>Stormgate, a free-to-play RTS from Frost Giant Studios that features 3-player open-ended co-op and competitive multiplayer.
>The team at Frost Giant Studios helped make Starcraft and World of Warcraft. RTS is back!
What do we think?
I'm very underwhelmed honestly, looks boring.
The first priority for games should be looking like something that excites the audience, and this just isn't it for me at all. Feels like this game spent more time in monetization discussions than design meetings.
According to steam page it includes a level editor. I'm cautiously curious about that.
this trailer tries its best to be an old Blizzard trailer but it just doesn't have "it", and feels like an Overwatch ripoff commercial. I'm not feeling it at all.
The screenshots they posted are okay - they still reek of mobile game artstyle, but it doesn't look TOO bad.
They do however still have to show us the deciding factor in gameplay. if it's just another WC/SC/C&C clone with nothing new brought to the table then I am out.
Is it me or the perspective is off?
Oh boy it looks like a generic moba from the early '10
Free to play is not enough, you would have to pay me money to play this shit.
>The screenshots they posted are okay
the units are poorly contrasted against the background, a huge red flag.
Some of the units dont even have shadows at all, or they placed omnilights in such a way that the shadows created are inconsistent, specially around the demon dude
Nice, even more shitty unreal engine games with fricked up lighting.
>grim dark future of 2022
>every male is a soigay
>every female is a stronk womyn
can't we just get fat ojisans in power armors again?
you better wait for Starcraft 3 for that....maybe under microsoft
>can't we just get fat ojisans in power armors again?
absolutely based
>starcraft cinematics
>aliens, starship troopers and apocalypse now inspired
>starcraft 2
>lion king
>art style looks like fricking LOL
>another generic sci fi setting
>made in ue5 so you need a nasa quantum computer to play it
>its free to play for fricks sake
>only redeemable feature is the possibility of the level editor
yeah , this isn't it
so what do they actually have, some generic post-wow art assets and a plan on how to bilk collectable-addicts for cosmetics? what's the core gameplay?
Another thing that sucks about this game is the health bars. Company of heroes did it right, where they obfuscate the health bars into squads, and the more you kill a squad the less effective it is. You can physically see the damage you do, especially with tanks which add another dimension to the game.
Having a unit be at 100% effectiveness at 1% health is moronic in my opinion. It makes battles super swingy.
Aoe2 addresses this by just having way more units on the field.
we didn't see any healthbars in the material they've shown so far, but I absolutely wouldn't put it past ex-blizzard to still be stuck in this old paradigm
Theres a reason 200,000 people still play sc2 and coh2 has 6,000.
Cause SC2 is fricking free and has had one of the largest publishers promote this pile of trash for 2 decades
>FREE TO PLAY
>Starcraft
Oh boy this isn't just dead on arrival this is like pushing out a 6 months old still born
worst cinematic I've seen in a while, looks like a fan made animation from 2008
It was made with the ingame engine As far as I know, but yes, it dragged for a little bit, and the battle lack impact to make it impressive.
If this was a blizzard game, the entire budget of the game would go on the cinematic alone
>Free to play
Just no.
I don't really think much about it because there's no gameplay. But i don't like it being Free to Play.
>f2p
>asiaticclick mp focus
>looks like Chinese StarCraft with AIDS
This is worse than I thought. I honestly don't see any redeeming qualities to this, and I was hoping for a good RTS from them.
i think the trailer looks like shit i skip as soon as i see the main character, major red flags, but the screen shots look decent enough for me to give it a try
They are trying to be for RTS what League was for MOBAs, so super casual and available to as many people as possible. Though I think they fricked up going with Unreal as not everyone will be able to run it.
>automated control groups
>optional automated macro
>merged command cards so you don't need to tab through different units to use abilities
>campaign with up to 3 players
>end game pve system
https://www.asiaone.com/digital/rts-games-infamously-difficult-ex-blizzard-staff-created-stormgate-include-casuals-frost-giant-studios
Is really UR5 a problem if they have the option to low polly and remove light effects when playing on low settings?
Is not like you need ultra high fidelity running if your pc cant handle it.
Idk what UE5 is like but my potata PC can't get consistent 60 fps on stuff like Fortnite with low when it has no problems running say Far Cry 4 or other games on higher settings released around the mid 2010s (that don't use UE4)
UE5 is just not an engine that most people on the planet can run tbh, by default it demands quite modern hardware, otherwise shit will clog like arse
It's because UE comes with loads of fancy 'out-the-box' shaders/particle/lighting effects and modern game artists are lazy and unskilled/unspecialized.
UE scales just fine, low-end performance is entirely an implementation detail
>be for RTS what League was for MOBAs, so super casual and available to as many people as possible.
If they manage that it would actually be great
>Continuously playable Co-op mode and 3v3 pvp
Sounds like Immortals
Did these ex-Blizz devs also bring along Blizzards penchant for corporate espionage?
>Did these ex-Blizz devs also bring along Blizzards penchant for corporate espionage?
In fairness, a design that focuses on Co-op and team games isn't really new. One of the big takeaways from SC2 was how surprisingly popular its co-op mode was. Obviously a company of ex-Blizzard employees would capitalize on that.
They definitely borrowed a lot of the UI improvements from Immortal though. That game already has automated control groups, optional automated macro, and combined command cards. Frost Giant was definitely keeping a close eye on the game in that regard.
Your replies sound so canned you keep bringing up Co-Op like it's the 2nd coming of Christ like it's your big killer app. Are you getting payed for this shilling?
>borrowed UI improvements from Immortal
Why would you willingly bring up the name of a game so hated
>That game already has automated control groups, optional automated macro, and combined command cards.
Is this trying to prompt and groom us to expect a simultaneous mobile release of a cash grab Fremium game just like Immortal?
>Your replies sound so canned you keep bringing up Co-Op like it's the 2nd coming of Christ like it's your big killer app. Are you getting payed for this shilling?
This is my first reply in the thread. The frick are you talking about?
>Why would you willingly bring up the name of a game so hated
Because the person I replied to mentioned it?
>Is this trying to prompt and groom us to expect a simultaneous mobile release of a cash grab Fremium game just like Immortal?
???
Am I replying to a schizo right now?
>reddit spacing
people liked sc2's coop because there's less of a requirement to get your build order right to the exact second. like, the fundamental mechanics in sc2 are just not fun, and any fun people have in the game is done so behind the developer's back. i played sc2 at a diamond level when it came out and literally all i remember doing was
>enemy is protoss, do 4gate
>enemy is zerg, do 2gate or 4gate if they are far away
>enemy is terran, do 4gate and probably lose unless theyre moronic
>concede if i get supply blocked for longer than 5 seconds
where's the strategy? all you do is spin plates exactly as the flowchart tells you to, and if you forget to spin one of the plates, you lose. it's such a fricking bad way to make a game and the greatest proof of that is that the koreans enjoy it.
>protoss player
>can only 4gate
/vst/ "strategizing at my own pace" players, everyone
did you not play sc2? that's all you did as protoss. terrans just mashed their marine and marauder hotkeys on their barracks and then a-moved a bioball against you every game, and won because their early game units were much better pound-for-pound. zerg usually just lost because their units sucked and their economy was very frail to any kind of pressure. there was essentially never an option to use your own brain because there was essentially always an objectively correct play, and the only thing that mattered was whether you could click fast enough to do it better than your opponent. that's how the game was designed, and that's why it fricking sucked
its the samething with Overwatch, no skill fps, frustrating shitty gameplay. Everyone got tired of it, then the koreans swoop in and declare themselves the best.
SC1 everyone gets bored of it, koreans turn it into an esport declare themselves the best.
SC2 gets fricking made to pander to them.
Korean culture is just cancer. You can apply it to everything they do. Kpop is just ripping off western 90s pop bands.
>abandoned bowling alley
>hasn't been used in decades
>koreans swoop in
>start throwing the balls at walls
>declare themselves bowling champions of the world
Koreans are culture vultures
You're moronic if you think any RTS mp is ever going to be any different. It's the same in every non-turnbased game, execution matters. Literally in the Aoe2 thread on here they were talking about people instaquiting matches because they fricked up their early game boar pull
Even CoH has this you need to counter their opening units with specific units of your own depending on faction or you basically lose. You can boil everything down to flowcharts.
loads of rts multiplayer are completely different. You just don't play rts, asiatic.
It doesn't have to be played that way but they are all optimally played that way.
Men of War and Wargame are not like that simply because they give you more tools and don't have buildings to frick up build orders.
you're just shit at these games
>You must be bad
Or you know when I have 200 units at my disposal that I can each use in like 20 ways the META is a lot less fricking rigid. But you most likely play no RTS game.
vast majority of decent rts are nothing like the shitty juvenile Starcraft model.
>vast majority of decent rts
This could mean whatever you want it to mean
Name the specific games you are talking about
Nobody thinks of these games precisely because they have no base building which casuals actually like. Of the two only Wargame is known for mp. Also there is no way Frostgiant was going to make any games like these two, best you could hope for was something like DoW or CoH
>Even CoH has this you need to counter their opening units with specific units of your own depending on faction or you basically lose.
its not like this at all lol. coh is great
yeah CoH actually defeats many of the core issues plaguing RTS in a bunch of subtle ways.
>macro gameplay is very simple and doesn't waste your time with busywork, giving you time to strategize and micro, and most importantly, actually look at what your units are doing
>grenades and MGs being so powerful FORCE you to not only micro your units, but simply look over them so that you're ready to dodge grenades, which is good because then you actually get to see the all the cool units shooting at each other
>static build orders don't exist beyond the 1 rifleman and 1 mg you spawn at the start, everything after that depends on what your opponent is doing and how the game is going
>destroying the enemy base practically doesn't exist as a wincon, and instead the core goal is defending and pushing against elastic frontlines to get victory points and resources, so it is much harder to snowball into a win as soon as your forces are more powerful than your opponents
>territory control mechanics themselves force you to split your units and prod at defenses all around the map, rather than just a-moving a doomstack into the enemy
there's a bunch of other stuff that i'm forgetting, but it all amounts to making a more balanced, human-friendly RTS where the gameplay is much closer to what you'd expect managing a battle would entail. meanwhile, the advice you hear in SC2 is shit like "don't even look at the fighting, just optimize your excel spreadsheets in your base to get more units and then a-move them into the enemy base"
CoH is actually ingenious and i think the series is the true successor to the original spirit of RTS games. it's just too bad it's in the hands of relic, and other RTS devs are all too moronic to copy what they did in their own games
I agree with you, CoH to me is the best RTS formula yet devised, or at least it's my favorite.
You can frick up fairly bad in SupCom opening and still come out on top despite how hard the game tends to snowball, because the game state gets so complex later om plus there are so many underhanded moves you can outplay your opponent with.
if you can only 4gate your were prototipical toss shitter, who couldnt macro up and was yelling imba when he got owned by superrior zerg/terran player.
You still meet these types shitters on ladder even today, they will cry imba when there proxy gates fail, then will cry imba, when there DT's do nothing, then will cry imba, when they lose vs a move +100 pop army.
i mean the game was perfectly balanced when i played it. i lost 50% of my games against protoss because it was 4gate vs 4gate. i won all my games against zerg and lost all my games against terran. 50% winrate in total, very balanced!
yea except the question wasn't about balance at all, but the overall design of the game and how fundamentally unfun it is (for everyone except koreans)
the game is pretty much 95% macro these days an involve the use of most of the units. You can still allin ofcourse, but its on your opponent to frick up and lose.
I 'member the old sc2
how exactly merged command cards and automated control groups will work? i mean you do want to have some afk army at your bases spread out... also merged command cards? so what happens if you have like 10differnt abilities from differnt units? Or are every unit gonna be a move baby unit with no abilities?
Automated macro? i guess that means no supply structure building and workers build automatically? I mean that i have no problem with that, that basically means you will just have far more time to control your army, but they did just took out one of the skills (macro managment) and also limited build option.
they also mentioned lethality/TTK, and specifically leaning more toward warcraft 3's level of (non) lethality moreso than sc2's. those things all taken together make me think of Dawn of War II or III. did they mention anything about squad vs individual unit control?
>how exactly merged command cards and automated control groups will work?
My guess is they're taking cues from Immortal: Gates of Pyre, another upcoming RTS that already has these features implemented. Essentially the way it works in that game is that every ability for a race has a static position on the command card (The R key is always on the top-right position of the command card no matter what for example), and you can access a second command card by using the space key. So, you can press Q to cast an ability on the first command card, and SPACE+Q to cast an ability from the second command card. As for automated macro, it just means that workers auto-build and go to the correct resource point without any manual control. Relatively simple.
>Though I think they fricked up going with Unreal as not everyone will be able to run it.
Game engines are not fricking car engines jesus christ
nta but it is a legitimate worry, not necessarily because unreal can't be performant, but because if they couldn't make their own framework/engine for an RTS, it raises a concern whether they can actually wrangle the fortnite engine to run well as an RTS engine
NTA, but as he said, it's not a car engine, if Valve can make a top down shooter (Alien Swarm) and then some rando's mod it to Hell and back into an RTS (Lambda Wars), then the Blizz guys can make an RTS with UE. The main thing that worries me is optimization. As with all popular engines there are a lot of shitters who did a basic course and are willing to work for pittance on any project to pad out their resume, and as we all know, shitters can't into optimization. Almost half of the modern UE games are absolute unoptimized steaming piles of garbage that need an RTX 3060TI to run on 1080p MEDIUM at unstable 60FPS and look barely better than MGS V which is a 2015 game that somehow runs fine on a shitty 750 on Low-Medium settings. This game is either gonna chug like a motherfricker, or be able to hit stable 60 on medium with a 2060.
I wasn't talking about genres but rather performance.
See
>The main thing that worries me is optimization
that's why i raised the concern. it's not too hard to use unreal/unity to create any game concept (though unreal is a lot jankier and slower to develop than unity imo) but neither engine necessarily runs those games well. unity uses expensive gameobjects for almost everything to make development easy and it runs in a slow version of C#, while unreal is (was) designed to run smaller-scale shooter/adventure games so a lot of the core functionality may be inappropriate for RTSes.
i think if you modify/add new shit to the engines, you can eventually make them do just about anything well, but at that point you're spending extra time and effort to make a pre-made engine do something that they weren't really designed for. like, if you make all of unity's gameobjects into your own fastobjects that run better but have none of the gameobject functionality or versatility, then what was the point of using unity?
Honestly its pretty weird that they're using Unreal or any third party engine to begin with, because I thought they had several engine guys from SC2 and War 3 already. You'd think those guys would want to do their own thing.
imagine how much work and money would have to go into making a complete game engine.
Fair point. I'd be curious to know how fast chief engineers from Blizz would be able to rebuild an SC2-like engine from the ground up given their years of experience and familiarity with the engine structure.
Making an engine like that is on thing.
SC2 engine spent spent almost 3 years, feature complete, just bug-fixing and getting optimised.
That's longer than most games today are in production for. They're not replicating that sort of thing for the first game of a newly found studio.
>I'd be curious to know how fast chief engineers from Blizz would be able to rebuild an SC2-like engine from the ground up given their years of experience and familiarity with the engine structure.
long enough to say "actually you know what, let's just license UE instead"
No gameplay has been shown so I won't pass judgment yet. But the setting doesn't interest me so far.
Demons vs mechs could be cool but why do they have to make it look so bland? I'm not going to judge the game before I see actual gameplay but this isn't a good start.
ex-blizzard means chinese netease mobile shit modeler, and of course it looks like a moba on phones.
>Stormgate, a free-to-play
stopped reading
>RTS is back!
Take it away again.
the trailer is complete ass
artstyle is very generic
gameplay could be fun, but I don't think we've seen a millisecond of it
and besides, it's f2p so if it sucks it's not like you spent money to play it
Is reddit right or are they reaching?
As uninspired as what they've shown so far is I doubt they'll just rehash the Starcraft story and characters. I hope so, anyway.
the game looks stupidly generic yeah
Literally copypasted shit from other blizz titles and the mech of Riftbreaker, but even while Riftbreaker looks shiet too, it still looks better than Stormgate
>screenshot
i thought the hyper-aggressive bloom meme was thoroughly dead by now, but i guess not
actually the bloom isn't too bad, the lights are just ridiculously emissive
Riftbreaker is great
It's just a tower defense game not an RTS tho
Also an indie game made by tiny company pls understand
not-D.Va mechs
not-Pelican dropships
I wish
The "Findlay" mech is piloted by a woman.
"Kerrigan" is some kind of archeologist and not a psychic assassin.
"Diablo and Overmind" is just a generic enemy grunt.
"Mengsk" and "Raynor" aren't in the trailer so who knows.
Demon looks like Deathwing and other wow dragons with the giant lower jaw, though of course Blizzard copied that from DnD/Pathfinder art from the early 2000s
That guy reminded me more of the Fortnite guy, but with a beard
>Female Mengsk
If that turns out to be true, then the game might stand a chance after all.
That's just Tangled's Cassandra with a cute scar and black hair. They're ripping off Disney TVA for Heaven's sake, they're that creatively broke!
>female Mengsk
huh
very dissapointed so far, but I want to see gameplay to decide
>female lead character that's just Sarah Kerrigan 2.0
dropped
Not sure how i feel about the artstyle, especially that guy
I've watched the trailer, looked at the screenshots, and read all the dev diary info. I have the definitive right take on all of the information.
Game look
>Looks ugly
Game world / setting
>Looks and sounds lame and uninspired
Gameplay
>Literally no good information whatsoever except vague shit like "we want to have 2 resources"
Game has big single player campaign
>Good idea, most RTS gamers are casuals
Game has big co-op mode
>Good idea, most RTS gamers are casuals and SCII co-op mode was very popular
Game claims to have lots of good social features like clans and lobbies and chat etc.
>Good idea, RTS games need to be more social experiences not just ladder climbing
Game claims to be balanced around 3v3 mutliplayer
>Interesting idea, but i know it will trigger ladder sweaties (a vocal minority).
Game claims to be built from ground up to really support custom maps and mods
>Very good idea, custom maps in SC1 and WC3 and even SC2 were better for many players than the core 1v1 ladder
Overall, it sounds like they 'get' why older RTS games why were so popular - they appealed more heavily to normie casuals who wanted to just play the campaign and occasionally hop in a random no consequence MP 3v3 no rush memefest and then play footmen frenzy. This is a really good sign.
What we haven't seen yet is any evidence that the core fundamental game here is actually any good behind these good ideas.
Also the look and setting seems uninspired. Say what you will about starcraft or warcraft 3 but those were cool worlds. This looks lame and I'm worried the characters will be marvel movie cringe.
These are more or less my thoughts as well. All the things they want to focus on sound great, and the fact that they will have a fully-integrated map editor is a huge plus. The lack of concrete gameplay info is understandable, but I do wonder how they're going to handle potential hero units and resources.
But good lord, the art and setting look awful. You'd think a team of Blizzard devs could make an interesting world, but they really dropped the ball when it comes to the visuals and character design. No idea what happened there.
>But good lord, the art and setting look awful. You'd think a team of Blizzard devs could make an interesting world, but they really dropped the ball when it comes to the visuals and character design. No idea what happened there.
is this really a criticism yet? those images look like they were barely scraped together and in interviews they have said most of the game is in greybox stage. if anything the criticism would be that they shouldnt have shown anything at all this early. The CGI trailer was really bad a terrible first impression, but this only a 20-something man studio with limited funds.
My concern is more for the character design and setting more than anything. In-game screens can always be polished and refined, but they seem to be invested in the current look for the humans and demons, and the demons especially look painfully generic.
yeah the human stuff loos cool, the demons need to be more demonic and less fuknopop looking
yeah sounds about right, but at the same time
>Gameplay
>???
is a huge, massive reason for concern. it's the part that matters! without good core gameplay nothing else matters
>exBlizzard studio announces game
>its as generic and soulless as you thought
one cant be disappointed if one didnt expect anything at all, i guess, but its still annoying
Kek, if this absolutely generic forgettable shit is the best they could do for their big reveal. Dead om arrival.
yeah I knew all the ex-blizzard RTS studio shit was going to be a huge dud but this is almost embarrassing
Honestly CoH 3 looks better. Even AoE 4 had a better reveal.
This is going to be like Hellgate: London all over again. Where ex-Blizzard devs hyping themselves up like no other and the media follows suit and the game ends up being unfinished and mediocre as frick.
Hellgate London was a brilliant idea though just not executed well.
>Hellgate London was a brilliant idea though just not executed well.
Fair enough.
I would need to see some actual gameplay before I come to any conclusions about the game itself. That said, it's actually a good sign that this game actually has some attractive women in it if the trailer and the pic in the OP is any indication.
I don't like the name. Stormgate sounds stupid.
its going to pander to esport asiaticclicking and flop. No one will learn.
Looks bad. Like a knock off StarCraft you'd see in some movie as a background fake game.
that exactly is what describes Hellgate London it was like a game you'd see in Law & Order.
starcraft 1/2 ruined RTS by making devs/publishers think people want korea apm clickfests instead of you know, actual strategy games. i assume this will be a reskinned sc2 with a couple of new mechanics so it will probably bomb
>f2p
>he's still coping
the design looks so cheap and straight out of mobile game....
The audience for this game will 99% be white males and asians (koreans, chinese mostly), so why exactly are they picking such SOI Stronk wymyn design?
>why exactly are they picking such SOI Stronk wymyn design?
it's what zoomer expect and demand now. they are emasculated and mindfricked into needing their power fantasy avatars to be strong women exclusively.
>SOI Stronk wymyn
don't think the women look that bad, though
I'd take more issue with literally everything else looking like shitty plastic toys
guy on the right looks shit
the mech looks shit
the demons look shit
another thing to note sc2 had very unique macro mechanics for each race, if they are planning to semi-automate macro, that means we are getting much more homogenized races, i absolutely hope its not some generic rts tho...
the "unique macro mechanics" were literal busywork and will not be missed. the campaigns changed the zerg and protoss variants to low-overhead variants that achieved the same effect for good reason.
>the "unique macro mechanics" were literal busywork and will not be missed
um buddy those macro mechanics helped lower the number of players who wanted to play the game, which is a good thing because something something casual filter
they mentioned they want to add multiple races, and that would be a good cosmetic to add to the game. Like in AOE2 you pay $20 every few month for 2-3 new races. I think this game will be more like wc3 than sc2 because of the hero units (20 foot mech, Diavolo Demon)
>no gameplay
>game isn't even in alpha
>people still b***hing
>people thinking these screenshots are of the game and not an artist's mockup
>there's a STORM coming
>demon's come from gates
stormgate has the deepest lore
Is there even any base building in this game?
Will it it be a fast-paced asiaticclick? It says it can support hundreds of units so??
yes there will be building
some lead designer talking
I do not have time to watch 70 minutes of this right now but seeing a competent asian man in his 20s talk about game design gives me hope
>devs credentials are hyped up more than the game itself this early into development
seen this before
Same here. Happens much too often.
Yeah, the cinematic is lacking the Blizzard polish that we are used to. The artstyle is strange too. I don't know.
I was told on the internet that the cutscene is in-engine, not pre-rendered, so we were looking at the "Jim and Matt talk in the caffeteria" tier cutscene for the game and not the "HotS ebin cinematic with the ultralisk stepping on shit" kind of cutscene. They were probably just pushed to rush something out and they came up with this, would explain why the sound design is so utter shit.
The guy that showed up at the PC gaming show said it was in-game with Unreal
Still the animations were a bit janky, actually looked slightly worse than that bar fight scene
?t=91
>social social social
Overhyped and will be dead within the month
They should have called it Sturmgate
this game will single handily save the RTS genre from the brink of death.
why is the blue-haired lady wienereyed?
frick, you're right. can't unsee.
>ex-Blizzard dev studio
I smell another Flagship/Hellgate happening once again
>helped make Starcraft and World of Warcraft
>asiaticclick 40k ripoff and an abomination spawned from the only good game Blizzard ever made that only attracts hideous shut-ins
Sounds utterly trash.
>Ex blizzard devs
Piqued my interest for a split second before I realized it's fricking 2022 and not 2007, so these are the guys who've at best worked on one of the sc2 expansions, more likely on overwatch or Diablo whatever garbage they've put out recently.
but they are people from WC3TFT to SC2
don't forget Day9's mom
>free-to-play RTS
God-fricking-dammit.
it's been pretty obvious that this is the way forward for RTS games that want to be profitable (and do not have a very known IP name attached to them like AoE)
it's shitty, but it's the reality of things
They could at least announce a paid DLC that includes a campaign and story mode.
But that is the model, they said the first chapters are free, and the story will continue in expansion packs.
>But that is the model, they said the first chapters are free, and the story will continue in expansion packs.
OK, now I am interested in this.
Please don't be shit, please don't be shit, please don't be shit, please don't be shit, please don't be shit, please don't be shit...like SCII.
>automated economy
>automated production
>maps on the same scale as SC and WC3
>hero units
>complete dogshit artstyle and identity
guess which RTS tried to do this exact thing and bombed so hard the studio got all but shut down
I am afraid that in order to try to please the most people they will end up satisfying nobody
economy
production
What did they actually say wrt this? Anyway automated economy is based I don't ever want to queue up another fricking worker ever again.
Free to play so mostly shit
I will watch it closely.
big slappy
UIX designer stuff
- It's a publicly traded company
- It's located in US, to be exact - Cali of all places
- Whoever is in charge of PR virtue signals on twater
- Marketing team heavily pushes WE WUZ BLIZTARDS
- Unreal engine
- Questionable teaser trailer (didn't really care about it)
- f2p and focus on co-op
That's of the top of my head, yet there's already a fricking forest of red flags.
It's a given that the story will be woke, the only thing under scrutiny - the degree of it.
There were few interviews by sc2 streamers during twitch shilling campaign that gave me some hope, but I don't know, man...
> It's a publicly traded company
Hold the fricking presses, they're public? I understand startups making a mvp and then selling out to investors who have to pick up the slack, but who in their right mind thought that can be also applied to videogames! Hell, who thought that this idea was viable at all!
Also, if you want even more red flags, look at their investors. Besides Riot being an organization directly owned by the Chinese government, I haven't even heard of most of the shit those bozos invested in, the sole exception being Discord. Maybe I'm just a Doomer but this is shaping up to be a mighty fine shitstorm.
It's private not public.
it's going to be a gay carbon copy of SC2 with a quirky touch of prideful Overwatch and Diablo designs, mark my fricking words. It'll be yet another autistic asiaticclick that tries to be the next big esports and fails miserably
then the alternative will be Immortal Gates of pyre?
at least in that game the races are more unique looking, instead of just sc2 copies.
>What if the Stormcast Eternals traced SC2's protos?
GROUND MARINES
lmao they really do look like stormgay shiternals, what is this game anyway
how are we calling "plant zergs"?
Aztecs 2.0, Azzerg?
I don't see another franchise in them other than Zerg.
LMAO what are these designs? Who thought that was cool and original? It's like the Zerg invaded the Aztec campaign in AoE2, that would be cool but that's not it isn't it
I dont see much of the problem, making them plants make the excuse to have roots for buildings nice.
and units wise, they have a bunch of mixed stuff, like marines, dark templars and other stuff.
>units wise, they have a bunch of mixed stuff, like marines, dark templars and other stuff.
sounds very original and worthwhile
this is the game that is supposed to save RTS?
plateaus and ramps with resource nodes?
no, this is other game called Immortal, which is a starcraft 2 heavely inspired game.
also you can see how incomplete and alpha this is, by one of the buildings being just a grey cube
Assets can be changed, fundamentals can't
What's wrong with the fundamentals
looks cool
to me it feels like they are trying to be the next big rts on a mass public range, not really on the "esports" but not really trying to force the esport from the start.
that is why they are saying the map editor is really important for the game.
>not really on the "esports" but not really trying to force the esport from the start.
>hey fellow cali PR homosexual, how many times should I say "esports" in the store page copy to get it across that we're the future of RTS esports and that's our main focus all along? The big korean bux? Big big sweet tangy asian fricking moneyyy? I can already hear the squinty-eyed mantises with their insect fingers shredding 800 APM without breaking a sweat
They have a paragraph like that for everything though.
because they're betting on nostalgia points for ex-blizz devs without presenting anything new or unique to the genre so far. Split-second pathfinding AI efficiency and esports focus is just getting us to SC2.1
well, they have said in interviews that they want to call this game a Social RTS, how they are focusing on teamplay, adding alternative teamwork victory conditions, and sure the 1v1 stuff will be there.
But for the interviews it sounded like they wanted a wider audience, specially if they go for the "softer and friendlier" look for the game.
>"softer and friendlier"
Grimdark StarCraft will never happen...
Starcraft 1 & Brood War.
>Starcraft 1 & Brood War.
Gritty - YES.
Grimdark - NO.
Though one can argue.
How would you make it more dark, as to make it Grimdark then? Make the Zerg an even more of a threat? Turn the Terrans into a 1985 dystopia, but with American accents? You could probably have the Protoss fall and splinter during SC1 instead of BW.
>How would you make it more dark
BY
>protoss not pivoting into high-tech noble savage
They were a fricking hive mind incinerating whole planets at the slightest sightings of zerg ffs. 🙁
>zerg actions making more sense beyond muh prophecy. Overmind was pretty great, before all the marvel tier fantasy bullshit
>You could probably have the Protoss fall and splinter during SC1 instead of BW.
Well, they did have dark templar as separate faction back then too. Which was weird, because if I'm remembering right they were quite hostile to each other yet they didn't have any real conflicts.
>hey were a fricking hive mind incinerating whole planets at the slightest sightings of zerg ffs
They stopped after about 4 planets because they felt bad about burning the humans alongside the zerg.
> if I'm remembering right they were quite hostile to each other yet they didn't have any real conflicts.
The Conclave hated the DTs but it wasn't reciprocated. They just wanted be left alone to do their own thing.
how fiercely you defend this pile of red flags for an unpaid non-shill.
it's awesome that they're going for a wider audience with focusing on teamplay, the problem is nobody wants to play another korean asiaticclick game where being good = maintaining 9000 APM at all times.
It'll go over exactly like SC2 did, hype on release, turboautists take over the community and dumb devs cater to the needs of 1% to make the game as balanced and unfun as possible. Then with DLCs and patches they add new gameplay changes and units based around current pro esports meta rather than "haha cannon go boom" which is how it should go for a good RTS game.
Then they end up with neutered tasteless garbage like Protoss Adepts who exist for a very specific purpose in competitive 1v1 meta and fit nowhere else
Then it went F2P too and it didn't help much, I think Arcade is still the most popular with Commander Coop coming in second. And it's still not raking in enough money with all these social aspects.
"Social RTS" what the frick does that even mean? I'll shoot the shit with my heckin based boomer RTS clan in a virtual cantina? I'll be able to post my best plays directly to social media? Or do they just mean "we're making SC2-like coop and archon mode"?
Coming from an ex-gamedev ex-marketing lead, this is all a bunch of PR bullshit, and the quality of the trailer (the sound lmao), the facts presented about the game on paper, and the fact that they're going half-silent half-uhwell when confronted about uncomfortable aspects of their game and business idea, all speak volumes.
This is a clique of gay cali friends making an oldschool RTS, trying to bank in on a genre that has nothing else going for it at the moment. Nothing less, nothing more.
>you'll be able to play the campaign in coop
THE FUTURE OF RTS IS HERE GUYS, THE ERA OF SOCIAL RTS IS NOW!
>"Social RTS" what the frick does that even mean?
Based.
>clique of gay cali friends making an oldschool RTS, trying to bank in on a genre that has nothing else going for it at the moment
Maybe they'll pull a Kingmaker, so who knows. Say what you will about sc2, but it still has sizeable community and playerbase (there are BW and WC3 gays on top of that) in spite of all the shit that happened to the IP over the years.
being secretive and hidding as much as they can would make sense if they were selling copies.
It being f2p wont do much for that plan.
If it is bad, people will just try it and leave it.
More interview stuff
How much do they pay them? Genuinely curious. Streamer income is such a clusterfrick of donos/sponsorship/adds/promos etc. Always blows my mind when even small streamers sometimes can afford to buy a house or something.
Probably a metric frickton for that amount and length of videos.
>The team at Frost Giant Studios helped make Starcraft and World of Warcraft
You know it really angers me when they say wow instead of warcraft when they refer to the rts side.
Given that everyone but the guy that did TFT campaign and the suit in operations worked on SC2, it's not that farfetched to think that they worked on WoW instead of any of the OG Warcraft games.
But yeah, the fact that almost everyone refers to it as the WoW universe and not the Warcraft universe hurts as much as the fact that the RTS side of Warcraft is dead.
>trailer has no gameplay
>obvious asiaticclick shit with mobile tier graphics
Pass
Call me when the industry manages to shit out a proper RTS game with flux based economy, good controls and proper frontlines
what is your example of thouse words
Supreme Commander: Forged Alliance
15 years old game, nothing else that I know of since
Then broaden your horizons. Zero-k, BAR and even Line Wars have some or most of the features that your looking for.
Yuck
looks shit, made for pussies.
AMA stuff
https://www.reddit.com/r/Stormgate/comments/vj3gqr/frost_giant_ama_all_questions_and_answers/
Frick, so it really is dead on arrival. It's a fricking free to play cashshop cash grab
how can it be a cash grab if is F2P, a cashbrab would mean, you buy it for 60 bucks, you hate it, and they already took your money.
F2P is you try it, hate it and uninstall it.
cash grabs have changed anon. It's all about whales now.
>make f2p shit with an ingame store
>have people play it
>rich saudi prince wants to flex
>pays a bunch of money for your ingame shit
>people leave
>make new f2p game
it's literally most mobile games
then is not a cashgrab, is whale hunting.
I think free to play is the only way it can possibly be viable.
Demanding cash up front to play will just lead to it being DoA but if it's free then plenty of people will at least give it a try. If the game is fun then those people might even stick around.
Yeah, I don't get all the whinging about 'muh F2P', starcraft 2 proved the model works extremely well if a bit too rewarding to make easy content like COOP commanders rather than campaigns. They're starting out with f2p rather than going later simply because nobody wants to risk spending $40 on an untried product and its a smart thing.
So are you playing Infernal Host or Human Resistant
well, it depends which race have the sexist females.
any "western" game with heavy asian involvement becomes the same shit
They aren't really western games. They are hybrid of asian and western pandering to asians.