Bless Alex for making everyone wait at least a month before a stable build finally appears.
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Bless Alex for making everyone wait at least a month before a stable build finally appears.
Thalidomide Vintage Ad Shirt $22.14 |
Nothing Ever Happens Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
Post your UAF wife
The only wife worth perusing in the Sector is the VALIANT GUARDIAN OF HUMANITY'S PAST!
UAslop need not apply.
based.
I WILL frick the machine, and some green pseudo-sandBlack person in a sci-fi technical isn't going to stop me.
since AOTD dev is helping UAF, might as well post this
I love crazy women
you guys are aware that cy is just gonna take the money and disappear from the internet under his current alias
Yeah, unrelated to that anon, but I’ll prolly make the next OP not be moddedshit. I’ll take the initiative to post it when we hit page 9.
What else? Of course he’ll do that again. And use his vast number of simps to discredit and drown any wrongthink
i've satbombed hesperus about 10 times
i guess you are not allowed to destroy it?
planets need to be at zero stability for a while to decivilize
you don't understand
normally you can repeatedly satbomb a colony until it is "utterly destroyed"
i'm guessing since hesperus is part of a storyline it's protected from being destroyed
this didn't save it from console commands 🙂
Story relevant planets are magically immune to satbombing
and it said TACT BOMB it not SAT BOMB
what godawful fricking reading comprehension you have there
i tact bombed it first idiot
doesn't matter now because the core worlds have been half glassed
>Story relevant planets are magically immune to satbombing or raiding or decivilizing of any kind
>and it said TACT BOMB
Forsooth!
first for the ladies in Sindrian purple
Leah?
made for big lobster claws
that’s red you fricking moron
Just remember to let them have their hats on else those lobers gonna suffer -20 debuff to intelligence.And likely you gonna piss of mod creator like I did on pisscord when I asked them about this connection between lober and their hat.
Is this AI or are there people actually drawing these by hand?
Looks too sloppy to be AI.
Go frick yourselves
M-ACK-enta
So are they sisters or clones of Kween?
Who's the father? Volturny the Lober?
they are disgusting aliens from lobster universe
all 3 of them
That doesn't answer the question of "if they call Kween "mom" when out of sight from other people"
Starsector?
troony Sector.
I dont get the gae need to add anime women to everything. Lot of those mods have some decent ships but its overshadowed by op donut steel tier shit and coom bait.
Low barrier of entry to modding results in the predictable.
No matter how much space I bring it's fricking never enough.
Planets can't be decivilized if they have uncompleted quests associated with them. Maybe that's blocking it?
whoops
Nah, they can be decivilized even if you have quests associated with them. I found this out when Calistro Ibrahim's planet got decivilized, before I could deliver her ship to her. Every time I moused over the questline, it hard crashed my game.
Wonder if Alex ever fixed it.
>picking up literal rocks
>complain that you're out of room
why would you ever carry ore, food, metal or organics? They are genuinely not worth the fuel you spend hauling them.
Salvaging becomes way easier once you realize that these things are garbage that you throw away once you find anything better.
>he doesn't know about sephira metal man
he only cares about bars, cylinders and triangles, not rocks
>xhe uses sephira
>he doesn't want a tsundere scientist that gives you cool shit
bad noah, off the furniture
reeeeeeeeeee
yeah that's a ban
they're the first to go when something better shows up but if you've got the space there's no reason not to take them
i was using an expression, I know fuel use is based exclusively on ships.
still, you generally will keep your exploration expedition going until your cargo holds are filled with heavy machinery, transplutonics, volatiles, and/or other, more "credit-dense" goods.
I keep it going until the missions I set out with are done and I think the core markets have reset, because flipping drugs and armaments makes more than exploring ever could.
how fricking dare you not give a lamp to kanta
I'd give a shit about volatiles if anyone ever had a surplus. Everything goes to Chalcedon anyway because they're always hungry for
everything.
is joke, game bleeds credits
>why would you ever carry ore, food, metal or organics?
Nomadic survival chads always carry some
>not worth the fuel
Its the same. Now you have garbage to throw to distract/bait n hide in.
So is the fractalsoftworks website really down?
How tf am I supposed to get my 0.97 mods? Don't say d*scord, troony words offend me
What mod adds this feature? Forums are down so I can't check.
Industrial Evolution
i found exactly 0 reason to use any of these
good thing almost all of this garbage can be turned off in lunalib or settings if you dont have lunalib for some moronic reason
What's the Lunalib settings for that you'd recommend? I mainly just got it for the academy and a few other bits, not sure how the rest of the features fit into the game in the long run. I've seen ship components as a loot thing that makes it seem like it's another thing you'll have to collect so any ships you make isn't drowning in d-mods, but I haven't gotten to colony building yet.
disable artillery and have fun
disable minefields and artillery atleast
>ship components as a loot thing that makes it seem like it's another thing you'll have to collect
this is just for the salvage yards if you want to make cheaper ships with additional steps compared to regular heavy industry so its not forced on you
i forgot to mention pets get rid of that garbage too
i also disabled courier port because the ui to use it is too clunky and instead dump everything into gathering point directly which can be done in the lunalib setings (the dev is passive aggressive towards you when you dont use his shitty courier system lmao)
I was out of the loop for a last few month, are mods updated yet? Was skills change good? Any new good mods? Did rapesector add different dialogues for all personality types?
Almost every mod I use worked fine after a simple version number change.
If I wanted to change Tech-Mining from an industry to a structure which file should I edit?
Also, those 'concerned man/woman sitting at bar' who wants the player to haul x resources to another system, has anyone ever changed it so that they're with the faction running the market instead of independent?
Maybe try removing the "industry" tag from techmining in industries.csv.
Yeah, I'm trying
techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial",
to
techmining,Tech-Mining,30,45,,2,,,"techmining, structure, industrial",
Changing industry to structure seems to have worked but I'm going to test for the next hour to see if any unexpected problems crop up. I want to what the "industrial" tag does exactly but the thread about this issue on the official forum is unavailable.
industrial just refers to industry type i dont think it is used for anything
food production has rural so maybe alex planned on having different colony types at some point
>industrial just refers to industry type i dont think it is used for anything
>food production has rural so maybe alex planned on having different colony types at some point
After a few hours of testing, industrial and rural are used in the new crisis system, I built some farms and it caused that luddic majority to appear, added tech mining and it caused the luddic majority to be suppressed. Spaceports and waystations don't have industry/rural so they have no effect on luddics.
There's aliens in starsector, it's life native to gas giants that spends most of their time phased out and requires gravity wells to not be phased out. You can find this life living on existing gas giants in cilized space and even in the abyss, they feed on transplutonics directly from planet subsurface thanks to their phase life and also this is what gives them the ability to phase. It's a stronger phase ability than regular phasing as they actually exist in the phase space as opposed to just expending energy to being in it temporarily, they expend energy to not be in it. They eat AI cores from inside out because they are so densly packed with transplutonics. You can find their feeding grounds in the abyss and their hatcheries on many gas giants.
>There's aliens in starsector
Yes, and human male have one job to accomplish
And that is purging them for the Emperor.
The only good xeno is a dead xeno.
>Assuming I won't frick a corpse
your IP has been traced
an agent will be with you shortly
>they feed on transplutonics directly from planet subsurface thanks to their phase life and also this is what gives them the ability to phase
Imagine face of a scientist who invented phasing technology when it found occurring naturally in some dumb animal.
>Imagine face of a scientist who invented phasing technology when it found occurring naturally in some dumb animal.
They copied it from these animals like we copied self cleaning mechanisms from horse asses.
there are rumours that the onslaught was created to fight an alien civilization during the early domain era, and if these rumours are to be believed the domain likely made those alien part of the fossil record
Are you forgetting about the abominations of Jangala?
Any planet with Inimical Biosphere literally has alien lifeforms on it
The website is working again.
https://fractalsoftworks.com/
thoughts?
Why does it have wings?
Otherwise looks fine to me, even if shape is a little boring.
It carries laser drones apparently
>2202
Trash, just like the series
Space battles got boring after the EDF time hack chamber flooding the frontline with WMG ships and the Comet Empire breeding battleships like no tommorow
Frick off, that final battle section is the only thing note worthy in 2202
2202 felt like they tried to up the ante and didn't know when to stop with it, having a cannon made out of millions of those exact ships was really excessive when a single Karakulum threatening to crash into Earth was a gigantic crisis. At least I liked those final battles, but they lost luster when something similar in scale happened much earlier.
I'd almost say that they tried to scale that slightly back with 2205 focusing the action on fewer ships, but then I remembered about the really big spoiler and I'm not so sure about that anymore.
Whether old or the reboot, Yamato is only good in the first instance, it's also a bit get lonely without the OG cast. As a fan, I'm similar to that TV soap drama audience, I just simply want more Yamato and space battle. Thank god, they keep making the reboot.
The Karakulum in episode 1 was triple the size of the andromeda and can tank a direct hit from WMG. The karakulums in battle of Saturn were much smaller, presumably forced into battle prematurely to replace the losses in the battle of 11th planet
>activate windows
The first area is a terrible first impression, sparkly magical forest shit isn't what I came there for. The game kinda gets better after that but it's an okay 6/10 sequel.
wow turns out space battles become less interesting when each side is spamming thousands of ships per engagement (and on a regular basis, not just for fights over locations of massive strategic importance)
who would have known
Nah, Starsector battles are just boring
My brother in Ludd, you bought the game.
>bought
Still using Sseth's key then? You're gonna loosen up on those 15 dollars ever?
why would he
why would i
I would, but I prefer it was on Steam. That website's got me fricked off.
>modslop OP is back
absolute garbage, never post again
most OP mod faction?
for me it's UAV
Epta Consortium by far
will take a look
for me its seething about mods i dont even know the name of
Seconding Epta, recently played them but got bored quickly due to how disgustingly overpowered they are. This thing can solo capitals from any other faction mod I have installed. Vanilla shit doesn't even register.
That thing gets folded by the zig easily though
Then you bring two
Bultach
Epta by far.
>people have actually beaten Gregariousness
It's a shame that goofy-ass Tokyo Drift faction is part of Epta and not another mod, I'd like to use their ships.
I love them kek
Wish you could build your own raceways on your planets. Their cars are hilarious in combat. It really does need to be a standalone.
I'll never understand mod devs who create a faction mod or ship pack and then decide to include an entirely different mini-faction that serves no purpose other than to clutter up your game. Looking at you, Xhan Empire and HTE.
Just realized that the whole Luddic Majority never happens to me because all the farm worlds I've ever made invariably have a mine for organics.
Which mod is the pregnant Heron actually from?
from a cursed discord-only joke mod made by Mayu
yes, the same Mayu that started Sephira Conclave(named Blade Breakers Plus back then) and Special Hullmod Upgrade
>discord-only
I hate Black folk. Not relevant, just wanted to share.
based
>t. I lurk in their madness pits to dl hidden mods but dont partake in their insanity
Now I'm wondering why Commerce is an Industry instead of a Structure. All npc colonies don't have a commerce industry to have a marketplace to buy and sell things.
Anti-player bias
I am pretty sure that Commerce serve as a trading hub for foreign merchants, you are not trading with yourself there.
this is the most based shitbash i have ever seen
>Demilitarized hulls were sold and converted into mobile industrial platforms for use on the frontiers of the Domain. The rugged and eminently adaptable Mora was a common sight in the long-range surveying, mining, construction, drone handling, and use as mobile drydocks. Some hulls were even half-buried on alien worlds and used as armoured power-stations and workshops to form the core of new settlements.
I'm a fan of the 'Demilitarized Mora' that's mentioned in the description of the Mora in the game.
Sweet, wasn't aware of this mod. Thanks.
https://fractalsoftworks.com/forum/index.php?topic=26224.0
>tranime OP
How does it feel knowing that you will never be a woman? All those pills, all those programmer socks, all those groomers calling you a strong kween, and yet you will rope yourself like all the others.
I want to frick women, not be them.
How does it feel that none of those apply to me and you're making yourself look like a moron?
I play without faction mods because those are for homosexuals
Do you play with mods adding new ships to existing factions?
yes, but only if the ships added are on par with vanilla ships, if not weaker
>if not weaker
Tourneygay mindset. Just sit in the chair already why don't you?
>noooo I can't zip zoom around the sector with my singular epic style frigate that can solo everything you're a tourneygay reeee
here, take some of these, my treat.
to be sure it's a single player game and if you want to be a modbeast with a single handedly fricks the entire sector ship that's all you
but you are a homosexual
and I will judge you
>nooo anything that isn't an eagle with all ion beams and a conquest shield is OVERPOWERED AND BROKEN!
"Vanilla or weaker" mentality is how we got Tartiflette-Diable.
The other end of the equation is Epitah and thus also to be avoided, but deliberately flying around with a bunch of supersoakers full of piss isn't the solution.
I fricking hate that since Diable are set to be one of my favorite factions. Thanks God for MVS.
just use the bootleg diable
it buffed a frickton stuff (specially the Virtuous mecha)
Didn't know that was a thing. Got a link?
https://github.com/scardwell15/diable-avionics/releases
Cheers.
I'm pretty sure that's the wrong bootleg, it doesn't buff shit. There's a discordtroony one that increases the OP of every diable ship by like 10-20 so they are actually decent
>presmatt diable
Its shit
>Epitah
The frick is an Epitah?
A bad mod made by an butthole.
More specifically Epitah Consortium is a faction mod that is basically what people who hate faction mods think every faction mod is like. Because it has "effort" put in though, it gets a free pass by the Discord Elite.
It's Epta, not Epitah
I gave you a chance to correct yourself and you still fricking failed
is right
also its a dead mod
the mod coder got a falling out with its sprite artist or something so its never getting any "balans" updates
or any update at all
it only seems overpowered now because a ton of shit got nerfed some time after its last version was released
thats like complaining that vayra sector is full of crashcodes even though nobody fricking uses it anymore
do most battlecruisers not have large mounts
>battlecruisers
Odyssey has 2 large energy, 1 large synergy
Conquest has 4 large ballistic, 2 large missile
Retribution has 3 large ballistic.
ty I'm just moronic
I feel like the classification of the Conquest as a "Battlecruiser" is way too generous. Like, yeah, it's more mobile than a fricking Onslaught or Paragon, but it's still painfully slower than even most cruisers, despite the maneuvering jets; It can't make use of its mobility to engage and disengage at will, unlike the Odyssey and (less easily but still possible) the Retribution. Obviously the AI controlling it makes it worse, but it's *WAY* worse. Like, destroyers overwhelming its shields worse.
I don't like the Conquest, is what I'm trying to say.
>destroyers overwhelming its shields
Conquest is specifically designed to have shitty shields. It is artillery ship, same as Sunder.
>me getting flanked and overwhelmed by destroyers
im awful at this
What is your fleet like? Do you have enough frigates to act as picket/harassment ships? What orders do you give during battle?
na it's my own fault a lot of the time, I get too wienery and think a single capital can just kill everything and get humbled instantly
>exposing his fat vulnerable ass to several ships at the same time
tale as old as time
It can do most of the work but unless you're using some bullshit modded ship you'll still need a bit o support to cover your flanks.
Sigma Matter is good
just don't let an AI handle it
I want to cum inside an AI core's casing
Post mod lists.
its almost as if you picked every mod that people shit on to make this post
include epta and exotica next time too maybe even sephira
Love the LP Brawler. It's fun to see a bunch of LP Brawlers with chainguns and twin machineguns rip up enemy fleets. Hate that it's a LP ship.
Wish the game had the option to select sprites within a class or a palette swap system or color shader for the player to use to personalize ships.
>Hate that it's a LP ship.
There unused xiv brawler sprite in core files, with this mod https://fractalsoftworks.com/forum/index.php?topic=28545 you can edit the config to add your sprite
>Hate that it's a LP ship.
i just don't like the shade of green david chose
So how many more hotfixes until the game is stable enough to play? 5?
At least two finny.
Huh. Never noticed that sprite. Thought it was weird that there are several ships that the Hegemony uses that lack XIV variants, like the Centurion and Hammerhead which have Lion's Guard variants.
Also the fractal forums are back? Great.
You're all troony homosexual coomer furry degenerates
where the frick did i end up?
this just randomly happened when traveling through a gate to another gate in the core worlds
the ships i fought here seemed pretty shit since they lost to my fleet of eradicator + 2 hammerheads and an afflictor but i cant recover them since they are automated
You're in noah's butthole
Vanilla?
I might actually pick up the game again just to see this, it looks cool and using gates previously had no risks or interesting things happening
no my game is heavily modded but i assume this was from the knights of ludd mod since i have never seen this before
RAT?
He doesn't seem very israeli to me.
this is what was in there but like i said they were automated so i could not recover them so i dont know if you even could
no
thats spooky af
vanilla 0.97?
do the following thing
press F3 to open lunalib debug
go to search tab
press the current system button
check the system's tags
it has some elysian data recorders but i need to find out what to do with them
>theme_zea
what mod is zea? you got your culprit right there
>its not a black hole
>its a fricking white hole
holy shit the Persean Sector is the origin point of the Big Bang
i know i could look into the game files but i would rather not
i mean you could do it for me, because this seems interesting and i wanna check it out myself
its knights of ludd
Valken III sprite update wen
Have any of you actually managed to make use of a cryosleeper/Hypershunt on your colony?
Whenever I find an actually decent self-suficient system it's never in range of either. Feels like their range should be a bit bigger.
I've managed to use both a whole of two times, 1 of which was after conquering the "hard" version of https://fractalsoftworks.com/forum/index.php?topic=24346.0
which gives a set system in every save that has some awesome planets and a sleeper/shunt
in a legit way not a single time
What is your highest earning colony like?
I feel repulsed that you chose the same flag as me
bro your cores?
Don't feel like i really needed them. After having endured every fleet assault, they only ones not to attack my colonies are the hegers. About time I provoke them.
not only is there a whitehole in the mod theres also a redhole
thats how you get pinkeye
i have chosen to postpone my adventures into this place
from this information filled screenshot i have chosen to never go wherever this is
mod?
knights of ludd
>tfw plagued by restart-itis
Fugg, I just can't help myself.
Do you delete your saves or just make more?
You can always come back to saves you don't delete.
My autism demands I wipe the slate clean.
>flying my legion, hunting a bounty
>managed to grand slam an Executor with 4 reapers after only 4 seconds of engageming it, feeling pretty good
>Turn around to face enemy eagle
>high flux, time to loose the reapers again
>fire
>my medusa that came in front of the ship is fricking atomized
I am both angry and dissappointed.
I just think it's pretty
It's like whoever designed this ship was like "oh shit it's symmetrical quick cut a little bit off the top left and move it to the center middle."
I cant put guns on my ships unless i can make them symmetrical
https://fractalsoftworks.com/forum/index.php?topic=24855.0
thoughts on this?
none
>Both a Milestone Tracker AND an Achievement Tab.
Coalesce your mods, morons. Can't believe modders will go and add the entirely same feature in two different mods and not work together to do it together.
Why would I want to have both of these things that do absolutely nothing in my game? Can't even show them to people, and doing so her would just make me feel embarrassed.
>Paintjobs.
Well, at least these look nice. Who am I kidding, this is what I've always wanted and I I got 32GB RAM and 2800 VRAM for.
>Achieevos
If they do something like give a story point or two or some other benefit they could be neat, but you'd think these frickers would consolidate features since they're all about jacking eachother off with having their special snowflake OCs interact through dialogue.
>spoiler
Agreed. Being able to give your ships uniform paintjobs regardless of faction affiliation or ship variants is kino.
>bigger maps
yeah, combat is pretty boring already
It's shit
the combat is not even realistic at all
Are the majority of mods updated already or should i wait a bit more before i start playing the new update?
It's more a matter of waiting for Alex to get all these hotfixes out of his system. Give it another week.
>thinking of making a Belka faction
>this is the first contract I see
bruh
Are you suggesting that sometimes you make a faction that isn't Belka?
This mod supposedly lets you use Starsector using Java 21 apparently. No idea if it works.
https://github.com/git-blame-me/StarsectorJDK21
https://github.com/git-blame-me/StarsectorJDK21/releases/download/1.0/starsectorJDK21-1.0.zip
nice try, ai
does it come with a set of vmparams?
if it doesn't its shit
Virus? Let me at it
Alex *really* should add a modifier for "distance from core" to literally any mission in the game.
I mean, I *have* a wormhole basically leading directly there from Duzakh, but it's not like she knows that! What the frick is with that price?
They're trying to scam you
I *think* you should "probably" frick yourself.
is two weeks going in a straight line really so much work that 300k isn't enough for you?
Not to mention slipsurge from any blue giant in system can just get you there. Looks like easy money to me.
what exactly is the problem here?
that shit is basically next door for 300k (and more with a story point)
you also got space for that just fine
YOU ARE A WEAK BATTLECARRIER
I WILL SHOW YOU A STRONG BATTLECARRIER
COME CLOSER
>superheavy ultra armor XIV brick
>probably controlled by a professional crew with a certified captain
>look inside bridge
>"RAAAAAAAAMMIIIIIIIIIIING SPEEEEEEEEEEEED!"
isnt the persean sector basically populated by people that emigrated from kentuckistan? average IQ is like 60
We have *some* scientist in the gene pool.
I want to fire whoever's in charge of initial exploring of stations because I shouldn't need to be salvaging a second time to find shit like this
I guess he must be lurking this thread because he found this in the ruins next door. He can keep his job for now.
At least he cut down the amount of times you needed to salvage. Back when you could salvage a single field multiple times. Now it's 3 times at most if they had a guardian enemy.
Apparently someone made a mod to make Starsector work with Java 21. Anyone wanna try it and see how it works?
Oh shit, one of the best qol mods is no longer supported!
it's still working, assuming future update wont break it
>Can't play the game, too busy modding
It's like the meme but real
>Do the devs even play their own game?
but with modding
>mind my own business, going through hyperspace
>bunch of sensor ghosts up ahead
>they open a slipstream right in my way
I like to think all hyperspace ghosts are just alternate versions of fleets moving around from the sector, and slipstreams are literally just paths previously taken by other spacers in parallel realities.
Sorry, didn't finish the thought, I meant to say that the ghosts are literally just fricking around with you.
>some butthole is interdicting you from a parallel reality
What a douchebag.
Unfortunately for you, that is not the case, and there is SOMETHING in there with you. Playing up the terror of space would be so easy, like Sunless Skies.
what the frick are you guys even talking about?
ghosts aren't real, stop being schizos
there's nothing more than slipstreams, hyperspace storms and jump points out there.
sunless skies is shit
the terror garbage isnt even frickign scary
OH ABLOOBLOO A GIANT EYE THING POPPED UP
OH NO THE SUN DIED
>BLUE KINGDOM (of the pathetic dead)
elutheria is max /comfy/
br*t*sh ppl were a fricking mistake
sunless sea is way better, skies didn't have the writer who carried their games on his back to help save it
I've written a lot about why skies fails where seas succeeded and it all comes down to how the new life loop was handled. In short seas adds stress to every risk because you have to expend time and resources to prepare your next run. Meanwhile skies just gives you bonuses when you die so there's no inconvenience to it, no stress, no risk.
>seas adds stress to every risk because you have to expend time and resources to prepare your next run
This is why I never finished it. Grinding same shit again and again is not fun.
sunless was never a about terror, but about the melancholy of being british also sacrificing everything for power and love
bri'ish*
power i understand (although imo it's just the illusion of power - see brabazon), but not love
i didn't actually finish blue kingdom so ???
eleutheria was still my favorite region
>but not love
the entire setting is about love actually. dunno if sunless skies broke away from the concept, but love is that moves not just the plot but the whole cosmology
btw is the book of hours dlc released yet? have they gone already bankrupt?
Didn't really feel like love was a central concept in Sunless Skies, I think the Liberation of Night and the conflict centered around it (which I'm a huge sucker for and is why I really like Skies) is the main one with the regions providing progressively stronger emphasis on why the Judgments are gigac**ts.
They put up the steam page a couple days ago. I really don't know what to expect but I hope it spices up the base game a bit, it's cool in it's own way but doesn't hold up to cult sim at all.
>but doesn't hold up to cult sim at all.
nah preferable to the skinner box bullshit that is cult sim. just FRICK that game's RNG.
RNG doesn't matter unless the enemy long is involved, if you have trouble with anything else it's a knowledge issue. BoH has plenty too there's just no fear of death or failure to worry about.
I wouldn't worry about them vanishing, they were working off nothing for years with fallen london.
I'm saying the guy's company after he broke off with fallen london¿s crew
You're all fricking idiots
those "ghosts" are just hyperspace native fauna and flora
they show up as blips because they don't have IFF transponders since they are literally hyperspace fish and plants
Why the frick would fish and plants have transponders
>it's just hyperspace fish!
Proof it isn't just fish?
I'll be LMAOing if the singing just turns out to be the noises of hyperspace whales that the Domain trapped in the gates to open rifts in spacetime
why can't we go space fishing
Endgame Starsector will turn into Sega Bass Fishing
We open the gates, not to reach the rest of the Domain, but to reach the best hyperspace fishing grounds.
Spoiler: you're the bait, and you get to meet the hyperspace lampreys and anglerfish
Then who's the fisherman?
The [VERY REDACTED].
It's all a plot by Omega to get some decent seafood for once.
The volturnian lobsters were an allegory this whole time
this man tells you not to worry about the singing
I want tuna sashimi
There's a high chance to find a large stationary sensor ghost immediately after entering hyperspace when outside of core worlds. This large sensor ghost will move directly away from your fleet position as you approach, creating a wide and long slipstream in that direction that takes precedence over existing slipstreams.
You can reliably use this to travel long distances in any direction you choose by nudging the initial ghost sensor from a chosen side.
>spacer schizos rambling about seeing "ghosts" in hyperspace again
you guys should take your meds, honestly
Wait, commerce is 'urban'? With the Luddic Majority being suppressed by anything that's 'urban' that means I can't put a commerce on a farm/light industry world?
Annoying because resolving the Luddic crisis gives +2 stability and farm+light industry+free port+commerce generates huge profits.
>light industry
>not industrial
Ludd needs his neon pink drugs and funko pops
pls understand cocaine farmers are low tech
Anyone here use Salvage Ship Expansion? I love the look of improvided hullmod changes on ships like these, but I didn't like the textures themselves, I was looking to remake some of them.
Left are the mod's original textures and right are my versions. Still a WIP.
Colossus is definitely looks better than original 'all grey' one.
But what is the point of that mod even? I never felt a need for more than a single Salvage Rig.
I think the point is just giving a purpose to the cruiser and capital values to the salvage gantry hullmod since the destroyer size Salvage Rig is the largest you could get. Also big super industrial barges are cool.
More or less.
Salvage Gantry diminishing returns only affect repeating ships, so the more variety of gantries you have the less gantries you need in a fleet for a bigger bonus.
Well, I personally use Starpocalypse with reduced salvage drops, and with mods like Nomadic Survival/Perilous Expanse then you need any supply fuel you can find.
>I never felt a need for more than a single Salvage Rig
i run a minimum of 3 so the capital one is a great addition
I'm sad that they didn't make a demilitarized Mora salvage version but I like large utility ships.
i use it but i deleted everything except that capital sized salvage rig and the built in scanner for it because it added a bunch of stuff i didnt need
The mora is an improvement.
I would put in white/orange stripes along the yellow of the colossus
Found a nice system.
A star called 'moon'. That's funny.
Das breddy good. But I suggest using the mod that just gives you the excellent custom made system with 3 top tier colonizable planets.
More and more I'm really liking the hard version of this mod as a system to "conquer" from the doritos
I like the mod, but holy shit having to fight 6 ordo tier fleets every single fight there and spending nearly an hour each time is draining.
Speed will always be the heart of battle. Collect the speediest bois you can - i.e. Pather Brawlers. :^)
Unless you're using mods. Then fastest ships will dominate, anyway.
Actually, I just checked the wiki, and I don't recognize some of these. Are they new? Has anybody tried swarm tactics with other frigates or are the two mediums on it that good?
Just use the easy version or type nuke then. I get it.
I saw Noah at a grocery store in Chicozmotoc yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen synchrotron cores in his hands without paying.
The Hegemony border patrol was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the cores and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any hyperspace interference” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each core and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.
I have no idea what that "you see a random human bone" during the Planet Killer quest is meant to imply.
You saw a human bone. That's all.
They ran out of food and resorted to cannibalism.
I always interpreted it as former dissidents/those who wanted democracy or whatever in the initial days of the colony. The text specifically mentions that they would normally honor the dead with a burial n shit, so these are seems as treacherous and honorless and thus left to rot in the sun by loyalists.
I haven't played since 0.95.1a and it seems some of my favourite mods are dead because the authors had spergouts, literally just disappeared and didn't come back or put malware in the mods;
What are some good faction/ship mods that aren't full of anime troonshit?
list those favourite mods that are dead
Assuming I'm gonna play 0.97, some of these won't be updated or I won't use them cause they're apparently fricked
Dassault-Mikoyan Engineering / Magellan
Blackrock Drive Yards
Kadur Remnant
SCY Nation
Tiandong Heavy Industries
TASC (I read 2 threads worth of autists complaining it had a telemetry logger in it, so frick TASC)
>SCY Nation
this is kept alive by president matt damon if you read the thread it has a link to it
I'll take a look and grab these bootlegs
>Dassault-Mikoyan Engineering / Magellan
Shit
>Blackrock Drive Yards
Bootleg works fine
>Kadur Remnant
Absolute shit
>SCY Nation
Github works fine
>Tiandong Heavy Industries
Castrated bootleg works fine
>complains about anime shit
>likes Vayra's commie troonshit
It's better than Noah's trash.
Shut up Noah
This, I am glad Vayra's gone though, the only acceptable troon mod is Shadowyards
Look, at the time I didn't care about the SPACE COMMIES, but now everything is so fricked that I can't play with some of those mods anymore.
BigBeans Ship Compilation - Best ship pack I've seen. Fills some lacking roles without disrupting vanilla balance and invalidating existing ships.
The classical ship modpack:
Amazigh, BigBeans, Ship and Weapon Pack, Underworld, LTA, Domain Explorarium Expansion.
It's such a shame SotF is a dead mod.
Sierra was the best wAIfu.
>0.97 alpha in pisscord on forums
Why don't you guys just join the discord? You make such a big deal over nothing.
because I need to pretend I don't have an account for Ganker cred, and it's simply too hard to make a throwaway email to make a separate one
Why do you think this thread has been so shit and filled with hundreds of worthless posts? They are from the discords. They think this is a "raid" and have been doing it for awhile now. The simpsons porn should start soon at the rate they are going.
there is a new update but its only on discord now
>new update
>changes .96 to .97
much wow. such development.
here you go bro just for you
There actually is new content in the SOTF update
like a couple new ships for Inky so she has her own custom remnant ships
>pisscord only
Github is a thing that exists.
https://github.com/InventRaccoon/secrets-of-the-frontier/blob/main/Secrets%20of%20the%20Frontier%20Prerelease%2014%20BETA%20hotfix%205.zip
You can't expect normal people to know every link to every mod. Forum is supposed to be a central hub for this shit.
I can get it if a mod is too much for a forum like rapesector or nazi factions, but there is no excuse for bootlegs to be hidden away.
its the fricking mod author not some bootlegger
the huge ass banner on his mod page goes to github stop being internet illiterate homie
what the frick are you talking about?
he posted in the mod thread 2 weeks ago and literally updated last week on github
Is Alex done with the hotfixes yet?
So, wait for RC20, got it.
tfw waiting eternally for random hotfixes
meanwhile in my current playtrough
>Perseans constantly send "patrol fleets" which harass my colonies
>Tri-Tach nigs sending Commerce Raiders
>Lud nigs trying to steal my planet, which produces all the food
took a while till I had a fleet strong enough to wipe them all out of my colony system, but it felt worth it
and then the best thing
>Tryhard-Tech declares war, while I am sitting next to Port Tse
>capture it
>can'T hold it because too many hotspots
>delete all industry
>let them have it back
game is too much fun, but damn some stuff is just annoying. like enemies have no d-mods full 3 inbuilt sub mods giga rape fleets
Just talk to Rayan to fix the TT thing and get a bonus to access on all your colonies
I opted to bomb Tri-Tach instead
Travelling through hyperspace has become so much more interesting now that slipstreams are no longer completely unpredictable one-way obstacles to traversal. I used to genuinely dread going to explore outside the core just because hyperspace travel was such a chore. Couldn't even tab-out because a hyperspace storm would throw you into a slipstream and you'd quickly find yourself several dozen light-years away from your destination, with a luddic path frick-you fleet waiting for you.
Now whenever I get exploration missions, I plot out a path, slingshot myself there with a black hole and surf the inverted slipstreams until I reach my destination in record time. It's fun.
That being said, is it just me or has this made fuel expenses wayyyy lower? I can reach every corner of the sector spending less than a quarter of my fuel tank
I think this is why he nerfed Containment Procedures fuel consumption reduction. Playing smart means you don't need as much fuel, but it also means without that, you actually need more than a Dram to go anywhere for once.
Modder drama between them. Rapesector dev is looking to re-implement it if I remember the changelog plans right.
buckbreaker update when
Bruh WTF happened to the current UAF main story quest?
Deleted for no apparent reason
why?
I really don't like how the awesome level 7 officers you can get are likely to have the most jack of all traders, master of none skillset possible
what's the point of 7 skills if you only really use 5 anyway?
Is there any ship out there that can *really* benefit from both armor and shield tanking?
Champion, any phase ship
change officer max level to 14 and take every skill
why do you need to make rng shit your problem?
"Very rarely, legendary officers can be found on shipwrecks during exploration. Those are all level 7 with 5 elite skills. There can only be up to four of them per campaign. Note that if you dismiss them, they disappear forever and cannot be regained. "
Wow, this sucks more than I initially thought
don't wanna make the game trivial, thanks, just wish it was less RNG on this aspect
>don't wanna make the game trivial
the ai gets it too so nothing changes
that's a phase officer moron
Be fricking glad the skills can work on some ships. Last patch it was completely random so you'd get a legendary officer with only 2-3 out of 7 skills being good. Shit like ballistic mastery and energy mastery together with no field modulation
>ballistic mastery and energy mastery together with no field modulation
Wouldn't this work on midline ships if you go for armor tanking?
nta
yeah, it'd work, but it's naturally less efficient. You're dispersing skill points in different thing.
Using this example, say you have this officer with energy weapons expertise & ballistic weapons expertise. Put him in command of a midline, all of his weapons are ~10% more effective, or something like that.
Compare that to another officer with only energy weapons expertise, put him in a high-tech ship, all of his weapons are still ~10% more effective, but now he has a spare skill point to use in another skill that might help him with something else.
Valhalla starworks update when
>min-max perks for player flagship
>game is easy
>don't pick perks for player flagship
>game is hard
wooow
but my flagship is a salvage rig yet i still stomp
>game is hard
No such thing, Starsector was always a piss easy game
I don't know, the 3 S-modded [Redacted] featuring Doritos cool ranch™ was pretty fricking hard for me
encountered them yesterday and I actually had the feeling they are easier now. in the last versions they weren't as suicidal and kept out of range all the time. yesterday they bumrushed me and tried to instantly vaporize me, but got so close that all my ships were in weapon range to dunk on them. still lost 2 cruisers and 5 destroyers, but definitely "easier" than before
So, rapesector still being developed or dead?
i dont know have you tried checking the site that instantly tell you when it was last updated?
No, i was not in this thread for a good time, there was no such site back then. Can i get the link/site name?
https://gitgud.io/rsdev/RapeSector
bookmark it for next time
>United Auroran Federation shares an acronym with Ukrainian Armed Forces
Never will I consort with hohols again.
why is very single /chug/ger completely deranged
Silence trannies
Having missile spec'd, system expertise officers piloting Gryphons is just such a joy. Squalls are constantly streaming, and harpoons swarm like piranhas whenever I down someone's shields. The machines can't hope to compete.
bait used to be believable.
>spend in-game years trying to find a singular XIV Legion
>an entire IRL day to get a single one which I had to spend a story point to recover
>move to explore a shitty little collection of stars up north
>2 XIV Legions for free.
Anger. Hate, even.
I can't into colonizing, what systems and planets should I look for a good start?
the ones that don't suck
You generally want everything in a single system
Baby mode: Self sufficient in all basic goods (food, ore, rare ore, volatiles, organics)
Essential for defense: Extreme heat world (for cryoarithmetic engine on a military base), Heavy industrial world with pristine nanoforge (no requirements for this one, but ideally not habitable)
Good for economy, but not essential: world with no atmosphere (for synchroton & catalytic core, for fuel production & refining industries respectively), habitable world with no volatiles & rare ore (for soil nanites for farming & biofactory embryo for light industry), Gas giant with volatiles (for plasma dynamo), Cryovolcanic or volcanic or barren world with rich ore, rare ore & ideally organics (for autonomous mantle bore)
Secondary positive factors: Proximity to core worlds (affects acessibility), presence of 3 stable locations and/or domain-era comms/nav/sensors, proximity or presence of gate, vast ruins for tech-mining is generally a guaranteed colony item, stellar mirrors/shades increase farming/aquaculture output
Exactly what I was looking for, thank you frens.
To get all of this in a single system near core worlds can be tough.
What if I split these into two separate systems? Not as defensive, but a lot more flexible.
Well yeah, a perfect system requires a lot of luck. If you find two systems near each other then it'd be a compromise.
>To get all of this in a single system near core worlds can be tough.
It is, in fact, near impossible. My (Alaskan Domain, XIV Legion guy) colony system only has the no atmosphere + extreme heat planet, + a ore and rare ore barren world and volatile producing gas-giant, but none of the habitable world conditions. My system also has only 2 stable locations, and only makeshift comms rather than domain-era one.
I wouldn't recomment splitting your colonies, only if they're really close together, and even then it isn't great. Condensing all of them together is good because their patrols overlap and can cover for each other while in-system trade vessels don't need to go into hyperspace and get possible sniped by pirates or hyperspace storms.
Any time I get stellar shades it's always on a desert planet with either poor farming or no farming at all, making them pointless. Eventide doesn't deserve all of them I should be able to steal one.
The remnants are orbiting around the gate hauler for some reason lol, not even sure if it's a bug or a feature.
In this campaign I managed to find an arid world with adequate farmland with stellar shades on it, + no rare ore so I could also use soil nanites at the same time, I *really* wanted to colonize it, but the system had no native volatiles 🙁
That's funny. I'd call it a feature because they have all the time in the world to get there and find it.
There's a solar shade floating in Corvus but it would be nice to grab things like shades, Domain era Comsat/Sensors and put them in the system we want.
Gates are harder to move being 100x larger than any ship but there's a gate-hauler to be acquired.
>You generally want everything in a single system
This used to be true, not in 0.97. In 0.97 the more colonies you have in one system the harder you'll get dunked on by colony crises. Also, I've found the military base / high command seems to be a lot less useful against the new crisis fleets; your patrols are very reluctant to engage them.
These days you're better off spreading your colonies through multiple systems (albeit nearby each other so you can respond to threats).
Also, your main light industry, farming, and drugs habitable world shouldn't have mining in order to not remove Luddic Majority, so you ideally want a secondary habitable world for organics, and it's unlikely you'll find two in one system (and if you do, they usually won't be as good as the habitables you could get in separate systems).
Or just build up one world and deal with the crisiseseseses, THEN colonize the other worlds.
I've found the total opposite. I had a high command with an extreme heat cryo engine and my guys just dumpstered the crisis fleets no problem, except the League one because those aren't technically hostile. The Diktat one got swarmed the instant they turned hostile after jumping in. I think there was an issue with third parties jumping into battles on n the wrong side that could get them confused, which is fixed now. Spreading yourself thin seems like the worst idea because the crisis will only ever target one planet and if it's weak alone it'll stand no chance without your direct intervention.
System:
One with at least 1 stable point, 2 is better. You can circumvent this requirement with an alpha core, heavy machinery and fuel while emergency thrusting into the sun.
has a gate, not necessary if you visit the south west corner of the map.
nice but not necessary: cryosleeper and hypershunt tap within 15ly.
At least 5 planets. One habitable with either ocean surface or farmland. One source of organics. One source of volatiles. Rare and Ore deposits. At least one airless world. Nice but not necessary: At least one hot (or very hot) world
Planets: Habitable world with farmland or water surface, build your farm and light industry there, build a mine for organics if you don't want Luddites. Airless world: build your refining and fuel production there.
Gas giant: build your volatile mining here.
Important in 0.97 colony threats:
-First colony needs to have a military base.
Ludds:
If you build a farm or light industry without any mine/heavy industry/refining/military base then ludds will flock there causing tension with the luddic church. Talk to luddic leaders to find out what to do.
Tri-Tach: If you produce 5+ of 2 resources that isn't food/domestic goods/ore/metals they'll send commerce raiders to destroy your trade fleets. Talk to a high ranking contact with tri-tach to find out what to do.
Sindar Dictat: Produce 5+ fuel, talk to Sindar official.
Persean League: 2 colonies or 5+ colony. They send 'inspection fleets' to your systems. Talk to league officials.
Pirates: Have at least one colony, more unstable the more active they are. Bribe or kill.
In the end, if you want to build a colony with fewer problems at the start then build a colony with a military base as your first industry, then anything else when it reaches size 4. Try to deal with one major threat at a time.
Every colony crisis has an quick easy way to resolve with costs and a longer hard way with rewards
what you actually need is a world with food thats it
then settle any shit rocks as long as theres many of them and shit out heavy industry
This guy stole TWO capital ships, at least 4 other heavy cruisers and 20 other ships, and his hiding spot is... literally a day away from the Hegemony capital
Hegemony, please, you can't be this stupid
You're talking about the Hegemonkeys here.
It's a rather embarrassing situation, they don't want the public finding out one guy owned them so hard.
I guess you could mental gymnastics it into being an issue they don't care to risk damage from if they can watch a jump point and stave him out in an empty system if he's content to hide there. But he's got a XIV fleet, why the frick aren't they trying to recover those ships?
>they don't want the public finding out
>they send some independent freelance bounty hunter who probably got the contract off a public listing
>This guy stole TWO capital ships, at least 4 other heavy cruisers and 20 other ships, and his hiding spot is... literally a day away from the Hegemony capital
Not only that, I'm still comissioned by them and paid 95000 per month while raiding their shipyards for blueprints.
>implying it's not corner cutters from Hegemony's military industrial complex again
>he trusts official version
Anonymous, you're doing their dirty work for free!
The more nifty thing to ask is how do all these deserters manage to get their crew on board with their plan.
Wouldn't it take either questionable loyalty to state or some really strenuous situation for ship's crew to just leave like that?
We're talking about a lot of people, Onslaught needs at least 700 or so people to run, and cap ships are unlikely to be handed out to random no-name officers just because.
You can just buy thousands of crew on any planet no questions asked, why can't they do the same?
With how many people one can lose in this game, this is morbidly hilarious.
Crew being a tradeable commodity is very silly but I definitely don't want it changed, as we'd probably get some tedious system to replace it.
How about a papers please mini game?
ahahhahah
Per person!
True but it's still questionable as to why crew is even still a mechanic.
>every fleet is basically a mobile space kingdom after collecting enough ships
>crew being tradeable is very silly
How so, I imagine standardized contracts could make hiring them the same as buying a commodity in bulk, besides their high pay probably reflects that compared to surface-dwellers
>every fleet is basically a mobile space kingdom after collecting enough ships
Only the player one, no?
It's the selling them to stations that's the silly part. Who at the station buying them? Do the spacers even have a say in the matter? It's just galactic serfdom at this point.
>galactic
*Persian, I mean, Persean
Is that normal legion or xiv legion?
hold my beer
The pirate FEARS the sindrian gigachad
(5 or so different pirate attack fleets fleeing from a single sindrian detachment)
They actually just don't want corpse stink on them.
>finally try out the Infernal Machine start
>get tired of hauling that weak, broken piece of shit around within 30 minutes
>quit
Should I just store it somewhere until I make tens of millions so I can upgrade it enough so it gets good? Also, do Industrial Evolution's Restoration Docks work on it?
Do people actually use the Ox for anything? It seems like a complete waste of fuel.
To go faster without spending story points on building-in augmented drive fields, yes.
I know what it's used for, I just don't get why when you could just build in adf.
... so you can build in other, more useful S-mods for combat.
you know
so you can fight better
Is there really a build that can't afford one smod? If you're using the capitals with 7 burn you'd need two tugs even.
Of course it can afford losing an S-mod, but it's cool to drive around in your ball-buster 9000 with maximum firepower at all times instead of a ball-buster 3000 economy edition
>a build that can't afford one smod?
every single "build" because it could be better by not wasting smods
In my case I use progressive smods so I can't just slap them on new ships. Got to gain xp on the ship in question to add it.
its all bad you discord nightmare creatures. go back.
>its all bad
Just like the vanilla game
Worse, because you touched it.
I've never seen a single mod that has an actual troony in it. Meanwhile, the main quest has Gargoyle.
Because trannies don't see themselves as trannies whenever they self insert. They see themselves as women, usually anime women.
Based, much better than whatever the frick Gargoyle is and the rest of the strong lesbian kweens on Galatia Academy.
>the main quest has Gargoyle
don't tell me it's a troony and not some eccentric, flamboyant, and possibly homosexual dude?
I'm devastated
Its a dyke and a troony that screw over the dyke that leads the "academy" in the current story as it stands.
Makes it doubly annoying that they give you no way to frick them over, or frick everyone over, or anything other than accused of cooperating by the game despite having no agency in the betrayal.
How many people even liked this 'main quest'? I hope devs noticed all the negative reactions and will at least add option to kill every character you meet.
I'm guessing our current raiders are very happy with the rainbow coalition being set up to be the new major power considering they have the ability to make anus devices and can shop it wherever.
It's the most benign shit ever. I really don't understand the hate it gets unless you just start a new character every week and hate having to do it to get gate access.
I hate it because it's wasted dev time.
I hate it because they won't just finish it and implement it already. Good or probably bad.
Never got to play main quest, surely you jest?
No.
have a nice day noah
The Dyke is Zal
Gargoyle is just gay and might be an AI since the hightech station defense drones are also named gargoyle
Biard is obviously Kallichore's lover
Kanta and Loke were 100% fricking
she only acts mean to Loke's clone to keep up the charade of an uncaring immoral pirate queen persona
but if you get him killed her wrath is permanent and cannot be removed unlike other ways of getting her wrath which can be resolved just by gifting her other things
There's nothing of the sort indicating that. Unless you've got terminal brain rot and think having bright colors means he wants to be a girl, projecting even harder than actual trannies do.
"Gargoyle is the only character in the game to officially have a non-binary gender (set to Gender.ANY in the game code[4]) and is never referred to by any pronouns in game dialog."
don't care, still mashing continue to get to the next mission
>if I close my eyes and ignore it maybe it'll go away
Yes actually that is how it works. If you have to open the game files to get mad about something then it's entirely your fault.
>Discord is... LE BAD
Yes, very good. You fit into Ganker. We're all very proud.
kek just go back holy shit
i will not waste op or a built in slot on warships to move at 20 burn and i refuse to move slower
I just change the OP cost of augmented drive field to zero 🙂
my hullmod list will look ugly if theres a scrollbar with too many
Early hauling I will use 2 tugs if required. Later on I use nothing but small ships + a flagship so its generally not a problem.
So does anyone actually have the buffed version of Diable?
One of em was posted in the last thread.
https://github.com/scardwell15/diable-avionics/releases
How good is Knights of Ludd? What does it have?
Did you miss the spamming advertisement last thread? Its not good. You don't even need to download it to know that.
When the discordians spam image after image to promote their shit here you add it to the list.
I like it.
Show me your Character Skill Builds.
all of them
I start yellow though. I fast track being able to passively remove dmods and make salvaging better, fuel more efficient, have more cargo. No reason not to. Red skills are the last ones I get in a save.
I consider the first two blues immediate picks as well, both for the burn and transverse jump
Definitely early, efficiency goes a long way though.
>fast track being able to passively remove dmods
While I also pick this skill from the start, I take it for my ships to be recoverable.
Don't really care about d-mods, I can pay to remove them.
I don't think I've ever bothered to pay for removal since my early days.
Destroyers and frigates are usually cheap enough to justify paying for convenience's sake. The Executor also has it's special dmod that can only be removed by paying, though it's not severe enough to be a priority.
None of them are and none of them have been for awhile. They suck but they aren't like they used to be. I think its funny when people run dmod fleets.
the executor is made for selling directly to sindria the moment you get it
That ship is brutal if you outfit it properly. Ignore the energy bolt coherer and give it high intensity lasers with a mix of gravitons and IR autolances, and the kinetics of your choice on the front. You have to be far away for the HILs to converge on a target but you won't ever need to get any closer.
You spelled Tachyon Lances wrong.
>450 flux dissipation
dont think so
mines got 1350, you know the little button adds more vents right?
if the base dissipation isnt atleast 1k theres no point in even trying to fix the ship
note i edited it to 1k base dissipation just to see what would happen and it was still useless
So every cap that isn't a paragon is worthless to you?
pretty much i dont like caps i also hate the paragon that meme discoball
wtf is this bullshit mod, this trade convoy attacks me on plain sight with diktat watching
peak moronation by Nia(aka Noah) Tahl
I don't see what the issue is
the issue is if I attack random trade convoys diktat would hunt me
did this text box always exist?
I told Hyder that she should consider becoming the next leader of sindria, Told Macario Hyder might turn to the Heg, and also told Caden that Macario wants to make him a puppet and that Hyder won't support him as the next executor lol, did anyone else get other text variants?
I think this is the only one line you can after you finish that shitty quest
all i learned once it was over was that sindria should've gotten PK'd, not opis
with no strategic value all of the morons left in that hellhole wouldve left or exterminated each other
The Usurpers quest is silly
What's so silly about getting half a million credits and a free capital at the start of the game for hopping around one system for five minutes?
I think you described what is silly about it outside of how shit the actual "story" part is.
Who the b***hes on the far left and far right?
scientist b***h you can give survey data on to on volturn i think
That looks NOTHING like Velma
>no glasses
>weird ass scientific goggles or whatever that is
it's over.
Why so many modded factions are hostile to Tritach
mod devs are troons
troons hate muh capitalism
tri-tach is hypercapitalist
how much chances are those? I have a ship with dmod and it seems to be rare
extremely high
It can't fix ships that you can't restore with credits, so make sure it can be fixed first.
It happens a lot, and I'm pretty sure the one a month is only per ship, because when I recover a bunch of derelicts the mods get repaired back to back very quickly, usually all gone by the time I get home
haha toob
>Gramada my beloved..
I really wanted to love Xhan ships, but I find it hard to create a fleet that is flexible enough to face any fleet and I haven't tried Pamed run yet. I love the three fighter wings that absolutely destroy armor like paper mache.
Roider's Union on the other hand felt underpowered starting from frigates to capital. I wanted it to be great, but I'm a brainlet and dumdum.
roider ships just tend to have a crippling weakness of some sort. The frigates are shit flux and armor-wise, the destroyers, while fantastic firepower-wise, tend to be either glass cannons or hampered by range limitations. The Gambit's fun but really suffers flux-wise and is extremely vulnerable to missiles and strikecraft due to a lack of pd slots. The ogrov is an attempt to make a pather colossus actually survivable but loses the cost-effectiveness and aggressiveness of the pather variant. The carriers are neat but somewhat crippled by their built-in wings and low tactical mobility. I haven't used any of their capitals, so I don't have any opinions on those.
How's new update? Starsector no longer runnable on pre-2010 notebooks?
Alex still hasn't banned my list of enemies from the forums nor has he patched rapesector into the base game so it's shit.
Ah, damn. Maybe I should just find some ancient version.
older versions don't have those either so they're also shit
Me having babymaking passionate love with my alien catgirl wife, while I transport recreational drugs and heavy armaments to chicozmotoc.
>not transporting heavy drugs and recreational armaments
homosexual
>mobiks- I mean crew are just another resource along with fuel and supplies
>they don't even have any interaction with other things like marines
Grim.
>post-battle results screen STILL says no marines lost as if that's even possible any more
It's the little things in this game that annoy me.
but you could lose marines if ship carrying them gets damaged enough?
Does the game even calculate that? I've never seen it happen in hundreds of hours on this game.
Still waiting for the boarding pods mod.
>the vtuber mod was a pump and dump
lmao who could've seen that coming
It's being updated.
I've played some pretty overpowered mods in my time, this Epta nonsense doesn't sound any different. I'm going to give it a try.
Is it just me or is the Luddic Church basically never attacked by pirates? I have built no positive relations with them because my method of relations-building is pirate hunting
They only have like two systems in the corner of the core, and no pirate stations in them to cause trouble. I see system bounties there sometimes but I never bother acting on it because I never have a reason to visit them, because they never have anything worth buying or selling compared to the popular spots. They're flyover states of the core worlds, along with the likes of Yma and Valhalla.
Not to get spoiled about them, but what bonuses crises give for being resolved? Are any of them particularly worth it or worthless?
They're all pretty good, but all of them have to be earned though fighting.
Pirates and Pathers don't have rewards and have to be settled through their quests.
The planet destroyer is like the fleet dog. I can't just give it away.
Enjoy paying exorbitant bribes to the pathers then, because their cells are way too annoying to tolerate
Pay?
Either explicitly with cash or with your time playing whack-a-mole with their bases, yes.
Why don't you try talking to one of the whack-a-mole mole stations? I'm sure you can find a way to "walk the path" despite domain rivaling fully alpha-cored industry everywhere, if only you help the cause a bit.
RTS features when? You can commission system patrols, but not send out expeditions against hostile pirates and Pather scum?
Nex lets you do that, but it would be nice to have the option in vanilla.
The privateer industry was supposed to be this but it isn't 🙁
How the frick are you even supposed to play 'junker' factions like HMI? My autistic perfection min-max brain can't comprehend the concepts of simply leaving d-mods on ships or using Derelict Operations, much less being willing to actually lose ships and just walk it off.
just accept d-mods
and bring extra crew and supplies
>HMI
Unless that's the only faction mod you're using, you don't. Even Diable style on those fools, hilariously weak faction that's been left behind in the arms race.
Is there a mod that replaces all the Black portraits?
I'm sick of looking at them.
Yeah.
Which?
Tranime portraits might be more your speed, /misc/shit.
>can't even see a face
>have to squint to make out he has a big nose
>a trait that isnt even locked to blak ppl
the worst kind of autism
i keep getting out of memory crashes, any quick and easy way to figure out if its cause my pc is old and shit or due to a mod
Have you done the ususal Java 8 update and RAM allocation?
yes
Could be a sketchy mod, but in general I start getting memory warnings if I reload a bunch of times while playing, or quit to the main menu and start a new game. If you're getting them all the time then it's probably a broken mod.
There is a conversion kit to run Starsector with Java 23. It makes the game run noticeably smoother. Especially battles. It's on pisscord tho...
>doing some early game exploration missions
>~32 light years from the core worlds
>13k ore in a single salvage
oh man i can't wait to haul it all back 🙂
This is one of many reasons I like Forge Production https://fractalsoftworks.com/forum/index.php?topic=22961.0
Compress those organics, ore, and volatiles down into an easily sellable format while you continue to explore. Which doesn't even get into what else the mod can do.
meant ore refinery* not sure what happened in my brain there.
https://fractalsoftworks.com/forum/index.php?topic=22882.0
Forge production is cool for different reasons.
>just use cheat mods that give you infinite money
No thank you Boggled.
Ore refinery is compression, the value is what the ore and heavy machinery would be uncompressed. Don't call me one of your troony friends ever again, noah.
>bloatmaxxing
number go down not up
>open link
>huge ass interface of bloat garbage instead of a simple click to activate skill
into the trash
>open link
>dazs
>close tab
>install forge hullmod
>ctrl+click to open menu
>enable supply production module
>esc
>click on ability
how much have you people degraded like you don't have to absorb all fricking info just look at how much resources you need per batch and start producing
though i will say it does have too much going on there...
i looked at the content preview and its full of shit like
>reduces fleet speed
>% chance to do x y z
>breakdown mechanics
compared to some simple functional stuff like supply crafting which is literally just
>have heavy machinery and metal activate ability
why do these morons think filling their mods with pointless garbage improves them in any way?
oh no yeah, that's moronic
there are settings to tweak literally everything though
not that that every user should look through these, but the fact that everything bullshit like
>fleet slows down on production
or
>can't build ships bigger than frigates
can be disabled is nice. i turned all of that shit off and it feels really good now
>i looked at the content preview and its full of shit like
fleet speed
>>% chance to do x y z
mechanics
>compared to some simple functional stuff like supply crafting which is literally just
>>have heavy machinery and metal activate ability
>why do these morons think filling their mods with pointless garbage improves them in any way?
It's called immersion, you fricking homosexual. Your "simple functional stuff" has 0 in-universe justification. Then again:
> cheat mods, breaks balans, bad
> pointless debuffs, bad
Usual /vst/ schizo crap.
>this is the best the discord defense squad can do
You aren't very good at this.
Does it break guaranteed nanoforge/cores from motherships?
The funniest part is when you get it from the salvage instead of the first exploration, which happened to me here
, or when you somehow pull 5,000 food out of nowhere salvaging a habitat. Like how the frick did you miss that the first time?
Thats probably partially leftover from the way salvaging used to be where it was more than once on most sites. Its funny to think of it logistically though. Guy lifts a pillar with his mech suit and finds an intact foodmart or something.
What a fricking moron
I've literally never seen anyone talk about Interstellar Imperium aside from the Yamato bounty.
I like them as a good "neutral" faction to exist in my saves. I prefer more salvage/pirate/scrapper/miner factions in general but they are ok to fight and don't "get in the way" for me ever. No anime troony furry shit that I've seen.
It's an ancient mod at this point and is pretty stable in terms of content. I usually include them since they don't bloat up the map with a million systems and are also fairly close to the core worlds. The EV Nova references are cool too.
>Hmmm, I haven't played in over a year, lets give it a swirl again
>Lets also just grab all the basic mods and whatever faction mods look interesting from the first few pages
>Ah, HMI, those are still fun to have around
>VIC, still looks cool and not too unbalanced
>VRI? Well their weapon set isn't quite complete yet but they do look and play kinda neat, not sure how to feel about the cute anime girl leaders with all other NPCs looking normal, but whatever, also I can recruit one of the animu grills as a officer if I want to I guess
>Some vanilla faction expansions, always welcome to see more low tech, cool cool
>What was that last one I added? Something about Remnant additons and also a IX Battlegroup fact-
>"Bro what if instead of pirate raids, you face literal sterioid super ships all of which feature fricktons of beams some of which can build hard flux"
>"Lets add some heavy fighters with the firepower and tankiness of a fricking frigate because frick you, also have 2 per wing"
>"Also have some sensible additions to the other factions, because I feel like it"
Things sure have changed slightly since I left.
On a different note, is there a list of half-decent faction mods out there? The forum was and still is a shit place to discover new and interesting mods.
ArmaA and Diable are gotos for me but I'm a mech nerd. Junkyard dogs despite some questionable names on ships I find to be a nice mining/salvage company. Some don't like Carter's Freetraders but I think the lore is kind of cool and the carrack is my go to hauler now. Interstellar Imperium mentioned above is cool and doesn't get in the way. I wish I could get Iron Shell without the anime shit as that mod isn't too bad overall minus all that.
Not a full faction but I can't play without space truckin now. I like how it works and what it does.
>uses multiple Dazshit mods
>too moronic to just change the anime portraits in Iron Shell
Yep, it checks out
It isn't the portraits alone I take issue with but ok. Name better trading scrapping scavenge factions. (seriously please)
Sounds like a skill issue to me
VRI?
Was ai following you into or out from systems or is that part of the update?
Also maybe Kanta's Den is nerfed? They sell cheap drugs but it feels like they replenish their discount stocks slower now
Human fleets always did that, remnants shouldn't though. Also Kanta replenishes drugs, consumer and luxury goods very frequently for me, faster than the other planets demand them even.
Where is the mod?
Starlight Cabal
Didn't afflictor have 3 guns before? Or maybe I am remembering it like that because you were only able to fit 3 antimatter blasters
I hate how rare antimatter blasters are, can't find any
Pretty sure it has four guns. The shittier pirate version has three, I think.
>Trying to do a midline playthrough
>Keep being tempted with other ships that are objectively better than any midline ship available
Man, this sucks.
we need more lions guard ships the paintjob and solar shielding makes them worth it
Mods that add factions and ships are cool and all, but I sort of want mods that increase the depth of already existing mechanics. No idea what mechanics though.
Better officer mechanics?
More ship-related npc interactions?
More quests and story?
>More quests
The way quests work in Starsector kind of sucks honestly. You can't really do much other than "go to point A, then go to point B, fight X, get reward."
The idea of roaming space stations is pretty cool, I like how RAT does it with the Exo-Ship stations just roaming the edges of the map.
Kind of want to see that more often.
Now that I think about it, everybody does stations and planets, but I don't think I've ever seen a faction centered around fleets that surround some sort of massive mothership that roams around the sector looking for resources and trade partners.
Legacy of Arkgneisis does exactly this. Their primary market is a giant spaceship in a hyperspace pocket/bubble that moves around the core worlds slowly. They sorta behave like pirates with regards to spreading random outposts vs. other factions, but they're usually neutral to the player unless you've got a funny Nex start or a commission.
But don't they have technical issues or something?
See thats the thing, I don't know, I've not played since 0.95, but it does seem like its kinda buggy in 0.96 and 0.97
The main issue is that if you're using Nex and they invade a planet successfully, the planet they invaded instantly destabilizes. If you're trying to fight them, you can destroy Anargaia but you can never completely get rid of their outer system bases IIRC.
Literally ICE
There should be a planet that only reveals itself when the neutron star it's orbiting has its pulsar wave hit its invisible location.
It's odd there's not a faction that focuses exclusively on broadsides. I guess Diable sort of counts, but they're more about mechs.
tried out that java 23 mod for 20 minutes or so, performance was noticeably better but idk if there are issues in longterm use
some people on reddit tried and said similarly, but how big of a change is it? will try it too when im free
Are Dragonfire Torpedos worth a damn? That ammo count seems absurdly shit.
They're good for AI ships, because unless you're fighting capitals or stations the AI sucks at aiming torpedoes. You don't get as many shots with the dragonfires but they are much more likely to hit.
How am I suppose to use the worm anchor? Does it just make a new gate into hyperspace?
Use it where you found it, go through, when you're all done there take the anchor from that end and fly back to the other end to take that one too.
Eh, there is an anchor on both ends? Ah shit I understand now.
spoiler for wormhole mechanics
You get a wormhole anchor "foxtrot". If you put it in the Limbo stable location, it should be instantly ready for use (assuming you hadn't previously built anything on the stable location), otherwise you can set the anchor anywhere else, but you'll have to wait until it's ready (some 200 days) to use it.
Using it will get you to another system with some goodies that's beyond the limbo system. Once you get everything out of there, you can take the anchor from this side and get back home the old fashioned way; congrats, you now have 2 wormhole anchors that you can set anywhere!
The Radiant really shouldn't be as strong as it is.
I hate anime mods so much
Literally made by trannies for trannies
You vill recruit the waifu officers.
You vill play with Iron Shell.
You vill play all the mecha factions.
You vill install the rape mod.
And you will be happy.
>mixing mechs with all the bullshit
how DARE you mentioned my beloved glorified marine robot suits with these lowly things?
go back
> start new game
> D-Mods: Severe
> Starting level: 1
> Starting credits: 0
> Starting ship: Mudskipper Mk 1
> No Galatia stipend
> Free start
> If I die I reset
Yes, this is the only way I can make the game "hard", which is to say, make the first 15-30 minutes hard
After getting a frigate it becomes easy again
try limiting yourself to only ships, hullmods, and weapons you salvage yourself or create from your own colonies, with others’ ships only being salvageable after you kill them
and no recruiting officers that you didn’t capture or promote from within your faction
only thing you can ever use the market for is commodities
and all you get to start with is a single combat frigate
have fun
HELLO TEST SUBJECT, PLEASE ENTER IN THE SIGMA TEST CHAMBER
has anybody played with java 23 already? any noticeable difference? 90% seems insane but the game is running the save java minecraft does. actually minecraft ran java 8 not 7 like holy shit that's ancient
>any noticeable difference?
Well, i had 35-38 fps in hyperspace with 83 mods + RAT 150% systems setting before switching to 21, now its somewhere around 40-45
Is the Oriax literally just a VIC skysplitter?
much better than Skyplitter. Volkov ships and weapons are very OP but quite fun to play, this one can move superfast + EMP special, all other regular battlecruiser cant really match it
i find all these ships with built in weapons to always be really underwhelming
it looks cool and i want to use it but then i see the main gun fire and its a wet fart
It doesn't have built in weapons
Raum does tho
yeah i confused the ships
that one has the ship system which blasts enemies
> Yes, I would like to see whats on the bounty docket
> Ah yes, heres an easy one, its just a few pirate frigates, 50k bounty
> Oh yes and they are located on the corner of known space, like a month away from the core worlds
Will this ever be fixed? Just frick off with that, why even bother having small bounties if its so arduous to even get there?
Why can't it just spawn the small bounties closer to the core worlds, then higher ranges for the harder ones?
>quality captains updated
Gaming time (after 5 more hotfixes)
Post your modded waifu now before someone else claim her.
I found an Onslaught blueprint, the run has been blessed
You can cut S-mod E-mags on the Onslaught if you're using some kind of deranged build that takes on half of the enemy fleet at once.
Always s-mod solar shielding
if you don't you're a fricking homosexual
This user is a dog of the Geriatric of Sindria.
Black Hole and Pulsar Immunity frickface
no other skill or hullmod lets you facetank that
You are the frickface.
t. frickface
>t. frickface
E-burn with the skill lets you facetank hazards with impunity.
You're not gonna be e-burning while fighting in those zones
I have never once in my life taken a fight in a pulsar beam.
Blacks holes, once ever.
That's a funny edge case, but I might give fleet-wide S-mod SS/ECM a go.
being immune to storms just too good, never worry about supplies again
>types stormgod
>I'm gay
we know
Congrats thats one of many reasons you have to go back
kek yes it also does your taxes, super safe don't worry about it
>PURPLE MAN BAD
go back
discord unironically loves the fuel homosexuals and turned them all into tranime Black folk.
i hate to use the term (because of how it's used by marxoids) but this is unironically reactionary behaviour
Sure sure noah nice try. I hate all factions other than indy, pathers, and pirates and nothing you say will change that.
>indy
various irrelevant shitholes
>pathers
space mudslimes
>pirates
pirates
anon has good taste
the entire mod scene is trooned out, happens to every space that is primarily full of narcissistic autists tbh wouldn't get worked up about it
I'm not worked up about it but I will mock you homosexual troony coomers every time you try to fill these threads with garbage.
>he can't take the bants
kwab
I use progressive smods so I'm not wasting xp on solar shielding early on.
This what peak onslaught build looks like(rest of the hullmods are eccm and auxilary thrusters)
>peak onslaught
>he still uses shields
>pilums
>smod atg instead of awm
do you even onbawd?
The pure dmg that atg gives you is way better than the overfluxing bait that is smoded awm. The only ship I would consider giving s awm is eradicator.
Yeah damage against babby ships that don't matter. Stop trying to build your space brick like a paragon.
Stop trying to judge other captains bricks.
>wasting all of that on trying to make the garbage shield useful
remove shields return to monke
also reaper launchers
playing a vanilla high-tech fleet has just made me realize that the base game's sorely lacking a smaller-scale high-tech carrier option
i guess it's time to upsize to an astral
>drovers are 14 OP for two bays
Overnerfed much?
Does this Java 21/23 thing help with the loading times too? FPS was never a problem for me.
If your loading times are too long, try enabling compressed saves in settings.json of the core game. It massively sped up saving / loading for me.
do not build anything in the stable location before putting the wormhole in limbo because it'll frick it up and you'll have to wait the two years for it to stabilize like other places
should I be slapping anti armor guns on the large ballistic slots on the nibelung
more cool stuff
the thing i had to fight to get this was some shit
it has a built in neutron star which fricks up your ships
Sounds moronic, what mod
knights of ludd
been playing with this mod a bit, i like all of the ships but the capitals could be a bit more exciting
i have not managed to fight or find any of the bigger ships from them myself and now im so far into the playthrough i doubt they can put up a fight
its the super secrit ai faction not the luddites
That doesn't sound kosher for Ludd
buy an ad, troony.
>it has a built in neutron star which fricks up your ships
Just fricking s-mod solar shielding
im too cheap to smod augmented drive field and run around with 4 tugs instead
you think im going to use smodded solar shielding on combat ships you madman?
i already beat the fight anyway it was not that bad and got the ship myself but its a ziggurat situation where you get a really shitty version of the ship yourself
S-modded solar shielding is a powerful combat mod, you put it on your entire fleet, bait enemy fleets to the nearest star, and fight them in the corona where they take a big CR penalty and you don't.
Literally the power of the fricking sun on your side why wouldn't you s-mod solar shielding?
>why wouldn't you s-mod solar shielding
because its lame as frick to do stuff like baiting the ai into stars and blackholes
>feigned retreat is lame!!! using terrain and movement to your advantage is lame!!!
Loser mentality, you would have cried like a b***h back in the day if you had a kingdom and the Mongols showed up.
mongols were not controlled by braindead ai
only a complete brainlet finds outsmarting ai entertaining
Mongols did the baiting, and their opponents fell for their feigned retreat every time, do you think they found it entertaining getting morons to break formation and chase after them? No, but it works so they did it.
abusing mechanics to break the game works but i dont do it because its fricking boring
minmaxing in singleplayer games in mental illness
is Appro-Light a cheatmod? my experience with chink mods from other games inclines me to believe everything added is OP
Approlight is both disgustingly ugly and hilariously OP. Truly the creme de la creme of Chinese mods.
i like how the projectiles look but the ships are very busy
It's a very good mod on a technical level, with some cool campaign features but it just isn't worth suffering the giant crystal bat ships and other assorted nonsense. Unfortunately, there's a similar thing going on for most Chinese Starsector mods.
interesting i got an event to give some supplies and heavy machinery to spawn a new independent planet
i dont remember seeing this before
>spawn a planet
How does that even work in-universe
Your giving them the stuff they need to start/finish up a starport on the planet. I've had it happen to me on multiple runs now but not lately. They can be a lifesaver if your deep on an exploration trip and you wind up needing to either stock up or clear your inventory.
i phrased it in a dumb way
i mean random dudes on a planet started a colony after i gave them the equipment to do so
yes
moded?
>moskva
it's going to sink, isn't it
No no it will be fine after this short few day operation don't worry anon
>Moskva
This planet will be sacked by the UAF.
>give supplies and machinery to turn a planet with a decivilized modifier into an independent colony
It's from the Nexerelin mod and I wish it was vanilla.
also i just discovered what happens when i fight the knights of ludd
my game crashes lmao
OFFICIAL CORVUS SEAL OF QUALITY
their hotfix worked and now it no longer crashes
corvus somewhat redeemed
>corvus somewhat redeemed
no.
Trust the Chinese to add gacha lootboxes to fricking Starsector of all things
I swear modders are in a perpetual arms race to make the ugliest ships man can think of
Approlight and Borken are peak chinkslop
m*laysians too
At this point I think you're a weird self hating malaysian troony because you do this every starsector thread.
t. m*laysian
>t. malayasian
Is there a mod that adds small slot dragonfire DEMs?
>cobbled together a badass fleet
>saved a few million
>started colonies
>bribed pirate findom
>gave path lunatics planet blaster
>told ludd knight guy to keep his morons in line
>crushed pussean blockade
>killed tritach mercs until they fricked off
>stole sandy dicktit's gas thingy
all I have left to deal with is hegemony so i can use AI brains. im thinking it would be better to get better rep with everyone else since i'll have to be fighting them for the rest of the game.
anyways this shit is fun, going to put in another couple days before i start using mods
damn you solved every crisis wrong my man
Not them but just paying kanta 1m to frick off IS the way to handle that one unless it changed in the .97 update. Too easy to make credits not to go that route.
Nah
You get money and get pirates to frick off if you gave her a lamp instead
You're just losing money if you gave them 1m
Holy shit frick off lamp autist kek
Somebody REALLY wants Kanta to be warm and sweaty
kek the minmaxing in a game like starsector just cracks me up every time it shows up.
The game gives you credits no matter what you do.
Give her the drone replicator. It's a useless colony item and worth only 60k.
I hardly ever see them.
thats what i get for being a gay and reading reddit advice, however i only cared about getting everyone to frick off so i dont have to babysit my colony. the only thing im at a loss is about getting the hegemony to frick off when i start using AI cores. I know you can steal their nanoforge thing to weaken their fleets but the way I see it I have to go perma hostile towards them so my fleet patrols automatically engage their inspections instead of bending over and handing shit over. any advice on that?
You just keep fighting their fleets until they give up, they're the only ones that don't give up after one attempt. Pirates and Pathers only really have the one way to pacify them so those are right, the rest give you a global bonus to your colonies for fighting them off, except the League which I guess the bonus is not having to join them.
You can join them for free tho? That also makes Hegmonkeys frick off from inspecting you since that'd be an act of war against PL
>mandatory league commission
"Free" he says.
Have you not found out?
here's a hint: whats the thing they got that chicomoztoc also got?
>free
5% :^)
>FMR
This just shortens refire delay it doesn't replenish ammo
literally shittier than stock variant
no its 0%
you just gotta bribe them with their own pristine forge that you conveniently have on your possession for some reason
I know how to join them, but unless it also waives the requirement for a commission it doesn't change anything, and even if it does I'd still rather dunk on the hedge myself. I didn't name my faction to just be part of a different one.
so joining the PL makes the hegemon not frick with you? I might do that
I didn't know the inspectors would give up after a while, I didn't see a progress bar like I did with the tri-tach raiders. The only reason I stole the diktats fuel thing was because the in game tooltip said it would make them frick off. I only plopped a couple alpha cores down and was already at "extreme" so I figured frick it i'll just use all 6 that i have and also betas and just eat their fleets. but I also want to explore the fringes of the map. and yeah there is a gate in my system but that means frick all when im not even notified that there are raiders/inspectors/whateverthefrickelse about to mess with my shit until it's already too late. maybe i'll just take the cores out and go exploring and then come back and try to overclock my colonies.
>maybe I'll just take the cores out
>not just sat bombing everyone until they piss off
I was wondering what that was.
Literally just a shitty starwars reference
>still no proper star wars mod outside of that broken shitty one
fug
>found my 3rd fusion lamp and second plasma dynamo
Jeez, guess it wants me to set up shop in a nebula or something. Not sure where I'll get food/organics from though.
>131 op
>pd lasers
>laser missiles
>special modifications
>sabots which refuse to fire ever
top keked
>FMR on a faction ship that only has access to the Squall and Locust
produced by gainax
>prow of the ship gets hit with 2 reapers
MORE!
>gets hit with 6 reapers more simultaneously
>1000 crew is already dead
MOOOOORE!
Anybody have any tips for getting good at combat? I usually manage just building a good fleet and letting the ai run in but just about whenever I pilot myself or in the early game I get wiped.
you gotta go back
watch what the AI does and do it better
Try not to stay in enemies' front side
try fricking with the strafe options and practice in the simulation, personally i usually roll in with an SO grendel or champion and take out as many little shits as i can then have them retreat so i can switch to an onslaught or something when they finally catch up
if you dont have any combat skill, then it's pretty hard, but, get yourself a fast ship like conquest, or a ship with high burst damage capability like pegasus/executor
I have a system I want to colonize but it has zero stable locations. I know I can add one via the sun interaction, but how do I get more?
console commands
You can add a second one by sun interaction and story points.
You can't add multiple
even with storypoints
You can have up to 2 stable locations.
Getting the second costs a story point
>New stable locations can be added to a star by interacting with it while carrying 1 Alpha AI Core and 200 heavy machinery, and spending 500 fuel. This can only be done to systems with zero or (with 2 SP 0% XP) one stable location.
can you save edit to tell the game you haven't done it in that system before, to say do it twice in a system with zero?
you can add multiple if it has 0
you can only add 1 if it already has 1
Just tried it, after adding one stable location to a system which had zero, I am only greeted with the message of "there are signs of am usage recently" or something along those lines. Is there a cd on it?
try exiting the system and going back in
Not happening cuck
You can only do that once per system and thats it
max you can give a system is 2 stable points and thats only if theres 1 natural already
you can only give it 1 stable point if theres none at all
Get console commands mod and copypaste this
runcode SectorEntityToken fleet = Global.getSector().getPlayerFleet();
StarSystemAPI sys = (StarSystemAPI)fleet.getContainingLocation();
SectorEntityToken stable = fleet.getContainingLocation().addCustomEntity(null, null, "stable_location", "neutral");
float orbitRadius = com.fs.starfarer.api.util.Misc.getDistance(fleet, sys.getCenter());
float orbitDays = orbitRadius / (20f + new Random().nextFloat() * 5f);
float angle = com.fs.starfarer.api.util.Misc.getAngleInDegrees(sys.getCenter().getLocation(), fleet.getLocation());
stable.setCircularOrbit(sys.getCenter(), angle, orbitRadius, orbitDays);
you don't want more, just spreads out your patrol fleets
Two SO Auroras and two SO Hyperions are enough to handle any fleet if you're aggressive and good enough.
That is like one aurora and two hyperions too much
Holy
motherfricking
shit
son
700K FOR A SINGLE DELIVERY
THAT'S WHAT I'M FRICKING TALKING ABOUT
>1,120,00c to an escrow account.
You failed one of these space trucker missions before?
I don't think it's "failing" so much as it is "I can find a better use for these 3,542 supplies than giving them to Kazeron."
Ah yea
I think it bugged, because I had to deliver it to my gas giant colony but the option never showed up when i got there
thought it might've been a smuggling mission (which is weird because I'm pretty sure that's impossible), tried getting to it with transponders off
still no dice
not sure why that happened, but yeah, is this escrow thing gonna show up in every delivery from now on or what?
Escrow goes away after 1 year.
You need to go back and tell them you've delivered it
update on failing the delivery mission
Another consequence!
That's cool, I never failed one before so it's interesting. I don't even know if this was added in this update.
It's been in the game for a good while now.
Skill issue.
Tempting to get this Invictus, but it'd ruin me.
I wonder if it can succ both stars at once
the answer is always yes
you could crew several fleets with that skeleton crew requirement
>max crew 3000
>skeleton Crew 6000
huh?
It has D-mods that decrease the former while increasing the latter.
Can it even function properly like that?
Yes, if your total crew pool is higher. I think.
You just need 3 starliners extra to carry the additional crew
Start a colony and the Church will deliver them to you for free.
Stop using the Hydra MDEM!
Months of DEM spam and still no use found for using missiles on targets smaller than cruisers.
Wanted to blow up frigates anyway?
We had a tool for that, it was called the Locust.
>Locust
Has a shorter range than the frigates.
>finally found the Sephira Conclave skills mod (that allows you to get their skills as if they were normal ones)
>mfw
>Glimmers are 5DP
>the Radiant exists
Never trusting Alex on balance again.
>accidentally press 2 in orbit of syndria
>-3 reputation *5
>alt+f4
>last save half an hour ago
>last save half an hour ago
the worst feeling
>setrelation sindtian_diktat [number]
No need to suffer from bullshit mechanics
looks like someone is begging to lose their forge
Wait, you were able to colonize Penelope's Star? I thought the Church claimed it in 0.97.
>I thought the Church claimed it in 0.97
they do and they die trying to enforce those claims
also diable satbombed gilead to decivilized state lmao
i defeated 2 fleets and they gave up
what in the frick
Grand Armada and Supply Fleet?
Hopefully when Nex updates withthe new version that isn't just a hotfix for 0.97 Histidine will actually incrorporate their mod into the new Crisis feature so that it doesn't feel so that Nex's 4X features don't feel so detached from the actual game.
It will probably take a year or more for that to be ready though.
Is there any other solution to the PL crisis other than Joining or Killing every fleet that shows up?
Kill the Grand Armada fleet or the 2 Supply Fleets
Steal their Nanoforge
Allows you to negotiate a good deal
>Steal their Nanoforge
Real?
You can negotiate to give it back in exchange for peace? Based.
Any advantage to doing one over the other?
It's 5% tax if you do one. 0% and "please stop" if you do both.
they gave up completely after i killed 2 fleets out of 20 on their way to blockade me
it's been a while, buddy
good to see you again
UAF mod tomorrow?
A nearly pristine condition dominator recovered from a likely battle between hegemony patrol and... pirates.
Amazing.
I want a ramship
The Nova AI ship is kinda great at it
The odyssey too.
I'm beginning to suspect that the Onslaught isn't actually overpowered and that it's just that it's the only 40-point bracket capital ship that can survive the AI's tendency to let capital ships drift into the front lines at knife-fighting range for no good reason.
...except for the Legion, but that has the exact opposite problem of refusing to engage.
>Onslaught
>overpowered
its a complete joke ship
You are bad at the game.
onslaught hard counters fighters and missile spam(except based DEMs) unless you oversaturate the shit out of them
it's only weakness is being slow as fuk and flux hungry, and you can counterbalance its weakness to being flanked with other ships
it can't solo the zig or the doritos
its shit
>2 vs 2
>when afflictors and harbingers can do it 1 vs 2 and win
P A T H E T I C
Explain your position.
it has a thicc ass and no way to protect it
With enough maneuverability stacking, no enemy is free from a frontal barrage.
but im not flying the onslaught im flying the afflictor that just busted inside the onslaughts butthole
How when its so gaping loose from repeated use?
>escorts
>fighter support
>good positioning
>defensive weapons in the rear slots
OnbawdS are weak to ANAL
Found this bad girl while venturing into the sector (punched a Pirate in the c**t for it).
How should I set her up?
Also, my fleet so far (Midline haters frick off).
I *will* probably add more High Tech ships though.
I found this Already-S-Modded Medusa while salvaging.
It was probably set up for close support with the loadout and S-Mods it had when I rescued her, so I tried a loadout that would compliment it.
Is this good or should I just keep her as support?
>THREE apogees
why
>not maxing vents and caps first
NGMI
oh no it's the moron flux maxxer again
Here's how you build ship.
>assign weapons based on intended role/whatever you have available
>match vents to weapons + shield flux as best you can
>if you can't match, put some weapons on alternate, if that doesn't work either accept it's going to run hot or mod in flux distributor
>select hullmods that complement ship
>if you're going to be keeping the ship then s-mod to squeeze in extra value
>if it's a shield tank put points into caps
Shrimple.
Alternatively you can be a gay that blows all OP on flux and caps and behold your shitbox be worthless in combat if it's name isn't "Monitor".
>Alternatively you can be a gay that blows all OP
Is that why OP is a gay?
I get it now.
>THREE apogees
I originally only looked for two to make up my fleet anchors and help me Survey planets, but I was offered one at a discount (50K credits), and couldn't pass up the offer.
It's the one that doesn't have any S-Mods. I'll probably keep it in my fleet as I try to look for a good place to colonize, and then switch it out once I find a good capital to replace it.
I'm playing with Starpocalypse on, so finding good end-game ships in markets isn't as easy as can be (even with Stellar Networks on), like the Oddysey I went out of my way to salvage, for example.
Here are other ships I've collected, from salvage and sales (plus the Executor from the Sindrian questline).
Yeah. Sunders are the quintessential glass cannon of the game. Currently, I'm fielding them with the standard Close Support setup (High Intensity Laser + Pulse Lasers), but I should probably change those pulses for Ion and Graviton beams and give them Advanced Optics, no? Maybe I should change the Railguns for PD and give them a Tachyon Lance instead fo the Intensity Laser too.
Noted on the Hammerheads as well. Gonna see what I do with them instead. Good starting ship, but it really doesn't scale up.
its easier to just put survey mod on your cargo ships since they don't need other stuff
Logistics hullmod cap tho
you smod expanded capacity, solar shield, maybe efficiency overhaul, what else do you need?
Maybe it was a bad idea to do my new Sunder loadout test against a Falcon...
Yeah, swap out the pulses and add AO.
Don't forget Escort Package.
Put them on your salvage gantries and troop transports.
Tach lance goes better with ion/grav to prevent the enemy from dropping shields. HIL can take double grav.
How's Escort Package? Seems good and cheap enough to put on all of your Destroyers, maybe?
Like so?
I don't have any more Ion Beams left (Starpocalypse is a b***h). So I might just go with Gravitons and HILs + Escort Package.
I do have some Tach Lances instead, but maybe too expensive for OP?
>Graviton beams and give them Advanced Optics, no?
yeah, mostly
>change the Railguns for PD
absolutely. A single salamander hitting the engines is game over for them
>Tachyon Lance instead fo the Intensity Laser
ehhhhhhh depends on what you want to do with it. if you want sustained pressure to force the enemy to keep shields up you want HIL, whereas if you want heavy finishing power and/or EMP damage the tachyons are good.
Nah, the atlases are better off with (S-modded) Insulated engines and expanded cargo holds, + (hull-modded) efficiency overhaul & hi-res sensors to help find good stuff.
I don't see any point in insulated engine, there's no reason to hide from anything and you're not hiding with atlases anyway, unless it's in a nebula which makes you practically invisible regardless
Insulated engines, when built in, result in an atlas with sensor profile of 30. So yes, you're absolutely hiding with atlases, if you want to.
>Anons when they say they hate the Hegemony but still pay 30% Trade Tax.
Black Market or bust.
don't need the blacks to make a profit, fricking bigot
I don't hide to use the black market, baka. You blast out of there and laugh as the """fast""" pickets e-burn trying to catch you before filing their -1 reputation request
>max caps and vents first
this has got to be some really dumb joke
Since it has the high tech burn drive thingy, the odyssey is pretty great with burst weapons like the autopulse laser. Put heavy torpedoes in the 2 top missile slots for additional burst damage, and some kinda fast missile on the medium slot in the right.
The large missile slot is really up to you, but obviously torpedoes won't work.
I would reccomend broadswords for point defense in your fighter bays.
S-modding E-mags while using double autopulse would be pretty great, particularly if you equip your broadsides with antimatter blasters on the small slots.
Also, make sure to buff up the shields.
midline sucks though lol
(for real though, keep an eye on sunders, they're made of paper. you should probably equip them with all extreme range weapons instead of pulse lasers.
also hammerheards unfortunately aren't too good. Highly reccomend replacing them with other destroyers, likely medusas.)
POV: You have no idea what you're doing, but you're doing it fast as frick.
I'd say, drop the flux distributor and enough vents to throw on an integrated targeting unit.
Aw yeah, now we're cooking with gas.
I like putting two plasma cannons or tach lances on it and doing broadside drive-bys. The plasma burn is fun as frick for just punting shitty little frigates or destroyers to the other side of the map, or right into the rest of the enemy battle line.
there are few things as joyful as hitting a frigate with your shields up, like hitting a hamster with a baseball bat and watching it fly away
Hammerheads need a buff to allow them to scale into the lategame.
have you heard of the famed Rarr-Class?
That is not lategame-viable and you know it. It shrimply isn't fast or durable enough to engage more powerful enemies.
Just un-nerf the firing arcs on their rear turrets so they can fire everything forward again.
Destroyers as a whole aren't that bad now with Escort Package.
The only real stinkers are the
Hammerhead and Drover.
Apogees are cool and I'm tired of pretending they're not
Beampogee my beloved
>active flare launcher
Captain, this isn't it.
It simply doesn't scale into the lategame.
Good thing I don't give a shit about meta minmaxxing and just use what I think is cool. Also, all sense of scaling goes completely out the window the second you install a single faction mod or ship pack.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This thread needs more talk about mechs and mech related accessories.
The Aleste got axe-murdered.
True
More modularity and the ability to match mech paintjobs and styles across a fleet like how carriers do with their strikecraft but for the ships too.
Frick that troony seraph shit already. Just make an AC mod if you want to.
YOU LITERALLY HAVE FRICKING LEOS KLEIN (the antagonist of Armored Core 2 and protag in Master of Arena) AS A BOUNTY IN ARMAA, SHUT THE FRICK UP HYPOCRITE
you gonna be ok? An AC submod would be great, but expecting most of arma to be ac related is annoying.
just make it an optional fork and we both will be happy
arma armatura is the mecha mod of starsector, it makes sense getting forks with stuff fron popular mecha series
imagine the RahXephon in starsector, fricking lmao
No no it doesn't need to be a fork, just make a submod like the epta drag racing cars etc. Or its own mod that requires arma is all. I want to use it, just sayin frick the troony shit and make your own cool mod that I'd like to use.
what u guys wanna see added to arma
where's Nineball Seraph bounty
Project Phantasma
Pulverizers
Massive MTs
Disorder Units
FRICKING PHOBOS
Klein having a proper supermecha in his Black and Blue livery, because he doesnt make sense as a Hegemonkey when he fricking turned traitor to both Zio Matrix Mars and the Earth Government
Remnant Balteus.
Sorry Anon. For once I've forced myself to go through a semi-vanilla playthrough of the whole game, so no ArmaA for me this time.
Arma is vanilla for me at this point. For the wingcom suite alone.
i'm waiting for one more hotfix and then i'll update to 0.97 and update audio plus mechs
The persean league and church monkey might be a bother, but they also protect my colony from pirates
thanks, I guess.
What are the start conditions for the Hegemony and Church colony crises?
using AI cores, and having the "luddic majority" modifier on a colony
>Tri-Tach lackeys besmirching the name of the Onslaught
Someone post "that" image.
you replied to the gaping onbawd post anon
killing myself brb
A legendary post.
Starcraft mod when
install hivers imperium and... uh who can cover the protoss...Epta?
>tri tach mad enough to send bounty hunters
>it's 5 dooms and an all phase fleet
>oh frick
>fight because I am forced to
>they wipe my frigates immediately
>oh frick I'm screwed
>they just get melted by my apogee and sunder anyway
>mfw
beams kill phase, what else is new
>traveling through hegemony space
>hit an asteroid, losing 0.1% combat readiness
>get so angry that I sat bomb Chicozmotoc
Anyone else know this feel?
>Tri-Tach starts harassing my commerce fleets
>molest their industries until they stop
>call my buddy Arroyo and set up a mutually beneficial deal to facilitate trade, which is mechanically represented by an accessibility bonus to both factions
Shrimple as.
That's what I did. Every Tri-Tach industry was disrupted for 260+ days. Destroyed a couple of their trade fleets with my transponder off and Tri-Tach was ready to deal.
I never found a way to "pay off the mercenaries so they attack Tri-Tach instead".
You need to go to the system as they're assembling and talk to the guy in charge, after that you just have to pay him
I didn't know you had to go and frick their shit up I just hung out in my system and blew all their shit up. It's good to know about the tri-tech solution though because fighting phase ships was annoying as frick. Destroying the persean blockade was easy, dealing with the ludds and pirates was easy. The most annoying factions were Tritech and diktat. I'm currently dealing with inspections which is easy so far since my colony fleets are godmode after I slapped alpha cores in everything. I do like the colony shit though it scratches my autism without going full 4x
The Diktat raid is easy to deal with if you have a battlestation and some ships that are both mobile and pack a punch.
>station distracts the bulk of the enemy fleet
>your ships destroy their flanks and come from behind
>you personally unload into every Executor's stern as they engage the station
>keep doing this, while remembering that reinforcements are coming and so avoiding being stuck between the hammer and the anvil
>when the engagement is won, just dock and repair to prepare for the next attack
>repeat until the banana republic regrets ever fricking with you
so you can just beat the other factions into submission, that's good to know. At the time the only thing I could think of was to steal their fuel item from Sindria (per the crisis tooltip) which was more of a pain in the ass than I thought.
>bring 2000 marines i thought would be enough
>it wasnt
>go around to every system buying every marine i could
>go back
>it still wasnt enough
>try to go back to my military base colony to grab every marine there
>run out of gas
>finally get back and have to destroy the starbase again
>I take it and they finally stop fricking with me
im kind of new to the game still and i made the mistake of trying to finish the gate mission while having to go back and babysit my colonies.
>syndria
>win fight vs orbital station
>tactical fuel drop on ground batteries
>raid with few hundred marines
ez
ok im about to apply the same method to get the forge from from the hegemony chickdicksa or whatver that thing is cause their inspector fleets are somehow beating mine
I don't understand why the frick destroying the orbital station incurs only a -3 rep penalty while tac-bombing military installations instantly drops the faction to hostile.
Why the frick would that be the case.
Both actions drop to hostile if they know your identity.
Guess it's harder to hide antimatter explosions.
Should've had at least 2 phantoms
Yeah, this is where I had a problem, the mercenary fleet apparently assembled while I was travelling. Started a new game and this time I'll be checking Tri-Tach systems for mercs when I build my 'offending' industries.
Phase Ships should be able to shoot at each other while in Phasespace.
Eh I don't see why not, kinda short sighted on the devs part.
makes it a pain to tell what's phased gunfire and what's real gunfire
>Remnant sending their Vengeance Ordo fleets to destroy my puny organic colony.
>Molest their collective robo daughter with my human flesh-wiener.
>She puts on a good word with them about me and they leave me alone to keep fricking her.
Shrimple as.
Hurry up and finish hotfixing your fricking game alex
Has anyone tried this yet?
no I'm not installing your nonsense.
Don't be a little homosexual, I saw it on twitter and was curious to see if it really improved performance or not.
Yeah yeah sure you did, noah.
>I saw it on twitter
no I'm not installing your gay commie nonsense.
Is this just your typical Ganker kneejerk reaction or is it commie garbage?
I'm willing to test it. If I don't have to restart the game every 30 minutes to improve performance it'll be a win for me.
praise ludd
Welp
Programming socks are on their way.
it's just an upgrade of the game to Java 23 how the frick do you even expect any commie shit in it you inbred fricking Black person
i find it so stupid alex in a decade cant fix his code while some part time modder ports the entire game without source files
he's a fricking fossil I thought it has long been established
i see the same mentality in demented boomers who cling on to 32bit windows 98 is the best thing despite weekly virus infection because its not his fault its the lack of service packs.
cant learn new things and as a woman proclaim whatever lump they live on is the new mountainpeak of exceptionalism because of their nostalgic lore
yea ok sure you did ranjesh
yes, massive improvement for me honestly, i was getting ctd's on java 8
I've been using it for quite a while now. It's essentially a fork of the Shenandoah mod but made to work with the newest version of Java.
From what I've seen it's very effective at improving performance
I do have noticed some weird shit tho when you Alt-Tab out of the game and remain on the Desktop for too long, but I'm not sure it's this, but maybe another mod.
Pic related:
The Mikohime debug screen when I tab out of the game while it's paused.
Yeah thats just starpocalypse being shit as usual
Are you using lunalib with it?
I am, I think you did something wrong during installation.
I did a fresh install and just pasted my mods back in and that worked. Weird.
It genuinely runs better wtf why isn't Alex adding this to the game.
Trying to make the Hammerheads that I already have work better for me without investing more Story Points in them.
Any ideas? Testing out Ballistic Rangefinder.
2 rail 2 mortar, boring and effective
the first step is to stop filling every slot
the second step is to start using HVD
the third step is applying harpoons to enemy overloaded by HVDs (reapers are too slow without eccm and you are long range so they wont hit)
lastly use extended shields to have full 360 coverage
Are broadside and phase ships basically player exclusive due to the moronic AI?
odyssey is good by accident since it likes to boost past what it's targeting to it's side and dump it's guns on it
Phaseships for sure a pretty much outside of a few exceptions.
Like i'm amazed at how bad phase ship AI is, there's no way they were always this garbage. I think it's because of the nerf where they get slower the longer they're in phase
>fit medusa with 2x light needler and 2x phase lance
>this solos a Retribution
Grim.
what the FRICK is this BULLSHIT?
FRICK YOU ALEX
i just took kazeron's nanoforge and bombed it into the stone age
should've left well enough alone homosexuals, enjoy beating each other to death with sticks
Why won't you join the League?
have you seen how smug the league fricker is?
he deserves punishment
As the inverse of D-Mods, why don't S-Mods increase the Supply Maintenance Cost for ships?
because nobody would use them
>Nobody would use S-Mods if they incurred a slight maintenance increase.
You're kidding, right?
They already increase deployment cost, no need to double dip. Having your 4 s-mod capital prevent you from deploying another decent sized ship because of those 4 s-mods is already a pretty big trade.
I wouldn't say they're the inverse simply because they're meant to be special and reward with both a bonus* and freed up Ordinance Points. It's your plot armor that you put into uplifting ships and rarely have them in abundance. D-mods on the otherhand are everywhere, can be easily applied by breaking ships, can be made a bonus with Derelict Operations, and there's already an increased maintenance d-mod.
The s-mod penalties on the 2 mods that have them, while shitty in concept for the aforementioned reason, aren't terrible when you stop being reactionary at the red text. Heavy Armor no longer has the maneuverability debuff when bought normally, and maneuverability on an armor tank is already going to be bad and the extra OP from s-modding it pays for itself; if you really can't bear a little sluggishness then add Auxiliary Thrusters with the OP you saved and you're still coming out with more maneuverability and OP than you had. Expanded Missile Rack's speed penalty doesn't really matter with slow firing strike missiles and could be good on AI ships just to make their missiles last longer. Squalls and Locusts still shit missiles and they'll do it for way longer.
efficiency overhaul exists
>As the inverse of D-Mods
they arent
Just finished properly configuring Mikohime and just getting some proper Troubleshooting/IT help from the dev, and boy does the game run fast now.
Whatever version of Java you're using, if you're playing on a laptop or similar device you MUST make sure that that version of Java is running using your Dedicated GPU rather than the Integrated one, because Java default to that one, and it will limit the performance of Java, as well as the amount of RAM it can use (counting the RAM you assign in vmparams for Starsector).
Shit is running smooth like the Queen's own buttcheeks.
i only have intel integrated because it's a shitty laptop
is it over?
You can probably still raise RAM usage in vmparams up to 4 or 6 GBs. This won't help with performance, but will allow you to prevent most out-'out-memory crashes' caused by repeated reloading of a save or using lots of mods.
Before I did the GPU Java fix I used to have a jittery/laggy screen and blackout for a few seconds, mostly when Alt-Tabbing in and out of the game, or when switching the speed of battle using the SpeedUp mod (as well as crashes when using certain mods like Mikohime).
If you're experiencing something like this it's probably because of Java using the Integrated GPU to run Starsector.
Not much you can do until you get a PC with a dedicated GPU like mine has.
i have allocated 2 gigs from 1.5 and my game has been doing just fine with 80~ mods.
g1gc is working wonders, shenandoah ran very shitty last time i tried it, though that was months ago, but if java 23 runs even better than g1gc then i don't see why i can't install even more mods. the bloat is real, indeed.
Java 23 mod is just Shenandoah and its performance improvements but tweaked to run on that version of Java, so it does bring the improvements to newer versions of Java, something Alex for some reason just doesn't.
i think the justification of running the game on newer java was that everything would fricking break and he would have to recode everything and whatever. but doesn't it work?
Unless the dev is lying to me and their mod does who-knows-what-the-frick, I think it does?
At least use the fixed version.
yeah i looked at the post above and lol'ed too when i realized it's the one that had fricked up hands lmao
>if you're playing on a laptop
why would you do this to yourself?
buy me a new pc that can run the game at stable 60 fps and no slowdowns with 100 mods.
oh what, you won't? yeah frick you
>with 100 mods
not my fault you are moronic
>why do you play on laptop
>well i can't buy anything remotely good
>frick you then
i'm afraid people don't get money out of thin air. i believe you are suffering from severe brain cell degradation
That's like getting mad you can't run Crysis on an old office PC. You're the one with brain damage for playing with an amount of mods that everybody agrees needs a decent pc to run well.
ok. get me a pc that can run starsector stable with 40 mods. see? nothing changed. what the frick is your point
That you have no right to call the other guy brain damaged when you're the guy trying to run a config that your laptop can't handle.
oh it's handling just alright. the starting point he asked is why do you play on a laptop. the answer is because i can't get a pc. simple as.
Huh, my bad, how's performance on average?
My laptop's pretty good actually, so I can run mid-high demanding games, no issue.
My performance/stuttering issues were tied to Java being moronic and not using my decent GPU to do calculations, not a problem with the hardware itself.
In fact, go to the control panel of whatever GPU you're using right now, doesn't matter what device you have, doesn't matter if you're using Mikohime or another performance mod or not, and make sure that Java.exe (or whatever custom version of Java you're running the game on), is set to be run on your GPU.
You'll thank me later.
>is set to be run on your Dedicated GPU, not an Integrated one.
cease
you are strong, child, but my trash bin is beyond strength. your lack of updates is - the END.
oh also no story line. be gone.
well hello there my children! would you like MORE hotfixes?!
Yes.
yeah let me get uhm
>reaper nerf
>missile racks nerf
>missile autoloader nerf
>additional penalties to smodding anything people still smod outside of missile racks
that should improve the game
actually make eccm and missile racks not compatible just to make sure nobody would use missiles ever
While we're at it, let's get rid of any armor on strikecraft and lower the firerate on their weapons.
>try mikohime
>game either completely freezes my laptop or just straight up causes it to restart when it finishes loading
You can ask for help from the dev in the #player_tech_support channel in USC and at least for me he seemed pretty forthcoming about helping out with any issue.
Mod's a bit more complicated to install than most mods for Starsec.
this is the type of shit i'm afraid of happening because i have domain artifacts installed here (not in terms of power but age)
have you remembered to set the game executable to run thru GPU and not iGPU?
Yup
I think it's an issue with shenandoah, i remember my game actually slowing down when i tried the java 8 version of it some time ago.
I switched to the normal JDK 21 someone else posted and it seems to work for now.
oh frick i'm still alex ABORT ABORT ABORT
haha hey guys how's your starfaring going hahaha
Found a rare Hammerhead (D) (D) variant. Tutorial pirate fleet had it.
They also have sunder (d) (d)s
Where's the UAF update?
You can only download it on their paid patreon
>it's out
thanks my homie
go back
release date for uaf is now.
whoever is a patreon sub pls share the UAF zip
manu tanks saaar
I will update the game after couple of hotfixes.
At this point it was supposed to be 1-2 hotfixes left but I don't trust alex anymore. Too many trannies in his ears.
>uaf adds more recruitable wives
I will now install your mod
You still have to go back.
You need to stop being gay and/or a newbie.
>I use troony mods made by discord coomers wearing programming socks but no it is you that are gay
kek ok sure noah whatever you say.
Is the mod fun? Yes? I'll play the mod. It's just that simple
>Is the mod fun?
No.
Cool. Nobody's forcing you to play it
Nice try, noah.
>survey data and keycards can be exchanged for UAF good boy points to buy their stuff with
>more special recruitable officers
>semibreve nerfed again
>missile regen nerfed
>taufan somehow escaped the nerf hammer
>PD nerfed
>Menascar reworked
>Akatsuzuma buffed
UAF actually has destroyers now.
>super nakiha
Bueno...
>Solvernia buffed
[MORTAL FEAR]
>>more special recruitable officers
Can I marry them?
That's in the /vst/ extension mod.
>still no mech handholding between consenting mechs
MECHSOOOOOOOOO
>UAF mechs never ever
I would be personally offended if UAF added mechs.
Understandable. Have a nice day.
>mechgays on suicide watch
kek
You too, anon!
>the yimie questline wasnt removed
>and it will be completed because cy and yimie made peace
YES
>more special recruitable officers
I am COOM
I will now update to 0.97
can someone post the new recruitable prostitutes and how to get them all?
>Solvernia has royal maneuvering jets now
>nuke rounds are every volley above 50% flux
This is going to be brutal.
>inb4 the death fleet still has no s-mods or officers other than Solvy herself
>no arbworks bootleg
Tell me i'm wrong please...
Whoa what is this ugly moron? I like it. Wish pathers went just green though, never really like the red.
just green is for luddic church ships
green and red is for pathers
there's a difference for a reason
>can't build in safety overrides
>dipshit religious fundamentalists with no industrial or technological base can and do.
how is that even possible
LuddBlack folk are Alex's donut steel faction
based if true
I truly wish it was.
I've never used a Lasher. I only use Wolves then graduate on to Omens and Tempests, now with LP Brawlers in the mix. How are Lashshers?
it's like a wolf but with energy weapons being replaced with ballistics, and with the medium energy slot being replaceds with two small ballistic slots
also it's armor tanked instead of shield tanked
somewhat more reliant on missiles/fleetmates due to small HE ballistic guns being a joke due to the only two options being shit DPS or shit hit strength, but if you have modded weapons available then it should be pretty good
also it has a free non-PD weapon range bonus, and the LP variant comes with free safety overrides so use that one if you want a brawling frigate
>Wolves
what
why
it's so hopelessly fragile and with mediocre damage to boot
small-arc frontal shields only make it worse
>Omens and Tempests
yeah they're pretty much the best frigates in the game rn
>How are Lashshers
as previously stated, they're not the best, but they can do some funny shit if you equip them right. Take the LP variant with built-in SO, equip it with all ballistics and let it go like a rabid chihuahua into a public park. It won't kill anyone, but it'll probably tear chunks out of anything that isn't paying attention.
>REDFOR
nice
WHERE'S THE NEW WAIFUS I NEED THEM FOR INTENSE HANDHOLDING SESSION
I still don't know why there hasn't been a waifu collection mod made where anons can just have the prostitutes without the mods themselves kek
because the point is defeating the prostitutes in battle first
You're misunderstanding, they could bounties or whatever still. Just without having to actually installing all that bloat and garbage. Those fricking mods are AWFUL.
Doing an all-vanilla run really makes you appreciate all the thought that goes into the combat and balance, stuff like DEM weapons, how different loadouts feel to play and fight against depending on what faction you're fighting even when they use the same base chasses. Mods aren't as well thought mechanically as the basegame weapons, just overtuned shiny moron laser graphicslib bullshit for proles and plebs
>all the thought that goes into the combat and balance
hahahahaha
If balance means nerfing the shit out of missiles and carriers whenever you can, then yes, vanilla is very balanced.
I'm ready to have sex with all the UAF girls
>Ugly bastard run
Godspeed, anon.
good morning sir
for me its this one
>do not redeem
>eyyyy pretty ladies!
sleezerun confirmed
Slap this instead
I can't get a proper black background for it...
just leave it transparent then?
>every female portrait looks like a thousand wiener stare turboprostitute
>every male portrait looks like the saddest, most desperate incel cuckold
Nice mod animeBlack folk
what they see themselves as inside vs what they are on the outside
in my case i only download them as punching bags when i'm done with the League
The male characters are all self-inserts from his Patreon subs, that's why they all look like SEAnigs too.
>self-inserts in a mod for some space lobster trading game
>for real money
Because nobody wants to stare at ugly women. You're the fricking reason why shit like pic related is happening with video games
Um saar we talk about ugly depressive male incel portraits saar
From the way you worded it, I'm looking at one deluded incel right here
>uncle
>looks like a babyfaced DOTA pro
Can you lose your planet after settling or is that something you're supposed to do after you're well established with a sizeable fleet
The planet can decivilize is it stays at 0 or below stability for too long.
Luddic Church can take over your colony if your colony has a Luddic Majority and Knights of Ludd are patrolling your system. You can prevent this by building a mine or something or just talking to the Luddic leadership (or you can blow up the fleets but that requires a good fleet of your own)
>Luddic Church can take over your colony if your colony
wait wait wait wait wait
so I can expand the luddic church by starting shitty little farming colonies in the middle of nowhere and letting them take it over to become LC worlds? Could I use this to setup gas station colonies out there to help me explore further?
>Major attack
>A large Knights of Ludd expedition will fly to your colony and camp the system. This event will cause 0-2 unrest on the target colony per month (depending on the strength of the expedition relative to the defenders), and if stability drops to zero, the Church will take over the colony.
Yes. Though I don't know if you can have multiple instances of a "major crisis" by a faction, but you definitely can plant at least one Luddic Church colony somewhere.
well sindria tries to saturation bomb your fuel production planets when you start to become too big
Do the UAF waifus actually have content like dawn/sierra or are they just OP officers
They don't have anything
I'd like to spit on the Alex apologist who said that planet RNG is fine since you can make a 300% shitball profitable.
While this is technically correct, any planet above 200% is such a colossal money pit that it's an active detriment even with a commission.
The colony crises make this even worse.
You should definitely be able to scale up the speed at which your colonies grow and become more productive to be able to pace it alongside your fleet. This way you can set up a colony early game and keep it small and steady to keep up with your fleet's costs and defensive capabilities. You won't attract the attention of the bigger factions and you're free to do as you please until you feel comfortable expanding by either growing your existing colony abandoning it or releasing it as an independent polity so you can set up another one in a better planet/system.
You could probably do this with a toggle butting to enable/disable immigration, or a 'Tax Slider' where you start at the lowermost level and taxing your colonists more results in negative Stability and Accessibility, making your colony less enticing to immigrate to.
>commission
i have a feeling you start colonies way too early into the game
Anyone using this on their current run?
https://fractalsoftworks.com/forum/index.php?topic=29047.0
Not sure if I'll use it permanently but it's a nice change of pace.
i did once and lost my shit because it keeps moving the exit interaction key from 4 to something else because new events keep spawning and im on autopilot trying to spam survey planet into exit dialogue
also i found maybe 1 or 2 good interactions in an entire playthrough which were some scavengers willing to join for food
the mod requires organics to make fuel instead of just volatiles which makes it impossible to almost ever make fuel
You can't do this to me... I was planning on trying the UAF ships, but this bad boy is just floating aimlessly in space. Mixing UAF ships with others isn't an option either because it just doesn't look right
So scuttle it and fly UAF ships.
>one UAF exchange point has been deposited into your account
Frick you. He straight up said he wanted to fly UAF ships. I'm just telling him to stop being a b***h and commit to what he wants to do.
That's a good idea. I forgot I could do that. I can build up a XIV fleet for when RS updates and I can start taking UAF prisoners
I just started, and I was trying to figure out if there's a UAF salvage rig variant
>anime slop mod
I like anime and all but I don’t feel that I need to insert it into everything I do
And I like anime and like to insert it into anything I want to
But you have the need to insert yourself into every conversation regarding UAF?
So don't, then.
>+0% Fleetwide salvaging capability
For shame, not a single Salvage Rig or even Shepard?
sell it to UAF and then fly UAF ships
>threads consistently get 1000+ posts within a few days
>can't go to /vg/ because of some autistic Discordians and forum autists
shit's whack
Some threads find their boards
And some boards find their thread
What happens when the thread is made on /vg/?
Nooks
BBC shit, Simpsons porn, actual CP, you name it.
all of that has unironically happened in the last few threads here on /vst/ though.
Yeah because those homosexuals keep coming here. For /vg/, it's an actual bot.
/vst/ is better regardless
get rid of the noahs and these threads would be comfy.
no it hasn't, take your meds
"b-but the jannies deleted it" isn't convincing due to their extremely slow response time on /vst/
holy frick you're a moronic dumb troony Black person, noah.
/vg/ is a cesspit flooded with gacha morons
By using it as a battlecruiser, not as a roadblock
I can't stop using the nibelung
For me, it's the Metafalica
I like using that too, just I like having a bit more customization of the guns
swapping ammo is super useful tho
Any books/media that get you in the Starsector mood? Pic related for me. Still haven't seen the show but the audiobooks are great.
>rillaru loses to an onslaught
how do you even build these uaf ships?
its a battlecruiser and not a battleship, its supposed to use hit and run tactics against stuff like onslaught
also outmanouver it to flameout engines and have free real estate in its 6
try Onslaught vs uaf BBs, you'll shit bricks
UAF ships are very squishy in a head on fight. The only exception to that is the Solvernia.
>check the /vg/ archives to see just how bad starsector general actually got
>currently in 2001 and still finding nothing but /indie/ and the occasional /civ4xg/
when the frick was the last time there was even a thread on /vg/ anyway, it's starting to look like it was forever ago
>threads get CP dumped in them
>they don't go to the archive
Shocking
I thought threads get archived regardless, with images just being removed.
If there's enough of it, the entire thread will just get purged
I see.
Goodness, that's a terrible thought to behold. My condolences for the old Starsector General.
>currently before the creation of Ganker
You have to go back.
Sometimes when a battle starts with one of my stations I try to back my people up and the station isn't involved in the fight. Is there a way to control that? It shows before the battle but then in the deployment screen and combat map its gone.
Why the frick high tech is so superior.
>Scarab Harbinger Afflictor and Doom.
And you have beaten the game, maybe slap Paragon for tank memery and late game frickery
name good low tech system