Its a dreadful game tbh. I never saw the appeal at all and I'm 32 so this isnt a zoomer thing. Its extremely slow paced and theres an insane amount of reading and slow walking
The focus on worldbuilding was either influenced by the wiki speak or the wiki speak influenced the focus on world building.
They moved away from that and used player interaction for storytelling and books for world building post Morrowind
Just one of many improvements.
You cherrypicked one of the few okay loredrops. The rest is sleep-inducing nonsense like
"Balmora is the Council Seat of Great House Hlaalu, and the largest town on Vvardenfell except for Vivec City. Located on the Odai River, and sitting astride the Ald'ruhn-Vivec road, Balmora is an important mercantile trade and travel center. High Town is the administrative center, with the Temple and manor houses. The shops, guilds, and tradehouses of the Commercial District are north of the river; Labor Town's modest cornerclubs and homes are south of the river."
There is literally nothing wrong with the dialogue you posted you fricking idiot
2 years ago
Anonymous
It's fricking boring and nobody talks like that in real life you stupid moron, there's a reason Morrowind npcs are called cardboard cuts
2 years ago
Anonymous
See [...]
It's not natural sounding dialogue
Think of it this way: this same cluster bomb of information could have been spread across many flowery dialogues with many different NPCs. Instead, all this info is presented succinctly in a single paragraph. The devs fleshed out every aspect of the game's world and the game needed to present that in an efficient way. The "wiki" approach maximizes pure, cold substance over style and it was exactly what the game needed.
>grounded >informative >fleshes out the town
But this is bad because...??
2 years ago
Anonymous
See
It's fricking boring and nobody talks like that in real life you stupid moron, there's a reason Morrowind npcs are called cardboard cuts
It's not natural sounding dialogue
2 years ago
Anonymous
exactly. This is why, whenever someone asks me about where I live, I just start quoting the entire wikipedia article about my town verbatim back to them
2 years ago
Anonymous
>it's not realistic!!
1. no one in real life walks up to a random person and asks about the city they live in unless it's like part of a news cast or some shit.
2. no one cares about realism
3. get mad
2 years ago
Anonymous
>asking random people questions about where you are is weird, so this means that its ok for the dialog to read like shit
2 years ago
Anonymous
Still better and more informative than short voiced mess of IV and V
>no amount of rational arguments will remove my nostalgia goggles
fixed
"i dont like it and you should not too" is not an argument
i played Morrowind after Oblivion, cope and seethe
2 years ago
Anonymous
>Still better and more informative than short voiced mess of IV and V
I just took a shit thats better and more informative than anything in oblivion and skyrim. You're welcome to come fish it out of the toilet if thats your standard for what makes a good game
2 years ago
Anonymous
What is your merit of a bad game beside your own incapacity to comprehend basic RPG elements in RPGs you mouth breathing homosexual?
There is literally nothing wrong with the dialogue you posted you fricking idiot
>grounded >informative >fleshes out the town
But this is bad because...??
He is a troll. That's why he prefers Skyrim, he hates to read, probably has never read a novel in his life. Likes only to listen to phoned-in voice actors.
>start playing >decide to go exploring >find a couple of wienerroaches running around in the wild >they aggro >first hit paralyzes in place >they keep hitting >get perma paralyzed
>caught psychotically attacking innocent wildlife and then lying about it >is mad that the animal tried to defend itself >is even more mad that he faced consequences for his own stupidity
Are all Morrowind haters immoral?
If you want to know what kind of people enjoy this piece of trash, download the multiplayer mod and join Neveranine Prophecies. Try and have fun and see how long you'll last before your character gets banned for some bumtarded reason.
My problem with finally binging morrowind is that convoluted system, punishing alterations for efficient leveling. There is mods fixing that, but I dislike any balance or content changes.
I enjoy the world and reading dialogue but the gameplay really filters me because of how dull and boring it is. It would be nice with a remake that replaced the awful gameplay/combat with something more action oriented and less abstract while leaving the dialogue untouched.
>be living in skaal village >take a quick little walk to thirsk mead hall >battle 5,000 riekling raiders and break 700 weapons >reach thirsk >only 400 weapons left >not enough to return home
such is life on solstheim
I used to love this game, but I get so fricking bored when I try to play it anymore.
>steal limeware platter >find ring in barrel >steal money and ring from treestump >get robes from falling guy >collect mushrooms >start walking to Balmora collecting flowers for Mage's guild >talk to Sugarlips >turn off game and uninstall
Maybe try not doing the same thing. I always get the ring, but often times I don't head straight to Balmora anymore. I found that for later playthroughs, getting stuck in the "valley of balmora" is a real thing where you just go through the motions. It's also a problem for first-timers who think they need to finish everything there before they can see the rest of the game - and it often leads to those players quitting because Balmora gets fricking boring after you've done the first few quests there.
Yeah, I felt this exact same way the last few times I played it. I guess a good way to remedy this is to use an alternate start mod that drops you on a random town or region so you can get hooked in something else other than the main quest and seyda neen-balmora
>Morrowind is a bad game >What is your reasoning for such a claim >All of your attacks do not hit the enemy >When I play Morrowind my attacks rarely miss, why is it that conversely your attacks keep missing >I am now going to call you names in a hopes to derail the thread because I don't want to lose this argument
>I cannot accept that there are people who dislike Morrowind >Surely it's because they don't understand the combat! I'll just pretend their complaints about the poor writing, slow walking speed, bad graphics, terrible dialogue system and staticness of the world don't exist
Man i remember back when it launched and buddy and i showed each other pictures on our phones low quality shit, of the map where we were, places we explored, items we found
I'm kinda confused on how should i mod Morrowind for a first time, i just really want bug fixes and minor visuals stuff like further distance fog but PCgamingwiki lists like a bazillion shit
yeah i already figured Code Patch, and Patch for Purists would be the first, not sure about the Expansion Delay but considering Bethesda's balance it's prob for the better
Code patch
expansion delay
that's it. >wants visuals and distance/fog changed for first time
I advise against that, but you're looking for MGE XE. Drop the extra distance to as low as you can stand, if only because the default distance destroys the framerate.
That's what i was planning to do, i don't want the game to become GTA remasters tier anyway i like me some atmospheric fog in the distance
Code patch
expansion delay
that's it. >wants visuals and distance/fog changed for first time
I advise against that, but you're looking for MGE XE. Drop the extra distance to as low as you can stand, if only because the default distance destroys the framerate.
>Finally decided to try Tamroel Rebuilt >Can't just use a mod manager >No guide seems to line up with what I see >Also breaks MGE upon attempted installation >Now entire game is fricked and needs reinstall
Holy frick I'm moronic. I miss being able to just plug and play mods in Skyrim. This shit is annoying. You'd think with all the people who love this game so much they'd have made modding it just as easy as the later games.
The frick are you doing? Just install it and Tamriel Data, then add two lines to the ini. The only hard part is that the ini is in a different location if you're using Mod Organizer 2 or OpenMW. For MGE you just need to rerun distant land whenever you install a mod that alters the landscape.
This game is burned into my mind so hard that playing it is pointless now.
It's hard to just retread the same things again.
It's still a 10/10 for me, but replaying it doesn't do anything.
Its a dreadful game tbh. I never saw the appeal at all and I'm 32 so this isnt a zoomer thing. Its extremely slow paced and theres an insane amount of reading and slow walking
I can understand the augment about the walking and maybe slow combat (early on) but the reading is part of what's great.
Lot's of problems with this game aren't tech issues, but design issues.
The focus on worldbuilding was either influenced by the wiki speak or the wiki speak influenced the focus on world building.
They moved away from that and used player interaction for storytelling and books for world building post Morrowind
Just one of many improvements.
People who like the morrowind writing have literally never read a book in their lives.
hey look its "heh, you think that game's writing is good? yeah, read a BOOK kiddo" pseud
the loredumps might be nice if any of them were worth reading
They are
pic not related, i take it
t. pleb
You cherrypicked one of the few okay loredrops. The rest is sleep-inducing nonsense like
"Balmora is the Council Seat of Great House Hlaalu, and the largest town on Vvardenfell except for Vivec City. Located on the Odai River, and sitting astride the Ald'ruhn-Vivec road, Balmora is an important mercantile trade and travel center. High Town is the administrative center, with the Temple and manor houses. The shops, guilds, and tradehouses of the Commercial District are north of the river; Labor Town's modest cornerclubs and homes are south of the river."
There is literally nothing wrong with the dialogue you posted you fricking idiot
It's fricking boring and nobody talks like that in real life you stupid moron, there's a reason Morrowind npcs are called cardboard cuts
Think of it this way: this same cluster bomb of information could have been spread across many flowery dialogues with many different NPCs. Instead, all this info is presented succinctly in a single paragraph. The devs fleshed out every aspect of the game's world and the game needed to present that in an efficient way. The "wiki" approach maximizes pure, cold substance over style and it was exactly what the game needed.
>grounded
>informative
>fleshes out the town
But this is bad because...??
See
It's not natural sounding dialogue
exactly. This is why, whenever someone asks me about where I live, I just start quoting the entire wikipedia article about my town verbatim back to them
>it's not realistic!!
1. no one in real life walks up to a random person and asks about the city they live in unless it's like part of a news cast or some shit.
2. no one cares about realism
3. get mad
>asking random people questions about where you are is weird, so this means that its ok for the dialog to read like shit
Still better and more informative than short voiced mess of IV and V
"i dont like it and you should not too" is not an argument
i played Morrowind after Oblivion, cope and seethe
>Still better and more informative than short voiced mess of IV and V
I just took a shit thats better and more informative than anything in oblivion and skyrim. You're welcome to come fish it out of the toilet if thats your standard for what makes a good game
What is your merit of a bad game beside your own incapacity to comprehend basic RPG elements in RPGs you mouth breathing homosexual?
He is a troll. That's why he prefers Skyrim, he hates to read, probably has never read a novel in his life. Likes only to listen to phoned-in voice actors.
>start playing
>decide to go exploring
>find a couple of wienerroaches running around in the wild
>they aggro
>first hit paralyzes in place
>they keep hitting
>get perma paralyzed
>>they aggro
They do not aggro unless you attack them first. Stop lying.
scribs are docile, god zoomers are so disingenuous
>>they aggro
Maybe don't attack wildlife you know nothing about.
>caught psychotically attacking innocent wildlife and then lying about it
>is mad that the animal tried to defend itself
>is even more mad that he faced consequences for his own stupidity
Are all Morrowind haters immoral?
Liking Morrowind is a shitty zoomer meme they're trying to force and everyone with basic pattern recognition knows it
If you want to know what kind of people enjoy this piece of trash, download the multiplayer mod and join Neveranine Prophecies. Try and have fun and see how long you'll last before your character gets banned for some bumtarded reason.
why do you homosexuals take the time, like do you ever get tired of announcing you don't know shit and have poor taste
Well why are you taking the time to get mad about other people taking the time to get mad about a game?
What a moronic question
>RPG
>can't bear going slowly before building up his stats to go faster
>can't bother reading
RPGs just aren't for you
>Reading in an RPG
Are you... Perhaps... moronic?
No. Play Morroblivion instead. Then you can play Morrowind with LAPF.
>LAPF
?
>play Morroblivion
I have. It was awful.
kill it with fire
wtf
They look literally the same
>Morrowind is good because it has such an alien world!
>NOOOOO NOT LIKE THAT!!!!!!
WHy would anyone play those shovelware conversions?
ALL of them are horrible, unfinished and exist only to milk donation bucks
Morrowind is an unmatched masterpiece.
so thats where the meme from vrpg is from
He migrated to /vrpg/ a while ago, it's been a couple of weeks without him shitting threads here.
My problem with finally binging morrowind is that convoluted system, punishing alterations for efficient leveling. There is mods fixing that, but I dislike any balance or content changes.
I enjoy the world and reading dialogue but the gameplay really filters me because of how dull and boring it is. It would be nice with a remake that replaced the awful gameplay/combat with something more action oriented and less abstract while leaving the dialogue untouched.
and then you get to Bloodmoon.
>be living in skaal village
>take a quick little walk to thirsk mead hall
>battle 5,000 riekling raiders and break 700 weapons
>reach thirsk
>only 400 weapons left
>not enough to return home
such is life on solstheim
I'm sorry, master. But... just this once... I'm going to have to go all out...
*whips out custom soul trap glitch summon ring*
I used to love this game, but I get so fricking bored when I try to play it anymore.
>steal limeware platter
>find ring in barrel
>steal money and ring from treestump
>get robes from falling guy
>collect mushrooms
>start walking to Balmora collecting flowers for Mage's guild
>talk to Sugarlips
>turn off game and uninstall
Maybe try not doing the same thing. I always get the ring, but often times I don't head straight to Balmora anymore. I found that for later playthroughs, getting stuck in the "valley of balmora" is a real thing where you just go through the motions. It's also a problem for first-timers who think they need to finish everything there before they can see the rest of the game - and it often leads to those players quitting because Balmora gets fricking boring after you've done the first few quests there.
Yeah, I felt this exact same way the last few times I played it. I guess a good way to remedy this is to use an alternate start mod that drops you on a random town or region so you can get hooked in something else other than the main quest and seyda neen-balmora
Watched Jerma play this yesterday and was literally falling asleep
So what is the appeal of morrowind, because it’s definitely not my type of game
>So what is the appeal of morrowind,
it's a meme, just like how everyone pretended to like Morbius, or how everyone pretends that Beer tastes good.
it satisfies my autism
Game is pure joy to play, easily one of the best RPGs ever made
No amount of zoomie seethe will change that
>no amount of rational arguments will remove my nostalgia goggles
fixed
it's a fantastic game but the traveling irks me sometimes and puts me off replaying, yes i know about mark and recall.
People like you ruined elder scrolls. Gas yourself anally
>Gas yourself anally
How would one do this
Rule 34 suggests you should be able to find a video.
Frick you, prick. Sincerely, from the bottom of my heart, frick you right dead in the ass.
>Morrowind is a bad game
>What is your reasoning for such a claim
>All of your attacks do not hit the enemy
>When I play Morrowind my attacks rarely miss, why is it that conversely your attacks keep missing
>I am now going to call you names in a hopes to derail the thread because I don't want to lose this argument
>I cannot accept that there are people who dislike Morrowind
>Surely it's because they don't understand the combat! I'll just pretend their complaints about the poor writing, slow walking speed, bad graphics, terrible dialogue system and staticness of the world don't exist
Best WRPG of all time. People who disagree are entitled to their wrong opinions but they're wrong.
Man i remember back when it launched and buddy and i showed each other pictures on our phones low quality shit, of the map where we were, places we explored, items we found
Good times
nobody had a camera phone in 2002 except for wall street stock brokers.
I'm kinda confused on how should i mod Morrowind for a first time, i just really want bug fixes and minor visuals stuff like further distance fog but PCgamingwiki lists like a bazillion shit
Get the code patch and delayed dark brotherhood attacks. Done. Nothing else.
Patch for purists is good if you don't want to fix the odd quest stage issue
yeah i already figured Code Patch, and Patch for Purists would be the first, not sure about the Expansion Delay but considering Bethesda's balance it's prob for the better
That's what i was planning to do, i don't want the game to become GTA remasters tier anyway i like me some atmospheric fog in the distance
>Morrowind Code Patch/OpenMW
>Patch for Purists
>Pickpocket Fix
>Expansion Delay
>Optional immersion mods (Nationalist Nerevarine, Hortator, etc.)
Yeah, very "immersive" to add a mod that completely obliterates the point of the story.
Code patch
expansion delay
that's it.
>wants visuals and distance/fog changed for first time
I advise against that, but you're looking for MGE XE. Drop the extra distance to as low as you can stand, if only because the default distance destroys the framerate.
OpenMW has minor visual stuff
Distant Land, shadows , water shader
FOR ME, IT'S SADRITH MORA.
>Finally decided to try Tamroel Rebuilt
>Can't just use a mod manager
>No guide seems to line up with what I see
>Also breaks MGE upon attempted installation
>Now entire game is fricked and needs reinstall
Holy frick I'm moronic. I miss being able to just plug and play mods in Skyrim. This shit is annoying. You'd think with all the people who love this game so much they'd have made modding it just as easy as the later games.
Morrowind is like 4 gb. Just back it up on a separate drive or something before you do big installs like this.
The frick are you doing? Just install it and Tamriel Data, then add two lines to the ini. The only hard part is that the ini is in a different location if you're using Mod Organizer 2 or OpenMW. For MGE you just need to rerun distant land whenever you install a mod that alters the landscape.
This game is burned into my mind so hard that playing it is pointless now.
It's hard to just retread the same things again.
It's still a 10/10 for me, but replaying it doesn't do anything.