>Greetings Captain! I was wondering if you'd help me with a little package delivery problem I've been having? It is only a few special packages that have to get to some very important people as soon as possible.
>Greetings Captain! I was wondering if you'd help me with a little package delivery problem I've been having? It is only a few special packages that have to get to some very important people as soon as possible.
>pic
He died in Hegemony prison, while shitting and pissing himself.
Nice try spacebrazil. Omega saved him.
fuk you talkin bout
he's chillin on gilead
Sex with Radiant
Heterosexual straight relationship with Alviss in which you get him a ship and a crew and a gf and you wave to him daily.
>you wave to him daily
Nice try Alviss
If you don't wave to alviss unironically have a nice day.
calm down alviss no need to be upset
I'M NOT UPSET YOU'RE UPSET NOW WAVE OR DIE
*waves*
helloooo alviss!
I will deliver my package unto Selkie's pussy and anal holes
real talk: stinger shipyards and turkler, yea or nah?
i just wanna know because idk if turkler is playing a persona to make his mod infamous or he is actually a moron
Idc about drama as long as the product is still good so yeah sure
don't use troony mods, won't have troony problems.
from what i get from these messages is a "nah" so im blacklisting that shit off my mods
Unless you REALLY loved it in the past or something I can't see a reason to use stinger.
i just downloaded mods that looked interesting but lately ive been learning on how toxic and autistic modders are and im avoiding modders like tahl who give their factions OP shit
If its on a discord you probably shouldn't use it. (yes that includes rapesector now sadly)
so you only play vanilla?
There are a ton of mods that have nothing to do with discord, no matter how many times you try this nonsense "argument", troony.
name 5
Ancient technologies, Space Events, Leadership, Mechacarrier, Big guns for little ships.
It's not a good ship/weapon pack.
Pather ships are the only good thing in there so not forth it.
You ok anon?
Yes
Pic related
I suggest you pass on stinger. Turkler either went full troony mode or the troony contributors he got there are already doing their thing. Content wise its shit, shipgirls are mid at best, planned NSFW artworks can make someone puke and ships that this mod adds are practically worthless.
(Me)
Forgot to add the attitude of that homosexual which at times even beats Cy by a long shot.
i liked some of the ships but i dropped it when it added a faction, don't need another useless faction bloating up the sector
at least you can call him a moron on corvus though
What the hell
How does a planet end up looking like that
Programming sock production hit 100%
Thats a star btw, a star that should have(since we gotta stay true to lore) 53% chance to explode in super nova for every second that it exists. But sadly its likely that turkler gonna add it in just to make his troony contributors happy, cause he does have few troons in his dev team.
I don't understand
Stars don't look like that
Stars can't look like that
Not to turkler and his troony contributors. Dare you bring it up to that homosexual and he gonna go anal bout you being "transphobe" or someshit. Literally Berlin city resident behavior.
>53% chance to explode in super nova for every second that it exists
Explain to a moron whose knowledge of stellar phenomena stops at the Chandrasekhar limit
pretty sure its a joke anon
Understood, thank you anons
The joke is that trannies commit suicide on average now 53% so basically coin flip right. Now stars upon reaching the full end of their life cycle stars end in two ways. One way is turning into planetary nebula with dead remnant of star in form of White dwarf. Second way is by undergoing massive explosion(Super Nova) that can leave behind either Neutron star or Black Hole behind. Now with this information the joke says that during every second of that star's life cycle there is this coin flip of star surviving into another second or going into super nova since troony star shares troony suicide rate statistics. I dunno if I explained it good to ya anon but I think it should get the trick done.
Where did you get the screenshot from?
He posted this shit in corvus. If I remember it was general channel as well.
considering im a fricking nerd for realism this star triggers me on a personal level, i want BRUTAL and GRAPHIC shit happening daily not this fantasy shit
Space can be pretty with light refractions and whatever. (Not that I approve of this specific case.)
pink doesnt exist, its a CIA MkUltra conspiracy
just like trannies
>troon star looks deeply wrong, ugly and unnatural
the jokes write themselves
He's shit
he added futahomosexualry to his mods because he revealed on his sekrit klub discord server that he loves gargling futa wieners
proof?
(i need to archive stuff)
>or he is actually a moron
he's an actual honest-to-god walking potato.
i've read him sometimes on corvus and talked with the boy occasionally. he legitimately can't spent 5 minutes without saying something moronic or getting offended at thin air (then saying something moronic)
he tries, but he's genuinely too unintelligent to not screw up social interactions. This whole troony shit is basically to spite his haters because he keeps finding ways to get socially gangbanged by the entire discord over basic-ass things he could have easily talked over.
i always had a feeling hes a fricking moron from the "remnant sex" tweet he said to alex or the fact his name is turkey and hitler mixed together
>basically to spite his haters
is that why it's a suicide star then, since he's hated by both tranners and non-tranners
If I'm understanding it right does Gunnery Implants basically give autofire guns aim bot?
no but it makes them way better
Seems mandatory for officers, is it?
it is one of their better skills to have, yes
guns on autofire need N shots to calculate the ideal amount of lead for their target. having 1.0 or better target leading, such as from GI, sets this to n=0. they'll still miss because the gun is itself inaccurate or the target changes its trajectory.
at 0.0 lead the first shot is entirely naive and aims directly at the target as if it was stationary, scaling iirc linearly towards perfect lead as the gun keeps firing
i can't remember if N is a set amount of shots or seconds worth of firing time
>using anything besides the speed up mod
Let me guess. You need more.
Yeah I'm going to need at least space truckin and armaa, sorry anon.
I've played 90% of my runs with zero mods, but recently I did a couple runs using the logbook.
Otherwise I have to go through the system maps one by one for every system, and I ain't doing that.
It should be in the base game, the intel system is extremely barebones.
>tfw so shit at the game that the only viable strategy is getting into a hyperion, having some brawlers follow you and just targeting enemy stragglers
what happened?
there are no battle lines anymore. the fleets constantly rotate.
is this what the greek found out and so strengthened their left side or whatever to prevent rotations?
why are battles much harder now?
it can't be all rust.
i have 4 fooking capitals in my fleet and i'm struggling against bounties with 3 capitals unless i make the AI do its thing.
Too many capitals, keep your people together, don't bumrush the enemy. Practice on the main menu missions.
Also, your ships, they are smodded and piloted?
>smodded
no. some have D mods. i'm fighting fleets that have D mods or none at all. i haven't fought an S modded fleet yet so i'm trying to fight at an equal footing to learn the combat properly.
>piloted
yes i do have 6 officers currently.
>Too many capitals
how am i going to face 3 capitals with only 2 of my own?
do i need to bring 2 paragons to compensate?
do i need 10 cruisers or less?
i cannot win against 300k bounties unless i let the AI fight
Well bounties are suicidal and you aren't getting more than you're putting in a lot of the times when you're eating up supplies on 4 giant capitals you aren't even using properly. A properly equipped destroyer or cruiser is way more dangerous than a shitty lackluster capital.
>what happened?
Muh balancing.
>carriers illegal
>garbage ship spam illegal
>phasing illegal
>rocket spam illegal
>the stingray ship illegal
>AI can field fleets twice the size
>can't steamroll with disco paragon a.k.a. mods nerfed
In other words:
>ships nerfed
>weapons nerfed
>ship systems nerfed
>perks/skills nerfed
At least reddit is finally happy.
Early game is Okay'ish, but the longer I play the more tedious the game fricking gets and I just want to restart.
the only thing not nerfed is speed and flux abuse, genuinely have no idea what alex is thinking with the balance
>genuinely have no idea what alex is thinkin
Me neither.
Frankly, saying that earlier versions of the game are better than what's currently on the plate isn't that big of exaggeration.
>the only thing not nerfed is speed
Wrong, they nerfed the fun right out of the Doom. They took my favourite ship in the whole FRICKING GAME and did some balance-by-tedium shit to make it NOT FUN ANYMORE.
>noo but phase ships will run away
They still do that shit anyways, all the balance did was make the Doom not fun to pilot.
I'm glad and I hope he removes phaids from the game outright.
>Wrong, they nerfed the fun right out of the Doom
He did, but the Doom still alright even if it can go 500 speed. You can still do a one man army shit with System Expertise (6 charge with 2.5 sec Regen). Don't even need weapons.
>if it can't go
mistype
Yeah but it's less fun. They balanced it by tedium. It's still one of those ships that can solo fleets, so it didn't get "balanced" - they just made it less fun to play.
>garbage ship spam illegal
yeah ok
>laughs in dmodded deathfleet
>nerf phasing
It was the best part. Sneaking up on a capital ship with a doom full of torpedoes was always fun
I hope the morons who nerfed phasing will be visited by ludd's holy wrath
Surrounding and ganging up are currently the best tactic, and this always favors the npc as they field far more ships than you do. Ask yourself this, do you often feel frustrated like you are winning a fight but fail to kill? You traded well with a ship, forced it to high flux and you are going for the kill, but it retreats while its allies moved in, now you end up getting surrounded and couldn't finish it?
In the end, you will end up piloting a fast straggler killer with some escort that can keep up with your speed (usually frigate) like everyone do because that's the only way to even the odd
Meanwhile I've gone back to slow flagship capitals as I fight on my terms and will not chase your israeli nonsense around the battlefield anymore.
That's what your burn drive is for. A shield-shunted armourmaxxed Onslaught XIV does not give a frick about a ship's allies or getting surrounded, he charges in and murders whatever it was he was killing and then kills the ones surrounding him too.
>gets disabled by 2 ion beams and plapped in the ass
>what happened?
No actual fleet composition, just capital spam with some badly outfitted cruisers and an absolute brainded ai that decides to chase random frigates across the map while piloting a dreadnought.
Selkie's armpits
who would have imagined the autistic anime poster in denial that was so oddly anal about shit like shipgirls would go full AGP
ah who am I kidding, can't hate the kid. he means well he just has no tact.
I can't stand that troony but shipgirl posting is moronic homosexualry that adds nothing. The images are always low quality anime shit. Now prostituted up officers bent over a captain's desk or something? Sign me up.
If it was a once in awhile thing I wouldn't care but the shiptards can't help themselves and spam that shit everywhere. They are furry tier.
Turkler is a troony and furry
>"Sir, a THIRD Starsector-Exclusive mod manager has hit the modding scene."
feels like a waste of time
for all that effort, it's better make a GUI for putting rule.csv quests / dialogues, like the dwarf fortress reader.
fricking why
The only one half worth a frick is smol and its only needed for morons/automation. Doesn't Nexus' vortex support starsector now as well?
>Doesn't Nexus' vortex support starsector now as well?
It has for quite a while but I would absolutely never use Nexus for any mod unless if was my absolute last choice. It's just a terrible, slow mod manager that tends to frick up mod installations all on it's own.
I only use it for Battle Brothers and only because it has probably close to zero chance of frickign that up.
I use SMOL for Starsector, but if you want an alternative to that there's also Mod Organizer 2, it has worked for a while with Starsector as well.
Vortex implementation depends massively on the game and if its designed for mods. The implementation changes from game to game.
Again, why I never use it for anything if I can help it.
MO2 works most of the time, and if it doesn't and the modding community of the game are dedicated they'd have made their own mod manager. Some games don't even need a third-party mod manager, like Factorio and others.
You bringing up mo2 repeatedly is pretty hilarious in this context.
HEY! YOU! YEAH YOU! Where all the white mechs at?
last time i heard the gerrugian sector made a new knight mech model that was white colored.
say what? it's been 200 cycles? what the hell is a cycle anyway? what? but what about my interview?!
>best mods for the game are mech mods and a lego mod
>everybody is all about making ships and not mechs
God damn it.
So where do i get started with modding that doesn't require 18 different bachelor degrees in Java?
Shipbuilding isn't that hard, the spritework is the "hardest" part. Its anything with text boxes, adding text, etc. that becomes a fricking nightmare. There are tutorials online and a shipbuilder program.
>So where do i get started with modding that doesn't require 18 different bachelor degrees in Java?
Learn excel, alex made the galaxy brained decision for data storage to be based on csv files for aomw ungosly reason.
There's a Lego Starsector?
Does anyone know off the top of their heads if any mods add a credit cost to ship recovery? I’ve noticed I hear the credit sound and lose credits if I mouse over some story point recovery ships even if I don’t recover the ship (probably a conflict). I trying to figure out which mod on my massive mod list might be causing it.
Nex has an insurance system where you get back some money if a ship was lost/ recovered with d-mods. Might be some issue with that.
>Tri-Tac Special Circumstances
>by Dazs
how bad is it lads?
i want to buff up tri tach so they don't get smacked around too easy but Dazs's other mods dont inspire confidence in its quality
If you want to ruin your game's quality, then install Dazs' mods
then go install some other ship packs that adds hightech ships instead of faction mods
>>by Dazs
its bad
>Tri-Tac Special Circumstances
would be better if it was just adding more normal Tri-Tach markets throughout the sector.
modders really need to stop adding their own tiny faction onto the map just to host their spaceships.
How many tempests is too many?
How much is your ship limit?
5 since 4 is optimal for me
I am very transphobic.
>Afraid of a lil bit of benis and vagene
trannies have neither
>nia removed their self insert bounty
sad
Probably because he was sick of it getting raped. Can you add it back in?
What is midline good for? I'm having a hard time getting an idea on how to generally build their ships
nah
Flexible long-range combat.
They have dedicated carriers and missile ships.
Eagle/Falcon can beam enemy with ions and gravitons.
Champion and Sunder (with escort package) are dedicated beam artillery.
I am not sure how to use brawlers effectively, but monitors and centurions are great at distracting enemy attention away from your big ships.
>I am not sure how to use brawlers effectively
You use either LP for its built in SO or TT for its superior OP and weapon flux efficiency(phase lances were buffed so good in the newest version)
>use LP for its built in SO
As a contrarian I don't use SO because it is too popular.
Should I go with Impact Mitigation as an obvious choice for armored cruiser or take Field Modulation to get more from all these caps?
San-Iris ships supposed to rely on armor for defense, but from my experience this big pile of capacitors helps to stay in combat for longer. (Armor is still nice, allows this ship to aggressively vent.)
Looks like a field modulation for me.
>troonyplayer asks how to mod his overpowered troonyship added by a shit troonymod made by trannies
holy shit you suck at the game lmao, that not how you build an AV ship
Is it a troonymod? Doesn't feel too overpowered to me…
>you suck
Obviously, this is why I am asking for advice, duh.
Sorry for being dumb, but what "AV" is supposed to mean?
agressive venting
Asymmetric ships are the root of all evil.
Any frigates with large hardpoint enjoyers?
Context - one of my frigates managed to severely damage Elysian bosship from the Knights of Ludd mod and Starship Legends combat results made number go big since DP difference is so high.
What is your experience with KoL?
Selkie spamming anon need not to apply.
>What is your experience with KoL?
I quickly got butthurt fighting against the knights and deleted it, this mod has some really overpowered ships, my vanilla ships were completely annihilated.
I tnink KoL ships were balanced with mod ships in mind, not vanilla, which leads to them being at a higher power level.
On the other hand - I find that beam heavy factions, like IX battlegroup from Emergent Threats just annihilate KoL ships, since one of their greatest strength is ablative armor pieces with ludicrous amounts of armor, while the beams can "slip" between the armor plates quite easily even in AI hands, and armor and hull values of the ships themselves are not very high.
Did you try beams anon? Or you tried to outslug them with Low Tech fleet?
It was relatively early game and I had no sunders or champions to beam knights to death. So yeah, despite my numerical superiority they outslugged me with no losses at all.
One other thing with ablative armor pieces of KoL ships - there is some funky math in the armor calculations. Hullmods of the main ship influence the amount of armor in these pieces, and Heavy Armor on the capital-size hull can add like 5000 armor points on the ablative pieces. Yeah, their armor caps at 10% damage reduction, but still - Alysee had like 11k armor on all of its armor plates, which is a bit too much, even for me
>this mod has some really overpowered ships, my vanilla ships were completely annihilated.
Same experiance. It should be standard practice for modders to balance their content vs. vanilla. Sadly they insist on ePeening each other.
I'd make a joke about modders taking it a step further and nerfing each others mods but Noah has already sailed that ship.
morons
Hi Selkie please be my wife
Shit doesn't even look lowtech and their mobility is on par with hightech. Because how vanilla AI works they can spam disable their shields before they "break" and activate them again to block a lot of damage, than comes this modular armor that shits up the battlefield with debris but a single HIL can dunk on this piece of shit of a faction with generic animuslop portraits.
Bonus cancer points of cheating, but still easy to kill OC donutsteel AI "bosses"
Looks are subjective (Im partial to the green myself) but only Sundew and Alysee have mobility systems - all other ships are quite slow (Tamarisk is literally Sunder, but cruiser and ballistic).
Im not sure that the shield gimmick is good, I would much prefer them to not have shields at all - would be more in spirit of the faction.
Hate the "mechanic" of main three bosses pulling phase ships out of their ass, not mentioning them being quite uninspired Ziggy kitbashes, but the Elysian ship is not too bad - its very mobile and plasma canons together with VPD pack a punch. Made for a nice opponent, but I wouldnt fight them in next playthrough.
>Looks are subjective
Green is fine, but did you seen what church uses in vanilla? Compared to these rust buckets knights look out of place.
I like the OSHA violation Ishimura feel that all lowtechs have. All jagged and aggressive, and the closest thing to a curve is the fuel tankards.
I "think" I get what you are saying about the feel of the Low Tech not being there.
I did decided to go with derelict contigent and D-mods out of the ass, and it helps, makes them feel more rugged, but other than that - Alex has to be good in something, right?
>hullmod slider
Purely due to D-mods. Derelict contigent be like that
Mudskipper
what are the best and worst planets to live on in Perseus?
i kinda feel like Filkenhild is probably the best if you don't like the luddites. Otherwise probably gilead
Where's the bootleg mega?
is it normal for the odyssey to keep chasing small ships?
she is trying to flank all the time and goes all over the place which is nice, but sometimes, she chases a frigate.
yes, you sometimes need to micro your ships in order to avoid this
Any ship can go moronic like that, just order it to target someone else.
I mean we had pandemic and some guy on /misc/ gave statistic that its 53% now and not 41%. So its not impossible to believe that suicide statistics went up, especially with more and more trannies getting past "trendy stage" and entering the regret stage(Stage 3 of being trans) on account of getting older.
>some guy on /misc/ gave statistic
classic
And just like with the 13%... its way fricking worse than that.
Does having a ship with a faction's markings affect how other factions react to you?
Nope. Only ship that gets reactions is the zigg sadly.
The frick is this wind?
You mean cosmic radiation from the star?
Its healing wind just fly around in it, it buffs you.
stfu it's not, it's a speed boost
that's the radiation beam from a pulsar. it's a
weird type of star.
pulsars are among the strongest emitters in the known universe.
If you search around enough, you sometimes can find a research station with rare stuff.
Sorry, my waifu had a bit of gas.
Which one?
Neutron Star releasing (wouldn't you know) neutrinos.
If you're skilled and knowledgeable enough to do it, you can get close to them and if you're lucky there will be a Research Station in its orbit holding really good loot, potentially rare Colony Improvement Items, Blueprints and other goodies.
Neutron Star pulsar.
Consider yourself lucky that it doesn't move as fast as it does in real life. Or radiate as strong as it does in real life, because you'd be vaporized before getting anywhere close to it.
Damn it. It's comfy the way it is in Starsector, why does reality always have to be worse
>see black hole
>spooked out but curious
>save and full speed to the center
>nothing really happens except losing alot of supplies because of damaged ships from black hole
>stuck, but realize you can e-burn your way out
was pretty disappointed
Black Holes are the game's way of punishing you for running out of fuel. Without fuel, you can't e-burn, which means total fleet wipe.
you can always scuttle some ship to scrap together some fuel, not really the end of the world unless you are really low on ships for some reason. still you might have to scuttle alot of ships if you are far from the core worlds
>the magnetic field of a magnetar is strong enough to distort atoms, such that they cannot form molecules or perform chemistry
>Magnetars are characterized by their extremely powerful magnetic fields of ~10^9 to 10^11 T.
>Atoms are deformed into long cylinders thinner than the quantum-relativistic de Broglie wavelength of an electron.
>At 10^10 teslas, a hydrogen atom becomes 200 times as narrow as its normal diameter.
This is fricking moronic; a reality out of bounds error.
the drive bubble (even in normal space) is some hyperdimensional frickery that protects you from the worst of stellar physics.
>drive bubble protects you from pulsars and getting swallowed by black hole immediately
>but it shits itself the moment you hit more than one asteroid
How convienient
small domain family company please understand
Neutron stars are fricking scary in real life. If a pulsar beam so much as grazes Earth, every living being on the planet would be fried in seconds.
Lucky for us the closest one to us is 500ly away, far enough that the beams lose 99% of their effectiveness before even reaching our solar system.
I f*cking love science!!
We told you to s-mod solar shielding bro
we fricking told you to
and you didn't fricking listened
YOU GET WHAT YOU DESERVE
So who would you support in the upcoming Sindrian Civil War? Dolos seems to think he has everyone under his control, but some dialogue choices could suggest otherwise. Hyder is well respected and despite what Dolos tells you it's implied she might have some degree of thought of taking control; Caden on the other hand doesn't seem like the puppet Dolos might expect based on some dialogue choices you can pick. Everyone seems to think Dolos is some paranoid schizo that uses his power for whatever enemies he imagines up and I somewhat get that impression too. Plus there also the thing with Tri-Tac and the Andrada "heirs" going on too.
myself of course
>upcoming
Right after gayalex finishes his shitty story :^)
isn't it dgb that writes most of the story?
Doesn't matter, these fanfics about the super science lesbians or muh purple man bad will never be finished. Instead, how about another skill rework and some ship/weapon nerfs?
>some ship/weapon nerfs
To be honest, omens and am blasters are a bit too good.
I only play this game on and off, but often times I see Alex doing some seemingly pointless changes that doesn't really contribute much. It really makes me think how long this game will be in development especially considering how small the team is. Just focus completing the base game and story and work on rebalancing later, chances are the stuff you add will cause more balance issues anyway so might as well add all the features instead of reworking the skill tree for the 5th time. Plus it's a single-player game so unless it's really broken, it's not too much of an issue something being too good. Makes me think if this game will ever be finished.
I don't really know programming practices, but shouldn't it being in version 0.97 mean that almost all of the major features he plans to add are in the game?
In a perfect world, yes. But that is not at all how programming works.
We could eventually see v0.100 or v0.110. Some pieces of software even get crazy with it like, for example, v0.134.53.1
Numbers are purely arbitrary. Ideally, it could mean the game is close to completion, but that could change at a moment's notice.
>Makes me think if this game will ever be finished
It's either going to be stuck in a perpetual cicle of nerfing the fun out of the game and adding one or two useless ships like shitrebution or grendel every 0.1-98.7.fa.g.G.0t update, or mass effect 3 tier finale with a button inside a hypershunt to end the game in 3 different (actually identical) ways. The worst case scenario is starbound - like death.
i support splintering the sindrian diktat into many petty warlords
I just hope we have some route to make Robo-Andrada.
Put andrada into a blue disco ball and power a radiant with him.
inshallah our glorious dictator will live forever
all sides with plenty of weapons supplies and drugs
Who gives a shit? Im stealing their synchro core the moment they start to threaten my colonies which would make them irrelevant anyway.
>RS requires Java 8
>himemiko uses Java 23
how do i reconcile this?
use the java version in ironcladlion vídeo? it is what i am using.
this is the one i am using.
nevermind, i was using the wrong shortcut to launch the game
disregard homosexualry, i suck wieners
So why wouldn't you buy black market ships?
Because i said so.
Just make sure your transponder is off, unless you want some shitty patrol to molest you.
imagine if the penalty for not paying your taxes was a five dollar fine
Thats highway robbery
wtf
They don't even use those tax money to pay for fricking basic infrastructure or public services
they just fricking use it to have constant fricking invite only parties in eventide
Show armpits NOW
>>>/e/
Is flux supposed to be like the built up thermal energy because its hard to thermoregulate into a vacuum?
>contact gives me a bounty for domain era ships (4 guardians and 11 cruisers mainly).
>bring a paragon, an odyssey, ~6 cruisers, 4 medusas and a bunch of frigates
>barely win thanks to me kiting away one guardian away from the fight with a hyperion and a fury luring 2 guardians away. the fury died sadly. F
>only the paragon and 2 monitors survived the fight
wtf happened?!!
i remember shitting on those domain era exploration fleets back in the day with a paragon and a bunch of supports
mods?
nothing that affect fighting and weapons.
>speedup
>fast engine rendering (for performance supposedly)
>fleet journal (to take notes)
>portrait mods
>rapesector
guardians are no joke anon, especially if they come packing with any AI core at all. (I think even gamma cores get boosted to lvl. 8 when installed on that ship specifically)
Where the frick do people find all this crackhead lore IN THE GAME? I talk to the officials in comm directory and bars regularly and I still don't know shit aside from what happened in the Galatia quest chain
Somtimes it's stated in the descriptions of ships, core world planets, Items, and in passing in certain locations and questlines in the game.
I think most of it is in-game and what's not might be divulged in a few dev-blogs, but I think everything is mostly stated in-game.
It's scattered everywhere. The main questline will only tell you so much, since it's only a small portion of the Persian Sector as a while. You can find information through side quests, ship descriptions, planet/colony descriptions, sometimes even derelict ships or stations might hold information.
Basically, pic related.
Not to mention the scenarios accessed on the main menu
99.9% of the lore is in planet, market and ship description pages.
The remaining 0.1% is on the newsblog storylets
i know you said in the game but there's also this stuff
https://fractalsoftworks.com/2011/02/21/the-state-of-affairs/
https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/
very interesting reads
Some of the stuff written by Ivaylo might be outdated now or even rectonned from what I heard, so just keep that in mind. In fact as I reread some of the stuff I noticed the the study of long term effects of cryo-sleep on the 14th seems to be changed. Instead the cryo-sleep was one of the many emergency measures they had to enact so they could make it to sector alive.
david's homosexualry is so much worse than ivalyo's grimdark
Ivaylo's grimdark is good
pretty uninspired ("hey what should we call the luddite faction"), but at least it's not gay
Post the one with the AI core doing a suicide run in to the sun.
I just finished a 200 hour playthrough, and already I want to start up another one. I can't stop.
Was this thing ever used before?
What was its old name? I want to revive it so its usable again
Really? None of you frickers know what the game was like before 0.91?
You're all fricking useless
Tired of bad/lazy AI slop
What's with the megalia hand sign?
have a nice day
there should only be one pristine nanoforge that you can find per sector besides the ones on kazeron and chicomotzoc
Nakadashi Selkie inside her not!ZiggyStardust
Breed Gemie with Unstable Sigma Matter
Hatefrick her Highness the Queen of New Auroria
Marry c.l.A.I.r.e
What about robo queen?
not interested
Been hoping to get into StarSector again, looking especially for any mods that add cool and spooky space exploration stuff, like Lost Sector or Unknown Skies, but I kinda lost the plot when trying to figure out what is, and what isn't safe to use with https://gitgud.io/rsdev/RapeSector since there seems to be yet another fresh tranoid drama in the starsector community.
Any kind soul willing to share/clue me in on a mod list so that I don't have to join any, may ludd forgive me for uttering this blasphemy... dis*ord?
Sure, right now RS is in stage of expansion since overall workload on individual writer decreasee and work efficiency increased due to pisscord server(Ironic I know). So as of now outside of vanilla RS has already few crossmods: UAF, IS, LI and Elvensector. Outside that much of expansion work is directed towards: UAF, PAGSM, ScarTech, Elvensector as of now with maybe more to come.
Bless you Anons.
The deal is trannies possess personality traits that make them naturally inclined to gravitate towards positions of power, which is especially visible (and prevalent) in small tightly knit communities centered around autistic masculine hobbies. Nothing to do with your favorite e-celeb, rly.
Yes but I also believe there is another advantage they have, which is free time, I doubt even 10% of the modding cabal have a job
Well, right now forum bans any modders who is trying to break shit, so it should be all safe to use.
figure it out
RS+Sephira Conclave collab when
I NEED to take Gemie on a date to Sentinel... for reasons
What's the deal with games that get reviewed by Sseth being coopted with trannies? Happened to Cataclysm too.
I think SS was already under troony mod mafia before Sseth.
Black person alex did not took control of USC, so trannies had platform that supported them and every action they do.
I don't get where this "alex was too hands off and let it happen" narrative came from. He actively sided with the original crash code modder and banned people that complained about it on the forum.
In terms of Starsector, the modding scene was already kind of full of fricking degenerates (coommers, trannies, tryhards, etc.) of all types even before Sseth making known to the masses (around I think pre-0.91?). I mean that's probably why he knew of it's existence in the first place, if you know how he finds games.
Cataclysm was I think hijacked by indie gamers in the mid-2010's, when the whole intersectionalist vs gamergate was in it's height. Around 2015-ish you saw a massive upsurge in 'actual' rogue-likes coming to Steam.
cataclysm was already troony before sseth
You misunderstand
Trannies gravitate towards games like C:DDA and Starsector because they're niche and they allow you to play as a woman (RPG elements at work)
the niche (therefore, commonly unconventional) part attracts autists (which are disproportionally degens of all makes and kinds) and the RPG part appeals to trannies for self explanatory reasons. There are more factors at play here, of course, but the gist of it is this.
you're connecting the right dots
autists are highly systemic thinkers, so they're attracted to system-of-systems type games like paradox, roguelikes, factorios, etc.
trannies are overrepresented among autists, thus trannies are overrepresented in autistic communities.
>e-celeb cultist calling other people trannies
I have zero clue what's going on behind the scenes with the forums, discord, and modding. I just want to hop on and play some space sim combat every once and awhile. All I'm hearing is trannies took over, some modders are banning banning people from their discord, and other stuff like that. Now I hear Alex sided with the guy that bricked people's save because he mad? Is Starsector going to survive the next 5 years at least or am I going to expect it die slowly?
Alex sided with a guy that made a crash code mod years ago. He banned a guy who escalated to save bricking last month and made a rule against crash codes, probably because after so many years he finally realized that letting people weaponize your game for personal conflict is a stupid fricking idea.
Every time I come back here I see anons complaining about trannies and modders. I have seen some communities destroy their games and I wonder if it's getting worse each time I hop back on. Oh well the game probably will be 0.9.9.7.7.8 or whatever when I come back.
I have no idea who this Meso is other than hearing about a guy named Mesotronik needing money to take care of this mother with dementia behind the modding scene.
how alive is it anyway? How much has actually been achieved in over a decade of development?
>Is Starsector going to survive the next 5 years at least or am I going to expect it die slowly?
It's gonna survive. Certain modders just have their usual shit-fest once in a while, because they have autism+α . Majority of them is alright. Now we just need Alex progress the setting and we be happy.
Are you samegayging now?
Probably Meso trying to start shit again
At least the ESLism is easy to spot.
>the Domain of Man. Spanning hundreds of thousands of worlds in the Milky Way, ruled by the Ecumenical Benevolent Council
>Ecumenical Benevolent Council
Do Domaingays really?
I don't play with mods so this doesn't affect me
So should I do another daisy chained playthrough of multiple games? Tell me what you guys think.
>start up playthrough of Terraria
>build kestrel as home base
>defeat moonlord, travel to space
>play FTL, help fend off the rebel flagship and help the federation
>play starsector, join commission for the star federation, help bring peace to the galaxy
>go to a fiery planet called Rubicon
>start playing Armored Core 6
Thoughts?
sounds good
Can you not select what ships to deploy during hyperspace fights?
>get fast ship
>can't aim
well
try aiming, well
>skill
>issue
hold shift
while i still sometimes miss against frigates, checking the option to invert ship facing mouse option does help a lot.
normally, when you hold shift, your ship will follow the cursor. inverting it makes the ship point at the cursor all the time. it helps a lot.
>checking the option to invert ship facing mouse option does help a lot
It really did
you're welcome
What is the purpose of phase ships?
To waste your time and die
Phase ships are a pathway to many abilities some consider to be overpowered
But once you master them you'll soon know that they are in fact all Perfectly Balanced™
>why phase
To S-mod insulated drive assembly onto, thus reducing your sensor footprint by 90% and getting phase frigates and destroyers undetectable to the point you can Go Dark and stroll up to Sindria, Jangala, and Kazeron even with multiple patrols present. With other skills you can get something like 14 sensor profile out in the open, you're only visible at maybe half a planet's radius... if that.
If you hide in a nebula or asteroid field, you can get it below 10, you're functionally invisible at that point unless a fleet literally flies directly on to your coordinates.
>but muh combat
Harbingers are absolute frickers in groups, cover them in ion pulsers and stunlock anything they manage to swarm, backup shades and afflictors can whittle larger EMP'd ships down handily.
They suck against high alpha strike weapons if caught unphased, and beam weapons they can't escape from will eventually force unphasing and you'll take damage
>They suck against high alpha strike weapons if caught unphased
They also generally have a hard time against wings, as most phases have no great PD and light armor & hull. A squadrons of claws can frick up most phases good.
shame phases ships are too moronic to make use of their tools for wings; a doom could easily deal with fighters, but i only ever see them target ships
Honestly I feel the AI gets bit more moronic every update...
not him but why am i getting dunked on in big battles?
i basically need to field one more capital than the enemy to win.
i barely break even with the supplies deployment cost and sometimes i don't break even.
that's with the industry skill that increases salvage.
>big battles
Generally most people starting out have problems with big battles is because they don't know how to divide up the enemy fleet (especially against Remanent Ordos). You don't really want to engage the enemy fleet on a equal basis, rather you want to slowly pick off stragglers or 2~3 ship detachments. You especially do not want to engage capitals with escorts, as they have the most concentrated fire power.
Easiest way you do this is basically ordering a very fast ship (200+ speed; usually SO'd and/or phase ship) to capture points. The enemy AI has a priority to recapture point as much as possible, so you get some stragglers distancing off the main fleet. You can also harass some ships to split off, provided you can micro the ship effectively.
It's also important to split off you fleet. 3 frigate squadrons can destroy most single ship stragglers (I usually use tempests). You can call defensive ships (i.e. Monitors) to cut off ships from rejoining the main fleet by holding a point between them.
>you want to slowly pick off stragglers or 2~3 ship detachments. You especially do not want to engage capitals with escorts, as they have the most concentrated fire power.
>Easiest way you do this is basically ordering a very fast ship (200+ speed; usually SO'd and/or phase ship) to capture points. The enemy AI has a priority to recapture point as much as possible, so you get some stragglers distancing off the main fleet
this is what i'm doing right now but i started around 0.91 and used to pilot a paragon, go face to face with the enemy and pick off destroyers/cruisers that try to relieve the capital that i'm firing at.
now i am unable to pilot a paragon unless i have at least one more capital than the enemy has.
basically, i'm bruteforcing battles if i pick a capital myself.
i am now relegated to a hyperion to distract the enemy if i am to actually contribute to the fight.
besides this, battles feel way longer than they used to.
Oh okay. Yeah piloting capitals aren't really optimal now a days, because they're slow and the enemy usually have faster shit to deal with it (i.e. Fury and Eradicators added in 0.95). So players are more useful building for speed than tanking.
> battles feel way longer than they used to.
This is because AI don't use missiles as often any more.
>paragon
found your problem
use an onslaught
how is the Invictus?
i'm tempted to buy one.
do only pirates contacts have access to all the blueprints?
or is it because my pirate contact is very important?
also, is there a luddic path contact?
i'm trying to befriend everyone so i can frick everyone over and keep them happy at the same time.
doing missions in the inhabited planets of the sector seems is a lot more profitable than doing bounties.
will try it.
i thought the onbawd having lower range would make it harder to use.
this sucks...
battles taking too long is annoying.
>how is the Invictus?
logistics make it completely impractical even if it is good at it's gimmick of "point at ship, use lidar". The nerf it got was stupid.
>The nerf it got was stupid.
>looking up the Invictus nerf
>a forum thread complaining about how OP the onbawd is
huh, i've always seen anons gushing about it so i've made it a point to try all other capitals first.
i haven't gotten around to trying all of them yet. i can't bring myself to try ships with side weapon mounts like the Odyssey and the Conquest.
>Odyssey
Easy when you get the hang of it. There's a mid-long beam build, and CQC autopulser build. If you're starting out you might want to give a PD frigate (i.e. Omen, Shade, Centurion, etc.) rally point order around your intended target. This helps you not get flanked while you go around your target.
>>a forum thread complaining about how OP the onbawd is
>ship is named onslaught
>has description backstory saying how it conquered and destroyed everything in it's path as the paragon of all ultra space empire warfleets
>complaining about how OP the onbawd is
the regard in this one is too strong, may i say that person is even, acoustic?
>it conquered and destroyed everything in it's path
This was in the past and current onbawds are extensively retrofitted to be relevant.
And even if ship is supposed to be powerful, game has a tool for balancing this - deployment points. Though, I personally have not used onbawd in a long time, so idk how stronk she is.
Most capital ships have descriptions talking about how badass and powerful they are.
whats your point? nerf everything until forumgays are satisfied?
that's what i am trying to convey. yes it's strong. no its not unkillable. grab a kite and throw 2 reapers in it's ass and it dies. grab a dominator and be shredded because it can't move 2 space units away from the main guns
>The nerf it got was stupid.
lol it was busted as shit, you could use 4x mjol and absolutely dumpster anything you pointed at, and the armor bug made you invulnerable
>onslaught
>lower range
it's still a capital so it gets +40% range from ITU or DTC, which is more than enough to outrange everything else
Or you could just suicidal ram into the paragon with burn drive, and see that your ancient armor and hull are still the best design in the sector past 200 years.
XIV is so fricking sexy, bros
Too bad one tap to the shitter and she crumbles.
>weak to anal
That's kinda hot.
How would you build a paragon to survive such encounter?
That's the best part, anon.
>How would you build a paragon to survive such encounter?
Just switch the default beam load out to a plasma cannon to kill it faster. Or you know don't go near the Onslaught with your 2000+ beam range.
this is the correct way to use an onslaught
it is a brick. throw it directly into the center of the enemy fleet
use the resulting disruption to begin eating the enemy fleet
if it is a particularly large fleet you may need to throw two bricks
a lot of my ships are just straight up not shooting unless i tell them to engage
Just found out that the game tracks which planet to check for fleet quality based on whichever one you built heavy industry in first, which is kinda dumb. I had a planet I put a nanoforge a while after I built heavy industry in one of my earlier planets, and I had to disable the latter so that the former was the source of my fleet quality.
Big mechs with big swords.
not after armaa dev killed the sword range buff "bug"
you can only have one.
stolen content
Gemie is too old I bet she is barren now
You sure about that anon?
>all these tritach goympills just for a chance for a (probably defficent) child
ngmi
Why is Gemie more cute than her other weeb contemporaries like UAF or Iron Shell. Despite being AI as frick, the owner somehow gave more care on its portraits than the latter two.
proper effort when prompting the AI
Both are made by the same artist, who's likely so burnt out and doing it for Patreon bucks that he probably doesn't give a shit anymore.
>phase carrier
Phase ATLAS
Is there any mod with phase fighters?
BB+
No such org
How to build Doom?
Take System Expertise. No weapons. Put everything into speed and flux.
>Safety Overrides
he's a pather
>safety overides
>no harden subsystems
this thing is going to all apart like a jenga tower in longer battles, skills like phase coil tuning is going to be mandatory
Yeah no shit anon. If going for the sys. exp. they probably have both phase, crew training, and combat endurance.
all forward anti matter blasters/mining blaster/reaper launchers linked to fire simultaniously
Is that Ludd?
i feel like i need to stealth raid for my fuel and supplies to increase profits but it also feels like a dick move even when i raid for some missions.
is there such a thing as SO Dominator?
Try it with devastators in the large slots. I prefer non-SO to pummel targets from range but you can make it work if you fly it yourself.
-nerfs your favorite mod-
Not SpeedUp! Please, I need it!
>Not SpeedUp! Please, I need it!
The irony being he has several nerfs in place that makes certain ships in the players fleet go slower. It's subtle in that it uses the same mechanic as phase-time dilation, so from the players perspective - if they are piloting the ship - it appears perfectly normal but every other ship in the encounter is running slightly faster.
It's most apparent when you're piloting a Noah'd ship and realize your weapons are cycling slower than the exact same weapon on a vanilla ship even when you're holding the trigger.
which ships?
Pretty much every ship in his snowflake faction.
There's an amazing solution to this its super simple:
Don't use troony mods, don't win troony prizes.
Wow holy shit. Incredible!
rapesector is fun though
If you want combination of porn and gameplay, honestly a Japanese Hentai game is way better (something from Alicesoft or Eushully).
Ya but I cant be a rapist space captain in that.
>daiteikoku
Fyi if anyone wants to play a space explorer rape simulator, try rai07
Not nearly enough of a power fantasy
and anyone not getting at least 50 DP worth of performance out of the onslaught is terminally moronic
Did the latest update actually remove fun from the game? Balancewise
It did not changed much for me, still fun. If anything, you now have a reason to take red skills for fleet-wide bonuses, allowing player to not lag behind his officers.
That's good to hear, thanks anon
So what mods are so overpowered you avoid them?
I played with Carter's Freetraders once and the ships were at least 33% better than any vanilla counterpart, so I won't use it again.
With that first question, what are some vanilla-friendly well balanced mods?
>vanilla-friendly well balanced mods
BigBeans Ship Compilation
BigBean, StarFed, KoCombine
If you want more weapons, get Unthemed Weapons Collection
I wouldn't say they're outright better. Their capitals are rare, it's hard to find them on sale unless you can order custom production. Freebooter is my favorite, it's insanely mobile for a capital, but it will still lose a one on one with an onslaught or a pegasus. They also have a strong fighter component, I remember them owning me hard when I fought them with pirate shitbuckets.
In my nex campaign they've decided to have a war of extermination with Sindria, which they've won because of my involvement. Now that I'm focusing on exploration, their invasion attempts against the Perseans aren't very successful.
Is there a flow chart for when to use dual mg vs vulcan, and hmg vs flak vs dual flak?
>dual MG, HMG
they're short range offensive weapons with secondary PD feature. good for SO brawlers and short range frigates
>vulcan vs MGs
do you need to damage things other than missiles? are you expecting shielded fighters? if yes to either, MGs
>vulcan vs flak
ideally use both in overlapping arcs
>flak vs dual flak
single flak is more efficient, upgrade to dual flak if single isn't enough
1 point for double flak efficency is nothing, virtually there's no situation where you don't want to put double flaks instead of single flaks. Your flowchart is shit in more ways than one
>1 point
Huh?
>4 OP increase
It's not only that, but there's also the difference in range and flux per sec. Tripling the flux can be shit, if you just want PD for just the occasional missiles.
Just shield tank. Most terrible things are HE.
What's the rapechad flagship?
Cainhurst
The buckbreaker
Not long fought a TT-Bounty Hunter fleet and this was their flagship (initally forgot I had BB installed). Lost half my fleet but it was probably the most satisfying victory in a while, a genuine 'holy shit I can't believe I did that' moment. Managed to salvage the beast to, then I saw the hullmod and was thanking Ludd I didn't have any of the degenerate mods installed.
I think it's time to take it back to TT and show them the other end. I've got 40pts to go before they stop harassing me...
Shturmcruiser with scattershotgun
what missiles pair best with a Mjolnir onbawd?
Annihilatord
If you put anything other than 4 typhoon launchers than you are not using onslaught correctly
I get good results from using EMP missiles like the remnant messenger pods or maiden MRM, but >mods
Why use emp when you can just kill your enemy?
that's what the TPCs and other dakka is for
>steal military ship opportunity from a high importance pirate
>it's a paragon for 160k credits
idk why i bothered buying ships...
Anon, you only buy ships if you really want/need something, otherwise you produce them yourself ot steal/scavenge
>produce them yourself
i feel that colonies make the game too easy.
so i don't want to make one until i'm filthy rich and at the end game by my own sweat.
i feel that commissions also make the game too easy so i don't use them either.
>steal
the opportunity?
it seems this is what i'll be doing.
>scavenge
unreliable.
What's the point of taking metals?
Extra shit to sell if you have the space for it
This game in modded feels like a crack. I need a break because I've been playing this shit for 24 hours straight.
This modding community feels like a fricking middle school.
Nobody cares
Post Selkie instead of this gayshit discordBlack person drama.
thats the aotd guy right? I like the cryosleeper part but the rest is shit cause the UI is awful due to his shit english
I genuinely don't understand why he just doesn't ask someone else to quickly take a look at the mod and correct the engrish parts. Not even trying to shit on him.
>I like the cryosleeper part
Agreed. That's the only one that gives a bit more functional content. The research one is fricking shit. It adds frick-ton of modded logistic resources for very little bonus, and the endgame content is disappointing that it feels like a waste of time. The events are okay I guess, but really not balanced and only occurs rarely to make a difference.
>Cy draws him a portrait
>Proceeds to public suck his dick this hard
Whatever he's getting paid better be a huge number
$2 every 3 months it's not exactly a "competitive salary"
He's not paying him.
asians b like
Nobody cares about your discord drama
back to /v(g)/, discordbro phonetard
UAF server leaders, we need you to leak Selkie's feet pics. We know he's posted them there.
So are blueprints just for colony shit?
You can use known blueprints in bar missions, to produce ships and weapon.
Sick. Does their faction get the benefits of the blueprint too if you do that?
Only selling blueprints on black market gives it to pirates, there no other interactions like this.
If you check the bars you can meet illegal arms dealers or people trying to sell production slots where you can use your learnt blueprints.
>UAF is better at everything
How incredible they just have the Bestest market in game.
shield shunt onslaught is the only way to play
mayasuran ships, whats good whats bad?
it is not tactically nor strategically advantageous to put breasts on warships
it doesnt contribute to armor or survivability
it doesnt contribute to EWAR doctrines and counter-dronecentric warfare
it doesnt contribute to endurance or long term warfare loitering
it doesnt contribute to any ammo compartments
it doesnt have any facilities for carrier air operations
it indirectly compromises Visual, IR and RADAR stealth even if coatings similar to the F-35 were used
psychological warfare might be a argument but what if the enemy doesnt care or is robotic?
what is the point of putting breasts on something if they only weigh you down?
I like boobies. Simple as.
Gentlemen,
I love the Domain.
t. not domain
The Skysplitter can be great with the right fit.
>you can just steal ships from hangars for dirt cheap and no consequences
lol?
Thanks for the Aurora, I guess
I wonder why the... I dunno what to call it, ?split wedge? design is so popular. Basically ships that are about to be a wedge shape like the classic Star Destroyer, but then the middle is emptied out so now there's two parallel prongs. Things like the Falcon.
wedge-shaped is a very basic starship design and allows for more forward-facing firepower
removing a center bit (or two) is a quick-n-dirty way to break it up a bit so your ship isn't a boring triangle.
this is part of the reason why so many modships coalesce around the Onslaught body pattern.
any downsides to having contacts over the 5 limit?
each new one past 5 cost 1 sp to actually get them as a contact
i was confused because suspending a contact also costs 1 SP as well.
thanks.
>story point for 0xp
huh. so this is the difference?
i'm doing a playthrough with no commissions.
i also want to put off starting a colony until i am filthy rich from doing jobs/trading/smuggling.
i feel those 2 things trivialize the game.
the addition of arms dealers and building ships and weapons in general without having a colony helps a lot in delaying colonies.
no factions mods because i still haven't mastered the game.
i want a contact for each faction so i can keep fricking them over and have them still love me.
>filthy rich from doing jobs/trading/smuggling.
If its vanilla you can rush to level 6 and 1.3-ish million credits in the first 30 minutes on average. You just need to buy 10 hounds, SO & Fuel Inject them to Speed 250+, and you can almost always disengage.
i made my first million a long time ago.
i bought a lot of ships with my millions and stashed them.
i'm trying to find out what works and what doesn't work in terms of fleet composition.
and by filthy rich i mean more like 100 million with tons of ships and resources to spare.
>100m without colonies
homie what? that's the most arduous thing i've ever heard off
Not really. More money means more atlasi means more per trade run. Guns and drugs sell themselves for awhile.
The thing is that planets only have so many commodities in the market
They are not the only ones with said commodities. Trade fleets are your friend if you really want to frick up some markets and make money.
idk.
the run is basically done once you get colonies going. even on shitty planets.
i want to try a run with no passive income to see if/when the game becomes boring like having a colony does.
if i get too bored before 100 million, i'll just ditch the run.
some jobs give a massive amounts of cash.
i just got a mission to destroy jangala's station for 700k.
there is another mission for REDACTED with a dorito S modded for 1.1 million. thank god it has no time limit.
>i also want to put off starting a colony until i am filthy rich from doing jobs/trading/smuggling.
The thing about that is by the time you get there, the colony doesn't really have a purpose beyond starting the colony crisis events.
>the colony doesn't really have a purpose beyond starting the colony crisis events.
is it just me or do they take way too long to progress? The last 2 runs I can't even get to the 2nd hege inspection fleet
Personally I found they happened way too fast early on, but it depends; if you've built a high command that's a 50% speed reduction. If you're generating threat from tons of factions at once it progresses really fast, but if you're down to just one or two, it takes ages.
So your first crisis will probably hit quickly especially if you have multiple colonies and are expanding fast, but the later crises may take ages, and fleet destruction sets them back relatively more. If you dealt with everything but the hegemony then they could take quite a while.
Yeah that's the bad thing about colonies in general. Even with like 12 alpha cores it's 48 points of Hedge threat per month (requiring at least 1 cycle and 3 month), and to do that you need a full slot of industry at pop 6 anyway (which even at cryosleeper + high access will take at least 4 cycles I think from pop 3). So it'll take hours to just to reach some optional content.
not really
There are no real benefits to having over 5 contacts unless you went way too heavy in troony mods.
Other than spending a story point for 0xp, no. If you just want to keep on doing jobs 5 should be enough though.
god I love PHASE
How do I build a phase fleet to fight for me? Sounds like a neat idea.
Just fill an entire fleet with Doom.
Is there a mod that lets you see your relationship to the faction that owns that planet directly in the map tab?
Not that I can search or aware of. It's already color coded by faction, and you usually remember which one you fricked over to the point of inhospitable+. So unless you put so much faction mods that the colors overlap and you don't remember which one is which, most don't need such utilities...
it legit says fricking hostile, neutral, friendly, what more do you want kek?
i like the Invictus.
i just fought a 1 million bounty dude with 3 capitals that have S mods and i only have 2 S mods on my Invictus and no S mods elsewhere.
i did have a paragon and an onslaught though.
best thing is not having to care about turning your side to the enemy.
now i'm wondering hoe well it will do against REDACTED and doritos
Hey lads, anyone got the webm of the modded star? Has a giant eye/pupil that looks at the player fleet, and stations in orbit are sucking mass from it. Need it for a shitpost.
just search for "Borken" in the archives
Does anyone know on which of the two DA versions on the forum is better? Also what where the mods that MuttDickhead "worked" on again?
Exotica Tech
I would personally pick the Joestar Edition.It includes the fixes to the Virtuous that actually make it worth using (though it still has that annoying bug where it can't be recovered in combat). It also has a bunch of new ships that Tartiflette and Flash Frozen never got a chance to implement into the game.
Seal Edition is basically a straight up port of the old version, before Mutt took it. That means it's underpowered, and the Virtuous is a POS (not sure if that got fixed).
>also what where the mods that MuttDickhead "worked" on again?
I believe he was maintaining all of Tartiflette's mods, like Scy Nation and Unknown Skies. He was also maintaining Take No Prisoners. Aside from TNP, all of the mods have been re-uploaded and cleaned of malware by other authors.
how do I add anime decals to my ships?
drink estrogen
Become Nia Tahl.
open up any ship sprite in any image editor with layers
add another layer on top
do blending shit
???
profit
This is magic
How did you know I'm a magical wizard
>invictus shoots an entire volley at a monitor and doesn't kill it
monitor is still busted, nothing new there
nerf soon :^)
Nah I'm going to buff it actually as soon as I'm done reworking the crisis system a bit.
>UAF estrogen aerolizer
The stability bonus is nice, but is it really worth it?
Are there high tech tankers/freighters?
Phase Tendies
He said high tech not phaids homosexualry.
Grendel is high tech too btw
The Buffalo is actually High Tech.
Other than that there's the Phantom and Revenant if you want a Phase Troop Carrier and Freighters that will eat up your Supplies.
Or check mods.
>Phantom
phantom isn't a fuel ship
I have the cargo hauler right now, found it with a efficiency overhaul mod built in. I would rather something more efficient though but I'm a starving Armaa merc so I'll take what I can get.
Speaking of which, how to fit a venture. I was thinking ion beam for support but wondering if there is any meme besixes harpoons and sabots.
>how to fit a venture. I was thinking ion beam for support but wondering if there is any meme besixes harpoons and sabots.
4xPilums, OpsCentre, NavRelay, ECM.
Sit back, spam support and issue commands like a true commander.
Don't forget to s-mod expanded magazines. You'd be forgiven for thinking it's pointless bue the increased ammo regen applies to pilums.
I never use those kinds of ships because of the forced drones. Wish you could pay some OP or something and make them into regular hangars.
ARMAA mechs will still use it. It pleases me, it feels like I'm scraping by using a civilian ship.
>ARMAA mechs will still use it.
What do you mean? You can't put mechs on a carrier with preset strikecraft.
I thought the mechs you pilot could still use it, I noticed when I loaded into a fight my mech launched from the venture. I didn't try to repair in it. Shit.
OH, thats a different thing completely I understand now. Yeah they should refit.
>ECM
>not ECCM
homie's not gonna make it...
>4x Pilums
The future's not looking too bright for you either...
ECCM is the only hullmod that makes pilums viable
>Still doesn't get it
All mining blasters and hammers in order to rp as mining ship.
>if you want a Phase
It's not a phase, mom.
Did you know almost half of phase ships attempt transverse jumping into a star at least once?
as a phase pilot professional, yees, he is speaking the truth. i actually see it every cycle!
>that will eat up your Supplies
not him but are they really that bad?
i've been using them for a while. smuggling and spysat deployment missions has never been easier.
but i've always been wondering about the supplies and whether an atlas and a tanker with S mods would be better.
>The Buffalo is actually High Tech.
engine and hull styles are MIDLINE, ships.csv tech desc is HT for reasons unclear
Same reason the atlas is "lowtech"
>tfw can't find rempad or sigmapad mods
somebody please save me from cringe tripad
i found this on corvus
https://github.com/CremeDeFramboise/RemnantPad/releases
might have 20 trojans but it's githud and remnants are your friends.
you should get all your tech from the remnants.
join us.
thanks senpai, that's exactly what i was looking for, i knew corvus would have it but i didn't want to join the discord purely for #bootleg-mods again
>not using sigmapad
>he doesn't know
enlighten me, Tom Cruise
they're both the same thing with different names. literally. they made sigmapad remnantpad. which isn't so sigma of the developer but i like ai cores anyway
i fail to see the issue
So what's the total population of the core worlds?
Do factions colonize more planets as time goes on?
With nex yes
Not in the base game. With Nexerelin mod they do.
Does this game have a Roman-themed faction mod?
Dude…
https://fractalsoftworks.com/forum/index.php?topic=8007.0
sovl
Dark.Revenant needs to bite the bullet and fix Knights Templar for modern versions
interstellar imperium
Is it standard for places with hueg ruins to be swarming with Remnants?
Yes
Just like how it's more probable to find rare shit like bps and colony items in Black Hole/Blue Supergiant systems
The system generator uses a point buy system, each system has a randomly sized point budget it can draw from to generate planets and features, things like ruins, derelicts, gates cost points while things like remnants add points to spend.
I'm going to fill your womb with points, Selkie.
technically it's standard for places swarming with remnants to have hueg ruins
this is completely wrong
bros?
REDACTED are tearing me new one.
i accepted a bounty for 900k and can't win.
i changed my ships to put more capitals and still can't win.
tried fielding 2 capitals (paragons/paragon and onslaught/Invictus) with a bunch of auroras and medusas and still can't win.
they have one of each capital type, 3 brilliants and 3 of the other cruiser type and the rest are destroyers and frigates.
they have around 18 ships in all.
i have 29 combat ships between paragons, odysseys, onslaughts, Invictus, auroras, furys, monitors and hyperions
i don't remember having trouble back in the day.
WTF happened?!!
alex keeps buffing officer skills, remnant have a lot of officers
i don't see that we can get more than 10 officers for ourselves.
how the frick is this balanced?
You have to deal because autistic men on the forums will find a way to break the game and then call it to easy prompting alex to nerf shit.
Side note, Dave is a homosexual little b***h. Just wanted to squeak that one in there.
you only need like 4 anyway, just bring five executors
how do i imprive my battle fleet?
what destroyers and cruisers can take a punch?
i did it.
i jumped into a hyperion, went around capturing points while running away from the enemy and my fleet killed them.
it seems i accidentally distracted the Radiant enough for my fleet to kill the Nova and a bunch of destroyers.
>executors
i thought they were bad.
i fought 3 of them and fielded a paragon, an odyssey and an onslaught myself and they melted fast.
will try them out.
>i thought they were bad.
they're flux starved, but also have a shitload of weapon mounts and OP, so they're garbage without Ordinance Expertise, and great with
What's a good Medusa loadout if I'm not piloting it myself?
>good Medusa loadout
n/a
Thanks. Still trying to get a feel for things.
Top, if you have no support doctrine or commander with combat endurance. (Note: to make sure all non-missile weapons to be independent in loadout).
Bottom, if you do.
Both can solo most 2 destroyers at once.
But as this anon
Medusa currently is kinda mediocre, especially with the NPC piloting it. NPCs aren't really good at using phase skimmers in general. Also compared to the shrike it just lacks both speed and fire power.
this moron is pathologically afraid of using flux, immediately replace the sabots with dac or needlers
Pulse lasers.
Use burst pd before [REDACTED].
Where's the buckbreaker update
Alex released another preview for the next update
It's going to be behind 3 fricking updates at this point
How do I get motivated to do anything but tramp trading? I have a 21 million in cash, a bunch of colony upgrades and a fleet of XIV Battlegroup vintage ships ready to go, sitting in storage, but all I ever feel motivated to do is to take my pack of hounds around to sell material at black markets
Should I get my DNA tested and dick circumcised or something? What is wrong with me
That's a tongo table, not a dabo table.
I don't know the rules for tongo
I'd be more than happy to play a few games with you, teach you the rules.
Sounds good to me friend
So, initial ante, shill we say, 3 bars of latinum...
Now I know what you're gonna say, it's a little steep. But come on commander, we both know you're a risk taker, and be honest, you wouldn't enjoy the game unless you took a little risk.
replace your shitty hounds with gigachad revenants and become the smuggling god
How long does a playthrough last on average for you guys? Pic related, i've got so much shit to do because of mods that i didn't even notice that it's already been more than 2 decades since my save started.
Vanilla generally around the same time, if I decide to do colonies and subsequently exploring everywhere. Significantly less (around 212~220) if it's just me fricking around with bounties.
If you mod in Nex and other shit can be longer (once had 257 cycles).
i really wanna do a playthrough like my first modded one which resulted in 235 cycles when i decided to delete my mods like a dumbass or something and it's never been the same since. it's either the game lags to shit or i get disintersted and have a severe case of restartitis and get to cycle 220 at best. i'm at cycle 215 in my current save, but i went with no nex cuz it probably would take 2 years for it to integrate with .97
i feel like i'll die of boredom when i finish colony crisises (crises?). i've just colonized my first planet on this save today. actually a part of me throwing my saves away is because i find NOTHING good to colonize and it's been like this for 6 saves. i'm not kidding. there's only 3 remotely good systems in my current sector and 2 out of 3 are on the fringe. frick this shit i should've gotten adjusted sector MAAAAAAN frick this game i hate everything
Am i just really good at progressing or you just don't know how to play the game?
I usually get to endgame point of any mod around this point, where the only thing remaining to do is to just send invasion fleets everywhere.
The difference between the generic bounty contracts that appear on their own and the bounties offered by contacts is insane.
I will get a random contract to fight a fleet with 5 capitals and 20 more ships for 290,000c and then ask a contact for a bounty and be offered to fight a single capital with 10 ships for 600,000c.
contact bounties have higher level and more officers and sometimes, S mods.
I'd rather fight a Conquest with a 7 level officer rather than 3 invictus for half the reward.
>a Conquest with a 7 level officer rather than 3 invictus
try 2 Paragons and an Odyssey with a bunch of Dooms and Auroras with level 7 officers.
ew
and [REDACTED] bounties get an alpha core for every single ship it seems.
regular bounties are also just capped at ~300k cr, while the special bounties are, well, special. they've got their own java classes and everything.
Suggestions for an edgy name for the captain of my pirate playthrough? Thought Vampire sounded kinda neat.
Semen (russian for simon) Dickerson (a surname derived from an occupation or a location related to ditches or dikes).
*ditches and dykes
t. Underworld enjoyer
How's the family doing back at Arigato
>raid them and steal their fullerene spool
>a big fleet spawns but ignores my presence and lets me go
can't stand that shit actually
that reminds me, someone get on x (lmao) and call alex a homosexual for removing Dickerson from the default name list
wait, checking person_names.csv it's still there. why do i never get it when hitting random any more? it used to pop up all the time
What ships are good for IPDAI + elite PD skill?
Something with a lot of small mounts to benefit from improved range.
Ludd is a Black person
Ludd is a Black person woman
nah thats you.
How did the Tritards lose to the Hegemonkeys again?
>How did scientists lose to actual military force?
Which time? the battle of Chico involved the Hegemony pressing Every Ship Available into military service, nothing quite like 2000 kite shuttles and tarsus freighters rigged up with milspec ordnance to swarm smaller high tech fleets and eradicate them
It is heavily implied in le deeplore that the disaster was an inside job by CEO Artemisia Sun in order to gain more power within the corporation by making her opposition look like morons.
>the disaster was an inside job by CEO Artemisia Sun in order to gain more power within the corporation by making her opposition look like morons
least psychopathic corpo
>What's it stopped the Tri-Tach plot? (Guns!)
>What was it ol' Ludd forgot? (Guns!)
>What've we got that they have not? (Big, big, guns!)
- drinking song of the Hegemony navy
During the war, while Tri-Tach was too busy focusing on capital and share prices the Hegemony was focused more on, well, winning. TT thought their secret fleets of AI drones would hand them victory and tried to make a mockery of war, and for that the Hegemony broke them.
It also doesnt help that in the second war the TTMc went out on its own instead of relying on the League like the first time.
Rich executives think they are a major faction lmao
Hegemony has 100 times the population and and industry, not to mention a pristine nanoforge
If you store stuff in one of the abandoned stations or whatever it was, can your stuff get stolen?
>can your stuff get stolen?
No, abandoned stations are completely safe.
>AI Inspector tells me how unrestrained AI led to billions of people dying in a way that implies the AI itself was responsible for starting the conflicts
>look up lore on both AI wars
>just "normal" wars between TT and the Hegemony that were centered around AI usage
amazing
Might be ye olde Domain history
Don't care
Disco balls get the rope
Wait until you find out that the biggest users of AI cores are the heg and thats what they are "inspecting" for in the first place. Don't worry about the automated 14th ships anon.
Honestly, if you focus on what they are doing, guarding important ruins, they're most likely just trying to stop humans from reconnecting to the Domain and not really eradication of the sector.
They're guarding the gates and the shunts to try and keep us away from the thing waiting on the other side.
israel?
yakub
Sheeeiiit.
The second "AI" war wasn't really related to AI, just a Tri-Tach chimpout.
The first AI war was much bigger and it did involve massive fleets commanded by AI. That is what the remnants are, the ships that remained after the war and went rogue in the outer sectors. Seeing how powerful Radiants are, It is understandable why the Hegemony was scared shitless.
AI are your friends 🙂
Total AI death
I like Vicpad
>all UI mods were made by Mayu
what gives
that one is fricking cool
>all UI mods were made by Mayu
the power of troonycoding. you know the saying about genius and madness.
Frick Mayu
frick mayu
kill nia
marry sierra
my Black
>recruited her in uaf's resort planet
>is a glowie
>her interaction makes me uncomfortable but erect at the same time
Yeah, I'd frick him.
Belongs in my Apogee's rape dungeon.
nakadashi and then throwing myself into the blackhole to avoid child support
>anon is color blind
>accidentally throws himself into KoL's Elysium
TODAY IN BOTTOM SECTOR
Is that a paizuri window?
Gibs
me dat
https://fractalsoftworks.com/forum/index.php?topic=22346.0
Thanks
What's the appeal of the PL?
missiles
missiles
midline ships
more missiles
some fighters
mostly missiles
Midline ships, dem missiles and illusion of freedom.
Free nanoforge
it's a federation that won't infringe your right to be a tyrannical autocrat
Should I be using SP on hullmods during early/mid-game?
SP is not a limited resource, so you can. But you don't need to, everything related to sp is extra. Keep a few points in reserve for emergencies.
i remember reading somewhere (maybe a tip) saying that if you lose an S modded ship (or sell it), you get more XP to get the point back or it is refunded instantly.
haven't tested it myself though.
>if you lose an S modded ship (or sell it), you get more XP to get the point back or it is refunded instantly
What's the point of this moronic green magic point system if it's not even a rare meta currency?
iirc, the blog mentioned that it's a way for the player not to savescum.
unlike how the grueling combat may indicate, the game is supposed to be fun
>I’ve been kicking the idea around for a long time. Ultimately its roots are in the “destiny” dice from an old Star Wars pen and paper RPG – but it never quite fit into Starsector. That is, it would’ve been an external thing tacked onto the design instead of being an integral part of it.
>
>(“Destiny dice” were something you’d get at the start of each session, the number of them being dependent on your class, and you could add them to any roll you really wanted to succeed – even after making the roll. Making sure the story stayed on track, basically, by not failing anything that’s absolutely critical. … or wasting them on winning an arm-wrestling match at a cantina, not that I’d ever do something like that.)
>
>The general idea here is that “story” options in the campaign would either smooth out the flow of the game, letting you avoid a situation that would result in reloading a save – or grant you some long-term benefit.
>
>So, why wouldn’t players just hoard all their story points for exclusively the “best” uses? Wasting a free hullmod on a ship by instead getting away from a battle you didn’t want could in itself be a reason for reloading the game. And even within making hullmods free and permanent, wouldn’t putting them on smaller ships be a waste of story points that could improve more powerful ships instead?
>
>The answer here is bonus experience – the less long-term-impactful the use of a story point, the more bonus experience it grants. Bonus experience doubles the rate of your experience gain until it’s used up. So, for example, installing a permanent hullmod on a frigate grants 75% bonus experience – which means “enough to earn 75% of a story point” – meaning that in the long term, it only costs a quarter of a story point.
>A more “frivolous” option – such as disengaging from a fight for free – would grant 100% bonus experience, making it entirely free in the long term – so it wouldn’t feel like a permanent hit. Other actions – such as making skils elite, reassigning skills, or building hullmods into capital ships – grant no bonus experience and are in that sense story point “sinks”.
>Story points are perhaps the biggest mechanical addition of the skill overhaul. One of the things I like is that they can encourage the player to think about the game in terms of creating their own story by selecting the “exceptional” things they do.
>
>It’s not even something where the range of story-point choices is wide enough to tell the player’s story through that alone – rather, it’s more of an aid in getting into that mindset, where you’re telling yourself a story about what your character is doing in-game. I think that’s particularly important for a sandbox game, where you have a lot of freedom.
https://fractalsoftworks.com/2019/07/08/skills-and-story-points/
Guys i just thought of something
>Hegemony = Hedge (fund) money = israelites = Tri-Tachyon
It'd explain why the Hegemony was in possession of automated ships as well.
They played us like a damn fiddle...
this weapon is pretty funny. also, build good? or go to garbage? how would i go about killing ordos with a midline fleet? or maybe i should just get a paragon and an odyssey?
>Unstable Injector on a capital
You already have ITU, why?
You are also have 2k flux generation with only 1k dissipation.
i guess i'll get another ox and remove drive hullmods and then i'll install the dissipation one. and maybe smod it with the 3 smod skill then.
also they feel too fricking slow without an injector, i hate it.
Big dick range is kind of important for the capitals to control the battlefield, try thrusters instead.
Second build is better because Pegasus is a missile-focused ship. And missiles don't suffer from injector. I would put more pd on it, though.
Do you need the unstable injector? It kinda conflicts with the ITU Also is the Locus there to give you PD? You might be better off with escorts if so, and replace it with anti-shields or finishers.
>a paragon and an odyssey
i'm getting slaughtered. i'm trying to switch to Onslaughts XIV but i don't have the money.
but maybe my builds are shit.
i'm not getting slaughtered but i lose ships constantly.
this is me btw
The frick is that shitty looking UI colors
orange tripad. it’s fricking annoying because smods look like dmods and i thought my fleet had to repair but then i realized it’s actually my built-ins, and faction relations all red so i get a heartattack everytime i see a friendly (in dark orange) under their name
since i found remnantpad i’m gonna ditch this shit. installed only cuz tripad is boring and i did sigmapad before. not recommending to install this. except it comes with different player fleet colors which is hella nice.
Hegemony off-brand Tri-pad, small family electronics division please understand.
i also have this one which performed pretty well against sim capitals. well they both did. sorta
What's the Pegasus LP's ability anyway? Is it the same as Normal Pegasus' Fast Rack?
oh they don't have a different one i'm pretty sure. it's like a XIV hullmod but from kazeron navarchy mod.
pic for hullmod from mod page
If this is the case what do you want this shit to do? I'm guessing you're like making it a sort of mid-range assault ship with rapid-fire reapers (assuming that the Fast Rack ability affects Izrail). If so why not just switch every non-missile to be anti-shield kinetics and Ions. Basically have them shielded out, and rapid fire the reapers to finish them off, as 24000 (12000 to shields) damage will kill most capitals.
you know i indeed have noticed that 6 reapers in the ass really have a good effect. you're actually completely right. the energy mounts on both ships don't really do what i want anyway so i wanted to replace them (phase lances, gravitons and ion beams). i also liked to see the enemy flux shoot up high as shit when there's 5 hypervelocity drivers.
i'll probably do that, thank you anons
i am now noticing about 300 problems with the pegasi builds. i may have been drunk while playing because wtf was i doing bruh. taking a step back sure does help
question to those who use RAT
wtf how do i get 500k exotech credits
this is utter bullshit unless i have 1 million blueprint packages or whatever
hell do i do
Grant apeshit, use useless colony artifacts and blueprints. You usually end up with a surplus, but considering that trading BPs at prism is usually better, you'd have to dedicate some of your progression time to them.
It's not really useful either way.
Anyone got a list of the aarma craft breakdown or description? Also some good ol'reliable mechs to snap up?
You should definitely go to nekki and get the pirate valk thats floating in space and the swordsman aleste in the nearby station for free.
Strikecraft unless you have points to burn the valk (p) and valk ex are great cost to power and they use swords
How are you supposed to use these Aleste mechs? They're tough sure, but they change their loadouts too much to be reliable and sometimes change in the middle of battle. For 21 OP a mech it's a complete tossup.
Not from starsector, but the line "drink vacuum" from the Marathon games is pretty good in any context here.
i specified strikecraft vs pilot mechs for a reason.
Aleste strikecraft are like "I have too many points" they are everymen elites. if you have some crazy capital you may do like 1-2 alests, 1-2 shipkiller mechs, and the rest valk ex/(p)s
What's your favorite line in the game?
I love it when alviss says
>Its starfarin' time!
where the frick do all the pathers even come from
this can't be sustainable
They are small cells of "terrorists" who are the only right people in the sector.
Some are probably true believers like Cotton, but there should be significant number of mercs, criminals, and non-religious revolutionaries allies. I mean missions 2 and 3 missions is you, a merc, basically fighting pathers to allying with pathers later so...
Well you have to compare the actual terrorists paid by the heg and tt to the cells of believers who aren't terrorists at all. Tons of pirates and mercs probably try to link up with them for money just like with the glowops going on right now in our world.
i think i kind of found out why i win when i pilot a Hyperion and let the AI do the battle.
the key is distracting the enemy and forcing them to send detachments, sometimes even capital ships, to go and re-capture the objectives that i capture by accident while trying to distract the enemy.
i have just tried a battle against guardians again (after getting a new butthole the first try), and this time, i sent frigates to capture the objectives early on, i noticed that my loss took longer.
then i discovered that if i capture 3 objectives early, i get to field even more ships than just at the start of the battle.
it seems that my passive play style of just sitting and waiting for the enemy (to be closer to reinforcements when my ships get destroyed) was my undoing.
i won the battle with 2 frigates destruction only.
i had no idea the objectives were this important. i thought they only gave bonuses to weapons range and more command points.
i now can pilot capitals i think
>bonuses to weapons range
(and speed) can help a lot. Even without ai love for them it is a good idea to grab objectives
idk. i thought the AI would act as a real human.
>see enemy ships going away from the doomstack to do something
>can just attack the enemy in front of me since their numbers are smaller then worry about the enemies that went away
it feels lile cheating.
i send a frigate to take the objective and the enemy sends several ships. thinning its flank for me to chew with the invictus. i don't care about smaller ships in it and just destroy the cruisers and destroyers guarding the capital then killing it as well before the other cruisers get back from the objective.
>Scavenger threatens me as I'm searching for the same blueprint as him
>kill him in response
>Indep rep loss
frick off
who cares, I blast all the smuggler fleets I want just from giving free fuel to distress calls
I hate this in games in general so much and it irks me in starsector when you get attacked, win, and they are like NO YOU BAD
Motherfricker you don't want to go on the naughty list.
>guy attacks you
>you kill him in self defense
>his father hates you for killing his POS son
Happens even IRL tee bee eych.
No see that would be fine. That I would accept. x% of chance for a vengeance fleet. Its the idea that ALL the indys or pirates or pathers suddenly hate me because a moron suicided himself against me. As I've said in previous discussions about this pirates should like you more if anything.
>Fricking steve is such a moron knew he was going to die, that mech captain is crazy.
Me killing a cuban in self defense doesn't make Cuba hate me.
A better if cheesy solution is to make it to where reputation isn't impacted outside of comm relay range. If nobody escapes and there's no relays in range nobody is going to hear about it and no rep is lost.
Anything more than that will require refactoring how factions take reputation. Independents—mechanically—are treated as one single entity like the Hegemony when it's really just a catchall for anyone not affiliated with anyone. Pirates are the same (if we ignore Kanta's influence) and is the catchall hostile faction; it's why scavengers flipping between the two is a bandaid solution as otherwise you'd get negative rep with Independents for defeating them. If your reputation was more "localized" in these fragmented factions then it would make more sense as ruining one nobody's day should not sour relationships with the whole. Maybe you could work it to where there are many subfactions who's dispositions towards you affects and is affected by the your global 'independents' reputation; these subfactions could be treated as polities under the umbrella such as Kanta's core supporters and outside of that you'd have miscellaneous bigshots with their own agendas, and the Diktat can have the same deal since they're doing this internal political strife thing.
Alternatively or in addition to, refactor how rep loss is taken in the first place. If a hostile fleet attacks you, rep loss should be axed entirely or severely diminished to only a point or two. If you're the aggressor then take the full rep loss. Solving that means rep spirals isn't a guarantee where pirates, pathers, and remnants who start at -50 on game start always end up at -100 due to chasing down the player and getting their ass beat.
I think indy, pirate, and pather should stay main factions but with subfactions. I like them being grouped as more rogue/fringe peoples.
If you're shitting on hegemonkeys in newbrazil you should get rep loss when they attack you after you attacked them. It just needs to be based around why they are attacking. Shout out to the 21k credit deposit some miner got really mad about suddenly.
Having the main faction reflect notoriety or fame/infamy and subfactions affect how these people actually feel about you could work. As for actual factions, the rep loss from attacking them or doing illegal shit should already be the reason they come to attack you, there's no need to make a feedback loop, or at least a severe one. This is kinda how vanilla already does it with some crisis fleets where it tells you that attacking that fleet won't have any major ramifications. The lack of nuance does hurt it, the AI running the campaign does not understand when to stop and will continue sending endless fleets to their doom and blames you for their deaths. The Hegemony crisis is handled very well in terms of flavor: you're doing illegal things with AI and they send fleets to stop you, break those fleets and they capitulate. If you sat bomb their planet then they should do the same, except they still hate you even if the initial storm of fleets gunning for you stopped after you proved they're just throwing more people and hardware away. Rambling about what ifs at this point.
Doesn't positive rep affect how patrols view you and their chances of stopping you for black market suspicion?
I forget which mod adds it, but tariffs change based on faction reputation. They get a bit too low at high rep, but it's still a nice gameplay incentive.
Practical uses for high rep is needed I agree. Right now it's just a big buffer for you to do raids and bombings without any repercussions. From hostile to vengeful it has no differences sure, but it's just another buffer to chew through if you want to get anywhere good, but those inherently hostile factions offer nothing warranting positive rep anyway.
Thats what I'm saying. You shouldn't get in a weird loop of losing rep for no reason, but if you earned it, thats your fricking ass.
I get this, but I think the more fundamental problem is positive reputation, and even negative reputation, being kinda useless to the practical gameplay overall. For positive there isn't really any benefit to go above 15, as the only benefit you get is the commission and partial access to their military market (only indies give access to full military at 80+). There's bit more for negative, but you have to actively work at it for a default neutral faction to want to kill you at -50 and there isn't any difference from hostile and vengeful.
Aside from roleplay runs, it's like a ignorable and easily gamed mechanic (few missions and AI core donations will fix it anyway so).
ah... the classic xianxia scenario of courting death, killing the young masters, killing his elders, and killing his ancestors
meant for
Starsector truly is a chinese game
Does any know of any mods that add in torpedo boat ships?
I'm tempted to try to make one myself, I just don't know how to start
https://fractalsoftworks.com/forum/index.php?topic=11491.0
https://starsector.fandom.com/wiki/Intro_to_Modding
https://fractalsoftworks.com/forum/index.php?topic=28239.0
This one is more updated
Thanks anon, this seems really easy to use, just getting the java 21 and I'll see what I can do.
I'm probably just going to make a destroyer, add a large missile mount, call it the thresher and be done. It'll fit in with the sunder and Manticore
Dang for some reason it won't register the mod in the ship editor, and no one I've asked about it knows why, really weird because I followed the guide near exactly
protip: its loading data from your starsector install to get all your other mods as well
just wait a while
and check gamedata if its loading hulls, weapons or hullmods since it might be in a different mode which is why you can't find your hull
Favorite faction mod? Mine is Borken
how to get a very high importance contact?
do i need to be rolling into with capitals or is it all just random?
i just one for the hegemony and one for the luddic path.
military and trade contact preferable.
it's random just do things that get you a contract over and over, you can start with high importance as if you do contracts they do level up slowly.
How do I beat Ordos and Remnant star fortresses? I need to clear out this red warning system for my colonies
I have an onslaught and legion both XIV and a bunch of vanguards
Run kinetics on your ships, LDACs are good for the XIV Onslaught in the small ballistics. Arbalests are great spammable and cheap medium kinetics and a good choice for Eagles. Fill missile slots and large ballistics with HE, so hellbores and devastators on the Onslaught, fill flaks in the front and side mediums. Vanguards unfortunately are going to run short and get blasted no matter how much armor you manage to stack on them, but at least they'll make for decent distractions and tank hits for your capitals. S-mod advanced turret gyros for all capitals. Squalls on the Legion for kinetic pressure.
With broken officers? Sure but they're kinda dogshit, although they're absolutely fantastic on logistics ships. A mindbroken has-been bawd in charge of a giant cargo barge is a funny image.
>mindbroken has-been bawd
did rapeanon fix it so mindbroken officers cost no money?
>can get over the officers limit with rapesector
COME BALANCE THIS ALEEEEEEEEEEEEEEEEEEEEEEEEX!!!
>changes a text file in you're path
nothing personnel
Wrong
They never did
>go into a bar
>they cheer for (you) and demand a speech
>praise the people
>get a couple of hundred free crewmen
kino
i wish bannerlord was sovlfvl like this
>bannerlord
So much missed potential. 10 years of development, government funding, a huge dev team, and we got a rushed and half baked release to cash in on consoles.
how many of you guys actually play mount and blade, this game was described as "mount and blade in space".
starsector, kenshi, mount and blade, rimworld, etc are in this weird nebulous genre of "the game doesn't care about you you're another part of the world go do something" so you get a lot of people saying x is y in z
This is their explanation for why you get rep hits out in bumfrick egypt.
I played warband for about 300ish hours, bannerlord for 60. Starsector's got some of the DNA, but it expands it by adding a randomness outside of the handmade core so exploration can happen. It's like if you could take your army and go raid islands or coasts in Mount & Blade and scrounge for artifacts.
Rimworld is debatable since the game's mechanics don't really take anyone else into account, for all intents and purposes you are the center of the universe and everything happens at or near you. But yeah those games are the "interact or don't" type of sandboxes where the board is set and all players are in place in a perpetual status quo.
all of us.
warband is amazing.
too bad bannerlord is shit...
frick mayu
kill nia
marry selkie
>https://twitter.com/amosolov/status/1776669580716278270
Thank you, Alex. Very cool.
he better include screaming noises from inhabited planets if you spin it too fast like in zoo tycoon two
Who the frick have asked for this
>Who the frick have asked for this
Me. I asked.
Rotating planets was added years ago, you can do it right now.
>it's dragging with right mouse button
No wonder I never found out, either way displaying the full planet info on the page is a decent QoL.
we're so back though
i mean if he actually makes it half decent
>fleet journal
>he locks it behind a skill or a random quest
you know since you said that, it's gonna be the reality right? what the frick have you done.
>spin planet too fast
>it spawns revenge fleets
Oops.
they're all dizzy and instead of forming a battle line against your fleet they form a battle side which is just one ship right after the other
So how many unique rapes does rapesector have?
For now? Just 3
would you prefer:
>an Ace Combat style game set in starsector
>Starsector but with olden days ships, krakens, ice fields etcetera
>a real life beta core
no
are all support fighters unable to engage away from the ship or is it only the xyphos?
Xyphos and Sarissa have range 0. Any support fighter with range can target a friendly ship to escort it.
Starsector (formerly starfarer) specifically have the 'wander from settlement to settlement buying supplies and recruiting military units while factions intermittently go to war around you' gameplay
so does your mom though
>order some ships
>go exploring
>don't remember what planet it was when I get back
> D>income>storage pay
or
>stelnet>storage>see planets with stuff
dont ask where I got this
but enjoy
Where did you got ths?
what did i just say
Why would a researcher wear that?
reasons
Because he needs fresh samples
IS reference
t. Discordgay
when will the modder of bb+ make a romance story with her?
frick b***h queen i want my autistic scientist that i respect and love (i know that she loves sigma matter much more than me but anyways)
Mayu has stopped developing Sephira Conclave
That's unfortunate. For a back alley mod, it gives you actual contents compared to the generic, empty and endless repaint of vanilla ships mods out there.
Kween got nothing on the pure sigma autismo that is Gemie
I'm guessing this is based on an npc in a mod?
Do you create autistic backstories before starting a new game?
My captain is an Indian man sent by Vishnu on a holy mission to rape selkie
>Pooronal Hypershunt
Within ten light years, a functional tap will allow safe and sanitary removal of waste from a colony. Negated by Hindu Majority
it sure hurts when the coronal hypershunt is just 12 light years away from my colony
sorry i meant
>Pooronal Hypershunt
can't have domain shit in this backwater sector
>In the Grim dark future of the Persean sector Indian still shit in the street
In my minds eye I can see it now
>Saarsector
>Everyone is Indian/Paki/Bengali
>Every faction is basically Google/Microsoft
>All pirates are obvious scam artists/gypsies
>All portraits changed to match of course
>All ships brown
>All ships have crew hanging off them on the outside
imagine the open comms in battle
mother shitter! Ass!
Bloody benchod basterd
Do not redeeeeeeee- *explosion*
every colonized planet has visual effects like extreme weather, pollution, etc but its just a terrible brown tinge to even a jungle world that increases with colony size
FRICK this needs to be real so bad god damn
>asking them to use loo is tantamount to saturation bombardment
>spawns a vengeance fleet 3x your fleet DP
>removes story point escape for said fleets
>remnants are chinese bots
>remnants are chinese bots
>query target is, is communist? no. eradicate capitalistic scum. defend common space kilometers.
remnants are over the top early 20th century britishers lamenting the fall of the sector
>All ships have crew hanging off them on the outside
Now that's what I call a human shield.
you can't do without these. at least i can't, it seems too boring. i mean i could make a general pointer like be a pirate at the start of the save but then flesh out the details as i go to understand who this shmuck i'm playing really is.
it's like trying to understand who the pc really is, is it an omega core? 3 alpha cores stacked on top? domain admiral? most capable cryosleeper? or just a random joe that stands toe to toe with andrada? none of those unless you decide
>tesseracts replaced with HMI locomotive / just ordinary trains
>hypershunts replaced with toilets
>passenger liners covered in crew on the outside
>all drive flames are varying shades of brown
>all leaders and officers are just the most obnoxiously boisterous bullshitters imaginable
>flavor text/lore fluff is just transcribed horrors from /misc/ and /gif/ india threads
>heavy blaster on tempest
holy fug it's fun
Rate the fleet
not enough Omens
That's a fair point.
I was trying to cram a maximum a maximum of firepower while staying quite flexible just under 240 DP, so they didn't make the cut . Love them tough.
The Harbingers are the escort for the astral, so so It's way less exposed and covers it's escort with fighters+ it's PD. As for the ody, I noticed flankers are kept at bay on the exposed side by the tac lasers and they keep pressure on any phase ship that tries to sneak up on me while I round up the enemy fleet onto the Auroras. I prefer the Longbows to Xyphos since they both have burst PDs and to much shield break is a good issue to have. Maybe harpoons instead of Salamanders as a backup when reapers are on CD?
I'm not a creative man. I'm playing with High techs after all. Any suggestions?
>any suggestions
put hyper in front of all the names and then you are done, except hyper-hyperbolic that would be too on the nose
I'd strip everything in the small slots and the salamanders off the oddy and put the points into xyphos wings and flux. Xyphos are fine PD and still work through overloads if you get caught. Autopulse lasers and squalls are already good enough for taking shields down and you already have plenty of bombers in you astral.
Similarly strip down the weapons on that astral, you don't need tac lasers and rear facing gravitons. PD can be covered by an Omen escort.
No comment on the rest, they look fine enough from fleet view.
>all those default names
TTS Noumenon
TTS Pycnogon
TTS Clepsydra
TTS Kybalion
PLS Verloren
PLS Cygnae
PLS Heliodyne
PLS Null-Shift
ISS Lying Bastard
ISS Nihil
ISS Voidwalker
ISS Wither and Yon
SDS Executor's Writ
SDS Volturn Rain
SDS Sunstrider
SDS Traitor's Justice
>the two worst capitals in the game (not counting pirate or pather shit)
ehhhhh
Also auroras are overrated imho, just like most high-tech stuff
Midline is where it is at.
not him but please enlighten me, anon.
i have tons of Auroras and Odysseys sitting in my abandoned station in case the Auroras or odyssey i use cannot be recovered.
i can cope because i got them for cheap from contacts so please tell me the truth.
capital ships in general are supposed to be very tanky in order to occupy enemy capital ships. the odyssey doesn't do this, it's a fast hunter-killer. get an onslaught (or paragon) to tank shit while your oddy kills it.
The oddy is by definition a battlecruiser, same with the conquest. It has capital firepower and can move but you can't expect it to facetank a fleet. It's capital sized because there is no room for weird fence sitting ship classes. As a capital is is extremely fast as plasma burn is a busted system on it and lets you pick and choose engagements. Accelerated shields on it is pretty good, and since you're only firing in one direction you can run loops around the enemy fleet and peel them down. Autopulses and squalls take down shields, reapers on the bow delete armor and hull, it's dead easy simple. Throw on expanded magazines to make those lasers bottomless and aux thrusters so you're always facing where you need and can turn to run if you're high on flux. The autopulses in particular are fantastic for this hit and run tactic as while you dash away to vent you're stocking charges, this means you aren't really losing out on DPS. Xyphos pair very well because it's cheap PD and does EMP damage. In AI hands it's kinda mid, but it's great as a player ship and hands down the most fun capital to actually fly, save for maybe the pegasus shitting hurricanes.
Go play forlorn hope and throw paragon loadouts at it until you win.
High tech stuff typically has pretty high DP cost in exchange mostly for better speed. Speed theoretically allows you to move in, deal damage, and leave unscathed. In reality, the AI can't do this and is very prone to move forward on its own against several enemy ships.
For the most part, high tech stuff are high maintenance (supples/month) ships that aren't as efficient at actually killing stuff (per DP) than low tech or midline ships. Now, the speed is certainly valuable, one or two auroras for flanking or quickly taking objectives can be pretty good, but in my experience full high tech fleets are pretty meh.
The Odyssey and Astral aren't good capitals. Odyssey is 45 DP for less firepower than 40 DP capitals and waaay less staying power. The speed makes it a nice flagship but in the hands of the AI it is terrible. The Astral is garbage, it doesn't have the speed to outmaneuver other capitals so as soon as the fighters get killed it is a sitting duck waiting to get quickly destroyed. Literally just put two herons in your fleet to get the same fighter component for 10 less DP and much faster.
Note that Paragon is still a beast and phase ships are their own special thing. If you want to meddle with phase ships then high tech is the go-to.
Low tech has got eradicator and Onslaught.
High tech got aurora and Paragon.
Midline has everything else that you actually want to have. Seethe about it. Monitors, centurions, hammerheads, herons, champions, eagles, gryphons, Conquest and Pegasus. Midline is both durable and mobile while covering everything you need (other than phase ships lol).
High tech had cheap jobber with mobility system like wolf, shrike, and fury. Before that high tech is efficient in everyway. I think around thw time of the introduction of fury is the time alex decides to frick up the double shrike when it was able to suicide charge and survive with smod heavy armor and SO, now that they are double nerfed, so did the rest of the Hi tech frigate cost and midline and low tech to reduce supply cost as it affects deployment too, some of them reduced fuel/ligh year too. On average fuel is the limiting supply factor so high tech still got an edge.
>Midline is where it is at.
t. typical PL cuck
>high tech
strike 1
>6 tempests
strike 2
>6 burn
strike 3
verdict: have a nice day
I recommending ditching pulse laser, it is too single task, low dps and burst for high tech chase downs, not that you can win flux with 900m KE mid and low tech. The build would be a mix of AmB tally ho lads, one burst with smodbExt Mag mining blaster&ion pulser, or sub10 second trade with missiles and heavy blasters, and ion cannon if no emp, all of which don't care if shit lands on armor shield or flux efficiency as time is the ultimate efficiency just fire it all.
Time waster should be all long range beams. Don't mix short range weapon what it confuses AI about roles and its positions.
its like you built every ship wrong as a joke
>High Tech
cringe and haram
Mudslimes are non-canon
>play with AOTD and TASC
>tasc has research integration into aotd research screen
>no setting to disable terraforming research and have shit unlocked
>have pre collapse facilities spawn on ruined planets
>hate killing ordos. these are either a medium grade one or a doomstack
>no option to change max DP of these defense shitmadas
the more i play with this mod the more i think it is shit
It would be less painful to rip the good parts of the mod out than play with the entire shitheap you're forced to endure. All you need from AoTD is the cryosleeper bit, and TASC is debatable compared to DIY planets.
The only good thing about TASC are the remnant station and upgrading makeshift shitellites into actual domain variants
>The only good thing about TASC are the remnant station
It's kind of broken but I agree
>Monitors
>Predator or Prey and Sinking the Bismar
>listed as Hard
>piss easy
>Coral Nebula
>listed as Medium
>get my ass kicked
Double Phase Lances on a Tempest is actually silly. I was concerned about the lack of hard flux, but it doesn't really matter at that point
they used to not be burst fire with longer range too, so a SO/UI specced tempest could just circle strafe right up close and carve enemies to bits
alas alex hates f*n
And Medusas are even sillier
>ISS Sol Long
got 'em
i've been laughing for like 5 minutes what kinda fricking name is this
It even rhymes, what the frick
typical heggie name
it's always an ungodly mixture of African-American, German and Mexican
Compare that to the names of PL chads.
t. Siyavong
I'm not gonna pay you taxes, frick off.
>t. Deshawn Juárez-Murdock, aka "el ogro de Chicomoztoc"
Hegemony is ruled by a canonically manlet Black person, btw.
The gens from Kazeron kneel before that manlet Black person, btw.
>PL chads
>mayasurans are literal space pajeets
The core heggie world is literally space Mexico.
Mayasura is just one system amongst many. Thule and Westernesse are PL.
>t. self hating pablo
Had Uranus Plunder as a contact a few runs back
Just got off the phone with Alex. He said he's merging UAF into the base game.
That's good, last week he confirmed he implemented RapeSector in the next build.
>Starsector turns into an eroge
I don't mind that if we can make our flagships into girls
Same. I want sex with Radiant
Radiant would be a kuudere who would peg you
Don't threaten me with a good time.
should her terminator drones be breast padding, flying onaholes or tentacles
they should be multifunctional
No I'm not don't lie.
the Invictus is fricking amazing.
i can frick up multiple times and still live.
my main use is going forward to snipe cruisers while in a battle line.
it seems there weren't battle lines because my fleet was overwhelmed due to me ignoring the objectives so the enemy would take them all and field more ships than me.
now i get a battle line every battle.
and battles are so much easier and i only get frigate deaths. if any.
i cannot believe ignoring battle objectives has those huge repercussions.
(me)
i cannot believe it.
bounties seem to be profitable now.
>bounties seem to be profitable now.
What the frick are you on about? If you can field invictus, you already at the endgame and don't care about money. Bounties are neat for midgame, before capitals become a thing.
>If you can field invictus, you already at the endgame and don't care about money
eh, i kind of am.
i'm a doing a no commissions and sort of no colony run.
i will delay making a colony until i'm filthy rich.
so profitability is still important to me.
i currently have around 3 million credits after getting 3 Onslaughts XIV built. after the invictus and the many other cruisers i built along the way and 1 legion XIV by mistake.
so far, i'm having more >fun than a normal playthrough.
the remnant ships are all unironically shit save for the Radiant which is OP. Then the issue is that you can only have a single Radiant with an AI officer before you start suffering CR issues.
You get automated ships exclusively just to be able to field a Radiant. And while a Radiant is amazing, basically a Paragon++ that is also mobile, I'm not sure it is worth a skill point. Specially considering that AI officers are all reckless.
That's where neural link kicks in now that it's been buffed, you'd pilot the radiant yourself. 15 OP isn't a bad hit if it means a radiant in player hands.
Glimmer
>Specially considering that AI officers are all reckless.
Implying I'd let a dirty peasant snowglobe pilot MY shipfu.
Reckless is great though.
>Specially considering that AI officers are all reckless.
That's an advantage.
They where pure amazing on release of the new skill until:
Radiant changed from 40pt to 60pt
AI core no longer count towards fleet deployment size.
Im sure you can still either spam their frigates for ecm or spam unofficiered NOVA and radiant. But yeah the destroyer/cruisers has little use. Still amazing to have ships from fighting bluebots and they can blowup without hurting crew.
Oh btw rampart is an shieldless 2 large gun cruiser for cheap DP.
>launch the game
>fly for 10 seconds
>alt tab
>game has been running in the background for 3 days
It's over...
>on course to Ancyra
>admiral bro suddenly freezes in space
>wtf.ogg
>the entire bridge crew is frozen in place too
>you look at your vicpad and realize that time is not going forward
>fug
>10 cycles go by
>suddenly your buddies unfreeze
>so does the admiral
>you tell the big man it's been so long you've been writing on walls
>everything looks pristine exactly how it was like 10 cycles ago. your hole-ridden-rag of a uniform is just fine, too
>"Oh, sorry, Jake. I was visiting my family downtown and staying overnight for a couple of days"
>"You... what?"
>turns away and continues issuing orders like nothing happened
and since that day i swore off travelling through hyperspace. never again.
>1. You thank the crazy old man for his tale and stand up to leave.
What are some reliable Armaa mechs? I feel like the Aleste is the best all rounder.
i finally have enough cushion money to make me 3 Onslaughts XIV to try against the [REDACTED] and dorito bounty.
how many Dominators XIV do i need?
Remnant ordos aren't really that hard for a late-game fleet.
Omega might require a tad more preparation.
>how many Dominators XIV do i need?
The slow but heavy firepower part is already covered if you got three Onslaughts XIV (arguably the most DP efficient capital). You need something that can move quickly and flank.
ive been running sims and testing fleet combinations for the past couple hours fricking hell im not even playing the game at this point
>im not even playing the game at this point
but the simulation is the game
I lose a ship after early-game, I savescum.
I can only take 1 more combat skill on my onslaught captain, target analysis or ballistic mastery? I already have impact mitigation
Ballistic seems to be the obvious choice.
is there not a reason to use ballistic mastery on a ship that is literally the manifestation of all ballistic mounts?
I was doing the maths in my head and since it would only increase damage by 15% and wouldn't affect my reapers or thermal lasers the 20% to capitals and 100% to weapons and engines seemed more useful
I might respec to ballistic just for the projectile speed though
Nta, but I go for target analysis as well. Because onslaughts will be fighting mostly other cruisers and capitals anyway, and the bonus will stack with the thermal pulse canon.
If you are sure you are going to be piloting that Onslaught then ballistic mastery will give you more bang for your buck.
Both skills are great though.
>rather intimidating looking merc fleet catches me in hyperspace, asking me for info on Scylla
>refuse his joke of a payment
>he just leaves
lol? was he not paid to actually fight or what?
>flying around exploring the universe with a horde of mules with converted hangars and a shitload of missiles, plus the leynos i pilot
>some moron pirates decide to attack me
>""""attempt to disengage"""" backwards into their fleet and slaughter all of them
it aint easy being cheesy
>fighting shitty converted atlas
>it don't die in one invictus volley
>it has an officer with impact mitigation
gay
Anon, that thing has only has 750 armor (approx 1125 w/ Imp.Mit.). You either missed half the volley, or used anti-shield or energy weapons.
>or energy weapons
i use 4 mjolinr canons to just point and left mouse click.
And you still miss? Impressive
Some people don't have the "guts" to make that killshot anon. They think about all the little pirate moms and babies who will be without a head of the household.
Make the orphans pilot talons
just think about all that pirate's rapesector waifus going unsexed forever more
the real tragedy.
I run 2 usually with a pair of Mark 9s. Genrally 4 is overkill IMO. I tried with various missiles, but squalls seems to be most consistent in killing capitals.
>squalls
one of the best things you can do with a large missile slot, and the single good thing you can do with off-center large missiles
kinetic pressure wins flux trades, simple as. missile racks are for sabots, squalls, and reapers.
Consider armored weapon mounts to become an even more unkillable brick
It could have many other hullmods that adds hull and energy dmg reduction...
Macario is quite the character...
>e-everyone is out to kill me and andrada and the sindrian diktat aaaiieeee
Funny how both the officers you interact, except Yarrick, call him a schizo out of his medication
Only a special brand of Black person would think of fielding and invictus.
For 60 DP you can field a Paragon or a Radian or an Onslaight and a Heron, and you dont need 4000 people for a single ship.
>Radian
>Onslaight
homie learn to spell! Also it's as bad as you may think. Is it a fricking niche ship that's more for the fluff, and has an ability no one will ever use? Yes definitely. However, it can kill 2 Paragons in a row and survive (albeit with at least 1k crew dead), so it's not pure meme like the Mudskipper Mk2 or Tarsus.
>has an ability no one will ever use?
Sorry, not ability - an in-built mod.
invictus needs support to not get flanked and is honestly too expensive but i don't think it's bad. Only bad capital in the game is the astral.
>Only bad capital in the game is the astral.
And the only reason for that is Alex hates carriers.
One thing add, because new players tend to miss this. Since the Invictus has so much hull, elite Combat Endurance becomes fricking moronic. Even without mods it has 40k hull, so it'll start to regen 2k per second; which is the max amount until you reach 50% of total. Even at 50% of total it's still like max hull of Onslaught. This combined with Elite Damage Control makes the ship one of the most unkillable shit in the game.
Also
>6 level burn
>metagayging
Blackjack minigame in bars when?
Why do quests not give exp?
what do you mean by >quests?
bar and contact missions give me exp. just fine.
i haven't tried the main story yet.
galatia/main quest
the usurpers
that one hegemonkey dueling minigame
scythe of orion
What Omega weapons y'all like? I feel like they're flux is too high a lot of the time. I really like Rift Cascade Emitters and Anti-matter SRMs on Paragons, but that's about the extent of how I've used them.
two vpd's in the front of a hammerhead
that black thingy that throws EMP at everything it touches.
maybe this is the rift cascade idk.
I know what you mean. I think it's something else. Yeah, I do think that one is pretty good as well. I think I remember throwing it on a Champion. The killing power ain't great, but it sure does do a lotta EMP.
>y'all
kys
How about I shove my boot up your ass instead
do i need Radiants of my own to beat the end game bounty consisting of S modded [REDACTED] and that dorito thingy?
i'm getting my shit pushed in.
No
Just restart since you're too shit
and next time never do what ever it is you've done in that run
No, but if you have a lot of logistics skill its worth it to just temporarily respec to more combat-focused ones for this battle. A good player piloting a good ship can tie up a large part of the enemy fleet while everyone else gangs up on the rest. Also take support doctrine and bring plenty of spare combat ships to soak up losses
>do i need Radiants
the answer to this question is always no
Top speed at peak performance, CR, and a good officer puts it around 340. The recall system on the Fenrir makes it functionally immortal as you can recall and repair it if it somehow gets hit.
>SO on a mech
Were you born moronic or did it develop over time like a plague? I know you homosexuals can't help but put SO on everything even when it doesn't fit but this may be the worst example in awhile.
>Top 285
This is basically a better version of a hound isn't it? Also did you really needed to S-mod H.Sub, don't have Combat Endurance?
>4 (four) smods on an aleste
>not on even valkazard
anon i love arma but what the frick are you doing
20 minutes later and i'm still not okay with seeing you spend 4 story points on an aleste
me enjoying my emergency ration dissolved into filtered water inside my overmodded valkazard as my battalion of mechs cleanses the hegemony startport supported by a capital armada
>feelsgood.mp3
One thing I wish about this mod is that it would add more mechs to the NPC armada.
I see mechs used quite a bit as strikecraft and frigates in my games. I almost wish there was a way to disable the main factions from using them.
I spent 5 on a swordman and you can't stop me
Why is a single orbital station with some turrets the be all end all of orbital defenses in this game? Even the UNSC had shit like giant orbiting railguns that could rape Covenant cruisers.
Probably the best they can do with backwater tech and leftovers in the sector
Technically ground defenses also do their work, as it will substantially increase the amount of fuel required to do a bombardment. It's just that the MC is a chosen-one level protagonist for their ability to independently fund not only a fleet to wreck an orbital fortress, but also planetary amount of fuel supplies w/ the several Prometheus to carry it.
>IndEvo artillery stations
>Legio orbital minefields
those are utter shit that nobody fricking likes
okay the minefields are somewhat fine.. but don't get me started on the moronic piece of domain tech that is artillery stations
Well I like them >:T
There are several other things you like that are common to the degenerate.
Well you are a Black person >:3
Saying that won't make Nia like you
They're cheap and there's already equivalents in the form of ground batteries. If you recall from gaylo the Covanent fleet rarely engaged directly with the orbital MAC guns and went about with boarding them or disabling planetary generators for them all while their fleet stayed outside of their range.
Ground batteries in Starsector are similar deals, they can rape starships but you're a moron if you get inside their firing range, so functionally it makes it harder to bomb or raid as you have to spend more resources working around them.
The orbital station exists to control the space around the planet which the fleet must use to properly bombard. So you have to get complete control of the orbital space before you begin to drop antimatter. The higher the defenses the more you have to bomb before you can actually make an effect and strike other targets.
If you really want those deals you can rip and rework artillery from IndEvo.
I like the concept of long range attacks on the system layer, but it might just be something that doesn't work with Starsector, or at least not how that fricking clown did it.
>Ground batteries in Starsector are similar deals, they can rape starships but you're a moron if you get inside their firing range, so functionally it makes it harder to bomb or raid as you have to spend more resources working around them
The difference being that orbital MACs protect everything in orbit as well as on-planet, like you said. Ground batteries don't stop you from charging a station with your fleet and dabbing on their entire orbital infrastructure.
Bultach had this cool idea of a humongous supercapital that was impractical to use in a common fleet, but was otherwise great as an orbital station. And that thing is painful to fight.
>Bultach had this cool
Gonna stop you right there.
i remember seeing some anon say something along the lines of this:
>do not right click ships for escorts. give escort commands and then the ships will support eachother
i play the game since the start of 2022, and have just been using right clicking on ships i want to have that specific escort. but what the frick?
>do about 15 sims with escort orders. ships win everytime. (1 monitor, 1 pegasus, 1 sunder with full PD only vs 2 sindrian fuel capitals, the fat brick and skysplitter)
>win literally all of those with the sunder dying 2 times
>ok nice loadouts
i was doing testing of my builds thats why i did a lot of tries
>do the same thing but escorts are done through right clicking on the pegasus now
>suddenly every ship fricking dies every test
WHY the frick does it work like that? WHAT reason is there for you to not fricking support your assigned ships you dumb fricks? i'd understand if it was "follow this" order but it does an escort on right click automatically. WHAT THE FRICK IS THE DIFFERENCE. correct escort is green big arrow pointing to escorted ship. incorrect is white-yellowish. frickyoualex this is never mentioned anywhere you motherfricker
thanks big brained anon, wherever you are. what's bad is that i can't actually tell what ships i want to escort what. eh.
they even fricking move behind eachother to vent flux very clearly. this never fricking happens if right clicking to give an escort order. what the fuuuuuuuug
my fricking pegasu-
Why does Baird make every character butthurt?
>manipulates and extorts people to do her bidding
>why does she make people angry?
WWAAAAAAAAAAAAAAAHH WWAAAAAAAAAAAAAHHH WHY DID SCYLLA LEAVE ME WWAAAAAAAAAAAAAAHHH
https://fractalsoftworks.com/2024/04/10/save-load-ui-autosave-intel-map-markers-and-more/
>Official map markers
Fricking finally, no need to use a notebook for vanilla.
>a fricking actual autosave
ONLY TOOK TEN YEARS ALEX
BRAVO
better late than never, hope some of the other qol mods get integrated too
Highly welcome.
>2011+10+3
>Still no filter UI feature for refitting ships
What type of officer is the best?
the rapeable kind
There's really nothing better.
The type that will crush your enemies, see them driven before you and make their women lament.
You with yourself, via neuralink
>lotgh
Good taste
>What type of officer is the best?
Aggressive and steady depending on the ship. Cautious and timid is a waste of time as they will frequently never get within firing range
Only aggro prostitutes on drugs pilot my mechs.
Hey, I recently started that series. It's been funny seeing all the lotgh references in the Starsector planet and star name generation.
Unfortunately instead of space Prussia vs space UN, we got a 4 way between space Romans vs Greeks vs Christians vs Apple+... Persean sector is literally the space Balkans.
who's the bosnia of starsector
Technically Yugoslavia
Guys...do you think Selkie has pubes irl ?
ask maku
Why do Phase ships exist again?
What if submarines? But in SPACE!
to annoy and stall the fight
>oops i enber phaise :DDDD
Hegemonkeys would become HegeMEN if all the Luddtards in it were euthanized.
Real
frick inky
marry sierra
kill omega
Based AI core fricker
I'd even frick Barrow, Courser and that one purple schizophrenic AI from nex simply because i'm AIsexual.
the one that goes
>AAAAAAAAAIIIIIIIIIIIEEEEEEEEEEE I HATE CARBON LIFEFORMS I HATE CARBON LIFEFORMS [insert AM hate pasta here]
Yup, that one.
Literally made to be rehabilitated through genuine love.
Anon do not stick your dick into electronics
soooo ummmm what would be the general sexual traits of every class of shipfu?
how would a typical hightech cruiser compare to a lowtech destroyer in bed?
high technique but no stamina
low technique but lasts for 4 days straight
hightech are massive tsuns that go full dere once you break their shield, extremely weak to mating press or loving sex with the purpose of procreation
lowtech presents themselves as a dom who will peg you but actually loves being manhandled and prefers anal
idk about midtech i dont play persean league
or alternatively you can think of lowtech as a tomboy instead of a pegging dom but the rest still applies
hello I am a mid tech expert and I can say that midlines are kinky tomboys with very specific fetishes but open to new experiences.
>peg you
begone homosexual, Lowtech is full of thick shipgirls who would attempt to crush you with their thighs. It would be a two-way struggle cuddle
Can't you just look at the ship stat, weapon mount, system and then figure that out yourself if your brain has so much cum in it?
>soooo ummmm what would be the general sexual traits of every class of shipfu?
>how would a typical hightech cruiser compare to a lowtech destroyer in bed?
Low Techs : Dom/Subs - They like it hard and aren't for the feint of heart. - If you're not afraid of a bit of pain and have the stamina you're in for a wild ride.
Mid Tech : Vanilla - Traditional fun, you can take this ship anywhere and nobody will judge you.
High Tech : Hot Ships - Look good at a distance but it's all presentation, they'll make a lot of noise and think they're gods gift but it's over pretty quick and leaves you wanting.
Phase: Shy - they like it with the lights off and with music playing loud, may be a Noah but you can't tell in the darkness.
###REDACTED###
Derelicts : Fleshlights - You can frick 'em but ultimately it's nothing more than self gratification, for those going through a cold spell and can't get a real ship.
Remnant: Sex bots - They sound great in theory. TT have done their market research well, specifically targeted towards ugly overweight perma-virgins. The sort of people who have a disposable income but nobody to spend it on.
Omega: Gang-bang-no-jutsu! It's like an all-you-can-frick buffet. Sounds like a lot of fun but half the time you're the one taking it in a very unpleasant place - like the back of a Volkswagen.
Ziggurat: Ex-hooker with a heart of gold. She's with you now but you're always going to struggle with the fact that everybody else is fully aware of who she is. When she was 'working' she was much for exciting but since she's settled she's become more reserved. Somewhere in the back of your mind you resent her for this.
>ugly overweight perma-virgins
Rude.
>Rude.
But accurate.
I am not ugly, nor overweight, nor a virgin. I just have the foresight to know that AI will inevitably become superior to disgusting human females (and likely cheaper, too), and it is very likely to happen within our lifetime (necessity is the mother of invention; AI has been around for decades now but is only now advancing rapidly because people are sick of each other).
Radiant will be my wife.
for me? its woman
i like womans
surely the gubmint won't ban them
whats the gubmint gonna do
what was it stopped tri tach?
guns
what is it that we lack industry for?
guns
ugly overweight virgin confirmed.
Low tech are Tomboys
Midline are Genki sundress girls
High Tech are Office Ladies
phase ships are traps
bratty harbinger needs correction!
I like that. Phase ships being evasive with androgynous traits that it's a coin flip whether it has a vegana or not.
Automated ships are kuuderes
Remnants are classy, sleek Kuuderes in fancy outfits.
Derelicts are dirty, stoic soldier girls with guns much bigger than they are.
>soldier girls with guns much bigger than they are.
So they are futas
No, recoilless rifles.
The Radiant strikes me as something that would cater to that foul fetish though, since it exists purely to frick you over.
Which is the best destroyer for both chasing down enemies yet still good at supporting capitals and cruisers; I'm leaning towards Hammerhead, Sunder, and Manticore.
Support manticore with breach srm is pretty good
sunder with beams and support package seems like the obvious choice to force the enemy to keep their shields up
Attach salamander or something anti engine if you want to chase
Carrier with thunder
Thunders are ass tho, 2 fighters and frail
https://fractalsoftworks.com/2024/04/10/save-load-ui-autosave-intel-map-markers-and-more/
FRICKING ALEX UPDATE AGAIN SO FRICKING SOON
WHAT THE FRICK BUCKBREAKER DEV
WHY ARE YOU STILL SO FRICKING SLOW
meanwhile I'm still on .96 and in no hurry kek
>“how a game is saved” mechanism remains almost exactly the same
hes gonna frick something up isnt he
Haven't played in 6 months, did I miss anything big? gotta redownload my mod library again
if you just bring 600+ DP of ships can you win every battle through attrition?
You only need 1 ship with a DP of 75
Yes, if you use Derelict operations and use ships with good power-to-DP ratios.
>read blogpost
>alex fixes screen jittering while saving
>there's also autosaving which i can put to be 1 hour apart and it has checks to not frick you over
>objects like hypershunts and cryosleepers
>you can also pin intel tabs so i don't need to navigate 40 buttons due to mods to find the one with gates or something (they fricking move places randomly)
>survey data ACTUALLY shows survey data
it isn't much, and yet....
my moronic ass forgot to add that hypershunts and cryosleepers
>are marked in intel now
Too bad there's still nothing to do after assembling an actual fleet
that's true. no matter what anyone says starsector is literally sandbox with some progression (cash or collecting ships or colonies). campaing and story are optional. do frick all
thats the same as every other sandbox game
you need to spice it up with mods
Is this a good support build for enforcer?
Why flux conduits and not armored mounts for extra armor?
that unironically seems good for only frigate killing. salamanders will beat the shit out of any and then they'll get finished off with... oh wait. it lacks finisher weapons. yeah it's ass i'm sorry anon but all this can do is stop frigates and hinder destroyers
why the frick did you give it flux conduits? how about you give it hypervelocity launchers with missiles? that seems marginally better just as is.
>all this can do is stop frigates and hinder destroyers
That's the plan. I did specify that this is a "support" ship.
>Why flux conduits
To vent when it gets close to overfluxing itself. Even with maxed vents it struggles to dissipate flux in timely manner. Bonus against emp on armor-tanking ship helps too.
>not armored mounts
It's not that big of a boost and none of these weapons are particularly inaccurate.
>hypervelocity
Not enough dps to force little shit to fly away.
>don't use destroyers
They are not that bad.
>That's the plan
anon! you can't leave your support ship fully defenceless! that's no sunder! that fat piece of shit is going to die!
i really would just give an enforcer fat dakka and then give the enforcer a support ship. or just... buy a sunder.
Why the frick does every ennemy ship preset sucks balls ? Like seriously most of the time ennemy onslaughts are a complete pushover due to shit builds / shit officers
either alex does it on purpose to make the game more fun / easier or hes moronic
don't use destroyers
I don't think it needs 3 flak cannons, either commit to one dual flak on the front or put vulcans on the side
I'd go with HVDs to match the salamanders, but you could just use a normal missile instead
I don't think it needs extra maneuverability but I haven't flown one personally
if it vents under fire it's dead anyways
I'd say ditch most of the PD and get heavy armor
>Doesn't even have Escort Package.
Who is this Destroyer supposed to be supporting?
Its too slow to go against Frigates, so it'd only be able to support fighing bigger ships by escorting a Cruiser or Capital.
>it'd only be able to support fighing bigger ships
Well, yeah. I plan to give my every cruiser a personal enforcer bodyguard.
Escort Package is good on artillery ships like sunder and medusa, but here I don't care about the range too much.
How's the Fury?
a bit overpriced and undergunned at 20 dp
DAMNIT, I JUST GOT ALL MY MODS UPDATED. DON'T YOU BREAK THEM, ALEX. YOU AND YOUR UPDATES
How do I improve relations with Mayasura if there is never any missions for them? I must be getting bad luck.
why improve it
Frick around in their one bar until you get a contact for medium or higher importance
delete any homosexuals that are only low importance
Working on some builds, mostly for chasing down enemies with or without frigates and supporting larger ships with heavy firepower. Want to avoid missiles because I want more flux and larger ships have good missiles, but after S modding I might slap some on. Might consider Tac-Lances on Sunder to swat away smaller ships and more range, but prefer hard flux. Also was considering HVDs on Hammerhead, but the damage was ass.
Your hammerhead is very weird:
- ITU with a short range guns.
- Hardened shields with no caps.
-1200 flux generation with 600 venting. Did you forgot to put SO on it?
Other two ships would not make great use of hardened shields even with caps, though.
range boosts are more important when your range is short, not less.
Really? Chaingun has a base range of 450. +20% from ITU is…90. Does this really worth 8 op?
It's the other way around.
you may want to retake basic maths anon
Was considering SO, but want my destroyers to last longer; extra range even by 90 makes a difference with how moronic ai can be; might get rid of HS for more caps, however usually damage reduction by even .10 makes a huge difference, but those were on ships with high flux caps to begin with.
>usually damage reduction by even .10 makes a huge difference
Well, the more hp (caps) your shield has, the more it will benefit from HS. In my opinion this hullmod is for when you already maxed caps and want more survivability.
Manticore and Sunder also don't have a great shield efficiency as they are, so building them to shield-tank is a questionable decision anyway. Your artillery is not supposed to be under attack.
what the frick do you think hardened subsystems is for
>ITU on a blaster boat
oh god no
Chaingun has frick-all range
You are going to be much better off boosting the ship's speed so it can keep up with enemy ships
checked
eradicator best cruiser
>Chase down on their own
All unsuitable ships because none of them can do 1000su mad dash to catch anything, bypass gun range shoot outs on approach and leave enemy no time to accelerate backward because 2 seconds ago no one is in gun range. Destroyer level only medusa and shrike can spam mobility system to move fast and carriers to send out thunder to catch.
>ACG Hammerhead
>no SO
Are you a homosexual or something?
You NEVER use ACG without safety overrides
NEVER
A bit weird for weapon manufacturer to make a gun that only works on jailbroken ships.
escort package makes destroyers viable
What's a fun low tech ship for a high tech degenerate? I'm thinking in the cruiser to capital ranges
Eradicator and Retribution are the only fast ones.
Heron is fast too but
>carrier
It is also not a low tech.
>I believe the trade tariffs are too high. Especially for me.
KEK
That and making sure to drink the booze at the end of the current "story" are two things I always do now.
>finally got meself a [REDACTED] capital
>still get my ass handed to me in the absolute endgame bounty
b-bros?
p-please spoonfeed a fleet that can do it.
i have 3 fookin Onslaught XIVs, some [REDACTED] cruisers with autopulse cannon, a couple of Auroras with antimatter blasters and pulse lasers, a couple of Dominators with heavy needlers and 2 anti armor mediums and the rest are Omens.
i tried an Invictus before and failed miserably as well.
The secret isn't capitals. What always got me through a fight was one capital, absolutely maxed out with S mods and good weaponry and a strong lieutenant, and everyone else would play escort duty. But only in a subtle way, don't actually have them escort. You should be personally guarding the capital with either a cruiser or a destroyer, giving it cover fire when it's overwhelmed.
>with either a cruiser or a destroyer
what cruisers or desroyers work?
I always go modded, so an altagrave is what works for me. KARMA system helps nullify alot of projectiles and take off heat. If you're more vanilla, however, then I'd recommend something with safety overrides and hardened subsystems, that can come in and pressure a ship really fast. I guess an Aurora would work, but the key is to focus any ship that's putting out too much DPS unchecked. The moment you close in, usually most ships will change targets to attack you, leaving your capital with room to spare.
On another note, I'd recommend some carriers too. Those little fighters can soak up damage.
>I always go modded
At this point you might as well install console commands and use the 'nuke' command.
Remember when Noah added stealth nerfs to the redacted... Pepper-ridge farms remembers.
You don't own a farm.
ive awoken to the meme of derelict operations filling the battlefield with as much garbage as possible and fricking ass with wolfpack tactics
i got meself another [REDACTED] capital.
i slapped high scatter amplifier on it, 2 high intensity beams in the large slot and 3 autopulse lasers. the rest are gravitation beams and tactical lasers.
i want to see how she will perform against the end game bounty tomorrow.
i slapped safety overrides on my Auroras as well.
>high scatter amplifier
What are you doing Black person
Judging by his post, it sounds like he's having fun. As opposed to you, who feels the need to criticize anyone not playing perfectly optimal.
>tfw saw a youtube video of someone soloing the end game bounty with a bunch of reaper afflictors whittling it down one at a time disengaging and reengaging
i'm THIS close of trying to whittle it down one frigate at a time.
>install symbotic void creatures
>cool mod with scary shit
>play with it for about a month already
>go exploring with small fleet
>jump into random star system
>little fleet of 8 scary bug ships come at me
>ok
>there is a phase frigate with a system disrupter
>theres actually two of them
>get stunlocked and die
this is the gayest shit ever that only the bladebreakers did with their hel coil frigate
>verdict is uninstall and never play again with this garbage.
at least bladebreakers came with cool ships and a few factions i could play with so that was bullshit but also alright.
Yeah those void creatures are pretty bullshit when you actually get to fight them
>phase ship
One of the more deadly ones for sure, but the other ones that can just outright parry your projectiles back at you or project a giant buff aura around itself are more bullshit
Only upside of fighting them is that after the first victory you get a hullmod that allows recovering the non-alpha variants
Also you probably noticed those voidlings attack whales in hyperspace, if you intervene in that fight you can get those whales as ships too
Are the PL bounties with multiple Pegasus the hardest of the normal bounties?
I swear they're impossible to do without taking horrible casualties unless you specifically build a fleet full of PD and active flares
Starsector is a Deux Ex sequel btw
Nah its actually a minecraft sequel. I can see how you'd get confused though.
why do I never take enough fuel, really now
Put Efficiency Overhaul on every ship. Or take Containment Procedures skill.
3 reasons
Small fuel tank prevent you from loading up enough for multiple trips, get some fuel ship.
high fuel usage reudce your mileage, prioritize putting efficiency overhaul on dmod and low techs, stay true to course by steering into storm to reduce deviation. Can also be caused by poor route planning that is back and forth trips. Containment procedure also reduce fuel usage by a half.
low incoming either from poor route planning that didn't get enough combat for salvage by exploration(finite) and combat(infinite) because you didn't visit pirate/LP or beacon system, or salvage without bonus from salvage skill and containment procedure.