like an anti-phase anchor that rips them back to realspace
>Like an anti-phase anchor that rips them back to realspace
that is the most Black person shit ever.
like yes. i agree when i don't use phase ships. but when i do it's like
>go into p-space to jump into the middle of the enemy fleet
>fly behind one poor fricker
>shoot them up
>lolololol you can't hit me
but then it's like
>this is a bladebreaker fight
>that ONE destroyer with the system jammer thing is 20km away
>it activates it's ability
>my ship is stunned and has to be in real space for full 7 seconds with the engines and guns disabled
>i get 900 projectiles and 300 missiles right into me sides
>wtf i just went kaboom
not fun if you do pilot a phase ship. but again, very good if you're not.
I have never once seen the AI use any phase ship with even a modicum of effectiveness. They just fly up to my fleet, phase until flux is full, unphase and then die.
Putting a leash on selkie and leading her on all fours across the bridge like my pet!
So, is omega a post-domain thing, or a domain thing?
Yes.
Possibly both.
Arguably post-Domain period never happened, as long as super intelligent Domain entities still remain, which likely do, it remains intact in spirit, and is entirely a new, mutated thing in practice, just beyond a few gates, waiting.
Yeah I'm guessing and hoping the "big reveal" will be the domain gives 0 fricks and you're just some fringe space hicks they didn't even miss when that sector's gates went offline because of an AI's management or something.
>Yeah this sector isn't profitable so I turned it off - Omega, AI core assigned to persean sector
>Oh ok, frick those homosexuals we've got 82 trillion other people to care about.
Alex would be unimaginably based if activating the extra-sector gate routes made an unbeatable Omega horde event that would saturate the sector and eventually end the game with all human civilization wiped out.
Some gates should stay closed.
Omega AI is protecting Humans from phase-space horrors and demons, Omega is weapon of last resort created by the Domain. There's reason why Omega ships are protecting coronal hypershunts to prevent humans from reactivating the Gates and releasing the endless hordes the p-space demons on the other side.
Starsector (formerly Starfarer) is originally an alt history 40k fanfiction where Humanity reclaimed its lost technologies but is set following the collapse of the Emperor's Webway gate network where Abominable Intelligence is actually trying to help us stave off the Daemons of the Warp that infected the Webway.
Not so abominable now, is it?
So wtf is going on? Is there a bunch of crash code mods out right now? I thought I saw a few mods on the index, was looking forward to try out SEEKER, anyone got a link for that? Some things disappeared.
>people gave up on their mods
>some homosexual named mattdamon maintained them
>says people can fork his[?] prisoner mod
>one absolute badass gives it extra shit, including wholesome relationships/raep which gives OPPOSITE SEX BY DEFAULT officers one extra mild skill [relationship one is better]
>it's literally better than take no prisoners by a fricking longshot
>names it rapesector
>homosexual finds out
>shits his pants
>cums and farts
>sabotages most of the mods he's caretaking to brick saves if you just so happen to be a handhold enjoyer
>tells people SEND ME THE WHOLE LOG so he can cry on the forums when he sees they're using it
>discordgays say frick this dipshit and b& his ass
>Alex b&s his ass from the forums
>six gorillion nerds out of the loop ask this question
yeah i havent played in years, been downloading mods the past few hours, damn i want some rapesector
https://gitgud.io/rsdev/RapeSector
holy shit. straight up hentai. man they should just go all the way with this, add sex dungeons, trafficking, secret societies.
Cool it with the antisemitism.
>TT has tunnels in the stations! I've seen them!
>Yeah yeah sure sure spaceanon
lol my man. welcome back o7
hope you have a great time
Best anime mods?
>Gensoukyou
>UAF
>Yuri and Aria
>Iron Shell
>Spindle
Imagine if TT was like Hapes Consortium haha
Why is there so much seemingly useless information. Just tell me what the FRICK the enemies powerlevel is and what mine is, I have no idea how strong my shit is or anybody else's.
Is it peak performance?
Deploy points? Or some other shit
It's a little bit of everything.
Just pick what makes numbers bigger, STONKS haha
if you're not fighting 4 star or higher fleets you're not fighting dangerously.
It is hard to judge power levels because ships don't perform in the vacuum. I just look how many cruisers enemy has as a general evaluation.
>they dont perform in a vacuum
anon they do indeed perform in space
>don't perform in the vacuum
A most, dare I say it, nebulous, statement, haaaahahahhaahha!
what determines a warship's power level?
big guns? tough armor? fast engines? large shields? big flux tank?
is an onslaught good if it is alone and 2 wolfs can kite it to death?
is an astral good if the enemy ships are equipped with all point-defense weapons?
is a harbinger OP because you can use it to solo a battle-station?
You have to use your brain anon, I'm sorry.
Deploy points is a decent indicator of strength yeah. A 40 DP ship is always better than a 10 DP ship. Some ships are really shitty though (mainly pirate) and some ships are really strong, you get the hang of it pretty quickly. And finally, fleet composition, weapon loadouts, better officers, less D-mods and more S-mods also change the strength of ships, but there's not that much variance across enemy fleets.
its time to get dem headpats boys
disable pets before you make a new save
Make pets frickable
MODSMODSMODS
TT bounty hunter waiting for me at my colony's jump point, despite having promptly curbstomped TT once the progress bar showed up. Whatever.
This schizo's little wolf-pack high tech fleet would be almost scary to my big ships, if only they did any significant damage.This hyperion has managed to teleport away from high flux several times now, but I've killed a bunch of his friends, and it's only a matter of time for me to get the rest while none of his reapers hit at all.
Results:
-a single omen lost (my mistake tbh)
-his entire fleet anihilated except for the hyperion, which fled with only 14% CR left.
I'm gonna harry him just so that I can watch this little moron squirm in his 0% CR shitbox before 4 reapers remove him from existence.
Man's just starving for some bell pepper and beef.
Or maybe he's just nuts.
I don't get it
Cowboy Bebop
bounty hunter working just to get some food
so is there any compatibility issues i should know before downloading all the megamods and exploration content stuff
what was that other terraforming mod besides boggled's? is boggled's hated on here?
he was logging location of users and people didn't like that (rightly so because its moronic) but I don't think has done anything stupid since modwise I don't think.
Boggled is no longer maintaining tasc.
anyway to get rid of hyperspace clouds, or make hyperspace travel less tedious
? hyperspacing has become pretty fun now that you can ride slipstreams opposite ways, find them more easily, and even create your own launch pads.
alright, ill see. i remember when i last played awhile ago after so many playthroughs i just got tired off just seeing purple and spending so much time on travel.
maybe they should just scrap hyperspace all together and just have jump points/wormholes. like the game flash trek: broken mirrors. i played this flash game when i was a kid and it blew me away
EV:Nova
Had gates too, and natural wormholes
What game is this?
>flash trek: broken mirrors
Without clouds you just flying in the straight line, it is very boring.
>fun
Not a single of these innovations made my life easier. But jumping over stream with goto console command is kind of fun.
>Not a single of these innovations made my life easier
then you're just bad at the game man, I don't know what else to tell you. With easier to find slipstreams, exploring has become
>find nearest stellar body in the direction of your target
>slingshot your fleet almost half of the way in a single go
>surf the streams so you at 150% the speed for a fraction of normal fuel cost
>explore local star system
>repeat until cargo holds are full
I've just about finished exploring the entire sector in almost half the time I did in the previous playthroughs.
>find nearest stellar body
>surf the streams
See, this is the problem, it makes you pay more attention to the space and think, while I just want to get to my next fight as quickly as possibly.
And slipstreams are always spawned perpendicular to my course, so reversal thing is pretty useless.
>this is the problem
>it makes you pay more attention to the space and think
...
See, unfortunately for you, a game is made of several interlocking systems which reinforce a broader gameplay loop and/or relate to the overarching narrative.
Hyperspace travel is a dangerous thing, with storms and clouds complicating travel outside the core worlds, sensor "ghosts" causing havoc in ship's systems and drive fields, slipstreams carrying unwitting travelers rapidly to different places as well as pirates, terrorists and [WORSE] using them to ambush their prey. This is why the core worlds have civilized, extraplanetary polities and the periphery doesn't; because only experienced spacers can brave the proper sector, skillfully making use of these same features to explore while conserving resources, whereas inattentive and careless would-be travellers are quickly made victim to the shifting whims of hyperspace, being left as nothing but scarred, dead hulks orbiting the nearest gravity well.
That is to say, hyperspace travel and its' complications are an inherent part of the game, where removing it would gut the game of a system that is both mechanically satisfying as well as narratively important to the game. You can get good at it, like I did. Traversing slipstreams perpendicularly is barely a bother if you are paying attention(which you should), and I severely doubt that you have so much bad luck with finding good slipstreams.
Blow them up?
>less tedious
Instigate ship riots?
i was really surprised to see that there is no hyperspace total removal mod, but there's a mod that gives you and FTL drive
warhammer warp is cool but i want my le science fiction
>warhammer warp is cool but i want my le science fiction
There are little contradictions in as much as hyperspace weirdness is concerned. Hyperspace isn't a normal space.
hyperspace shouldn't exist. it should all just be loading screens like starfield
This but unironically.
I wish our overworld map was like in Stellaris
I wish there were more random events like happen in stellaris when you're surveying.
Same. Personally speaking there are a handful of situations in game that are rife with narrative potential, but go entirely unexplored.
For example:
>Cryosleeper in colony
The description of the machine itself states that these people have been frozen since before the domain fell, and a majority of them becoming part of your colony would be unprecedented. Imagine if you got an event in your colonies about the people asking for some kinda old domain law or whatever, or maybe a conflict between the awoken cryosleepers against the persean natives because they've become too ideologically different. On a stretch, you could unfreeze a guy that held blueprints for an old domain warship/weapon that now only you have access to.
Not to mention, there should be the morally gray option of just harvesting organs from the place instead of waking them up, kinda like Nortia.
Mechanically speaking, I also feel that a cryosleeper should allow a single colony of your choice to reach size 7, as an actual permanent bonus.
>Decivilized subpopulation in colony
A bit obvious, but a decivilized subpopulation wouldn't remain distinct for too long once a colony gets big enough, still, events regarding them would be nice. Integrating the natives, exterminating them, trading with them, taking them in as marines to your fleet, settling them down and having a parallel government on the planet, providing some different buffs/debuffs (+acess. +colony income, -stab or something like that)
About survey events, I have a billion ideas that would be fun little one-off narrative stints/missions that could happen during surveys.
>A planet is otherwise entirely uninhabited, except for some kind of monolith of great size with luddic inscriptions on it. Your crew is shocked. You can hand it over to the church so it becomes a pilgrimage site, to the path so it attracts more pathers, or to indie/TT researchers so you can get a cash reward, also blow it up for shits and giggles.
cont.
I have been working on something involving your crews and your role as captain, random events in space basically, and the rules.csv hates you and doesn't want anything you described to happen which is a shame.
cont.
>you find a small fortress planetside with a contingent of combat robots, turrets and artillery pieces. You can contact it to find out a Beta AI has been holding the fort since the first AI war, but doesn't have the resources to build warships. You can convince it to allow you to disconnect it if you promise to give it a hull to control, bomb it from orbit(removing a sparse ruins from the planet), or you can send marines to wreck the place and grab a few blueprints and maybe the core once they're done.
>perfectly intact domain Guardian droneship, converted (poorly) into a human-crewed vessel. evidence around it suggests it's been finished a long time ago, but no trace of humans who would have presumably done this remain. your crew is spooped
>a scavenger group is in the process of exploring the local ruins. You can help them and hope for a reward, kill them with marines, or just let them do their thing (ruins are superficially explored without you)
>decivilized subpop captures a large portion of your survey crew as hostages. You can go down directly to negotiate, send marines to the rescue or just bomb them all and send a new survey crew down(lose some crew).
>huge frick off cavern in an otherwise normal planet. Enormous stockpiles of ore, transplutonic ore and heavy machinery, apparently abnadoned long ago. Text on walls say the ores are "cursed" (AI fleet shows up if you grab it)
and more, probably. It's full of opportunities, shame alex is so slow on doing small additions like this that would add a lot to the longevity of the game. You get only a taste of something like it on hyperspace events and the abyss, but it's otherwise so boring.
>no option to let the ai run the fortress with an orbital works build, giving deployed fleets a beta core officer instead
>Cryosleeper
You know what's the worse thing about these is that they're basically failed experiments. They were sent by the Domain core before Persean sector was officially colonized, so even before the fall they're considered lost and ancient.
The only thing like in Stellaris that you may get is one that Starsector already has, namely memory appetites lmao
Yes, just do what paradox did and gut the system down. Transverse jumps? Freeform travel? Slipsurge? Too many options, too easy to go around things tbh. Son I heard you like ROADS. You wanted to cross those storms? Sorry chud you're going to take the extra long way around because the map generator didn't put a lane there.
Not them but I do miss the different warp types, that shit was cool.
>you can pay pathers ~300k to frick off for 730 days
wow this is actually very convenient
and way less morally black than handing a planetkiller to the terrorists
Its the "i'm going to pay you 10 dollars to frick off" of negotiation tactics.
>1(one) mining station
>has a cryoarithmetic engine
>go salvage it
>another fricking cryoarithmetic engine
what the actual frick
not a single biofactory embryo either 🙂
>find 3 corrupted nanoforges
>find 4 sync cores
>what the frick....
bros...
>have so much accessibility that my single fuel colony dominates over half of the entire market
Sindria eat your heart out
You don't know the half of it. I found 5 sync cores in total; currently using one in my colony while the rest rot in my cargo bays. 3 Catalytic cores. 3 corrupt + 1 pristine nanoforge (in use), 3 soil nanites, but not a SINGLE colony that can use it, these 2 cryo engines count up to 3 i've found now. I have found 2 fusion lamps (gave 1 to kanta, the other found by tech-mining), 2 fullerene spools, etc.
BUT NOT A SINGULAR MOTHERFRICKING BIOFACTORY EMBRYO.
NOT
ONE.
forgot pic
am moronic
get Chickens Tech shop mod, it's the best way to get blueprints, ai cores, collony items and terraforming items from DIY planets late game, the only downside is that you need to do missions for chicken to unlock some of the good stuff like alpha cores
Is there a bootleg out there or does the version change trick work on it?
Idk I am still playing on 0.96, but since it is not a very complex mod version change might work
>luddic junker fleet bounty hunter
I gotta say, of all colony crises, the Try-Tach one offers the most varied and fun combat encounters, even after it's over.
I gotta say, if you're getting outmaneuvered by a fricking LEGION of all ships, your ship might be too slow to work.
alright seems DME is gone, Apex, Unknown Skies, Black Rock Drive, and the Polaris chinese mods. there was also some mod with white 'polaris'-like future ships with green auras that was a smaller faction with cool weapons.
Also I never played NGO, is that out there somewhere for 97? these new rules for the forums seem to get rid of crash code.
ICE was the name
>last thread is still on page 7
wtf guys
the other thread is on page 10 still.
Anything interesting in the abyss? Or just gay phaseghosts?
If you go about 10 lightyears past Limbo, then you'll come across a very bright abyss light, and if you use interdiction pulse near it, you'll come across an extremely dangero
What's an extremely dangero?
Is it a cool ship?
Yes. It is veryu cool ship. You should be to taking your entire fleet there. Is turn out good for you.
Hello, fellow human.
>What's an extremely dangero?
It's the common expression for a kangaroo that's off its breasts on the eucyp whose skateboarding while playing a didgeridoo.
Down here it occours so often we got sick of discribing it and just started calling them extreme dangeroos
hey anons
is this true? I've been to limbo before and also got the wormhole pair + gate hauler, but is there a special 2spooky enemy fleet beyond that?
Ideally no spoilers on what it is exactly, but I don't wanna travel all the way down there again for no reason
does anyone know this? I don't wanna travel the abyss again to find jack shit
there's nothing
why not have ammo separate from supplies, and have food be used by the crew instead of only a trading item
What would be the point? Just more micromanagement and resource bloat?
wouldn't it add more depth or immersion, getting back into this but i remember after so many runs everything kinda feels the same even if your playing a different faction. its all just the same generic supplies that everyone in the galaxy uses? tri tach ships take the same ammo as ludd ships?
>tri tach ships take the same ammo as ludd ships?
God, your idea is horrible. It would add so much useless trash and management.
Universal supplies work perfectly fine, representing needs of your ships, but not getting in the way.
And I don't think that 10 recolors of ammo commodity would make game less repetitive, just tedious.
well there should be something that makes you feel like your in a different faction. I was also thinking each faction has their own UI. Just something that makes you "feel" that your apart of something different
>No Protoss
Your thoughts betray you, bald human.
>The closest we have is VICpad and that stuff is cringey furry shit
We really need more UI mods
That's a great idea, anon.
So who's the better waifu, Christine Blaire, or Dawn Given-to-God?
Dawn was a powerful swordsman
What the FRICK happened?
Just a bit of rape, nothing to be concerned about.
So is rapesector still functional?
No I disabled it.
>decide to go look for new mods after not playing for a while
>see "because of what happened with matt" in diable's page
>read up on it
kek so the moron finally lost his mind because of rapesector
glad i was right to use rapesector instead of take no prisoners even though i dont use any of the sexual content
For me, it's the Front Mission portrait mod. It makes me feel like I'm playing a Koei sim.
Literally me
Feels like the only anime portrait pack that kinda fits the whole aesthetic of the game
I haven't played in like a couple of years. Whats this drama about some sort of rape mod or something?
presidentmattdamon had a mod to capture prisoners, a guy made a fork of it to rape, matt shit himself and made his mod and the mods he maintains brick your save if you're using either the rape version or his own version
also thedragn decided to kill himself or something at the same time
This is an accurate take.
This is a false flagging discord troony.
>a guy made a fork of it to rape
Damn wish I could have played it. Is it still being maintained or did everything just get nuked?
>diable avionics
Frick I loved the ship designs in that mod it was my favorite one. Anybody still working on it does nobody want to touch it with a ten foot pole now?
a different leftist who refuses to denounce the actions of the previous leftist is saying he's taking it over now
nah there's people gonna maintain it, there's at least 2 diables at the moment, i'd just wait a bit for the dust to settle
rapesector's separate from the modding community so it's probably still usable
only just decided to get back into starsector myself after a few months and play 0.97 and i come back to this shit lol
Is rapesector on loverslab?
>rapesector's separate from the modding community so it's probably still usable
what level of tourist are you?
im chinese
>Chinksect
My condolences, you should stay on trooncord
>trooncord
named after the american disease? sounds more like your kind of place then
No, RSDev is still working perfectly fine on the mod, it's Diable Avionics which had the malicious code that got nuked.
RapeSector has never been allowed on the forums in the first place.
DA is still being maintained by other people on the official Discord.
RS can probably be found on the Corvus Discord.
>official Discord
you can find the old 0.95 version of diable from the forums and it works perfectly fine with just a version edit in the modinfo
the only problems with it are valorous being bricked and generally being underpowered so if you dont care about the shitty mech ship you can just edit the op/dp values to your liking with a notepad
transsexuals have factionalized, pre and post transition degenerates are having a slapfight and one of them put a savegame shredder in diable avionics
Someone once made a mod called Take No Prisoners who allowed you to take prisoner Officers defeated in battle and ransom them, kill them or break them and force them to join into your fleet.
The author of the mod released the source code of the mod under a Creative Commons license for people to use.
An Anon now known as RSDev used that source code to make RapeSector, which uses the base of the mod to make a non-consensual (and consensual) sex simulator, with unique scenes for unique characters from both the game and other mods inside, custom portraits, and X-Ray visuals of the action.
Mod quickly became taboo and a prohibited subject on the official forum and Discord, and any mention of the mod or proof that someone had installed it resulted in a permaban and/or ostracization.
This has been going on for quite a while (more than a year I think?) until quite recentily when the author of the mod re-relased his Take No Prisoners mod without the creative commons license (this does nothing to the previous version of the game), and putting malicious code in his other Faction mod that essentially ruined your save file if it detected RSDev's mod is installed.
This prompted Alex into banning TNP author from the forums and adding a new rule about not uploading malicious code to your mods or else you get permabanned to, to the shock of everyone who'd think he'd be allowed to return.
That's what I understood at least.
Good frick that dick head let people enjoy their rape mods in peace.
You'd think there'd be a QRD pasta by now
Any UI mods that work? Also Im having trouble finding Astral Hyperspace teal re-color, I wanna change the look of hyperspace
All UI mods that are merely visual (Cari's UI, RemnantPad) should work with a version change.
Also purely for visual there's 'Star Map Rework' and 'Obvious Neutron' improve starmap readabaility and visuals a bit, and none of the things 'Mnemonic Utils' does it add Gate icons to systems on the starmap that have a Gate inside of them, so you can plan your travels accordingly. The first two are Discord-exclusive.
>Obvious Neutron
https://bitbucket.org/King_Alfonzo/i-will-make-sindria-great-again/downloads/ObviousNeutron.zip
>Star Map Rework
https://drive.google.com/file/d/1YhtOmg5DTRLGM9Xe7lHoX8hrIKKHGiTD/view?usp=sharing
>Mnemonic Sensors
>Mnemonic Utils
https://fractalsoftworks.com/forum/index.php?topic=25328
Selkie please unblock me
selkie? sex. (nonconsensual)
Are discord troons trying to get us banished from /vst/ again?
m'wife
your waifu is shit, literal entry level tier
Any functional mecha mods?
Arma?
I want to try 0.97 but I heard the new crisis stops invasion and you'll frick your colonies up if you don't complete it. So, there will be no more free salvages? No more free onslaught derelicts? No more free deliver of punching bags? No more war, no state sanctioned breeding either. Won't that be boring?
What the frick are you talking about?
using my formidable english skills i believe he is asking if crises stop invasions
He's a stupid c**t, invasions are a mod thing why would a new vanilla mechanic interrupt them?
Colonizing Thule right after the PL blockade will never not be funny. The sat bomb fleets they send are pretty pathetic in comparison, and sometimes come from completely different systems so you can wipe them at the jump point.
>Take a break for a while
>0.97 babs have to roll back their mods from malicious code
So glad I'm staying on 0.96
>don't download mods from mutts
>update mods with simple text file edit
It's really that easy
>attack a random luddic church fleet with my transponder off
>-5 relations
>but knights of ludd immediately turn -100 rep hostile
Yeah cool mod you homosexual
Ludd's Chosen
>brawler, but bigger
i believe you to be a homosexual and a false prophet
>turrets
>brawler
When done often, rape simply just become another chore.
A rape bastards work is never done.
They're afraid of teaching you *real* history.
was ludd the fella who told the west to shut down every factory
>china currently has over 200x the military ship building capacity compared to the US
jej
China has AI lawyer prototypes already too, IIRC. In their infancy, of-course, or so they say.
How do people even have fun piloting Paragons?
What use is all the big dick power if I can't get anywhere because that shit is moving at 0.1 su.
I'm convinced I could cause more damage in most battles in an afflictor just because I could actually get to engagements.
tachyons
capitals aren't for fun. i mean, you need them to fleet anchor and everything but they're not meant for fun
capitals are like the warpig breeder wife to make and raise your kids while frigates are the pretty 20 year old mistresses
Going off to the side is tasteless, and fleets sure don't go to the side, they stay together.
You can simply slow your fleet and wait for enemies to come to you at your leisure.
Or make a hullmod mod that boosts its speed, if it bothers you.
Or its weaponry firing range.
>resort to chopping their citizens wieners off
uh oh, america has no soldiers
oh i'm so sorry, i didn't realise you live in an american vassal state
i'll be sure to not care when the muslims your nation filled itself with start a civil war
Taiwan is a country
and yet you won't call it the republic of china
Taiwan, and west Taiwan
The audacity to compare any european country to your fricking hellhole.
I don't particularly hate you, but come on now a governement that locked some his people into cope cage and gave you food by drone like good bugs, only India might be worse than your shithole
>come on now a governement that locked some his people into cope cage
you're literally being replaced and your children, if you have any, are going to have to fight a civil war against muslims
or just convert i guess
like seriously i also don't hate you but come on infidel, do you think those millions of muslims you continue importing are gonna be nice???
Don't you have street food fried in shit to eat and a shift at a steel mill to go die in, bug? Frick off, this is a thread about 2d spaceships and m*dder rape.
Does the Java 23 thing works?
Only if you have 64bit OS
You say this like windows xp didn't have a fricking 64 bit version kek
Of course it didn't
>[REQUESTING REINFORCEMENTS]
>summons 8 phase ships from its clown car ass
>they immediately disrupt systems and drop 20 phase mines from out THEIR asses (assception)
yep, i'm thinking selkie deserves ALL of the rape
If only there was a way to avoid this, like using mods that aren't troony garbage. Weird.
>germoid troony so mad xhe forgot how to quote on Ganker
We don't sign our posts here
whatever lets you dilate at night, noah
Selkie deserves headpats not rape.
your paragon got absolutely merc'd goddamn
>Overextended
moron
Hi Selkie
marry me bhabie
your boss ships are cancer selkie frick you
you won't be so smug when i show up in your house and rape u
I will frick your OC donusteel AI boss ships with missing ships mod and there's nothing you can do about it.
Post your pits Selkie
I'm gonna need you to go back.
>Overextended
>hyperion
>we're talking about hyperion right?
that ship is the definition of overextending. it can fricking teleport you trannoid. it should be where it shouldn't be
b***h hasn't even responded to all the replies. this is selkie for sure
Why don't you overextend some b***hes instead
>JYD
Ok what's the best way to handle the church? Do I get any extra bonuses from bombing hesperus or killing their fleets?
need the stellaris option to purge undesirables (luddic faithful)
at this point I have to satbomb my own fricking colonies
I just killed their fleet and they fricked right off.
what are some good mods to expand on the colony mechanics?
>Hurp hurp, in hubris, I intentionally let my giant, floating, overengineered piece of junk escort my dumpy, overpowered donut steel ship, and they're destroyed. Whom can I blame this on?
blame it on my giant floating penis dearie
Present armpit
shut your prostitute mouth selkie
your mod is too OP
>spawning six high-tech ships out of nowhere with no precedent is fair or balanced
Put those quads back where you got them.
quads have spoken, be quiet and listen
The difference is that it's two of these that spawn little ships upon death vs. your entire fleet that's already dogpiling them, not one meme capital that spawns in 140DP of hypermobile imba ships for free while your other ships are already dealing with the entire rest of the fleet.
git gud bithc
Lick me, homosexual.
I'll bite
Only subhuman Black folk devoid of imagination are spawning enemies out of nowhere in the middle of combat encounter, got sick of this shit in WOTR. Now go have a nice day smellkie.
I genuinely hate most of you.
Yeah, they're rather killable, aren't they?
You're pretty ok anon, don't come to the galatia academy tomorrow, alright?
>117
Aye, aye, Master Chief.
AAAAAAAAAAAAAAAAAAAH BRATTY SELKIE MAKES ME DIAMOND HARD I DON'T CARE IF ITS PROBABLY A MALE ANON LARPING I'LL RAPE ANYWAY RAPE
RAPE RAPE RAPE RAPE RAPE RAPE
Can someone edit this for Starsector
it doesnt need an edit!!!
frick youuu!!! frick you!!!
Slap a luddic path symbol on him and call it a day.
>sindria is being a b***h
>again
>i'll steal that synchrotron core that'll show em
>forgot i had pagsm installed
>a trillion 2-3 star fleets homing in
>plus the rapebait office camping at volturn/sindria
probably still gonna do it anyway
What the point of dedicated targeting core when integrated targeting unit is a thing?
One you have to find the blueprint for.
ITU needs a skill
Decided to try and build shieldmaxxed Omens, seeings as they got ganked one time too many for my tastes. Thoughts? They're mostly meant to serve as tough little distractions against larger ships, as well as to capture points at the start of battles.
Why Reinforced Bulkheads?
You also could've put more points in the capacitors if you got Flux Regulation skill.
Caught the bastards. They only have a single supporting fleet left, with a single retribution, an eradicator and a handful of destroyers/cruisers. Cleaning them up should be no trouble before finishing the invictuses(? how would you spell the plural of 'invictus').
>Why Reinforced Bulkheads?
Mostly because I spent 4 story points in them and I don't want to run the risk of losing them lol. Also makes them a little itty bit tankier on the off-chance they're caught with their pants(shields) down.
>You also could've put more points in the capacitors if you got Flux Regulation skill.
Fair point, I don't have it, but I might consider it once I'm 100% sure I don't need logistic/sensor skills anymore.
Invicti.
>I don't want to run the risk of losing them lol.
You could literally s-mod any other hullmod and you'd have the same fricking effect
ALL s-modded ships are always recoverable
you literally just WASTED your limited s-mod slots
well frick
I didn't know that.
Just as an aside, reinforced bulkheads are great on armor ships, especially larger hulls. The hull integrity + the skill that lets you regen below 50% hull will keep you in a fight for a loooong fricking time.
pointless to s-mod it though since it don't have any s-mod bonuses
Well if you have progressive smods it just ends up adding deployment cost. I save it for later added slots on capitals. I agree, just stating it on face value isn't worthless at it may appear for things other than recovery.
There's nothing quite like running Elite combat endurance, Polarized Armor, Impact Mitigation, on an armor-maxxed onslaught. S-modded shield shunts providing +30% armor as well as automated repair unit for instant repairs, all other armor & hull increasing hullmods. It's like you're piloting an unstoppable wall of guns. Puny hi-tech ships don't stand a chance when 5 reapers hits don't even break the 50% hp mark.
Yeah its this. I fell in love with the massive dominion class from missing ships because of this. I put a shield generator on it for emp purely, and just slowly murder the entire battlefield with armored carrier justice. Its a batwing of murder.
>shield generator on it for emp purely
what a waste! Automated repair unit basically trivializes EMP by reducing repair time by 75% (as well as the damage control skill allowing you to further speed this up by another 50%, as well as allowing weapons/engines to repair while under fire). Combine that with armored weapon mounts(which you'll already have for armor), insulated engines (which you'll already have for hull), and resistant EMP conduits (-50% EMP damage) and your subsystems will be tough enough that EMP is de-facto a non-issue. Trust me, you really don't need that.
When you're tanking a lot of dumb shit basically solo its great containment since the flux isn't an issue. Its a VERY limited application for a specific ship, not a general thing.
also* this is in addition to automated repair units. Its basically because the ship is tanking for the mechs i'm using as strikecraft. I get what you're saying though obviously. You're not wrong.
You can scuttle the omen and get refunded in their full XP. If you're at max level you can blow through a few ordos or go attack pirate stations to get points back. Slim down on your fleet so you can cash in on bonus xp multipliers from tougher fights. Also even if you do lose that ship permanently, it still refunds story points spent in their XP cost. The only thing you're fricked on is if you put alabaster rare meme weapons on them like the chucklefrick that did dual minipulsers.
An Omen build I personally like is AM blaster + reaper. Smod hardened subsystems, missile autoloader (1 reaper into 4 and the cooldown penalty is a non issue), and flux coil adjunct (the cap one). Get hardened shields as the only other hullmod. Max caps and put the rest into vents. You don't really need stabilized shields because the shield upkeep is negligible and the conversion of hard flux doesn't actually help it survive more damage whereas hardened shields actually do.
I read it as "You want to farm AI cores? Here! Have a shitload of them delivered to your doorstep!"
Colonizing a Nexus system now it like asking the wish genie from BG2 for more level experience and adamantite golems are summoned on you that are almost guaranteed to one-shot (but they are worth a lot of XP).
While true, I suppose it depends on how big the crisis fleet is. I've never seen it personally. If it's anything like that Persian League one there might be a problem. There's only so many Radiants and Novas I can mentally take at once, even with a Star Fortress.
>AM blaster
Don't you people get bored of using the same weapon all the time?
No, sir.
No? AM blasters are effective and have a nice 'pew' sound when they shoot. Otherwise there's nothing to put in small energy slots on omens because the ship is built around the EMP emitter.
>noah getting uppity again
Nia got dethroned by Selkie
whats a selkie
have the epta zakus been dethroned or are they still they rape machines
So Knights of Ludd 100% has malicious code in it at this point, right?
If something is artificially pushed heavily here like the java shit, knights of ludd, mat's diable updates, etc. assume its malicious in some form directly or indirectly.
New Knights of Ludd update has a crypto miner built-in
And soon I'll update your butt with my wiener built-in selkie
>t.
That's giving the insectoid enough credit to assume it is materially well-off and actually has a career, even as an e-sport clown anon. No, let's be real, it's some stinking thing curled up in its government-assigned sleep cubicle, hammering away at its keyboard shitting up the thread to escape from its inability to find a mate, a home that won't collapse on it, or any future other than a mass casualty event at the nearby knick-nack factory producing the same choking smog and plastic garbage that is slowly killing it. It screams into the void repeating the mindless propaganda it has absorbed and now regurgitates as its only means of communication.
This will only end when it's cardboard-and-sand termite mound inevitably collapses in on it, destroying it and ten million of its fellows before being covered up and buried in a mass grave.
Oh hey its the schizo.
I wish we had ship crew veterancy mechanics, so that cultivating a more experienced crew without having half of them die in every battle made max CR go up, as well as quicker repair times and better weapon accuracy/fire rate.
Some of that is in starship legends.
>starship legends
It's a pity it's all in one hullmod, I'm not sure it's easy to redact, wanted to make some OP ship boosts and OP enemies, I didn't felt like working with it. But I suppose that's simply due to me not knowing Java.
Really cool mod, though.
We actually used to have that. Alex removed it years ago.
>three threads
/vg/Black folk that don't know how slow /vst/ is
If it was just them these threads wouldn't be this bad. Praise Ludd he will smite them.
Ludd is an Omega Core AI
~~*they*~~ don't want you to know the real history of the persean secto
Nice try, ttboy
>''''''''Realistic'''''''' Warships
This is such a strange thing. Giving a new civilized planet to an existing Persean polity is a pretty unique thing (only equivalent being the sentinel questline).
In theory, you could put it right in the middle of the outer sector and let the church take it, resulting in a convenient trade port/exploration hub for further exploration expeditions. Only issue being that I don't wanna lose this colony and I've already pretty much finished exploring the sector.
On a side note, if you do this (deliberately fail the crisis), can you have the same crisis again? Or would it be a permanent choice between the improved luddic majority buff vs a new independent planet?
>Kill the Remnant sex drone
>Don't get a special reward from Ferelith
Literally unplayable.
remember when Ganker wasn't full of c*sual filth?
Things I've learned:
In the rare event that I fight a ship that is bigger and badder than mine, I can literally just avoid it at no risk whatsoever. The hi-tech ships kite around it, while my cruisers go hunt juicier, more vulnerable targets.
Additionally, I can camp the enemy reinforcement point rather easily with 2 gryphons and a legion. No matter how many cruisers show up, i can kill them very fast. Issue being, there are still 2 invictus that are bound to show up that I can't quite fight with how many missiles we've spent already. Thankfully, I'm reasonably sure I can disengage once that happens, then repair and fight again.
While true, you do need to note that this can and will break your line and divide your forces if the avoid target is pushing down the middle.
Look at that. The only ones left are the invictus. A quick pit stop on a nearby planet will probably be enough to catch them again and finish the job.
That is definitely true, but it would only be troublesome if I were engaging an enemy with greater tactical maneuverability. Thankfully, all my destroyers and frigates are high-tech ships with high speed and/or maneuvering systems, while my cruisers are also midline Eagles and Falcons. The only ones vulnerable to being caught and flanked were the gryphons, which is why I took extra care in commanding them.
If I were fighting TT, though, the outcome of a battle like this might've been drastically different.
All enemy frigates eliminated
Majority of enemy destroyers eliminated
Majority of enemy carriers eliminated
All Enemy Attack cruisers eliminated
All Enemy battlecruisers eliminated
No enemy dreadnoughts eliminated
No allied losses.
Heavy damage on Legion Battlecarrier, moderate damage on Gryphon Missile cruiser.
Light damage on several frigates.
Missile weapons depleted.
During retreat maneuvers, enemy dreadnought attempted to intercept Gryphon. Eagle and Falcon(P) redirected from retreat to engage dreadnought. Reaper torpedo and anihilator rockets disabled enemy engines, facilitating Gryphon and Legion retreat with no losses.
I rarely ever feel like retreating is an option, but I feel like this engagement was really fun and actuall merited a retreat. Also happy to have done it with no ships lost. This is probably one of the most fun battles I've had in this game.
the java 23 thing actually gives me toaster like plus 20fps or more, it's kinda crazy
told you java7 was outdated garbage
*insert "I am sure to win because my speed is superior" meme here*
honestly though, I'm not worried at all. They've been performing excellently. It's just a really funny image.
I came across this thing. Seems like a good basis for a flagship, but what do I put on it? Initial thoughts went straight for max range ballistics, but I'm not sure if that's the right call.
Definitely an option, but its ship system gives a better boost with higher flux levels, so more aggressive flux-heavy builds seem to be what the ship was intended for.
Dreadnaught detonation is no joke, I nearly insta-died despite being at full hull and armor and being not too close. Something something, "slow and insidious killer".
6000 people worth of viscera being accelerated to near lightspeed
indeed
>somehow captain's personal pod always survives
What about shields? I can't recall whether or not they tackle it.
Also, can omega weapons punch through fortress shields?
Post was written in a Germanic language. What a fricking joke.
nta, didn't follow reply chain at all but
>You speak English because it’s the only language you understand. I speak English because it’s the only language you understand.
EOP need not apply
While using math systems iteratively derived from Hindi, Arabs and Sumerians, so?
This logic is suboptimal because it partly shifts the blame unto some masters, no, Westerners like all others made their own bed, even if with assistance.
Should they ever wake up to their issues correctly they better look in a mirror first.
That's the problem; the West's mass media-propoganda complex has spent decades pushing idpol race/culture war narratives to redirect peoples' dissatisfaction away from the real systemic levers of power towards the Designated Enemy, quite effectively.
Too effectively, in fact. The modern Westoid, prole and politician alike, has grown up on a diet of nothing but this slop and is no longer cognitively equipped to think otherwise. Lacking in basic civilizational virtues like empathy, tolerance, and critical thought beyond the surface level, all they can do is latch on to whatever shreds of ideals they can remember and ape out at anything that looks vaguely threatening. This made the proles easily divided and controllable, but it inevitably metastasized amongst the actual decisionmakers who were fed the same media. The result is a civilization that reflects this on a large scale, unable build anything new or even perform the most basic of maintenance, lashing out violently within and without as the irreplaceable infrastructure of the past collapses around it. You are now living the Collapse, not as how Ludd walked, but as the huddled masses of the Sector lived it.
Do you get any buff from "handling" the diktat crisis?
Or is it just so the morons stop crying and pissing and shitting over my colonies?
no, the only thing you can really get out of all the crisis is the accessibility buff from tri-tach. you do have to stomp everybody though except the knights if you bribe them ahead of time.
"Defeating the major attack results in a 25% increase to income from fuel exports."
Lying bastard.
slightly salty super sexy supremely silky selkie 'pits
Is the latest release stable yet?
Anyone experienced difficulty targeting ship? Like pressing R on ship sometimes doesn't stick. It seems to happen on some UAF ships with module/detachable armor and some ironclad ships
Good.
>>>>>>>>>>>>>>>>>>>>uaf
what ship should i be using to find a good place to settle a planet?
Uh... hold up.
I found one (1) crew in a Radiant once.
These frickers must have some wild stories to tell.
>"So I was fricking the computer..."
"Ishtanu"?
A woman?
>be me
>trying out RS
>consentual hand-holding in public for the most part
>start breeding facility
>isn't really worth it in money but oh well it's something new
>throw every independent dipshit that attacks me in there
>home faction shares system with indies
>keeps shitting on them
>decide 'what happens if I highimpactsexualviolence my faction leader?'
>do it so much she's 100 rep again
>ogey
>start seggsing other administrator for lulz
>see this
>'they know I do this to adults-only, rite'
>sides leave orbit
am I doing something wrong or is this tutorial straight up lying
press :-shift
are you strafing?
yeah, I looked into the keybinds and found the strafe buttons but I was too blind to see this
thanks anon
the tutorial is kinda iffy so far, but I guess that's a low priority until the game is actually released
Best tutorial is just playing a new game and doing the standard story start.
nex any good?
If you want 4x shit, yeah.
Yeah, but it's way too easy to snowball, even with starfarer mode and stuff. Wish it was harder.
I've talked about this recently but the problem with "difficulty" mods is once you know the game you're basically artificially lengthening the time it takes to get to "midgame" thats all. The closest is stuff like starpocalypse where you are actually limited on what you can get from markets but even then you can just play roulette with indy markets.
The constant battling between factions, even with Invasions and Diplomacy off, make it incredibly easy to profit from conflict just because of all of the shortages there tends to be on Raided planets.
These shortages also make it pretty easy for planets to eventually become decivilized, even without sat bombardment.
This becomes hilarious with shit like the derelict start or hivers. The AI just fricking IGNORES that they are being skullfricked by AI or bugs and just stays fricking with each other. On the plus side, even more sway with trade and raids.
Nex lets you get cozy with the Remnants. I like it for that alone. Seeing their fleets listed as "Friendly" gives me a nice dopamine hit.
kek this is true. My favorite runs are pirate/pather/remnant runs.
Same. Hopefully the update to non-violently solve the Remnant colony crisis comes soon. .97 doesn't let you colonize systems with a Nexus in it anymore because there's no vanilla way to deal with Remnant crisis aside from destroying it. I miss having friendly robot neighbors.
>.97 doesn't let you colonize systems with a Nexus in it anymore because there's no vanilla way to deal with Remnant crisis aside from destroying it. I miss having friendly robot neighbors.
Lame. I still haven't updated and this is just another reason not to
>97 doesn't let you colonize systems with a Nexus in it anymore because there's no vanilla way to deal with Remnant crisis aside from destroying it
wut? Elaborate. There's a colony crisis specifically related to remnants? What's the flavor text? I never saw it and don't have any colony slots anymore.
>There's a colony crisis specifically related to remnants?
Yes. If you set up a colony in a system with a Nexus, you risk getting a colony crisis with them (multiple Ordos set to satbomb your colonies). The only way to stop it is to destroy the Nexus in the system.
Nex's developer said there'll be another way to solve it in the future. Likely through Midnight Dissonant. As for Vanilla, you're SOL and honestly shouldn't be in a system with a Nexus in the first place.
>and honestly shouldn't be in a system with a Nexus in the first place.
People use them to farm cores with an upgraded station.
A forward colony to farm AI cores, sure. But I personally wouldn't divert my entire faction to a Nexus inhabited world in vanilla.
But yeah, now they can swarm and satbomb that colony through Colony Crisis. This could mean tons of AI cores or getting your colony completely nuked depending on how prepared you are for it.
Fun!
>People use them to farm cores with an upgraded station.
That's very likely why the Remnant colony crisis exists.
Alex hates fun.
You're not wrong
>tfw all deeper 4x games with mods are just Stellaris resource eater or Aurora4x which is sophisticated yet seems empty
fug
I still can't believe one guy screwed up so badly, that it led to a chain reaction of mods getting taken down because Alex couldn't stand crash code anymore, and I got to personally witness it live.
>rape mod forces a community to adopt 'good citizen' principles
You love to see it
>rape correction unironically works
well bullying works so this makes sense
headpatsector keeps fricking winning
Pfff
>In Progress
> add meet in person blacklist for main story quest npcs
> add capture crew
> add butcher
Captured Crews is SO FRICKING BACK
holy shit FINALLY
Where's the "space the men and rape the women" option
>not "man the space and the rape women"
Eat cat, frick ship, sell lobster.
You mean frick cat, frick ship, frick lobster.
Pet cat, cuddle ship, rub lobster.
>kill nia's cat
frickthatshit.jpg
Frick nia's cat?
Frick Nia?
this tho. truly a wholesome mod [if you can disable shit when this is more developed ofc]
anyone still use grand sector?
What is the difference between grand sector and adjusted sector or rat?
https://fractalsoftworks.com/forum/index.php?topic=29432.0
>Reverted the ships and fighters stats of the previous to that of 2.7.0
It's over Diabros
Eh, it's okay. Stats can be changed, remember? The point is that it's stable for use for 0.97, Virtuous has been fixed, and no crash code.
Good, the old balance was fine and Diable fleets didn't suck compared to vanilla fleets.
Diable fleets being weak compared to other mod fleets wasn't due to a problem with Diable.
diable fleets are weak compared to vanilla fleets.
Fly ship, airlock Noah, rape Selkie
Anybody else having random crashes when opening Fleet Journal mod tab? Just made a new entry and game crashed when i reopened exploration tab.
What log says?
Lost it, but i think the reason is that I've switched to a newer version which is not save compatible
>starsector is a game where the rapists hold moral high ground
Do they actually?
>modding scene improved by getting rid of a furry communist and a malware maker
>alex forced into action on improving forum rules
>modder cabal humiliated
all it took was a little rape
Rapechads we are so back
a little rape can go a long way
into selkie's anal passage
has she added her OC to KoL? asking for a friend
frick off with your crypto miner bullshit, discord homosexual. You're not welcome here.
are you autistic? asking for a friend
Whats your opinion on terraria?
could be better, still pretty entertaining to beat if you got friends
I prefer Noita though
the thread schizo a.k.a n-word is perma-butthurt that someone else the mantle of thread rape queen
ignore xim
Oh you're talking in third person again, thread schizo?
dilate, Black person
We don't sign our posts here.
your hormonal passive-aggressiveness and histrionic troony writing style is signature enough, frankly
Damn your projections came out fast today, schizo "anon"
you took so long thinking up of that insipid reply that you almost missed your dilating session
hop to it, before the axe wound closes
>nooo you're the troony!
You guys will never fit in here and will never be women.
seriously, get your dilator, NOW
your parents saved a lot for that bottom surgery
When you have a nice day your birth name will be on your urn btw.
>cremation
not just a troony, but a poorgay troony as well
tragic
I know, I wish your people would do better for you, but you shithole mudbloods can't be expected to do things right.
keep impotently seething, the bloodflow and inflammation will make your neovag look more believable
Hey anon, you ok?
yep. you won't be though, statistically speaking
>everyone that replies to me is the same person
Alright then question answered I guess.
tick-tock troony
>one moron keeps spamming the thread replying to himself over and over on cooldown
N-no you're a schizo anon, no one would do something like that!
>ctrl+f "Nia" = 11 results
>ctrl+f "Selkie" = 30 results
Nia's getting desperate, just ignore it. The death throes of a dying tranimal
You're who they are talking about.
why are germoids so predisposed to paranoid schizophrenia?
why does all the coolest shit gets abandoned, starfarer bros?
I just want a good viper at this point. The game is perfect for it.
Who is this viper and what makes it such a good fit for starsector?
Youll cowards don't even smoke pink drugs in tubes.
It would be sad if this wasn't thread 300 of these degenerate discord troony predditor furry twatter homosexuals doing this same shtick. Go back to posting simpsons porn, at least then you weren't projecting all over the thread.
>everybody i don't like posting in a thread is part of some shadow army coordinating in 10 separate websites just to ruin my Ganker experience
huh
maybe if you posted ships more, and b***hed less, this wouldn't happen
I noticed you b***hing while not posting ships.
Please tell me that high gravity is a feature of frozen worlds and I didn't get unlucky...
RIP
>gets one shot
woops
Got these fellas from the pk quest. How would you guys outfit them? I mostly intend for them to work as harassment light cruisers to kill frigates/destroyers while distracting cruisers/capitals.
Also what skills to give to the alpha buddies?
in general,
-Missile Autoloader is tailor-made for falcons/eagles.
-They don't really need need pd on the back, but put burst pds in the front slots.
'A' wants to be a ranged support, change one beam for ion for flexibility.
'B' is brawler, give it a point defense skill for those machineguns. Maybe unstable injector?
>>-Missile Autoloader is tailor-made for falcons/eagles.
false
its made for Omens
Does hull restoration fix these ships? Since there's no other way to fix them
Thoughts on this system? It has a gate
If you don't put a patrol hq on each one you're a homosexual
What in the frick is this? I think I got baited by a research station
Mod name?
>maximum burn: 9
You'll be fine. You'll only get into a battle with it if you want to. Just kite it out of the way and take what you want from the station.
I want to throw a rock at your PC for finding such an obscenely good mining world. Other than that, it's a mediocre/good habitable world, an extreme heat for military purposes and enough no atmo to become the premier fuel/metals supplier for the entire sector, while also being fully self sufficient. I give it a 7/10.
I see. Good advice on the PD. Not too sure about spending OP on unstable injectors for B, given the fact that it's already plenty fast not even counting the maneuvering jets (also, s-modded aux thrusters increase acceleration).
Missile autoloader is kinda expensive though, and I don't see 2 small missiles making much difference. Is it really worth it?
>I don't see 2 small missiles making much difference
They will have A LOT of ammo, though. Never running out of missiles is a nice trick.
But it is not mandatory or anything, I often don't put any missiles on my flacons at all.
think it was from xhan faction mod if I'm not mistaken
meant for
Oh its the mindrape ship
ahhh the xhan mindrape boss ship
Attention Sector citizens, due to numerous pilots routinely carrying away, as well as well totally legitimate fuel shortages all across the Sector, Hegemony now puts a hard speed limit locks on all spacefaring technology.
You're hereby no longer in Starsector.
You are, haha, in Tarsector!
bing chilling
Do you guys have any names ship names you're particularly proud of? I like more grandiloquent names for capital ships.
>Rolling Thunder
>Song Of Battle
>Come And Take It
>Checkmate
I like to name my Valkyrie "Smooth Is Fast" whenever I get one. There's a special forces saying that goes, "Slow is smooth, smooth is fast," and I felt that fit well with a ground assault troop ship. What else...
I quite liked "Ride The Lightning" for one of my Omens.
>Do you guys have any names ship names you're particularly proud of?
Steve
Got a chuckle out of me
ISS Kick Your Ass
"Better than nothing" on the dinkiest shithull imaginable
nah, I explicitly don't change the names.
I like having a nice eclectic assortment of names/ships, it amuses me having TTS AI fricker fly amongside CGR Brothers united against Mammon.
Eradicators, Hammerheads, and Brawlers (LP)
>Hammerheads
Personally not a big fan. While it has decent firepower, it's not particularly mobile and is way too fragile. It can't serve as long-range support with only 2 medium ballistics, so it's pretty much locked into a short-range role that it really isn't particularly adept at.
it feels kinda criminal how much I can fit in this
do keep in mind
safety overrides on frigates
you need to put in hardened subsystems or else their peak performance will start going down after 30 seconds of battle.
>Goggle list of Kriegsmarine ships
I like making puns of the names, or references to other games.
>The RSS Talwyn, Apogee class ship.
>The RSS Galactica, Battlestar class ship
etc
>RSS
bhenchod
Call Me Maybe
>not call me matey for your pirate run
I don't like playing pirates, honestly, and there isn't any noble piracy in game other than maybe imaginary rp.
Fleet Anchor 1, Fleet Anchor 2
Carrier 1, Carrier 2
Not the best, but it works in 1300 DP battles
Biden's DOJ would never indict Matt
Give me some good non-capitals to fill my fleet with. I can never decide what ships to use
Eradicators
Eradicators
and Eradicators.
(Point-defense, long-range, short-range)
Eradicators kind of suck balls against anything that isn't pirate/pather fodder, you'd be better off with some gryphons for missile spam and a couple herons, what's important is getting half a dozen decent frigates like hyperions/omens/scarabs
Not exactly a pure eradicator build, but all cruisers are eradicators. They perform very well thanks to their obscene DPS capacity. They're also pretty tanky, in the worst case scenario.
Maulers and HAGs are my favorite weapons. Those are real ship to ship armaments. Nothing beats the DUN DUN DUN DUN DUN thunder of HE ordinance. Hellbores are a close runner up.
Not sure why it got disabled, but it's an easy fix. You just need to move it from the "alt" folder in RapeSector-master/graphics/ui into the "ui" folder. It should share the same folder with the custom title bar.
My SO eradicator does pretty well against electronic satan. Praise ludd
i find them awkward to pilot and the AI always gets themselves killed. if I'm going to pilot an overridden dakka ship it'll be the grendel
It really depends on your battle strategy.
I'm probably going to embrace the low tech dakka like the two previous anons suggested
Eradicator doesn't really play like low tech. Too fast for this, serving as a bigger hammerhead.
So what really was recommended to you is midline agile dakka.
As many anons have made clear, for some reason some colony items are super common in some seeds and exceedingly rare in others.
I've had a run where I found 7 biofactory embryos, but only a single fullerene spool, or 4 cryoarithmetic engines, but no plasma dynamo.
With that in mind, I wish Alex would make a 'fail-safe' of sorts, to guarantee that every seed has at least 2 copies of most colony items somewhere in the sector. (exception being pristine nanoforges, because they're meant to be obscenely difficult to find).
It just seems nice, as an end-game goal, to hunt down every last colony item that you don't have.
As a side-note, this is the biggest fleet that I've seen from my faction as of yet. I should change my ship lineup, the sunders really won't do much with the other ships, I feel.
>somewhere in the sector
It can still be impossible to find unless you comb through EVERY system.
Maybe do it like this – for every few special items you find, one of them will be guaranteed new thing.
i hate random generation i hate random generation i hate random generation i hate random generation i hate random generation i hate random generation i hate random generation
it's like with starsystems too.
i've already been to like half of systems of my sector and theres like 4 barely good ones to colonize that i don't want to.
mind you this is like the best it's been for the last 5 saves. frickin can you just give me a system that won't suck ass? that's not unironically at the border plane of the world? that doesn't need 10 million credits to become profitable? fug
if i don't find a pristine nano this save i'll go mental and settle nikke from arma or something
Frick Selkie
Starsector generally goes out of its way to portray AI as ambiguous, but gameplay-wise AI are nothing but cooperative with the player character. The only arguably negative interaction is regarding AI core administrators, but even then it tries to convince the player that it's doing that because it would be best for them.
How come giving an Alpha core a Radiant? Installing an Alpha core on every single industry on your planet? No revolts, no calling remnants to assault you, no escapes, only faithful service.
That is to say, AI in starsector is actually good.
Not "good". Efficient.
A colony governed in its entirety by alpha AI cores would quite likely be hell on earth (figuratively speaking). You have a human population who are essentially slaves to the machine who governs them to achieve optimal efficiency and nothing else.
And yet stability never decreases
curious
It's efficient to ensure your workers are happy, given that they are only employed where you can't employ machines and their work performance is going to be affected by their mental state.
The only other negative thing to my knowledge is if you have an alpha core in your inventory when you go get ziggy it somehow gets orders out for a shuttle to go IED it. You stop it just in time, but they really don't want you fricking with motes. Debatably it's not a malicious action as it percieves more danger with having the ziggurat around.
Doesn't Kanta now about the motes too?
hi im new
is it worth it to install expanded mags onto the ship?
isnt it basically 50% faster firing?
No, this is only applicable to a weapon with magazines of ammo.
wait as in weapons that have limited ammo like missiles?
wtf thats useless
no
charges
for example: Thumpers, Ion Pulsers, IR Auto-lances, Autolasers, the Onslaught's TPCs.
Weapons like Autopulse lasers benefit from exp mags, missiles have exp missile racks
Only for weapons that use charges/magazines.
Most ballistic weapons don't.
I heard the community imploded again because of RS and some israelitetube video. I also saw 0.97 is now officially a thing, is it good? Did Alex produce anything noteworthy?
Biggest thing in 0.97 is the Crisis Update which changes how threats to your colonies work and adds a new one for every faction in the Sector (Persean League will harrass you into joining them, Diktat and Tri-Tach will raid you if you threaten them economically, etc).
If you're not interested in making colonies or seeing the several new questlines involved it's not a big deal to update yet.
tl;dr one guy screwed up so badly by gloating about crash code, that Alex himself had to step in and implement a "no crash code" rule, which deathballed into a bunch of other mods being removed because gaylords like Baddragn didn't wanna remove their crash code.
Yeah sure sure mat
I'm out of the loop, what video made the community implode this time?
This is truly the most Selkiesector videogame thread
Read:
problem is as usual that post ignores that RS was known on preddit and discord before that video, hence why they freaked out. It wasn't some new revelation, it was how could the eceleb shill do the bad thing.
ironclad made a video about 40 minutes long where he raped Iron shell oc or something, Idk I havent watched it
>max combat readiness is 25%
useless prostitute
She needs another round of anal to put a pep in her step.
Anons, where are the graphics for the LIDAR array dishes and how is the system implemented on the Invictus? I have a dumbass idea for a ship.
>Anons, where are the graphics for the LIDAR array dishes and how is the system implemented on the Invictus? I have a dumbass idea for a ship.
There's two parts to this.
The ShipSystem is a standard ships system and can be equipped on any ship
The array dishes/targetting lasers are part of a decorative weapon. When you use the ship system it basically says "point decorative weapons forward and fire", if you don't have any decorative mounts the system will still function as normal for the main weapons.
Much obliged, now that I know what to look for I assume the wiki will have the things I need to make it work?
np, if you need any more help give us a shout, I slapped a lidar on a hound for shits and giggles and should still have it somewhere if you want it for reference.
>Wonder what all the fuss is about for rapesector
>Think "what the hell" go ahead and install it
>Boot up Starsector
>Space out looking out a window as the game starts to load
>Look back and the title card has been replaced by "rapesector"
That took me off guard not gonna lie
you should check the loading bar too kek
The loading bar seems to be gone now? or is it a setting I need to turn on for some reason?
That means you aren't use the real one.
Can't be
its the latest one in the git
>in the git
oh no no no
I swear, if you start talking about private discords…
rapesector unironically has a discord...
it's barely a week old and and he intended to make one so he'd coordinate with the writegays
Thoughts on the Eagle? I liked them, but apparently they're not the best, and I'm wondering if I'm biased because an Eagle was the first cruiser sized ship I ever obtained.
It is a decent line holder. A lot of flux, a lot of guns. Not the best at any specific task, but doesn't have serious weaknesses.
It is more mobile than many others, but as
says. it's effectively a jack of all trades, master of none. Some ballistic weapons, some energy weapons, decent armor, decent shields, decent hull. You really don't get a much better "all-purpose" ship, which unfortunately makes it a bit worse for min-maxing officer skills.
That being said, I really like it, mostly because it's a fast-ish cruiser that can almost keep up with destroyers.
>kill domain mothership
>get pristine nanoforge
>search the debris after
>get synchrotron core
I DON'T WANT THIS
I HAVE ENOUGH NANOFORGES AND CORES
I WANT BIOFACTORIES
ALEX PLEASE
Good thing I have a console mod to spawn shit from thin air.
>t. space indian
>Sir, a new star system just appeared out of nowhere, we should check it out
>System is empty
>Captain, maybe if we send out some kind of signal we would find something here
>Alright
>Phase cruiser boss
The hell. Unsurprisingly, it did shit on me and my kitchen-sink fleet.
If you win you will get this ship in your fleet. Slightly nerfed, but still one of the strongest ships in the game.
>Slightly nerfed
I hate this so much in games.
Concur, ship should be exactly the same.
what mod is this ship from?
https://fractalsoftworks.com/forum/index.php?topic=24616.0
>first encounter with a radiant
>it has 2 tachyons, 3 plasma cannons
>it basically fluxes itself and dies
This AI aint very smart huh
well duh all the remaining smart ai turned into omega
Honey, wake up, we are getting yet another RS tourism spree, again.
>If we keep mentioning it, surely people will ignore it and stop talking about it
YES. YESSS!!!!!!!!!!!!!!!!!!!!!!!!!!
That sounds good on paper but doesn't actually do anything. troony modder puts in RS crashcode, you complain, get banned for mentioning RS.
If you are not allowed to complain it crashes unapproved mods than it changes nothing since approved ones usually didn't have much issue with it.
Record everything that happens and if they ban you for identifying crash code, you bring the evidence to Alex and ask him to ban advertising the USC on the official forums and he kicks the trannies down.
>Starsector is all about the industrial scale: it never once allows you to get up and personal
What is literally every single fricking quest in the game, in which all the story and dialogue and developments are entirely about you, personally, as a character, having personal interactions with other characters, and everything else including your fleet and your officers are functionally nonexistent
Never in-depth to an appropriately desired level, but that's a pointless thing to complain about, given implementation complexity.
If I was a fleet commander I'd want to know all the thousands of my crew personally, and damn, Java won't handle that many people nicely.
>iryx/dragn still in the server
They at least got to cover for one of their shitters. You can tell how bad they were seething because of how long it took to "discuss" this.
>modder looks at a mod he hates
>copies over something that now makes them incompatible because they add the same thing
I'm honestly surprised. I think everyone involved would be happier if they stopped trying to be "thee central hub of the starsector communitee" and instead just admitted they are a clique.
trying to play twister with alex's arbitrary bullshit is above and beyond what any member of the community today can handle tbh.
uhhhh... selkie kidnapping and forced oral, veganal, anal
selkie rape
uhhh go back to discord
you first noah
after you matdamon
nice try selkie
you ain't leaving this place unraped
you're gonna need to go back.
>Tourism spree hits the RS discord
>RSdev trying his best to turn down a guy who wants gay content without calling him a homosexual
While I can understand the benefits of having a discord in order to get more writegays on board and to better coordinate them, seeing the actual homosexualry discord attracts without fail is still highly amusing.
kek you're on discord
though to be honest if you can't frick alviss its a 0/10 mod.
>gay content
If there is a writer for that shit, why not. Just make it optional, so sex would not pop up while I drinking with my bros.
I agree with you. Just make it an option before starting the game.
Homos are much more tolerable than trannies, and having their content segregated is ok with me.
is it gay handholding or gay rape?
rsdev the type of homie to oppose M/m out of principle
but still a disciplined coder to futureproof his rules.csv dialogue with $HimOrHer
now that's real homie shit
True enterprise applications are designed to be scalable. You might not need it, but you better make sure you could do it.
>enterprise level rape solutions scalable to cloud infrastructure and fast implementation of handholding deployment
you are triggering my ptsd
dont
>leveraging the power of generative AI to facilitate the delivery of an industry-leading RaaS (rape as a service) platform
How will your RaaS solution improve my organization's triple bottom line?
STOP THIS
I am kindly asking you to give me the numbers on the back of the rape card so that I may redeem them for your securitifications.
as someone that just finished a mandatory "Enterpreneurship in computing" as part of CS course, I do not like these words.
isn't this solved by forking?
That, or making an add-on. Worth noting though that the last RS update removed it's unlicense. A rather odd move.
Without asking RSdev I think that's a move made to stand his ground as now it's the only active fork of capture crews. Before RS was kinda hanging off to the side as a weird sidegrade for funny people. The Unliscense was a contrast to what muttdamon was trying to do. Though unless you were going to make a fork of RS or do something else with the dialogue and code it has no impact on anyone here.
The roboqueen broken portrait is funny
Unironically if it doesn't use the +Black person license its worthless.
why do you want +Black person license, when by all metrics Black person- is better
How dare you.
doesn't matter, unless he plans a major rework of the code, anyone can just pick up a previous license and work from there.
Plus, again, it don't matter. nobody's gonna respect the license.
>rapedev triggered by homos
lol
lmao even
discord is a brain parasite that feeds off of autism
NOT THE HECKIN BATTYBOIS!
This is exactly why everything that starts on Ganker should stay on this site, at least until it's ready to ship.
>make cool shit on 4chins
>decide for whatever reason that you need a dedicated space for it
>make a server for it
>server inevitably expands through influx of people from outside the thread or board
>eventually stop coming to 4chins because the server takes priority
>people from outside the site start influencing shit and bringing their own shit
>the thing that prompted the creation of the server in the first place is either twisted into unrecognisable shit or fades into the background as the server becomes a general meeting place for unrelated topics
This happens too often. There's a reason if everyone with brains stays the frick away from servers derived from /vg/ generals.
Gachimuchi gay space pirates and their rivals the GayBlack folk from Outer Space. There now it's Ganker related
Ganker rape bullying is causing people to leave the troony mod cabal in droves
keep it up, kings
its almost like a bunch of discord people are here to make posts to take screencaps of or something.
These people need to read more porn if just mention of fictional rape can make them uncomfortable.
>The USC mod team had a mandatory Rapesector reading because for some reason they thought it was a good idea to figure what exactly was in it
>They (potentially) are also making things up now
I'm fricking dying.
Anon they all use it and message each other about it nonstop. Trannies are the main userbase of RS.
computer, give me a percent probability that selkie actually uses rs and schlicks to it
1000%
0%
sex slave status:
>mindbroken / devoted
i support this dude's idea to delete discord
personally, it feels good birthing a fat, stinky shitlog straight on alex' head
this is for the carrier nerfs you ivan piece off shit
>we
alex made rapesector
alex definitely cares about it the least out of anyone, and it's also almost never actually used on his works. i seriously hope none of you are raping the vanilla las goblinas or the academy dyke.
with marvelous personas, everyone is rapeable
implying you woundn't this lightskin SEAnigress with alamag bagoong breath
oh hey its the resident schizo from discord
We don't sign our posts here
>we
I just want to have loving private discussions with Alviss over tea.
Dont fricking put that image in my head ever again.
I still don't know what the Academy is
That is because you still haven't gone back.
it's speiss university for homosexuals that die to a single pirate scav fleet
didnt this homosexual stop modding years ago why is he a mod anywhere?
Avanitia is the admin of USC and she has her own self insert in Iron Shell.
>she
He's a cute polish femboy
Ava is if I remember Warsaw resident, so he is femboy by default since capital city is always center of degeneracy
a self insert made years ago
so "people" on discord are being policed by someone who doesnt even participate in the modding scene anymore
Sorry, I know these sorts of questions get asked a lot, but what are the use cases for the various officer dispositions?
fricking brat spriter... need to show her the true power of men
aggressive for SO / short range strike, cautious for builds focusing on harassing and outranging (like sunder tachyon escort package), steady for everything else, at least in vanilla
it's mostly about the weapon range convergence the AI will find optimal, and the flux thresholds at which it attacks / retreats.
Alex should let me remove all non anime girls from the sector
Understood, opening hyperspace gates to [redacted], prepare for ascension.
Please remember that pain is an illusion.
I'm not one of the anons that spams "troony" or equivalent all the time but a troony saying something like this is pretty hilarious.
be ready for anons to link you his steam account now to prove he's a woman
It's a little bit wonky, but wiki has a wall of text about this.
https://starsector.fandom.com/wiki/AI_Behaviour
If you're a chad you use aggressive drug fueled nightmare creatures in mechs with swords.
Reckless for kino
Reckless officers are a special kind of stupid. I love them.
Portrait looks like a Brit commando.
>also that futa-like girl portrait
Frick Alex, I'm going to edit the submunition count to MIRVs back.
Wait, mirv's are gone?
No, just their count back to a reasonable amount instead of the sneeze it is now. In that video it shows 11 submunitions per missile, currently it's 7 (formerly 9).
np, just do a once over to make sure you have all the portrait names you want in there like eis_ava or uaf_inari since they're special characters and not included in any lists.
I am more concerned on how the logistics of kissing through the helmet would work.
Man, what's with Alex nerfs? He realizes that he makes a military game, right? What's the point in scaling down?
more accurate, fewer submunitions. now useful against things other than onslaughts, and ECCM is not completely mandatory. the shitter is bad because he doesn't understand anything beyond bigger number = more better.
*shitter is mad
there's iirc 75% chance of a research station, and it's not always in the most obvious spot, so you might just be getting unlucky
>be NGO and RS
>do nothing
>win
USC KWAB
off by one just like nash in that back alley
worth installing pic relateds' mods for the hugsector integration? asking for me.
It's just Ironshell and UAF right? The portrait edits are neat, but if there's no substance to the dialogue I'd say skip them. From the screenshots I don't see anything unique to those characters other than custom portraits. Haha funny meme taxes and busted ships isn't all that worth it. UAF chocolate and cake feeding sounds cute, but it comes with the rest of that mod and is stuck with that faction instead of my harem of reckless officers.
"The helmet stays on captain."
>Haha funny meme taxes and busted ships isn't all that worth it
I had a feeling that was the case. thanks for sobering me up anon
If you want just the portraits then it's an easy fix. Download the mods, copy the portraits from them into the portraits folder of a portrait pack (or any mod that adds portraits like Arma). Then edit the data/world/factions text files for each faction you want these portraits to appear in and copy the "portraits":{ "standard_male":[ "standard_female":[ sections from the UAF/IS mods factions files into the one you want to keep. This is so the portraits actually appear in game instead of sitting in a folder.
In the end it should look something like picrel in structure, it'll be different obviously depending on what portraits you want for each faction if any. For example under hegemony.txt you might want just the IS portraits, so you add in the addresses under the male or female header. The structure should already be there, so just copy/paste it in.
I imagine you can do similar bashing for the special characters like putting Queen in Tri-Tachyon so she's there and RS hooks into them for sprite changes, but I haven't gone that far. Starsector modding when you really boil it down is .csv and .json edits, and if the code already exists you can just copy it in with some address changes.
gahdamn anon, did not expect a spoonfeed. thanks man, I'll add some portraits this way
no reason not to the mods have effort put into them people just hate the attentioprostitutes who made them
>Make sure to not say le forbidden name of le forbidden mod in the anouncement
>If you say it, you get banned
>Mod mentions it in by name in the discussion anyway
Alright, that's enough tard watching for today.
>Having a go with rapesector
>First intimate moment is with a woman completely covered in sci-fi armor.
All that Risk of Rain and Helldivers smut must be getting to me lol.
Which mod faction has the best carriers?
I'm doing an all carrier run.
Scalartech Solutions are a carrier specialty faction.
not a faction but missing ships big boy supercapitals carry a lot of strikecraft
UAF.
you just gotta go back noah
Doesn't that vtumor mod have pretty good carriers? It's supposed to be their special thing.
I'd wait for the update. The new battlecarrier looks promising.
MOE alter
What mod is that?
The chinese pregnant ship girl mod
based
wish the system was more colonized
a couple good planets in there and they don't even claim it for themselves basically means their own production and defense is bricked
DME jean d'arc is good
the touhou mod also has some good carriers (they can teleport non-bombers straight to their target)
exotica technologies has some amaizng support for them too, to include teleporting back some fighters before they die, granting them shields, and some general buffs.
Reverse engineered is good too, as well as whatever mod adds the hull alterations
Here's my current d'arc; still trying to get some
It is like you purposefully picked the worst mods to troll or something.
technologies has some amaizng support for them too, to include teleporting back some fighters before they die, granting them shields, and some general buffs.
Exotica is gay and bricks your fricking save
stop using that shit
only does if you were a turbomoron and snatched the very last version (and mod he updated) before the funnies happened
...which added FRICKING nothing except the code
the latest 0.96 release is clean and works perfectly in 0.97
Doesn't matter
you're using a mod that was originally made by a chinaman
You are literally giving telemetry data to xi jinping without even knowing it
jokes on you im talking thru a xiaomi device
The shitbox derelict expansion mod has a couple really insane one. Pic related just spawns unlimited waves of fighters and frigates, but pretty much all the carriers from this mod are good, it's even got a frigate-carrier that can take any wing.
What's your definition of a carrier? A lot of Carter Freetraders ships have an integrated drone wing and rather potent fighters in general. Roider Union fleets also can get fighter heavy.
The mental image of an armor clad officer getting all bashful is too good. I might be enjoying this a bit too much lol.
you just know its a black dude
says the guy fricking a black dude in space marine armor
it's a particularly american neurosis,
they automatically ascribe any show of strength and vitality to black men, even cute reckless power armor tomboy gfs
just ignore it
Nah it was just a joke about them being fully armored and having no sign of anything either way, you are doing some weird projection there chief.
Space kissing is different you wouldn't understand.
his name is negasi bro
mutt's law
ok mat
SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS SELKIE'S ARMPITS
ya just gotta go back
how many capitals, cruisers, frigates, and destroyers do y'all bring?
are destroyers even worth it in the late game?
capitals: 1 or 2
cruisers: 4-6
destroyers: ~3
frigates: ~4
and yes
much like any other size category, it all depends on what you outfit them with and what role you expect them to fill. That being said, most destroyers are mediocre in most circumstances.
10 caps
100 cruisers
1000 destroyers
10000 frigates
"destroyers are useless" is a godawful meme, and you should never allow yourself to fall for it. trying to run a fleet without destroyers hurts so fricking bad. you need that combination of good speed and adequate firepower at a reasonable price.
1 capital/flagship, 1 mech per officer.
Escort package makes them good, but they fall out of use as line ships. My current fleet is four identical Auroras, about a dozen frigates (omens/tempests), and an Odyssey as my flagship. I keep a pair of Medusa's as escorts and a Shrike in reserve for pursuits. Hull restoration means I don't have an issue with losing frigates if they do pop. And I stagger my deployments to both pace out CR, not waste supplies, and minimize losses if I am forced to flee. Rest of the fleet is logistical baggage.
The problem with destroyers comes down to how you use them. They're too big and slow to evade like frigates do (unless high tech), they're too fragile to take hits from bigger ships, and unlike frigates losing them hurts more. Where they shine is as escorts and flankers. They bring enough firepower to be a threat to a cruiser or capital's side and rear arcs and mobile enough to get there. At the same time they're small enough to plug holes in your line. As support ships they are king; capable of range, firepower, and hangars all for a cheap DP.
destroyers that are actually worth a damn:
Medusa: phase skimmer for excellent mobility. Decent flux stats and slots for AM blasters, reaper torps & heavy blasters. Pretty much ideal extremely heavy-hitting hit-and-run tactics. phase skim in, unleash hell, phase skim out. The AI is even decently competent at accomplishing this.
Manticore: Big gun :). Differently to the Sunder, this one can actually do some damage (and survive more than a sneeze by any other warship) while keeping at range.
>mfw 2250 range Tachyon on Sunder
>mfw 2 Graviton beams + High Energy Focus means one-shotting frigates and crippling Destroyers from a VERY safe distance every 5 seconds
Snipeder my beloved
maybe if you control it personally, but in the hands of AI, it often struggles to coordinate the HEF with its main weapon and has a terrible tendency to be approached by any enemy ship, whereupon its dogshit shield and paper hull are instantly atomized before its mediocre engines can try and get away from the enemy.
Yeah, I pilot it myself because the AI tends to prioritize avoiding friendly fire above all else, and they know once a Tachyon Lance goes off there's no stopping it, so they hesitate to fire it if there's so much as a single friendly frigate within 50 miles of it.
I generally take Electronic Warfare and use a bunch of Omens. ECM is almost never an issue for me.
AI is pretty awful with it, yes.
If it was a flagship, unironic skill issue.
AI can't seem to understand these high intensity beam weapons in general. They're always waving it off target or onto their allies' engines or some other dumb shit
I find that giving it s-modded omni shield conversion does wonders to its survivability
>mfw ECM reduces range to shit
>mfw a glimmer appears in the rear arc
I've witnessed the build you describe be completely stomped by a singular midline brawler
Enforcers with flaks and hypervelocity drivers for escorting capitals
Drover for burn 9 carriers with infinite fighter replacement
>are destroyers even worth it in the late game?
I usually have my destroyers be carriers or have +1000 range weapons equipped while behind the battleline, let the cruisers and capitals hold while the frigates harass with EMPs and missiles
1-2 capitals
as many cruisers as i can field
destroyers vary wildly depending on if i get harbingers monitors or some other "unique" role fillers
4-6 frigates usually 4 tempests and 2 omens
>are destroyers even worth it in the late game?
Harbingers are everyone's nightmare to fight against
it can even solo doritos in a 2 vs 1 and win
escort package destroyers have some of the highest value-per-depoloyment-point per game nowadays tb honesto con vosotros. just gotta build them to take advantage of the range.
Good vanguard build?
Are black holes no longer treasure troves of research stations and rare ship wrecks
Ive been to like five holes and theres been literally nothing, 0 interactables around any of em
I've had better luck with Neutron Star systems lately.
Not worth the annoyance.
just smod solar shields bruh
We just need a way to know which way the pulsar is firing before entering the system. Really sucks jumping in and losing 200+ supplies in an instant. Even Emergency Burn can't save you from it.
neutrons stars and black holes are equally likely to have research stations
you are unlucky.
Do you want shield shunt or SO on AI-controlled Eradicators?
I want them all to be scuttled praise Ludd
>shield shunt
no. Putting shield shunts anywhere other than an armor-maxxed, hull-maxxed capital ship is a very bad idea. Shields are a ship's best line of defense against all attacks, and while the eradicator is pretty tough, there's no reason to get their armor stripped off by every hellbore round that comes their way.
>SO
not really but you can do it
Eradicators are already plenty powerful with just their normal flux stats + AAF, and SO on cruisers costs an absurd amount of OP which may or may not be too much, depending on who you ask
I feel like Dominators can get away with shield shunt?
I run my rape locally
Farm raised, bespoke, artisanal, free range rape?
No, I don't want to disappoint my ancestors with liberal rape
i only support open source rape
My rape comes with the +Black person license which is freely modifiable.
My rape is unlicensed just like my guns.
that is because you are a marachod
I will punch Selkie's womb.
>go on a mission on the edge of the map
>come back
>resupplying costs almost a million
this and crew pay are killing me...
change em
Pick up more missions that are along the way, put efficiency overhaul on the expensive ships, solar shielding because environmental hazards eat supplies.
have you tried not hitting every storm on the way there and back?
>taking a mission you know it's gonna bleed you dry supply wise
really Black person?
efficiency overhauls and solar shieldings, my friend
skill
issue
step 1: do not have a fleet of frickhuge combat ships for exploration. bringing a capital is utterly unecessary for 99% of exploration combat.
step 2: Logistic hullmods are your friends. Use efficiency overhaul in your combat ships and expanded [resource] capacity on your cargo/fuel haulers. S-modded atlases are a mainstay of any fleet from the beggining to the end of the game.
step 3: take several missions in the same general direction at once. Wait for a while around the core worlds before launching, you can get ~3-5 exploration missions around a single star cluster.
step 4: industry tree skills. increasing cargo cap/reducing supply and fuel/increasing salvage/decreasing survey cost goes a long way to make your expeditions far less expensive.
step 5: learn how to use slipstreams for travelling at ~30-40 burn speed at basically no fuel cost.
following just one or two of these might be enough to be profitable by a decent margin already. Following all of them will make you print money, and have you damn-near self-sufficient outside the core worlds.
>step 1: do not have a fleet of frickhuge combat ships for exploration. bringing a capital is utterly unecessary for 99% of exploration combat.
Now hold your horses amigo. I'd argue that bringing at least one capital is worthwhile, because you will inevitably run into a massive fleet at some point. They'll be guarding something important, or preventing you from collecting survey data. Either way, having at least one (in particular one with fighter bays) is good to discourage smaller threats. Besides that, you don't want to bring too many ships, unless they're small. Having 20 frigates is worth more than bringing 3 capitals.
>20 frigates
20 Hyperions then
ehhhhhhhhhhhhhhhhhhhhhh I still really don't feel it. Any fleet that is genuinely too big to handle (i.e. high danger Ordos) can quite easily be kited away by a smaller, faster burning fleet. Turn on your transponder, make some "noise" with sustained burn, then shut both off and watch the idiot machines run out to chase ghosts while you go survey the vast ruins planet or take on the station alone.
Unironically, a PDmaxxed Eradicator with range improvements (gunnery implants officer skill, ITU) can pretty much delete any fighter or missile coming its way from an entire fleet. AAF with 3 medium and 5 small forward facing ballistic slots is absurdly strong for this specific purpose, while also machineguns are very flux/damage efficient weapons, only lacking the aforementioned range (which you're fixing).
Send this ship up ahead with long-range gunners following it as a big shield, or just point it directly at the enemy inconvenience and watch it turn a gryphon into a useless brick of hull.
>6
very true. one of my own mistakes as a noob.
>7
true
>8
true
>9
personally, I slap surveying equipment on my 2 salvage rigs, + my Atlases and fuel tanker, pretty much making all surveys cost 5 supplies.
>10
yes. just a handful, as you're very likely to find some on your own when exploring, but sensor arrays are always great to make exploring a star system faster and more profitable.
Adding onto this:
step 6: Don't commit your entire fleet when fighting a couple derelicts, it's overkill and a complete waste of supplies. Deploy only what you need to win, don't be afraid to call reinforcements if you underestimated.
step 7: Optimize fleet loadouts so you do more with less. Derelicts and pirates are what you're fighting 95% of the time and they're blocks of armor so bring lots of HE, avoid combat with sub-ordo size+ Remnants for regular exploration.
step 8: Grind out Hyperspace Topography, the value of Slipsurge for travel is enormous. It's also funny to fling pursuing fleets away.
step 9: With surveying equipment on a cruiser or two you can grind out surveys on almost every planet very cheaply, level 1 survey data will be worth more than the supplies spent to survey.
step 10: Have some metals and transplutonics on hand to build on stable points. Nav and sensors can help you scout out a system and save time or skirt around dangerous fleets, and a comm array lets you check for more contracts.
The only capital I could argue being good to bring is the Odyssey. It's basically designed for deep space exploration. Augmented field drive brings it to burn 10, and efficiency overhaul can make a dent in costs. You can s-mod efficiency overhaul, solar shielding, and either surveying equipment or insulated engines.
if fighters can fly over ships, then shouldn't they be allowed to "fly over" weapon fires, or have a chance to dodge it?
when i see star wars, or battlestar galactica, fighters aren't getting wiped out the first wave when they fly in.
Seriously though I changed crew and marine payroll because frick you alex. I know it really isn't that much but I don't care.
How do I fricking deal with missle spam of Persean League? It's annoyingg
ecm
where is your all machinegun, integrated PD AI hullmod, Point defence +Ballistic mastery officer eradicator?
>machinegun
at the front
>intergrated PD AI hullmod
not SO
>Point Defence
I just get officers from derelicts, so none
>Eradicator
Eh, I don't know. I don't like it. I'm more of a wolfpack fleet enjoyer. Convince me
Does the big fight at the end of RAT's Abyss only spawn for some runs? Not seeing it this time around, unless I'm moronic.
>Abyss
bls respong
Is LP Brawler really better than normal? I had some of my weapons permanently shut down in combat...
Ludd says its better, you're not questioning Ludd are you?
Stock LP ships are going to do that. You'll have to restore the ship to remove the "ill advised modifications" D-mod as pathers are moronic. Once you get LP ships optimized they can be good as it's free safety overrides.
Does the perk remove it? I might've gotten unlucky, but every other D-mod got removed except for that
I think no, not the anon but its been two cycles and it hasn't been removed.
Just pay to remove it in a shipyard
yellow skill is a bit of a waste, given you can throw money at dmods to make them go away
it has amazing stats for the cost and free SO
why the frick is the IX battlegroup so fricking annoying to dealt with
>System conquered? No more black market for you to incite rebellions
>Pirate bases for half decent bounties early on? Replaced with high tech battle stations
>Beams dealing soft flux? Not anymore
While bullshit, it is still within tolerance levels compared to some stuff other mods pull of.
more talking about their ships. They're so fricking painful to crack their shields
Needs a bit of distancing on that
holy frick, the human domain even managed to circumvent the roche limit
Colonize it. Watch it die from goods deficit as every trade ship gets sucked in trying to load or unload. At least it'll be good to catch crisis fleets.
Just asking to be sure, Rapesector is the only active version of TNP right?
yes
treat women with decency and respect
shut up selkie
I know it's been brought up before, but man, thirstsector is kinda a prereq for rapesector lol. Only about, I dunno 15% of the base female portraits could be considered bare minimum conventional attractive.
When I tell a ship to escort another ship, why do they frick off to the ends of the fricking earth instead of staying next to each other?
Damn greywind finally listened that people wanna bang evil lober woman. Who would have thought, especially after he told me to frick off with moron lober.
>???
what
OnlyLobsters account does exist after all then huh
Is there a mod that added a phase onslaught or a phase conquest?
i wonder what muttdaman is doing now
posting simpsons meme to trigger the permaschizo
Is Luddic Path supposed to be neutral when you have a Church commission?
>go out for a mission with full inventory of supplies
>go through a storm
>instantly at 20cr
>0 supplies before you even get there
fricking Black person
how are you this bad at the game
no, actually, what exactly is a "full inventory" of supplies if a single storm is all it takes to deplete it?
Is your entire fleet a single ship or something?
anon probably has no cargo haulers or something
Many such cases
The custom Metelson music was banging. Conceptually I also liked the faction as well.
Where do I change the skill limits
I want to increase automated ships limit so my one radiant with alpha core can get more than 51% readiness
Dont cheat
a 51% cr radiant is enough to curbstomp the content
>Dont cheat
Too late, I already increased permanent mods cap
Alpha Core Radiant with Combat Endurance is 45% CR. Get Crew Training to bring that up to 60% which is more than enough; very few battles will last long enough for it to ever drop below 60%. If it isn't 60%, your fleet is probably too big and thus cutting into Crew Training's cap.
If you say it's at 51%, that's more than enough. Malfunctions don't start happening until you dip below 50%.
>write all this to try to convince someone that a shit mechanic is not shit
>cheater cope
Malfunctions start at 40% actually. so a 60% radiant is actually good for 2 back-to-back deployments
It says some bullshit about low turret accuracy but that barely affects anything
Anyhow, AIs are kinda boring nowadays (especially since you get free non-skill ones from the PK quest). Cybernetics is the new best blue skill
>Cybernetics is the new best blue skill
No.
>inb4 cope about high skill red builds
It's not even about the red skills or the player. By endgame you'll have a couple of these level 7 5-elite skill captains from the derelict ship pod events. Putting those guys in your paragon or other capital fleet anchors, with elite combat endurance adding +10% to the cybernetics damage resist and other mitigation stuff, and they'll have a much greater battlefield effect than a radiant with fixed moron fearless AI teleporting around in the middle of enemies to drop shields and eat reapers. And you play around with green skill respec to force mercenary your captains to always have 3 elite skills. Either way, spreading precious, stacking multiplicative +damage and +damage resist is way more effective than just one capital.
>radiant with fixed moron fearless AI
you assume people play vanilla instead of using simple mods that fix such issues
gunnery control and automated commands are a must and if you intend to use ai ships you will also want the mod that lets you choose ai core aggression level
most importantly minmaxing some fricking damage resists in completely pointless when the game in its vanilla state offers no challenge anyways
Of course im talking vanilla
talking about min-maxing or optimal builds with cheatmods is pretty pointless tbh, like schoolyard kids going
>WELL MY POWER RANGER CAN GO SUPER SAIYAN AND INCREASE POWER BY 9MORILLION
might as well install console commands and type 'nuke' every battle lmao
adjusted skill thresholds on the forums
pretty sure thats dead because of the skill changes
it needs an update
pretty sure you should stop looking at mod versions and guessing instead of testing
can anyone tell me why the variable rifle on my spriggan custom isn't there? i hover over the weapon slots and the hullmods and there's nothing.
for reference i am at the latest arma armatura version, 3.0.5 (lunalib says 3.0.3)
i want to s-mod Selkie
Wtf... you can build stable locations by flying at the sun
there's even a loading tip about it m8
Anything slower than 9 burn goes into the trash tbh
>he doesn't have 5 oxes on his fleet
Do you play with 'Fleet Size By DP'?
counter offer
I've taken the liberty of calculating the effectiveness of using slipstreams, out of curiosity more than anything else. Decided I'd share it with you guys.
My fleet moves at 20 burn speed in normal hyperspace conditions, costing me 175 fuel a day. During my travel on the slipstream, using the sustained burn ability, I reached a maximum speed of 40 burn, but mostly averaging 30 burn due to curves and the like, while fuel costs inside the stream were only 22 a day.
This is a ~~*22 / 175) - 1) * -100) = 87.42% reduction in fuel costs, which, when combined with the 30 burn speed (1.5x the normal max speed), results in a 91% improvement in the speed/fuel cost ratio.
This means that, even if you were to take a path like the one pictured on pic related, if there were 2 slipstreams entirely perpendicular to the goal, you'd still be significantly better off using the slipstreams than the direct path.
(while the diagonal would be 20*√2 (28.28) light years of travel, the perpendicular route would be 40 light years of travel at 91% reduction of fuel use, equivalent to 3.6 light years of fuel use)
so yeah
slipstreams are absurdly good.
>tech mining finally finds a colony item!
>IT'S MORE SOIL NANITES
FRICK
start luddmaxxing anon
More items to use with SHU
The hi-tech capital chud FEARS the low-tech capital gigachad
not even the dipshit phase cruiser can do shit, my fighters shoot down every mine it spawns lmao
what about a paragon
can it take a paragon
Indeed, there is one in this very battle. Unfortunately my other ships quickly surrounded it to make the battle even more one-sided, but I can guarantee you I can take on a paragon 1 on 1 with minimal damage.
Being able to dunk all over phaseshit AI is nothing to boast about. In fact it's barely even worth mentioning.
>t. can't beat phase ai
Black person please, this game is more than a decade old and the AI is still completely incapable of actually using phase ships properly.
Thats a lot of cope for someone who can't beat phase ai.
>puts a single beam weapon on one of my ships
heh, nothin personnel... kid
Is what you WOULD be saying could you actually beat phase ai.
The Wayfarer is a bigger tactical threat than a Doom
True, I agree. Someday you'll be able to defeat a wayfarer as well, anon. Stick to it!
It's just a side-note to me bullying the hi-tech cruiser, what got your panties in a twist? It's just funny that it constantly tried to spawn mines in my engines and they were always shot down and it died by the explosion of the capital it was trying to defend.
two for one!
bratty pirate warlord... corrected
Pirates made for correcting.
nice try noah no one here is going to play your pirate waifu mod
(I know your memeing, but I have no idea what any of that means.)
(For the best)
> installs a bunch of mods with AI shit
> can't figure out why Path relation spontaneously falls to -80
play stupid mods, win stupid prizes
you know what you are
You are what you eat.
I know what I am.
(insane)
the church gays cant catch a break
>Enemy AI saturation bombs a planet
>"Hah thats funny"
>You saturation bomb a planet
>"WHAT THE FRICK YOU FRICKING BIGOT REEEEE"
almost like a mod doesn't mesh well with the vanilla game. who'da thunk it.
almost like you don't mesh well with the pavement you frickin NERD
>Other factions: We saw nothing.
It makes sense for established factions with centuries of political connections to do a proper damage control, bending the truth. Player on the other hand is Not Important and too dangerous to just ignore.
oh yeah? sounds like you need a good saturation bombing.
>My name is Not Important
Be the change you want to see in the world, and then watch half of the modding scene wince at what you brought to life
Mr. Spacefarer, I'm Hegemony
go away space brazil
>Captain Starfarer, I'm COMSEC
if you gonna do the meme do it right
>mission to deliver fuel to sindria
What is this, a scam? Money laundering?
Sindria actually consumes a lot more fuel than it can produce, leading to constant shortages and high prices. Hegemony is a better fuel producer, honestly.
how? They dont even leave their system?
Have you SEEN their ships? Efficiency is not something they're known for.
sure but unless their parade fleets are nonstop spamming emergency burn, is it possible for them to use fuel in their own system?
wdym anon?
noob here
>military branch is filled almost entirely with low tech/midline ships with low flux statistics
>they decide to slap a bunch of large laser weapons with gigantic flux consumption
Andrada don't know what the frick he's doing, and his militaristic rule is purely in place to keep people from questioning his moronation.
Andrada doesn't know what he's doing because he's dead.
By Ludd, behave yourselves or I will you the taste of my hammer
For my next run, should I (attempt to) bring the sector to its knees as a Pirate or a Pather? Haven't done either yet.
y not both
True, but there's also a level of rp to it I guess. Is there the veneer of thinking I'm in the right, or is it complete, naked greed?
Well the RP of it would make sense. The "terrorists" are obviously going to work with pirates somewhat. Question is do you have the balls to stick with it once the game starts trying to make peace with you so they can get your colony trades? Also do you have the balls to waste 2 industry slots on a privateer hub?
(Is privateer hub nexerelin?
Indevo
There any other mods that add stuff for piracy
Underworld
Indevo like that anon said but disable pets before you start a new save if you don't want to deal with the pet shit.
>find a pet station in midle of frickwhere
>200k worth of pets
why are they as profitable as unique domain artifacts while being infinitely less useful?
Because it wasn't a fully thought out thing and should be its own sidemod (which I'd probably use with some editing)
Pather runs simply aren't fun, at least with a pirate run you can justify using something other than rusty red d-modded shitboxes by styling yourself as a more 'refined' pirate. If you have all that money, why would you still be flying those pieces of garbage?
Good points.
>Pather runs simply aren't fun
Nice try moloch
>rusty red d-modded shitboxes
…cost very little dp. It is only my assumption, but player-fitted pirate fleet should be able to bury enemy in endless stream of glass cannons.
I enjoy Pirate runs. They're my favorite faction to side with. Because of randomly spawning pirate bases there is never a shortage of them running around other systems, and they're the only faction in the game you can enhance by selling them blueprints. Spend some time exploring the sector, dump all the blueprints you find on the black market, and watch as the Pirate fleets get crazier and crazier (especially with Capital blueprints; they made damn good use of that XIV Onslaught blueprint in my last run).
The only downside is, with Nexerelin in particular they cannot invade other markets on their own, but you can get around that by ordering the invasion fleets yourself (though this doesn't work if you established your own colony since your faction takes priority over your commission, but I digress).
Haven't tried a Pather run yet, but I've been eager to find an excuse to fill my entire fleet with Prometheus.
Even escorted by 2 cruisers, the midline capital dares not face the low-tech chad directly, lest their puny hulls and mediocre missiles be faced with the overwhelming might of 4 reaper torpedoes.
I have *tactically* waited in this hyoperspace storm to see if the fleets would get split apart.
They did!
"Oh I know what this player needs! One of the rarest items in the game!
What? He has 2? Whatever, do it anyways!"
ALEEEEEEEEEEEEEEEEEXXXXXX
>put all possible pd guns on a dominator
>its engine still gets easily fricked by salamanders
Why is this fat piece of shit so bad at everything
You can do PD escort eradicators and the like you know.
it is bad at everything yes
terrible flux and mobility make it an exceptionally bad destroyer.
Eh, I like them because they're tanks frickers. Can tie up a lot of the enemy fleets assets.
Skill issue. Anything that can wield 3 typhon launchers while having capital tier firepower for only 25 DP is god tier. Just dont let it get too far away from the rest of your fleet.
never mind I am moronic I thought he was talking about the Enforcer
The dominator is pretty ok as (and exclusively as) a line ship, with its flanks constantly protected by other ships.
Still, personally, its mobility is far too bad for me to use it.
the dominator exists more to get shot by the enemy than it does to shoot the enemy, so having engines is honestly optional. it soaks up an infinite amount of damage so that your fast ships can kill the enemy. eating salamanders is part of that.
The big thing hampering the Dominator's firepower is the hardpoint large ballistics, or rather, the distance between those hardpoints. Combined with shit maneuverability it has a very hard time getting both weapons on target. Not entirely negative since it just encourages you to use it in an anti-cap/artillery role, and if anything gets too close to not be within one or both of your front arcs you can just shit reapers at them. Against low tech cruisers and capitals the Dominator is a solid brick of metal that kicks hard, but it just eats total shit against high tech. Either way you build it like an Onslaught: maximize armor and maximize weapon durability and uptime.
Thats a lot of dragon dildos
Sup anons, since modder drama is still going around I decided that I can try to add my few cents to it. I am thinking about cum tributing, but problem is that I cant decide if I should do cum tribute Selkie's OC or take the character from PAGSM. So I dunno vote, or who first is the better, I should deliver it here on like Friday with timestamp.
Go back.
Do the VTumor. It will be funny.
https://fractalsoftworks.com/2024/03/13/simulator-enhancements/
Next version is already been announced and updates are in the works
THE FRICKING JAVA UPDATE IS REAL AND IS FINALLY HAPPENING
go back
YOU GO BACK YOU moronic FRICK
GIVE ME MY DAMN BUCKBREAKER UPDATE ALREADY YOU'RE BEHIND 3 FRICKING MAJOR UPDATES NOW
I was going to update it but now I won't until you go back.
Buck(you) status: Broken
>The game remembers the state of this button (and of the rest of the options that it brings up), across savegames, so that it’s not a hassle for a more experienced player, either. You’d basically need to press this button a total of once, and it opens up a pair of side-panels.
Cool cool why can't you fricking do this with the "show tutorials" checkbox at the start of the game where if you forget to manually uncheck it every single time you start a new character the only way to fix it is to edit your save file
Because
it. just. werks.
>Literally can't do shit against Fang
So I am just trash or is this bullshit?
semi noob here
>I started to play in .94-.96
>got filtered out hard
>started to play again endless sky, again after >getting filtered many years ago
>fell in love with it
>decided to return to star sector as well
>opened old save, saw It was .96 then tried to >update the game
>got filtered again and lost my main save
>did a quick start cuz I was annoyed to start with >the wolf again
>So I went bounty hunter route again but this time I was actually using the spacebar more and I got more bounties
Then fricking everybody just sells me cheap pristine ships, be it pirates, league or hegemonkeys
I just get fricking ships and ships
Is this normal anons?
Lvl 7 captain here
Is this fleet supposed to look like this by this level?
Isn't it a bit too strong too quickly?
wtf, the screen go fked up
also found a rabdom 14th legion battlecarrier but that thing eats too much and it's too fricking slow
Looks reasonable to me. I'd get some more frigates to help with capture points and harassing. Can't go wrong with having a few Omens, but there's other options too.
XIV Legion is special, since Hegemonkies lost the blueprints to it many cycles ago, so the only way to get it is by finding one drifting in the sector somewhere (there are several, but you do have to look for it). Also one of my favorite capitals.
You generally don't want to carry Capital ships around unless you're intending to go into combat very soon. They're big resource eaters and usually have low burn levels. Store them away until you need them.
I have a couple (actually almost an entire fleet of destroyers and frigates stored somewhere away) of ships, I will use them then
I see anon, where can I get quickly officers?
I randomly found the 14th after running out of supplies trying to quickly catch a 100k+ bounty
I had also very little money and my ships were probably 30+ (don't ask how)
Needless to say I was running out of everything, very quickly
So what cruisers should I keep?
I really like the eagles, the dominator is alright but requires close range which I don't really like and the aurora is the newest acqusition, I found it randomly drifting in hyperspace after pirates started a massive raid campaign against trading convoys
Needless to say, I still had my 14th big boy in the fleet and they all running away scared of me
ah shit I forgot to ask, how do I check where I stored my ships? They are kinda randomly scattered
>look in the income tab (press D)
>look at your expenses
>find "storage"
Also don't look if you don't want to get spoiled but storage on abandoned stations in the core is free and perfectly safe, you don't have to worry
man... my monthly expenses are 24k... not even 200k bounties can cut it now...
ty anon, then eagles it is, for now at least
how long will galatia military keep paying me?
once they stop, I'm going bankrupt
I just discovered lvl5 is max, right?
I found before a lvl6 captain but he was reckless so I decided to not hire him
dumb mistake?
>he was reckless
You could change personality to less aggressive if you used story point to mentor him.
>once they stop, I'm going bankrupt
Take commission from the faction that don't hate you. Free money and access to military markets.
oh shiet, I lost a good commander to my own noobism
>Take commission from the faction that don't hate you. Free money and access to military markets.
but can you leave them later?
Won't you become enemies with others tho? Won't they send hunters after you?
I won't to avoid the same mistake in sector like I did in endless sky where I ended up in full blown war with a faction and was losing ships to enemy attacking me
You can leave commission when you want.
As factions occasionally fight each other, your reputation will dynamically change, but again, it is not permanent and will go back after a ceasefire.
No revenge fleets, unless you are using Nexerelin mod.
the payments keep for a year, maybe 2? I'm not sure. Either way, it's natural for you to gradually lose money if you don't have steady stream of income(colonies), which is before the late-game.
You do want to take all of these things you have in storage and bring them to abandoned stations. I think there's one or 2 in the core worlds that you can store materials and ships for no cost, and they never despawn(you just have to remember they're there).
Additionally, for tips on how to make money exploring early to mid-game, see
and
. Still, you probably want to get ~1 mil credits before going out, so you have a big cushion to spend a lot of time exploring and grabbing good shit. You can do this most easlily through smuggling and bounty-hunting within the core worlds. System bounties can provide some pretty good income once they're high enough, as well as increasing reputation with the associated faction. Also, as
said, comissions are pretty good before you have colonies. Pick a faction whose ships/planets you like and take a comission from them. Every enemy ship you destroy gives you money even if they're just pirates or pathers.
>but can you leave them later?
yes
>Won't you become enemies with others tho?
doesn't really matter too much, it's temporary whenever hostilities happen and they go back to your original relations -10 rep when it ends. Don't worry about it.
thanks anon
---
also holy shit, I just raided a hegemonkeys convoy and got shitton of fuel and supplies
anyway anons, how viable is raiding?
can be worth it?
holy kek
someone kill him before he starts spreading the secret
Raiding is nothing compared to just hitting up trade convoys in secret in hyperspace, then selling what the trade convoy had to where it was going.
>anyway anons, how viable is raiding?
If you have a ton of Marines, Ground Support packages (either from Valkyrie or Colossus MK3), and that one skill that boosts on-planet operations, it can be pretty lucrative if you don't mind the entire sector hating you.
What you REALLY want to raid for are the high-value targets that are much harder to come by, such as AI Cores, Blueprints, or Colony items (take a faction's Pristine Nanoforge and watch their power crumble away almost instantly).
he means convoy raiding
it's ok.
>what cruisers should I keep?
Eagles are the safe bet.
Dominator can serve as a core of your fleet if you want to play more defensively.
Aurora is fast enough to keep up with destroyers and hunting enemies that separated from friends too much.
>I get quickly officers?
exploring is generally a pretty good way to find lvl 5 commanders, though you won't be able to customize them to fit the ships you have, but it's ok for the early game.
>what cruisers should I keep?
what
said. Personally I can't stand using the dominator because of how overwhelmingly slow and easy to flank it is, needing constant escort and babysitting if you're not the one piloting it. The aurora is a bit expensive in DP, but it's a pretty neat, highly maneuverable hi-tech cruiser.
>you won't be able to customize them
I am so used to play with Officer Extension, I got confused for a second.
Too many high DP cruisers, too few frigates, IMO. Also, get more officers, urgently.
With this many cruisers in the early game (i.e. not level 15 yet) your logistical upkeep can be quite high. I'd reccomend slapping a bunch of efficiency overhaul hullmods and/or getting logistical skills to your character.
Other than that, there's not really a 'too strong too quickly' any stage of the game. The only worry is if you're paying for them but can't bring those ships to bear in actual battles; you likely can't, seeing as you have very few officers to generate DP and very DP-intensive cruisers. A Dominator, Aurora, and two eagles already eat up 95 DP, without any escorts for any of them, which is why I mentioned too many cruisers.
The XIVth legion is my capital of choice because of emotional and historical value; As a battlecarrier, it's also way more versatile than other carriers may be, and can perform many different roles. 2 Large missile slots are exceptionally fun to use. The fact that it's 'unique' is also fun.
That being said, it has a pretty big logistics draw and is slow as ship without augmented drive fields, so you're right in storing it for later.
since the mod is about handholding can anyone handhold me and tell me where to get it (the real version)?
nice try noah, I wont fall for your masculine wiles again
>again
Does Commerce actually do anything for other factions' colonies? Besides a flat -3 to Stability with no benefits?
I'm almost certain that NPC factions don't need to worry about money in any way, so no.
what mods do I need to make the worst possible starsector experience
rapesector
any of president matt damon's mods
Just saw this comment on the starsector wiki
did anyone else experience anything like this? I feel like a playthrough where you start your colonies IN the core worlds is kind of a huge opportunity.
No but I use the calvera system mod hard start to give a spot to conquer in the core worlds.
https://fractalsoftworks.com/forum/index.php?topic=24346.0
>I feel like a playthrough where you start your colonies IN the core worlds is kind of a huge opportunity.
I got a Penelope's Star system with everything I need for self-sufficiency. Also, it's pretty rare to see Xuthus roll organics on the same seed that Ithaca gets farmland - to have it also get volatiles is something I've never seen before.
Toxic worlds like that is the only time a mantle bore can extract organics, it's neat but probably not worth it to put it there and instead use Thrinakia as your mining/military world. Too bad your gas giants are shit for volatiles and a plasma dynamo isn't going to be as much use as just colonizing Xuthus.
Xuthus is just to have organics in-faction and in-system. My plan is to colonize Ithaca, Ogygia, Thrinakia, and Xuthus. Leave the last slot for somewhere else probably.
>Toxic worlds like that is the only time a mantle bore can extract organics
Barren-Desert as well.
Should I just shield shunt XIV Onbawd, its flux/shield stats are frickin terrible anyway
Shield shunt is a meme
It works fine, but you will be surprised how much chip damage shield helps to mitigate. Not to mention occasional missiles making through your pd.
See
Shield-shunting a ship implies a commitment. You have to pick the right skills, and install the right mods to make up for the loss of the shield. That being said, if done correctly, a ship like this can be both the immovable object and unstoppable force for any enemies that face it. Even REDACTED and doritos stand no chance.
Change a few words around and this could be about marriage
missile ships suck change my mind
pilums, salamanders, hammers, breaches, etc.
You need a lot of them to see good results. Enough to overload enemy pd.
Return to me after you've piloted a Falcon(P) with all anihilator rocket pods and elite missile spec.
There's nothing quite like using your momentum to throw dummy rockets like Reapers much faster than you normally should. Fury feels so great doing this by using its Plasma Burn.
Hotdogging Selkie's modestly-sized (but very well-proportioned) ass cheeks
Why does my relationship with the Pirates go down if I use the black market with my transponder on at their colonies? Don't they run the black markets?
Pirates play fair.
AAAA
wtf is this trash
>also only Black folk and seamonkeys
Game takes place on the east side of africa so its even more of an excuse for them to use your kind.
then go and play your slop stupid Black person
no one keeps you here playing A quality games, go play your 4 gorillion quadruples AAAA++++
Stupid animal
Nah, thats you.
fricking israelite
We don't sign our posts here, rabbi.
you did by posting that ubishit slop
fricking israelite
hope you fricking die and a Black person cooks your meat and eats it
stupid offtopic homosexual
kwab I'm not the one who posted it, moronic noah ass lookin homosexual.
No.
Independent Smugglers run the black market.
Trading on a Pirate's Open Market means giving your fair share of profit tribute to Kanta.
And not giving Kanta her tribute means death.
So then why does selling blueprints on the black market benefit the pirates and not the smugglers?
Because the smugglers are also outlaws?
Independants just means 'Non-affiliated traders, mercenaries, and polities'. If they are one of the two first they dont have any colonies that can produce ships and the polities can already obtain their own ships.
Pirates benefit from the black market because Kanta is going to know what happens there regardless of your transponder or not.
It's why you should never relax around them while away from the core worlds. There's decent people sure, but it's also just as likely they'll flip hostile the moment they think they can take you on. Which funnily enough just makes pirates hate you more when you blow them up as they switch to the pirate faction to be hostile.
I like wiping out indie salvager fleets out in the fringes because
1. they'd do it to me if they could
2. it's free fuel and supplies, especially if you kill em efficiently with wolfpack frigates mostly
2. indie women are very rapeable
In "lore", the pirates aren't an unified group. Every "pirate" planet is an independent, self-governing polity with their own economy & laws, but by virute of openly housing, trading, hiring and associating with pirates, they become part of the pirate "faction". That is to say, the "black market" isn't equivalent to the 'pirate market'. It's a loose interpretation of smugglers and gray market traders making offers under the table and skirting local regulations.
finalizing my own post, by using *their* black market and skirting *their* tariffs, you are weakening these pirate-associated governments, and thus they lose relations with you just like any other government, and since the pirates are still loosely associated, you lose rep with all pirates.
Because the smugglers are going to sell the blueprints to the highest bidder. They already have their own 'doctrine' and can acquire ships & blueprints legally, which they do, whereas pirates, being outlaws, want to use anything they can get their hands on and thus buy these blueprints from amoral independent smugglers for their use.
>amoral independent smugglers sell the blueprints to the highest bidder
We need xianxia auction houses, so player could spend millions for a random blueprint.
Unfortunately, this would imply that anyone other than the player is actively exploring and scavenging the sector. With the way starsector is designed, we are led to believe Persean civilization has been on a steady decline for 200+ years and, as evidenced by the continuous loss of civilized planets and total stagnation of new research/colonization efforts, no other faction has the intention or capability to do anything to change that.
The Player is the sole individual in the sector in 200 years that can actively, productively settle new worlds, rediscover new(old) technologies, and explore large areas of the sector outside the core worlds.
>this would imply that anyone other than the player is actively exploring and scavenging the sector.
But there are. Occasionally you see Independent scavengers, surveyors, and prospectors in various far out systems, so you're not the only one out there. You're just doing it better than everyone else.
You would presume, then, that any other faction would have their hands on *some* colony item other than a nanoforge or synchroton core, and that they would at least try and form their own outposts/small colonies outside the core to re-establish civilization, gather additional resources and serve as supply hubs for additional exploration and military expeditions.
That is not the case.
I blame TriJews
This but unironically.
Most of the systems that have all the good shit are infested with Remnants. Indies don't stand a fricking chance.
rare, unprecedented tactic to exploring remnant-infested systems, only recently unveiled from *secret* hegemony documents:
-use a ton of small, high burn, low-sensor profile cargo ships
-install nav buoys+sensor arrays into stable locations
-when enemy remnant fleet approaches to engage, move away
-profit
We, the player, have many cycles of experience dealing with Aritifical butthole fleets. Your average Independent scavenger does not. In fact, they've had "there are no AI warships in the ba sing se sector" propaganda fed to them from every avenue, so they likely don't expect anything of the sort while exploring, and by the time they realize they exist it's too late. They get most, if not all, of their fleet overrun and wiped, and any survivors are either picked off by opportunistic pirates or "silenced" by any other faction, labeling them crazy and a danger to the natural order.
Not a bad idea if you have a high value Underworld contact.
They can give you a mission to go to a certain port with an invitation were an illegal auction will take place.
Could be a way to obtain rare Ships, Blueprints AI Cores, and Colony Items for cheap, at the risk of getting a fleet of Pirates or undercover Hegemony officers will jump you after the auction to try and get them anyway (or you can try and jump the auction winner instead).
Just sell guns to "terrorists" its that simple quit trying to min/max the fun out of it.
I wouldn't call smuggling shit to pathers 'fun'. Doing same thing over and over again is called 'boring'.
No its just a means to an end. None of the other cash generation methods are "fun" either we're talking about here. Its mildly amusing to hit trade fleets to cause demand that you then fill with those convoys though. Point was don't bust your balls giving lamps to kanta so you can eek +1 more cred out of a game that will easily give you credits.
ENOUGH
Is it just me or is Imperium insanely underpowered?
bump
...i hate you trannies so fricking much kek you have to go back
>there are 3 threads up again all made by trannies
liberation of kanni ToT
what did he mean by this?
you're a homosexual who should go back
/l/ has been dead for years my man, theres no going back
your discord is pinging you
Why are you pinging yourself?
Stop hitting yourself, stop hitting yourself.
Child erotic
child puppeteering dead old man, erotic
Imagine a quest where you're hunting down a guy. You get a tip regarding a dead drop, you ambush those guys and are free to take it. Would it be a dick move if the drop was actually a bomb meant for you, and only explodes if you bring it onboard without having it scanned first?
Why wouldn't you scan it?
the danaans have brought us a fine wooden horse, and you're still suspicious of them?
Correction: not sending a drone to physically open it in space before the salvors bring it aboard, because the scan is inconclusive and cannot remotely discern the contents of the pod.
Thank you for catching that, anon, that would've been embarrassing.
Maybe make it a coin toss, It can be a bomb, but also just a normal cargo.
In that case, opening pod in space will scatter some of its content or something.
This way player has a safe option and greedy option. And people love to gamble.
You just flattened the whole shipment of space souffle.
I hope you're happy with yourself anon.
good
frick the space bakeries
and frick the space french
but the choco lava anon
the aurorans WILL starve without it
Good. Planet full of trannies.
The option exists to just take the data from the Galatia probe without further inspection, so I imagine do that for consistency and the lols for morons without due diligence. Whoops! Looks like your flaship just took a bunch of hull damage moron!
sounds fun and engaging and not just a gay gotcha that forces the player to carefully read thousands of words of david-tier garbage
>Option 1: scan dead drop
>Option 2: bring aboard dead drop without looking at it
Oh gee that sure is too many words to read.
it's a fricking textbook example of shit design, have a nice day moron.
Is there any reason to ever pick 2. The only scenario seems to be a misclick/fat finger.
To clarify, now that
made me think it through more thoroughly:
>defeat the guys dropping it
>as is routine, scan it to determine what it may be
>scan is inconclusive because of how heavily shielded the cargo crate is
>option 1 is to send over a drone, but it can only rip the crate open without much in the way of finesse
>option 2 is to bring it aboard to study it delicately
>option 3 is to leave it alone, clean up the debris around it and use it as a lure
I could have it so that option 2 isn't an immediate explosion.
>salvors figure out it's a bomb
>option 1: SPACE IT FRICK (bomb explodes, flagship loses 5% CR)
>option 2: attempt to disarm it
I'll need to think the defusal through, though.
considering the game has checks to detect whether the player has certain skills, you may make it so defusal goes off without a hitch if the player has some industry or team-building skill.
NTA,but
Are the skills coded in a way that you can assign some tags or other stuff to them, or do you have to name each skill in the check?
Because it would probably be better, if you could check for "each skills with such-and-such tag" for checks that can be solved with varied skills, and then modded in skills could just have tags added. Iinstead of needing to modify all the checks in all the events they may be lorewise useful in, especiallly when you consider mod-mod compatibility instead of just mod-basegame compatibility.
Is there a mod that has ships shaped like boobs/ass/hairyballs I kind of want a goofy pron mod that isn’t anime cringe or rape
go back noah
Sir, this a place to watch space ships explode, not your personal goon cave.
No, what if he wants to see ass and balls exploding?