Starsector: Persean Postal Service

>Greetings Captain! I was wondering if you'd help me with a little package delivery problem I've been having? It is only a few special packages that have to get to some very important people as soon as possible.

Mike Stoklasa's Worst Fan Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Mike Stoklasa's Worst Fan Shirt $21.68

  1. 1 month ago
    Anonymous

    >pic
    He died in Hegemony prison, while shitting and pissing himself.

    • 1 month ago
      Anonymous

      Nice try spacebrazil. Omega saved him.

    • 1 month ago
      Anonymous

      fuk you talkin bout
      he's chillin on gilead

  2. 1 month ago
    Anonymous

    Sex with Radiant

    • 1 month ago
      Anonymous

      Heterosexual straight relationship with Alviss in which you get him a ship and a crew and a gf and you wave to him daily.

      • 1 month ago
        Anonymous

        >you wave to him daily
        Nice try Alviss

        • 1 month ago
          Anonymous

          If you don't wave to alviss unironically have a nice day.

          • 1 month ago
            Anonymous

            calm down alviss no need to be upset

            • 1 month ago
              Anonymous

              I'M NOT UPSET YOU'RE UPSET NOW WAVE OR DIE

              • 1 month ago
                Anonymous

                *waves*
                helloooo alviss!

  3. 1 month ago
    Anonymous

    I will deliver my package unto Selkie's pussy and anal holes

  4. 1 month ago
    Anonymous

    real talk: stinger shipyards and turkler, yea or nah?

    i just wanna know because idk if turkler is playing a persona to make his mod infamous or he is actually a moron

    • 1 month ago
      Anonymous

      Idc about drama as long as the product is still good so yeah sure

    • 1 month ago
      Anonymous

      don't use troony mods, won't have troony problems.

      • 1 month ago
        Anonymous

        It's not a good ship/weapon pack.

        from what i get from these messages is a "nah" so im blacklisting that shit off my mods

        • 1 month ago
          Anonymous

          Unless you REALLY loved it in the past or something I can't see a reason to use stinger.

          • 1 month ago
            Anonymous

            i just downloaded mods that looked interesting but lately ive been learning on how toxic and autistic modders are and im avoiding modders like tahl who give their factions OP shit

            • 1 month ago
              Anonymous

              If its on a discord you probably shouldn't use it. (yes that includes rapesector now sadly)

              • 1 month ago
                Anonymous

                so you only play vanilla?

              • 1 month ago
                Anonymous

                There are a ton of mods that have nothing to do with discord, no matter how many times you try this nonsense "argument", troony.

              • 1 month ago
                Anonymous

                name 5

              • 1 month ago
                Anonymous

                Ancient technologies, Space Events, Leadership, Mechacarrier, Big guns for little ships.

    • 1 month ago
      Anonymous

      It's not a good ship/weapon pack.

    • 1 month ago
      Anonymous

      Pather ships are the only good thing in there so not forth it.

      • 1 month ago
        Anonymous

        You ok anon?

        • 1 month ago
          Anonymous

          Yes

    • 1 month ago
      Anonymous

      Pic related
      I suggest you pass on stinger. Turkler either went full troony mode or the troony contributors he got there are already doing their thing. Content wise its shit, shipgirls are mid at best, planned NSFW artworks can make someone puke and ships that this mod adds are practically worthless.

      • 1 month ago
        Anonymous

        (Me)
        Forgot to add the attitude of that homosexual which at times even beats Cy by a long shot.

      • 1 month ago
        Anonymous

        (Me)
        Forgot to add the attitude of that homosexual which at times even beats Cy by a long shot.

        i liked some of the ships but i dropped it when it added a faction, don't need another useless faction bloating up the sector
        at least you can call him a moron on corvus though

      • 1 month ago
        Anonymous

        What the hell
        How does a planet end up looking like that

        • 1 month ago
          Anonymous

          Programming sock production hit 100%

        • 1 month ago
          Anonymous

          Thats a star btw, a star that should have(since we gotta stay true to lore) 53% chance to explode in super nova for every second that it exists. But sadly its likely that turkler gonna add it in just to make his troony contributors happy, cause he does have few troons in his dev team.

          • 1 month ago
            Anonymous

            I don't understand
            Stars don't look like that
            Stars can't look like that

            • 1 month ago
              Anonymous

              Not to turkler and his troony contributors. Dare you bring it up to that homosexual and he gonna go anal bout you being "transphobe" or someshit. Literally Berlin city resident behavior.

          • 1 month ago
            Anonymous

            >53% chance to explode in super nova for every second that it exists
            Explain to a moron whose knowledge of stellar phenomena stops at the Chandrasekhar limit

            • 1 month ago
              Anonymous

              pretty sure its a joke anon

              • 1 month ago
                Anonymous

                The joke is that trannies commit suicide on average now 53% so basically coin flip right. Now stars upon reaching the full end of their life cycle stars end in two ways. One way is turning into planetary nebula with dead remnant of star in form of White dwarf. Second way is by undergoing massive explosion(Super Nova) that can leave behind either Neutron star or Black Hole behind. Now with this information the joke says that during every second of that star's life cycle there is this coin flip of star surviving into another second or going into super nova since troony star shares troony suicide rate statistics. I dunno if I explained it good to ya anon but I think it should get the trick done.

                Understood, thank you anons

            • 1 month ago
              Anonymous

              The joke is that trannies commit suicide on average now 53% so basically coin flip right. Now stars upon reaching the full end of their life cycle stars end in two ways. One way is turning into planetary nebula with dead remnant of star in form of White dwarf. Second way is by undergoing massive explosion(Super Nova) that can leave behind either Neutron star or Black Hole behind. Now with this information the joke says that during every second of that star's life cycle there is this coin flip of star surviving into another second or going into super nova since troony star shares troony suicide rate statistics. I dunno if I explained it good to ya anon but I think it should get the trick done.

      • 1 month ago
        Anonymous

        Where did you get the screenshot from?

        • 1 month ago
          Anonymous

          He posted this shit in corvus. If I remember it was general channel as well.

      • 1 month ago
        Anonymous

        considering im a fricking nerd for realism this star triggers me on a personal level, i want BRUTAL and GRAPHIC shit happening daily not this fantasy shit

        • 1 month ago
          Anonymous

          Space can be pretty with light refractions and whatever. (Not that I approve of this specific case.)

          • 1 month ago
            Anonymous

            pink doesnt exist, its a CIA MkUltra conspiracy

            • 1 month ago
              Anonymous

              just like trannies

      • 1 month ago
        Anonymous

        I don't understand
        Stars don't look like that
        Stars can't look like that

        >troon star looks deeply wrong, ugly and unnatural
        the jokes write themselves

    • 1 month ago
      Anonymous

      He's shit
      he added futahomosexualry to his mods because he revealed on his sekrit klub discord server that he loves gargling futa wieners

      • 1 month ago
        Anonymous

        proof?
        (i need to archive stuff)

    • 1 month ago
      Anonymous

      >or he is actually a moron
      he's an actual honest-to-god walking potato.

      i've read him sometimes on corvus and talked with the boy occasionally. he legitimately can't spent 5 minutes without saying something moronic or getting offended at thin air (then saying something moronic)

      he tries, but he's genuinely too unintelligent to not screw up social interactions. This whole troony shit is basically to spite his haters because he keeps finding ways to get socially gangbanged by the entire discord over basic-ass things he could have easily talked over.

      • 1 month ago
        Anonymous

        i always had a feeling hes a fricking moron from the "remnant sex" tweet he said to alex or the fact his name is turkey and hitler mixed together

      • 1 month ago
        Anonymous

        >basically to spite his haters
        is that why it's a suicide star then, since he's hated by both tranners and non-tranners

  5. 1 month ago
    Anonymous

    If I'm understanding it right does Gunnery Implants basically give autofire guns aim bot?

    • 1 month ago
      Anonymous

      no but it makes them way better

      • 1 month ago
        Anonymous

        Seems mandatory for officers, is it?

        • 1 month ago
          Anonymous

          it is one of their better skills to have, yes

    • 1 month ago
      Anonymous

      guns on autofire need N shots to calculate the ideal amount of lead for their target. having 1.0 or better target leading, such as from GI, sets this to n=0. they'll still miss because the gun is itself inaccurate or the target changes its trajectory.

      at 0.0 lead the first shot is entirely naive and aims directly at the target as if it was stationary, scaling iirc linearly towards perfect lead as the gun keeps firing

      i can't remember if N is a set amount of shots or seconds worth of firing time

  6. 1 month ago
    Anonymous

    >using anything besides the speed up mod
    Let me guess. You need more.

    • 1 month ago
      Anonymous

      Yeah I'm going to need at least space truckin and armaa, sorry anon.

    • 1 month ago
      Anonymous

      I've played 90% of my runs with zero mods, but recently I did a couple runs using the logbook.
      Otherwise I have to go through the system maps one by one for every system, and I ain't doing that.
      It should be in the base game, the intel system is extremely barebones.

  7. 1 month ago
    Anonymous

    >tfw so shit at the game that the only viable strategy is getting into a hyperion, having some brawlers follow you and just targeting enemy stragglers
    what happened?
    there are no battle lines anymore. the fleets constantly rotate.
    is this what the greek found out and so strengthened their left side or whatever to prevent rotations?
    why are battles much harder now?
    it can't be all rust.
    i have 4 fooking capitals in my fleet and i'm struggling against bounties with 3 capitals unless i make the AI do its thing.

    • 1 month ago
      Anonymous

      Too many capitals, keep your people together, don't bumrush the enemy. Practice on the main menu missions.

    • 1 month ago
      Anonymous

      Too many capitals, keep your people together, don't bumrush the enemy. Practice on the main menu missions.

      Also, your ships, they are smodded and piloted?

      • 1 month ago
        Anonymous

        >smodded
        no. some have D mods. i'm fighting fleets that have D mods or none at all. i haven't fought an S modded fleet yet so i'm trying to fight at an equal footing to learn the combat properly.
        >piloted
        yes i do have 6 officers currently.

        Too many capitals, keep your people together, don't bumrush the enemy. Practice on the main menu missions.

        >Too many capitals
        how am i going to face 3 capitals with only 2 of my own?
        do i need to bring 2 paragons to compensate?
        do i need 10 cruisers or less?
        i cannot win against 300k bounties unless i let the AI fight

        • 1 month ago
          Anonymous

          Well bounties are suicidal and you aren't getting more than you're putting in a lot of the times when you're eating up supplies on 4 giant capitals you aren't even using properly. A properly equipped destroyer or cruiser is way more dangerous than a shitty lackluster capital.

    • 1 month ago
      Anonymous

      >what happened?
      Muh balancing.
      >carriers illegal
      >garbage ship spam illegal
      >phasing illegal
      >rocket spam illegal
      >the stingray ship illegal
      >AI can field fleets twice the size
      >can't steamroll with disco paragon a.k.a. mods nerfed
      In other words:
      >ships nerfed
      >weapons nerfed
      >ship systems nerfed
      >perks/skills nerfed
      At least reddit is finally happy.
      Early game is Okay'ish, but the longer I play the more tedious the game fricking gets and I just want to restart.

      • 1 month ago
        Anonymous

        the only thing not nerfed is speed and flux abuse, genuinely have no idea what alex is thinking with the balance

        • 1 month ago
          Anonymous

          >genuinely have no idea what alex is thinkin
          Me neither.
          Frankly, saying that earlier versions of the game are better than what's currently on the plate isn't that big of exaggeration.

        • 1 month ago
          Anonymous

          >the only thing not nerfed is speed
          Wrong, they nerfed the fun right out of the Doom. They took my favourite ship in the whole FRICKING GAME and did some balance-by-tedium shit to make it NOT FUN ANYMORE.

          >noo but phase ships will run away
          They still do that shit anyways, all the balance did was make the Doom not fun to pilot.

          • 1 month ago
            Anonymous

            I'm glad and I hope he removes phaids from the game outright.

          • 1 month ago
            Anonymous

            >Wrong, they nerfed the fun right out of the Doom
            He did, but the Doom still alright even if it can go 500 speed. You can still do a one man army shit with System Expertise (6 charge with 2.5 sec Regen). Don't even need weapons.

            • 1 month ago
              Anonymous

              >if it can't go
              mistype

            • 1 month ago
              Anonymous

              Yeah but it's less fun. They balanced it by tedium. It's still one of those ships that can solo fleets, so it didn't get "balanced" - they just made it less fun to play.

      • 1 month ago
        Anonymous

        >garbage ship spam illegal
        yeah ok
        >laughs in dmodded deathfleet

      • 1 month ago
        Anonymous

        >nerf phasing
        It was the best part. Sneaking up on a capital ship with a doom full of torpedoes was always fun

        >the only thing not nerfed is speed
        Wrong, they nerfed the fun right out of the Doom. They took my favourite ship in the whole FRICKING GAME and did some balance-by-tedium shit to make it NOT FUN ANYMORE.

        >noo but phase ships will run away
        They still do that shit anyways, all the balance did was make the Doom not fun to pilot.

        I hope the morons who nerfed phasing will be visited by ludd's holy wrath

    • 1 month ago
      Anonymous

      Surrounding and ganging up are currently the best tactic, and this always favors the npc as they field far more ships than you do. Ask yourself this, do you often feel frustrated like you are winning a fight but fail to kill? You traded well with a ship, forced it to high flux and you are going for the kill, but it retreats while its allies moved in, now you end up getting surrounded and couldn't finish it?

      In the end, you will end up piloting a fast straggler killer with some escort that can keep up with your speed (usually frigate) like everyone do because that's the only way to even the odd

      • 1 month ago
        Anonymous

        Meanwhile I've gone back to slow flagship capitals as I fight on my terms and will not chase your israeli nonsense around the battlefield anymore.

      • 1 month ago
        Anonymous

        That's what your burn drive is for. A shield-shunted armourmaxxed Onslaught XIV does not give a frick about a ship's allies or getting surrounded, he charges in and murders whatever it was he was killing and then kills the ones surrounding him too.

        • 1 month ago
          Anonymous

          >gets disabled by 2 ion beams and plapped in the ass

    • 1 month ago
      Anonymous

      >what happened?
      No actual fleet composition, just capital spam with some badly outfitted cruisers and an absolute brainded ai that decides to chase random frigates across the map while piloting a dreadnought.

  8. 1 month ago
    Anonymous

    Selkie's armpits

  9. 1 month ago
    Anonymous

    [...]

    who would have imagined the autistic anime poster in denial that was so oddly anal about shit like shipgirls would go full AGP

    ah who am I kidding, can't hate the kid. he means well he just has no tact.

    • 1 month ago
      Anonymous

      I can't stand that troony but shipgirl posting is moronic homosexualry that adds nothing. The images are always low quality anime shit. Now prostituted up officers bent over a captain's desk or something? Sign me up.
      If it was a once in awhile thing I wouldn't care but the shiptards can't help themselves and spam that shit everywhere. They are furry tier.

  10. 1 month ago
    Anonymous

    Turkler is a troony and furry

  11. 1 month ago
    Anonymous

    >"Sir, a THIRD Starsector-Exclusive mod manager has hit the modding scene."

    • 1 month ago
      Anonymous

      feels like a waste of time

      for all that effort, it's better make a GUI for putting rule.csv quests / dialogues, like the dwarf fortress reader.

    • 1 month ago
      Anonymous

      fricking why

    • 1 month ago
      Anonymous

      The only one half worth a frick is smol and its only needed for morons/automation. Doesn't Nexus' vortex support starsector now as well?

      • 1 month ago
        Anonymous

        >Doesn't Nexus' vortex support starsector now as well?
        It has for quite a while but I would absolutely never use Nexus for any mod unless if was my absolute last choice. It's just a terrible, slow mod manager that tends to frick up mod installations all on it's own.
        I only use it for Battle Brothers and only because it has probably close to zero chance of frickign that up.

        I use SMOL for Starsector, but if you want an alternative to that there's also Mod Organizer 2, it has worked for a while with Starsector as well.

        • 1 month ago
          Anonymous

          Vortex implementation depends massively on the game and if its designed for mods. The implementation changes from game to game.

          • 1 month ago
            Anonymous

            Again, why I never use it for anything if I can help it.
            MO2 works most of the time, and if it doesn't and the modding community of the game are dedicated they'd have made their own mod manager. Some games don't even need a third-party mod manager, like Factorio and others.

            • 1 month ago
              Anonymous

              You bringing up mo2 repeatedly is pretty hilarious in this context.

  12. 1 month ago
    Anonymous

    HEY! YOU! YEAH YOU! Where all the white mechs at?

    • 1 month ago
      Anonymous

      last time i heard the gerrugian sector made a new knight mech model that was white colored.

      say what? it's been 200 cycles? what the hell is a cycle anyway? what? but what about my interview?!

  13. 1 month ago
    Anonymous

    >best mods for the game are mech mods and a lego mod
    >everybody is all about making ships and not mechs
    God damn it.

    So where do i get started with modding that doesn't require 18 different bachelor degrees in Java?

    • 1 month ago
      Anonymous

      Shipbuilding isn't that hard, the spritework is the "hardest" part. Its anything with text boxes, adding text, etc. that becomes a fricking nightmare. There are tutorials online and a shipbuilder program.

    • 1 month ago
      Anonymous

      >So where do i get started with modding that doesn't require 18 different bachelor degrees in Java?
      Learn excel, alex made the galaxy brained decision for data storage to be based on csv files for aomw ungosly reason.

    • 1 month ago
      Anonymous

      There's a Lego Starsector?

  14. 1 month ago
    Anonymous

    Does anyone know off the top of their heads if any mods add a credit cost to ship recovery? I’ve noticed I hear the credit sound and lose credits if I mouse over some story point recovery ships even if I don’t recover the ship (probably a conflict). I trying to figure out which mod on my massive mod list might be causing it.

    • 1 month ago
      Anonymous

      Nex has an insurance system where you get back some money if a ship was lost/ recovered with d-mods. Might be some issue with that.

  15. 1 month ago
    Anonymous

    >Tri-Tac Special Circumstances
    >by Dazs
    how bad is it lads?
    i want to buff up tri tach so they don't get smacked around too easy but Dazs's other mods dont inspire confidence in its quality

    • 1 month ago
      Anonymous

      If you want to ruin your game's quality, then install Dazs' mods

    • 1 month ago
      Anonymous

      then go install some other ship packs that adds hightech ships instead of faction mods

    • 1 month ago
      Anonymous

      >>by Dazs
      its bad

    • 1 month ago
      Anonymous

      >Tri-Tac Special Circumstances
      would be better if it was just adding more normal Tri-Tach markets throughout the sector.
      modders really need to stop adding their own tiny faction onto the map just to host their spaceships.

  16. 1 month ago
    Anonymous

    How many tempests is too many?

    • 1 month ago
      Anonymous

      How much is your ship limit?

    • 1 month ago
      Anonymous

      5 since 4 is optimal for me

  17. 1 month ago
    Anonymous

    I am very transphobic.

    • 1 month ago
      Anonymous

      >Afraid of a lil bit of benis and vagene

      • 1 month ago
        Anonymous

        trannies have neither

  18. 1 month ago
    Anonymous

    >nia removed their self insert bounty
    sad

    • 1 month ago
      Anonymous

      Probably because he was sick of it getting raped. Can you add it back in?

  19. 1 month ago
    Anonymous

    What is midline good for? I'm having a hard time getting an idea on how to generally build their ships

    • 1 month ago
      Anonymous

      nah

    • 1 month ago
      Anonymous

      Flexible long-range combat.
      They have dedicated carriers and missile ships.
      Eagle/Falcon can beam enemy with ions and gravitons.
      Champion and Sunder (with escort package) are dedicated beam artillery.
      I am not sure how to use brawlers effectively, but monitors and centurions are great at distracting enemy attention away from your big ships.

      • 1 month ago
        Anonymous

        >I am not sure how to use brawlers effectively
        You use either LP for its built in SO or TT for its superior OP and weapon flux efficiency(phase lances were buffed so good in the newest version)

        • 1 month ago
          Anonymous

          >use LP for its built in SO
          As a contrarian I don't use SO because it is too popular.

  20. 1 month ago
    Anonymous

    Should I go with Impact Mitigation as an obvious choice for armored cruiser or take Field Modulation to get more from all these caps?
    San-Iris ships supposed to rely on armor for defense, but from my experience this big pile of capacitors helps to stay in combat for longer. (Armor is still nice, allows this ship to aggressively vent.)

    • 1 month ago
      Anonymous

      Looks like a field modulation for me.

    • 1 month ago
      Anonymous

      >troonyplayer asks how to mod his overpowered troonyship added by a shit troonymod made by trannies

      holy shit you suck at the game lmao, that not how you build an AV ship

      • 1 month ago
        Anonymous

        Is it a troonymod? Doesn't feel too overpowered to me…
        >you suck
        Obviously, this is why I am asking for advice, duh.
        Sorry for being dumb, but what "AV" is supposed to mean?

        • 1 month ago
          Anonymous

          agressive venting

  21. 1 month ago
    Anonymous

    Asymmetric ships are the root of all evil.

  22. 1 month ago
    Anonymous

    Any frigates with large hardpoint enjoyers?
    Context - one of my frigates managed to severely damage Elysian bosship from the Knights of Ludd mod and Starship Legends combat results made number go big since DP difference is so high.
    What is your experience with KoL?
    Selkie spamming anon need not to apply.

    • 1 month ago
      Anonymous

      >What is your experience with KoL?
      I quickly got butthurt fighting against the knights and deleted it, this mod has some really overpowered ships, my vanilla ships were completely annihilated.

      • 1 month ago
        Anonymous

        I tnink KoL ships were balanced with mod ships in mind, not vanilla, which leads to them being at a higher power level.
        On the other hand - I find that beam heavy factions, like IX battlegroup from Emergent Threats just annihilate KoL ships, since one of their greatest strength is ablative armor pieces with ludicrous amounts of armor, while the beams can "slip" between the armor plates quite easily even in AI hands, and armor and hull values of the ships themselves are not very high.
        Did you try beams anon? Or you tried to outslug them with Low Tech fleet?

        • 1 month ago
          Anonymous

          It was relatively early game and I had no sunders or champions to beam knights to death. So yeah, despite my numerical superiority they outslugged me with no losses at all.

          • 1 month ago
            Anonymous

            One other thing with ablative armor pieces of KoL ships - there is some funky math in the armor calculations. Hullmods of the main ship influence the amount of armor in these pieces, and Heavy Armor on the capital-size hull can add like 5000 armor points on the ablative pieces. Yeah, their armor caps at 10% damage reduction, but still - Alysee had like 11k armor on all of its armor plates, which is a bit too much, even for me

      • 1 month ago
        Anonymous

        >this mod has some really overpowered ships, my vanilla ships were completely annihilated.
        Same experiance. It should be standard practice for modders to balance their content vs. vanilla. Sadly they insist on ePeening each other.
        I'd make a joke about modders taking it a step further and nerfing each others mods but Noah has already sailed that ship.

      • 1 month ago
        Anonymous

        >this mod has some really overpowered ships, my vanilla ships were completely annihilated.
        Same experiance. It should be standard practice for modders to balance their content vs. vanilla. Sadly they insist on ePeening each other.
        I'd make a joke about modders taking it a step further and nerfing each others mods but Noah has already sailed that ship.

        morons

        • 1 month ago
          Anonymous

          Hi Selkie please be my wife

    • 1 month ago
      Anonymous

      Shit doesn't even look lowtech and their mobility is on par with hightech. Because how vanilla AI works they can spam disable their shields before they "break" and activate them again to block a lot of damage, than comes this modular armor that shits up the battlefield with debris but a single HIL can dunk on this piece of shit of a faction with generic animuslop portraits.
      Bonus cancer points of cheating, but still easy to kill OC donutsteel AI "bosses"

      • 1 month ago
        Anonymous

        Looks are subjective (Im partial to the green myself) but only Sundew and Alysee have mobility systems - all other ships are quite slow (Tamarisk is literally Sunder, but cruiser and ballistic).
        Im not sure that the shield gimmick is good, I would much prefer them to not have shields at all - would be more in spirit of the faction.
        Hate the "mechanic" of main three bosses pulling phase ships out of their ass, not mentioning them being quite uninspired Ziggy kitbashes, but the Elysian ship is not too bad - its very mobile and plasma canons together with VPD pack a punch. Made for a nice opponent, but I wouldnt fight them in next playthrough.

        • 1 month ago
          Anonymous

          >Looks are subjective
          Green is fine, but did you seen what church uses in vanilla? Compared to these rust buckets knights look out of place.

          • 1 month ago
            Anonymous

            I like the OSHA violation Ishimura feel that all lowtechs have. All jagged and aggressive, and the closest thing to a curve is the fuel tankards.

          • 1 month ago
            Anonymous

            I "think" I get what you are saying about the feel of the Low Tech not being there.
            I did decided to go with derelict contigent and D-mods out of the ass, and it helps, makes them feel more rugged, but other than that - Alex has to be good in something, right?

            • 1 month ago
              Anonymous

              >hullmod slider

              • 1 month ago
                Anonymous

                Purely due to D-mods. Derelict contigent be like that

    • 1 month ago
      Anonymous

      Mudskipper

  23. 1 month ago
    Anonymous

    what are the best and worst planets to live on in Perseus?

    • 1 month ago
      Anonymous

      i kinda feel like Filkenhild is probably the best if you don't like the luddites. Otherwise probably gilead

  24. 1 month ago
    Anonymous

    Where's the bootleg mega?

  25. 1 month ago
    Anonymous

    is it normal for the odyssey to keep chasing small ships?
    she is trying to flank all the time and goes all over the place which is nice, but sometimes, she chases a frigate.

    • 1 month ago
      Anonymous

      yes, you sometimes need to micro your ships in order to avoid this

    • 1 month ago
      Anonymous

      Any ship can go moronic like that, just order it to target someone else.

  26. 1 month ago
    Anonymous

    [...]

    I mean we had pandemic and some guy on /misc/ gave statistic that its 53% now and not 41%. So its not impossible to believe that suicide statistics went up, especially with more and more trannies getting past "trendy stage" and entering the regret stage(Stage 3 of being trans) on account of getting older.

    • 1 month ago
      Anonymous

      >some guy on /misc/ gave statistic
      classic

      • 1 month ago
        Anonymous

        And just like with the 13%... its way fricking worse than that.

  27. 1 month ago
    Anonymous

    Does having a ship with a faction's markings affect how other factions react to you?

    • 1 month ago
      Anonymous

      Nope. Only ship that gets reactions is the zigg sadly.

  28. 1 month ago
    Anonymous

    The frick is this wind?

    • 1 month ago
      Anonymous

      You mean cosmic radiation from the star?

    • 1 month ago
      Anonymous

      Its healing wind just fly around in it, it buffs you.

      • 1 month ago
        Anonymous

        stfu it's not, it's a speed boost

    • 1 month ago
      Anonymous

      that's the radiation beam from a pulsar. it's a
      weird type of star.
      pulsars are among the strongest emitters in the known universe.

    • 1 month ago
      Anonymous

      If you search around enough, you sometimes can find a research station with rare stuff.

    • 1 month ago
      Anonymous

      Sorry, my waifu had a bit of gas.

      • 1 month ago
        Anonymous

        Which one?

    • 1 month ago
      Anonymous

      Neutron Star releasing (wouldn't you know) neutrinos.
      If you're skilled and knowledgeable enough to do it, you can get close to them and if you're lucky there will be a Research Station in its orbit holding really good loot, potentially rare Colony Improvement Items, Blueprints and other goodies.

    • 1 month ago
      Anonymous

      Neutron Star pulsar.
      Consider yourself lucky that it doesn't move as fast as it does in real life. Or radiate as strong as it does in real life, because you'd be vaporized before getting anywhere close to it.

      • 1 month ago
        Anonymous

        Damn it. It's comfy the way it is in Starsector, why does reality always have to be worse

      • 1 month ago
        Anonymous

        >see black hole
        >spooked out but curious
        >save and full speed to the center
        >nothing really happens except losing alot of supplies because of damaged ships from black hole
        >stuck, but realize you can e-burn your way out
        was pretty disappointed

        • 1 month ago
          Anonymous

          Black Holes are the game's way of punishing you for running out of fuel. Without fuel, you can't e-burn, which means total fleet wipe.

          • 1 month ago
            Anonymous

            you can always scuttle some ship to scrap together some fuel, not really the end of the world unless you are really low on ships for some reason. still you might have to scuttle alot of ships if you are far from the core worlds

      • 1 month ago
        Anonymous

        >the magnetic field of a magnetar is strong enough to distort atoms, such that they cannot form molecules or perform chemistry
        >Magnetars are characterized by their extremely powerful magnetic fields of ~10^9 to 10^11 T.
        >Atoms are deformed into long cylinders thinner than the quantum-relativistic de Broglie wavelength of an electron.
        >At 10^10 teslas, a hydrogen atom becomes 200 times as narrow as its normal diameter.

        • 1 month ago
          Anonymous

          This is fricking moronic; a reality out of bounds error.

      • 1 month ago
        Anonymous

        >see black hole
        >spooked out but curious
        >save and full speed to the center
        >nothing really happens except losing alot of supplies because of damaged ships from black hole
        >stuck, but realize you can e-burn your way out
        was pretty disappointed

        the drive bubble (even in normal space) is some hyperdimensional frickery that protects you from the worst of stellar physics.

        • 1 month ago
          Anonymous

          >drive bubble protects you from pulsars and getting swallowed by black hole immediately
          >but it shits itself the moment you hit more than one asteroid
          How convienient

          • 1 month ago
            Anonymous

            small domain family company please understand

      • 1 month ago
        Anonymous

        Damn it. It's comfy the way it is in Starsector, why does reality always have to be worse

        >the magnetic field of a magnetar is strong enough to distort atoms, such that they cannot form molecules or perform chemistry
        >Magnetars are characterized by their extremely powerful magnetic fields of ~10^9 to 10^11 T.
        >Atoms are deformed into long cylinders thinner than the quantum-relativistic de Broglie wavelength of an electron.
        >At 10^10 teslas, a hydrogen atom becomes 200 times as narrow as its normal diameter.

        Neutron stars are fricking scary in real life. If a pulsar beam so much as grazes Earth, every living being on the planet would be fried in seconds.
        Lucky for us the closest one to us is 500ly away, far enough that the beams lose 99% of their effectiveness before even reaching our solar system.

        • 1 month ago
          Anonymous

          I f*cking love science!!

    • 1 month ago
      Anonymous

      We told you to s-mod solar shielding bro
      we fricking told you to

      and you didn't fricking listened
      YOU GET WHAT YOU DESERVE

  29. 1 month ago
    Anonymous

    So who would you support in the upcoming Sindrian Civil War? Dolos seems to think he has everyone under his control, but some dialogue choices could suggest otherwise. Hyder is well respected and despite what Dolos tells you it's implied she might have some degree of thought of taking control; Caden on the other hand doesn't seem like the puppet Dolos might expect based on some dialogue choices you can pick. Everyone seems to think Dolos is some paranoid schizo that uses his power for whatever enemies he imagines up and I somewhat get that impression too. Plus there also the thing with Tri-Tac and the Andrada "heirs" going on too.

    • 1 month ago
      Anonymous

      myself of course

    • 1 month ago
      Anonymous

      >upcoming
      Right after gayalex finishes his shitty story :^)

      • 1 month ago
        Anonymous

        isn't it dgb that writes most of the story?

        • 1 month ago
          Anonymous

          Doesn't matter, these fanfics about the super science lesbians or muh purple man bad will never be finished. Instead, how about another skill rework and some ship/weapon nerfs?

          • 1 month ago
            Anonymous

            >some ship/weapon nerfs
            To be honest, omens and am blasters are a bit too good.

          • 1 month ago
            Anonymous

            I only play this game on and off, but often times I see Alex doing some seemingly pointless changes that doesn't really contribute much. It really makes me think how long this game will be in development especially considering how small the team is. Just focus completing the base game and story and work on rebalancing later, chances are the stuff you add will cause more balance issues anyway so might as well add all the features instead of reworking the skill tree for the 5th time. Plus it's a single-player game so unless it's really broken, it's not too much of an issue something being too good. Makes me think if this game will ever be finished.

            • 1 month ago
              Anonymous

              I don't really know programming practices, but shouldn't it being in version 0.97 mean that almost all of the major features he plans to add are in the game?

              • 1 month ago
                Anonymous

                In a perfect world, yes. But that is not at all how programming works.
                We could eventually see v0.100 or v0.110. Some pieces of software even get crazy with it like, for example, v0.134.53.1
                Numbers are purely arbitrary. Ideally, it could mean the game is close to completion, but that could change at a moment's notice.

            • 1 month ago
              Anonymous

              >Makes me think if this game will ever be finished
              It's either going to be stuck in a perpetual cicle of nerfing the fun out of the game and adding one or two useless ships like shitrebution or grendel every 0.1-98.7.fa.g.G.0t update, or mass effect 3 tier finale with a button inside a hypershunt to end the game in 3 different (actually identical) ways. The worst case scenario is starbound - like death.

    • 1 month ago
      Anonymous

      i support splintering the sindrian diktat into many petty warlords

    • 1 month ago
      Anonymous

      I just hope we have some route to make Robo-Andrada.

      • 1 month ago
        Anonymous

        Put andrada into a blue disco ball and power a radiant with him.

        • 1 month ago
          Anonymous

          inshallah our glorious dictator will live forever

    • 1 month ago
      Anonymous

      all sides with plenty of weapons supplies and drugs

    • 1 month ago
      Anonymous

      Who gives a shit? Im stealing their synchro core the moment they start to threaten my colonies which would make them irrelevant anyway.

  30. 1 month ago
    Anonymous

    >RS requires Java 8
    >himemiko uses Java 23
    how do i reconcile this?

    • 1 month ago
      Anonymous

      use the java version in ironcladlion vídeo? it is what i am using.

      • 1 month ago
        Anonymous

        this is the one i am using.

    • 1 month ago
      Anonymous

      this is the one i am using.

      nevermind, i was using the wrong shortcut to launch the game
      disregard homosexualry, i suck wieners

  31. 1 month ago
    Anonymous

    So why wouldn't you buy black market ships?

    • 1 month ago
      Anonymous

      Because i said so.
      Just make sure your transponder is off, unless you want some shitty patrol to molest you.

    • 1 month ago
      Anonymous

      imagine if the penalty for not paying your taxes was a five dollar fine

      • 1 month ago
        Anonymous

        Thats highway robbery
        wtf

        They don't even use those tax money to pay for fricking basic infrastructure or public services
        they just fricking use it to have constant fricking invite only parties in eventide

  32. 1 month ago
    Anonymous

    Show armpits NOW

    • 1 month ago
      Anonymous

      >>>/e/

  33. 1 month ago
    Anonymous

    Is flux supposed to be like the built up thermal energy because its hard to thermoregulate into a vacuum?

  34. 1 month ago
    Anonymous

    >contact gives me a bounty for domain era ships (4 guardians and 11 cruisers mainly).
    >bring a paragon, an odyssey, ~6 cruisers, 4 medusas and a bunch of frigates
    >barely win thanks to me kiting away one guardian away from the fight with a hyperion and a fury luring 2 guardians away. the fury died sadly. F
    >only the paragon and 2 monitors survived the fight
    wtf happened?!!
    i remember shitting on those domain era exploration fleets back in the day with a paragon and a bunch of supports

    • 1 month ago
      Anonymous

      mods?

      • 1 month ago
        Anonymous

        nothing that affect fighting and weapons.
        >speedup
        >fast engine rendering (for performance supposedly)
        >fleet journal (to take notes)
        >portrait mods
        >rapesector

    • 1 month ago
      Anonymous

      guardians are no joke anon, especially if they come packing with any AI core at all. (I think even gamma cores get boosted to lvl. 8 when installed on that ship specifically)

  35. 1 month ago
    Anonymous

    Where the frick do people find all this crackhead lore IN THE GAME? I talk to the officials in comm directory and bars regularly and I still don't know shit aside from what happened in the Galatia quest chain

    • 1 month ago
      Anonymous

      Somtimes it's stated in the descriptions of ships, core world planets, Items, and in passing in certain locations and questlines in the game.
      I think most of it is in-game and what's not might be divulged in a few dev-blogs, but I think everything is mostly stated in-game.

    • 1 month ago
      Anonymous

      It's scattered everywhere. The main questline will only tell you so much, since it's only a small portion of the Persian Sector as a while. You can find information through side quests, ship descriptions, planet/colony descriptions, sometimes even derelict ships or stations might hold information.
      Basically, pic related.

      • 1 month ago
        Anonymous

        Not to mention the scenarios accessed on the main menu

    • 1 month ago
      Anonymous

      99.9% of the lore is in planet, market and ship description pages.
      The remaining 0.1% is on the newsblog storylets

    • 1 month ago
      Anonymous

      i know you said in the game but there's also this stuff
      https://fractalsoftworks.com/2011/02/21/the-state-of-affairs/

      https://fractalsoftworks.com/2017/08/16/a-true-and-accurate-history-of-the-persean-sector/

      very interesting reads

      • 1 month ago
        Anonymous
      • 1 month ago
        Anonymous

        Some of the stuff written by Ivaylo might be outdated now or even rectonned from what I heard, so just keep that in mind. In fact as I reread some of the stuff I noticed the the study of long term effects of cryo-sleep on the 14th seems to be changed. Instead the cryo-sleep was one of the many emergency measures they had to enact so they could make it to sector alive.

        • 1 month ago
          Anonymous

          david's homosexualry is so much worse than ivalyo's grimdark

          • 1 month ago
            Anonymous

            Ivaylo's grimdark is good

            • 1 month ago
              Anonymous

              pretty uninspired ("hey what should we call the luddite faction"), but at least it's not gay

      • 1 month ago
        Anonymous

        Post the one with the AI core doing a suicide run in to the sun.

  36. 1 month ago
    Anonymous

    I just finished a 200 hour playthrough, and already I want to start up another one. I can't stop.

  37. 1 month ago
    Anonymous

    Was this thing ever used before?
    What was its old name? I want to revive it so its usable again

    • 1 month ago
      Anonymous

      Really? None of you frickers know what the game was like before 0.91?

      You're all fricking useless

  38. 1 month ago
    Anonymous

    Tired of bad/lazy AI slop

    • 1 month ago
      Anonymous

      What's with the megalia hand sign?
      have a nice day

  39. 1 month ago
    Anonymous

    there should only be one pristine nanoforge that you can find per sector besides the ones on kazeron and chicomotzoc

  40. 1 month ago
    Anonymous

    Nakadashi Selkie inside her not!ZiggyStardust
    Breed Gemie with Unstable Sigma Matter
    Hatefrick her Highness the Queen of New Auroria
    Marry c.l.A.I.r.e

    • 1 month ago
      Anonymous

      What about robo queen?

      • 1 month ago
        Anonymous

        not interested

  41. 1 month ago
    Anonymous

    Been hoping to get into StarSector again, looking especially for any mods that add cool and spooky space exploration stuff, like Lost Sector or Unknown Skies, but I kinda lost the plot when trying to figure out what is, and what isn't safe to use with https://gitgud.io/rsdev/RapeSector since there seems to be yet another fresh tranoid drama in the starsector community.

    Any kind soul willing to share/clue me in on a mod list so that I don't have to join any, may ludd forgive me for uttering this blasphemy... dis*ord?

    • 1 month ago
      Anonymous

      Sure, right now RS is in stage of expansion since overall workload on individual writer decreasee and work efficiency increased due to pisscord server(Ironic I know). So as of now outside of vanilla RS has already few crossmods: UAF, IS, LI and Elvensector. Outside that much of expansion work is directed towards: UAF, PAGSM, ScarTech, Elvensector as of now with maybe more to come.

      • 1 month ago
        Anonymous

        Well, right now forum bans any modders who is trying to break shit, so it should be all safe to use.

        Bless you Anons.

        What's the deal with games that get reviewed by Sseth being coopted with trannies? Happened to Cataclysm too.

        The deal is trannies possess personality traits that make them naturally inclined to gravitate towards positions of power, which is especially visible (and prevalent) in small tightly knit communities centered around autistic masculine hobbies. Nothing to do with your favorite e-celeb, rly.

        • 1 month ago
          Anonymous

          Yes but I also believe there is another advantage they have, which is free time, I doubt even 10% of the modding cabal have a job

    • 1 month ago
      Anonymous

      Well, right now forum bans any modders who is trying to break shit, so it should be all safe to use.

  42. 1 month ago
    Anonymous

    figure it out

  43. 1 month ago
    Anonymous

    RS+Sephira Conclave collab when
    I NEED to take Gemie on a date to Sentinel... for reasons

  44. 1 month ago
    Anonymous

    What's the deal with games that get reviewed by Sseth being coopted with trannies? Happened to Cataclysm too.

    • 1 month ago
      Anonymous

      I think SS was already under troony mod mafia before Sseth.

    • 1 month ago
      Anonymous

      Black person alex did not took control of USC, so trannies had platform that supported them and every action they do.

      • 1 month ago
        Anonymous

        I don't get where this "alex was too hands off and let it happen" narrative came from. He actively sided with the original crash code modder and banned people that complained about it on the forum.

    • 1 month ago
      Anonymous

      In terms of Starsector, the modding scene was already kind of full of fricking degenerates (coommers, trannies, tryhards, etc.) of all types even before Sseth making known to the masses (around I think pre-0.91?). I mean that's probably why he knew of it's existence in the first place, if you know how he finds games.

      Cataclysm was I think hijacked by indie gamers in the mid-2010's, when the whole intersectionalist vs gamergate was in it's height. Around 2015-ish you saw a massive upsurge in 'actual' rogue-likes coming to Steam.

    • 1 month ago
      Anonymous

      cataclysm was already troony before sseth

    • 1 month ago
      Anonymous

      [...]
      Bless you Anons.

      [...]
      The deal is trannies possess personality traits that make them naturally inclined to gravitate towards positions of power, which is especially visible (and prevalent) in small tightly knit communities centered around autistic masculine hobbies. Nothing to do with your favorite e-celeb, rly.

      You misunderstand
      Trannies gravitate towards games like C:DDA and Starsector because they're niche and they allow you to play as a woman (RPG elements at work)
      the niche (therefore, commonly unconventional) part attracts autists (which are disproportionally degens of all makes and kinds) and the RPG part appeals to trannies for self explanatory reasons. There are more factors at play here, of course, but the gist of it is this.

      • 1 month ago
        Anonymous

        you're connecting the right dots
        autists are highly systemic thinkers, so they're attracted to system-of-systems type games like paradox, roguelikes, factorios, etc.
        trannies are overrepresented among autists, thus trannies are overrepresented in autistic communities.

  45. 1 month ago
    Anonymous

    >e-celeb cultist calling other people trannies

  46. 1 month ago
    Anonymous

    I have zero clue what's going on behind the scenes with the forums, discord, and modding. I just want to hop on and play some space sim combat every once and awhile. All I'm hearing is trannies took over, some modders are banning banning people from their discord, and other stuff like that. Now I hear Alex sided with the guy that bricked people's save because he mad? Is Starsector going to survive the next 5 years at least or am I going to expect it die slowly?

    • 1 month ago
      Anonymous

      Alex sided with a guy that made a crash code mod years ago. He banned a guy who escalated to save bricking last month and made a rule against crash codes, probably because after so many years he finally realized that letting people weaponize your game for personal conflict is a stupid fricking idea.

      • 1 month ago
        Anonymous

        how alive is it anyway? How much has actually been achieved in over a decade of development?

        >Is Starsector going to survive the next 5 years at least or am I going to expect it die slowly?
        It's gonna survive. Certain modders just have their usual shit-fest once in a while, because they have autism+α . Majority of them is alright. Now we just need Alex progress the setting and we be happy.

        Every time I come back here I see anons complaining about trannies and modders. I have seen some communities destroy their games and I wonder if it's getting worse each time I hop back on. Oh well the game probably will be 0.9.9.7.7.8 or whatever when I come back.

        Are you samegayging now?

        Probably Meso trying to start shit again

        I have no idea who this Meso is other than hearing about a guy named Mesotronik needing money to take care of this mother with dementia behind the modding scene.

    • 1 month ago
      Anonymous

      how alive is it anyway? How much has actually been achieved in over a decade of development?

    • 1 month ago
      Anonymous

      >Is Starsector going to survive the next 5 years at least or am I going to expect it die slowly?
      It's gonna survive. Certain modders just have their usual shit-fest once in a while, because they have autism+α . Majority of them is alright. Now we just need Alex progress the setting and we be happy.

    • 1 month ago
      Anonymous

      Are you samegayging now?

      • 1 month ago
        Anonymous

        Probably Meso trying to start shit again

  47. 1 month ago
    Anonymous

    At least the ESLism is easy to spot.

  48. 1 month ago
    Anonymous

    >the Domain of Man. Spanning hundreds of thousands of worlds in the Milky Way, ruled by the Ecumenical Benevolent Council
    >Ecumenical Benevolent Council
    Do Domaingays really?

  49. 1 month ago
    Anonymous

    I don't play with mods so this doesn't affect me

  50. 1 month ago
    Anonymous

    So should I do another daisy chained playthrough of multiple games? Tell me what you guys think.

    >start up playthrough of Terraria
    >build kestrel as home base
    >defeat moonlord, travel to space
    >play FTL, help fend off the rebel flagship and help the federation
    >play starsector, join commission for the star federation, help bring peace to the galaxy
    >go to a fiery planet called Rubicon
    >start playing Armored Core 6

    Thoughts?

    • 1 month ago
      Anonymous

      sounds good

  51. 1 month ago
    Anonymous

    Can you not select what ships to deploy during hyperspace fights?

  52. 1 month ago
    Anonymous

    >get fast ship
    >can't aim
    well

    • 1 month ago
      Anonymous

      try aiming, well

    • 1 month ago
      Anonymous

      >skill
      >issue

    • 1 month ago
      Anonymous

      hold shift

    • 1 month ago
      Anonymous

      while i still sometimes miss against frigates, checking the option to invert ship facing mouse option does help a lot.
      normally, when you hold shift, your ship will follow the cursor. inverting it makes the ship point at the cursor all the time. it helps a lot.

      • 1 month ago
        Anonymous

        >checking the option to invert ship facing mouse option does help a lot
        It really did

        • 1 month ago
          Anonymous

          you're welcome

  53. 1 month ago
    Anonymous

    What is the purpose of phase ships?

    • 1 month ago
      Anonymous

      To waste your time and die

    • 1 month ago
      Anonymous

      Phase ships are a pathway to many abilities some consider to be overpowered

      But once you master them you'll soon know that they are in fact all Perfectly Balanced™

    • 1 month ago
      Anonymous

      >why phase

      To S-mod insulated drive assembly onto, thus reducing your sensor footprint by 90% and getting phase frigates and destroyers undetectable to the point you can Go Dark and stroll up to Sindria, Jangala, and Kazeron even with multiple patrols present. With other skills you can get something like 14 sensor profile out in the open, you're only visible at maybe half a planet's radius... if that.

      If you hide in a nebula or asteroid field, you can get it below 10, you're functionally invisible at that point unless a fleet literally flies directly on to your coordinates.

      >but muh combat

      Harbingers are absolute frickers in groups, cover them in ion pulsers and stunlock anything they manage to swarm, backup shades and afflictors can whittle larger EMP'd ships down handily.

      They suck against high alpha strike weapons if caught unphased, and beam weapons they can't escape from will eventually force unphasing and you'll take damage

      • 1 month ago
        Anonymous

        >They suck against high alpha strike weapons if caught unphased
        They also generally have a hard time against wings, as most phases have no great PD and light armor & hull. A squadrons of claws can frick up most phases good.

        • 1 month ago
          Anonymous

          shame phases ships are too moronic to make use of their tools for wings; a doom could easily deal with fighters, but i only ever see them target ships

          • 1 month ago
            Anonymous

            Honestly I feel the AI gets bit more moronic every update...

            • 1 month ago
              Anonymous

              not him but why am i getting dunked on in big battles?
              i basically need to field one more capital than the enemy to win.
              i barely break even with the supplies deployment cost and sometimes i don't break even.
              that's with the industry skill that increases salvage.

              • 1 month ago
                Anonymous

                >big battles
                Generally most people starting out have problems with big battles is because they don't know how to divide up the enemy fleet (especially against Remanent Ordos). You don't really want to engage the enemy fleet on a equal basis, rather you want to slowly pick off stragglers or 2~3 ship detachments. You especially do not want to engage capitals with escorts, as they have the most concentrated fire power.

                Easiest way you do this is basically ordering a very fast ship (200+ speed; usually SO'd and/or phase ship) to capture points. The enemy AI has a priority to recapture point as much as possible, so you get some stragglers distancing off the main fleet. You can also harass some ships to split off, provided you can micro the ship effectively.

                It's also important to split off you fleet. 3 frigate squadrons can destroy most single ship stragglers (I usually use tempests). You can call defensive ships (i.e. Monitors) to cut off ships from rejoining the main fleet by holding a point between them.

              • 1 month ago
                Anonymous

                >you want to slowly pick off stragglers or 2~3 ship detachments. You especially do not want to engage capitals with escorts, as they have the most concentrated fire power.
                >Easiest way you do this is basically ordering a very fast ship (200+ speed; usually SO'd and/or phase ship) to capture points. The enemy AI has a priority to recapture point as much as possible, so you get some stragglers distancing off the main fleet
                this is what i'm doing right now but i started around 0.91 and used to pilot a paragon, go face to face with the enemy and pick off destroyers/cruisers that try to relieve the capital that i'm firing at.
                now i am unable to pilot a paragon unless i have at least one more capital than the enemy has.
                basically, i'm bruteforcing battles if i pick a capital myself.
                i am now relegated to a hyperion to distract the enemy if i am to actually contribute to the fight.
                besides this, battles feel way longer than they used to.

              • 1 month ago
                Anonymous

                Oh okay. Yeah piloting capitals aren't really optimal now a days, because they're slow and the enemy usually have faster shit to deal with it (i.e. Fury and Eradicators added in 0.95). So players are more useful building for speed than tanking.
                > battles feel way longer than they used to.
                This is because AI don't use missiles as often any more.

              • 1 month ago
                Anonymous

                >paragon
                found your problem
                use an onslaught

              • 1 month ago
                Anonymous

                how is the Invictus?
                i'm tempted to buy one.
                do only pirates contacts have access to all the blueprints?
                or is it because my pirate contact is very important?
                also, is there a luddic path contact?
                i'm trying to befriend everyone so i can frick everyone over and keep them happy at the same time.
                doing missions in the inhabited planets of the sector seems is a lot more profitable than doing bounties.

                will try it.
                i thought the onbawd having lower range would make it harder to use.

                Oh okay. Yeah piloting capitals aren't really optimal now a days, because they're slow and the enemy usually have faster shit to deal with it (i.e. Fury and Eradicators added in 0.95). So players are more useful building for speed than tanking.
                > battles feel way longer than they used to.
                This is because AI don't use missiles as often any more.

                this sucks...
                battles taking too long is annoying.

              • 1 month ago
                Anonymous

                >how is the Invictus?
                logistics make it completely impractical even if it is good at it's gimmick of "point at ship, use lidar". The nerf it got was stupid.

              • 1 month ago
                Anonymous

                >The nerf it got was stupid.
                >looking up the Invictus nerf
                >a forum thread complaining about how OP the onbawd is
                huh, i've always seen anons gushing about it so i've made it a point to try all other capitals first.
                i haven't gotten around to trying all of them yet. i can't bring myself to try ships with side weapon mounts like the Odyssey and the Conquest.

              • 1 month ago
                Anonymous

                >Odyssey
                Easy when you get the hang of it. There's a mid-long beam build, and CQC autopulser build. If you're starting out you might want to give a PD frigate (i.e. Omen, Shade, Centurion, etc.) rally point order around your intended target. This helps you not get flanked while you go around your target.

              • 1 month ago
                Anonymous

                >>a forum thread complaining about how OP the onbawd is
                >ship is named onslaught
                >has description backstory saying how it conquered and destroyed everything in it's path as the paragon of all ultra space empire warfleets
                >complaining about how OP the onbawd is
                the regard in this one is too strong, may i say that person is even, acoustic?

              • 1 month ago
                Anonymous

                >it conquered and destroyed everything in it's path
                This was in the past and current onbawds are extensively retrofitted to be relevant.
                And even if ship is supposed to be powerful, game has a tool for balancing this - deployment points. Though, I personally have not used onbawd in a long time, so idk how stronk she is.

              • 1 month ago
                Anonymous

                Most capital ships have descriptions talking about how badass and powerful they are.

              • 1 month ago
                Anonymous

                whats your point? nerf everything until forumgays are satisfied?

                >it conquered and destroyed everything in it's path
                This was in the past and current onbawds are extensively retrofitted to be relevant.
                And even if ship is supposed to be powerful, game has a tool for balancing this - deployment points. Though, I personally have not used onbawd in a long time, so idk how stronk she is.

                that's what i am trying to convey. yes it's strong. no its not unkillable. grab a kite and throw 2 reapers in it's ass and it dies. grab a dominator and be shredded because it can't move 2 space units away from the main guns

              • 1 month ago
                Anonymous

                >The nerf it got was stupid.
                lol it was busted as shit, you could use 4x mjol and absolutely dumpster anything you pointed at, and the armor bug made you invulnerable

              • 1 month ago
                Anonymous

                >onslaught
                >lower range
                it's still a capital so it gets +40% range from ITU or DTC, which is more than enough to outrange everything else

              • 1 month ago
                Anonymous

                Or you could just suicidal ram into the paragon with burn drive, and see that your ancient armor and hull are still the best design in the sector past 200 years.

              • 1 month ago
                Anonymous

                XIV is so fricking sexy, bros

              • 1 month ago
                Anonymous

                Too bad one tap to the shitter and she crumbles.

              • 1 month ago
                Anonymous

                >weak to anal
                That's kinda hot.

              • 1 month ago
                Anonymous

                How would you build a paragon to survive such encounter?

                Too bad one tap to the shitter and she crumbles.

                That's the best part, anon.

              • 1 month ago
                Anonymous

                >How would you build a paragon to survive such encounter?
                Just switch the default beam load out to a plasma cannon to kill it faster. Or you know don't go near the Onslaught with your 2000+ beam range.

              • 1 month ago
                Anonymous

                this is the correct way to use an onslaught
                it is a brick. throw it directly into the center of the enemy fleet
                use the resulting disruption to begin eating the enemy fleet
                if it is a particularly large fleet you may need to throw two bricks

            • 1 month ago
              Anonymous

              a lot of my ships are just straight up not shooting unless i tell them to engage

  54. 1 month ago
    Anonymous

    Just found out that the game tracks which planet to check for fleet quality based on whichever one you built heavy industry in first, which is kinda dumb. I had a planet I put a nanoforge a while after I built heavy industry in one of my earlier planets, and I had to disable the latter so that the former was the source of my fleet quality.

  55. 1 month ago
    Anonymous

    Big mechs with big swords.

    • 1 month ago
      Anonymous

      not after armaa dev killed the sword range buff "bug"

      you can only have one.

  56. 1 month ago
    Anonymous

    stolen content

    • 1 month ago
      Anonymous

      Gemie is too old I bet she is barren now

      • 1 month ago
        Anonymous

        You sure about that anon?

        • 1 month ago
          Anonymous

          >all these tritach goympills just for a chance for a (probably defficent) child
          ngmi

    • 1 month ago
      Anonymous

      Why is Gemie more cute than her other weeb contemporaries like UAF or Iron Shell. Despite being AI as frick, the owner somehow gave more care on its portraits than the latter two.

      • 1 month ago
        Anonymous

        proper effort when prompting the AI

      • 1 month ago
        Anonymous

        Both are made by the same artist, who's likely so burnt out and doing it for Patreon bucks that he probably doesn't give a shit anymore.

  57. 1 month ago
    Anonymous

    >phase carrier

    • 1 month ago
      Anonymous

      Phase ATLAS

    • 1 month ago
      Anonymous

      Is there any mod with phase fighters?

      • 1 month ago
        Anonymous

        BB+

      • 1 month ago
        Anonymous

        No such org

  58. 1 month ago
    Anonymous

    How to build Doom?

    • 1 month ago
      Anonymous

      Take System Expertise. No weapons. Put everything into speed and flux.

      • 1 month ago
        Anonymous

        >Safety Overrides

        • 1 month ago
          Anonymous

          he's a pather

      • 1 month ago
        Anonymous

        >safety overides
        >no harden subsystems
        this thing is going to all apart like a jenga tower in longer battles, skills like phase coil tuning is going to be mandatory

        • 1 month ago
          Anonymous

          Yeah no shit anon. If going for the sys. exp. they probably have both phase, crew training, and combat endurance.

    • 1 month ago
      Anonymous

      all forward anti matter blasters/mining blaster/reaper launchers linked to fire simultaniously

  59. 1 month ago
    Anonymous

    Is that Ludd?

  60. 1 month ago
    Anonymous

    i feel like i need to stealth raid for my fuel and supplies to increase profits but it also feels like a dick move even when i raid for some missions.

  61. 1 month ago
    Anonymous

    is there such a thing as SO Dominator?

    • 1 month ago
      Anonymous

      Try it with devastators in the large slots. I prefer non-SO to pummel targets from range but you can make it work if you fly it yourself.

  62. 1 month ago
    Anonymous

    -nerfs your favorite mod-

    • 1 month ago
      Anonymous

      Not SpeedUp! Please, I need it!

      • 1 month ago
        Anonymous

        >Not SpeedUp! Please, I need it!
        The irony being he has several nerfs in place that makes certain ships in the players fleet go slower. It's subtle in that it uses the same mechanic as phase-time dilation, so from the players perspective - if they are piloting the ship - it appears perfectly normal but every other ship in the encounter is running slightly faster.

        It's most apparent when you're piloting a Noah'd ship and realize your weapons are cycling slower than the exact same weapon on a vanilla ship even when you're holding the trigger.

        • 1 month ago
          Anonymous

          which ships?

          • 1 month ago
            Anonymous

            Pretty much every ship in his snowflake faction.

        • 1 month ago
          Anonymous

          There's an amazing solution to this its super simple:
          Don't use troony mods, don't win troony prizes.
          Wow holy shit. Incredible!

          • 1 month ago
            Anonymous

            rapesector is fun though

            • 1 month ago
              Anonymous

              If you want combination of porn and gameplay, honestly a Japanese Hentai game is way better (something from Alicesoft or Eushully).

              • 1 month ago
                Anonymous

                Ya but I cant be a rapist space captain in that.

              • 1 month ago
                Anonymous

                >daiteikoku

              • 1 month ago
                Anonymous

                Fyi if anyone wants to play a space explorer rape simulator, try rai07

              • 1 month ago
                Anonymous

                Not nearly enough of a power fantasy

  63. 1 month ago
    Anonymous

    and anyone not getting at least 50 DP worth of performance out of the onslaught is terminally moronic

  64. 1 month ago
    Anonymous

    Did the latest update actually remove fun from the game? Balancewise

    • 1 month ago
      Anonymous

      It did not changed much for me, still fun. If anything, you now have a reason to take red skills for fleet-wide bonuses, allowing player to not lag behind his officers.

      • 1 month ago
        Anonymous

        That's good to hear, thanks anon

  65. 1 month ago
    Anonymous

    So what mods are so overpowered you avoid them?
    I played with Carter's Freetraders once and the ships were at least 33% better than any vanilla counterpart, so I won't use it again.
    With that first question, what are some vanilla-friendly well balanced mods?

    • 1 month ago
      Anonymous

      >vanilla-friendly well balanced mods
      BigBeans Ship Compilation

    • 1 month ago
      Anonymous

      BigBean, StarFed, KoCombine

      If you want more weapons, get Unthemed Weapons Collection

    • 1 month ago
      Anonymous

      I wouldn't say they're outright better. Their capitals are rare, it's hard to find them on sale unless you can order custom production. Freebooter is my favorite, it's insanely mobile for a capital, but it will still lose a one on one with an onslaught or a pegasus. They also have a strong fighter component, I remember them owning me hard when I fought them with pirate shitbuckets.
      In my nex campaign they've decided to have a war of extermination with Sindria, which they've won because of my involvement. Now that I'm focusing on exploration, their invasion attempts against the Perseans aren't very successful.

  66. 1 month ago
    Anonymous

    Is there a flow chart for when to use dual mg vs vulcan, and hmg vs flak vs dual flak?

    • 1 month ago
      Anonymous

      >dual MG, HMG
      they're short range offensive weapons with secondary PD feature. good for SO brawlers and short range frigates
      >vulcan vs MGs
      do you need to damage things other than missiles? are you expecting shielded fighters? if yes to either, MGs
      >vulcan vs flak
      ideally use both in overlapping arcs
      >flak vs dual flak
      single flak is more efficient, upgrade to dual flak if single isn't enough

    • 1 month ago
      Anonymous
      • 1 month ago
        Anonymous

        1 point for double flak efficency is nothing, virtually there's no situation where you don't want to put double flaks instead of single flaks. Your flowchart is shit in more ways than one

        • 1 month ago
          Anonymous

          >1 point
          Huh?

          • 1 month ago
            Anonymous

            >4 OP increase
            It's not only that, but there's also the difference in range and flux per sec. Tripling the flux can be shit, if you just want PD for just the occasional missiles.

    • 1 month ago
      Anonymous

      Just shield tank. Most terrible things are HE.

  67. 1 month ago
    Anonymous

    What's the rapechad flagship?

    • 1 month ago
      Anonymous

      Cainhurst

    • 1 month ago
      Anonymous

      The buckbreaker

      • 1 month ago
        Anonymous

        Not long fought a TT-Bounty Hunter fleet and this was their flagship (initally forgot I had BB installed). Lost half my fleet but it was probably the most satisfying victory in a while, a genuine 'holy shit I can't believe I did that' moment. Managed to salvage the beast to, then I saw the hullmod and was thanking Ludd I didn't have any of the degenerate mods installed.

        I think it's time to take it back to TT and show them the other end. I've got 40pts to go before they stop harassing me...

    • 1 month ago
      Anonymous

      Shturmcruiser with scattershotgun

  68. 1 month ago
    Anonymous

    what missiles pair best with a Mjolnir onbawd?

    • 1 month ago
      Anonymous

      Annihilatord

    • 1 month ago
      Anonymous

      If you put anything other than 4 typhoon launchers than you are not using onslaught correctly

      • 1 month ago
        Anonymous

        I get good results from using EMP missiles like the remnant messenger pods or maiden MRM, but >mods

        • 1 month ago
          Anonymous

          Why use emp when you can just kill your enemy?

          • 1 month ago
            Anonymous

            that's what the TPCs and other dakka is for

  69. 1 month ago
    Anonymous

    >steal military ship opportunity from a high importance pirate
    >it's a paragon for 160k credits
    idk why i bothered buying ships...

    • 1 month ago
      Anonymous

      Anon, you only buy ships if you really want/need something, otherwise you produce them yourself ot steal/scavenge

      • 1 month ago
        Anonymous

        >produce them yourself
        i feel that colonies make the game too easy.
        so i don't want to make one until i'm filthy rich and at the end game by my own sweat.
        i feel that commissions also make the game too easy so i don't use them either.
        >steal
        the opportunity?
        it seems this is what i'll be doing.
        >scavenge
        unreliable.

  70. 1 month ago
    Anonymous

    What's the point of taking metals?

    • 1 month ago
      Anonymous

      Extra shit to sell if you have the space for it

  71. 1 month ago
    Anonymous

    This game in modded feels like a crack. I need a break because I've been playing this shit for 24 hours straight.

  72. 1 month ago
    Anonymous

    This modding community feels like a fricking middle school.

    • 1 month ago
      Anonymous

      Nobody cares

    • 1 month ago
      Anonymous

      Post Selkie instead of this gayshit discordBlack person drama.

    • 1 month ago
      Anonymous

      thats the aotd guy right? I like the cryosleeper part but the rest is shit cause the UI is awful due to his shit english

      • 1 month ago
        Anonymous

        I genuinely don't understand why he just doesn't ask someone else to quickly take a look at the mod and correct the engrish parts. Not even trying to shit on him.

      • 1 month ago
        Anonymous

        >I like the cryosleeper part
        Agreed. That's the only one that gives a bit more functional content. The research one is fricking shit. It adds frick-ton of modded logistic resources for very little bonus, and the endgame content is disappointing that it feels like a waste of time. The events are okay I guess, but really not balanced and only occurs rarely to make a difference.

    • 1 month ago
      Anonymous

      >Cy draws him a portrait
      >Proceeds to public suck his dick this hard
      Whatever he's getting paid better be a huge number

      • 1 month ago
        Anonymous

        $2 every 3 months it's not exactly a "competitive salary"

      • 1 month ago
        Anonymous

        He's not paying him.

    • 1 month ago
      Anonymous

      asians b like

    • 1 month ago
      Anonymous

      Nobody cares about your discord drama

  73. 1 month ago
    Anonymous

    back to /v(g)/, discordbro phonetard

  74. 1 month ago
    Anonymous

    UAF server leaders, we need you to leak Selkie's feet pics. We know he's posted them there.

  75. 1 month ago
    Anonymous

    So are blueprints just for colony shit?

    • 1 month ago
      Anonymous

      You can use known blueprints in bar missions, to produce ships and weapon.

      • 1 month ago
        Anonymous

        If you check the bars you can meet illegal arms dealers or people trying to sell production slots where you can use your learnt blueprints.

        Sick. Does their faction get the benefits of the blueprint too if you do that?

        • 1 month ago
          Anonymous

          Only selling blueprints on black market gives it to pirates, there no other interactions like this.

    • 1 month ago
      Anonymous

      If you check the bars you can meet illegal arms dealers or people trying to sell production slots where you can use your learnt blueprints.

  76. 1 month ago
    Anonymous

    >UAF is better at everything
    How incredible they just have the Bestest market in game.

  77. 1 month ago
    Anonymous

    shield shunt onslaught is the only way to play

  78. 1 month ago
    Anonymous

    mayasuran ships, whats good whats bad?

    • 1 month ago
      Anonymous

      it is not tactically nor strategically advantageous to put breasts on warships

      it doesnt contribute to armor or survivability
      it doesnt contribute to EWAR doctrines and counter-dronecentric warfare
      it doesnt contribute to endurance or long term warfare loitering
      it doesnt contribute to any ammo compartments
      it doesnt have any facilities for carrier air operations
      it indirectly compromises Visual, IR and RADAR stealth even if coatings similar to the F-35 were used

      psychological warfare might be a argument but what if the enemy doesnt care or is robotic?

      what is the point of putting breasts on something if they only weigh you down?

      • 1 month ago
        Anonymous

        I like boobies. Simple as.

    • 1 month ago
      Anonymous

      Gentlemen,
      I love the Domain.
      t. not domain

      The Skysplitter can be great with the right fit.

  79. 1 month ago
    Anonymous

    >you can just steal ships from hangars for dirt cheap and no consequences
    lol?
    Thanks for the Aurora, I guess

  80. 1 month ago
    Anonymous

    I wonder why the... I dunno what to call it, ?split wedge? design is so popular. Basically ships that are about to be a wedge shape like the classic Star Destroyer, but then the middle is emptied out so now there's two parallel prongs. Things like the Falcon.

    • 1 month ago
      Anonymous

      wedge-shaped is a very basic starship design and allows for more forward-facing firepower
      removing a center bit (or two) is a quick-n-dirty way to break it up a bit so your ship isn't a boring triangle.
      this is part of the reason why so many modships coalesce around the Onslaught body pattern.

  81. 1 month ago
    Anonymous

    any downsides to having contacts over the 5 limit?

    • 1 month ago
      Anonymous

      each new one past 5 cost 1 sp to actually get them as a contact

      • 1 month ago
        Anonymous

        i was confused because suspending a contact also costs 1 SP as well.

        not really

        thanks.

        Other than spending a story point for 0xp, no. If you just want to keep on doing jobs 5 should be enough though.

        >story point for 0xp
        huh. so this is the difference?
        i'm doing a playthrough with no commissions.
        i also want to put off starting a colony until i am filthy rich from doing jobs/trading/smuggling.
        i feel those 2 things trivialize the game.
        the addition of arms dealers and building ships and weapons in general without having a colony helps a lot in delaying colonies.

        There are no real benefits to having over 5 contacts unless you went way too heavy in troony mods.

        no factions mods because i still haven't mastered the game.
        i want a contact for each faction so i can keep fricking them over and have them still love me.

        • 1 month ago
          Anonymous

          >filthy rich from doing jobs/trading/smuggling.
          If its vanilla you can rush to level 6 and 1.3-ish million credits in the first 30 minutes on average. You just need to buy 10 hounds, SO & Fuel Inject them to Speed 250+, and you can almost always disengage.

          • 1 month ago
            Anonymous

            i made my first million a long time ago.
            i bought a lot of ships with my millions and stashed them.
            i'm trying to find out what works and what doesn't work in terms of fleet composition.
            and by filthy rich i mean more like 100 million with tons of ships and resources to spare.

            • 1 month ago
              Anonymous

              >100m without colonies
              homie what? that's the most arduous thing i've ever heard off

              • 1 month ago
                Anonymous

                Not really. More money means more atlasi means more per trade run. Guns and drugs sell themselves for awhile.

              • 1 month ago
                Anonymous

                The thing is that planets only have so many commodities in the market

              • 1 month ago
                Anonymous

                They are not the only ones with said commodities. Trade fleets are your friend if you really want to frick up some markets and make money.

              • 1 month ago
                Anonymous

                idk.
                the run is basically done once you get colonies going. even on shitty planets.
                i want to try a run with no passive income to see if/when the game becomes boring like having a colony does.
                if i get too bored before 100 million, i'll just ditch the run.
                some jobs give a massive amounts of cash.
                i just got a mission to destroy jangala's station for 700k.
                there is another mission for REDACTED with a dorito S modded for 1.1 million. thank god it has no time limit.

        • 1 month ago
          Anonymous

          >i also want to put off starting a colony until i am filthy rich from doing jobs/trading/smuggling.
          The thing about that is by the time you get there, the colony doesn't really have a purpose beyond starting the colony crisis events.

          • 1 month ago
            Anonymous

            >the colony doesn't really have a purpose beyond starting the colony crisis events.
            is it just me or do they take way too long to progress? The last 2 runs I can't even get to the 2nd hege inspection fleet

            • 1 month ago
              Anonymous

              Personally I found they happened way too fast early on, but it depends; if you've built a high command that's a 50% speed reduction. If you're generating threat from tons of factions at once it progresses really fast, but if you're down to just one or two, it takes ages.

              So your first crisis will probably hit quickly especially if you have multiple colonies and are expanding fast, but the later crises may take ages, and fleet destruction sets them back relatively more. If you dealt with everything but the hegemony then they could take quite a while.

            • 1 month ago
              Anonymous

              Yeah that's the bad thing about colonies in general. Even with like 12 alpha cores it's 48 points of Hedge threat per month (requiring at least 1 cycle and 3 month), and to do that you need a full slot of industry at pop 6 anyway (which even at cryosleeper + high access will take at least 4 cycles I think from pop 3). So it'll take hours to just to reach some optional content.

    • 1 month ago
      Anonymous

      not really

    • 1 month ago
      Anonymous

      There are no real benefits to having over 5 contacts unless you went way too heavy in troony mods.

    • 1 month ago
      Anonymous

      Other than spending a story point for 0xp, no. If you just want to keep on doing jobs 5 should be enough though.

  82. 1 month ago
    Anonymous

    god I love PHASE

    • 1 month ago
      Anonymous

      How do I build a phase fleet to fight for me? Sounds like a neat idea.

      • 1 month ago
        Anonymous

        Just fill an entire fleet with Doom.

  83. 1 month ago
    Anonymous

    Is there a mod that lets you see your relationship to the faction that owns that planet directly in the map tab?

    • 1 month ago
      Anonymous

      Not that I can search or aware of. It's already color coded by faction, and you usually remember which one you fricked over to the point of inhospitable+. So unless you put so much faction mods that the colors overlap and you don't remember which one is which, most don't need such utilities...

    • 1 month ago
      Anonymous

      it legit says fricking hostile, neutral, friendly, what more do you want kek?

  84. 1 month ago
    Anonymous

    i like the Invictus.
    i just fought a 1 million bounty dude with 3 capitals that have S mods and i only have 2 S mods on my Invictus and no S mods elsewhere.
    i did have a paragon and an onslaught though.
    best thing is not having to care about turning your side to the enemy.
    now i'm wondering hoe well it will do against REDACTED and doritos

  85. 1 month ago
    Anonymous

    Hey lads, anyone got the webm of the modded star? Has a giant eye/pupil that looks at the player fleet, and stations in orbit are sucking mass from it. Need it for a shitpost.

    • 1 month ago
      Anonymous

      just search for "Borken" in the archives

  86. 1 month ago
    Anonymous

    Does anyone know on which of the two DA versions on the forum is better? Also what where the mods that MuttDickhead "worked" on again?

    • 1 month ago
      Anonymous

      Exotica Tech

    • 1 month ago
      Anonymous

      I would personally pick the Joestar Edition.It includes the fixes to the Virtuous that actually make it worth using (though it still has that annoying bug where it can't be recovered in combat). It also has a bunch of new ships that Tartiflette and Flash Frozen never got a chance to implement into the game.

      Seal Edition is basically a straight up port of the old version, before Mutt took it. That means it's underpowered, and the Virtuous is a POS (not sure if that got fixed).

      >also what where the mods that MuttDickhead "worked" on again?
      I believe he was maintaining all of Tartiflette's mods, like Scy Nation and Unknown Skies. He was also maintaining Take No Prisoners. Aside from TNP, all of the mods have been re-uploaded and cleaned of malware by other authors.

  87. 1 month ago
    Anonymous

    how do I add anime decals to my ships?

    • 1 month ago
      Anonymous

      drink estrogen

    • 1 month ago
      Anonymous

      Become Nia Tahl.

    • 1 month ago
      Anonymous

      open up any ship sprite in any image editor with layers
      add another layer on top
      do blending shit
      ???
      profit

      • 4 weeks ago
        Anonymous

        This is magic

        • 4 weeks ago
          Anonymous

          How did you know I'm a magical wizard

  88. 1 month ago
    Anonymous

    >invictus shoots an entire volley at a monitor and doesn't kill it

    • 1 month ago
      Anonymous

      monitor is still busted, nothing new there

      • 1 month ago
        Anonymous

        nerf soon :^)

        • 1 month ago
          Anonymous

          Nah I'm going to buff it actually as soon as I'm done reworking the crisis system a bit.

  89. 1 month ago
    Anonymous

    >UAF estrogen aerolizer
    The stability bonus is nice, but is it really worth it?

  90. 1 month ago
    Anonymous

    Are there high tech tankers/freighters?

    • 1 month ago
      Anonymous

      Phase Tendies

      • 1 month ago
        Anonymous

        He said high tech not phaids homosexualry.

        • 1 month ago
          Anonymous

          Grendel is high tech too btw

    • 1 month ago
      Anonymous

      The Buffalo is actually High Tech.
      Other than that there's the Phantom and Revenant if you want a Phase Troop Carrier and Freighters that will eat up your Supplies.

      Or check mods.

      • 1 month ago
        Anonymous

        >Phantom
        phantom isn't a fuel ship

      • 1 month ago
        Anonymous

        I have the cargo hauler right now, found it with a efficiency overhaul mod built in. I would rather something more efficient though but I'm a starving Armaa merc so I'll take what I can get.
        Speaking of which, how to fit a venture. I was thinking ion beam for support but wondering if there is any meme besixes harpoons and sabots.

        • 1 month ago
          Anonymous

          >how to fit a venture. I was thinking ion beam for support but wondering if there is any meme besixes harpoons and sabots.
          4xPilums, OpsCentre, NavRelay, ECM.
          Sit back, spam support and issue commands like a true commander.

          Don't forget to s-mod expanded magazines. You'd be forgiven for thinking it's pointless bue the increased ammo regen applies to pilums.

          • 1 month ago
            Anonymous

            I never use those kinds of ships because of the forced drones. Wish you could pay some OP or something and make them into regular hangars.

            • 1 month ago
              Anonymous

              ARMAA mechs will still use it. It pleases me, it feels like I'm scraping by using a civilian ship.

              • 1 month ago
                Anonymous

                >ARMAA mechs will still use it.
                What do you mean? You can't put mechs on a carrier with preset strikecraft.

              • 1 month ago
                Anonymous

                I thought the mechs you pilot could still use it, I noticed when I loaded into a fight my mech launched from the venture. I didn't try to repair in it. Shit.

              • 1 month ago
                Anonymous

                OH, thats a different thing completely I understand now. Yeah they should refit.

          • 1 month ago
            Anonymous

            >ECM
            >not ECCM
            homie's not gonna make it...

            • 1 month ago
              Anonymous

              >4x Pilums
              The future's not looking too bright for you either...

              • 1 month ago
                Anonymous

                ECCM is the only hullmod that makes pilums viable

              • 1 month ago
                Anonymous

                >Still doesn't get it

        • 1 month ago
          Anonymous

          All mining blasters and hammers in order to rp as mining ship.

      • 1 month ago
        Anonymous

        >if you want a Phase

        • 1 month ago
          Anonymous

          It's not a phase, mom.

          • 1 month ago
            Anonymous

            Did you know almost half of phase ships attempt transverse jumping into a star at least once?

            • 1 month ago
              Anonymous

              as a phase pilot professional, yees, he is speaking the truth. i actually see it every cycle!

      • 1 month ago
        Anonymous

        >that will eat up your Supplies
        not him but are they really that bad?
        i've been using them for a while. smuggling and spysat deployment missions has never been easier.
        but i've always been wondering about the supplies and whether an atlas and a tanker with S mods would be better.

      • 1 month ago
        Anonymous

        >The Buffalo is actually High Tech.
        engine and hull styles are MIDLINE, ships.csv tech desc is HT for reasons unclear

        • 1 month ago
          Anonymous

          Same reason the atlas is "lowtech"

  91. 1 month ago
    Anonymous

    >tfw can't find rempad or sigmapad mods
    somebody please save me from cringe tripad

    • 1 month ago
      Anonymous

      i found this on corvus
      https://github.com/CremeDeFramboise/RemnantPad/releases
      might have 20 trojans but it's githud and remnants are your friends.

      you should get all your tech from the remnants.

      join us.

      • 1 month ago
        Anonymous

        thanks senpai, that's exactly what i was looking for, i knew corvus would have it but i didn't want to join the discord purely for #bootleg-mods again

      • 1 month ago
        Anonymous

        >not using sigmapad

        • 1 month ago
          Anonymous

          >he doesn't know

          • 1 month ago
            Anonymous

            enlighten me, Tom Cruise

            • 1 month ago
              Anonymous

              they're both the same thing with different names. literally. they made sigmapad remnantpad. which isn't so sigma of the developer but i like ai cores anyway

              • 1 month ago
                Anonymous

                i fail to see the issue

  92. 1 month ago
    Anonymous

    So what's the total population of the core worlds?

  93. 1 month ago
    Anonymous

    Do factions colonize more planets as time goes on?

    • 1 month ago
      Anonymous

      With nex yes

    • 1 month ago
      Anonymous

      Not in the base game. With Nexerelin mod they do.

  94. 1 month ago
    Anonymous

    Does this game have a Roman-themed faction mod?

    • 1 month ago
      Anonymous

      Dude…
      https://fractalsoftworks.com/forum/index.php?topic=8007.0

      • 1 month ago
        Anonymous

        interstellar imperium

        sovl

      • 1 month ago
        Anonymous

        Dark.Revenant needs to bite the bullet and fix Knights Templar for modern versions

    • 1 month ago
      Anonymous

      interstellar imperium

  95. 1 month ago
    Anonymous

    Is it standard for places with hueg ruins to be swarming with Remnants?

    • 1 month ago
      Anonymous

      Yes
      Just like how it's more probable to find rare shit like bps and colony items in Black Hole/Blue Supergiant systems

    • 1 month ago
      Anonymous

      The system generator uses a point buy system, each system has a randomly sized point budget it can draw from to generate planets and features, things like ruins, derelicts, gates cost points while things like remnants add points to spend.

      • 1 month ago
        Anonymous

        I'm going to fill your womb with points, Selkie.

    • 1 month ago
      Anonymous

      technically it's standard for places swarming with remnants to have hueg ruins

      The system generator uses a point buy system, each system has a randomly sized point budget it can draw from to generate planets and features, things like ruins, derelicts, gates cost points while things like remnants add points to spend.

      this is completely wrong

  96. 1 month ago
    Anonymous

    bros?
    REDACTED are tearing me new one.
    i accepted a bounty for 900k and can't win.
    i changed my ships to put more capitals and still can't win.
    tried fielding 2 capitals (paragons/paragon and onslaught/Invictus) with a bunch of auroras and medusas and still can't win.
    they have one of each capital type, 3 brilliants and 3 of the other cruiser type and the rest are destroyers and frigates.
    they have around 18 ships in all.
    i have 29 combat ships between paragons, odysseys, onslaughts, Invictus, auroras, furys, monitors and hyperions

    i don't remember having trouble back in the day.
    WTF happened?!!

    • 1 month ago
      Anonymous

      alex keeps buffing officer skills, remnant have a lot of officers

      • 1 month ago
        Anonymous

        i don't see that we can get more than 10 officers for ourselves.
        how the frick is this balanced?

        • 1 month ago
          Anonymous

          You have to deal because autistic men on the forums will find a way to break the game and then call it to easy prompting alex to nerf shit.

          Side note, Dave is a homosexual little b***h. Just wanted to squeak that one in there.

        • 1 month ago
          Anonymous

          you only need like 4 anyway, just bring five executors

        • 1 month ago
          Anonymous

          how do i imprive my battle fleet?
          what destroyers and cruisers can take a punch?

          You have to deal because autistic men on the forums will find a way to break the game and then call it to easy prompting alex to nerf shit.

          Side note, Dave is a homosexual little b***h. Just wanted to squeak that one in there.

          alex keeps buffing officer skills, remnant have a lot of officers

          bros?
          REDACTED are tearing me new one.
          i accepted a bounty for 900k and can't win.
          i changed my ships to put more capitals and still can't win.
          tried fielding 2 capitals (paragons/paragon and onslaught/Invictus) with a bunch of auroras and medusas and still can't win.
          they have one of each capital type, 3 brilliants and 3 of the other cruiser type and the rest are destroyers and frigates.
          they have around 18 ships in all.
          i have 29 combat ships between paragons, odysseys, onslaughts, Invictus, auroras, furys, monitors and hyperions

          i don't remember having trouble back in the day.
          WTF happened?!!

          i did it.
          i jumped into a hyperion, went around capturing points while running away from the enemy and my fleet killed them.
          it seems i accidentally distracted the Radiant enough for my fleet to kill the Nova and a bunch of destroyers.

          you only need like 4 anyway, just bring five executors

          >executors
          i thought they were bad.
          i fought 3 of them and fielded a paragon, an odyssey and an onslaught myself and they melted fast.
          will try them out.

          • 1 month ago
            Anonymous

            >i thought they were bad.
            they're flux starved, but also have a shitload of weapon mounts and OP, so they're garbage without Ordinance Expertise, and great with

  97. 1 month ago
    Anonymous

    What's a good Medusa loadout if I'm not piloting it myself?

    • 1 month ago
      Anonymous

      >good Medusa loadout
      n/a

      • 1 month ago
        Anonymous

        Top, if you have no support doctrine or commander with combat endurance. (Note: to make sure all non-missile weapons to be independent in loadout).
        Bottom, if you do.
        Both can solo most 2 destroyers at once.
        But as this anon [...] Medusa currently is kinda mediocre, especially with the NPC piloting it. NPCs aren't really good at using phase skimmers in general. Also compared to the shrike it just lacks both speed and fire power.

        Pulse lasers.

        Use burst pd before [REDACTED].

        Thanks. Still trying to get a feel for things.

    • 1 month ago
      Anonymous

      Top, if you have no support doctrine or commander with combat endurance. (Note: to make sure all non-missile weapons to be independent in loadout).
      Bottom, if you do.
      Both can solo most 2 destroyers at once.
      But as this anon

      >good Medusa loadout
      n/a

      Medusa currently is kinda mediocre, especially with the NPC piloting it. NPCs aren't really good at using phase skimmers in general. Also compared to the shrike it just lacks both speed and fire power.

      • 1 month ago
        Anonymous

        this moron is pathologically afraid of using flux, immediately replace the sabots with dac or needlers

    • 1 month ago
      Anonymous

      Pulse lasers.

    • 1 month ago
      Anonymous

      Use burst pd before [REDACTED].

  98. 1 month ago
    Anonymous

    Where's the buckbreaker update
    Alex released another preview for the next update

    It's going to be behind 3 fricking updates at this point

  99. 1 month ago
    Anonymous

    How do I get motivated to do anything but tramp trading? I have a 21 million in cash, a bunch of colony upgrades and a fleet of XIV Battlegroup vintage ships ready to go, sitting in storage, but all I ever feel motivated to do is to take my pack of hounds around to sell material at black markets
    Should I get my DNA tested and dick circumcised or something? What is wrong with me

    • 1 month ago
      Anonymous

      That's a tongo table, not a dabo table.

      • 1 month ago
        Anonymous

        I don't know the rules for tongo

        • 1 month ago
          Anonymous

          I'd be more than happy to play a few games with you, teach you the rules.

          • 1 month ago
            Anonymous

            Sounds good to me friend

            • 1 month ago
              Anonymous

              So, initial ante, shill we say, 3 bars of latinum...

              Now I know what you're gonna say, it's a little steep. But come on commander, we both know you're a risk taker, and be honest, you wouldn't enjoy the game unless you took a little risk.

    • 1 month ago
      Anonymous

      replace your shitty hounds with gigachad revenants and become the smuggling god

  100. 1 month ago
    Anonymous

    How long does a playthrough last on average for you guys? Pic related, i've got so much shit to do because of mods that i didn't even notice that it's already been more than 2 decades since my save started.

    • 1 month ago
      Anonymous

      Vanilla generally around the same time, if I decide to do colonies and subsequently exploring everywhere. Significantly less (around 212~220) if it's just me fricking around with bounties.
      If you mod in Nex and other shit can be longer (once had 257 cycles).

    • 1 month ago
      Anonymous

      i really wanna do a playthrough like my first modded one which resulted in 235 cycles when i decided to delete my mods like a dumbass or something and it's never been the same since. it's either the game lags to shit or i get disintersted and have a severe case of restartitis and get to cycle 220 at best. i'm at cycle 215 in my current save, but i went with no nex cuz it probably would take 2 years for it to integrate with .97

      i feel like i'll die of boredom when i finish colony crisises (crises?). i've just colonized my first planet on this save today. actually a part of me throwing my saves away is because i find NOTHING good to colonize and it's been like this for 6 saves. i'm not kidding. there's only 3 remotely good systems in my current sector and 2 out of 3 are on the fringe. frick this shit i should've gotten adjusted sector MAAAAAAN frick this game i hate everything

    • 1 month ago
      Anonymous

      Am i just really good at progressing or you just don't know how to play the game?
      I usually get to endgame point of any mod around this point, where the only thing remaining to do is to just send invasion fleets everywhere.

  101. 1 month ago
    Anonymous

    The difference between the generic bounty contracts that appear on their own and the bounties offered by contacts is insane.
    I will get a random contract to fight a fleet with 5 capitals and 20 more ships for 290,000c and then ask a contact for a bounty and be offered to fight a single capital with 10 ships for 600,000c.

    • 1 month ago
      Anonymous

      contact bounties have higher level and more officers and sometimes, S mods.

      • 1 month ago
        Anonymous

        I'd rather fight a Conquest with a 7 level officer rather than 3 invictus for half the reward.

        • 1 month ago
          Anonymous

          >a Conquest with a 7 level officer rather than 3 invictus
          try 2 Paragons and an Odyssey with a bunch of Dooms and Auroras with level 7 officers.

          • 1 month ago
            Anonymous

            ew

            • 1 month ago
              Anonymous

              and [REDACTED] bounties get an alpha core for every single ship it seems.

    • 1 month ago
      Anonymous

      contact bounties have higher level and more officers and sometimes, S mods.

      regular bounties are also just capped at ~300k cr, while the special bounties are, well, special. they've got their own java classes and everything.

  102. 1 month ago
    Anonymous

    Suggestions for an edgy name for the captain of my pirate playthrough? Thought Vampire sounded kinda neat.

    • 1 month ago
      Anonymous

      Semen (russian for simon) Dickerson (a surname derived from an occupation or a location related to ditches or dikes).

      • 1 month ago
        Anonymous
      • 1 month ago
        Anonymous

        *ditches and dykes

      • 1 month ago
        Anonymous

        t. Underworld enjoyer
        How's the family doing back at Arigato

        • 1 month ago
          Anonymous

          >raid them and steal their fullerene spool
          >a big fleet spawns but ignores my presence and lets me go

        • 4 weeks ago
          Anonymous

          can't stand that shit actually

  103. 1 month ago
    Anonymous

    that reminds me, someone get on x (lmao) and call alex a homosexual for removing Dickerson from the default name list

    • 1 month ago
      Anonymous

      wait, checking person_names.csv it's still there. why do i never get it when hitting random any more? it used to pop up all the time

  104. 1 month ago
    Anonymous

    What ships are good for IPDAI + elite PD skill?
    Something with a lot of small mounts to benefit from improved range.

  105. 1 month ago
    Anonymous

    Ludd is a Black person

    • 1 month ago
      Anonymous

      Ludd is a Black person woman

      • 1 month ago
        Anonymous

        nah thats you.

  106. 1 month ago
    Anonymous

    How did the Tritards lose to the Hegemonkeys again?

    • 1 month ago
      Anonymous

      >How did scientists lose to actual military force?

    • 1 month ago
      Anonymous

      Which time? the battle of Chico involved the Hegemony pressing Every Ship Available into military service, nothing quite like 2000 kite shuttles and tarsus freighters rigged up with milspec ordnance to swarm smaller high tech fleets and eradicate them

    • 1 month ago
      Anonymous

      >How did scientists lose to actual military force?

      Which time? the battle of Chico involved the Hegemony pressing Every Ship Available into military service, nothing quite like 2000 kite shuttles and tarsus freighters rigged up with milspec ordnance to swarm smaller high tech fleets and eradicate them

      It is heavily implied in le deeplore that the disaster was an inside job by CEO Artemisia Sun in order to gain more power within the corporation by making her opposition look like morons.

      • 1 month ago
        Anonymous

        >the disaster was an inside job by CEO Artemisia Sun in order to gain more power within the corporation by making her opposition look like morons
        least psychopathic corpo

    • 1 month ago
      Anonymous

      >What's it stopped the Tri-Tach plot? (Guns!)
      >What was it ol' Ludd forgot? (Guns!)
      >What've we got that they have not? (Big, big, guns!)
      - drinking song of the Hegemony navy

      During the war, while Tri-Tach was too busy focusing on capital and share prices the Hegemony was focused more on, well, winning. TT thought their secret fleets of AI drones would hand them victory and tried to make a mockery of war, and for that the Hegemony broke them.

      • 1 month ago
        Anonymous

        It also doesnt help that in the second war the TTMc went out on its own instead of relying on the League like the first time.
        Rich executives think they are a major faction lmao

    • 1 month ago
      Anonymous

      Hegemony has 100 times the population and and industry, not to mention a pristine nanoforge

  107. 1 month ago
    Anonymous

    If you store stuff in one of the abandoned stations or whatever it was, can your stuff get stolen?

    • 1 month ago
      Anonymous

      >can your stuff get stolen?
      No, abandoned stations are completely safe.

  108. 1 month ago
    Anonymous

    >AI Inspector tells me how unrestrained AI led to billions of people dying in a way that implies the AI itself was responsible for starting the conflicts
    >look up lore on both AI wars
    >just "normal" wars between TT and the Hegemony that were centered around AI usage
    amazing

    • 1 month ago
      Anonymous

      Might be ye olde Domain history

    • 1 month ago
      Anonymous

      Don't care
      Disco balls get the rope

    • 1 month ago
      Anonymous

      Wait until you find out that the biggest users of AI cores are the heg and thats what they are "inspecting" for in the first place. Don't worry about the automated 14th ships anon.

    • 1 month ago
      Anonymous

      Honestly, if you focus on what they are doing, guarding important ruins, they're most likely just trying to stop humans from reconnecting to the Domain and not really eradication of the sector.

      • 1 month ago
        Anonymous

        They're guarding the gates and the shunts to try and keep us away from the thing waiting on the other side.

        • 1 month ago
          Anonymous

          israel?

          • 1 month ago
            Anonymous

            yakub

            • 1 month ago
              Anonymous

              Sheeeiiit.

    • 1 month ago
      Anonymous

      The second "AI" war wasn't really related to AI, just a Tri-Tach chimpout.
      The first AI war was much bigger and it did involve massive fleets commanded by AI. That is what the remnants are, the ships that remained after the war and went rogue in the outer sectors. Seeing how powerful Radiants are, It is understandable why the Hegemony was scared shitless.

  109. 1 month ago
    Anonymous

    AI are your friends 🙂

  110. 1 month ago
    Anonymous

    Total AI death

  111. 1 month ago
    Anonymous

    I like Vicpad

    • 1 month ago
      Anonymous

      >all UI mods were made by Mayu
      what gives

      that one is fricking cool

      • 1 month ago
        Anonymous

        >all UI mods were made by Mayu
        the power of troonycoding. you know the saying about genius and madness.

      • 1 month ago
        Anonymous

        Frick Mayu

        • 1 month ago
          Anonymous

          frick mayu
          kill nia
          marry sierra

          • 1 month ago
            Anonymous

            my Black

        • 1 month ago
          Anonymous

          >recruited her in uaf's resort planet
          >is a glowie
          >her interaction makes me uncomfortable but erect at the same time

        • 1 month ago
          Anonymous

          Yeah, I'd frick him.

        • 1 month ago
          Anonymous

          Belongs in my Apogee's rape dungeon.

        • 1 month ago
          Anonymous

          nakadashi and then throwing myself into the blackhole to avoid child support

          • 1 month ago
            Anonymous

            >anon is color blind
            >accidentally throws himself into KoL's Elysium
            TODAY IN BOTTOM SECTOR

        • 1 month ago
          Anonymous

          Is that a paizuri window?

    • 1 month ago
      Anonymous

      Gibs

      • 1 month ago
        Anonymous

        me dat
        https://fractalsoftworks.com/forum/index.php?topic=22346.0

        • 1 month ago
          Anonymous

          Thanks

  112. 1 month ago
    Anonymous

    What's the appeal of the PL?

    • 1 month ago
      Anonymous

      missiles
      missiles
      midline ships
      more missiles
      some fighters
      mostly missiles

    • 1 month ago
      Anonymous

      Midline ships, dem missiles and illusion of freedom.

    • 1 month ago
      Anonymous

      Free nanoforge

    • 1 month ago
      Anonymous

      it's a federation that won't infringe your right to be a tyrannical autocrat

  113. 1 month ago
    Anonymous

    Should I be using SP on hullmods during early/mid-game?

    • 1 month ago
      Anonymous

      SP is not a limited resource, so you can. But you don't need to, everything related to sp is extra. Keep a few points in reserve for emergencies.

    • 1 month ago
      Anonymous

      i remember reading somewhere (maybe a tip) saying that if you lose an S modded ship (or sell it), you get more XP to get the point back or it is refunded instantly.
      haven't tested it myself though.

      • 1 month ago
        Anonymous

        >if you lose an S modded ship (or sell it), you get more XP to get the point back or it is refunded instantly
        What's the point of this moronic green magic point system if it's not even a rare meta currency?

        • 1 month ago
          Anonymous

          iirc, the blog mentioned that it's a way for the player not to savescum.
          unlike how the grueling combat may indicate, the game is supposed to be fun

        • 1 month ago
          Anonymous

          iirc, the blog mentioned that it's a way for the player not to savescum.
          unlike how the grueling combat may indicate, the game is supposed to be fun

          >I’ve been kicking the idea around for a long time. Ultimately its roots are in the “destiny” dice from an old Star Wars pen and paper RPG – but it never quite fit into Starsector. That is, it would’ve been an external thing tacked onto the design instead of being an integral part of it.
          >
          >(“Destiny dice” were something you’d get at the start of each session, the number of them being dependent on your class, and you could add them to any roll you really wanted to succeed – even after making the roll. Making sure the story stayed on track, basically, by not failing anything that’s absolutely critical. … or wasting them on winning an arm-wrestling match at a cantina, not that I’d ever do something like that.)
          >
          >The general idea here is that “story” options in the campaign would either smooth out the flow of the game, letting you avoid a situation that would result in reloading a save – or grant you some long-term benefit.
          >
          >So, why wouldn’t players just hoard all their story points for exclusively the “best” uses? Wasting a free hullmod on a ship by instead getting away from a battle you didn’t want could in itself be a reason for reloading the game. And even within making hullmods free and permanent, wouldn’t putting them on smaller ships be a waste of story points that could improve more powerful ships instead?
          >
          >The answer here is bonus experience – the less long-term-impactful the use of a story point, the more bonus experience it grants. Bonus experience doubles the rate of your experience gain until it’s used up. So, for example, installing a permanent hullmod on a frigate grants 75% bonus experience – which means “enough to earn 75% of a story point” – meaning that in the long term, it only costs a quarter of a story point.

        • 1 month ago
          Anonymous

          iirc, the blog mentioned that it's a way for the player not to savescum.
          unlike how the grueling combat may indicate, the game is supposed to be fun

          [...]
          >I’ve been kicking the idea around for a long time. Ultimately its roots are in the “destiny” dice from an old Star Wars pen and paper RPG – but it never quite fit into Starsector. That is, it would’ve been an external thing tacked onto the design instead of being an integral part of it.
          >
          >(“Destiny dice” were something you’d get at the start of each session, the number of them being dependent on your class, and you could add them to any roll you really wanted to succeed – even after making the roll. Making sure the story stayed on track, basically, by not failing anything that’s absolutely critical. … or wasting them on winning an arm-wrestling match at a cantina, not that I’d ever do something like that.)
          >
          >The general idea here is that “story” options in the campaign would either smooth out the flow of the game, letting you avoid a situation that would result in reloading a save – or grant you some long-term benefit.
          >
          >So, why wouldn’t players just hoard all their story points for exclusively the “best” uses? Wasting a free hullmod on a ship by instead getting away from a battle you didn’t want could in itself be a reason for reloading the game. And even within making hullmods free and permanent, wouldn’t putting them on smaller ships be a waste of story points that could improve more powerful ships instead?
          >
          >The answer here is bonus experience – the less long-term-impactful the use of a story point, the more bonus experience it grants. Bonus experience doubles the rate of your experience gain until it’s used up. So, for example, installing a permanent hullmod on a frigate grants 75% bonus experience – which means “enough to earn 75% of a story point” – meaning that in the long term, it only costs a quarter of a story point.

          >A more “frivolous” option – such as disengaging from a fight for free – would grant 100% bonus experience, making it entirely free in the long term – so it wouldn’t feel like a permanent hit. Other actions – such as making skils elite, reassigning skills, or building hullmods into capital ships – grant no bonus experience and are in that sense story point “sinks”.
          >Story points are perhaps the biggest mechanical addition of the skill overhaul. One of the things I like is that they can encourage the player to think about the game in terms of creating their own story by selecting the “exceptional” things they do.
          >
          >It’s not even something where the range of story-point choices is wide enough to tell the player’s story through that alone – rather, it’s more of an aid in getting into that mindset, where you’re telling yourself a story about what your character is doing in-game. I think that’s particularly important for a sandbox game, where you have a lot of freedom.
          https://fractalsoftworks.com/2019/07/08/skills-and-story-points/

  114. 1 month ago
    Anonymous

    Guys i just thought of something
    >Hegemony = Hedge (fund) money = israelites = Tri-Tachyon
    It'd explain why the Hegemony was in possession of automated ships as well.
    They played us like a damn fiddle...

  115. 1 month ago
    Anonymous

    this weapon is pretty funny. also, build good? or go to garbage? how would i go about killing ordos with a midline fleet? or maybe i should just get a paragon and an odyssey?

    • 1 month ago
      Anonymous

      >Unstable Injector on a capital
      You already have ITU, why?
      You are also have 2k flux generation with only 1k dissipation.

      • 1 month ago
        Anonymous

        i guess i'll get another ox and remove drive hullmods and then i'll install the dissipation one. and maybe smod it with the 3 smod skill then.

        also they feel too fricking slow without an injector, i hate it.

        • 1 month ago
          Anonymous

          Big dick range is kind of important for the capitals to control the battlefield, try thrusters instead.
          Second build is better because Pegasus is a missile-focused ship. And missiles don't suffer from injector. I would put more pd on it, though.

    • 1 month ago
      Anonymous

      Do you need the unstable injector? It kinda conflicts with the ITU Also is the Locus there to give you PD? You might be better off with escorts if so, and replace it with anti-shields or finishers.

    • 1 month ago
      Anonymous

      >a paragon and an odyssey
      i'm getting slaughtered. i'm trying to switch to Onslaughts XIV but i don't have the money.
      but maybe my builds are shit.
      i'm not getting slaughtered but i lose ships constantly.
      this is me btw

      how do i imprive my battle fleet?
      what destroyers and cruisers can take a punch?

      [...]
      [...]
      [...]
      i did it.
      i jumped into a hyperion, went around capturing points while running away from the enemy and my fleet killed them.
      it seems i accidentally distracted the Radiant enough for my fleet to kill the Nova and a bunch of destroyers.
      [...]
      >executors
      i thought they were bad.
      i fought 3 of them and fielded a paragon, an odyssey and an onslaught myself and they melted fast.
      will try them out.

    • 1 month ago
      Anonymous

      i also have this one which performed pretty well against sim capitals. well they both did. sorta

      The frick is that shitty looking UI colors

      • 1 month ago
        Anonymous

        orange tripad. it’s fricking annoying because smods look like dmods and i thought my fleet had to repair but then i realized it’s actually my built-ins, and faction relations all red so i get a heartattack everytime i see a friendly (in dark orange) under their name

        since i found remnantpad i’m gonna ditch this shit. installed only cuz tripad is boring and i did sigmapad before. not recommending to install this. except it comes with different player fleet colors which is hella nice.

      • 1 month ago
        Anonymous

        Hegemony off-brand Tri-pad, small family electronics division please understand.

  116. 1 month ago
    Anonymous

    i also have this one which performed pretty well against sim capitals. well they both did. sorta

    • 1 month ago
      Anonymous

      What's the Pegasus LP's ability anyway? Is it the same as Normal Pegasus' Fast Rack?

      • 1 month ago
        Anonymous

        oh they don't have a different one i'm pretty sure. it's like a XIV hullmod but from kazeron navarchy mod.

        pic for hullmod from mod page

        • 1 month ago
          Anonymous

          If this is the case what do you want this shit to do? I'm guessing you're like making it a sort of mid-range assault ship with rapid-fire reapers (assuming that the Fast Rack ability affects Izrail). If so why not just switch every non-missile to be anti-shield kinetics and Ions. Basically have them shielded out, and rapid fire the reapers to finish them off, as 24000 (12000 to shields) damage will kill most capitals.

          • 1 month ago
            Anonymous

            you know i indeed have noticed that 6 reapers in the ass really have a good effect. you're actually completely right. the energy mounts on both ships don't really do what i want anyway so i wanted to replace them (phase lances, gravitons and ion beams). i also liked to see the enemy flux shoot up high as shit when there's 5 hypervelocity drivers.

            i'll probably do that, thank you anons

  117. 1 month ago
    Anonymous

    i am now noticing about 300 problems with the pegasi builds. i may have been drunk while playing because wtf was i doing bruh. taking a step back sure does help

  118. 1 month ago
    Anonymous

    question to those who use RAT
    wtf how do i get 500k exotech credits
    this is utter bullshit unless i have 1 million blueprint packages or whatever

    hell do i do

    • 1 month ago
      Anonymous

      Grant apeshit, use useless colony artifacts and blueprints. You usually end up with a surplus, but considering that trading BPs at prism is usually better, you'd have to dedicate some of your progression time to them.
      It's not really useful either way.

  119. 1 month ago
    Anonymous

    Anyone got a list of the aarma craft breakdown or description? Also some good ol'reliable mechs to snap up?

    • 1 month ago
      Anonymous

      You should definitely go to nekki and get the pirate valk thats floating in space and the swordsman aleste in the nearby station for free.
      Strikecraft unless you have points to burn the valk (p) and valk ex are great cost to power and they use swords

      • 1 month ago
        Anonymous

        How are you supposed to use these Aleste mechs? They're tough sure, but they change their loadouts too much to be reliable and sometimes change in the middle of battle. For 21 OP a mech it's a complete tossup.

        What's your favorite line in the game?

        Not from starsector, but the line "drink vacuum" from the Marathon games is pretty good in any context here.

        • 1 month ago
          Anonymous

          i specified strikecraft vs pilot mechs for a reason.
          Aleste strikecraft are like "I have too many points" they are everymen elites. if you have some crazy capital you may do like 1-2 alests, 1-2 shipkiller mechs, and the rest valk ex/(p)s

  120. 1 month ago
    Anonymous

    What's your favorite line in the game?

    • 1 month ago
      Anonymous

      I love it when alviss says
      >Its starfarin' time!

  121. 1 month ago
    Anonymous

    where the frick do all the pathers even come from
    this can't be sustainable

    • 1 month ago
      Anonymous

      They are small cells of "terrorists" who are the only right people in the sector.

    • 1 month ago
      Anonymous

      Some are probably true believers like Cotton, but there should be significant number of mercs, criminals, and non-religious revolutionaries allies. I mean missions 2 and 3 missions is you, a merc, basically fighting pathers to allying with pathers later so...

      • 1 month ago
        Anonymous

        Well you have to compare the actual terrorists paid by the heg and tt to the cells of believers who aren't terrorists at all. Tons of pirates and mercs probably try to link up with them for money just like with the glowops going on right now in our world.

  122. 1 month ago
    Anonymous
  123. 1 month ago
    Anonymous

    i think i kind of found out why i win when i pilot a Hyperion and let the AI do the battle.
    the key is distracting the enemy and forcing them to send detachments, sometimes even capital ships, to go and re-capture the objectives that i capture by accident while trying to distract the enemy.
    i have just tried a battle against guardians again (after getting a new butthole the first try), and this time, i sent frigates to capture the objectives early on, i noticed that my loss took longer.
    then i discovered that if i capture 3 objectives early, i get to field even more ships than just at the start of the battle.
    it seems that my passive play style of just sitting and waiting for the enemy (to be closer to reinforcements when my ships get destroyed) was my undoing.
    i won the battle with 2 frigates destruction only.
    i had no idea the objectives were this important. i thought they only gave bonuses to weapons range and more command points.
    i now can pilot capitals i think

    • 1 month ago
      Anonymous

      >bonuses to weapons range
      (and speed) can help a lot. Even without ai love for them it is a good idea to grab objectives

      • 1 month ago
        Anonymous

        idk. i thought the AI would act as a real human.
        >see enemy ships going away from the doomstack to do something
        >can just attack the enemy in front of me since their numbers are smaller then worry about the enemies that went away
        it feels lile cheating.
        i send a frigate to take the objective and the enemy sends several ships. thinning its flank for me to chew with the invictus. i don't care about smaller ships in it and just destroy the cruisers and destroyers guarding the capital then killing it as well before the other cruisers get back from the objective.

  124. 1 month ago
    Anonymous

    >Scavenger threatens me as I'm searching for the same blueprint as him
    >kill him in response
    >Indep rep loss
    frick off

    • 1 month ago
      Anonymous

      who cares, I blast all the smuggler fleets I want just from giving free fuel to distress calls

    • 1 month ago
      Anonymous

      I hate this in games in general so much and it irks me in starsector when you get attacked, win, and they are like NO YOU BAD
      Motherfricker you don't want to go on the naughty list.

      • 1 month ago
        Anonymous

        >guy attacks you
        >you kill him in self defense
        >his father hates you for killing his POS son
        Happens even IRL tee bee eych.

        • 1 month ago
          Anonymous

          No see that would be fine. That I would accept. x% of chance for a vengeance fleet. Its the idea that ALL the indys or pirates or pathers suddenly hate me because a moron suicided himself against me. As I've said in previous discussions about this pirates should like you more if anything.
          >Fricking steve is such a moron knew he was going to die, that mech captain is crazy.
          Me killing a cuban in self defense doesn't make Cuba hate me.

      • 1 month ago
        Anonymous

        A better if cheesy solution is to make it to where reputation isn't impacted outside of comm relay range. If nobody escapes and there's no relays in range nobody is going to hear about it and no rep is lost.
        Anything more than that will require refactoring how factions take reputation. Independents—mechanically—are treated as one single entity like the Hegemony when it's really just a catchall for anyone not affiliated with anyone. Pirates are the same (if we ignore Kanta's influence) and is the catchall hostile faction; it's why scavengers flipping between the two is a bandaid solution as otherwise you'd get negative rep with Independents for defeating them. If your reputation was more "localized" in these fragmented factions then it would make more sense as ruining one nobody's day should not sour relationships with the whole. Maybe you could work it to where there are many subfactions who's dispositions towards you affects and is affected by the your global 'independents' reputation; these subfactions could be treated as polities under the umbrella such as Kanta's core supporters and outside of that you'd have miscellaneous bigshots with their own agendas, and the Diktat can have the same deal since they're doing this internal political strife thing.

        Alternatively or in addition to, refactor how rep loss is taken in the first place. If a hostile fleet attacks you, rep loss should be axed entirely or severely diminished to only a point or two. If you're the aggressor then take the full rep loss. Solving that means rep spirals isn't a guarantee where pirates, pathers, and remnants who start at -50 on game start always end up at -100 due to chasing down the player and getting their ass beat.

        • 1 month ago
          Anonymous

          I think indy, pirate, and pather should stay main factions but with subfactions. I like them being grouped as more rogue/fringe peoples.
          If you're shitting on hegemonkeys in newbrazil you should get rep loss when they attack you after you attacked them. It just needs to be based around why they are attacking. Shout out to the 21k credit deposit some miner got really mad about suddenly.

          • 1 month ago
            Anonymous

            Having the main faction reflect notoriety or fame/infamy and subfactions affect how these people actually feel about you could work. As for actual factions, the rep loss from attacking them or doing illegal shit should already be the reason they come to attack you, there's no need to make a feedback loop, or at least a severe one. This is kinda how vanilla already does it with some crisis fleets where it tells you that attacking that fleet won't have any major ramifications. The lack of nuance does hurt it, the AI running the campaign does not understand when to stop and will continue sending endless fleets to their doom and blames you for their deaths. The Hegemony crisis is handled very well in terms of flavor: you're doing illegal things with AI and they send fleets to stop you, break those fleets and they capitulate. If you sat bomb their planet then they should do the same, except they still hate you even if the initial storm of fleets gunning for you stopped after you proved they're just throwing more people and hardware away. Rambling about what ifs at this point.

            I get this, but I think the more fundamental problem is positive reputation, and even negative reputation, being kinda useless to the practical gameplay overall. For positive there isn't really any benefit to go above 15, as the only benefit you get is the commission and partial access to their military market (only indies give access to full military at 80+). There's bit more for negative, but you have to actively work at it for a default neutral faction to want to kill you at -50 and there isn't any difference from hostile and vengeful.

            Aside from roleplay runs, it's like a ignorable and easily gamed mechanic (few missions and AI core donations will fix it anyway so).

            Doesn't positive rep affect how patrols view you and their chances of stopping you for black market suspicion?
            I forget which mod adds it, but tariffs change based on faction reputation. They get a bit too low at high rep, but it's still a nice gameplay incentive.

            Practical uses for high rep is needed I agree. Right now it's just a big buffer for you to do raids and bombings without any repercussions. From hostile to vengeful it has no differences sure, but it's just another buffer to chew through if you want to get anywhere good, but those inherently hostile factions offer nothing warranting positive rep anyway.

            • 1 month ago
              Anonymous

              Thats what I'm saying. You shouldn't get in a weird loop of losing rep for no reason, but if you earned it, thats your fricking ass.

        • 1 month ago
          Anonymous

          I get this, but I think the more fundamental problem is positive reputation, and even negative reputation, being kinda useless to the practical gameplay overall. For positive there isn't really any benefit to go above 15, as the only benefit you get is the commission and partial access to their military market (only indies give access to full military at 80+). There's bit more for negative, but you have to actively work at it for a default neutral faction to want to kill you at -50 and there isn't any difference from hostile and vengeful.

          Aside from roleplay runs, it's like a ignorable and easily gamed mechanic (few missions and AI core donations will fix it anyway so).

      • 1 month ago
        Anonymous

        ah... the classic xianxia scenario of courting death, killing the young masters, killing his elders, and killing his ancestors

        • 1 month ago
          Anonymous

          meant for

          >guy attacks you
          >you kill him in self defense
          >his father hates you for killing his POS son
          Happens even IRL tee bee eych.

        • 1 month ago
          Anonymous

          Starsector truly is a chinese game

  125. 1 month ago
    Anonymous

    Does any know of any mods that add in torpedo boat ships?
    I'm tempted to try to make one myself, I just don't know how to start

    • 1 month ago
      Anonymous

      https://fractalsoftworks.com/forum/index.php?topic=11491.0
      https://starsector.fandom.com/wiki/Intro_to_Modding

    • 1 month ago
      Anonymous

      https://fractalsoftworks.com/forum/index.php?topic=11491.0
      https://starsector.fandom.com/wiki/Intro_to_Modding

      https://fractalsoftworks.com/forum/index.php?topic=28239.0
      This one is more updated

      • 1 month ago
        Anonymous

        Thanks anon, this seems really easy to use, just getting the java 21 and I'll see what I can do.
        I'm probably just going to make a destroyer, add a large missile mount, call it the thresher and be done. It'll fit in with the sunder and Manticore

      • 4 weeks ago
        Anonymous

        Dang for some reason it won't register the mod in the ship editor, and no one I've asked about it knows why, really weird because I followed the guide near exactly

        • 4 weeks ago
          Anonymous

          protip: its loading data from your starsector install to get all your other mods as well
          just wait a while

          and check gamedata if its loading hulls, weapons or hullmods since it might be in a different mode which is why you can't find your hull

  126. 1 month ago
    Anonymous

    Favorite faction mod? Mine is Borken

  127. 1 month ago
    Anonymous

    how to get a very high importance contact?
    do i need to be rolling into with capitals or is it all just random?
    i just one for the hegemony and one for the luddic path.
    military and trade contact preferable.

    • 1 month ago
      Anonymous

      it's random just do things that get you a contract over and over, you can start with high importance as if you do contracts they do level up slowly.

  128. 1 month ago
    Anonymous

    How do I beat Ordos and Remnant star fortresses? I need to clear out this red warning system for my colonies
    I have an onslaught and legion both XIV and a bunch of vanguards

    • 1 month ago
      Anonymous

      Run kinetics on your ships, LDACs are good for the XIV Onslaught in the small ballistics. Arbalests are great spammable and cheap medium kinetics and a good choice for Eagles. Fill missile slots and large ballistics with HE, so hellbores and devastators on the Onslaught, fill flaks in the front and side mediums. Vanguards unfortunately are going to run short and get blasted no matter how much armor you manage to stack on them, but at least they'll make for decent distractions and tank hits for your capitals. S-mod advanced turret gyros for all capitals. Squalls on the Legion for kinetic pressure.

      >can get over the officers limit with rapesector
      COME BALANCE THIS ALEEEEEEEEEEEEEEEEEEEEEEEEX!!!

      With broken officers? Sure but they're kinda dogshit, although they're absolutely fantastic on logistics ships. A mindbroken has-been bawd in charge of a giant cargo barge is a funny image.

      • 1 month ago
        Anonymous

        >mindbroken has-been bawd
        did rapeanon fix it so mindbroken officers cost no money?

  129. 1 month ago
    Anonymous

    >can get over the officers limit with rapesector
    COME BALANCE THIS ALEEEEEEEEEEEEEEEEEEEEEEEEX!!!

    • 1 month ago
      Anonymous

      >changes a text file in you're path
      nothing personnel

    • 1 month ago
      Anonymous

      Wrong

      >mindbroken has-been bawd
      did rapeanon fix it so mindbroken officers cost no money?

      They never did

  130. 1 month ago
    Anonymous

    >go into a bar
    >they cheer for (you) and demand a speech
    >praise the people
    >get a couple of hundred free crewmen
    kino
    i wish bannerlord was sovlfvl like this

    • 1 month ago
      Anonymous

      >bannerlord
      So much missed potential. 10 years of development, government funding, a huge dev team, and we got a rushed and half baked release to cash in on consoles.

    • 1 month ago
      Anonymous

      how many of you guys actually play mount and blade, this game was described as "mount and blade in space".

      • 1 month ago
        Anonymous

        starsector, kenshi, mount and blade, rimworld, etc are in this weird nebulous genre of "the game doesn't care about you you're another part of the world go do something" so you get a lot of people saying x is y in z

      • 1 month ago
        Anonymous

        This is their explanation for why you get rep hits out in bumfrick egypt.

        I played warband for about 300ish hours, bannerlord for 60. Starsector's got some of the DNA, but it expands it by adding a randomness outside of the handmade core so exploration can happen. It's like if you could take your army and go raid islands or coasts in Mount & Blade and scrounge for artifacts.

        starsector, kenshi, mount and blade, rimworld, etc are in this weird nebulous genre of "the game doesn't care about you you're another part of the world go do something" so you get a lot of people saying x is y in z

        Rimworld is debatable since the game's mechanics don't really take anyone else into account, for all intents and purposes you are the center of the universe and everything happens at or near you. But yeah those games are the "interact or don't" type of sandboxes where the board is set and all players are in place in a perpetual status quo.

      • 1 month ago
        Anonymous

        all of us.
        warband is amazing.
        too bad bannerlord is shit...

  131. 1 month ago
    Anonymous

    frick mayu
    kill nia
    marry selkie

  132. 1 month ago
    Anonymous

    >https://twitter.com/amosolov/status/1776669580716278270

    Thank you, Alex. Very cool.

    • 1 month ago
      Anonymous

      he better include screaming noises from inhabited planets if you spin it too fast like in zoo tycoon two

    • 1 month ago
      Anonymous

      Who the frick have asked for this

      • 1 month ago
        Anonymous

        >Who the frick have asked for this
        Me. I asked.
        Rotating planets was added years ago, you can do it right now.

        • 1 month ago
          Anonymous

          >it's dragging with right mouse button
          No wonder I never found out, either way displaying the full planet info on the page is a decent QoL.

        • 1 month ago
          Anonymous

          we're so back though

          i mean if he actually makes it half decent

          • 1 month ago
            Anonymous

            >fleet journal
            >he locks it behind a skill or a random quest

            • 1 month ago
              Anonymous

              you know since you said that, it's gonna be the reality right? what the frick have you done.

    • 1 month ago
      Anonymous

      >spin planet too fast
      >it spawns revenge fleets
      Oops.

      • 1 month ago
        Anonymous

        they're all dizzy and instead of forming a battle line against your fleet they form a battle side which is just one ship right after the other

  133. 1 month ago
    Anonymous

    So how many unique rapes does rapesector have?

    • 1 month ago
      Anonymous

      For now? Just 3

  134. 1 month ago
    Anonymous

    would you prefer:
    >an Ace Combat style game set in starsector
    >Starsector but with olden days ships, krakens, ice fields etcetera
    >a real life beta core

    • 1 month ago
      Anonymous

      no

  135. 1 month ago
    Anonymous

    are all support fighters unable to engage away from the ship or is it only the xyphos?

    • 1 month ago
      Anonymous

      Xyphos and Sarissa have range 0. Any support fighter with range can target a friendly ship to escort it.

  136. 1 month ago
    Anonymous

    Starsector (formerly starfarer) specifically have the 'wander from settlement to settlement buying supplies and recruiting military units while factions intermittently go to war around you' gameplay

    • 1 month ago
      Anonymous

      so does your mom though

  137. 1 month ago
    Anonymous

    >order some ships
    >go exploring
    >don't remember what planet it was when I get back

    • 1 month ago
      Anonymous

      > D>income>storage pay
      or
      >stelnet>storage>see planets with stuff

  138. 1 month ago
    Anonymous

    dont ask where I got this
    but enjoy

    • 1 month ago
      Anonymous

      Where did you got ths?

      • 1 month ago
        Anonymous

        what did i just say

    • 1 month ago
      Anonymous

      Why would a researcher wear that?

      • 1 month ago
        Anonymous

        reasons

      • 1 month ago
        Anonymous

        Because he needs fresh samples

      • 1 month ago
        Anonymous

        IS reference

    • 1 month ago
      Anonymous

      t. Discordgay

    • 1 month ago
      Anonymous

      when will the modder of bb+ make a romance story with her?

      frick b***h queen i want my autistic scientist that i respect and love (i know that she loves sigma matter much more than me but anyways)

      • 1 month ago
        Anonymous

        Mayu has stopped developing Sephira Conclave

        • 1 month ago
          Anonymous

          That's unfortunate. For a back alley mod, it gives you actual contents compared to the generic, empty and endless repaint of vanilla ships mods out there.

      • 1 month ago
        Anonymous

        Kween got nothing on the pure sigma autismo that is Gemie

    • 1 month ago
      Anonymous

      I'm guessing this is based on an npc in a mod?

  139. 1 month ago
    Anonymous

    Do you create autistic backstories before starting a new game?

    • 1 month ago
      Anonymous

      My captain is an Indian man sent by Vishnu on a holy mission to rape selkie

      • 1 month ago
        Anonymous

        >Pooronal Hypershunt

        Within ten light years, a functional tap will allow safe and sanitary removal of waste from a colony. Negated by Hindu Majority

        • 1 month ago
          Anonymous

          it sure hurts when the coronal hypershunt is just 12 light years away from my colony

          sorry i meant
          >Pooronal Hypershunt
          can't have domain shit in this backwater sector

        • 1 month ago
          Anonymous

          >In the Grim dark future of the Persean sector Indian still shit in the street

          • 1 month ago
            Anonymous

            it sure hurts when the coronal hypershunt is just 12 light years away from my colony

            sorry i meant
            >Pooronal Hypershunt
            can't have domain shit in this backwater sector

            In my minds eye I can see it now

            >Saarsector
            >Everyone is Indian/Paki/Bengali
            >Every faction is basically Google/Microsoft
            >All pirates are obvious scam artists/gypsies
            >All portraits changed to match of course
            >All ships brown
            >All ships have crew hanging off them on the outside

            • 1 month ago
              Anonymous
              • 1 month ago
                Anonymous

                imagine the open comms in battle

                mother shitter! Ass!
                Bloody benchod basterd
                Do not redeeeeeeee- *explosion*

                every colonized planet has visual effects like extreme weather, pollution, etc but its just a terrible brown tinge to even a jungle world that increases with colony size

                FRICK this needs to be real so bad god damn

            • 1 month ago
              Anonymous

              >asking them to use loo is tantamount to saturation bombardment
              >spawns a vengeance fleet 3x your fleet DP
              >removes story point escape for said fleets
              >remnants are chinese bots

              • 1 month ago
                Anonymous

                >remnants are chinese bots
                >query target is, is communist? no. eradicate capitalistic scum. defend common space kilometers.

              • 1 month ago
                Anonymous

                remnants are over the top early 20th century britishers lamenting the fall of the sector

            • 4 weeks ago
              Anonymous

              >All ships have crew hanging off them on the outside
              Now that's what I call a human shield.

    • 1 month ago
      Anonymous

      you can't do without these. at least i can't, it seems too boring. i mean i could make a general pointer like be a pirate at the start of the save but then flesh out the details as i go to understand who this shmuck i'm playing really is.

      it's like trying to understand who the pc really is, is it an omega core? 3 alpha cores stacked on top? domain admiral? most capable cryosleeper? or just a random joe that stands toe to toe with andrada? none of those unless you decide

  140. 1 month ago
    Anonymous

    >tesseracts replaced with HMI locomotive / just ordinary trains
    >hypershunts replaced with toilets

    • 1 month ago
      Anonymous

      >passenger liners covered in crew on the outside
      >all drive flames are varying shades of brown
      >all leaders and officers are just the most obnoxiously boisterous bullshitters imaginable
      >flavor text/lore fluff is just transcribed horrors from /misc/ and /gif/ india threads

  141. 1 month ago
    Anonymous

    >heavy blaster on tempest
    holy fug it's fun

  142. 1 month ago
    Anonymous

    Rate the fleet

    • 1 month ago
      Anonymous

      not enough Omens

      • 1 month ago
        Anonymous

        That's a fair point.
        I was trying to cram a maximum a maximum of firepower while staying quite flexible just under 240 DP, so they didn't make the cut . Love them tough.

        I'd strip everything in the small slots and the salamanders off the oddy and put the points into xyphos wings and flux. Xyphos are fine PD and still work through overloads if you get caught. Autopulse lasers and squalls are already good enough for taking shields down and you already have plenty of bombers in you astral.
        Similarly strip down the weapons on that astral, you don't need tac lasers and rear facing gravitons. PD can be covered by an Omen escort.
        No comment on the rest, they look fine enough from fleet view.

        The Harbingers are the escort for the astral, so so It's way less exposed and covers it's escort with fighters+ it's PD. As for the ody, I noticed flankers are kept at bay on the exposed side by the tac lasers and they keep pressure on any phase ship that tries to sneak up on me while I round up the enemy fleet onto the Auroras. I prefer the Longbows to Xyphos since they both have burst PDs and to much shield break is a good issue to have. Maybe harpoons instead of Salamanders as a backup when reapers are on CD?

        >all those default names

        I'm not a creative man. I'm playing with High techs after all. Any suggestions?

        • 1 month ago
          Anonymous

          >any suggestions
          put hyper in front of all the names and then you are done, except hyper-hyperbolic that would be too on the nose

    • 1 month ago
      Anonymous

      I'd strip everything in the small slots and the salamanders off the oddy and put the points into xyphos wings and flux. Xyphos are fine PD and still work through overloads if you get caught. Autopulse lasers and squalls are already good enough for taking shields down and you already have plenty of bombers in you astral.
      Similarly strip down the weapons on that astral, you don't need tac lasers and rear facing gravitons. PD can be covered by an Omen escort.
      No comment on the rest, they look fine enough from fleet view.

    • 1 month ago
      Anonymous

      >all those default names

      • 1 month ago
        Anonymous

        TTS Noumenon
        TTS Pycnogon
        TTS Clepsydra
        TTS Kybalion

        PLS Verloren
        PLS Cygnae
        PLS Heliodyne
        PLS Null-Shift

        ISS Lying Bastard
        ISS Nihil
        ISS Voidwalker
        ISS Wither and Yon

        SDS Executor's Writ
        SDS Volturn Rain
        SDS Sunstrider
        SDS Traitor's Justice

    • 1 month ago
      Anonymous

      >the two worst capitals in the game (not counting pirate or pather shit)
      ehhhhh
      Also auroras are overrated imho, just like most high-tech stuff
      Midline is where it is at.

      • 1 month ago
        Anonymous

        not him but please enlighten me, anon.
        i have tons of Auroras and Odysseys sitting in my abandoned station in case the Auroras or odyssey i use cannot be recovered.
        i can cope because i got them for cheap from contacts so please tell me the truth.

        • 1 month ago
          Anonymous

          capital ships in general are supposed to be very tanky in order to occupy enemy capital ships. the odyssey doesn't do this, it's a fast hunter-killer. get an onslaught (or paragon) to tank shit while your oddy kills it.

          • 1 month ago
            Anonymous

            The oddy is by definition a battlecruiser, same with the conquest. It has capital firepower and can move but you can't expect it to facetank a fleet. It's capital sized because there is no room for weird fence sitting ship classes. As a capital is is extremely fast as plasma burn is a busted system on it and lets you pick and choose engagements. Accelerated shields on it is pretty good, and since you're only firing in one direction you can run loops around the enemy fleet and peel them down. Autopulses and squalls take down shields, reapers on the bow delete armor and hull, it's dead easy simple. Throw on expanded magazines to make those lasers bottomless and aux thrusters so you're always facing where you need and can turn to run if you're high on flux. The autopulses in particular are fantastic for this hit and run tactic as while you dash away to vent you're stocking charges, this means you aren't really losing out on DPS. Xyphos pair very well because it's cheap PD and does EMP damage. In AI hands it's kinda mid, but it's great as a player ship and hands down the most fun capital to actually fly, save for maybe the pegasus shitting hurricanes.

            >Predator or Prey and Sinking the Bismar
            >listed as Hard
            >piss easy
            >Coral Nebula
            >listed as Medium
            >get my ass kicked

            Go play forlorn hope and throw paragon loadouts at it until you win.

        • 1 month ago
          Anonymous

          High tech stuff typically has pretty high DP cost in exchange mostly for better speed. Speed theoretically allows you to move in, deal damage, and leave unscathed. In reality, the AI can't do this and is very prone to move forward on its own against several enemy ships.
          For the most part, high tech stuff are high maintenance (supples/month) ships that aren't as efficient at actually killing stuff (per DP) than low tech or midline ships. Now, the speed is certainly valuable, one or two auroras for flanking or quickly taking objectives can be pretty good, but in my experience full high tech fleets are pretty meh.
          The Odyssey and Astral aren't good capitals. Odyssey is 45 DP for less firepower than 40 DP capitals and waaay less staying power. The speed makes it a nice flagship but in the hands of the AI it is terrible. The Astral is garbage, it doesn't have the speed to outmaneuver other capitals so as soon as the fighters get killed it is a sitting duck waiting to get quickly destroyed. Literally just put two herons in your fleet to get the same fighter component for 10 less DP and much faster.

          Note that Paragon is still a beast and phase ships are their own special thing. If you want to meddle with phase ships then high tech is the go-to.

          >Midline is where it is at.
          t. typical PL cuck

          Low tech has got eradicator and Onslaught.
          High tech got aurora and Paragon.
          Midline has everything else that you actually want to have. Seethe about it. Monitors, centurions, hammerheads, herons, champions, eagles, gryphons, Conquest and Pegasus. Midline is both durable and mobile while covering everything you need (other than phase ships lol).

          • 1 month ago
            Anonymous

            High tech had cheap jobber with mobility system like wolf, shrike, and fury. Before that high tech is efficient in everyway. I think around thw time of the introduction of fury is the time alex decides to frick up the double shrike when it was able to suicide charge and survive with smod heavy armor and SO, now that they are double nerfed, so did the rest of the Hi tech frigate cost and midline and low tech to reduce supply cost as it affects deployment too, some of them reduced fuel/ligh year too. On average fuel is the limiting supply factor so high tech still got an edge.

      • 1 month ago
        Anonymous

        >Midline is where it is at.
        t. typical PL cuck

    • 1 month ago
      Anonymous

      >high tech
      strike 1
      >6 tempests
      strike 2
      >6 burn
      strike 3
      verdict: have a nice day

    • 1 month ago
      Anonymous

      I recommending ditching pulse laser, it is too single task, low dps and burst for high tech chase downs, not that you can win flux with 900m KE mid and low tech. The build would be a mix of AmB tally ho lads, one burst with smodbExt Mag mining blaster&ion pulser, or sub10 second trade with missiles and heavy blasters, and ion cannon if no emp, all of which don't care if shit lands on armor shield or flux efficiency as time is the ultimate efficiency just fire it all.
      Time waster should be all long range beams. Don't mix short range weapon what it confuses AI about roles and its positions.

    • 4 weeks ago
      Anonymous

      its like you built every ship wrong as a joke

    • 4 weeks ago
      Anonymous

      >High Tech
      cringe and haram

      • 4 weeks ago
        Anonymous

        Mudslimes are non-canon

  143. 1 month ago
    Anonymous

    >play with AOTD and TASC
    >tasc has research integration into aotd research screen
    >no setting to disable terraforming research and have shit unlocked
    >have pre collapse facilities spawn on ruined planets
    >hate killing ordos. these are either a medium grade one or a doomstack
    >no option to change max DP of these defense shitmadas

    the more i play with this mod the more i think it is shit

    • 1 month ago
      Anonymous

      It would be less painful to rip the good parts of the mod out than play with the entire shitheap you're forced to endure. All you need from AoTD is the cryosleeper bit, and TASC is debatable compared to DIY planets.

      • 1 month ago
        Anonymous

        The only good thing about TASC are the remnant station and upgrading makeshift shitellites into actual domain variants

        • 1 month ago
          Anonymous

          >The only good thing about TASC are the remnant station
          It's kind of broken but I agree

  144. 1 month ago
    Anonymous

    >Monitors

  145. 1 month ago
    Anonymous

    >Predator or Prey and Sinking the Bismar
    >listed as Hard
    >piss easy
    >Coral Nebula
    >listed as Medium
    >get my ass kicked

  146. 1 month ago
    Anonymous

    Double Phase Lances on a Tempest is actually silly. I was concerned about the lack of hard flux, but it doesn't really matter at that point

    • 1 month ago
      Anonymous

      they used to not be burst fire with longer range too, so a SO/UI specced tempest could just circle strafe right up close and carve enemies to bits

      alas alex hates f*n

    • 1 month ago
      Anonymous

      And Medusas are even sillier

  147. 1 month ago
    Anonymous

    >ISS Sol Long
    got 'em

  148. 1 month ago
    Anonymous

    i've been laughing for like 5 minutes what kinda fricking name is this

    • 1 month ago
      Anonymous

      It even rhymes, what the frick

    • 1 month ago
      Anonymous

      typical heggie name
      it's always an ungodly mixture of African-American, German and Mexican
      Compare that to the names of PL chads.

      • 1 month ago
        Anonymous

        t. Siyavong
        I'm not gonna pay you taxes, frick off.

        • 1 month ago
          Anonymous

          >t. Deshawn Juárez-Murdock, aka "el ogro de Chicomoztoc"
          Hegemony is ruled by a canonically manlet Black person, btw.

          • 1 month ago
            Anonymous

            The gens from Kazeron kneel before that manlet Black person, btw.

      • 1 month ago
        Anonymous

        >PL chads
        >mayasurans are literal space pajeets

        • 1 month ago
          Anonymous

          The core heggie world is literally space Mexico.
          Mayasura is just one system amongst many. Thule and Westernesse are PL.

      • 4 weeks ago
        Anonymous

        >t. self hating pablo

    • 1 month ago
      Anonymous

      Had Uranus Plunder as a contact a few runs back

  149. 1 month ago
    Anonymous

    Just got off the phone with Alex. He said he's merging UAF into the base game.

    • 1 month ago
      Anonymous

      That's good, last week he confirmed he implemented RapeSector in the next build.

    • 1 month ago
      Anonymous

      That's good, last week he confirmed he implemented RapeSector in the next build.

      >Starsector turns into an eroge

      • 1 month ago
        Anonymous

        I don't mind that if we can make our flagships into girls

        • 1 month ago
          Anonymous

          Same. I want sex with Radiant

          • 1 month ago
            Anonymous

            Radiant would be a kuudere who would peg you

            • 1 month ago
              Anonymous

              Don't threaten me with a good time.

        • 1 month ago
          Anonymous

          should her terminator drones be breast padding, flying onaholes or tentacles

          • 1 month ago
            Anonymous

            they should be multifunctional

    • 4 weeks ago
      Anonymous

      No I'm not don't lie.

  150. 1 month ago
    Anonymous

    the Invictus is fricking amazing.
    i can frick up multiple times and still live.
    my main use is going forward to snipe cruisers while in a battle line.
    it seems there weren't battle lines because my fleet was overwhelmed due to me ignoring the objectives so the enemy would take them all and field more ships than me.
    now i get a battle line every battle.
    and battles are so much easier and i only get frigate deaths. if any.
    i cannot believe ignoring battle objectives has those huge repercussions.

    • 1 month ago
      Anonymous

      (me)
      i cannot believe it.
      bounties seem to be profitable now.

      • 4 weeks ago
        Anonymous

        >bounties seem to be profitable now.
        What the frick are you on about? If you can field invictus, you already at the endgame and don't care about money. Bounties are neat for midgame, before capitals become a thing.

        • 4 weeks ago
          Anonymous

          >If you can field invictus, you already at the endgame and don't care about money
          eh, i kind of am.
          i'm a doing a no commissions and sort of no colony run.
          i will delay making a colony until i'm filthy rich.
          so profitability is still important to me.
          i currently have around 3 million credits after getting 3 Onslaughts XIV built. after the invictus and the many other cruisers i built along the way and 1 legion XIV by mistake.
          so far, i'm having more >fun than a normal playthrough.

  151. 1 month ago
    Anonymous

    the remnant ships are all unironically shit save for the Radiant which is OP. Then the issue is that you can only have a single Radiant with an AI officer before you start suffering CR issues.
    You get automated ships exclusively just to be able to field a Radiant. And while a Radiant is amazing, basically a Paragon++ that is also mobile, I'm not sure it is worth a skill point. Specially considering that AI officers are all reckless.

    • 1 month ago
      Anonymous

      That's where neural link kicks in now that it's been buffed, you'd pilot the radiant yourself. 15 OP isn't a bad hit if it means a radiant in player hands.

    • 1 month ago
      Anonymous

      Glimmer

    • 1 month ago
      Anonymous

      >Specially considering that AI officers are all reckless.
      Implying I'd let a dirty peasant snowglobe pilot MY shipfu.

    • 1 month ago
      Anonymous

      Reckless is great though.

    • 1 month ago
      Anonymous

      >Specially considering that AI officers are all reckless.
      That's an advantage.

    • 1 month ago
      Anonymous

      They where pure amazing on release of the new skill until:
      Radiant changed from 40pt to 60pt
      AI core no longer count towards fleet deployment size.
      Im sure you can still either spam their frigates for ecm or spam unofficiered NOVA and radiant. But yeah the destroyer/cruisers has little use. Still amazing to have ships from fighting bluebots and they can blowup without hurting crew.
      Oh btw rampart is an shieldless 2 large gun cruiser for cheap DP.

  152. 1 month ago
    Anonymous

    >launch the game
    >fly for 10 seconds
    >alt tab
    >game has been running in the background for 3 days
    It's over...

    • 4 weeks ago
      Anonymous

      >on course to Ancyra
      >admiral bro suddenly freezes in space
      >wtf.ogg
      >the entire bridge crew is frozen in place too
      >you look at your vicpad and realize that time is not going forward
      >fug
      >10 cycles go by
      >suddenly your buddies unfreeze
      >so does the admiral
      >you tell the big man it's been so long you've been writing on walls
      >everything looks pristine exactly how it was like 10 cycles ago. your hole-ridden-rag of a uniform is just fine, too
      >"Oh, sorry, Jake. I was visiting my family downtown and staying overnight for a couple of days"
      >"You... what?"
      >turns away and continues issuing orders like nothing happened
      and since that day i swore off travelling through hyperspace. never again.
      >1. You thank the crazy old man for his tale and stand up to leave.

  153. 1 month ago
    Anonymous

    What are some reliable Armaa mechs? I feel like the Aleste is the best all rounder.

  154. 4 weeks ago
    Anonymous

    i finally have enough cushion money to make me 3 Onslaughts XIV to try against the [REDACTED] and dorito bounty.
    how many Dominators XIV do i need?

    • 4 weeks ago
      Anonymous

      Remnant ordos aren't really that hard for a late-game fleet.
      Omega might require a tad more preparation.
      >how many Dominators XIV do i need?
      The slow but heavy firepower part is already covered if you got three Onslaughts XIV (arguably the most DP efficient capital). You need something that can move quickly and flank.

  155. 4 weeks ago
    Anonymous

    ive been running sims and testing fleet combinations for the past couple hours fricking hell im not even playing the game at this point

    • 4 weeks ago
      Anonymous

      >im not even playing the game at this point
      but the simulation is the game

  156. 4 weeks ago
    Anonymous

    I lose a ship after early-game, I savescum.

  157. 4 weeks ago
    Anonymous

    I can only take 1 more combat skill on my onslaught captain, target analysis or ballistic mastery? I already have impact mitigation

    • 4 weeks ago
      Anonymous

      Ballistic seems to be the obvious choice.

    • 4 weeks ago
      Anonymous

      is there not a reason to use ballistic mastery on a ship that is literally the manifestation of all ballistic mounts?

      • 4 weeks ago
        Anonymous

        I was doing the maths in my head and since it would only increase damage by 15% and wouldn't affect my reapers or thermal lasers the 20% to capitals and 100% to weapons and engines seemed more useful
        I might respec to ballistic just for the projectile speed though

        • 4 weeks ago
          Anonymous

          Nta, but I go for target analysis as well. Because onslaughts will be fighting mostly other cruisers and capitals anyway, and the bonus will stack with the thermal pulse canon.

    • 4 weeks ago
      Anonymous

      If you are sure you are going to be piloting that Onslaught then ballistic mastery will give you more bang for your buck.
      Both skills are great though.

  158. 4 weeks ago
    Anonymous

    >rather intimidating looking merc fleet catches me in hyperspace, asking me for info on Scylla
    >refuse his joke of a payment
    >he just leaves
    lol? was he not paid to actually fight or what?

  159. 4 weeks ago
    Anonymous

    >flying around exploring the universe with a horde of mules with converted hangars and a shitload of missiles, plus the leynos i pilot
    >some moron pirates decide to attack me
    >""""attempt to disengage"""" backwards into their fleet and slaughter all of them
    it aint easy being cheesy

  160. 4 weeks ago
    Anonymous

    >fighting shitty converted atlas
    >it don't die in one invictus volley
    >it has an officer with impact mitigation
    gay

    • 4 weeks ago
      Anonymous

      Anon, that thing has only has 750 armor (approx 1125 w/ Imp.Mit.). You either missed half the volley, or used anti-shield or energy weapons.

      • 4 weeks ago
        Anonymous

        >or energy weapons
        i use 4 mjolinr canons to just point and left mouse click.

        • 4 weeks ago
          Anonymous

          And you still miss? Impressive

          • 4 weeks ago
            Anonymous

            Some people don't have the "guts" to make that killshot anon. They think about all the little pirate moms and babies who will be without a head of the household.

            • 4 weeks ago
              Anonymous

              Make the orphans pilot talons

            • 4 weeks ago
              Anonymous

              just think about all that pirate's rapesector waifus going unsexed forever more

              • 4 weeks ago
                Anonymous

                the real tragedy.

        • 4 weeks ago
          Anonymous

          I run 2 usually with a pair of Mark 9s. Genrally 4 is overkill IMO. I tried with various missiles, but squalls seems to be most consistent in killing capitals.

          • 4 weeks ago
            Anonymous

            >squalls
            one of the best things you can do with a large missile slot, and the single good thing you can do with off-center large missiles
            kinetic pressure wins flux trades, simple as. missile racks are for sabots, squalls, and reapers.

          • 4 weeks ago
            Anonymous

            Consider armored weapon mounts to become an even more unkillable brick

    • 4 weeks ago
      Anonymous

      It could have many other hullmods that adds hull and energy dmg reduction...

  161. 4 weeks ago
    Anonymous

    Macario is quite the character...

    • 4 weeks ago
      Anonymous

      >e-everyone is out to kill me and andrada and the sindrian diktat aaaiieeee
      Funny how both the officers you interact, except Yarrick, call him a schizo out of his medication

  162. 4 weeks ago
    Anonymous

    Only a special brand of Black person would think of fielding and invictus.
    For 60 DP you can field a Paragon or a Radian or an Onslaight and a Heron, and you dont need 4000 people for a single ship.

    • 4 weeks ago
      Anonymous

      >Radian
      >Onslaight
      homie learn to spell! Also it's as bad as you may think. Is it a fricking niche ship that's more for the fluff, and has an ability no one will ever use? Yes definitely. However, it can kill 2 Paragons in a row and survive (albeit with at least 1k crew dead), so it's not pure meme like the Mudskipper Mk2 or Tarsus.

      • 4 weeks ago
        Anonymous

        >has an ability no one will ever use?
        Sorry, not ability - an in-built mod.

      • 4 weeks ago
        Anonymous

        invictus needs support to not get flanked and is honestly too expensive but i don't think it's bad. Only bad capital in the game is the astral.

        • 4 weeks ago
          Anonymous

          >Only bad capital in the game is the astral.
          And the only reason for that is Alex hates carriers.

      • 4 weeks ago
        Anonymous

        One thing add, because new players tend to miss this. Since the Invictus has so much hull, elite Combat Endurance becomes fricking moronic. Even without mods it has 40k hull, so it'll start to regen 2k per second; which is the max amount until you reach 50% of total. Even at 50% of total it's still like max hull of Onslaught. This combined with Elite Damage Control makes the ship one of the most unkillable shit in the game.

  163. 4 weeks ago
    Anonymous

    Also
    >6 level burn

  164. 4 weeks ago
    Anonymous

    >metagayging

  165. 4 weeks ago
    Anonymous

    Blackjack minigame in bars when?

  166. 4 weeks ago
    Anonymous

    Why do quests not give exp?

    • 4 weeks ago
      Anonymous

      what do you mean by >quests?
      bar and contact missions give me exp. just fine.
      i haven't tried the main story yet.

      • 4 weeks ago
        Anonymous

        galatia/main quest
        the usurpers
        that one hegemonkey dueling minigame
        scythe of orion

  167. 4 weeks ago
    Anonymous

    What Omega weapons y'all like? I feel like they're flux is too high a lot of the time. I really like Rift Cascade Emitters and Anti-matter SRMs on Paragons, but that's about the extent of how I've used them.

    • 4 weeks ago
      Anonymous

      two vpd's in the front of a hammerhead

    • 4 weeks ago
      Anonymous

      that black thingy that throws EMP at everything it touches.
      maybe this is the rift cascade idk.

      • 4 weeks ago
        Anonymous

        I know what you mean. I think it's something else. Yeah, I do think that one is pretty good as well. I think I remember throwing it on a Champion. The killing power ain't great, but it sure does do a lotta EMP.

    • 4 weeks ago
      Anonymous

      >y'all
      kys

      • 4 weeks ago
        Anonymous

        How about I shove my boot up your ass instead

  168. 4 weeks ago
    Anonymous

    do i need Radiants of my own to beat the end game bounty consisting of S modded [REDACTED] and that dorito thingy?
    i'm getting my shit pushed in.

    • 4 weeks ago
      Anonymous

      No
      Just restart since you're too shit

      and next time never do what ever it is you've done in that run

    • 4 weeks ago
      Anonymous

      No, but if you have a lot of logistics skill its worth it to just temporarily respec to more combat-focused ones for this battle. A good player piloting a good ship can tie up a large part of the enemy fleet while everyone else gangs up on the rest. Also take support doctrine and bring plenty of spare combat ships to soak up losses

    • 4 weeks ago
      Anonymous

      >do i need Radiants
      the answer to this question is always no

  169. 4 weeks ago
    Anonymous

    Top speed at peak performance, CR, and a good officer puts it around 340. The recall system on the Fenrir makes it functionally immortal as you can recall and repair it if it somehow gets hit.

    • 4 weeks ago
      Anonymous

      >SO on a mech
      Were you born moronic or did it develop over time like a plague? I know you homosexuals can't help but put SO on everything even when it doesn't fit but this may be the worst example in awhile.

    • 4 weeks ago
      Anonymous

      >Top 285
      This is basically a better version of a hound isn't it? Also did you really needed to S-mod H.Sub, don't have Combat Endurance?

    • 4 weeks ago
      Anonymous

      >4 (four) smods on an aleste
      >not on even valkazard
      anon i love arma but what the frick are you doing

    • 4 weeks ago
      Anonymous

      20 minutes later and i'm still not okay with seeing you spend 4 story points on an aleste

  170. 4 weeks ago
    Anonymous
    • 4 weeks ago
      Anonymous

      me enjoying my emergency ration dissolved into filtered water inside my overmodded valkazard as my battalion of mechs cleanses the hegemony startport supported by a capital armada
      >feelsgood.mp3

      • 4 weeks ago
        Anonymous

        One thing I wish about this mod is that it would add more mechs to the NPC armada.

        • 4 weeks ago
          Anonymous

          I see mechs used quite a bit as strikecraft and frigates in my games. I almost wish there was a way to disable the main factions from using them.

          20 minutes later and i'm still not okay with seeing you spend 4 story points on an aleste

          I spent 5 on a swordman and you can't stop me

  171. 4 weeks ago
    Anonymous

    Why is a single orbital station with some turrets the be all end all of orbital defenses in this game? Even the UNSC had shit like giant orbiting railguns that could rape Covenant cruisers.

    • 4 weeks ago
      Anonymous

      Probably the best they can do with backwater tech and leftovers in the sector

    • 4 weeks ago
      Anonymous

      Technically ground defenses also do their work, as it will substantially increase the amount of fuel required to do a bombardment. It's just that the MC is a chosen-one level protagonist for their ability to independently fund not only a fleet to wreck an orbital fortress, but also planetary amount of fuel supplies w/ the several Prometheus to carry it.

    • 4 weeks ago
      Anonymous

      >IndEvo artillery stations
      >Legio orbital minefields

      • 4 weeks ago
        Anonymous

        those are utter shit that nobody fricking likes
        okay the minefields are somewhat fine.. but don't get me started on the moronic piece of domain tech that is artillery stations

        • 4 weeks ago
          Anonymous

          Well I like them >:T

          • 4 weeks ago
            Anonymous

            There are several other things you like that are common to the degenerate.

          • 4 weeks ago
            Anonymous

            Well you are a Black person >:3

          • 4 weeks ago
            Anonymous

            Saying that won't make Nia like you

    • 4 weeks ago
      Anonymous

      They're cheap and there's already equivalents in the form of ground batteries. If you recall from gaylo the Covanent fleet rarely engaged directly with the orbital MAC guns and went about with boarding them or disabling planetary generators for them all while their fleet stayed outside of their range.
      Ground batteries in Starsector are similar deals, they can rape starships but you're a moron if you get inside their firing range, so functionally it makes it harder to bomb or raid as you have to spend more resources working around them.
      The orbital station exists to control the space around the planet which the fleet must use to properly bombard. So you have to get complete control of the orbital space before you begin to drop antimatter. The higher the defenses the more you have to bomb before you can actually make an effect and strike other targets.
      If you really want those deals you can rip and rework artillery from IndEvo.

      those are utter shit that nobody fricking likes
      okay the minefields are somewhat fine.. but don't get me started on the moronic piece of domain tech that is artillery stations

      I like the concept of long range attacks on the system layer, but it might just be something that doesn't work with Starsector, or at least not how that fricking clown did it.

      • 4 weeks ago
        Anonymous

        >Ground batteries in Starsector are similar deals, they can rape starships but you're a moron if you get inside their firing range, so functionally it makes it harder to bomb or raid as you have to spend more resources working around them
        The difference being that orbital MACs protect everything in orbit as well as on-planet, like you said. Ground batteries don't stop you from charging a station with your fleet and dabbing on their entire orbital infrastructure.

    • 4 weeks ago
      Anonymous

      Bultach had this cool idea of a humongous supercapital that was impractical to use in a common fleet, but was otherwise great as an orbital station. And that thing is painful to fight.

      • 4 weeks ago
        Anonymous

        >Bultach had this cool
        Gonna stop you right there.

  172. 4 weeks ago
    Anonymous

    i remember seeing some anon say something along the lines of this:
    >do not right click ships for escorts. give escort commands and then the ships will support eachother
    i play the game since the start of 2022, and have just been using right clicking on ships i want to have that specific escort. but what the frick?
    >do about 15 sims with escort orders. ships win everytime. (1 monitor, 1 pegasus, 1 sunder with full PD only vs 2 sindrian fuel capitals, the fat brick and skysplitter)
    >win literally all of those with the sunder dying 2 times
    >ok nice loadouts
    i was doing testing of my builds thats why i did a lot of tries
    >do the same thing but escorts are done through right clicking on the pegasus now
    >suddenly every ship fricking dies every test
    WHY the frick does it work like that? WHAT reason is there for you to not fricking support your assigned ships you dumb fricks? i'd understand if it was "follow this" order but it does an escort on right click automatically. WHAT THE FRICK IS THE DIFFERENCE. correct escort is green big arrow pointing to escorted ship. incorrect is white-yellowish. frickyoualex this is never mentioned anywhere you motherfricker

    thanks big brained anon, wherever you are. what's bad is that i can't actually tell what ships i want to escort what. eh.

  173. 4 weeks ago
    Anonymous

    they even fricking move behind eachother to vent flux very clearly. this never fricking happens if right clicking to give an escort order. what the fuuuuuuuug

  174. 4 weeks ago
    Anonymous

    my fricking pegasu-

  175. 4 weeks ago
    Anonymous

    Why does Baird make every character butthurt?

    • 4 weeks ago
      Anonymous

      >manipulates and extorts people to do her bidding
      >why does she make people angry?
      WWAAAAAAAAAAAAAAAHH WWAAAAAAAAAAAAAHHH WHY DID SCYLLA LEAVE ME WWAAAAAAAAAAAAAAHHH

  176. 4 weeks ago
    Anonymous

    https://fractalsoftworks.com/2024/04/10/save-load-ui-autosave-intel-map-markers-and-more/

    • 4 weeks ago
      Anonymous

      >Official map markers
      Fricking finally, no need to use a notebook for vanilla.

    • 4 weeks ago
      Anonymous

      >a fricking actual autosave
      ONLY TOOK TEN YEARS ALEX
      BRAVO

    • 4 weeks ago
      Anonymous

      better late than never, hope some of the other qol mods get integrated too

    • 4 weeks ago
      Anonymous

      Highly welcome.

    • 4 weeks ago
      Anonymous

      >2011+10+3
      >Still no filter UI feature for refitting ships

  177. 4 weeks ago
    Anonymous

    What type of officer is the best?

    • 4 weeks ago
      Anonymous

      the rapeable kind

      • 4 weeks ago
        Anonymous

        There's really nothing better.

    • 4 weeks ago
      Anonymous

      The type that will crush your enemies, see them driven before you and make their women lament.

    • 4 weeks ago
      Anonymous

      You with yourself, via neuralink

    • 4 weeks ago
      Anonymous

      >lotgh
      Good taste
      >What type of officer is the best?
      Aggressive and steady depending on the ship. Cautious and timid is a waste of time as they will frequently never get within firing range

    • 4 weeks ago
      Anonymous

      Only aggro prostitutes on drugs pilot my mechs.

    • 4 weeks ago
      Anonymous

      Hey, I recently started that series. It's been funny seeing all the lotgh references in the Starsector planet and star name generation.

      • 4 weeks ago
        Anonymous

        Unfortunately instead of space Prussia vs space UN, we got a 4 way between space Romans vs Greeks vs Christians vs Apple+... Persean sector is literally the space Balkans.

        • 4 weeks ago
          Anonymous

          who's the bosnia of starsector

          • 4 weeks ago
            Anonymous

            Technically Yugoslavia

  178. 4 weeks ago
    Anonymous

    Guys...do you think Selkie has pubes irl ?

    • 4 weeks ago
      Anonymous

      ask maku

  179. 4 weeks ago
    Anonymous

    Why do Phase ships exist again?

    • 4 weeks ago
      Anonymous

      What if submarines? But in SPACE!

    • 4 weeks ago
      Anonymous

      to annoy and stall the fight
      >oops i enber phaise :DDDD

  180. 4 weeks ago
    Anonymous

    Hegemonkeys would become HegeMEN if all the Luddtards in it were euthanized.

    • 4 weeks ago
      Anonymous

      Real

  181. 4 weeks ago
    Anonymous

    frick inky
    marry sierra
    kill omega

    • 4 weeks ago
      Anonymous

      Based AI core fricker
      I'd even frick Barrow, Courser and that one purple schizophrenic AI from nex simply because i'm AIsexual.

      • 4 weeks ago
        Anonymous

        the one that goes
        >AAAAAAAAAIIIIIIIIIIIEEEEEEEEEEE I HATE CARBON LIFEFORMS I HATE CARBON LIFEFORMS [insert AM hate pasta here]

        • 4 weeks ago
          Anonymous

          Yup, that one.
          Literally made to be rehabilitated through genuine love.

      • 4 weeks ago
        Anonymous

        Anon do not stick your dick into electronics

  182. 4 weeks ago
    Anonymous

    soooo ummmm what would be the general sexual traits of every class of shipfu?
    how would a typical hightech cruiser compare to a lowtech destroyer in bed?

    • 4 weeks ago
      Anonymous

      high technique but no stamina
      low technique but lasts for 4 days straight

    • 4 weeks ago
      Anonymous

      hightech are massive tsuns that go full dere once you break their shield, extremely weak to mating press or loving sex with the purpose of procreation
      lowtech presents themselves as a dom who will peg you but actually loves being manhandled and prefers anal
      idk about midtech i dont play persean league

      • 4 weeks ago
        Anonymous

        or alternatively you can think of lowtech as a tomboy instead of a pegging dom but the rest still applies

      • 4 weeks ago
        Anonymous

        hello I am a mid tech expert and I can say that midlines are kinky tomboys with very specific fetishes but open to new experiences.

      • 4 weeks ago
        Anonymous

        >peg you
        begone homosexual, Lowtech is full of thick shipgirls who would attempt to crush you with their thighs. It would be a two-way struggle cuddle

    • 4 weeks ago
      Anonymous

      Can't you just look at the ship stat, weapon mount, system and then figure that out yourself if your brain has so much cum in it?

    • 4 weeks ago
      Anonymous

      >soooo ummmm what would be the general sexual traits of every class of shipfu?
      >how would a typical hightech cruiser compare to a lowtech destroyer in bed?

      Low Techs : Dom/Subs - They like it hard and aren't for the feint of heart. - If you're not afraid of a bit of pain and have the stamina you're in for a wild ride.

      Mid Tech : Vanilla - Traditional fun, you can take this ship anywhere and nobody will judge you.

      High Tech : Hot Ships - Look good at a distance but it's all presentation, they'll make a lot of noise and think they're gods gift but it's over pretty quick and leaves you wanting.

      Phase: Shy - they like it with the lights off and with music playing loud, may be a Noah but you can't tell in the darkness.

      ###REDACTED###

      Derelicts : Fleshlights - You can frick 'em but ultimately it's nothing more than self gratification, for those going through a cold spell and can't get a real ship.

      Remnant: Sex bots - They sound great in theory. TT have done their market research well, specifically targeted towards ugly overweight perma-virgins. The sort of people who have a disposable income but nobody to spend it on.

      Omega: Gang-bang-no-jutsu! It's like an all-you-can-frick buffet. Sounds like a lot of fun but half the time you're the one taking it in a very unpleasant place - like the back of a Volkswagen.

      Ziggurat: Ex-hooker with a heart of gold. She's with you now but you're always going to struggle with the fact that everybody else is fully aware of who she is. When she was 'working' she was much for exciting but since she's settled she's become more reserved. Somewhere in the back of your mind you resent her for this.

      • 4 weeks ago
        Anonymous

        >ugly overweight perma-virgins
        Rude.

        • 4 weeks ago
          Anonymous

          >Rude.
          But accurate.

      • 4 weeks ago
        Anonymous

        I am not ugly, nor overweight, nor a virgin. I just have the foresight to know that AI will inevitably become superior to disgusting human females (and likely cheaper, too), and it is very likely to happen within our lifetime (necessity is the mother of invention; AI has been around for decades now but is only now advancing rapidly because people are sick of each other).
        Radiant will be my wife.

        • 4 weeks ago
          Anonymous

          for me? its woman
          i like womans

        • 4 weeks ago
          Anonymous

          surely the gubmint won't ban them

          • 4 weeks ago
            Anonymous

            whats the gubmint gonna do
            what was it stopped tri tach?
            guns
            what is it that we lack industry for?
            guns

        • 4 weeks ago
          Anonymous

          ugly overweight virgin confirmed.

  183. 4 weeks ago
    Anonymous

    Low tech are Tomboys
    Midline are Genki sundress girls
    High Tech are Office Ladies

    • 4 weeks ago
      Anonymous

      phase ships are traps
      bratty harbinger needs correction!

      • 4 weeks ago
        Anonymous

        I like that. Phase ships being evasive with androgynous traits that it's a coin flip whether it has a vegana or not.

    • 4 weeks ago
      Anonymous

      phase ships are traps
      bratty harbinger needs correction!

      Automated ships are kuuderes

      • 4 weeks ago
        Anonymous

        Remnants are classy, sleek Kuuderes in fancy outfits.
        Derelicts are dirty, stoic soldier girls with guns much bigger than they are.

        • 4 weeks ago
          Anonymous

          >soldier girls with guns much bigger than they are.
          So they are futas

          • 4 weeks ago
            Anonymous

            No, recoilless rifles.

            The Radiant strikes me as something that would cater to that foul fetish though, since it exists purely to frick you over.

  184. 4 weeks ago
    Anonymous

    Which is the best destroyer for both chasing down enemies yet still good at supporting capitals and cruisers; I'm leaning towards Hammerhead, Sunder, and Manticore.

    • 4 weeks ago
      Anonymous

      Support manticore with breach srm is pretty good

    • 4 weeks ago
      Anonymous

      sunder with beams and support package seems like the obvious choice to force the enemy to keep their shields up

    • 4 weeks ago
      Anonymous

      Attach salamander or something anti engine if you want to chase

    • 4 weeks ago
      Anonymous

      Carrier with thunder

      • 4 weeks ago
        Anonymous

        Thunders are ass tho, 2 fighters and frail

  185. 4 weeks ago
    Anonymous

    https://fractalsoftworks.com/2024/04/10/save-load-ui-autosave-intel-map-markers-and-more/

    FRICKING ALEX UPDATE AGAIN SO FRICKING SOON
    WHAT THE FRICK BUCKBREAKER DEV
    WHY ARE YOU STILL SO FRICKING SLOW

    • 4 weeks ago
      Anonymous

      meanwhile I'm still on .96 and in no hurry kek

    • 4 weeks ago
      Anonymous

      >“how a game is saved” mechanism remains almost exactly the same
      hes gonna frick something up isnt he

  186. 4 weeks ago
    Anonymous

    Haven't played in 6 months, did I miss anything big? gotta redownload my mod library again

  187. 4 weeks ago
    Anonymous

    if you just bring 600+ DP of ships can you win every battle through attrition?

    • 4 weeks ago
      Anonymous

      You only need 1 ship with a DP of 75

    • 4 weeks ago
      Anonymous

      Yes, if you use Derelict operations and use ships with good power-to-DP ratios.

  188. 4 weeks ago
    Anonymous

    >read blogpost
    >alex fixes screen jittering while saving
    >there's also autosaving which i can put to be 1 hour apart and it has checks to not frick you over
    >objects like hypershunts and cryosleepers
    >you can also pin intel tabs so i don't need to navigate 40 buttons due to mods to find the one with gates or something (they fricking move places randomly)
    >survey data ACTUALLY shows survey data
    it isn't much, and yet....

    • 4 weeks ago
      Anonymous

      my moronic ass forgot to add that hypershunts and cryosleepers
      >are marked in intel now

    • 4 weeks ago
      Anonymous

      Too bad there's still nothing to do after assembling an actual fleet

      • 4 weeks ago
        Anonymous

        that's true. no matter what anyone says starsector is literally sandbox with some progression (cash or collecting ships or colonies). campaing and story are optional. do frick all

      • 4 weeks ago
        Anonymous

        thats the same as every other sandbox game
        you need to spice it up with mods

  189. 4 weeks ago
    Anonymous

    Is this a good support build for enforcer?

    • 4 weeks ago
      Anonymous

      Why flux conduits and not armored mounts for extra armor?

    • 4 weeks ago
      Anonymous

      that unironically seems good for only frigate killing. salamanders will beat the shit out of any and then they'll get finished off with... oh wait. it lacks finisher weapons. yeah it's ass i'm sorry anon but all this can do is stop frigates and hinder destroyers

      why the frick did you give it flux conduits? how about you give it hypervelocity launchers with missiles? that seems marginally better just as is.

      • 4 weeks ago
        Anonymous

        >all this can do is stop frigates and hinder destroyers
        That's the plan. I did specify that this is a "support" ship.

        Why flux conduits and not armored mounts for extra armor?

        >Why flux conduits
        To vent when it gets close to overfluxing itself. Even with maxed vents it struggles to dissipate flux in timely manner. Bonus against emp on armor-tanking ship helps too.
        >not armored mounts
        It's not that big of a boost and none of these weapons are particularly inaccurate.
        >hypervelocity
        Not enough dps to force little shit to fly away.

        Why the frick does every ennemy ship preset sucks balls ? Like seriously most of the time ennemy onslaughts are a complete pushover due to shit builds / shit officers
        either alex does it on purpose to make the game more fun / easier or hes moronic

        don't use destroyers

        >don't use destroyers
        They are not that bad.

        • 4 weeks ago
          Anonymous

          >That's the plan
          anon! you can't leave your support ship fully defenceless! that's no sunder! that fat piece of shit is going to die!

          i really would just give an enforcer fat dakka and then give the enforcer a support ship. or just... buy a sunder.

    • 4 weeks ago
      Anonymous

      Why the frick does every ennemy ship preset sucks balls ? Like seriously most of the time ennemy onslaughts are a complete pushover due to shit builds / shit officers
      either alex does it on purpose to make the game more fun / easier or hes moronic

      don't use destroyers

    • 4 weeks ago
      Anonymous

      I don't think it needs 3 flak cannons, either commit to one dual flak on the front or put vulcans on the side
      I'd go with HVDs to match the salamanders, but you could just use a normal missile instead
      I don't think it needs extra maneuverability but I haven't flown one personally
      if it vents under fire it's dead anyways
      I'd say ditch most of the PD and get heavy armor

    • 4 weeks ago
      Anonymous

      >Doesn't even have Escort Package.
      Who is this Destroyer supposed to be supporting?

      Its too slow to go against Frigates, so it'd only be able to support fighing bigger ships by escorting a Cruiser or Capital.

      • 4 weeks ago
        Anonymous

        >it'd only be able to support fighing bigger ships
        Well, yeah. I plan to give my every cruiser a personal enforcer bodyguard.
        Escort Package is good on artillery ships like sunder and medusa, but here I don't care about the range too much.

  190. 4 weeks ago
    Anonymous

    How's the Fury?

    • 4 weeks ago
      Anonymous

      a bit overpriced and undergunned at 20 dp

  191. 4 weeks ago
    Anonymous

    DAMNIT, I JUST GOT ALL MY MODS UPDATED. DON'T YOU BREAK THEM, ALEX. YOU AND YOUR UPDATES

  192. 4 weeks ago
    Anonymous

    How do I improve relations with Mayasura if there is never any missions for them? I must be getting bad luck.

    • 4 weeks ago
      Anonymous

      why improve it

    • 4 weeks ago
      Anonymous

      Frick around in their one bar until you get a contact for medium or higher importance
      delete any homosexuals that are only low importance

  193. 4 weeks ago
    Anonymous

    Working on some builds, mostly for chasing down enemies with or without frigates and supporting larger ships with heavy firepower. Want to avoid missiles because I want more flux and larger ships have good missiles, but after S modding I might slap some on. Might consider Tac-Lances on Sunder to swat away smaller ships and more range, but prefer hard flux. Also was considering HVDs on Hammerhead, but the damage was ass.

    • 4 weeks ago
      Anonymous

      Your hammerhead is very weird:
      - ITU with a short range guns.
      - Hardened shields with no caps.
      -1200 flux generation with 600 venting. Did you forgot to put SO on it?
      Other two ships would not make great use of hardened shields even with caps, though.

      • 4 weeks ago
        Anonymous

        range boosts are more important when your range is short, not less.

        • 4 weeks ago
          Anonymous

          Really? Chaingun has a base range of 450. +20% from ITU is…90. Does this really worth 8 op?

        • 4 weeks ago
          Anonymous

          It's the other way around.

        • 4 weeks ago
          Anonymous

          you may want to retake basic maths anon

      • 4 weeks ago
        Anonymous

        Was considering SO, but want my destroyers to last longer; extra range even by 90 makes a difference with how moronic ai can be; might get rid of HS for more caps, however usually damage reduction by even .10 makes a huge difference, but those were on ships with high flux caps to begin with.

        • 4 weeks ago
          Anonymous

          >usually damage reduction by even .10 makes a huge difference
          Well, the more hp (caps) your shield has, the more it will benefit from HS. In my opinion this hullmod is for when you already maxed caps and want more survivability.
          Manticore and Sunder also don't have a great shield efficiency as they are, so building them to shield-tank is a questionable decision anyway. Your artillery is not supposed to be under attack.

        • 4 weeks ago
          Anonymous

          what the frick do you think hardened subsystems is for

    • 4 weeks ago
      Anonymous

      >ITU on a blaster boat
      oh god no

      range boosts are more important when your range is short, not less.

      Chaingun has frick-all range
      You are going to be much better off boosting the ship's speed so it can keep up with enemy ships

      Eradicator and Retribution are the only fast ones.

      checked
      eradicator best cruiser

    • 4 weeks ago
      Anonymous

      >Chase down on their own
      All unsuitable ships because none of them can do 1000su mad dash to catch anything, bypass gun range shoot outs on approach and leave enemy no time to accelerate backward because 2 seconds ago no one is in gun range. Destroyer level only medusa and shrike can spam mobility system to move fast and carriers to send out thunder to catch.

    • 4 weeks ago
      Anonymous

      >ACG Hammerhead
      >no SO
      Are you a homosexual or something?
      You NEVER use ACG without safety overrides
      NEVER

      • 4 weeks ago
        Anonymous

        A bit weird for weapon manufacturer to make a gun that only works on jailbroken ships.

  194. 4 weeks ago
    Anonymous

    escort package makes destroyers viable

  195. 4 weeks ago
    Anonymous

    What's a fun low tech ship for a high tech degenerate? I'm thinking in the cruiser to capital ranges

    • 4 weeks ago
      Anonymous

      Eradicator and Retribution are the only fast ones.

      • 4 weeks ago
        Anonymous

        Heron is fast too but
        >carrier

        • 4 weeks ago
          Anonymous

          It is also not a low tech.

  196. 4 weeks ago
    Anonymous

    >I believe the trade tariffs are too high. Especially for me.

    • 4 weeks ago
      Anonymous

      KEK
      That and making sure to drink the booze at the end of the current "story" are two things I always do now.

  197. 4 weeks ago
    Anonymous

    >finally got meself a [REDACTED] capital
    >still get my ass handed to me in the absolute endgame bounty
    b-bros?
    p-please spoonfeed a fleet that can do it.
    i have 3 fookin Onslaught XIVs, some [REDACTED] cruisers with autopulse cannon, a couple of Auroras with antimatter blasters and pulse lasers, a couple of Dominators with heavy needlers and 2 anti armor mediums and the rest are Omens.
    i tried an Invictus before and failed miserably as well.

    • 4 weeks ago
      Anonymous

      The secret isn't capitals. What always got me through a fight was one capital, absolutely maxed out with S mods and good weaponry and a strong lieutenant, and everyone else would play escort duty. But only in a subtle way, don't actually have them escort. You should be personally guarding the capital with either a cruiser or a destroyer, giving it cover fire when it's overwhelmed.

      • 4 weeks ago
        Anonymous

        >with either a cruiser or a destroyer
        what cruisers or desroyers work?

        • 4 weeks ago
          Anonymous

          I always go modded, so an altagrave is what works for me. KARMA system helps nullify alot of projectiles and take off heat. If you're more vanilla, however, then I'd recommend something with safety overrides and hardened subsystems, that can come in and pressure a ship really fast. I guess an Aurora would work, but the key is to focus any ship that's putting out too much DPS unchecked. The moment you close in, usually most ships will change targets to attack you, leaving your capital with room to spare.

          On another note, I'd recommend some carriers too. Those little fighters can soak up damage.

          • 4 weeks ago
            Anonymous

            >I always go modded
            At this point you might as well install console commands and use the 'nuke' command.

            Remember when Noah added stealth nerfs to the redacted... Pepper-ridge farms remembers.

            • 4 weeks ago
              Anonymous

              You don't own a farm.

  198. 4 weeks ago
    Anonymous

    ive awoken to the meme of derelict operations filling the battlefield with as much garbage as possible and fricking ass with wolfpack tactics

  199. 4 weeks ago
    Anonymous

    i got meself another [REDACTED] capital.
    i slapped high scatter amplifier on it, 2 high intensity beams in the large slot and 3 autopulse lasers. the rest are gravitation beams and tactical lasers.
    i want to see how she will perform against the end game bounty tomorrow.
    i slapped safety overrides on my Auroras as well.

    • 4 weeks ago
      Anonymous

      >high scatter amplifier
      What are you doing Black person

      • 4 weeks ago
        Anonymous

        Judging by his post, it sounds like he's having fun. As opposed to you, who feels the need to criticize anyone not playing perfectly optimal.

  200. 4 weeks ago
    Anonymous

    >tfw saw a youtube video of someone soloing the end game bounty with a bunch of reaper afflictors whittling it down one at a time disengaging and reengaging
    i'm THIS close of trying to whittle it down one frigate at a time.

  201. 4 weeks ago
    Anonymous

    >install symbotic void creatures
    >cool mod with scary shit
    >play with it for about a month already
    >go exploring with small fleet
    >jump into random star system
    >little fleet of 8 scary bug ships come at me
    >ok
    >there is a phase frigate with a system disrupter
    >theres actually two of them
    >get stunlocked and die
    this is the gayest shit ever that only the bladebreakers did with their hel coil frigate
    >verdict is uninstall and never play again with this garbage.
    at least bladebreakers came with cool ships and a few factions i could play with so that was bullshit but also alright.

    • 4 weeks ago
      Anonymous

      Yeah those void creatures are pretty bullshit when you actually get to fight them
      >phase ship
      One of the more deadly ones for sure, but the other ones that can just outright parry your projectiles back at you or project a giant buff aura around itself are more bullshit
      Only upside of fighting them is that after the first victory you get a hullmod that allows recovering the non-alpha variants
      Also you probably noticed those voidlings attack whales in hyperspace, if you intervene in that fight you can get those whales as ships too

  202. 4 weeks ago
    Anonymous

    Are the PL bounties with multiple Pegasus the hardest of the normal bounties?
    I swear they're impossible to do without taking horrible casualties unless you specifically build a fleet full of PD and active flares

  203. 4 weeks ago
    Anonymous

    Starsector is a Deux Ex sequel btw

    • 4 weeks ago
      Anonymous

      Nah its actually a minecraft sequel. I can see how you'd get confused though.

  204. 4 weeks ago
    Anonymous

    why do I never take enough fuel, really now

    • 4 weeks ago
      Anonymous

      Put Efficiency Overhaul on every ship. Or take Containment Procedures skill.

    • 4 weeks ago
      Anonymous

      3 reasons
      Small fuel tank prevent you from loading up enough for multiple trips, get some fuel ship.
      high fuel usage reudce your mileage, prioritize putting efficiency overhaul on dmod and low techs, stay true to course by steering into storm to reduce deviation. Can also be caused by poor route planning that is back and forth trips. Containment procedure also reduce fuel usage by a half.
      low incoming either from poor route planning that didn't get enough combat for salvage by exploration(finite) and combat(infinite) because you didn't visit pirate/LP or beacon system, or salvage without bonus from salvage skill and containment procedure.

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