The thing is it's not even an issue with their formula, like some people claim. Whether you like it or not, the majority of modern bethesda fans would like another game in the same style as their "older" ones. But they've been straying away from the shit that made them popular, which is bizarre.
Nailed it.
Starfield had all the typical bethesdajank that I expect. I play bethesda games to mod the frick out of them. I think Bethesda is a fricking dogshit studio, with some of the worst motherfrickers in the industry heading it up, be it a writer who hates writing, a pr rep who represented the company like an absolute wienersucker, and a showman who keeps putting on the same fricking show and thinks he's being revolutionary.
Bethesda is fricked. To me their games aren't their games, it's a communal effort by the fans, with bethesda providing nothing more than the sandbox for everyone to play in.
This time they couldn't even provide the fricking sandbox.
There's no world to explore and to fill up with interesting shit. There's no characters to give a frick about. There's no lore worth paying attention to. There's nothing. Boring fricking endless nothing.
Fricking hell, they should have outsourced the writing and character design to the same Indians they got to code the fricking thing. At least then the story would be incomprehensible to the point of fun, and the game would be populated by uberchads and HOT BHABHAABIATS, and not milquetoast homosexuals and the ugliest c**ts outside a British gynecologists office.
I've never been so badly burned by a game before. And it's because I expect the absolute bare fricking minimum from Bethesda and they actually managed to be even fricking lower than Zero. I cannot believe how fricking bad this game was. I seriously cannot believe it.
>Starfield had all the typical bethesdajank that I expect. I play bethesda games to mod the frick out of them. I think Bethesda is a fricking dogshit studio, with some of the worst motherfrickers in the industry heading it up, be it a writer who hates writing, a pr rep who represented the company like an absolute wienersucker, and a showman who keeps putting on the same fricking show and thinks he's being revolutionary.
>I've never been so badly burned by a game before.
>I cannot believe how fricking bad this game was. I seriously cannot believe it.
Are you seriously this much of an indecisive moron.
You bring up a lot of good points if this isn't copypasta.
What kills me is that people got a taste of good writing, character options and hidden content with baldur's gate 3, which raised everyone's expectations, then they got starfield.
I cannot fricking imagine how disappointed most people are.
Bethesda executives don't care either way because they still sold a lot of copies, but god damn. The devs must be screaming.
Yeah I have no freaking clue why game companies don't do this more often. Great writing adds so much to the game, why settle for failed amateurs?
4 months ago
Anonymous
fromsoft proved it works with GRRM doing worldbuilding for elden ring, hopefully that encourages other studios to consider it
4 months ago
Anonymous
Pisspoor example though since Elden Ring's writing/lore (or lack thereof) is the exact same shit as all their other games but all the characters' names start with G, R, or M now
I think they're hesitant to do that because they've always prided themselves on the writing being a sort of communal work. Officially their only writer is Emil, the others write stuff for quests or throw in little lore tidbits and shit and I'm pretty sure they allow literally anyone to contribute if they want to. This might have worked back when the studio was like 50 people, but you can't pull that with 300 people.
it'll take some turbo autist modders to rework the game from the ground up. that would be pretty cool.
Black folk didn't even have a proper design document. i won't even bother pirating this because the guns look like trash
I hope modders are so bored by this game they don't even bother trying to 'fix' it. It's really obvious bethesda counts modders as a selling point, maybe even to their investors, and that they are banking on them adding longevity to their game. Basically turning modders into unpaid jannies.
Which now that I think on it ties in to the sudden paid mod release for skyrim. They might be gearing up for paid mod 2: electric boogaloo. Why is starfield so full of nothing and painfully mediocre? Because modders can fill it in for them! (YOU) get to choose starborn, and for the low low price of some paid mods!
If they want that the need to take over Nexus and get rid of the troon activist jannies.
4 months ago
Anonymous
Activated troons, with selective moderation for them and against all others is a major explanation for the internet today.
4 months ago
Anonymous
They don't even need to kill or acquire nexus, its free talent for them. Potential talent train themselves up there and then seek out bethesda of their own initiative and at no cost to beth itself. Then they sign em up to make content for a pittance, which gets sold for a lot and with very little if any QA, to the kinds of people who fork over money for stupid bullshit dlc.
4 months ago
Anonymous
Until Nexus fixes it's activist Janny problem it's not really tenable as a proper mod hosting site.
4 months ago
Anonymous
Maybe not but its where almost everyone has been going this whole time. It's where all the modders they hired/contracted came from too, so far as I know.
Starfield simply isn't going to last until the Creation kit is out, which Bethesda has dated as next Summer, so pretty much a year after the game has come out if they take to the very end of Summer.
It's simply fricked. People are already bored of it and I don't see modders giving enough of a shit to come back in a year.
4 months ago
Anonymous
don't forget >bethesda updated skyrim again to push paid mods, breaking everyone's mod list
it has been about a month and no one has bothered to fix their skyrim mods
i think modders are going to done with bethesda antics at this rate and just refuse to continue modding
4 months ago
Anonymous
And let me tell you, there's a good chance we may not actually see CK next summer given its the time the Fallout TV show is releasing AND THEY STILL HAVENT RELEASED CREATIONS FOR NEXT GEN FALLOUT
Game engines like Unity, Unreal, Godot etc. getting more documentation and getting way more easier to use will kill Bethesda modding soon.
4 months ago
Anonymous
Indie games don't substitute for mods at all tbh. For example I just had a great time playing Black Parade. None of the "thief-inspired" Unity or Godot games are anything close to that. There are lots of indie boomer shooters but they rarely feel as tight as free wads or mods for the original games.
The old great games had engines and editors custom built exactly for the type of game they were and had professional teams working on them. One guy with Unity slowly working on an early access game in his free time is not going to come close to that. Mods are still the best way to create something great as a solo dev but can't be monetized. That's the catch and I don't think it'll go away soon.
Fallout 76 is good though and almost has more players than any other Fallout game and thats WITHOUT porn mods. If anything F76 made me think Starfield might actually be GOOD.
No you see there's a secret gorillion xbox pass players on a platform that conveniently doesn't give out player numbers so we could make up whatever we want but we didn't pinky swear
>They fixed 76 and both it and Starfield are ironically the most RPG bethesda has ever been.
What type of brain injury did you suffer to formulate thoughts like this.
>They fixed 76 and both it and Starfield are ironically the most RPG bethesda has ever been. The problem is they never fricking hire writers.
holy shit the shills aren't even trying to be subtle anymore
Nobody was impatient of shit, bethesda were still completely beloved before this and the turnaround against bethesda from the masses is entirely off the backs of this single disaster
Unfortuantely all software companies are like this. Blizzard didnt listen to the complaints about WoW until it was too late then they started giving into everything the players wanted but it was too late, all the players left and now its just for whales.
This is probably their worst game since Redguard.
Even garbage like FO76 had the "see that mountain you can go there" factor.
Once you remove that from a Bethesda game, what the frick do you have left?
Starfield answered that question quite conclusively.
i thought it started getting bad with Skyrim tbh. The game was dull as shit without a bunch of mods. I did not feel that way with oblivion, which I sank much more time into without mods.
Skyrim was dull maybe, quest wise. But there were still pretty cool and robust random dungeons with just enough little lore letters and environmental storytelling.
It's hard to realize that Skyrim leaves one desiring, even if it's true. It's saturated with content and distraction.
Skyrim has soul despite all the issues with it's game mechanics and some shitty writing. I still replay it every once in a while and have fun, regardless of everything else the core loop of going around the map, enjoying the scenery, and fighting some bad dudes in a dungeon full of treasure is fun and well constructed
I think people are more hung up on, "See that planet? You can fly over there! Except not really. You can't actually fly to get anywhere, it's more of a sequence of menus and loading screens to navigate."
Nope, because star field planets are composed of zones with no go zones. If you go past it you are chucked out and respawned next to your space ship. Even then, points of interest per planet is extremely limited and they are procgen
Yeah I was gonna comment the same thing. I expected the game to be fine for Bethesda fans but even they don’t seem to like it. Seriously how the hell do you work on a game for years and come up with one of the most boring worlds to date. More importantly I’m not sure Bethesda will take this as a wake up call and finally innovate for Elder scrolls 6. Starfield came out and it was dated the moment it got released, far behind the competition in almost every regard to other RPGs that released this year.
The games have been getting progressively worse, this was to be expected, hell the spokeperson for this company is a guy who's claim to fame is lying a lot
The game is irredeemable. When you pick Starborn options post NG+, the game fails to account for those choices. So for example, if you save Andreja by warning constellation about The Hunters attack, the game will actually not know she's still alive, so the characters will express sadness for her death, despite her being right next to the characters. It's these types of oversights which truly express Bethesda's overall incompetency as a developer, the game was so poorly constructed that all they can really do is fix the disjointed messy gameplay, but they'll never fix the story, which for many means as much as the gameplay. Why play a game that was so explicitly poorly constructed by <100 IQ hacks who only are in the industry because they are friends with Todd, I don't think any other company in existence would want somebody like Emil Pagliarulo, if that guy get's fired he's pretty much force retired.
I really want to know why they went for this moronic cyclic NG+ bullshit that has no place in a bethesda game. Does bethesda really think any of their players go "Man I love the main story so much I wish I could replay it over and over on the same character!"
Like attracts like. You have studios across the world which are full of highly motivated, hardworking, and talented developers, these are the studios which produce genuinely good games that utilize innovative technology and approaches. Then you have the lower end of the bell curve people who are essentially "wannabes" and they think they are talented, but really they aren't thinking in the correct way and making the right approach that makes them a highly skilled and high preforming developer, these lower skilled developers end up at studios like Bethesda, because they cannot get hired anywhere else. When you have a studio full of lower tier developers, you end up with a collective that is incapable of really seeing and calling out a horrible idea before shit hits the fan. Perpetually skill-issued morons. And I am not saying being hard-working or talent is some genetic gift, it really just is a mindset that some people just never really get or have "click" in their minds.
So, honestly maybe it is an IQ thing, where you simply for some reason never properly internalize what makes somebody GOOD at something (hard work, openness to criticism, constantly seeking improve, etc etc).
Take a look at Emil Pagliarulo on twitter, instead of realizing that there are literal 8 hour video essays saying what's wrong with their game, they just dismiss and go on about how hard the game is to make, instead of realizing it's the criticism that is crucial to the path of mastery and learning. Oh well, they reap what they sow.
I will never understand how Emil still had a job. In any other industry if you openly argued with paying customers you'd get shit canned but for whatever reason this dude openly shit all over paying customers and Bethesda looks the other way. I suspect they secretly agree with him.
4 months ago
Anonymous
There is no reason relating to his skill or performance as a writer, it's probably his experience at the company and also being friends with Todd Howard.
4 months ago
Anonymous
It's surprising how many developers not very secretly resent their players, Blizzard fricking hates their players and most of the influencers who stream their games aside from a very shortlist of 'approved' people
4 months ago
Anonymous
I mean, when I heard about Bungie's 12 quarterly morale paid days off and the knitting class that was all I needed to know.
Gamergate was actually D-Day in a long planned cultural buttfrick by DARPA of the male millennial population.
4 months ago
Anonymous
>when you spend decades demoralizing young men and forgot you needed them to die in another war
4 months ago
Anonymous
The Yemen Navy coalition fell apart.
I bet there are back room meetings right now where israelite masters are demanding that military sellouts solve the problem, then as these officers go over the options and realized how none of them are good, they're actually questioning their life choices for once.
God I hope the files get released someday. Imagine the movie where you're a 34 year old psyop officer in 2003 tasked with emasculating males, and live through gamergate up to SEGA's Hyenas, only to then be thrown into a room with chickens with their heads cut off trying to find a warrior population to fight again.
4 months ago
Anonymous
That's all I'm hoping for at this point; that one day there's something akin to a post Soviet opening of the archives.
4 months ago
Anonymous
Even that's getting gay.
I'm not anti-Russia, but in Russia right now there are "historians" going through documents that literally prove things about gulags, but also a few public facing documents that have the cover up story.
They report and cite the cover up in a book then claim the West is just lying about gulags and Russians are claiming they've looked at the evidence and it's proven.
Very gay.
But you know, if enemies of the West get their hands on juicy docs it could be great.
The fact that America is controlled by an industrial cartel which loosely would once be associated with the Rockefeller power over America, and that our day to day lives, how salaries and pensions work, how the school system works, that this was all more or less planned, is completely over the heads of people. >resume gap
Is more about consistent compliance than it is red flags.
4 months ago
Anonymous
>Blizzard fricking hates their players and most of the influencers who stream their games aside from a very shortlist of 'approved' people
To be fair, hating Blizzard players and almost all influencers is perfectly sensible.
4 months ago
Anonymous
They cultivated this braindead audience, it's entirely a problem of their own making
4 months ago
Anonymous
The whole issue with Bethesda is that there is a whole lot of nepotism going on within it and that nepotism is now being noticed more and more by the quality of their games.
4 months ago
Anonymous
Emil has been getting a free ride ever since he wrote the dark brotherhood in oblivion. Also Pete Hines was aggressive towards fans for years so he probably got used to it.
4 months ago
Anonymous
DB in Oblivion was actually pretty fricking stupid. The contracts were considered cool but the endgame of the quest was poorly written. Emil LOVES using the "based twist" which only works in a specific, narrow heist mission. I guess he's good and thinking up curveballs. Curveballs that exist as curveballs alone are pretty shitty for major narrative developments.
Pete followed the Todd boomer logic that there are tons of normie fans like Skyrim grandma and the critics are just racist or autistic trolls.
BGS screams that they are pot-smoking boomers who remember when the internet first appeared in their careers.
So, honestly maybe it is an IQ thing, where you simply for some reason never properly internalize what makes somebody GOOD at something (hard work, openness to criticism, constantly seeking improve, etc etc).
I thought a big part of it were the diversity hires and the pronoun people.
I think it could work. Not with how involved you need to be with the story to get to it, but people like replaying bethesda games and it would actually be an opportunity to allow you to kill npcs and fail quests again, since you can just try next cycle. But they fricked up the execution.
The silliest thing to me is it being cyclic would have been perfect for going in on massively diverging outcomes and shit yet the quests are still mostly without much impact and it has an insane number of invincible npcs.
That Beth leaker actually had a good suggestion.
Have the game reset at NG+ for TES 6, but include two specific features:
1) There's a timeless realm like Zelda's Dark World that doesn't reset for endgame content, and you keep a "house" most gear and companions when you reset.
2) Have most major choices completely close off content so you have to replay to try different consequences, and include a meta-narrative main quest requirement to specifically do something in a NG+ reset that almost no one would do the first time through.
>implement a ship and outpost building system they want you to dump hours into >NG+ wipes the map making building a cool ship or outpost pointless if you plan on experiencing NG+ content.
They could have easily had outposts and ships carry over to NG+ and made up some bullshit excuse (or not even explain it), I'll never understand why they didn't.
Or at least have outposts work like in 76 so they're easy to rebuild and have ship designs saveable. Instead you get a shit ship you can't even modify as a "reward".
Lol typical BGS. They had a good system which worked and then somehow forgot once they made a new game.
I can't for the life of me understand why Todd can say his favorite mod is the "menus one" and then not fix their fricking menus in the next game.
I don't think Bethesda's ever actually taken something from a mod and used it as a means to improve their own games, ever. Like how one of the most fun and well-known Oblivion mods was the Midas Magic one that added a ton of unique spells with crazy effects, and then in Oblivion they made the magic system even SIMPLER. They'll openly praise and talk about these mods and then implement fricking NOTHING from them even in the most basic design kind of way. It's fricking baffling.
4 months ago
Anonymous
>and then in Oblivion
Obviously meant Skyrim here.
4 months ago
Anonymous
Bethesda doesn't even take something from their own developers, lmao. Ever seen that one thing where they gave a bunch of devs a week to make something fun/cool for Skyrim? Some dude made fully functioning spears with attack animations and everything and it didn't get added to the game
4 months ago
Anonymous
Yeah that was posted on Ganker a ton back when the board was more prone to aggressively shit on Skyrim. People were fricking furious that they didn't even put that shit in as DLC. Genuinely have no idea what the frick the design philosophy is over at Bethesda, they're regularly given very fricking clear means to improve multiple aspects of their games and then don't even try.
4 months ago
Anonymous
They're obviously lazy, pothead, boomer morons that have no desire to give even half a shit about anything outside of their bubble.
Their bubble has shrunk as time has gone on and as they have been more and more successful.
Their massive acquisitions of three+ outside studios + pajeet/chink vg mercenaries is just to develop slop for the content only the main studio does.
And it's obviously SHITE.
4 months ago
Anonymous
It's baffling to me how much insanity and effort was put into Morrowind lore and so forth. Paid geniuses who made money and the games made money.
But then Starfield which makes more money than anything comes out and it's just fricking Emil and some other buttholes who barely try.
Jesus fricktards, you can't afford to hire more college graduate schizos to spice it up anymore?
Aren't you making more money than ever?
It literally seems like you're struggling and dying.
4 months ago
Anonymous
Going to drop this here: https://youtu.be/8PedZazWQ48?feature=shared
This was the only good idea they had and they did end up implementing some of this stuff
4 months ago
Anonymous
The absolute onions shit music they use aside, this shows like as if they had a real massive team for Skyrim when Starfield literally seems like they fired 80% of their team and made it with a skeleton crew in 3-4 years.
4 months ago
Anonymous
Yeah I should have warned you all about the shitty music
This shows that the team is capable of adding interesting things if they were given more freedom. I would love to know if some higher up came in and sanitized starfield at some point
Who's defending starfield? Final fantasy XVI sucks and it's just as pozzed. Just because one focuses on hyper africa doesn't mean the other is much better.
tried playing shitfield 2 months ago and dropped it after like 3 hours of playtime
the game is so boring i couldn't fathom how uninspiring the game was
>mfw when I saw "humankind" instead of "mankind" in game
What intern is Todd fricking that he let wrote this shit? Or is Emil just desperate for some pussy?
Sarah Morgan, in a very negative way, is the perfect D.C. girlboss. If you've ever encountered this species you'd know. She's a perfect critical parody of the D.C. girlboss.
This is a very specific kind of girlboss. Stuffy but with performative liberal values. Low-information, but beyond arrogant.
Introverted, but acts dominant for ideological reasons.
Tough, but if you challenge her you're an butthole that needs to be socially shamed for making her cry.
D.C./Fed girlbosses man.
Complains about the plight of the little man. Totally submissive to power.
They're right though. The anceles are not a viable solution. First, it's an ecological disaster waiting to happen introducing a non-native species to ecosystems not acclimated or adapted to its presence. Second, anceles can't physically live on all the places that humans live, like mars, or titan, or on any space station. Third, even in the places that the anceles could live it is too big to respond to heat leech or terrormorph presence inside of human built infrastructure. It simply cannot do its job.
They never imply Terrormorphs can survive in Vacuum or suggest what they eat.
Also, "science says the targeted pathogen will never ever evolve". Um.. okay.
In the United Colonies which explicitly lies about Vae Victis.
I appreciate the meta narrative irony but I sort of suspect the "trust science" writers would not have written Vae Victis given the option.
It's probably inconsistent writing but Emil likely approved it merely because "le epic twist".
>They never imply Terrormorphs can survive in Vacuum
heatleeches survive transit through space and atmospheric re-entries. It's also stated that terrormorphs show up ANYWHERE humans have been present in for longer than 70 to 100 years.
The pathogen has it's own whole host of potential issues but it at least can actually be deployed everywhere where terrormorphs can be present, unlike the anceles. the real true solution is just much more stringent and concerted efforts to exterminate heatleaches on any and all incoming ships.
>the species that humanity has introduced everywhere they've settled until humanity drove them to near extinction for some reason (thanks emil) won't work for this specific application so we must use a pathogen that could potentially kill off humanity (again thanks emil)
>introduced everywhere they've settled
1) not everywhere, only a select few worlds
2) used as livestock in a controlled manner and eliminated from those environments once their use was no longer required
so here's the choice >potentially frick up the ecosystem on a few planets >potentially wipe out humanity
i don't think these consequences are even comparable
The fact Bethesda has been making the same mistakes since 2006 is exactly the issue. They haven't improved at all in almost 2 decades while everyone else is moving forward.
I've played 3 new release RPGs this year, Rogue Trader > Baulders Gate > Starfield.
Starfield is also the first (mainline) Bethesda RPG I can't see myself finishing since Daggerfall.
The real issue is that there is so much cut content. The game just feels incomplete.
The Eye, for example, has half the station walled off. The Red Mile mentioned tons of extra stuff but ultimately was just used for the Ranger questline and it was just running across a small field to a button while a couple dogs attack you. The SSNN buidling has 2 named NPCs and you can't even talk to the one. The building itself looks like it'll have an elevator or something that goes into another cell, but nope, just the lobby.
You see this type of stuff over and over again. The game is just empty.
You thought it was fun? I thought it was super underwhelming. You hear people build it up in game. I envisioned a long, difficult, series of back to back challenges with a variety of enemies and environments. And maybe even a section like that parking garage in Fallout 4 that was like a maze with a lot of traps.
Phil Spencer paid for this exclusive btw. This piece of shit was a huge asset evaluation for Xbox to buy Bethesda. Perfect conman todd Howard sells to conman Phil Spencer. Two hacks.
The buyout also only happened because the rumor was Bethesda was possibly floating the idea to Sony about making it a timed exclusive, and then Phil had a full on panic attack and pretty much accepted whatever terms Zenimax set down so they could be acquired by Microsoft.
The biggest problem is that there is no point exploring in starfield. Outside of the few small cities and quest locations it's completely barren aside from pregenerated caves and bases copy pasted over and over. Even if you did want to go explore you need to walk 5 minutes to get between points of interest.
Bethesda killed the one thing that made their games great, exploration
This makes me so happy. I've been checking the steam reviews every second day and I literally screamed "YES, LETS FRICKING GO" when I opened this thread. Feel free to call me based, but I'm already aware. Maybe Todd and Emil will finally get a good enough assraping from Phil and we won't have to wait another decade for another pile of slop.
I feel like I've always been a decent judge of character, and Todd has always given me the vibe that he's an absolute fricking monster behind the scenes. I know this has been said ad nauseam, but everything after Morrowind has been slightly less good. Well, here we are. Turns out less good than Fallout 4 is just plain bad (76 onward). The truth is that Todd and Bethesda have been running off inertia this entire time. They stalled out some time around Skyrim and now they're going backwards. The good will is spent. I hope they get rid of the gremlin and bring in some new blood to oversee the development of TES 6. What the fricks it going to take at this point?
Literally what were they thinking? Bethesda games are ONLY good for their world building and exploration aspects. Their combat and everything else sucks so what do they do? Release a game with no npcs (f76) then release a game with proc gen people excuse the funny bugs and glitches in the other games because they're having fun not in Starfield though
>Todd doesn't understand why people like his games and why Bethesda found success in the first place
This is what it was like to be someone who was paying attention back in 2006
Fallout 3 took place in a world that had already been established by another company 10 years prior. From a presentation standpoint, it was basically modded Oblivion. It wasn't shit, but it was still just pretty good. Skyrim they milked for over a decade. It was ridiculously small and the combat had no business being that shitty. They managed to dumb things down even more from the Oblivion formula. People accepted all of this and kept buying their shit and so they kept pushing it. Morrowind Bethesda was the hot girl you started going out with who wouldn't let you see her without makeup and refused to use the bathroom when she was over at your place because you might hear or smell something. Starfield Bethesda is that same girl 20 years later. Now she's fat, shits with the door open, and gives you an angry handjob on your birthday.
The universe they created is a direct reflection of the creative capacity of the dev team. Tens of millions of dollars and the best CS and IT education backgrounds money can buy were only capable of creating this pile of dogshit. In a way its a commentary on the bloat, excess and creative bankruptcy of the modern entertainment industry the same way Cyberpunk 2077 was a commentary on the janky, broken banality of the future. These morons were too lazy to even punch the ez button and rip off 80s and 90s scifi.
Everything about the game is depressing and sad. It's anti-fun the game. Arriving at New Atlantis (or whatever the frick out was called) after that mockery of an intro section and finding that every NPC is an ugly monkey walking aimlessly in a tiny three-area enclosure was painful. I hated it. I can't really mention a single good thing about it after "finishing" it. Frick no I'm not replaying every shitty quest again, why would they ever even THINK that would be entertaining?
>create an industry defining game >every other dev cites your game as a massive source of inspiration for their own slop >ignore all of that and create garbage games since due to "zomg we can't do the same thing again!"
why is bethesda like this?
Yeah, c**t, I was hoping for Mass Effect 1 barren planet exploration. I still managed to get bored by Starfield.
Oh yeah, there were some beautiful places I saw. But the barren planets in Mass Effect weren't the entirety of the game like it is in Saarfield.
And it turns out having the jank-jeep in Mass Effect makes traversing barren worlds much more fun. Walking everywhere in Saarfield just made me wish I had the mako again.
>warning, SO2 corrosion, warning >uh >nevermind >Oh look a planetary survey station filled with ecliptics and shit loot. Literally worthless loot that will only fill up my inventory, and boring stale combat that will only waste my ammo >it's only 700m away >-swish swish- wow my boost pack is so fast >just still boostin >wow it's so pretty >boostin still >dammit I hit a rock and broke my leg, one of the only hazards that actually matters
Low gravity barren moon combat was actually very nice in Starfield. If the weapons were better balanced, more diverse, with better AI, less pointless starborn powers (one or two are okay), and meaningful reasons to go to places and loot them, without having to wait 10 minutes to boostpak back to your ship, Starfield might have been fun.
This game was made for people that like 2001 A Space Odyssey, just walking and absorbing all the atmosphere, listening to the npcs talk, they have a lot of dialogue. I can spend hours in just one single city.
We tried to warn you when Fallout 4 came out, but no, you screeched back "bethesda is still perfect we love you todd", then later "the fallout 4 dlc is actually really good trust me guys".
You just don't want to admit after Skyrim the entire studio collapsed in on itself.
the game is boring as frick but this is so overblown. 76 is infinitely worse and people still have that fricking garbage a mostly positive rating.
just mindless bandwaggoning
76 got shit on worse than this, it took a long time for its reputation to change
half of starfields negativity before it even came out was due to 76 lol
>took a long time for its reputation to change
which was also mindless bandwaggoning by actual mongoloids.
76 is just as bad as when it launched. no man's sky is just as bad as when it launched. adding more bells and whistles to a shit game will never make it not shit.
I just don't understand how the knuckle scraping morons can have such mindless nonsense opinions.
actual literal subhumans
NMS was always shallow, it was just supposed to have base building, a overarching story, and capital ship combat at launch.
It has all that now, we just never quite realized how shallow it was.
NMS's hype trailer suffered the same effect as Starfield. We project more into what we see than what's there. We imagine a story and world dynamics that aren't demonstrated, but get hyped over imagining them.
>it was just supposed to have base building
it literally wasn't.
the entire game is about exploring procedurally generated planets. the entire reason the fricking game was made was to make players explore places that had never been seen before
but then a bunch of homosexual moron kids cried that they wanted to make a Minecraft house for the millionth time so they changed the entire game to be about sitting on a single shit planet and building your dirt house
No man's sky is the worst game I have ever played and the updates actually made it worse. only a moronic underage homosexual would think they "engoodened" it because some equally gay eceleb told them so
I would be surprised if someone at Zenimax or Microsoft doesn't step in and get rid of Emil since Todd won't. He's the main focus of all the main critics of Starfield
Microsoft. Hire Todd to make other shit like the Fallout show, but then also have him do a "study" on a BGS theme park section that wastes his time for 5 years.
Let him be the "spiritual" lead on TES6, its godfather and spokesman, but then not have him work on it.
Fire Emil and many others.
Hell, hire ME for god's sake.
Hire me as well. My qualifications aren’t anywhere near Emil’s but fricking hell can i be creative and structure a well made story. I love TES lore and would actually do something with it rather than piss it up the wall. I dont want a salary either just let me put my nose to the grindstone and make something kino.
I'm actually curious why it keeps falling. That doesn't usually happen with a single player game that's bad. Maybe it needs some sales? I think people that buy shit at 50% off might accept shit more. I definitely was fine with Fallout 4, only because I bought it for like $12, but I would have been more negative at $60. Honestly Starfield would have to be like $5 though for me to buy.
people are over time realizing how shit it is, whether it be by way of youtube essays or playing it long enough to see how underbaked everything is and how little mods will actually be able to solve
My cousin played it on game pass after I said how much I was looking forward to it so he gave it a shot. Ironic, because I encouraged him to play but never got the piece of shit myself. But he talked about it for like two days and never again, I assume he just dropped it. Meanwhile, we've talked for hours about Oblivion and Skyrim before.
Starfield's polish was enough to get it working as a mish-mash of decent arcade minigames.
It's story is 3/10-7/10, and the 7/10 parts plus the flood of minigames hint at more to come which baits players to keep going even when they aren't having fun.
The 1000 planets on the map imply that even though you've seen 12% of the game (in reality you at that point have experienced 80% of the content), there's still so much more out there.
House Varuun is an example, where the main quest where you silently dodge them tends to imply they'll be a major thing you deal with in a big way AT SOME POINT.
It takes almost 100 hours of play - not including time wasted fricking with scanning and base building (which is pointless) - to realize that there isn't more content out there.
It's a game that magnificently wastes your time by projecting fake Todd promise lies into the game itself.
It's like a game of Todd promise lies.
By the time people reach a certain point, although most companies would think 80 hours in a game is a good thing, they finally realize the thing motivating them to play from hour 5 to hour 80 is not coming. And then, they're pissed.
It's like the perfect game to bait people and then ultimately leave them feeling jilted and disappointed. The backlash will only grow.
There's a threshold for stupid people where the game's time wasting features overwhelm limited intelligence and they end up basically distracted in pursuit of other things. In theory that's what all gaming is, but the bar for low intelligence that makes Starfield fun for people is extremely low.
There are idiots on reddit who take 20 hours to build one ship because they can't visualize how to put the rooms together or don't crosscheck weight, cost, etc.
Todd expected Starfield to be played for 10 years, it isnt even going to last 10 months in terms of holding player's interest. Unless they fricking pull a No Mans Sky and release a shit load of improvements, but I don't see that happening. Bethesda just doesn't have the talent or the imagination.
The reason people disliked NMS at launch is that it was unplayably buggy and there wasn't much to do. Now it's gotten the bugs squashed and (shallow, but varied and numerous) content added.
The game is shallow but it appeals to it's audience and the reasons people hated it at launch are gone. It was undeniably "engoodened". Now calm down and stop seething.
>Bethesda just doesn't have the talent or the imagination.
They never did. Every "good" thing about Elder Scrolls game has stemmed from the imagination of its naive player base.
I could fix Starfield but BGS will never ever do what I'd propose >Make every landing zone have concentric circles of increasing hazards and better loot, mimicking a roguelike >Make alien encounters more memorable and rare >Add in hazards again, and have spaceship modules matter much more in terms of preparation. >Add scarcity. >Add mission planning for deep space exploration to prepare the right resources. >Add a beastiary to track what resources are where. >Add searchable and recipe based tech trees to get resources >Etc. with QoL >Add thematic minor factions which alter asset color and flavor only, with a turf wars/gang wars/house cup style system of supporting/hurting them >Add system colonization, settlements, cities, conquer major systems for tribute
But what Starfield really needs to even support above is the x3 rule. >Quest length x3: for example the Elios Retreat. That whole quest should have been 1/3 of a quest line where you return for follow up >x3 the number of quests and factions >x3 the number of settled places
Man if only. I would love to see some good roguelike mechanics and a good faction warfare system ala Clear Sky or something. Those are the exact kind of sandbox mechanics which would be a great addition to a Bethesda game, and a great thing for modders to frick with. Even procedural dungeons would have been more interesting than the same twelve bases getting copypasted.
Oh shit that was one of the x3 I wanted. x3 the number of unique dungeons. If they had ONLY x3 the number of procgen dungeons, even that low, it would have been better.
I don't think I've seen general public perception change so fast on a game before. >First few days most people are saying it's underbaked but still pretty good >Following weeks people are saying that it's barely passable and pretty disappointing >A couple of months later and people seem to be universally pissed and openly calling the game fricking trash
The only other game I can think of where something like this happened was Bioshock Infinite, but that still took several years for the population at large to reach that point. This happened in like 2 months.
Starfield's polish was enough to get it working as a mish-mash of decent arcade minigames.
It's story is 3/10-7/10, and the 7/10 parts plus the flood of minigames hint at more to come which baits players to keep going even when they aren't having fun.
The 1000 planets on the map imply that even though you've seen 12% of the game (in reality you at that point have experienced 80% of the content), there's still so much more out there.
House Varuun is an example, where the main quest where you silently dodge them tends to imply they'll be a major thing you deal with in a big way AT SOME POINT.
It takes almost 100 hours of play - not including time wasted fricking with scanning and base building (which is pointless) - to realize that there isn't more content out there.
It's a game that magnificently wastes your time by projecting fake Todd promise lies into the game itself.
It's like a game of Todd promise lies.
By the time people reach a certain point, although most companies would think 80 hours in a game is a good thing, they finally realize the thing motivating them to play from hour 5 to hour 80 is not coming. And then, they're pissed.
It's like the perfect game to bait people and then ultimately leave them feeling jilted and disappointed. The backlash will only grow.
>This happened in like 2 months
That's because they were straight up lying during their marketing announcements, and people are starting to get fed up with bethesda's bullshit.
Remember when homosexuals like Greg Miller were tweeting "Guys guys guys you won't believe what happens in Starfield's NG+ it's the best thing in gaming" and people rushed to the end and found out it was a nothingburger and contributed nothing to the overall gaming experience? Well, the people who saw that and didn't bother to rush are now also finishing the game and also thought the whole thing was shit.
Why is Starfield my favorite Bethesda game bros? I agree with all the criticisms of it but I think the exploration is comfy as frick and the writing is actually above most other Bethesda shit. Is it just my load times are shorter than everyone else's? I'm starting to feel like no one ever liked Bethesda games now. Morrowindtards were all alienated by Oblivion and now it seems like Skyrimtards just like Skyrim.
sometimes dungeons, sometimes I help outposts with pirates, sometimes I just go around shooting rocks. I don't really know what I'll find, but sometimes you find permanent stat buffs or OP weapons and armor or just really rare crafting components. If I don't wanna do that, I know there are a shit load of questlines I haven't done so I could always just go to one of the big hand-crafted settlements and frick around too.
I'm not a fool though, Bethesda's procedural generation is some of the laziest in the business. They're copy/pasting prefabs everywhere. Imagine how much more interesting the game could be if they did actual procedural dungeon generation, or procedural generated quests that actually had some impact on the game world. It's not exactly impossible, plenty of traditional roguelikes have features like this and they're all coded by a single moronic slav on a toaster.
>i just go around shooting rocks
Anon, that's, do you need help?
>Dungeons?
Which? the ones with shit loot that literally wastes more room in your inventory than it's worth, when it's the same 8 dungeons over and over again?
>Help with pirates?
How, 1/20 places will ever get raided and then what do you do after you kill 8 people? There's nothing to do.
How do you do this for so long? It's the same short, lame thing over and over.
>theres' a shit load of questlines I haven't done
OMG you're a moron. You waste actual time just wasting time. Like, just wasting time because you're too dumb to know not to, so you never play the actual, shitty game.
Short load times unironically drastically improve the experience of the game. I played it first on a slow 2.5" SSD then a PCIE4 M2 SSD and it's much less frustrating to play
What makes it so bad, beside the ugly characters and millennial writing and empty planets/world and bad story and lackluster combat and uninteresting gameplay?
It's gonna be interesting to see what they do with TES VI, do they buckle down and actually work on things that need improving when it comes to the way they make games or do they coast on the fact that the TES brand is still relatively unblemished in the public's eye and shit out another turd. I'd like the former but knowing that none of them listen to criticism makes me think it'll be the latter.
You'll get a New Atlantis style Daggerfall: small but with pretty tall towers.
A Neon style Sentinel: same, but with a fake potemkin "le arab souk crowded market".
Two more forgettable cities.
A lot of procgen shit, a little bit more that Starfield, but only variety due to many biomes.
Including dungeons that spawn in inappropriate biomes.
People will praise the very large distances and procgen rugged rocky landscapes and le "beautiful desert sunset" etc.
Weapons will be less than Skyrim. They'll streamline four weapons trees: Human, Redguard, Elf, Daedra.
The quests will suck ass and it will be the most unfinished BGS game yet.
Almost no costume variety.
Ugly NPCs with more detailed, still ugly faces. >Le Skyrim grandma quest.
The only times Bethesda have ever made a game better than the one that came out before it was Morrowind and arguably Skyrim
It's going to suck dick, but the question is how much. Best case scenario, it's only as shitty as FO4
>People solely play your shitty games for the mods >Still don't include the creation kit along with the release for the FIFTH TIME IN A ROW
How are they this moronic?
Because most of the time the mod tools are released at the end of the pipeline, not at the beginning. Because you can't hand over the keys to the players when you're still planning to feed DLC and official content into the game.
>first major game post microsoft >guaranteed to be so costly it'll make fable 4 look like a cheap indie game
can't wait to see how that turns out, wonder if todd will even make it to launch
It's funny how when the normies get the OK after angry joe and a bunch of other normies like asmongold shat on the game, normies go ahead and shit on it.
I played in the early days like 4 days after early access when the torrent went up. Beat it in 50 hours and played for like 3 days straight. I could see the game was absolute 3/10 dogshit back then, I was here for tyrone's early release review. I fricking hate normies so much.
It was inevitable. Todd got exactly what he wanted, endless random quest locations and action. Except randomness and action are the two things they suck at. TES exploded in popularity when morrowind forced them to abandon procgen and to handcraft locations, and ever since then they've been trying to get back to generated slop for some reason. In exchange for these, they had to sacrifice the open world, another massive draw of their games.
It's so antithetical to the jank and goofy video gameisms that Bethesda is notorious for, too. TES and Fallout work for things like people taking 28 shots to the head to die, grounded realistic settings do not.
I feel kind of bad for todd because he is so endearing. I wonder if this shook him or he doesnt give a frick. Whether this game really was his baby or that was all marketing charades
I keep hearing insiders say he's actually chill.
So I go back and forth on if he's the problem or not.
Typically, people who fail three times and are moronic don't make it into management. But narcissistic buttholes who assign blame but never claim it are almost always who become managers.
And I've found that narcissistic managers are very very good at somehow weirdly getting people who hate them to somehow tell everyone else how chill and alright they are. It's a mindfrick.
My money is Todd is a consummate performative narcissist. His HS yearbook with him as VP of every club then President of his class is telling. As a short dude?
popular doesn't mean good, anon
you should know this by now
and of course the lack of review copies before the game launched made it so nobody knew how bad it was before they bought it
the whole point of Starfield is that you buy it just to leave a critical negative review with the theme of your favorite eceleb. It's to fulfill your consumeristic soul and gain hivemind enlightenment.
People wouldn't literally buy this game for $70 USD plus tax just to rate it poorly to try to fit in with their favorite influencer and their community would they? We can't be this far gone and in need of acceptance and approval to do that. I refuse to believe it.
>People wouldn't literally buy this game for $70 USD plus tax just to rate it poorly to try to fit in with their favorite influencer and their community would they?
You have far too high of expectations for modern gaming cattle.
>flashy and amazing
Objectively, Starfield is neither of those. Do you ever wonder why "nasa-punk" was a thing all those shills fell back on during the first month of release? It was not supposed to be the flashy sci-fi we know from Star Wars and the like, but 2001 Odyssey
The plan was never to "dodge" Starfield. The plan was to expose the mediocrity of Western RPG game design and what better way to do it than to decapitate its figurehead.
>people soured on the game the longer they played it >people left some negative reviews
bethesda >lectured people about how they are playing the game wrong >deflected valid critique with bizarre deflections, ex: "when the astronauts landed on the moon, they certainly weren't bored!" >refused to acknowledge any fault in the game, pretending its God's gift to man
in other actions: >updated skyrim, breaking all mods again to push a new paid mod system
It's not offensively bad, people are overreacting because the hype levels were so high before release. It's average, perhaps above average at some points of the game
The big backlash was from fanboys and the media hyping it up as “The Game of the Decade”. It’s an equal and opposite reaction. The game is mediocre at best and definitely overhyped for what it is.
I hate hypetrains for highly anticipated games so much because it ALWAYS ends badly and people don't fricking learn and keep doing it over and over again. No game can possibly meet expectations except a once in a decade game like Baldur's Gate 3
Yep. For games to do well, it needs to excel in at least one or two categories (graphics, gameplay, story, etc). It’s impossible for any game to exceed in all these categories, Starfield literally underperforms or is barely acceptable in all of these common aspects of games.
>a once in a decade game like Baldur's Gate 3
LOL shut the frick up. BG3 is literally a reskinned DS game with Tencent involvement. Frick off with this forced garbage.
It's just very mediocre and disconnected. I tried to do a bunch of different things but none of them really integrate or interact with each other particularly well. The high points of the game for me were moments where I felt like I could see the creativity and intent behind an idea, but even then the execution was generally lackluster because it plays out in the same limited Bethesda mechanics we've seen NPCs bumble around in since Oblivion.
Starfield did something amazing. It made me like Mass Effect Andromeda. I thought MEA was pretty much shit when it came out, but after playing Starfield and experiencing what actual garbage is, MEA seems like a fricking masterpiece now.
I still have no idea how they spent 5 years making an empty game with nothing to do filled out with seemingly AI generated quests given to you by AI generate NPCs populating AI generated towns.
This game is more lifeless and AI generated than Daggerfall. At least in daggerfall if you stick to the main story you'll have characters with like personalities and hand crafted dungeons to explore. Here its like radiant quests given to you by an NPC with a face that looks like you hit random a few too many times. Its been 12 years since Skyrim and that game has so much content every time you enter a new town you're bombarded with dozens of quests all of which have like a plotline and characters and your goals are go to x and tell y that I said z.
Action RPGs are my favorite genre and I like Oblivion, Skyrim, Fallout 3, NV, and 4, Mass Effect, and the Outer Worlds, and I have no desire to play this game solely because it's not fantastical at all. I wanted Skyrim in space with interesting alien races with their own politics and lore. Didn't expect the game to look even more barebones than the Outer Worlds.
>I have no desire to play this game solely because it's not fantastical at all
I don't have this game yet, but I think you hit why I DO want it. I'm obviously in the minority, but a "more grounded" Bethesda game
in space appeals to me a lot more than their TES and Fallout games do. I've been looking at gameplay and bits of walkthroughs of it for a while so I know what to expect from it, but I was never able to pinpoint why I feel like I'm going to click with this until you said what you did.
I have been told the proper way to play starfield is to get the spell that aoe disarms enemies then go to a high level area and disarm them then get companions to equip the level 60 guns that do 200x the damage of your guns and since companions have infinite ammo they will kill everything for you
obviously I'm not going to play a bethesda game but that's what I heard
The people who keep saying "well Bethesda could have a No Man's Sky/Cyberpunk2077 redemption if...", if what? Starfield was known to have been finished in 2022 but the delay was a quality assurance call at the last minute. They had several months to get massive play testing data and critical voices would've been heard at some point but they never fixed the obvious core issues with Starfield. And it's obvious that procedurally generated worlds just don't hold a candle to handcrafted worlds. To address the key issue is to essentially make a new game because Starfield is missing a game to explore. That is what I find hard to grasp my head around how they would "redeem Starfield", they'll have to create so much content for gameplay to explore and they'll have to address the story/writing criticism immediately after, it's such a daunting task it's paramount to a new game.
That's why I mentioned the near 1 year delay. Phil Spencer says he got all of Microsoft Xbox Q&A and Todd Hodward said devs were playtesting at home during the one year delay. And they still launched it. And any update to fix the RNG AI slop and bad writing would be 50GB in sheer magnitude of content they'll be creating. I don't know what's worse, that no one saw issues or that they knew the issues were there but felt the Bethesda brand could power through another minefield post Fallout 4&76. I do know one thing, Emil is a fricking hack that will never be fired like the wienerroach that he is.
Also if you ever played any Beth games, outside of DLC, they NEVER ever made drastic changes to the main game content wise compared to say Cyberpunk 2077 completely overhauling the perk system, combat, adding new vehicle combat, and other features and so on. No that shit gets locked behind dlc, like FO4's settlement part dlcs.
I think Starfield is wild because it's so very obviously the natural extension of a company that has spent the last 25 years using the same tools, making the same games, and sucking the same delusions about their own magic to the point where they just stopped giving a shit. No quality control, no care for the experience of the game, and no desire to even try. Just make a piece of shit, astroturf it with a billion-dollar advertising campaign, and then act offended and confused when people realize your game is dogshit.
Cyberpunk was the same way, they had some actual creatives on the team sure, but overall the project was led by executives that didn't care, didn't know what they were doing, and were so high off the idea that the "magic" to their success was inherent to their brand, the logo on the box, rather than the hard work of the people making the actual game.
I didn't expect it to do as well as their previous games, but I didn't think it'd be this bad.
They were warned with fallout 76 that people were getting impatient and starting to move away.
They didn't listen.
The thing is it's not even an issue with their formula, like some people claim. Whether you like it or not, the majority of modern bethesda fans would like another game in the same style as their "older" ones. But they've been straying away from the shit that made them popular, which is bizarre.
Nailed it.
Starfield had all the typical bethesdajank that I expect. I play bethesda games to mod the frick out of them. I think Bethesda is a fricking dogshit studio, with some of the worst motherfrickers in the industry heading it up, be it a writer who hates writing, a pr rep who represented the company like an absolute wienersucker, and a showman who keeps putting on the same fricking show and thinks he's being revolutionary.
Bethesda is fricked. To me their games aren't their games, it's a communal effort by the fans, with bethesda providing nothing more than the sandbox for everyone to play in.
This time they couldn't even provide the fricking sandbox.
There's no world to explore and to fill up with interesting shit. There's no characters to give a frick about. There's no lore worth paying attention to. There's nothing. Boring fricking endless nothing.
Fricking hell, they should have outsourced the writing and character design to the same Indians they got to code the fricking thing. At least then the story would be incomprehensible to the point of fun, and the game would be populated by uberchads and HOT BHABHAABIATS, and not milquetoast homosexuals and the ugliest c**ts outside a British gynecologists office.
I've never been so badly burned by a game before. And it's because I expect the absolute bare fricking minimum from Bethesda and they actually managed to be even fricking lower than Zero. I cannot believe how fricking bad this game was. I seriously cannot believe it.
>Starfield had all the typical bethesdajank that I expect. I play bethesda games to mod the frick out of them. I think Bethesda is a fricking dogshit studio, with some of the worst motherfrickers in the industry heading it up, be it a writer who hates writing, a pr rep who represented the company like an absolute wienersucker, and a showman who keeps putting on the same fricking show and thinks he's being revolutionary.
>I've never been so badly burned by a game before.
>I cannot believe how fricking bad this game was. I seriously cannot believe it.
Are you seriously this much of an indecisive moron.
You bring up a lot of good points if this isn't copypasta.
What kills me is that people got a taste of good writing, character options and hidden content with baldur's gate 3, which raised everyone's expectations, then they got starfield.
I cannot fricking imagine how disappointed most people are.
Bethesda executives don't care either way because they still sold a lot of copies, but god damn. The devs must be screaming.
People got a taste of what decent to good writing could be in video games through Witcher 3 and disco elysium
BG3 writing is mediocre. Better than shartfield though of course
Bg3 coming out before starfield seems to have made people more aware of how bad starfield is in terms of writing, dialogue and quest design
Should have outsourced the world building lore and history to an actual sci-fi author then build from their work
Yeah I have no freaking clue why game companies don't do this more often. Great writing adds so much to the game, why settle for failed amateurs?
fromsoft proved it works with GRRM doing worldbuilding for elden ring, hopefully that encourages other studios to consider it
Pisspoor example though since Elden Ring's writing/lore (or lack thereof) is the exact same shit as all their other games but all the characters' names start with G, R, or M now
to each their own, i thought it was fine
I think they're hesitant to do that because they've always prided themselves on the writing being a sort of communal work. Officially their only writer is Emil, the others write stuff for quests or throw in little lore tidbits and shit and I'm pretty sure they allow literally anyone to contribute if they want to. This might have worked back when the studio was like 50 people, but you can't pull that with 300 people.
it'll take some turbo autist modders to rework the game from the ground up. that would be pretty cool.
Black folk didn't even have a proper design document. i won't even bother pirating this because the guns look like trash
I hope modders are so bored by this game they don't even bother trying to 'fix' it. It's really obvious bethesda counts modders as a selling point, maybe even to their investors, and that they are banking on them adding longevity to their game. Basically turning modders into unpaid jannies.
Which now that I think on it ties in to the sudden paid mod release for skyrim. They might be gearing up for paid mod 2: electric boogaloo. Why is starfield so full of nothing and painfully mediocre? Because modders can fill it in for them! (YOU) get to choose starborn, and for the low low price of some paid mods!
If they want that the need to take over Nexus and get rid of the troon activist jannies.
Activated troons, with selective moderation for them and against all others is a major explanation for the internet today.
They don't even need to kill or acquire nexus, its free talent for them. Potential talent train themselves up there and then seek out bethesda of their own initiative and at no cost to beth itself. Then they sign em up to make content for a pittance, which gets sold for a lot and with very little if any QA, to the kinds of people who fork over money for stupid bullshit dlc.
Until Nexus fixes it's activist Janny problem it's not really tenable as a proper mod hosting site.
Maybe not but its where almost everyone has been going this whole time. It's where all the modders they hired/contracted came from too, so far as I know.
this is already happening
Starfield simply isn't going to last until the Creation kit is out, which Bethesda has dated as next Summer, so pretty much a year after the game has come out if they take to the very end of Summer.
It's simply fricked. People are already bored of it and I don't see modders giving enough of a shit to come back in a year.
don't forget
>bethesda updated skyrim again to push paid mods, breaking everyone's mod list
it has been about a month and no one has bothered to fix their skyrim mods
i think modders are going to done with bethesda antics at this rate and just refuse to continue modding
And let me tell you, there's a good chance we may not actually see CK next summer given its the time the Fallout TV show is releasing AND THEY STILL HAVENT RELEASED CREATIONS FOR NEXT GEN FALLOUT
Game engines like Unity, Unreal, Godot etc. getting more documentation and getting way more easier to use will kill Bethesda modding soon.
Indie games don't substitute for mods at all tbh. For example I just had a great time playing Black Parade. None of the "thief-inspired" Unity or Godot games are anything close to that. There are lots of indie boomer shooters but they rarely feel as tight as free wads or mods for the original games.
The old great games had engines and editors custom built exactly for the type of game they were and had professional teams working on them. One guy with Unity slowly working on an early access game in his free time is not going to come close to that. Mods are still the best way to create something great as a solo dev but can't be monetized. That's the catch and I don't think it'll go away soon.
Fallout 76 is good though and almost has more players than any other Fallout game and thats WITHOUT porn mods. If anything F76 made me think Starfield might actually be GOOD.
Fallout 4 has more players
No you see there's a secret gorillion xbox pass players on a platform that conveniently doesn't give out player numbers so we could make up whatever we want but we didn't pinky swear
Isn't 76 on gamepass? Their probably is a larger amount of players on that console. There's telling how much more though
Literally have a nice day
Fallout 76 is more of an RPG any other Bethesda game is
Bethesdrones are so moronic that they think "RPG" mean "gear has numbers"
It means builds mostly
They fixed 76 and both it and Starfield are ironically the most RPG bethesda has ever been. The problem is they never fricking hire writers.
>They fixed 76 and both it and Starfield are ironically the most RPG bethesda has ever been.
What type of brain injury did you suffer to formulate thoughts like this.
The whole games industry has a massive problem finding quality writers. I can't remember the last game that had genuinely good writing
roadwarden
>They fixed 76 and both it and Starfield are ironically the most RPG bethesda has ever been. The problem is they never fricking hire writers.
holy shit the shills aren't even trying to be subtle anymore
>They were warned with fallout 76
Warned that people will eat shit no matter what? They sure learned their lesson.
Nobody was impatient of shit, bethesda were still completely beloved before this and the turnaround against bethesda from the masses is entirely off the backs of this single disaster
Unfortuantely all software companies are like this. Blizzard didnt listen to the complaints about WoW until it was too late then they started giving into everything the players wanted but it was too late, all the players left and now its just for whales.
Makes you worry for TES6.
This is probably their worst game since Redguard.
Even garbage like FO76 had the "see that mountain you can go there" factor.
Once you remove that from a Bethesda game, what the frick do you have left?
Starfield answered that question quite conclusively.
i thought it started getting bad with Skyrim tbh. The game was dull as shit without a bunch of mods. I did not feel that way with oblivion, which I sank much more time into without mods.
Skyrim was dull maybe, quest wise. But there were still pretty cool and robust random dungeons with just enough little lore letters and environmental storytelling.
It's hard to realize that Skyrim leaves one desiring, even if it's true. It's saturated with content and distraction.
Skyrim has soul despite all the issues with it's game mechanics and some shitty writing. I still replay it every once in a while and have fun, regardless of everything else the core loop of going around the map, enjoying the scenery, and fighting some bad dudes in a dungeon full of treasure is fun and well constructed
The dungeons are very good and Soule. That's Skyrim.
Exactly it is hard carried by a few very good factors making up for the large amount of mediocrity
This. To me, Skyrim will always remain a timeless classic. Meanwhile Starfield is like… the exact opposite.
Can you not go to every mountain you see?
I think people are more hung up on, "See that planet? You can fly over there! Except not really. You can't actually fly to get anywhere, it's more of a sequence of menus and loading screens to navigate."
Nope, because star field planets are composed of zones with no go zones. If you go past it you are chucked out and respawned next to your space ship. Even then, points of interest per planet is extremely limited and they are procgen
>see that planet/copy pasted building? you can fast travel there!
>see that mountain you can try to go there and get told you can't so you move your ship and the mountain isn't there anymore
Yeah I was gonna comment the same thing. I expected the game to be fine for Bethesda fans but even they don’t seem to like it. Seriously how the hell do you work on a game for years and come up with one of the most boring worlds to date. More importantly I’m not sure Bethesda will take this as a wake up call and finally innovate for Elder scrolls 6. Starfield came out and it was dated the moment it got released, far behind the competition in almost every regard to other RPGs that released this year.
The games have been getting progressively worse, this was to be expected, hell the spokeperson for this company is a guy who's claim to fame is lying a lot
It's the game that Bethesda fans deserve.
That's unfortunate. I'll still be playing Starfield when the family leaves my house tomorrow, though. I like it.
you tell them, shiteater bro
Why are Starfield-haters so obsessed with scat?
Is it projection?
It’s because Starfield is shit so it gets people in that mindset.
I bet you like to smear shit on your face too just to be edgy and ironic. You show them anon!
In a just world, every Bethesda game would get "Mixed" to "Negative" reviews. Todd has no idea how to make an immersive game.
frick you todd
accelerate
The game is irredeemable. When you pick Starborn options post NG+, the game fails to account for those choices. So for example, if you save Andreja by warning constellation about The Hunters attack, the game will actually not know she's still alive, so the characters will express sadness for her death, despite her being right next to the characters. It's these types of oversights which truly express Bethesda's overall incompetency as a developer, the game was so poorly constructed that all they can really do is fix the disjointed messy gameplay, but they'll never fix the story, which for many means as much as the gameplay. Why play a game that was so explicitly poorly constructed by <100 IQ hacks who only are in the industry because they are friends with Todd, I don't think any other company in existence would want somebody like Emil Pagliarulo, if that guy get's fired he's pretty much force retired.
I really want to know why they went for this moronic cyclic NG+ bullshit that has no place in a bethesda game. Does bethesda really think any of their players go "Man I love the main story so much I wish I could replay it over and over on the same character!"
Like attracts like. You have studios across the world which are full of highly motivated, hardworking, and talented developers, these are the studios which produce genuinely good games that utilize innovative technology and approaches. Then you have the lower end of the bell curve people who are essentially "wannabes" and they think they are talented, but really they aren't thinking in the correct way and making the right approach that makes them a highly skilled and high preforming developer, these lower skilled developers end up at studios like Bethesda, because they cannot get hired anywhere else. When you have a studio full of lower tier developers, you end up with a collective that is incapable of really seeing and calling out a horrible idea before shit hits the fan. Perpetually skill-issued morons. And I am not saying being hard-working or talent is some genetic gift, it really just is a mindset that some people just never really get or have "click" in their minds.
So, honestly maybe it is an IQ thing, where you simply for some reason never properly internalize what makes somebody GOOD at something (hard work, openness to criticism, constantly seeking improve, etc etc).
Take a look at Emil Pagliarulo on twitter, instead of realizing that there are literal 8 hour video essays saying what's wrong with their game, they just dismiss and go on about how hard the game is to make, instead of realizing it's the criticism that is crucial to the path of mastery and learning. Oh well, they reap what they sow.
I will never understand how Emil still had a job. In any other industry if you openly argued with paying customers you'd get shit canned but for whatever reason this dude openly shit all over paying customers and Bethesda looks the other way. I suspect they secretly agree with him.
There is no reason relating to his skill or performance as a writer, it's probably his experience at the company and also being friends with Todd Howard.
It's surprising how many developers not very secretly resent their players, Blizzard fricking hates their players and most of the influencers who stream their games aside from a very shortlist of 'approved' people
I mean, when I heard about Bungie's 12 quarterly morale paid days off and the knitting class that was all I needed to know.
Gamergate was actually D-Day in a long planned cultural buttfrick by DARPA of the male millennial population.
>when you spend decades demoralizing young men and forgot you needed them to die in another war
The Yemen Navy coalition fell apart.
I bet there are back room meetings right now where israelite masters are demanding that military sellouts solve the problem, then as these officers go over the options and realized how none of them are good, they're actually questioning their life choices for once.
God I hope the files get released someday. Imagine the movie where you're a 34 year old psyop officer in 2003 tasked with emasculating males, and live through gamergate up to SEGA's Hyenas, only to then be thrown into a room with chickens with their heads cut off trying to find a warrior population to fight again.
That's all I'm hoping for at this point; that one day there's something akin to a post Soviet opening of the archives.
Even that's getting gay.
I'm not anti-Russia, but in Russia right now there are "historians" going through documents that literally prove things about gulags, but also a few public facing documents that have the cover up story.
They report and cite the cover up in a book then claim the West is just lying about gulags and Russians are claiming they've looked at the evidence and it's proven.
Very gay.
But you know, if enemies of the West get their hands on juicy docs it could be great.
The fact that America is controlled by an industrial cartel which loosely would once be associated with the Rockefeller power over America, and that our day to day lives, how salaries and pensions work, how the school system works, that this was all more or less planned, is completely over the heads of people.
>resume gap
Is more about consistent compliance than it is red flags.
>Blizzard fricking hates their players and most of the influencers who stream their games aside from a very shortlist of 'approved' people
To be fair, hating Blizzard players and almost all influencers is perfectly sensible.
They cultivated this braindead audience, it's entirely a problem of their own making
The whole issue with Bethesda is that there is a whole lot of nepotism going on within it and that nepotism is now being noticed more and more by the quality of their games.
Emil has been getting a free ride ever since he wrote the dark brotherhood in oblivion. Also Pete Hines was aggressive towards fans for years so he probably got used to it.
DB in Oblivion was actually pretty fricking stupid. The contracts were considered cool but the endgame of the quest was poorly written. Emil LOVES using the "based twist" which only works in a specific, narrow heist mission. I guess he's good and thinking up curveballs. Curveballs that exist as curveballs alone are pretty shitty for major narrative developments.
Pete followed the Todd boomer logic that there are tons of normie fans like Skyrim grandma and the critics are just racist or autistic trolls.
BGS screams that they are pot-smoking boomers who remember when the internet first appeared in their careers.
I thought a big part of it were the diversity hires and the pronoun people.
I think it could work. Not with how involved you need to be with the story to get to it, but people like replaying bethesda games and it would actually be an opportunity to allow you to kill npcs and fail quests again, since you can just try next cycle. But they fricked up the execution.
The silliest thing to me is it being cyclic would have been perfect for going in on massively diverging outcomes and shit yet the quests are still mostly without much impact and it has an insane number of invincible npcs.
That Beth leaker actually had a good suggestion.
Have the game reset at NG+ for TES 6, but include two specific features:
1) There's a timeless realm like Zelda's Dark World that doesn't reset for endgame content, and you keep a "house" most gear and companions when you reset.
2) Have most major choices completely close off content so you have to replay to try different consequences, and include a meta-narrative main quest requirement to specifically do something in a NG+ reset that almost no one would do the first time through.
>implement a ship and outpost building system they want you to dump hours into
>NG+ wipes the map making building a cool ship or outpost pointless if you plan on experiencing NG+ content.
They could have easily had outposts and ships carry over to NG+ and made up some bullshit excuse (or not even explain it), I'll never understand why they didn't.
Or at least have outposts work like in 76 so they're easy to rebuild and have ship designs saveable. Instead you get a shit ship you can't even modify as a "reward".
Lol typical BGS. They had a good system which worked and then somehow forgot once they made a new game.
I can't for the life of me understand why Todd can say his favorite mod is the "menus one" and then not fix their fricking menus in the next game.
His favorite mod is "the menus one" because it means they don't have to put any effort into making menus that an actual human can navigate quickly.
I don't think Bethesda's ever actually taken something from a mod and used it as a means to improve their own games, ever. Like how one of the most fun and well-known Oblivion mods was the Midas Magic one that added a ton of unique spells with crazy effects, and then in Oblivion they made the magic system even SIMPLER. They'll openly praise and talk about these mods and then implement fricking NOTHING from them even in the most basic design kind of way. It's fricking baffling.
>and then in Oblivion
Obviously meant Skyrim here.
Bethesda doesn't even take something from their own developers, lmao. Ever seen that one thing where they gave a bunch of devs a week to make something fun/cool for Skyrim? Some dude made fully functioning spears with attack animations and everything and it didn't get added to the game
Yeah that was posted on Ganker a ton back when the board was more prone to aggressively shit on Skyrim. People were fricking furious that they didn't even put that shit in as DLC. Genuinely have no idea what the frick the design philosophy is over at Bethesda, they're regularly given very fricking clear means to improve multiple aspects of their games and then don't even try.
They're obviously lazy, pothead, boomer morons that have no desire to give even half a shit about anything outside of their bubble.
Their bubble has shrunk as time has gone on and as they have been more and more successful.
Their massive acquisitions of three+ outside studios + pajeet/chink vg mercenaries is just to develop slop for the content only the main studio does.
And it's obviously SHITE.
It's baffling to me how much insanity and effort was put into Morrowind lore and so forth. Paid geniuses who made money and the games made money.
But then Starfield which makes more money than anything comes out and it's just fricking Emil and some other buttholes who barely try.
Jesus fricktards, you can't afford to hire more college graduate schizos to spice it up anymore?
Aren't you making more money than ever?
It literally seems like you're struggling and dying.
Going to drop this here: https://youtu.be/8PedZazWQ48?feature=shared
This was the only good idea they had and they did end up implementing some of this stuff
The absolute onions shit music they use aside, this shows like as if they had a real massive team for Skyrim when Starfield literally seems like they fired 80% of their team and made it with a skeleton crew in 3-4 years.
Yeah I should have warned you all about the shitty music
This shows that the team is capable of adding interesting things if they were given more freedom. I would love to know if some higher up came in and sanitized starfield at some point
There's nothing wrong with the concept. In fact, it could be amazing. But Bethesda does not have the vision or talent to create a worthwhile NG+.
Das jus' da Xbawks tax
Final fantasy XVI is still garbage though. There's no kino there.
>no blacks
>no homos
>MC is white male chad
How can starfield even compete with its gay black Russians kek
Who's defending starfield? Final fantasy XVI sucks and it's just as pozzed. Just because one focuses on hyper africa doesn't mean the other is much better.
tried playing shitfield 2 months ago and dropped it after like 3 hours of playtime
the game is so boring i couldn't fathom how uninspiring the game was
Bu-but-but muh average of 40 hours playtime per player!
The writing is the most egregious part, it's so bland and uninteresting I cannot force myself to sit through it
>mfw when I saw "humankind" instead of "mankind" in game
What intern is Todd fricking that he let wrote this shit? Or is Emil just desperate for some pussy?
Tiresome political correctness was one of the lesser problems with the game, it committed the cardinal sin of being boring and unmemorable
none of this would've happened if they stfu and went to work on the patches and dlcs
>still no porn mods
it's over!
No one takes Steam review seriously
>the combat in starfield is some of the most advanced blah blah blah
>no executions on melee weapons
lol ok if you say so
Sarah Morgan, in a very negative way, is the perfect D.C. girlboss. If you've ever encountered this species you'd know. She's a perfect critical parody of the D.C. girlboss.
This is a very specific kind of girlboss. Stuffy but with performative liberal values. Low-information, but beyond arrogant.
Introverted, but acts dominant for ideological reasons.
Tough, but if you challenge her you're an butthole that needs to be socially shamed for making her cry.
D.C./Fed girlbosses man.
Complains about the plight of the little man. Totally submissive to power.
Sounds like you're talking about a specific person bro.
Also what the hell is a D.C. / Fed girlboss? You're off in your own little world
They're right though. The anceles are not a viable solution. First, it's an ecological disaster waiting to happen introducing a non-native species to ecosystems not acclimated or adapted to its presence. Second, anceles can't physically live on all the places that humans live, like mars, or titan, or on any space station. Third, even in the places that the anceles could live it is too big to respond to heat leech or terrormorph presence inside of human built infrastructure. It simply cannot do its job.
They never imply Terrormorphs can survive in Vacuum or suggest what they eat.
Also, "science says the targeted pathogen will never ever evolve". Um.. okay.
In the United Colonies which explicitly lies about Vae Victis.
I appreciate the meta narrative irony but I sort of suspect the "trust science" writers would not have written Vae Victis given the option.
It's probably inconsistent writing but Emil likely approved it merely because "le epic twist".
>They never imply Terrormorphs can survive in Vacuum
heatleeches survive transit through space and atmospheric re-entries. It's also stated that terrormorphs show up ANYWHERE humans have been present in for longer than 70 to 100 years.
The pathogen has it's own whole host of potential issues but it at least can actually be deployed everywhere where terrormorphs can be present, unlike the anceles. the real true solution is just much more stringent and concerted efforts to exterminate heatleaches on any and all incoming ships.
"anywhere"
Colloquialism, off hand remark
>Anon that means terrormorphs survive vacuum it's evidence
frick you reddit and modern academia (AKA what's the most ass-kissy take to the big institution)
>the species that humanity has introduced everywhere they've settled until humanity drove them to near extinction for some reason (thanks emil) won't work for this specific application so we must use a pathogen that could potentially kill off humanity (again thanks emil)
>introduced everywhere they've settled
1) not everywhere, only a select few worlds
2) used as livestock in a controlled manner and eliminated from those environments once their use was no longer required
so here's the choice
>potentially frick up the ecosystem on a few planets
>potentially wipe out humanity
i don't think these consequences are even comparable
The hate is overstated every single negative feature of this game has been a thing since oblivion.
And Oblivion deserved to get shit on too, but because you could meme it like crazy with the bugs and ridiculous writing, it was given a pass.
The thing is a game released in 2006 is going to be looked at very differently than a game with the same issues in 2023.
The fact Bethesda has been making the same mistakes since 2006 is exactly the issue. They haven't improved at all in almost 2 decades while everyone else is moving forward.
That's true but Bethesda removed a lot of the little things that got people to see past all that and now they can see the garbage in full
Previous games at least had exploration
>since morrowind*
"Shallow as a puddle" has been a criticism since day 1 of Todd's 3d world games.
Meanwhile Morrowind modders are making a better Starfield in OpenMW.
anon what the frick is that?!
RWC (Robowind Construct). It's only one level right now but still more sovlful than ESGfield.
Finally, CHIM in space.
N'wah's in space
It's just review bombing, I put in 100 hours in starfield and dont see how it's bad at all, it's by far one of the best games of the year.
Go to bed, Todd. And Merry Christmas.
I've played 3 new release RPGs this year, Rogue Trader > Baulders Gate > Starfield.
Starfield is also the first (mainline) Bethesda RPG I can't see myself finishing since Daggerfall.
>It's just review bombing
I think it has more to do with that it's currently on sale and so more people are able to buy and judge it for themselves.
The real issue is that there is so much cut content. The game just feels incomplete.
The Eye, for example, has half the station walled off. The Red Mile mentioned tons of extra stuff but ultimately was just used for the Ranger questline and it was just running across a small field to a button while a couple dogs attack you. The SSNN buidling has 2 named NPCs and you can't even talk to the one. The building itself looks like it'll have an elevator or something that goes into another cell, but nope, just the lobby.
You see this type of stuff over and over again. The game is just empty.
Yeah that red mile running quest was weirdly unpolished, fun but felt unfinished
You thought it was fun? I thought it was super underwhelming. You hear people build it up in game. I envisioned a long, difficult, series of back to back challenges with a variety of enemies and environments. And maybe even a section like that parking garage in Fallout 4 that was like a maze with a lot of traps.
Phil Spencer paid for this exclusive btw. This piece of shit was a huge asset evaluation for Xbox to buy Bethesda. Perfect conman todd Howard sells to conman Phil Spencer. Two hacks.
The buyout also only happened because the rumor was Bethesda was possibly floating the idea to Sony about making it a timed exclusive, and then Phil had a full on panic attack and pretty much accepted whatever terms Zenimax set down so they could be acquired by Microsoft.
The biggest problem is that there is no point exploring in starfield. Outside of the few small cities and quest locations it's completely barren aside from pregenerated caves and bases copy pasted over and over. Even if you did want to go explore you need to walk 5 minutes to get between points of interest.
Bethesda killed the one thing that made their games great, exploration
But when it looked like all hope was lost for the West, a savior arose.
This makes me so happy. I've been checking the steam reviews every second day and I literally screamed "YES, LETS FRICKING GO" when I opened this thread. Feel free to call me based, but I'm already aware. Maybe Todd and Emil will finally get a good enough assraping from Phil and we won't have to wait another decade for another pile of slop.
>Yay text change color!
>What's that? 13 million sales? ACK!
'Sales'. You nean goypass users, moron.
Starfield?
More like Fartfield
Just took almost 2 decades to people realize that after morrowind bethesda games were utter shite
I feel like I've always been a decent judge of character, and Todd has always given me the vibe that he's an absolute fricking monster behind the scenes. I know this has been said ad nauseam, but everything after Morrowind has been slightly less good. Well, here we are. Turns out less good than Fallout 4 is just plain bad (76 onward). The truth is that Todd and Bethesda have been running off inertia this entire time. They stalled out some time around Skyrim and now they're going backwards. The good will is spent. I hope they get rid of the gremlin and bring in some new blood to oversee the development of TES 6. What the fricks it going to take at this point?
Literally what were they thinking? Bethesda games are ONLY good for their world building and exploration aspects. Their combat and everything else sucks so what do they do? Release a game with no npcs (f76) then release a game with proc gen people excuse the funny bugs and glitches in the other games because they're having fun not in Starfield though
>Todd doesn't understand why people like his games and why Bethesda found success in the first place
This is what it was like to be someone who was paying attention back in 2006
at least fallout 3 and skyrim had actual worlds and not a bunch of random generated bullshit
Fallout 3 took place in a world that had already been established by another company 10 years prior. From a presentation standpoint, it was basically modded Oblivion. It wasn't shit, but it was still just pretty good. Skyrim they milked for over a decade. It was ridiculously small and the combat had no business being that shitty. They managed to dumb things down even more from the Oblivion formula. People accepted all of this and kept buying their shit and so they kept pushing it. Morrowind Bethesda was the hot girl you started going out with who wouldn't let you see her without makeup and refused to use the bathroom when she was over at your place because you might hear or smell something. Starfield Bethesda is that same girl 20 years later. Now she's fat, shits with the door open, and gives you an angry handjob on your birthday.
The universe they created is a direct reflection of the creative capacity of the dev team. Tens of millions of dollars and the best CS and IT education backgrounds money can buy were only capable of creating this pile of dogshit. In a way its a commentary on the bloat, excess and creative bankruptcy of the modern entertainment industry the same way Cyberpunk 2077 was a commentary on the janky, broken banality of the future. These morons were too lazy to even punch the ez button and rip off 80s and 90s scifi.
>best CS and IT education backgrounds money can buy
Nobody who's under 50 in gamedev is best at anything
16 times the size and detail of fallout 76
Everything about the game is depressing and sad. It's anti-fun the game. Arriving at New Atlantis (or whatever the frick out was called) after that mockery of an intro section and finding that every NPC is an ugly monkey walking aimlessly in a tiny three-area enclosure was painful. I hated it. I can't really mention a single good thing about it after "finishing" it. Frick no I'm not replaying every shitty quest again, why would they ever even THINK that would be entertaining?
people still quote jarl balgruff and random skyrim npcs even fallout 4 ones no one is gonna be quoting starfield ones
Good. Bethesda has been carried for far too long on Todd's boyish looks and muh sweet lies memes.
>create an industry defining game
>every other dev cites your game as a massive source of inspiration for their own slop
>ignore all of that and create garbage games since due to "zomg we can't do the same thing again!"
why is bethesda like this?
Thank you Starfield for filtering out the normies
Yeah, c**t, I was hoping for Mass Effect 1 barren planet exploration. I still managed to get bored by Starfield.
Oh yeah, there were some beautiful places I saw. But the barren planets in Mass Effect weren't the entirety of the game like it is in Saarfield.
And it turns out having the jank-jeep in Mass Effect makes traversing barren worlds much more fun. Walking everywhere in Saarfield just made me wish I had the mako again.
Playing through LE and damn this is accurate. Despite the aged everything in 1, it's still more entertaining to me than Starfield.
Why are you obsessed with a product you don't like on Christmas day, don't you think that's a little bit sad
I think it's less sad than Starfield is shit.
>warning, SO2 corrosion, warning
>uh
>nevermind
>Oh look a planetary survey station filled with ecliptics and shit loot. Literally worthless loot that will only fill up my inventory, and boring stale combat that will only waste my ammo
>it's only 700m away
>-swish swish- wow my boost pack is so fast
>just still boostin
>wow it's so pretty
>boostin still
>dammit I hit a rock and broke my leg, one of the only hazards that actually matters
Low gravity barren moon combat was actually very nice in Starfield. If the weapons were better balanced, more diverse, with better AI, less pointless starborn powers (one or two are okay), and meaningful reasons to go to places and loot them, without having to wait 10 minutes to boostpak back to your ship, Starfield might have been fun.
This game was made for people that like 2001 A Space Odyssey, just walking and absorbing all the atmosphere, listening to the npcs talk, they have a lot of dialogue. I can spend hours in just one single city.
Yeah picking up quests from overhearing conversations is a great game design feature, one of the few
It was a great design feature when bethesda introduced it 12 years ago in skyrim
We tried to warn you when Fallout 4 came out, but no, you screeched back "bethesda is still perfect we love you todd", then later "the fallout 4 dlc is actually really good trust me guys".
You just don't want to admit after Skyrim the entire studio collapsed in on itself.
I hope Fallout:London BTFO Fallout 4 so hard that Todd cancels modding.
the game is boring as frick but this is so overblown. 76 is infinitely worse and people still have that fricking garbage a mostly positive rating.
just mindless bandwaggoning
76 got shit on worse than this, it took a long time for its reputation to change
half of starfields negativity before it even came out was due to 76 lol
>took a long time for its reputation to change
which was also mindless bandwaggoning by actual mongoloids.
76 is just as bad as when it launched. no man's sky is just as bad as when it launched. adding more bells and whistles to a shit game will never make it not shit.
I just don't understand how the knuckle scraping morons can have such mindless nonsense opinions.
actual literal subhumans
NMS was always shallow, it was just supposed to have base building, a overarching story, and capital ship combat at launch.
It has all that now, we just never quite realized how shallow it was.
NMS's hype trailer suffered the same effect as Starfield. We project more into what we see than what's there. We imagine a story and world dynamics that aren't demonstrated, but get hyped over imagining them.
>it was just supposed to have base building
it literally wasn't.
the entire game is about exploring procedurally generated planets. the entire reason the fricking game was made was to make players explore places that had never been seen before
but then a bunch of homosexual moron kids cried that they wanted to make a Minecraft house for the millionth time so they changed the entire game to be about sitting on a single shit planet and building your dirt house
No man's sky is the worst game I have ever played and the updates actually made it worse. only a moronic underage homosexual would think they "engoodened" it because some equally gay eceleb told them so
Let's get it to Overwhelmingly Negative.
I pray. I want emil to cry.
I would be surprised if someone at Zenimax or Microsoft doesn't step in and get rid of Emil since Todd won't. He's the main focus of all the main critics of Starfield
Microsoft. Hire Todd to make other shit like the Fallout show, but then also have him do a "study" on a BGS theme park section that wastes his time for 5 years.
Let him be the "spiritual" lead on TES6, its godfather and spokesman, but then not have him work on it.
Fire Emil and many others.
Hell, hire ME for god's sake.
Hire me as well. My qualifications aren’t anywhere near Emil’s but fricking hell can i be creative and structure a well made story. I love TES lore and would actually do something with it rather than piss it up the wall. I dont want a salary either just let me put my nose to the grindstone and make something kino.
I don't get why Bethesda thought they could compete with No Mans Sky. They've never been good devs.
I DON'T KNOW WHAT'S WORTH FIGHTING FOR, OR WHY I HAVE TO SCREAM!
I'm actually curious why it keeps falling. That doesn't usually happen with a single player game that's bad. Maybe it needs some sales? I think people that buy shit at 50% off might accept shit more. I definitely was fine with Fallout 4, only because I bought it for like $12, but I would have been more negative at $60. Honestly Starfield would have to be like $5 though for me to buy.
people are over time realizing how shit it is, whether it be by way of youtube essays or playing it long enough to see how underbaked everything is and how little mods will actually be able to solve
My cousin played it on game pass after I said how much I was looking forward to it so he gave it a shot. Ironic, because I encouraged him to play but never got the piece of shit myself. But he talked about it for like two days and never again, I assume he just dropped it. Meanwhile, we've talked for hours about Oblivion and Skyrim before.
Starfield's polish was enough to get it working as a mish-mash of decent arcade minigames.
It's story is 3/10-7/10, and the 7/10 parts plus the flood of minigames hint at more to come which baits players to keep going even when they aren't having fun.
The 1000 planets on the map imply that even though you've seen 12% of the game (in reality you at that point have experienced 80% of the content), there's still so much more out there.
House Varuun is an example, where the main quest where you silently dodge them tends to imply they'll be a major thing you deal with in a big way AT SOME POINT.
It takes almost 100 hours of play - not including time wasted fricking with scanning and base building (which is pointless) - to realize that there isn't more content out there.
It's a game that magnificently wastes your time by projecting fake Todd promise lies into the game itself.
It's like a game of Todd promise lies.
By the time people reach a certain point, although most companies would think 80 hours in a game is a good thing, they finally realize the thing motivating them to play from hour 5 to hour 80 is not coming. And then, they're pissed.
It's like the perfect game to bait people and then ultimately leave them feeling jilted and disappointed. The backlash will only grow.
DO NOT REDEEM THE CREDITS SAR! ARE YOU MAD? BLOODY BETCH BASTARD@!
>Lead Outsource Artist
>Derek Misaki
>last 2/3 of credits are all chinese
>it's da pajooos
>Siddharth Rakshit
>Dilipsun Anal
I roll to disbelieve.
I always see my friend playing it. Genuinely wonder why he finds it fun
There's a threshold for stupid people where the game's time wasting features overwhelm limited intelligence and they end up basically distracted in pursuit of other things. In theory that's what all gaming is, but the bar for low intelligence that makes Starfield fun for people is extremely low.
There are idiots on reddit who take 20 hours to build one ship because they can't visualize how to put the rooms together or don't crosscheck weight, cost, etc.
Todd expected Starfield to be played for 10 years, it isnt even going to last 10 months in terms of holding player's interest. Unless they fricking pull a No Mans Sky and release a shit load of improvements, but I don't see that happening. Bethesda just doesn't have the talent or the imagination.
stop saying NMS improved I hate you gays so much
that game is just as bad as when it released. truly the most shallow experience in gaming
The reason people disliked NMS at launch is that it was unplayably buggy and there wasn't much to do. Now it's gotten the bugs squashed and (shallow, but varied and numerous) content added.
The game is shallow but it appeals to it's audience and the reasons people hated it at launch are gone. It was undeniably "engoodened". Now calm down and stop seething.
>Bethesda just doesn't have the talent or the imagination.
They never did. Every "good" thing about Elder Scrolls game has stemmed from the imagination of its naive player base.
I could fix Starfield but BGS will never ever do what I'd propose
>Make every landing zone have concentric circles of increasing hazards and better loot, mimicking a roguelike
>Make alien encounters more memorable and rare
>Add in hazards again, and have spaceship modules matter much more in terms of preparation.
>Add scarcity.
>Add mission planning for deep space exploration to prepare the right resources.
>Add a beastiary to track what resources are where.
>Add searchable and recipe based tech trees to get resources
>Etc. with QoL
>Add thematic minor factions which alter asset color and flavor only, with a turf wars/gang wars/house cup style system of supporting/hurting them
>Add system colonization, settlements, cities, conquer major systems for tribute
But what Starfield really needs to even support above is the x3 rule.
>Quest length x3: for example the Elios Retreat. That whole quest should have been 1/3 of a quest line where you return for follow up
>x3 the number of quests and factions
>x3 the number of settled places
Oh well.
These are all excellent proposals for improvements and would greatly enhance the game.
Man if only. I would love to see some good roguelike mechanics and a good faction warfare system ala Clear Sky or something. Those are the exact kind of sandbox mechanics which would be a great addition to a Bethesda game, and a great thing for modders to frick with. Even procedural dungeons would have been more interesting than the same twelve bases getting copypasted.
Oh shit that was one of the x3 I wanted. x3 the number of unique dungeons. If they had ONLY x3 the number of procgen dungeons, even that low, it would have been better.
YES YES YES YES YES MAKE THEM PAY FOR WHAT THEY DID TO OUR TENEDIES
I don't think I've seen general public perception change so fast on a game before.
>First few days most people are saying it's underbaked but still pretty good
>Following weeks people are saying that it's barely passable and pretty disappointing
>A couple of months later and people seem to be universally pissed and openly calling the game fricking trash
The only other game I can think of where something like this happened was Bioshock Infinite, but that still took several years for the population at large to reach that point. This happened in like 2 months.
See:
>This happened in like 2 months
That's because they were straight up lying during their marketing announcements, and people are starting to get fed up with bethesda's bullshit.
the most telling thing was will shen and pete hines leaving immediately lmao
Imagine your PR guy and lead quest designer ducking out as soon as your game releases lmao
Remember when homosexuals like Greg Miller were tweeting "Guys guys guys you won't believe what happens in Starfield's NG+ it's the best thing in gaming" and people rushed to the end and found out it was a nothingburger and contributed nothing to the overall gaming experience? Well, the people who saw that and didn't bother to rush are now also finishing the game and also thought the whole thing was shit.
Why is Starfield my favorite Bethesda game bros? I agree with all the criticisms of it but I think the exploration is comfy as frick and the writing is actually above most other Bethesda shit. Is it just my load times are shorter than everyone else's? I'm starting to feel like no one ever liked Bethesda games now. Morrowindtards were all alienated by Oblivion and now it seems like Skyrimtards just like Skyrim.
What exploration? What are you exploring? Why? What do you find?
Answer that.
sometimes dungeons, sometimes I help outposts with pirates, sometimes I just go around shooting rocks. I don't really know what I'll find, but sometimes you find permanent stat buffs or OP weapons and armor or just really rare crafting components. If I don't wanna do that, I know there are a shit load of questlines I haven't done so I could always just go to one of the big hand-crafted settlements and frick around too.
I'm not a fool though, Bethesda's procedural generation is some of the laziest in the business. They're copy/pasting prefabs everywhere. Imagine how much more interesting the game could be if they did actual procedural dungeon generation, or procedural generated quests that actually had some impact on the game world. It's not exactly impossible, plenty of traditional roguelikes have features like this and they're all coded by a single moronic slav on a toaster.
>i just go around shooting rocks
Anon, that's, do you need help?
>Dungeons?
Which? the ones with shit loot that literally wastes more room in your inventory than it's worth, when it's the same 8 dungeons over and over again?
>Help with pirates?
How, 1/20 places will ever get raided and then what do you do after you kill 8 people? There's nothing to do.
How do you do this for so long? It's the same short, lame thing over and over.
>theres' a shit load of questlines I haven't done
OMG you're a moron. You waste actual time just wasting time. Like, just wasting time because you're too dumb to know not to, so you never play the actual, shitty game.
all games are the same thing over and over again anon
Short load times unironically drastically improve the experience of the game. I played it first on a slow 2.5" SSD then a PCIE4 M2 SSD and it's much less frustrating to play
What makes it so bad, beside the ugly characters and millennial writing and empty planets/world and bad story and lackluster combat and uninteresting gameplay?
It’s not on the PS5
It's gonna be interesting to see what they do with TES VI, do they buckle down and actually work on things that need improving when it comes to the way they make games or do they coast on the fact that the TES brand is still relatively unblemished in the public's eye and shit out another turd. I'd like the former but knowing that none of them listen to criticism makes me think it'll be the latter.
You'll get a New Atlantis style Daggerfall: small but with pretty tall towers.
A Neon style Sentinel: same, but with a fake potemkin "le arab souk crowded market".
Two more forgettable cities.
A lot of procgen shit, a little bit more that Starfield, but only variety due to many biomes.
Including dungeons that spawn in inappropriate biomes.
People will praise the very large distances and procgen rugged rocky landscapes and le "beautiful desert sunset" etc.
Weapons will be less than Skyrim. They'll streamline four weapons trees: Human, Redguard, Elf, Daedra.
The quests will suck ass and it will be the most unfinished BGS game yet.
Almost no costume variety.
Ugly NPCs with more detailed, still ugly faces.
>Le Skyrim grandma quest.
That will be the whole game.
The only times Bethesda have ever made a game better than the one that came out before it was Morrowind and arguably Skyrim
It's going to suck dick, but the question is how much. Best case scenario, it's only as shitty as FO4
>People solely play your shitty games for the mods
>Still don't include the creation kit along with the release for the FIFTH TIME IN A ROW
How are they this moronic?
Because most of the time the mod tools are released at the end of the pipeline, not at the beginning. Because you can't hand over the keys to the players when you're still planning to feed DLC and official content into the game.
We probably won't even see CK until 2025.
The redemption arc with TES VI will be so kino. Todd did it once after Redguard almost killed the company and he'll do it again
>first major game post microsoft
>guaranteed to be so costly it'll make fable 4 look like a cheap indie game
can't wait to see how that turns out, wonder if todd will even make it to launch
It's funny how when the normies get the OK after angry joe and a bunch of other normies like asmongold shat on the game, normies go ahead and shit on it.
I played in the early days like 4 days after early access when the torrent went up. Beat it in 50 hours and played for like 3 days straight. I could see the game was absolute 3/10 dogshit back then, I was here for tyrone's early release review. I fricking hate normies so much.
i could've saw the game was absolute dogshit without even playing it for 50 hours.
SHEEEEEEEEIT
It was inevitable. Todd got exactly what he wanted, endless random quest locations and action. Except randomness and action are the two things they suck at. TES exploded in popularity when morrowind forced them to abandon procgen and to handcraft locations, and ever since then they've been trying to get back to generated slop for some reason. In exchange for these, they had to sacrifice the open world, another massive draw of their games.
>Love hard-science and NASAesque as an aesthetic
>It gets turned into a shitty Bethesda "RPG"
hard-science bros not like this.......
It's so antithetical to the jank and goofy video gameisms that Bethesda is notorious for, too. TES and Fallout work for things like people taking 28 shots to the head to die, grounded realistic settings do not.
Speaking of grounded realistic why the frick can you not go prone
I feel kind of bad for todd because he is so endearing. I wonder if this shook him or he doesnt give a frick. Whether this game really was his baby or that was all marketing charades
I keep hearing insiders say he's actually chill.
So I go back and forth on if he's the problem or not.
Typically, people who fail three times and are moronic don't make it into management. But narcissistic buttholes who assign blame but never claim it are almost always who become managers.
And I've found that narcissistic managers are very very good at somehow weirdly getting people who hate them to somehow tell everyone else how chill and alright they are. It's a mindfrick.
My money is Todd is a consummate performative narcissist. His HS yearbook with him as VP of every club then President of his class is telling. As a short dude?
I'd like to believe he's been more hands off due to other responsibilities taking his attention away
How can a "popular" game go from "overwhelmingly positive" to "mostly negative" in a span of 4 months
Starfield was never Overwhelmingly Positive, thoughever.
popular doesn't mean good, anon
you should know this by now
and of course the lack of review copies before the game launched made it so nobody knew how bad it was before they bought it
I'm aware that's why I put it in quotes.
the whole point of Starfield is that you buy it just to leave a critical negative review with the theme of your favorite eceleb. It's to fulfill your consumeristic soul and gain hivemind enlightenment.
People wouldn't literally buy this game for $70 USD plus tax just to rate it poorly to try to fit in with their favorite influencer and their community would they? We can't be this far gone and in need of acceptance and approval to do that. I refuse to believe it.
it feels good to be a part of the gaming community my negative review didn't get any rewards tho which makes me kinda sad
>People wouldn't literally buy this game for $70 USD plus tax just to rate it poorly to try to fit in with their favorite influencer and their community would they?
You have far too high of expectations for modern gaming cattle.
>they don’t mean it! They’re just fricking with us!
C O P E
>pay bethesda $70 to leave a negative review
bait
>has less players than skyrim right now
how could bethesda frick up this bad
Without soule, there is no soul
They focused on making it flashy and amazing but forgot to add the fun.
>flashy and amazing
Objectively, Starfield is neither of those. Do you ever wonder why "nasa-punk" was a thing all those shills fell back on during the first month of release? It was not supposed to be the flashy sci-fi we know from Star Wars and the like, but 2001 Odyssey
Skyrim has a massive community of turbo degens playing porn mods, Starfield can't compete with that, yet at least
>turbo degens playing porn mods
skyrim, unlike starfield, has characters that those turbo degenerates would actually want to frick
Skyrim is just the better game in basically every conceivable metric. Which should tell you just how bad Starfield is
>you've lived long enough for skyrim to be a benchmark in quality
The plan was never to "dodge" Starfield. The plan was to expose the mediocrity of Western RPG game design and what better way to do it than to decapitate its figurehead.
It was foretold.
it's over
What happened?
>people soured on the game the longer they played it
>people left some negative reviews
bethesda
>lectured people about how they are playing the game wrong
>deflected valid critique with bizarre deflections, ex: "when the astronauts landed on the moon, they certainly weren't bored!"
>refused to acknowledge any fault in the game, pretending its God's gift to man
in other actions:
>updated skyrim, breaking all mods again to push a new paid mod system
So Tl:Dr Bethesda fricked up royally and refuse to admit it.
Lmao, Phil Spencer must be regretting buying them out.
frick sonygays. You should enjoy your Black personMan2 instead bombed starfield which is masterpiece.
Should've taken the deal, Toddyboy.
Is it really that bad fellow BGS game enjoyers? I haven't played it yet, but would've bought it on launch if I had a new xbox.
It's not offensively bad, people are overreacting because the hype levels were so high before release. It's average, perhaps above average at some points of the game
The big backlash was from fanboys and the media hyping it up as “The Game of the Decade”. It’s an equal and opposite reaction. The game is mediocre at best and definitely overhyped for what it is.
I hate hypetrains for highly anticipated games so much because it ALWAYS ends badly and people don't fricking learn and keep doing it over and over again. No game can possibly meet expectations except a once in a decade game like Baldur's Gate 3
Yep. For games to do well, it needs to excel in at least one or two categories (graphics, gameplay, story, etc). It’s impossible for any game to exceed in all these categories, Starfield literally underperforms or is barely acceptable in all of these common aspects of games.
>a once in a decade game like Baldur's Gate 3
LOL shut the frick up. BG3 is literally a reskinned DS game with Tencent involvement. Frick off with this forced garbage.
name 1 game that uses MOCAP and unique voice actors for hundreds of NPC's
It's just very mediocre and disconnected. I tried to do a bunch of different things but none of them really integrate or interact with each other particularly well. The high points of the game for me were moments where I felt like I could see the creativity and intent behind an idea, but even then the execution was generally lackluster because it plays out in the same limited Bethesda mechanics we've seen NPCs bumble around in since Oblivion.
It's mostly shitposting, game is fine you know how this board is
>every positive review gets bombarded with clowns
I mean, the game sucks, but this feels like a coordinated attack by salty snoys and/or tencent-larian bots.
I enjoy it, but I can see why most people wouldn't. Especially since Bethesda's output has been progressively getting worse over time.
Starfield did something amazing. It made me like Mass Effect Andromeda. I thought MEA was pretty much shit when it came out, but after playing Starfield and experiencing what actual garbage is, MEA seems like a fricking masterpiece now.
I still have no idea how they spent 5 years making an empty game with nothing to do filled out with seemingly AI generated quests given to you by AI generate NPCs populating AI generated towns.
This game is more lifeless and AI generated than Daggerfall. At least in daggerfall if you stick to the main story you'll have characters with like personalities and hand crafted dungeons to explore. Here its like radiant quests given to you by an NPC with a face that looks like you hit random a few too many times. Its been 12 years since Skyrim and that game has so much content every time you enter a new town you're bombarded with dozens of quests all of which have like a plotline and characters and your goals are go to x and tell y that I said z.
>Bethesda game sucks
Wow, how unsurprising...
Fallout 4 wasn't THAT bad, right? It was almost 9 years ago but still.
Anon, I hate to break it to you, but EVERY Bethesda game sucks.
morrowind is pretty good
Action RPGs are my favorite genre and I like Oblivion, Skyrim, Fallout 3, NV, and 4, Mass Effect, and the Outer Worlds, and I have no desire to play this game solely because it's not fantastical at all. I wanted Skyrim in space with interesting alien races with their own politics and lore. Didn't expect the game to look even more barebones than the Outer Worlds.
>I have no desire to play this game solely because it's not fantastical at all
I don't have this game yet, but I think you hit why I DO want it. I'm obviously in the minority, but a "more grounded" Bethesda game
in space appeals to me a lot more than their TES and Fallout games do. I've been looking at gameplay and bits of walkthroughs of it for a while so I know what to expect from it, but I was never able to pinpoint why I feel like I'm going to click with this until you said what you did.
>more grounded
no one tell him
I have been told the proper way to play starfield is to get the spell that aoe disarms enemies then go to a high level area and disarm them then get companions to equip the level 60 guns that do 200x the damage of your guns and since companions have infinite ammo they will kill everything for you
obviously I'm not going to play a bethesda game but that's what I heard
The people who keep saying "well Bethesda could have a No Man's Sky/Cyberpunk2077 redemption if...", if what? Starfield was known to have been finished in 2022 but the delay was a quality assurance call at the last minute. They had several months to get massive play testing data and critical voices would've been heard at some point but they never fixed the obvious core issues with Starfield. And it's obvious that procedurally generated worlds just don't hold a candle to handcrafted worlds. To address the key issue is to essentially make a new game because Starfield is missing a game to explore. That is what I find hard to grasp my head around how they would "redeem Starfield", they'll have to create so much content for gameplay to explore and they'll have to address the story/writing criticism immediately after, it's such a daunting task it's paramount to a new game.
That's why I mentioned the near 1 year delay. Phil Spencer says he got all of Microsoft Xbox Q&A and Todd Hodward said devs were playtesting at home during the one year delay. And they still launched it. And any update to fix the RNG AI slop and bad writing would be 50GB in sheer magnitude of content they'll be creating. I don't know what's worse, that no one saw issues or that they knew the issues were there but felt the Bethesda brand could power through another minefield post Fallout 4&76. I do know one thing, Emil is a fricking hack that will never be fired like the wienerroach that he is.
Also if you ever played any Beth games, outside of DLC, they NEVER ever made drastic changes to the main game content wise compared to say Cyberpunk 2077 completely overhauling the perk system, combat, adding new vehicle combat, and other features and so on. No that shit gets locked behind dlc, like FO4's settlement part dlcs.
>nominated for "most innovative gameplay"
I think Starfield is wild because it's so very obviously the natural extension of a company that has spent the last 25 years using the same tools, making the same games, and sucking the same delusions about their own magic to the point where they just stopped giving a shit. No quality control, no care for the experience of the game, and no desire to even try. Just make a piece of shit, astroturf it with a billion-dollar advertising campaign, and then act offended and confused when people realize your game is dogshit.
Cyberpunk was the same way, they had some actual creatives on the team sure, but overall the project was led by executives that didn't care, didn't know what they were doing, and were so high off the idea that the "magic" to their success was inherent to their brand, the logo on the box, rather than the hard work of the people making the actual game.
Is starfield their first game where you can't choose to be a badguy?
You can join the crimson fleet but everything is just so sanitized. The game doesnt even have gore like fallout.
I sincerely believe it sucks because it got forcibly delayed by Microsoft so they could remove the soul from the game and replace it with woke shit.
it doesnt work as a whole package
7 different teams working on a game but couldnt bring it together