>Fat, old, ugly chink troony >here's your charming and charismatic diplomat, bro
Looks more disgusting than actual space bugmen. Totally destroys the suspense of disbelief that anyone would give humans preferential diplomatic treatment.
the whole rotp art style is crime against God >had perfected MoO 1 style >replace it with some photo realistic shit
adding new fanfic lore was also unnecessary
>He doesn't vote for his opponent or abstains
Ngmi. Never vote for yourself unless it's the winning vote.
I never could get into MoM, particularly because of the abysmally unclear unit graphics (even compared to Civ 1). MoO1 is unironically a great game. Relatively quick, interesting, with a challenging AI.
it's not a hybrid of those games, it's an entirely different game mechanically. didn't build on the strengths of 1 and 2, abandoned them for an entirely different type of overview meta-4x that just didn't work at all. mostly you're just mashing the end turn button while the game plays itself.
>MoO3 was fricking great
it baffles me how anyone who's a fan of strategy games could feel this way. it was the classic wide as the ocean, deep as a puddle strategy game.
i played it a bunch because i loved the previous two moos and i wanted to see if i could wring some kind of enjoyment out of it. my experience was - hit end turn a bunch, dive through the horrific interface to tweak a bunch of stuff, hit end turn some more, realize your tweaks don't affect the gameflow in any meaningful way, quit and uninstall.
Thats because the game is simplistic horseshit compared to even bad games like Stellaris.
No one wants to remake a game that is only good in industrial level rose tinted glasses.
>muh deep tic tac toe with 1000 levers
stellaris at its core is as simple but with bloat of 100 mechanics which are in no way complicated or make the game better. Also it has utter garbage combat.
>simplistic horseshit
Simple planetary management is exactly the point, dingus, so you don't get drowned on the micromanagement hell. You have a lot to think of with big picture decision like expansion, diplomacy, research and ship design and combat.
>MoO3 was fricking great
it baffles me how anyone who's a fan of strategy games could feel this way. it was the classic wide as the ocean, deep as a puddle strategy game.
i played it a bunch because i loved the previous two moos and i wanted to see if i could wring some kind of enjoyment out of it. my experience was - hit end turn a bunch, dive through the horrific interface to tweak a bunch of stuff, hit end turn some more, realize your tweaks don't affect the gameflow in any meaningful way, quit and uninstall.
>muh deep tic tac toe with 1000 levers
stellaris at its core is as simple but with bloat of 100 mechanics which are in no way complicated or make the game better. Also it has utter garbage combat.
>brainless zoomer parashit fans clocking in
Kys trannies.
I don't even know what you mean by this post but if your point is that Stellaris and MoO3 are good games then I must disagree. They're garbage, especially compared to MoO1 and 2.
>is moo2 better than moo1?
apples and oranges
they are completely different games, with different map(one planet per system vs multiple planets per system), economy&building system(sliders vs civ style buildings and population), battle system(single ships units vs HoMM stacks) etc
outside name, races and being strategy is space they don't really have much in common
>doing a second round of MoO with the race he already did on YT >STILL didn't update to patch 1.40 despite always promising to do so
What is his problem.
Nah. In many regards MoO2 is worse. Building anything is a chore due to dozens of buildings and immense time it takes to do a colony ship or a star base in the beginning. Combat is a slog too since instead of stacks, every single ship occupies its own space so good luck managing dozens of ships instead of 6 stacks max.
I appreciate the work done in RotP but the original one is still the best. Just use the community patch to fix the bugs and you're set
>RotP
i am still amazed how that boomer fricked it up
>Fat, old, ugly chink troony
>here's your charming and charismatic diplomat, bro
Looks more disgusting than actual space bugmen. Totally destroys the suspense of disbelief that anyone would give humans preferential diplomatic treatment.
the whole rotp art style is crime against God
>had perfected MoO 1 style
>replace it with some photo realistic shit
adding new fanfic lore was also unnecessary
i cant force myself to install this game despite QoL changes just because of vomit inducing art style and UI
same
all its need is OG MoO graphic set
kek
is he here to negotiate a trade deal with me or to welcome me to a gay disco?
I have never played master of Orion or master of magic, should I?
>He doesn't vote for his opponent or abstains
Ngmi. Never vote for yourself unless it's the winning vote.
I never could get into MoM, particularly because of the abysmally unclear unit graphics (even compared to Civ 1). MoO1 is unironically a great game. Relatively quick, interesting, with a challenging AI.
Caster of Magic is a legit 10/10 game.
there is no need for a remaster
Openxcom tier remaster would be great
https://gitlab.com/KilgoreTroutMaskReplicant/1oom
this shit is old there are forks to it which improved a lot more, added zoom etc
https://github.com/1oom-fork/1oom/releases
but right under someone's nose is their front???
MoO3 is the worst sequel of all time
never played it but i heard its a hybrid of moo1 with moo2, whats so bad about it?
it's not a hybrid of those games, it's an entirely different game mechanically. didn't build on the strengths of 1 and 2, abandoned them for an entirely different type of overview meta-4x that just didn't work at all. mostly you're just mashing the end turn button while the game plays itself.
Take that back, MoO3 was fricking great with much needed emphasis on detail and micro - two things MoO lacks.
>MoO3 was fricking great
it baffles me how anyone who's a fan of strategy games could feel this way. it was the classic wide as the ocean, deep as a puddle strategy game.
i played it a bunch because i loved the previous two moos and i wanted to see if i could wring some kind of enjoyment out of it. my experience was - hit end turn a bunch, dive through the horrific interface to tweak a bunch of stuff, hit end turn some more, realize your tweaks don't affect the gameflow in any meaningful way, quit and uninstall.
Thats because the game is simplistic horseshit compared to even bad games like Stellaris.
No one wants to remake a game that is only good in industrial level rose tinted glasses.
>muh deep tic tac toe with 1000 levers
stellaris at its core is as simple but with bloat of 100 mechanics which are in no way complicated or make the game better. Also it has utter garbage combat.
>simplistic horseshit
Simple planetary management is exactly the point, dingus, so you don't get drowned on the micromanagement hell. You have a lot to think of with big picture decision like expansion, diplomacy, research and ship design and combat.
>brainless zoomer parashit fans clocking in
Kys trannies.
Cope, seething stellarishit-gay.
I don't even know what you mean by this post but if your point is that Stellaris and MoO3 are good games then I must disagree. They're garbage, especially compared to MoO1 and 2.
is moo2 better than moo1?
its totally different game, both are good in their own niche
>is moo2 better than moo1?
apples and oranges
they are completely different games, with different map(one planet per system vs multiple planets per system), economy&building system(sliders vs civ style buildings and population), battle system(single ships units vs HoMM stacks) etc
outside name, races and being strategy is space they don't really have much in common
>doing a second round of MoO with the race he already did on YT
>STILL didn't update to patch 1.40 despite always promising to do so
What is his problem.
Nah. In many regards MoO2 is worse. Building anything is a chore due to dozens of buildings and immense time it takes to do a colony ship or a star base in the beginning. Combat is a slog too since instead of stacks, every single ship occupies its own space so good luck managing dozens of ships instead of 6 stacks max.