still better than farming Mephisto for 2945919 times so he drop something useful. also finishing it with every class is recommended as they play completely different.
III is an underrated game, but it started out badly flawed and has mostly been ruined. If we look at the period between Reaper of Souls' release and the simplifying of rifts + introduction of armor sets, during that period it was fricking brilliant.
>playing diablo 3 for the first time >get to act 3 with Azmodan >he keeps skype calling me, wont stop, worse than Roman in GTA
>Nephalem, the soulstone will be mine! >Nephalem, I didn't care about those siege weapons >Nephalem, I let you through the demon gate! >Nephalem, I have infinite concubines im not even mad. >Nephalem, I wanted to go into the black soulstone anyways.
He is running interference for Diablo, just like Belial did for Azmodan. There's a running joke in act 2 where Belial is pretending not to be one of the npcs (I don't really remember) and we are supposed to be rolling our eyes at this, but in fact he has succeeded in occupying us while Azmodan makes havoc at Bastion's Keep. When you finally arrive there, he does everything he can to provoke an attack on Mount Arreat. His goal throughout is the delivery of a fully loaded Black Soulstone to Adria.
The itemization is solid. Finding loot feels great and often has a meaningful impact on gameplay. Even basic items like a socketed weapon with some gems can be useful. Around level 30 I picked up a unique shield (Tiamat's Rebuke) which shot out fire as I attacked which was cool. A lot of the good items have useful abilities like +1 to all skills which makes them valuable to everyone. It's rarely disappointing to find loot in Diablo 2.
In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage. One of the design decisions that I dislike about PoE is that they chose to make rares simple stat sticks while relegating unusual abilities to the uniques. They also decided to make uniques niche and worse than rares in many situations, so most of the equipment that I use is just boring as frick rares. The upgrades in gear that I get only make the numbers bigger and nothing else. I've seen people show off their crazy items online and they look completely identical. Every armor is just def, life, trires. Every weapon is just flat phys, increased phys, IAS (or it's tri-flat ele). They have no noticeable traits and are indistinguishable. Finding uniques is not exciting because it's guaranteed to be something low-level or otherwise useless like a Bitterdream. Lategame quickly reaches the point where I can no longer find upgrades off the ground. It's a loot game but the loot sucks.
Grim Dawn has a different problem where there are something like 10 different damage types and most characters focus on 2-3, so the majority of items that drop are automatically useless because they don't support the right build for the character. Diablo 3 has an issue where set items are mandatory because they give ridiculous set bonuses, which locks down most of the equipment slots. The only possible upgrade is to get the exact same item, except the Ancient Ancient version with bigger numbers, but the items themselves don't change at all.
The thing to do with D3's sets is to just flat out ignore them. Build your character around the best legendaries you find, push with them until it's not rewarding anymore, then say goodbye to the season. This won't make you a Twitch superstar but it puts you back to where the game was fun, which is choosing a different loadout and playstyle each time around.
This
It was never about seeing the numbers get bigger, but instead about finding new and cool items that could be viable throughout the whole game.
It was still all about precision movement, monster kiting, door using and not screen-deleting skills like PoE, TL2, D3, GD and shit. Only Titan Quest managed to get the base gameplay feel of D2 somewhat right but it was too boring in regards to enemy AI and stuff.
>screen-deleting skills
You can blame that on attention-deficit, speed-running autists.
You can also blame "big number better" on them, too. They really are the worst kind of people. They just want to tear through the game to get to the loot just to see something with a higher number than what they currently have.
What has poe become? The end game is complete cancer. What is the point of incredible build diversity if as you progress, the list of viable builds get shorter, to the point that only 3-5 builds every update can make it in late maps, and that with specific uniques
Its a shame because i like the skills of D2 (Zeal paladin,necro summoener,frenzy barbarian) its just the item hunt what i find undesirable >IF YOU DONT HAVE THIS EXACT SAME BUILD WITH THESE EXACT SAME ITEMS YOU WILL DIE IN HIGHER DIFFICULTIES
I played mostly Necro and Assassin... Necro much more, and I finished hell difficulty in both soft and hardcore, never paying attention to getting specific gear or any meta build... Now with the Assassin, twas a bit different, got stuck around nightmare or hell Ancients can't remember... I thought about grinding some levels but then I just stopped playing altogether.
This is true. I don't really like the idea of "builds" in D2 and later games because it is so down to the letter that you are heavily discouraged from any kind of experimentation as the devs will naturally curve the difficulty to the top 5% of power levels. In D1, the difficulty is about making due with what you have and trying to force fights in your favor, rather than D2 where it's all about facetanking and dps.
D2 pre-1.10 didn't have this problem. Plenty of builds were viable because you didn't have to autistically plan out what you spend your skill points on because there were no skill synergies.
Not him but i feel ya. I've grown to like how D2 is playing out in general, but the fact that rune words are about the only viable way to have good gear along with how only nightmare difficulty matters it isnt really encouraging to play through, let alone make multiple builds. I much rather have the braindead gameplay Dungeon Siege provides but at least all drops matter and feel rewarding no matter the difficulty
Summon Necro can beat the game naked. You can swap out alot of gear and be fine, there's usually a 2nd/
3rd/4th bis item. Some builds do require a specific, non replaceable item, but not usually.
This is true. I don't really like the idea of "builds" in D2 and later games because it is so down to the letter that you are heavily discouraged from any kind of experimentation as the devs will naturally curve the difficulty to the top 5% of power levels. In D1, the difficulty is about making due with what you have and trying to force fights in your favor, rather than D2 where it's all about facetanking and dps.
It's in my top 5, but it does not belong in this board at all.
Wrong board
>it does not belong in this board at all
Frick off, gay. morons like you add nothing of worth to this board. You could just try and report it for off topic discussion but you would just end up getting banned because you are wrong and you know it. Or, of course, you could just ignore the thread instead of coming in to spray your shit around like a monkey, but you are too dense to even get that idea into your head
The itemization is solid. Finding loot feels great and often has a meaningful impact on gameplay. Even basic items like a socketed weapon with some gems can be useful. Around level 30 I picked up a unique shield (Tiamat's Rebuke) which shot out fire as I attacked which was cool. A lot of the good items have useful abilities like +1 to all skills which makes them valuable to everyone. It's rarely disappointing to find loot in Diablo 2.
In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage. One of the design decisions that I dislike about PoE is that they chose to make rares simple stat sticks while relegating unusual abilities to the uniques. They also decided to make uniques niche and worse than rares in many situations, so most of the equipment that I use is just boring as frick rares. The upgrades in gear that I get only make the numbers bigger and nothing else. I've seen people show off their crazy items online and they look completely identical. Every armor is just def, life, trires. Every weapon is just flat phys, increased phys, IAS (or it's tri-flat ele). They have no noticeable traits and are indistinguishable. Finding uniques is not exciting because it's guaranteed to be something low-level or otherwise useless like a Bitterdream. Lategame quickly reaches the point where I can no longer find upgrades off the ground. It's a loot game but the loot sucks.
Grim Dawn has a different problem where there are something like 10 different damage types and most characters focus on 2-3, so the majority of items that drop are automatically useless because they don't support the right build for the character. Diablo 3 has an issue where set items are mandatory because they give ridiculous set bonuses, which locks down most of the equipment slots. The only possible upgrade is to get the exact same item, except the Ancient Ancient version with bigger numbers, but the items themselves don't change at all.
You can still get the dopamine hit if you get the amazing upgrade of 11% crit damage to a whopping 11.5%, but at least you understand what's going on.
What does the increase from 116 attack to 176 attack even mean?
Maybe nothing, because I was already at the attack cap.
Maybe nothing, because it wasn't enough to get toward the next hidden attack scaling bump.
Maybe I just got an increase in my overall attack by a 50%.
2 years ago
Anonymous
You’re overthinking it anon, bigger numbers means better gear, it’s how Blizzard devs keep you “engaged” on the loot treadmill. The mechanics behind how those numbers interact with each other matters much less than how those numbers make the player feel.
Try Chronicon. Loot only drops for your class, so it's always worth looking it. You can also redo your skill build whenever. Level 100 (max) is very fast, as of which point you get the best rarity of gear.
Game respects your time, and has a lot of thought put into, to the point one playthrough is fun enough. Cheap, too. Unfortunately no game is perfect. In this case: It never feels like it matters what you fight. Also you end up at a point where you don't take any damage no matter or die so fast you have no time to react, with nothing inbetween. Campaign difficulty can also be really weird, especially if you hit a high difficulty early on. You can choose/change that any time and high ones really get you leveled fast.
The loot is cool though.
>In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage. >he doesnt use a loot filter
oh no no no
Corporate wokism on a grand and unstoppable scale. The largest hedge-fund company on Earth supports it, and they're so powerful that even the President of the United States of America answers to them.
Yeah, this shit is mostly just a distraction used to make libtards hate working class conservatives more than they hate the big corporations destroying every facet of modern life. That stuff went into overdrive after Occupy Wall Street, because too many people were getting too close to figuring out the source of most of our problems.
Because unlike pretty much all ARPG that's similar to it failed to also deliver >good atmosphere >non-convolutive class & skill system >interesting narrative w. good voice acting
Basically, something that isn't just a clickfest loothunt shitshow.
>Basically, something that isn't just a clickfest loothunt shitshow
If one was to remove entirely the lootfest out of D2, it would be a very nice game - isometric Dark Messiah.
Atmosphere, aesthetics, gameplay, narrative, voice acting, setting/worldbuilding - those are the strong features of D2. Unfortunately, its legacy is opposite of that - lootfest, minmaxing, autistic grinding and "builds". Blame the people who looked into a pool of muddy water, saw there reflections of the stars, and mistook that pool for heavens.
I'm not sure what you mean by most of this.
Atmosphere is okay but not really its strong point. Diablo 1 had a much better atmosphere. Narrative is a barebones story of hunting down and killing Diablo, and it hardly even matters to the game (which is fine, much better than Diablo 3 which had a garbage story that it kept trying to force down your throat). Cinematics are cool though, old Blizzard always did a great job at those.
Voice acting isn't particularly important to me, although Diablo 2 does have many memorable voicelines that I vividly remember.
Worldbuilding is neat, plenty of lore and history around, but it's not a major focus of the game and it mostly stayed out of the way, same as the narrative.
Gameplaywise, the loothunt, grind, and character building are what make Diablo 2 good and give it depth. The actual combat is not good, it's a mindless point and clicker, and the combat alone would not be enough to keep me interested in the Diabe-girlke genre.
I'll add that the sound design in Diablo 2 is great. The sound of swinging weapons, killing monsters, and bubbling potions help make the gameplay experience much more satisfying.
>Someone actually went through the effort of making this image
Ironic when D2 commits most of the same sins, it's just that the nostalgia goggles boomers have welded to their faces disguises it.
This is now inaccurate as equipment will always role with your primary stat (point 1), set equipment has more effects (point 4), and there are more gems (point 5).
Diablo II was fresh in its time, the art design was dark and tasteful, this was way before diversity hiring and market data analysis started having such a corrosive effect on games, the artistic integrity was intact, however the game is very dated and doing Baal & Mephisto runs to farm for runes is a shit endgame but it invented the skinner box, I was at it for a while getting high and vibing to the Act 3 music. The most interesting part was the crafted items but getting a decent one is like winning the lottery.
Good ol days when white and asian fantasy nerds were the game creators and writers. Before washed up Hollywood israelites and woke women started occupying the writers rooms.
>playing diablo 3 for the first time >get to act 3 with Azmodan >he keeps skype calling me, wont stop, worse than Roman in GTA
>Nephalem, the soulstone will be mine! >Nephalem, I didn't care about those siege weapons >Nephalem, I let you through the demon gate! >Nephalem, I have infinite concubines im not even mad. >Nephalem, I wanted to go into the black soulstone anyways.
imagine doing everything possible to kiddify a gothic horror game
-graphics
-story
-gameplay
the introduction of the butcher is a god damn wrestling match now >and in this corner! the one the only the butcher!
>writing and VA both cheesy as hell >art style is literally World of Warcraft >gameplay massively simplified >deaths and cutscenes are still graphic enough that the game gets rated MA15+ here in Australia
What the frick was their endgame?
they should have just made a Diablo spinoff that WAS Warcraft
the more i've thought about it the more senseless it has become they didn't keep spinning off the gameplay
-their warcraft spinoff starcraft is good
-their mmo warcraft spinoff goes well
they had ideas and plans for 'Starblo' which sounded great, they should have made that. they should have made a Diablo RTS, they should have made a Starcraft MMO, they should have did a Warcraft Diablo hybrid at some point too instead
D2 was one of the first games to use skill trees. Having your character's power progression visible instead of based on tables that the player never sees (unless they buy a strategy guide) or based on random item drops (D1) felt like a good way to take a little of the arcane arbitrariness out of the Rogue-like genre and get more people trying the game out.
The run button is functionally useless in game but I think it's useful for showing the developer headspace was still largely rooted in D1 when they made it. That's been the primary difference with the clones, they're exponentially more spastic D2 endgame copies where you hardly interact with enemies. Itemization and builds don't matter if the game itself doesn't feel good to play and use those systems on, and even just playing through Act 1 on normal is enjoyable since everything feels weighty and crunchy, both for the player and enemies. The 3D games all feel like you're floating on air and attacking enemies that may as well be ghosts, exacerbated by limp ragdolling whenever enough plasma rolls over them. Even when you're running in D2 it still manages to have that marching through the dungeon sort of rhythm, which helps make teleport sperging as satisfying as it is when you get to the end game. D1 and 2 get the feel aspects right that are very difficult to be specific about on paper, and the general ambiance isn't nearly as automatic or easy to convey as most people thought back then, the general execution for all aspects of them are taken for granted to a substantial degree. Most of the clone makers should be taking their cues from D1 over 2, focusing on making an extra elaborate skinner box is missing the point.
No, I just wrote the documentation.
Looking back on it, it's kind of shit.
Itemization was tied to 4 categories of rarity. Each rolled from a different pool of stats >Common - increases to core stats like STR, DEX >Uncommon - increases to secondary stats such as Move Speed, Atk Speed >Rare - big increases to stats at the cost of reducing other stats >Legendary - Actually new mechanics, like setting fires wherever you run, or charging up to guaranteed crits over time
Itemization wasn't the really cool part though, I tied the player housing to permanent 'account' progress. Basically your player home was a little floating village that "docked" with other players you played with while you were partied. What you built on your island had actual gameplay implications.
The other neat bit was procedurally generated "seasons" of gear. The commons stayed as-is, but all the higher tiers of rarity were randomly generated from a seed, which you could share with others. Also there was gonna be a player-created level designer (think Mario-Maker) for that sweet sweet player-created content.
I hate Diablo Immoral and everything it represents. Just imagine this real Diablo games. >Found the staircase to the next level of the Tristram Cathedral? $2.99 to walk down the stairs. >Cow level: $5.99 per run >Activating Cairn Stones: $0.99 per stone. >Deckard Cain identification: Flat rate of $9.99 >Withdraw items from stash: $0.49 per item >Advance to next act: $19.99 >Advance to Nightmare difficulty: $39.99 >Hell difficulty: $59.99
Grim Dawn, Dungeon Siege II, and PoE are the real Diablos.
D2 is focused on farming loot instead of microtrannies. It's built around the player having an end goal (Hell, Level 99, sets, etc...) instead of having gameplay and dungeons that scale infinitely with your limitless paragon level. Its called "end game content" despite the fact D3 has no actual end. More over, Diablo 3 is focused obsessively with end game content, where the previous games where focused on being fun through out. Skills points, ruins, gems, israeliteels, skulls etc... provide a sense of permanence and create a feeling of having built/made something. Diablo 3 began to wreck the lore by having Deckard Cain be murdered by a giant butterfly demon that looks like a wine aunt in cosplay. I cannot image the damage being done to the lore by Immoral (as I won't play it) or Diablo 4. The story and lore D3 adds to the Diablo universe is cool, but it is rather different in tone from what came before.
noob here
i cant understand what item stats are most useful on my necro
i literally go to the store and if the new sword or armor is worth more gold i keep it as an upgrade
For a noob, life and mana though don’t waste your stats in energy. You may want to reach max block so possibly some dex at some point. Only enough str to wear gear. Heavy armor will slow you down and you want to be mobile as a nec so the next best item isn’t always your best bet. Also, not knocking however you chose to play but wands are going to serve you much better than melee weapons on a nec for skill bonuses.
Honestly telling noobs not to put points into energy is a bad idea. Yeah if you have frosties and other poopsock gear waiting in the stash you don't need it but with self-found gear the first time around it will help a lot, especially with respecs in the game now.
Yep. Diablo 2 is actually the worst one. The game itself is fine, but it permanently derailed the ARPG genre and Diablo series from a kino, slow paced, atmospheric dungeon crawler to the ADHD loot treadmills we have today.
Very true, The best bit about Diablo 2 was the skill tree, it allows a lot of replay ability and depth not in the first one.
But almost everything else about the first one is better than two.
Very true, The best bit about Diablo 2 was the skill tree, it allows a lot of replay ability and depth not in the first one.
But almost everything else about the first one is better than two.
I remember playing D2 as a kid because I am ancient and finally revisited it about a year ago. Still ridiculously fun even playing in single player. I think it's because everything in it is so satisficing. Killing monsters sounds good, finding treasure drop is always exciting, leveling up gets you a step closer to a cool new power. It's perfectly paced out like that.
If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?
Better combat inspired by MOBAs, better balance making sure all builds are viable but not equal, mix it with Sacred Gold, better world building, high-budget sound design, animation customization, and improve on Diablo 2's loot system.
If you liked D2 then Belzebub mod was made for you, it adds many mechanics from D2 into 1 like skills, waypoints, storage chest, and set items, also restores some cut content.
Plugy.
[...]
Better combat inspired by MOBAs, better balance making sure all builds are viable but not equal, mix it with Sacred Gold, better world building, high-budget sound design, animation customization, and improve on Diablo 2's loot system.
>Plugy
Thats a D2 mod, Anon asked for mods for the first game.
I never played D2 Anon but I played a lot of Dungeon siege 1 + expansion back then. I'm familiar with the genre to a certain degree, do you still recommend me getting Belzebub?
D1 is much slower and methodical than any semi modern games in this genre, classes serve as attributes limiters only, any class can learn any magic, there are no skill trees. I prefer Beelzebub mod, it looks nicer, plays faster, it adds more items, skill trees, classes feel and play different form each other, restored content is great. Yeah would recommend.
>classes serve as attributes limiters only
not only, each class has different base attack and cast speed. Sorcerer with same stats as Warrior will always be better spelllcaster.
Also Diablo 1 is kino, only tip I'd give to new player is to avoid yellow zombies (named Black Death iirc) or save before encounter as they PERMANENTLY damage your health.
Don't go Belzebub until you've beaten D1 at least once or even twice. It "updates" a lot of things but at the same time there is a lot of charm that is lost. Character classes in vanilla are very freeform. Even though the Warrior has faster melee attacks, you are still encouraged to learn spells or carry a bow, for example. But in Belzebub, you are meant to double down on your classes playstyle. It also has an utterly moronic difficulty curve where you are blocked off many many times by enemies with exponentially more HP and damage than you, forcing you to go back and regrind bosses to get teh epic loots. In classic D1, you are meant to make due with what you have and manage enemies.
If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?
I would roll back all the baggage that D2 brought to the genre. Get rid of all grinding for items. Hardcore on by default and build the game around singleplayer or ironman multiplayer runs. Slow the pace down so that charging in will rapidly get you killed, but encourage the use of consumable items like spell scrolls in D1. Make light radius meaningful. If we are talking about a true, alternate Diablo 3, I would have made the story something like "The destruction of the Worldstone was akin to the Flood in Genesis. Ancient kingdoms fall and tombs are lost. Demons and monsters flee underground, becoming more and more myth. Eventually mankind rebuilds. We enter the story nearly 1000 years later, in a time akin to our 1400's. Great empires wage war and the dead begin to pile up. Religious fervor (Cainites) grips the land with rabid witch hunts and executions. The blood spilled awakens ancient and fowl creatures. The player characters awaken in the aftermath of a great battle. Brigands and highwaymen accost the players, but gradually give way to the classic goatmen, overlords, and the unquiet dead. Return the class choices to your traditional Soldier (Warrior), Hunter (Rogue), and Witch (Sorcerer), who each have their own set of primarily supplemental abilities, (cont).
But can learn powerful magic spells or schools of combat if their stats permit. The game would encourage you to be adaptable rather than pour everything into one click "I win" skills. Like Diablo 1 and classic D&D, enemies will be flat out immune to certain damage types very early in the game. Single enemies are enough of a threat, but they become especially dangerous when you find yourself surrounded. Weapons range from the mundane, such as pikes, longswords, flintlock pistols, and harquebuses, to the macabre, with the return of shrunken heads casting debilitating curses, censers providing auras, or holy relics. Candles, torches, and lanterns would also be viable options, but a slower pace would also permit stealth if one wants to remain in the shadows.
Acts would take you from counterparts of Spain to Rome, Persia, Babylon, and of course, Hell with a broader architecture of desolate plains of ash, to towering fortresses of bone, to blasphemous halls of debauchery, before a return to the classic Diablo 1 style of Hell. Dark. Lonely. Hopeless.
i like a lot of what you said, and the changes i would tweak from it would be some bit of story similar to Medievil.
-hundreds of years later the absent monsters are myth
-when they return to the world to parrallel their corruption and fall from grace
-the ancient heroes are resurrected alongside the big bad evils as a wholesale packaged deal
If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?
but I am making my own Diablo, and I'm doing basically what
Don't go Belzebub until you've beaten D1 at least once or even twice. It "updates" a lot of things but at the same time there is a lot of charm that is lost. Character classes in vanilla are very freeform. Even though the Warrior has faster melee attacks, you are still encouraged to learn spells or carry a bow, for example. But in Belzebub, you are meant to double down on your classes playstyle. It also has an utterly moronic difficulty curve where you are blocked off many many times by enemies with exponentially more HP and damage than you, forcing you to go back and regrind bosses to get teh epic loots. In classic D1, you are meant to make due with what you have and manage enemies.
[...]
I would roll back all the baggage that D2 brought to the genre. Get rid of all grinding for items. Hardcore on by default and build the game around singleplayer or ironman multiplayer runs. Slow the pace down so that charging in will rapidly get you killed, but encourage the use of consumable items like spell scrolls in D1. Make light radius meaningful. If we are talking about a true, alternate Diablo 3, I would have made the story something like "The destruction of the Worldstone was akin to the Flood in Genesis. Ancient kingdoms fall and tombs are lost. Demons and monsters flee underground, becoming more and more myth. Eventually mankind rebuilds. We enter the story nearly 1000 years later, in a time akin to our 1400's. Great empires wage war and the dead begin to pile up. Religious fervor (Cainites) grips the land with rabid witch hunts and executions. The blood spilled awakens ancient and fowl creatures. The player characters awaken in the aftermath of a great battle. Brigands and highwaymen accost the players, but gradually give way to the classic goatmen, overlords, and the unquiet dead. Return the class choices to your traditional Soldier (Warrior), Hunter (Rogue), and Witch (Sorcerer), who each have their own set of primarily supplemental abilities, (cont).
the name makes it sound like slavjank
is it good? don't really want to download random .exe's
2 years ago
Anonymous
I gave it a couple tries a while back. It is incredibly unpolished, but the dev posted in one of these threads a while back. It's a bit neat. The random generation algorithm keeps leaving me very underleveled to fight the boss on the second floor.
as one of my top 3 favorite games for the last 20+ years
path of diablo (and other mods) have improved it
amazing how billion dollar companies can't shovel out anything but turds while autistic modders can produce masterpieces
Modders do shit out of passion, they implement changes into a game the way they want it to be, and essentially they pour their soul into a project. Companies do thing out of greed, They implement changes into a game based on market research, and tell players thet thy dont know what they want as clearly some souless suit knows better, also "Do you guys not have phones?" It boils down to modder maximum SOVL vs corporate greed.
Love this game, played it so much, had my first official nerdrage on it when my hardcore 90 druid died after I tried to PK someone and my PC froze the moment I stepped out of town.
i play single player but i use hero editor to give myself a small charm that gives me more experience and attack rating and run/walk speed and gold. it's fun for me and i do this like once every couple weeks
I never finished D1 because I simply cannot stand going back to town. Everything takes forever and I find navigating the place aggravating. Is there by any chance a mod that somehow eliminates all this?
I rather enjoyed playing Median XL because it ramped up the spastic movement/skill switching on the higher end of content, plus the oskills and variety of skilltrees really let you build a lot of viable archetypes.
it's really good if you want to boot up on a huge high definition television with surround sound speakers and a controller in hand. if you're not about that life then the original holds up, so,
I >> III >>>>>>>>>> II
lel
lul
lyl
lil
Kek, don't know if it was intendentional, but Diablo 3 is indeed lil diablo.
Diablo 1 is a literal "finish once" game.
still better than farming Mephisto for 2945919 times so he drop something useful. also finishing it with every class is recommended as they play completely different.
Diablo 1 was fun for multiplayer the best thing around at the time.
And that is as it should be.
So? Its still fun
You mean the game ends and isn't just an endless End Game treadmill of loot?
as it was meant to be.
Diablo 1 was a roguelike with graphics, before the roguelike fad became a thing.
III is an underrated game, but it started out badly flawed and has mostly been ruined. If we look at the period between Reaper of Souls' release and the simplifying of rifts + introduction of armor sets, during that period it was fricking brilliant.
He is running interference for Diablo, just like Belial did for Azmodan. There's a running joke in act 2 where Belial is pretending not to be one of the npcs (I don't really remember) and we are supposed to be rolling our eyes at this, but in fact he has succeeded in occupying us while Azmodan makes havoc at Bastion's Keep. When you finally arrive there, he does everything he can to provoke an attack on Mount Arreat. His goal throughout is the delivery of a fully loaded Black Soulstone to Adria.
The thing to do with D3's sets is to just flat out ignore them. Build your character around the best legendaries you find, push with them until it's not rewarding anymore, then say goodbye to the season. This won't make you a Twitch superstar but it puts you back to where the game was fun, which is choosing a different loadout and playstyle each time around.
With D2 they caught lightning in a bottle. They keep trying to recreate it without understanding why it's good.
This
It was never about seeing the numbers get bigger, but instead about finding new and cool items that could be viable throughout the whole game.
It was still all about precision movement, monster kiting, door using and not screen-deleting skills like PoE, TL2, D3, GD and shit. Only Titan Quest managed to get the base gameplay feel of D2 somewhat right but it was too boring in regards to enemy AI and stuff.
It's funny because they are fixing Titan Quest right now. Or at least they are trying.
good, i wanted to play it sometime
>door using
what?
>screen-deleting skills
You can blame that on attention-deficit, speed-running autists.
You can also blame "big number better" on them, too. They really are the worst kind of people. They just want to tear through the game to get to the loot just to see something with a higher number than what they currently have.
What has poe become? The end game is complete cancer. What is the point of incredible build diversity if as you progress, the list of viable builds get shorter, to the point that only 3-5 builds every update can make it in late maps, and that with specific uniques
>Grief runeword with Io instead of Lo
I enjoyed this joke, thank you anon
Man, charms were cancer
I am really trying to like diablo 2 but there is so many stats and items do so much stuff that i feel overwhelmed compared to the more simplistic D1
Plus you gotta look up cube recipes,gems,runewords,uniques,builds,so much stuff just paralyzes me
I also prefer the simplicity of Diablo 1
Its a shame because i like the skills of D2 (Zeal paladin,necro summoener,frenzy barbarian) its just the item hunt what i find undesirable
>IF YOU DONT HAVE THIS EXACT SAME BUILD WITH THESE EXACT SAME ITEMS YOU WILL DIE IN HIGHER DIFFICULTIES
I played mostly Necro and Assassin... Necro much more, and I finished hell difficulty in both soft and hardcore, never paying attention to getting specific gear or any meta build... Now with the Assassin, twas a bit different, got stuck around nightmare or hell Ancients can't remember... I thought about grinding some levels but then I just stopped playing altogether.
>complains about a hard difficulty being hard
D2 pre-1.10 didn't have this problem. Plenty of builds were viable because you didn't have to autistically plan out what you spend your skill points on because there were no skill synergies.
Not him but i feel ya. I've grown to like how D2 is playing out in general, but the fact that rune words are about the only viable way to have good gear along with how only nightmare difficulty matters it isnt really encouraging to play through, let alone make multiple builds. I much rather have the braindead gameplay Dungeon Siege provides but at least all drops matter and feel rewarding no matter the difficulty
Summon Necro can beat the game naked. You can swap out alot of gear and be fine, there's usually a 2nd/
3rd/4th bis item. Some builds do require a specific, non replaceable item, but not usually.
>IN HIGHER DIFFICULTIES
I have never played higher difficulties.
I just beat the game once and make a new character.
This is true. I don't really like the idea of "builds" in D2 and later games because it is so down to the letter that you are heavily discouraged from any kind of experimentation as the devs will naturally curve the difficulty to the top 5% of power levels. In D1, the difficulty is about making due with what you have and trying to force fights in your favor, rather than D2 where it's all about facetanking and dps.
It's in my top 5, but it does not belong in this board at all.
Wrong board
>rpgs dont belong on the rpg board
whatever gay, have fun with your lifeless weebshit
Frick off, Jap trash is trash.
Never said Jap trash are RPGs.
Diablo is a dark fantasy themed, action-looter game.
Wrong board
>it does not belong in this board at all
Frick off, gay. morons like you add nothing of worth to this board. You could just try and report it for off topic discussion but you would just end up getting banned because you are wrong and you know it. Or, of course, you could just ignore the thread instead of coming in to spray your shit around like a monkey, but you are too dense to even get that idea into your head
heres your (You)
if fricking Diablo fricking 2 isn't an RPG then neither are all those "Japs" ""RPGs""
The itemization is solid. Finding loot feels great and often has a meaningful impact on gameplay. Even basic items like a socketed weapon with some gems can be useful. Around level 30 I picked up a unique shield (Tiamat's Rebuke) which shot out fire as I attacked which was cool. A lot of the good items have useful abilities like +1 to all skills which makes them valuable to everyone. It's rarely disappointing to find loot in Diablo 2.
In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage. One of the design decisions that I dislike about PoE is that they chose to make rares simple stat sticks while relegating unusual abilities to the uniques. They also decided to make uniques niche and worse than rares in many situations, so most of the equipment that I use is just boring as frick rares. The upgrades in gear that I get only make the numbers bigger and nothing else. I've seen people show off their crazy items online and they look completely identical. Every armor is just def, life, trires. Every weapon is just flat phys, increased phys, IAS (or it's tri-flat ele). They have no noticeable traits and are indistinguishable. Finding uniques is not exciting because it's guaranteed to be something low-level or otherwise useless like a Bitterdream. Lategame quickly reaches the point where I can no longer find upgrades off the ground. It's a loot game but the loot sucks.
Grim Dawn has a different problem where there are something like 10 different damage types and most characters focus on 2-3, so the majority of items that drop are automatically useless because they don't support the right build for the character. Diablo 3 has an issue where set items are mandatory because they give ridiculous set bonuses, which locks down most of the equipment slots. The only possible upgrade is to get the exact same item, except the Ancient Ancient version with bigger numbers, but the items themselves don't change at all.
I actually think itemization is the most important part of a Diablo game, that and the character building possibilities.
>meaningless numeral attack/defense values
I wish they stopped with this buffoonery.
Number flash means dopamine hit, you might as well play a slot machine.
You can still get the dopamine hit if you get the amazing upgrade of 11% crit damage to a whopping 11.5%, but at least you understand what's going on.
What does the increase from 116 attack to 176 attack even mean?
Maybe nothing, because I was already at the attack cap.
Maybe nothing, because it wasn't enough to get toward the next hidden attack scaling bump.
Maybe I just got an increase in my overall attack by a 50%.
You’re overthinking it anon, bigger numbers means better gear, it’s how Blizzard devs keep you “engaged” on the loot treadmill. The mechanics behind how those numbers interact with each other matters much less than how those numbers make the player feel.
no he's right, stat sticks are boring dog shit
Try Chronicon. Loot only drops for your class, so it's always worth looking it. You can also redo your skill build whenever. Level 100 (max) is very fast, as of which point you get the best rarity of gear.
Game respects your time, and has a lot of thought put into, to the point one playthrough is fun enough. Cheap, too. Unfortunately no game is perfect. In this case: It never feels like it matters what you fight. Also you end up at a point where you don't take any damage no matter or die so fast you have no time to react, with nothing inbetween. Campaign difficulty can also be really weird, especially if you hit a high difficulty early on. You can choose/change that any time and high ones really get you leveled fast.
The loot is cool though.
>The itemization is solid
99% of everything that drops is either vendor trash or not even worth picking up
>In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage.
>he doesnt use a loot filter
oh no no no
Corporate wokism on a grand and unstoppable scale. The largest hedge-fund company on Earth supports it, and they're so powerful that even the President of the United States of America answers to them.
There really are no brakes on the rape-train.
>that pic
All well and cute, but it doesn't explain WHY he is pushing wokeness at all though.
Gonna have to call bullshit and you a moron.
To remove Whites from the equation so ~~*they*~~ can bring about their apocalypse prophecy quicker and force the return of Adonai
To give a cover story for pushing stock buybacks.
"Growth" and "Consumption" are eco-unfriendly and unsustainable so why not just increase shareholder value by monopoly money driven stock buybacks?
Yeah, this shit is mostly just a distraction used to make libtards hate working class conservatives more than they hate the big corporations destroying every facet of modern life. That stuff went into overdrive after Occupy Wall Street, because too many people were getting too close to figuring out the source of most of our problems.
Because unlike pretty much all ARPG that's similar to it failed to also deliver
>good atmosphere
>non-convolutive class & skill system
>interesting narrative w. good voice acting
Basically, something that isn't just a clickfest loothunt shitshow.
>Basically, something that isn't just a clickfest loothunt shitshow
If one was to remove entirely the lootfest out of D2, it would be a very nice game - isometric Dark Messiah.
Atmosphere, aesthetics, gameplay, narrative, voice acting, setting/worldbuilding - those are the strong features of D2. Unfortunately, its legacy is opposite of that - lootfest, minmaxing, autistic grinding and "builds". Blame the people who looked into a pool of muddy water, saw there reflections of the stars, and mistook that pool for heavens.
I'm not sure what you mean by most of this.
Atmosphere is okay but not really its strong point. Diablo 1 had a much better atmosphere. Narrative is a barebones story of hunting down and killing Diablo, and it hardly even matters to the game (which is fine, much better than Diablo 3 which had a garbage story that it kept trying to force down your throat). Cinematics are cool though, old Blizzard always did a great job at those.
Voice acting isn't particularly important to me, although Diablo 2 does have many memorable voicelines that I vividly remember.
Worldbuilding is neat, plenty of lore and history around, but it's not a major focus of the game and it mostly stayed out of the way, same as the narrative.
Gameplaywise, the loothunt, grind, and character building are what make Diablo 2 good and give it depth. The actual combat is not good, it's a mindless point and clicker, and the combat alone would not be enough to keep me interested in the Diabe-girlke genre.
I'll add that the sound design in Diablo 2 is great. The sound of swinging weapons, killing monsters, and bubbling potions help make the gameplay experience much more satisfying.
Really? I would think the best way to describe it is the clickfest loothunt distilled.
>Someone actually went through the effort of making this image
Ironic when D2 commits most of the same sins, it's just that the nostalgia goggles boomers have welded to their faces disguises it.
nah
>Someone actually went through the effort of making this image
You mean someone went through the effort to actually talk about video games on a video game board?
This is now inaccurate as equipment will always role with your primary stat (point 1), set equipment has more effects (point 4), and there are more gems (point 5).
yeah, it's even worse now
Diablo II was fresh in its time, the art design was dark and tasteful, this was way before diversity hiring and market data analysis started having such a corrosive effect on games, the artistic integrity was intact, however the game is very dated and doing Baal & Mephisto runs to farm for runes is a shit endgame but it invented the skinner box, I was at it for a while getting high and vibing to the Act 3 music. The most interesting part was the crafted items but getting a decent one is like winning the lottery.
Good ol days when white and asian fantasy nerds were the game creators and writers. Before washed up Hollywood israelites and woke women started occupying the writers rooms.
>playing diablo 3 for the first time
>get to act 3 with Azmodan
>he keeps skype calling me, wont stop, worse than Roman in GTA
>Nephalem, the soulstone will be mine!
>Nephalem, I didn't care about those siege weapons
>Nephalem, I let you through the demon gate!
>Nephalem, I have infinite concubines im not even mad.
>Nephalem, I wanted to go into the black soulstone anyways.
imagine doing everything possible to kiddify a gothic horror game
-graphics
-story
-gameplay
the introduction of the butcher is a god damn wrestling match now
>and in this corner! the one the only the butcher!
>writing and VA both cheesy as hell
>art style is literally World of Warcraft
>gameplay massively simplified
>deaths and cutscenes are still graphic enough that the game gets rated MA15+ here in Australia
What the frick was their endgame?
Draw as many players from WoW into the RMAH as possible probably.
they should have just made a Diablo spinoff that WAS Warcraft
the more i've thought about it the more senseless it has become they didn't keep spinning off the gameplay
-their warcraft spinoff starcraft is good
-their mmo warcraft spinoff goes well
they had ideas and plans for 'Starblo' which sounded great, they should have made that. they should have made a Diablo RTS, they should have made a Starcraft MMO, they should have did a Warcraft Diablo hybrid at some point too instead
Also Tyrael comes to the Sanctuary to stop Belial, then doesn't help you fight against him or save survivors.
The plot had a lot of problems:
D2 was one of the first games to use skill trees. Having your character's power progression visible instead of based on tables that the player never sees (unless they buy a strategy guide) or based on random item drops (D1) felt like a good way to take a little of the arcane arbitrariness out of the Rogue-like genre and get more people trying the game out.
Runewords were a mistake and should not have been added.
Runewords were cool and should be in more games.
So play classic, problem solved
The run button is functionally useless in game but I think it's useful for showing the developer headspace was still largely rooted in D1 when they made it. That's been the primary difference with the clones, they're exponentially more spastic D2 endgame copies where you hardly interact with enemies. Itemization and builds don't matter if the game itself doesn't feel good to play and use those systems on, and even just playing through Act 1 on normal is enjoyable since everything feels weighty and crunchy, both for the player and enemies. The 3D games all feel like you're floating on air and attacking enemies that may as well be ghosts, exacerbated by limp ragdolling whenever enough plasma rolls over them. Even when you're running in D2 it still manages to have that marching through the dungeon sort of rhythm, which helps make teleport sperging as satisfying as it is when you get to the end game. D1 and 2 get the feel aspects right that are very difficult to be specific about on paper, and the general ambiance isn't nearly as automatic or easy to convey as most people thought back then, the general execution for all aspects of them are taken for granted to a substantial degree. Most of the clone makers should be taking their cues from D1 over 2, focusing on making an extra elaborate skinner box is missing the point.
>diablo 2 best diablo
If you cant tell me who Wirt is, you are a homosexual that deserves to die.
frick Wirt, just give me his leg for a second
I mean, the gambler in D2 is basically an improved Wirt.
>slow walk all the way over to wirt (hellfire gays do NOT reply to my post)
>pay 50 gold
>Saintly Armor of the Squid
>AC: 7
it's a body near Griswald the zombie
I designed a video game based on Diablo II's itemization and what I thought I could do to improve it systemically.
I spent ten years doing this and now I grow weed for a living, damn shame really
Did you make the game though? Is it playable? What ideas did you have for itemization?
No, I just wrote the documentation.
Looking back on it, it's kind of shit.
Itemization was tied to 4 categories of rarity. Each rolled from a different pool of stats
>Common - increases to core stats like STR, DEX
>Uncommon - increases to secondary stats such as Move Speed, Atk Speed
>Rare - big increases to stats at the cost of reducing other stats
>Legendary - Actually new mechanics, like setting fires wherever you run, or charging up to guaranteed crits over time
Itemization wasn't the really cool part though, I tied the player housing to permanent 'account' progress. Basically your player home was a little floating village that "docked" with other players you played with while you were partied. What you built on your island had actual gameplay implications.
The other neat bit was procedurally generated "seasons" of gear. The commons stayed as-is, but all the higher tiers of rarity were randomly generated from a seed, which you could share with others. Also there was gonna be a player-created level designer (think Mario-Maker) for that sweet sweet player-created content.
>No, I just wrote the documentation.
Kek fricking ideas guys.
Diablo 1 > LoD > Diablo 2 > prostate cancer > Diablo 3
At this point I have no doubt where D4 will be placed
I hate Diablo Immoral and everything it represents. Just imagine this real Diablo games.
>Found the staircase to the next level of the Tristram Cathedral? $2.99 to walk down the stairs.
>Cow level: $5.99 per run
>Activating Cairn Stones: $0.99 per stone.
>Deckard Cain identification: Flat rate of $9.99
>Withdraw items from stash: $0.49 per item
>Advance to next act: $19.99
>Advance to Nightmare difficulty: $39.99
>Hell difficulty: $59.99
Grim Dawn, Dungeon Siege II, and PoE are the real Diablos.
All the immunities in higher difficulties sour the game for me making me play Titan Quest or other ARPGs instead
and that's why D1 is better. Even triple immune monsters in Hell could be dealt with.
D2 is focused on farming loot instead of microtrannies. It's built around the player having an end goal (Hell, Level 99, sets, etc...) instead of having gameplay and dungeons that scale infinitely with your limitless paragon level. Its called "end game content" despite the fact D3 has no actual end. More over, Diablo 3 is focused obsessively with end game content, where the previous games where focused on being fun through out. Skills points, ruins, gems, israeliteels, skulls etc... provide a sense of permanence and create a feeling of having built/made something. Diablo 3 began to wreck the lore by having Deckard Cain be murdered by a giant butterfly demon that looks like a wine aunt in cosplay. I cannot image the damage being done to the lore by Immoral (as I won't play it) or Diablo 4. The story and lore D3 adds to the Diablo universe is cool, but it is rather different in tone from what came before.
How about those 9 hour speedruns? They made the game look breakable and breezy.
9 hours? D2 can be done under 1 hour with lucky RNG, and under 1:30 consistently
Hell Barbs.
noob here
i cant understand what item stats are most useful on my necro
i literally go to the store and if the new sword or armor is worth more gold i keep it as an upgrade
For a noob, life and mana though don’t waste your stats in energy. You may want to reach max block so possibly some dex at some point. Only enough str to wear gear. Heavy armor will slow you down and you want to be mobile as a nec so the next best item isn’t always your best bet. Also, not knocking however you chose to play but wands are going to serve you much better than melee weapons on a nec for skill bonuses.
Honestly telling noobs not to put points into energy is a bad idea. Yeah if you have frosties and other poopsock gear waiting in the stash you don't need it but with self-found gear the first time around it will help a lot, especially with respecs in the game now.
Anyone got a link, I've never played, there's no way I'm going to buy it or download the remaster (especially since it's online only).
It's in igg-games dot cum.
I hope you have enough IQ to not click the ads or some shit.
All the links are dead, thanks though.
Check el-amigos.
Thanks, the mediafire links on el-amigos work, hopefully everything goes well.
Is there anyone mad enough to finish it on socketed only challenge?
Runewords seem pretty popular so I imagine so.
This worth getting or is it all nostalgia?
it's still worth having
Diablo 1 is the best one
Yep. Diablo 2 is actually the worst one. The game itself is fine, but it permanently derailed the ARPG genre and Diablo series from a kino, slow paced, atmospheric dungeon crawler to the ADHD loot treadmills we have today.
Very true, The best bit about Diablo 2 was the skill tree, it allows a lot of replay ability and depth not in the first one.
But almost everything else about the first one is better than two.
Truth if ever spoken.
I remember playing D2 as a kid because I am ancient and finally revisited it about a year ago. Still ridiculously fun even playing in single player. I think it's because everything in it is so satisficing. Killing monsters sounds good, finding treasure drop is always exciting, leveling up gets you a step closer to a cool new power. It's perfectly paced out like that.
>he think hes ancient because he played d2 as a kid
zoomers i swear you homosexuals are the dumbest generation
itemization and character builds in D2 are kino
I downloaded the first game with DLC, is there any mod I should install before playing?
Plugy.
Better combat inspired by MOBAs, better balance making sure all builds are viable but not equal, mix it with Sacred Gold, better world building, high-budget sound design, animation customization, and improve on Diablo 2's loot system.
If you liked D2 then Belzebub mod was made for you, it adds many mechanics from D2 into 1 like skills, waypoints, storage chest, and set items, also restores some cut content.
>Plugy
Thats a D2 mod, Anon asked for mods for the first game.
I never played D2 Anon but I played a lot of Dungeon siege 1 + expansion back then. I'm familiar with the genre to a certain degree, do you still recommend me getting Belzebub?
D1 is much slower and methodical than any semi modern games in this genre, classes serve as attributes limiters only, any class can learn any magic, there are no skill trees. I prefer Beelzebub mod, it looks nicer, plays faster, it adds more items, skill trees, classes feel and play different form each other, restored content is great. Yeah would recommend.
>classes serve as attributes limiters only
not only, each class has different base attack and cast speed. Sorcerer with same stats as Warrior will always be better spelllcaster.
Also Diablo 1 is kino, only tip I'd give to new player is to avoid yellow zombies (named Black Death iirc) or save before encounter as they PERMANENTLY damage your health.
Don't go Belzebub until you've beaten D1 at least once or even twice. It "updates" a lot of things but at the same time there is a lot of charm that is lost. Character classes in vanilla are very freeform. Even though the Warrior has faster melee attacks, you are still encouraged to learn spells or carry a bow, for example. But in Belzebub, you are meant to double down on your classes playstyle. It also has an utterly moronic difficulty curve where you are blocked off many many times by enemies with exponentially more HP and damage than you, forcing you to go back and regrind bosses to get teh epic loots. In classic D1, you are meant to make due with what you have and manage enemies.
I would roll back all the baggage that D2 brought to the genre. Get rid of all grinding for items. Hardcore on by default and build the game around singleplayer or ironman multiplayer runs. Slow the pace down so that charging in will rapidly get you killed, but encourage the use of consumable items like spell scrolls in D1. Make light radius meaningful. If we are talking about a true, alternate Diablo 3, I would have made the story something like "The destruction of the Worldstone was akin to the Flood in Genesis. Ancient kingdoms fall and tombs are lost. Demons and monsters flee underground, becoming more and more myth. Eventually mankind rebuilds. We enter the story nearly 1000 years later, in a time akin to our 1400's. Great empires wage war and the dead begin to pile up. Religious fervor (Cainites) grips the land with rabid witch hunts and executions. The blood spilled awakens ancient and fowl creatures. The player characters awaken in the aftermath of a great battle. Brigands and highwaymen accost the players, but gradually give way to the classic goatmen, overlords, and the unquiet dead. Return the class choices to your traditional Soldier (Warrior), Hunter (Rogue), and Witch (Sorcerer), who each have their own set of primarily supplemental abilities, (cont).
But can learn powerful magic spells or schools of combat if their stats permit. The game would encourage you to be adaptable rather than pour everything into one click "I win" skills. Like Diablo 1 and classic D&D, enemies will be flat out immune to certain damage types very early in the game. Single enemies are enough of a threat, but they become especially dangerous when you find yourself surrounded. Weapons range from the mundane, such as pikes, longswords, flintlock pistols, and harquebuses, to the macabre, with the return of shrunken heads casting debilitating curses, censers providing auras, or holy relics. Candles, torches, and lanterns would also be viable options, but a slower pace would also permit stealth if one wants to remain in the shadows.
Acts would take you from counterparts of Spain to Rome, Persia, Babylon, and of course, Hell with a broader architecture of desolate plains of ash, to towering fortresses of bone, to blasphemous halls of debauchery, before a return to the classic Diablo 1 style of Hell. Dark. Lonely. Hopeless.
So basically going back to roguelike roots, which is the genre that Diablo 1 was originally meant to be and where it drew a lot of inspiration.
i like a lot of what you said, and the changes i would tweak from it would be some bit of story similar to Medievil.
-hundreds of years later the absent monsters are myth
-when they return to the world to parrallel their corruption and fall from grace
-the ancient heroes are resurrected alongside the big bad evils as a wholesale packaged deal
>is there any mod I should install before playing?
DevilutionX
https://github.com/diasurgical/devilutionX
If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?
but I am making my own Diablo, and I'm doing basically what
said
are you osur?
no?
is someone else already doing what that anon talked about?
yeah.
https://osurpzz.itch.io/tower-of-kalemonvo
the name makes it sound like slavjank
is it good? don't really want to download random .exe's
I gave it a couple tries a while back. It is incredibly unpolished, but the dev posted in one of these threads a while back. It's a bit neat. The random generation algorithm keeps leaving me very underleveled to fight the boss on the second floor.
thanks for the info Anon
i'll look into it
Breath of the Wild depth with dungeon crawler mechanics. Claustrophobia and the satanic atmosphere should be felt in the gameplay.
as one of my top 3 favorite games for the last 20+ years
path of diablo (and other mods) have improved it
amazing how billion dollar companies can't shovel out anything but turds while autistic modders can produce masterpieces
Modders do shit out of passion, they implement changes into a game the way they want it to be, and essentially they pour their soul into a project. Companies do thing out of greed, They implement changes into a game based on market research, and tell players thet thy dont know what they want as clearly some souless suit knows better, also "Do you guys not have phones?" It boils down to modder maximum SOVL vs corporate greed.
Love this game, played it so much, had my first official nerdrage on it when my hardcore 90 druid died after I tried to PK someone and my PC froze the moment I stepped out of town.
>Maphack
>Pickhack
>D2JSP
>TPPK
wish I could go back bros
I like diablo 1 more
You just didn't have anything better to play at the time.
That's the sad truth.
nah, D2 is still king
I like D3.
D3 isn't a game
ewwwwwwwwwwwwwwwwwwwwwwwwww
i play single player but i use hero editor to give myself a small charm that gives me more experience and attack rating and run/walk speed and gold. it's fun for me and i do this like once every couple weeks
I don't understand why everyone likes d2. D2 seems like a zoomer game. I much prefer the slower and more commitment of diablo 1
because you're moronic
d1chads rise up
I never finished D1 because I simply cannot stand going back to town. Everything takes forever and I find navigating the place aggravating. Is there by any chance a mod that somehow eliminates all this?
DevilutionX lets you run in town.
what about use a controller? love when i can do that with PC games
>I don't understand why everyone likes d2. D2 seems like a zoomer game. I much prefer the slower and more commitment of diablo 1
D2 is objectively the better game by far in terms of pretty much everything.
You might like the slower pacin of D1, but it plays much worse.
The fact folks look back fondly at a game with a black paladin should tell you how pathetic the current state of vidya is
>what didn't go so wrong?
It was back when you bought games and not micro-transactions.
I used a cheat program to see who was using duped/cheat items and would call them out in world chat. Ah, to be 12 again.
I rather enjoyed playing Median XL because it ramped up the spastic movement/skill switching on the higher end of content, plus the oskills and variety of skilltrees really let you build a lot of viable archetypes.
How's the Diablo 2 remaster? I've never played the Diablo series but I've tried PoE and didn't like how it felt like a speed runner game.
character faces look ugly (which kinda fits diablo though)
other than that, top tier remaster with QoL features and balance fixes
~~*No offline play*~~.
it's really good if you want to boot up on a huge high definition television with surround sound speakers and a controller in hand. if you're not about that life then the original holds up, so,
The drops, I just got this for example and it's the first time it ever dropped for me. It makes me happy.