Bug fixes? Too bad your save file is going to be screwed up anyway for the next update.
CRIME Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
CRIME Shirt $21.68 |
Bug fixes? Too bad your save file is going to be screwed up anyway for the next update.
CRIME Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
CRIME Shirt $21.68 |
no anime coomer op pic?
starfarer bros... we are so back.
No.
This is anime coomer shit.
How?
I didn't stutter.
You didn't give any proof.
No, it's overambitious bloatmod shit. Not good, but it is an improvement over jacking off to a shit ESL mod that will never be finished with every OP.
Same category of shilled shit by discord trannies.
Hello thirdie
yeah ok noah
>Too bad your save file is going to be screwed up anyway for the next update.
tf did he do now
The best ship in the game, even with mods.
That is not a kite.
Kite is a close second.
I assume you'd rather have more threads for parashit VN althistory "what if mussolini realized true communism has never been tried in Eastern Iceland" garbage then Anon?
Valken III sprite update wen
Metal Wolf Chaos mod when
dey arr rook the same
Did the update for this thing come out already or something?
Only on his Discord which you can only join if you pay him on his Patreon. He's basically put it behind a paywall.
>uagays will pay for a fricking mod
why are they like this
fricking share it please
Mnemosyne exists
Soren spilled spaghetti so hard he quit modding and retired his mods
nowadays there's DME bootlegs only to keep expanding Sephira Conclave (aka BB+)
quit spamming
>have unique station busting ship
>redesign it for no fricking reason
Noah touched it
it needs to burn
Hell I'm mad his other mods(scalartech and sylphon rnd) aren't already included in the buckbreaker shitlist to begin with
Also you fricking homosexual OP made another new thread too fricking early
>This is it. I'm finally getting rid of Nexerelin.
>I do not use the 4X features and disable them on every playthrough
>Only reason I use it is because of the QoL features for New Games, and the additional features such as Insurance, Mining, New Game options, and such.
>Some of this can be replaced with other mods.
>But no more. I won't allow this overfeatured mod which won't allow me to tweak it to my liking and clutters my Events board to define my gameplay style.
>Random Assortment of Things has Nexerelin as a dependency.
FFFFFFFFFFFFFFRICKIN
NEX
>he uses insurance *AND* watches anime
kek
>>he uses insurance
Yeah, configured the game so that In case of player death you start with little to nothing of what you had before, so Insurance is helpful to not be forced to start from zero in some scenarios.
Also testing that one new mod in the Discord, Price of Command, which fatigues, injures and kills player Officers depending on performance during battles. Still needs lots of tweaking but it's getting there I think.
>https://github.com/atlanticaccent/price-of-command/releases/download/0.0.5-RC2/price-of-command.zip
yeah yeah thats great fricking have a nice day troony
>In case of player death you start with little to nothing of what you had before
skill issue
>Your officer bumfrick took practically no damage during the last engagement
>bumfrick was engulfed in an explosion
this mod is random as frick
Haha lucky shot to the bridge
It is pretty ass though
Why do these futuristic spaceships even have their bridges exposed and windowed? For captain nemo to peer out through the porthole into the darkness with his astrolabe? pic rel looks like a display anyways
so i was reading this mech novel that delves very deeply in scifi world developing, and there was this bit that bridges are a hundred decks deep into a ship (it was a capital). it really makes sense because one projectile takes out the bridge and it's over. good thinking on authors part.
from that point on every time i look at an onslaught i always think "lmao". it's honestly very funny. you can literally see the bridge windows, at least i think it's that. this is also true for most ships in vanilla i think?
only way to save this disaster is headcannon that shooting an enemy ship's exposed bridge is so dishonorable even pirates don't do it in a death-losing scenario. which makes no fricking sense because they would do that at the very start of the battle. oh. i just remembered. isn't this what star wars also does? exposed bridges?
Just like todays ships
You ave exlosed bridge for day to day duties and armore CIC buried deep inside the ship where all the thinking happens when shit gets real
SW is just moronic in their designs
because it looks cool
just don't think about it
You can tweak the chance of injuries in the Lunalib settings I think.
have a nice day, Noah
Literally the only reason I use Nex is because other mods I like depend on it. It's like the Project Nevada of Starsector, but while the New Vegas modding scene moved on from that bloatware trash, Starsector hasn't moved on from Nex.
>insurance
what's the point of this
seems like you're just paying lots of money only to get some of it back when your ship is heavily damaged/destroyed
seems like it's more cost effective to keep the money and use it to buy replacements
I don't remember the name of the mod I use for it, but I've also removed the ability to store ships and items in abandoned stations in the Core worlds, so while you're able to buy new ships as backups you'd need to store them in Core worlds and pay a monthly fee or setup a colony and put them there.
That's moronic and unrealistic
> The player is capable of storing ships from Frigates to Capitals and all manner of Pre-Collapse technology in well-known abandoned stations in the middle of the Core worlds without any risk of having them robbed despite the total lack of security.
>This is considered realistic by Anon.
Yes
Because nobody else fricking knows how to dock into those old abandoned stations without getting shot up by automated security drones because they all use offbrand TriPads and the Tri Tach personnel that do don't give a shit about abandoned stations
You are literally the only non-TT spacer that has official GENUINE™ Tri-Pads
its how you are the only one capable of restoring hypershunts in the first place
>Nonsensical headcannon
What is it with this game and people bending over backwards to create asinine headcannon explanations for every single gameplay contrivance or lore frickup like it's a full time job?
Is it the mandatory autism diagnosis in the system requirements?
I mean this in the nicest way possible:
Why did you make this up?
why do you give a shit
You have a weak mind.
I'm sorry guys, but I like Nexerelin. It's perfectly reasonable to see why people dislike it, but making the game into a 4x grand strategy game is fun for me.
Tell us more about discord mods, noah
Here are two other relatively new Discord-exclusive mods. Quality on dispute:
>Covenant HomeSystems 0.1.0
https://drive.google.com/file/d/17_lvVI_MWLn78yK-LpPPXvYe4Z6Ks_iF/view?usp=drivesdk
>Independent Interstellar
https://github.com/PrincessOfEvil/Independent-Interstellar/archive/refs/tags/0.4.2.1.zip
>t. Noah.
And a third one
>https://drive.google.com/uc?export=download&id=1Zfe4Srh7eCKBZX0XhEbDAZiT9vTGCmDY
Those ships look fricking awful but it did make me laugh
>Discord-exclusive
I don't understand why people are like this
Trannies and coomers aren't people, anon.
>deadlink
Finally a covenant mod, i will run this with the UNSC mod.
I keep hearing Noah, it feels like when people say fed to disrupy a conversation
>ctrl f
>no mentions of rape
which means now is totally the perfect time to complain that rapesector has ruined these threads once again
Real men play Shadowyards
Real rapists play rapelay
>tfw you will never get to cuddle with your reckless chocolate redhead yardie gf
why live
Half of them have wieners bigger than yours.
nuh uh
Even better
Prove it.
She looks like she births the children of human men exclusively
Never even given them a chance because of how hideous their ships are
the ships in that anime and in the actual mod don't even look anything alike
Friendly reminder that Mesotronik is a pajeet scammer. Don't give him donations.
Good morning sirs thank you kindly for inviting me to your thread I am wanting to begin telling you about an opportunity to become partners in the ground stages of a mod that is breathtaking and diverse in its application if you would be interested in such a mod for your stargame you may send bobs and vagene
Friendly reminder that CY is a filthy M*laysian. Don't give money to his Patreon.
Praise Ludd and pass the antimatter.
*sips*
i feel like i'ma-
>explodes
Looking at the code for Daemon Slayer it apparently already does affect Scalartech
it only needs to add support for Sylphon and the new vtumor factions
I added support for ~~*your*~~ faction.
SBR is already a hilariously weak faction with sub-vanilla ships, what's the fricking point. Do it yourself.
What's the point?
the point is that its a fricking NOAH mod you fricking wienersucking homosexual
Huh?
Do it yourself you third world parasite. Nobody is gonna add all the factions you personally don't like to the hullmod for you just because you whined and cried on the thread for months on end. It's such an easy thing to edit, you could do it with nothing but Ctrl-C and Ctrl-V.
I notice how you edited out
>professional dildo adjuster: noah
from that credit list
Hello Nia Tahl!
i DEMAND you do thing
Hey, I'm playing through my first modded run right now- I didn't choose a colony specialization when I founded my colony, not realizing I'd lose the opportunity- Is there any way to still do it?
either grow pop so you get more industry slots or shut down your old ones
hello anons, I wanted to play a modded playthough after not playing the game for a really long time, do you guys have any mods to recommend? I see a lot of new stuff I'm not used to.
also, what happened to dassault mikoyan(or whatever the name was, the one with white ships and that jean d' arc? battlecarrier?)? I'm not seeing it on the mod list on the forums.
I also see there's mod manager programs now, are these worth installing?
The author was sent to Ukraine and died.
really? shit. RIP.
Nah, Soren had one shitfit too many and supposedly quit modding SS altogether. You can get his mods on Discord, but it's discord so yeah. I think an anon here still has a link on a mega that has them in the previous couple of threads.
oh. that's unfortunate. will the mod work with the current version? I'll go take a look regardless tho, thanks.
Yep, mostly due to the Sephira Conclave mod authors doing their own thing while updating DME.
Why not decouple from DME at this point, soren fricked off anyway and DME non-bb faction sucks
Frick all of those troony mods. Especially spherical cuckclave. Go away noah
Stop astroturfing on a mongolian basket weaving forum 24/7 noah.
noah you
WQHEN IS THE NEW STARFARER UPDATE I NEED ABYSS
>very few mods that add new features or game mechanics
>hundreds of pointless faction mods and ship packs (most of them shitbashes)
>not a single one of them managed to produce a ship more badass than the Onslaught
The modding scene for this game is frankly an embarrasment
Nex would be a lot better if they just do away with the victory condition
This is possibly one of the very few games in my life where I've tried entirely skipping reading the story.
I don't care how good/bad it is, it's just a fricking slog to read through that and totally takes me out of the flow. And I'm saying that as someone who is totally fine with reading actual VNs.
Alex shouldn't spend another minute on the story.
The story and lore is the only thing I'm looking forward to at this point. Starsector has become an infinite haze of pointless mechanical reworks and rebalances and modding drama. The only thing that still sparks interest in me, outside of reinstalling the game once per year to destroy random crappy mod ships, is seeing what eldritch space horrors it might introduce and if that fails to be interesting then I'm outie.
Tebeeh I miss the drama. Feels like the whole thing just died and no one cares anymore.
Everyone accepted that weirdo trannies run the game now and that Alex willingly lets them. He'll sometimes curtail their worst habits (botting their own comment sections) but he largely lets them get away with everything so it's no use fighting back.
The game will never launch on Steam anyway so the malware mods are a moot point for him.
Is there a reason you morons can't stop posting on preddit and twatter about rapesector?
People from those communities hear about it and decide to post about it there.
no one believes you, noah
Its very clear its people from here posting it kek
>kek
Frick you homosexual, only Noah would say something stupid like that.
ok noah
if you don't think all of the anime modders use RS you're out of your mind. the only reason they can't talk about it openly is because the forum mods will have a melty.
0.97 is out
i'm not even going to bother updating, though
No reason to update until he gets the first 3-4 hotfixes out of his system anyhow.
https://fractalsoftworks.com/2024/02/02/starsector-0-97a-release/
>It’s worth noting that the Colony Crisis event, despite being just one bullet point, make up the bulk of the content in this update! It’s worth thinking of each faction-specific event as a new mission, and some of these are very involved, both mechanically and in terms of new writing.
>starsector had 2 fricking major updates and buckbreaker STILL hasn't updated
wtf
Just did it for myself and tested that it does indeed work on those factions now
but how do I change the description thing so it shows when you hover over the hullmod?
>Yes Goy, it's worth noting
>2 (two) years for this shit
I can't wait for the nex option to disable these missions after I do them once and go "frick you alex"
You guys are too fast. I couldn't even link the Twitter and Forum posts.
>https://fractalsoftworks.com/2024/02/02/starsector-0-97a-release/
>https://fractalsoftworks.com/forum/index.php?topic=28553.msg419699#msg419699
oh no how will you get your updoots now?
Anon, don't be ridiculous. Ganker doesn't have an upvote function.
kwab
>he doesn't know
>changed the name from wendigo to grendel
Meh
I liked the old one better but I guess this is to try to make it a theme that lowtech phase ships start with a G or something
? Its a new ship.
they changed the name from its pre-release name to its released name
I still don't like the Destroyer "Escort Package".
Random bonuses because of some magical thinking "Oh I guess we're supposed to do this as Destrtoyers, so let's just do it".
Could've just buffed destroyers across the board instead of making a custom hullmod that still needs to be added, but no.
ehh i just ramp up op to 1000 for all the garbage i dont like so nobody can equip them
Whelp, see you homosexuals next month or so till the mods that I like get updated to current or until Alex finishes his Hotfix fetish for now.
There will need to be 2-3 hotfixes before modders can even update then hotfixes to their mod to fix the hotfixes.
This isn't even a real update. This was going to be 96.1, but Alex decided to pat himself on the back by bumping up the number. Every single mod will work with nothing but changing the version number.
>Every single mod will work
Nah. Alex fricked something up somewhere. That is just how starsector is.
The colony threat shit probably broke mining lasers or something.
A shitload of stuff is going to be redundant from Nexerelin in this update with the new Crisis system, and I assure you that the modder will NOT overhaul their mod to better fit the new version of the game.
>update has been out for a few hours
>WHY ISNT MY MOD UPDATED
>I BET THE MODS WONT UPDATE THE WAY I LIKE
just play vanilla for a day, god damn
Protip, you don't need to update. I still have working installs of a few previous versions before certain mods died or became shit.
frick off noah
though its funny the fricking Ganker thread can get an actual decent op picture that isn't troony coomer discord anime furry garbage
Shut the frick up before I rape your self-insert again, Noah.
Nice try, noah. Noah one is buying it.
when have we had a furry op
Yes
Ok but when
Yeah.
We should make one
The time has come for the era of Starsector AI generated gay furry OP posts, Alex would want this
I'm no good at proompting
Nice try noah
God no. Why would I want to go on Ganker.
Some new Pirate portraits in 0.97.
These three are the best I think, there are 4 other more.
WHATS WRONG WITH HER FAAAAAAACE!?
She's just not pretty enough to be a Tri-Tach exec, Anon. Stop being rude.
>her
leftists cannot for the fricking life of them draw anything attractive
they're not even realistically unattractive, it's like a fricking freak show every time they try to depict "normal" people.
Gee, I wonder why. Have you seen that collection of Antifascist Action mugshots that look like Brigador characters or underhive gangers from 40k?
>Brigador characters or underhive gangers from 40k
It's literally just missing a skeleton wearing a Russian tanker helmet and a death mask.
Mr Mitosis always gets me
holy shit white yakub
Misleading. Most people are unattractive, and there are a few attractive people in that image. I assure you the "chuds" don't fare much better.
I'm sorry you're an ugly troony anon 🙁
Cope and seethe, closeted homosexual.
You will never be a mexican halfbreed who crossed state lines.
I know, and I'm very thankful for that!
The fact you feel the need to do this means you were personally insulted by a collection of communist mugshots. Oof.
Nah, just called out some bullshit. Perhaps you're the one who's oddly offended, seeing how you feel the need to respond over and over again with your tripe responses?
>no you're the triggered one CHUDDIE
every time with you people
you frickers could be replaced by chatgpt and nobody would notice, just program the AI up with shit like "oh you must want to frick spiders if you're arachnophobic" and then boom
>"oh you must want to frick spiders if you're arachnophobic" and
don't kinkshame me like this
>"oh you must want to frick spiders if you're arachnophobic"
yes
and if you have spider waifu you are actually terrified of spiders and have to cope by overriding the fear with other primal emotions
the only thing funnier than how simple this is is how much coping modern psychology has done to try and avoid the truth
nice try, spider.
The sad thing is you are crying right now.
>Y-you're the one crying!!
kek, keep coping and seething. Throw out another ad hom if you'd like, it sure makes you look tough!
Just keep posting pictures of your betters and nothing remotely about starsector. You're not bootyblasted about an anon posting a collage and making a shitpost above at all. No.
You know that's a photoshop right, he didn't look like that.
starsisters please do not conflate radlibs with cool bank robbing battlepriests
Didnt install the update yet. Does anyone have a screenshot of the new abyss?
Palworld, Helldivers, and now Starsector too?
Oof owie ouch my free time.
nah. I dont think i will
Answer the man
Anon, that is noah.
For the mod compatibility doubters, please explain how exactly this update breaks any mod.
>muh colony crises
No mod interacted with the colony threats system before.
Nex's operatives directly interact with it though?
I'm not saying it breaks Nexerelin. I'm saying that Colony Crises make the 4X features of it redundant.
Nexerelin allows you to join factions in alliances and interact in them on a diplomatic level, but this is the entire reason for the new Crises system to exist; to interact with the factions on a more in-depth level, not just through combat but also peacefully and diplomatically. There's even a new quest line where your faction is able to join the Persean League as a member of the collective.
How that is going to interact with Nexerelin's random-ass "Event News" and the AI is anyone's guess, but from my experience, modders who have invested a lot of time into certain features of their mod are unwilling to part of them when something fricks them over or makes them obsolete.
>Colony Crises make the 4X features of it redundant.
it just adds more "i'll give you a thousand lobsters to frick off" shit.
>Nexerelin allows you to join factions in alliances and interact in them on a diplomatic level
Does it? I like Nex because it makes the factions actually do something, but your diplomatic options are very limited. Being commissioned by a faction is less an alliance or any kind of diplomatic arrangement and more being two heads sharing two halfs of the same body, with both legs hopefully moving in the right direction. It leaves something to be desired, but I don't see the new interactions in this update replacing or fixing or conflicting with it.
Yes, it does. You need to get rid of your commission to use the actual alliance feature and to be treated as an actual faction.
>Colony Crises make the 4X features of it redundant
factions cant even wage war in vanilla that shit is not made redundant in the slightest
Wars are pretty stupid in the game anyway. If it should have eternal conflict then it needs to be border raids and skirmishes without territory exchange.
Anything bigger than that should be narrative focused rather than automatic and random. It's moronic to have capital worlds of hundreds of millions of people being exchanged every other week by one faction or another.
its mount and blade in space not some deep immersive experience
border raids dont do anything to the game world and may aswell not exist
>It's moronic to have capital worlds of hundreds of millions of people being exchanged every other week by one faction or another
This doesn't really happen without player intervention.
>join the Persean League as a member of the collective
Read: become Kazeron's b***h until you go postal and crush them to bits fir their crimes.
We now have space magic and shiet
We've always had space magic n shiet ever since they added "story points"
The warp has been affecting the player character and anyone else who spends long stretches of time in it in the game's lore for awhile. See Brother Cotton for another in game example.
Did they finish the Sindrian Diktat questline in the last update?
>update all mods weeks back
>don't play
>new update comes out
>get anxiety over updating mods
>wouldn't play anyway even if updated
mods for this feel?
Thule Legacy
Here is your gate hauler.
where do you get it?
in hyperspace
duh
NTA but I found in the graphics/illustrations and graphics/stations in the starsector core folder
>AIs go insane by phasing overall and not only from ziggurat
RIP Exotech
This kind of shit is why I think the player character isn't "special" like omega or whatever but he's just been in the deep for long enough to be touched by it. You can hear the music because you're fricked in the head.
What music?
The music brother cotton talks about. The warp sings to those who are touched by it.
>brother Cotton talks about
>google it
>it's a fricking story quest
Come on
Yeah... where else would you expect the lore for the game to be?
In the side-quests, not the main ones I would not touch with a ten foot pole.
what side quests
there's like 3 side quests in the game
Ok.
I mean your character was a domain citizen that got woken up, so who knows waht could have happened to them all those years asleep
>I mean your character was a domain citizen that got woken up
Where are you getting this from?
non same anon but i sort of agree with the cryosleeper one
>nobody fricking knows you
>nobody has any fricking idea where you come from
>you can get more than 7 combat skills
>no fricking idea where your starting fleet comes from either
it's not the best theory, but it kind of fits?
fricking knows you
has any fricking idea where you come from
there are millions of people in the sector.
yeah, and you are one of the few thousands that controls a fleet. there's gotta be some background digging once you go through the story and become popular, but not once is it discussed
The current start has you having a fleet of nothing scavenging shit to survive. You're not some heg captain with 20 kites using hammerheads.
Also all I was asking was where in the game they were getting that info. Its entirely possible but I find it infinitely boring if you're "Special"
It is actually more interesting for the story if you're just a good captain who has spent a long time in space.
one can only headcannon the story of their character to make it actually interesting to play, which yes, i do every playthrough. you're not wrong at all
>be VIC and PL reject
>be Arma Armatura contractor that decides to blow up TT
>be PL master trader
>be Hegemony contractor and make a fringe mining corporation
>be a moronic Diktat admiral that has gone rogue and generally play as insane as you can in this playthrough
>be pirate phase ship lover.
i could go on and on, but this is the highlight of me starsector of all times.
also, starfarer bros, what's with the thread in Ganker? it's so much more popular. should i stay on this one or go to that one? or both?
like holy hell the amount of responses on this normal comment
>someone asks a question
>people answer it
>OH MY GOD YOU GUYS LOOK HOW DERANGED THEY ARE ALL REPLYING TO THIS POST
are you a troglodyte from the fricking stone age? compare every response and you can how this reply has a frickload of replies on itself, too. i am just amused how much more popular that thread is compared to this one.
get off your laptop, noah
discordians have infected both sets of threads but that thread is much more the same things said here over and over on repeat.
This is more for the "regulars"
Post wherever you want basically.
Mechs.
Not him but
>nobody fricking knows you
Everybody fricking knows you. Even at the start of the game you get faction officials talking about you having a good reputation. Galatia hires right out of the gate. You're a private fleet commander, that already makes you a connected upper class in a world where a trained crewman earns 10 creds a month, and a grizzled veteran space marine gets 20, while you deal in ships that cost from hundreds to hundreds of thousands of credits a pop.
I'm only okay with the special snowflake omega captain theory because of how absurdly unrealistically resourceful the protagonist is. The transverse jump bit where several high ranking eggheads listen in shock and terror as you offhandedly mention jury-rigging their grand discovery on your own like it was just another tuesday is downright parody-like.
>The transverse jump bit where several high ranking eggheads listen in shock and terror as you offhandedly mention jury-rigging their grand discovery on your own like it was just another tuesday is downright parody-like.
This again..
The only people "shocked" are people who never pilot a ship and have sit and read hundreds of years old books in an academy. No captains are "shocked" by it at all. It is a rank 1 skill that you learn. The game itself makes it clear it isn't some hard thing to do for captains who know what they are doing and how to get the most out of their ships.
I'm pretty sure I posted the dialogue about the jump in the last thread even. Its not a "grand discovery" its shit captains do on their own.
2nd time telling you to just get a gitgud and quit spamming the thread with this please.
>2nd time telling you to just get a gitgud
i fricking tried to, then i realized i need to import tracks one by one, then i asked if i could mass import files but nobody fricking answered out of 2 people that suggested it. then the thread was archived. not my fault.
>quit spamming the thread with this please.
cry about it. at least there's a gitgud page for versions now. it's as if me posting one link with 3 sentences ruins your day
>complaining when told how to get people to enjoy your shit
Yeah frick your mod, have a nice day troony.
you are literally the complainer, noah, your disguise hasn't been effective this time
Yeah noah nice try at deflecting, noah one believes you.
...that's what a noah would say!
Noah you would.
noah i would not! >:(
i will install buckbreakers just to spite you, noah
muahahahahaha they never updated it!
OH YOUMOTHERFRICKER
....can i not just change the version number?
I think it should work fine but its been 2 updates now 🙁
i've got another trick
"enableLegio": false,
it's over, noah, i have the control over my singleplayer game. don't try it.
Damn. Noahs down bad.
noah i am down horrendous. but at least i don't have the elf mod installed unlike you, noah
Whoa whoa whoa whoa whoa. Rude.
sorry, you're a good noah, and one should not be judged for their tastes. can you be my friend now? i apologize.
Hmm, probational friendship request accepted. I'm watching you.
moron.
Can someone just ask alex on twitter/forums and settle this moronic argument.
Personally, I'd think more pilots would be able to do it as it's an early skill, unless you're considered a prodigy out the box.
alex gives zero fricks about the setting and david literally sucks wieners
currently pilots only have offense (red) skills.
They don't deal with fuel and supplies and other shit like the player so they don't have need of it in the current build.
The character creation screan says that's it's a Domain sector registry ID.
Also official lore is "c+206.01.01
A certain cryosleep patient is caught up with History of the Persean Sector.
c+206.03.02
Player begins their adventure."
So ya, we're a cryosleep dude that somehow made enough money to own a ship in about two months.
Cite your sources, and it damn sure better be "I made it up" or I'm going to be mad.
It was revealed to me in a dream.
...ok based I believe you then this is my new canon as well.
https://starsector.fandom.com/wiki/Timeline
Which itself is based on primarily on https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/
But it's never made clear if the person being briefed in that blogpost (the "certain cryptosleep patient") is supposed to be player or not.
It isn't but its whatever. I don't think we really should be taking any of it as solid canon until 1.0 anyhow given how the story keeps shifting.
>18DP for what is almost literally an eradicator with phase cloak
>it's a gremlin kitbash
i think the "modder for his own game" guy might be right, but it looks insanely fun
>crippled by DFC
Scuttle.
Bro you're supposed to phase through the enemy and pop up right behind them, you don't need range-
>Top speed 60
Yeah never fricking mind
that's at least enough speed to phase cloak in range of the enemy and AAF dump 5 medium + 7 small ballistics into them before phasing out, alleviating the DFC problem.
>that cloak cost
>that speed
>cruiser so anchor costs gorillion op
if you increase speed by 20 and make phase anchor free this may be more than instant sell to the nearest market
I swear to god I saw a ship that was basically exactly this but AI piloted in a mod once. Thing looked like a shoe but I can't remember the name.
i feel the same when i see the ship
it also reminds me of this xhan tech brick
Mulligan from HMI?
more gate hauler stuff
>Not that anon but
Gate Hauler 2.png
>mildly jumpscared by a black hole's gravity well in the abyssal hyperspace
What the hell is the abyssal hyperspace?
>he didn't post a coom image for the op
So what's the move? Wait a week for Alex to fix all the inevitable bugs in this release and modders to update their mods? (read: change the version number)
more like three months
.96 it is for me
>Wait a week for Alex to fix all the inevitable bugs
>a week
more like a whole month
I guess I'm going to try out modded once modders update stuff, also the new phase ship seems pretty useless
are fighters viable again
I thought they were plenty viable in the previous version? I don't use them, but I've seen people do crazy shit with them.
with arma yes.
no idea in this new update we're not even 4 hotfixes in yet
I appreciate the efforts put behind the 40k mod, but is there no way to get good looking sprite ?
>drunk starsector gaming
>get commissioned with the hegemonkeys because I feel like connecting with my primate ancestors
>after a while get into a random bar event where everyone cheers in my name
>theres nothing underhanded or any sort of conspiracy it's literally just soldiers being jolly
>makes me feel an emotion
This game can be good on occasion
I like the bar event where a storyteller is gushing about a flagship and its exploits and you realize its your ship they are talking about.
Maybe
Everyone
Could
Hug
Mechs
Maybe
You
Could
Frick
Off
No, that is rude and uncalled for. Don't be a Noah.
sneedault-chuckoyan bros
it's time
go away noah, theres a thread on Ganker for you to ruin
Not starting my next Luddic jihad playthrough until this mod comes out. Inshallah I will have my virgin wife. They knew what they were doing.
These don't look half bad. These at least own their anime style unlike UAF where Cy's turning them into some weird semi-anime/realistic mix.
They look okay. The dark-skinned e-girl is the best looking one.
This one has a weird angle and looks bad from the thumbnail
what mod?
All this noah crap I’m hearing feels like some USCtroony or forum psyop to weaken any SS discussion. Some shit
yeah ok noah
Black person
I feel like all the spam on noah crap is probably one way to further suppress anything related to Nia’s shit. Everyone knows what that homosexual did
nah you're just a noahgger from discord trying to shit up the thread.
Frick off Black person, you aren’t helping.
Oh, so I’m the one now stirring shit huh? I guess all posts are me then.
Fricking b***h ass homie
shut up noah
homosexual Black person
we don't sign our posts here
Black person
>shit up the thread with inane troony obsessed schizophrenic babbling 24 hours a day
>but it was to le own the le noah!!!
fricking have a nice day Black person
>new major update comes out
>thread is still fricking shit
>thread is still fricking barren
>any returning players walked in, saw the level of discussion, and walked out
it's genuinely over and it's your fault.
>"Major" update
Anon, basically everything of substance in this update can be encountered within an hour, and most of it is underwhelming.
>Abyss! Spooky Marianas Trench in SPESS
>has exactly three things that can happen and more pointless hyperspace ghosts
>New FTL! Wormholes!
>You get exactly one, and all it does is send you from one end to the other exactly like the existing gates, except you have to wait months for it to even turn on
>Gate Hauler!
>looks cool, serves to place exactly one gate and then explodes for no reason
>Colony Threat System, "the bulk of the update"
>lol, lamo
There's barely even anything to get mad at like the Diktardation this time. Calling this the next major update is a joke.
I'm interested in the colony threat system but I am not interested in playing vanilla long enough to see it if it that makes sense.
It's irritating, when Alex can be bothered the content he makes is plenty engaging, even if the structure for most of the existing quests is just "tool around in the core and read overly long text boxes", the game's biggest problem for years has just been that it needs MORE STUFF, but all he does is sit on his ass watching Netflix and making the skill system worse.
Yep I agree with this. There is a lot of "filling in the gaps" that can be done with starsector.
>worried about missing out on cool new stuff
>see this post
>start a new 0.96 playthrough with a clean conscience
Thanks anon!
I would too if I hadn't fricked up backing up my main install and accidentally wiped it.
On the bright side, basically every mod should work with a manual version change. If Alex wasn't pretending he actually did work we wouldn't even need that.
>basically every mod should work with a manual version change
I would do that, but if something goes wrong, then it would be a loooong night of troubleshooting.
>except you have to wait months for it to even turn on
No it's about a few days of waiting
Alex still hasn't accepted the fact that mods are the only reason his game still has players
so true sister. this thread is supposed to be for having hysterical meltdowns about mod troony drama from more than a year ago, not level-headed discussion. these paid shills don't even sign every single one of their posts with "noah".
But I thought Nia is a girl
there is a noah to post count ratio above 1:10
i guess you can say it's
noahver
nah it just makes the discord trannies seethe every time kek
Nex when? I like factions having the ability to colonize and invade planets.
what other anime factions are there other than ironshell and uaf?
if i don't like it its anime/coomer/troony/furry/discord/noah
gas station manager has 3 anime girls
Sephira Conclave
VIC
Yuri Expedition
i tried fighting a bounty from it and it was fricking hell. there was SO. SOO much missiles. like seriously i was playing touhou. jesus fricking christ first time in my life a missile spam becomes a missile wall and then some.
any tips from anons here that fought the anime bomb girls?
You don't unless you have an equally overpowered ship and/or ship system to specifically shit all over missiles. Yuri are shamelessly overpowered. Can't wait until Arya and Royal Azalea get updated too, they'll make UAF and Sephira Conclave look like Diable.
>he doesn't know
Epta Consortium is the king of official bullshit
Never played with that mod because the ships look ugly as sin
better dont check their incredibly busted weaponz
I really hope the modding scene's current brainrot doesn't get to Creature and he actually makes an Arya update. Anything vaguely Nazi is still shunned by forumcels.
>Sephirah
>becoming Diable-tier
Never said that. I said they'd look like Diable in comparison to the beautiful wehraboo autism of an updated Arya The Escalation.
Updated Aria? Where?
Eventually
Are we talking about lore? Sephirah has a coherent storyline and a questline as well to see what’s going on with them.
BB Banshee can be obtained once during the main SC quest. if you got Exiled Space and managed to find a Shadow Fleet modifier, you could get another copy of it since it creates a 1:1 mirror of your fleet. Pic related and it’s an old pic from 0.95.1a
>Are we talking about lore?
What the frick, no, how are you missing what I'm saying this hard?
>original Yuri Expedition and Aria The Escalation are overpowered
>Yuri update comes out, it's even more overpowered
>Aria will likely follow suit, perhaps to an even larger degree as Creature is still a massive wehraboo
>other 'overpowered' mods will look somewhat weak in comparison
It was an off-handed joke but you've completely ignored everything I've said, apparently.
Creature mods aren’t that overpowered… they have fatal weaknesses if you pay attention what cracks them
Do you only get the BB Banshee once per game or is it possible to build more of it later?
you know whats even funnier, guys? the flagship of the bounty had a FOURTEEN level officer. like holy shit. it's really funny when the reward of this bounty is 100k, but the bounty right next to this one costs one million credits and the captain of that one is level 7 or something. jesus. this b***h will be mine once i return with a stronger fleet.
A lot of PD, and fast ships to close in on them. The vast majority of ships they have available don't have shields on them and they tend to be somewhat squishy. Also watch out for the big boi missile they have, especially on attacking their stations, one hit from them causes a gravity directly on the targeted ship to have any nearby ships smashing into each other and the target while stealing damage from the impact.
Xatrix tesla coil from superweapon arsenal. It just zap everything nearby.
>Morpheus from Blackrock
literally SWP's Hyperion but turbobusted
I love it
i can see this is from blackrock, and i'm gonna assume it's the mobius one? how do you get this? and if it isn't, sorry. which ship is it?
you have to say its morbin time at new jamaica station
i did that and the station launched ICBM's at my fleet. my overall combat readiness is 2% and hull is at 8%. what now?
its from an add-on mod
thats the BRDYX_Morpheus, aka the fricking god of DD ships
but that's its old, preview version
this is how it looks ever since it got finished
frick pic didnt upload
>fricking god of DD ships
>gets humiliated by two ion beams
>eats your shots with its scalar repulsor... and sends them back with extra damage and perfectly guided
amateur...
ok but WHERE and HOW do i get it. explain. i heard that this thing is a phaseship so i must steal it
its an old mod, meaning it very rarely shows up in massive BRDY fleets.
You can use Nex agents to steal one or just use console commands
You can just buy them in any BRDY market, they aren't special.
you buy them from their military market
so it's time to put those diplomats at work to get good relations with them, the ship is x1M worth it, especially if you wolfpack a trio of them
they're incredibly expensive to maintain though, but are so good it gets ridiculous
as I said, they're SWP's Hyperion but DD-sized and way more busted.... while not being unique ships
What mods should I use to make piloting an Invictus more fun? I ain't updating to 0.97
special hullmod upgrades busted edition + gacha smods?
maybe just better vanilla hullmods. playing with this one and it's pretty fun
Fricking goblins with converted hangers are hilariously annoying to deal with.
Did they really make cybernetic augs worse?
>animeslop
>1.0 update
>the game is finished
>good story and side quests
>imbalanced and fun
>Hegemony becomes white again
>mod community is working together
>Star Sector 2 announcement
>Alex stops being a bottom
Things that will never happen?
>wake up
>hegemonkeys
>white
Black person
they will never stop being literal mexicans
Great fighter composition for my carrier fleet? Tired of thunder swarm.
I run 2 Claw fighters and 4 bomber wings, usually Daggers. in light carriers like Herons I'll do 1 Claw and 2 bombers.
Make a meme bomber composition, put pirhanas in every slot. Use emp weapons to stop enemy ships from dodging the bombs. This strat is also great against stations.
All Xyphos
Whyis starsector such coomerbait?
How's the new phase cruiser?
Nia
How dumb of an idea is it to put Heavy Mahineguns and Chainguns on a XIV Legion as primary weapons? I really want an in your face super-aggressive brawler capital, but I reckon it just won't be able to chase anyone down with such an abysmal range. My alternate idea is using Needlers and whatever the best anti-armor mediums are in that range category. I think they're called Maulers?
>inb4 just get an Onbawd bro
My flagship HAS to focus on explosives to a decent degree, which XIV Legion accomodatrs with 2 large missile mounts. Also not mandatory but highly preferrable to have fighter wings because I like the concept of a minion master, even in spaceships.
Also which fighters do I field? Xyphos for the sake of support?
It's a pretty dumb idea, the Legion is too slow and its firepower is way too weak to burn drive into something that can't just move out of the way.
>I really want an in your face super-aggressive brawler capital
The Odyssey is exactly what you are looking for. There's also the Retribution if you really want a low tech ship but it kind of sucks.
For a basic Odyssey build, put two autopulse cannons on the left, a squall on the right and fill out the other missile slots. The ship has a lot of mounts, not a lot of OP and needs quite of a lot of hull mods, so you will want to leave most of the small and medium energy mounts empty. If you build it right, you will be able to jump into even a beefy ship, beat the shit out of it and jump away without taking a scratch.
Odyssey looks like a literal painted piece of dogshit, so I'm VERY on the fence about it. Besides one large missile, how many other missile slots does it have? And how many pulse cannons do I get? I want a lot of dakka, which Legion provides with 5 medium ballistics. You also seem to be implying that at some point I'm supposed to be getting OUT of the fight. Is this Odyssey just another gay hit'n'run ship?
>The only people "shocked" are people who never pilot a ship and have sit and read hundreds of years old books in an academy. No captains are "shocked" by it at all. It is a rank 1 skill that you learn. The game itself makes it clear it isn't some hard thing to do for captains who know what they are doing and how to get the most out of their ships.
>I'm pretty sure I posted the dialogue about the jump in the last thread even. Its not a "grand discovery" its shit captains do on their own.
Can you post it again? I don't recall such a thing, and your explanation doesn't sound like common sense.
Guess I'll go back to needlers then. A shame, really, but oh well.
I took a shot of everytime it was mentioned in .95
https://imgur.com/a/cu7D6tx
The only people freaking out are academy people who do not pilot ships, they are bookworms who read about stuff. None of them have practical knowledge of anything involving space flight. They need you to take 10 guys to research facilities to drop them off even. There isn't a captain amongst the higher ups at the academy.
homie most of these screenshots are where YOU are talking, the guy who figured it out, not other captains, and the last screenshot doesn't seem to outright confirm that the old b***h is talking about your transverse jumping abilities. Might as well be talking about whatever lets you enter jump points. Is the dialog different without the Navigation skill?
>homie
No.
Anyhow, not sure what you are talking about, the shots are of ACADEMY people responding in disbelief that you did something they read in outdated textbooks in class. If you don't have the nav skill they just give you the ability to troony jump. The last shot is the academy head talking about how you again are doing something seemingly "incredible" to them that is just stuff captains have to do sometimes in shitty persean sector. Of course its going to sound crazy to people who have no idea how space travel actually works in a practical sense.
So you have no actual proof and are talking out of your ass and are literally way too low IQ to even understand that. Got it. No need to reply further, I don't feel like getting tangled up in pointless moronic arguments with monkeys.
I porked your mom althougheverbeit.
>So you have no actual proof
Oh no you are legit moronic. I'm sorry anon I just thought it was a shitpost.
Kek, seething troony giving pathetic excuses as usual. If I saw you irl me and my based right wing mates would kek at you ruthlessly
legion has a front shield so you will eat shit when your engines pop
building for omni shield costs way too much to make the ship work
Need more d-modded cripgirls (or cripboys)
sup armabros. new audio plus but mechs update! hooray! even though nobody cares i'll list the very few additions of the new version
(this one is actually tiny compared to the last one)
V1.5
- Added LunaLib integration (version checker, download link, changelog)
- Added Main menu music (it's shape memory alloying time)
- Added one Scavenge track (replaced the original)
- Added happy wheels combat mission victory sound.
(i was just experimenting.) (you guys should really try this one, i burst out laughing when it played)
mod is still on .96 but most likely it'll work with .97. didn't test and don't plan on moving to latest update for at least 2 weeks.
gdisk download link:
(it's permanent now, sort of. mayb.)
https://drive.google.com/drive/folders/1e7PHoeDp6-E8RmmLSjDFsILPuPJlIRy7
>frick you i'm not downloading shit
>sigh.ogg
you know what you must do. open the pic.
is UAF actually overpowered? obviously the unique supercapitals are but the standard ships and weapons seem decent but not OP.
Their modular supercaps are all paper thin glass cannons
Their nukes would've been OP if not for the fricking long ass cooldowns on it
even phase anchor can't save that piece of shit
the weapons suck ass since they have way too high flux costs
the elite versions of the ships have very good flux stats and when combined with vanilla weapons are good but not overpowered
the only actually overpowered thing in the mod are taufan fighters which use 2 minibreves each
>Taufan
cool fighter-bomber
INCREDIBLY SHIT OP costs
>F-15 eagle
>but the missiles are above the wings
this is all kinds of moronic
but mostly because
>fricking jet intakes
>IN SPACE
Don't care, looks cool aside from the missiles over the wings, seriously what the frick
>muh intakes
it's atmospheric capable and gives ground support in invasions because muh minibreves are wmd
also brits used overwing missile mounts (for sidewinders) in their Jaguars
Then how does it fly in space?
Jet engines work on the principle that they take in cold air from front, use the burning jet fuel to heat up and expand the air, which then shoots out from the back, propelling the plane forward.
Where's the air in space, Mansley??
Are those really air intakes? And are those really turbojet engines? How can we be sure it's not some form of Magical Future Technology that, by some form of convergent evolution, happens to aesthetically resemble a turbojet engine with air intakes?
its clearly ionization intakes to prep the ion engines
That's the trade off, isn't it? Very strong but high cost.
astral with taufans breaks the game so hard i stopped using taufans completely
Agreed, mostly, except I like the weapons. A lot of the ballistic weapons are more efficient than they look due to special effects or flat damage. PD is often better than vanilla options, but significantly more expensive. And the missiles are, in general, good. The few energy weapons are seemingly pretty useless, though.
I don't even think the Taufans are unacceptably strong, since in my experience they just bring a carrier's damage output up to the levels of a normal ship of their size and they're too OP-hungry to feasibly mount on anything but a dedicated cruiser or larger size carrier. I would b***h about it if they got nerfed.
>PD is often better than vanilla options, but significantly more expensive
yeah this is something i forgot to mention merupaka is my favourite thing about the entire mod
going a little off topic with throwing noah in each others face, have you guys ever enabled
#enables Legio Infernalis to learn every blueprint that pirates learn.
"enableLegioBlueprintLearning": true,
and sold sindrian fuel blueprints to pirates? it's really funny when instead of world eating ai capitals they throw at you a prometheus (SF)
I have unironically used troonyhan shipfricks for all of maybe 30 minutes? Any time I try these troony coomer anime furry discord mods you guys gush over I just get annoyed with the facions and drop them quicker than noah did his testicles. That sounds fun though. I love giving blueprints to pirates. Wish I could give them to pathers in the same way.
>troony troony troony
third worlder detected, did your dad catch aids from a troony street walker or something?
Now now noah, no need to lash out just because your programming socks shrunk in the wash.
what the frick are programming socks you demented ESLoid coon
Onions syntax
Onions are good for you, noah.
why do you capitalise your sentences but not noah
is this common in written brazillian or whatever you thirdie Black folk speak
I do It just To troll ~~*you*~~ NOah
You come off pretty artistic.
You're goddamn right I am. Most artistic man on this board, maybe the whole site.
So... anyone actually mess with these "mission chains" Alex (not Noah) talked about with the new update?
Based.
Oh, how you know?
Why do you type like a homosexual?
So you don't know?
easy, your posts are characteristically low IQ of a third worlder
>he doesn't know
Indeed but it was said that the "threats" themselves are quest chains that change some shit. Like apparently you can join the league now as a member.
Yes, we all know you're a third wordler and obsessed with trannies because your dad gave you a troony's HIV after he molested you. AIDS and HIV rates are skyrocketing in low IQ South American territories.
But enough about your autobiography.
its literally all just more colony crap
>that ESLoid syntax
average IQ of balkans and south america is like 80 unsurprisingly
>the noah cries out as he strikes you
I was gonna make a Domain remnant mod but the guy I was gonna pay to design the ships dropped off the face of the earth.
So now I gotta learn how to recolor ships and be artistic n code n shiet.
Nex posted a quickly thrown together update if anyone cares:
https://www.dropbox.com/scl/fi/lufmal4yrttazthjssqcv/Nexerelin_0.11.1a2.zip?rlkey=rkec5dg53nb2yrg9rpfzdlcaf&dl=1 (their link from https://fractalsoftworks.com/forum/index.php?topic=9175.5790 )
>(current version 0.11.1 should also work with just a modinfo change; may have minor missing behaviors in new vanilla features, and repeat old-style Hegemony inspections)
troony update, im top kekking at your entire life rn
Listen noah, I know you don't like nex but there isn't any need to throw a tantrum. Alex worked hard on this (for about an hour) c'mon now and now the modders have to do the same.
>typing like a weird homosexual on facebook
iFunny.br is that way
noah we're trying to have a starsector thread here can you go back to your discord already?
ironically most ESLoids came to Ganker from discord and facebook
Ironically, noahbody cares where you came from. Go back.
>But enough about your autobiography.
I hope some of the faction mods use the colony system to do their own chains. Would be a good excuse for the ArmaA dev to add MRC and New Meshan interactions and flesh them out more as factions.
0.97? Did Alex finally included vore and rape quests?
Not yet, we'll get him there. I know people shit on Alex but there is hope for him still.
what mods would be good for fresh start? I swear if Alex wont make this game in his lifetime ill rape his corpse live on camera
Don't use mods if it's your first time. You won't appreciate the changes and QOL features they bring. Afterward, go for stuff like speedup, random assortment of things, and unironically buckbreakers and rapesector. I hate the sex and fanservice, but those mods genuinely add alot of fun features. Rapesector is basically a more polished version of Take No prisoners.
thx, havent played in years
Just go wild bro, no need to listen to the moron, this game is like skyrim lite and without mod you just have a very bland paper mache.
If you haven't done the storyline as it stands its worth doing at least once for world lore and fleet building skills testing. The fights aren't very hard and its a good way to "cut your teeth"
I wouldn't use anything other than speedup and stellar networks until playing the game vanilla for awhile.
As for in general my goto requirements are armaa, carters freetraders, junkyard dogs despite the ship names, and star fed. I like more indy factions though. I also can't play without Forge Production to turn ores into ingots in space anymore. Too many exploration sites give way too much ore to not use it.
Anything
as long as its not nexerelin
I'd reccomend doing a vannilla playthrough since it's less confusing then using a bunch of mods
I want mods with special missions and quests. Please, no more reskins and low effort recolored garbage.
Making those things is a massive ball-ache, there's a reason they're rare.
As I learned from trying to make an "events in space" mod to give something for the player during the downtime of travelling around between fights and trades and whatnot, FRICK THIS GAME and its convoluted way of adding anything other than ships and weapons and stuff like that.
FRICK RS REQUIRES 0.96
MOTHERFRICKERS WHY WOULD YOU UPLOAD THE MOD A DAY BEFORE NEW UPDATE COME S UP?????????????
all 96 mods work with a version change for 97
I wouldn't state a blanket "all" considering there is more frickery involved with the colony threat system than first appears. There are actual "quest chains" in it and you can join the league as a member now apparently. Personally I'm waiting on some hotfixes before bothering since I know how alex rolls.
When I said All I meant ALL
no mod in 96 fricks with colony shenanigans
the ones that will are going to come with native 0.97 support and not bootlegs
again, nex does, with its operatives. Nex released a quickpatch that still has ai inspections from the old version also.
Your "all" is wrong is all.
all i get is cuck sector
edit the version number in mod_info.json moron.
thank you
Did you not fricking understand what I said when I mentioned VERSION CHANGE?
I DIDNT KNOW THAT I HAD TO DO IT
I THOUGHT VERSION CHANGE AS IN SIMPLE UPDATE DOWNLOAD NOT TYPING IT IN TXT FILE
>ship that carries enormous cargo
>Atlas
>ship that carries the antimatter fuel
>Prometheus
come-on-now
I use CFT purely for the carrack now because frick that shit. Shielded cargo, holds a bunch, decent fuel storage.
>people still think they're forced to update
Can't wait for Alex to finally shit out 1.0 and abandon this game for good
Having a weird bug with one of the new missions. The option to make the miners disembark does not work at all. Is there a bug report thread on the forum?
How's the update, bros?
new phase cruiser is neat but sucks to have no range on it
you're basically forced to always go SO on it
if everybody in space is perfectly familiar with transverse jumps then why does nobody except you ever transverse jump even when their lives depend on it
>if everybody in space is perfectly familiar with transverse jumps
No one said this. I personally have only said its something captains clearly learn how to do with time and experience running ships given its a level 1 science skill. Its also freely given as an ability from an early story quest. It is a practical theory in textbooks from before the fall. These academy people just have no idea about it because they never pilot a ship.
MC is a transverseborn
>captain is a warpborn mutant
ok this I would actually buy instead of the "ur special" stuff.
Because this is how people will start treating you after you have publicly transverse jumped.
Because transverse jumping occasionally damages ships and involves fricking with the drive systems, so unless they really need to, (for example, accessing the alpha site) most captains would rather just use a jump point.
Nobody is really familiar with transverse jumps other than two groups: Galatian Academy scientists and Tri-Tachyon, and the latter outfits the ships that need to do it with special equipment.
That clearly isn't the case though. Its a level 1 skill. Also the academy isn't familiar with it at all. They are reading outdated books and working on theories they don't understand.
I don't think skills are meant to be used to gauge requirements lore-wise, the player can magically cram in 50% more items in a fleet but none of the traders and resource-delivering fleets have that skill.
If it wasn't for it being given to you if you don't already have it, the dialogue in the game, etc. I'd agree.
It's certainly something that's not really widely known, the only implication being mere rumors from academicians studying this that some captains tamper with their drive fields to achieve that and the implication that it's extremely dangerous.
"widely known" to scientists who cannot and do not pilot ships means 0.
Its not "mere rumors" they give you the ability outright if you don't have the skill. They just have no idea how to actually apply their theories and book knowledge. Since they aren't pilots.
As for other fleets, currently in the game the npc fleets only get combat skills so that is more of an alex thing (not that they need any of the other trees considering they don't actually play by the same rules for fuel and supplies like the player does)
Not him but this is the most moronic headcanon I've seen in these threads so far. Your logic is the same as saying that rocket scientists in real life don't know how rocket ships work because they don't double up as astronauts. It is outright stated in the game that transverse jumping was a theoretical ability pre-Domain. No dirty, mutted, 80 IQ salvager in the post apocalypse is going to figure out how to do that from scratch on his own and the only 3 parties in the game that canonically know how to possibly, maybe perform transverse jumping are
>the highly exclusive, highly advanced research academic institute
>the highly advanced, secretive high tech corporation that performs experimental research
>the player
If you don't choose it as a skill then the only way to get transverse jumping is by rescuing an academic who was working undercover at a black site for Tri Tachyon, who has to do Bond shit just to get the technical information to you. It is obviously not something available to the common Persean hick and your dumbass "durr it's just dey ain't da reel truckers dem four eyed nerds dunnae how 2 pilot dem ships" theory is just embarrassing to read.
Instead of confidently making shit up why don't you actually play the game? Don't reply to me.
I posted what the quests actually said instead of bloviating about them like you're doing. You can read them yourself earlier in the thread. The scientists at the academy do not fly ships, they do not leave the academy unless pilots take them to research facilities. They are mostly bookworms who have no idea about anything. The new academy head is an outright moron who couldn't see she was being bamboozled by the rainbow hair dangersquad. These aren't smart people.
>The player can magically cram in 50% more items in a fleet but none of the traders and resource-delivering fleets have that skill.
NPC fleets don't have campaign layer skills at all because they ignore like 90% of the mechanics the player deals with on that layer. It's the same reason why the player gets so many more levels than NPC officers.
>It's the dumb Black person and his nonsensical unbacked headcanon again
But enough about you.
>no u
5 y o intelligence.
Oh, how you know?
now this is system
>no neutron star
>no blue supergiant
Systemlet
>theorycrafting
Can't you just ask Al*x himself? He isn't dead yet.
No*h we can't
A hotfix for 0.97 is out.
>Download
https://fractalsoftworks.com/2024/02/02/starsector-0-97a-release/
>Patch Notes
https://fractalsoftworks.com/forum/index.php?topic=28553.0
1 of 5 hotfixes completed
Hol up i have to redownload every time? shieeet
What do you think this is? Steam? Of course you have to redownload.
but muh IoT...
it wont touch your mods and your save should also be fine
just update
Remove slipstreams from the game.
yeah
Bro just reverse them.
>speed up time is still slow as hell
>factions declaring war means actually nothing
>cant call up contacts
>no radar
>leveling is parody MMO tier slow
>tried to make a themed XIV fleet but I forgot there's no XIV Mora in vanilla
Each time the game gets updated I get it in my head to go for a vanilla run, completing forgetting just how much that sucks.
this sounding like a lot of skill issues in one post fr fr on god
I'm going to clap your bussin bussy I swear on jah Alex, I know it's you
>2011+13
>still no Axelay
>or any R-Type
pain
What else do you want from me game? LET ME PLAY
Are you fricking stupid or something
>changed java files, now the game doesnt even load
i had this kind of bullshit last time 20 years ago. omigoto
So the problem was with the java version, 3 different links and only this one worked
https://download.oracle.com/java/18/archive/jdk-18.0.2.1_windows-x64_bin.zip
lmao now the game crashes when i press Fleet
great fricking update or mod, cant tell
It could very well be that you're just an idiot and fricked something up.
In fact that is the most likely scenario.
Why are you using a 0.96 mod in 0.97? Simply changing the version number won't work for more complex mods that deal with obfuscation.
But mods were compatible with latest version no?
For some mods, yeah. A texture replacer would definitely work.
No it doesn't work in the new version. Just wait for an update.
works just fine with a game version update on any 96 mod to make them work on 97
You're dumb as shit.
fascinating, pray to tell how the frick it is my problem now? RS mod simply doesnt work at this version, go an fix it you Black folk
It really is a (You) problem considering I can get it to load just fine after updating the java on the 0.97 installation
>jdk-18.0.2.1
>look closer
>jdk eighteen
>using java 18 when game only supports 7 or 8
what the frick are you doing
Read you stupid b***h.
And people wonder why I suggest SMOL in these threads...
>Checks /vst/ to see what's interesting with the new updates
>Two morons arguing "no u" over politics
Anyway, is it worth checking out or should I just wait for 1.0 anyway? Last 0.96 didn't captivate me like when I first played this game
1.0 is not coming for a looooooooooong time. Also you're a homosexual just like the guy who wishes he was a mutt.
Meh, the abyss is the most interesting part of the update, but it doesn't have enough content to justify a playthrough on its own. Calling this update .97 is a bit disingenuous, it just doesn't have enough content to justify it.
BUT COLONY THREATS
spaceships?
Really wish there was an aurora 4x with starsector graphics and ship fitting and combat.
The real question is. Has RS been updated?
Nah, I deleted it.
I hope RS gets de-updated to .95a only
Doesn't RS still require another mod that itself hasn't been updated to .97? Also we're 1 of 5 hotfixes down, no need to rush.
>Doesn't RS still require another mod
what the frick are you talking about
Its based off another prisoner mod, used to require it, what the frick are YOU talking about?
its built into the mod from the start
At one point early on I think it still required it. I don't use it it was just a question in regards to people troubleshooting.
I'm amazed at how many players can't cope without a hundred mods for a couple days. Why did you update on day one?
No clue, I usually wait a couple of months after any major update to anything to avoid the bugs, so I have no clue why everybody's so quick to jump from the version that has most of the working mods to one that barely has anything new but breaks them.
How shitty is AoTD? I hate the ugly artwork which is half AI half bad quality recolors of vanilla stuff.
Is the gameplay/features at least good?
more bloated than indevo and breaks saves every other update
ESL writing and features that nobody actually needs, so go figure
Should've just remained the cryosleeper rework instead of whatever the frick it became
Actively makes the game worse. Basically just dumps a bunch of paraslop mechanics into the colonization game.
RS has no dependencies. It's built off TNP, but it's a fork that exists independent of it.
if you like coomer troony shit like in your picrel you'll fricking love it.
Only get the cyrosleeper module and ignore the rest.
agh new versions i need to double more portraits to replace the old ones since im too lazy to actually make new ones
Does the new version finally take advantage of java 8, or do I need to constantly rip the jre folder from my old install?
>sephira conclave
>in-dev version exclusive to the UAF Discord
nani the frick
use troony mods, win troony prizes
For someone who cries about being hated by the Starsector community he sure does love surrounding himself with them.
Yeah I'm not installing SC again, that's just fricking gay
Besides, those gays still haven't shared the NSFW version of the qipao drawing
you were baited by a fake filename and still believe it lmao
It's real. I've seen it.
Admittedly one of my grievances of Sephira is that it's mostly hidden from the public eye and is gated behind a gay fricking private Discord server. It's a shame too since it has a lot of stuff that I like.
Didn't the UAF Discord have multiple private mods
In the form of mod embassies yeah, The reason why I found out there's a Sephira server is because of Special Hullmod Upgrades' option menu.
>mod themed around israeli magic
>devs act israeli
i'm sort of surprised but not really
oy vey its anuddah space noah
>israeli kabbalistic magic
>yet the best ship is named after a Greek Nymph
Mnemosyne cannot stop winning
what part of spaceport corvus is private
We aren't talking about Corvus
that's where i got my copy of Spherical Chocolava though
uaf discordgays have an unique version of SC?
THAT'S FRICKING GAY
Pretty sure Alex has a policy against monetizing mods. If they're putting their mods behind a paywall, Cy and his buddies could get in trouble.
There's nothing wrong gatekeeping stuff for your own clique.
EULA says otherwise
Just hiding it is fine(legally speaking), but making people pay for it is a no no
EULA is not a binding contract
even in the EU where EULAs reign supreme
>assuming Alex isn't a massive bottom
homie where did you even hear this from? or are you making shit up again like 99% of this thread's denizens
/watch?v=HSVROwgU1aE
check the comments
>actual unique stuff
MOTHERFRICKERS
its not even unique?
the one in corvus also has that ship
What exactly is different?
>have that one
>check myself because not sure
>it IS there, I just haven't gone on a Lenze trip to check for unique fleets
>check stats
oh my, what a fricking Pandemonium
>it gets hypergimped in true Noah Legio fashion
>but Gemie fixes it and makes it cool af
lmao a Noah satire
You homies are being moronic. the copy in that corvus shitcord has exactly the same fricking BB+ dreadnought
I got the most latest one on my belt. Albeit the one I shared is 1 version behind of what Mayu has
https://drive.google.com/file/d/1fvHFup-hmFsvfDB1ISUvC2_vYYWiopZH/view?usp=drive_link
see if it works
quick fix, I sent only just one mod, the funpack should be right here
https://drive.google.com/drive/folders/1_c2r5cd_ePQ6ZzOS-6hLOr2TW_xyEZcK?usp=drive_link
>hijacked
what are they doing
its gonna be awesome when discord finally shuts down and a decade of information that was inexplicably only ever hosted on discord is just lost forever
I am literally incapable of using any ship but the Ziggurat. It's gotten to the point where I console command it in for the beginning of every playthrough to speed things up.
just use a paragon bro
RS-v0.3.0d Update
Updated for v0.97
https://gitgud.io/rsdev/RapeSector
Changelog in link
>That font
Please tell me it actually plays the Payday 2 soundtrack.
I want to punch Nia Auroria's womb
Nice try noah you don't have a womb
armatura bros, what's the best fighter mech wing?
valk ex or valk P
Himawari Portrait Replacer update when
what do people think of ymfah's hull modifcations mod
i think it's funny as frick and i want it updated asap
You know what anon, that looks really interesting. I'm gonna try it. Are you sure it needs to be updated though? I feel like it should work perfectly fine with a simple version change in mod_info.json
Dev being an eceleb gay aside, it's seems pretty cool. I'd use it if it wasn't just a meme mod.
How is it a meme mod? Parts of it are a bit silly, but overall it looks pretty balanced and I think it has a lot of good ideas.
>Remnant fleets have the same flag as Tri-tachyon
o_o what does it mean?
they made them
The Tri-Tac heads are all AI.
That you weren't paying attention to the game up until that point very much.
what do you think they're REMNANTS of? they're the former tritach fleet from the 1st AI war
nice numericals, you wouldn't happen to be an AI robit would you?
nah anon
Ok.. if you say so.
hmmmm
I thought your usual remnants are from the second AI war. and the hidden AI fleet with dominators is from the first AI war
Who do you think made those fleets though? Trititty in the first AI war.
>A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. At least that is how the official histories tell it.
Ai war II electric bogaloo wasn't fought using AI ships but right to use AI or some shit
It's kind of annoying how vague some of the lore is, like a lot of this shit should be pretty clear but ppl constantly get it wrong like thinking remnants are skynet
>Hanan Pacha was razed by a planet-killer weapon during the Second AI War (which did not, of course, itself involve AI as the First AI War did, but rather concerned the right to perform inspections into alleged development of AI).
The tech pervs got sick of the AI inspectors just like players do.
[BINARIC SCREECHING] DELETE THESE POSTS [MORE BINARIC SCREECHING]
shut up and go back to work, drone
If you think that's bad wait till you see what happens when you get friendly with TriTach and then run into a Remnant fleet
What is the point of the mess in HMI? It's just remnants but shittier?
The point is to use better mods.
You farm them for barrels of nanite cum.
nanite cum is my favorite edgecore goonpunk band
>asking why the king of bloat mod has a point to all it's bloat
Early game exp farming with He weapons
What's the new patch colony meta? I have discovered a system that has a cryosleeper with a habitable world right next to it. There's also a barren world and a volcanic world. And a gas giant 1 light year away. Is it more ideal to try and pack a lot of the production into one system, or is it better to spread your colonies throughout many systems? It's vanilla, the seed is: MN-8279247433527130104
>What's the new patch colony meta?
Still waiting for a few more hotfixes.
IIRC the best places to colonize are the most habitable ones, if it exceeds 150% hazard then it's not good, if it's 100% or less then it's perfect. Something also close to the core worlds would be ideal unless you have a way to stack a lot of accessibility. But don't turn the planet into a ship planet, save the Nanoforge for another planet or else it will pollute the planet and add +25% to the hazard. Build whatever you feel is most productive, and keep it a free port as long as the stability can support it.
Once you get your profit planet up you can start colonizing harsher planets, aim for the ones with the most resources of a given type and you can use the attachments you find out in the sector to increase them even more, they'll also be able to reduce some upkeep from your other planets.
farm up money with bounties and exploration then settle any shit rock with both ores and pump out heavy industry for infinite money hazard rating is meaningless
I agree with you on this one. Habitability is for my farming/commerce world. My "capital" planet. Everything else? Ores and volatiles.
Anyone join the league yet in the new update?
I thought about it, but the league was being a bunch of dicks so I just fought them instead. Same with the Church.
Fair enough. Sometimes motherfrickers gotta die.
Do they get exclusive content now if you commission with them or something? All I know is that some dialogue changes if you have a Hegememe comission for the Galatia story stuff
The new colony threat system is basically a set of missions for each faction. You can become a league nation in one of the quests instead of fighting them. I'm having a hard time not just waiting to build a fleet up and glassing everyone.
Oh those. I just got a classic Hegemony AI inspection, a shitty pirate raid and now Trisrael is sending indepedent mercenaries to raid my things. It says that I can somehow deal with them cordially but I went to all their planets, tried to talk to every contact and went to every bar and I got nothing so I guess I'm just meant to kill the mercs until something happens.
It's interesting but I'm not sure if it's a feature worth adding a whole new update number and breaking every single mod again
Pirates, Pathers, the Church and the League can all be dealt with peacefully, but I never figured out how to deal with the Heg and Tri-Tach without just killing them.
you could give the planetkiller to them before this update and i have not updated yet so try that
Too late, already gave it to the Pathers. Unrelated but I was disappointed to find that you can't mention the Planetkiller or the Ai XIV ships to Daud when you meet him. Seems like a missed opportunity.
Hopefully they add more checks for other story states. Its weird how you can make peace with kanta, pay her or give her a nanoforge, then when you show up in the story its like you never met them.
Right? If I murdered the Loke clone, why would Kanta even agree to meet me, and not just try and ambush my ass? Why can I ask Daud about AI inspections and get told some sanctimonious bullshit, but not be able to mention how the Heg was doing the same shit as Tri-Tach? Shit like that just makes the story seem even more half-baked than it already is.
I wouldn't be surprised if some of this gets tidied up in future releases. I noticed already that some bits of dialogue have been revised slightly. When you talked to Macario after doing the Usurpers quest in 0.96 he would say
>"Why, what a delicious little fleet you have there captain. What brings you to my humble orbit?"
like I didn't just do work for him. This time you get
>"Captain, o captain," he greets you, his tone bored. "Not yet." He winks and hits the shut-off.
Of course the more stuff gets added, the more possible combinations there are. But really, tighten up the stuff like that and give me some possible soft endings and there won't be anything more to add outside of mods.
>destroy all AI, or destroy the sector altogether, with cotton and the zig
>unite the sector under the hegemony
>help macario unite askonia or take over the diktat yourself
>help TT take over some strategic locations to build power, concluding with a second siege of chicomoztoc leading to the heg being cucked and TT turning the sector into ancap hell
etc
You don't need to talk to TT, you need to tak to the merc company commander
Do you guys edit procgen settings at all? It seems almost impossible to get a decent system that isn't way out in the ass end of the sector unless you edit them.
Nah, but when I have a specific colony related start in mind I have used this mod that has a system in the core world that has 3 planets guaranteed every time.
https://fractalsoftworks.com/forum/index.php?topic=24346.0
Its a bit cheaty if you want it to be but it fits a purpose.
Download 1.0.3A
Version 1.0.3A adds the system as described in this thread. It is intended for early-game colonization.
Download 1.0.3B
Version 1.0.3B is the same as 3A, except it also adds 4 [REDACTED] stations to the system, turning it into a late-game challenge.
System:
- Calvera - yellow star at the center of the system and its namesake
- Vesta - large terran planet orbiting Calvera, suitable for farming
- Vulcan - small volcanic planet orbiting Vesta, suitable for industry
- Minerva - small frozen planet orbiting Vesta, suitable for industry
- Extras: - cryosleeper, coronal hypershunt, two research stations, inactive gate, comm relay, nav buoy, sensor array, three loot caches
>frozen planet
>not gas giant
Its like you want to lose the market share war or something
kek I thought the same thing but people like a frozen world for the ai core production
Either way its not too bad and I feel the harder version is a fun system to "conquer" and colonize in some runs.
or just edit it if its just a json so it has a gas giant in the system
then rub it in that homosexual authors face for forgetting about adding it in
It already has a volatile deposit. What I hate is the lack of asteroid field to build a station.
Are you moronic anon?
Did you forget about your plasma dynamo?
a fricking plentiful volatiles cryovolcanic isn't good enough to sustain an orbital lamp
Mining bore still works on volatile last I checked
>last I checked
?? Mantle doesn't and never has worked on volatiles.
works on my machine.
what are you smoking anon? it most certainly does
Literally only increases ores productions
volatiles are untouched
check it yourself you dumbass Black person
Dow the FRICK are you going to mine GAS with a fricking SHOVEL
Natural gas and oil count as organics. Volatiles are something else entirely.
Irrelevant, volatiles are gases, and if these gases were deposited in a planet's crust, then a drill would be useful for mining them.
Except the mantle bore doesn't actually increase volatiles production in mining
Really makes you think
I love it when I find an orbital lamp.
>sells it to some frozen Tri-Tach shithole
>Tripples his volatile mining colony profit because the morons installed it and are now in a perpetual volatiles deficit
>Did you forget about your plasma dynamo?
my plasma dynamo doesnt need a gas giant
I'm looking for some things to beat up in endgame. So far I've had experience with Enigma from Lost Sector and Legio, the former was fun, the latter was not.
I'm currently looking at:
>Emergent Threats - yeah, drones and recolors but remnants need all they help they can get with the mod power creep
>Hiver Swarm - see
>BB+ - assuming Blade Breakers behave anything like their original DME incarnation, i.e. lots of hostile fleets for me to fight
>RAT - didn't play it much because it had a save bloating issue when I did, but apparently it got fixed, liked what I've seen though
Any opinions on these? It's okay if they're shit, as long as they're not too shit.
Maybe there are some more I've missed?
Knight Templar
>dead since 0.91
Really homie?
>Emergent Threats
I like it, it definitely makes remnants harder to fight and it also buffs the enemies in Lost Sector and RAT.
>Hiver Swarm
Haven't tried because it's hideous but I have never seen anything good said about this mod, ever. Be careful.
>RAT
Very good mod, one of the best out there.
>it's hideous
It is, but apparently there's an alternative sprite pack that is much more agreeable.
In any case it's off the list for now since it requires Nex, which I don't want to use for this playthrough.
>I have never seen anything good said about this mod
well it would be pretty good if it wasn't shit
>When anime mod add better content than your no-anime shitmods
>mesocuck crying as real modders do real work instead of crying and complaining
Did UAF dropped an update lately?
>United Bloat Federation
>AoTD-tier garbage
Pass. Also
>no mechs
TRASH
>Let's do premium shop shit because "le funi"
>I'm just going to buy the ship from the shop or attack their fleets to salvage them and save myself the moronic grind.
Fricking why?
I assume they're unique variants
>Likely hours of grinding for some carrier with a unique skin and an inconsequential stat boost
If I wanted to play a F2P game, I'd just boot up War Thunder. At least then I can pretend the grind amounted to something.
Is that you CY? In case it is, you need to stop listening to your yes men and realize you're bloating your faction to the point where it's moronic.
Isn't that the thing that Kaysaar did for CY? CY himself had nothing to do with any of that new shit
>this is from the Patreon exclusive update
SHARE IT ANON
SHARE ITTTTTTT
It's not. It's still WIP but it's not in the paywall'd version.
is it compatible with .96?
if yes SHARE ANON SHARE
my wife
*husband
Also fine as long as dick is still attached
>Missile Specialization nerfed even harder
so what Alex is trying to say is to just keep playing with Quality Captains, gotcha
I'm expecting him to release a hotfix where he bumps it up to 33% instead of 25% after enough backlash, like he did with the Pegasissy.
I really can't tell why this lad hates missiles so much. One of his twatter blogposts showed him giving -50% firerate to Expanded Missile Racks if you build them in. Actually malicious.
I have questions about mods that i saw people talking plenty of times
UAF and Tahlan shipworks. UAF requires Nex so i will skip that. How is Tahlan shipworks then? some said the legio faction in that mod suck or smth?
i also intend to try Interstellar Imperium and Volkov Industrial Conglomerate, are they good?
Tahlan adds a bunch of ships and bounties. The drama behind it is that the modder is quite an butthole, getting into fights with other modders, hiding nerfs if his faction (the Legio) is attacked. If you can ignore that, then it's okay. VIC and Imperium are solid mods. Good ships, unique systems, no frills or much in the way of bloat, most things have a purpose.
>some said the legio faction in that mod suck or smth?
I'm pretty sure you can just turn that shit off in settings
Author and Legio aside, one of the things I personally dislike about Tahlan ships is that they're not very customizable. Maybe it's a skill issue on my part, but whenever I've tried playing around with the Tahlan ship loadouts I inevitably came back to the default ones because Tahlan ships play best with Tahlan guns.
Also, the new Skysplitter sprite sucks.
Name one way this game has gotten better since 0.7.
Now it does not support tiandong, exingency, and infernal machine. Overall improvement evident
it has mechs now, for one
>tiandong
too soon...
I'm sure it will get updated if you buy MasoTroonic another air conditioner for 20k$
he's been thinking about opening IDEA and hitting ALT-ENTER a few times, please donate another 5k.
mesoshitfrick too busy getting into slapfights with other modders and complianing how the malaysian tiddy doodler touched him wrong.
The two feed off each other for clout and simp donations so much it wouldn't surprise me if they have an agreement.
Just to confirm, they still haven't finished the Syndria questline, have they?
Also, in the currently available questline, are there any consequences for lying to the glowie that employs you? It's given as an option by I just so happened to quit for the time being right after that dialog exchange because I was disappointed with my Peg+Champ+Palcon fleet and didn't wanna keep playing with it.
Nope, still not finished, neither is the Luddic Church quest. Both still just kinda end. I remember Alex saying something about a Sindria Colony Crisis that's supposed to be related to the Sindria Quest, but I don't make enough fuel for them to give a shit about my colonies so I don't know what that ones about.
>Also, in the currently available questline, are there any consequences for lying to the glowie that employs you?
None whatsoever and it's a persistent problem with storytelling in this game in general, it's thoroughly railroaded but still pretends to give you agency like a real RPG.
On that topic, I really hated the fact that there was no way for me to acquire Hegemony data without stealing it. I was gonna have a challenge playthrough where I play a radically lawful character who never trades on the black market, never uses AI, never sells drugs except for official commission buyouts, etc. And I realize I'll just be softlocked in Galatia because I can't get that data without being a thief.
On that note, I actually really liked the fact that in one of the missions where the marker tells you to talk to a Persean official whose only option is to bribe him for info, and you can frick off to the Tri-Tach dude you met earlier who will help you out getting that data if you do an errand for him that actually EARNS you money. Was a nice detail, the Galatia story would be actually good if it had more shit like this. As it stands, Starsector has mostly fallen into that moronic Bioware style of RPGs where you get to pick between cuck, autist, dickhead, and clown dialog options and they provide no actual narrative variation other than give you fake flavor.
I strongly suspect the problem here is the utter moronation that is rules.csv. Given how painful it is to write quests it wouldn't surprise me if Alex and David just gave up at any attempts at branching paths after Galatia simply because it'd be too much work.
Judging by the quest design they're actually finished, it's just that they feel inconclusive because the player is a contractor that skedaddles after getting their rewards. The Luddic Church questline was an experiment for a purely-narrative questline. The player character doesn't have a personal stake in any of it, they're basically hired to be the admiral that does shit around the sector. The question is when will the main story actually be unveiled, it will probably involve doing all the other questlines in the game and getting into contact with all sorts of people and brushing with the background threats until you get the option to really engage in The Final Questline.
>just beaten BB+ Onslaught bounty
>mfw the ship
holy frick it's an onslaught meets paragon-tier shield but with turbobonked thermal pulse guns
still doesnt beat the SHIELD ship though
>the officer fricking revives the ship when disabled/destroyed in combat
>gives insane def buff too
>its level 14
fricking LOL
>homies dont know about the handcrafted systems added by SC
So is 0.97 safe to use yet? Still waiting on my mods.
Nah, people get crashes and fricked up missions, not often but yknow
Well, guess I'm waiting on the hotfixes.
What would this thing even look like in 3D? Just a big brick or cube?
Crab pancake. All of the ships are canonically as thin as A4.
A more squared horseshoe crab
probably not a cube because of its horizontal weapon layout
C H O N K
H
O
N
K
The back half looks like it's lower than the front due to the shading, don't know if that's intentional but either way it'd look like a giant pickup truck.
all other SS ships we do know the shape of are inexplicably flat, so probably a big pizza box
I always imagine astral to be all round and fat like an eggplant. This actually looks kinda cool. I wonder how flat Legion is.
I always envisioned the legion being chonky because I like the idea of there being hangers mirrored on the underside. Low tech just appeals to the fat brick aesthetic more.
Funnily enough, I consider Legion to be one of the sleekest and fanciest lowtechs. One of the many reasons why XIV Legion remains my favorite flagship.
why the frick does it have 2 rotary guns in its large missile mounts?
Its just using the base legion weapon mounts despite having the XIV paintjob.
Then why does it have ballistic mounts on every slot when the mediums should be missiles if it was the normal legion?
Is that why your pussy is gaping right now?
what kind of a nonsensical comeback is that? apply yourself Black person
>Then why does it have ballistic mounts on every slot when the mediums should be missiles
The mediums are hybrids, and I think those are supposed to be annihilators anyways.
Oh yeah. I was really struggling to figure out what the frick weapons those things could be but now that I look at it they're definitely annihilators.
because it's not a pussy. you're not a pussy, right?
>the Abyss is the most interesting new thing to me because I like exploring weird new places
>it's actually pretty creepy which is impressive for a 2D space mount and blade
>there's barely anything in it outside of Limbo and some random planets that maybe have an occasional derelict
There's an unique location in there besides Limbo but the "official" way of reaching it requires getting the mothballed technology cache.
Do you still need to manually update to Java 8 with 0.97 or did Alex's two remaining braincells finally rub together?
We're at "adding 2 new ships and reshuffling the skill tree a bit every 3 years" brain cancer stage. I don't think moron is ever going to update it.
java 7 stays with us until games release (means forever)
isnt using java 8 how the based schizos on discord try to deduce someone's using rapesector
frick no, nearly everyone using mods is running java8 for better performance
says in a thread where OP is fricking AoTD
Shit mod as well. Pretty much every starsector thread recently on /vst/ has been made by discord trannies.
how tall is the onslaught? not very
What should I add to this fleet to beat the Ziggy? It's a vanilla playthrough.
SO aurora solos zig.
Paragon to tank motes.
motes pierce through shields
Paragon can stlll tank them though, giving time for the rest of your ships to get in position.
Lasers. Lots of them. Just a lot of shit that will force it to phase or tank all the shots.
>he has to use crutch override
Damn, doesn't look like Kadur Remnant works with a version change. Shame, I liked its supercapital,
okay let's solve this
who wins, UAF's Solvernia V(model of February 2024 with the EVEN bigger railguns) alongside ITS WHOLE FLEET or Sephira Conclave's Catastrophe(lvl40 player character with the RAT skill in it but only Autopilot allowed) alone
neither because they both are garbage mods
Honestly I'd bet on the ultimate brainlet deathbox that is the Castle from DEX with any regen hullmod vs the first one. Zero experience with the latter.
WE GOT A QUADS GOD OVER HERE
WE HAVE A HOPE OF REPELLING THE GIGA homie INVASION
pather locomotive from HMI
BBslaught piloted by its original officer, Patriot
Man that new Halo mod look like shit
Wasn't there already a different halo mod that already didn't look good?
NTA but there was one that I used briefly because it had a submod for arma to make its strikecraft player pilotable and it was alright. Just a basic faction mod nothing fancy.
https://fractalsoftworks.com/forum/index.php?topic=25555.0 This submod
When's the next story update?
when alex get more people into the development (never)
uhhh bros
what the frick do i do with the wormhole anchor
Use it on the stable location in the limbo system to go to the gate hauler system. Or use it on any stable point, wait a year, and then use it to go to the gate hauler system.
>I just got back to the core worlds
frick
You don't have to wait a year I believe.
>increased Kouto LPCs bazooka projectile HP so they aren't instantly destroyed by PD
>Kouto Bazooka dmg type: Kinetic-> Energy; ammo limit removed; burst size 1->3
>Kouto shield type: NONE->OMNI
Damn, Arma's Kouto got a huge buff in the latest update
Shields are kind of a nerf since fighters just fly around uselessly overloaded except for this one mods superfighter, that instantly reloads/recovers if overloaded. but the bazooka was basically useless beforehand so glad to see it got some love
Protip: Always add "no_weapon_flux" under built in mods line on fighter .ship file.
What mod do i install to make carriers fun
Fun to play or fun to field?
use the cursed mod duo (aka UAF and SC)
they got stuff making carrier-heavy combat FUN
Ultra based. I will now install those mods.
ew
>the Sephira Conclave unique phase cruiser may be one of the very few ships able to cripple Epta's Gregariousness bounty (aka Artifact 667)
crazy
idk anything you're talking about but im sure my epta zaku could rape it
how do i fight a gregariousness
you accept the Gregariousness bounty in your bounty board tab
from which fricking bounty tab Black person bastard, the one from IBB, the one from the other fricking bounty board in stations, some shit that randomly fricking appears Black person?
intel tab>bounties>bounty list
congrats, now you dont need to check every fricking bar in the sector
how about i
really? have i just been fricking moronic all this time?
They just added that list very recently.
oh i probably need to download an update then
for uh, nex right?
If you haven't updated Nex in months, yeah. They fixed the ground battle shit for ARMA so its worth getting if you use that.
yeah i havent and i do use arma
and i shall see how well the epta zaku rapes gregariousness
MagicLib actually
Nex doesn't add bounties, it does add mercenaries for you to hire though
its actually pretty new
no
yes
>literally immune to console commands ship bounty
>gets fricked by that one ship's system to the point it's a warcrime
>but the enemy is even worse than a warcrime, it's an affront to creation
frick you Artifact 667, you're the worst thing in any modded run with Epta Consortium in the modlist
not even Sekrit Club mod is as blatantly overpowered as Epta Consortium
You misunderstand.
No.
you misunderstand.
YES
Nah.
Shut the frick up Eptacuck
epta is another garbage mod.
shut the frick up, Epta is alright and i enjoy verbal fencing with Eptagay
Pretty sure Harbingers(a fricking Destroyer) can do so as well
Wait. The Abyss is a vanilla thing? I thought it was part of Random Assortment of Things mod.
The abyss existed labeled on the map it just never did anything in vanilla until now.
One has content and fun ships in it
The other has meme flavor """events""" and diminishing rewards. Would you guess wich is wich?
i assume memes is from alex
t. disappointed person who paid for video game
shan't even use his surname rather than the forename, disappointed so much as i am
I'm not updating to 0.97
kwab
Based. I almost didn't update to .96 so I get it. Alex still needs at least a couple hotfixes before I'll bother.
I just want him to shit out 1.0, call it a day and drop the game altogether.
for my new game should i be unknown anime girl mecha pilot pixy, or first persean empire anime girl admiral mika horthy?
no
pixy it is then since i already did the hun
i found the hun an enjoyable playthrough though working with fpe's moronic weapons
actually mainly it was working with their fricking busted weapons i liked
Someone needs to tell /rlg/ they're getting out-mental-illnessed.
the leaders in the EU aren't really leading, the EU Council is literal posturing that has no power compared to the Presidents of European Commisions or even the European Parliament
the actual ruler of the EU is Stoltenberg
Is there any mod that adds a hullmod that increases top speed or something like that? I want to pilot champion with moras but they are too slow
do you have to ally with the pole or eat the pole
its a bit confusing...
Weird new tactics from Noah
This is surprisingly not the first time the discordians have done this. Recently even. They have folders full of simpsons/cartoon porn and bbc porn. Noahs weird, bro.
I shall remind you that Noah and Vayra and their Trooncord brigade killed Starsector in /vg/ by spamming CP and e-girl porn.
What even happened to Vayra?
I killed him
I am so shocked.
is vayra also a troony too or just a commie (forma de do everything capitalists want)
They are all trannies, furries, anime coomers, or all of the above. You get programming socks for free in the mail once you install a few of their mods.
>Using reddit tier mods
>Simpsons porn
Alright, which discord did we piss off this time?
>People have been shitting on Mesotronik
>Called out Cy putting his mod behind a paywall
>The big modders just hating this place in general because RS originated here
Take your pick.
mesotroniks actually such a homosexual, i remember seeing him going oy vey dont port me mod because idk maybe itll break or some shit????? and then its all this fricking gib shekels bullshit, just update your mod mate its fricking easy, works fine
next time i see you morons talking about him when i've drank i'll go shit on him in the discord
The worst thing is how he still leads people along, telling them he's working on Tiandong when he hasn't touched the fricking thing in like 5 years.
Its not just tiandong
he has that blue mod that I forgot the name about that he hasn't touched in a long time as well
Calm down CY.
kek
is the new uaf update that guy was posting any good
when i was playing with uaf only thing i bothered to use was their cheap destroyer carrier because it could carry a shit load of mechs to rape everything
My money's on Mesotronik
clearly not Corvus, half of them lurk constantly and only shit on the thread to have cool points with their circlejerk in discord
hell I know several modders who actually use our dearest handholding mod
of course they do, its made specifically for troony coomer mods. That is its MAIN audience. Why do you think they post about it on preddit and discord so often?
sacred blue, how dare you say that! dear hartley would have a fit!
I was extremely disappointed when I found out Corvus' supposed treasure trove of mods was just the shit you can find anywhere else and some truly awful kitbashes for Diable, Neutrino etc.
The only diable submod worth using is the mobile fortress
kek what kind of guy's downloading frickin simpsons porn
For me
Its Able Avionics
is the elfsector guy here or working on elves
dont make me go schizout again
>working on elves
Hopefully, because that mod was turbo ass the last time I checked.
yeah it was
i harassed him during a schizout telling him to work on it
sure sure noah
nah it'll be good once he fricking updates it
little fricking bhenchod aint updated it for half a year or summat
more a madarchod
>harassed him during a schizout
Update your fricking fighters Chet, holy shit, you fat frick
Was that really supposed to have shock value?
zzzzzzzzzzzZAP!
first post ending in dubs decides what I do for my first 0.97 playthrough
uninstall
all singlets
I do not wear a singlet
thats cool but I DO
what self imposed challenge do you want me to do
since you got dubs
Solo Excelsior run
Logistics ships are fine, but don't deploy anything other than the Excelsior
aw nah idk sorry, i like mecha and i like ships too so i reckon you can figure it out yourself
or die, murdered
>or die, murdered
doublerip
have a nice day.
nnnnnnnnnnnnnnntried Arma Armatura?
Capture a bunch of Luddic church female captains, rape them into moronation and sell them to tri-tachion.
Reroll?
Fug, you got the dubs.
delete the game
Tritach play through with buttplug plugin that vibrates after every hit on your ships hull
>t. bultach author
Revert to 0.96
return to 0.96 and do a proper Sephira larping run
shut up about your troony discord mod already, homosexual.
LP brawler only vanilla playthrough
You're good people.
praise ludd and pass the antimatter
Is there a mod that allows you to order planets by more criteria in the intel screen (e.g. habitable, ultrarich ore, vast ruins)?
There was a website that could parse your save and let you find worlds based on criteria.
it only works in vanilla though
Does it care if a system is unexplored or not?
F
It's not exactly what I need but it looks useful, thank you very much anon
>Does it care if a system is unexplored or not?
you can set if you want non-discovered planets to show up
https://gomtuu.org/starsearcher/
That's perfect. I owe you, anon, have a plane
No problem. Pretty plane, but I'm more of a tank guy.
Anything like that is a gigantic pain in the ass to mod because of the freaking wholesome obfuscation which is totally required to protect Starfarer™ from bad actors. You're just going to need to sort it on your head.
Planet Search gives you a search box:
https://fractalsoftworks.com/forum/index.php?topic=23229.0
big remnant ship
ship looks like it has aids
fixed greeble, will probably call this final. let me know if there's anything I can improve regardless
Why the frick do you have runways in space like fricking UAF or other anime mods
Runways? That's just what flight decks look like and I assume this sprite is 100% pure shitbash with not a single new pixel drawn
Those flight decks are clearly too long
My apologies, I was unaware that I was speaking to the international flight deck length authority
those flight decks are still better looking than the central one from
it's clearly just four copies of the battlestation flight deck mirrored and stacked on top of each other.
That's the point I was making before, if badly worded, that just two decks beside each other would look better than two rows of decks stacked
that's what regular remnant fighter bays look like. kitbashed from vanilla.
you are so fricking stupid it is unreal. you are such an absolute fricking moron it is physically painful. please just feel free to never post again for the rest of your life.
Ofc it looks like that, what the frick remnants know about style
Why does Mora have your so called "runways"? Why does Heron? Your Shepherd and Drovers also have these so called "runways"
The fricking astral is one gigantic airport in space
Do you ever question those?
What the frick IS Sephira?
free programming socks from wish with mod download
A good mod that unfortunately seems to have been hijacked by Discord troons
Finally trying to get into this game. Will be playing vanilla first to get my bearings before considering mods. Is it true that the normal difficulty mode is more geared towards experienced players and easy is the intended beginner setting? I'm getting my ass kicked by the rogue mining fleets in the tutorial. Anyone have some general tips as well?
Easy Mode:
>Player ships take 25% less damage.
>You find 50% more Salvage
>+500 Sensor Range for the player fleet.
Are you getting your ass kicked because of bad driving of your own ship, or is your whole fleet getting destroyed? You might've not salvaged enough combat ships from the ship graveyard or you gave them underperforming loadouts. You shouldn't deploy all ships you have during a battle (don't deploy civilian ships unless absolutely necessary).
You should be able to rescue enough ships to make the mining fleets run away from you. If it's your driving that gets you killed try some of the Missions on the main menu first to get used to the controls.
Thanks, guess I'll stick with normal. I think I did frick up with the salvage yard and didn't get enough combat ships. Only other question, what are some good early skills to invest in? I restarted and was thinking of going combat endurance and navigation to start with.
I usually go for navigation and utility skills while paying minimal attention to combat skills.
Nah I've played the game for years and I'm still awful at the combat don't feel bad.
Normal is fine for starter difficulty.
My beginner tips for you are, try and get yourself as big of a ship as soon as possible, keep on building your fleet, get a commission from one of the major powers, do exploration missions for early game money and just have fun finding out your own preference of play, be it piracy, smuggling, merc work, bounty hunting, exploring or whatever else.
Just try out everything at this point and see what sticks for you.
Does anyone know if faction mods work with the latest version? I'm scared of Stat Federation and Diable not working.
you will perform a dramatic horizontal takeoff in a winged space fighter, and you will be happy
I notice the threads are lot more negative towards the game. I haven't played since 0.9, what did Alex frick up? Is it just bad story shit?
The threads aren't negative towards the game, they are negative towards Alex doing basically nothing with it.
You know what real negativity would look like? No posts and no thread. This isn't a microtransaction multiplayer live service game, there is no sunk cost fallacy or whatever that would keep someone artifcially invested in the game if he didn't like it.
I've been in a lot of generals where people gradually started hating the game.
>gradually started hating the game
Anon, Starsector is 10 years old by this point, that's a lot of "gradually"
the game is still the same, but development is going nowhere. none of alex's decisions make any sense anymore and most of the things added in new updates are things i end up either rolling back or bypassing entirely with mods. i'm not planning on updating to 0.97 any time soon even after the hotfixes.
I think the problem is that Alex has no idea how to finish things off. Part of me thinks that the reason we got a whole major version with a minor version's worth of content is that he's ready to be finished. The game is pretty much feature complete, outside of finishing the plot and any loose ends and adding little bits here and there we're almost at a phase where he can declare a beta and polish what he has. Another thing is that—going by how soft he is on his community—I think he's too afraid of adding features that step on modders toes, for example anything overhauling how factions interact and polishing sector politics would obliterate nex. We're probably never going to see any real big updates tee bee queue eitch, though I'd be happy to eat these words if he did.
That's a good look, though the turrets just jut out like that save for the vulcans; stellaris had that and made guns vs hulls look super disconnected. The XIV Hammerhead look sex.
Post cool ship names
https://docs.google.com/spreadsheets/d/1CDWagEmzsX93zcgm7nB3GUs6mDjyE6LSfOspI0esC2o/edit?usp=sharing
Einstein's Demon
Old Earth or Bust
i'm the autist who added at least 1000 names to this
ask me anything
i had a feeling this is made by like 2.5 guys lol
yeah i'm approximately 40% of that list's contributors
but i've done like 80% of the work
Recently I've been naming my ships after Half-Life chapters
analicious
>energy bolt coherer ziggy
wtf
Add more Halo ones
>Say My Name
>Two For Flinching
>Spirit Of Fire
done
>making shit up again
What do you gain from this?
I remember hearing a while ago about a mod that un-nerfs DA. Is that a real thing or did I make it up, and if it is real where can I get it?
most people just make their own edits
i gave pandemonium 420 op just because its funny
Yeah I guess I'll just do that too. I'm assuming you can freely edit the parameters of hulls as you play without causing problems with your save, right?
yeah its a textfile you can edit with a basic b***h notepad
I just edit around the flux stats of every ship and weapon so they don't instantly overflux with a simple loadout and call it good.
I edit every ship with plus +50% OP and also change the vents and capacitors to be 50% more effective.
sounds gay and boring, at least be a homosexual in some exciting manner
>What Luddites don't want you to know.
would be hotter if it was that lowtech radiant that exists somewhere
oh well
good enough to stick my hellbore in
More like starsextor
Least Powerful 0.97 Blockade Fleet
kill the armada
What in 0.96 is this
colony threats tm
Feels like 90% of the BRAND NEW CRISISES are just random factions spamming frick off huge meme fleets (that they could use to take over any other faction in the game) and dumping them onto your brand new size 4 colony just because it exports seven percent of total food or some shit.
Yep, its just simple quest chains that all end the same ways every time. I was kind of hoping for a bit more but at least you can join the league now and stuff like that. Its weird though since it seems like its set up that you WILL piss off trybreasts and heg in a normal playthrough now no matter what you do both in story and in crisis.
It's because they think you're an easy target. Realistically, Orbital Bombardments and Invasions by the player should spawn even more powerful defense and retaliation fleets across the system and sector (and for players to require for more resources and manpower to satbomb/takeover a faction colony, but I guess it's not something that's implemented right now or Alex is expecting modders to put in.
>Realistically, Orbital Bombardments and Invasions by the player should spawn even more powerful defense and retaliation fleets across the system and sector
I wish this was the case when the other factions do it in nex kek
No one seems to give a frick.
>last playthrough did not get almost any of the ships i was looking for
>this playthrough got skysplitter xhan tech brick and now a potential meme ship from vic
the game shits out every overpirced capital ship to me and i cant even deploy them without dropping fps to crispy 14 in battles with far too large battle size settings
Capitals aren't really an issue for me its when you start getting 500 entities on screen (strikecraft, missiles, etc)
I found hexshield helped some with the way shields are drawn.
i only got 8 wings of wanzers so they arent that bad for performance
i dropped my previous missile barge which had 2 large swarmer missiles from scy nation filling the screen with shit and that helped a bit
homosexual ass troony b***h noah