what is the target audience of this game supposed to be
I don't think the average eSport consoomer even likes eSport
if a 2000+ rank human being can't even figure out how to play the easiest race and not die against ancient cheese then what chances does the average player have in Stormgate
They extensively held polls and shit asking reddit and twitter of all places. That's why their fricking setting is a shitheap of jak inducing tropes and the game is trying far too hard to be Starcraft but not. The answer to the question about their target audience is "the bottom of the barrel".
infernals are not-zerg, correct. Just like the human faction is not-terrans. Anyways I hope the game fails and all the californians involved are shunned for wasting millions on a shitty subpar clone of starcraft 2 with worse pathfinding, artstyle, unit and gameplay design
>They are chaos nurgling faction.
Thats actually make sense.
Shame that humans are just not-Terran and super bland.
They better have strong design both visual and gameplay for third faction.
it looks like they've made a game out of all the reasons BW gays hate SC2 and also why SC2 gays are too ADHD for BW. and they made it look like clash of clans.
i haven't played clash of clans but yea it definitely has a mobile-design feel, very sanitized and in-offensive. and the combat feels lacking, the word that best comes to my mind is grit.
Hey, Clash of Clans actually looks good (unless you're TH12).
This looks like you took Clash, mixed it with Starcraft, Warcraft, and Overwatch, and fed it through nine layers of Chinese and Korean dev teams plus some """AI""" algorithms for good measure
just got in with founders pack because I had to see what a dumpster fire we are in for. This is genuinely the worst RTS I've played in a while. Nothing is easily controlable, forget blobs. These are walls of moronic ai barely cobbled together in unreal. The models look like shit, you cannot run it in 4k with a 24gb card at anything better than maybe 20fps during a fight. and 50-60 fps barely when nothing is moving. This is truly why they are Ex-Blizzard employees who weren't fired recently. Because they know if they waited for their axe to swing their scam would have never made this much. The chinese print all over the NDA is fricking hilarious. They demand your legal name for the NDA. I told them to frick off for my name. Going to refund now and hopefully keep the key. Haha frick you frost giant.
let me see if I can summarize what exactly makes this game awful and if I were an investor in this game, I would be sweating bullets, praying the kickstarter scams more people.
>Plans to launch in July >this is going to be a BETA >they don't even have a third race yet >they don't even have tier 3 tech yet >half the units are repurposed from sc2 >looks worse than a game from 2010. >chinese fineprint all over game >obvious chinese mobile influence >resources being easily clicked blobs obviously points to this game going to mobile. >4gb game, only graphically settings are low, medium, high, ultra >half baked mana system for infernals seems to have no advantages to anyone but an already winning player >Employee's were likely the worst performing yet highest confidence individuals there if this is something they feel confident in showing >war chest microtransaction button is already made and ready but they don't even have a working game >fights turn into incomprehensible blobs of units that cannot be discerned or micro managed, this appears to be a result primarily of a new system >smart control groups >game thinks you're too stupid to understand control groups >deletes control groups that have all your infrastructure for one unit >this is automatically on and a feature they seem proud to present
The Kickstarter curse strikes again, every game on kickstarter is a scam. Every. Single. Time. Otherwise they could to steam greenlight. But that means giving up precious dollars to steal.
>smart control groups
this is actually a good thing, at least if you could set up it automatically when producing some units on SC2. Some automate on SC2 would be welcomed.
>smart control groups
this is actually a good thing, at least if you could set up it automatically when producing some units on SC2. Some automate on SC2 would be welcomed.
i'm not gonna lie this is purely to help the lowest common denominator out in the beginning. It's not hard to hotkey at all once you get used to it but learning it in the first place feels like homework and will probably lead to you losing a few games while practicing, so noobs avoid it, never get gud, and uninstall.
This game is going to be F2P, its only income will be micro transactions and chinese companies are the ones footing the bill to create it. This is a scam. Top to bottom. That's why it looks like a chinese mobileware game. They will sneakily announce its for mobile as well, as if it clearly isn't the main audience.
I was thinkning that was good for their game community. I've been thinking about playing AoE2 but it feels weird cause aren't there like multiple sequels, but for some reason the company still updates and second one which is the most popular. I don't get it.
3 months ago
Anonymous
Age titles work like Final Fantasy games. 2 is completely separate from 3, 1, and 4. Buy 2 DE and the corresponding dlcs.
there is none, but if they keep developing it eventually there will be. I've been playing SC2 again in anticipation of this, and it's so fricking well polished.
Stormgate is very much like SC2. The differences are superficial at best. Despite their changes, the core gameplay patterns are still the same as SC2, and don't do anything original.
Base building? Nope. Still simplistic like SC. No dedicated walling structure. No forward bases. No elaborate city builder mechanics. Just the same unit/tech structures.
Resource gathering? Nope. Still simplistic SC style with 2 resources you collect by a set number of workers in pre-set locations. Oh wait, you can slightly modify how fast you collect therium, big woop.
Maps? Nope. Maps design is still boring where the only points of interest are the resource points. The center 70% of the map is still just empty space that you move your armies through. Watch some high level SG vods, and you'll notice that creep camps are mostly ignored past the early game. They can't even copy WC3 correctly.
Terrain mechanics? Nope. No cover, terrain manipulation, or any fun effects. Just the same high ground bullshit like SC2. Oh wait, you can knock trees down. Wow, totally not something that other RTSs haven't already done for decades.
Army control? Nope. Still the usual style of one giant deathball and maybe 1-2 tiny groups used to harass expansions. Even the unit micro is the same stutterstep/pull back/surround micro that SC has been doing for decades. Made worse by the fact that a lot of the unit archetypes, especially for vanguard, are the same as SC2. Vanguard bio is literally just terran bio.
Art style? Oh wait, this is a downgrade, lol. When even Blizzard looks more original than you, then you're doing something wrong.
The only genuine positive of Stormgate is that it'll have an editor. At the very least the community will make it playable.
its very much different, I play at masters level and the game is practically uncontrollable. Units have massive hit boxes much larger than their actual model. They frequnetly clunk around in maps clearly designed by the morons who made Sc2 maps a steaming pile of shit. It cannot be played in 4k, only 1080p or your performance will suffer greatly. Units have no real sense of purpose or utility. Right now the meta is make tier 1 melee units until you can get to tier 2 mechs and you mass produce them and nothing else. It decided that instead of researching upgrades and maintaining an even footing for both players at key timings, instead you kill units to get "ranks" but an upgraded Terran force in stormgate beats anything infernal makes because infernal units aren't designed to rank up.
This isn't just a sc2 clone, this is a game that would have been perfectly acceptable almost 20 years ago.
>It decided that instead of researching upgrades and maintaining an even footing for both players at key timings, instead you kill units to get "ranks" but an upgraded Terran force in stormgate beats anything infernal makes because infernal units aren't designed to rank up
LMAO. Just imagine Red Alert 2 but only allies get veterancy mechanics. Who the frick designed this game, an anteater? Do they put an anteater in front of a bunch of ant mounds and write down faction design based off these observations? Jesus fricking christ
>Right now the meta is make tier 1 melee units until you can get to tier 2 mechs and you mass produce them and nothing else
geeez it's almost as if the game is fricking unfinished with tier 2 upgrade in HQ telling you "not done yet"
If the current beta was a proof of concept I would say Stormgate had the potential to be a good game. This is their beta. This is something they're proud to show off, and frankly its laughable.
>BAR
Sad that a free game in an old as frick engine outperforms paid people right now in 2024 in every single thing you can think of. But yes, BAR is quite good and FREE which is fricking stupid.
i literally want them to just steal the starcraft factions, get new players in, and then add factions over time while selling skins to morons (no offense moronic anons; you're cool)
>The only genuine positive of Stormgate is that it'll have an editor.
Did they take care to insert a clause that they own everything you invent using their editor?
Makes me laugh to this day that Blizzard was so tilted that they lost the DoTA golden goose because they got too greedy that they got paranoid that lightning might strike twice in Reforged (as if) and made sure to pre-empt it, tanking the map-making scene of Reforged in the process before it even began
It never ceases to amaze me how badly these morons can frick themselves in the ass
>looks too much like pacific rim mechas
That might be actually cool if it were true. The faction design actually looks like they based everything off the mech from overwatch. One of the units is literally that but with minigun.
>Zerospace won. We live in a post-zerospace world.
Eh, I feel like that game will struggle because of the literal AI-quality art. Gameplay looks decent, but I find most of the unit designs just awful.
it looks mechanically fun, but thematically dull as shit. i don't know why every RTS has to be baby's first warhammer ESL edition.
i love the way DORF looks but that game will probably never come out. immortals gates of pyre looks essentially like a better, more interesting and creative stormgate but it will probably be DOA since it doesn't have all the blizzdrones shilling it.
coh 3 is alright now. probably just stick with that and being shit at BW.
Zerospace also looks like ass
The units are so amateurish too. Tho likely it'll have better gameplay and campaign than Stormgate... But not by much, both are mediocre visually. But Stormgate will have better engine and pathing
I just want Wc3 back man
I don't like any space/sci-fi type RTS games except Halo Wars, and that's strictly because it was Halo and had immense sovl poured into it
Why did they have to frick reforged up so badly, I don't get it
>soulless ui >mystery meat bald man with beard >40k cardboard armor without the detail >stereotypical demon that looks mentally deficient rather than intimidating
It's just so boring, incredibly generic but without any passion to uplift it. Everything is round and non-threatening, which doesn't work in an rts game about mankind stuck in an existential war with demons.
Why is Blizzard trending toward this artstyle? Is it so they don't have to worry about detail and polygon count restrictions forcing them to flatten items?
i don't know. it's been a stable for the last decade+ and has always been awful.
it started as a stylised low poly look for people on shit PCs, but stormgate doesn't even run that well. it's just become the defacto artstyle for anything vaugely competitive or esports-y (valorant is the same, so will be riot's gay fighting game) and as a man nearing my 40s i can't deal with it. legitimately makes me feel like a nonce playing games aimed at 12 year olds on their mom's tablet.
It's literally 'we have Starcraft at home'. The fun thing is I just realized that there are two generic not-Starcrafts out there - Zerospace and this, and both look so fricking generic, with that off-brand Blizz artstyle (which itself has deteoriated greatly from the good old days of the 90s or early 2000s) that I couldn't distinguish the two from a glance.
Played for 15 minutes and already uninstalled it, it's fricking terrible. I don't even like Starcraft but i'd rather just play that instead of this, it's just a shittier version of that game anyway.
I wouldn't call Stormgate terrible, but it's definitely giving off the feeling of just being average. The gameplay is smooth, it's pretty polished, it has all the micro you expect from SC2. The problem is precisely that though: SC2. I see nothing this game does that SC2 doesn't already do but better. Terran and Zerg are far better from both a gameplay and thematic standpoint than Vanguard and Infernals. And the addition of creep camps and co-op spells in 1v1 doesn't seem to be enhancing the actual gameplay all that much. I've been watching Artosis play, and already you can see that Infernal mirror matches are dreadfully boring because of how slow most of the units are. I see no reason for people to play this over SC2 other than because people are desperate for it to be the next flagship RTS.
I find that vanguard is a more action-packed faction because their units are much faster and easy to stutter step with. Infernals are basically just a-move because of how stupidly slow most of their units are. They're honestly extremely boring once the newness of their mechanics wears off.
This fricking game looks AI-generated. It looks like all of Blizzard's devs jumped ship and tried to bootleg all of their major IPs into one RTS to try and usurp them-
Wait, that's literally what happened.
Developer!
Frick you! Frick your company and all of your friends. You are the exemplar of the plague upon this industry. Zerospace will mog you and Grant will become legend.
It looks even more bland, uninspired, and ai-generated than Stormgate. How do people think Stormgate looks bad but Zerospace looks good? They have the same exact downsides
i don't really care how a game looks that much if it's mechanically fun. i thought most of starcraft 2 was cringe but didn't have the vocabulary back then.
>How do people think Stormgate looks bad but Zerospace looks good? They have the same exact downsides >Stormgate >Want e-sport homosexualry >Only 3 factions >no, no space-elves, no space dwarf, no space dark-elves, no space fishmen, no space orc >Mobile game art
It looks even more bland, uninspired, and ai-generated than Stormgate. How do people think Stormgate looks bad but Zerospace looks good? They have the same exact downsides
all zerospace's art is literal AI generated slop and the game is even more of an sc2 clone than stormgate, and it plays even worse
If you like to micro your hero, play a moba.
If you like to macro your base, play a sim.
I know that's how I see it now.
Peace guys, good luck on your new adventure
It steals all of the mechanics from starcraft, they even kept in the annoying dropship shit. Its a game for people who like starcraft, but you might as well just play starcraft instead of this shit.
I was thinkning that was good for their game community. I've been thinking about playing AoE2 but it feels weird cause aren't there like multiple sequels, but for some reason the company still updates and second one which is the most popular. I don't get it.
>Team tries to make a new game abandoning everything that made the predecessor so popular
Same reason that HoMM 6 and 7 were shit, no its not gamers fault
>every RTS is exactly the same >Age of Empires 2 plays exactly like Grey Goo which plays exactly like Warcraft 3 which plays exactly like Dune 2000 which plays exactly like Empire Earth
hey mouthbreather. Do everyone a favor, stop posting and breathing if possible
Yes, RTS is extremely derivative. If you try something extremely new, no one is going to play it. You say you want entirely original RTS but then you don't.
do you have no shame, how could you just go on the internet and tell a lie like that. Think about the example your setting for the community and all our fellow posters
Other than the shit art style for the humans I think its okay, demons are definitely busted right now compared to humans too. I just like taking the op stompy unit to kill trees and air units.
I don't understand why the demon in the screenshot has a cent icon on his tabard or whatever.
Just played one and another against AI. You really have to have a bad taste to say stormgate is better than crossfire legion.
CFL mogs Stormgate in terms of looks, unit behaviour, unit novelty and actual gameplay feel.
The only thing CFL lacks is a playerbase, because people would rather roll themselves in turds like stormgate because "muh blizzard employeees"
Of course they are terrible, but one is less terrible than another. And Stormgate was to be a killer while CFL wasn't even marketed.
I've checked Godsworn demo and it looks right now far more fun than Stormgate. Damn, watchin a paint dry would be more fun than Stormgate. It is so bland.
Of course they are terrible, but one is less terrible than another. And Stormgate was to be a killer while CFL wasn't even marketed.
I've checked Godsworn demo and it looks right now far more fun than Stormgate. Damn, watchin a paint dry would be more fun than Stormgate. It is so bland.
What are these literally who games youre talking about. Yeah, maybe CFL will take off lmao, if not then maybe Godsworn, LOL
>Godsworn
Crusaders vs pagans is pretty cool. Heroes and God powers are kind of lame, but you only get one and a few abilities. Not a big fan of the cartoony style. Runs pretty well. Lithuanian and Latvian dev duo making a decent rts is commendable though. I hope it Godsworn takes off, but I doubt it.
>Crossfire: Legion
I found it surprisingly nice for basic e-sport RTS with super basic story campaign.
Maybe because factions in it actually have distinct visual design. Decent mix of C&C and SC2.
You can turn off automated control groups. You don’t need production building control groups at all. You can produce from all your buildings from anywhere anytime using the W key.
why the frick is this even a thing? i was about to report it as a bug.
also why the frick isn't steal control group the default? and why is steal x group locked to alt, can't use ctrl which is locked to add. sc2 had customizable hotkeys for eveything.
it's such a huge turn-off. played a few games, it feels like a wc3 custom game. glad i didn't put money into the patreon. i'll give it a try tomorrow. right now, the feeling i'm getting is starfield of RTS.
>Finally learn a decent build order >Vanguard mirror >Manage to kill a bob with scout >Go 2 barracks into expand >Get up to 4 barracks and biokinetics lab >Pump lancers and then exos >Repel initial hedgehog attack from enemy
'>Chase down across the map picking off more >Fight outside their expo, picking off more hedgehogs and outdamaging lancers by kiting with exos and blocking with my lancers >Pick off bobs >Rallying more lancers >That sweet victory screen pops up
I could even stomach the shitty graphics but gameplay wise it just looks like repurposed Starcraft ideas with some Warcraft sprinkled on top.
The units and their design is so uninspired, I think they would get better results if they asked kindergarteners to design them.
i played two games and never watched a single piece of content from this game and just want to dunk whoever balanced the infernals faction into a barrel of water. what is wrong with these ex blizzard morons
More tracer ass for Technical Evaluation and review of scope implementation
The game feels better to play than it looks. Units are responsive and the greatly increased time to kill over starcraft means your guys wont die from a single misclick
Still it just feels like a knockoff starcraft and little more. Lacking blizzards production value especially hurts, the units have no character whatsoever. Its the little things that are missing
Anyhow, I agree with you Anon
Game from a technical perspective works pretty well. The main problem is that the ArtDirector doesnt know the frick he's doing and GameDesigner also clearly needs help to develop units which have actual character
I gotta admit, Stormgate looks good on the surface. It's slick.
Graphics better than SC2, animations look hot, pathing looks good.
So why do I think it will fail?
Because it's a SC2 clone. It's formulaic. Everything it's doing has already been done. Which makes it nothing more than a cosmetic upgrade over SC2. Additionally, it looks far too much like SC2 (and I like that look).
There's zero innovation here in terms of gameplay. It's the same old rehashed crap. It's safe. Zero risk. Just running the formula through one more iteration.
Most people don't care about esports. Chasing after esport money is like a heroin addict chasing the dragon.
Even SC2 didn't do that well in the esports arena, but it survived (barely). Co-op Commander is SC2's most popular mode.
So why do it? Why have a nice day in the foot? You think you're going to capture that high again, amirite? This time you're going to catch the dragon?
Not going to happen. People don't want a SC2 clone with a graphics update. They want a new game. Something NEW. New mechanics, new approach to rts.
Novelty is what sells video games. What does Stormgate do that's new?
As far as I can tell at this point, nothing. It does nothing new. It's literally just a SC2 clone with a new coat of paint.
How boring. How dull. I'll wait for an rts that completely redefines the genre by trying something new.
but it has completely different factions, units and meta than starcraft 2 even if its inspired by it. Its kill time is much slower for example and has a large effect on the game. Its a new rts
its a downgrade from sc2 pathing. the post made it sound like stormgate is something like a modernized soulless version of sc2, but its worse than sc2 in every aspect except moron friendly controls
animations are too big and clutter up big fights. in broodwar animations were relatively simple in fights. you see the marine shooting, the zealot bzbzbzing, theyre short, theyre crisp.
here theyve adopted the warcraft 3 approach and worsened it so much that the Lancer and Brute appear to have so much backswing and takes like an entire second to hit with their weapon. it's okay in small fights, but in big fights you will really not know what's going on, same as in Warcraft 3.
and lets be honest, even if they didnt have this issue , even then no one will like watching this crap.
Starcraft 2 is shit and I'm tired of pretending it's not. Stormgate is even fricking worse. They somehow took the boring click fest of SC2 and made it even more shallow and boring. I really can't see this game taking off at all in the way they think SC did.
I played like 5 1v1's and feel like this game is like a perfectly refined and streamlined and optimized version of everything that's boring and stale and I don't like in RTS games
Complete with completely soulless (buzzword I know) units, they didn't even try to make the universe interesting
Even all the unit abilities are basically quips and memes, they don't even take it seriously. It's like Marvelified
well i played 11 1v1's and had a lot of fun and it reminds me of enjoying early SC2 back in the day. Im defending against cheesy idiots and rolling their bases over by 10 minutes
i agree it's basic as frick but i think they're just trying to collect data on how to balance the most basic units. wings of liberty in starcraft was almost all basic units smashing into each other like this.
We have two SClikes in development, one made by a group of passionate fans (read: giga autists) and one made by a group of ex-Blizzard washup corpos.
I, for one, am interested to see how this turns out. Whose borderline AIshit will be better?
Even if Zerospace goes kaput, the campaign will be kino because Grant may actually be the greatest current RTS campaign autist. >captcha: HAH TAX
stormgate is aesthetic is closer to wc3 also its made by sc2 devs so i have some hope for optimization instead of Zerospace requiring RTX 3070 and 32gb ram
>zerospace is directly copying SC2 >stormgate is pretending it's not copying SC2
the saddest thing is both of them are worse, uglier and shallower than SC2 itself.
RTS is pretty much over, these two games were supposed to bring back the balance to the genre, not leave it in darkness.
>the saddest thing is both of them are worse, uglier and shallower than SC2 itself.
As far as I watch both of them Zerospace has 4 factions, some new ideas with modular units and looks like they try to implement new or long forgotten things into RTS genre.
And Stormgate? It looks like it was done by SC2 APM asiaticclickers who decided to cut out things they didn't like in SC2 and who only care about APM with this crappy cartoonish mobile game aesthetics on top of it.
there are 3 types of RTS games -
1) the asiaticclicker (2 or more resources, APM is king (with enough APM your units are actually invincible as demonstrated by a few Koreans))
2) the C&C-like (1 resource, power management, smaller scale engagements)
3) TA-like (2 resources, infinite scaling, far more dependent on information and strategy then the above subgenres)
all of the games you mentioned are number 1
no.2 is a dead genre thanks to the efforts of a certain company
and no.3 is objectively the best but people are afraid of it because it requires you to completely change your mindset compared to asiaticclickers
Not only you are a homosexual but also a disingenuous Black person, watch any competitive match of c&c or TA and its as much of a clickfest as broodwar or sc2, its an Real Time strategy game, person doing stuff faster in mp will usually outperform shitty wankers like you, thats the nature of the genre , its not a turn based game you inbred mongoloid, not that you wouldnt get filtered in blitz chess you whiny low iq subhuman.
It'll be more strategic once they balance infernals out. They can literally lose dozens of units for little gain and still easily win later thanks to their very forgiving playstyle and automated unit production.
yeah let's talk balance before tier 3 tech becomes public and available lmao. Let's balance the game before they reveal the not-protoss and have to re-balance and re-bunk and de-bunk all their shit over and over again until it's just tasteless and artosis playing each other on stream
>First game crashes >Second game is a insta win on load-in >Third game finally works >Pretty clearly Starcraft 1/2 >Put all my resources on minerals >Make a rax/depot wall >>>>No building walling which is already a bad sign, enemy scout runs right through it >Have to drop down to medium for steady frames despite the game looking like its from 09 >Push with 5 lancers as fast as I could roll them out >Enemy somehow already had turrets, flying units, and infantry beyond lancers
I'm gonna try to push through and see if I can eek out some enjoyment for the genre's sake but frick me I didn't have any fun with that.
It's also, frankly, just far too Starcraft for my tastes.The entire reason the whole "muh esports killed RTS" crowd exists is because they are right about Starcraft, but think this means they're right about the whole genre. The game IS just sweat, there's no point where the predetermined strategy to roll out units more efficiently gives way to freestyling as the match evolves like in other RTS. You do what the build order guide says, expand when the build order guide says, and then once you can get your build order perfect within a millisecond of error you can actually play the game: Literally just trying to out-micro each other. Even a tech switch feels canned in Starcraft 2/BW/Stormgate because there's only 2 fricking resources and simplistic ass base tech trees.
I know you're a stormgate paid shill but i'm here to tell fellow anons that ZeroSpace genuinely looks way more promising than every other SC2-clone released in the past years
They both look the same but ZeroSpace had brains to advertise their AI art campaign and bothered to come up with something new for SC clone like Mercenary factions.
So I genuinely think that at this stage of the development, it is not just acceptable for the game to feel generic, but its actually a good thing. I know this sounds dumb, but just hear me out. First of all this is not a "gimmick game", it was never trying to be one either. What I mean by that is that the game was not designed as a way to explore one new revolutional and innovative gimmick, but rather a mixture of tried and tested core mechanics. Does this mean it won't have any cool and new features? Of course not! I would argue it already has some (thinking about the way depots work in vanguard right now, or the fact that there are creep camps, but not heros - there's a lot of experimental stuff happening here).
But - and this is my final argument - you don't start cooking with the spices, they come at the end. There's a lot of stuff still coming to the game that will fundamentally change the feel of the gamplay. And I'm not just talking about tier 3 units and new faction(s), but new mechanics too. I bet ther's a lot of cool ideas still discussed over at Frost Giant, or maybe even in active development that they didn't yet have the time for. Like look at the previous build versus the open beta build. The habitats in vanguard were like dumb supply structures: generic, bland, boring. In this patch all they did was give it a new ability and it fundamentally changed a lot of aspects of the race, like building placement, build orders, but also the overall feel of the gamplay. Theres this feeling of adaptivity and resilience to the vanguard thats distinctly different from the Infernals, and thats good. The race is starting to develop an identity. Does it feel like SC Terran a bit? Yes, sure, but also not that much, it doesnt really turtle as much, becouse of the creep camps, but also not that focused on dropships and marines, so yeah its different.
After playing a decent amount of matchmaking games, I think the game is not bad mechanically and its bland visuals serve the purpose of being easily readable. I didn't have any problems going right into it despite the last time I touched SC2 was around five years ago. It instantly clicked.
But it felt like the game made by sc2 multiplayer addicts made for sc2 multiplayer addicts. It completely lacks the feeling of some kind of artistic vision or a desire to make a unique thing or tell a unique story. A human centipede of game design.
A very solid case for a need for game devs to experience various type of games and media rather than only consume their very specific niche. Even if their design by committee is competent, it can only produce the most bland and uncreative products.
well, the "next big RTS" in their mind is "next big competitive RTS", despite the fact that most people who play SC2 only do either coop or arcade
they just can't understand that not everyone wants to asiaticclick
Why do people keep saying that Frost Giant only cares about competitive and esports when they are constantly harping about how they're going to put a bunch of focus on casual, team modes, and editor ums games in addition to campaign?
It's like people here don't pay attention to anything at all and just live in their own little world
They obviously do, they constantly talk about how important it is to them lol. Plus Monk is leading their version who was the lead designer for sc2 coop and a big reason it was so successful
3 months ago
Anonymous
The only care how much monkeys-rats like you fall into they """corporative""" trap.
3 months ago
Anonymous
you're a moron, dumbass
3 months ago
Anonymous
>They obviously do
They obviously don't, when all they keep shoving down our throats is e-sports
where are the gameplay videos of these team casual editor ums games then? Where are the videos from the campaign?
There are none, just a halfbaked, shitty forced esports 1v1 asiaticclick chinese style SC2 clone
Because they're not done with those modes, and you obviously need to build core mechanics of the game first which they're doing in 1v1 and coop. Wow, a game in development isn't done being developed. Another genius insight from /vst/. When they think those modes are ready to show they'll show them obviously. The idea that this means they don't care about them or they're only focused on esports is beyond moronic if you've looked at anything they've said whatsoever
>We want to make a game for hardcore SC2 esport people. >OH UHHHHHH BTW THERE WILL BE LIKE PVE AND STUFF FOR PEOPLE WHO DONT LIKE THAT STUFF! LIKE DUDE THIS IS NOT JUST SOME ESPORT asiatic FEST! >YES ALL WE HAVE TO SHOW IS ESPORT asiatic FEST AND ITS BEEN THE SOLE THINGS WE HAVE BEEN WORKING ON AND WHAT WE HAVE BEEN USING TO SELL THE GAME, BUT LIKE DUDE TRUST US! PVE! COSMETICS!
Do you honestly think everyone is moronic? This isn't the first or last time devs have said this exact bullshit, and it's a team of ex-Blizzard devs who are only second to the king of bullshitters Peter Molyneux. People here aren't normalgays who think video games and movies are magic, we all know how the fricking industry works and have been keeping up with the development of this game. If it's not even remotly good now and they have NOTHING to show for the other stuff they claimed is going to be a big part of the game then the game more than likely is going to continue to be shit and will probably not have the other shit they promissed.
3 months ago
Anonymous
Who the frick plays RTS for single player lmao get gud moron
3 months ago
Anonymous
everyone on the planet but you apparently
3 months ago
Anonymous
take your meds schizo
3 months ago
Anonymous
Single player is just an elaborate tutorial. You complete it in 10 hours tops
1v1 is the actual game, people spend thousands of hours perfecting it
Single player doesn't matter at all, its like youre suggesting they should design the next counter-strike with a strong single player experience in mind
3 months ago
Anonymous
At least 80 to 90% of the population never touch Multiplayer basically
Only Sweats like 1v1 or wherever, most ppl enjoy to sit down build a base then stomp the AI and enjoy a solid narraitve, that's it. That's why TheyAreBillions and that other new copycat game sold so many copies
3 months ago
Seanonymous
it's entirely psychological. most players also want to go through a level as fast as possible but they don't want to race something. if you put a timer at the top of the screen in red that had literally hundreds of years on it most players would get anxiety from it.
3 months ago
Anonymous
>it's entirely psychological.
You say that as if it had any relevance or could be changed in any relevant amount. A game is a product of consumption and needs to abide by what the market desires, otherwise it'll fail in its goal of fulfilling the desires of the target audience
3 months ago
Seanonymous
I don't expect much but society changes so who knows. It can be helped by getting over the initial psychological hill by optimizing your build and feeling like you got better fast. I've seen it happen; I've been that person. It helps to learn early on in life tho, I think. Additionally, the autistic single players could do with a bit more community participation and arcade mode tbh. I wish there were more Free-For-All and Team tournaments (maybe there is now? I've just gotten back in the scene). I think SC2 is way better, but I have hope for Stormgate.
3 months ago
Anonymous
>We want to make a game for hardcore SC2 esport people.
Except they've always said they're not just making the game for esports people. As former sc2 people they know better than anyone that most people play casual modes and never touch 1v1. They've said as much plenty of times. Stormgate will be free to play, if they don't cater to the casuals then they don't make any money and their game dies. They're very clearly aware of that.
Their official release isn't till 2025, I expect they'll have those modes in the game by then. But 1v1 is the fastest and easiest of the modes to build out, which is why they started with it. If they abandon those other modes before their official launch then hey you win, but highly doubt it.
Until then, you're jaded, bitter, and actively want to be mad
3 months ago
Anonymous
>Except they've always said
Yet of all the things they've said, they've only made good on the e-sports intentions
3 months ago
Anonymous
There’s literally a coop casual mode in the beta playable this very moment
3 months ago
Anonymous
>ugh why is everyone so stupid, the devs said they're going to focus on casual, team modes, and editor ums games in addition to the campaign!!! >devs proceed to show nothing but 1v1 esports matches with esports commentators and esports players and a private alpha 1v1 tournament and then a beta 1v1 tournament >ugh why is everyone so stupid, they OBVIOUSLY need to build core mechanics of the game around 1v1 when I just argued the exact opposite!!!
everyone on the planet but you apparently
At least 80 to 90% of the population never touch Multiplayer basically
Only Sweats like 1v1 or wherever, most ppl enjoy to sit down build a base then stomp the AI and enjoy a solid narraitve, that's it. That's why TheyAreBillions and that other new copycat game sold so many copies
SPbabbies need to man up. By force if necessary, or perish if they won't.
No other genre's pest playerbase praises being stuck in a glorified tutorial.
3 months ago
Anonymous
I am glad that i was born just in the right time to see all the upcoming 1v1 oriented RTS games fail, and all the MPgays die in loneliness because this is not their favorite anime and acting like a tsundure in real life won't make Single Chads interested in you or playing ranked with you.
Also, MPhomosexual shill/bite thread hasn't died yet mongrel
[...]
, crawl back to the lightless void that birthed you, slimy fellspawn
3 months ago
Anonymous
Right, compared to the vivid and rich world of single player rts games. What stops you people from just you know, comp stomping in ‘esports’ rts games? Why does the mere existence of people playing ladder frustrate you so much
3 months ago
Anonymous
lol the only thing missing in this image is a can of blue paint
3 months ago
Anonymous
lmao look at this dumb moron. He threatens others with perishing while his entire genre and game community are long gone. homie just playing with himself like always
3 months ago
Seanonymous
let's not go throwing around words like "dead genre". we live in a post-STORMGATE society.
3 months ago
Anonymous
>homie just playing with himselff
but enough about campaigngays
>ugh why is everyone so stupid, the devs said they're going to focus on casual, team modes, and editor ums games in addition to the campaign!!! >devs proceed to show nothing but 1v1 esports matches with esports commentators and esports players and a private alpha 1v1 tournament and then a beta 1v1 tournament >ugh why is everyone so stupid, they OBVIOUSLY need to build core mechanics of the game around 1v1 when I just argued the exact opposite!!!
3 months ago
Anonymous
>the devs haven't shown much footage of modes they haven't finished building enough to reveal yet >thus they will never finish building them despite being a core part of their product >devs showing stuff related to competitive modes that's in a showable state in a beta and having tournaments means every other mode will be abandoned and doesn't matter >using competitive modes to iterate mechanically and technically when they're the easiest and fastest modes to iterate within means they don't care about casual modes at all
You're one of those morons I was talking about. It's like you people deeply resent that competitive exists at all
3 months ago
Anonymous
I am personally interested in what will come of this
My hype level is just absolute 0, I am not motivated at all on this, even knowing that they got a NYT best seller writer and that they had hired that famous comic writer to discuss how to build the story
3 months ago
Anonymous
>writes story >voices big demon
100% they will redeemn themselves and become green chaotic good demons.
Meanwhile humans will suffer from corruption and are the true bad guys.
3 months ago
Anonymous
> Meanwhile humans will suffer from corruption and are the true bad guys.
No one will see this twist coming for sure
3 months ago
Anonymous
Curious how the Warcraft 3 editor was made first to let them make the rest of the game
3 months ago
Anonymous
>It's like you people deeply resent that competitive exists at all
I resent israelite game developers lying to everyone's faces with their intentions, but I resent mindless parroting brand fanatic insectoids like yourself far more. >using competitive modes to iterate mechanically and technically when they're the easiest and fastest modes to iterate within means they don't care about casual modes at all
no you goddamn moron, not showing any casual modes, map editor, campaign or team games directly contradicts your belief that the game is designed around casual modes, map editor, campaign and team games.
I'm wasting time here anyway, you're just going to suck these ex-blizzard map editor janitors off no matter how much they shit in your mouth. You just love the taste too much.
3 months ago
Anonymous
Bait-anon is not wrong bros
Campaign, Coop missions take a shitload of work to produce and take a shitload of time to mature even internally
Even if they will be releasing only 3 missions in wherever time they launch this year, they already ought to have a working-ish tutorial ready at least. And when doing a beta like this is EXACTLY when you want a tutorial
FrostGiant received 25 million USD in funding at the bare minimum. They have pissed all the money away already, they took wrong decisions and now they need to release the game (Without hard monetization !!) or die
3 months ago
Anonymous
>Campaign, Coop missions take a shitload of work to produce and take a shitload of time to mature even internally
if you prioritize 1v1 esports and cater to the esports audience and pay tens of thousands dollars to twitch esports personas, then no fricking shit you're not going to have time to focus on campaign and coop.
If they started developing the game with these ideas in mind, it would be exactly that.
But it was developed from the very beginning as a micro-focused hyperasiaticclick esports 1v1 duel game.
Any of you remember the old dev update video where they boasted about their super efficient pathfinding system that doesn't waste even a millisecond? That's when it became apparent they're making an esports game, instead of whatever that one moron ITT is trying to headcanon into existence
3 months ago
Anonymous
>Campaign, Coop missions take a shitload of work to produce and take a shitload of time to mature even internally
if you prioritize 1v1 esports and cater to the esports audience and pay tens of thousands dollars to twitch esports personas, then no fricking shit you're not going to have time to focus on campaign and coop.
If they started developing the game with these ideas in mind, it would be exactly that.
But it was developed from the very beginning as a micro-focused hyperasiaticclick esports 1v1 duel game.
Any of you remember the old dev update video where they boasted about their super efficient pathfinding system that doesn't waste even a millisecond? That's when it became apparent they're making an esports game, instead of whatever that one moron ITT is trying to headcanon into existence
All the different modes are effectively standalone, they don't "take away" from each other. Having shit like good pathfinding helps all the modes not just 1v1. They can only make shit so fast, they can't will the game into existence instantaneously. Some parts of the game will be built before others, that's unavoidable.
And co-op is in the beta right now, so saying they haven't shown any casual modes isn't even correct.
This anon
Bait-anon is not wrong bros
Campaign, Coop missions take a shitload of work to produce and take a shitload of time to mature even internally
Even if they will be releasing only 3 missions in wherever time they launch this year, they already ought to have a working-ish tutorial ready at least. And when doing a beta like this is EXACTLY when you want a tutorial
FrostGiant received 25 million USD in funding at the bare minimum. They have pissed all the money away already, they took wrong decisions and now they need to release the game (Without hard monetization !!) or die
is right, they're out of money which is why they're releasing in early access in the summer. They have to go with what they've built so far, they can't wait until every aspect of the game is done to start showing stuff or they die as a company before the game even gets out the door.
If your company is going to die in 4 months, you have to prioritize what you can reasonably accomplish in 4 months. There's no way they can build out the campaign AND 3v3 AND the map editor in that time. So they're focusing on 1v1 and coop first because they have enough time to make that at least playable. It's not fricking rocket science. The other shit IS part of their "vision", but they have to do shit piecemeal like this bc they're californian genxers who are bad with money
I think the aesthetic is very underwhelming and I expect the story to be marvelslop garbage, but you're tunnel-visioning hard. It's like this is a response to trauma, if you assume the worst intentions at all times you can't be hurt again or something. Frost Giant might fail at their goals but there's no evidence that they're intending to do a bait and switch
3 months ago
Anonymous
>They have to go with what they've built so far, they can't wait until every aspect of the game is done to start showing stuff or they die as a company before the game even gets out the door.
The real sword of Damocles here is their terrain editor...
They have said that they aim to produce and release the campaign with it. Yet, to produce a campaign mission, you need such high ungoldly amounts of triggers, yet we have barely even seen anything from this terrain editor other than some 15 second clips of them changing the terrain levels of a map
If they dont already have finished this terrain editor and all the internal systems which are prerequisites to have workable narrative campaign missions.... Then FrostGiant is really into a pickle because their campaign missions might simply suck ass vs what WarCraft 3 or SC2 had, and that's not counting as anon said of the marvelslop of a story that we might receive
3 months ago
Anonymous
Tim Cambell (Warcraft 3 campaign guy) talked a little about the editor in this interview from a few days ago @5:31
?t=331
I wouldn't say he reveals a lot, mostly says that they're developing the editor and campaign together in conjunction. He also talks a little bit about how they view the non-1v1 modes if you go back a little earlier.
3 months ago
Anonymous
okay bro, i get it you don't like playing the Black person in the co-op mode
Downloaded the game since it was only 4 gigs and it does look a fair bit better when you're actually playing
Still the units at first glance seem super uninspired to me, way more WC3 than SC. Like the human main unit is more like a footman instead of a marine with stim, which just feels like a very boring choice
Stormgate is a game that takes zero risks with anything. Everything is just so...safe and sterile. It's like a chicken breast without any spices. Sure, it could be worse, but it's nothing good either.
I really, really hope the 3rd race has an Arbiter that can teleport half of your army inside the enemies' base and can overwhelm the enemy with nothing but t1/1.5 units
>Have a kinda shitty pc but can run starcraft II just fine at high. >That game looks 10x better then this. >This game stutters and chugs and wants to die at the lowest settings on my rig.
They better fix this shit, with that being said I'll definitely upgrade my rig.
Well there's always zero space and bar that are there if this goes breasts up.
Zerospace
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: AMD / Intel CPU, 8 Cores 3 Ghz
Graphics: RTX 3070 or RX 6800
DirectX: Version 11
Network: Broadband Internet connection
Storage: 50 GB available space
Sound Card: NVIDIA High Definition Audio
>8 cores
Yeah i'm only on 6 bro, i'ma need an upgrade.
I might wanna upgrade my gpu too since it's a 580, but i'm not sure honestly. I don't really spend a lot on pc hardware because I'm trying to get a place of my own atm.
Ridiculous. I'm nta, but I'll never upgrade my i7-4 and 970 if the graphics are not from out of this world. There are too many game I didn't play yet to justify to upgrade for these games that looks nothing better than SC2. They should optimize their stuff.
Finally got around to play this and I really like it.
My only REAL complain is that the music fricking sucks. It's laughably bad made by people who probably never composed a single track before this game.
I can just mute it and play something else but considering how great the soundtrack was for WC2, 3 and SC1 it's a bit sad.
SC trannies are still assmad that the C&C tards have the excuse for the sorry state of the franchise in the form of EA milking Westwood to death and then running C&C into the grave, while Blizzard did all the shit to their games themselves
3 months ago
Anonymous
The Hell March is better than any scshit music
>C&C gays when they realize the entirety of the C&C Franchise pivoted on a single good song
3 months ago
Anonymous
Oy vay goyim, better go listen to that Terran 1 of yours or that HotS trailer song while imagining how Scarlet fricks you in the ass
3 months ago
Anonymous
[...] >C&C gays when they realize the entirety of the C&C Franchise pivoted on a single good song
That is fricking rich when
Nothing in C&C is as memorable as Terran 1 or AoE Midi tracks
Cope harder
Terran 1 track has got 3 times the views of the most popular C&C track
Vox populi, vox dei
talks about AoE series, where the only memorable song is the menu theme, or Starcraft which has four memorable songs, and they are all terran 1, 2, 3, and the WoL trailer version of 1.
I grew up with all of the games, and except for terran 1, it is all C&C music that gets played with any regularity.
3 months ago
Anonymous
Zerg 1 has got more views that the entire list of tracks that you posted combined
Pink tinted glasses, much?
3 months ago
Anonymous
if half a million asiatics watch that video doesn't matter
3 months ago
Anonymous
Appeals to popularity is a rethorical fallacy, Zerg beyond the briefing theme is forgettable.I would not be able to hum a single Zerg or Protos song to you, despire playing through both SC1 and BW's campaigns.
We are not arguing about popularity, but about quality.
3 months ago
Anonymous
Protoss songs were so good they put that in world of warcraft
3 months ago
Anonymous
Didn't even leave the tutorial area, game didn't appeal to me.
Putting things in WoW isn't an marker of quality to me.
3 months ago
Anonymous
C&C is a good franchise with several nice games but the music was NEVER a strong point in any entry.
Though I mostly agree with you, funnily enough my sound engineer and composer friend venerates the C&C OSTs, yet doesn't think the HoMM ones are that great
Lots of sweaty angry dudes who seem mad that the game is basically in an incomplete state.
Do you think the first open beta is the right time to dump on the incompleteness of the game?
I agree, autohotkeys seem like a bit of a failed experiment, I turned them off and had a lot more fun.
The first two days of playing were pretty painful, as I had to get beyond my SC2 muscle memory. As of last night I had a few epic feeling games with solid back and forth against various opponents.
My background, I'm a diamond level zerg player, and i've gotten to masters consistently with terran and protoss.
All in all, from my perspective, it's not as good as SC2 currently (which is has had 13 years to refine itself) but I think it's a pretty solid foundation and I'm hopeful for the future of the game. I think it is on a path to POTENTIALLY replace SC2. I even think it likely will.
If you disagree, you are welcome to feel that way.
Just a consequence of modern hardware; devs use beefy rigs to make games. High-end hardware smooths over stuff that seems inconsequential, but throttles anything less effective. Time worsened the discrepancy in hardware performance whereas before devs had to take into account the minor issues that might butcher their game's framerate. It also covers deus laziness, so they can get away with dumb shit, like rendering a bunch of stuff you can't even see, or using 2k textures on individual particles. So now we have games that look like shit relative to games from the last decade and run even worse.
Notice that this homie didn't mentioned my post because two tracks surpass Zerg 1 in views and one track is around the same number. The only SC 1 track that has more views is Terran 1, which is the "Hell March" case for SC 1.
But if are really going to be petty here then, if C&C is so fricking dead, buried and unknown and no on played it ever, then why all three biggest upcoming RTS entries, i.e. troony Rapist, ZeroBitches and D.Va vs Diablo in which thread we're currently arguing, all of them commissioned music from some unknown American musician of Polish descent who is only notorious for making soundtrack for this barely played and known C&C thingie in the first place?
All C&C EA people are cultists of the ego and Klepacki is no exception, in Blizzard the music for different races was done by different people, and they focused melodies over techno and remixes which is basically the only thing that Klepacki can do
if half a million asiatics watch that video doesn't matter
Your company collapsed because it wasnt popular enough and didnt made enough money, cope
Though I mostly agree with you, funnily enough my sound engineer and composer friend venerates the C&C OSTs, yet doesn't think the HoMM ones are that great
Anons, listen, the HellsMarch is pretty fricking good, we all agree to that, but it is remixing, there is no leitmotif there other than the beat and in the original song itself the theme of the music just ends for wherever reason after 3 minutes and a new remixed song starts bc Klepacki didnt even know how to compose the music better
Like, again, it is not bad, it is pretty fricking good, but the guy didnt had the synapses to make itbetter tho in its current form it was enough to carry the dude's whole career
Am i speaking with the same anon who was shitting C&C music non-stop or its a different person now? Because otherwise this 180 change is very amusing, well, not exactly 180, but maybe 140
Also >Your company collapsed because it wasn't popular enough and didn't made enough money, cope
So like, every well known and respected studio under the EA that they milked to death, to quote unquote, "wasn't popular enough", and "didn't made enough money" for the worst tech company that was nicknamed literally a "corporation of evil" for its greed and reputation of milking studios to death.
Well at least Westwood were unjustly killed while Blizzard are drowning in their own greed and evil, and don't even try saying anything about Activision, see EA
I ought to note that the music that you linked is wildly more popular than the previous linked tracks
Yet none of it (except the second link) were made by Klepacki, which to me is fricking hilarious, and just highlights the cult following of the guy. It is a meme which spread too far, and now FrostGiant fell onto the meme and their music will be forgettable generic remixed trash because of it
The whole discussion started with "all C&C music is unknown trash with exception of Hell March". So i don't see problem posting other tracks.
Also on a side note i'd like to say that Klepacki peaked in UaW
3 months ago
Anonymous
It is so forgettable anon, it has got no arpeggios no leitmotifs, barely a beat tho musicgays might be able to verbalize this better than me
I appreciate that we have got different tastes, but as I have been joking, vox populi vox dei. The objective of a game is to make money and sell copies, the music needs to be in-tune with this. If the music itself is not helping sell the product then it fails, and from the sheer low number of views that track has even when it is called "peak-Klepacki", this music does not help in that regard.
It is ok for you C&C anons to like it, but I dont consider it good enough for it to be part of a product
Again, I find it hilarious that FG's music will also be generic forgettable klepacki remixes in the same way that its art is already generic and forgettable
3 months ago
Anonymous
I like Frank Klepacki but you can kinda tell when he is phoning it in towards some work. in some projects his music is literally one of the best to ever be put in games, and in others, well let's just say it really doesn't matter that much whether his music is in them or not. of course, i would be talking about the forged battalions and 8-bit armies (of course 9-bit armies too) and yep, stormgate.
it feels like whoever got him to make the music just didnt really talk to him much and didnt give him any direction, and so he himself didnt think the music was worth putting too much thought into and so he didnt.
mfw getting 2.5x the viewership from 9 chad armies than i am from basedgate because the yankee boy industry plants and the egrills haven't heard of anything other than SG and ZS that's in development
I want something new and different than the games released in the past 30 years. I want innovation. I want meaningful progress in the genre and trailblazing wholly new gameplay design directions. No, I am not going to spell it out for you, pay me millions of dollars like the morons at Stormgate and I'll fricking do it. I'm not a janny to do it for you for free.
What I DON'T want is the low risk-high return shareholder-based game and monetization design. So I don't want any of the reeking plates of stale diarrhea called Stormgate or Zerospace.
I can't stress enough how goated this game already is.
I got into starcraft when WoL came out and I was like a 12 year old boy, and I could feel it immediately that RTS was for me. I could, however, also feel that I wasn't old enough to grasp the concepts needed to truly be good at RTS yet. I've tried to come back to starcraft almost every year since I quick originally in 2016, only to find it is sweatier every time, and things are dying faster and faster; there's like a bible's worth of theory you need to know to not get in trouble out of the early game, and I just could. not. get into it.
Stormgate fixes the biggest frustations I had with startcraft: time to kill, and especially worker harass - having to relatively few workers compared to starcraft, I was worried it would be even worse, but they're actually durable enough to not get picked off by harass, and because air units are balls, that's not a concern either.
I can say with absolute certainty that I have never enjoyed a gaming expreince as much as I've enjoyed the beta so far.
>So are you a Vanguard (micro oriented, efficient units) or an Infernals (sheer numbers, macro oriented) enthusiast?
Is that how the races is meant to be played?
splitting your brutes at the lowest HP possible right before they die is kinda microintensive and so is using their dropships, but they're more melee oriented i think so i guess so
Vanguard is about holding chokepoints and taking cost-efficient fights while Infernal is about throwing money at your problems until they are solved or you starve.
I feel like i'm wading back into an age old debate regarding Blizzard games by starting this thread, but despite playing thousands of games of SC2 and being in my early 20s when it came out, the whole thematic identity of the game never really resonated with me. Whereas Brood War felt like a brutual 40k rip-off, SC2 felt like Brood War for kids. Aside from the story that felt ripped straight out of a YA novel, the visuals were that little bit more bulbous, cartoony and while not going over fully to the cutesy redditor funkopop chungus school of design that became the norm by the mid 2010s, i already felt a bit aged out of it.
Stormgate, by contrast, makes SC2 look like Brood War. The units all look like something out of a toy box, make quirky little happy-go-lucky chirps and what I've seen so far the narrative seems to be going down the same achingly generic YA fiction path.
Compare it with something like 40k, I loved that universe when i was 14 and love it just as much now I'm heading for 40. It feels rediculous, OTT and appeals to everything a younger demographic's ADHD riddled brain would want but at the same time has enough weight to keep me invested as a grown ass adult. Baldurs Gate 3 was the biggest game of last year, Elden Ring was the biggest game of the year before and neither have had to sacrifice adult themes and visuals to attract a wider audience. The modern Doom games are a great example of how to do almost comically OTT graphics which are still colourful and arresting, while not falling prey to cuteification.
The vast majority of us are grown adults now, but I still get a bit of a "son watcha playing" feel when i'm clicking my cutesy pupper around while all my units are making chirps like it's a smurfs episode and the visuals look like a cartoon webseries for the under 8s. It all just feels like a massive misstep to me and I hope they have the time (and will) to fix it.
I like how with each new teaser and trailer SC2 was looking progressively more cartoonish. As for the story, Metzen's pandering of the Kerrigan was already there back in BW, with how everyone acted moronic to let her become Queen b***h of the Universe, especially Aldaris who seemingly was humbled and fumbled by the end of original SC and the begging of BW, yet chose to start Khalai rebellion instead of just explaining that Kerrigan controls Raszagal. And how Kerrigan even got to Shakuras and mind-controlled Raszagal before everyone else arrived in the first place? She remained on Char and the only direct fast travel way between Shakuras and Zerg controlled space was Gateway on Aiur?
Well at least UED campaign was unfathomably based, with the exception of DeGaulle trusting random "Confederate Ghost who refused to join the Dominion and started rebellion" whom he called a deserter and despised, more than his life-long friend and brother in arms.
>and I hope they have the time (and will) to fix it
the initial round of funding was spearheaded by tencent. All of the shit you're talking about is a deliberate design choice. Frost Giant is 100% committed to making the most soulless, goysloppiest RTS of all time.
Agree completely, SC2 always felt cartoony and "off" to me compared to the grittiness of brood war. I still think SC2 is a great game and one of the best RTS games but the style was always a disappointment.
I will say though I think they did improve SC2's look a bit over time. I think the same thing will happen with Stormgate: they won't change the cutesy look unfortunately, but they will probably slowly improve it. Hopefully in the end it will at least be passable
Why are you reposting shit from reddit
https://www.reddit.com/r/Stormgate/comments/1amt31c/i_feel_like_fg_is_falling_victim_to_visual_and/
why am I seeing this happen more often all over Ganker
is it bots, or some weird form of baitposting?
I find it strange that they mixed the demons with fantasy stuff. Demons are fallen angels, so they need to follow some coherence. If they wanted dragons and other stuff they really should've committed to a high fantasy setting. Personally I would've liked it much more with this graphical style.
What is reall irking me is how it feels like a step back. BW had so many concepts that I felt like SC2 threw out and Stormgate is throwing out even more.
because the uncomfortable truth is BW was a fluke. the devs had no clue the koreans figured out the game better than they did to the point that the game was played so competitively.
so because the devs had no clue, when they intentionally tried to make something competitive, we got sc2. some years later, we got this.
yeah game guides were more worldbuilding. they were often made separately from the game i heard.
no they did not, wc2 had active mp scene for years and when all top players moved to sc1 they already used hotkeys. Using mouse only in RTS is an absolute chore unless you are beginner and are just learning the game.
but i hear wrong sometimes. i'd watch a documentary on this. i just recently saw one of the guy that invented wasd.
no they did not, wc2 had active mp scene for years and when all top players moved to sc1 they already used hotkeys. Using mouse only in RTS is an absolute chore unless you are beginner and are just learning the game.
>BW was a fluke
I don't think you understand what a fluke is, have you seen how StarCraft alpha and beta looked like? How many changes did it undergo? Even the OST that's regarded as a timeless classic today underwent several changes. Here's the first protoss theme I think https://www.youtube.com/watch?v=-aP9KkYxUHk
Brood War was very deliberately designed as an innovative strategy to advance the genre after WC2. Read any interview from that time. Just because they didn't anticipate asiatics discovering micro, doesn't mean "they were all blind clueless morons just having dumb luck". Introducing high-ground advantage is dumb luck?
SC2 wasn't made by people who made BW either, you dumb frick.
I had the same reaction to the graphics. Feels sanded down and plasticized. I have a strong hunch the reason the game is devoid of any grit is to make sure it gets players in Korea and China, which are very strict about what games they allow minors to play.
>and I hope they have the time (and will) to fix it
the initial round of funding was spearheaded by tencent. All of the shit you're talking about is a deliberate design choice. Frost Giant is 100% committed to making the most soulless, goysloppiest RTS of all time.
Agree completely, SC2 always felt cartoony and "off" to me compared to the grittiness of brood war. I still think SC2 is a great game and one of the best RTS games but the style was always a disappointment.
I will say though I think they did improve SC2's look a bit over time. I think the same thing will happen with Stormgate: they won't change the cutesy look unfortunately, but they will probably slowly improve it. Hopefully in the end it will at least be passable
I had the same reaction to the graphics. Feels sanded down and plasticized. I have a strong hunch the reason the game is devoid of any grit is to make sure it gets players in Korea and China, which are very strict about what games they allow minors to play.
man I hate how zoomer halfwits blame the engine. I make games in UE5 and they run in 60fps on hardware from 2010.
It's just that when you're californian mouthbreathing map editor janitors, you have no real idea about actual game design and coding. You have no idea how to optimize or structure your game so you're not wasting resources.
You just want the soi based marvel audience, they feed on hack jobs, soullessness and incompetence. Stormgate is moron ambrosia
The problem with stormgate is that there’s APM and build orders. You see, back in the day in my favorite RTS those things didn’t matter. It was more about the strategy. Thinking up ways to beat that computer alongside my older brother. It reminds me of how I used to love fighting games until they added framedata. Another problem is why would I play stormgate when I can just play broodwar (which I play very often). They really need to revolutionize the genre, and hopefully people will stop competing against each other so I’ll feel comfortable playing these games again.
There is a fun co-op experience in the game right now that you can play with a friend.
Also, fighting games always had frame data. And build orders would always make a difference in an RTS. But you don't need to worry about those if you're just playing for fun.
Damn he barely went for any magmadons at all. Just a few early on mostly to defend your backline, not as a primary source of damage. Bane workers seem strong as well. Was really surprised at how well the weavers did.
It's literally going to be dead on arrival, there's 0 reason to play this garbage over starcraft 2 >stormgate beta tournament 3k viewers >sc2 IEM tournament 77k viewers
Starcraft is a household name with tons of history and hype unlike slopgate
So long as Frostgiant actually continues support for the game and pumps money into the Esports scene, it should end up replacing SC2 so long as they don't frick anything up. It being F2P and more easily accessible is already a huge benefit.
Oh requirements wise it'll probably be more intensive for sure. It runs fine for me, and I imagine it'll get optimized significantly for release, but you're right, it probably won't run on toasters.
But I meant more easily accessible in the sense of gameplay. Auto control groups, auto mining and a bunch of other stuff that they're adding means that the skill floor is slightly higher and newer players should be able to pick up the game a bit easier.
i think you overrate accessibility, you either like or dislike RTS, do you seriously think a 14 year old who plays CoD or other fotm crafting, survival fps who never touches RTS (aka majority of current player base) will suddenly play Stormgate because its slightly easier? BAR is "accessible" already and look how that game is doing and how many zoomers play it.
>there's 0 reason to play this garbage over starcraft 2
There's plenty of reasons. They may just not be the reasons you want. It's abit weird to measure a game's success on esport viewership. I thought most people don't play 1v1? It's abit more slower paced and you can actually react more to what is happening on screen. My army doesn't die as quick like in Starcraft. There are creep camps, which make for interesting gameplay for control of the map. It's going to have a decent amount of pve options which is important for retaining a playerbase when it comes to the full release. The 3v3 mode is not going to be an after-thought like most RTS. It's going to be designed as its own thing. And of course there will be a campaign, a co-op and an editor. These are the reasons off the top of my head why I like playing it.
Sure its in a beta and it doesn't have the massive budget behind it like Starcraft 2. Sure, in a direct comparison right now, it's not better than the triple A game called Starcraft 2. But in 2-3 years, there's a shot it will be. I constantly see anons cry RTS is dead, well no shit because you don't support new RTS at all and just play the same dry game for 10 years and expect things to get better randomly. And don't pull the card, "its not original", no one buys fully original rts. You say you want an original RTS but you don't. Every popular RTS right now is just a better or refined iteration of what came before and for good reason. You think a game company is going to risk going full gamble mode nowadays?
>There's plenty of reasons.
only one - it's the newest goyslop to gorge on. Fortunately any new goyslop will quickly send stormgate down into the f2p chink oblivion where it belongs. >gameplay
sc2 better >map editor
sc2 better >custom game variety
sc2 better >coop
sc2 better >artstyle
sc2 better >setting
sc2 better >voice acting
sc2 better >unit design
sc2 better >music
sc2 better >performance
sc2 better >pathfinding
sc2 better >faction design
sc2 better >terrain design
sc2 better >map design
...sc2 better. Yes. Even in ladder map design, sc2 is still. Better.
There is 0 reason to play stormgate over SC2.
beta. post this when the actual game is finished and released.
3 months ago
Anonymous
It's the open beta for the most hyped rts of the decade and no one cares
3 months ago
Anonymous
Is like the real problem that the RTS genre is having right now is to need to relaxing QUITE A LOT about the "APM e-sport pedestal", and being more open or something...
3 months ago
Anonymous
3 months ago
Anonymous
>most hyped rts of the decade
More like the most astroturfed rts of the decade.
>you don't support new RTS
Because they actively and purposely go against designing something good. I'm not asking for high production values, but at least a focus on solid design. >no one buys fully original rts
Only because no one makes them >You say you want x but you don't
Blizzard expertly demonstrated how this statement is 100% bullshit. No one wanted WoW Classic either, right?
>If the 3rd race isn't sexy elf space girls then I'm afraid I won't be playing
Same.
But I am expecting at the very least the level of WC3 Night Elves.
hey stormgate cucks
i played your game for about an hour and i have to say it feels like some indians put together a sweatshop to try and make their own bootleg version of WC3 except muh esports instead of building a good blueprint
how is this meant to be the starcraft killer?
turns out the evil AAA office HQ is necessary to prevent glorified ex blizzard janitors from paying out $20k salaries every month and blowing the rest on lattes and tastosis casting. I still have a hard time believing they've blown through all these millions in such short time with such a small team. If it's this expensive to make game prototypes in california... why not move to some shithole in Idaho instead. Oh right, they're pretentious clueless hacks scamming the chinese government, nvm
The game feels better to play than it looks. Units are responsive and the greatly increased time to kill over starcraft means your guys wont die from a single misclick
Still it just feels like a knockoff starcraft and little more. Lacking blizzards production value especially hurts, the units have no character whatsoever. Its the little things that are missing
That's because bio and exos with the healers are just OP as there is no true lategame way to stop them other than massing the basketball six legged guys
Never figured out a way to stop the bio ball as infernal. Maybe I am dragging the games out too long and should aim to go all in earlier. Maybe I should have used the baneling workers and airdrops more. It's probably only a problem because I'm bad but damn does it feel bad to play against strats that are harder to counter than they are to execute.
mfw I just realized Serral's winrate against protoss is so high because his older brother mains protoss and they probably played against each other a lot growing up.
right, thanks for reminding me. Did they say how long they're going to stay in early access? Because "it's just early access" is the next step after "it's not even a real beta yet"
I think they're planning early access for this summer, and official release for 2025. I'm expecting a full year in early access, personally. I don't think they'll be able to build out all the modes they've promised before official release otherwise
iunno maybe it's a scam. i'm just hoping this, dorf, 9 bit army, or maybe manor lords can replace sc2
I don't think it's a scam. But I do think being based in California is moronic for a small developer. But I guess that's where the ex-blizz people were
anon, their first round of investment was like $25 million and they blew through it in under 2 years.
Ask yourself how much time they've got now with an extra 2 from kickstarter, or should I say $1.800.000 since kickstarter takes their cut immediately
Nah anon, this is the moment where their costs are highest. They ought have hired a pretty large art outsourcing company given the scale and amounts of assets that they need to produce for the campaigns. And it is not unheard of for art outsourcing companies to scam new developers, not saying that that's what happened here, but it is a risk, and at this point there is no way that they'll hire the artists in-house $$$.
Their very first mistake was staying in California
2 months ago
Anonymous
Old RTS didn't need new art for the campaigns.
With WC3 world editor you could always increase size/swap textures/change color blend of any units to create different elements without a single different asset being introduced.
If the stormgate world editor is half as powerful they'd already have these sorts of functions to create custom units/buildings whenever needed. The rest is just map assets that will be used for regular maps anyway. They could pretty much make all campaign maps and test them out with the regular terrain set they have and replace it as needed, if it works the same as WC3 sets.
I have 0 experience with SC2 world editor, though. Maybe things changed extensively and none of this is possible anymore, which in case means they fricking suck at their jobs.
2 months ago
Anonymous
>Old RTS didn't need new art for the campaigns.
all those hundreds of creep models and massive tilesets in WC3? campaign assets
2 months ago
Anonymous
You could make the human campaign feature recolored footmen as 'bandits' instead of giving them a model, release that shit, then over time create a 'bandit' model for the creeps as a free update after 4 months into early access.
If you are creative you can get away with things, but they pretend they need super high production values while in reality they don't.
I'm going to support this game til it's completely dead, but I fricking hate air units in this right now, but maybe I just haven't gotten good enough with my turrets yet
tldr: "Do this or be punished" is not skill expression, it's the game playing you.
Many people think more opportunities to prove you're better than the opponent = more fun.
The more ego fulfilled by arbitrary skill check, the more attractive the game is.
This is how Starcraft 2 was designed. Endless busywork that could otherwise be easily automated, focused on harass and APM spam just to select the better player in the most artificial way possible. Players are driven to do things fundamentally unfun and pointless in the eyes of others to prove their worth, to "express their skills".
Think about the brutes, where you are all so hyped about showing off how good you can time the split and just go I'M BETTER I'M BETTER I'M BETTER every time you do it right. How can this kind of elements be attractive to the vast majority of potential players? How can it make them care? To them, splitting will not be done based on their own incentives, but the fact that the game, in a very straightforward way, says you will be punished for not doing so.
People want to do something for reward and not fear of punishment. In brute's case, the game is hardcoded to let you do this thing at an exact time, leaving no alternative options, or you will get punished. Game after game after game, what percentage of players will keep on saying "I want to be forced to do this more, don't let computer do it for me"?
Game design is a delicate thing where you don't want people to feel like the game is playing them. Especially in strategic games, everything you do should come with potential risks and alternatives. You want designs that were "almost not intended to be played this way", that players develop on, with which they express their own creativity and strategic genius. On the other hand, Brute spilt is a peek at a darker path.
Brute split should've been an upgrade
1st upgrade: Brutes split into 1 little guy
2nd upgrade: Brutes split into 2 little guys
3rd upgrade: Little guys are stronger
There, a strategy game. But as it is, it's more of a Moba thing similar to denying which at first was unintended but people quickly got around making it official.
I absolutely agree with you. I've written about it on Ganker once. Every tactical positioning should have a specific button/hotkey on the display deck, Like AoE2 (and it's missing a few).
So, if you wanted for them to march together, which they don't, since the faster units will go run away from the rest of the formation, you should only press a key and not babysit them thorough the map.
There should be other hotkeys for splitting, pincer attack, kiting and cycling as well. Not only that, but each time you changed the formation there should be a delay, so these tactics wouldn't be cheesable.
>Endless busywork
they did it cause release game had not much going on compared to BW, units were simplistic and micro was easy cause of smart casting and great pathfinding, the macro was braindead too cause all of the improvement like multi building selection, shift commands and rally working on minerals, they added broken "macro" mechanics as a busy work replacement but it never felt right. Then they doubled down on spazzy gameplay in later expansions and a lot of dubious unit/race specific design choices, thats how we ended up with sc2.
can someone explain to me the point of hosting a PvP tournament restricted to 2 out of 3 tech tiers, not to mention 2 out of 3 races? >SC2 pros are going to dominate another rts again...
they're literally getting paid to do it!!!
I find it completely fricking absurd how they went for a 2nd faction before finishing the 3rd tier.
The entire game might change drastically with the addition of the last techs and units so why even bother? Feels like they have no idea what they're doing.
i think they're trying to have two factions that have a well designed back and forth like zerg and terran, then they'll see if they can add in a third or fourth faction without breaking the game like Protoss
People keep saying the Infernal are overpowered, but their units like brute and both their ranged are so fricking slow, vanguards kite me into oblivion.
I get how the faction can snowball really fast, but chasing jungle camps for the broodling guys feels simply unfun.
I lose my crab ranged guys super easily, because brutes on the front barely do anything and die too fast, any repositioning means losing ranged crab guys.
they have those guys that throw knives or whatever and the brute splitlings or whatever they're called are super fast. i feel like infernal is OP for low league players and infernal is op for high league players right now.
I had the same problem as you, I think the solution is to use the artillery guys, weavers and baneling workers with a few magmadons just to annnoy their bio ball. Add a few brutes for meatshields and a decent amount of gaunts for infest and damage.
Vanguard is OP for high league players*
tho i guess i'm an idiot cause the results are opposite in tournaments, but that was before the patches i think
That's the thing. Since their army is faster than mine, they decide where the engagement happens and if I rush with the broodling looking guys they just run a little bit so the broodling guys are alone or all the way to their base.
The Brutes are crab guys are still waddling their way to the battle.
Stormgate is great, it's okay if you don't like the look.
Everyone is entitled to their subjective opinions, even those who don't like it.
Frost Giant have specifically said the style is not changing, though they will continue to refine.
They get to make the game they want to make.
All indicators (the last survey, the Kickstarter performance, the NextFest performance, the Steam Wishlist chart) suggest that enough players like what Frost Giant is making for them to have success.
It's fine for the graphics haters to keep expressing their opinions if they choose to. They should just be aware that many of us do not agree with them, and that the developers themselves have already been clear that the style is not going to change.
I hope they add two more factions not just one, and hopefully more after.
There is a 3rd faction confirmed. 4th faction is rumoured to come later.
what is the target audience of this game supposed to be
I don't think the average eSport consoomer even likes eSport
if a 2000+ rank human being can't even figure out how to play the easiest race and not die against ancient cheese then what chances does the average player have in Stormgate
?t=49
?t=337
>what is the target audience of this game supposed to be
The live streamers who thinks that a crisis in the video game hobby is never gonna happen
>easiest race
You're going to need better bait than that lil bro.
how could someone not immediately understand how to stop all potential cheese builds the first month they play! Bad game!
They extensively held polls and shit asking reddit and twitter of all places. That's why their fricking setting is a shitheap of jak inducing tropes and the game is trying far too hard to be Starcraft but not. The answer to the question about their target audience is "the bottom of the barrel".
infernals are not-zerg, correct. Just like the human faction is not-terrans. Anyways I hope the game fails and all the californians involved are shunned for wasting millions on a shitty subpar clone of starcraft 2 with worse pathfinding, artstyle, unit and gameplay design
wow, I can hear u foaming
infernals are UD+orc, hth
no! Infernal Host are Naga-Atlantean-Orc-Undead-Zerg-Kreegans.
>starcraft 2
I feel like RTS hasn't progressed much over the decades
it might even have become just worse
anybody who still remembers Starcraft knows what I mean
?t=10910
?t=11465
ill try it out, not liking the in game models so far. Hopefully the not-protoss faction will look good
This is a zerospace board, wokegate isn't welcome here
>hero-lookin units in 1v1
no thanks
>They are chaos nurgling faction.
Thats actually make sense.
Shame that humans are just not-Terran and super bland.
They better have strong design both visual and gameplay for third faction.
it looks like they've made a game out of all the reasons BW gays hate SC2 and also why SC2 gays are too ADHD for BW. and they made it look like clash of clans.
masterstroke.
>and they made it look like clash of clans.
i haven't played clash of clans but yea it definitely has a mobile-design feel, very sanitized and in-offensive. and the combat feels lacking, the word that best comes to my mind is grit.
I was looking at the spec requirements and I don't even think you need a graphics card to run this; just a cpu.
Hey, Clash of Clans actually looks good (unless you're TH12).
This looks like you took Clash, mixed it with Starcraft, Warcraft, and Overwatch, and fed it through nine layers of Chinese and Korean dev teams plus some """AI""" algorithms for good measure
just got in with founders pack because I had to see what a dumpster fire we are in for. This is genuinely the worst RTS I've played in a while. Nothing is easily controlable, forget blobs. These are walls of moronic ai barely cobbled together in unreal. The models look like shit, you cannot run it in 4k with a 24gb card at anything better than maybe 20fps during a fight. and 50-60 fps barely when nothing is moving. This is truly why they are Ex-Blizzard employees who weren't fired recently. Because they know if they waited for their axe to swing their scam would have never made this much. The chinese print all over the NDA is fricking hilarious. They demand your legal name for the NDA. I told them to frick off for my name. Going to refund now and hopefully keep the key. Haha frick you frost giant.
let me see if I can summarize what exactly makes this game awful and if I were an investor in this game, I would be sweating bullets, praying the kickstarter scams more people.
>Plans to launch in July
>this is going to be a BETA
>they don't even have a third race yet
>they don't even have tier 3 tech yet
>half the units are repurposed from sc2
>looks worse than a game from 2010.
>chinese fineprint all over game
>obvious chinese mobile influence
>resources being easily clicked blobs obviously points to this game going to mobile.
>4gb game, only graphically settings are low, medium, high, ultra
>half baked mana system for infernals seems to have no advantages to anyone but an already winning player
>Employee's were likely the worst performing yet highest confidence individuals there if this is something they feel confident in showing
>war chest microtransaction button is already made and ready but they don't even have a working game
>fights turn into incomprehensible blobs of units that cannot be discerned or micro managed, this appears to be a result primarily of a new system
>smart control groups
>game thinks you're too stupid to understand control groups
>deletes control groups that have all your infrastructure for one unit
>this is automatically on and a feature they seem proud to present
The Kickstarter curse strikes again, every game on kickstarter is a scam. Every. Single. Time. Otherwise they could to steam greenlight. But that means giving up precious dollars to steal.
>smart control groups
this is actually a good thing, at least if you could set up it automatically when producing some units on SC2. Some automate on SC2 would be welcomed.
you're really angry and make a lot of reaches in your post
>the beta is a beta
aw you just fud'd me not gonna lie
i'm not gonna lie this is purely to help the lowest common denominator out in the beginning. It's not hard to hotkey at all once you get used to it but learning it in the first place feels like homework and will probably lead to you losing a few games while practicing, so noobs avoid it, never get gud, and uninstall.
This game is going to be F2P, its only income will be micro transactions and chinese companies are the ones footing the bill to create it. This is a scam. Top to bottom. That's why it looks like a chinese mobileware game. They will sneakily announce its for mobile as well, as if it clearly isn't the main audience.
I don't care about skins. I honestly hope this basically becomes RTS league of legends.
It would have to use AoE2-style faction design to become that.
I was thinkning that was good for their game community. I've been thinking about playing AoE2 but it feels weird cause aren't there like multiple sequels, but for some reason the company still updates and second one which is the most popular. I don't get it.
Age titles work like Final Fantasy games. 2 is completely separate from 3, 1, and 4. Buy 2 DE and the corresponding dlcs.
>Every. Single. Time.
*AHEM* Project Wingman more than delivered.
they hated him because he spoke the truth
I'm still waiting for a good reason to play this instead of SC2.
there is none, but if they keep developing it eventually there will be. I've been playing SC2 again in anticipation of this, and it's so fricking well polished.
Basically only if you are bored of sc2 and want something refreshing
>Shill thread
>comparisons to actual good games to make it "sound" good
>Zero screenshots
where did i compare to other games? i played the beta and its not really like starcraft 2
Its incredibly derivative, just look at the map design
Stormgate is very much like SC2. The differences are superficial at best. Despite their changes, the core gameplay patterns are still the same as SC2, and don't do anything original.
Base building? Nope. Still simplistic like SC. No dedicated walling structure. No forward bases. No elaborate city builder mechanics. Just the same unit/tech structures.
Resource gathering? Nope. Still simplistic SC style with 2 resources you collect by a set number of workers in pre-set locations. Oh wait, you can slightly modify how fast you collect therium, big woop.
Maps? Nope. Maps design is still boring where the only points of interest are the resource points. The center 70% of the map is still just empty space that you move your armies through. Watch some high level SG vods, and you'll notice that creep camps are mostly ignored past the early game. They can't even copy WC3 correctly.
Terrain mechanics? Nope. No cover, terrain manipulation, or any fun effects. Just the same high ground bullshit like SC2. Oh wait, you can knock trees down. Wow, totally not something that other RTSs haven't already done for decades.
Army control? Nope. Still the usual style of one giant deathball and maybe 1-2 tiny groups used to harass expansions. Even the unit micro is the same stutterstep/pull back/surround micro that SC has been doing for decades. Made worse by the fact that a lot of the unit archetypes, especially for vanguard, are the same as SC2. Vanguard bio is literally just terran bio.
Art style? Oh wait, this is a downgrade, lol. When even Blizzard looks more original than you, then you're doing something wrong.
The only genuine positive of Stormgate is that it'll have an editor. At the very least the community will make it playable.
its very much different, I play at masters level and the game is practically uncontrollable. Units have massive hit boxes much larger than their actual model. They frequnetly clunk around in maps clearly designed by the morons who made Sc2 maps a steaming pile of shit. It cannot be played in 4k, only 1080p or your performance will suffer greatly. Units have no real sense of purpose or utility. Right now the meta is make tier 1 melee units until you can get to tier 2 mechs and you mass produce them and nothing else. It decided that instead of researching upgrades and maintaining an even footing for both players at key timings, instead you kill units to get "ranks" but an upgraded Terran force in stormgate beats anything infernal makes because infernal units aren't designed to rank up.
This isn't just a sc2 clone, this is a game that would have been perfectly acceptable almost 20 years ago.
>It decided that instead of researching upgrades and maintaining an even footing for both players at key timings, instead you kill units to get "ranks" but an upgraded Terran force in stormgate beats anything infernal makes because infernal units aren't designed to rank up
LMAO. Just imagine Red Alert 2 but only allies get veterancy mechanics. Who the frick designed this game, an anteater? Do they put an anteater in front of a bunch of ant mounds and write down faction design based off these observations? Jesus fricking christ
>Right now the meta is make tier 1 melee units until you can get to tier 2 mechs and you mass produce them and nothing else
geeez it's almost as if the game is fricking unfinished with tier 2 upgrade in HQ telling you "not done yet"
>Beta
>1/3rd of the tech tree not available
Seems more like pre-alpha
The definition of beta is quite loose.
i think you underestimate just how powerful being on Steam is
If the current beta was a proof of concept I would say Stormgate had the potential to be a good game. This is their beta. This is something they're proud to show off, and frankly its laughable.
starcraft 2 sucked at first
but enough about WOL
Yeah, that's what Anon meant by "at first".
i think you underestimate just how bad and unappealing stormgate looks and plays. The game has nothing on the concrete playerbase of age of empires
>No dedicated walling structure. No forward bases. No elaborate city builder mechanics.
And that's a good thing.
so, BAR is still the king? I don't see any other RTS dethrone it anytime soon (as a non-M$ RTS it is)
>BAR
Sad that a free game in an old as frick engine outperforms paid people right now in 2024 in every single thing you can think of. But yes, BAR is quite good and FREE which is fricking stupid.
Stormgate is free
If you create an entirely new RTS, with entirely new features, there is a very high chance it won't sell/people won't play it.
i literally want them to just steal the starcraft factions, get new players in, and then add factions over time while selling skins to morons (no offense moronic anons; you're cool)
That Touhou Empires looks and feel better.
>The only genuine positive of Stormgate is that it'll have an editor.
Did they take care to insert a clause that they own everything you invent using their editor?
Makes me laugh to this day that Blizzard was so tilted that they lost the DoTA golden goose because they got too greedy that they got paranoid that lightning might strike twice in Reforged (as if) and made sure to pre-empt it, tanking the map-making scene of Reforged in the process before it even began
It never ceases to amaze me how badly these morons can frick themselves in the ass
How did DotA get away with having Lina Inverse as a playable character?
God wasn't taking no for an answer I guess
humans are my favorite faction to play but the vanguard looks too much like pacific rim mechas and don't have that space marine feel
>looks too much like pacific rim mechas
That might be actually cool if it were true. The faction design actually looks like they based everything off the mech from overwatch. One of the units is literally that but with minigun.
Zerospace won. We live in a post-zerospace world.
>Zerospace won. We live in a post-zerospace world.
Eh, I feel like that game will struggle because of the literal AI-quality art. Gameplay looks decent, but I find most of the unit designs just awful.
I was being ironic, but the gameplay really intrigued me and looked currently funner than Stormgate.
it looks mechanically fun, but thematically dull as shit. i don't know why every RTS has to be baby's first warhammer ESL edition.
i love the way DORF looks but that game will probably never come out. immortals gates of pyre looks essentially like a better, more interesting and creative stormgate but it will probably be DOA since it doesn't have all the blizzdrones shilling it.
coh 3 is alright now. probably just stick with that and being shit at BW.
Zerospace also looks like ass
The units are so amateurish too. Tho likely it'll have better gameplay and campaign than Stormgate... But not by much, both are mediocre visually. But Stormgate will have better engine and pathing
the co-op mode looks like ass, repetitive and paint by numbers
1v1 might be interesting
I just want Wc3 back man
I don't like any space/sci-fi type RTS games except Halo Wars, and that's strictly because it was Halo and had immense sovl poured into it
Why did they have to frick reforged up so badly, I don't get it
What is this fricking art style? It's fricking terrible.
>soulless ui
>mystery meat bald man with beard
>40k cardboard armor without the detail
>stereotypical demon that looks mentally deficient rather than intimidating
It's just so boring, incredibly generic but without any passion to uplift it. Everything is round and non-threatening, which doesn't work in an rts game about mankind stuck in an existential war with demons.
Why is Blizzard trending toward this artstyle? Is it so they don't have to worry about detail and polygon count restrictions forcing them to flatten items?
Everyone's trending towards copying TF2's visuals while getting everything wrong about TF2's visuals except they're not photorealistic.
>mystery meat
pretty obviously a fairly pure bantu Black
i don't know. it's been a stable for the last decade+ and has always been awful.
it started as a stylised low poly look for people on shit PCs, but stormgate doesn't even run that well. it's just become the defacto artstyle for anything vaugely competitive or esports-y (valorant is the same, so will be riot's gay fighting game) and as a man nearing my 40s i can't deal with it. legitimately makes me feel like a nonce playing games aimed at 12 year olds on their mom's tablet.
yeah I'll stick with AoE2 tyvm
i think the art is filler but not sure. they want to make the units for distinguishable in the future. it's been reiterated in casts i've seen.
Honestly hilarious. "We want WC3 paladins mixed with reinhardt" And it's the worst of both worlds.
They made Reinhardt black?
It's literally 'we have Starcraft at home'. The fun thing is I just realized that there are two generic not-Starcrafts out there - Zerospace and this, and both look so fricking generic, with that off-brand Blizz artstyle (which itself has deteoriated greatly from the good old days of the 90s or early 2000s) that I couldn't distinguish the two from a glance.
Agree, it looks like a mobile game.
why does Tempest Rising look so much better even if both games are doing the same thing (aping their predecessor)
Played for 15 minutes and already uninstalled it, it's fricking terrible. I don't even like Starcraft but i'd rather just play that instead of this, it's just a shittier version of that game anyway.
I wouldn't call Stormgate terrible, but it's definitely giving off the feeling of just being average. The gameplay is smooth, it's pretty polished, it has all the micro you expect from SC2. The problem is precisely that though: SC2. I see nothing this game does that SC2 doesn't already do but better. Terran and Zerg are far better from both a gameplay and thematic standpoint than Vanguard and Infernals. And the addition of creep camps and co-op spells in 1v1 doesn't seem to be enhancing the actual gameplay all that much. I've been watching Artosis play, and already you can see that Infernal mirror matches are dreadfully boring because of how slow most of the units are. I see no reason for people to play this over SC2 other than because people are desperate for it to be the next flagship RTS.
why is it terrible
why is it a worst version of starcraft
imagine a game that had WC3's slow engagements but with SC2's deathballs that make micro redundant.
it's okay in a soulless way until the unit counts get up, then it's just a fricking mess.
>imagine a game that had WC3's slow engagements but with SC2's deathballs that make micro redundant.
Is that actually what its like? What makes it that way?
slow attack speeds, bungling units funnelled into narrow chokes that all just assbang each other and mash together until the larger comp wins.
i have no idea what they were thinking with this game.
if you stand on other side of funnel while they tunnel through you get a concave. Post rank.
and it makes for absolutely riveting and dynamic gameplay as a result.
it literally does
I find that vanguard is a more action-packed faction because their units are much faster and easy to stutter step with. Infernals are basically just a-move because of how stupidly slow most of their units are. They're honestly extremely boring once the newness of their mechanics wears off.
Agreed.
idk somehow i feel like whatever you think of the meta is probably wrong just due to how early the game is
damn it's shit
This fricking game looks AI-generated. It looks like all of Blizzard's devs jumped ship and tried to bootleg all of their major IPs into one RTS to try and usurp them-
Wait, that's literally what happened.
Developer!
Frick you! Frick your company and all of your friends. You are the exemplar of the plague upon this industry. Zerospace will mog you and Grant will become legend.
Why do people act like zerospace looks good?
It looks even more bland, uninspired, and ai-generated than Stormgate. How do people think Stormgate looks bad but Zerospace looks good? They have the same exact downsides
i don't really care how a game looks that much if it's mechanically fun. i thought most of starcraft 2 was cringe but didn't have the vocabulary back then.
>mechanically fun
>slopspace
>How do people think Stormgate looks bad but Zerospace looks good? They have the same exact downsides
>Stormgate
>Want e-sport homosexualry
>Only 3 factions
>no, no space-elves, no space dwarf, no space dark-elves, no space fishmen, no space orc
>Mobile game art
all zerospace's art is literal AI generated slop and the game is even more of an sc2 clone than stormgate, and it plays even worse
https://www.twitch.tv/artosis
our guy is streaming it
idk about you bros, but this game is mechanically pretty great. kys graphic gays.
$0.02
I'm not getting paid bro. If you don't support RTS, it will die. Blizzard is not putting money into Starcraft anymore.
Then maybe it should.
If you like to micro your hero, play a moba.
If you like to macro your base, play a sim.
I know that's how I see it now.
Peace guys, good luck on your new adventure
Bro it's just more skill ceiling (assuming they balance it)
Exactly
Post rank
>If you like to micro your hero, play a moba.
>If you like to macro your base, play a sim.
What the frick is this logic, what are you on about? How about if you want to play an RTS?
It steals all of the mechanics from starcraft, they even kept in the annoying dropship shit. Its a game for people who like starcraft, but you might as well just play starcraft instead of this shit.
>Team tries to make a new game abandoning everything that made the predecessor so popular
Same reason that HoMM 6 and 7 were shit, no its not gamers fault
mechanically it does NOTHING new
So does every other RTS. Non-argument.
>every RTS is exactly the same
>Age of Empires 2 plays exactly like Grey Goo which plays exactly like Warcraft 3 which plays exactly like Dune 2000 which plays exactly like Empire Earth
hey mouthbreather. Do everyone a favor, stop posting and breathing if possible
Yes, RTS is extremely derivative. If you try something extremely new, no one is going to play it. You say you want entirely original RTS but then you don't.
Glorious Battle Realms
Bruh im watching artosis play he just turtles and then A move
he is in the top 100 in the ladder
are the servers down? I cant login?
no they work
do you have no shame, how could you just go on the internet and tell a lie like that. Think about the example your setting for the community and all our fellow posters
it was working but i had to jack out and now i can't jack back in
theres too many players playing the game.
im in queue now
we live in a post-stormgate society
my gpu is going very hard, full load +85°c and I'm playing on 1080p, low settings and no aa
3060ti btw
i'm jacked in
game looks and plays like ass
lol, lmao even
Why does it play like ass
Other than the shit art style for the humans I think its okay, demons are definitely busted right now compared to humans too. I just like taking the op stompy unit to kill trees and air units.
I don't understand why the demon in the screenshot has a cent icon on his tabard or whatever.
I just raped my friend that didn't play starcraft/warcraft since 2015
Frick me does Tasteless try and shill shit hard.
His mom is on the board of directors at FrostGiants
>His mom is on the board of directors at FrostGiants
It's him shilling some chink game, hellofresh, his shirts and a dozen other things.
if you were a useless fat moron addict whose time as a cool gamer guy has passed over a decade ago, would you do any different?
Crossfire: Legion was a far better attempt to make SC2 e-sports clone than this thing will ever be.
Even this beta version of stormgate is better than crossfire legion and it's not even remotely close
Just played one and another against AI. You really have to have a bad taste to say stormgate is better than crossfire legion.
CFL mogs Stormgate in terms of looks, unit behaviour, unit novelty and actual gameplay feel.
The only thing CFL lacks is a playerbase, because people would rather roll themselves in turds like stormgate because "muh blizzard employeees"
They're both terrible, I don't know what you idiots are arguing about.
Of course they are terrible, but one is less terrible than another. And Stormgate was to be a killer while CFL wasn't even marketed.
I've checked Godsworn demo and it looks right now far more fun than Stormgate. Damn, watchin a paint dry would be more fun than Stormgate. It is so bland.
What are these literally who games youre talking about. Yeah, maybe CFL will take off lmao, if not then maybe Godsworn, LOL
>Godsworn
Crusaders vs pagans is pretty cool. Heroes and God powers are kind of lame, but you only get one and a few abilities. Not a big fan of the cartoony style. Runs pretty well. Lithuanian and Latvian dev duo making a decent rts is commendable though. I hope it Godsworn takes off, but I doubt it.
>Crossfire: Legion
I found it surprisingly nice for basic e-sport RTS with super basic story campaign.
Maybe because factions in it actually have distinct visual design. Decent mix of C&C and SC2.
what the FRICK is up with these control groups?
why would I want an infantry unit automatically added to my production building control group?
You can turn off automated control groups. You don’t need production building control groups at all. You can produce from all your buildings from anywhere anytime using the W key.
>You can turn off automated control groups.
why the frick is this even a thing? i was about to report it as a bug.
also why the frick isn't steal control group the default? and why is steal x group locked to alt, can't use ctrl which is locked to add. sc2 had customizable hotkeys for eveything.
it's such a huge turn-off. played a few games, it feels like a wc3 custom game. glad i didn't put money into the patreon. i'll give it a try tomorrow. right now, the feeling i'm getting is starfield of RTS.
its lacking a lot of features because its a beta of a free rts
>go 1 base all in
>win
I love bronze league
>Finally learn a decent build order
>Vanguard mirror
>Manage to kill a bob with scout
>Go 2 barracks into expand
>Get up to 4 barracks and biokinetics lab
>Pump lancers and then exos
>Repel initial hedgehog attack from enemy
'>Chase down across the map picking off more
>Fight outside their expo, picking off more hedgehogs and outdamaging lancers by kiting with exos and blocking with my lancers
>Pick off bobs
>Rallying more lancers
>That sweet victory screen pops up
Feels good to not die to cheese as easily
>game crashes mid-match
>loss counter increments by one
I could even stomach the shitty graphics but gameplay wise it just looks like repurposed Starcraft ideas with some Warcraft sprinkled on top.
The units and their design is so uninspired, I think they would get better results if they asked kindergarteners to design them.
arent the infernals kinda too strong
literally the only limits you have is your own apm
vanguard cant possibly keep up, or am i just stupid
pretty much everyone agrees that Infernals are OP
i played two games and never watched a single piece of content from this game and just want to dunk whoever balanced the infernals faction into a barrel of water. what is wrong with these ex blizzard morons
>ESG strong women and non toxic males
Yep, couldn't be me playing this garbage
>non toxic males
is this supposed to be bad? do characters need to scream Black person every 2nd word?
Do characters need to be Black person every 2nd character though?
Do you think those posts about the Spider-Man movies being Nazi propaganda are actually serious?
I think the only aspects that are okay about the vanguard design is the bobs, dogs, and crusaders. Everything else is uninspiring and terrible.
wow that looks like overwatch
Yah, but without Tracer's ass so it sucks
More tracer ass for Technical Evaluation and review of scope implementation
Anyhow, I agree with you Anon
Game from a technical perspective works pretty well. The main problem is that the ArtDirector doesnt know the frick he's doing and GameDesigner also clearly needs help to develop units which have actual character
The buildings and bases look so fricking hideous wtf
How can I be racist in this game when there is no lag?
I just bought ten for resell
charge extra 20$
We live in a post-Stormgate world
I gotta admit, Stormgate looks good on the surface. It's slick.
Graphics better than SC2, animations look hot, pathing looks good.
So why do I think it will fail?
Because it's a SC2 clone. It's formulaic. Everything it's doing has already been done. Which makes it nothing more than a cosmetic upgrade over SC2. Additionally, it looks far too much like SC2 (and I like that look).
There's zero innovation here in terms of gameplay. It's the same old rehashed crap. It's safe. Zero risk. Just running the formula through one more iteration.
Most people don't care about esports. Chasing after esport money is like a heroin addict chasing the dragon.
Even SC2 didn't do that well in the esports arena, but it survived (barely). Co-op Commander is SC2's most popular mode.
So why do it? Why have a nice day in the foot? You think you're going to capture that high again, amirite? This time you're going to catch the dragon?
Not going to happen. People don't want a SC2 clone with a graphics update. They want a new game. Something NEW. New mechanics, new approach to rts.
Novelty is what sells video games. What does Stormgate do that's new?
As far as I can tell at this point, nothing. It does nothing new. It's literally just a SC2 clone with a new coat of paint.
How boring. How dull. I'll wait for an rts that completely redefines the genre by trying something new.
but it has completely different factions, units and meta than starcraft 2 even if its inspired by it. Its kill time is much slower for example and has a large effect on the game. Its a new rts
>Graphics better than SC2
they arent
>animations look hot
they look awful
>pathing looks good
it doesnt
pathing isn't smart, but i wouldn't say it was bad
its a downgrade from sc2 pathing. the post made it sound like stormgate is something like a modernized soulless version of sc2, but its worse than sc2 in every aspect except moron friendly controls
Agreed, but I am enjoying it and have hopes it gets more polished, more content, and becomes popular. Plus, it's less straining on my aging hands.
animations are too big and clutter up big fights. in broodwar animations were relatively simple in fights. you see the marine shooting, the zealot bzbzbzing, theyre short, theyre crisp.
here theyve adopted the warcraft 3 approach and worsened it so much that the Lancer and Brute appear to have so much backswing and takes like an entire second to hit with their weapon. it's okay in small fights, but in big fights you will really not know what's going on, same as in Warcraft 3.
and lets be honest, even if they didnt have this issue , even then no one will like watching this crap.
Starcraft 2 is shit and I'm tired of pretending it's not. Stormgate is even fricking worse. They somehow took the boring click fest of SC2 and made it even more shallow and boring. I really can't see this game taking off at all in the way they think SC did.
I played like 5 1v1's and feel like this game is like a perfectly refined and streamlined and optimized version of everything that's boring and stale and I don't like in RTS games
Complete with completely soulless (buzzword I know) units, they didn't even try to make the universe interesting
Even all the unit abilities are basically quips and memes, they don't even take it seriously. It's like Marvelified
well i played 11 1v1's and had a lot of fun and it reminds me of enjoying early SC2 back in the day. Im defending against cheesy idiots and rolling their bases over by 10 minutes
This. I gave it a try and it's giant pile of steaming shit. I have no doubts it will be a huge success, I hate this world.
>huge success
If people still thinks that the game industry still haves to chew to liars and sociopaths livestreamers, I guess so...
i agree it's basic as frick but i think they're just trying to collect data on how to balance the most basic units. wings of liberty in starcraft was almost all basic units smashing into each other like this.
can't wait for not!protoss
the rocket beetle looks awful. even the toy car placeholder was better
GiantCuckGames is talking shit again
We have two SClikes in development, one made by a group of passionate fans (read: giga autists) and one made by a group of ex-Blizzard washup corpos.
I, for one, am interested to see how this turns out. Whose borderline AIshit will be better?
Even if Zerospace goes kaput, the campaign will be kino because Grant may actually be the greatest current RTS campaign autist.
>captcha: HAH TAX
tbh just looking at Stormgate and Zerospace my bet is on Zerospace being kino.
Zerospace has more potential than Stormgate
yes cheap, unoptimized, shitty version of sc2 has potential ...
But he already said Stormgate has low potential so your point is?
stormgate is aesthetic is closer to wc3 also its made by sc2 devs so i have some hope for optimization instead of Zerospace requiring RTX 3070 and 32gb ram
>zerospace is directly copying SC2
>stormgate is pretending it's not copying SC2
the saddest thing is both of them are worse, uglier and shallower than SC2 itself.
RTS is pretty much over, these two games were supposed to bring back the balance to the genre, not leave it in darkness.
>the saddest thing is both of them are worse, uglier and shallower than SC2 itself.
As far as I watch both of them Zerospace has 4 factions, some new ideas with modular units and looks like they try to implement new or long forgotten things into RTS genre.
And Stormgate? It looks like it was done by SC2 APM asiaticclickers who decided to cut out things they didn't like in SC2 and who only care about APM with this crappy cartoonish mobile game aesthetics on top of it.
>asiaticclickers
you are not a target audience for either of those games, frick off back to your pdx visual novels threads troony
Lol, tryth hurts, doesn't it?
Stormgate will flop hard.
no idea how that has anything to do with it you mentally ill troon, sc2 is most successful rts ever and so is broodwar.
there are 3 types of RTS games -
1) the asiaticclicker (2 or more resources, APM is king (with enough APM your units are actually invincible as demonstrated by a few Koreans))
2) the C&C-like (1 resource, power management, smaller scale engagements)
3) TA-like (2 resources, infinite scaling, far more dependent on information and strategy then the above subgenres)
all of the games you mentioned are number 1
no.2 is a dead genre thanks to the efforts of a certain company
and no.3 is objectively the best but people are afraid of it because it requires you to completely change your mindset compared to asiaticclickers
Not only you are a homosexual but also a disingenuous Black person, watch any competitive match of c&c or TA and its as much of a clickfest as broodwar or sc2, its an Real Time strategy game, person doing stuff faster in mp will usually outperform shitty wankers like you, thats the nature of the genre , its not a turn based game you inbred mongoloid, not that you wouldnt get filtered in blitz chess you whiny low iq subhuman.
Imagine a giant gorilla doing something like this with you
Creepy
shitter opinion detected, immediately discarded
Are there any units in this game that empathize positioning and spreading out the way tanks and mines work in BW for example?
So far I've just seen blobs of units running into each other
there are siege units but they are basically moron proof and you can a-move them.
tanks and disruptors are bad game design
It'll be more strategic once they balance infernals out. They can literally lose dozens of units for little gain and still easily win later thanks to their very forgiving playstyle and automated unit production.
yeah let's talk balance before tier 3 tech becomes public and available lmao. Let's balance the game before they reveal the not-protoss and have to re-balance and re-bunk and de-bunk all their shit over and over again until it's just tasteless and artosis playing each other on stream
you chuds just don't understand, it might feel like a bland, soulless chinese mobile game right now but THAT'S A GOOD THING
It's a good thing if you want non rts people to try it though
what is appealing to non rts people about a game having nothing immediately appealing to it?
the hype is clearly through the roof.
>First game crashes
>Second game is a insta win on load-in
>Third game finally works
>Pretty clearly Starcraft 1/2
>Put all my resources on minerals
>Make a rax/depot wall
>>>>No building walling which is already a bad sign, enemy scout runs right through it
>Have to drop down to medium for steady frames despite the game looking like its from 09
>Push with 5 lancers as fast as I could roll them out
>Enemy somehow already had turrets, flying units, and infantry beyond lancers
I'm gonna try to push through and see if I can eek out some enjoyment for the genre's sake but frick me I didn't have any fun with that.
It's also, frankly, just far too Starcraft for my tastes.The entire reason the whole "muh esports killed RTS" crowd exists is because they are right about Starcraft, but think this means they're right about the whole genre. The game IS just sweat, there's no point where the predetermined strategy to roll out units more efficiently gives way to freestyling as the match evolves like in other RTS. You do what the build order guide says, expand when the build order guide says, and then once you can get your build order perfect within a millisecond of error you can actually play the game: Literally just trying to out-micro each other. Even a tech switch feels canned in Starcraft 2/BW/Stormgate because there's only 2 fricking resources and simplistic ass base tech trees.
I know you're a stormgate paid shill but i'm here to tell fellow anons that ZeroSpace genuinely looks way more promising than every other SC2-clone released in the past years
They both look the same but ZeroSpace had brains to advertise their AI art campaign and bothered to come up with something new for SC clone like Mercenary factions.
No it doesn't
I'm not a a shill. But that logic, everyone who creates a post here on vst is a shill.
>stormgate ai art!
>zerospace ai art!
generic sloppa is generic sloppa, doesn't really matter if it's been theftwashed through an algo
So I genuinely think that at this stage of the development, it is not just acceptable for the game to feel generic, but its actually a good thing. I know this sounds dumb, but just hear me out. First of all this is not a "gimmick game", it was never trying to be one either. What I mean by that is that the game was not designed as a way to explore one new revolutional and innovative gimmick, but rather a mixture of tried and tested core mechanics. Does this mean it won't have any cool and new features? Of course not! I would argue it already has some (thinking about the way depots work in vanguard right now, or the fact that there are creep camps, but not heros - there's a lot of experimental stuff happening here).
But - and this is my final argument - you don't start cooking with the spices, they come at the end. There's a lot of stuff still coming to the game that will fundamentally change the feel of the gamplay. And I'm not just talking about tier 3 units and new faction(s), but new mechanics too. I bet ther's a lot of cool ideas still discussed over at Frost Giant, or maybe even in active development that they didn't yet have the time for. Like look at the previous build versus the open beta build. The habitats in vanguard were like dumb supply structures: generic, bland, boring. In this patch all they did was give it a new ability and it fundamentally changed a lot of aspects of the race, like building placement, build orders, but also the overall feel of the gamplay. Theres this feeling of adaptivity and resilience to the vanguard thats distinctly different from the Infernals, and thats good. The race is starting to develop an identity. Does it feel like SC Terran a bit? Yes, sure, but also not that much, it doesnt really turtle as much, becouse of the creep camps, but also not that focused on dropships and marines, so yeah its different.
Redditard there's no they/thems here
It's the VST, you're going to get called shilling gay
>The habitats in vanguard were like dumb supply structures: generic, bland, boring.
the entire game is like that in every aspect though
Why do you keep throwing questions to yourself?
After playing a decent amount of matchmaking games, I think the game is not bad mechanically and its bland visuals serve the purpose of being easily readable. I didn't have any problems going right into it despite the last time I touched SC2 was around five years ago. It instantly clicked.
But it felt like the game made by sc2 multiplayer addicts made for sc2 multiplayer addicts. It completely lacks the feeling of some kind of artistic vision or a desire to make a unique thing or tell a unique story. A human centipede of game design.
A very solid case for a need for game devs to experience various type of games and media rather than only consume their very specific niche. Even if their design by committee is competent, it can only produce the most bland and uncreative products.
well, the "next big RTS" in their mind is "next big competitive RTS", despite the fact that most people who play SC2 only do either coop or arcade
they just can't understand that not everyone wants to asiaticclick
Man custom maps in WC3 were such kino. Has SC2 arcade ever managed to even get close to their glory?
yes but you haven't played any because of >muh wc3 nostalgia
I just didn't really play SC2 nearly as much and I didn't have whole summers to waste on garena as I wasn't 15 anymore.
Does it have shit like Solar Conquest and Cortex Command? Or FPS? Pretty sure I remember someone making a quake map.
Why do people keep saying that Frost Giant only cares about competitive and esports when they are constantly harping about how they're going to put a bunch of focus on casual, team modes, and editor ums games in addition to campaign?
It's like people here don't pay attention to anything at all and just live in their own little world
They deliberately chose the first thing to showcase to be 1v1 wrapped into a laughable e-sports package and nothing else. Just like DOTA 2.
You can play their co-op mode right now
That doesn't mean Frost Giant cares about it
They obviously do, they constantly talk about how important it is to them lol. Plus Monk is leading their version who was the lead designer for sc2 coop and a big reason it was so successful
The only care how much monkeys-rats like you fall into they """corporative""" trap.
you're a moron, dumbass
>They obviously do
They obviously don't, when all they keep shoving down our throats is e-sports
You're not paying attention
Yeah. One mission. And it's fricking terrible.
They trying to spin a false narrative
where are the gameplay videos of these team casual editor ums games then? Where are the videos from the campaign?
There are none, just a halfbaked, shitty forced esports 1v1 asiaticclick chinese style SC2 clone
Because they're not done with those modes, and you obviously need to build core mechanics of the game first which they're doing in 1v1 and coop. Wow, a game in development isn't done being developed. Another genius insight from /vst/. When they think those modes are ready to show they'll show them obviously. The idea that this means they don't care about them or they're only focused on esports is beyond moronic if you've looked at anything they've said whatsoever
>We want to make a game for hardcore SC2 esport people.
>OH UHHHHHH BTW THERE WILL BE LIKE PVE AND STUFF FOR PEOPLE WHO DONT LIKE THAT STUFF! LIKE DUDE THIS IS NOT JUST SOME ESPORT asiatic FEST!
>YES ALL WE HAVE TO SHOW IS ESPORT asiatic FEST AND ITS BEEN THE SOLE THINGS WE HAVE BEEN WORKING ON AND WHAT WE HAVE BEEN USING TO SELL THE GAME, BUT LIKE DUDE TRUST US! PVE! COSMETICS!
Do you honestly think everyone is moronic? This isn't the first or last time devs have said this exact bullshit, and it's a team of ex-Blizzard devs who are only second to the king of bullshitters Peter Molyneux. People here aren't normalgays who think video games and movies are magic, we all know how the fricking industry works and have been keeping up with the development of this game. If it's not even remotly good now and they have NOTHING to show for the other stuff they claimed is going to be a big part of the game then the game more than likely is going to continue to be shit and will probably not have the other shit they promissed.
Who the frick plays RTS for single player lmao get gud moron
everyone on the planet but you apparently
take your meds schizo
Single player is just an elaborate tutorial. You complete it in 10 hours tops
1v1 is the actual game, people spend thousands of hours perfecting it
Single player doesn't matter at all, its like youre suggesting they should design the next counter-strike with a strong single player experience in mind
At least 80 to 90% of the population never touch Multiplayer basically
Only Sweats like 1v1 or wherever, most ppl enjoy to sit down build a base then stomp the AI and enjoy a solid narraitve, that's it. That's why TheyAreBillions and that other new copycat game sold so many copies
it's entirely psychological. most players also want to go through a level as fast as possible but they don't want to race something. if you put a timer at the top of the screen in red that had literally hundreds of years on it most players would get anxiety from it.
>it's entirely psychological.
You say that as if it had any relevance or could be changed in any relevant amount. A game is a product of consumption and needs to abide by what the market desires, otherwise it'll fail in its goal of fulfilling the desires of the target audience
I don't expect much but society changes so who knows. It can be helped by getting over the initial psychological hill by optimizing your build and feeling like you got better fast. I've seen it happen; I've been that person. It helps to learn early on in life tho, I think. Additionally, the autistic single players could do with a bit more community participation and arcade mode tbh. I wish there were more Free-For-All and Team tournaments (maybe there is now? I've just gotten back in the scene). I think SC2 is way better, but I have hope for Stormgate.
>We want to make a game for hardcore SC2 esport people.
Except they've always said they're not just making the game for esports people. As former sc2 people they know better than anyone that most people play casual modes and never touch 1v1. They've said as much plenty of times. Stormgate will be free to play, if they don't cater to the casuals then they don't make any money and their game dies. They're very clearly aware of that.
Their official release isn't till 2025, I expect they'll have those modes in the game by then. But 1v1 is the fastest and easiest of the modes to build out, which is why they started with it. If they abandon those other modes before their official launch then hey you win, but highly doubt it.
Until then, you're jaded, bitter, and actively want to be mad
>Except they've always said
Yet of all the things they've said, they've only made good on the e-sports intentions
There’s literally a coop casual mode in the beta playable this very moment
SPbabbies need to man up. By force if necessary, or perish if they won't.
No other genre's pest playerbase praises being stuck in a glorified tutorial.
I am glad that i was born just in the right time to see all the upcoming 1v1 oriented RTS games fail, and all the MPgays die in loneliness because this is not their favorite anime and acting like a tsundure in real life won't make Single Chads interested in you or playing ranked with you.
Also, MPhomosexual shill/bite thread hasn't died yet mongrel
, crawl back to the lightless void that birthed you, slimy fellspawn
Right, compared to the vivid and rich world of single player rts games. What stops you people from just you know, comp stomping in ‘esports’ rts games? Why does the mere existence of people playing ladder frustrate you so much
lol the only thing missing in this image is a can of blue paint
lmao look at this dumb moron. He threatens others with perishing while his entire genre and game community are long gone. homie just playing with himself like always
let's not go throwing around words like "dead genre". we live in a post-STORMGATE society.
>homie just playing with himselff
but enough about campaigngays
>ugh why is everyone so stupid, the devs said they're going to focus on casual, team modes, and editor ums games in addition to the campaign!!!
>devs proceed to show nothing but 1v1 esports matches with esports commentators and esports players and a private alpha 1v1 tournament and then a beta 1v1 tournament
>ugh why is everyone so stupid, they OBVIOUSLY need to build core mechanics of the game around 1v1 when I just argued the exact opposite!!!
>the devs haven't shown much footage of modes they haven't finished building enough to reveal yet
>thus they will never finish building them despite being a core part of their product
>devs showing stuff related to competitive modes that's in a showable state in a beta and having tournaments means every other mode will be abandoned and doesn't matter
>using competitive modes to iterate mechanically and technically when they're the easiest and fastest modes to iterate within means they don't care about casual modes at all
You're one of those morons I was talking about. It's like you people deeply resent that competitive exists at all
I am personally interested in what will come of this
My hype level is just absolute 0, I am not motivated at all on this, even knowing that they got a NYT best seller writer and that they had hired that famous comic writer to discuss how to build the story
>writes story
>voices big demon
100% they will redeemn themselves and become green chaotic good demons.
Meanwhile humans will suffer from corruption and are the true bad guys.
> Meanwhile humans will suffer from corruption and are the true bad guys.
No one will see this twist coming for sure
Curious how the Warcraft 3 editor was made first to let them make the rest of the game
>It's like you people deeply resent that competitive exists at all
I resent israelite game developers lying to everyone's faces with their intentions, but I resent mindless parroting brand fanatic insectoids like yourself far more.
>using competitive modes to iterate mechanically and technically when they're the easiest and fastest modes to iterate within means they don't care about casual modes at all
no you goddamn moron, not showing any casual modes, map editor, campaign or team games directly contradicts your belief that the game is designed around casual modes, map editor, campaign and team games.
I'm wasting time here anyway, you're just going to suck these ex-blizzard map editor janitors off no matter how much they shit in your mouth. You just love the taste too much.
Bait-anon is not wrong bros
Campaign, Coop missions take a shitload of work to produce and take a shitload of time to mature even internally
Even if they will be releasing only 3 missions in wherever time they launch this year, they already ought to have a working-ish tutorial ready at least. And when doing a beta like this is EXACTLY when you want a tutorial
FrostGiant received 25 million USD in funding at the bare minimum. They have pissed all the money away already, they took wrong decisions and now they need to release the game (Without hard monetization !!) or die
>Campaign, Coop missions take a shitload of work to produce and take a shitload of time to mature even internally
if you prioritize 1v1 esports and cater to the esports audience and pay tens of thousands dollars to twitch esports personas, then no fricking shit you're not going to have time to focus on campaign and coop.
If they started developing the game with these ideas in mind, it would be exactly that.
But it was developed from the very beginning as a micro-focused hyperasiaticclick esports 1v1 duel game.
Any of you remember the old dev update video where they boasted about their super efficient pathfinding system that doesn't waste even a millisecond? That's when it became apparent they're making an esports game, instead of whatever that one moron ITT is trying to headcanon into existence
All the different modes are effectively standalone, they don't "take away" from each other. Having shit like good pathfinding helps all the modes not just 1v1. They can only make shit so fast, they can't will the game into existence instantaneously. Some parts of the game will be built before others, that's unavoidable.
And co-op is in the beta right now, so saying they haven't shown any casual modes isn't even correct.
This anon
is right, they're out of money which is why they're releasing in early access in the summer. They have to go with what they've built so far, they can't wait until every aspect of the game is done to start showing stuff or they die as a company before the game even gets out the door.
If your company is going to die in 4 months, you have to prioritize what you can reasonably accomplish in 4 months. There's no way they can build out the campaign AND 3v3 AND the map editor in that time. So they're focusing on 1v1 and coop first because they have enough time to make that at least playable. It's not fricking rocket science. The other shit IS part of their "vision", but they have to do shit piecemeal like this bc they're californian genxers who are bad with money
I think the aesthetic is very underwhelming and I expect the story to be marvelslop garbage, but you're tunnel-visioning hard. It's like this is a response to trauma, if you assume the worst intentions at all times you can't be hurt again or something. Frost Giant might fail at their goals but there's no evidence that they're intending to do a bait and switch
>They have to go with what they've built so far, they can't wait until every aspect of the game is done to start showing stuff or they die as a company before the game even gets out the door.
The real sword of Damocles here is their terrain editor...
They have said that they aim to produce and release the campaign with it. Yet, to produce a campaign mission, you need such high ungoldly amounts of triggers, yet we have barely even seen anything from this terrain editor other than some 15 second clips of them changing the terrain levels of a map
If they dont already have finished this terrain editor and all the internal systems which are prerequisites to have workable narrative campaign missions.... Then FrostGiant is really into a pickle because their campaign missions might simply suck ass vs what WarCraft 3 or SC2 had, and that's not counting as anon said of the marvelslop of a story that we might receive
Tim Cambell (Warcraft 3 campaign guy) talked a little about the editor in this interview from a few days ago @5:31
?t=331
I wouldn't say he reveals a lot, mostly says that they're developing the editor and campaign together in conjunction. He also talks a little bit about how they view the non-1v1 modes if you go back a little earlier.
okay bro, i get it you don't like playing the Black person in the co-op mode
banelings
Downloaded the game since it was only 4 gigs and it does look a fair bit better when you're actually playing
Still the units at first glance seem super uninspired to me, way more WC3 than SC. Like the human main unit is more like a footman instead of a marine with stim, which just feels like a very boring choice
Stormgate is a game that takes zero risks with anything. Everything is just so...safe and sterile. It's like a chicken breast without any spices. Sure, it could be worse, but it's nothing good either.
Third race should just be orkz instead of some protoss wannabe
we all know it's going to be !notProtoss and be even more overpowered than Infernals
I really, really hope the 3rd race has an Arbiter that can teleport half of your army inside the enemies' base and can overwhelm the enemy with nothing but t1/1.5 units
>Have a kinda shitty pc but can run starcraft II just fine at high.
>That game looks 10x better then this.
>This game stutters and chugs and wants to die at the lowest settings on my rig.
They better fix this shit, with that being said I'll definitely upgrade my rig.
Well there's always zero space and bar that are there if this goes breasts up.
Zerospace
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: AMD / Intel CPU, 8 Cores 3 Ghz
Graphics: RTX 3070 or RX 6800
DirectX: Version 11
Network: Broadband Internet connection
Storage: 50 GB available space
Sound Card: NVIDIA High Definition Audio
>8 cores
Yeah i'm only on 6 bro, i'ma need an upgrade.
I might wanna upgrade my gpu too since it's a 580, but i'm not sure honestly. I don't really spend a lot on pc hardware because I'm trying to get a place of my own atm.
Ridiculous. I'm nta, but I'll never upgrade my i7-4 and 970 if the graphics are not from out of this world. There are too many game I didn't play yet to justify to upgrade for these games that looks nothing better than SC2. They should optimize their stuff.
why are the dota 2 guys casting this game?
Devs are trying so hard to force an e sports scene on this shit.
it aint going to get one this shit is dead in the water
Is EGCTV owned by Frost Giant?
It is not the devs
It is the lapdogs washed out streamers from SC2. They were counting on Stormgate to keep their streamer careers
I hope they're paying my man Neo good
aoe2 guys
betting on the third faction being angelic sleek-looking robots
ah yes... the not-protoss
The notos, one might say
I gotta say that it would be actually sorta cool tbh
only if they're hilariously big and your basic shitter unit is like 8 supply
That sounds legitimately lame anon, unwieldy as frick unit design, good that you are not in charge of gamedesign
Vylons really would make cool rts units. They have unique silhouettes, cool sleek looks and you don't even need to animate any walking animations.
can we talk about that there is no lag in this game?
Even reddit is saying its a bad uglier sc2
this is the starcraft beta
Then they went back and redid the whole game from scratch. Are they going to do the same here?
it's starcraft pre-alpha you soulless disingenuous paid piece of shit shill.
SC2
Finally got around to play this and I really like it.
My only REAL complain is that the music fricking sucks. It's laughably bad made by people who probably never composed a single track before this game.
I can just mute it and play something else but considering how great the soundtrack was for WC2, 3 and SC1 it's a bit sad.
the red alert guy made the music
Music sucks ass
Only reason why ppl like that music is because of nostalgia
SC1 / Age Of Empires Music >>>>> C&C distorted garbage
>Only reason why ppl like that music is because of nostalgia
>SC1 / Age Of Empires Music >>>>> C&C distorted garbage
Shit taste: The post
Nothing in C&C is as memorable as Terran 1 or AoE Midi tracks
Cope harder
Terran 1 track has got 3 times the views of the most popular C&C track
Vox populi, vox dei
SC trannies are still assmad that the C&C tards have the excuse for the sorry state of the franchise in the form of EA milking Westwood to death and then running C&C into the grave, while Blizzard did all the shit to their games themselves
>C&C gays when they realize the entirety of the C&C Franchise pivoted on a single good song
Oy vay goyim, better go listen to that Terran 1 of yours or that HotS trailer song while imagining how Scarlet fricks you in the ass
That is fricking rich when
talks about AoE series, where the only memorable song is the menu theme, or Starcraft which has four memorable songs, and they are all terran 1, 2, 3, and the WoL trailer version of 1.
I grew up with all of the games, and except for terran 1, it is all C&C music that gets played with any regularity.
Zerg 1 has got more views that the entire list of tracks that you posted combined
Pink tinted glasses, much?
if half a million asiatics watch that video doesn't matter
Appeals to popularity is a rethorical fallacy, Zerg beyond the briefing theme is forgettable.I would not be able to hum a single Zerg or Protos song to you, despire playing through both SC1 and BW's campaigns.
We are not arguing about popularity, but about quality.
Protoss songs were so good they put that in world of warcraft
Didn't even leave the tutorial area, game didn't appeal to me.
Putting things in WoW isn't an marker of quality to me.
C&C is a good franchise with several nice games but the music was NEVER a strong point in any entry.
Though I mostly agree with you, funnily enough my sound engineer and composer friend venerates the C&C OSTs, yet doesn't think the HoMM ones are that great
the red alert guy made like one track at most
Consensus among some friends is that the game sucks if you're Terran but it's real fun if you're Demons.
stutterstepping siege-dropping homosexualry looks pretty strong tbh, but the zergudeads certainly have a better tank rush
Lots of sweaty angry dudes who seem mad that the game is basically in an incomplete state.
Do you think the first open beta is the right time to dump on the incompleteness of the game?
I agree, autohotkeys seem like a bit of a failed experiment, I turned them off and had a lot more fun.
The first two days of playing were pretty painful, as I had to get beyond my SC2 muscle memory. As of last night I had a few epic feeling games with solid back and forth against various opponents.
My background, I'm a diamond level zerg player, and i've gotten to masters consistently with terran and protoss.
All in all, from my perspective, it's not as good as SC2 currently (which is has had 13 years to refine itself) but I think it's a pretty solid foundation and I'm hopeful for the future of the game. I think it is on a path to POTENTIALLY replace SC2. I even think it likely will.
If you disagree, you are welcome to feel that way.
I just deleted my sc2 account, I'm committing to Stormgate
how is this running worse than sc2 for me on max settings tf. everything here looks like a downgrade
Just a consequence of modern hardware; devs use beefy rigs to make games. High-end hardware smooths over stuff that seems inconsequential, but throttles anything less effective. Time worsened the discrepancy in hardware performance whereas before devs had to take into account the minor issues that might butcher their game's framerate. It also covers deus laziness, so they can get away with dumb shit, like rendering a bunch of stuff you can't even see, or using 2k textures on individual particles. So now we have games that look like shit relative to games from the last decade and run even worse.
new game engine and they still have to work on the textures
Infernals are Zerg.
The Hell March is better than any scshit music
Is the infernal OST that was showcased not playing? What is this shitty ambience ost
>uh my YT view count it higher
utter fricking state of zoomers
Vox populi, vox dei
Anon, tell me, if your songs are "so popular", then why nobody listens to them? Come on, be honest to yourself
>Vox populi, vox dei
more like argumentum ad populum :^)
Notice that this homie didn't mentioned my post because two tracks surpass Zerg 1 in views and one track is around the same number. The only SC 1 track that has more views is Terran 1, which is the "Hell March" case for SC 1.
But if are really going to be petty here then, if C&C is so fricking dead, buried and unknown and no on played it ever, then why all three biggest upcoming RTS entries, i.e. troony Rapist, ZeroBitches and D.Va vs Diablo in which thread we're currently arguing, all of them commissioned music from some unknown American musician of Polish descent who is only notorious for making soundtrack for this barely played and known C&C thingie in the first place?
> Why commission music from Klepacki
Simple, because it is a cult of nerds
All C&C EA people are cultists of the ego and Klepacki is no exception, in Blizzard the music for different races was done by different people, and they focused melodies over techno and remixes which is basically the only thing that Klepacki can do
Your company collapsed because it wasnt popular enough and didnt made enough money, cope
Anons, listen, the HellsMarch is pretty fricking good, we all agree to that, but it is remixing, there is no leitmotif there other than the beat and in the original song itself the theme of the music just ends for wherever reason after 3 minutes and a new remixed song starts bc Klepacki didnt even know how to compose the music better
Like, again, it is not bad, it is pretty fricking good, but the guy didnt had the synapses to make itbetter tho in its current form it was enough to carry the dude's whole career
Am i speaking with the same anon who was shitting C&C music non-stop or its a different person now? Because otherwise this 180 change is very amusing, well, not exactly 180, but maybe 140
Also
>Your company collapsed because it wasn't popular enough and didn't made enough money, cope
So like, every well known and respected studio under the EA that they milked to death, to quote unquote, "wasn't popular enough", and "didn't made enough money" for the worst tech company that was nicknamed literally a "corporation of evil" for its greed and reputation of milking studios to death.
Well at least Westwood were unjustly killed while Blizzard are drowning in their own greed and evil, and don't even try saying anything about Activision, see EA
I ought to note that the music that you linked is wildly more popular than the previous linked tracks
Yet none of it (except the second link) were made by Klepacki, which to me is fricking hilarious, and just highlights the cult following of the guy. It is a meme which spread too far, and now FrostGiant fell onto the meme and their music will be forgettable generic remixed trash because of it
The whole discussion started with "all C&C music is unknown trash with exception of Hell March". So i don't see problem posting other tracks.
Also on a side note i'd like to say that Klepacki peaked in UaW
It is so forgettable anon, it has got no arpeggios no leitmotifs, barely a beat tho musicgays might be able to verbalize this better than me
I appreciate that we have got different tastes, but as I have been joking, vox populi vox dei. The objective of a game is to make money and sell copies, the music needs to be in-tune with this. If the music itself is not helping sell the product then it fails, and from the sheer low number of views that track has even when it is called "peak-Klepacki", this music does not help in that regard.
It is ok for you C&C anons to like it, but I dont consider it good enough for it to be part of a product
Again, I find it hilarious that FG's music will also be generic forgettable klepacki remixes in the same way that its art is already generic and forgettable
I like Frank Klepacki but you can kinda tell when he is phoning it in towards some work. in some projects his music is literally one of the best to ever be put in games, and in others, well let's just say it really doesn't matter that much whether his music is in them or not. of course, i would be talking about the forged battalions and 8-bit armies (of course 9-bit armies too) and yep, stormgate.
it feels like whoever got him to make the music just didnt really talk to him much and didnt give him any direction, and so he himself didnt think the music was worth putting too much thought into and so he didnt.
mfw getting 2.5x the viewership from 9 chad armies than i am from basedgate because the yankee boy industry plants and the egrills haven't heard of anything other than SG and ZS that's in development
at this point, i don't think even the rts themselves fans know what they want in new rts games
there are different design philosophies that could be good much like classes in one of your video games. just gotta level em right.
I want Godsworn with good voice acting and animations.
I want AoM Retold to not screw things up
I want something new and different than the games released in the past 30 years. I want innovation. I want meaningful progress in the genre and trailblazing wholly new gameplay design directions. No, I am not going to spell it out for you, pay me millions of dollars like the morons at Stormgate and I'll fricking do it. I'm not a janny to do it for you for free.
What I DON'T want is the low risk-high return shareholder-based game and monetization design. So I don't want any of the reeking plates of stale diarrhea called Stormgate or Zerospace.
If you wanted that, you'd play Perimeter in 2004
But you didn't, and now the studio's dead.
So all you get is shitty rehashes
thanks for the recommendation anon, I've never heard of this game before, looks very intriguing. I'm pretty sure it wasn't even released in my country
why is my base infested with trees?
Watch
youtu.be/IZRfPyKpRbM
youtu.be/gz2QMUaIrSI
youtu.be/wD1RSZrvXcI
youtu.be/Ygrm7KMam1M
youtu.be/KiYkDXkoCjw
youtu.be/ksRCn1gRdX8
youtu.be/1VLDT-gbHFE
youtu.be/7djrrqBoG_c
youtu.be/kWRdcynXJ8Y
youtu.be/fQL_idkUxoA
youtu.be/xej5JeM2bME
youtu.be/aCBPQkwz714
youtu.be/fprCqgC-c14
youtu.be/V0thXFYIsSs
youtu.be/p3SPJLtnMXQ
youtu.be/wVJmMmq4FSc
youtu.be/nPmx9wpnLTo
youtu.be/S5HWucHmxek
youtu.be/JtWZtS24Xj4
youtu.be/r2krseJOG0Q
I can't stress enough how goated this game already is.
I got into starcraft when WoL came out and I was like a 12 year old boy, and I could feel it immediately that RTS was for me. I could, however, also feel that I wasn't old enough to grasp the concepts needed to truly be good at RTS yet. I've tried to come back to starcraft almost every year since I quick originally in 2016, only to find it is sweatier every time, and things are dying faster and faster; there's like a bible's worth of theory you need to know to not get in trouble out of the early game, and I just could. not. get into it.
Stormgate fixes the biggest frustations I had with startcraft: time to kill, and especially worker harass - having to relatively few workers compared to starcraft, I was worried it would be even worse, but they're actually durable enough to not get picked off by harass, and because air units are balls, that's not a concern either.
I can say with absolute certainty that I have never enjoyed a gaming expreince as much as I've enjoyed the beta so far.
Hacks
Enjoyed the coop at least. I'm surprised more haven't tried to rip off one of SC2's better ideas for multi.
So are you a Vanguard (micro oriented, efficient units) or an Infernals (sheer numbers, macro oriented) enthusiast?
i'm on team TBD
i play vanguard like you should play infernal
>So are you a Vanguard (micro oriented, efficient units) or an Infernals (sheer numbers, macro oriented) enthusiast?
Is that how the races is meant to be played?
splitting your brutes at the lowest HP possible right before they die is kinda microintensive and so is using their dropships, but they're more melee oriented i think so i guess so
Vanguard is about holding chokepoints and taking cost-efficient fights while Infernal is about throwing money at your problems until they are solved or you starve.
never cared for C&C hell match, always thought its overrated, total annihilation had much better OST
In my family we were all rts players (starcraft, red alert) 15 years ago and now with stormgate we played together again
so does it have an actual, complete, polished campaign? Custom games? Or just esports homosexualry?
Livestreaming homosexualry, so way worst.
I feel like i'm wading back into an age old debate regarding Blizzard games by starting this thread, but despite playing thousands of games of SC2 and being in my early 20s when it came out, the whole thematic identity of the game never really resonated with me. Whereas Brood War felt like a brutual 40k rip-off, SC2 felt like Brood War for kids. Aside from the story that felt ripped straight out of a YA novel, the visuals were that little bit more bulbous, cartoony and while not going over fully to the cutesy redditor funkopop chungus school of design that became the norm by the mid 2010s, i already felt a bit aged out of it.
Stormgate, by contrast, makes SC2 look like Brood War. The units all look like something out of a toy box, make quirky little happy-go-lucky chirps and what I've seen so far the narrative seems to be going down the same achingly generic YA fiction path.
Compare it with something like 40k, I loved that universe when i was 14 and love it just as much now I'm heading for 40. It feels rediculous, OTT and appeals to everything a younger demographic's ADHD riddled brain would want but at the same time has enough weight to keep me invested as a grown ass adult. Baldurs Gate 3 was the biggest game of last year, Elden Ring was the biggest game of the year before and neither have had to sacrifice adult themes and visuals to attract a wider audience. The modern Doom games are a great example of how to do almost comically OTT graphics which are still colourful and arresting, while not falling prey to cuteification.
The vast majority of us are grown adults now, but I still get a bit of a "son watcha playing" feel when i'm clicking my cutesy pupper around while all my units are making chirps like it's a smurfs episode and the visuals look like a cartoon webseries for the under 8s. It all just feels like a massive misstep to me and I hope they have the time (and will) to fix it.
I like how with each new teaser and trailer SC2 was looking progressively more cartoonish. As for the story, Metzen's pandering of the Kerrigan was already there back in BW, with how everyone acted moronic to let her become Queen b***h of the Universe, especially Aldaris who seemingly was humbled and fumbled by the end of original SC and the begging of BW, yet chose to start Khalai rebellion instead of just explaining that Kerrigan controls Raszagal. And how Kerrigan even got to Shakuras and mind-controlled Raszagal before everyone else arrived in the first place? She remained on Char and the only direct fast travel way between Shakuras and Zerg controlled space was Gateway on Aiur?
Well at least UED campaign was unfathomably based, with the exception of DeGaulle trusting random "Confederate Ghost who refused to join the Dominion and started rebellion" whom he called a deserter and despised, more than his life-long friend and brother in arms.
>and I hope they have the time (and will) to fix it
the initial round of funding was spearheaded by tencent. All of the shit you're talking about is a deliberate design choice. Frost Giant is 100% committed to making the most soulless, goysloppiest RTS of all time.
Agree completely, SC2 always felt cartoony and "off" to me compared to the grittiness of brood war. I still think SC2 is a great game and one of the best RTS games but the style was always a disappointment.
I will say though I think they did improve SC2's look a bit over time. I think the same thing will happen with Stormgate: they won't change the cutesy look unfortunately, but they will probably slowly improve it. Hopefully in the end it will at least be passable
Why are you reposting shit from reddit
https://www.reddit.com/r/Stormgate/comments/1amt31c/i_feel_like_fg_is_falling_victim_to_visual_and/
why am I seeing this happen more often all over Ganker
is it bots, or some weird form of baitposting?
Because vst is full of redditors
i think in this case this guy might be redditor but there are definitely bots, i found my own threads reposted word for word on reddit.
Reddit is full of bots. Unsurprising.
I find it strange that they mixed the demons with fantasy stuff. Demons are fallen angels, so they need to follow some coherence. If they wanted dragons and other stuff they really should've committed to a high fantasy setting. Personally I would've liked it much more with this graphical style.
>I find it strange that they mixed the demons with fantasy stuff
They made bargain bin Inferno/Kreegans from Might and Magic for some reason.
What is reall irking me is how it feels like a step back. BW had so many concepts that I felt like SC2 threw out and Stormgate is throwing out even more.
like what?
because the uncomfortable truth is BW was a fluke. the devs had no clue the koreans figured out the game better than they did to the point that the game was played so competitively.
so because the devs had no clue, when they intentionally tried to make something competitive, we got sc2. some years later, we got this.
People just used the mouse at first I heard.
even the "strategy guide" got things completely wrong. i myself took a while to realize you actually cant go bio at all against protoss.
yeah game guides were more worldbuilding. they were often made separately from the game i heard.
but i hear wrong sometimes. i'd watch a documentary on this. i just recently saw one of the guy that invented wasd.
no they did not, wc2 had active mp scene for years and when all top players moved to sc1 they already used hotkeys. Using mouse only in RTS is an absolute chore unless you are beginner and are just learning the game.
>BW was a fluke
I don't think you understand what a fluke is, have you seen how StarCraft alpha and beta looked like? How many changes did it undergo? Even the OST that's regarded as a timeless classic today underwent several changes. Here's the first protoss theme I think https://www.youtube.com/watch?v=-aP9KkYxUHk
Brood War was very deliberately designed as an innovative strategy to advance the genre after WC2. Read any interview from that time. Just because they didn't anticipate asiatics discovering micro, doesn't mean "they were all blind clueless morons just having dumb luck". Introducing high-ground advantage is dumb luck?
SC2 wasn't made by people who made BW either, you dumb frick.
I had the same reaction to the graphics. Feels sanded down and plasticized. I have a strong hunch the reason the game is devoid of any grit is to make sure it gets players in Korea and China, which are very strict about what games they allow minors to play.
cope
thanks for inspiring me anon.
PREMIUM STORMGATE CONTENT
so this shit is made in Unreal engine 5? explains garbage optimization, imo its DOA
man I hate how zoomer halfwits blame the engine. I make games in UE5 and they run in 60fps on hardware from 2010.
It's just that when you're californian mouthbreathing map editor janitors, you have no real idea about actual game design and coding. You have no idea how to optimize or structure your game so you're not wasting resources.
You just want the soi based marvel audience, they feed on hack jobs, soullessness and incompetence. Stormgate is moron ambrosia
you sound no smarter yourself, pyw anyone can render a triangle at 14000 FPS
stop responding to me, you have no idea what you're talking about.
yeah that's what i figured
starcraft is a shit game so any derivative of it is bound to be trash
no, I don't care if it has warcraft 3 features, it's still more SC than WC
wc3 isnt rts go back to Ganker with your moba homosexual
lmao@ seething starcucks
ok?
https://www.twitch.tv/egctv
Why does it have tts read out unit description to me
They couldn't afford Betty from accounting record 20 minutes of audio there?
nope, gotta pay tasteless for his cancer feed. Priorities.
I’m really enjoying it
The problem with stormgate is that there’s APM and build orders. You see, back in the day in my favorite RTS those things didn’t matter. It was more about the strategy. Thinking up ways to beat that computer alongside my older brother. It reminds me of how I used to love fighting games until they added framedata. Another problem is why would I play stormgate when I can just play broodwar (which I play very often). They really need to revolutionize the genre, and hopefully people will stop competing against each other so I’ll feel comfortable playing these games again.
There is a fun co-op experience in the game right now that you can play with a friend.
Also, fighting games always had frame data. And build orders would always make a difference in an RTS. But you don't need to worry about those if you're just playing for fun.
I’m just poking fun at all the stupid shit people say every time a new rts comes out
>is that there’s APM and build orders
Do people really fall for this bait?
it took the shills a surprising amount of time to find this thread and start plastering it with their toxic shit.
>infernal just sits there for 20 minutes and makes an invincible deathball
maybe they aren't jerg after all
Damn he barely went for any magmadons at all. Just a few early on mostly to defend your backline, not as a primary source of damage. Bane workers seem strong as well. Was really surprised at how well the weavers did.
DAY 2
https://challonge.com/tr/EGC_Open_Qualifiers_Day_2
https://www.twitch.tv/egctv
It's literally going to be dead on arrival, there's 0 reason to play this garbage over starcraft 2
>stormgate beta tournament 3k viewers
>sc2 IEM tournament 77k viewers
Starcraft is a household name with tons of history and hype unlike slopgate
So long as Frostgiant actually continues support for the game and pumps money into the Esports scene, it should end up replacing SC2 so long as they don't frick anything up. It being F2P and more easily accessible is already a huge benefit.
>more easily accessible
its not, garbage ue5 and its pc requirements already filter half of the sc2 playerbase
Oh requirements wise it'll probably be more intensive for sure. It runs fine for me, and I imagine it'll get optimized significantly for release, but you're right, it probably won't run on toasters.
But I meant more easily accessible in the sense of gameplay. Auto control groups, auto mining and a bunch of other stuff that they're adding means that the skill floor is slightly higher and newer players should be able to pick up the game a bit easier.
i think you overrate accessibility, you either like or dislike RTS, do you seriously think a 14 year old who plays CoD or other fotm crafting, survival fps who never touches RTS (aka majority of current player base) will suddenly play Stormgate because its slightly easier? BAR is "accessible" already and look how that game is doing and how many zoomers play it.
>there's 0 reason to play this garbage over starcraft 2
There's plenty of reasons. They may just not be the reasons you want. It's abit weird to measure a game's success on esport viewership. I thought most people don't play 1v1? It's abit more slower paced and you can actually react more to what is happening on screen. My army doesn't die as quick like in Starcraft. There are creep camps, which make for interesting gameplay for control of the map. It's going to have a decent amount of pve options which is important for retaining a playerbase when it comes to the full release. The 3v3 mode is not going to be an after-thought like most RTS. It's going to be designed as its own thing. And of course there will be a campaign, a co-op and an editor. These are the reasons off the top of my head why I like playing it.
Sure its in a beta and it doesn't have the massive budget behind it like Starcraft 2. Sure, in a direct comparison right now, it's not better than the triple A game called Starcraft 2. But in 2-3 years, there's a shot it will be. I constantly see anons cry RTS is dead, well no shit because you don't support new RTS at all and just play the same dry game for 10 years and expect things to get better randomly. And don't pull the card, "its not original", no one buys fully original rts. You say you want an original RTS but you don't. Every popular RTS right now is just a better or refined iteration of what came before and for good reason. You think a game company is going to risk going full gamble mode nowadays?
>There's plenty of reasons.
only one - it's the newest goyslop to gorge on. Fortunately any new goyslop will quickly send stormgate down into the f2p chink oblivion where it belongs.
>gameplay
sc2 better
>map editor
sc2 better
>custom game variety
sc2 better
>coop
sc2 better
>artstyle
sc2 better
>setting
sc2 better
>voice acting
sc2 better
>unit design
sc2 better
>music
sc2 better
>performance
sc2 better
>pathfinding
sc2 better
>faction design
sc2 better
>terrain design
sc2 better
>map design
...sc2 better. Yes. Even in ladder map design, sc2 is still. Better.
There is 0 reason to play stormgate over SC2.
>better cuz i say so
you're right, it's just me. Only me.
beta. post this when the actual game is finished and released.
It's the open beta for the most hyped rts of the decade and no one cares
Is like the real problem that the RTS genre is having right now is to need to relaxing QUITE A LOT about the "APM e-sport pedestal", and being more open or something...
>most hyped rts of the decade
More like the most astroturfed rts of the decade.
What an absurdly reductionist take filled with the hottest buzzwords. Well done.
thank you
open beta for the savior of rts. Koreans dont give a frick either.
>you don't support new RTS
Because they actively and purposely go against designing something good. I'm not asking for high production values, but at least a focus on solid design.
>no one buys fully original rts
Only because no one makes them
>You say you want x but you don't
Blizzard expertly demonstrated how this statement is 100% bullshit. No one wanted WoW Classic either, right?
specifically why is the design not solid
Vanguard is gay
Internals are ESG demons
If the 3rd race isn't sexy elf space girls then I'm afraid I won't be playing
>sexy elf space girls
now I'm playing your game
>If the 3rd race isn't sexy elf space girls then I'm afraid I won't be playing
Same.
But I am expecting at the very least the level of WC3 Night Elves.
hey stormgate cucks
i played your game for about an hour and i have to say it feels like some indians put together a sweatshop to try and make their own bootleg version of WC3 except muh esports instead of building a good blueprint
how is this meant to be the starcraft killer?
Because the team behind this game doesn´t have a big "evil AAA" office HQ´s, that why.
turns out the evil AAA office HQ is necessary to prevent glorified ex blizzard janitors from paying out $20k salaries every month and blowing the rest on lattes and tastosis casting. I still have a hard time believing they've blown through all these millions in such short time with such a small team. If it's this expensive to make game prototypes in california... why not move to some shithole in Idaho instead. Oh right, they're pretentious clueless hacks scamming the chinese government, nvm
AoE4 sixty dollar Steam release mogged this game 20x over despite being free on goypass
AoE4 is completely unecessary as it tries to be 2 but fails at every aspect.
At least Stormgate is its own thing.
>Stormgate is its own thing
hahahahahaha
Oh boy, the "I wanna we medieval ages again game" and the "chinese starcraft bootleg game"; quite a difficult choice to pick neither both of those...
The game feels better to play than it looks. Units are responsive and the greatly increased time to kill over starcraft means your guys wont die from a single misclick
Still it just feels like a knockoff starcraft and little more. Lacking blizzards production value especially hurts, the units have no character whatsoever. Its the little things that are missing
Does every human just play bio? I never see the tanks and mechs on streams
That's because bio and exos with the healers are just OP as there is no true lategame way to stop them other than massing the basketball six legged guys
I love Stormgate and no amount of Activision Blizzard bots will sway mes
Enjoy it friend, it'll be dead after 6 months of release. Chads will keep on playing SC2 and AOE
Tell me more from your crystal ball
>People like this high ego but no brains one are the reason of why the gaming hobby is frick
Never figured out a way to stop the bio ball as infernal. Maybe I am dragging the games out too long and should aim to go all in earlier. Maybe I should have used the baneling workers and airdrops more. It's probably only a problem because I'm bad but damn does it feel bad to play against strats that are harder to counter than they are to execute.
mfw I just realized Serral's winrate against protoss is so high because his older brother mains protoss and they probably played against each other a lot growing up.
It's up.
they should've given the basketballers more HP, but improving their power:size ratio is a very good change
buy an ad
>Avilo
Oh shit this absolute degenerate is still around?
we love avilo here
This game blows. It’s pretty embarrassing, especially because everyone hyped it up for no reason.
>game's not even in a proper beta yet
>seether is already mindbroken
the game won't change at all with 1.0 launch LMAO they're already out of money and rushing this thing out the oven dumbass
they're doing early access launch before 1.0 launch. By 1.0 the game will have changed significantly from where it's at now
right, thanks for reminding me. Did they say how long they're going to stay in early access? Because "it's just early access" is the next step after "it's not even a real beta yet"
I think they're planning early access for this summer, and official release for 2025. I'm expecting a full year in early access, personally. I don't think they'll be able to build out all the modes they've promised before official release otherwise
I don't think it's a scam. But I do think being based in California is moronic for a small developer. But I guess that's where the ex-blizz people were
not saying you're saying this, but this is making me think about the production of Kingdoms of Amalur: Reckoning
Didn't they raise over $2M from Kickstarter?
anon, their first round of investment was like $25 million and they blew through it in under 2 years.
Ask yourself how much time they've got now with an extra 2 from kickstarter, or should I say $1.800.000 since kickstarter takes their cut immediately
Probably another few months.
what if it takes less developers for polish and balancing, especially with AI art assets than creating a game from scratch?
did they fire anyone? I'm pretty sure it's their marketing budget and superstar ex blizzard janitors that are taking them down this quick
iunno maybe it's a scam. i'm just hoping this, dorf, 9 bit army, or maybe manor lords can replace sc2
Nah anon, this is the moment where their costs are highest. They ought have hired a pretty large art outsourcing company given the scale and amounts of assets that they need to produce for the campaigns. And it is not unheard of for art outsourcing companies to scam new developers, not saying that that's what happened here, but it is a risk, and at this point there is no way that they'll hire the artists in-house $$$.
Their very first mistake was staying in California
Old RTS didn't need new art for the campaigns.
With WC3 world editor you could always increase size/swap textures/change color blend of any units to create different elements without a single different asset being introduced.
If the stormgate world editor is half as powerful they'd already have these sorts of functions to create custom units/buildings whenever needed. The rest is just map assets that will be used for regular maps anyway. They could pretty much make all campaign maps and test them out with the regular terrain set they have and replace it as needed, if it works the same as WC3 sets.
I have 0 experience with SC2 world editor, though. Maybe things changed extensively and none of this is possible anymore, which in case means they fricking suck at their jobs.
>Old RTS didn't need new art for the campaigns.
all those hundreds of creep models and massive tilesets in WC3? campaign assets
You could make the human campaign feature recolored footmen as 'bandits' instead of giving them a model, release that shit, then over time create a 'bandit' model for the creeps as a free update after 4 months into early access.
If you are creative you can get away with things, but they pretend they need super high production values while in reality they don't.
$25 million for this piece of garbage?
California deserves the nuke
I'm going to support this game til it's completely dead, but I fricking hate air units in this right now, but maybe I just haven't gotten good enough with my turrets yet
tldr: "Do this or be punished" is not skill expression, it's the game playing you.
Many people think more opportunities to prove you're better than the opponent = more fun.
The more ego fulfilled by arbitrary skill check, the more attractive the game is.
This is how Starcraft 2 was designed. Endless busywork that could otherwise be easily automated, focused on harass and APM spam just to select the better player in the most artificial way possible. Players are driven to do things fundamentally unfun and pointless in the eyes of others to prove their worth, to "express their skills".
Think about the brutes, where you are all so hyped about showing off how good you can time the split and just go I'M BETTER I'M BETTER I'M BETTER every time you do it right. How can this kind of elements be attractive to the vast majority of potential players? How can it make them care? To them, splitting will not be done based on their own incentives, but the fact that the game, in a very straightforward way, says you will be punished for not doing so.
People want to do something for reward and not fear of punishment. In brute's case, the game is hardcoded to let you do this thing at an exact time, leaving no alternative options, or you will get punished. Game after game after game, what percentage of players will keep on saying "I want to be forced to do this more, don't let computer do it for me"?
Game design is a delicate thing where you don't want people to feel like the game is playing them. Especially in strategic games, everything you do should come with potential risks and alternatives. You want designs that were "almost not intended to be played this way", that players develop on, with which they express their own creativity and strategic genius. On the other hand, Brute spilt is a peek at a darker path.
Brute split should've been an upgrade
1st upgrade: Brutes split into 1 little guy
2nd upgrade: Brutes split into 2 little guys
3rd upgrade: Little guys are stronger
There, a strategy game. But as it is, it's more of a Moba thing similar to denying which at first was unintended but people quickly got around making it official.
lmao that sounds like ass, micro is an intrinsic feature of RTSs
I think autosplitting should be an upgrade, and so micro intensive players can save a little money if they think they can make it worth it
They auto spilt on death. There's not much "gacha" checks in this game.
I absolutely agree with you. I've written about it on Ganker once. Every tactical positioning should have a specific button/hotkey on the display deck, Like AoE2 (and it's missing a few).
So, if you wanted for them to march together, which they don't, since the faster units will go run away from the rest of the formation, you should only press a key and not babysit them thorough the map.
There should be other hotkeys for splitting, pincer attack, kiting and cycling as well. Not only that, but each time you changed the formation there should be a delay, so these tactics wouldn't be cheesable.
>Endless busywork
they did it cause release game had not much going on compared to BW, units were simplistic and micro was easy cause of smart casting and great pathfinding, the macro was braindead too cause all of the improvement like multi building selection, shift commands and rally working on minerals, they added broken "macro" mechanics as a busy work replacement but it never felt right. Then they doubled down on spazzy gameplay in later expansions and a lot of dubious unit/race specific design choices, thats how we ended up with sc2.
>dubious unit/race specific design choices
I like this but everything else you said sounds good
>3rd race
>all female space elves with metal bikinis
>4th race
>necrons clone, plays like protoss
Then I will play your game
>plays like protoss
wish granted but its a monkey paw wish
SC2 pros are going to dominate another rts again...
can someone explain to me the point of hosting a PvP tournament restricted to 2 out of 3 tech tiers, not to mention 2 out of 3 races?
>SC2 pros are going to dominate another rts again...
they're literally getting paid to do it!!!
I find it completely fricking absurd how they went for a 2nd faction before finishing the 3rd tier.
The entire game might change drastically with the addition of the last techs and units so why even bother? Feels like they have no idea what they're doing.
i think they're trying to have two factions that have a well designed back and forth like zerg and terran, then they'll see if they can add in a third or fourth faction without breaking the game like Protoss
who tf are those besides dark and clem?
People keep saying the Infernal are overpowered, but their units like brute and both their ranged are so fricking slow, vanguards kite me into oblivion.
I get how the faction can snowball really fast, but chasing jungle camps for the broodling guys feels simply unfun.
I lose my crab ranged guys super easily, because brutes on the front barely do anything and die too fast, any repositioning means losing ranged crab guys.
they have those guys that throw knives or whatever and the brute splitlings or whatever they're called are super fast. i feel like infernal is OP for low league players and infernal is op for high league players right now.
I'm 1:7 with Infernal so no. A little bit of kiting from the vanguard and I can't do shit.
maybe try just attacking their base directly to force them to engage you. you have pretty long-range artillery.
I had the same problem as you, I think the solution is to use the artillery guys, weavers and baneling workers with a few magmadons just to annnoy their bio ball. Add a few brutes for meatshields and a decent amount of gaunts for infest and damage.
Vanguard is OP for high league players*
tho i guess i'm an idiot cause the results are opposite in tournaments, but that was before the patches i think
..too if they don't want to engage and you can find good positioning
That's the thing. Since their army is faster than mine, they decide where the engagement happens and if I rush with the broodling looking guys they just run a little bit so the broodling guys are alone or all the way to their base.
The Brutes are crab guys are still waddling their way to the battle.
Yeah but if you go for a base trade and do more damage faster with your mobs then you'll just win or they have to try and defend and engage
Magmadons can jump or charge? I saw them do well in pro games
one sec i'll look at the units. i played vanguard cause i heard it was worse unironically.
Your favourite sc2 casters are here!!
>mandatory goyslop shrine to corporate entities
I despise these people
thought the same thing
at least it's not the pajeet, i guess
>They are chaos nurgling faction.
So basicly the Forsaken if they daemons?
wtf no thread for the world championship?
we are in the starcraft thread
Stormgate is great, it's okay if you don't like the look.
Everyone is entitled to their subjective opinions, even those who don't like it.
Frost Giant have specifically said the style is not changing, though they will continue to refine.
They get to make the game they want to make.
All indicators (the last survey, the Kickstarter performance, the NextFest performance, the Steam Wishlist chart) suggest that enough players like what Frost Giant is making for them to have success.
It's fine for the graphics haters to keep expressing their opinions if they choose to. They should just be aware that many of us do not agree with them, and that the developers themselves have already been clear that the style is not going to change.
i dont think literally anyone expected it to change people just dont like it lol