See the great planet of the Mayasura star system
Visit the desert oasis's of Mairaath.
Enjoy the companionship of the hot busty women with excellent tans.
CRIME Shirt $21.68 |
See the great planet of the Mayasura star system
Visit the desert oasis's of Mairaath.
Enjoy the companionship of the hot busty women with excellent tans.
CRIME Shirt $21.68 |
You trannies just can't help yourselves.
SHARE IT ANON
SHARE IT
It's not in the paywall'd version. Aside from that and some ships you're not missing out on much.
>The naked china dress Queen
That you're missing out on.
Are you in the private UAF Discord?
I literally cannot found the UAF version you're using, ergo its the UAF-exclusive preview update
SO SHARE IT ANON, SHARE ITTTTTTT
imagine not being in their exclusive access discord
you are missing the hidden mods
yes I am, and I'M MAD
>advertising exclusive discord troon dens just to download a shoddy mod
Damn, this place has ot is worse eoth homosexualry than an average /vg/ general.
least obvious advertisement
i fricking wish, that would mean I'd have the uaf February update
fricking CY release itttttttt stop teasing me
Total mod death
IS THAT A HOTDOG
This one is so incredibly early it's not even funny. It's like you're just begging for the jannies to clean this general up.
k
>page 10 is early.
Are you fricked in the head or something?
New to slow boards? That thread is still going to be down there for the next two days.
And I'm still going to post in it.
I've seen earlier threads. Like, barely reached bump-limit early, wasn't even on Page 5 yet.
Noah can't help himself.
Based, praise Ludd.
someone is seething hard.
you will never be a nia
thank god
Nia is my wife btw
ayo frick your ships they suck
Are there pirates determined enough to stitch something like this together?
brick gaming
Is there a console command to add hyperspace topography data?
scan the goddamn blackholes
i've done that 20 times
I don't know why Mayasura of all the mods has all ship girls. It looks like a pretty basic mod with no real anime influence on the ships, compared to say ArmaA or even Diable.
discord trannies
More effort was put into designing the shipgirls than the actual ships. They're all pretty ugly midline kitbashes, and only a few of them are actually any fun. Many of them are outright terrible.
somehow the ships were still strong enough to make the unspeakable one insert hidden code inside his mod to nerf mayasuran ships to “counter-balans” them
Really? I played with Mayasura only one time but every single ship from the mod that I used was anywhere from mediocre to terrible. The battleship National has three large energy mounts and a ship system that fricking toggles safety overrides, which sounds amazing, but in practice I couldn't get it to be anything better than "average".
of all the mayasura ships the only one I found to be better than comparable vanilla ones is the tiburo
which is literally just a frigate sized hammerhead with 1 less small turret and small missile
which was definitely carried by having the OP to fit safety overrides + hardened subsystems + 2 assault chainguns, at least two LMGs, and some flux caps/vents
>blonde haired, blue eyed anime shipgirls
>actual npcs are stinky pajeets
>their super ship is literally just the Iowa
Seems like there are conflicting interests/ideas behind this mod
huh?
Starsector?
RS died. I can't take the spoils of war.
w-what
nvm
Brother cotton is a b***h ass pussy!
Say it to his face, would you like some tea?
How do we fix the phase problem?
Why does Mayasura not have anyone I can turn into a contact for mission rep grinding?
Just take more missions from them and eventually one of the mission givers will become a contact.
>Just take more missions from them
Thats the problem
THERE FRICKING NONE
Its all INDEPENDENTS AND PIRATES
>mod is made by a woman
Dropped and uninstalled.
name one mod
San Batavian Republic (unironically)
It explains the shit balance of every single one their ships being underpowered compared even to vanilla, and all of their weapons just being barely different vanilla weapons. She doesn't even play the game.
Does she even do any work on the mod other than telling her orbiters what she wants and then approving the things they make for her?
No clue. It's probably more than nothing but definitely no coding or difficult spriting.
She made the sprites on stream. She also plays a LOT of starsector on stream. I think we will see a big update that adresses the flaws.
the mod has 1 very good weapon and its the slightly more costly reaper missile with a bit of tracking on it
They have a small slot kinetic missile that's so fast it's basically invulnerable to PD. But the ammo is really light and the damage isn't very high, at which point, why not just use a sabot?
In their fleet it kinda seems to work. I look forwards to a medium variant and the new light cruiser. It genuinely seems fun.
Do not worry anon, they're not real women anyway
New player on my first run. From a lore perspective, how do hyperspace engagements work? From my understanding, you have to enter / exit from a jump-point, so how can fleets just stop one another to fight it out in hyperspace? Feels like things would move way too fast to reliably intercept. Is trolling around finding people to fight in HS a viable way to progress or is it not worth it since the constant fuel cost?
>From a lore perspective, how do hyperspace engagements work?
dunno lol
>Is trolling around finding people to fight in HS a viable way to progress or is it not worth it since the constant fuel cost?
It's the best way to raid convoys since you can keep your transponder off safely. You aren't burning fuel if you're standing still. If you got an announcement about a fleet departure you can position yourself outside of their system in the direction that they will be heading. If you didn't get an announcement you can camp jump points because someone will turn up sooner or later.
Hyperspace engagements work the same way those super rare blackhole engagements go i guess. What you'll find in hyperspace to kill are alot of traders or smuggler fleets. You should be able to profit increased demands of those resources you blocked.
Hey that's my player char face
thats a pretty poster. is it based on a game or just a cool thing of its own?
Any advice on what to be doing as a new player early game? I've just been hitting up bounties / survey missions that are relatively close by. First survey mission I took was out in the middle of bumfrick, and I didn't realize until after accepting, so I almost died from running out of fuel and supplies, and I figure I'm not ready to start going deep into the unexplored areas yet. Is getting a commission with a faction worth it, or should I stick to being a freelancer for now?
Commission is free buck but you gonna become wagie to faction giving you money. Atleast until you get enough money to set up first colony that brings bigger profit than commission.
Selling cheap drugs from Hybrasil to places like Epiphany when demand is high is a great way to make some cash, same thing with heavy armaments.
Commissions are free cash, but they can frick over your relations with other factions very easily.
If you want the most bang for your buck with survey missions, you should try and chain several of them together in the same general area. Keep an eye out for missions involving research bases and mining stations, since they can have colony items and ai cores, both of which are worth a ton and are major bonuses when you have colonies.
Thanks
Regardless of what you're doing, buy some fricking logistics ships. You need fuel tankers. You need freighters/cargo ships.
Buy drugs from the black markets of planets with light industry buildings. Sell them to pirates because pirates can't figure out industry but ALWAYS need drugs (especially when they can't trade for it because they're pirates).
Hire every single officer you find until you cap out. Aggressive is the best unless they're in a carrier / weak standoff ship.
Get enough money to start a decent colony together. Use that as a springboard to go explore stars outside the core. The items and blueprints and resources and events you find will supercharge your colony and allow you to build more.
sell drugs, marines, heavy weapons to path markets until you're rich enough to frick off into deep space
One last newbie question for the night, what skills should I be paying attention to? Guessin I'll be focusing on the leadership ones and the industry stuff.
Always go transverse jump.
Both containment procedures and makeshift equipment are good to have, especially if you're surveying or exploring dangerous systems.
>What should you focus on
Mod so you can get one pick from every tree(the xp cap mod). The fact that deus think this is somehow balanced is dumb. You aren't OP if you have access to all trees. Otherwise you would just have to sack either combat skills or admin depending on your goals(so it's just mild inconvenience). Plus you can respect with story points also, the limit is dumb.
Is it time to play 0.97 yet?
>is completely superior to it's base version
Let the panthers have one good ship, they barley have any as it is.
but le SO is le cheat
I don't think anyone said SO is a cheat, it is a crutch that a lot of people use though.
It's even doubly so the aforementioned because there are next to no medium, let alone large ballistic for destroyers and smaller. While this isn't the case for missile and energy. As there are plenty of smaller ships that have them.
The only problem with it is that it's kind of rare. I love it otherwise.
LP brawler and to a lesser extent the lasher are great
But those aren't exclusive to LP and all they get is ignoring OSHA. Neither is the manticore I guess, but the difference is that their version is better. There's nothing wrong with some asymmetry.
You get free Safety Overrides which gives you 15 extra OPs to play with. And the LP Brawler has accelerated ammo feeder instead of maneuvering jets. I would say that the LP Brawler is straight up better than the original and the LP Lasher is better unless you specifically want a ranged support ship.
I'm overlooking the Colossus Mk.II here but I think that ship could be good too with a missile specialization officer and the right loadout. Maybe a converted hangar with sarissas for kinetic pressure and a little defense.
With the other LP ships it isn't as clear cut as you are saying. I never use overrides and anyone who played this game for a significant amount of time will agree that endurance and range trumps speed at the cost of safety. I personally don't like the play style they were meant to be designed around. So it really is dependent on what you want to do. You're also acting like the scuffed borderline suicidal tactics of the LP is "optimal" for those hulls when they really aren't. Like you even mentioned, Brawler can make a very good ranged support ship and still be able to brawl(among other things).
Yeah that's fair. I'll admit I'm biased towards aggressive tactics and also towards using SO for a flagship whenever possible. I have had okay results with giving the regular Brawler to AI for support roles, perhaps I should try flying one myself when I start a new game. The last time I really used regular brawler was when they had damper field and I think that kinda makes me overlook them to this day.
dong dead
deadrock grave yards dead
mayorate dead
templars dead
exigency dead
ifed ded
citadel ded
junk pirates ded
BRDY: The Animated Series never
How does the AI keep getting worse every update? The enemy AI is brutal and great, but the friendly AI is so utterly moronic it makes playing this game infuriating. I give my fleet the most simple order imaginable of deathballing around my flagship and somehow, every single time without fricking fail they run off to chase frigates, split up and die.
all part of Ludd's plan
Never had a problem with this. The AI ships will always deliver the firepower, but you need to escort them proper.
I usially just don't rely on frontline ships to do damage, i usually just use them to block the enemy while my carriers and missileboats launch strikes, works well enough and is much more reliable than expecting the lineships to do anything more complicated than sitting in place and taking fire.
>friendly AI is so utterly moronic
this x1000
you get used to it not following orders, but when did they start fricking bumping into each other, ramming each other, or SHOOTING each other
or trying to shoot through unkillable parts of a station
I could swear it wasn't this bad five+ years ago
I had a capital I was using with burn drive so I was using it for positioning mostly. Had one of my AI pilots decide HEY THAT LOOKS FUN and burn drive directly at me from offscreen and ram me head on.
His only orders? Attack a ship in the opposite direction.
DEFEND order makes them frick off in a large area.
ESCORT order makes them stick lick glue to a ship.
If you have too many ships selected then it automatically picks defend order when clicking your flagship. Manually select heavy escort on your flagship.
Enemy AI is good because it actually uses terminate orders on targets of opportunity, which for the player is a heavy command point investment.
Why do you not just order Full Assault and win?
Thats how I always ball and works 100% of the time
The only time it failed is when fighting the Zig the first time
now I know better and I just 1v1 the zig with a harbinger
Take big ship, put order on big ship to attack or defend you.
Take other ships, make it ESCORT big ship.
Now, send death ball where you wanted.
(They are still moronic but this helps some)
Also you can use waypoints and attached them to it for point defense but its a similar problem with them wandering. Also remember to set smaller ships to be attacked by carriers and larger attacked directly.
1. Never give AI any specific comand(or at the very least only for a short while), AI works best in neutral state.
2. Don't give AI any dangerous builds or thinking required. Focus on a balanced design with endurance in mind.
This will ensure AI is using its most developed(writen) behaviors.
>AI works best in neutral state
>Battlecruiser fricks off on the other side of the map chasing glimmers
>Frigates fly directly in front of enemy battleship guns and get evaporated in less than a second
>Battlecruiser
Your Fleet composition is too top heavy and doesn't have a proper screen or enough smaller ships. So the AI sometimes commits to fights like that, if that specific frigate is the only ship not being targeted by someone in a fighr. But it can be easily avoided by having a balanced fleet, I rarely ever have this problem.
>Frigates
You designed them improperly, either a small mistake of forgetting to turn on PD mode for certain PD weapons(which causes the dumb AI to close into knife fighting range to use all its guns), or you simply designed the frigates wrong by giving them very short range weapons. In general, this game heavily favors range advantage so you should still take that into consideration when making frigs. As longer range means less travel time to both attack and then withdrawal to flux(because they didn't go balls deep). Also frigates getting occasionally rated by heavy battery fire simply happens. But to say it's common is wrong, unless it's a shitbox scrapship it simply got unlucky.
Also a friendly reminder that this is all a skill issue. Losing frigates shouldn't even be an issue as you should choose attritable ones and design them as such. Don't overcomit resources to any hull below cruiser. Ignore gotta go fast tempest fiends or suicidal shrike idiots.
>trying to defend the moronic friendly ai
go fix it alex
I don't think he knows how to. It gets stupider every update.
I'm not Alex lol, nor am I trying to defend the crap AI. Just someone who played this game allot and fiddled around with shit more than most people.
The first time I initially played the game, I assumed it was like traditional fleet games and was appalled when even basic escort stuff was hard to pull off due to AI limitations. If you check the full notes of the latest update you will see that they added an OP escort package that buffs soft stats for these types of things. More like adding a bandaid to a old festering wound. I'm sure they wouldn't defend it either. Maybe the revamp AI before 1.0
Thoughts on the AI Tweaks mod?
>Alex
>Shit dev
Nothing new
>game is like 13 years old
>still an entire class of ship the AI is completely incapable of properly using
>nor can they properly use weapons with delayed firing, which is why there are none in vanilla yet mod makers continue to add them
Just place capture orders on all the objectives on your side of the map and theyll perfectly form an orderly battleline 90% of the time
I have no idea how it works but it does
Why the FRICK does RAT require Nexerelin
Because
Mod cabal grooming ring
Nex contains bambi sleep sissy hypno
But seriously what the hell are you talking about?
My RAT only needs Combat Activators and Lunalib to run not Nex
I can run it just fine without Nex
did you fricking mean IronShell or UAF?
Why would you play without nexerelin? Don't want factions to actually do anything? You do know you can just disable the nex features you don't like, right? Not like those fricking arkships from ASS mod
thats a man
>Don't want factions to actually do anything?
>Hegemony conquering the sector for the 146 time
>not making money on rebellions against hegies and letting them succeed every time, hence farming reputation with non-hegies
Tf are you even doing with your time in the sector
I usually drop any run after about 10 hours and start again with a different faction/alternate start.
>money
Useless
Breed. . .
Anon no, she has 6 fingers.
nex is a library mod.
nex has nothing useful for non-nex things, and it's easy to be compatible without making it a requirement
didn't play starsector for a year or so now.. are there any new mods that got released that i should check?
I'm not sure. tbh senpai. Whole bunch of mods died and the whole scene relies on bootlegs so much that muh copyright for free mods autism died down even on the official forums. It feels like it really is over with updates such as they are.
Random Assortment of Things, for example
>huh, what a strange sensor ghost. I wonder why isnt it trying to run from m-
>remnant ordo
>take bounty to kill target in the fringes.
>get to system and independents kill the bounty in front of me
>failed
🙁
This is why you should always have the "gig" mentality when it comes to making money in this game. You should never only be doing one thing(especially bounties because the pay actually fricking sucks). You should have taken some other jobs on the side that were on the way and sprinkle in some trading. That way you could have maybe broke even.
I was just trying to build up AA rep, so I took an easy bounty kek
I normally don't bother with bounties at all.
Bounties are fun in early midgame because it fleshes out the low/mid tier combat of the game(in other words data for you to think up new designs). Some runs I restrict myself to salvaging ships and not buying. To get more interesting scenarios through the bounties(as they are the only way to acuire certain ships); But to force myself to use ships I wouldn't otherwise touch with a 10km pole. It gets better with the more mod ships you add, hopefully vanilla friendly one only.
I'm terminally a wolfpack player until I get a capital I like so 99% of my ships are slowly repaired dmodded frigs and destroyers I claim and mechs.
>slowly repaired dmodded frigs and destroyers I claim
I can't bring myself to do this even though it's obviously the way Alex wants you to play, because money is so hilariously easy to get you can build your dream fleet after like an hour of playing.
I'm an industry and leadership skill boy all day so hull restoration is an early get in every run.
D-mods are simply too fricking expensive to get rid of and you get more whenever your ship blows up. Also, most ships aren't worth the investment anyways. If there was a system like the hangar(from whatever mod) that very slowly removes dmods of stored ships but it's at half the cost. Then this system would work, because you'd be able to refurbish even the smaller ships given enough time. It wouldn't be overpowered either because attrition is a thing, smaller hulls have an intermittent case of blowing the frick up. So it would be like having ships on rotations. (You know, like in real life LOL).
Your ships shouldn't be blowing up often enough for this to be a problem. Some ships have Rugged Construction which reduces the effects of d-mods and those ones should be the only ones you let die regularly.
>hound
>cerberus
>vanguard
>rampart once you get automated ships skill
And probably other ones that I'm forgetting off the top of my head.
I don't loose ships very often, even smaller hulls. But it still happens often enough with frigs that I would regret over investing if they end up lost. On a purely cost efficient basis, they aren't worth it. It only seems that way because up front costs are cheaper for them. If I was forced to use crap frigates, ones I don't like or not have the proper equipment for their load out then they will die more often. This usually only happens early game or in run with salvaged ships only. But the principle still applies across the board, it's just less lethal the other times.
The only way I can see it being worth it is if they are the couple of god frigates in vanilla(or maybe some mod). Even then, they can drop at a moments notice due to chance. You can't escape a pitifully small health pool.
also usually if there is a mission in a fringe system there is SOMETHING like a planet to scan or a cache
>>>/vg/
Have you been to /vg/?
%3D%3D
you have my gratitude
Cool art bro but what the frick is this build?
Apogee should have been the standard for the high-tech aesthetic instead of the melted blue plastic shit we got.
must've been from a time when it still had universal mounts on everything and the large hardpoint in the front was still medium
It doesn't matter because Crapogee blows. The only reason to use it is if your choices are limited or for the sensors suite.
Complaing about how high tech ships ended up looking is probably a severe case of myopia. Especially when energy weapons are the weakest of the trio.
>Complaing about how high tech ships ended up looking is probably a severe case of myopia
Yeah bro beacuse I really want to fly a ship that looks like a TV remote had sex with a vibrator.
You can always easily change the textures to look any way you want. Or use moded high tech ships that look sick. With fundamental game balance, it's another issue entirely. The only way for energy to even deal hard flux like a normal weapon is literally cucking yourself with the scatter amplifier. Which only exacerbates the issue of most energy weapons having shit range compared to everything else. Gee, I wonder why all thse high tech ships are designed to be fast. Are we sure these so called tri tech geniuses aren't secretly followers of fricking Ludd?
horseshoe theory
I like the Apogee as an early to mid game ship. It gets phased out by actual cruiser sized warships later. The only build worth using on it is HIL + Squall for bigger ships, or Locust for swatting frigates and fighter spam. Though tossing on a Catapult to shit Pilums from the rear sounds like it could be viable. Stabilized Shields, Hardened Shields, Advanced Optics, ITU, ECCM, and Expanded Missile Racks are hullmods you want. It results in a solid ship that can kinda go toe to toe with other cruisers at similar point values. Early game it has great value in popping frigates as a flagship and fleet anchor until you get something better at which point it becomes a support/logistics cruiser.
Its always going to be a bit underpowered for srictly combat use, but when exploring its useful for punching down. I usually go max vent/cap and either an autopulse laser with two ir pulse laser and the extended magazine + tanky mods like solar shield and hardened shield, or a heavy laser + two tactical laser and all the range upgrades. I usually ignore the missile slots and pd slots. Npc pilots do alright with those setups but require careful babysitting to prevent over extension.
They will do just fine at popping destroyers down and can hold there own against cruisers that favor energy weapon layouts, but heavy ballistic combat cruisers like the dominator or eagle can kill them without micromanagement and capitals will overwhelm their shields quickly before a ncpilot reacts. You also have to watch out for heavy bomber wings in mass.
>Its always going to be a bit underpowered for srictly combat use
>I usually ignore the missile slots and pd slots.
I feel like these positions may be connected somehow.
I find putting anything but a catapult is a waste of time for the large missile slot because comp pilots spam whatever it is at completely irrelevant times, and if its a squall the comp just sits back and will not close to engage with its other weapons. If you put an aggressive officer in to get around this they quickly over commit and just die.
The PD helps a little against carriers and heavy capital/cruiser missile spam, but your medium PD slots have large blind spots in the forward facing arc and only cover one side each and as a result they are very inefficient.
Usually just better off maxing out the buffer on the shield and sponging damage while harassing with the large energy slot. Its cheap for a cruiser in cost and DP and is far more useful flagship early on than a venture, but its usually only worth carting one around late game for the built in sensors.
Try locusts, no PD whatsoever, and an aggressive officer.
curious. What prevents Starsector threads from being posted on /vg/? I remember someone mentioning they get deleted immediately on /vg/ hence /vst/ being the only place it can survive
They got spammed with blacked, e-girl and actual CP by Nia Tahl and probably some other big modders like Soren and Mesotronik, so now the threads just get deleted on sight.
/vg/ is pure ass cancer anyways, no one wants to be there. Its where generals go to die(the only exception being a super popular game or a shitty gatcha).
Are Epta ships actually good/fun or do people just use that mod for the meme bounty?
nah its another troony discord mod sorry anon
zamn...
I wanted to like it because I wanted a bunch of strikecraft to pilot and extra mechs. I tried hard to like it. Its just like all the other discordian mods.
>good/fun
if breaking the game completely fits those categories then yes
Its a dead mod that wont get any new updates anymore
The Zaku it has is fun tho
It also has a capital ship for Sierra from SotF
Anyone ever set up a privateer base? Are they worth using at all?
>Anyone ever set up a privateer base?
yes with 12 industry limit
>Are they worth using at all?
no
Yeah it taking 2 slots had me guessing it was either really cool/fun/good or awful and worthless.
No, purely from money-making perspective. Just use techmining if you want loot, least cheaper and more stable.
wow the latest update changed some of the portraits.. my go-to portrait is changed, the dude has some kind of disease on his cheek now
They have to reinforce the fact that whitey is evil. Never trust a tritech especially if his name is seamus.
The frick did they do to his hair? Why did they make him so much worse?
that's one hell of a downgrade
>lapels: circumcized. shalom, david
The frick is this portrait. The man (?) Looks like he overdosed on viagra to compensate for his masculinity.
Look like he started HRT in .97, down to the hairline.
from 80s supervillain to bullied nerd
I don't know why but I'm always hostile to diktat in every playthrough. Do you just have to sell AI core to researcher from PAGSM to get her contact?
you need to improve relations with her but i dont remember the exact value
you can also give her wine or chocolate if you got imperium or uaf
These noahs are getting pathetic.
>gives kanta a pristine nanoforge and the pathers a planetkiller in the same playthrough
I'm sure this won't actually end badly for everyone.
>give kanta 1000 blue lobsters
>pirates are your b***hes now
see it's that easy. and every pirate fleet out there gets a cute pet or two.
...i'm still gonna give the PK to pathers. gave it to hegemony and regretted it.
>gave it to hegemony and regretted it.
Did they do anything? I gave it to pathers once before and I don't remember them doing shit with it.
The pathers stop attacking you, but they never use the PK. Giving it to anyone else just gives you money.
I knew they stopped attacking but I didn't know if they were supposed to blow up hegemonkey hq or something with it.
Nope. Alex is too much of a gay for that.
>Brother I'm going to need you to take this package and deliver it to the post office for me.
>don't forget to input this keycode into the bottom of the wrapping before leaving. if it humms and suddenly starts blaring the alarm you did everything riight.
I think it's more likely they'd blow up Eochu Bres, or maybe try to go for Culann (since that's where Tri-Tachyon keeps all their shit).
Would actually be pretty kino if they did. Also, I'd feel better about giving them the PK in this case because I don't like the idea that maybe my colonies are the ones they'll use it on one day.
>Also, I'd feel better about giving them the PK in this case because I don't like the idea that maybe my colonies are the ones they'll use it on one day.
Maybe quit plugging alpha cores into any port you can then
I actually don't use alpha cores, but I have enough tech that pathers don't like me.
yeah yeah sure sure nice try inspection fleet inbound
The so called "farming fans" in the path rave about the virtues of an agrarian lifestyle, yet they hate soil nanites. Curious.
If the player can saturation bomb a planet, then the player making the choice to give a planetkiller to pathers should have the capability to wipe one out. Also, it's only one device, if you have multiple colonies you're fine dude. It's not like nuking Chicomoztoc where it atomizes half the sector's population. For you there's always more planets out in the periphery to colonize.
Also you can just give her 1mil creds which is really the easiest way if you're dealing with colonies anyhow.
pointless waste of credits
You should've killed yourself instead if you did go that route
Are you both fricking moronic?
You should give Kanta a LAMP not anything else
Thats the only way to maximize profits since you can't normally put a lamp there so they get 10 volatiles demand
No wonder you fricks are all poorgays
It was a joke about giving terrorists weapons, homosexual troony. Go back to discord.
>You should give Kanta a LAMP
i already dumped 3 lamps to cold planets to make fat stacks from volatiles
are you fricking moronic? i gave kanta 1000 lobsters to prevent pirate hostile activity you Black person. if you want -4 stability and -40 access go ahead and eat shit. i'll be financially stable because my colonies make 2 mil and i don't have to be around them every ingame month
>maximize profits
You have money printing colonies, why would you even care about useless credits
I almost asked this last night when that was going on but:
What the frick do you guys spend credits on once you get 10m~
I end up making dreadnoughts I'll never use that don't even cost anything because of my monthly production.
Ship that only has point defense, it's main attack is the sides that have been folded 100 times so theycut through other ships.
I was going to link the guts sword ship but its blocked in my country now kek
Frick.
Today is a sad day
Good evening, I hate the antichrist.
Kurva.
Got it using internet archive.
https://web.archive.org/web/20221001205234/https://www.youtube.com/watch?v=OmzgeEVILcU
Today is a good day
My god, it's beautiful.
Didn't work for me but at least others can see it
Classic
>Completely derivative work, only using the song.
>Not even claimed, just outright denied viewing for everyone.
Sucks.
The Hammership from Neutrino is about the closest you'll get.
I made a webm
It's not a very good webm because I suck at making webms
But it should suffice
nice, doesn't even really need the music for these threads but still cool
The audio really enhances it, and is probably key for Imperial Guard and Griffith parts.
Yeah but we're not allowed webms with audio over here in the slums kek
This is true. The rest of the site also has a 4MB size limit instead of 6.
>*programming socks have been delivered to your location*
Gigapirates are a fun enemy and they let me have access to more appropriate color themed ships for a pirate run. Some of the guns in the mod are very useful and fill niches that vanilla doesn't without being OP. Also the Nibelung is god tier ship. Just tolerate the extra h*gh t*ch ships added and it's fine.
>Disable Legio Deamons in the settings.json
>They still fricking appear for some reason
Never enabling Legio faction again
do it via Lunalib and it will work
>
>we have SB Yamato at home
bigger
Still better than the one in Interstellar Imperium
>Still better
Fricking Treasure Planet tier looking ass
Does it come with a cat girl captain?
No.
eww
The IB Yamato is trash.
How do I get this thing to carrier fighters? I have like 10 LPC things in my inventory, but I have no idea how to. If I'm supposed to use converted hangar, I don't see it in the hull mod options in the refit menu when I'm at a station. Before I bought the LPCs if I tried to autofit it for "Strike" it said I didn't have enough fighters, so I'm assuming it can house them in some way?
You're dumb as shit.
This is my first playthrough, I was confused because the Strike autofit said it wasn't un-optimal because I was lacking fighters and that I should buy more LPCs. I figured there must be some way to add the converted hangar bay if that message was coming up.
Thank you. Is the message in pic related popping up just a bug, or am I misunderstanding something? I thought there'd be a way to make it a carrier since it was saying this
Not a bug. It has Converted Hangar in the list of hullmods it's trying to install. Since Converted Hangar isn't available it can't install the Talons, so it complains.
that ship has no fighter slots they show up on the left side as empty boxes
not related to you question but thats the best missile boat in vanilla
You don't start with Converted Hangar unlocked, you need to find it at a market or as a post-combat drop. Once you have it unlocked you install it and get one fighter bay which will show up as an empty square to the upper left of the ship sprite on the refit screen. That box is a weapon slot for your LPCs.
Thanks for the additional explanation, appreciate it.
>undersizing a missile mount
wtf is your problem
Is Arma updated yet?
No and you're not allowed to use it once it does anyhow.
why?
Yeah. It doesn't show in the Mod Index, but if you go on the forum page it clearly states it's updated to 0.97
How stable is it?
Haven't tried it yet, playing a semi-vanilla playthrough of 0.97 first, but I assume if it didn't have a lot of issues in 0.96 it would be a similar situation now.
my shipfu is finally mine
and without the ass reduction the tasteless gay tried to give it
>new sprite
>it looks so shit
it is new, right? what have they done to skysplitter (XIV) beloved?
i swear it looks 10 times shittier. or am i moronic?
That's not the new sprite
Thats the old one
even still has the old mounts on it
just switching the sprite on the new version with the old one and just keeping everything else just adds missile mounts to the ship
>just switching the sprite on the new version with the old one and just keeping everything else just adds missile mounts to the ship
nah i dont want missile slots or floating weapon mounts i replaced the entire thing if you look at my image its ingame with proper mounts
the moron who shall not be named changed his sprite and now every modder who made their own variant changed to that one but i got the old one saved so i just replaced the files
look at that FLAT ass
Not all
just Iron Shell
You're even more moronic since the lamp not only does the same it also gives them volatiles demand so if you have a planet that produces volatiles you get more profit from it
Are you an actual brain damaged homosexual?
>lamp
i have done this about 13 times and i don't want to meta the shit out of my game, you minmaxing b***h, i'll have fun while you cry about it, noah
damn did you have to hit him with the n word like that?
i don't think people don't know about the lamp. everybody fricking does. this moron just thinks that he's smarter than everybody and goes
>but m-muh lamp! play the game how i want you to play!
i had to do it. i have the high ground!
Bro how else will I make credits in this game filled with nothing but ways to make credits though?
i have ran into this problem about 13 times (much more that the lamp actually)
the answer is. unironically:
>ind. evo dinosaur park
>don't install a shitload of faction mods
just go into the game and click on metal resource, then producers, and then you scroll, and scroll, and scroll...
it's just the market saturation, but the volatiles trick is so old and i have done it so many times i don't wanna do it ever again
also operatives fricking up commodity storage
the mesozoic park is actually from TASC (i'm stupid)
just look at this shit. who won't throw 3 credits at this monstrosity?
I kept waiting for my world to turn into a jurassic park movie using that.
Sadly never happened 🙁
>I kept waiting for my world to turn into a jurassic park
what exactly did you wait for? i'm actually insterested. please do tell
An event where shit went wrong? So many buildings, salvage, quests, etc. hint at bad shit but turn out totally A-ok. Very rarely in the game is there an Alpha core situation.
oh yeah, that makes sense. maybe ashes of the bloat will add something like that after 7 save breaking patches
WHAT? A DINOSAUR MOD???
OH BOY!
calm down scaley its just an industry for earthlike worlds
Oh well. It's still something I guess.
I really always do marine trading to Chalcedon in kumari kumdam when I start. That always gets me a shitload of starting credits.
Drugs to epiphany is another good one.
>Not all
>just Iron Shell
i went to check and you are correct
i dont use mayasura ones because they have built in weapons none of which i like
How many variants are out there?
mayasura has 5 but they are the same one with a different built in weapon
iron shell has one
there was one more atleast but i dont remember which since i no longer have that mod on my modlist
Caymon adds LG splitter
I vastly prefer this version.
wrong
i just want an iron shell mod without iron shell or the anime shit or anything. Some of the ships are ok, the rest is a waste of time.
whats the point of IRS mommys without the mommys? IRS is for doing the two finished conquest missions, getting their bullshit stuff and then betraying them to Sephira Conclave so you can get your own Coffee lady by defeating her revenge fleet
....oh wait, SC is actually neutral or even happy with everyone except BB
rip, then destroy Hegemonkeys from inside and give IRS full reign on that cursed political entity
I have no desire for shitty anime trannies in my game.
and i want modders to stop shitting up good old sprites with "improvements" that make them worse
neither of us will get what we want
Well yeah you just got a bad attitude about it
This, same for the UAF and Sephira. Potentially interesting mods held back by anime induced brain damage.
sadly its a fatal condition
What, should've CY added furry portraits and child grooming to better suit your tastes?
All you want is MoarXIV
Oh hey 0.97 came out. Did it break any faction mods, or is just a minor thing that doesn't really require updates other than editing the mod info thing?
Most mods can be updated with a version edit. The notable bits are regarding skills, map generation, and colony event scripting. Colonies are going to be rough since if you plop down one, the microinstant it grows to size 4 every faction in the sector decides they're going to send wave after wave of doomstacks to your ball of dirt out in Bum Frick Egypt. So make sure you have a lot of cash and a good fleet because you'll be babysitting your colony(s) for about an in-game year with back to back crises.
I love how alex thought the whole "babysit the colonies forever and some patrol hqs" thing needed to be expanded even further.
So uhhh I was mid quest to get the planetkiller and the base I was getting it for was defeated. There are no pather bases around anymore. Do I just wait for another one to spawn?
Yeah. You can give it to literally any pather base boss.
Figured. Fun note on this. There is placeholder text in New Meshan to talk to the new NPC faction head in ArmaA to give them one, and they reply asking if you're talking about Meshan. Has anyone tried to give the MRC a pk?
>MUH PROFITS
>in a game where you can take a nightmare hellohle world and have it print creds easily in vanilla even
lmao'ing at your life.
Anyone have that image showing all the Onslaught variants out there?
not all variants but here you go
Beautiful.
>odysslaught
horrifying
>omegaslaught
kino
>legionslaught sandwich
based beyond belief
funnily enough omegalaught is trash
best ones are frickhuge blue onslaught, asciilaught and bblaught
>omegaslaught
>bad
whats the big silver tubular drill one? with the purple command deck
p9 colony group
I'm playing 0.97 for the first time and there's something weird going on with the sound, the music is super loud on the campaign layer but realy quiet when interacting with a faction (station, fleet etc). Am I going crazy?
To be precise the music on the campaign layer gets louder over time, it feels like the volume gets increased after every track. What the frick?
Ok I figured it out, something is fricked with audio plus on the new patch. No clue how but somehow it makes some tracks super loud.
...would you be interested in audio plus but mechs edition?
i actually have no idea if it'll work fine, so if anyone can spare 10 minutes that'd be great
I don't see why it would work fine, the 0.97 release of audio plus changes nothing
i got different volume values on my tracks. so idk maybe it'll be fine or it'll be far worse than the pure audio plus. as i've said i haven't tested yet
Actually you're right, it might be better. It looks like the volume field in sounds.json is ignored in 0.97, so you will be fine if your songs are mixed to already be quite loud and you have their volume set close to 1.
I can't even buy fuel or supplies anymore
Get Blockaded, moron
>LUDDIC MERCS
>WORKING FOR TRI TACHYON
What did they mean by this?
what i've heard so far made me actually think that this is how my colonies will end up. ho-ly shit.
Patrol fleet status?
It's not that bad anon, I don't think this status are influencing in anything.
My problem was Tri-Tachyon mercenaries filled with S-Mods raping my ass.
Are colonies finally somewhat fun or do i need to deal with even more tedious babysitting bullshit and read walls of text?
What the frick do you think.
>my not!FALKEN from SC has 514 top speed (without 0flux boost)
>it has 623 with 0flux bonuses
>takes more time turning than going forward
lmao I have a fricking Blackbird
What's the deal with Mayasura being streetshitter faction?
do not redeem the troony discord mod sirs
>1 superdreadnought
>4 supercarriers
>1 AWACS
>2 missile capitals (one is nuclear)
>2 modernized bbs, 2 base bbs
>1 modernized battlecruiser, 2 basic ones
>and a long etc
holy frick CY has designed a way more complete(and sensible) fleet than its goddamn native nation
too bad its ugly troony garbage
>22 different types of ships in fleet (6 "snowflake" classes that only appear once in the fleet comp)
that must be a fricking nightmare for logistics, and for a fleet commander that needs to know the exact capabilities of every ship under their command
There's a reason the UAF lost the war.
>UAF spends six gorillion credits on a death fleet
>they can't supply it for long enough for it to do anything out of system
>they also can't afford S-mods or officers for it because all of the funds went to wunderwaffen development
>result: the player facerolls their death fleet, takes their superships, and impregnates their officers
I wish NPCs had to deal with fuel and supplies. It would be hilarious how many stranded shitball fleets would end up floating around.
Would be cool if they started to do distress calls.
>distress calls
anyone ever just answer these?
Its 9/10 a trap but I find it fun
Distress calls have a pretty high chance to be a derelict ship that can be anything except ai only ships, I have seen this be a lions guard hammerhead or an odyssey. However this generates the ship does seem to be weighted towards generating a freighter or frigate the vast majority of the time though.
>Distress calls have a pretty high chance
I have legit only been attacked other than maybe 2 stranded guys.
distress calls are either, an actual distress call, ambush fleet, ambush fleet with a derelict ship or derelict ship. I have gotten distress calls from systems I have cleaned out before so it does generate a new derelict when it wants to.
Its a good independant rep builder. Either ambushes or independants needing around 40 fuel.
>ow many stranded shitball fleets would end up floating around
Imagine the RAM black hole
she's hot
bad noah, back to discord
UAF is a good mod
has UAF has been updated yet ?
or is there some kind of trooning cult going on
no different than trooning for Arma, DA or for Mesofrick
Up until the recent update Arma didn't even have anime portraits. At least they fit in that mod and its not forced like troonymods like ironshell. Quite frankly, how dare you.
Frens I have a favor to ask of you. If you don't use Audio Plus or other mods that add music, can (You) try going to starsector-core/data/config/sounds.json in your Starsector (formerly Starfarer) folder and changing the volume of the music entries to 0 like pic related. When you load into a game, does the music still play at the normal volume?
I'm 99% sure that this is a bug with 0.97a-RC7 but I have not seen one singular other person talk about it.
Also lol @ Alex spelling of the word "miscellaneous"
So who the frick is leaving all these weapon and supply caches all around the sector?
me
Think about this rationally for a moment, how many times have you ran out of inventory space while exploring? Even me who uses two atlas when I start dedication to long voyages.
Also this is less of a game thing and more lore/common sense. But techprints and other rare weapons are extremely valuable and dangerous to possess unless you sell them quick. As the player we always have either access to buyers or the ability to use them. But a "regular guy" in universe might not.
>Even me who uses two atlas
Thats it?
5 carracks is a START for me. Get a load of baby hauler over here.
I also have two prometheus, sometimes several tugs depending on smod choice and also 4 salvage rigs or more. So there is a limit to the amount of non combat ships I'm willing to take on or babysit.
>two prometheus, sometimes several tug
oh no anon...
I just use fleetsize by DP and don't worry about dumb shit anyhow.
>how many times have you ran out of inventory space while exploring?
Stop picking up every ounce of metal, organics, and food you find.
No, I can sell them or use them to supply my own colonies later. Also there is a mod that gives you a supply autocorrect ability so metals are good to carry around.
>Autocorrect fricks me over by making it autocorrect
Ironic, meant to say autoforge.
Question: did that faction with the KO combine ever update?
frick off no one wants to play with your koc
no and the homosexual keeps delaying the update every time i complain about the system names
Yeah, system names like "KiggerNiller" and "KateHikes" really don't help immersion.
>He thinks there won't be a ton of planets named shit like "ur a homosexual 1, ur a homosexual 2" etc in deep space
get a load of this space moron
To quote some rent fee gay elsewhere:
>/ourguys/ intend to bring /misc/ everywhere and there is nowhere for you to run to escape it. Just like shitlib's intend to spread homosexualy, censorship and blind loyalty to the shitlib israelite state everywhere. Zero Sum Game motherfricker! We rule or they rule. Everywhere is /misc/, deal with it or frick off back to plebit before we make that fall too.
If you say anything otherwise they'll have the same dozen buzzwords to throw at you bound to a macro.
nice gun homosexual, shit will Shepherd spin the nanosecond it fires
Are you expecting sprite kitbash or is building off mspaint doodles fine?
You gonna be ok?
No I'm not ok, I have no foxwife gf.
Roider Union has armored prows that are separate from ship armor and hull.
preferably stuff from actual sprites
although I will try to bash stuff in the shape of MS paint doodles if people try submitting them anyways
Glorious
I don't have any ideas myself (yet), but this sounds like it'll get real interesting real quick.
needs a weird fin on the left side only
if you post that but with a transparent background and not zoomed in, sure
or just upload the sprite of whatever this came from
No I don't think I will. You didn't say please.
please
Well now you're just making it awkward, fine
Recolor of the mobile fortress submod for diable.
Dammit now that I posted this I want to use it again. New save incoming within the next day or so now that its wormed its way into my brain.
Wait, so the KOC is based? I never noticed because the faction names were too Black personish to install
Sadly no. One of the factions is straight up corpoBlack person
What even happens when you run out of fuel in hyperspace?
you drift to the nearest star
Hey, hey you. Yeah, you right there. You're gay.
Those crazy Pather bastards blew up my Manticore, and the only thing that survived of it was its bridge and the chunk of hull it was attached to.
I'm going to need (You)r help with re-assembling this into a functioning ship again.
Are you a bad enough dude to contribute ship parts to create the first /vst/ community kitbash of the year?
(one ship part at a time, pls; let others have time to contribute things)
nah
The ship needs some firepower, so I gave it a long range railcannon with dual orb reloading cannisters. It should help defend it.
alright it's done
coding that shit would be outside my area of expertise
it'll probably just be a builtin gauss cannon with extra range and damage
ok i'll just throw that somewhere for now
still waiting for parts submissions
i'm sorry to hear about your Manticore, anon. similar thing happened to my Prometheus earlier last month and all i could salvage was the propulsion bloc. it leaks a bit but it still thrusts hard. maybe it'll help you with escaping those zealots in the future.
it's stored in the abandoned station in Corvus. you can have it for free but please do the pickup yourself. pirates have been acting up in the area and i don't have the ships to escort the tugs necessary to drag it out of the station.
I'm assuming the hull category will stay the same as destroyer? I guess my suggestion will still be good if it becomes frigate. Like a better mudskipper.
Give it a built in Gauss Cannon on the heavy weapons slot. The aiming arc and rotation speed are reduced but it cost less flux to fire. The ship system will be the ability to fire the gauss cannon and active vent roughly the same amount of flux it cost to fire(3 charges and a longer recharge rate. But the cool down is relatively short). Bonus point if you can add some cool active vent animations when using the ability.
The built in hullmods will be ill-advised modifications, and "Siphoned Shield Generator"(used to charge the ship system) it gives a moderate penalty to shield capacity. "Overclocked Trajectory Modeling", gives a base range increase slightly higher than hull equivalent targeting unit. But at the cost of reduced acceleration and max speed.
is hull damage going to be revamped? tired of having a capital with "1hp left" and an enemy scout just bumps on me and just causes a cartoonish explosion reaction... like that doesn't make any sense
>AIEEEEEE IT DOESN'T MAKE SENSE! MUH REELIZM!
nope, the system works, so have a nice day lol
Idk why you dont wanna see a game you like strive for more.
What about breaking ships down into separate hulls, like with the super capital mods they have separate hulls? Shoot the left portion of a conquest enough, that whole arm breaks off. They can repair completely after the battle. That'd be a temporary fix.
But I think a more in-depth mechanic would be combining some of the mechanics in Cosmoteer, disabling certain components just makes more sense at least with bigger ships. And a lucky hit to a reactor will cause a chain reaction (like an ammo rack explosion). I think it'd make the game more fun to shoot at shit till there's no life on board, see all the things break apart. Maybe an avenue for more intricacies on other things
>Idk why you dont wanna see a game you like strive for more.
alex has already wasted more than enough time fixing shit that isn't broken when he could have been expanding the game in a meaningful way.
does this alex dude taking other people to work on the game? it's gotten alot of attention I'd imagine its decently popular
Bring some armor, homosexual.
No but I do wish Alex would change the way ships 'die'. Like you said, the sudden explosion is goofy, it would be cool if ships slowy broke apart or burst into flame rather than simply exploding everywhere at once.
It would be trivial to make hull damage permanently disable weapons or lower CR. So trivial that Alex is almost guaranteed to have tried it at some point. It sounds unfun to play with though, which is why it's not in the game.
It would be cool if ships "broke" slowly like stations do. Like you're limping away with half an onbawd left. Shooting its one built in left.
That fits.
I am in the abyss
I am THIS close to having a heart attack
Why?
TENSE
Ok but why tho?
>not knowing what's going to happen
>imagining what the unknown contacts are given the purple motes they make...
>generally going in there blind
It's tense but I'm having fun. Got to the system in the end.
HERE'S HOPING 0.97 CAN HANDLE MY MODS
GOOD LUCK
>he uses troony mods
even space truckin can't help you
>troony mods
?????
Your programming socks are in the mail anon.
I don't care about tranime mod where is my chink approlight mod ?
I just started using SMOL and while it is extremely convenient, it does beg the question: Why is SMOL so shitty and why do only like 20% of mods support it properly? Wouldn't it be nice if you could just click a button in the mod manager and it updated all of your mods?
>Why is SMOL so shitty
In what way?
>and why do only like 20% of mods support it properly?
???
Anon you may be moronic.
The version checker integration is also purely a mod to mod thing and has nothing to do with SMOL.
Also with Starsector and the way mods update with new content you wouldn't want them all just automatically updating. Especially with everything being in limbo between versions right now.
There are things the software needs to do better but you can't make discord trannies code in a logical and uniform way.
>In what way?
Using the direct download function freezes the UI so there's no way to queue multiple downloads at the same time, and there's no button for updating all mods. Have 20 mods that are out of date? Enjoy clicking that download button and then clicking the confirmation dialog 20 times.
>The version checker integration is also purely a mod to mod thing and has nothing to do with SMOL
I didn't say that it's SMOL's fault that only so few mods support it but I am very confused about it. And it's not just version checker (which should also be supported by more mods) but also two other things, the changelog and the direct download buttons are exclusively for SMOL.
It does feel like a cycle of shittiness where SMOL is unpopular because mods don't support it and mods don't support SMOL because it's unpopular, but I don't really understand how it happened. I feel like all it would take is one (1) singular discord troony to be like, yo guys you have to literally just add a file with 3 lines and your mod can be updated automatically with SMOL.
>you wouldn't want them all just automatically updating
Trivially solved by having a backwards compatibility field in the version file. E.g. your current version 2.0.8 supports a minimum verison of 2.0.0. Which should be in the game already but SMOL can also implement it itself.
>so few mods support it
Again, they aren't "supporting smol" its versionchecker which is old starsector modding shit. Ask the moronic discord trannies.
>backwards compatibility
You're not understanding. When they change shit save, add new content, etc. The game itself doesn't know how to cope with a lot of it. Its not like adding a faction midsave where you can still get the blueprints and whanot.
The jist is everything you're b***hing about has nothing to do with a third party tool other than downloads which you can... handle yourself in your browser.
Can you not read?
So you don't know?
Another hotfix. He nerfed the colony crisis fleets, made them easier to make frick off, attack less often, and in TT's case raised the required amount of competing commodities to trigger them among other things. The escort command was tweaked so that escorting ships contribute to the fight in front of them, and Kazeron's air was removed.
>Fixed issue that caused two star systems in every save to be uncolonizable
Lol, lmao.
so we're 2/5 down? Another month and I may play this new update.
I want to start a new save and focus on space truckin and exploring but I just don't know what the frick to spend the money on. There needs to be more moneysinks and less storypoint sinks.
Early colony days you're hurting some and then you just print money no matter what you do so even that isn't an option.
https://fractalsoftworks.com/forum/index.php?topic=28553.0
UPDATE 0.97a-RC8
God damn it
Another update and BUCKBREAKER still nowhere to be seen
it is unironically Fricking OVER
the TRANNIES WON
noah stop doomposting
oh cool, a to frick list
6 trannies
AGP powergamers
Are these portraits made with AI?
worse, hrt
most of them commission the same artist, though Tahlan Legio portraits are all AI generated.
>I don't really have a big budget to commission that kind of flavour artwork so I went for the "better than nothing" approach.
That's bullshit. He gets what, 250 USD a month from his patreon? He could commission a cheap artist for less than 25 a piece and use pirate portraits for the rest. That's just a flimsy excuse.
Gemie is hot, I'd give her my Sigma Matter if you catch my drift
Who is that chick from Spindle?
The only good one there is Sephirah, everyone else can be eviscerated
all are trash
Tbf, everything except SC is mostly a ship pack with portraits. SC has exploration content and a questline you can follow through with tangible rewards. Oh and sigma matter having an actual use
all are trash.
Post mods that you think isn't trash that isn't like Stellar Network or ArmaA
Here
Black person
you named pretty much the only ones I don't think are trash thats not fair
Space truckin?
Diable Avionics
eh, trannies keep fricking with it.
Latest patch by homosexual Matt Damonwhatever had the Virtuous be not useless. Rare occurrence to actually fix that floating piece of scrap
Yeah I saw that.. I may bring the mobile fortress out of retirement like I said earlier in the thread but I dunno.
what does ArmA even add besides a bunch of frigates/destroyers for gundam lovers? are there quests? unique crap?
I like wingcom better than the mechs honestly. Up until recently it wasn't even a faction at all and had no quests. I prefer that honestly. Also I am not really a gundam fan but I won't play without arma at this point. Vanilla strikecraft pilots are lame. I want named people getting better.
dude
take that ship to Gemie and let her jailbreak its OS
you'll love the results
>1 extra smod
>and a frickton buffs
that thing is faster than most battlecruisers, hits harder, has a frickton wing slots(literally astral-tier in slot count) and the built-in weapons are literally better than Solvy's triple 833mm railguns
>Solvy
UAF simp detected.
god forbid you shorten names
solvy, falky, bargty, mnemy
Is that ship part of a bounty or one of the quests?
what about the vtuber shit?
why are they all women
women (male) tm
Weeb fantasy. And they likely all agreed to do it as some sort of inside joke, most likely.
>Sephira
Is this some troonycord-only mod?
Its BB+ after a rebranding
>BB+ after kabbalistic rebranding
They just can't hold it in, can they?
I hate modders
And why the FRICK is there no convenient way to import previous settings when """updating""" the game. Can the installer really not look at your previous install directory, compare the config files to the default values of that game version and then use your changes in the config files of the new version install? Frick you Alex I can't even copy paste the entire settings file because there are new entries in the new version
This is why you don't update until he's done with his hotfix fury.
i dread having to manually edit the settings for both the main game and nex so atleast that keeps me from jumping into updates too fast
At least now Lunalib menus are a thing more and more and you can change shit at the main menu, still annoying though.
At least GODLukas04 made LunaLib which has persistent settings (you just need to copy saves/common), but a lot of mods don't support it or only use it partially. Nex in particular is missing like half the settings in the LunaLib options which is just moronic
This may shock you but starsector makes it difficult to just 1:1 some settings like that without a full reload also.
The particular example I was thinking of is the tariff multipliers in nex, which have absolutely no reason to not be read from LunaLib. I can imagine some settings requiring a restart if the value was used in onApplicationLoad somewhere or whatever but even requiring a restart for the LunaLib setting would be much better than using a settings file which gets overwritten every time. It's such shit.
Some may just be modder laziness also.
i'm not supporting some dayfly mod that's been around for like two months. edit my .INI b***h homosexual
Then back up your ini to saves/common yourself, I don't care, but I don't want to edit it every time you update your mod which is probably never because you're a lazy Black person but still
you misunderstand. i'm the modder. you're the whining user.
I didn't stutter.
true, you never do shit. pretty ironic for a homosexual who talks shit about lazy Black folk
Calm down noah, I'm still not going to use your mod.
yeah you are and you're going to seethe every minute - but at least you're running some gay rape mod so it's not gay, right? degenerate homosexual
Nah
No, you misunderstand. Write your own system which automatically backs up your mods config if you want to do that instead of using LunaLib. But for fricks sake do not make your users overwrite the config every single time you update the mod. I don't care about having to edit an ini file instead of using the LunaLib gui, I kind of prefer it actually because it's easy to search. But make the settings persistent
You'll edit those text files yourself and you'll like it.
best carrier ship?
Mine
Anything that is balanced to be mainly a dedicated carrier. So the best are Heron and Drover. The lower tier auxiliary ships like Tarsus or Condor can still be good(because they retain dedicated carrier focus)due to low deployment points. Anything that is a battlecarrier will be compromised in desgin due to having to focus on too many different roles.
Also their deployment cost, max ordnance and mounts will be balanced around them having more than one way of dealing damage. In other words, the "battle" part will take from "carrier" when the ship is being balanced leading to mediocre syndrome. Battlecarriers are only good if you plan on doing carrier only challenge.
>Drover
In terms of price, It just feels like a pointless middle ground between the Condor and the Heron. I'm either gonna want the shittier Condor with nothing but a pilum to spam and two wings for 10 DP, or the Heron with 3 bays and a useful system for 20. I feel like what the Drover offers over the Condor isn't enough to justify the 40% higher price.
no such thing
Herons are good when paired with Daggers as they're fast enough to catch up with the carrier when it's moving. Ideally you'd never commit the Heron to actual combat and it's armaments are there to just swat the odd frigate away. You could stick a HVD or Heavy Needler in the medium ballistic to spray at a frigate to make them go away. Most of your OP goes into fighter/bombers anyway. Though you could run the Heron as a kinda decent brawler with just the Heavy Needler Warthogs, and an ITU.
tempest
so thoughts on these?
They look unfinished.
cute placeholder art, when's the final version's coming
also he saved them as monochrome, pretty sloppy
the little sputniks are funny
someone post that faction's abomination of a ground forces uniform
and the shittily designed gun they use
Don't use 4c for self advertisement. It rarely ends well.
That aside I just despise communism. Other than that the sprites are alright. I am beginning to think that flight deck in space is a woman thing though.
Am I the only one who hates factions with their own color scheme that aren't vanilla friendly? Whenever you try to use Vanille friendly weapons on them or add their weapons to vanilla friendly ships; It looks horrible and an eyesore. So unless im running one of their ships I dont usually end up using their gear. Case in point, diable weapons. If only they added a paint system to this game as opposed to editing files.
no there's several other people with crippling autism. please stop interacting with real people, your disturbed concerns are very offputting.
are you going to claim that vanilla weapons match the vanilla hullstyles? the clash is intentional to make them stand out and be identifiable
They very much do half the time frickhead. Name one blue weapon that isn't an energy(obviously high tech). But in general the colors are more muted(the areas with actual color are also usually significantly smaller sections) and the core sprites of the weapons are modular to fit well in any slot. Also the aesthetic/theme for weapons which devs envison much more use in a particular tech level are unified regardless of color scheme.
You are a massive goofy clown and if they added rainbow weapons with dildo attachments; You would fricking use them if it was optimal. Because your eyes are dead to life and aesthetic. Maybe you were just dropped as a child?
Aesthetics is the reason I refuse to put a HMG on Hounds. Yes it's optimal for SO builds, but it's an ugly grey brick mounted on the front of a small red/orangish ship. It gets a chaingun.
Mod faction ships are designed and intended to be used with their faction's weapons. Because vanilla weapons might not look good with the aesthetic they're going for. In short, because they agree with you, it looks weird. If what you want is for every faction mod to look like vanilla, though, then I'm sorry, but you're just gonna have to eat shit. And by "eating shit", I am of course referring to downloading some of the hundreds of ugly, uninspired kitbash mods that already exist.
>I am of course referring to downloading some of the hundreds of ugly, uninspired kitbash mods that already exist
I already do that and I love it. Another LP and pirate colored kit bash mod(number 100# btw) for pirate run. Absolutely amazing content. But don't mind me and contine to insist you need your special snowflake faction with anime girls and trans discord devs.
The real solution is to have a way to paint your ships and maybe even add decals(in-game).
These grapes are sour as shit bro
>mah greypus
I still use those other faction mods and occasionally their ships. But more often then not it's to fight against new enemies. Maybe sometimes I do a run with X mod faction ships only. But they are simply too disruptive and having their clashing weapons show up in shops can be annoying. This isn't even a mod problem(but troons are definitely still a problem), it's the game being obtuse with the sprites.
I am hoping the carriers reskinning their strikecraft thing will eventually apply to shit like weapons and maybe even let us change skins on the fly some day. Would be really fricking cool.
Next up on the major Alex Starsector update, captain duels.
Sign me up. I would love a legit speech and hand to hand skill. I know I'm weird frick you.
Unironically, I'd like that too.
There are multiple of us!
We're gonna have to duel now.
by ludd we should smite the trybreasts together instead
That's a better plan. By Ludd; They will be eradicated.
I think you will be sorely disappointed by the lack of challenge that the average emaciated basedboy tritech body provides. Maybe go for pirates or Hegemony. I don't think these tach know anything of honor either, nor respect it. As they would never try to replace humans(ludd be praised) if they had any respect for their fellows. They are a lot of backstabbers and that is why they love the use of (ludd protect me) phase ships and the devilry. Better to torp the ship once it's disabled, these are demons who worship Satan and not human.
this game, unironically, is really bad at world building on the micro scale
Yep, and some simple tweaks would make it way better. Oh well.
Yes, please.
Also make a special scenario for dueling an AI core if the enemy ship is automated.
So, how's the new update?
still waiting for 3 more hotfixes before I download
That's why I still haven't tried either
Fine I guess. I like the features added so far and the Grendel is a silly little shitbox that's fun to pilot. Flicking people away with generate slipsurge will never not be funny. Wormholes and the gate is big for colonies and movement in general. Found a fullerene spool and biofactory embyro early on a save I don't intend to keep hurts a bit though.
Just completed a full run(only thing left to do is spam alpha colonies) and I'd say its pretty great.
in less than a week? the update is pretty new
is the cute blonde tomboy mercenary chick in ArmaA possible to recruit into your fleet somehow
or will I have to wait for an update that does that
just wondering
keep doing missiosn for her and at rep ~30-40 ask to see the admin, which will unlock a new contact and make her recruitable
also note, she isn't particularly amazing compared to other mod officers you can get at first (she starts at level 1) but she has a skill that buffs any ship she pilots with small crew size across the board by 20% + some other stuff i dont remember
alright
also I was pleasantly surprised at the option to talk to her when going to a bar
and being able to hang out with her/date her
brb gonna tell rsdev to add an entry to the mod's to-do list
So someone mentioned turning in the sleeper valk to the New Meshan Arma faction gets you a new Valk version. I did it and just got cash. Do you need to get rep up with them first?
Yeah and you gotta wait a bit
Is 50 enough? And faction rep or rep with the head woman?
Should be enough
I'm very interested in what giving them a PK will do, hopefully its not just cash. The placeholder suggests they aren't fans of them. I tried to give it to the MRC but no one had dialogue but I had to recapture the fort so it might not have triggered properly.
The ArmaA red-headed chick doesn't want it. She implies she'd use it to nuke TT if she could get away with it but that ArmaA is too weak to hold a PK without getting bent over a table by every other major faction and it'd be too devastating. she says to just toss it in a black hole
Weird I just got orange placeholder error text.
>s-modded XIVth legion fleet piloted by [REDACTED] popped out some boxes
Oh… How lovely.
Thoughts?
could look pretty cool if the color scheme wasn’t uuuh
associated with that fricking group of turbohomosexuals
whose presence summons another group of homosexuals who won’t shut up about them even though literally everyone already knows the first group of homosexuals is awful
The purple, blue, and black look good when put together like that and the engine greebling makes the shading stand out. Looks better on a dark background as you'd see in game. The white for the bridge and the lighter areas make it not so overbearingly edgy or moody and provides a nice contrast to the surrounding black. Some Hellbores and Devastators would look nice on it with Typhoons in the missile slots, presuming it has the same slot configuration; not optimal but rule of cool.
The colors are too dark for any association to register for me and I think they look nice.
Either way, the solution is to not be a homosexual that lets such things live in your head rent free and just enjoy the spaceship game.
Is Sephira Conclave a good mod?
No but Tahlan is
yes
yes and no
its not a public mod but its easy to obtain via googling
correct, you can thank Lightweight Java Game Engine for that
>Lightweight Java Game Engine for that
Amazing. Another one to the pile of my eternal confusion as to whether Alex is a prodigy or a hack. I don't think I've ever seen any other game where so many brilliant design decisions coexist with so many utterly moronic ones.
To be fair, he started making the game at a point in time where that probably seemed like a decent choice. I think it's actually very smart by Alex to just stick to his shitty Java engine because it works. Switching engines at any point (especially now) would have been a disastrous decision.
Yes
Yes but some of the ships you get from the quest are completely broken. Base ships you get from market are mostly fine tho.
Why is it that in ~14 years this game has spent in development there is still no other way to apply a patch than to just redownload the whole game?
sup starfarer bros, could you help a fellow starfarer out? i changed my player.faction color numbers but the backup fricking vanished somewhere and i don't wanna look all over internet for the vanilla values
if anybody could screenshot these exact values but in your starsector-coredataworldfactions inside the player.faction i'd be very thankful
huge. big even. thanks.
https://fractalsoftworks.com/forum/index.php?topic=2936437.0
>emergency hotfix to fix a bug that was causing people's installs to brick their entire operating systems
OH NO NO NO THE STATE OF ALEX
Black person
I haven't seen anyone mention a single thing about the new update
Everyone here plays with 20+ mods so no one ever updates until a year later.
We're still multiple hotfixes away from the update being worth downloading.
It's kinda ass and adds nothing good.
A couple bar events that are just annoying, a really shitty new ship.
And a big ship in the void that doesn't have any content worth a damn
New ship is pretty good
New crisis system is great, abyss is cool if a little too aptly named, haven't used the new ship since I don't like phase ships, not a whole lot to say.
Stop playing israeli mods goyim
>try establishing a settlement from rat on my planet
>this shit is controlled by (your faction), fork over 350k to make a settlement
>huh?
>specifically says it's paying for land
>make save just in case
>press make settlement
>350k lost.
>?????????
did some Black person businessman just swindle me to buy a plot of nothing on a size 3 desert planet? what the frick? it's my faction and you tell me i need to pay cash?
whar
Should have looked closer at the contract Goyim, thanks for all the shekels.
How do I download an earlier version of the game, asking for a friend.
https://fractalsoftworks.com/category/releases/
>the download links for 96 actually download 97 instead for some reason
Thank you Alex
just put starsector_install-0.96a-RC10.exe in the address instead of what's in the link
>tell my ships to attack an enemy ship
>they just hover outside of range while I am actively engaged with the enemy ship
What the frick is this? One of them even has an aggressive officer and he's just sitting there as if his personality was timid or something. Is this a bug in the new update?
>puts long range missiles and short range everything else on a ship
>WHY THEY SIT OUT OF RANGE?
Frick you, the ship with the aggressive officer was a hammerhead with 2 hammer torpedos. He probably didn't have any missiles left at that point unless the moronic AI decided to not use the torpedos on the largest enemy ship in the battle which wouldn't even surprise me.
>Frick you I'm just coping that I'm bad
Oh ok carry on then moron.
Are you telling me that I am supposed to leave the missile slots empty if I want the ship to shoot an enemy?
Yep thats what I said.
I just witnessed an actual missile ship (only has PDs and missiles with 2500+ range) fly into melee range of an enemy ship so I think you are full of shit. Fix the AI please Alex
Nah, gonna make it worse just to piss you off now.
The AI has a risk value, so if the ship thinks it's outmatched it won't attack.
Put some higher burst damage weapons on it :}
>Small battle
>3 Frigates on a lone destroyer while 2 other chased butterflies
>homosexuals just keep skirting around
>Eliminate order
>It crumpled under 4 seconds
Since I use carriers a lot I always tag the main things I want AI to deal with, avoid, and engage without direct orders. Seems to help them not tard out as much and avoid slamming into the onbawds hiding amongst the kites they are chasing.
I haven't played modded Starsector for a while, is it true that the dude who make the UAF mod is completely removes the only story quest in the mod?
good morning sir
according to the UAF mod author, there was a falling out between Yimie and CY which the quest was using Yimie's char that CY made for him.
Discord trannies having drama!? Well I never.
Yeah, kinda embarrassing of him. He went all about keeping the questline as a memory of him, and now he wants it gone.
It's still there, but to be replaced in the future. Which means he'll put it off for another 3-4 years.
shut up noah
just use an older version of the mod when he removes it its not like he will actually manage to add anything of value to the mod in the next 2 years atleast
Supposedly RSdev plans on re-adding it once it's removed, and potentially even finishing it, which would officially turn RS into a mandatory content expansion for anyone who wants to play UAF.
Well trannies do like troony mods so it would make sense.
>Never forget the main audience of RS contains predditors and discordians that talk about the mod regularly in their containment zones.
go back
I'll follow you out, noah
Bros, what mod faction should I use next?
The imperium
t: anon who once played as captain Biggus Dickus
broodmother rework for stinger
Damn, that looks really cool
You know, I appreciate how ArmaA's station images actually fit the general Starsector theme.
Well duh since its AI generated using images from starsector as the basis
Illustrated Entities is the same
Well duh its crazy that AA can manage it but discord trannies can't
Garbage AI slop. I'd rather see him draw his own in ms paint or just use vanilla.
>mod adds ships without shields that are intended to be actually able to fight on the front line
>doesn't do anything to address the EMP meme
into the trash it goes
Hard counter armor with bonus EMP resistance would make a lot of sense for a cheap hullmod. Chance to prevent arcs via a capacitor bay or something maybe even.
>download Caymon's ship pack because it has some cool mechs in it
>every single one is trash
This is one of the "problems" with AA. The only mod to come close in quality when it comes to mechs would be diable. Arma just set the bar way too high.
suffering from success
it shouldn't be that hard. You make a regular ship, make it look humanoid, give it some rotating arms. Bada bing bada boom. What does Caymon do?
>makes a pirate mech that has NO SHIELDS and NO PHASE
>you have to use an extremely slow ability to mitigate damage, which is on a long cooldown. It's not removing damage, it's just mitigating it
>it's as slow as an altagrave, so you can't even use it to outmaneuver enemies
>has the fragility of a fuel tanker
And the worse sin of all: It looks bad.
what the FRICK did the vanguard do to deserve this
>TFW you get outshone by a one-off Battletech reference from a fricking derelict mod
GREEN BRICKS just keep winning I guess.
every time i see derelict mechs i just go
>huh?
does arma add these? i really have no fricking idea where these come from and they do actually kick ass if you give them 5 seconds of firing
Those ones are from DEX I think. That mod has some real bullshit in it (the missile cruiser with roughly double number of missile slots the Gryphon gets at a lower DP, and the Great Toaster Oven that makes fighters dominant again by just rebuilding them infinitely), but it's both the most good looking derelict mod, and the least shamelessly broken somehow.
Yeah the Silo is crazy. I like how strong DEX makes the derelicts, it makes them an actual challenge to fight. And the mod author definitely understands how broken the ships are, I think the "hacked" pirate versions are pretty balanced. They cost like twice the DP. Unlike ATDD which adds overpowered weapons and fighters that end up being best in slot for everyone, not just a challenge when fighting the derelicts.
Man, I miss the old pilums
New crisis bullshit has me thinking:
>How the frick can the league and trititty afford 10-20 fleets with smods devoted purely to fricking with my shitty colonies?
These dudes barely have a doomstack or two guarding their capitals.
Think the idea behind it is that setting up invasion/blockade fleets takes time. They can't materialize 20 S-modded fleets outta nowhere, gotta rally the troops and prep the ships for flight.
But They should definitely start at least a few days after you start raiding their planets and sat bombing them, or stealing their Pristine Nanoforges, Iron Shell style.
Well thats what I'm saying, they just show up on your doorstep now with more ships than they have had in their entire fleet the second you're like size 4. It doesn't make sense. Now if it were moslty mercs or something ok. It just seems way overtuned (as evidence by the hotfixes already)
Thats the thing is not "far into the game" I got blockaded on a size 4 planet by itself. Wasn't even a good one. Was costing me money kek
Maybe it needs fine tuning? Hard to belive it took this long to make and still jank. But you shouldn't have set up a plant that early on. You should definitely wait until you've explored everything and had fun doing other stuff that requires you to be away before committing to a colony.
>But you shouldn't have set up a plant that early on. You should definitely wait until you've explored everything and had fun doing other stuff that requires you to be away before committing to a colony.
Of course, but the game shouldn't consider a single colony with 0% share of the market in anything a threat.
It was supposed to be a challenge not a suicide run kek
Yeah.
>Now if it were moslty mercs or something ok
TT's raids are indie mercs they paid
It's the fleets they keep hidden in case redacted gets upitty again. Just kidding lol, it's arcadey. But you definitely will want and need some challenge when you are that far enough into the game or it gets boring.
Remember when we said that Nex having every faction able to shit out infinite doomstacks all the time wasn't represenative of the setting?
I think Alex's brain cancer is getting worse.
Because Alex is moronic and lost track of his own game. I like the whole scene in the Galatia quest where Daud has to christen a new cruiser and it's like a whole event, as if there weren't a million Eagles flying around at any given time.
He works 100-hour weeks in the Chicomoztoc orbital works.
No wonder he looks so tired.
Would you prefer it if battles were so small you could count the ships involved with your fingers?
I'd prefer consistency. Either have tiny battles where literally every single ship matters and is incredibly difficult to replace or make ships and lives not matter at all
from: Shade on February 05, 2024, 10:21:16 AM
>>4) It is extremely immersion-breaking. How is it that Tri-tach can afford to send 10 attack fleets of triple s-modded ships to harass a size 4 mining outpost in the hinterlands with no strategic value, when they can't even marshal a fraction of this strength in an outright war with the Hegemony who is on their doorstep? Here is the quote for "Best of the Best":
>Quote from: Alex on February 05, 2024, 11:19:08 AM
>Honestly, there's always going to be a disconnect in terms of how much stuff it makes sense for the game to throw at the player to fight vs what might make more sense in-fiction. It's not something I can worry too much about.
>
>Edit: that said, I don't personally find these fleets to be immersion-breaking; I might just have a different mental picture of how much is directly represented in-game vs not but still assumed to be there. E.G. the *actual* in-fiction volume of trade fleets and patrols would be much much higher, etc. Still, it might be nice to approach it from the other end and add some system-defense type fleets to various faction systems, like Askonia has now; the defenses can be a little thin unless they're actively under attack and the patrol strength goes up.
>
>(Though, who's to say they didn't marshal much greater forces in the second AI war? The Tri-Tachyon you see now is much, much reduced, and so is the Hegemony.)
Apparently there are thousands upon thousands of ships flying about at any given time, they're just not visible to the player.
Can anyone update me on all that's happened since summer? Namely about big mods and that one anon's sex mod
nothing ever happens just play the fricking game
Couple good mods have popped up since then, RAT (random assortment of things) is a phenomenal mod, Lost Sector is pretty good, Sephira Conclave is fantastic, but is on a hidden discord server which is gay as frick. Rapesector is still receiving frequent updates, there was one just a couple days ago as a matter of fact. Buckbreakers dev is still around but there hasn't been an update for that in a while, same thing for Everybody loves KoC.
.97 update was released a week ago, but was kinda lackluster. One new ship that's fun to pilot but is just another phase ship the AI can't handle, colony crisis were expanded to include all factions (except indies) and improved, but you now are pretty much required to babysit your colonies until they're all dealt with. Bottom left of the map is now the Abyss, which is actually really neat, but is completely lacking in content. The Abyss from RAT was developed in a 1/3 of the time and has far more content.
That's all I can really remember.
Thanks bro, I'll be sure to add those to my list. It seems like I should wait a month or two though for all the mods to get ported over it
>Sephira Conclave is fantastic, but is on a hidden discord server
what is https://gitgud.io/KindaStrange/sephira-conclave-bb then
An un-updated version of Sephira Conclave from several months ago.
a version missing proper requeriments for the superDD and the full Superdreadnought thing
his refits are cool though
I'm really liking Better Vanilla Hullmods, someone recommended it recently and I tried it.
Part of it is very reasonable rebalancing of vanilla hullmods, like making the dedicated targeting core cost a bit less OP so there's an actual reason to use it. There's also a lot of really silly stuff like pic related, I can't help but laugh looking at that. And despite being a bit of a troll mod, it's surprisingly well thought out and balanced.
>Forward firing beam Conquest
The violence has escalated
i really like starsector, ive been playing it for years but there is a mental burden that is involved every time a new update comes out and i decide to spend some time playing it.
I really dont like the absolute hassle that is getting officers, speccing them properly for ship build, and basically needing to plan your endgame build from the start so you guide your officers towards that goal as they level up, and since this has taken time and effort once you reach a higher level you are effectively locked into the ships you designed your officers for.
The flexibility to experiment in the officer+ship build is very lacking and it feels like a drag to do entire runs on a non proven concept.
Please help my cope with this
i never think about this shit. i barely even pay attention to what skills my officers have.
>Please help my cope with this
use lvl 40 mod so you get every skill
change officer max level to 14 so they get every skill
use ind evo so you can use the academy to change the officers to whatever aggression level you want
problem solved the game is now fun
I just increase skill points per level from 1 to 2 so getting hull restoration and other things doesn't take forever. Still, XP gains are wack and if you always have some green xp from s-mods you'll get there quicker.
I find I need to use a mod as trying to alter amount of skill points per level leaves 1 extra at max level which bothers me a lot.
I'd kinda like it if you could retire Officers you no longer need in your fleet to command Defense fleets for your colonies.
You would still pay them and sustain their fleets, but you'd get to see them lead their own fleets as admirals and captains.
Similarily, You can find and hold multiple contacts and return to them for later contracts, but you cannot find again enemies of fleets you've destroyed by they have escaped. A Nemesis system like in Shadow of Mordor/Shadow of War.
I want more story after activating the damn hypershunts, come on
Satboming half the sector and being at war with everyone simultaneously isn't good enough for you?
hegemonkeys btfo once more
wait new update and the plot didn't finish? mosolov you fricking shit
The plot didn't even advance. None of them did, not the main story, not Sindria, not even that godawful Luddic Church quest.
>finally get the planet deletion ship from imperium
>go to delete a planet
>game crashes when clicking the consider hostile action button
well i was at a point where nobody can stop me so guess thats a playthrough done
0.97 in like 6 months when hotfixes and mods are done
either you're outdated or you just did something wrong
either way send the crashlog to DR on the forums so he can suffer and be forced to fix his shit
i nuked the save already and it was definitely the imperium ship because i blasted chico with regular fuel bombardment just moments before
which is stronger in current meta all low tech or all high tech?
>current meta
i see nothing wrong with it
Low tech line anchors with high tech frigates and flankers. With enemy fleets deploying mixed it is more important to have specialized ships and also consider delayed deployment to waste their CR. Using low tech in this manner against TT and [Redacted] is pretty effective as their fleet starts suffering malfunctions while your expendable armored shitboxes drag out the fight and make them waste missiles, make sure to use avoid orders on anything bigger than destroyers before you deploy your *real* warships. Really just break up their line chasing rabbits and defeat them in detail.
yeah
Nothing beats all Phase
guys please all my engine trails have to be the same color
has rapesector added same sex and female on male rape yet?
>female on male rape
God, imagine getting one of those UAF officer foxgirls so riled up they push you down on the spot
getting raped by your own reckless female officers when
Do you think that the RS dev would add a scene like that if someone wrote it?
>Below is a list of scenes that are implemented but do not have any dialog.
>If you are interested in contributing or have any questions, please email me at [email protected]
>Of course, if you have a custom interaction you'd like implemented, feel free to send it my way.
Just email him, worst he could do is ghost you or say no.
I'd download the mod purely to play as some smug noble brat that gets corrected.
I should try writing again tbh
No, rapedsector is still just a dream.
we lament
How hard would that be on the modding side?
RS needs to add SOTF support. I mean, shit, I could try writing some stuff for Sierra.
Do it anon, there needs to be more AI sex.
That must be one huge medical beaker because AI cores are frick hueg
forgot my image
The most obvious solution would be to just bribe a few humans to unplug it and put it somewhere else, presumably a ship, but it'd be neat if the thing had some robots built and carted itself out instead.
I'm still annoyed at how heavy industry works even if without a nanofactory, what about those DRM locked blueprints? Put that into some laptop and tell the human workers to not remember where they're welding because it's a corporate secret from a company that hasn't existed for a thousand years?
Smaller, shittier nanomachine based production exists. Game references "autofactories" and "forgevats" several times. Presumably non-nanoforge heavy industry is daisy chaining a bunch of those together to print shit out in parts and stitch it together afterwards, while the nanoforge just does it all in one go.
Fill the entire chamber with semen. Get the whole crew cranking it if you have too. Hell, get the ladies in on it if you have to, just FLOOD THAT CORE!
There's plans for capturing the unique AIs like Courser and Barrow in the changelog and "Sierra officer greetings & chat variations" is in the writers_readme.txt, email the dev about it.
But yeah I agree, she's simply too chatty and personable to not consider wiring up some lostech haptic onahole to her core. Maybe the Dealmaker Holosuite can be of use; if Kanta can repurpose it for medical experiments then you can repurpose it for 'Human-Machine relations'.
>wiring up some lostech haptic onahole to her core
YES
>There's plans for capturing the unique AIs like Courser and Barrow
But those are men
maybe if it gets written for the like 1 biological female that will ever use rapesector
Barrow feels like the kind of character who would walk out on his own see scene anyway.
>There's plans for capturing the unique AIs like Courser and Barrow
Finally something for the gaybros
I keep hoping for a cruiser sized Shepard, something with a Salvage Gantry. There's a mod that uses the Mora's description as the reason for a demilitarized utility version of the Mora, but that makes me wish for an official version.
Also, I used to like loading up a couple Prometheus, Atlasses and a lean fleet of combat ships to do 6-12 month long exploration trips but now this Crisis system means I'm tethered to my colonies in mid-game. Exploring was my favorite thing.
>download faction mod
>look inside
>all phaseshit
Nothing
beats
all
phase
All phase beats my desire to continue playing
Good
stop playing then
Get some aggressive, overdriven ships and assign them to the phase-frick duty. Tends to work. If it spits so much dakka the phase ship just will pop back into it- it's dead.
The problem isn't dealing with enemy phase, that's always been laughably easy because the AI simply can't use them properly at all. It's that playing phase ships sends me to sleep.
Wait, trade fleets just don't drop the stuff they are transporting?
Frick me. I should have just waited a month for the hotfix spree to be over like everyone said
Why is the Persean "we are a coalition born solely to contrast the Hegemony" League more assertive towards my colonies than the state that demands all of humanity to stay under its umbrella?
"Frick Hegemony" means "frick Hegemony", it doesn't mean that they can, want or are obligated to play nice with some random space rednecks.
Feels like they're playing Hegemony with my colonies, though.
Should have thought about that before fricking with their money. At least hegemony is honest about why they frick with you.
Man, you guys weren't kidding about Epta being overpowered game-breaking shit
I told you bro
I fricking told you Epta is absurdly overpowered
not in most things, but it has certain market that literally sells Superweapons Arsenal-tier weaponry and fricking Guardian ships
Not only is it busted, but the main dev seems to be a raging butthole even to other discorders. Litterally never seen a single instance of him talking to anyone for any reason where he didn't immediately start tearing into them for absolutely no reason. Very Noah-esque, definitely to be avoided.
at least his snowflake factions don't cheat during conquests
stay away from anything that mentions s-mods or hullmods in general
the others to stay away from are
>anything by king alfonzo and dazs
>sephira
>exotica technologies
>anything with mechs
>random assortment of things
>ashes of the domain
>lost sector
>anything by boggled
>anything by thedragn
>anything with mechs
YOU TAKE THAT BACK RIGHT NOW!
>anything by boggled
But I must make the number go bigger?
Use DIY Planets then.
troll post
dazs I understand, but what did alfonzo do
oh noes
paragon but it has ballistic weapons and an offensive ship system
hazard mining incorporated is the king of bloat mods
It was split into three different mods. What is still bloated about it?
you
🙁
Geeze man you don't have to insult my weight like that, I've been hitting the gym this year, honest!
you'll get there anon keep trying...
... you fat frick
even when split into 3 mods the main one has 50 fricking ships and adds pointless commodities unique to them
the ships are also feature unique concepts such as high tech ship but low tech lmao
>high tech ship but low tech lmao
Are there even any instances of this other than the Heraklese? I can remember more ships that are either high-tech but brown, or random civvie ships but high-tech from that mod than lowtech reskins. That is more of an Underworld thing.
there is a low tech astral in the first goddamn image
It still has Vayra Sector shit in it
I already told him to get rid of it since its perma dead and makes the game crash but he wont listen
That fricking drill ship in HMI, the Barber. I still like him and his mods though
with mechs
I am going to kill you.
aotd is worth it for the cryosleeper thing alone
tasc is more polished than diy, bloat notwithstanding
everything else is on point
>mechgays seething
>the cryosleeper thing alone
if you mean spawning more of them that is done better by adjusted sector without all the bloat
>tasc is more polished
and made by a guy who put malware in his mod so he is never to be trusted again
AOTD cryosleeper can be repaired and moved to a different system, and can grow a colony past the limit to size 7 too.
>AOTD cryosleeper can be repaired and moved to a different system
this is useful but not worth getting all the other garbage in this mod
>grow a colony past the limit to size 7 too
this can be done with a single value change in the base game settings file
"maxColonySize":10, # maximum size to which a player colony can grow
The cryosleeper thing was split off into its' own fork, so you don't have to use the wannabe stellaris crap any more. Which is good, because for all that people hype that shit up it is a complete waste of time that makes colonies more complex for zero actual benefit, due to the absolutely braindead decision to make the new industries incompatible with colony items for no reason.
alright then i will specify that aotd is shit except the cryosleeper qol mod
AOTD is like 4 different mods, the cyrosleeper one adds nothing but the cryosleeper. And everybody knows you can change the colony size to the old limits, this mod gives a justification for it.
>malware
wat
elaborate
an opt out ip logger that lives in his head rent free
Hi Boggled. Still can't help but try to defend your little breach of ethics on a mongolian basketweaving forum?
But how many of the size numbers past 7 have ui graphics? This is important to me.
10 iirc
very cool thanks
Goes up to 10. Colonies used to be able to get that large, each had ui graphics and hover-over descriptions of the size of the population.
They all do. All the way to 10^10.
https://starsector.fandom.com/wiki/Colony
They even get little lore descriptions. Apparently Earth had X0,000,000,000 people in the Good Old Days.
>10^10
why not go for 10^100
https://fractalsoftworks.com/forum/index.php?topic=28273.0
What do you even need a googol of people for?
ip grabber for a singleplayer game for totally legit purposes
he also shows up to damage control in these threads all the time
Is that how you interpret people telling you to stop shitting up Ganker threads with forum drama? They're all the guy in your closet?
When you can't help yourself but to frantically downplay and run damage control every *single* time, usually shitting up the thread far more than anyone calling out the shitty breach of ethics?
Yes, absolutely. No go back into the closet and shut up moron.
It was only a suspicion before that it's always you every single time but now it's more or less assured, god you are fricking crazy lmao.
>boggled at 3am reading starship building forums
I'm not even the first anon you were talking to, I just think taking the piss out of you is funny.
if you say so
Good taste
I don't care for mechs because I think they're the bad kind of gay but I do like the strike wing upgrades so I run Arma anyway
>thedragn
>literally the guy who made WhichMod
nah frick you
You want a gay bug-eating commie-furry's crash code in your load order, then go ahead. But don't come running back here when you get CTDs because that fricktard decided he thought some mod you have was 'fascist apologia'.
Enjoy your crashcodes you disgusting furgayfricker
You can go yiff in hell
>the others to stay away from are
>random assortment of things
Why
comes with 20 useless things for every 1 useful thing
everything it does is done better by other mods that dont bloat max your game
Seething tomatopaste
is that the moron who tried to claim some drone mod was his code or am i thinking of the wrong moron?
The very same
He also fricked up Neutrino for adding a shitty conquest to it then quit after multiple people rightfully told him to get rid of it
>no tahlan shit
I smell glowie
>mechs are le bad!
>but waifus are le good
Waifus with big assets and AI waifus piloting the mechs
>Waifu
>AI(Ludd Protect Us)
Repent, kuffar. Or I will have my brother send you a Drover in the hagar, with him in it.
Does anyone know a mod that add a new start game option? Preferably one with a colossus or atlas.
I want to jump straight into trading.
with console commands you can just addship _ship_ so thats one way to go. Nex has faction starts for factions that add them. Could get CFT and grab a carrack for your starting ship. Decent cargo, ok fuel, shielded cargo holds. Its like a better atlas.
>Dazsshit
that guy took the SWP guy’s notes on how to avoid making ships that are fricked up regarding stats, fitting, or AI usage, and used it as a checklist
Ok and? Better than the troony coomer garbage shilled in these threads by discord nightmares nonstop.
Frick off satan
he fricking chopped up the doom and called it a new ship
Frick you
Speak of the devil. You’re ass
>
>Ok and? Better than the troony coomer garbage shilled in these threads by discord nightmares nonstop.
>Could get CFT
jesus christ how horrifying
Nex does, but obviously it also adds a lot of other things.
>I caressed the wienerpit of the aleste slowly and let out a low moan as my harness released. My mind wandered looking out at the large laser blade fixture glistening in the dim bay light.
please never cook again. in-fact we urge you to leave the fricking hangar bay this second and never come back
Has Anon tried the AI Tweaks mod?
Does it make the AI more competent/dangerous?
Does it make it too suicidal (since it doesn't consider the improvements on other ships)?
https://fractalsoftworks.com/forum/index.php?topic=28428.0
yes
no
no
Anyone have details on the new crisis stuff yet? I'm curious what the "arguments" are to get a discount on joining the PL, or how big the "massive" fleet the wiki says the church will send you for scooping up their workforce
Luddic church sends a fleet if you have a Luddic Majority in your colony (appears if you only have farming, light industry or commerce as your colonies industries). You can negotiate with the Church and if you agree then you lose the benefits of Luddic Majority (+1 stability and +1 industry output), but the church doesn't attack you. If you don't negotiate they send some fleets (I wanna say they sent 7 fleets to attack me) but they aren't that strong compared to the others. If you beat them, the benefits of the Luddic Majority are doubled and they stop harassing you.
For the League, I can't remember what is was that pissed them off about my colony, either size or competing industries, but as a result they send a fleet to demand payment. If you refuse they start to build a fleet to blockade your system. If you negotiate then you can join the PL at the cost of 20% of your colonies income from then on. In exchange they protect you from other colony threats, including AI inspections. If you refuse they send a bunch of fleets (I had 12 or so) to blockade your system, however, it is led by a grand armada fleet and has 2 supply fleets, destroying these causes the whole blockade to frick off. It doesn't give any befits aside from making the PL lose interest in you however.
Pirate and Pather crisis are unchanged from last version. Not sure about Heg or Tri-Tach, I didn't finish either of those crisis's.
yeah I've got all of them ticking so far and found out that much, particularly there's an option for the league to convince them to only charge you 5% income instead of 20 but it says I need a "stronger argument" than just bribing their leader and I don't know what it would be.
PK maybe
You can raid to steal Kazeron's pristine nanoforge and offer to have the nanoforge returned.
>Tri-Tach pays indie fleets to kill your trade convoys
>if you ask Arroyo for an opinion, he says that you should discreetly use the same methods against them, sabotage industries, and so on
>if you manage to hit them back hard enough, Tri-Tach contracts an entire mercenary company (about 8 fleets) to kick your ass-
>-but if you get there as they're assembling, you can pay them and they'll REALLY frick up Hybrasil instead
>when you eventually convince them that you are not a pussy, just go talk with Arroyo again to get a deal: a nice accessibility bonus for your colonies
Very cool, I never managed to get Tri Tach to do that. I killed some of the raiding mercs and they stopped spawning and I couldn't do anything with Tri Tach. Maybe I'll load the save and see if I can progress that.
i love spending a whole day updating some of my mods only for this shit to happen
You're still using shit from 0.95 that don't work on 0.96
Of course your shit is gonna fricking crash on 97
Only mods from 96 that don't work on 97 or only partially work are mods that don't mess with vanilla hullmods, skills or colony interactions
Nex can work but it brings back old hegemony ai inspections that never stop instead of the colony crisis version that can be permanently told to frick off
the current "0.97" in the USC and forums is just a bootleg and not an actual update for it yet
Turns out the bootleg of ApproLight was the one behind that
What 0.96 Utility and Miscellaneous mods work in 0.97 with a simple version change in the text file?
Speed up, Console commands, and stellnet all work.
Put a Large Energy Slot in the middle of a Falcon and make it into a bigger Sunder,
in order to be a bigger sunder you'd need an extra large energy weapon for it
hmmmmm today I will get myself booted out of the hegemony auxilliary corps
what is that atrocity next to your flagship
>found a system with Domain era comm/nav/sensors and three habitable worlds
>the habitable worlds all have transplutonics, but ok farming
>also a couple +1 volatiles gas giants and a few airless rocks
>it's also very close to naraka
Here I was looking forward to the update letting you put a gate in your system and such so I could settle some place far away from the sector and it drops this on me the very first seed.
>just ok farming
worthless keep looking
Nex just updated for 0.97, for the morons that use it.
So have Abonbo's mods (Luddic IED, Kemet, First Persean Empire),
>beams on a wolf
disgustan
Did anyone ever make a mod to add starts to nex? Seems weird that no one uses that newish feature.
What starts?
not starts* but backgrounds? I think they called them? Stuff like the debt mode but people are supposed to make their own.
i dont know what you want to call them but i got these + infernal machine
Different thing, these are right before you spawn.
I think RAT does? At the very least I have at least three starts in my game now. First is the usual, the second is debt mode, and the third adds a officer at the start you can customize, can choose a uniqueish skill and can reach up to level 8?.
The backgrounds are in addition to the starts. I'm just surprised it hasn't been used more. Like a "mech pilot" background that gives you an old junker arma mech and some blueprints but lets you do a custom or tutorial start.
I blame people being lazy shits and the backgrounds feature being relatively new.
Probably. Maybe I also haven't seen em because I don't use a lot of "popular" mods posted about in here by the discord users.
Could be, mind you I am running enough mods currently that you could mistake it for a Rimworld general modlist at the moment. Though from what I've seen, especially due to me running a mod pack that came from Discord, I haven't seen one mod aside from RAT that adds something to Background picks and only a few mods adding to the custom start option.
Custom starts aren't uncommon most just use the faction starts. Mods like space truckin seem perfect for adding backgrounds rather than starts. Was just mentioning it because it seems a nice flavor thing and it takes up UI space yet no one uses it.
theres a gorillion factions that have their own starts with some snowflake ship
i have atleast these 3
>tahlan
>underworld
>secrets of the frontier
these
>You can buy UAF blueprints via their pointless keycard/microtransaction grind
Isn't the whole point of this game to find tech and rebuild society, not just buy all this advanced tech that's for sale for some reason?
Well, I guess it would make sense for UAF, a faction that's not gone through the whole "post-post-post-apocalyptic galactic dark ages" that the sector has been in to be in the same situation as everyone else, and if they have the tech to sell to the desperate locals they can do so.
Not that I like how their whole existence breaks the setting, of course.
If I recall, they got their shit pushed in by Tri-Tach and/or the Heg when they arrived and have only just barely gotten a toehold in the Sector. So they should really be worse off than anyone else.
I don't know why I expect the UAF dev to make any sense in his lore. Need to lower my expecations.
I genuinely don't understand why anyone would install shitty mods like that which clash so horribly with the base game.
The base game sucks ass. It's bland, story's poorly written, episodic tripe and the colony building is getting shafted because Alex can't figure out what he wants in the game. The problem with UAF is that Cy seems to find shit he thinks is cool or fits some kind of inside joke and runs with it to the point of bloating his mod.
Nah the problem is they are part of a cabal of discord trannies.
It's not even some sort of "muh sekret mod mafia cabal" shit. It's that they huddle together in their discord servers and eye anyone outside of them as the enemy. It' so high school to the point of being sad.
i use cabal for humors sake
I think one day you'll learn how to have fun without obsessing over "muh immersion!"
God forbid people call out a stupid idea for being stupid
So I can curbstomp them to death
So their blueprints don't drop from exploration anymore?
its fine because you get paid by exploring
that looks like aids
How is that better?
>Turn in useless shit to get exclusive currency you can't use anywhere else to get shit you can find for free via exploration.
>totally not a ripoff of COFFIN wienerpit
fricking kek Cy
now you only need a FALKEN wing to be complete
just dont buy the blueprints, the colony item is the only thing that matters there because the BPs will be recoverable thanks to how does lootgen work in that mod
also
>making a worthwhile usage of survey data is bad
its like you anons are peak contrarianism or something
Go back to Cy's discord and jerk him off. It's yes-men like you are the reason he keep putting in bloat shit for no reason.
So complaining about his shit on this here Culann organic making forum instead of going into either his troonycord or the main forum is your way on making him work on the straight and narrow?
Nta but the flood of modded shilling here, especially UAF, is getting more and more obvious. I won’t be surprised if one of my insiders were to leak discord logs of shilling operations like what we get on /vg/.
The saddest part is that they act like it's some sort of war or something. Because they some snuggle struggle mod got made and now their waifus need to be avenged? The frick?
Anon they are the main users of the mod. None of the discord trannies hate RS they just have to pretend they do. Who do you think makes all the creepy weird suggestions in these threads on what to add?
That does explain the minority of gays blubbering about how they want to be raped by a catgirl and want to frick a Guardian(male). It definitely seemed out of character for typical anons.
Obviously we've got some users of the mods in these threads but if you... ugh... go to preddit or discords or twatter for this game they mention RS and it shows up in their screenshots a lot. More than these threads.
>Quick, switch to the way /vst/ talks to throw them off!
The fact that Starsector modders actually have shills is unironically sad.
>shills for Cy
>Not just complaining about the troonposting and b***hing about everything for dozens of threads now
Fricko if I wanted to go suck on those morons wieners I'd be doing it at the fricking Discords their instead of being here. I just want to actually talk about shit that doesn't get derailed by both shitposters and shills for one fricking thread for once. You can just stop giving a frick about them and ignore their tardery.
>access to cy’s circlejerk
There’s a paywall for that anon. If one of us were to bite the $50 bullet to gain access to the discord and show what’s going on there, I’d appreciate it
Minimum is actually 3 dollars, but still. A paywall is a paywall.
paid mods are bad when bethesda does it, but okay when m*dders do it huh
whoever gives them a penny is a certified subhuman
What kind of moron strawman is this? What kind of ESL writing is this on top of that? Is that you, Cy or one of your SeaBlack person yes-men you surrounded yourself with?
>damage control
Stop falseflagging Black person
?t=85
I supported the Malaysian mod mafia and now I have access to their hidden mods exclusive to that server
Post those mods if you’re so great
but Cy is Indonesian?
Malaysian.
huh, really? I swear I thought he was Indonesian
oh well, still better than being Singaporean
SEABlack folk are more or less trash people in general.
Was going to make a joke about how they're pretty much the same but this schizo border is throwing me off so hard.
you can thank the Dutch for that
Yet another reason to hate the Euros.
not our fault bugmen can't figure out borders on their own
>Indonesia gets all the islands
>But the largest one gets a chunk lopped off. With a smaller piece if that chunk
>Paupa New Guinea get a little nub in the nearly straight border
Shit's wild.
UAF's long long term goals are to basically be its own game.
>200% xp bonus for fight
>its a trivial pirate shitfleet
I mean, ok sure.
why does a spaceship need wings
is cool
atmospheric capable with combined cycle engines
that's why they get wings and air intakes while also being space-capable
That's silly.
Make a spaceship or make an airship. Don't make one ship do both, that just reduces it's capability in both fields.
remember when mods were something people did for fun, instead of being products to squeeze money out of people
no
oh.
Yes, it’s quite concerning what these kinds of people propagate nowadays to have this kind of mentality. And I won’t be surprised if the next thread isn’t going to be another UAF marketing thread.
do you honestly believe some seamonkey can afford to pay people to do something?
No and I bet CY is a scammer like the indian Mesotroonic
RS updated
BuckBreakers still did not
Where the Buck are my Breaking Destroyers
I'm still not updating to 0.97. Finish the fricking game, Alex.
>rapesector
>playing female
>can still use my penis after checking on a prisoner during breaking
my immersion is shattered
Chances are the portrait is labeled as male.
no its female and its properly disabling the options for most interactions
its the specific interaction after giving prisoner to the crew and then checking on them that i get a one time magical wiener
it's a reminder that you will never be a woman anon
Nia is the queen of modding.
>play for 4 hours at a time
>all is good
>realize i’m missing TASC
>install it midgame
>performance goes to shit all of a sudden
>game runs out of memory in one hour and i can’t save
>lose 2 hours of progress, 3 bounties killed, 4 missions complete, bought cool vic ship illegaly, killed 7 more enemy fleets
what the frick.
Your fault for using pajeet mods, also get the autosave mod to remind you to save more often.
>install mod in the middle of a playthrough
>hurrrr why thing no work?????
based moron
boggled himself said that it’s fine to enable it midgame, so i din frickin know whats up
i should probably tune it to remind me more often, that can be done, right?
>boggled himself said
He also said his mod didn't have malware designed to farm your data, IP, geolocation and passwords. Guess what his mods ended up doing?
shit me, that's a pretty good point
guess i'm trying DIY planets for the first time after i update to 97
>guess i'm trying DIY planets
its even worse than tasc and contains more HRT
heres your pity (You)
no one uses your mod diytroony
That mod has been abandoned for years brainlet.
yet here you are crying about it
bootleg virus-free versions when
>Rapeforming and Buckstation construction
Make it happen!
>>lose 2 hours of progress
>do quests and get friendly with the special remnant contact from Nex
>realise that I can no longer farm easy alpha cores without ruining our relations
Bros... my colonies... they'll never make money...
Install Epta and just buy them instead
>do first quest for beta cores
>sell one beta core because i thought i killed some remnant ship
>be left with 1 beta core
>"meat bag. where 2 brothers in holy code?"
>uhh umm
>cut comm-link
i can get another beta and do the quest, right?
I really wish it was possible to roleplay as a corporation or small company rather than either just being a nobody or a planetary ruler. Why can't I buy land on inhabited planets and build or buy my industries like Mount and Blade? What if I want to be a small mercenary company with planetside holdings but without being an independent polity?
because overhauling okay game mechanics one trillion times and shoehorning an unnecessary story is more important
you will hear about our quirky engineers and you will be happy
Take commission from some faction and set up in their system. You can build yourself a space station to create your own base. Or just use an uninhabited planet or a former pirate station.
I feel like this feature could potentially really help declutter the faction list when you have a lot of mods installed, too.
It would change how modded factions could work entirely. No longer would every single one of them need their own planets or systems. Iron Shell could just operate from existing Hegemony planets, for instance.
RAT adds this "settlement" feature, which I've never used, but I think it's basically what you're talking about.
>you have to pay for a settlement in your own planets
literal israelitery
So not exactly the same thing but in the tutorial if you snatch up the pirate station in the starting system system it will flip to indy but still give you control when the tutorial phase ends. Heg never gives you shit, you run the station and make money/lose money from it.
Also you can buy your way into planets in nex iirc.
Up to 4 or 5 pop level in colony size. I think the cheapest level I saw the last I was looking was around the same cost as a Cap.
Not bad though all things considered.
when and why did this game become such a magnet for mental illness?
shut up noah
This game is by no means living in a vacuum. It's the younger generation and older ones who have turned to degenerate shit(troony, furry, gay etc). The same thing happens in many other communities and discord is(one of) the massive hubs for them.
I love me scuffed prototypes
Frick off Turkler, nobody wants your shitty mod here.
ok nia
Your sprites are horrendous. Have some self-respect.
Ok noah
another vanguard variation for my collection of armored assault frigates
i will download your mod
Are exo-ships in vanilla or from a mod? I can't tell which ships come from where anywhere.
Random Assortment of Things
also they're really fun ships once you get the DRM unlock from the faction
good luck finding them if you're using Adjusted Sector though
you realize you just outed yourself as a discordgay aren't you
Exo-Tech is from Random Assortment of Things.
I hate it because from RAT I only want the dumb minimap and the other QoL features. but even disabling everything else using LunaLib doesn't prevent it from appearing in the main menu and gameplay becuase of other mods (such as invasions from "secret factions" in More Military Missions).
moron here, is there any replacement to the dead Corvus mega?
You can buy some programming socks if you're so inclined.
What Corvus mega? Just pick a few mods yourself and download them, the game becomes a shitfest anyway if you add too many factions or ship packs.
Didnt get the 0.97 yet. Anyone tried the new phase ship? How is it?
Fun if not all that great as player ship. Absolutely fricking useless in the hands of ai.
The only effective NPC phase ships I have ever seen are the ones from DEX, which even there is only because they use phase skim as a crutch to stop the moronic phase AI from getting stuck in evasion loops.
phase shits*
The new ship is worth it just for the lore in the description about AI and phasing and how they go crazy. Still waiting for 3~ more hotfixes before I bother with a full run.
rapesector needs more handholding scenes and options to have some wholesome, affectionate interactions involving cute girls
maybe even some spicy stuff like headpatting, hugging, snuggling, kissing, etc
Then write them, duh
yeah ok noah
I have a crazy idea. What if instead of reworking the skill tree again or adding another mini VN or reworking colonies again, Alex improved the battle AI? Just think about it for a second. Really think about it. Phase ships that actually do something instead of getting stunlocked by a single beam? Short range ships that actually pick a suitable target or flank instead of suiciding into enemies that aren't even engaged? Long range ships that actually keep their distance instead of randomly flying in?
It could happen.
The battles are the least important part of the game for me.
>anime troony calling someone a homosexual
kek
lmao even
For me its all the atrocities you are allowed to commit in the name of "just felt like it"
If anything its an improvement for most people when you firebomb their planet.
He would probably have to re write half the code from the group up to ignore loadout/weapons as input. The only way to get that is to implement a behavior system in which you can edit every behavior in detail with sliders or if;then etc. Sort of like an auto battler approach to every detail. I find it hilarious that they haven't done this already as 99% of all combat done by 99% of all ships ITG is basically an auto battler.
>V-Tuber
>Plays Starsector a few times
>Simps form a team to make a special snowflake mod for her
>She signs off on it, likely has little to no input since busy with other shit
>It gets released, huge hype behind it from anime fans
>No updates since release, no mention since, V-tuber has likely moved on to other things
The anime mods and the people surrounding them are so weird.
>The anime mods and the people surrounding them are so weird.
I think there's a difference between things like Sephira Conclave and Yuri Expedition compared to UAF, PAGSM, and San Batavia.
you think wrong.
Starsector is still one of her main games and while the update will probably arrive late, that's probably because it is actually her working on it.
Ok but when do I sex the borgar queen
>make up random shit
>its fine because i dont like the thing im making shit up about
At least space out your posts so you don't come off like an obvious shill.
great retort
Ok Noah, how's them Legio portraits going for you?
Sure thing.
>updated all my mods last night
>still not compatible with the current version
So if I edit the json and change the game version to 0.97a-RC7 it should be fine?
Anyone? I just don't want to waste my time changing the json for all these mods.
99% of them will work yeah.
Also you can update the game version in every file at the same time using VS Code. Open the Starsector/mods folder, Ctrl + Shift + H to bring up global find / replace, search for "gameVersion":s?"0.96a.*" (enable regex), replace with "gameVersion": "0.97a-RC8", limit to mod_info.json. See pic
Thank you!
Diable Armaaonics might be fricked right now. I had to disable it, and after that it went smoothly.
Thanks for the heads up, haven't started a new game yet. Just contemplating if I want to trim some of the faction mods down a bit or not.
As much as I love a populated sector,
is right that too many can frick with the economy.
I think its a .95 mod thats been mod_info changed for awhile now.
Are the production missions for the "thoughtful looking businessman" worth doing? I can't tell if it cuts into exports or if it's worth it when I have almost 200% accessibility.
>so many faction mods installed that the highest selling price for drugs is only around 250 credits
zamn
Is something off with the new update? Commodity prices are crazy low in my run. I don't even have that many mods that add markets.
Ok I'm not crazy, Alex confirmed that commodity prices are bugged.
I really really should have just waited for a month after the update came out
I tried to tell you guys. we're 2/5 hotfixes in.
You tried to tell me and I should have listened.
For what it's worth, I do appreciate that Alex responds to bug reports and balance complaints so quickly. And the update really is good, the new hyperspace topography things are very nice for travelling around and the colony crisis system seems much better than just getting reduced stability and accessibility out of the ass. It just needs some community sourced QA.
I just wish he'd spend some time finishing up the story a bit more instead of tweaking the same things over and over. Glad he tuned down the colony threats because it was silly how large of fleets these guys were bringing. You don't have that many ships in your whole league, guys, where did you get this shit?
>n-no you just don't see all the ships!
Yeah ok alex
>I just wish he'd spend some time finishing up the story
I'd rather he drop it altogether and pretend it never existed, but to each their own.
Oh I get that, I just want to see where it goes at this point, you know? It will be dumb I'm sure especially with where its been left hanging with the rainbow squad but still. Gimme some sort of closure instead of habitually tweaking systems that work ok.
>You don't have that many ships in your whole league, guys, where did you get this shit?
The persean crisis sends like 12 fleets at you at once, though they aren't immediately hostile and you only need to kill the supply fleets to get rid of them
Indeed, meanwhile they have 2 fleets guarding their capital.
If you can accept that the player can somehow build up a fleet capable of wiping out every major power within ~10 years even in their weakened state then im not sure why you're shocked that they can also pull fleets out of their asses
speaking of, the new colony crises are so much better for that specific reason, it was insanely dumb that they'd just sit around letting soem random warlord accumulate power unmolested
The player is getting existing ships in most cases until you have an orbital works of your own. Also have you done the new crisis bullshit? When I tried it my single size 4 colony required the entire sector to freak out. A colony producing nothing that cost me money kek.
Meanwhile, multiple pirate stations exist in the same system as large faction worlds.
So much better indeed.
They're pretty good now but I hope they get better in the future. Just completely giving up after sending one big fleet at you is kind of lame, if you've got enough defenses your colonies don't even need your help to beat them. Only being able to get one at a time is a little dull too, it would be cool if two factions at war showed up at the same time and started a huge brawl in your system for you to take advantage of.
Another thing I think is weird is you woudl think some factions would get involved in some of the crises, but I guess the way its done makes it kind of awkward?
Like realistically, the hegemony would probably indirectly try to help you during the blockade. There's no reason they'd sit back and let their main enemy try to strongarm you into to joining them
I guess the implication is they're secret operations so nobody else would know about them, hence dealing with them doesn't trigger hostilities except for hegemony which is out in the open.
Could be neat to be able to ask the hedge for help for a price if you can't handle them on your own, you already get the big reputation boost for fending them off as it is
I can kind of see an argument that the existence of a well fleshed out colony crisis system is required for a resolution of the main story line that doesn't feel out of place. Know what I mean? The logical conclusion is to open the gates and have god knows what happening, which would be rather awkward if the factions are just sitting there and not reacting to what you have done.
He's never going to add gate reactions. They will just sit there. You know it and I know it.
It took like ten years to be able to use them, we only need another ten more
Kenshi 2 will be out before Starsector has a complete story kek
At least Alex shows his work. Chris has put up absolutely nothing in the years since he announced it besides a couple unreal models and assuring us there's multi language translations for a script we haven't seen a frickingword of yet.
>which would be rather awkward if the factions are just sitting there and not reacting to what you have done
Well if that's the case, Alex needs to decide if the player is a plucky, independent bottom-feeding spacer who is barely scraping by, or the leader of a sector-spanning empire. Because at the moment, all the quests assume you're the former. Honestly the complete lack of player agency in the main quest is what makes me dislike it so much, I completely ignore it.
Most of the quests refer to you as an up and coming big shot, to the point that it's a little unrealistic that every faction leader seems to be impressed with your exploits regardless of who they are.
I hate that you can't at least help frick over the bald dyke academy prostitute. The game acts like you had a part in it meanwhile the rainbow squad doesn't even give you a heads up.
Next stage of the story better let me hang them from my ship. (it won't)
The story/additional quests is basically the only thing left that could possibly interest me. If I want new ships or faction bullshit I can install mods but mods can't expand the lore. I want to know more about the Abyss, the Gates, what happened to the Domain, what's up with the music and why are AIs so afraid of phasing and all of the other stuff.
I just want a conclusion to the constant edging that's been going on for several years. If the next update is yet again a rework to some dumb bullshit minor mechanic I will actually go insane.
Yep
Pretty sure Alex is just the code guy
The story is David's job
Valid, doesn't change that is where they should focus as a "team" right now. Some coding will need to be done for the story I'm sure.
>coding
not really?
its all just more rules.csv lines
"coding" in the mission layouts, dialogue trees, etc. sense.
i remember 2 patches ago almost all markets had 2000k deficency on something on top of the normal rate (i think it happens if you don't do the tutorial)
Is the organ market being almost totally static a bug too? Because for the last couple patches nobody ever has an excess and almost nobody ever has demand for them. Noimos is supposed to have their special industry for pumping out organs but in effect they're as regular as everyone else
The organ market is weird because markets demand (size - 3) organs but produce (size - 5), meaning they demand 2 more organs than they produce. You would think that this creates a large demand as only Nomios produces them in excess. But in reality, every single market has an administrator with the skill that gives +1 production, so the organ demand is only -1. I don't really know how availability of internal supply affects trade fleet spawning or shortages but I'm pretty sure that it's to blame for the static nature of the organ market. It also means that simply sabotaging Nomios doesn't have a catastrophic effect as there are other suppliers for all colonies except the largest ones.
There's also no colonies producing more organs than supplying it except for Nomios, so there's never a surplus.
You can see a similar thing with crew because it's produced almost everywhere, somehow resulting in their almost never being a crew shortage anywhere. There is however a lot of surplus because it's produced in huge quantities which then can't be exported by pirate / pather markets with low accessibility.
Drugs and almost every commodity are different because production and demand are localized, for drugs that would be light industry (with free trade) and mining respectively. Again not really sure how it works in detail but it seems to result in a lot of drug trade fleets being spawned which then proceed to get intercepted, resulting in shortages.
Or at least that's what I think, I don't really ever see people discussing the logic behind market trends in Starsector.
I can get organs from the crew its a self correcting problem
In my games it's pretty much just the pirate stations + chalcedon with any drug demand, and the only one that ever has a surplus is kanta's den. Eochu Bres always has a lot of them but never an actual surplus so it's cheaper to just buy them elsewhere.
>Stellar Networks will not be updated to 0.97a. It has been a long while since I was active around here.
AIIIEEEEEEEEE
welp frick a hotfix its joever
Does it not work with a version change? Someone will probably adopt the mod like Starpocalypse did, don't worry.
this thing stops time btw
>gemini but with a billion weapons
woah
stats are picrel, before someone asks
>Rosalina
Even though I know it's not her, I can't help but imagine it is, every single time. God damnit I wish I wasn't such a 'tendie sometimes.
>Capital gets swarmed by like 2 dozen mechs
>Fricking explodes in seconds
Haha, yes.
I don't know how the frick you could even counter a swarm of ArmaA mechs to be honest. At some point they just bring so much damn firepower, and are decently tanky enough, that they can frick most things up.
They are actually very easy to defeat since they are all glass cannons. Any real pressure they collapse.
to add
>the trick is to not let them pressure you
Hence why I use nothing but mechs and pilots who are aggressive as frick, on drugs, and ready to die. If you're all too fast and high, you end up dying by your own mistakes instead of the enemy. Way better.
anyways time for a no nex somewhat vanilla ish run to suffer through the main story again and see the abyss
Nex is updated why not just use its skip story function and disable everything?
because nex "update" conflicts with the new colony mechanics as stated by the dev himself
And you can...disable what conflicts. But ok.
moron here, how do you disable them?
luna and config in the mod folder
most of the mod is able to be..disabled.
No idea. Just stating that when I checked you could still disable if you wanted it for other reasons (like compatibility with mods)
I think it got fixed, mod update was posted like an hour ago.
nex also slows the game down a lot so i would rather not have that when im not using any of the things it actually adds
Then don't 🙂
that was the point of my fricking original post about doing a non nex run
oh you're a moronic anime poster, nevermind.
have a nice day.
anime website
oh, how you know?
Brother in Ludd it's called 4 'chan' weebs named it that when they started it.
so you don't know.
How is this website named again? What group of people created it? It's a mystery.
its certainly not noah's discord dot ru
https://en.wikipedia.org/wiki/Ganker
Go educate yourself. Afraid it won't help you loose that virginity though.
>he doesn't know
Nex just got updated today, it's still not compatible?
(You) are now a bar NPC in the backwater independent colony of Whogivesashitistan.
Post your:
>name
>portrait
>dialog when talked to
>task you're giving out
>Dat Boi: Whaddup?
I'm the dickhead asking for suicidal raids on the capital of the faction you have a commission with for pocket change
>what do you mean you don't want to sabotage the orbital works of the capital of the heg for 2000 credits? What an butthole.
Francisco Dabney
"Greetings spacer, I have heard tales of your exploits from all across the sector, the savior of Ancyra, doing odd jobs all across the sector and if legends are true even the laws of conventional space travel do not apply to you, now onto bussiness shall we?"
The cat motions for the his servant to fill a few cups with whiskey.
"Now, I have 1000 units of narcotics that for the sake of my own neck, I cannot tell you how I acquired, I am willing to part with my stock for half the market price if you can take this off my shoulders in a reasonable time"
Based whiskey drinking cat. I'd accept that quest.
Perhaps you're wondering why would one shoot a man before throwing him out of an airlock
Greetings Raven, we Zio Matrix Rubicon branch require you to stop an army of rampart Disorder units
Intel collected by our destroyed drones points to them having some kind of enormous bioship with a cannon able to crack a moon in two
Godspeed, we hope for your success for the best of mankind
I feel like Nex has gotten a lot worse with the strategic AI thing, in my game there is literally nothing happening at all. I have the L*gio and they are not even at war with anyone, they are just sitting there. I can't ever sell anything because no market ever has a shortage since no trade fleets ever die. Shit's fricked
>I can't ever sell anything because no market ever has a shortage since no trade fleets ever die.
Now I'm not going to tell you how to play your game but uh... You could fix that yourself. Just sayin. Hyperspace is a cold merciless b***h.
Fun fact: Trade fleets in 0.97a-RC8 are bugged and don't drop their cargo, just random fleet loot. https://fractalsoftworks.com/forum/index.php?topic=28959.0
Its not about the drops its about the chaos to the colonies but another reason of many to not use updates until alex hotfixes it 3-5 times.
Congrats to everyone who had the self control to not rush a thread early btw.
You coomers must be edging hard right now watching that page number.
I’m not gonna be surprised if our next OP is another UAF shill thread, just that they’re waiting for page 10 to make another discord thread.
Memberry Mayorate? I berry.
Yes. I miss it.
I miss my Ravana kitted out for soloing Templar fleets.
I miss the janky sprites rendered from 3D models.
I miss the FS1 weapon sounds.
It's all over.
Spare any advice for the RAT's abyss? Shit's tough. I don't know what I'm doing
Frick around
Find out
What kind of advice you want lol. Just bring more ships, have at least 8+ high level officers with right skills.
>kill basic abyss ships
>get abyss capital
>go home to refit it
>give it blue abyss ai core
>re enter the abyss
>kill tougher ones
>get op vegana looking abyss ship(picrel)
>fill the abyss progress for extra skill point
So whats the max admin count by default?
who cares? artificial limits are gay anyway
fair. Just curious because I'm at 6 and I feel thats pretty frickin low.
>The secret to having something to do with the money from colonies is to go get like 10 more
>but then they star making money
Oh this is how autism map painting in space starts isn't it.. frick
Has anyone had this bug where suddenly your fighters won't engage, and will stay in regroup mode no matter what?
When I set them to engage, they just stick close to the ship, even when I target an enemy ship.
I always toggle regroup/engage when i change target and it seems to clear. I've had that happen with some bombers and shit though yes. If I toggle it doesn't seem to happen. Do you use Arma?
Yeah. I've tried that, but it's persistent, and won't fix, which sucks. I'll just switch to a different ship for now.
Oh wait I'm a fricking moron, I was piloting a ship that had Defensive Targeting Array on it.
>Oh wait I'm a fricking moron
many such cases
Are you sure the fighters you're using don't just have an extremely short engagement range? The Xyphos has an engagement range of 0, for example.
what does the wormhole anchor do
Use it on a stable point in a system. Use it on the one in Limbo first. If you use it anywhere else it will take months to stabilize. You can interact with a wormhole later to pick up an anchor.
>filter nia/noah and replies to posts containing them
>half the posts in the thread disappear
mental illness
yeah ok noah
Discord psyop homosexual
But enough about you.
Is there a mod or setting or something that gets rid of the ugly d-mod overlay graphics?
Frick you Nia
Wow it's like I'm really on /vg/
fricking hell
killed that insane yuri bounty. this is the flagship's officer. first time ever i see anything beyond level 9
seems pretty basic shit to get all officer skills
Valhalla Starworks update soon™
Also new mod ship
Australian Persean Sector
Boy these ships are getting more phallic by the day.
Its way better than the recent vegana ships tho
Needs more femboys being pegged from behind by a larger ship
Here's your femboi onslaught bro
kek this is still one of my favorite "controversies" in starsector
wait wasn’t the dev for that drafted for the ukraine war
…did he live?
Don't worry he's a troony so he went to paris.
>so many new faction mods I've got installed but I've yet to properly play as
>start getting the urge to do ANOTHER Blackrock Drive Yards run
programming socks are in the mail
But enough about ArmaA
>s-something about mechs!
Yeah ok noah.
Hitler, please tell me what Noah has to do with BRDY.
Noah ist Transe
Mein Kamerad. Are zhey hiding zhe noah in zhe basement? Das ist nicht according to Ludd.
Morpheus my beloved
>install tasc yesterday
>performance goes to shit
>go to sleep
>return to game tomorrow
>fiddle with memory settings
>everything explodes
>return back to what i had at the start of this circus
>game runs fine
?????
>install tasc
CHANGE YOUR PASSWORDS, NOW
it's already so over, i've been playing with it for 2 years already
New player, here is there a hotkey to lock your camera on to your fleets location (rather than your cursor location) in the system view? The camera wobbling every time I move my mouse is a bit annoying.
Right clicking toggles cursor tracking. Doesn't work in combat though.
praise alex
Ah, that's much better. Thank you lads.
Thats a good gif you got there anon, mind if I save it?
you press right click and be happy
>play vanilla
>fun
>get bored
>add mods
>fun
>new update
>play vanilla again with almost nothing but speedup
>even more fun than before
and so, concludes the life and time of king sisyphus...
Is phase ship AI supposed to be horrible on purpose?
Alex orbiters will say yes
it would either be terrible or completely invincible two ai dooms can handle either any amount of enemy cruisers or get blown up in the first 30 seconds with no variation between those two outcomes
>Diable is so underpowered and outdated that it's been power crept by vanilla
the current bootleg has gigabuffed everything, specially Virtuous ship
Which bootleg?
Corvus is only "buffed" because they have Able Avionics
Pres Matt's sucks because he's a homosexual and thought that adding B-Deck as a s-mod bonus for the wanzer gantry was a good idea(its not)
What even makes it so underpowered? I don't have a good sense of balance and didn't use that mod since 9.1
i think the suggestion is that it itself was fine, has been nerfed, meanwhile vanilla has been buffed, and it has not matched up.
I hope SBR gets buffed.
Honestly this
is pretty much right. Diable has a long history of getting nerfed because Tartiflette was the premier tourneygay balancing autist, and so the numbers across the board are sub-par. OP, DP, flux values on ships and weapons, range, accuracy, everything is just a little bit shit.
To add to this, they were stuck with wanzer spam are their only viable tactic even though carriers and fighters have been complete ass on a mechanical level for a while now.
Arma wingcom fixes this.
No matter what I do or which faction mods I use, fighters fall into one of three categories
>genuinely completely useless, just a waste of OP and DP and the crew that inevitably die in them
>useful as a distraction when spammed, drone fighters are ideal for this obviously
>hilariously overpowered and carry the fight by themselves, like UAF or the XIV Legion fighters from Iron Shell
There's almost nothing a carrier and its fighters can do that any other ship can't do better, unless it falls into the overpowered category of course.
Yeah you should use better mods.
That's because it's a vanilla problem. Alex keeps making fighters worse because carriers get too powerful if the wings are any good
I don't see a problem with fighters being strong. Carriers are expensive to maintain, deploy and take time and investment. They should be strong.
some autists are very particular about balance in single player games so good things have to get ruined when people find creative ways to exploit them
Feels bizzare to me. Like they are insecure or coping and making 'their' way stronger.
They can be extremely annoying to fight when they're too good. Pre-fighternerf DME was like Apex or Epitah are now. Or like how people think UAF is before they see the anime gurls get instant losses by DO-ed pirates and derelicts.
Derelict Ops is so OP they removed it from pirates in vanilla
That makes sense but hardly too much. Might be just my autism but I like fast high stakes battles with only few ships able to sustain huge hits... With most hits crippling. I also like carriers.
they have a swarming problem, ie they get better the more you have. alex is handling this by making them bad at any number. not a good solution, obviously.
The biggest problem is that most vanilla pd kinda sucks balls. The pd lasers take so long to kill that chances are strikes with more than 6 missiles or strikecraft will have hit by the time they finish shooting a missile or fighter down. Vulcans are really short range and incredibly inaccurate, Flak cannons are nice but very quickly overwhelmed, and nobody uses the proximity charge launcher or swarmers because they take missile slots that could be used for sabots or something. The fact is, strikecraft are incredibly potent because the counter available to every ship, point defense is incredibly lacking.
I miss when I could build PD Centurions. 6x Tactical Lasers + Integrated Point Defense AI. I'd have two of them escorting my flagship and they'd pick off enemy missiles and fighters from 1000 distance. Now need to S-MOD them for the same effect.
they're fine. use a bigger gun. you don't try to kill caps with just light acs
Yeah, or I could use the slot for something else, like a bigger shipkilling gun.
>invest basically nothing in PD
>complain it's not good enough
Also understandable. But I think there are other solutions than 'hurr durr nerf plnz'. You got busted skills for phase, battleships and everything else. Why not carriers? Forumgays are weird.
Because mod makers balance their mods and don't like any changes to the meta-because it causes their ships to lose tourneys.
outside of discords who the frick is having 'tourneys'?
How the frick is that related to vanilla.
carrier hate is 80% alex, 20% noname noobs whining that they got wrecked by persean bounties
incidentally PL has gone from being the primary user of fighters to having damn near none
>Diable has a long history of getting nerfed because Tartiflette was the premier tourneygay balancing autist
this is why u dont listen to min maxers
This was during the time when the cabal, the original one, had an iron-fisted grip on Starsector mods and having your mod 'approved of' and 'balanced' by them was all that mattered.
>the cabal
tell a newbie more
Talking about underpowered mods, is VIC weak? I haven't seen any ships yet but all of their weapons look pathetic, they all have like 1.2 flux / dmg without any real strengths
I've never really had a problem with VIC, in fact I'd say they're one of the more powerful mod factions.
On paper the weapons do seem weak, but considering their special effects, rate of fire, range, and accuracy, they're remarkably quick at shredding shields and armor, though you're gonna want to keep an eye on your flux. For instance, the psotnik mg has 900 range and an emp effect per round, which, when combined with its large burst size and quick refire, punishes armor tanking. Their ships also tend to have ship systems that are fairly easy for the ai to use effectively, such as a defensive fighter recall on their carriers or the omnilunge.
>another hotfix
oh we 3/5 now?
DAMNIT, I JUST UPDATED MY MODS FOR 0.97. NOW THEY'RE ALL GONNA BE BROKEN
>He started a new game?
>Drop another hotfix.
waifu dress up
meanwhile you're in the same camp as that anon to the rest of "us."
Looks weird, fat waifus are usually not drawn to resemble a damn freighter anon. Or is her ship a freighter?
holy shit vnsector is real
I can feel the memory leaks just through this video
the vram load isn't actually all that bad. the images are all 1200x100 jpg files and there will be at most 20 of them in the end release. shouldn't be an issue unless you're struggling to run the game already.
architectsector
Enough with Diable shit
What the frick is up with the new ARC mod from USC
its got new mechs but those need crew so how the frick am I supposed to put them into automated ships
every single fricking ARC ship is automated
gay
Just
1. Use "Ancilla Retrofit" hullmod to enable ARC stuff on your basic b***h ship
2. Or tweak the ships to not be automated
3. Or tweak the fighters to not require crew
Were you gatekept by the notepad++ or something?
even the one that doesn't have crew isn't showing up in the list of fighters you can slot into automated carriers
Well, then use Ancilla Retrofil hullmod or just un-automate ARC carriers
I can't stop using Onslaughts, any other ship is just a worse version of Onslaught.
what an onbawd
I tried going high tech only once and I just spent the whole time wishing I had my beloved low tech ships instead.
XIV Battlegroup is my home I'll never leave again.
>the fricking tutorial jumpgate fleet is absolutely busting my nuts
Now THIS is gaming
did you forget to give the ships you got in the ship graveyard with guns or something?
How the hell are you losing
I think I figured out my problem, in my save file I completely redid my weapon loadouts right before I engaged them, which reset my entire fleet to low combat readiness.
>whoops
Do that while docked to avoid losing CR. If you just recovered a derelict ship you can do it in space because it's already 0 CR.
We've all been there
So in the Planet Killer quest, what happens if you tell the Hegemony about the lost colony, and also about the fact the lost fleet was using AI?
they colonize it
Sentinel becomes a new Heg controlled planet, nothing else happens. What's really annoying is that you can't mention Sentinel, the XIV AI fleets, or the planetkiller to Daud when you meet him. Poor story integration on Alex and Davids part.
Last time I went through that plotline, Sentinel built a spaceport and that was it. There was no market.
I was disappointed, would love more "deep periphery" colonies to find and trade with.
It becomes a regular heg colony, and thats it
You can satbomb it in the name of Tri Tachyon if you want
>game crashes if you name a colony with the letter B
Prepare for hotfix #5.
For real?
I have came here to shit on SMOL.
It's a terrible launcher made by an amateur. Freezing UI, random crashes (once it even managed to crash while downloading the mod, corrupting it), moronic way of checking for updates requiring mod developer to install additional tools in order to be able to detect it instead of parsing the page once every while (and considering that there's already versionchecker which did exact same thing), randomly disabling mods, and just UNFATHOMABLY moronic way of disabling mods.
Instead of removing them from "enabled_mods.json" it straight up modifies modinfo extension to "*.jsondisabled_by_smol" which fricked over my gameversion autoupdate script which modified modinfos to the latest version automatically.
More minor shit includes: profiles for some reason update when you disable or enable mods, meaning you de facto need 2 separate profiles (one active and one to which you would want to switch) instead of doing something sensible; half of UI buttons are nonfunctional along with browser in modpage; it crashes when trying to update java; update.bat crashes; and ofcourse there's a troony theme hidden in settings.
Spare yourself. You will waste more time trying to fix this shit. The only redeeming qualities are: VRAM calculator integration and quick way to remove shitty tooltips.
Yeah ok noah
>use crutch
>crutch is bad
Why would anyone use SMOL for anything other than seamless java update is beyond me. Oh you want to update the mod? Just download it by hand you homosexual, what the frick. Oh, you want to check the version? You have version checker you fricking homosexual.
People that unironically use SMOL before complaining about it are probably the same people that want SS getting steam release with workshop that would frick over anyone that does not want to update. And I'm not even talking about said workshop just not working in some cases
Fricking hell you got me riled up, almost like SMOL is some veiled slur (p) or something
I wanted to try out the mod manager because there are actually good mod managers for other games, like r2modman being completely functional with features like autoupdate and mod browsers. I really didn't want to spend a hour updating and testing mods for the new version today so i decided to give it a go and ended up having to manually fix the shit it broke for much longer.
I have bad experiences with mod managers. Like Terraria's tmodloader.
>can't download mods unless you have an internet connection
Wtf what kinda moron programs this?
I only wish it was on steam so I could know how many hundreds of hours I've pissed away clicking on spaceships over the yeats
Yeah ok noah
I haven't played in three years, is it worth diving back in or should I keep waiting
b***h its not even page 10 yet wtf
People are impatient.
more like trannies are impotent
Hey, I'll take it if it means we can keep them from putting auroraslop in the OP every thread.
another
fricking
hotfix
Wait, what? Haul 27,000 food?
Almost forgot hual mission doesn't allow you to haul bits by a time.
Technically you can, just stick the stuff in storage at both ends, shifting over as much as you can in each trip.
as
said.
You can put the cargo in storage, and once everything is carried, you just leave/land back before it cost you money.
You don't always have 5 atlases with expanded cargo and efficiency overhauls at all times?
I know people shit on CFT but I like them just for the carracks, shielded cargo big boiz that haul enough cargo and fuel to make them usable on their own as logistics.