Starsector

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  1. 7 months ago
    Anonymous

    I love these lil homies like you wouldn't believe

    • 7 months ago
      Anonymous

      What mod

      • 7 months ago
        Anonymous

        Mounts?

        New Galactic Order. (NGO)

        • 7 months ago
          Anonymous

          Does Vayra still make the game crash if you have that installed?

          • 7 months ago
            Anonymous

            Don't know about Vayra but HTE will crash it, and both Apex and DME will faill to load if you start a game with NGO, but won't actually crash your game.

            • 7 months ago
              Anonymous

              By the way, this is 0.95 I'm talking about. Haven't bothered updating to 0.96 and I don't even know if there's an updated NGO for it yet.

              • 7 months ago
                Anonymous

                There is

            • 7 months ago
              Anonymous

              HTE already has a fix for it

    • 7 months ago
      Anonymous

      Mounts?

  2. 7 months ago
    Anonymous

    Are there known glitches with low-tech orbital stations? Trying to destroy one and none of my ships want to do anything. They just sit there at the spawn area, even when I directly give them eliminate/rally point/engage orders. The only thing they do is charge at and destroy every wave of fighters from the station, and then go right back to sitting there.

    • 7 months ago
      Anonymous

      Never had that happen before. Might be a specific mod you have installed. Care to list em?

      • 7 months ago
        Anonymous

        Just vanilla. Problem went away after coming back a cycle or so later

  3. 7 months ago
    Anonymous

    so we refuse to die

  4. 7 months ago
    Anonymous

    Which mod factions even have questlines that exist and are real?

    • 7 months ago
      Anonymous

      gas station manager has one but its mostly focused on increasing your reputation with the science b***h
      nexerelin has remnant questline which i would count as a faction since you can become friendly with them

      • 7 months ago
        Anonymous

        >decide to improve remnants and pirates before this run's Great Survey
        >forget i have a heg commission
        >instantly frick up risk dynamic and the heg goes on a conquering spree

        god dammit not again

  5. 7 months ago
    Anonymous

    I hate faction mods or ship pack with reskins.

  6. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      >misses all reapers doing initial D moves

    • 7 months ago
      Anonymous

      I think you don't need that many Burst PD lasers, especially if you run double Xyphos. I would take all of them off and rely on the Xyphos, or maybe leave 1 or 2, and then use those points to get Hardened Shields or Aux Thrusters (more maneuverability is really good on Odyssey).

  7. 7 months ago
    Anonymous

    [...]

    Here's a shitty generic anime portrait even with more bloat, thanks to Bing btw.
    https://gofile.io/d/r0R7qT

  8. 7 months ago
    Anonymous

    I have a confession, I cannot for the life of me pilot broadside shooting ships.

    • 7 months ago
      Anonymous

      Turn, hold W, maintain distance by circling. Adjust range through Q/E (Strafing)

      • 7 months ago
        Anonymous

        Kinda hard to pilot, manually shoot and direct the shields at the same time.

    • 7 months ago
      Anonymous

      Lead your shots moron, also minmax gun range.

  9. 7 months ago
    Anonymous

    ok, what the frick is this shit anons?

    • 7 months ago
      Anonymous

      Looks like a cruiser with one large mount and decent arcs on its small mounts?

      • 7 months ago
        Anonymous
    • 7 months ago
      Anonymous

      >Lillaru (XIV)
      Dangerously based

      • 7 months ago
        Anonymous

        Isn't Lillaru a UAF ship?

        • 7 months ago
          Anonymous

          Yes.
          and?

          • 7 months ago
            Anonymous

            >XIV Battlegroup
            How

            • 7 months ago
              Anonymous

              war trophy

    • 7 months ago
      Anonymous

      it's generic uninspired mid-sized ship #2135, what is confusing you?

      • 7 months ago
        Dave

        >it's generic uninspired mid-sized ship

        VERY

  10. 7 months ago
    Anonymous

    >start a derelict empire free for all with aggressive nex options
    >the heg invades 4 markets simultaneously and wins a level 7 habitable military world among them
    >invades another 6 worlds or so
    >wins in under 6 months

    am i having fun yet

  11. 7 months ago
    Anonymous

    How do I make picture in picture youtube videos work with starsector?

  12. 7 months ago
    Anonymous

    How do I change the color of a ship's exhaust trail on the map? There's an NGO ship without the edgy red, the only one, and it's annoying me.

    • 7 months ago
      Anonymous

      >NGO mod folder
      >file called trails.notepad
      >look for specific ship
      >change RGB value
      >...
      >profit!

      They might've changed it. I don't know.

    • 7 months ago
      Anonymous

      open the ship file
      change all engine styles to COBRA_FIGHTER
      ???
      profit

  13. 7 months ago
    Anonymous

    Free start for my new file or own faction? Feeling a nex run. Alternatively I can load a nice seed with a Terran planet in a good place and just console command that into my faction start.

    • 7 months ago
      Anonymous

      free start, random core worlds, 2 worlds per faction, no stations, must have first colony before end of cycle 206, default (or more aggressive) nex settings

      thunderdome

    • 7 months ago
      Anonymous

      >own faction
      the game stops being fun when you got a colony and need to babysit it

      • 7 months ago
        Anonymous

        I want a place to stash my loot and makes me money.

        • 7 months ago
          Anonymous

          "Storage" console command is an easy solution for hoarding.

          • 7 months ago
            Anonymous

            Or literally any of the 3 free use abandoned stations

      • 7 months ago
        Anonymous

        >make colonies reasonably able to take care of themselves and not need babysitting
        >colonies become super OP if you focus on them
        >make colonies require frequent care and attention from the player
        >colonies become an annoying hassle to deal with it you aren't focusing on them
        How can this be fixed?

        • 7 months ago
          Anonymous

          by being a space explorer in a giant map with gorillion content mods focused on exploration

        • 7 months ago
          Anonymous

          >make colonies worthwhile to focus on, giving you unique bonuses like access to ships and missions and other stuff
          >have them able to defend themselves
          >once in a while, throw a humongous, unkillable death fleet at them, forcing you to come back and deal with the issue personally, or invest in an expensive protective solution

          Don't have it happen too often, just enough so that you can't breeze through the game.

          • 7 months ago
            Anonymous

            >make colonies reasonably able to take care of themselves and not need babysitting
            >colonies become super OP if you focus on them
            >make colonies require frequent care and attention from the player
            >colonies become an annoying hassle to deal with it you aren't focusing on them
            How can this be fixed?

            Colonies aren't too bad if you're picky and follow the rules. 2 million startup. Food and organics on a habitable world first with a second barren world and ideally a domain comms relay. Farming, patrol HQ (hostile activity management, priority 1), orbital station, waystation, megaport, ground defenses, mining, military base/high command, light industry, don't free port before +13 stability.

            Second world at main world size 4, orbital works, refining, fuel, maybe mining, maybe a boosted high command, maybe light industry (free port drug market market capture).

            If you're really concerned about having to defend your shit, don't exceed 6 pather interest on any world - so don't have your mining world be a refining world, too, and you can still refining+nanoforge a single world, and you can get away with a space elevator or biofactory embryo on your capital or something.

            Everything else like hypershunts and cryosleepers and unicorn worlds are icing and can be considered once your main worlds are complete.

            Congratulations on your 500k per month with minimal attention required. Just because you can anally micromanage an empire doesn't mean you have to.

          • 7 months ago
            Anonymous

            >unkillable
            What
            Are you a shitter?
            I can literally solo them with my flagship on auto pilot and I only fly vanilla ships as my flagship

            • 7 months ago
              Anonymous

              >your brain on zig

    • 7 months ago
      Anonymous

      Never pick the "own faction" start. It completely trivializes early game. You get a perfect planet with free everything, and it guarantees you 50k income a month. It's like a glorified cheat code.

  14. 7 months ago
    Anonymous

    anyone got the latest version of rapesector?

    • 7 months ago
      Anonymous

      Its on the rapesector git
      just google it

      The fact you don't know means you're either a reddit homosexual or a USCdrone

      • 7 months ago
        Anonymous

        b***h I haven't actively played starsector in a few months

        • 7 months ago
          Anonymous

          bookmark the fricking github then moron bro

        • 7 months ago
          Anonymous

          That's literally a (You) problem
          moron homosexual

  15. 7 months ago
    Anonymous

    are there any up to date infographics for skill/ships/weapons?

  16. 7 months ago
    Anonymous

    Should the game have faction specific endings?

    • 7 months ago
      Anonymous

      Factions are not established enough to feel different.
      And what do you mean by 'ending'? It's a sandbox game.

      • 7 months ago
        Anonymous

        The main quest gotta end at some point right?

        • 7 months ago
          Anonymous

          I don't get much of an ending vibe from the story at all. There's too much that could happen.

          >gates could come back online, domain of man is re-established - could be good or bad, politics is shattered either way - how powerful may other shattered vestiges of the Domain become?
          >omega turns out to be nothing like we expect, or some confused mixture of multiple things
          >the entire plot implications of the ziggurat, transverse jumping, and the ai trying to scuttle it under unknown motives
          >the planetkiller
          >how deeply is TT intertwined with AI

          I could see the Galatia line leading into a dorito capital fight or scenario, but who knows where that thread will lead since Alex is working on some Persean abyss shit and that could go in any direction. I sincerely doubt the gates will ever truly come back online, but I could see a Persean-local activation system coming online so npcs could use gates you've activated. Maybe linked to hypershunt taps, and their use will be reworked to be less complete shit.

          There's still no real downside to using extensive AI in colonies - I firmly believe there should be tangible risk to using AI besides the Heg finding out, Pather interest, and the blackmail thing. Maybe if you have 3-5 alpha cores in one system they start working together to usurp you or something, idk, but there should still be some risk inherent to their use, otherwise why did two separate AI wars utterly decimate the entire human population?

          Andrada's on death's door. What will happen to Askonia when he passes?

          Will there ever be consequences to colonies populated primarily by cryosleepers? Migration data is apparently already tracked, for whatever reason.

          Frankly, I'd like a Hero Path. I like the idea of restoring peace to the Sector, as much as I enjoy bringing it chaos usually. But I think any story will continue to meander along inconclusively.

          • 7 months ago
            Anonymous

            >Frankly, I'd like a Hero Path
            Then go play Starfield or whatever
            I WILL SEE THIS SECTOR BURN TO ASHES AROUND ME and there's not a single thing you can do to stop me

          • 7 months ago
            Anonymous

            >otherwise why did two separate AI wars utterly decimate the entire human population?
            The AI wars were fought over AI, not against AI.
            The dilemma is fairly obvious at this point — you can embrace the AI use in hopes of jump starting a new golden age for humanity, but this will piss off the Heggies and Luddites to the point they'll declare total war on you, no ifs, buts or 100 Speech diplomatic solutions.

          • 7 months ago
            Anonymous

            >hero path
            I just want to saturation bomb the luddic planets
            That's all I want

  17. 7 months ago
    Anonymous

    >make a couple of decent colonies
    >have a kill fleet that can delete anything short of Doritos with ease
    >go to Kazeron
    >make a special raiding operation to liberate a nanoforge
    >suddenly a frickhueg ultrafleet spawns right on top of me
    >after having to batter through a starfort and local fleets, my fleet is not up to shape
    >so I decide to spend one of the many story points to slither out of there
    >Nope.
    >WTF?
    >some anime b***h is trying to be smug with me
    Frick Rapesector. I'm uninstalling this piece of shit mod.

    • 7 months ago
      Anonymous

      haha you got raepd

    • 7 months ago
      Anonymous

      >Kazeron
      Sounds more like you got IronShell'd on Chicomoztoc
      That aint because of rapesector
      its because you're a fricking LOSER

    • 7 months ago
      Anonymous

      i hate it when random made up shit starts happening when i install a mod that had nothing to do with it

    • 7 months ago
      Anonymous

      Misinformation poster

    • 7 months ago
      Anonymous

      >invade Chico and yoink the Nanoforge while I'm at it
      >Aranitia gigafleet spawns a stone's throw away
      >had the foresight to call some Grand Invasion Fleets before hand
      >one big fleet intercepts it, gives me time to back away and repair
      >lure Aranitia into my second backup fleet, grind them down and win
      >capture smug b***h Ava
      Easy as that.

  18. 7 months ago
    Anonymous

    what mods should I add to my loadout if I wanna do a Derelict Empire run

    • 7 months ago
      Anonymous

      Tahlan Shipworks with programmer socks on

      • 7 months ago
        Anonymous

        Blue or Pink?

  19. 7 months ago
    Anonymous

    >crash while balls deep surveying
    >lose 2 levels of colony growth, several decent items, etc

    Fellas, is it cheating to know where exactly to find the good stuff? How does it rate on a scale? Academically speaking, of course.

    • 7 months ago
      Anonymous

      As long as you don't do this on purpose, it is fine.

  20. 7 months ago
    Anonymous

    Frick Ava. Impregnate Ava.

  21. 7 months ago
    Anonymous

    all ship descriptions in this game is like
    >shitty old bla bla ship now serving as a combat vessel because this universe sucks
    We get it, but can it tell us which ships are actually good and which are not

    • 7 months ago
      Anonymous

      Maybe look at ships which you didn't steal from a group of gas station crackheads

    • 7 months ago
      Anonymous

      >which ships are actually good
      In a perfect world they all are. Even shitty pirate conversions offer decent firepower for a fraction of a proper ship's cost.

    • 7 months ago
      Anonymous

      >which ships are actually good and which are not
      Part of the fun is learning how to determine that yourself by looking at the ship's details which the game DOES tell you. The description is fluff albeit entertaining fluff.

  22. 7 months ago
    Anonymous

    New UAF fuel tankers.

    • 7 months ago
      Anonymous

      >rainbow colors
      gay

      • 7 months ago
        Anonymous

        Its meant to reference one of those jet refuelling hoses

        • 7 months ago
          Anonymous

          >rainbow colors on a phallic object
          super gay

          • 7 months ago
            Anonymous

            I don't think you'd survive

            • 7 months ago
              Anonymous
      • 7 months ago
        Anonymous

        Its meant to reference one of those jet refuelling hoses

        but enough about the insertive habits of the USAF

        • 7 months ago
          Anonymous

          >USAF
          >UAF
          >rainbow dongs on vehicle
          >insertive habits
          It all makes perfect sense

    • 7 months ago
      Anonymous

      >making some random gantries orange but not the tanks
      heresy
      kill all of these anime Black folk now, satbomb all their planets, REMOVE them from my sector

    • 7 months ago
      Anonymous

      i have not a single nice thing to say so i shall be quiet very loudly

    • 7 months ago
      Anonymous

      no point in updating this mod anyway

      • 7 months ago
        Anonymous

        All story/quest content development has been put on pause indefinitely. So yeah, pretty much no point updating it.

    • 7 months ago
      Anonymous

      Those are tankers?
      But none of them are red!

    • 7 months ago
      Anonymous

      It's amazing how the aesthetic for the ships in this mod just keeps getting worse and worse

    • 7 months ago
      Anonymous

      ironically from a distance it makes the tankers look like warships meaning its a war crime under Perfidy
      (not like anyone in the Sector would care)

  23. 7 months ago
    Anonymous

    I am going to FRICK the programming socks ship and no one can stop me.

    • 7 months ago
      Anonymous
  24. 7 months ago
    Anonymous

    Does UAF have any fun smaller ships? I hate piloting capitals and I've never tried that mod.

    • 7 months ago
      Anonymous

      The Lyora has a built-in torpedo that has a black hole effect and is very maneuverable.

  25. 7 months ago
    Anonymous

    >Cathedral class Onslaught

  26. 7 months ago
    Anonymous

    [...]

    because cy wants to have a ship for every role imaginable, why do you hink there are also 3 freighters for each size?

    • 7 months ago
      Anonymous

      That's unnecessary and waste of VRAM. He could settle one logistic ship for each role.

      [...]
      probably to allow filling multiple spots on the price, signature, burn level, and logistics footprint vs capacity and per-slot efficiency spectrum

      >wow a Buffalo with 12 burn level and more 30% more cargo capacity! But wait! We also have smaller Buffalo with faster burn level and smaller cargo capacity!
      Single digit-tier faction fleet designing.

      • 7 months ago
        Anonymous

        >That's unnecessary and waste of VRAM.
        He probably wants to make it so you can have a pure UAF-only fleet. Since they're so far from the core worlds it makes sense that they would rely on their own ships rather than buying old tankers from Agreus. But I agree that he could have one medium freighter and one medium tanker and be fine. Have one of the frigates be a combat freighter or tanker if he really wants a smaller logistics ship.

  27. 7 months ago
    Anonymous

    Is the UAF a moronicly op faction? Did I make a mistake installing it? It's been shilled so hard...

    • 7 months ago
      Anonymous

      It has some very effective fighters and ships that have a slow health regen along with things like reflective armor and skills that buff fighter wings.

      Their downside is that they're very squishy. Get in their face, close the distance and they'll fall apart really fast.

    • 7 months ago
      Anonymous

      Pretty OP as a faction. Their ships are merely strong on paper, and there's so many different ships that it can be tough for the AI to run a fleet that works. This ends up being a nonissue because their fighters are actually frigates in disguise, most/all of their missiles reload, and UAF guns are mostly gatling peashooters with gnarly tracking that L bozo any shield it sees, coupled with free regenerating hull on most warships. And most ships have ground support package. And most carriers can hold a line. And most brawlers have some flight decks. And they have a frigate with like 40 OP and a flight deck for like 6 dp or some shit? And you can get the really OP ships if you go through the (romance?) arc or whatever weeb shit's going on in there if you really want the "autopilot no combat skills solo X Ordo farm" supercapital experience.

      • 7 months ago
        Anonymous

        It has some very effective fighters and ships that have a slow health regen along with things like reflective armor and skills that buff fighter wings.

        Their downside is that they're very squishy. Get in their face, close the distance and they'll fall apart really fast.

        Alright, I guess I'll saturate bomb them to death as penace for installing OP garbage.

      • 7 months ago
        Anonymous

        >i read the thread and never play the game post

  28. 7 months ago
    Anonymous

    [...]

    probably to allow filling multiple spots on the price, signature, burn level, and logistics footprint vs capacity and per-slot efficiency spectrum

  29. 7 months ago
    Anonymous

    [...]

    [...]
    because cy wants to have a ship for every role imaginable, why do you hink there are also 3 freighters for each size?

    Only 3?
    There's 4 ship sizes in the game

  30. 7 months ago
    Anonymous

    [...]

    does janny still care about GR15?

    • 7 months ago
      Anonymous

      A what now?

  31. 7 months ago
    Anonymous

    why does my game always lag after conquering Auroria
    did solvernia put a curse of me because i had RS enabled?

  32. 7 months ago
    Anonymous

    Broadside ships and Carrier spam is the best way to play.

    • 7 months ago
      Anonymous

      I'm sorry, but what makes broadsides superior? You are flying and shooting like any other ship in the sector.

      • 7 months ago
        Anonymous

        It's fun to drift and outmaneuver omni-ships

      • 7 months ago
        Anonymous

        >what makes broadsides superior?
        PEWPEWPEWPEPEWPEWPEWWWWWWWW SKIDOOOOOOOSH BANG BANG BANG BANG BOOOOOOOOOOOOM BOOM BOOM BOOM BOOM BOOM KAPOOOOOW!!!!!!!

        • 7 months ago
          Anonymous

          It's funny how modded ships with actual battleship layouts and turret arcs completely mog everything vanilla. Too many vanilla ships are just forward-facing bricks.

          • 7 months ago
            Anonymous

            It what make the onslaught decent in some ways, until a small ship rapes your rear.

        • 7 months ago
          Anonymous

          It's funny how modded ships with actual battleship layouts and turret arcs completely mog everything vanilla. Too many vanilla ships are just forward-facing bricks.

          What if there were a spinoff about regular naval combat that just used Starsector as its base to work off of? Could that work? How much of it would just be reskinning?

          • 7 months ago
            Anonymous

            That would be going back to the real roots of the game. Sid Meiers Pirates!

  33. 7 months ago
    Anonymous

    is there a cheat etc to enable activation of gates? I don't want to go through main quest

    • 7 months ago
      Anonymous

      Yes it's called Nexerelin

      • 7 months ago
        Anonymous

        that is a bit too much for what I need

        There also is a simple 'Skip Story' mod, if you don't want to deal with the nex.

        thanks anon

    • 7 months ago
      Anonymous

      There also is a simple 'Skip Story' mod, if you don't want to deal with the nex.

  34. 7 months ago
    Anonymous

    huh, I didn't know the survey data can be sold by npcs. will it tell me where that planet is if I buy it?

    • 7 months ago
      Anonymous

      nope its basically "heres some random 1's and 0's, Good luck :)"

    • 7 months ago
      Anonymous

      That isn't supposed to happen

      • 7 months ago
        Anonymous

        >Update
        No, I'm pretty sure they don't. No clue if this is a mod or a bug.
        And no, 'Survey Data' doesn't do anything on the base game. It's just an extra source of cash for the player.

        maybe a mod then, I have plenty. I am pretty sure it is not me sold it, i didn't really survey anything recently

    • 7 months ago
      Anonymous

      >Update
      No, I'm pretty sure they don't. No clue if this is a mod or a bug.
      And no, 'Survey Data' doesn't do anything on the base game. It's just an extra source of cash for the player.

      • 7 months ago
        Anonymous

        Nex pirate/luddite stations do not have functoning economy and do not trade, therefore don't update their markets. I've ended up with a friendly ARS station in my system to which i sold all shit until i got commerce. It had like 40 V planetary surveys

    • 7 months ago
      Anonymous

      it stays in their inventory so you sold it to them at some point and just forgot about it
      pagsm has an npc you can sell them to so they dont clutter trader inventories

  35. 7 months ago
    Anonymous

    damn...

    • 7 months ago
      Anonymous

      broke b***h

  36. 7 months ago
    Anonymous

    was this scythe of orion mission always this hard or is a mod trolling me. there are a shit ton of remnants fleets with lots of ships

    • 7 months ago
      Anonymous

      and this is after me killing like 5-6 fleets. jesus

      • 7 months ago
        Anonymous

        doesn't look any worse than a typical red remnant system

      • 7 months ago
        Anonymous

        what disco shit you got going on around the fleets?

        • 7 months ago
          Anonymous

          it is hostile intercept mod, those red circles appear on enemy fleets

      • 7 months ago
        Anonymous

        was this scythe of orion mission always this hard or is a mod trolling me. there are a shit ton of remnants fleets with lots of ships

        Блин, just hack a comm array, дypaк

  37. 7 months ago
    Anonymous

    >game is like ten years old
    >there's an entire class of ship that the AI is still completely and utterly incapable of actually using
    Might as well just make phase ships player-only at this point. They're just free kills when the enemy fields them.

    • 7 months ago
      Anonymous

      The AI does an excellent job at using Phase Ships to waste my time though, Anon.

      • 7 months ago
        Anonymous

        These are the real time wasters

        • 7 months ago
          Anonymous

          they don't really waste your time that much because you'll be able to salvage another heavily armored frigate for your deathball fleet once you're done cracking them open

    • 7 months ago
      Anonymous

      i love it when the phase ships dodges all of my missiles
      the only acceptable AI phase is the Wolf and Radiant's teleport until they spam it to escape interception like some cheeky frickers

    • 7 months ago
      Anonymous

      The AI is excellent at using phase.
      In the form of System abilities paired with a shield.
      Hehe.

  38. 7 months ago
    Anonymous

    just had a schizo dream where a psycho girl from Diable Avionics threatened to kill me if i didnt ally with them
    it was... kinda hot

  39. 7 months ago
    Anonymous

    Coming back, last time I played was the weeks following the last beeg update, anything fun mod-wise develop since then?

  40. 7 months ago
    Anonymous

    Are there any obscure/hidden mods that aren't on the forum? Just discovered First Persean Empire.

    • 7 months ago
      Anonymous

      there's stinger shipyards
      https://www.nexusmods.com/starsector/mods/69

      • 7 months ago
        Anonymous

        >Removes Luddic Path ships
        Does that cause any known mod conflicts?

      • 7 months ago
        Anonymous

        No one cares about your hackjob, turkBlack person

    • 7 months ago
      Anonymous

      Join Corvus Starport discord and get the hidden mods

  41. 7 months ago
    Anonymous

    Are there any lewd portrait mods on the scale of Boobsector or is it still king?

    • 7 months ago
      Anonymous

      I just make my own. They're just 128x128 pngs and you only need like 40 or so images to replace the vanilla female portraits. Most mods don't add a ton of female portraits either. One quick trip to a booru and you're done in an hour and have images suited to your tastes.

  42. 7 months ago
    Anonymous

    It doesn't delete ships from the game or anything, it just prevents lp fleets from having the same generic ships as the independents and gives them lp variants instead.

  43. 7 months ago
    Anonymous

    What even is the point of colonies?
    I know you can make a colony generate 150k credits or more per month, but what use is that money?
    A full 240 DP fleet costs maybe 2 or 3 million credits, and you need to invest more than that into a colony to fully upgrade it. The fully upgraded star fortress alone costs 1,650,000, that's as much as some entire fleets. And in the end you earn passive income but have nothing left to buy with it because you probably finished your planned fleet before your colonies have grown to max and have all the industry slots filled. Not losing money to wages each month and instead getting some credits feels good, but you've spent more on these buildings than the sum of the wages would have been over the entire playthrough, unless you play for hundreds of cycles.

    tl;dr - I feel like there's no endgame use for large sums of money, so colonies feel pointless to me. At least as income generators they feel pointless. I guess they can be fun for RP, but money almost stops being a thing in this game once you have the fleet you want.

    • 7 months ago
      Anonymous

      You don't need to put anywhere near 3 million credits down to get a colony to start making profit. They're still suboptimal honestly, and are mainly fun for the aesthetic, but the profit/price is not awful. And if you actually do heavy investment, you can easily get more than 300k profit per month.

      • 7 months ago
        Anonymous

        Yeah, but my problem is what do I do with that money? There's nothing in the game I can use that 300k/month on except more colonies.

    • 7 months ago
      Anonymous

      You start spamming invasion fleets to steal all the blueprints of the game and then you start producing meme fleets to try out.

    • 7 months ago
      Anonymous

      An ark to allow you to destroy the sector and rebuild it in your image.

    • 7 months ago
      Anonymous

      Early game you can pop a colony down on almost anything 175% HR or lower and profit. Bonus points if you get a high potential system within the first cycle or so.

      I think the progression path for colonies is actually in a pretty good place. You can grow your colonies with your progress, or save up a few million to rush a few at once, or go the Nex path and make a little empire or whatever. You're not losing anything by waiting, you're not gaining anything by starting early. It can all be done at your own pace, and they exist as a side dish to the main game.

      And I think you're kind of working backwards on the credit question. It's not so much "what should I do with my riches" as "what am I free to do now that money is no object". You can build out spare fleets, you can drop hull restoration, you can condense your logistics into a few capitals, you can run frick-you fleets to bully the sector, you can resupply anywhere, you can go farm alpha cores, literally play the game however you like.

      • 7 months ago
        Anonymous

        >literally play the game however you like
        Nothing stops you from doing all of that without colonies. This 'side dish' is just an illusion of content, meant to waste time.

        • 7 months ago
          Anonymous

          They're pretty mandatory if you want to get into advanced stuff, sure, but you can also just cheat shit in if you're really concerned about your time, anon.

          • 7 months ago
            Anonymous

            What is "advanced stuff"?
            You can get a fleet that can bully everything in the game for less credits than it takes to fully upgrade one colony.

            • 7 months ago
              Anonymous

              Being able to build large custom fleets without putzing about the sector hoping it's in stock somewhere, or grinding out a military contact for the chance at production slots. The frick huge passive income that lets you support a frick huge fleet upkeep. When you get beyond needing to worry about cash, you don't need the maintenance or fuel skills, and when you can build ships you want on demand you don't need hull restoration, so that can free up 3-5 skill points for combat or something.

              If you've already solved the game what do you find fun in it?

              • 7 months ago
                Anonymous

                >grinding out a military contact for the chance at production slots
                >when you can build ships you want on demand
                you can do this at prism freeport
                >i dont use nex
                kys
                >If you've already solved the game what do you find fun in it?
                the journey

              • 7 months ago
                Anonymous

                Ok bud whatever you say.

              • 7 months ago
                Anonymous

                >meditation for ants

        • 7 months ago
          Anonymous

          It's a videogame, you dense moron. The entire point is wasting time.

  44. 7 months ago
    Anonymous

    Where can I get the non-anime AI portrait pack? I remember some anon was assembling one a while back?

  45. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      He really should stick to drawing battles. That seems to be his specialty.

    • 7 months ago
      Anonymous

      >all it takes is 2 paragons to nearly take over their capital
      TriTach-sama, i kneel...

    • 7 months ago
      Anonymous

      looks cool

    • 7 months ago
      Anonymous

      Paragon confirmed better than UAF ships
      Tri-Tachyon supremacy is real

  46. 7 months ago
    Anonymous

    I fricking love arkleg. Their ships are super fun to use, and never feel unfair to fight against, or use against the AI. Their shit is also fairly cheap to buy so it's never too much of a loss to experiment.
    I just wish there was more stuff on who the frick the blue boys actually are, and what their deal is

  47. 7 months ago
    Anonymous

    Is there anything left to do after fighting the tesseracts?
    I have little interest in conquering the core worlds because it seems like it boils down to "bring thousands of marines to this planet". Anything left to do? Are there mods for more endgame?

    • 7 months ago
      Anonymous

      Some mods add bounties, but otherwise endgame has new nothing to offer.
      You can experiment with different fleet compositions, I guess.

  48. 7 months ago
    Anonymous

    >the giant hole in the middle of the Paragon where the AI Core was supposed to go
    i want to put my dick in it

    • 7 months ago
      Anonymous

      I dont think alphas are that big

    • 7 months ago
      Anonymous

      I assume AI cores are only as big as a football.
      You can carry dozens of cores in a hound. The hole in the Paragon is bigger than a frigate.
      Also the Paragon is a domain ship and AI controlled warships were illegal under domain law, as the Remnant faction description says.

      • 7 months ago
        Anonymous

        >I assume AI cores are only as big as a football.
        this illustration suggests ~1 meter spherical, plus a lot of much bulkier support equipment to actually run it

        • 7 months ago
          Anonymous

          Oh, I forgot about that image. That's a good indicator. About 1 meter looks right.

      • 7 months ago
        Anonymous

        AI cores can be any size you want

        • 7 months ago
          Anonymous

          by ludd's grace what daemonic manifestation is this

        • 7 months ago
          Anonymous

          Whoever wrote this shit is 100% troon and should kill himself ASAP

  49. 7 months ago
    Anonymous

    Is industrial evolution modular?
    The mod is huge, but it has a few things I would like in my game. Can I disable most of the content and only enable parts of it?

    • 7 months ago
      Anonymous

      have you considered reading the mod description on the fricking page you troglodyte

      • 7 months ago
        Anonymous

        Wtf is this, a visual novel? I don't play video games to read.

      • 7 months ago
        Anonymous

        The mod description doesn't mention any form of modularity or being able to choose which features of the mod to enable.
        The mod does let you disable stuff you don't like, but it's not mentioned in the description on the page.

    • 7 months ago
      Anonymous

      The mod description doesn't mention any form of modularity or being able to choose which features of the mod to enable.
      The mod does let you disable stuff you don't like, but it's not mentioned in the description on the page.

      Not him but
      https://fractalsoftworks.com/forum/index.php?topic=25658.0
      Industrial Evolution like other mods that might have support it use LunaLib for easy modding. The modular way would be going into the java files but this streamlines it by turning stuff off and on

  50. 7 months ago
    Anonymous

    I'm not joining Discord for a mod. Does anyone have the updated Iron Shell they can upload anywhere?

    • 7 months ago
      Anonymous

      Seconding this.
      Why are some big mods not on the mod index anyway? Modder drama?

      • 7 months ago
        Anonymous

        Modders are getting tired of having to toe the line with the established modders who cry about "copying" their ideas or just dealing with their egos, DME's mod maker and Noah being key examples. On Discord there's at least several servers where they can release mods without so much restrictions. NGO, Sephira Conclave and translated versions of Goathead and Traverser can be found on Corvus, where the rules are much looser on bootleg updating other people's mods.

        • 7 months ago
          Anonymous

          it also dosent help alex has rather, lukewarm reactions when it comes to enforcing rules on forum with some of the bigger mods

    • 7 months ago
      Anonymous

      Seconding this.
      Why are some big mods not on the mod index anyway? Modder drama?

      https://gofile.io/d/7CMe1Y

      • 7 months ago
        Anonymous

        Thanks anon

  51. 7 months ago
    Anonymous

    I think I went a bit far with Adjusted Sector

    • 7 months ago
      Anonymous

      What are those inhabited systems outside the core? Are those your colonies or a NPC faction?
      I've been looking for a faction mod that has colonies some distance away from the core.

      • 7 months ago
        Anonymous

        >Lethia
        Small independent colony from Tahlan Shipworks
        >Hazard, Kamikaze etc.
        Hazard Mining Incorporated
        >everything way off to the bottom left
        UAF
        The others are from Diable, Interstellar Imperium and Underworld

        Imagine all the Ruins to explore.
        There have to be at least 50k vulcans in that image.

        I had to scale it down, I was getting like 4 fps on that map

        • 7 months ago
          Anonymous

          Thanks

    • 7 months ago
      Anonymous

      Imagine all the Ruins to explore.
      There have to be at least 50k vulcans in that image.

  52. 7 months ago
    Anonymous

    SHOW ME YOUR FAVORITE SUPPORT SHIP, YES, MODS ARE INCLUDED

    • 7 months ago
      Anonymous

      I used to not love the capital support ships, but with s-modded augmented drive field giving +3 burn and s-modded insulated engines giving -90% sensor profile I love them now.

      • 7 months ago
        Anonymous

        I love smuggling with an Atlas.

    • 7 months ago
      Anonymous

      What if my support ships are also my combat ships

    • 7 months ago
      Anonymous

      NGO freighter can speed one of your slowest ships a bit, allowing to add capitals/cruisers to your fleet without slowing everyone down.

      • 7 months ago
        Anonymous

        NGO is underrated in general. Just a solid, simple faction.

      • 7 months ago
        Anonymous

        I love this freighter like you wouldn't even BELIEVE.

      • 7 months ago
        Anonymous

        Got a link to a working update?

    • 7 months ago
      Anonymous

      I absolutely adore Shepherds. I always grab as many as I can in the early game.

    • 7 months ago
      Anonymous

      Roider mod has some nice ones. I guess this fat b***h for being both a tanker and salvage gantry.

      • 7 months ago
        Anonymous

        Why does it have an AM fuel wiener

        • 7 months ago
          Anonymous

          Fuel tanks and phallic imagery go hand in hand.

          • 7 months ago
            Anonymous

            Andrada's_Personal_Dildo.capital

    • 7 months ago
      Anonymous
      • 7 months ago
        Anonymous

        Where's his head and what's his routine anyway.

    • 7 months ago
      Anonymous
      • 7 months ago
        Anonymous

        what mod

        • 7 months ago
          Anonymous

          SCAV-CO Ship Works

          https://gofile.io/d/QlOsSb

          • 7 months ago
            Anonymous

            compatible for 0.96?
            no crashes on hullmod hover tooltip shenanigans?

          • 7 months ago
            Anonymous

            modders try not making onslaught knockoff #481 for their oc faction mod (impossible challenge)

            • 7 months ago
              Anonymous

              Everyone needs to make their own 'slaught.

    • 7 months ago
      Anonymous

      For me, it's the Apogee.
      >sensor bonus
      >surveying cost reduction
      >decent cargo
      >strong in fights
      >burn 8
      >you can start with it

      • 7 months ago
        Anonymous

        >Apogee
        Truly one of the best ships in the game once you get past its awkward mounting.

    • 7 months ago
      Anonymous

      I love any ship that can't even fit in the screen. It's so fricking stupid it's hilarious.

      • 7 months ago
        Anonymous

        I found this same train ship while exploring.

        It has a frickload of med slots, is there a way to turn it into an actual combat ship or is it just destined to remain as the only cargo/tanker that i'll ever need?

      • 7 months ago
        Anonymous

        what mod

        • 7 months ago
          Anonymous

          Erectile Dysfunction Shipyards
          https://fractalsoftworks.com/forum/index.php?topic=24976.0

  53. 7 months ago
    Anonymous

    >mod adds something as innocent as a vulcan small energy equivalent
    >My scarab now deals 2000 frag dps that gets tripled to 6000 frag dps while the system is active
    Lmao, this feels really strong. It kills shields super fast because they don't care about hit strength and one AM blaster is enough to deal with the armor after that.

    • 7 months ago
      Anonymous

      Scarabs are really one of the better frigates, nothing compares to being able to bully even remnant destroyers with a single 8dp frigate.

    • 7 months ago
      Anonymous

      I probably spend over half my time on the game now just fricking around in the sim and trying to make the craziest builds possible by combining different mod stuff like that. Kinda reminds me of PoE or Diablo (not so much D4 lol) with how many different types of builds you can make work and how much time you can spend trying out different variations.

  54. 7 months ago
    Anonymous

    Themed fleets are fun

    • 7 months ago
      Anonymous

      is there even any kind of modded stuff that’s actually hard enough to even need such a ridiculously loaded fleet

    • 7 months ago
      Anonymous

      >Themed fleets are fun
      Do people even make anything else? Sticking to one faction's ships is the best way of playing, having a bunch of ships with different aesthetics just feels weird.

      • 7 months ago
        Anonymous

        By the time I'm able to stack a fleet to my chosen theme I'm generally out of things to sic it on.

    • 7 months ago
      Anonymous

      God I hate the BB-fied vanilla ships

    • 7 months ago
      Anonymous

      How do you have both Sierra and SIREN?

    • 7 months ago
      Anonymous

      I 100% agree but those ships are so OP that you don't even need that many to solo most shit in the sector.

  55. 7 months ago
    Anonymous

    Will they add corvettes into the game?

    • 7 months ago
      Anonymous

      What for? We already have fighters for ships below frigates weight class.

    • 7 months ago
      Anonymous

      there’s a lot of mods that add small frigates designated as corvettes/patrol craft/armed shuttles/etc
      as expected they’re basically all fodder for anything larger than them

  56. 7 months ago
    Anonymous

    How do the Iron Shell taxes work?

    If I smuggle drugs and make lots of profit without anyone knowing it was me - will the tax collector still charge me taxes for that?

    • 7 months ago
      Anonymous

      If you're not going to be an economist major in your college then I suggest you stop thinking about it

      It's not worth it

  57. 7 months ago
    Anonymous

    Mod dennier here. I want new patch and I cannot lie...
    Last one added so-so ships and so-so quests(?) so-so writing.
    Speaking of which, does moving to quest side of things implies that end of development is around the corner?

    • 7 months ago
      Anonymous

      We're at 0.96 and there's a good chunk of the main campaign already in the game. I assume there will only be 2 or 3 major patches left before 1.0.
      These 2 or 3 major patches might take 4 years though.

      • 7 months ago
        Anonymous

        >I assume there will only be 2 or 3 major patches left before 1.0.
        Fair assumption. As long as it is content and not "le balancing" I'm fine.
        Been quite the ride already.

  58. 7 months ago
    Anonymous

    Are the Omega weapons locked at save creation?
    I have only found one hypershunt so far and now that I'm strong enough to fight the Doritos I see that both of them generate with Reality Disruptor, which is a good weapon, but sadly it's also the large Omega weapon I already have from the Nexerelin Remnant contact. I was hoping for a Rift Torpedo.
    Reloading multiple times only gave me both Tesseracts with Reality Disruptors every time, so I assume their loadout is generated on save creation and won't change with RNG manipulation?

    • 7 months ago
      Anonymous

      >their loadout is generated on save creation and won't change with RNG manipulation?
      correct now install a mod instead of being autistic about your omega weapons if you want to use them

  59. 7 months ago
    Anonymous

    When does adjusted sector really start slowing down? I'm running a double sized map fine and I wonder how much bigger I can get it.

    • 7 months ago
      Anonymous

      the extra load is basically quadratic, so you'll go from completely fine to slideshow very quickly once you hit your system's limit

    • 7 months ago
      Anonymous

      For the record, this

      I think I went a bit far with Adjusted Sector

      is 2000 constellations and the map screen was a slideshow. I think that matters more than raw map size.

    • 7 months ago
      Anonymous

      i dont know what you mean by slowing down but for me fps in hyperspace starts dropping to 30-40 with grand invasion fleets doing all over the core worlds with these settings
      "sectorWidth":194000,
      "sectorHeight":124000,
      "AdjustedSectorConstellationCount":200,
      "AdjustedSectorConstellationSize":2000,
      "AdjustedSectorConstellationCellSize":7,
      i also have 10+ faction mods and play at 1440p

  60. 7 months ago
    Anonymous

    I really want to like PAGSM but it's too meme-tier for my tastes. Maybe I'll just replace the music with Blackrock's like I did with UAF.

  61. 7 months ago
    Anonymous

    lol so randum

    • 7 months ago
      Anonymous

      >play meme mods
      >get memed on

    • 7 months ago
      Anonymous

      >Doesn't even have Ray Tracing
      its shit

  62. 7 months ago
    Anonymous

    Someone decided to update all bootlegs to 0.96.

    https://mega.nz/fm/sb8xQR5Z

    • 7 months ago
      Anonymous

      You did the link wrong

  63. 7 months ago
    Anonymous

    The Rift Cascade Emitter seems almost tailor-made for the Odyssey. Getting close is so easy with plasma burn and that weapon deals obscene damage when you're close to the enemy. Getting out is easy too with plasma burn, but most of the time that's not even necessary.

    • 7 months ago
      Anonymous

      >The Rift Cascade Emitter seems almost tailor-made for the Odyssey
      Wrong
      It's tailor made for the Ziggurat and only the Ziggurat

      • 7 months ago
        Anonymous

        It's made for the Tesseract if we're being honest, because that ship gets in other ship's faces too. It just works very well on Zig and Odyssey.

  64. 7 months ago
    Anonymous

    any interesting mods on the shitty discord? i seek more people (innocent civilians) to convert to pather luddism (sat bomb)

  65. 7 months ago
    Anonymous

    Say something nice about Solvernia

    • 7 months ago
      Anonymous

      >heterochromia
      >some other special eye thing
      >fang
      Wow, there is legitimately nothing nice to say about her.

    • 7 months ago
      Anonymous

      She's my favorite breeding stock.

      • 7 months ago
        Anonymous

        No decent art.

    • 7 months ago
      Anonymous

      She's my favorite breeding stock.

      >mole

    • 7 months ago
      Anonymous

      New portrait makes her look like a Hag

      • 7 months ago
        Anonymous

        Good.

    • 7 months ago
      Anonymous

      She's my wife's girlfriend

  66. 7 months ago
    Anonymous

    Oh man, I have the opportunity to do the absolute funniest fricking thing ever.

    • 7 months ago
      Anonymous

      Where did you find these, i've been searching for ages

      • 7 months ago
        Anonymous

        ruins like every other blueprint

  67. 7 months ago
    Anonymous

    Are Iron Shell ships and weapon mostly vanilla balanced or oc donut steel balanced?

    • 7 months ago
      Anonymous

      What do you think?

      • 7 months ago
        Anonymous

        I hope for vanilla balance, I fear anime balance.
        I think a lot of their ships are XIV versions of vanilla hulls, so it's probably not too bad, because they're only slight modifications of existing ships?

    • 7 months ago
      Anonymous

      The ships and weapons aren't excessively nonsensical. It's the hullmod you should worry about.

    • 7 months ago
      Anonymous

      I hope for vanilla balance, I fear anime balance.
      I think a lot of their ships are XIV versions of vanilla hulls, so it's probably not too bad, because they're only slight modifications of existing ships?

      They actually aren't overpowered at all. To be honest, you could remove the anime portraits and it'd fit into the vanilla game just fine.

    • 7 months ago
      Anonymous

      they mostly have a small increase in op and armor like the vanilla ships

      • 7 months ago
        Anonymous

        And lowered speed? Vanilla XIV tries to be a sidegrade after all.

        • 7 months ago
          Anonymous

          the speed decrease is so tiny that i didnt even remember it exists

  68. 7 months ago
    Anonymous

    I've been going through a few mods recently, trying to find something I like and I have to ask: Are most mod makers just allergic to weapons with worse efficiency than 1.0 or do I keep looking at the wrong mods?
    It's like they just refuse to make flux-inefficient weapons, even if their weapon has above average hit strength, above average range, above average DPS, above average everything, the worst they'll do is give it 1.0 efficiency, making many of those weapons way too good.
    Flux inefficient weapons can work if they make up for it in other stats. People use the heavy blaster on vanilla builds, people use the plasma cannon, people use tachyon lances. All of those have worse efficiency than 1.0.

    • 7 months ago
      Anonymous

      Yeah, pretty much. Most mod makers are not concerned with vanilla balance. Star Federation is the only one I've played so far that has neat gimmicks that compete with, rather than outclass, vanilla design.

      • 7 months ago
        Anonymous

        You're not the first one who mentions that Star Federation has good balance. Okay, fine, I didn't really want to mix FTL and Starsector, but I'll give it a try.

        • 7 months ago
          Anonymous

          I also felt a bit odd about mixing them at first but the author did a pretty good job of it, I think.

    • 7 months ago
      Anonymous

      m8 alex is moronic and moved the baseline flux efficiency to 0.8

      • 7 months ago
        Anonymous

        That doesn't change my point. Plenty of vanilla weapons see use even when they have worse than 1.0 flux efficiency because they're strong enough to make up for it. Tachyon Lance is one of the most popular vanilla weapons.
        Lots of mod weapons have the strengths of the inefficient vanilla weapons but without the inefficiency.

        • 7 months ago
          Anonymous

          it entirely changes your point because a 1.0 weapon is already flux inefficient and a 1.25 weapon is awful - and there's plenty of those

          • 7 months ago
            Anonymous

            Dude, Tachyon Lance is 1.33 and if you think that weapon is awful then your mind has been warped by anime mods.

            • 7 months ago
              Anonymous

              or are you literally just complaining about there being too few heavy blaster variants?

              plasma cannon is 1.1 flux / dam

              tachlance lies, it has a lot of scripted damage

              • 7 months ago
                Anonymous

                >tachlance lies, it has a lot of scripted damage
                Are you sure? The only thing I can find in the weapon data is the shield-piercing EMP arcs. The listed damage feels correct too.

              • 7 months ago
                Anonymous

                i'm sure that you're a moron, please look up com.fs.starfarer.api.impl.combat.TachyonLanceEffect and then shut the frick up

              • 7 months ago
                Anonymous

                Faiur enough, but doesn't actually change anything when Plasma cannon, HVD and other good weapons with bad efficiency exist. Or are you one of the morons that only has 0.7 efficiency weapons in his mod and feel personally attacked?

              • 7 months ago
                Anonymous

                i'm mostly just tired of idiots who don't realize that

                The storm needler has 700 range and .7 efficiency.

              • 7 months ago
                Anonymous

                Post these examples or die.

              • 7 months ago
                Anonymous

                >plasma cannon is 1.1 flux / dam
                which is worse than 1.0 and it's only 700 range. And it's still a good weapon in vanilla.
                Maybe I'm just looking at the wrong mods, but so ones I've seen would never give 1.1 efficiency to a 700 range large weapon. They'd give 0.7.

              • 7 months ago
                Anonymous

                it's hard to know if you're moronic or just playing shitty mods if you don't name any actual examples.

                possibly you're both.

              • 7 months ago
                Anonymous

                The mod that ended up triggering my autism screeching was Apocrita Association. I've been looking for vanilla balanced mods for a while and I feel like most modders just go way too hard on weapons. Apocrita Association in particular has great ships that seem balanced at first, but the faction is loaded with 1000 range hard flux energy weapons with high hit strength and fast projectile velocity and I don't think there's a single weapon with worse than 1.0 efficiency in that mod. Plasma cannon and most vanilla energy weapons literally become obsolete with that mod installed.

              • 7 months ago
                Anonymous

                The storm needler has 700 range and .7 efficiency.

              • 7 months ago
                Anonymous

                Yes, I know. I'm not saying there's no place for efficient weapons. The storm needler has other weaknesses (like punching through armor) so it gets a good efficiency. I'm just tired of seeing weapons in mods that are good at everything.

    • 7 months ago
      Anonymous

      nobody actually uses the shit weapons in vanilla
      they exist but everyone and their mother uses the same small group of weapons that are not dogshit so in reality the mod weapons compete with HVC tachyon lance and reaper launcher not the "average" vanilla weapon

      • 7 months ago
        Anonymous

        what are the good weapons?

        • 7 months ago
          Anonymous

          HVD
          reapers
          tachyon lance
          am blaster
          for early game assault chaingun

      • 7 months ago
        Anonymous

        Doesn't that prove his point though when Hypervelocity Driver is good while being one of those weapons that pay for its strengths with bad flux efficiency?

    • 7 months ago
      Anonymous

      the only mod that has good balance in line with vanilla (while still widening the choices available to you) is osiris alliance, but generally i would say that literally every single mod except for UAF is acceptably balanced and their weapons dont shit on vanilla guns too hard. only UAF (aka THE meme mod) is utterly moronic in their superweapons that nuke ships in one shot, have capital firepower in one slot, make every other weapon including omega weapons obsolete, on ships with a billion op, pre-nerf phase ship tier mobility, and paragon flux stats.
      seriously, theres nothing that could ever compete with anime mods in terms of being unbalanced

      • 7 months ago
        Anonymous

        UAF only exists in my runs to be exterminated.

        • 7 months ago
          Anonymous

          same, i gotta have a powerful enemy (but not legio bullshit powerful)

    • 7 months ago
      Anonymous

      High tech, based and DPS pilled. Even alex made another kinetic version of heavy blaster and made giga cannon only do 2k damage for good efficiency out of all things. I was expecting 4k dmg or longer with more damage.

      • 7 months ago
        Anonymous

        gigacannon is lame and awful, needs a major overhaul

        it's telling how absolutely awful the executor_Elite fit is compared to executor_Standard

        • 7 months ago
          Anonymous

          The only time I see the gigacannon working is on the ziggurat

  69. 7 months ago
    Anonymous

    >most mod makers
    >best example is some literal who mod no one's even tried

    • 7 months ago
      Anonymous

      Maybe it is the mods then. I'll keep looking.
      Some of the more popular mods like UAF have incredibly strong shit like supercapitals that solo entire fleets though, so it's not like I can go by popularity.

  70. 7 months ago
    Anonymous

    hey guy who's shitting on mod criticism, what's your mod list? you know a lot about them, so i'd like to taste your experience

    • 7 months ago
      Anonymous

      how about you taste by balls instead homosexual, you've been nothing but tedious

      • 7 months ago
        Anonymous

        put up or admit you're a schizo Black person autist with odd

        • 7 months ago
          Anonymous

          >you're a schizo Black person
          Who aren't?

          • 7 months ago
            Anonymous

            i'd continue to insult you but i'm really just interested in your modlist, i just got here anyway

        • 7 months ago
          Anonymous
  71. 7 months ago
    Anonymous

    Are there any mods that just kind of pump up the numbers of strike aircraft? I don't want to change the effectiveness of a wing as a whole. I want to triple the number of craft in a wing, but each craft has a third of it's normal health and deals a third of it's normal damage.

  72. 7 months ago
    Anonymous

    Finished a playthrough with random assortment of things. Good mod, will probably use it in every playthrough from now on. I like that it's just exploration content and QoL stuff and nothing else. There's not a lot of bloat yet.
    Enjoyed the abyss dungeon a lot. I expected a boss at the end, but there wasn't one. Just multiple branching paths that end eventually. Still very good content. Either the boss idea was considered at one point and abandoned or it's still in the works, because there is a boss-like ship (creature?) in the mod files.

  73. 7 months ago
    Anonymous

    If you play UAF correctly, instead of conquering and raping them all, can you recruit Solvernia and the important NPCs at any point?

    • 7 months ago
      Anonymous

      That's an intended feature that hasn't been implemented yet, and probably never will given the current state of the mod's development.

      • 7 months ago
        Anonymous

        >and probably never will given the current state of the mod's development.
        I noticed I wasn't finding it anywhere on the mod index or discord the last time I needed to update and had to google it. Is it going through tard drama?

        • 7 months ago
          Anonymous

          Went through tard drama and now development is "on hold"

        • 7 months ago
          Anonymous

          >I wasn't finding it anywhere on the mod index
          it has never been on mod index because the dev doesnt want it there until it is "done" so use the search function on the forum to find it

  74. 7 months ago
    Anonymous

    qrd on how to build a ship properly? new to the game.

    • 7 months ago
      Anonymous

      max vents and give it the coolest guns it can fit

    • 7 months ago
      Anonymous

      >for kinetic weapons you want dps
      >for high explosive weapons you want big single hit damage
      >range is king
      >most beams are shit
      >missiles are hit or miss
      >you don't have to fill every slot with guns
      >some anons will tell you to get Integrated targeting core, others will tell you to get safety overrides

      • 7 months ago
        Anonymous

        >most beams are shit
        but my paragons...

        • 7 months ago
          Anonymous

          >raises shields
          Nothing personal kiddo

      • 7 months ago
        Anonymous

        >>for kinetic weapons you want dps
        what in the frick are you talking about

        • 7 months ago
          Anonymous

          He's generally right in the way that higher dps kills shields faster and hit strength is meaningless for killing shields.
          Of course there are other factors like range and flux efficiency, but higher dps will get through shields faster, while the same is not always true for armor, depending on hit strength.

          • 7 months ago
            Anonymous

            >higher dps kills shields faster
            in theory but vanilla does not have a weapon that actually does this because the low range means you need to tank hits to use them
            >flux efficiency
            needlers are medium range burst weapons not really dps with the exception of storm needler which should never be used because there is not a single ship that has the flux pool to use it or wants to use 28op on this garbage
            mark9 is an inaccurate piece of shit and should not be used
            we are left with HVD which is the best weapon in the game and the only real shield killing option

            • 7 months ago
              Anonymous

              Mark9 is okayish. The inaccuracy is rarely a problem, because you don't need to hit the same spot over and over again with shields like you would with armor.
              It's not a great weapon, but it's not terrible either.
              Also people are sleeping on Arbalest Autocannon. It's cheap to mount and has good flux efficiency. There are some ships where it's absolutely worth using. Eagle with arbalests in the front hardpoints and 2 advanced optics phase lances in the turret slots (advanced optics bringing the phase lances to roughly the same range as the arbalests) is actually a very solid build and kills other cruisers way faster than a HVD/Heavy Mortar eagle.

              • 7 months ago
                Anonymous

                >HVD/Heavy Mortar
                HYD/Heavy Mauler of course, nobody is using Heavy Mortars with HVD.

    • 7 months ago
      Anonymous

      You want to have all your weapons to have roughly the same range. (With the exception of point defense.)
      Same with the fighters on your carriers, similar speed will make them work better together.
      Short range guns are good on faster ships that are able to quickly close the distance.
      You want your ship to be able to fire all of its weapons at once, so invest in vents, be cautious of flux-hungry guns and maybe don't use all mounts available. Also keep in mind shield upkeep.
      For ballistic weapons it is more desirable to have kinetic (anti-shield) damage.
      Hullmods for the most part are not cost-effective, so don't go crazy with them.
      Building hullmods into the ship is not necessary for a good loadout.
      Simulator is helpful for testing your loadouts, but don't rely on it too much, real combat situations are very different from 1v1 duels.

      • 7 months ago
        Anonymous

        >You want to have all your weapons to have roughly the same range. (With the exception of point defense.)
        This is less required if you're using agressive AI (though of course range is still good on agressive), because agressive will try to get close enough so it can fire every weapon on its ship at the enemy.
        If you're using steady AI then having matching ranges is pretty much required, because Steady will stay at the range of the longest ranged weapon, so having a 1000 range Ion Beam and a 700 range weapon on the same ship will mean that the Steady AI often won't get in range for the 700 range weapon.

    • 7 months ago
      Anonymous

      Just spam reapers with typhoons

      • 7 months ago
        Anonymous

        reapers are for cucks
        Get AMSRMs instead

        • 7 months ago
          Anonymous

          >just get snowflake weapons
          omega weapons should be removed just to spite powerlevel autists

    • 7 months ago
      Anonymous

      SO + chainguns + sabots

  75. 7 months ago
    Anonymous

    What would be the least shitty place to live in the persean Sector? I know every place there sucks to some degree.
    Probably an independent planet or the hegemony?
    Persean League is ruled by oligarchs and kings and their ingame description straight up tells you that individual freedoms are not protected, they only care about protecting their aristocratic class.
    Tri Tachyon is a ruthless evil megacorp that would be at home in the most dystopian cyberpunk settings. Ingame descriptions mention oxygen fees, falsifying records to shift blame being common and they tried to planetkill the planet with the highest civilian population in the sector.
    The Luddic's are religious fanatics.
    Sindria is North Korea in space.
    The Hegemony is in perpetual martial law, but at least they seem to have some sort of meritocracy going on where everyone gets a chance, since Baikal Daud was a nobody born in the slums of Chicomoztoc and later became the high hegemon.
    The independents are not really unified and wouldn't be able to defend themselves well against the major factions, but as long as the status quo isn't changed there's probably some really decent places there.

    • 7 months ago
      Anonymous

      Some of the League's planets are pretty nice.
      Chicomoztoc is an absolute shithole with presumably a gorillion languages since workers were rushed in from every corner of the Domain to get the forges running as fast as possible during the colonisation of the Sector, polluted to hell and with regular riots the local authority doesn't give a damn about solving the root causes of as long as the Hegemony gets its ships, heavy machinery and dragon dildos. Eventide is an aristocratic hellhole where those who aren't born into a noble family quote "live in the twilight peripheries where the harsh climate shifts of the slow summer-day/winter-night seasonal cycle must be endured in full force". Jangala is Jangala, and if the native life gets into your house somehow you're fricked.

      • 7 months ago
        Anonymous

        >with presumably a gorillion languages since workers were rushed in from every corner of the Domai
        Did the domain not have a single language?
        How can you unify almost all of humany and not have a primary language that everyone is expected to learn? After a generation or two this shit shouldn't be a problem.

        • 7 months ago
          Anonymous

          NTA but that’s a really interesting question that I don’t think I’ve ever seen anything in-game about. Some of the ship/place/people names are from different languages but not sure I’ve ever seen them mention translating anything or even the concept of multiple languages. I guess everyone could easily just have a perfect real time translator on their ipads but the impression I got was that the living people of the sector have a complete different culture from anything on current Earth and seems like the only ethnic or whatever you want to call it backgrounds are either “normal citizen” or “luddic”. Maybe it would have been different before the collapse but seems like they think of stuff that happened on Earth as more of a fable/myth than actual history and it would definitely be logical to force everyone into the same standard language as The Domain was first forming.

        • 7 months ago
          Anonymous

          Doesn't really matter if they had the same language. At scale it's pretty much an inevitability that even if everyone started out speaking the same language, over time they'd start drifting away from eachother as the language evolves to fit the society using it. Just take a look at english. Modern english is immensly different from the english spoken 500 years ago. Furthermore, american (simplified) english is also somewhat different from british english.
          At Domain's scale they'd have hundreds, thousands of different dialects. Many of which would be less legible to eachother then the phrase "stick out your gyatt for the rizzler, you're so skibidi" is for an average 60 year old.

          • 7 months ago
            Anonymous

            >Furthermore, american (simplified) english is also somewhat different from british english.
            American English is more similar to English 2-3 centuries ago than current British English.

          • 7 months ago
            Anonymous

            >"stick out your gyatt for the rizzler, you're so skibidi"
            I'm 20-something and Alpha slang terrifies me.

            • 7 months ago
              Anonymous

              the alphas are going to eat you zoomers alive lmao

            • 7 months ago
              Anonymous

              I am in the same age range as you and still remember what was popular back when I was a teen and how we talked.
              We weren't much better. I'm not passing judgement quite yet.

              • 7 months ago
                Anonymous

                22 year olds online just can't wait to be old homosexuals who get to be bitter all the time and b***h about the kids these days even though the kids in question are maybe 5 years younger than them. it makes them feel good about themselves.

    • 7 months ago
      Anonymous

      >What would be the least shitty place to live in the persean Sector?
      Actually just some random habitable planet out in the middle of nowhere.

    • 7 months ago
      Anonymous

      For pure living quality, Gilead, full stop. The whole point of the Church is decent living, it's got millions of people with no industry. Everywhere else is either hyper-Chinese slums, aristocratic social hellscape, or corpo life.

      • 7 months ago
        Anonymous

        >decent living
        >banned luxury goods
        What is the point of living in the future when you can't get your hands on a waifu sexbot?

        • 7 months ago
          Anonymous

          Decent living doesn't include debauched hedonism you sinful, shattered, shell of a human.

        • 7 months ago
          Anonymous

          the church offers virgin farmgirls for real marriage and you complain about a lack of sexbots

  76. 7 months ago
    Anonymous

    HVD and maulers are ass, you're stuck in the old meta

    • 7 months ago
      Anonymous

      >maulers are ass
      Name a better explosive weapon for a medium mount.

      • 7 months ago
        Anonymous

        chaingun. hardpoint mortars. or just use the best kinetic slot to run kinetics and get your HE elsewhere, since you're (surely) not a moron.

        • 7 months ago
          Anonymous

          >get your HE elsewhere
          Since there are not a lot of ships with large ballistic mounts, I assume you are directing me to missiles? Missiles that AI will regularly fire into shields only to run out of them in the middle of the fight?
          And chaingun is VERY limited by its short range.

          • 7 months ago
            Anonymous

            missiles are indeed a great way to apply a large amount of HE damage. consider being less terrible.

            armor breaking capability can also be found in a small energy mount, medium energy mount, large energy mount, or a large ballistic mount, depending on the particulars of the ship in question.

    • 7 months ago
      Anonymous

      >meta
      begone

      • 7 months ago
        Anonymous

        it's the best way to describe the public perception of the aggregate gameplay balance of the game at a given point in time

  77. 7 months ago
    Anonymous

    can someone help me with sounds.json?
    i've added new music to use for the player faction, but my game crashed, and the play.faction file that has the music specified works, i tested it with theme of pirates, it was working.

    https://pastebin.com/k91ZyAQK
    line 500, i feel like a fricking troglodyte but there isn't that much topics that talk about this

    all these 4 files are packed into music.bin and are ogg files.

    why isn't this a mod. aaaaaaahhhhhhh

  78. 7 months ago
    Anonymous

    domaine machine translators would make international communication trivial. the cutting edge ones are already quite good irl.

  79. 7 months ago
    Anonymous

    Redpill me on PAGSM. Is it actually a good mod or just meme-filled waifubait?

    • 7 months ago
      Anonymous

      Yes.

    • 7 months ago
      Anonymous

      yes

  80. 7 months ago
    Anonymous

    I've read the AI is bad with the Odyssey but mine does fine under AI control and always does a lot of damage in fights. Was the AI updated at one point or were people just exaggerating? Sometimes I have to give it orders so it doesn't dive too deep, I guess that's the problem? It doesn't happen too often though.

    • 7 months ago
      Anonymous

      i imagine a lot of people give it an aggressive officer so it keeps moving in to shoot its 400 range pd lasers at people

      • 7 months ago
        Anonymous

        I do use an agressive officer, but I run double Xyphos on it and let those handle the PD, so its closest range weapon is the 700 autopulse and with capital ITU and gunnery implants that's like 1200 range and it usually doesn't get much closer than that.

    • 7 months ago
      Anonymous

      I think it’s mainly because in a big fight any ship with a system that only boosts you forwards is basically one bad use away from death in AI hands and the Odyssey just happens to be more fragile than something like an Onslaught. The AI does maybe seem a bit less suicidal with it than it was years ago but still doesn’t want to ever use it to escape. The real suicide ship is a Radiant but the frickers are just so strong they end up usually winning even after jumping straight into a 3 capital crossfire.

  81. 7 months ago
    Anonymous

    Is there a fix for UAF's hullmod tooltips crashing the game in 0.96 yet somewhere? The forum version looks like it hasnt been updated since May

    • 7 months ago
      Anonymous

      >hey guys i randomly chose a mod and an unrelated issue to complain about again

  82. 7 months ago
    Anonymous

    For the beginning of my next playthrough I want to remain with relatively low combat power for a long time while being hostile to all the major factions, basically a pirate smuggler running from patrols.
    How much burn do I need to always be able to disengage? Is it 11 or 12?

    • 7 months ago
      Anonymous

      anything above 10 burn is usually good enough

  83. 7 months ago
    Anonymous

    What is CY's deal?

    • 7 months ago
      Anonymous

      Besides the VN-tier anime?

  84. 7 months ago
    Anonymous

    [...]

    The frick is this time?

  85. 7 months ago
    Anonymous

    Do you people seriously not install all the libs on the mod index?

  86. 7 months ago
    Anonymous

    [...]

    [...]
    The frick is this time?

    [...]

    Nia is trans, right? Aren't most of the modmakers.

    • 7 months ago
      Anonymous

      Not really? The only confirmed T that's currently alive is TheDragn.

      • 7 months ago
        Anonymous

        >The only confirmed T that's currently alive
        that implies there are confirmed "T"s that are no longer alive
        list them.

        • 7 months ago
          Anonymous

          Vayra and MShadowy.

      • 7 months ago
        Anonymous

        Well, there's no way in hell Nia is a girl, so why is a guy masquerading as one?

    • 7 months ago
      Anonymous

      Nia is a woman and needs to be corrected by sharia law.

  87. 7 months ago
    Anonymous

    >you will never have sexo with Omega AI

  88. 7 months ago
    Anonymous

    >have thriving nation of 50 planets
    >primary fleet consists of doritos mixed with a Ziggurat as the flagship
    >30 officers thanks to mods
    >decide to invade Kanta's den, to liberate the nanoforge there
    >10 fleets spawn ontop of me
    >try to spend a story point to escape
    >Nia Tahl personally appears on my computer and takes a fat dump
    >spend 10 hours killing their fleets
    >finally survive
    >game crashes anyway

    I'm uninstalling thorium, wtf kind of crapp mod is this?

    • 7 months ago
      Anonymous

      That's what you get for playing Anomaly!

    • 7 months ago
      Anonymous

      >Thorium
      You summed up Calamity bro

  89. 7 months ago
    Anonymous

    Are DEMs good or just a meme?

    • 7 months ago
      Anonymous

      I like them. They're overall great for AI use since they're guided and tend to be energy type damage which is flat against all defense thus you don't suffer as much from the AI shitting HE missiles onto shield ships right away, and they're slightly less useless against robust PD nets. Traditional missiles still tend to win in player hands. They're a bit less tough than normal missiles, too, so you will every so often run into enemy officers with a PD skill who can destroy a few before they fire, but that's a problem with normal missiles anyway so it's a wash.

      • 7 months ago
        Anonymous

        Don't they have a very limited ammo?

        • 7 months ago
          Anonymous

          Then use expanded missile racks.

          • 7 months ago
            Anonymous

            Still not enough ammo

        • 7 months ago
          Anonymous

          Hydras are fine and have enough ammo, Dragonfires on the other hand really need an ammo buff if Alex wants them to be competitive with other large missiles.

          • 7 months ago
            Anonymous

            the idea for them is that they're basically upsized, so they're M/L/XL sized. they should deal more damage instead of having more charges.

            • 7 months ago
              Anonymous

              Not that anon, but I'm torn on giving dragonfires more damage. On one hand, they're guided and deal as much base damage as a reaper. On the other, they're energy, so they feel underwhelming to players who can use reapers properly.

              They should definitely have at least a little more ammo, though. 28 OP for 5 shots, 4k energy damage per shot - 28 OP for 20k damage, with a fairly high rate of successful strikes.

              Compared to a cyclone, 26 OP for 20(!) shots of 4k HE with a pretty decent chance to miss or be destroyed, or taken to the shields for half damage. In a perfect world the cyclone is 160k damage, but even assuming half the shots fail to connect and the other half are eaten by shields, you're still looking at 26 OP for 50k damage, give or take armor.

              Either way, I agree they're underbalanced, but they still perform really well if you put them on a proper missile ship with an officer.

              • 7 months ago
                Anonymous

                A reaper getting eaten by shields isn't even a fail most of the time, you can often get a good overload with a 2k burst on shields.

              • 7 months ago
                Anonymous

                Great burst potential, another feather in the reaper's hat since the dragonfire has windup. Pressure is always good, to be sure.

                >and the other half are eaten by shields
                For the record I meant a half of the remainder, so a quarter of the whole. But we're not morons here and we know what I meant. Clearly.

          • 7 months ago
            Anonymous

            >Dragonfires on the other hand really need an ammo buff
            watch him nerf every other missile instead

        • 7 months ago
          Anonymous

          No. Most of the DEM have higher capacity than their counterparts, except the dragonfire.

    • 7 months ago
      Anonymous

      absolutely awful unless you go for maximum shield pressure over your entire fleet, in which case they're just mediocre

  90. 7 months ago
    Dave

    what about Crying Suns? I downloaded it on my phone, it looks good on OLED phone screen

    • 7 months ago
      Anonymous

      KILL THE STARS.

    • 7 months ago
      Anonymous

      >Crying suns
      Meh
      The story isn't bad but I expected a more sophisticated gameplay than only having 2, 3 or 4 units at once.
      Same for the ground part and having special crew.

  91. 7 months ago
    Anonymous

    Does anyone know of a .96a compatible intensification download?
    I tried using google and searched the corvus moddig discord but i can't find an updated version anywhere

  92. 7 months ago
    Anonymous

    >start new run, modded
    >stumble onto a really nice little cluster right out the gate
    >colonize a deciv arid world with -1/+3/+2/+0 food/rare/ore/organics
    >forgot i took a heg commission to cheese certain things
    >can no longer explore because i have to defend a fricking invasion every 2 months
    >heg overlords do nothing to help out my little colonies
    >plural, because i colonized a vast ruins in a neighboring star too (but it gave me a nanoforge and alpha core so far for 2 story points, nice)
    >have to ping pong constantly just to keep my land
    >found a paragon, can't fit it because war with TT
    >still too small a fleet to bully the other factions

    i know i'm at fault here but frick my life this is obnoxious, it's barely cycle 208 but i'm constantly flying back and forth because they just can't stop trying to invade or raid me

    • 7 months ago
      Anonymous

      >can't fit it because war with TT
      Just kill a few of their paragons and collect the loot.

      • 7 months ago
        Anonymous

        >implying my colonies are large enough to justify them sending out paragons

        their last "superior" fleet had like 3 furies, i cannot stress enough how underdeveloped i am. u right tho

        >can no longer explore because i have to defend a fricking invasion every 2 months
        >i know i'm at fault here but frick my life this is obnoxious
        Then why not increase the time between invasions in the nex settings? I have it way higher than default too because at default you just have to fly back to your colonies to help them way too often.

        yeah i kinda wanted to leave the settings to be aggro since i have a few factions. i want the factions to duke it out over their own colonies, i have starting market invasions disabled for now so i'm guessing it was just a stupid consequence of being the only valid fricking target every roll.

    • 7 months ago
      Anonymous

      >can no longer explore because i have to defend a fricking invasion every 2 months
      >i know i'm at fault here but frick my life this is obnoxious
      Then why not increase the time between invasions in the nex settings? I have it way higher than default too because at default you just have to fly back to your colonies to help them way too often.

    • 7 months ago
      Anonymous

      Why did you go to war with TT?
      Are you a moronic hegemonkey?
      Eat shit and die
      Tri-Chan is a TT board you luddite wiener sucker

      • 7 months ago
        Anonymous

        heg commission to bypass fighting the AI heg fleet for the PK so I can overdose on domain tech don't @ me homosexual sindrian diksucker

        • 7 months ago
          Anonymous

          heg commission doesn't stop their AI inspections
          only doing a nanoforge inspection then just killing them will stop it

          • 7 months ago
            Anonymous

            i didn't mean the inspector fleets, i meant the old fleet you find in the sentinel system

            • 7 months ago
              Anonymous

              Just kill those old inbred fricks
              They're descendants of fricking deserters and AI traitors

      • 7 months ago
        Anonymous

        TT is a moron corporation and probably the reason for the collapse. Their own AIs keep telling them that something is seriously wrong with p-space (All the AI cores they forced into project Ziggurat deleting themselves instead of helping with the project, Alpha cores the player has in inventory trying to destroy the ziggurat while salvaging, the Remnants not having a single phase ship despite being the ultratech faction) and instead of listening and finding out what they mean TT keeps going deeper into phase ship research.

        • 7 months ago
          Anonymous

          You are the reason for the collapse moron

          • 7 months ago
            Anonymous

            I feel like at this point it's pretty clear that the AIs are trying to prevent the reopening of the gates to keep the sector safe from something that is out there (this is the only reason why the tesseracts are guarding the hypershunts, and Baird conveniently mentions that only the hypershunts can power the gates) and the way they react to phase tech is so telling. TT is walking towards their own destruction. Embrace Ludd.

            • 7 months ago
              Anonymous

              Its actually more clear that you're moronic since Cotton is literally an Omega worshipping heretic

              • 7 months ago
                Anonymous

                Omega and the AIs is literally right though, it's TT who's moronic. There are mutliple events in the game that show the player that the AIs are actively working against phase tech.

              • 7 months ago
                Anonymous

                The canonical player capital is literally the Ziggurat you Black person

              • 7 months ago
                Anonymous

                How would that change anything?
                The AIs clearly fricking hate the Ziggurat, to the point where they prefer suicide over helping TT with the project.
                Omega is clearly trying to keep the gates closed. Probably to keep the persean sector safe from something.
                The player and brother cotton can hear the strange music near the gates and the ziggurat. Clearly something mysterious is out there making these noises. Maybe this something is exactly what the AIs are scared of?

              • 7 months ago
                Anonymous

                They don't hate the ziggurat otherwise they'd have intentionally made it imperfect

                What they don't like is they made it TOO PERFECT
                Because now that they finished it they can't think of anything that could ever be better than it
                They know its all downhill from there
                Nothing could ever be better than that thing
                That realization made them spiral into such a deep depression that they opted to just kill themselves rather than continue living knowing that the best is already past them

              • 7 months ago
                Anonymous

                Pretty sure the AIs assigned to Alpha Site deleted themselves long before the Ziggurat was finished, iirc Gargoyle was telling the player stuff from old TT logs in that discussion.

              • 7 months ago
                Anonymous

                Have you ever considered that the AIs hate phase stuff because it gives humans an advantage over the AIs?

              • 7 months ago
                Anonymous

                I very much doubt it because the AIs should be capable of that tech too, they're more advanced than the humans, even ignoring everything about Omega. I think they're not using phase tech and try to sabotage it for different reasons.
                Also correct me if I'm wrong, but Remnant raids are a Nex thing, right? Iirc in vanilla the Remnants never attack the core worlds, so they're not as hostile to the humans. Obviously you get attacked if you enter their systems, but they don't come to the humans.
                The Ziggurat is also a possible key to unlocking the gates. The janus device only gets finished because Coureuse, Zal and Baird get insight from the Ziggurat. The music can be heard both near the gates and near the Ziggurat. Obviously the AIs want to shut that down, because Omega does not want the gates reopened.

              • 7 months ago
                Anonymous

                >reopen the gates
                >it's the circus

              • 7 months ago
                Anonymous

                I will NEVER use ph*se shit or pay attention to David's ""writing""

              • 7 months ago
                Anonymous

                t. Got fricked by the Zig HARD and never recovered

          • 7 months ago
            Anonymous

            Player is actually Omega
            as was Ludd

        • 7 months ago
          Anonymous

          Based Tri-Tachyon carrying on humanity's true FAVSTIAN spirit.
          Quite fitting given the satanic and demonic links of p-space.

        • 7 months ago
          Anonymous

          If they were as blindly gung-ho as you seem to think they are then they wouldn't have left the Ziggurat out in the middle of nowhere hoping that no one would ever find it. Even they have their limits.

          • 7 months ago
            Anonymous

            How long was the Alpha Site abandoned anyway? We're following the trail of a TT employee to get there and speak with a business owner who rented a Venture cruiser to that TT employee and is mad that the TT employee hasn't returned with the ship.
            That sounds like the incident that killed the Alpha Site happened just a few weeks before we arrive there, but I don't think the exact timeframe is ever stated.
            When we send shuttles down to the alpha site it says most equipment there is ruined by the heavy radiation because the facilities radiation shield failed (maybe disabled by the Zig's EMP motes?), but how long does heavy radiation take to make data storage`devices completely unusable? Is weeks a realistic timeframe?

            • 7 months ago
              Anonymous

              >but how long does heavy radiation take to make data storage`devices completely unusable? Is weeks a realistic timeframe?
              Definitely. That's more than enough time.

            • 7 months ago
              Anonymous

              >but how long does heavy radiation take to make data storage`devices completely unusable?

            • 7 months ago
              Anonymous

              It's less remarkable that the world killed electronics and more remarkable that a leather journal was heavily decayed. I could throw a hard drive into a microwave and frick some shit up in about 15 seconds tops. But if something decays leather that quickly - relatively speaking - the fact that people lived there long enough to build a high tech spaceship is interesting, even if they had precautions.

    • 7 months ago
      Anonymous

      play meme mods get memed on

    • 7 months ago
      Anonymous

      >start new run, modded
      >stumble onto a really nice little cluster right out the gate
      >colonize a deciv arid world with -1/+3/+2/+0 food/rare/ore/organics
      >forgot i took a heg commission to cheese certain things
      >built space station and military buildings to improving stability and reduce hostile actions bs
      >continued playing game as normal
      >found a paragon and salvaged that trash because modded game
      >soloed fleets with my raw skill and op mod ship

      Yeah that's how it went. Yeah.

  93. 7 months ago
    Anonymous

    a ton of illegally bootleged 0.96 mods
    https://mega.nz/file/svN0TJgK#QrCYAABliGTMZJUVPczc-uXYXNAOJgw451F24Zz3ZHY

    • 7 months ago
      Anonymous

      its giving me an error, can you post a new link?

      • 7 months ago
        Anonymous

        Damn the cops might have found it then
        it had a few "illegal" mods resurrected from the grave all the way back from 0.91 apparently

        I'll repost a link when I find another copy somewhere else

      • 7 months ago
        Anonymous

        https://mega.nz/file/BqVw2AiB#oaJiPvg9XB_uOlDVKKILfU13sL7A6r5KdM5WzBefzgc

  94. 7 months ago
    Anonymous

    Where is that image with the Intelligence/P-space correlation with the luddics at low intelligence and low p-space, Artemisia Sun at mid intelligence and high p-space and Omega at high intelligence and low p-space again?

    • 7 months ago
      Anonymous

      i made it

  95. 7 months ago
    Anonymous

    What is torture to a machine? The AIs who autoterminate, what did they see, or experience, or conclude?

    I don't think the Ziggurat was "made" so much as it was, perhaps, "condensed" or simply "realized". If it's antithetical to the AI, then why did they assist in its creation? If the realized Ziggurat drives them to termination, then logically all AI capable of comprehending it during construction should have interfered with its construction. But it exists, and functions, no less. Alpha AI are far beyond the capacity of even the smartest humans. Perhaps a network of inferior AI assisted human calculations, but any alpha cores involved would have meddled.

    But none of the meddling worked, the Ziggurat was finished, and Alpha Site not only became a waste but is subject to strange entropic forces that are unique and inexplicable (and funnily enough despite being a rogue planet it is neither dark nor extreme cold, I think). But, much like remnant forces, the Ziggurat has not deigned to leave the system. Is it keeping watch, or is it incapable of leaving without human direction?

    ...none of it makes any sense. The Ziggurat is a deal with the devil and we'll pay our end of the bargain soon enough. It is definitely, assuredly, not an ally to the AI or Omega, and likely is not (majorly) AI-derived.

    • 7 months ago
      Anonymous

      It's also odd how phase ships have that weird almost organic style that looks sort of like warped flesh and bone.

    • 7 months ago
      Anonymous

      >If it's antithetical to the AI, then why did they assist in its creation?
      Did they? Gargoyle mentions to the player that AI cores refused to help with the project to the point of deleting themselves.

      What happened to the Ziggurat after completion is another very weird thing. The ship is not automated when we fight it, there's a unique officer portrait of a phase-ghost or something like that and the salvage event even makes it a point to state that the ship REQUIRES crew to operate, yet no crew is ever found. Either the crew was human, went insane and vanished into p-space or something from p-space took control of it.

      • 7 months ago
        Anonymous

        This is the Ziggurat officer portrait from the game directory. Clearly it's not an AI core. Either p-space can change humans and turn them into something else or p-space is inhabited and the inhabitants feel intruded upon. I assume its the former and the human crew was changed by p-space and vanished after the battle was over.

        • 7 months ago
          Anonymous

          Why does the phase-beast have African facial features?
          Is this Alex's way of calling phase ship users Black folk?

          • 7 months ago
            Anonymous

            >Hey hey, people

        • 7 months ago
          Anonymous

          It's clearly Sseth

        • 7 months ago
          Anonymous

          Wait a sec, I've seen this same portrait in a bounty board. it's that one ship that's the size of a frigate, but takes a full flee to kill because it's stupid broken.

          • 7 months ago
            Anonymous

            It's a base game portrait, but only used for the zig fight. That mod probably reuses it.

      • 7 months ago
        Anonymous

        >or something from p-space took control of it.
        It's this. The event explicitly states that there is absolutely zero sign of the ship ever having had a human crew of any kind in any capacity.
        The former would require human interaction with p-space to be able to change them so drastically that it completely removes even their most basic needs.

        • 7 months ago
          Anonymous

          >The event explicitly states that there is absolutely zero sign of the ship ever having had a human crew of any kind in any capacity.
          That's interesting, so p-space might actually have inhabitants then. That could also be an explanation for the music the player character and brother cotton can hear.

  96. 7 months ago
    Anonymous

    >here is my ship designed around a superweapon larger than most destroyers
    >an absolutely massive spinal gun, balanced by the rest of the ship being dog water, expensive, a supply hog, maneuverable as a brick, flimsy for its size, etc

    >the gun is wildly underwhelming and struggles to down frigate shields
    why do mod makers keep doing this? every frickin time

    • 7 months ago
      Anonymous

      Even if it is effective, I don't like big built-in weapons, as they remove a chunk of customization options.
      And this game is all about outfitting your ships so what is even the point?

    • 7 months ago
      Anonymous

      Is there a way to go into files and edit the Wave Motion Cannon on the Yamato to do way more damage? I want it to be a genuine broken weapon that melts entire fleets in one shot, not the nerfed ass piece of shit this game gave me.

      • 7 months ago
        Anonymous

        Weapon damage is usually in weapon_data.csv in the data/weapons directory of a mod and easily changed

  97. 7 months ago
    Anonymous

    What happens if you do a colony with only Alpha cores?

    • 7 months ago
      Anonymous

      You make a lot of money, that's it and the pathers get mad, so you get a lot of hostile activity points per month. There aren't any real consequences for overusing AI in the current version of the game.
      Maybe Alex will add something eventually.

      • 7 months ago
        Anonymous

        Make it something funny like making the whole system and the colonies in it turn into a remenant one. Maybe if you've been a piece of shit or something.

      • 7 months ago
        Anonymous

        Nothing bad happens because the AIs are the good guys.

        • 7 months ago
          Anonymous

          AI may be good but humans are not. If AI given enough power this would surely lead to some conflict of interests.

  98. 7 months ago
    Anonymous

    So the more factions I add to your game the more markets producing stuff and sending trade fleets are in the game and eventually commodity shortages become rare because there are enough producers and trade fleets?
    Is there anything I can do about this besides having less faction mods?
    Is there a pirate faction that destroys a lot of trade fleets and doesn't get bullied so much by the other factions that they can't get anything done?

    • 7 months ago
      Anonymous

      HMI adds the Eva luddic fraction or something, but they're not that tough. If you really want pirates and pathers to be more threatening, you can give the pirates a nanoforge, and if you have Nex, you should be able to give pathers a world with heavy industry and maybe a forge, too. Using a saboteur agent to lower relations between factions is also worthwhile, making Sindria hostile to others tend to do a lot of good work as far as creating supply deficits.

      Dunno any pirate enhancement mods.

  99. 7 months ago
    Anonymous

    Wouldn't this let you continuously fire a cyclone reaper launcher?

    • 7 months ago
      Anonymous

      Yes, pretty much all large missile weapons in the base ame can't even fire one third of their base ammo in 35 seconds. A hurricane MIRV would be able to fire continuously too, and a Squall would never run out too.

    • 7 months ago
      Anonymous

      In exchange for a risk of losing Pristine Nanoforge that is rarer than any colony item? The effect is not enough.

      • 7 months ago
        Anonymous

        Rare? what
        There's literally 2 free for you to take in the core worlds alone

        Better Techmining also pretty much guarantees you an unlimited source
        and that malware ridden terraforming mod lets you make them with SP

        • 7 months ago
          Anonymous

          >and that malware ridden terraforming mod
          qrd?

          • 7 months ago
            Anonymous

            TASC had spyware or something like that.

            • 7 months ago
              Anonymous

              If I remember right, there was an opt out Data tracker they used for study on mod feature use, it was removed when he was told by pretty much everyone that was a bad idea but no one here is likely to ever trust that mod to not have something hidden inside.

              Wait really? Never knew. Damn I really like this mod. Lets me build stations if I don't like a planet, or change up some and make some relays to domain-type. Do I gotta get rid of it next run or there's an alt?

              • 7 months ago
                Anonymous

                you get rid of it now and replace it with DIY Planets.

                Hoses your current game, but if you're going to justify using a spyware infested mod for a week, or a month, then why bother getting rid of it at all?

              • 7 months ago
                Anonymous

                From looking at its forum page. Lots of extra stuff I gotta make do with, but it suffices. Don't mind wiping. I'm only gonna miss the station-building. Surprised Alex haven't made that a base game thing since all the other factions have standalone stations/colonies.

          • 7 months ago
            Anonymous

            >qrd?
            Frick off boggled
            You will never be welcome here

          • 7 months ago
            Anonymous

            If I remember right, there was an opt out Data tracker they used for study on mod feature use, it was removed when he was told by pretty much everyone that was a bad idea but no one here is likely to ever trust that mod to not have something hidden inside.

          • 7 months ago
            Anonymous

            TASC had spyware or something like that.

            If I remember right, there was an opt out Data tracker they used for study on mod feature use, it was removed when he was told by pretty much everyone that was a bad idea but no one here is likely to ever trust that mod to not have something hidden inside.

            luckily being eastern european boggled is likely to get robbed by romanians and stabbed by albanians the moment he enters here
            i can use the mod without worry

          • 7 months ago
            Anonymous

            [...]
            Wait really? Never knew. Damn I really like this mod. Lets me build stations if I don't like a planet, or change up some and make some relays to domain-type. Do I gotta get rid of it next run or there's an alt?

            >Wait Really?
            No, Not really. What Boggled did was have an analytics program and ping to let him know what mods you had.
            HOWEVER it was literally posted in the mod description and he let you know about it upfront. By default it was on but if you turned it off before you ever booted it up in the setting it did nothing. He was upfront about it for the last 2 years. Some illiterate moron got mad about it and ran to Alex. Alex told him to make it off by default. Boggled took it out instead.
            People are mad because they want to be. Your frickin smart phone doesn't give you the option to turn all the spyware off before you power it up and neither does Windows.

            I'm only pissed off because everyone kept talking it up like Boggled had done some amazing hackerwork or some shit and it was this childish shit. Not putting malware in the java file and obuscating it, Not makeing your computer a fricking node, Nothing cool. I turned that shit off everytime I updated it same as when I had to reconfigure the damn thing everytime. Funniest part is if the homosexuals that are pissed about this probably aren't aware of asiaticmoots shit.

            • 7 months ago
              Anonymous

              it's funny when people here b***h about modder drama as if they aren't constantly seeking it out and occasionally just manufacturing it themselves. nexerelin does basically the exact same thing.

            • 7 months ago
              Anonymous

              >HOWEVER it was literally posted in the mod description and he let you know about it upfront.
              not really.

            • 7 months ago
              Anonymous

              >HOWEVER it was literally posted in the mod description and he let you know about it upfront
              frick you boggled a dude literally dug into the code and found it on accident you lying quadruple Black person

            • 7 months ago
              Anonymous

              Glowing post.

            • 7 months ago
              Anonymous

              Hi Boggled. Still malding about Alex fricking you out of info you could sell off to advertisers?

          • 7 months ago
            Anonymous

            as you can see from the replies you got boggled himself comes here to defend his malware
            never trust a Black person who puts malware in his mod

        • 7 months ago
          Anonymous

          >and that malware ridden terraforming mod lets you make them with SP
          Why do people even use that mod anymore?

          • 7 months ago
            Anonymous

            AoTD mod interactions
            also a dependency for yunru's TT+ remnant faction

    • 7 months ago
      Anonymous

      >finally get one of these
      >about to put it onto my cruiser
      >2 large missile slots
      >fast missile racks
      >ready to tear some shit up
      >can't put it on
      >ship has expanded missile racks built in
      >still blocks the nanoforge
      I hate this.

      • 7 months ago
        Anonymous

        Black person, you can disable the vanilla hullmod incompatibility in the mod's config file.

        • 7 months ago
          Anonymous

          Fine, I guess I'll cheat.

          • 7 months ago
            Anonymous

            80% of mods are just cheats anyway what are you talking about

  100. 7 months ago
    Anonymous

    THE CORE WORLDS FEAR SELF SUFFICIENCY
    That's why they send expeditions to your isolated constellation colonies and try to cause war with you. The player is the least warmonger of all factions and is the "frick around and find out" one.

    • 7 months ago
      Anonymous

      This is why every run has to end with total annihilation of all other factions.

  101. 7 months ago
    Anonymous

    If anyone else is using the Arma Armatura mod, is there a reason why The Watchdog mobile armor only has one arm?

    • 7 months ago
      Anonymous
    • 7 months ago
      Anonymous

      Haven't updated but mine got two

  102. 7 months ago
    Anonymous

    Is invading Chico/Kaz for their nanoforges a meme or something? Or is it just a part of the powergamer's checklist? I rarely ever do it unless I'm really hurting for one and I'm down bad

    • 7 months ago
      Anonymous

      It's not about the nanoforge, it's about sending a message.

  103. 7 months ago
    Anonymous

    What mods add end game enemies, 'boss' encounters or something to work towards fighting?

    • 7 months ago
      Anonymous

      Star Fed adds a capital Dorito bounty

    • 7 months ago
      Anonymous

      HMI and BB+

  104. 7 months ago
    Anonymous

    Is it normal for ree VRAM to gradually decrease the longer you play, or is that a sign of some crazy memory leak?

    • 7 months ago
      Anonymous

      It is a memory leak and that's normal.

  105. 7 months ago
    Anonymous

    Are all of these mods updated or should i still wait a bit longer to update?

    • 7 months ago
      Anonymous

      if it wasn't updated six months ago it's dead m8

  106. 7 months ago
    Anonymous

    The UC Gundam mod is never adding Zeta suits, is it...

    • 7 months ago
      Anonymous

      its never getting updated, a shame, when will alex fricking launch the game on steam, please just do it alex

      • 7 months ago
        Anonymous

        And suffer more troony furgay modders when its already infested as much as it already is without steam?
        That's a fricking deathwish

      • 7 months ago
        Anonymous

        >when will alex fricking launch the game on steam, please just do it alex
        Word of mouth and word of sseth already give him enough sales and he gets a better percentage from his current platform than he would get from steam. He has no incentive to move to steam until the non-steam sales dry up completely.

        • 7 months ago
          Anonymous

          he should give tim a call, get on EGS

  107. 7 months ago
    Anonymous

    this is abominable

    • 7 months ago
      Anonymous

      Stitched up Prometheus > Stitched up Onslaughts

      • 7 months ago
        Anonymous

        this is also abominable

        • 7 months ago
          Anonymous
          • 7 months ago
            Anonymous

            this one at least knows that it is abominable so funnily enough i don't mind it as much

          • 7 months ago
            Anonymous

            ships like this would be the norm in starsector, especially ai piloted abominations

          • 7 months ago
            Anonymous

            any mods that add ships like these?

            • 7 months ago
              Anonymous

              literally Underworld

          • 7 months ago
            Anonymous

            this is almost horrifying. this would make a great new redacted faction.

          • 7 months ago
            Anonymous

            I love these kinds of ships because they're clearly glued together by pirates and scavengers in some backwater shithole of a planet/station out of spaceship junk parts.
            Starsectore needs more of these.

          • 7 months ago
            Anonymous

            Unironically, what mod?

            • 7 months ago
              Anonymous

              read

              literally Underworld

  108. 7 months ago
    Anonymous

    What's your favorite or good QoL mod? (Yeah, I want mods to add.)

    • 7 months ago
      Anonymous

      The fact that Leading Pip isn't vanilla is simply mind-boggling.

      • 7 months ago
        Anonymous

        It fricking used to be vanilla, some skill gave you a leading pip before the skill rework happened and it looked exactly the same. No idea what alex was thinking when he removed it.

        • 7 months ago
          Anonymous

          >Alex
          >thinking

    • 7 months ago
      Anonymous

      My personal list:
      CaptainsLog, Flux Reticle, DetailedCombatResults, Leading Pip, Logistics Notifications, SpeedUp, WhichMod, AutomatedCommands, FleetSizeByDP, Neutrino-Detector-MkII, Objects Analysis, Order from the Boss, Officer Extension, StelNet, SpaceTruckin;

  109. 7 months ago
    Anonymous

    I have started stockpiling plasma flamers because i think they are neat.

    Is there a fast armored ship with a gorillion medium ballistic/energy slots where i can put them and do war crimes?

    • 7 months ago
      Anonymous

      How about Retribution?

  110. 7 months ago
    Anonymous

    This is easily one of the more disgustingly overpowered ships I've used. Still love it though.

    • 7 months ago
      Anonymous

      What does it do?

      • 7 months ago
        Anonymous

        6-second slow time effect and a powerful built-in laser up front. It can take a ridiculous amount of punishment and that's before you even get into the absolutely stacked BB+ quest reward hullmods. You can't mindlessly win fights but it does feel like easy mode against anything other than capital spam fleets.

    • 7 months ago
      Anonymous

      How did you obtain that ship? I did the whole SC questline my recent playthrough and dont recognize that ship

      • 7 months ago
        Anonymous

        I started the run with the prototype version, picrel, and had a dialogue option with Gemie about doing testing with it. Eventually I could talk to her about it and she gave me the final version. I'm not sure if it's a time thing, your relation level with her, or the amount of sigma matter you give to her.

        • 7 months ago
          Anonymous

          >or the amount of sigma matter you give to her.
          I'll have to check that then i guess. I got 100 relations on all SC figures, And the only big deal ships I got from Genie was the Bladestalker and the little one thats pic related

          • 7 months ago
            Anonymous

            I started the run with the prototype version, picrel, and had a dialogue option with Gemie about doing testing with it. Eventually I could talk to her about it and she gave me the final version. I'm not sure if it's a time thing, your relation level with her, or the amount of sigma matter you give to her.

            Got a link for the mod?

            • 7 months ago
              Anonymous

              https://gitgud.io/KindaStrange/sephira-conclave-bb

        • 7 months ago
          Anonymous

          Ah I probably should have stated, my playthrough was a few months back so I was using an older version of SC. Thanks for sharing and letting me know there's new content

    • 7 months ago
      Anonymous

      I started the run with the prototype version, picrel, and had a dialogue option with Gemie about doing testing with it. Eventually I could talk to her about it and she gave me the final version. I'm not sure if it's a time thing, your relation level with her, or the amount of sigma matter you give to her.

      >has an activatable subsystem by pressing C button
      I'm amazed how overengineered these things are as if it was made by a chink.

  111. 7 months ago
    Anonymous

    What's a good loadout for a XIV Legion + XIV Onslaught duo? I've finally acquired a set and I can't seem to get it right, I lose against a lot of fleets that I should probably be stomping.

    • 7 months ago
      Anonymous

      the XIV Legion is probably the strongest ship in the game, you use a mix of heavy machine guns/light assault guns/cyclone reapers with integrated point defense AI and one of the targetting units to give them more range and heavy armor. You are probably going to use fighters instead of bombers to save OP so use whatever, wasps or spark drones will keep your casualties down. this setup fluxes out absolutely any capital one on one by just burning into range and reapering it and smaller ships can't do anything to it. The cpu also uses it quite well.

      If you are flying the onslaught I recall you use haephestus assault guns and hyper velocity drivers as having 5 of the drivers, along side the obvious heavy armor and range boosting hull mods. You can put whatever you want on it really, you just have to link your weapons properly for what you want on it.

      • 7 months ago
        Anonymous
  112. 7 months ago
    Anonymous

    Is Missile Ship Overhaul overpowered?

  113. 7 months ago
    Anonymous

    The Apogee aesthetic should have been the standard for high-tech ships.

  114. 7 months ago
    Anonymous

    >colony fleets are dogshit because I've compulsively learned every blueprint i come across

    what the frick do i do to remedy this? go through my entire list of blueprints and prioritize stuff that i think works well?

    • 7 months ago
      Anonymous

      That shit works off how the game does Auto-Resolve to the best of my knowledge. I always select what I like. If you are fighting with them though THAT is a different story. It will matter alot then i.e. Having Plasma Cannon as your only known Large Energy and fighting alongside High Tech Stations. Some ships have auto resolve bonuses cooked in, especially in mods. Ship quality matters and Officer Quality matters alot. Don't overthink it. I like to prefer the shit I like so if it dies and I salvage it I might get a nice thing.

  115. 7 months ago
    Anonymous

    >install LOST_SECTOR cuz it looks like a good mod with a shitton quest content
    >seem to be getting a couple unique quests one year into the run
    >mfw my game crashes third time this day because lost sector ship systems crash the game
    homie do you not test your mod? what the frick this is the first one to ever do shit like this.
    >creator says “uhm sorry your saves are bricked until next patch
    what the frick?

    • 7 months ago
      Anonymous

      Don't forget the "trans rights! :3" in the game tips file.

      • 7 months ago
        Anonymous

        lmao is that actually true

        • 7 months ago
          Anonymous

          Yes, you can check it yourself

    • 7 months ago
      Anonymous

      Shouldn't have updated.

  116. 7 months ago
    Anonymous

    >ai colonizes a 75% HR terran world with low gravity, mild climate, and perfect ore/organics, with no volatiles or rare ore, and vast ruins, a week after i start my shitty little good enough colony after 3 hours of surveying

    this is FINE everything is OKAY this is NOT A CRISIS but i sure wish i could EXPLORE THOSE RUINS

  117. 7 months ago
    Anonymous

    ebin

    • 7 months ago
      Anonymous

      Which mod is this?

      • 7 months ago
        Anonymous

        Blade Breakers Plus. I just really wish it didn't require DME.

        • 7 months ago
          Anonymous

          >wish it didn't require DME
          What's wrong with DME if I may ask?

    • 7 months ago
      Anonymous

      Which mod is this?

      Blade Breakers Plus. I just really wish it didn't require DME.

      >wish it didn't require DME
      What's wrong with DME if I may ask?

      why the frick are these mods only on gitgud?

      • 7 months ago
        Anonymous

        in short, drama

      • 7 months ago
        Anonymous

        BB+ and Sephira require DME, and DME got taken off the forum because it's creator was such a tremendous homosexual that even the forums got tired of him.

  118. 7 months ago
    Anonymous

    How much fun, or lack thereof, will I have if I attempt a Legio run? Are their ships still nerfed in the hands of the player? The chuuni edgelord within me really likes the aesthetic.

    • 7 months ago
      Anonymous

      I HATE LEGIO INFERNALIS I HATE LEGIO INFERNALIS I HATE LEGIO INFERNALIS

      • 7 months ago
        Anonymous

        You know the Ziggurat can literally solo their everything right?

        • 7 months ago
          Anonymous

          no shit but who the frick wants to use the ziggurat?

          • 7 months ago
            Anonymous

            who doesn't wanna use the ziggy pop?

            • 7 months ago
              Anonymous

              Homosexuals
              It reminds them of the father that never loved them as they grew up

            • 7 months ago
              Anonymous

              I'm too much of a hoarder and like to collect things. It's unique, thus it must be fitted and stored in Corvus for all time because the risk of losing it greatly outstrips the benefits of using it.

              • 7 months ago
                Anonymous

                Why would you lose it if it can never lose?
                if it never loses it will never die

                seems more like you just have skill issue
                only homos have skill issue
                you homosexual

            • 7 months ago
              Anonymous

              I would really prefer to pretend David's miserable excuse for a story doesn't exist at all.

              • 7 months ago
                Anonymous

                Frick you the story is as good of a start as you can get and should go further by including the gates and player-led colony into a future maelstrom.
                It's much better than moron alternative of "extending procedural mission" that only led to generic broken shit.

            • 7 months ago
              Anonymous

              I don't. Frick phase ships, frick P-space, and frick you.
              Ludd was right.

              • 7 months ago
                Anonymous

                t. wienersucking greenhomosexual

        • 7 months ago
          Anonymous

          >bro <OVERPOWERED MOD FACTION WHICH INVASIVELY FRICKS WITH YOUR SECTOR> is fine just use a hidden super ship

          • 7 months ago
            Anonymous

            Ziggurat cheese is easier than getting good for most people.

            • 7 months ago
              Anonymous

              How 2 get good?

        • 7 months ago
          Anonymous

          are you trying to say you boot up the game get a couple of beams and go pick up the ziggurat then stop playing because you can now solo everything?
          sounds like severe mental illness to me

    • 7 months ago
      Anonymous

      Just do a pirate run instead and use some Legio ships, while doing a bit of work for them on the side. Going all-in with a Legio commisison and actively helping them will just make the sector a barren wasteland within a few cycles.

      I HATE LEGIO INFERNALIS I HATE LEGIO INFERNALIS I HATE LEGIO INFERNALIS

      At least they don't insta-win invasions and bombardments any more.

  119. 7 months ago
    Anonymous

    How do you anons deal with the pain of finding perfect systems after you've established a few colonies? I just found a system with 2 very good habitables, an extreme heat barren, and a +2 volatiles gas giant + a few extra worlds. I'm already well-established in 3 other systems that are slightly less optimal altogether. I'm torn between ignoring the new system, or doing something with it, but I don't know what I would or should do. I'd hate to just abandon my existing colonies but I know colonies suffer huge diminishing returns after more than a few.

    • 7 months ago
      Anonymous

      >finding perfect systems after you've established a few colonies
      Simply scan the entire sector before establishing a single colony.

      • 7 months ago
        Anonymous

        Yeah, I usually do that, this is the first time I've jumped on early colonies. I don't regret it, exactly, it's been a good source of income and fights, but I really do get some hard buyer's remorse imagining how much better this one system would be than my current 3 systems. I mean, this run alone, I've found 3 fricking candidates for perfect mantle bore usage, more than I've seen in at least a dozen sectors.

  120. 7 months ago
    Anonymous

    sneed-chuckyan

  121. 7 months ago
    Anonymous

    that boggled is still lying about his spying certainly shows how well-intended and benign it was

    • 7 months ago
      Anonymous

      is boggled in the room with us right now?

      • 7 months ago
        Anonymous

        Yes
        he's (You)

        Now frick off and never return you homosexual

  122. 7 months ago
    Anonymous

    Started a pirate run for the first time after only playing free start into own factions since forever, its really fun. although kinda stupid that I get a massive fricking commission every month from pirates, why would they give me so much money for literally nothing they are frickin pirates not an organized military, can I change the commission amount in a settings file anywhere?

    Also, thoughts on the Quality Captain mod? better than the vanilla skill tree?

    • 7 months ago
      Anonymous

      >can I change the commission amount in a settings file anywhere?
      Yes, it's in data/config I believe and the file is literally called settings. Open with notepad and search for commission, there's a base value, a value you get per level and the bounty you get per frigate killed.

    • 7 months ago
      Anonymous

      You can modify the quality captains mod to be as op or as painful as you like.
      Just be warned, npcs also get the said modified skills so dont go too ham.
      I would say its better than vanilla.

  123. 7 months ago
    Anonymous

    So rapesector has an issue that makes it so bounties dont drop blueprints or any specific rewards.
    Any way to fix this? Apparently it has to with magiclib skipping a drop step.

    • 7 months ago
      Anonymous

      already fixed. release sometime later.

  124. 7 months ago
    Anonymous

    Should I play Nia's mods?

    • 7 months ago
      Anonymous

      Given his history of adding in 'balancing code' to screw over other mods, no.

      • 7 months ago
        Anonymous

        Hi Boggled. Still malding about Alex fricking you out of info you could sell off to advertisers?

        Balancing code to frick with Overpowered generic faction #2412? Sign me up! Which mod of theirs does that?

        • 7 months ago
          Anonymous

          Hello Nia

  125. 7 months ago
    Anonymous

    How many people do you think actually care about this game's story? Is it just a waste of time and money for Alex? Personally, I'd rather play through goofy stuff like PAGSM than continue with the utterly trite
    >what if... you were the AI all along?
    nonsense that Alex seems to be doing with his story. It'd help if there was a single likeable character aside from Alviss.

    This game has always been Warband in space, we don't need some chosen one story. They did that with Bannerlord and nobody gives a shit.

    • 7 months ago
      Anonymous

      The story is just a vehicle for more fun videogame stuff. Give me more bosses like the doritos and the ziggurat.

    • 7 months ago
      Anonymous

      >They did that with Bannerlord and nobody gives a shit.
      you collect 2 fricking flags from bandit camps and then kill a caravan my dude its sub 2 hours of gameplay

  126. 7 months ago
    Anonymous

    >hate Tri-tachyon with every fiber of my body
    >they're invading the Bultach Coalition's system
    >purposely ruin their invasion by picking off their fleets
    >when I'm not even friendly with Bultach

  127. 7 months ago
    Anonymous

    So i installed all Asses of the Domain modules in one go to try them out but i found out that i don't really dig the research and resource bloat.

    I tried just disabling the researcv module but that didn't work and corrupted the save copy (i wasn't a total idiot about it).

    How do i get rid safely of this mod and keep my save?

  128. 7 months ago
    Anonymous

    Does it bother anyone else this game is just a more complicated version of Asteroids? I was sitting around thinking about how the actual core gameplay was just shooting ships in a 2d plane. I tried to liken it to any other games I'd played. It wasn't a proper space game due to 2d instead of 3d. It wasn't a naval game due to the handeling of the ships and it hit me. I'd just been playing Asteroids with more steps.

    • 7 months ago
      Anonymous

      Well yes just like Tarkov is Tetris with extra steps

  129. 7 months ago
    Anonymous

    >casually open the google doc by Kaysaar that explains colony events
    >skip to Event: Tectonic Disaster to see if bro didn’t make it horribly shit
    > From now on if Mantle Bore is kept used, every month there is 20% chance of Tectonic Disaster to occur
    >frick, oh well, shouldn’t be too ba-
    > 5% Chance for -1 market size. WARNING! If market is size 3 when this occurs it destroys colony!,
    >what the fu-
    > 60% Chance for mining getting disabled for 365 days.
    >oh, i guess that one is kinda fi-
    > 35% Chance for total destruction of mines and removing mining industries from market, including destruction of special items and AI cores.
    >WHAT THE FRICK?

    is he actually moronic? i’m never using the mantlebore, then. frick that shit. no good upsides whatsoever. sure i want more ore but i think i’ll just storypoint the industry and tell you to frick off

    • 7 months ago
      Anonymous

      should add that the planet must have extreme tectonic activity but it’s still bullshif

    • 7 months ago
      Anonymous

      >opens notepad
      >edits chance of all to 0%

    • 7 months ago
      Anonymous

      What are you talking about? Is this a mod or something?

      • 7 months ago
        Anonymous

        Yes it spices up a bit the colony gameplay by adding random events. Some are good, some are bad.

        In my current playthrough i had a baker appearing on my first colony and he started to shit out UAF pastries. He makes good money too.

    • 7 months ago
      Anonymous

      >drilling a big fricking hole on a planet with extremely unstable terrain
      I mean he's not wrong

  130. 7 months ago
    Anonymous

    Recently updated to 0.96. I keep getting the low VRAM warning but nothing actually changes and I don't notice any drop in performance. I'm using even fewer mods than I did back in 0.95, where I never got the low VRAM warning, so I've no idea what the problem could be.

    • 7 months ago
      Anonymous

      I mean, 0.96 has more content than 0.95, so maybe that;'s the issue?
      Can't you just allocate more RAM to the game?

      • 7 months ago
        Anonymous

        It's not system RAM, but I figured out the problem. My fricking drivers didn't install properly when I last updated them.

  131. 7 months ago
    Anonymous

    I'm losing my mind trying to find someone to be my Head of Research but i can't find anyone please help.

    It's a thing from the Ashes mod btw.

    • 7 months ago
      Anonymous

      Check the bars on your colonies.

  132. 7 months ago
    Anonymous

    What would be a good second hullmod to built-in?
    Missiles are Gorgons DEM, just so AI could fire them willy-nilly.

    • 7 months ago
      Anonymous

      Always solar shielding on everything so you can ride the storms and laugh at them. Frick going slow or taking damage from traveling.

    • 7 months ago
      Anonymous

      heavy armor and EMR (penalty is harmless on small racks)

  133. 7 months ago
    Anonymous

    How the frick do i build Alestes? They just overflux and die as soon as i deploy them.

    • 7 months ago
      Anonymous

      I usually just use them for torpedoes

  134. 7 months ago
    Anonymous

    NEW BLOGPOST

    >Salvors in the Ruin, a digital painting story
    >Digital Painting Blogpost
    Not much besides that.

    https://fractalsoftworks.com/2023/10/30/salvors-in-the-ruin-a-digital-painting-story/

    • 7 months ago
      Anonymous

      no matter how much people call the story shit, you gotta say every illustration looks fricking great

  135. 7 months ago
    Anonymous

    >wandering around, low on supply
    >happen upon a luddic base
    >drop in, check the bar, find the paper book historian
    >select nothing of import
    >she tells me about the trial of Ludd and how she'd be murdered by a zealot if she ever found a recording

    kek, this game has a sense of humor sometimes

  136. 7 months ago
    Anonymous

    >randomly exploring
    >find a planet with ruins
    >mfw it's protected by a remnant flotilla
    killed it and got literally some kind of quest interaction where i take some data core, anyone knows what this is about? bet it's AOTD or LOST_SECTOR
    >continue exploring
    >find a ruinless planet called Veil Of Knowledge
    >sus.png
    >approach
    >mfw it's protected by THREE doritos and a half-chunk of a normal one
    this better be good when i come back here 20 cycles later with 3 onslaughts

  137. 7 months ago
    Anonymous

    does anyone know the name of the mod that let you install domain artifacts into ships?

    i'm pretty sure i remember there being a literal slot in the refit screen, like a fighter bay one but in a different location
    starfarer bros, i need your help

    • 7 months ago
      Anonymous

      https://fractalsoftworks.com/forum/index.php?topic=25424.0

      Doesn't have a specific slot for the artifact, but it does have it's own hullmod tab to separate things out.

  138. 7 months ago
    Anonymous

    Why is buckbreakers still not updated?

  139. 7 months ago
    Anonymous

    frick slipstreams

  140. 7 months ago
    Anonymous

    can you eradicate luddic path? they don't really have systems right, they just randomly pop up.

    do you need to eradicate luddic path first?

    • 7 months ago
      Anonymous

      Religion of luddism is spread beyond luddic faction, Hegemony for example is very accepting of it as it helps to control the population. You can't eradicate ideas, so as long as there are humans in your colony, there will be millions of pathers bases all over the sector.

      • 7 months ago
        Anonymous

        When a base pops up in your colony don't remove the cell

        Go to the base and speak with the pather it will give you a quest and if you do it the luddic penalties to colonies will disappear completely.

        you hand them a planet buster btw

        Also you can go to Kanta and pay her 1mil to frick off forever

    • 7 months ago
      Anonymous

      You can kill their faction but they'll still spawn random stations and harass you forever
      You'll need to give them a PK if you want them to not bother your colonies forever

      • 7 months ago
        Anonymous

        When a base pops up in your colony don't remove the cell

        Go to the base and speak with the pather it will give you a quest and if you do it the luddic penalties to colonies will disappear completely.

        you hand them a planet buster btw

        Also you can go to Kanta and pay her 1mil to frick off forever

        W-what do they need that for?

        • 7 months ago
          Anonymous

          Dunno seems kinda useless when you can just dump antimatter fuel on the planet and burn it in nuclear annihilation fire.

  141. 6 months ago
    RapedByScallywags

    Starsisters, I’m getting filtered by the tutorial boss. I started as a bounty hunter and can’t get past that stupid fricking pirate ship, flying is so hard for me for some reason. I’ve started a new character and skipped the tutorial on it, gonna play it tomorrow and give my thoughts.

  142. 6 months ago
    RapedByScallywags

    Ok, This game is 10x easier when starting with the Explorer set of ships/ gear. Also very fun, I just don’t like how missions will just go away, also idk if I’m gonna be able to survive my next delivery because I’m eating 30 supplies a day carrying all of them.

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