>Start fighting game
>Hop online to play with random people
>haha yeah this’ll be fun like back when I went to the arcade
>load into a match
>instantly hit, instantly locked into hitstun, controller input does nothing, just die instantly with no chance of doing anything
>oh well maybe that’s just a really good player let me try again
>it happens over and over again
>basically the game is just who can push the attack button first
Wow what a fun genre
>Geriatric man with shit reaction time tries to play a fighting game
but why
It’s not about reaction time. There’s literally nothing you can do while locked in hitstun. But I guess you kids are too shit at games to know about infinite combos.
>infinite combos
>in sf
HAAAAAAAAAAAHAHAHAHAHA THIS homie DONT KNOW HOW TO BLOCK HAHAHAHAHA
Dan literally had an infinite in SFV
weird how that patched that out bro........ wait its almost as if sf doesnt have them.......
The infinite that got patched within a month to be random. Also he's the literal worst character in the game. It's fine for Dan to have it.
>infinites in SF6
Top tier bait
Come on man
>locked in hitstun
You should play through the tutorials before jumping online.
bait
>There’s literally nothing you can do while locked in hitstun
bravo
>basically the game is just who can push the attack button first
But the person who attacks first gets punished by counters anon
You can only counter if you pressed the button before you get locked in an infinite combo and go from 0-death in 5 seconds. Your controller input will not do anything.
>dumbass to stupid to block is so assblasted that he seethes with a blogpost
Thanks for the laugh I guess.
If you block for even a fraction of a second you get grabbed and then immediately put into an infinite combo. Enjoying your 10 second cutscene of you losing?
learn 2 block
learn 2 tech throws
also there are no infinites in sf6, you just dont know how to stop pressing buttons
>there are no infinites in sf6
I don’t believe you. When my character gets hit and can’t move and none of the button inputs do anything (believe me, I’ve tried), there is nothing that can be done. Sure maybe they aren’t “true” combos but if I’m stuck in hitstun and can’t possibly do anything then that’s a combo in my book.
I’m telling you, there isn’t a frame in there where any input I give does anything. I’ve tried for hours seeing the same thing over and over. I’ve tried not pushing buttons, pushing individual buttons, holding the stick in different directions, you name it.
as soon as you get hit start holding down+back and you will stop taking damage after like 3 hits
you can't be fricking real. you aren't locked in fricking hitstun, you are just mashing like a fricking moron Black person and getting killed over and over. just fricking block, tech the throw or just take the throw. literally do anything except mash like a gaybaby.
When you are being hit, hold down back. When the combo ends you will be blocking. When you are knocked down, hold down back. If you know they are going to throw you, you can press throe to grab tech. Focus in stopping them from jumping at you. It's okay to just walk forward and then block.
PLAY THE TUTORIALS DUMBASS
Hold the stick in the opposite direction that your character is facing. Hold back and down to block lows. When your character gets knocked on the ground, your opponents combo is over and you can block. You probably aren't even playing at a level where the people matchmaking puts you up against are doing real combos that end in knockdowns. They're probably just mashing buttons like a moron and you're doing the same but since you got hit first they have a little bit of frame advantage that enables them to keep mashing.
How stupid do you think I am, anon? I’m telling you that it does nothing. The only case where you can possibly be successful in these games is either if you happen to pick the right block right at the beginning of the match or if you know the game so well that you know exactly how many frames keep you safe. That’s hundreds of hours minimum with each fighting game. And there is no carry-over.
>The only case where you can possibly be successful in these games is either if you happen to pick the right block right at the beginning of the match or if you know the game so well that you know exactly how many frames keep you safe. That’s hundreds of hours minimum with each fighting game.
It's really not that hard. You claim to know a lot about fighting games, but if you did, you would be able to guess which attacks are punishable, safe, or pus on block with decent accuracy. It doesn't take hundreds of hours, you just need to know which of your characters tools are punishable and not throw them out all the time like a chimp. Your character has 12 normals. It's not hard to memorize the frame data for all of them.
>dude just memorize frame data
great genre
It's literally just 12 numbers. You don't even need to know the exact numbers, just which moves are plus and which are minus. You can just assume all of your specials are minus and probably punishable too.
24 since you need to know on-block and on-hit. times however many characters there are
No. At most you really need to know your own. You can feel about the majority of the rest.
This guy doesn't even know how to block, he doesn't need to worry about frame advantage on hit or other characters' frame data yet. My point is that he just shouldn't throw out punishable moves without purpose.
dude listen i understand your frustration 100% but the cold hard truth is that you and i are both just bad at the fricking game.
Excellent bait
just take the throw
?t=61
have you tried blocking? drive impacting? parrying? anything that isn't mashing on round start, dumb normie?
I get hit then my character is getting up and I get hit and my character is getting up and I get hit. There is literally no opportunity even to do anything you asked. But in the rare moments when I push the button first, I of course win effortlessly using the standard fighting game combos which have been used in these games for decades.
I can recognize getting stuck in a combo when I see it, and when I get the chance I stick people in the same combos. And there is nothing you can do about it. You just lose.
You can block or space yourself in neutral so you aren't in range for them to "stick you in a combo". Fighting games take a little bit of knowledge and thought. They won't reward you for just pushing buttons like an idiot. Your lack of understanding of the genre at an incredibly basic level makes me think that you don't even know any of the combos that you claim to be doing to people.
I’ve forgotten more about fighting games than you’ll ever know. I’m not a moron. I’m doing all of the things everyone in this thread has said. Nothing has done anything beneficial. No, I am not button mashing, I am not you.
If you were blocking properly you wouldn't be getting hit. If you are failing to swap between high and low blocks properly then just hold the parry buttons they cover both options.
I am blocking high and low. I can literally see as I hold a high block and a character hits me high and I get hit anyway. I can literally see that while I’m crouching and blocking and the other person is crouching and kicking, I get kicked regardless of holding my block. Blocking seems to do nothing for 99% of the match.
Just to test what you guys have said I loaded up a match and literally did nothing but hold back or down and back, and not a single hit was blocked.
You can't get hit if you're blocking, that the very basics of fgs
I know, and I’m telling you that it doesn’t work. I’d show you if I could. It’s not like my controller isn’t working, all of the inputs are good. Like I said, as long as I get the first hit in, I win, but that’s literally all the game comes down to. It’s consistent with every match I’ve played in this game so far.
Post a replay with inputs right now
Then you're really shit at block or not holding it, this game doesn't have absolute guard I believe and you need to actually hold it.
im telling you man, your controller isn’t plugged in
Do you have a discord? Give it to me and let's hop into online trying mode in SF6.
Why would OP do that when he could be ITT whining instead?
fight me right the frick now so i can laugh at how fricking terrible you are
>I play like shit in video game
>But no its not because im shit at the video game its because the game is shit
>Everyone who tells me how to not be shit is lying
>I am not you I'm clearly the best player the game is just shit
Don't even play fighting games they're shit but not for the reasons you're saying, it's ok to just be bad at video games anon. In fact, when you admit you're shit you'll start playing way better.
i think your problem is that your controller isn’t plugged in
Blocking must have been one of the things you forgot. You ever consider relearning it?
>enter a match
>oh look it’s a big wrestler guy
>he is coming at me it looks like he’s gonna punch
>wait no he just grabbed me and threw me
>okay so he has random attacks that are actually grabs
>every time there is an opportunity to block I get thrown
You mean learn every frame of every animation in the game?
Learning the mechanics of a game do tend to help you play it yes.
Just fricking jump of all he does is keep throwing you. If all this dude is doing at the exact same range, in the exact same situation, every single time it's on you for not jumping.
To be fair, fighting against Zangief feels like a different game. It's like a bossfight.
If you knew so much about fighting games you’d know it wasn’t your turn and keep blocking the string until it’s over. You’d know if what your opponent was doing wasn’t a true blockstring you could likely interrupt it or trade with light jabs. But you don’t, ergo you don’t know shit about fighting games.
Serious question, do you think professional fighting game players are just mashing randomly or lucking into wins or genetically gifted somehow? Do you think them being better than 99.9% of the playerbase is just the most consistent run of lucky flukes in the history of the world? You think that happens by complete accident, that there's no skill or knowledge or practice that goes into it? Because in a game where "whoever attacks first" wins because defending is so incredibly difficult/impossible, anybody could beat a pro player as long as they just push the attack button first.
You are bad and don't know how to defend. You have to admit that before you can learn how to defend and play better. If you can't do that, just refund the game and play an rpg or something.
No, you fool, I am suggesting the exact opposite. Learn to read.
You're suggesting the genre is unfun because you can't defend and keep getting blown up, and conclude that the genre is just "whoever attacks first wins". People give you advice for how to defend and you act like it's voodoo magic. It's not. It's a skill that good players acquire, which you don't have. Practice the skill or give up on the genre, but at least have the humility to admit that it's too hard for you.
I've never played a fighting game outside of singleplayer story mode stuff and haven't touched the genre in 10 years, or Street Fighter ever before and I'm doing just fine at low rank. There are loads of players way worse than me.
>genetically gifted somehow?
Absolutely. That has more to do with combo potential than fundamentals however.
I've been able to learn basically any combo for any character in SF So far but I still turn into a drooling moron if my opponent jumps when I don't expect it.
The actual mutants are all reaction machines that defy human processing power
>I still turn into a drooling moron if my opponent jumps when I don't expect it.
This is true even for high level players. No one can anti-air if they aren't expecting you to jump. They're just better and recognizing when someone is going to jump and focusing their attention on anti-airing in those moments.
You aren't think about the mental stack. They are focusing in waiting for the jump it so they aren't focusing on other things. If the opponent is constantly doing jump-ins at a specific range, in the corner, or after a specific move start trying to expect the jump-in. Fighting game reactions are made easier with prediction. It is rarely pure reaction speed.
It's not a matter of "learning". I struggle with anything but the most basic combos even against a dummy. Not because I can't remember the input, but because I'm not a musician.
Most of your early game wins will not be about combos. Just focus on running a basic AA game and whatever ground tools your character has. Either a fireball or their safest furthest reaching button.
>opponent jumps at me twice
>do nothing
>anti air 5 seconds later because my brain has just caught up to what's happening
>get punished into a ToD
If you are having trouble anti-airing with a special move using one of your characters normals instead. Most of the time Crouching HP works just fine and can help if you are struggling with Shoryu inputs.
It's Gief's lariat. I should get into the habit of using buttons because while lariat has nice damage, I still get hit with jump ins (even when I have the read) more often than I'd like
Lariat is really good. You should be getting hit unless you are pressing it too late.
*shouldn't be getting hit.
Lariat doesn't hit crossups
Keep practicing. Even if it gets stuffed, keep doing it.You'll start doing it faster and faster and begin anti airing. Anti airing shouldn't be a thought process, it should be pure muscle memory.
>infinites in street fighter 6
why are people replying to such shitty bait?
>this thread
I don't know how but I think the shit I see here about fighting games may be somehow more moronic then even twitter or reddit.
Some of it is good advice at least, like learning to block. OP, have you heard of Drive reversal before? You can press forward and drive impact activation after blocking a hit and it knocks your opponent back at the cost of abit of drive gage.
This originally was called Alpha Counter in the Street Fighter Alpha series. You could also attempt to use an overdrive reversal (a reversal being a move that you use to get your opponents off of you when you get up from an attack like a dragon punch but with some invincibility, they're usually called EX moves in the other SFs) at the cost of some overdrive gauge too.
These are a few defensive options you can try if the opponent is nonstop attacking you.
It’s probably a good thing that Scrubquotes Twitter account hasn’t found this place yet, it’d be nothing but Ganker posts otherwise.
Nah I've definitely seen Gankerposts on it.
im iron five but I would be master rank right now if drive impact wasnt in the fricking game. I cancombo, anti air and whiff punish but I can't wrap my head around this moronic mechanic. I replaced the drive shortcut for taunt out of disgust.
>Iron
No you fricking wouldn’t be. DI has a 26-frame startup, maybe when you get to my age you can worry about your reaction times being too poor for it. You have plenty of options for dealing with it too: poking with special-cancellable normals lets you cancel into a DI of your own, every time. It can be parried. It has three points of armour so fast multi-hitting moves like OD shoryuken, OD spiral arrow, etc beat it. It’s just an extra layer for the neutral game. Set up a dummy in the training room to alternate between different attack strings and make one of them a cancellable poke into DI so you can practice reacting to it.
A Ganker friend of mine got onto scrubquotes (he was playing accent core) and then proceeded to threaten to shoot up a convention in response which got him raided.
>It’s probably a good thing that Scrubquotes Twitter account hasn’t found this place yet
It has, which is why we get homosexuals like OP trying too hard to be moronic and get on there
>think about getting into fighting games
>community is 1/3 Black folk 1/3 beaners 1/3 sickly japs
>all games are kawaii tbh anime shit or mortal kombat, literally not one game with proper art direction
>actually I'm good
Anon, them's fighting herds is right there. It's the perfect game for you.
>not one game with proper art direction
play third strike
Okay, but then I would need another excuse for why I don't play
just play it, then you won’t need any excuses
>get locked in infinite pressure
>In the game where almost everything is minus without DR
Lol
Lmao even
Is there actually even a fighting game where you are still actionable in some way even during hitstun? There's a lot of games that let you do stuff while blocking like pushblock or alpha counters but I now wonder just what this guy thinks you should be allowed to do while being hit.
Killer Instinct and most anime games have a form of combo breaker or burst that you can press during hitstun to end the opponent's combo if they don't block the burst.
I guess burst counts but feels weird since it's usually its own meter but yeah, forgot combo breakers in KI. It's funny too since when that game released that was many people's reason for not trying it.
You can drive reversal in SF6 if you have meter, just hit the drive impact input while blocking for a universal get-the-frick-off-me.
KI breakers
Anime game burst
MBAACC reducing
SC/Smash Directional influence
why is Ganker so shit at fighting games?
there must be a reason to this phenomenon
white people are cerebral gamers with shitty mechanical skill, the antithesis of many competitive video games. there are barely any csgo/valorant, league, rts, or fighting game threads here and that's exactly the reason
>white people are cerebral gamers
Which is why they play bing bing wahoo and movie games instead of games that take actual thought.
They play smash and the only overheads they block are showers.
it's funny how Ganker falls for the most shittiest bait imaginable
My friend got mad at me for standing still and just doing anti airs the entire march because he would always jump in.
Have one friend who mashed so hard I can fricking tell he's doing a wake up super
Have one friend who b***hes about a quarter circle forward motion
When it comes to people bad at fighting games it's hard to tell when it's a joke
>new fighting game comes out
>increasingly accessible to the point that redditors are even able to get into it
>Gankerirgins STILL filtered
this board is a bottomless well of the funniest brand of scrubbery known to man
These morons would actually improve if they played the game half as much as they complain here.
everyone giving OP advice is falling for a shitty bait thread
"i'm blocking but i'm locked into a combo?" get a fricking life
anyone got any manon porn?
>bait thread
>morons keep replying
morons
>be bad at game
>blame game for being bad
Op, be ready, because fighting games online can be a miserable experience for new players. I would recommend checking out tutorials and trials first, sf6 does a good job teaching the basics. You need to be aware of plus and minus frames on different moves. You need to be able to recognize moves that put you into disadvantage and moves that can be punished on block.
He's not gonna do that. I already offered to hol into online training mode with him and all he's done is just kept complaining in the thread.
I’m not giving you my contact information, you creep.
I did the tutorials when I got the game. It was the same as every other fighting game I’ve played in 30 years.
I just played a match. It looked like my opponent’s animations were all 10x faster than normal. This one of those online games where people cheat?
>offered help
>refuses
>continues to whine
Anon there is no hope for you stop playing the genre and do something you'll actually enjoy.
Nah, the ranked/casual scene is still full of newbies. It's only hell if you go to battle hub.
Tell me OP why are you constantly making excuses while being a self defeatist homosexual instead of doing literally anything people suggest? Are you supposed to jerk you off in your pity party?
I want to know what people get out of these games, since it seems like when you know a few button combinations you can reliably beat every character in the game, and the game is literally decided by who hits first.
I just played a match as Jamie, for example. It’s literally either down heavy kick, heavy kick, punch (increases drink and knocks them down) or grab. That’s literally all I have been doing as this character. I just do the kicks until they’re in the corner and then once they’re in the corners they have to guess if I’m grabbing or kicking, since it requires them to block either high or low. I have not lost a match when I hit first with Jamie.
This is literally a game of who hits first and every match I’ve played so far has been that way. After realizing this I want to understand, but I don’t understand. But all I get is idiots who think that you can block while your character is getting up.
Ah so you're moronic. Please uninstall and consider ending your life.
Okay. This is confirmed bait now. I'm done.
>now
If it took you this long you might be just as moronic as OP pretends to be
Just won another match… look, if you don’t believe me, hop in the game and do exactly what I said as Jamie against anyone in the game and you will win unless your hand cramps. I guarantee it. Do it.
Open a lobby and plat literally any anon in this thread.
After an exhausting 10 hours of either winning or losing based on initial input lag, I’m not really interested in playing with Ganker kids online. I guess it’s kind of a party game and not really for serious gamers? I’ll keep it that way.
come on bro have some fun with us anons. surely you wont lose 100 games in a row and uninstall.....
I know that as soon as I did, some anon who plays SF6 for 80 hours a week would hop on and just destroy me. I’m sure that half of the “just block bro” people in here know exactly how many frames of animation are used in every move in the game and would just win by virtue of picking characters and moves I can’t reasonably do anything about. Why would I subject myself to that? This isn’t the arcade, there isn’t anything to gain.
come on little iron boy play with us plats and diamonds
I’m not ranked I only play people on the machines in the hub
You typed all this shit just to say "I'm a fricking moron" in the last line.
I feel sorry for all of you fricking morons who keep replying seriously to world's most obvious bait. Sage and hide
Play the tutorials you fricking ape, and learn to block.
Post replay already
how do i make it stop bros.... they wont stop quitting.... i want points........
>plugging against honest uncle Edmond Honda
What the frick is wrong with people?
i've had it happen 20 times
I play Juri and the only people who plug against me are other Juri players kek
Kens are the biggest sore losers. Beat a mexican modern ken who left after his first loss.
Ken is honest so you were probably playing fraudulently
Did you crop the image to hide that you're on M controls?
Obviously
Black person
Playing a charge character puts the fear of god into people. If they take off and they know what they're doing, there's little counterplay. Pulling plug doesn't count as a rage quit in SF6? That's hilarious
I’m mostly watching dsp playing ranked and some of his complaining aside you can tell online scrubs are mostly homosexuals who just mash DI > lvl 3 super (or auto combo) + i know from my experience some inputs doesn’t come out so online gaming in sf6 must be pretty frustrating
Ken players are definitely the biggest homosexuals online. Just mash dat dragon and jab jab jab. Also JP
Contrary to popular belief, new players should jump into ranked after doing practice mode on a character you like. Most people who sit in casuals are skilled players with good fundamentals just trying characters they'd otherwise never play.
But I don’t wanna be stuck in iron forever ;(
Yes, Street Fighter 6 is the worst Street Fighter game since SF1. However, Luke and his voice actor are indeed based.
gitgud
AINT EVER BACKING DOWN!
How do I fight Cammy as Jamie? I hate that blonde b***h so much.
>basically the game is just who can push the attack button first
If that's the case then why don't you push it first? Why is the other player always first?
That means you suck anon.
there is nothing wrong with modern controls when you're old and never played fighting games before
The level of entry for fighting games now are actually fairly high compared to before.
Back in the SFIV days when fighters were revitalized it was a lot easier to get into because of way too many braindead players who couldn't block and always woke up DP.
You still have that nowadays but people also mash jab and grab now so it's actually an improvement.
your mind is going to be blown when you learn about blocking
>Playing a fighting game
That's your first mistake. I'd rather play Windjammers or Street Hoop for PvP.
That's just fighting games in general. Particularly anime ones.
>ROUND 1, FIGHT!
>Try to do anything
>COUNTER/PUNISH/CRUSH COUNTER/FRICK YOU FOR TRYING
>Opponent is obviously better cause matchmaking is fraudulent but I also suck and will admit that, Lands their 8-30 hit combo.
>Get up, predicted wrong and/or they have coverage for 4 of the 5 options I can take to get up.
>Back into another combo into super.
>KO
>Meta question: lost a round in 15 seconds? What did you learn?
>"Pushing buttons and not being psychic leads to losing. I can't win without exhausting their life bar though."
>Good job! Don't frick up in the next round!
>Inevitable YOU LOSE soon after.
Genre is flawed unless you have the gift.