Most of these games are indie trash, disposable gimmicks. Its nice to look at them but meh.
The only good looking one is the tony hawk game ripoff, which after playing battle bit Im kind of okay with ripping these classic games from the hands of uncaring megacorporadhmx04tions.
where does it fricking say pre-alpha?
i'm saying the core mechanics in this are inferior to severed steel in early access (which is what this will get released as)
the floating islands, the floaty movement, the bog standard moronic enemies, like what the frick even is the purpose of all these movement mechanics if i have to fight enemies in an "island" the size of a shoebox?
>join sect >accidentally burn sect to the ground >loot the remains >rebuild it >take it over >go home to defend my bandit gf that I beat into loving me from random wanderers
If you like kenshi or chink cultivation shit I highly recommend trying out the matchless kungfu demo. And I'm like 99% convinced that the devs misunderstood what a demo is supposed to be and just released the game into early access via a demo. I've gotten 8 hours out of it and I feel like I'm gonna get at least 8 more.
>Random bandit takes 0 damage from my entire combo for no apparent reason >Uses 2 specials in 1 go and kills me
Cheap as frick
I reincarnated as her child but I'd rather permadeath like this be optional in a game based around so much building of the world, the map and relationships
based
me? i just killed a giant serpent with this moronic girl who kept getting stuck in a building inside the sect, so i paid her to get her to follow me into either certain death or glory
fortunately my fire sword build worked kek, in part because i have a legendary sword i paid 6 gorillion shekels for that raises damage the more true chi i have
either get it from the island challenge rewards, or get more inner kungfu.
you can get it by learning from npcs or in sect training rooms, or with treasure maps, or in auctions.
there's two that make harmony chi better and give you +10 and +20 chi if you activate them with the meridians, which in turn lets you activate more of your vigor slots
i think pants give you more vigor as well and hats give you more chi too so yeah make sure to look out for stuff that's good
Tried a few more games >Fortunes run
Deus ex inspired game that's pretty neat besides the fact that even on normal you get basically instakilled by half the enemies in the first level >Peaks of yore
Climbing game with a neat style >Jusant
Got lost at the tower and gave up >Word factori
pretty boring zachtronics game >Venba
one 3min segment actual gameplay segment the rest is just text >Logic Town
Very fun puzzle game
>Venba
I was actually really sorry with how they made it, the gameplay is rather nice, but all the clicking to advance some boring conversation will just kill interest. It should have been something like inbento, where the story is told through one image at the end of each level. Those who are in it for the puzzles will not get bored, and those who are in it for the story are usually smart enough to decipher a pretty straightforward image.
It's on Gamepass, I think the devs want to sell it as the cooking version of Unpacking or something but forget that game was all about telling a story without words
Its way of narrating a story seems fine to me, it would be boring if it only limited himself to cooking recipes, since they are basically guided scripts with a very slight puzzle component.
Then we are looking for different things in games, I liked the idea of having to figure out the order of things, and the clues would (hopefully) get harder with higher level. But I don't like that the puzzles seem to be just a condiment to a visual novel, especially when the first line in description says it's a short game.
I got to that tower that's sticking out of the mountain and then the rope thing got bugged where even when I wanted to retrieve it it just would instantly fill up the bar and then do nothing, I sorta fixed it by just spamming rope points on a random wall but I gave up after that
fortune's run got better once I turned the speed down. Problem wasn't the enemies killing you fast, problem was moving around too fast to be comfortable or reasonable and constantly overshooting and dying from jumps and movement in a level with blind turns into 0.1 second reaction AI and infinite falls.
The f5 to save and f9 to reload feature made the game bearable. It would've been terrible with a normal checkpoint system because of how often you die. I'd die like 50 times in a row at some points just from trying to make difficult jumps.
Fortune's Run just asks for a lot from you compared to most shooters. It wants you to learn to katana parry in close quarters, it wants you to explore and take advantage of the environment, it wants you to play with balance damage in mind, it wants you to have some grasp of advanced movement (and airstrafing on top of that can't hurt) and on top of this it wants you to be very careful in the vein of something like blood (albeit the parry and mostly projectile enemies make playing aggro way more possible.) It's a very eclectic mix of things
what im getting from this and from the steam update talking about how adding sliders should "make things better for novice players" is that its basically some autist creating his perfect game and then realizing through feedback that his perfect game with everything just the way he likes it is liked by way too few people to be commercially viable
>basically some autist creating his perfect game
Yeah it's fricking based. Accessibility turned the shooter genre into the stagnant mess of like 2 or 3 template games. Give me weird hobbyist shit that doesn't please everyone.
cant really comment on that because i dont play shooters (the last i played was ion fury a few months ago and before that, probably halo 3 back in 2008) but i share the sentiment that people should make weirdo shit. Reading that stuff about movement, i can see why i bounced off and why im not really a target for this guys game who starts off with "uh yeah bro you know quakehopping?" before the game even starts
but really what filtered me was the voice-acting
11 months ago
Anonymous
I found the voice acting endearing because it felt earnest, if nothing else. Reading about Quake hopping in the help made me laugh and was one of the things that really drew my interest from the start- airstrafing makes platforming a lot easier because turning in midair gives you speed, but I don't think there was any one point in the demo where it felt absolutely obligatory to know how to bunnyhop or anything.
I ended up buying shadow tactics since its 90% off after playing shadow gambit demo.
Maybe I'm getting into these tactics games (I remember finding commandos a bit boring when I played it ages ago).
have fun. just a heads up, the last chunk of the third mission is a big difficulty spike for most people. when you finish the game, there's an expansion called aiko's choice. i recommend getting that on sale because it only has three missions but they're all big maps.
I ended up buying shadow tactics since its 90% off after playing shadow gambit demo.
Maybe I'm getting into these tactics games (I remember finding commandos a bit boring when I played it ages ago).
both the original and Aiko's Choice are fantastic, good storyline too
if you're not just in it for the weebery and want more tactical ninja action, Desperados 3 is excellent as well, basically more of the same but with a cowboy spin and different characters (and a really good soundtrack)
didn't know Mimimi had another game in the works, glad I saw this post
>didn't know Mimimi had another game in the works, glad I saw this post
the abilities are a lot more ambitious this time but the game is a lot more beginner friendly this time around. you can actually revive fallen crew members but the save system is unchanged so most players won't even know that feature is there. i actually recommend setting a limit to your saves.
I thought encounters were super reasonable, only ended up saving like ~3 times per map after whole areas were cleared, even if the game pesters you to save every 20 seconds.
I thought encounters were super reasonable, only ended up saving like ~3 times per map after whole areas were cleared, even if the game pesters you to save every 20 seconds.
really? that's actually a bit disappointing, half the fun of the other games is finding that one pinhole in a seemingly impossible situation and exploiting it
few things are as satisfying as finally figuring out how to drop the first guard without being detected, and then taking the rest down like dominoes
It's the most interesting horror game among all the generic shit at the fest, besides having very good graphics, an exquisitely crafted atmosphere, and not relying on free jumpscares to scare you, just procedural noises that ruin your calm and a occasional white sheet ghost wandering around.
I had my fill. These are the demos that covinced me to buy them when they come out: >Redline Crooks >Resistance 204X >Laika Aged Through Blood >En Garde! >Decline's Drops >Merchant of the Six Kingdoms
And these were solid but I'm more on the fence until I see the final game: >TAGLINE >FINAL KINIGHT >Pull Stay >Legendary Hoplite
>This Bed We Made
Actually a fine game most will love, but god damn do I hate how hand holding it is and how dumb as rocks the protag is, was hoping for more than a fetch the clue visual novel I suppose >Stories from Sol: The Gun-Dog
Not my thing in the least, only played because the art and setting was so cool. Visual novel fans who also love mecha sci fi will cum at this >Trance, Trauma
A worse version of Tales from Candleforth >Peaks of Yore (Climbing game)
Great game ruined by fricking seagulls. I wouldn't mind if it was just that one level, but you know the full game is just a series of gimmicks distracting from the incredible game underneath >Phoenix Springs
Seems like the perfect point and click game, beautiful game. I think if I was in the right mood I'd be in love with it was feeling a little slow and there wasn't anything particularly clever to solve >Tales from Candleforth
A simple point and click, but it trusts the player enough to give them actual problem solving puzzles which is incredibly rare and always satisfying. >Back to the Dawn
Seems like a great concept with great execution. I worry it's gonna be just alright, cause that's how the demo made me feel even though I wanted to love it.
>Jusant (Climbing game)
Beautiful silent atmospheric climbing game. However the climbing is a bit too simple and the extremely linear nature goes against what climbing is all about. >Viewfinder
An amazing demo, although puzzles were a little easy and I have my doubts about how far the full game can take the concept. >Into the Necrovale
Not my genre but as good as I could imagine such an idea being executed, assuming the game continues to escalate like it does in the demo. Again it's my my genre but I enjoyed my time with it >Surmount (Climbing game)
This demo makes the full game look really massive and incredibly fun. >New Heights (Climbing game)
I love sim games and this is probably the best climbing game for anybody who is actually into climbing. >Lil' Guardsman
Papers please meets cartoon network. The rare example of a sincerely hilarious game. >Cosmic Wheel Sisterhood
Probably an unpopular pick but I really love the existential story and vibe. Any game that ACTUALLY ties the gameplay into the story gets huge points from me, the fact it does it in a novel fun way is even more awesome. I worry the full game will have some terrible plot twists but I'm hoping it lives
Cosmic Wheel Sisterhood scratches that same itch that Va11halla first did for me, if you liek this try Strange Horticulture as well (it's not a demo i don't think but it's good trust me)
>Jusant (Climbing game)
Beautiful silent atmospheric climbing game. However the climbing is a bit too simple and the extremely linear nature goes against what climbing is all about. >Viewfinder
An amazing demo, although puzzles were a little easy and I have my doubts about how far the full game can take the concept. >Into the Necrovale
Not my genre but as good as I could imagine such an idea being executed, assuming the game continues to escalate like it does in the demo. Again it's my my genre but I enjoyed my time with it >Surmount (Climbing game)
This demo makes the full game look really massive and incredibly fun. >New Heights (Climbing game)
I love sim games and this is probably the best climbing game for anybody who is actually into climbing. >Lil' Guardsman
Papers please meets cartoon network. The rare example of a sincerely hilarious game. >Cosmic Wheel Sisterhood
Probably an unpopular pick but I really love the existential story and vibe. Any game that ACTUALLY ties the gameplay into the story gets huge points from me, the fact it does it in a novel fun way is even more awesome. I worry the full game will have some terrible plot twists but I'm hoping it lives
Btw everything after Trance, Trauma is game I liked a lot. I avoided playing any demos I thought I wouldn't like, so don't be too asshurt about your favorite game being middle of the pack
>Autoplay video is 27 minutes long >Dev talks about the game, the story, himself, and then plays the entire demo >Has an anecdote about playing FFXI on PS2 in the middle of it >NPCs are voiced by his actual family >OST is from his own band >Bootleg Alcuard run cycle
Holy based. A true dadcore game. This might unironically be the kind of game my dad would've made if he was a game dev and still alive.
This turned out worse than I ever imagined, the dialogues are boring and all these characters talk like basedgays.
Other than that, this game overheated my GPU like crazy, which indicates that there is no VSync, besides, what's the point of characters being 3D renderized if the cel shading used is almost indistinguishable from 2D footage?, that only causes potato computers can't run it.
its hilarious fun, but its closer to something like vampire survivors than a real shooter. I always feel like its more about learning the meta than the actual gameplay which kind of boils down to shooting into an enemy horde/blob
Jesus Christ I made the mistake of looking at the Steam forums for Jusant. You have gamers who can't hold down triggers for very long without getting tired and even a couple homosexuals who missed the long, yellow arc showing you how to swing using the rope.
These c**ts are the ones who ruin shit for everyone.
Here's my list so far, but please bear in mind these rankings are relative to the event and an S tier game just means "Yeah I'll buy this at or around launch" while D means "Nah, not for me."
Not sure how I feel about all the Girls Frontline cameos and references in Codename Bakery. On one hand it's always nice to see old faces and some of the secrets are neat but I hope they have the good sense to keep most of the story critical stuff separate.
I played Norland, I enjoyed it quite a bit, but it gives me anxiety, it feels like you start to lose control pretty quick, like I've got two mills and like I never build any surplus of flour.
Do you have to have a king in that? Can I do a nonarchy? No King, No queen. Royalty is fricking gay
Not sure how I feel about all the Girls Frontline cameos and references in Codename Bakery. On one hand it's always nice to see old faces and some of the secrets are neat but I hope they have the good sense to keep most of the story critical stuff separate.
Its a remake of some old game, unless they add new scenarios its unlikely to affect much
booba
>Nice >Reverse Collapse
Tactics game with a surprising amount of mechanics and challenge, long as frick demo >Hammerwatch 2
Starts off like a typical ARPG with kiting enemies until they die, but evolves into Cannon Fodder + Zelda in which you stand toe-to-toe with enemies and have shootouts with pirates while using cover and a variety of tools to work with, will probably devolve into nuking enemies later
>Pretty good >LunarLux
Mostly takes its tone and feel from Megaman.EXE, but combat is turn based with only EXE dodging minigame on defense, charming >Synced
Good feeling shooting, the two-stage Sync system is neat, "Defiance+Outriders but done better" HOWEVER always online GAAS that wants to push battle royale PvP mode alongside PvE missions
>It's ok >Sea of Stars
Chrono Trigger + Mario RPG timed hits, characters aren't very interesting, demo was pretty short, nice fishing minigame >Eternights
stiff combat with unnecessary QTE mechanics, characters are goofy, might be fun just to see the story play out >Quasimorph
simple tactical roguelike, "survival" mechanics where you're carrying dozens of different cure items just to undo random effects from every hit you take >En Garde
Feels like its Mordor combat and linear traversal will become far too routine for a full game if it doesn't add more sand >Shadow Gambit
Shadow Tactics, again, with lame characters
>Issues >Wyvia
quaint top down action game, softlocked when the boss never spawned >Jumplight Odyssey
memory leak that pushes GPU to 100%, didn't bother playing much, seems a simple management game >Ebenezer & the Invisible World
strange input issues that get worse over time, a novel setting but the execution didn't really engage me
>Frick No >Battle Shapers
obnoxious mechanics, just the way the camera jerks every time you shoot is jarring, something about it just made me alt f4 after just a few rooms >Vampire Hunters
extremely lame, feels like a shitpost
yeah reverse collapse really surprised me, hard + challenge was a lot of fun and they do NOT give you a lot of leeway with those bonus objectives. also makes you feel good when you do cool shit with the options they give you, though considering the stuff you don't unlock, the game could get super crazy
definitely picking it up on launch
>quaint top down action game, softlocked when the boss never spawned
Couldn't even tell what this shit wants me to do. It just drops you in a town with little to no context or goals and all you can do is walk around fighting effectively identical enemies that all do the same dash move in dungeons for no apparent reason. Dropped it when I reached ghosts that shot fireballs even though dodging is tied to mp and mp regen is stupidly slow
The big "READ" sign in town tells you to go east through the cave with the ghosts to meet with the king.
Rack up a bit of gold, buy/upgrade the cape, helmet and plate at the weapon shop to basically make yourself immune to low damage.
Clearing a dungeon entirely lets you respawn the enemies at higher levels. You can farm the slime cave easily and level up extremely fast to frick around with the classes and skills.
Its proof most people even on Ganker just follow the majority
Hell yea I want to play Arkham but without the animation budget, no stealth take downs, magnetic AND linear traversal, the out of battle shit (ie the actual fun part of Arkham) just gone entirely, an unlikeable MC who will drown people and act like its a joke, barely any moves and combat that boils down to spamming parry when they glow, dodge when they glow red or just spamming kick over and over again every single fight
i found it like, mildly more engaging to play than Arkham just because the average fight in Arkham nearly plays itself. The part of the game I found fun were the environmental interactions, the stuff in the arena like "throw lantern at cannon to set it off" but I'm not sure that could carry a full game.
By trying to punch above your weight. The combat is a hodgepodge of mechanics and systems from different games that just do not come together in the way they should or how the developers want them to, and its all exacerbated by how jank it feels. Doesn't help that the game doesn't shut the frick up for 2 seconds.
> fight off a bandit camp > decapitate them one by one > the city gets a whiff of what i'm doing and demands stopping it > alright > build cages instead, jail two people, including this bandit girl > walk near after a while > one guy is gone > the girl in cage demands tribute > "dafuq you said?" > "OH I'M SORRY, I SEE YOU CAN YOU FORGIVE ME PLEASE" > alright, sure > "OH THANK YOU I CAN FEEL OUR LOVE RISING" > alright... > can actually request her to become partners, she agrees > always cold because i stripped her when i raped the Qi out of her, but she heals my ailments (VERY useful) and vigor now > check her relationship > I actually killed her entire fricking family back in the camp, she acts like that because I'm pretty much the only thing in the world for her right now
I fricking kneel, Xi Jinping...
Well, you don't have to follow Feng Shui in its entirety to do something and there are less ass-violating threats out there while you can do more to get money (i got like 30k gold because i didn't have 50 gold to pay the resource tax so i accidentally beat the shit out of a guy who wanted the money and looted him) It's much easier to comprehend than even Kenshi, I like it.
It is much more manageable and noearly as obtuse, it is way closer to kenshi as anons mentiones than anything else, except the combat is essentially turn based. but goddamn did they nailed the animations of it. Also small detail but i really appreciated that you don't need some axe or pick to gather shit, you just punch the ever living frick out of trees and rocks for resources.
>combat starts indoors >half way through the two of you go flying through the door and continue the fight outside
God I love the combat. I didn't like it at first, but it improves once you master the main combat skill so it gives you more bubbles for switching moves, so you can really focus on counters or combos. I beat my sect leader by countering the shit out of her every turn so she couldn't build up her special moves because she'd oneshot me otherwise
Amazing cult sim is just get dog to auto-body almost all invaders, hit last guys with literal shit, then do RNG quests 3000 times for the one item you need to progress. Its simple as frick.
You got all of that from a demo?
The actual scenario is >Walked into square on map >Killed or trapped people tagged bandit >Other people tagged bandit react in the same way anyone tagged anything else reacts when related people are tagged >Broke-ass relationship system made her gain affinity when she should be losing it (happens a lot in the demo), but because the character is female lonely irl man latched onto it (There's no actual rape in the demo btw) >Made up a fake reason for her liking him to get the impression the content he saw is different to every other area in the game when its not
Similar to CDDA or Kenshi 99% of the demo is doing the same shit but its a >greentext
Generator when you make up context that doesn't exist (like rape) or make content sound more meaningful than it is (like the relationship system, which is incredibly basic and buggy)
That's a very moronic way to view videogames >you didn't damage this enemy he was just programed to reduce his health integer when you click on him while the weapon variable is set to sword
No, its not. They're literally identical NPC's in how they talk to you with the same dialogue trees, the same fighting style, the same appearence, everything but being tagged 'bandit'. Its not like bandits roaming the world in Dragon's Dogma v the ones in the castle who fight differently to a degree. They're the same. 100% outside of that tag. Its really disappointing. The game has no meaningful, actual characters at all, they're all just a template with tags on top.
Friendly people in town are just bandits but with a different tag.
The healer is just a bandit but with a different tag and a healing ability.
She'll say exactly the same things to you as a bandit would. She'll fight the same. She looks the same. She dresses the same. If you hurt her allies, she reacts the same.
Hit trees until bar fills
Hit rocks until bar fills
Grab grass until bar fills
Open inventory with B
click build bottom right
Make a mat
Sleep
Do whatever the icon in bottom left says to do until it lets you place a new tile on the map
Personally I couldn't figure out the missions saying to use some rocks in some areas, foundation rock or some such shit. What rock? I don't see shit
Complete the tutorial (quest log). Each location has a quest, completing the quest gives you an extra location to choose from, like deserts, volcanos or villages. Alternatively, buy a location for 2500 gold if you don't want to complete a quest.
Hit trees until bar fills
Hit rocks until bar fills
Grab grass until bar fills
Open inventory with B
click build bottom right
Make a mat
Sleep
Do whatever the icon in bottom left says to do until it lets you place a new tile on the map
Personally I couldn't figure out the missions saying to use some rocks in some areas, foundation rock or some such shit. What rock? I don't see shit
You mean Enlightment Stones? They're hidden just as well as Hidden Chests. Crawl around walls, find and activate the Stone and you're done.
It's been interesting watching chinks enter gamedev. Outside of gatcha obviously. They often copy the ideas of other games, but they do build on them a lot. Like amazing cultivation simulator is rimworld but with cultivation autism, same with this and kenshi, dyson sphere project is factorio but with multiple planets, etc.
They actually tried it back in the early 2000's (see Blade & Sword and Prince of Qin), but despite them being actually sorta good, the problems with piracy and the lack of proper balancing (I still need to finish Prince of Qin but the combat is a real fricking slog) killed it. Funnily enough, they're pretty much the only people in PC gaming industry who try to push actual technology forward right now. Good attitude to modding too (they've crashed one of their top 10 games to like 3% positive reviews due to a bad modding platform choice), so good luck to them.
> Walked into square on map
The whole map is made of squares. It's a fundamental design point. What the frick are you talking about? >Other people tagged bandit react in the same way anyone tagged anything else reacts when related people are tagged
It's the *other* town, homie, I'm getting the Ruthless reputation and now half the city will attack me on sight because they "can't stand your ugly face". > Broke-ass relationship system made her gain affinity when she should be losing it (happens a lot in the demo),
It works every time in the demo. I intimidate people, people get scared, I spare people, people like me because of that and now respect me. You get it too fast, but it's still constant. > (There's no actual rape in the demo btw)
Yeah, just an action called "Deprive" which destroys the enemy's spiritual energy and can only be performed on people who fainted. Come on. > Made up a fake reason for her liking him to get the impression the content he saw is different to every other area in the game when its not
Building a stable relationship through mutual learning and aid and literally mindbreaking your prisoner into becoming your family is pretty different, even if it uses the same framework.
Just don't play sandboxes if you can't think about abstract things. > umm you didn't "massacre a whole casino and left no one alive" in Fallout 2, you just pressed BURST FIRE 10 times and killed every NPC in a location > ummm you didn't "persevere through a colonial invasion and chased an invader out" in Victoria 2, you just waited until the enemy army died of attrition and then attacked it > uhhhhhhhh you didn't "storm Normandy" in Call of Duty 2, you just selected mission 8 in the Allied campaign and completed it
Don't you have a "forced soul" thread to post in?
The only limit right now is the one on the amount of land you get (i think 10-20 plots?) so not all sects will spawn, but otherwise you're free to go. I've had like 8 hours already.
A real shame for a very good game, that's why I don't like to meet devs through their social media (90% of the time they are leftists and have pronouns), but then there are those who are in charge of inserting their shit into their game, so you don't miss out.
It is that shit and probably even somewhat worse, but they should still work at least.
First thing you should do after launching a Unity game is to go to the options and turn on v-sync or fps lock, or both. Otherwise your GPU generates as many fps as physically possible.
Sometimes I get like 5000fps in a simple 2d game and my GPU (2070) runs at 100%.
Alternatively, you can lock fps at your screen's default (or a bit higher) in your GPU's control panel for all games (note that this will prevent you from being able to fast-forward through Cheat Engine, for example).
This may not help with your crashes, but you should still do it.
I feel a bit disappointed for this game, I have been waiting for it for a long time but the trailers are one thing and having the control in your hands is another. the movement is too clumsy and you clipping with everything.
The cat is very well animated and its adorable, but then there are things like humans so poorly made that they feel out of place.
>humans so poorly made that they feel out of place.
This stood out for me. I'd rather the humans didn't have AI and just pre-canned reactions/pathing, than having them walk in a circle for infinity...
>press Show More dozens of times >Besides the "my first Unity game" demos and hentai games >a bunch of little games that look like they could have genuine soul despite low skill presentation >or just being unluckily overlooked despite being way better than stuff further up the list >will probably get 0 sales
It's a game about Indian cooking and in the demo you only make the most boring thing possible. It's like if they made a game about French cooking and the only thing you make is croutons.
Not exactly but Cyber Knights: Flashpoint. If I wasn't already interested I would drop it after the demo. Tactical RPGs cannot just drop you into combat with six characters for the demo and expect you to know what the frick you're doing.
Goodbye Volcano High definitely
I had the slight hope that the troon devs behind it would know how to take revenge on Cavemanon in any way, it wasn't the case, even the game runs horrible and its port for PC seems to be crap.
Road To Vostok
Been on my wishlist for ages, years maybe? I don't even know. I just wanted more stalker. Anyway the demo made it clear that it's vaporware and is never going to release as an actual game. It was literally just "wow look there's an environment and you can walk around". No gameplay or anything I don't even know why the guy released it as a demo, it's not a demo it's just a showcase of an alpha build.
You can walk around
You can pick up a gun
Look there's an inventory system
You can shoot an AI
No gameplay, just technical achievements. It will need a minimum of 2-3 years of work to go from its current state to an actual game and I seriously doubt it's going to happen.
And the performance was terrible considering how limited the scope was: Walk around a tiny forested town and maybe shoot an AI you spawned.
This bed we made.
It sounded so good - be a maid, snoop around in rooms, put one and one together.
But if the final game is anything like the demo I'll skip it. In the demo you need a safe combination. It's heavy hinted that the occupant might have written it down somewhere. I go through everything, find plenty of notes and letters, but nothing that outright says "code for safe".
Great, let's take a look again and see if I can figure it out, right? Nope. The game just goes "you need this year, this number, and this address". So for whatever reason the character just knew which numbers were important. Why not just have them underlines or something, so the player has to do something?
And if you still do it wrong (I accidentally put in a wrong number), the character goes "87 34 99. 87 34 99. It has to be the code".
So all you do is just go around looking at stuff and have the main character tell you what to do. Hopefully there's some kind of harder puzzle setting in the final game.
This Bed We Made just feels like a Telltale game, I don't know who thought it remotely passes for a detective game.
Makes LA Noire puzzles look complicated.
Stray Gods. Not that I had much hope to begin with, but I just don't like any of the voices or flat as frick songs. Which is a fricking problem when you're making a fully voiced VN musical. Zoomer as frick.
Go Nuts for me. I followed the dev for a long time, expecting a fast arcade game. Instead I got a floaty roguelite with a weird character controler feel.
Pretty much everything I played this fest, sadly.
Toxic Crusaders - while I liked the music and art, your moves all felt way too wimpy. Shouldn't take me a minute of corner trapping a random mook and hitting him relentlessly to put him down on stage one.
Wizard With a Gun - again, great art, but the worst parts of survival gameplay mixed with terrible guns.
One Lonely Outpost - just felt atrocious to control. With so many farming sims out there, I can afford to be picky.
Blackout Protocol - immediately forgettable twin stick shooter that will make you sick of it long before the end of the demo. They really need to balance player lastability vs enemy swarms.
Lies of P - dodge mechanics so frustrating and unrewarding that I'm just gonna watch someone else play it to see all the bosses and setpieces.
Any time I look at a demo, I first check to see if the developer or publisher is chinese.
It's an instant drop and I tag it as Chinese before moving on.
Kvlt >tutorial takes place in uninspired ugly environment >game is about shooting static people that are very far away? >long ass tutorial prompt just to tell you to slowly charge attacks with right click >gameplay overall feels bad and weightless, but the fricker made the corpses gib and stuff, which is something
took 7 minutes out of me
The Invincible was some unremarkable wannabe AAA-slop, feels so half-arsed. Pretty much railroaded aside from when the game presents you with two binary choices sometimes maybe. No agency whatsoever.
Enjoyed >Peaks of Yore >Broken Roads >Neverlooted Dungeon >Home Safety Hotline >The Coffin of Andy and Leyley >Phoenix Springs
There's good stuff there but not quite my taste >Fortunes Run >Sea of Stars >Escape from Mystwood Mansion >Cuisineer >Stories from Sol: Gun-Dog
Needs Work or Intriguing but demo too short >Tales from Candleforth (work) >This Bed We Made (short)
Did Not Like for one reason or another >Luto (boring spoopy game) >Death Must Die (VS clone) >Pizza Possum (cute but its a baby game) >Viewfinder (You know why) >Islands of the Caliph (like the concept but stuff like the human sprites, the grid+camera making me nauseous, shit like "clubs r us" turns me off)
To-do list >Call Hating >Laika >Dead Letter Dept >Hazuki Dies
.>FINAL KNIGHT >TOBOR
What else should i play??
I heard people complaining about Viewfinder's narrator and went "It can't be that bad, right? Ganker always exaggerates how bad female characters are."
Then I used the Viewfinder gimmick for the first time and the narrator says something like "Oh my GOD. Did you just change reality?!" and I muted her almost immediately. It's such a fun concept for a puzzle game, it doesn't need this.
Tried Space Prison. It looks nice, but otherwise it's just kinda serviceable. Turn-based combat, crafting and garbage collecting, a rather rudimentary conversation and reputation system, a similarly rudimentary character creator with a promise of more species and classes to play as, a tinge of promise for a hierarchy system where you make it up the ranks of a gang, but the demo ends the moment you get accepted into one.
The game is rather cartoonish, not just because of the artstyle, but also the tone. It's not even "safe edgy", it's not really edgy at all. It's "DA ROUGHEST TOUGHEST PRISON IN DA UNIVERSE!", but so far I've been just hanging out, going places, and battling the local parasitic fauna on my way to the diner or the medbay or what have you, which is I guess not exactly a dream vacation, but I don't know, it doesn't feel like I'm in for an inconceivably nightmarish existence. Nobody sent me down a uranium mine full of aliens with no weapons or protective gear telling me I'm not going back to my cell until I bring them at least a crateful of ore, nobody is cornering me in the dining hall telling me they're either taking me cornbread or me cornhole, etc. Every inmate is way too casual, lower rank gang members just make smalltalk, upper rank gang members just tell you to get more reputation before unlocking their dialog, nobody threatens to hang me by my intestines if I ever bother that lieutenant again...
Overall very simplistic and clean, might be worth looking at if you like the visuals and the basic gameplay loop enough, but nothing to hold your breath over.
The inhabitants are too nice to you yeah. Like they should have personalities, like when you join a gang I believe one of the perks you can pick is irritable, so there should be irritable gangsters that go off on you if you approach them and you'd use your intel to know which homies you can't just causally approach.
>B0RD8-44IPN-P76TQ
Oh frick, it actually worked.
I now feel kinda bad that I used it, cause I'm 99.75% likely never gonna play it, but thanks anyway, lad.
Really enjoyed Shadow Gambit, demo was surprisingly meaty. Probably will buy it day 1. Always enjoyed their games. Not sure if there's any difference between KOing a dude and killing a dude gameplay wise, maybe when they have to actively capture some dude.
I just played some The Matchless Kungfu.
What an odd fricking game - but I'm certainly interested. It's not often you see a open-world-builder-crafting-cultivation-martial-arts-simulator.
The translation is pretty damn bad and I was still not 100% sure I had figured out how combat worked, but I got to stab an ape and kick it in the groin, so I'm looking forward to release.
Cross Blitz is good. Like, really good. If you're into card games at all, try this shit out.
The demo version is for the PvE campaign, this is a card battler where you earn XP and currency and materials to buy and craft new cards and relics to boost your deck power. The demo gives like 2 hours of the campaign so you can see how it plays.
The main gameplay is a weird mix of Hearthstone and Yugioh and all the similar card games, it basically just stole the best parts from all of them. It keeps the mana system of Hearthstone, it has traps from Yugioh (but sadly the class you play doesn't get any in the demo, only opponents do), and it has a 2 row system sort of like Gwent. It's very efficient time-wise, you place units down and ending your turn has all your units attack opposing row units or the HP pool of the enemy if there are none.
I also want to praise the "accolades" system, basically instead of just "win this fight" you get 3-5 challenges with things like "kill X enemy minions" and "see the enemy's main mechanic trigger X times", you can progress after winning the fight but doing it while completing challenges gives more resources to buy more cards.
They're also aiming for other modes like a roguelike mode and a PvP mode, but the demo touches on the part I'm most hyped for because RPG games with solid card battlers as the main focus are just rare.
Wildfrost? Yeah I can sort of see what you mean, they both have that sort of cartoony tumblry kind of look. It's not for everyone but I find it better than the baseline stuff like Slay The Spire. At the least I find this game less fundamentally flawed than Wildfrost was frick that final boss bullshit
>It's very efficient time-wise
I'm sorry, were you seeing the same enemy turns that I was?
There's an animation speed option that only lets you slow it down, like some cruel joke.
Wish they'd let you click the enemy card previews to skip to the next one, at least.
I dunno I'm used to Hearthstone where it's a full 90 seconds, I don't think I ever saw an enemy take more than like 20 seconds and that's if they had a hand full of shit to dump. I'm sure they'll improve on options later, this is pretty clearly an early demo since they are planning to launch in early access but haven't even done that yet.
>It's very efficient time-wise
I'm sorry, were you seeing the same enemy turns that I was?
There's an animation speed option that only lets you slow it down, like some cruel joke.
Wish they'd let you click the enemy card previews to skip to the next one, at least.
Steam always selling me out no matter how many offline options i check. I'm all offline, what do they think that means? "a little online"? ll'unplug my fricking cord i tell you what.
Ever since Steam put in the rule of only one fest per game, the quality of porn games shown has been terrible.
In part because WEG devs are the laziest thing in the universe and never release their games.
It's still a good rule, I don't want to try the same demos over and over and I don't want lazy devs making a super early demo that is practically worthless instead of waiting for the next fest to show a better demo.
Sounds like a fair price to me, but I'm lazy to go into forums like F95zone to look for good WEGs
And although tbn, the rule more than reducing the amount of shovelware, it seems that there was more, I remember that before the number of demos didn't exceed 1000, what happen there?
>I remember that before the number of demos didn't exceed 1000, what happen there?
Steam wanted to make next fests a real thing and this was part of that. the more next fests they do and the bigger deal they are, the more devs will want to get in on them.
Too many developers abused it by keeping up everlasting demos and trying to game the recommendation algorithm during the Next Fest that way. Valve had to do it to allow actual new games not to get buried by some top listers who keep a demo up across multiple Fests.
>I remember that before the number of demos didn't exceed 1000, what happen there?
Steam wanted to make next fests a real thing and this was part of that. the more next fests they do and the bigger deal they are, the more devs will want to get in on them.
It was a throwaway idea at first, because it started during Geoff Keighley's Game Awards in 2019 as a throwaway thing and then Steam just ended up taking it further and making the idea its own event and wholy funded by Valve.
If you ever wanted to be a captured princess and harass your goblin guards, Punzel is the game for you. I just find it kind of boring, because most of the time I'm not really sure what am I supposed to do. And it has achievements. Why does a demo have 13 achievements?
The problem is that some things are spelled out too clearly and then some aren't spelled out enough. How am I supposed to know the exact hand signals and distancing combination to befriend one of the goblins let alone get a perfect relationship with him? Some of the achievements are that dumb, and IMO, it was nice but not the game for me.
Yup, it sure is a great game for exclusively that particular reason. It's even got VR support so you can really gauge depth and stuff too, it's great for us artists totally haha
>be me >be 40+ >basically dying due to a condition that makes me suffer all day long, want to die >look down the list of stuff like this >just don't even bother downloading one game
i had a good run. cherish your time. don't just sit around playing video games, okay? everything can change in a heartbeat
Yup, different pets. You usually tame them by beating the shit out of them, as always. You can also loot them (like taking snake's venom) as long as you don't take their meat.
I'm pretty sure the clinic manager will always be super nice to you. I first encountered her when I broke my legs and she hauled me off to her clinic (pic related) and paid for my treatment (which she still charged me for).
Oddly enough she asked me to protect her from someone down the line even though she's much more powerful than me. I guess she has a fetish.
It's been interesting watching chinks enter gamedev. Outside of gatcha obviously. They often copy the ideas of other games, but they do build on them a lot. Like amazing cultivation simulator is rimworld but with cultivation autism, same with this and kenshi, dyson sphere project is factorio but with multiple planets, etc.
Digging further down the list downloading random games few have probably tried >Luminera: The Radiant Journey
Another indie 2D RPG, but I think it's their own engine instead of RPGMaker. It's all over the place in art quality. Has redundant, vestigial, clumsy menu systems. It goes out of its way to animate dice roll calculations to determine success of everything, and since it's using D20 the chance of success is unreliably random. The writing is extremely amateurish. I dunno, it's got heart, just not quality.
>Operation Polygon Storm
It's like a lite-RTS tower siege/defense, you spawn units which advance automatically to the enemy base, but you can order them directly to move and attack. Every map is a long strip of land with a bunch of obstacles, no objectives or resources along the way. It's definitely very undercooked in terms of mechanics. It could be neat, but needs more than its current simple state.
>Rasant
It's trying to be an extreme Afterburner with its intense camera angle but it's just an extreme shit camera angle and enemies you can't aim at because they're outside of your bounding box. You can fire so many missiles the sound cuts out.
>ARKOS 2
Solid but very short. Captured just the right pace for a Quake 1 + Hexen copycat in its close quarters map design, the voxel artstyle is well done making the "2D sprites" of enemies with several 3D voxel layers, and clever use of voxel destruction in the environment for the purpose of progressing and finding secrets. Nice starting arsenal of wands - Burst Pistol, Machinegun+Railgun, Shotgun+Launcher, and UT04 Translocator with telefragging.
>SpellDisk
Floor climbing action roguelike single screen wave defense thing with a simple 2D sprite design. The spell equipment and conditions are pretty varied and interesting, I must have gotten lucky on my first run because I got a great synergistic set of spells and conditional triggers calling down nonstop lightning bolts which trigger more lightning bolts.
>, I must have gotten lucky on my first run because I got a great synergistic set of spells and conditional triggers calling down nonstop lightning bolts which trigger more lightning bolts.
The balance is just really poorly done. Its super easy to break that game because the casting system and synergies are so lenient. I hope they don't make it too restrictive fixing it.
It's been interesting watching chinks enter gamedev. Outside of gatcha obviously. They often copy the ideas of other games, but they do build on them a lot. Like amazing cultivation simulator is rimworld but with cultivation autism, same with this and kenshi, dyson sphere project is factorio but with multiple planets, etc.
I wouldn't say this is copying kenshi at all. Kenshi didn't invent open world survival sims, which is what it is at its core. It didn't invent npc's of this flavor, either.
It seems more Ganker just hasn't played any other game in the genre except kenshi because they saw a youtube vid on it I guess
Name other games like this and kenshi then. I guess like dwarf fortress survival mode but it's not a 3d game. A big part of the game is the goal oriented ai and relationship relations between characters and you.
Most open world survival sims.
The only real difference is the goofy animations and the template npcs.
If you mean template npcs then CDDA, Zomboid, basically any open world survival with npcs at all
Don't have the freedom of movement, most don't have the same freedom to do what you want in general. CDDA is a valid comparison, zomboid isn't and even those are still just two, no "most open world survival sims" are nothing like this.
>Reverse Collapse: Code Name Bakery >interest was very slim because heard it was related to Girl's Frontline(?) >give it a shot after seeing praise of it here >got to map the map where you learn about modifications
Frick, wish I started this days ago because it's pretty good so far.
Refunded deadeye deepfake. Couldn't see what upgrades I was buying power wise, defense as a stat didn't seem to work, you just find guns on the floor. No meaningful progression in its copy paste maps as a result. And at the time the fastest way to win every map was to just summon dudes then walk past all the distracted enemies, rather than engaging at all with anything
Soulstone Survivors main game turned out to suck. Eventually enemies spam so much you literally can't get on screen with them safely and the pace drags to a crawl.
>>The dev has fixed those issues with the latest version,
Really? I remember refunded because I specifically saw a steam post where he basically said he would not fix the armor system, but he would add difficulty slider, (so I can choose every armor having me die in 1 hit, 2 hit, etc, but they still all feel the same)
I've also seen him specifically say he'll never let people see what they buy before buying them on steam posts and that's not even from long ago
Oh sorry, missed the armor bit but no, that wasn't fixed really. But you really can't see his update announcements? This is the latest one which I tested in private/incognito mode which I could see.
https://steamcommunity.com/app/1545990/eventcomments/3836550304877731027
I bought death roads tournament
first early access title I've bought, game is alright but I played the demo a fair bit so now after buying it I'm only waiting for the first big patch
To anyone playing matchless kung fu, I highly recommend killing yourself. You get to pass on 6 abilities and a bunch of skill points and you earned karma points that you can spend on special karma bonuses. Also if you keep exiting and entering the character designer it'll give you a different list of characters that are your parents, so if you have a particular character you'd like to be your parent you can keep rolling until you get them.
Most played demo in any next fest because I closed it and it doesn't show up in alt tab, on my navigation bar, etc, but apparently its still ran in background all night without telling me, glowing chinamen
If you want a totally broken martial art get extermination (I think it's called that). It scales off of how many people hate you, which I'm guessing is going to be a lot for everyone, and it's casting requirement lowers in relation to that as well so you only need 1 sword move to use it. It has outright killed every single thing I've ever used it on. It also does unrepairable damage to your meridians, so your health (not vigor) is going to be reduced to 1 if you keep using it. So if anyone manages to get through your vigor they're just going to kill you, but due to how op this move is every fight basically ends in two turns so that'll almost never happen.
Played like 3 dozen demos.
Games I loved: >Yellow Taxi Goes Vroom >Shadow Gambit: The Cursed Crew >Reverse Collapse: Code Name Bakery
Games I'll get: >Sludge Life 2 (super niche) >Peaks of Yore (that seagull level is just rated as a mild amount of obstacles, looks like it could get really frustrating)
Some others were okay but my backlog is long enough as-is.
I care, I was going to show this game to my brother who usually likes these types of games but I know his Black person-fatigue levels are critical so frick that
Happened to me with Paleo Pines. Click on the picture, and a blacker than midnight Mii comes running right up dead center of the video on the page. Go frick yourselves.
I think the seagull level might be a case of the devs underestimating the challenge/annoyance of their mechanics when rating them. Because there really aren't that many seagulls, they're just really annoying to deal with.
>Hammerwatch 2
Well made game but requires friends to be fun.
>Islands of the Caliph
Either I'm missing something either ithe current state of the game is far from playable. Was just wondreing around and had no idea what am I supposed to do - where to find gold or how to attack. I was pressing "f" which is "attack" according to keybinds but nothing happened.
You need a weapon, get the club on the beach. Check the ini that opens when you hit settings for actual keybinds.
You get money from barrel drops and selling monster parts to some vendors, but you don't need to bother for the demo content, first quest gives you enough for boat and world chests have all the items you need.
>what to do
Beat up spiders on farm.
Head into town, head into town dungeon - don't bother with torch, break some barrels for food drops because there's none on second island.
Go back to beach and head to other island continue from there blah blah.
It's not broken, but it's still not very good, imo wouldn't bother.
Caliph feels like proof of concept, you need to edit fricking notepad for keybinding even and controls suck so much major ass it is unreal. I get what it tried to do but implementation is all kinds of fricked.
Yeah. That's how I feel about the game - demo of a demo. Still has its own charm.
The barrels respawn if you rest at the tent next to the farm - I think the dungeon barrels might respawn if you just exit then enter again. Can grind it up that way. You do get hungry but the barrels also have a chance to drop potatoes.
Caliph feels like proof of concept, you need to edit fricking notepad for keybinding even and controls suck so much major ass it is unreal. I get what it tried to do but implementation is all kinds of fricked.
Played a lot of DOS games so the controls were fine for me - but it's absolutely braindead simplistic with tiny boring maps compared to DOS games so it really doesn't get any brownie points for aping them, either.
It tries to go for a certain feel even with editing a notepad doc to change config, the games' problem is lack of content more than anything else. It also relies too much on pretty spritework when it's never going to look good on a modern LCD, not only because of non-integer scaling but because this games of this style were made for CRTs
I don't blame him at all lol, he's making the game he wants to make and shooter players are always hostile with critique towards weird games like this
My main problem with this game is bossfights design. And when people on steam forums complained about it dev replied with something along the lines of "it's supposed to be a test of how well the player learned the game's mechanics" which is bullshit considering that there are numerous ways to deal with enemies including stealth, melee and careful sniping work from the cover - non of it is viable against bosses.
The one thing that disappointed me was that You couldn't platform over to snipers and kill them in melee, you'd run out of playable geometry before reaching them- It's possible to skip the dropship fight entirely by finding your way up to a vent. The captain idk, it definitely seemed like the only reliable and reasonable way to fight him was by shooting him and his men. It's not a super hard fight considering they give you a sniper beforehand- but the whole game feels like it wants to be a good imsim and a good action game at the same time and it's struggling to be both. It's compelling, but it's hard to do. imsims are about being able to do anything you can think of and good action games are all about restricting the player in ways that puts them on their toes, It's hard to do both
>Literally just starwars >Immersive sim but too casual to be immersive >Weird >Just popular thing + popular thing (but for people too stupid for popular thing) >Weird
Mishmashing two popular things together to make a new thing is often pretty weird, yeah. A lot of people into games don't really want their preferred genres to be changed up
A friend of mine that likes Imsims tried it and instantly got filtered by the movement and melee combat.
A friend of mine that likes brain-off action games tried it and instantly got filtered by having to use a command prompt.
My main problem with this game is bossfights design. And when people on steam forums complained about it dev replied with something along the lines of "it's supposed to be a test of how well the player learned the game's mechanics" which is bullshit considering that there are numerous ways to deal with enemies including stealth, melee and careful sniping work from the cover - non of it is viable against bosses.
As much as I agree that not without a reason there's "shit" in "coomshit", I did play one that was pretty good.
It's called Lightning Warrior Raidy and it's a simple but fun dungeon crawler.
You play as preset character so no
And it has Boba shop
It seems pretty decent to me, it brings me nostalgia for the classic farm/social simulators.
I appreciate the honesty when they aren't afraid to leave the character sketches as placeholders
I don't think they're too long, just way too frequent.
Something as simple as going from restaurant to your room and back shouldn't need 2 loading screens for what is typically a very simple reason, that being to pick up stuff from the fridge or chest.
And for a similar reasons, it feels like it'd be more helpful to have both of those accessible from outside so you can more-efficiently get stuff for quests to then deliver to the requester. But maybe that just me nitpicking.
There's a limit on worlds you can discover and most auxiliary skills (like chess or calligraphy) are under development. Other than that, you can check the "version plan" tab in the main menu to see what will be added next. IDK why they still don't have a release date, though.
Steam recommends to all developers to leave the demos a week after, but there are some motherfrickers who remove it as soon as the festival is up
So I would try to play everything today.
Probably at 1/2 PM Eastern Time. It is up to the developers/publishers if the demos remain after the fest.
Steam recommends to all developers to leave the demos a week after, but there are some motherfrickers who remove it as soon as the festival is up
So I would try to play everything today.
It'll be a little inconvenient, but you CAN crack pretty much every demo using goldberg. You'll need to click the EXE since steam will still just say purchase, but it'll be totally completely playable. Frick greedy devs who take down their demos
did ANYONE here play El paso, Elsewhere?
I know it has a black mc which is pretty triggering but it's also the only indie max payne I've seen.
Unfortunately the gameplay is kind of meh.
has the same problem as max payne 3 where diving isn't optimal most of the time except even worse because enemies will actually try to melee you.
People talked about it in previous threads. I didn't really notice the mc is black if he's supposed to be. And yeah the gameplay has solid foundations but the encounters need to be designed better. Still one of the best things at this event.
He is supposed to be mutt brown, not black. Also game was dropping frames by the end of 2nd level almost every fight and teleporting ghosts with aoe projectiles are an absolute cancer to fight. I like the idea though and narration delivery was good, but goddamn it felt underwhelming to play.
>The Delusions of Maximillian Wurst
Now that's how you do a vidya shitpost with style. Not your Elden Bling or whatever meme bullshit people sell on Steam.
Had a few chuckles with this one.
Matchless Kungfu seems like a really fun game but the localisation is making me want to carve out my own eyeballs. I have no fricking idea what is going on.
I don't think it's the fault of the localization, sure it's pretty bad but even if it was in perfect english it's one of those games that you need tp experiment with to understand it
>play Lunarlux >complete first battle >MC gets sad, apologizes to the monster for killing it, and wishes humans and monsters could get along and coexist without bloodshed >motivation to keep playing suddenly dead
It gets explained shortly after, her missing mom allegedly found something that calls the monsters' nature into question before she disappeared. And then shortly after that, you get a small confirmation that the monsters are in conflict and there is a possibility for communication.
I don't know how people can say it has arkham combat unless they haven't played an arkham game before
People see "easily mashable parry prompt while surrounded by generic dudes" they think Batman.
It's slightly more Shadow of Mordor just because of the unparryable red attacks and having multiple enemy types that won't lose to the same tactic, but it needs a few more proactive combat mechanics to break up the routine that En Garde demo currently has. Otherwise it will just be kicking physics objects at dudes to stun them.
There need to be more things like the bucket and weapon rack, the protagonist having a few more on-hand tools, not just environment.
Like that one article where the Bamham dev said "you're all playing Batman wrong! Use the gadgets!" even though there was little need to use any of Batman's gadgets when he could infinitely counter everything. And that was something they mostly remedied in Shadow of War, requiring you to mix things up.
People really like to say things like "there's no reason to nerf things in a PVE game" or maybe more pointedly "Just give players the tools and let them do whatever they want with them!" but the fact of the matter is that if you don't apply a bit of force in getting players to vary their strategies they're just not gonna do it
The balance argument usually refers to balancing different playstyles between each other or desperately fearing the player becoming powerful in an rpg. Not that you shouldn't balance a skill focused game to be challenging
>>It's slightly more Shadow of Mordor just because of the unparryable red attacks and having multiple enemy types that won't lose to the same tactic
These are both in batman.
Mordor combat is literally just batman combat.
So is mad max.
So is this
magnetically flying to enemies who try to circle you while you mash out basic combos and do X thing to stun them is batman
There is a distinction between Shadow of Mordor and Shadow of War, which is why I mentioned both in different contexts.
Mordor added more stuff, but the Batman parry was still so ubiquitous that it countered almost everything, reducing the combat for 95% of the game to the simple routine.
War finally remedied the issue. It added way more things that crushed the parry requiring different reactive and proactive strategies, and gave you more options and incentive to frick around with all your tools.
En Garde is in the Mordor state. It needs to get to the War state.
>requiring different reactive and proactive strategie
Sneak terror kill
Chase one of the 3 guys who ran
Sneak terror kill
Replace 'sneak terror kill' with 'kick enemy into wall and jump slash until they die' and you have this game
Every batham game has a shitty unblanaced combat system because they're all just batman
Demos played: 47
I have to say, Viewfinder is mostly me hoping it turns out challenging enough.
Here's my list of played games so far. I've omitted all the games that were in the "not for me" category:
Wishlisted >Viewfinder >Peaks of Yore >Logic Town
Had fun but not wishlisted >Captain Wayne >Vampire Hunters >Goobies >Deadlink: Tora >ArcRacer >Echo Point Nova >Fortune's Run >Quasimorph >Cross Blitz >Mythical Agent >Plaquaratte down the bunburrows >Gord >Olliefrog Toadskater
There's absolutely no way that Viewfinder is going to have anything for challenge. Doubt it'll even have Superliminal's variety.
At least you can outright turn the story off, unlike Superliminal's dogshit ending.
Stop Dead is really cool.
If you stop moving you die, and you have telekinesis powers so you just constantly run pulling objects to you to kill enemies.
>No Creeps Were Harmed TD
Decent tower defense. The gimmick is that the paths take full advantage of the 3D space and can spaghetti and loop around everywhere. The turrets accordingly have a sphere for their line of sight and you also have to avoid blocking your turret's line of fire with your other buildings. If it's cheap enough I'll probably buy it. Maybe.
I forgot to take a screenshot before I uninstalled the demo so image is from the store page.
I could not tolerate the sheer amount of sarcastic, ironic, Borderlands-tier dialogue where every idea or concept took five sentences to explain because it had to be layered in jokes, but if you enjoyed it then here's how you make friends with the boss: you have to lose on purpose. He tells you this at the start of the fight and losing once is enough.
So I played a horror game called Luto but don't worry about that, just help me try to identify film reference number five in this picture. It's killing me because the room is littered with kids' pictures referencing horror and 80s movies but this is the only one I couldn't get.
I got a better picture and I don't think it's Jigsaw. It looks kind of like Pat Bateman but I don't know what he's holding if it is him. Most of the movies are from the 80s anyway so it's unlikely to be American Psycho but I still can't get it.
Old timey jet black hair with pale face. Purple shirt. Looks to be holding either an old gun or old sword. Looks like he might have holsters so perhaps a cowboy or sheriff?
I got a better picture and I don't think it's Jigsaw. It looks kind of like Pat Bateman but I don't know what he's holding if it is him. Most of the movies are from the 80s anyway so it's unlikely to be American Psycho but I still can't get it.
Okay now it looks like that isn't holsters but a cape, and that's definitely a large sword. Maybe a JRPG character?
Oh and if anybody wants to play along here are the rest of the movies. I couldn't get number three but my buddy did.
There's a note in the game saying the kid is obsessed with old horror movies and how it's weird that his tastes are so old-fashioned so I don't think it's a game, but I'm stumped.
i didnt expect it to be so hectic and schizo going in blind
first im like wtf am i even doing, checking all the cameras and trying to catch myself up to speed on what is happening, catching the smallest coherent parts, then the end of the first day comes and you put together the case file and im like ohhhhhh
>infamous for being terrible
RotT LAN multiplayer was certifiably kino when everyone had a few beers though. The bounce pads and multitude of different rocket-launcher weapons were just an absolute joy to to use in plastering your plastered buddies gibs to the walls.
>Thing was fun when drunk >Thing was fun with friends
Literally I've had competitions of punching each other in the face which were fun when drunk, its fricking meaningless
Looking through the RPGs.
Have any of you tried SOULVARS? I was going to try it, and then I realized that it was originally a mobile game.
Apparently it was sold as a complete game and not a live service. And was supposedly successful in that space. But it still makes me more than sceptical.
Being Bamham isn't the worst thing in the world, bigger problem is that crate kicking isn't that fun for something you're spamming constantly.
Have to manually place the crate between you and them and make sure you're still holding the stick towards them despite the soft-lockon - why doesn't she just kick the crates into the nearest unstunned enemy automatically and cut out all the finnicky wrestling with the magnetic lockon bullshit.
there's a difference between not liking something and having something dictate what you like and don't like. One is just natural preference, the other is an obsession.
There are such a low number of games that are actually good and also full of Black folk, that when one comes up, the gameplay is bound to get talked about without me having to be reminded that they exist.
11 months ago
Anonymous
Or you know, you can just not care. Because why the frick would you give a shit about any of that when the game is good/ass anyway.
11 months ago
Anonymous
i'll not care when there's a good game. until then, frick off
Just got to the Urbano demo. Dev really nailed the TWEWY aesthetics and I can see the battle system being fun with some added complexity. Writing has "16 year old weeb writes fanfiction" vibes, but I guess that's charming in its own way.
Only issue is the game is being kickstarted and as far as I can tell the demo is all that currently exists, which means the finished product will come out in the 2030s, if at all.
The controls are absolute shit for me, how autistic do you have to be as a programmer so that in a racing game rotating and moving to the sides have different and independent buttons?, vehicles in real life don't even work like that
And the graphics are just too low tier for me, it's not erotic at all.
Wizard with a Gun's first few no idea does a really bad job.
It doesn't teach you how to actually play it: >only shoot-gather wood from easy to break things (never trees) >rush tier 3 furniture gun so you can deconstruct set pieces for $$$ >race to the edges of the map to kill static portals for a large time increase >grab plants on the ground as you go but don't get carried away >punch trees to dislodge fruit >platform gun exists >secret doors exist >fun, moddable guns exist >the game is actually fun when you have a m1 and m2 alt fire gun (they should have put in dual wielding) >no indication there are other biomes except via lore book / crafting gaps
Like I bet a lot of people never even got the Uzi style gun
>jumplight odyssey
its FTL + rollercoaster tycoon, made by armello devs. >en garde!
i've seen people say bamham but it feels closer to OG assasins creed to me, with the time period and the kinda awkward platforming. >hammerwatch II
twin stick shooter + RPG world and campaign. ranger feels great >necrofugitive
dead cells + carrion + stealth >shogun showdown
one dimensional into the breach >robobeat
another rhythm fps with what seems like procgen levels/enemies. dual wielding, double jump, active skill all under some kinda roguelite deckbuilding shit. bit iffy on this one, but it was fun enough >vapor world
sidescroller sekiro set in steampunk france. almost like its a lies of p ripoff/tribute. controls are snappy, parries feel great. if the sekiro basics are good final products probably worth a try >one lonely outpost
space stardew. also unsure about this one, but theres not a lot of farming sims for dudes these days, and the setting and art makes me think this is one of them. >legendary hoplite
phone game tier plants vs zombies with an ancient greek paint job. >mayu: last of the yaksha
exploration, pixel art, supposedly detective game. the actual detective mechanics are probably trash but i like the rest of the mechanics enough >venba
frick you i liked it >word factori
one of those ludum dare type games that they expanded into a full game. kinda like zachtronics games but more puzzley and less open ended/optimization focused. just clearing levels feels good enough >cross blitz
YGO style card game. the fight/card acquisition/etc mechanics are good. dont let that furry-bait looking art filter you. >code name bakery
fire emblem heroes at home, without the gacha shit. if you've been looking for something that vaguely resembles valkyria chronicles this is the best you're gonna get >norland
medieval rimworld. not sure about this one >laika
2d bike game with a story. furry characters. game takes itself seriously, maybe a bit too seriously for a game with furries
>haven't actually played these ones >ape painting >where is agnes >cart life
point and click games with art/concepts that seem interesting. >newcomer
even if this is trash ill still 'try' it when it comes out. >cividle
multiplayer idle civ seems like it solves the main barriers to civ multiplayer which is that it requires long contiguous blocks of time for multiple people. if i cant get a group together the concept of idle civ sounds interesting. >shadow gambit
pirate themed stealth game from shadow tactics/desperados team. dont even need to try it.
2/2
actually more wishlists than last fest, but no standouts this time.
>its FTL + rollercoaster tycoon, made by armello devs.
What the frick does that mean.
you power/depower systems, pause time, assign crew, jump to planets and away from scary red wall like ftl, but instead of a ship with like seven dudes maximum youre running a bigass ship with 50. the rollercoaster tycoon part is that you can remodel rooms and their contents as long as you have materials. armello is a furrybait digital board game from 2015. feels like a nice level of spaceship autism to me, but i dont know how good actual ship-to-ship combat/roguelite elements like shops will be.
Yeah, I looked it up, definitely a Theme Hospital/Two Point Campus-esque game. Shame. I was really excited for sci-fi themepark management for a bit there.
>dont let that furry-bait looking art filter you. >game takes itself seriously, maybe a bit too seriously for a game with furries. >N-not that I like furry games or anything, baka!
>play en garde >try exploring and interacting with environment multiple times outside of combat/tutorial progression >get nothing, can’t even jump on tables unless they’re the kind for fights >assume it’s like that the whole demo >turns out you can pet chickens and I completely missed it
Fug. I don’t want to replay it just to do that, but my autism compels me
I find I only really dislike them in a game where they go to the effort of tagging it as "female protagonist." Otherwise, it's just a game that happens to have a woman as the main character instead of "OMG SHUT UP U SILLY, BOIS DROOLS AND GRRRRRLS RULE LOL XD." Those games can frick right off.
played 55
my top 14
wake me up next fest
Wow, I didn't like a single game you do
Are you moronic?
>contrarian anon is a trannie
many such cases
Frick, you got me. Gonna frick me in the ass now homosexual?
to be fair, he said top, not good.
Most of these games are indie trash, disposable gimmicks. Its nice to look at them but meh.
The only good looking one is the tony hawk game ripoff, which after playing battle bit Im kind of okay with ripping these classic games from the hands of uncaring megacorporadhmx04tions.
>echo point nova top 1
what the frick is your problem
it literally won the festival
sry chud
it didn't win anything moron
and not only that it's worse than severed steel
>game in pre-alpha is worse than finished product
top wew my brew
>pre-alpha = beta
moron
where does it fricking say pre-alpha?
i'm saying the core mechanics in this are inferior to severed steel in early access (which is what this will get released as)
the floating islands, the floaty movement, the bog standard moronic enemies, like what the frick even is the purpose of all these movement mechanics if i have to fight enemies in an "island" the size of a shoebox?
The pre alpha of severed steel was better
u didnt play it + ure trans
troony taste
>join sect
>accidentally burn sect to the ground
>loot the remains
>rebuild it
>take it over
>go home to defend my bandit gf that I beat into loving me from random wanderers
If you like kenshi or chink cultivation shit I highly recommend trying out the matchless kungfu demo. And I'm like 99% convinced that the devs misunderstood what a demo is supposed to be and just released the game into early access via a demo. I've gotten 8 hours out of it and I feel like I'm gonna get at least 8 more.
>Random bandit takes 0 damage from my entire combo for no apparent reason
>Uses 2 specials in 1 go and kills me
Cheap as frick
I reincarnated as her child but I'd rather permadeath like this be optional in a game based around so much building of the world, the map and relationships
based
me? i just killed a giant serpent with this moronic girl who kept getting stuck in a building inside the sect, so i paid her to get her to follow me into either certain death or glory
fortunately my fire sword build worked kek, in part because i have a legendary sword i paid 6 gorillion shekels for that raises damage the more true chi i have
Do you have any tips for increasing vigor?
either get it from the island challenge rewards, or get more inner kungfu.
you can get it by learning from npcs or in sect training rooms, or with treasure maps, or in auctions.
there's two that make harmony chi better and give you +10 and +20 chi if you activate them with the meridians, which in turn lets you activate more of your vigor slots
i think pants give you more vigor as well and hats give you more chi too so yeah make sure to look out for stuff that's good
Holy shit, a crumb for kenshi enjoyers? Magnificent. Does it run on deck?
Seconding this. Really didn't expect to enjoy it as much as I did.
Wishlisted
>Remore: Infested Kingdom
>Sea of Stars
Did not care for
>En Garde!
Pending
>Fortune's Run
>Merchant of the Six Kingdoms
>Broken Roads
Tried a few more games
>Fortunes run
Deus ex inspired game that's pretty neat besides the fact that even on normal you get basically instakilled by half the enemies in the first level
>Peaks of yore
Climbing game with a neat style
>Jusant
Got lost at the tower and gave up
>Word factori
pretty boring zachtronics game
>Venba
one 3min segment actual gameplay segment the rest is just text
>Logic Town
Very fun puzzle game
>Venba
I was actually really sorry with how they made it, the gameplay is rather nice, but all the clicking to advance some boring conversation will just kill interest. It should have been something like inbento, where the story is told through one image at the end of each level. Those who are in it for the puzzles will not get bored, and those who are in it for the story are usually smart enough to decipher a pretty straightforward image.
It's on Gamepass, I think the devs want to sell it as the cooking version of Unpacking or something but forget that game was all about telling a story without words
Its way of narrating a story seems fine to me, it would be boring if it only limited himself to cooking recipes, since they are basically guided scripts with a very slight puzzle component.
Then we are looking for different things in games, I liked the idea of having to figure out the order of things, and the clues would (hopefully) get harder with higher level. But I don't like that the puzzles seem to be just a condiment to a visual novel, especially when the first line in description says it's a short game.
How in the world do you get lost in Jusant?
I got to that tower that's sticking out of the mountain and then the rope thing got bugged where even when I wanted to retrieve it it just would instantly fill up the bar and then do nothing, I sorta fixed it by just spamming rope points on a random wall but I gave up after that
fortune's run got better once I turned the speed down. Problem wasn't the enemies killing you fast, problem was moving around too fast to be comfortable or reasonable and constantly overshooting and dying from jumps and movement in a level with blind turns into 0.1 second reaction AI and infinite falls.
The f5 to save and f9 to reload feature made the game bearable. It would've been terrible with a normal checkpoint system because of how often you die. I'd die like 50 times in a row at some points just from trying to make difficult jumps.
Fortune's Run just asks for a lot from you compared to most shooters. It wants you to learn to katana parry in close quarters, it wants you to explore and take advantage of the environment, it wants you to play with balance damage in mind, it wants you to have some grasp of advanced movement (and airstrafing on top of that can't hurt) and on top of this it wants you to be very careful in the vein of something like blood (albeit the parry and mostly projectile enemies make playing aggro way more possible.) It's a very eclectic mix of things
what im getting from this and from the steam update talking about how adding sliders should "make things better for novice players" is that its basically some autist creating his perfect game and then realizing through feedback that his perfect game with everything just the way he likes it is liked by way too few people to be commercially viable
>basically some autist creating his perfect game
Yeah it's fricking based. Accessibility turned the shooter genre into the stagnant mess of like 2 or 3 template games. Give me weird hobbyist shit that doesn't please everyone.
cant really comment on that because i dont play shooters (the last i played was ion fury a few months ago and before that, probably halo 3 back in 2008) but i share the sentiment that people should make weirdo shit. Reading that stuff about movement, i can see why i bounced off and why im not really a target for this guys game who starts off with "uh yeah bro you know quakehopping?" before the game even starts
but really what filtered me was the voice-acting
I found the voice acting endearing because it felt earnest, if nothing else. Reading about Quake hopping in the help made me laugh and was one of the things that really drew my interest from the start- airstrafing makes platforming a lot easier because turning in midair gives you speed, but I don't think there was any one point in the demo where it felt absolutely obligatory to know how to bunnyhop or anything.
muh accessibility is how we got to where we are now: a thousand fricking samey clones of a clone of a mobile game flooding the steam catalog
>forced sale
>sale
>forced (You)
>twitter meme
kys
>forced bantz
I ended up buying shadow tactics since its 90% off after playing shadow gambit demo.
Maybe I'm getting into these tactics games (I remember finding commandos a bit boring when I played it ages ago).
have fun. just a heads up, the last chunk of the third mission is a big difficulty spike for most people. when you finish the game, there's an expansion called aiko's choice. i recommend getting that on sale because it only has three missions but they're all big maps.
both the original and Aiko's Choice are fantastic, good storyline too
if you're not just in it for the weebery and want more tactical ninja action, Desperados 3 is excellent as well, basically more of the same but with a cowboy spin and different characters (and a really good soundtrack)
didn't know Mimimi had another game in the works, glad I saw this post
>didn't know Mimimi had another game in the works, glad I saw this post
the abilities are a lot more ambitious this time but the game is a lot more beginner friendly this time around. you can actually revive fallen crew members but the save system is unchanged so most players won't even know that feature is there. i actually recommend setting a limit to your saves.
I thought encounters were super reasonable, only ended up saving like ~3 times per map after whole areas were cleared, even if the game pesters you to save every 20 seconds.
really? that's actually a bit disappointing, half the fun of the other games is finding that one pinhole in a seemingly impossible situation and exploiting it
few things are as satisfying as finally figuring out how to drop the first guard without being detected, and then taking the rest down like dominoes
I'm missing about 30 downloaded demos to play
>luto
>outstanding
Not gonna bother with that list, lmao
It's the most interesting horror game among all the generic shit at the fest, besides having very good graphics, an exquisitely crafted atmosphere, and not relying on free jumpscares to scare you, just procedural noises that ruin your calm and a occasional white sheet ghost wandering around.
I had my fill. These are the demos that covinced me to buy them when they come out:
>Redline Crooks
>Resistance 204X
>Laika Aged Through Blood
>En Garde!
>Decline's Drops
>Merchant of the Six Kingdoms
And these were solid but I'm more on the fence until I see the final game:
>TAGLINE
>FINAL KINIGHT
>Pull Stay
>Legendary Hoplite
cringe. someone is clearly easily impressed
>Played and wishlisted, will pirate when they come out.
Lies of P
En Garde!
Fortune's Run
Rise of the Triad Ludicrous Edition
Any good RPGs? I already played sea of stars demo.
From worst to best, personal opinions
Part 1/2
>This Bed We Made
Actually a fine game most will love, but god damn do I hate how hand holding it is and how dumb as rocks the protag is, was hoping for more than a fetch the clue visual novel I suppose
>Stories from Sol: The Gun-Dog
Not my thing in the least, only played because the art and setting was so cool. Visual novel fans who also love mecha sci fi will cum at this
>Trance, Trauma
A worse version of Tales from Candleforth
>Peaks of Yore (Climbing game)
Great game ruined by fricking seagulls. I wouldn't mind if it was just that one level, but you know the full game is just a series of gimmicks distracting from the incredible game underneath
>Phoenix Springs
Seems like the perfect point and click game, beautiful game. I think if I was in the right mood I'd be in love with it was feeling a little slow and there wasn't anything particularly clever to solve
>Tales from Candleforth
A simple point and click, but it trusts the player enough to give them actual problem solving puzzles which is incredibly rare and always satisfying.
>Back to the Dawn
Seems like a great concept with great execution. I worry it's gonna be just alright, cause that's how the demo made me feel even though I wanted to love it.
Part 2/2
>Jusant (Climbing game)
Beautiful silent atmospheric climbing game. However the climbing is a bit too simple and the extremely linear nature goes against what climbing is all about.
>Viewfinder
An amazing demo, although puzzles were a little easy and I have my doubts about how far the full game can take the concept.
>Into the Necrovale
Not my genre but as good as I could imagine such an idea being executed, assuming the game continues to escalate like it does in the demo. Again it's my my genre but I enjoyed my time with it
>Surmount (Climbing game)
This demo makes the full game look really massive and incredibly fun.
>New Heights (Climbing game)
I love sim games and this is probably the best climbing game for anybody who is actually into climbing.
>Lil' Guardsman
Papers please meets cartoon network. The rare example of a sincerely hilarious game.
>Cosmic Wheel Sisterhood
Probably an unpopular pick but I really love the existential story and vibe. Any game that ACTUALLY ties the gameplay into the story gets huge points from me, the fact it does it in a novel fun way is even more awesome. I worry the full game will have some terrible plot twists but I'm hoping it lives
(Climbing game)
For whatever reason this game got my GPU fans maxing out. Is Unity still having problems with that shit?
just use rivatuner and cap your fps manually
I hate when developers don't put Vsync by default.
Cosmic Wheel Sisterhood scratches that same itch that Va11halla first did for me, if you liek this try Strange Horticulture as well (it's not a demo i don't think but it's good trust me)
Btw everything after Trance, Trauma is game I liked a lot. I avoided playing any demos I thought I wouldn't like, so don't be too asshurt about your favorite game being middle of the pack
Red = bad
Grey = okay
Blue = good
ure autistic and im not deciphering that garbage
Sorry your game got red marked lool
Make a list plz
Pure, unironic, Dad Rock Kino
https://store.steampowered.com/app/2176510/Jrago_The_Demon_Hunter/
>Autoplay video is 27 minutes long
>Dev talks about the game, the story, himself, and then plays the entire demo
>Has an anecdote about playing FFXI on PS2 in the middle of it
>NPCs are voiced by his actual family
>OST is from his own band
>Bootleg Alcuard run cycle
Holy based. A true dadcore game. This might unironically be the kind of game my dad would've made if he was a game dev and still alive.
I wanted to try that scifi DnD clone but there's 20 people online lol. I also wanted to try that riflemen one but rock bottom 0.
This turned out worse than I ever imagined, the dialogues are boring and all these characters talk like basedgays.
Other than that, this game overheated my GPU like crazy, which indicates that there is no VSync, besides, what's the point of characters being 3D renderized if the cel shading used is almost indistinguishable from 2D footage?, that only causes potato computers can't run it.
Should I buy Risk of Rain 2? I would play it alone. I hear it's only good with friends.
Can someone answer this
no
u can leave the thread now coz its offtopic
also kys
It's fine alone as well. Get it.
its hilarious fun, but its closer to something like vampire survivors than a real shooter. I always feel like its more about learning the meta than the actual gameplay which kind of boils down to shooting into an enemy horde/blob
Jesus Christ I made the mistake of looking at the Steam forums for Jusant. You have gamers who can't hold down triggers for very long without getting tired and even a couple homosexuals who missed the long, yellow arc showing you how to swing using the rope.
These c**ts are the ones who ruin shit for everyone.
yea hope they take in zero feedback from steamc**ts
Here's my list so far, but please bear in mind these rankings are relative to the event and an S tier game just means "Yeah I'll buy this at or around launch" while D means "Nah, not for me."
Am I the only one annoyed by how slow Lies of P is. Even for Souls games?
Not sure how I feel about all the Girls Frontline cameos and references in Codename Bakery. On one hand it's always nice to see old faces and some of the secrets are neat but I hope they have the good sense to keep most of the story critical stuff separate.
this level was so fun, i love those dolls like you wouldn't believe
They're in the same verse. I believe this is like decades after GFL though timeline-wise.
NOTHING, ALL TRASH
I played Norland, I enjoyed it quite a bit, but it gives me anxiety, it feels like you start to lose control pretty quick, like I've got two mills and like I never build any surplus of flour.
Do you have to have a king in that? Can I do a nonarchy? No King, No queen. Royalty is fricking gay
Its a remake of some old game, unless they add new scenarios its unlikely to affect much
booba
No, it's also CK2, you have a duty to manage your dynasty, nobles are also the ones in charge of managing shit and like leading armies.
Gay thanks
Pass on this and the shitty rat game
It's a medieval game.
Luna Abyss seems really interesting but the combat isn't great and it absolutely reeks of chinkshit
>Nice
>Reverse Collapse
Tactics game with a surprising amount of mechanics and challenge, long as frick demo
>Hammerwatch 2
Starts off like a typical ARPG with kiting enemies until they die, but evolves into Cannon Fodder + Zelda in which you stand toe-to-toe with enemies and have shootouts with pirates while using cover and a variety of tools to work with, will probably devolve into nuking enemies later
>Pretty good
>LunarLux
Mostly takes its tone and feel from Megaman.EXE, but combat is turn based with only EXE dodging minigame on defense, charming
>Synced
Good feeling shooting, the two-stage Sync system is neat, "Defiance+Outriders but done better" HOWEVER always online GAAS that wants to push battle royale PvP mode alongside PvE missions
>It's ok
>Sea of Stars
Chrono Trigger + Mario RPG timed hits, characters aren't very interesting, demo was pretty short, nice fishing minigame
>Eternights
stiff combat with unnecessary QTE mechanics, characters are goofy, might be fun just to see the story play out
>Quasimorph
simple tactical roguelike, "survival" mechanics where you're carrying dozens of different cure items just to undo random effects from every hit you take
>En Garde
Feels like its Mordor combat and linear traversal will become far too routine for a full game if it doesn't add more sand
>Shadow Gambit
Shadow Tactics, again, with lame characters
>Issues
>Wyvia
quaint top down action game, softlocked when the boss never spawned
>Jumplight Odyssey
memory leak that pushes GPU to 100%, didn't bother playing much, seems a simple management game
>Ebenezer & the Invisible World
strange input issues that get worse over time, a novel setting but the execution didn't really engage me
>Frick No
>Battle Shapers
obnoxious mechanics, just the way the camera jerks every time you shoot is jarring, something about it just made me alt f4 after just a few rooms
>Vampire Hunters
extremely lame, feels like a shitpost
yeah reverse collapse really surprised me, hard + challenge was a lot of fun and they do NOT give you a lot of leeway with those bonus objectives. also makes you feel good when you do cool shit with the options they give you, though considering the stuff you don't unlock, the game could get super crazy
definitely picking it up on launch
This managed to get couple of laughs from me, but it seems to be a very simple with QTE I thought we left behind. Burn that porn, bro.
>quaint top down action game, softlocked when the boss never spawned
Couldn't even tell what this shit wants me to do. It just drops you in a town with little to no context or goals and all you can do is walk around fighting effectively identical enemies that all do the same dash move in dungeons for no apparent reason. Dropped it when I reached ghosts that shot fireballs even though dodging is tied to mp and mp regen is stupidly slow
The big "READ" sign in town tells you to go east through the cave with the ghosts to meet with the king.
Rack up a bit of gold, buy/upgrade the cape, helmet and plate at the weapon shop to basically make yourself immune to low damage.
Clearing a dungeon entirely lets you respawn the enemies at higher levels. You can farm the slime cave easily and level up extremely fast to frick around with the classes and skills.
>En Garde
I wish I could put into words how disappointed I was. How can a game fail such a fun premise so hard?
Its proof most people even on Ganker just follow the majority
Hell yea I want to play Arkham but without the animation budget, no stealth take downs, magnetic AND linear traversal, the out of battle shit (ie the actual fun part of Arkham) just gone entirely, an unlikeable MC who will drown people and act like its a joke, barely any moves and combat that boils down to spamming parry when they glow, dodge when they glow red or just spamming kick over and over again every single fight
I don't know how people can say it has arkham combat unless they haven't played an arkham game before
i found it like, mildly more engaging to play than Arkham just because the average fight in Arkham nearly plays itself. The part of the game I found fun were the environmental interactions, the stuff in the arena like "throw lantern at cannon to set it off" but I'm not sure that could carry a full game.
I think it could if they make enough interesting environmental interactions so it's not just box spam
By trying to punch above your weight. The combat is a hodgepodge of mechanics and systems from different games that just do not come together in the way they should or how the developers want them to, and its all exacerbated by how jank it feels. Doesn't help that the game doesn't shut the frick up for 2 seconds.
I laughed a lot with this one
this game is so cringe it comes out the other side and is enjoyable
looks like ironic weeb shit
It is. And it does it well.
Word Factori is fun.
> fight off a bandit camp
> decapitate them one by one
> the city gets a whiff of what i'm doing and demands stopping it
> alright
> build cages instead, jail two people, including this bandit girl
> walk near after a while
> one guy is gone
> the girl in cage demands tribute
> "dafuq you said?"
> "OH I'M SORRY, I SEE YOU CAN YOU FORGIVE ME PLEASE"
> alright, sure
> "OH THANK YOU I CAN FEEL OUR LOVE RISING"
> alright...
> can actually request her to become partners, she agrees
> always cold because i stripped her when i raped the Qi out of her, but she heals my ailments (VERY useful) and vigor now
> check her relationship
> I actually killed her entire fricking family back in the camp, she acts like that because I'm pretty much the only thing in the world for her right now
I fricking kneel, Xi Jinping...
What game?
Matchless Kungfu
>Chinese Kenshi
This should be interesting I've been on a binge with this shit for the last few weeks.
Amazing Cultivation Sim has too much autism for me, is this better in that regard if I want to play a super chinaman?
Well, you don't have to follow Feng Shui in its entirety to do something and there are less ass-violating threats out there while you can do more to get money (i got like 30k gold because i didn't have 50 gold to pay the resource tax so i accidentally beat the shit out of a guy who wanted the money and looted him) It's much easier to comprehend than even Kenshi, I like it.
It is much more manageable and noearly as obtuse, it is way closer to kenshi as anons mentiones than anything else, except the combat is essentially turn based. but goddamn did they nailed the animations of it. Also small detail but i really appreciated that you don't need some axe or pick to gather shit, you just punch the ever living frick out of trees and rocks for resources.
>combat starts indoors
>half way through the two of you go flying through the door and continue the fight outside
God I love the combat. I didn't like it at first, but it improves once you master the main combat skill so it gives you more bubbles for switching moves, so you can really focus on counters or combos. I beat my sect leader by countering the shit out of her every turn so she couldn't build up her special moves because she'd oneshot me otherwise
Amazing cult sim is just get dog to auto-body almost all invaders, hit last guys with literal shit, then do RNG quests 3000 times for the one item you need to progress. Its simple as frick.
The actual scenario is
>Walked into square on map
>Killed or trapped people tagged bandit
>Other people tagged bandit react in the same way anyone tagged anything else reacts when related people are tagged
>Broke-ass relationship system made her gain affinity when she should be losing it (happens a lot in the demo), but because the character is female lonely irl man latched onto it (There's no actual rape in the demo btw)
>Made up a fake reason for her liking him to get the impression the content he saw is different to every other area in the game when its not
Similar to CDDA or Kenshi 99% of the demo is doing the same shit but its a
>greentext
Generator when you make up context that doesn't exist (like rape) or make content sound more meaningful than it is (like the relationship system, which is incredibly basic and buggy)
That's a very moronic way to view videogames
>you didn't damage this enemy he was just programed to reduce his health integer when you click on him while the weapon variable is set to sword
No, its not. They're literally identical NPC's in how they talk to you with the same dialogue trees, the same fighting style, the same appearence, everything but being tagged 'bandit'. Its not like bandits roaming the world in Dragon's Dogma v the ones in the castle who fight differently to a degree. They're the same. 100% outside of that tag. Its really disappointing. The game has no meaningful, actual characters at all, they're all just a template with tags on top.
Friendly people in town are just bandits but with a different tag.
The healer is just a bandit but with a different tag and a healing ability.
She'll say exactly the same things to you as a bandit would. She'll fight the same. She looks the same. She dresses the same. If you hurt her allies, she reacts the same.
I must be doing something wrong because I'm stuck on a little island with a boat and some trees. I haven't seen anything like what hes describing.
Hit trees until bar fills
Hit rocks until bar fills
Grab grass until bar fills
Open inventory with B
click build bottom right
Make a mat
Sleep
Do whatever the icon in bottom left says to do until it lets you place a new tile on the map
Personally I couldn't figure out the missions saying to use some rocks in some areas, foundation rock or some such shit. What rock? I don't see shit
Complete the tutorial (quest log). Each location has a quest, completing the quest gives you an extra location to choose from, like deserts, volcanos or villages. Alternatively, buy a location for 2500 gold if you don't want to complete a quest.
You mean Enlightment Stones? They're hidden just as well as Hidden Chests. Crawl around walls, find and activate the Stone and you're done.
They actually tried it back in the early 2000's (see Blade & Sword and Prince of Qin), but despite them being actually sorta good, the problems with piracy and the lack of proper balancing (I still need to finish Prince of Qin but the combat is a real fricking slog) killed it. Funnily enough, they're pretty much the only people in PC gaming industry who try to push actual technology forward right now. Good attitude to modding too (they've crashed one of their top 10 games to like 3% positive reviews due to a bad modding platform choice), so good luck to them.
Important to add that you can't just activate all enlightenment stones, some require special conditions.
> Walked into square on map
The whole map is made of squares. It's a fundamental design point. What the frick are you talking about?
>Other people tagged bandit react in the same way anyone tagged anything else reacts when related people are tagged
It's the *other* town, homie, I'm getting the Ruthless reputation and now half the city will attack me on sight because they "can't stand your ugly face".
> Broke-ass relationship system made her gain affinity when she should be losing it (happens a lot in the demo),
It works every time in the demo. I intimidate people, people get scared, I spare people, people like me because of that and now respect me. You get it too fast, but it's still constant.
> (There's no actual rape in the demo btw)
Yeah, just an action called "Deprive" which destroys the enemy's spiritual energy and can only be performed on people who fainted. Come on.
> Made up a fake reason for her liking him to get the impression the content he saw is different to every other area in the game when its not
Building a stable relationship through mutual learning and aid and literally mindbreaking your prisoner into becoming your family is pretty different, even if it uses the same framework.
Just don't play sandboxes if you can't think about abstract things.
> umm you didn't "massacre a whole casino and left no one alive" in Fallout 2, you just pressed BURST FIRE 10 times and killed every NPC in a location
> ummm you didn't "persevere through a colonial invasion and chased an invader out" in Victoria 2, you just waited until the enemy army died of attrition and then attacked it
> uhhhhhhhh you didn't "storm Normandy" in Call of Duty 2, you just selected mission 8 in the Allied campaign and completed it
Don't you have a "forced soul" thread to post in?
You got all of that from a demo?
The matchless kungfu demo is basically the full game in early access.
The only limit right now is the one on the amount of land you get (i think 10-20 plots?) so not all sects will spawn, but otherwise you're free to go. I've had like 8 hours already.
>game gives you impossible choice
*do nothing*
what game?
broken roads
thanks friend!
>Hazuki Dies save screen
instant pirate. shame too, because i was enjoying it so far
sorry that happened to you, they really need to start including trigger warnings for this kind of thing
yeah that way i can pirate it without wasting my time on a demo that won't even carry savedata over
Oh no, he doesn't wanna support trannies.
>playing it any capacity
fricking cringe
That reduces it 3 points in my book
A real shame for a very good game, that's why I don't like to meet devs through their social media (90% of the time they are leftists and have pronouns), but then there are those who are in charge of inserting their shit into their game, so you don't miss out.
nobody cares stop posting this
first time i posted it Black person. imagine that more than one person can be displeased over the same thing
It's true, I felt it like a cold water bucket to my face
How the frick xenonauts 2 looks worse than the first one. Did they hit their artist in the back of his head with heavy things?
davigo
play as a giant hands and face in vr while unreal tournament players fire rockets at you
I was expecting more from Laika considering how much it's praised in these threads.
>furshit getting praised
should have been an immediate red flag 4u
Surprised more people aren't talking about Studio System, feels like it could be the next Signalis
Every Unity demo I've tried crashes after about 10 minutes and I can't figure out why. Is the engine that shit?
check the logs
It is that shit and probably even somewhat worse, but they should still work at least.
First thing you should do after launching a Unity game is to go to the options and turn on v-sync or fps lock, or both. Otherwise your GPU generates as many fps as physically possible.
Sometimes I get like 5000fps in a simple 2d game and my GPU (2070) runs at 100%.
Alternatively, you can lock fps at your screen's default (or a bit higher) in your GPU's control panel for all games (note that this will prevent you from being able to fast-forward through Cheat Engine, for example).
This may not help with your crashes, but you should still do it.
Talk about dragonspire. It looks like shit.
Any good dieselpunk stuff? Think like Foxhole, Frostpunk, Fear and Hunger (though that's more occult-leaning but basically similar time period).
I feel a bit disappointed for this game, I have been waiting for it for a long time but the trailers are one thing and having the control in your hands is another. the movement is too clumsy and you clipping with everything.
The cat is very well animated and its adorable, but then there are things like humans so poorly made that they feel out of place.
I felt the same. I'm hoping it'll have more polish in the final release.
>humans so poorly made that they feel out of place.
This stood out for me. I'd rather the humans didn't have AI and just pre-canned reactions/pathing, than having them walk in a circle for infinity...
>press Show More dozens of times
>Besides the "my first Unity game" demos and hentai games
>a bunch of little games that look like they could have genuine soul despite low skill presentation
>or just being unluckily overlooked despite being way better than stuff further up the list
>will probably get 0 sales
u realise viewfinder is going to be a 3 hour game for $30, right
it also releases next month
How about something different for a change - demos that made you DROP a game or significantly lowered your interest in it for whatever reason?
pull stay
was hype for it for a long time but it was actually slop
It's a game about Indian cooking and in the demo you only make the most boring thing possible. It's like if they made a game about French cooking and the only thing you make is croutons.
Not exactly but Cyber Knights: Flashpoint. If I wasn't already interested I would drop it after the demo. Tactical RPGs cannot just drop you into combat with six characters for the demo and expect you to know what the frick you're doing.
Why not? These days all TBT games play the same, you'll only struggle with the jank or an unintuituve UI.
Goodbye Volcano High definitely
I had the slight hope that the troon devs behind it would know how to take revenge on Cavemanon in any way, it wasn't the case, even the game runs horrible and its port for PC seems to be crap.
Road To Vostok
Been on my wishlist for ages, years maybe? I don't even know. I just wanted more stalker. Anyway the demo made it clear that it's vaporware and is never going to release as an actual game. It was literally just "wow look there's an environment and you can walk around". No gameplay or anything I don't even know why the guy released it as a demo, it's not a demo it's just a showcase of an alpha build.
You can walk around
You can pick up a gun
Look there's an inventory system
You can shoot an AI
No gameplay, just technical achievements. It will need a minimum of 2-3 years of work to go from its current state to an actual game and I seriously doubt it's going to happen.
And the performance was terrible considering how limited the scope was: Walk around a tiny forested town and maybe shoot an AI you spawned.
This bed we made.
It sounded so good - be a maid, snoop around in rooms, put one and one together.
But if the final game is anything like the demo I'll skip it. In the demo you need a safe combination. It's heavy hinted that the occupant might have written it down somewhere. I go through everything, find plenty of notes and letters, but nothing that outright says "code for safe".
Great, let's take a look again and see if I can figure it out, right? Nope. The game just goes "you need this year, this number, and this address". So for whatever reason the character just knew which numbers were important. Why not just have them underlines or something, so the player has to do something?
And if you still do it wrong (I accidentally put in a wrong number), the character goes "87 34 99. 87 34 99. It has to be the code".
So all you do is just go around looking at stuff and have the main character tell you what to do. Hopefully there's some kind of harder puzzle setting in the final game.
This Bed We Made just feels like a Telltale game, I don't know who thought it remotely passes for a detective game.
Makes LA Noire puzzles look complicated.
Stray Gods. Not that I had much hope to begin with, but I just don't like any of the voices or flat as frick songs. Which is a fricking problem when you're making a fully voiced VN musical. Zoomer as frick.
Naheulbeuk definitely. It presented itself as a tower defense type of game yet it's literally the fricking Sims.
Go Nuts for me. I followed the dev for a long time, expecting a fast arcade game. Instead I got a floaty roguelite with a weird character controler feel.
Pretty much everything I played this fest, sadly.
Toxic Crusaders - while I liked the music and art, your moves all felt way too wimpy. Shouldn't take me a minute of corner trapping a random mook and hitting him relentlessly to put him down on stage one.
Wizard With a Gun - again, great art, but the worst parts of survival gameplay mixed with terrible guns.
One Lonely Outpost - just felt atrocious to control. With so many farming sims out there, I can afford to be picky.
Blackout Protocol - immediately forgettable twin stick shooter that will make you sick of it long before the end of the demo. They really need to balance player lastability vs enemy swarms.
Lies of P - dodge mechanics so frustrating and unrewarding that I'm just gonna watch someone else play it to see all the bosses and setpieces.
I tried one lonely outpost
the U.I and controls are just so bad its insane
Any time I look at a demo, I first check to see if the developer or publisher is chinese.
It's an instant drop and I tag it as Chinese before moving on.
Kvlt
>tutorial takes place in uninspired ugly environment
>game is about shooting static people that are very far away?
>long ass tutorial prompt just to tell you to slowly charge attacks with right click
>gameplay overall feels bad and weightless, but the fricker made the corpses gib and stuff, which is something
took 7 minutes out of me
The Invincible was some unremarkable wannabe AAA-slop, feels so half-arsed. Pretty much railroaded aside from when the game presents you with two binary choices sometimes maybe. No agency whatsoever.
I hate it because I love the art design and I found the living metal thing interesting but it's utterly wasted on this game.
The good:
retrofuture designs
voiceovers
the mid:
story
the garbage:
gameplay (there is none lmao)
moviegame
walking simulator
no replayability
performance
jank
These wannabe israeli hollywood producers need to stop trying to make moviegames
Enjoyed
>Peaks of Yore
>Broken Roads
>Neverlooted Dungeon
>Home Safety Hotline
>The Coffin of Andy and Leyley
>Phoenix Springs
There's good stuff there but not quite my taste
>Fortunes Run
>Sea of Stars
>Escape from Mystwood Mansion
>Cuisineer
>Stories from Sol: Gun-Dog
Needs Work or Intriguing but demo too short
>Tales from Candleforth (work)
>This Bed We Made (short)
Did Not Like for one reason or another
>Luto (boring spoopy game)
>Death Must Die (VS clone)
>Pizza Possum (cute but its a baby game)
>Viewfinder (You know why)
>Islands of the Caliph (like the concept but stuff like the human sprites, the grid+camera making me nauseous, shit like "clubs r us" turns me off)
To-do list
>Call Hating
>Laika
>Dead Letter Dept
>Hazuki Dies
.>FINAL KNIGHT
>TOBOR
What else should i play??
Tried Hammerwatch II? It's nice.
>(You know why)
What'd I miss?
mcu quips from non-stop talking female narrator
I heard people complaining about Viewfinder's narrator and went "It can't be that bad, right? Ganker always exaggerates how bad female characters are."
Then I used the Viewfinder gimmick for the first time and the narrator says something like "Oh my GOD. Did you just change reality?!" and I muted her almost immediately. It's such a fun concept for a puzzle game, it doesn't need this.
Tried Space Prison. It looks nice, but otherwise it's just kinda serviceable. Turn-based combat, crafting and garbage collecting, a rather rudimentary conversation and reputation system, a similarly rudimentary character creator with a promise of more species and classes to play as, a tinge of promise for a hierarchy system where you make it up the ranks of a gang, but the demo ends the moment you get accepted into one.
The game is rather cartoonish, not just because of the artstyle, but also the tone. It's not even "safe edgy", it's not really edgy at all. It's "DA ROUGHEST TOUGHEST PRISON IN DA UNIVERSE!", but so far I've been just hanging out, going places, and battling the local parasitic fauna on my way to the diner or the medbay or what have you, which is I guess not exactly a dream vacation, but I don't know, it doesn't feel like I'm in for an inconceivably nightmarish existence. Nobody sent me down a uranium mine full of aliens with no weapons or protective gear telling me I'm not going back to my cell until I bring them at least a crateful of ore, nobody is cornering me in the dining hall telling me they're either taking me cornbread or me cornhole, etc. Every inmate is way too casual, lower rank gang members just make smalltalk, upper rank gang members just tell you to get more reputation before unlocking their dialog, nobody threatens to hang me by my intestines if I ever bother that lieutenant again...
Overall very simplistic and clean, might be worth looking at if you like the visuals and the basic gameplay loop enough, but nothing to hold your breath over.
The inhabitants are too nice to you yeah. Like they should have personalities, like when you join a gang I believe one of the perks you can pick is irritable, so there should be irritable gangsters that go off on you if you approach them and you'd use your intel to know which homies you can't just causally approach.
ROTT. but not on steam, my pc acts very fricky and besides I want it portable, so switch it is for me
ReignMaker | BJ7KZ-NPIW0-PMJWF , Slash It | T3F4T-ERQMQ-VB3CA , Time Lock VR-1 | JCT2I-NYV8T-CFVY9 , TOOTHY HISTORY | B0RD8-44IPN-P76TQ , Top Burger | VJKDB-W9BDX-3MHNY
my steam account just got banned for redeeming this wtf
>B0RD8-44IPN-P76TQ
Oh frick, it actually worked.
I now feel kinda bad that I used it, cause I'm 99.75% likely never gonna play it, but thanks anyway, lad.
Really enjoyed Shadow Gambit, demo was surprisingly meaty. Probably will buy it day 1. Always enjoyed their games. Not sure if there's any difference between KOing a dude and killing a dude gameplay wise, maybe when they have to actively capture some dude.
KOing and tying them up takes longer making non lethal runs harder.
I just played some The Matchless Kungfu.
What an odd fricking game - but I'm certainly interested. It's not often you see a open-world-builder-crafting-cultivation-martial-arts-simulator.
The translation is pretty damn bad and I was still not 100% sure I had figured out how combat worked, but I got to stab an ape and kick it in the groin, so I'm looking forward to release.
Cross Blitz is good. Like, really good. If you're into card games at all, try this shit out.
The demo version is for the PvE campaign, this is a card battler where you earn XP and currency and materials to buy and craft new cards and relics to boost your deck power. The demo gives like 2 hours of the campaign so you can see how it plays.
The main gameplay is a weird mix of Hearthstone and Yugioh and all the similar card games, it basically just stole the best parts from all of them. It keeps the mana system of Hearthstone, it has traps from Yugioh (but sadly the class you play doesn't get any in the demo, only opponents do), and it has a 2 row system sort of like Gwent. It's very efficient time-wise, you place units down and ending your turn has all your units attack opposing row units or the HP pool of the enemy if there are none.
I also want to praise the "accolades" system, basically instead of just "win this fight" you get 3-5 challenges with things like "kill X enemy minions" and "see the enemy's main mechanic trigger X times", you can progress after winning the fight but doing it while completing challenges gives more resources to buy more cards.
They're also aiming for other modes like a roguelike mode and a PvP mode, but the demo touches on the part I'm most hyped for because RPG games with solid card battlers as the main focus are just rare.
I fricking hate the artstyle and it reminds me that snow card game that everyone shilled few months ago too.
Wildfrost? Yeah I can sort of see what you mean, they both have that sort of cartoony tumblry kind of look. It's not for everyone but I find it better than the baseline stuff like Slay The Spire. At the least I find this game less fundamentally flawed than Wildfrost was frick that final boss bullshit
I dunno I'm used to Hearthstone where it's a full 90 seconds, I don't think I ever saw an enemy take more than like 20 seconds and that's if they had a hand full of shit to dump. I'm sure they'll improve on options later, this is pretty clearly an early demo since they are planning to launch in early access but haven't even done that yet.
>It's very efficient time-wise
I'm sorry, were you seeing the same enemy turns that I was?
There's an animation speed option that only lets you slow it down, like some cruel joke.
Wish they'd let you click the enemy card previews to skip to the next one, at least.
It's much more Hearthstone than it is Yu-gi-oh! but I enjoyed it.
Steam always selling me out no matter how many offline options i check. I'm all offline, what do they think that means? "a little online"? ll'unplug my fricking cord i tell you what.
I've played through the Fortune's Run demo like three times. I love it.
Ever since Steam put in the rule of only one fest per game, the quality of porn games shown has been terrible.
In part because WEG devs are the laziest thing in the universe and never release their games.
It's still a good rule, I don't want to try the same demos over and over and I don't want lazy devs making a super early demo that is practically worthless instead of waiting for the next fest to show a better demo.
Sounds like a fair price to me, but I'm lazy to go into forums like F95zone to look for good WEGs
And although tbn, the rule more than reducing the amount of shovelware, it seems that there was more, I remember that before the number of demos didn't exceed 1000, what happen there?
>I remember that before the number of demos didn't exceed 1000, what happen there?
Steam wanted to make next fests a real thing and this was part of that. the more next fests they do and the bigger deal they are, the more devs will want to get in on them.
Too many developers abused it by keeping up everlasting demos and trying to game the recommendation algorithm during the Next Fest that way. Valve had to do it to allow actual new games not to get buried by some top listers who keep a demo up across multiple Fests.
It was a throwaway idea at first, because it started during Geoff Keighley's Game Awards in 2019 as a throwaway thing and then Steam just ended up taking it further and making the idea its own event and wholy funded by Valve.
If you ever wanted to be a captured princess and harass your goblin guards, Punzel is the game for you. I just find it kind of boring, because most of the time I'm not really sure what am I supposed to do. And it has achievements. Why does a demo have 13 achievements?
The problem is that some things are spelled out too clearly and then some aren't spelled out enough. How am I supposed to know the exact hand signals and distancing combination to befriend one of the goblins let alone get a perfect relationship with him? Some of the achievements are that dumb, and IMO, it was nice but not the game for me.
>Sleepy Princess: The Game
Picked up. Shame it has obtuse adventure game puzzles though.
Grab a friend or three and try Witherholme.
I will warn you that the controls take some getting used to.
>gameplay is pretty good
>created by gacha devs
Man I don't know. They're not even nips but chink devs
the OG game was made before the Gacha.
It's not a game, but if you're a artist and want to practice feet and get references, this is awesome.
im not an artist, thanks for letting me know though, downloading right now
Yup, it sure is a great game for exclusively that particular reason. It's even got VR support so you can really gauge depth and stuff too, it's great for us artists totally haha
My little Universe is addicting.
But I'm not sure I'm interested in going trough all this grind again.
stop wasting your time talking to chatbots and paid shills, and join us in the only period of the year where people actually play videogames on Ganker
>be me
>be 40+
>basically dying due to a condition that makes me suffer all day long, want to die
>look down the list of stuff like this
>just don't even bother downloading one game
i had a good run. cherish your time. don't just sit around playing video games, okay? everything can change in a heartbeat
thanks anon, i'll play them standing instead!
That's the true way to play.
make sure to play Man Standing while standing
Peaks of Yore
Surmount
Jusant
New Heights
All climbing games. Why the frick did this become so popular all of a sudden?
Bennett Foddy and Celeste both might have enlightened people to mountain climbing being a really strong premise for a video game.
Those both came out quite a few years ago
games take quite a few years to make now, idk
None of these games took 5 years to make
> HSSSSSSSSSSSSSSSSSSS- ACK
Holy shit there's horses?
Yup, different pets. You usually tame them by beating the shit out of them, as always. You can also loot them (like taking snake's venom) as long as you don't take their meat.
Do you happen to know how karma works? I have a bunch that are unlocked but unawakened. Do I need to die and reincarnate to use them?
Never bothered to check on it. I guess you have.
Any gems?
Not sure if it's part of Nextfest, but House Flipper 2 has a demo out now. It's chill as frick.
I don't know what the frick is going on but I found a nurse that gave me a hat
I'm pretty sure the clinic manager will always be super nice to you. I first encountered her when I broke my legs and she hauled me off to her clinic (pic related) and paid for my treatment (which she still charged me for).
Oddly enough she asked me to protect her from someone down the line even though she's much more powerful than me. I guess she has a fetish.
VS has ruined an entire generation of devs
This one is pretty funny though.
>what if vampire survivors but you had even less agency
I don't even get why you would want to compete with VS and the Hoe-girlve one. This genre seems perfected with those two.
Halls of Torment is fantastic.
>become sect leader
>leave for like 2 minutes
>some c**t destroys our sect flag, sect disbands completely
Matchless kungfu why do you do this to me
> You can marry yourself, give birth to yourself and have a nice day
wtf i love PRC's 14th Five-Year Plan now
It's been interesting watching chinks enter gamedev. Outside of gatcha obviously. They often copy the ideas of other games, but they do build on them a lot. Like amazing cultivation simulator is rimworld but with cultivation autism, same with this and kenshi, dyson sphere project is factorio but with multiple planets, etc.
only the realest of chinese cultivation games
I've been meaning to play anything for 2 days but I haven't played any video games at all
If you want to train iron bone put down a bamboo mat in front of a guard tower and let it shoot you while you nap
>Interesting concept, looks sick
>Only language available is Chinese
Guess I'll download Duolingo or something.
Maybe Sugoi Translator Toolkit? It's got several ways to hook into text but I've only ever used it for RPG Maker and VNs.
The chinese games that don't get translated always seem so much more interesting than the ones that do.
>chinese cultiviation wuxia chingchong
yawn
>cricket raising and battling game
WHY ISNT THIS TRANSLATED
Anyone got a link to this one?
https://store.steampowered.com/app/2216130/_/
>https://store.steampowered.com/app/2216130/_/
Thanks
You will fight the bugs and you will like it
Digging further down the list downloading random games few have probably tried
>Luminera: The Radiant Journey
Another indie 2D RPG, but I think it's their own engine instead of RPGMaker. It's all over the place in art quality. Has redundant, vestigial, clumsy menu systems. It goes out of its way to animate dice roll calculations to determine success of everything, and since it's using D20 the chance of success is unreliably random. The writing is extremely amateurish. I dunno, it's got heart, just not quality.
>Operation Polygon Storm
It's like a lite-RTS tower siege/defense, you spawn units which advance automatically to the enemy base, but you can order them directly to move and attack. Every map is a long strip of land with a bunch of obstacles, no objectives or resources along the way. It's definitely very undercooked in terms of mechanics. It could be neat, but needs more than its current simple state.
>Rasant
It's trying to be an extreme Afterburner with its intense camera angle but it's just an extreme shit camera angle and enemies you can't aim at because they're outside of your bounding box. You can fire so many missiles the sound cuts out.
>ARKOS 2
Solid but very short. Captured just the right pace for a Quake 1 + Hexen copycat in its close quarters map design, the voxel artstyle is well done making the "2D sprites" of enemies with several 3D voxel layers, and clever use of voxel destruction in the environment for the purpose of progressing and finding secrets. Nice starting arsenal of wands - Burst Pistol, Machinegun+Railgun, Shotgun+Launcher, and UT04 Translocator with telefragging.
>SpellDisk
Floor climbing action roguelike single screen wave defense thing with a simple 2D sprite design. The spell equipment and conditions are pretty varied and interesting, I must have gotten lucky on my first run because I got a great synergistic set of spells and conditional triggers calling down nonstop lightning bolts which trigger more lightning bolts.
>, I must have gotten lucky on my first run because I got a great synergistic set of spells and conditional triggers calling down nonstop lightning bolts which trigger more lightning bolts.
The balance is just really poorly done. Its super easy to break that game because the casting system and synergies are so lenient. I hope they don't make it too restrictive fixing it.
I wouldn't say this is copying kenshi at all. Kenshi didn't invent open world survival sims, which is what it is at its core. It didn't invent npc's of this flavor, either.
It seems more Ganker just hasn't played any other game in the genre except kenshi because they saw a youtube vid on it I guess
Name other games like this and kenshi then. I guess like dwarf fortress survival mode but it's not a 3d game. A big part of the game is the goal oriented ai and relationship relations between characters and you.
Most open world survival sims.
The only real difference is the goofy animations and the template npcs.
If you mean template npcs then CDDA, Zomboid, basically any open world survival with npcs at all
Don't have the freedom of movement, most don't have the same freedom to do what you want in general. CDDA is a valid comparison, zomboid isn't and even those are still just two, no "most open world survival sims" are nothing like this.
Jrago the demon hunter
accidental soul
jank kino
when you sprint (shift) the animation plays at 2x speed but you're stuck in place
this game is amazing
I am not sure if I should love this or hate it
the art style is the best part about it, I don't recommend wasting time on this. if the game were good that'd be another story.
I've come to the point that if your tutorial makes me move the camera, zoom the camera and rotate the camera I just quit immediately.
Okay, now press W to walk towards the goal. Very good!
yeah frick games that don't make you blindly guess shit
Oh frick off you know how to play a fricking video game.
>Reverse Collapse: Code Name Bakery
>interest was very slim because heard it was related to Girl's Frontline(?)
>give it a shot after seeing praise of it here
>got to map the map where you learn about modifications
Frick, wish I started this days ago because it's pretty good so far.
So here are the games I've bought as a result of Next Fests. You guys got any purchases you were happy with/regret?
There's a sale in 4 days so I haven't bought anything.
These are games I've bought over the years during sales. I meant are there any Next Fest games you guys have ever bought, not just from this event.
Refunded deadeye deepfake. Couldn't see what upgrades I was buying power wise, defense as a stat didn't seem to work, you just find guns on the floor. No meaningful progression in its copy paste maps as a result. And at the time the fastest way to win every map was to just summon dudes then walk past all the distracted enemies, rather than engaging at all with anything
Soulstone Survivors main game turned out to suck. Eventually enemies spam so much you literally can't get on screen with them safely and the pace drags to a crawl.
The dev has fixed those issues with the latest version, but it was early access on purpose.
>>The dev has fixed those issues with the latest version,
Really? I remember refunded because I specifically saw a steam post where he basically said he would not fix the armor system, but he would add difficulty slider, (so I can choose every armor having me die in 1 hit, 2 hit, etc, but they still all feel the same)
I've also seen him specifically say he'll never let people see what they buy before buying them on steam posts and that's not even from long ago
Oh sorry, missed the armor bit but no, that wasn't fixed really. But you really can't see his update announcements? This is the latest one which I tested in private/incognito mode which I could see.
https://steamcommunity.com/app/1545990/eventcomments/3836550304877731027
Who's Lila is so fricking good, man.
Inscryption pissed me off so fricking hard I never touched it again
What exactly did you hate
I bought death roads tournament
first early access title I've bought, game is alright but I played the demo a fair bit so now after buying it I'm only waiting for the first big patch
So far nothing has interest me. A bit of a let down, there's usually a few games that I wishlist.
Man this game is like Kenshi on steroids, also I really enjoy the combat, it seemed like a random mess at first but there's a lot of strategy here
Giant enemy frog
>ctrl+f
>no cavern of dreams
Try the excellent N64 style platformer, no tacked on action combat to drag the platforming and exploring down.
One next fest per game, Cavern of Dreams already had its place in the previous one and will be out in October
To anyone playing matchless kung fu, I highly recommend killing yourself.
You get to pass on 6 abilities and a bunch of skill points and you earned karma points that you can spend on special karma bonuses. Also if you keep exiting and entering the character designer it'll give you a different list of characters that are your parents, so if you have a particular character you'd like to be your parent you can keep rolling until you get them.
Problem witht this is when I retrieved my shit my sword wasn't on the corpse so now I have no weapon and therefore can't beat palm or fist at all
Just build a house, open a bar and strip people who passed out from drinking.
Game needs "immersive sim" tag
dota 2
Most played demo in any next fest because I closed it and it doesn't show up in alt tab, on my navigation bar, etc, but apparently its still ran in background all night without telling me, glowing chinamen
I've got 10 hours in it but it's from actually playing it. My second most played demo was DDS which I had like 4 hours in, so this is quite extreme.
The frog kicked my ass but fortunately he talked to me after I gave up and he let me go for just one piece of wood
What a weird game, I like it
So it ends 10 AM on the 26th? That is to say, tomorrow?
I've missed the entire week and have only just now been able to start downloading demos.
What's the name of that Japanese indie brawler with the otaku and cyborg?
Your martial arts are weak and lack unity.
Mine are strong.
If you want a totally broken martial art get extermination (I think it's called that). It scales off of how many people hate you, which I'm guessing is going to be a lot for everyone, and it's casting requirement lowers in relation to that as well so you only need 1 sword move to use it. It has outright killed every single thing I've ever used it on. It also does unrepairable damage to your meridians, so your health (not vigor) is going to be reduced to 1 if you keep using it. So if anyone manages to get through your vigor they're just going to kill you, but due to how op this move is every fight basically ends in two turns so that'll almost never happen.
Played like 3 dozen demos.
Games I loved:
>Yellow Taxi Goes Vroom
>Shadow Gambit: The Cursed Crew
>Reverse Collapse: Code Name Bakery
Games I'll get:
>Sludge Life 2 (super niche)
>Peaks of Yore (that seagull level is just rated as a mild amount of obstacles, looks like it could get really frustrating)
Some others were okay but my backlog is long enough as-is.
WE
Weren't a fair amount of blacks pirates? Like obviously they are now, but back then too.
Maybe. But there sure as shit weren't black sassy female pirate captains running around.
nothing says pirate like sassy black woman
>Yellow Taxi Goes Vroom
It's not part of the Fest I think.
I don't even click on these anymore when I see the thumbnails. Could be game of the fricking year for all I care - nope. Instant ignore.
Nobody cares. People are here to play the games, not complain about Black folk
I care, I was going to show this game to my brother who usually likes these types of games but I know his Black person-fatigue levels are critical so frick that
>I know his Black person-fatigue levels are critical
He fricks that many Black folk?
Reddit down again, son?
I'm not the one here obsessed with Black folk
Same.
Yep same.
Happened to me with Paleo Pines. Click on the picture, and a blacker than midnight Mii comes running right up dead center of the video on the page. Go frick yourselves.
I think the seagull level might be a case of the devs underestimating the challenge/annoyance of their mechanics when rating them. Because there really aren't that many seagulls, they're just really annoying to deal with.
>Hammerwatch 2
Well made game but requires friends to be fun.
>Islands of the Caliph
Either I'm missing something either ithe current state of the game is far from playable. Was just wondreing around and had no idea what am I supposed to do - where to find gold or how to attack. I was pressing "f" which is "attack" according to keybinds but nothing happened.
You need a weapon, get the club on the beach. Check the ini that opens when you hit settings for actual keybinds.
You get money from barrel drops and selling monster parts to some vendors, but you don't need to bother for the demo content, first quest gives you enough for boat and world chests have all the items you need.
>what to do
Beat up spiders on farm.
Head into town, head into town dungeon - don't bother with torch, break some barrels for food drops because there's none on second island.
Go back to beach and head to other island continue from there blah blah.
It's not broken, but it's still not very good, imo wouldn't bother.
Thanks, not sure how I managed to miss the club.
Yeah. That's how I feel about the game - demo of a demo. Still has its own charm.
I bought a torch at the town before I got a ticket and got softlocked. Ecks Dee
Haven't tried to play it since then.
The barrels respawn if you rest at the tent next to the farm - I think the dungeon barrels might respawn if you just exit then enter again. Can grind it up that way. You do get hungry but the barrels also have a chance to drop potatoes.
But yeah, again, wouldn't bother. Sucks.
Caliph feels like proof of concept, you need to edit fricking notepad for keybinding even and controls suck so much major ass it is unreal. I get what it tried to do but implementation is all kinds of fricked.
Played a lot of DOS games so the controls were fine for me - but it's absolutely braindead simplistic with tiny boring maps compared to DOS games so it really doesn't get any brownie points for aping them, either.
Any Vtubers who stream games from this?
It tries to go for a certain feel even with editing a notepad doc to change config, the games' problem is lack of content more than anything else. It also relies too much on pretty spritework when it's never going to look good on a modern LCD, not only because of non-integer scaling but because this games of this style were made for CRTs
I think Lumi streamed the last one, but I'm not sure if she streamed this one
Splattercat has covered a ton of them
anyone here who played "Back to the Dawn" and Beat the crocodile?
I am far too weak but I don't want to give away half my cash
this fortune's run game seems cool but it;s fricking insane i need some cocaine or something to be good at this shit what the frick
It has a lot of problems yes. The devs also come off as very passive aggressive and not open to criticism
I don't blame him at all lol, he's making the game he wants to make and shooter players are always hostile with critique towards weird games like this
The one thing that disappointed me was that You couldn't platform over to snipers and kill them in melee, you'd run out of playable geometry before reaching them- It's possible to skip the dropship fight entirely by finding your way up to a vent. The captain idk, it definitely seemed like the only reliable and reasonable way to fight him was by shooting him and his men. It's not a super hard fight considering they give you a sniper beforehand- but the whole game feels like it wants to be a good imsim and a good action game at the same time and it's struggling to be both. It's compelling, but it's hard to do. imsims are about being able to do anything you can think of and good action games are all about restricting the player in ways that puts them on their toes, It's hard to do both
>Literally just starwars
>Immersive sim but too casual to be immersive
>Weird
>Just popular thing + popular thing (but for people too stupid for popular thing)
>Weird
Mishmashing two popular things together to make a new thing is often pretty weird, yeah. A lot of people into games don't really want their preferred genres to be changed up
A friend of mine that likes Imsims tried it and instantly got filtered by the movement and melee combat.
A friend of mine that likes brain-off action games tried it and instantly got filtered by having to use a command prompt.
My main problem with this game is bossfights design. And when people on steam forums complained about it dev replied with something along the lines of "it's supposed to be a test of how well the player learned the game's mechanics" which is bullshit considering that there are numerous ways to deal with enemies including stealth, melee and careful sniping work from the cover - non of it is viable against bosses.
I thought I was going to love Anton Blast, but the controls just feel so shitty
>if you're in the air, you can't dash
wew
damn
all these porn game demos
most seem shit
kinda into the idea of the JOI robot one, but not the art style. too bad.
you expected the porn games to be good?
If I ever play a porn game for fun, I will eat my own dick.
Playing skyrim after you fap doesnt count
As much as I agree that not without a reason there's "shit" in "coomshit", I did play one that was pretty good.
It's called Lightning Warrior Raidy and it's a simple but fun dungeon crawler.
Any simple dumb fun games I can try?
DriveCrazy
Hammerwatch 2.
i only wishlisted/followed/bought games if the dev streamer was hot enough
uuuuuuuu
no games with cute
none
cute boys... cute girls.... cute doggs...
its all ugly...
Cuisineer a cute
I want to frick so many characters in that game.
Does have the typical "choose your pronouns" shit from modern Marvelous games?
You play as preset character so no
And it has Boba shop
It seems pretty decent to me, it brings me nostalgia for the classic farm/social simulators.
I appreciate the honesty when they aren't afraid to leave the character sketches as placeholders
Also, am I the only one who thinks it has too long loading times?
I don't think they're too long, just way too frequent.
Something as simple as going from restaurant to your room and back shouldn't need 2 loading screens for what is typically a very simple reason, that being to pick up stuff from the fridge or chest.
And for a similar reasons, it feels like it'd be more helpful to have both of those accessible from outside so you can more-efficiently get stuff for quests to then deliver to the requester. But maybe that just me nitpicking.
loading frequency and the rather "bad" intro to the restaurant part really bummed me out. mite be coo doe
>slave zero X
nice
How big is this fricking demo? I cannot stop playing and I keep unlocking new shit constantly
There's a limit on worlds you can discover and most auxiliary skills (like chess or calligraphy) are under development. Other than that, you can check the "version plan" tab in the main menu to see what will be added next. IDK why they still don't have a release date, though.
maybe they gonna release it tomorrow
Probably not
Seems like the demo will be up till release as essentially public beta, i've seen few games did that before.
>Get offered sect unlock
>Pick animal one
>Have to be ruthless to join it
>Don't want to
>Can't spawn any others
Sucks
>wonder why my load is so high
>coins have weight
Fug.
Also damn carriages are stretchy
What game?
Matchless kungfu
Thabnks
when exactly does this end tomorrow? I can still play demos I have installed until after then right?
Probably at 1/2 PM Eastern Time. It is up to the developers/publishers if the demos remain after the fest.
Steam recommends to all developers to leave the demos a week after, but there are some motherfrickers who remove it as soon as the festival is up
So I would try to play everything today.
It'll be a little inconvenient, but you CAN crack pretty much every demo using goldberg. You'll need to click the EXE since steam will still just say purchase, but it'll be totally completely playable. Frick greedy devs who take down their demos
>spells and secrets is some clumsy roguelike instead of a life sim dressups loverslab-bait game
what the heck
>inspired by blame
>immediately has a person talking in your ear, praising you for picking up a gun
why are game devs like this
did ANYONE here play El paso, Elsewhere?
I know it has a black mc which is pretty triggering but it's also the only indie max payne I've seen.
Unfortunately the gameplay is kind of meh.
has the same problem as max payne 3 where diving isn't optimal most of the time except even worse because enemies will actually try to melee you.
People talked about it in previous threads. I didn't really notice the mc is black if he's supposed to be. And yeah the gameplay has solid foundations but the encounters need to be designed better. Still one of the best things at this event.
He is supposed to be mutt brown, not black. Also game was dropping frames by the end of 2nd level almost every fight and teleporting ghosts with aoe projectiles are an absolute cancer to fight. I like the idea though and narration delivery was good, but goddamn it felt underwhelming to play.
>The Delusions of Maximillian Wurst
Now that's how you do a vidya shitpost with style. Not your Elden Bling or whatever meme bullshit people sell on Steam.
Had a few chuckles with this one.
Will look forward to the full release.
Any decent tower defense games to waste my time on?
Thronefall
That's the one I've tried so far, simple fun.
Matchless Kungfu seems like a really fun game but the localisation is making me want to carve out my own eyeballs. I have no fricking idea what is going on.
I don't think it's the fault of the localization, sure it's pretty bad but even if it was in perfect english it's one of those games that you need tp experiment with to understand it
Translation is very rough but all the tooltips you get explain what does what perfectly fine.
>play Lunarlux
>complete first battle
>MC gets sad, apologizes to the monster for killing it, and wishes humans and monsters could get along and coexist without bloodshed
>motivation to keep playing suddenly dead
It gets explained shortly after, her missing mom allegedly found something that calls the monsters' nature into question before she disappeared. And then shortly after that, you get a small confirmation that the monsters are in conflict and there is a possibility for communication.
People see "easily mashable parry prompt while surrounded by generic dudes" they think Batman.
It's slightly more Shadow of Mordor just because of the unparryable red attacks and having multiple enemy types that won't lose to the same tactic, but it needs a few more proactive combat mechanics to break up the routine that En Garde demo currently has. Otherwise it will just be kicking physics objects at dudes to stun them.
There need to be more things like the bucket and weapon rack, the protagonist having a few more on-hand tools, not just environment.
Like that one article where the Bamham dev said "you're all playing Batman wrong! Use the gadgets!" even though there was little need to use any of Batman's gadgets when he could infinitely counter everything. And that was something they mostly remedied in Shadow of War, requiring you to mix things up.
I think it needs enemies that you can only harm through the environment. And like you said, more environmental stuff
People really like to say things like "there's no reason to nerf things in a PVE game" or maybe more pointedly "Just give players the tools and let them do whatever they want with them!" but the fact of the matter is that if you don't apply a bit of force in getting players to vary their strategies they're just not gonna do it
The balance argument usually refers to balancing different playstyles between each other or desperately fearing the player becoming powerful in an rpg. Not that you shouldn't balance a skill focused game to be challenging
>>It's slightly more Shadow of Mordor just because of the unparryable red attacks and having multiple enemy types that won't lose to the same tactic
These are both in batman.
Mordor combat is literally just batman combat.
So is mad max.
So is this
magnetically flying to enemies who try to circle you while you mash out basic combos and do X thing to stun them is batman
There is a distinction between Shadow of Mordor and Shadow of War, which is why I mentioned both in different contexts.
Mordor added more stuff, but the Batman parry was still so ubiquitous that it countered almost everything, reducing the combat for 95% of the game to the simple routine.
War finally remedied the issue. It added way more things that crushed the parry requiring different reactive and proactive strategies, and gave you more options and incentive to frick around with all your tools.
En Garde is in the Mordor state. It needs to get to the War state.
>requiring different reactive and proactive strategie
Sneak terror kill
Chase one of the 3 guys who ran
Sneak terror kill
Replace 'sneak terror kill' with 'kick enemy into wall and jump slash until they die' and you have this game
Every batham game has a shitty unblanaced combat system because they're all just batman
the same old garbage i've been playing for the last few years
Stuff I've played so far that I liked
>Warhaven
>Tagline
>Shogun Showdown
Demos played: 47
I have to say, Viewfinder is mostly me hoping it turns out challenging enough.
Here's my list of played games so far. I've omitted all the games that were in the "not for me" category:
Wishlisted
>Viewfinder
>Peaks of Yore
>Logic Town
Had fun but not wishlisted
>Captain Wayne
>Vampire Hunters
>Goobies
>Deadlink: Tora
>ArcRacer
>Echo Point Nova
>Fortune's Run
>Quasimorph
>Cross Blitz
>Mythical Agent
>Plaquaratte down the bunburrows
>Gord
>Olliefrog Toadskater
Wanted to play but didn't work
>Jusant
There's absolutely no way that Viewfinder is going to have anything for challenge. Doubt it'll even have Superliminal's variety.
At least you can outright turn the story off, unlike Superliminal's dogshit ending.
Plaquaratte down the bunburrows
>games looks comfy/fun
>check the dev's twitter
>it's a troony
Tobor is pretty cool
Stop Dead is really cool.
If you stop moving you die, and you have telekinesis powers so you just constantly run pulling objects to you to kill enemies.
>No Creeps Were Harmed TD
Decent tower defense. The gimmick is that the paths take full advantage of the 3D space and can spaghetti and loop around everywhere. The turrets accordingly have a sphere for their line of sight and you also have to avoid blocking your turret's line of fire with your other buildings. If it's cheap enough I'll probably buy it. Maybe.
I forgot to take a screenshot before I uninstalled the demo so image is from the store page.
i think i've won
How did you get your horse to 60-1 odds?
got 6th place in the first race by sheer luck, went all in at second race
>lucky I came in last
funny, but true. I wonder if real life jockeys ever throw races so they can bet on themselves later?
I think that's illegal, but who cares of course they do
>pulls out a gun and shoots the horse in the head 10m from the finish line
Havent beaten (and maybe I will not) the game, but im liking Athenian Rhapsody!
But really, how do I defeat the final boss of the demo? its friendship bar never goes beyond half, and winning a minigame resets it....
I could not tolerate the sheer amount of sarcastic, ironic, Borderlands-tier dialogue where every idea or concept took five sentences to explain because it had to be layered in jokes, but if you enjoyed it then here's how you make friends with the boss: you have to lose on purpose. He tells you this at the start of the fight and losing once is enough.
Any demos with Denuvo that you should avoid for having DRMalware?
NextFest is indies and AA and neither can afford that.
Currently playing Quasimorph. But is Ratopia actually fun, or is it just cute?
Thinking of trying Ratopia or Pull Stay next.
It seems good. But the dialogue is painfully slow. Hope they speed it up in the final game.
So I played a horror game called Luto but don't worry about that, just help me try to identify film reference number five in this picture. It's killing me because the room is littered with kids' pictures referencing horror and 80s movies but this is the only one I couldn't get.
Jigsaw?
I got a better picture and I don't think it's Jigsaw. It looks kind of like Pat Bateman but I don't know what he's holding if it is him. Most of the movies are from the 80s anyway so it's unlikely to be American Psycho but I still can't get it.
its probably american psycho
Chuck, Wednesday, Gremlins. No idea about the others.
Old timey jet black hair with pale face. Purple shirt. Looks to be holding either an old gun or old sword. Looks like he might have holsters so perhaps a cowboy or sheriff?
Okay now it looks like that isn't holsters but a cape, and that's definitely a large sword. Maybe a JRPG character?
Oh and if anybody wants to play along here are the rest of the movies. I couldn't get number three but my buddy did.
There's a note in the game saying the kid is obsessed with old horror movies and how it's weird that his tastes are so old-fashioned so I don't think it's a game, but I'm stumped.
>I couldn't get number three but my buddy did.
I felt dumb for not getting it.
All correct. Good job!
ET
Neverending story
Jumanji
exorcist
nightmare on elm street
.... casper???
scream
beetlejuice
close encounters of the third kind
jaws
Okay change my mind again, it's definitely Bateman. That tan stuff is supposed to be a rain coat. And that's definitely an axe.
TOBOR kicks ass, it's the same feeling of unhinged sci-fi that I got from Lobotomy Corp.
i didnt expect it to be so hectic and schizo going in blind
first im like wtf am i even doing, checking all the cameras and trying to catch myself up to speed on what is happening, catching the smallest coherent parts, then the end of the first day comes and you put together the case file and im like ohhhhhh
It's a clone of do not feed the monkeys
I mean I also enjoyed do not feed the monkeys, so another one of those i'm down for
It's pretty fun, seems like you need to run through the day once for each character if you want a complete picture
Barely touched anything but Reverse Collapse is good
Was excited for this but then I actually played it and it was dogshit
It's basically Wolf3D 1.5 but with really long and convoluted levels
>special edition of a 20 year old shooter that's infamous for being terrible is terrible
Never would've guessed.
>infamous for being terrible
RotT LAN multiplayer was certifiably kino when everyone had a few beers though. The bounce pads and multitude of different rocket-launcher weapons were just an absolute joy to to use in plastering your plastered buddies gibs to the walls.
>Thing was fun when drunk
>Thing was fun with friends
Literally I've had competitions of punching each other in the face which were fun when drunk, its fricking meaningless
Lol. Yeah. “Wolf3D but annoying and too long” is the perfect description for ROTT.
the most stereotypical photography-major, alt chick ever
L O N D O N
literally that one female 'jak after being put through an AI image generator
Would
game?
Heartworm
when is the summer sale
somewhere next week I think
newbie alert
WHEN THE FRICK IS THE REAL STEAM SALE REEEEEEEEEEEEEEEEEEEEE
Google it you stupid b***h.
I'm getting steam cloud errors, anyone else?
Same here, seems like it's a Valve issue.
shits down. just glad it wasn't my account getting hacked
steam's fricked rn
yeah im kicked out on everything right now even the mobile app. steam is shitting the bed right now had to launch steam in offline mode
Hours until the end of the event?
Looking through the RPGs.
Have any of you tried SOULVARS? I was going to try it, and then I realized that it was originally a mobile game.
Apparently it was sold as a complete game and not a live service. And was supposedly successful in that space. But it still makes me more than sceptical.
ye ye
shit game
has combat, shits lame
every fight the same
characters? imbalanced
world? boring
me? uninstalled
result: snoring
Arma 3
Fallout 4
Skyrim
RdR2
Metal Gear RR
Witherholme makes me wish i had friends willing to play Goblincore games with me
I played that one with some friends and it seems pretty cool. Love the art style too.
Being Bamham isn't the worst thing in the world, bigger problem is that crate kicking isn't that fun for something you're spamming constantly.
Have to manually place the crate between you and them and make sure you're still holding the stick towards them despite the soft-lockon - why doesn't she just kick the crates into the nearest unstunned enemy automatically and cut out all the finnicky wrestling with the magnetic lockon bullshit.
think this is my final list for the fest. some good finds, overall.
How was Norland?
there's a difference between not liking something and having something dictate what you like and don't like. One is just natural preference, the other is an obsession.
just saying having Black folk, or for example marvel quips, or calarts tier visuals are all red flags
I don't give a shit about red flags or dogwhistles or any of that bs. If I like a game I don't care if it has no Black folk or a thousand.
okay Black personlover
I'm sorry that yo care more about Black folk than games.
There are such a low number of games that are actually good and also full of Black folk, that when one comes up, the gameplay is bound to get talked about without me having to be reminded that they exist.
Or you know, you can just not care. Because why the frick would you give a shit about any of that when the game is good/ass anyway.
i'll not care when there's a good game. until then, frick off
I think the most interesting thing about these threads is the extremely varied tastes in games people here have.
Has always been the case but you can't tell because Ganker doesn't discuss videogames normally
Just got to the Urbano demo. Dev really nailed the TWEWY aesthetics and I can see the battle system being fun with some added complexity. Writing has "16 year old weeb writes fanfiction" vibes, but I guess that's charming in its own way.
Only issue is the game is being kickstarted and as far as I can tell the demo is all that currently exists, which means the finished product will come out in the 2030s, if at all.
KILL ALL SEAGULLS. TOTAL SEAGULL DEATH. ANNIHILATE ALL FLYING SEA-RATS.
If you weren't a seagull hater before, it's amazing how just the short demo of Peaks of Yore can make you change your view in such a quick instance.
>noooo the game is too well designed
>its too not bad
soulful series....
I just finished playing Wildmeder for the last 6 hours... god damn it I wanted to do other things today.
Of 81 downloaded demos, I've only played 41 (I've run out of time as any previous Fest)
I hope many devs don't delete their demos by tomorrow.
I think you're the first person to be anything but bored by Wizard With A Gun.
There were some anons that liked it a few threads ago
>absorbtion battle racing in shovelware tier
i will kill you, that game will actually be good if he can make the steering not shit
That's a pretty big problem for a racing game.
The controls are absolute shit for me, how autistic do you have to be as a programmer so that in a racing game rotating and moving to the sides have different and independent buttons?, vehicles in real life don't even work like that
And the graphics are just too low tier for me, it's not erotic at all.
F-Zero allowed you to steer and drift independently too and it worked flawlessly
>Will Buy
Back to the Dawn
Shadow Gambit
>Wait & See
Home Safety Hotline
Quasimorph
Broken Roads
>Disappointed
Gord
Wizard with a Gun
En Garde
Jumplight Odyssey
Naheulbeuk's Dungeon Master
>Start Demo
>VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
How the hell did En Garde overheat my computer twice, that game looks like nothing.
Goodbye Volcano High it's worse
So long, gay Next Fest! I only had two days to play this time but I wishlisted a few so I'm happy.
Wizard with a Gun's first few no idea does a really bad job.
It doesn't teach you how to actually play it:
>only shoot-gather wood from easy to break things (never trees)
>rush tier 3 furniture gun so you can deconstruct set pieces for $$$
>race to the edges of the map to kill static portals for a large time increase
>grab plants on the ground as you go but don't get carried away
>punch trees to dislodge fruit
>platform gun exists
>secret doors exist
>fun, moddable guns exist
>the game is actually fun when you have a m1 and m2 alt fire gun (they should have put in dual wielding)
>no indication there are other biomes except via lore book / crafting gaps
Like I bet a lot of people never even got the Uzi style gun
My phone went insane; that's supposed to be first few minutes of the demo
>jumplight odyssey
its FTL + rollercoaster tycoon, made by armello devs.
>en garde!
i've seen people say bamham but it feels closer to OG assasins creed to me, with the time period and the kinda awkward platforming.
>hammerwatch II
twin stick shooter + RPG world and campaign. ranger feels great
>necrofugitive
dead cells + carrion + stealth
>shogun showdown
one dimensional into the breach
>robobeat
another rhythm fps with what seems like procgen levels/enemies. dual wielding, double jump, active skill all under some kinda roguelite deckbuilding shit. bit iffy on this one, but it was fun enough
>vapor world
sidescroller sekiro set in steampunk france. almost like its a lies of p ripoff/tribute. controls are snappy, parries feel great. if the sekiro basics are good final products probably worth a try
>one lonely outpost
space stardew. also unsure about this one, but theres not a lot of farming sims for dudes these days, and the setting and art makes me think this is one of them.
>legendary hoplite
phone game tier plants vs zombies with an ancient greek paint job.
>mayu: last of the yaksha
exploration, pixel art, supposedly detective game. the actual detective mechanics are probably trash but i like the rest of the mechanics enough
>venba
frick you i liked it
>word factori
one of those ludum dare type games that they expanded into a full game. kinda like zachtronics games but more puzzley and less open ended/optimization focused. just clearing levels feels good enough
>cross blitz
YGO style card game. the fight/card acquisition/etc mechanics are good. dont let that furry-bait looking art filter you.
>code name bakery
fire emblem heroes at home, without the gacha shit. if you've been looking for something that vaguely resembles valkyria chronicles this is the best you're gonna get
>norland
medieval rimworld. not sure about this one
>laika
2d bike game with a story. furry characters. game takes itself seriously, maybe a bit too seriously for a game with furries
1/2
>its FTL + rollercoaster tycoon, made by armello devs.
What the frick does that mean.
>haven't actually played these ones
>ape painting
>where is agnes
>cart life
point and click games with art/concepts that seem interesting.
>newcomer
even if this is trash ill still 'try' it when it comes out.
>cividle
multiplayer idle civ seems like it solves the main barriers to civ multiplayer which is that it requires long contiguous blocks of time for multiple people. if i cant get a group together the concept of idle civ sounds interesting.
>shadow gambit
pirate themed stealth game from shadow tactics/desperados team. dont even need to try it.
2/2
actually more wishlists than last fest, but no standouts this time.
you power/depower systems, pause time, assign crew, jump to planets and away from scary red wall like ftl, but instead of a ship with like seven dudes maximum youre running a bigass ship with 50. the rollercoaster tycoon part is that you can remodel rooms and their contents as long as you have materials. armello is a furrybait digital board game from 2015. feels like a nice level of spaceship autism to me, but i dont know how good actual ship-to-ship combat/roguelite elements like shops will be.
Yeah, I looked it up, definitely a Theme Hospital/Two Point Campus-esque game. Shame. I was really excited for sci-fi themepark management for a bit there.
>dont let that furry-bait looking art filter you.
>game takes itself seriously, maybe a bit too seriously for a game with furries.
>N-not that I like furry games or anything, baka!
>play en garde
>try exploring and interacting with environment multiple times outside of combat/tutorial progression
>get nothing, can’t even jump on tables unless they’re the kind for fights
>assume it’s like that the whole demo
>turns out you can pet chickens and I completely missed it
Fug. I don’t want to replay it just to do that, but my autism compels me
Did anyone find the secrets on 2-1 and 2-2 for Code Name Bakery? I have the rest but those two are eluding me.
bros its literally over
>Dryft
>Think it's a racing game
>Basically do everything in the office and have no idea what to do next, or when I even get to fricking race.
>Comfy games I liked
>Hidden through time 2
>Station to Station
I am so fricking sick of female protagonists.
Make your own games then.
Write a letter. I'm sure those devs care about your dumb ass opinion more than making money
I find I only really dislike them in a game where they go to the effort of tagging it as "female protagonist." Otherwise, it's just a game that happens to have a woman as the main character instead of "OMG SHUT UP U SILLY, BOIS DROOLS AND GRRRRRLS RULE LOL XD." Those games can frick right off.
En Garde 🙂
Has anyone else had problems with Back to the Dawn glitching/stuttering?