still the best Diablo, what didn't go so wrong?

still the best Diablo, what didn't go so wrong?

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  1. 2 years ago
    Anonymous

    I >> III >>>>>>>>>> II

    • 2 years ago
      Anonymous

      lel

    • 2 years ago
      Anonymous

      lul

    • 2 years ago
      Anonymous

      lyl

    • 2 years ago
      Anonymous

      lil

      • 2 years ago
        Anonymous

        Kek, don't know if it was intendentional, but Diablo 3 is indeed lil diablo.

    • 2 years ago
      Anonymous

      Diablo 1 is a literal "finish once" game.

      • 2 years ago
        Anonymous

        still better than farming Mephisto for 2945919 times so he drop something useful. also finishing it with every class is recommended as they play completely different.

      • 2 years ago
        Anonymous

        Diablo 1 was fun for multiplayer the best thing around at the time.

      • 2 years ago
        Anonymous

        And that is as it should be.

      • 2 years ago
        Anonymous

        So? Its still fun

      • 2 years ago
        Anonymous

        You mean the game ends and isn't just an endless End Game treadmill of loot?

        • 2 years ago
          Anonymous

          as it was meant to be.

      • 2 years ago
        Anonymous

        Diablo 1 was a roguelike with graphics, before the roguelike fad became a thing.

    • 2 years ago
      Anonymous

      III is an underrated game, but it started out badly flawed and has mostly been ruined. If we look at the period between Reaper of Souls' release and the simplifying of rifts + introduction of armor sets, during that period it was fricking brilliant.

      >playing diablo 3 for the first time
      >get to act 3 with Azmodan
      >he keeps skype calling me, wont stop, worse than Roman in GTA

      >Nephalem, the soulstone will be mine!
      >Nephalem, I didn't care about those siege weapons
      >Nephalem, I let you through the demon gate!
      >Nephalem, I have infinite concubines im not even mad.
      >Nephalem, I wanted to go into the black soulstone anyways.

      He is running interference for Diablo, just like Belial did for Azmodan. There's a running joke in act 2 where Belial is pretending not to be one of the npcs (I don't really remember) and we are supposed to be rolling our eyes at this, but in fact he has succeeded in occupying us while Azmodan makes havoc at Bastion's Keep. When you finally arrive there, he does everything he can to provoke an attack on Mount Arreat. His goal throughout is the delivery of a fully loaded Black Soulstone to Adria.

      The itemization is solid. Finding loot feels great and often has a meaningful impact on gameplay. Even basic items like a socketed weapon with some gems can be useful. Around level 30 I picked up a unique shield (Tiamat's Rebuke) which shot out fire as I attacked which was cool. A lot of the good items have useful abilities like +1 to all skills which makes them valuable to everyone. It's rarely disappointing to find loot in Diablo 2.

      In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage. One of the design decisions that I dislike about PoE is that they chose to make rares simple stat sticks while relegating unusual abilities to the uniques. They also decided to make uniques niche and worse than rares in many situations, so most of the equipment that I use is just boring as frick rares. The upgrades in gear that I get only make the numbers bigger and nothing else. I've seen people show off their crazy items online and they look completely identical. Every armor is just def, life, trires. Every weapon is just flat phys, increased phys, IAS (or it's tri-flat ele). They have no noticeable traits and are indistinguishable. Finding uniques is not exciting because it's guaranteed to be something low-level or otherwise useless like a Bitterdream. Lategame quickly reaches the point where I can no longer find upgrades off the ground. It's a loot game but the loot sucks.

      Grim Dawn has a different problem where there are something like 10 different damage types and most characters focus on 2-3, so the majority of items that drop are automatically useless because they don't support the right build for the character. Diablo 3 has an issue where set items are mandatory because they give ridiculous set bonuses, which locks down most of the equipment slots. The only possible upgrade is to get the exact same item, except the Ancient Ancient version with bigger numbers, but the items themselves don't change at all.

      The thing to do with D3's sets is to just flat out ignore them. Build your character around the best legendaries you find, push with them until it's not rewarding anymore, then say goodbye to the season. This won't make you a Twitch superstar but it puts you back to where the game was fun, which is choosing a different loadout and playstyle each time around.

  2. 2 years ago
    Anonymous

    With D2 they caught lightning in a bottle. They keep trying to recreate it without understanding why it's good.

    • 2 years ago
      Anonymous

      This
      It was never about seeing the numbers get bigger, but instead about finding new and cool items that could be viable throughout the whole game.
      It was still all about precision movement, monster kiting, door using and not screen-deleting skills like PoE, TL2, D3, GD and shit. Only Titan Quest managed to get the base gameplay feel of D2 somewhat right but it was too boring in regards to enemy AI and stuff.

      • 2 years ago
        Anonymous

        It's funny because they are fixing Titan Quest right now. Or at least they are trying.

        • 2 years ago
          Anonymous

          good, i wanted to play it sometime

      • 2 years ago
        Anonymous

        >door using
        what?

      • 2 years ago
        Anonymous

        >screen-deleting skills
        You can blame that on attention-deficit, speed-running autists.
        You can also blame "big number better" on them, too. They really are the worst kind of people. They just want to tear through the game to get to the loot just to see something with a higher number than what they currently have.

        • 2 years ago
          Anonymous

          What has poe become? The end game is complete cancer. What is the point of incredible build diversity if as you progress, the list of viable builds get shorter, to the point that only 3-5 builds every update can make it in late maps, and that with specific uniques

    • 2 years ago
      Anonymous

      >Grief runeword with Io instead of Lo
      I enjoyed this joke, thank you anon

    • 2 years ago
      Anonymous

      Man, charms were cancer

  3. 2 years ago
    Anonymous

    I am really trying to like diablo 2 but there is so many stats and items do so much stuff that i feel overwhelmed compared to the more simplistic D1

    Plus you gotta look up cube recipes,gems,runewords,uniques,builds,so much stuff just paralyzes me

    • 2 years ago
      Anonymous

      I also prefer the simplicity of Diablo 1

      • 2 years ago
        Anonymous

        Its a shame because i like the skills of D2 (Zeal paladin,necro summoener,frenzy barbarian) its just the item hunt what i find undesirable
        >IF YOU DONT HAVE THIS EXACT SAME BUILD WITH THESE EXACT SAME ITEMS YOU WILL DIE IN HIGHER DIFFICULTIES

        • 2 years ago
          Anonymous

          I played mostly Necro and Assassin... Necro much more, and I finished hell difficulty in both soft and hardcore, never paying attention to getting specific gear or any meta build... Now with the Assassin, twas a bit different, got stuck around nightmare or hell Ancients can't remember... I thought about grinding some levels but then I just stopped playing altogether.

        • 2 years ago
          Anonymous

          >complains about a hard difficulty being hard

        • 2 years ago
          Anonymous

          This is true. I don't really like the idea of "builds" in D2 and later games because it is so down to the letter that you are heavily discouraged from any kind of experimentation as the devs will naturally curve the difficulty to the top 5% of power levels. In D1, the difficulty is about making due with what you have and trying to force fights in your favor, rather than D2 where it's all about facetanking and dps.

          D2 pre-1.10 didn't have this problem. Plenty of builds were viable because you didn't have to autistically plan out what you spend your skill points on because there were no skill synergies.

        • 2 years ago
          Anonymous

          Not him but i feel ya. I've grown to like how D2 is playing out in general, but the fact that rune words are about the only viable way to have good gear along with how only nightmare difficulty matters it isnt really encouraging to play through, let alone make multiple builds. I much rather have the braindead gameplay Dungeon Siege provides but at least all drops matter and feel rewarding no matter the difficulty

        • 2 years ago
          Anonymous

          Summon Necro can beat the game naked. You can swap out alot of gear and be fine, there's usually a 2nd/
          3rd/4th bis item. Some builds do require a specific, non replaceable item, but not usually.

        • 2 years ago
          Anonymous

          >IN HIGHER DIFFICULTIES
          I have never played higher difficulties.
          I just beat the game once and make a new character.

      • 2 years ago
        Anonymous

        This is true. I don't really like the idea of "builds" in D2 and later games because it is so down to the letter that you are heavily discouraged from any kind of experimentation as the devs will naturally curve the difficulty to the top 5% of power levels. In D1, the difficulty is about making due with what you have and trying to force fights in your favor, rather than D2 where it's all about facetanking and dps.

  4. 2 years ago
    Anonymous

    It's in my top 5, but it does not belong in this board at all.
    Wrong board

    • 2 years ago
      Anonymous

      >rpgs dont belong on the rpg board
      whatever gay, have fun with your lifeless weebshit

      • 2 years ago
        Anonymous

        Frick off, Jap trash is trash.

        if fricking Diablo fricking 2 isn't an RPG then neither are all those "Japs" ""RPGs""

        Never said Jap trash are RPGs.

        Diablo is a dark fantasy themed, action-looter game.
        Wrong board

        • 2 years ago
          Anonymous

          It's in my top 5, but it does not belong in this board at all.
          Wrong board

          >it does not belong in this board at all
          Frick off, gay. morons like you add nothing of worth to this board. You could just try and report it for off topic discussion but you would just end up getting banned because you are wrong and you know it. Or, of course, you could just ignore the thread instead of coming in to spray your shit around like a monkey, but you are too dense to even get that idea into your head

        • 2 years ago
          Anonymous

          heres your (You)

    • 2 years ago
      Anonymous

      if fricking Diablo fricking 2 isn't an RPG then neither are all those "Japs" ""RPGs""

  5. 2 years ago
    Anonymous

    The itemization is solid. Finding loot feels great and often has a meaningful impact on gameplay. Even basic items like a socketed weapon with some gems can be useful. Around level 30 I picked up a unique shield (Tiamat's Rebuke) which shot out fire as I attacked which was cool. A lot of the good items have useful abilities like +1 to all skills which makes them valuable to everyone. It's rarely disappointing to find loot in Diablo 2.

    In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage. One of the design decisions that I dislike about PoE is that they chose to make rares simple stat sticks while relegating unusual abilities to the uniques. They also decided to make uniques niche and worse than rares in many situations, so most of the equipment that I use is just boring as frick rares. The upgrades in gear that I get only make the numbers bigger and nothing else. I've seen people show off their crazy items online and they look completely identical. Every armor is just def, life, trires. Every weapon is just flat phys, increased phys, IAS (or it's tri-flat ele). They have no noticeable traits and are indistinguishable. Finding uniques is not exciting because it's guaranteed to be something low-level or otherwise useless like a Bitterdream. Lategame quickly reaches the point where I can no longer find upgrades off the ground. It's a loot game but the loot sucks.

    Grim Dawn has a different problem where there are something like 10 different damage types and most characters focus on 2-3, so the majority of items that drop are automatically useless because they don't support the right build for the character. Diablo 3 has an issue where set items are mandatory because they give ridiculous set bonuses, which locks down most of the equipment slots. The only possible upgrade is to get the exact same item, except the Ancient Ancient version with bigger numbers, but the items themselves don't change at all.

    • 2 years ago
      Anonymous

      I actually think itemization is the most important part of a Diablo game, that and the character building possibilities.

      • 2 years ago
        Anonymous
        • 2 years ago
          Anonymous

          >meaningless numeral attack/defense values
          I wish they stopped with this buffoonery.

          • 2 years ago
            Anonymous

            Number flash means dopamine hit, you might as well play a slot machine.

            • 2 years ago
              Anonymous

              You can still get the dopamine hit if you get the amazing upgrade of 11% crit damage to a whopping 11.5%, but at least you understand what's going on.
              What does the increase from 116 attack to 176 attack even mean?
              Maybe nothing, because I was already at the attack cap.
              Maybe nothing, because it wasn't enough to get toward the next hidden attack scaling bump.
              Maybe I just got an increase in my overall attack by a 50%.

              • 2 years ago
                Anonymous

                You’re overthinking it anon, bigger numbers means better gear, it’s how Blizzard devs keep you “engaged” on the loot treadmill. The mechanics behind how those numbers interact with each other matters much less than how those numbers make the player feel.

              • 2 years ago
                Anonymous

                no he's right, stat sticks are boring dog shit

    • 2 years ago
      Anonymous

      Try Chronicon. Loot only drops for your class, so it's always worth looking it. You can also redo your skill build whenever. Level 100 (max) is very fast, as of which point you get the best rarity of gear.

      Game respects your time, and has a lot of thought put into, to the point one playthrough is fun enough. Cheap, too. Unfortunately no game is perfect. In this case: It never feels like it matters what you fight. Also you end up at a point where you don't take any damage no matter or die so fast you have no time to react, with nothing inbetween. Campaign difficulty can also be really weird, especially if you hit a high difficulty early on. You can choose/change that any time and high ones really get you leveled fast.
      The loot is cool though.

    • 2 years ago
      Anonymous

      >The itemization is solid
      99% of everything that drops is either vendor trash or not even worth picking up

    • 2 years ago
      Anonymous

      >In contrast, games like Path of Exile dumps so much loot it fills up the entire screen, and it's all garbage.
      >he doesnt use a loot filter
      oh no no no

  6. 2 years ago
    Anonymous

    Corporate wokism on a grand and unstoppable scale. The largest hedge-fund company on Earth supports it, and they're so powerful that even the President of the United States of America answers to them.

    There really are no brakes on the rape-train.

    • 2 years ago
      Anonymous

      >that pic
      All well and cute, but it doesn't explain WHY he is pushing wokeness at all though.
      Gonna have to call bullshit and you a moron.

      • 2 years ago
        Anonymous

        To remove Whites from the equation so ~~*they*~~ can bring about their apocalypse prophecy quicker and force the return of Adonai

      • 2 years ago
        Anonymous

        To give a cover story for pushing stock buybacks.

        "Growth" and "Consumption" are eco-unfriendly and unsustainable so why not just increase shareholder value by monopoly money driven stock buybacks?

        • 2 years ago
          Anonymous

          Yeah, this shit is mostly just a distraction used to make libtards hate working class conservatives more than they hate the big corporations destroying every facet of modern life. That stuff went into overdrive after Occupy Wall Street, because too many people were getting too close to figuring out the source of most of our problems.

  7. 2 years ago
    Anonymous

    Because unlike pretty much all ARPG that's similar to it failed to also deliver
    >good atmosphere
    >non-convolutive class & skill system
    >interesting narrative w. good voice acting

    Basically, something that isn't just a clickfest loothunt shitshow.

    • 2 years ago
      Anonymous

      >Basically, something that isn't just a clickfest loothunt shitshow
      If one was to remove entirely the lootfest out of D2, it would be a very nice game - isometric Dark Messiah.
      Atmosphere, aesthetics, gameplay, narrative, voice acting, setting/worldbuilding - those are the strong features of D2. Unfortunately, its legacy is opposite of that - lootfest, minmaxing, autistic grinding and "builds". Blame the people who looked into a pool of muddy water, saw there reflections of the stars, and mistook that pool for heavens.

      • 2 years ago
        Anonymous

        I'm not sure what you mean by most of this.
        Atmosphere is okay but not really its strong point. Diablo 1 had a much better atmosphere. Narrative is a barebones story of hunting down and killing Diablo, and it hardly even matters to the game (which is fine, much better than Diablo 3 which had a garbage story that it kept trying to force down your throat). Cinematics are cool though, old Blizzard always did a great job at those.
        Voice acting isn't particularly important to me, although Diablo 2 does have many memorable voicelines that I vividly remember.
        Worldbuilding is neat, plenty of lore and history around, but it's not a major focus of the game and it mostly stayed out of the way, same as the narrative.
        Gameplaywise, the loothunt, grind, and character building are what make Diablo 2 good and give it depth. The actual combat is not good, it's a mindless point and clicker, and the combat alone would not be enough to keep me interested in the Diabe-girlke genre.

        I'll add that the sound design in Diablo 2 is great. The sound of swinging weapons, killing monsters, and bubbling potions help make the gameplay experience much more satisfying.

    • 2 years ago
      Anonymous

      Really? I would think the best way to describe it is the clickfest loothunt distilled.

  8. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      >Someone actually went through the effort of making this image
      Ironic when D2 commits most of the same sins, it's just that the nostalgia goggles boomers have welded to their faces disguises it.

      • 2 years ago
        Anonymous

        nah

      • 2 years ago
        Anonymous

        >Someone actually went through the effort of making this image

        You mean someone went through the effort to actually talk about video games on a video game board?

    • 2 years ago
      Anonymous

      This is now inaccurate as equipment will always role with your primary stat (point 1), set equipment has more effects (point 4), and there are more gems (point 5).

      • 2 years ago
        Anonymous

        yeah, it's even worse now

  9. 2 years ago
    Anonymous

    Diablo II was fresh in its time, the art design was dark and tasteful, this was way before diversity hiring and market data analysis started having such a corrosive effect on games, the artistic integrity was intact, however the game is very dated and doing Baal & Mephisto runs to farm for runes is a shit endgame but it invented the skinner box, I was at it for a while getting high and vibing to the Act 3 music. The most interesting part was the crafted items but getting a decent one is like winning the lottery.

    • 2 years ago
      Anonymous

      Good ol days when white and asian fantasy nerds were the game creators and writers. Before washed up Hollywood israelites and woke women started occupying the writers rooms.

  10. 2 years ago
    Anonymous

    >playing diablo 3 for the first time
    >get to act 3 with Azmodan
    >he keeps skype calling me, wont stop, worse than Roman in GTA

    >Nephalem, the soulstone will be mine!
    >Nephalem, I didn't care about those siege weapons
    >Nephalem, I let you through the demon gate!
    >Nephalem, I have infinite concubines im not even mad.
    >Nephalem, I wanted to go into the black soulstone anyways.

    • 2 years ago
      Anonymous

      imagine doing everything possible to kiddify a gothic horror game
      -graphics
      -story
      -gameplay
      the introduction of the butcher is a god damn wrestling match now
      >and in this corner! the one the only the butcher!

      • 2 years ago
        Anonymous

        >writing and VA both cheesy as hell
        >art style is literally World of Warcraft
        >gameplay massively simplified
        >deaths and cutscenes are still graphic enough that the game gets rated MA15+ here in Australia
        What the frick was their endgame?

        • 2 years ago
          Anonymous

          Draw as many players from WoW into the RMAH as possible probably.

          • 2 years ago
            Anonymous

            they should have just made a Diablo spinoff that WAS Warcraft

            the more i've thought about it the more senseless it has become they didn't keep spinning off the gameplay
            -their warcraft spinoff starcraft is good
            -their mmo warcraft spinoff goes well
            they had ideas and plans for 'Starblo' which sounded great, they should have made that. they should have made a Diablo RTS, they should have made a Starcraft MMO, they should have did a Warcraft Diablo hybrid at some point too instead

    • 2 years ago
      Anonymous

      Also Tyrael comes to the Sanctuary to stop Belial, then doesn't help you fight against him or save survivors.

    • 2 years ago
      Anonymous

      The plot had a lot of problems:

  11. 2 years ago
    Anonymous

    D2 was one of the first games to use skill trees. Having your character's power progression visible instead of based on tables that the player never sees (unless they buy a strategy guide) or based on random item drops (D1) felt like a good way to take a little of the arcane arbitrariness out of the Rogue-like genre and get more people trying the game out.

  12. 2 years ago
    Anonymous

    Runewords were a mistake and should not have been added.

    • 2 years ago
      Anonymous

      Runewords were cool and should be in more games.

    • 2 years ago
      Anonymous

      So play classic, problem solved

  13. 2 years ago
    Anonymous

    The run button is functionally useless in game but I think it's useful for showing the developer headspace was still largely rooted in D1 when they made it. That's been the primary difference with the clones, they're exponentially more spastic D2 endgame copies where you hardly interact with enemies. Itemization and builds don't matter if the game itself doesn't feel good to play and use those systems on, and even just playing through Act 1 on normal is enjoyable since everything feels weighty and crunchy, both for the player and enemies. The 3D games all feel like you're floating on air and attacking enemies that may as well be ghosts, exacerbated by limp ragdolling whenever enough plasma rolls over them. Even when you're running in D2 it still manages to have that marching through the dungeon sort of rhythm, which helps make teleport sperging as satisfying as it is when you get to the end game. D1 and 2 get the feel aspects right that are very difficult to be specific about on paper, and the general ambiance isn't nearly as automatic or easy to convey as most people thought back then, the general execution for all aspects of them are taken for granted to a substantial degree. Most of the clone makers should be taking their cues from D1 over 2, focusing on making an extra elaborate skinner box is missing the point.

  14. 2 years ago
    Anonymous

    >diablo 2 best diablo
    If you cant tell me who Wirt is, you are a homosexual that deserves to die.

    • 2 years ago
      Anonymous

      frick Wirt, just give me his leg for a second

    • 2 years ago
      Anonymous

      I mean, the gambler in D2 is basically an improved Wirt.

    • 2 years ago
      Anonymous

      >slow walk all the way over to wirt (hellfire gays do NOT reply to my post)
      >pay 50 gold
      >Saintly Armor of the Squid
      >AC: 7

    • 2 years ago
      Anonymous

      it's a body near Griswald the zombie

  15. 2 years ago
    Anonymous

    I designed a video game based on Diablo II's itemization and what I thought I could do to improve it systemically.

    I spent ten years doing this and now I grow weed for a living, damn shame really

    • 2 years ago
      Anonymous

      Did you make the game though? Is it playable? What ideas did you have for itemization?

      • 2 years ago
        Anonymous

        No, I just wrote the documentation.
        Looking back on it, it's kind of shit.

        Itemization was tied to 4 categories of rarity. Each rolled from a different pool of stats
        >Common - increases to core stats like STR, DEX
        >Uncommon - increases to secondary stats such as Move Speed, Atk Speed
        >Rare - big increases to stats at the cost of reducing other stats
        >Legendary - Actually new mechanics, like setting fires wherever you run, or charging up to guaranteed crits over time

        Itemization wasn't the really cool part though, I tied the player housing to permanent 'account' progress. Basically your player home was a little floating village that "docked" with other players you played with while you were partied. What you built on your island had actual gameplay implications.
        The other neat bit was procedurally generated "seasons" of gear. The commons stayed as-is, but all the higher tiers of rarity were randomly generated from a seed, which you could share with others. Also there was gonna be a player-created level designer (think Mario-Maker) for that sweet sweet player-created content.

        • 2 years ago
          Anonymous

          >No, I just wrote the documentation.

          Kek fricking ideas guys.

  16. 2 years ago
    Anonymous

    Diablo 1 > LoD > Diablo 2 > prostate cancer > Diablo 3
    At this point I have no doubt where D4 will be placed

    • 2 years ago
      Anonymous

      I hate Diablo Immoral and everything it represents. Just imagine this real Diablo games.
      >Found the staircase to the next level of the Tristram Cathedral? $2.99 to walk down the stairs.
      >Cow level: $5.99 per run
      >Activating Cairn Stones: $0.99 per stone.
      >Deckard Cain identification: Flat rate of $9.99
      >Withdraw items from stash: $0.49 per item
      >Advance to next act: $19.99
      >Advance to Nightmare difficulty: $39.99
      >Hell difficulty: $59.99
      Grim Dawn, Dungeon Siege II, and PoE are the real Diablos.

  17. 2 years ago
    Anonymous

    All the immunities in higher difficulties sour the game for me making me play Titan Quest or other ARPGs instead

    • 2 years ago
      Anonymous

      and that's why D1 is better. Even triple immune monsters in Hell could be dealt with.

  18. 2 years ago
    Anonymous

    D2 is focused on farming loot instead of microtrannies. It's built around the player having an end goal (Hell, Level 99, sets, etc...) instead of having gameplay and dungeons that scale infinitely with your limitless paragon level. Its called "end game content" despite the fact D3 has no actual end. More over, Diablo 3 is focused obsessively with end game content, where the previous games where focused on being fun through out. Skills points, ruins, gems, israeliteels, skulls etc... provide a sense of permanence and create a feeling of having built/made something. Diablo 3 began to wreck the lore by having Deckard Cain be murdered by a giant butterfly demon that looks like a wine aunt in cosplay. I cannot image the damage being done to the lore by Immoral (as I won't play it) or Diablo 4. The story and lore D3 adds to the Diablo universe is cool, but it is rather different in tone from what came before.

    • 2 years ago
      Anonymous

      How about those 9 hour speedruns? They made the game look breakable and breezy.

      • 2 years ago
        Anonymous

        9 hours? D2 can be done under 1 hour with lucky RNG, and under 1:30 consistently

        • 2 years ago
          Anonymous

          Hell Barbs.

  19. 2 years ago
    Anonymous

    noob here
    i cant understand what item stats are most useful on my necro
    i literally go to the store and if the new sword or armor is worth more gold i keep it as an upgrade

    • 2 years ago
      Anonymous

      For a noob, life and mana though don’t waste your stats in energy. You may want to reach max block so possibly some dex at some point. Only enough str to wear gear. Heavy armor will slow you down and you want to be mobile as a nec so the next best item isn’t always your best bet. Also, not knocking however you chose to play but wands are going to serve you much better than melee weapons on a nec for skill bonuses.

      • 2 years ago
        Anonymous

        Honestly telling noobs not to put points into energy is a bad idea. Yeah if you have frosties and other poopsock gear waiting in the stash you don't need it but with self-found gear the first time around it will help a lot, especially with respecs in the game now.

  20. 2 years ago
    Anonymous

    Anyone got a link, I've never played, there's no way I'm going to buy it or download the remaster (especially since it's online only).

    • 2 years ago
      Anonymous

      It's in igg-games dot cum.
      I hope you have enough IQ to not click the ads or some shit.

      • 2 years ago
        Anonymous

        All the links are dead, thanks though.

        • 2 years ago
          Anonymous

          Check el-amigos.

          • 2 years ago
            Anonymous

            Thanks, the mediafire links on el-amigos work, hopefully everything goes well.

  21. 2 years ago
    Anonymous

    Is there anyone mad enough to finish it on socketed only challenge?

    • 2 years ago
      Anonymous

      Runewords seem pretty popular so I imagine so.

  22. 2 years ago
    Anonymous

    This worth getting or is it all nostalgia?

    • 2 years ago
      Anonymous

      it's still worth having

  23. 2 years ago
    Anonymous

    Diablo 1 is the best one

    • 2 years ago
      Anonymous

      Yep. Diablo 2 is actually the worst one. The game itself is fine, but it permanently derailed the ARPG genre and Diablo series from a kino, slow paced, atmospheric dungeon crawler to the ADHD loot treadmills we have today.

      • 2 years ago
        Anonymous

        Very true, The best bit about Diablo 2 was the skill tree, it allows a lot of replay ability and depth not in the first one.
        But almost everything else about the first one is better than two.

      • 2 years ago
        Anonymous

        Very true, The best bit about Diablo 2 was the skill tree, it allows a lot of replay ability and depth not in the first one.
        But almost everything else about the first one is better than two.

        Truth if ever spoken.

  24. 2 years ago
    Anonymous

    I remember playing D2 as a kid because I am ancient and finally revisited it about a year ago. Still ridiculously fun even playing in single player. I think it's because everything in it is so satisficing. Killing monsters sounds good, finding treasure drop is always exciting, leveling up gets you a step closer to a cool new power. It's perfectly paced out like that.

    • 2 years ago
      Anonymous

      >he think hes ancient because he played d2 as a kid
      zoomers i swear you homosexuals are the dumbest generation

  25. 2 years ago
    Anonymous

    itemization and character builds in D2 are kino

  26. 2 years ago
    Anonymous

    I downloaded the first game with DLC, is there any mod I should install before playing?

    • 2 years ago
      Anonymous

      Plugy.

      If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?

      Better combat inspired by MOBAs, better balance making sure all builds are viable but not equal, mix it with Sacred Gold, better world building, high-budget sound design, animation customization, and improve on Diablo 2's loot system.

    • 2 years ago
      Anonymous

      If you liked D2 then Belzebub mod was made for you, it adds many mechanics from D2 into 1 like skills, waypoints, storage chest, and set items, also restores some cut content.

      Plugy.

      [...]
      Better combat inspired by MOBAs, better balance making sure all builds are viable but not equal, mix it with Sacred Gold, better world building, high-budget sound design, animation customization, and improve on Diablo 2's loot system.

      >Plugy
      Thats a D2 mod, Anon asked for mods for the first game.

      • 2 years ago
        Anonymous

        I never played D2 Anon but I played a lot of Dungeon siege 1 + expansion back then. I'm familiar with the genre to a certain degree, do you still recommend me getting Belzebub?

        • 2 years ago
          Anonymous

          D1 is much slower and methodical than any semi modern games in this genre, classes serve as attributes limiters only, any class can learn any magic, there are no skill trees. I prefer Beelzebub mod, it looks nicer, plays faster, it adds more items, skill trees, classes feel and play different form each other, restored content is great. Yeah would recommend.

          • 2 years ago
            Anonymous

            >classes serve as attributes limiters only
            not only, each class has different base attack and cast speed. Sorcerer with same stats as Warrior will always be better spelllcaster.
            Also Diablo 1 is kino, only tip I'd give to new player is to avoid yellow zombies (named Black Death iirc) or save before encounter as they PERMANENTLY damage your health.

        • 2 years ago
          Anonymous

          Don't go Belzebub until you've beaten D1 at least once or even twice. It "updates" a lot of things but at the same time there is a lot of charm that is lost. Character classes in vanilla are very freeform. Even though the Warrior has faster melee attacks, you are still encouraged to learn spells or carry a bow, for example. But in Belzebub, you are meant to double down on your classes playstyle. It also has an utterly moronic difficulty curve where you are blocked off many many times by enemies with exponentially more HP and damage than you, forcing you to go back and regrind bosses to get teh epic loots. In classic D1, you are meant to make due with what you have and manage enemies.

          If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?

          I would roll back all the baggage that D2 brought to the genre. Get rid of all grinding for items. Hardcore on by default and build the game around singleplayer or ironman multiplayer runs. Slow the pace down so that charging in will rapidly get you killed, but encourage the use of consumable items like spell scrolls in D1. Make light radius meaningful. If we are talking about a true, alternate Diablo 3, I would have made the story something like "The destruction of the Worldstone was akin to the Flood in Genesis. Ancient kingdoms fall and tombs are lost. Demons and monsters flee underground, becoming more and more myth. Eventually mankind rebuilds. We enter the story nearly 1000 years later, in a time akin to our 1400's. Great empires wage war and the dead begin to pile up. Religious fervor (Cainites) grips the land with rabid witch hunts and executions. The blood spilled awakens ancient and fowl creatures. The player characters awaken in the aftermath of a great battle. Brigands and highwaymen accost the players, but gradually give way to the classic goatmen, overlords, and the unquiet dead. Return the class choices to your traditional Soldier (Warrior), Hunter (Rogue), and Witch (Sorcerer), who each have their own set of primarily supplemental abilities, (cont).

          • 2 years ago
            Anonymous

            But can learn powerful magic spells or schools of combat if their stats permit. The game would encourage you to be adaptable rather than pour everything into one click "I win" skills. Like Diablo 1 and classic D&D, enemies will be flat out immune to certain damage types very early in the game. Single enemies are enough of a threat, but they become especially dangerous when you find yourself surrounded. Weapons range from the mundane, such as pikes, longswords, flintlock pistols, and harquebuses, to the macabre, with the return of shrunken heads casting debilitating curses, censers providing auras, or holy relics. Candles, torches, and lanterns would also be viable options, but a slower pace would also permit stealth if one wants to remain in the shadows.

            Acts would take you from counterparts of Spain to Rome, Persia, Babylon, and of course, Hell with a broader architecture of desolate plains of ash, to towering fortresses of bone, to blasphemous halls of debauchery, before a return to the classic Diablo 1 style of Hell. Dark. Lonely. Hopeless.

          • 2 years ago
            Anonymous

            So basically going back to roguelike roots, which is the genre that Diablo 1 was originally meant to be and where it drew a lot of inspiration.

          • 2 years ago
            Anonymous

            i like a lot of what you said, and the changes i would tweak from it would be some bit of story similar to Medievil.

            -hundreds of years later the absent monsters are myth
            -when they return to the world to parrallel their corruption and fall from grace
            -the ancient heroes are resurrected alongside the big bad evils as a wholesale packaged deal

    • 2 years ago
      Anonymous

      >is there any mod I should install before playing?
      DevilutionX
      https://github.com/diasurgical/devilutionX

  27. 2 years ago
    Anonymous

    If you were making your own Diablo, what would you do? What mechanics would you pick from other installments? What would you introduce? What about the plot and characters?

    • 2 years ago
      Anonymous

      but I am making my own Diablo, and I'm doing basically what

      Don't go Belzebub until you've beaten D1 at least once or even twice. It "updates" a lot of things but at the same time there is a lot of charm that is lost. Character classes in vanilla are very freeform. Even though the Warrior has faster melee attacks, you are still encouraged to learn spells or carry a bow, for example. But in Belzebub, you are meant to double down on your classes playstyle. It also has an utterly moronic difficulty curve where you are blocked off many many times by enemies with exponentially more HP and damage than you, forcing you to go back and regrind bosses to get teh epic loots. In classic D1, you are meant to make due with what you have and manage enemies.

      [...]
      I would roll back all the baggage that D2 brought to the genre. Get rid of all grinding for items. Hardcore on by default and build the game around singleplayer or ironman multiplayer runs. Slow the pace down so that charging in will rapidly get you killed, but encourage the use of consumable items like spell scrolls in D1. Make light radius meaningful. If we are talking about a true, alternate Diablo 3, I would have made the story something like "The destruction of the Worldstone was akin to the Flood in Genesis. Ancient kingdoms fall and tombs are lost. Demons and monsters flee underground, becoming more and more myth. Eventually mankind rebuilds. We enter the story nearly 1000 years later, in a time akin to our 1400's. Great empires wage war and the dead begin to pile up. Religious fervor (Cainites) grips the land with rabid witch hunts and executions. The blood spilled awakens ancient and fowl creatures. The player characters awaken in the aftermath of a great battle. Brigands and highwaymen accost the players, but gradually give way to the classic goatmen, overlords, and the unquiet dead. Return the class choices to your traditional Soldier (Warrior), Hunter (Rogue), and Witch (Sorcerer), who each have their own set of primarily supplemental abilities, (cont).

      said

      • 2 years ago
        Anonymous

        are you osur?

        • 2 years ago
          Anonymous

          no?
          is someone else already doing what that anon talked about?

          • 2 years ago
            Anonymous

            yeah.
            https://osurpzz.itch.io/tower-of-kalemonvo

            • 2 years ago
              Anonymous

              the name makes it sound like slavjank
              is it good? don't really want to download random .exe's

              • 2 years ago
                Anonymous

                I gave it a couple tries a while back. It is incredibly unpolished, but the dev posted in one of these threads a while back. It's a bit neat. The random generation algorithm keeps leaving me very underleveled to fight the boss on the second floor.

              • 2 years ago
                Anonymous

                thanks for the info Anon
                i'll look into it

    • 2 years ago
      Anonymous

      Breath of the Wild depth with dungeon crawler mechanics. Claustrophobia and the satanic atmosphere should be felt in the gameplay.

  28. 2 years ago
    Anonymous

    as one of my top 3 favorite games for the last 20+ years
    path of diablo (and other mods) have improved it
    amazing how billion dollar companies can't shovel out anything but turds while autistic modders can produce masterpieces

    • 2 years ago
      Anonymous

      Modders do shit out of passion, they implement changes into a game the way they want it to be, and essentially they pour their soul into a project. Companies do thing out of greed, They implement changes into a game based on market research, and tell players thet thy dont know what they want as clearly some souless suit knows better, also "Do you guys not have phones?" It boils down to modder maximum SOVL vs corporate greed.

  29. 2 years ago
    Anonymous

    Love this game, played it so much, had my first official nerdrage on it when my hardcore 90 druid died after I tried to PK someone and my PC froze the moment I stepped out of town.

    >Maphack
    >Pickhack
    >D2JSP
    >TPPK

    wish I could go back bros

  30. 2 years ago
    Anonymous

    I like diablo 1 more

  31. 2 years ago
    Anonymous

    You just didn't have anything better to play at the time.
    That's the sad truth.

    • 2 years ago
      Anonymous

      nah, D2 is still king

  32. 2 years ago
    Anonymous

    I like D3.

    • 2 years ago
      Anonymous

      D3 isn't a game

    • 2 years ago
      Anonymous

      ewwwwwwwwwwwwwwwwwwwwwwwwww

  33. 2 years ago
    Anonymous

    i play single player but i use hero editor to give myself a small charm that gives me more experience and attack rating and run/walk speed and gold. it's fun for me and i do this like once every couple weeks

  34. 2 years ago
    Anonymous

    I don't understand why everyone likes d2. D2 seems like a zoomer game. I much prefer the slower and more commitment of diablo 1

    • 2 years ago
      Anonymous

      because you're moronic

    • 2 years ago
      Anonymous

      d1chads rise up

    • 2 years ago
      Anonymous

      I never finished D1 because I simply cannot stand going back to town. Everything takes forever and I find navigating the place aggravating. Is there by any chance a mod that somehow eliminates all this?

      • 2 years ago
        Anonymous

        DevilutionX lets you run in town.

        • 2 years ago
          Anonymous

          what about use a controller? love when i can do that with PC games

    • 2 years ago
      Anonymous

      >I don't understand why everyone likes d2. D2 seems like a zoomer game. I much prefer the slower and more commitment of diablo 1

      D2 is objectively the better game by far in terms of pretty much everything.
      You might like the slower pacin of D1, but it plays much worse.

  35. 2 years ago
    Anonymous

    The fact folks look back fondly at a game with a black paladin should tell you how pathetic the current state of vidya is

  36. 2 years ago
    Anonymous

    >what didn't go so wrong?
    It was back when you bought games and not micro-transactions.

  37. 2 years ago
    Anonymous

    I used a cheat program to see who was using duped/cheat items and would call them out in world chat. Ah, to be 12 again.

  38. 2 years ago
    Anonymous

    I rather enjoyed playing Median XL because it ramped up the spastic movement/skill switching on the higher end of content, plus the oskills and variety of skilltrees really let you build a lot of viable archetypes.

  39. 2 years ago
    Anonymous

    How's the Diablo 2 remaster? I've never played the Diablo series but I've tried PoE and didn't like how it felt like a speed runner game.

    • 2 years ago
      Anonymous

      character faces look ugly (which kinda fits diablo though)
      other than that, top tier remaster with QoL features and balance fixes

    • 2 years ago
      Anonymous

      ~~*No offline play*~~.

    • 2 years ago
      Anonymous

      it's really good if you want to boot up on a huge high definition television with surround sound speakers and a controller in hand. if you're not about that life then the original holds up, so,

  40. 2 years ago
    Anonymous

    The drops, I just got this for example and it's the first time it ever dropped for me. It makes me happy.

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