>stupid essence mechanic means there's no longer a balance of "might and magic" - if you want to cast magic, you have to have a big ...

>stupid essence mechanic means there's no longer a balance of "might and magic" - if you want to cast magic, you have to have a big army as well
>a strong army is additionally boosted by strong magic to snowball out of control
>a weaker army is completely worthless AND has no magic
>stupid limit on how many creatures in a stack
>stupid limit on how many heroes you can own
>stupid limit on number of buildings in a town
>stupid momentum mechanic means splitting stacks is no longer benefitial
>stupid "attacks of opportunity" mechanic so you can't flank
>can't mix creatures from different factions
>can't hire neutral creatures
>instead of "annoying enemy hero with no army flags all your dwellings" it's now that PLUS he breaks individual buildings in your town
>no town screen, therefore no town music
>cannot afford shit, everything costs thousands of gold, treasures you find on the map give hundreds
>overabundance of artifacts that you can't sell. Artifacts only provide stats and nothing else
>no spell power or knowledge stats, ONLY essence and it's ONLY dependent on your army
>all factions share a single spellbook with 20 spells. No different schools of magic. No learning spells.
>everything blends together on the map, constantly confusing interactable objects and resources with props and rocks
>obtuse town UI, have to click on individual buildings, different screens for "hire units" and "hire units into hero's army" for some reason
>no quickbuy button
>no overworld spells
>no "defend" or "wait" button, can only skip turn (even shitty Homm 5,6,7 got this right)
>combat, despite all of its seemingly new "tactical" additions, still boils down to "hire a bigger army than your opponent, then dominate"
>creature abilities have miniscule impact on the fight
>only four factions, as many as in H1
>out of all hero factions, the ones brought back: humans+rampart, undead, fortress (?!), and a mix of academy + barbarians
>wokeshit campaign

Why should I play this over HoMM3 again?

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  1. 2 years ago
    Anonymous

    >wokeshit campaign
    Explain.
    I bought it yesterday but haven't booted it up yet. If it's truly woke i'll just refund it.

    • 2 years ago
      Anonymous

      It's in the "possible to be ignored" magnitude of wokeness. Just a suspicious amount of women and blacks where you wouldn't expect. There's no white male hero.
      Protagonist is a woman, secondary hero is a black guy, enemies are a frog and a lady necromancer
      Nothing more gay than that

      everything else however...

      • 2 years ago
        Anonymous

        https://i.imgur.com/SeyVTUV.jpg

        >stupid essence mechanic means there's no longer a balance of "might and magic" - if you want to cast magic, you have to have a big army as well
        >a strong army is additionally boosted by strong magic to snowball out of control
        >a weaker army is completely worthless AND has no magic
        >stupid limit on how many creatures in a stack
        >stupid limit on how many heroes you can own
        >stupid limit on number of buildings in a town
        >stupid momentum mechanic means splitting stacks is no longer benefitial
        >stupid "attacks of opportunity" mechanic so you can't flank
        >can't mix creatures from different factions
        >can't hire neutral creatures
        >instead of "annoying enemy hero with no army flags all your dwellings" it's now that PLUS he breaks individual buildings in your town
        >no town screen, therefore no town music
        >cannot afford shit, everything costs thousands of gold, treasures you find on the map give hundreds
        >overabundance of artifacts that you can't sell. Artifacts only provide stats and nothing else
        >no spell power or knowledge stats, ONLY essence and it's ONLY dependent on your army
        >all factions share a single spellbook with 20 spells. No different schools of magic. No learning spells.
        >everything blends together on the map, constantly confusing interactable objects and resources with props and rocks
        >obtuse town UI, have to click on individual buildings, different screens for "hire units" and "hire units into hero's army" for some reason
        >no quickbuy button
        >no overworld spells
        >no "defend" or "wait" button, can only skip turn (even shitty Homm 5,6,7 got this right)
        >combat, despite all of its seemingly new "tactical" additions, still boils down to "hire a bigger army than your opponent, then dominate"
        >creature abilities have miniscule impact on the fight
        >only four factions, as many as in H1
        >out of all hero factions, the ones brought back: humans+rampart, undead, fortress (?!), and a mix of academy + barbarians
        >wokeshit campaign

        Why should I play this over HoMM3 again?

        cope schizo. take your meds or vacate back to your containment board

        • 2 years ago
          Anonymous

          >nooo stop criticitizing video game! stop discussing video games on Ganker!
          Shill begone

      • 2 years ago
        Anonymous

        >There's no white male hero.
        >In a HoMM-clone
        Guess i'll refund it. Thanks.

      • 2 years ago
        Anonymous

        I wish the devs good financial luck in selling turn-based strategy games to nogs and women.

      • 2 years ago
        Anonymous

        >no white male hero
        there literally are you disingenuous schizo, people like you are why nobody takes your pearl clutching homosexual team seriously anymore

        • 2 years ago
          Anonymous

          This game has more black female characters than white male characters. Tells everything you need to know about their target audience.

        • 2 years ago
          Anonymous

          nayrt but literally everyone in the actual campaigns aside from the scalies (that probably also count considering the whole slave revenge fanfic aspect) are either a stronk womyn, Blacks or both.
          Not that it's a loss to refund it either way since everyone but people like Sseth who can coom for days off abusing mechanics against a mediocre AI (probably a ritalin side effect) will notice that it's very sparse on decent actual content in it's current state.

        • 2 years ago
          Anonymous

          yeah bro, having the 99.99% of people of that demographic be less represented than a literal 0% is totally not pozzed at all

        • 2 years ago
          Anonymous

          afro Black person yeah ill save my money

        • 2 years ago
          Anonymous

          I was talking about campaign
          Also, if only take a gander at my OP post, you may notice that this is only a miniscule piece of schrapnel in my artillery of criticism

  2. 2 years ago
    Anonymous

    What I don't like is that you have to make your hero a pure caster and no other options, the unit cap and how the necro faction straight up gets no fricking zombies for killing huge armies. Getting like 4 shmucks that can't move, can't attack or even work as a proper barricade isn't a good reward for murdering a doom stack.
    I guess the factions play too similar too.

  3. 2 years ago
    Anonymous

    Seems to me all the factions play the same.

    • 2 years ago
      Anonymous

      They do

  4. 2 years ago
    Anonymous

    >a weaker army is weaker
    >a stronger army is stronger
    wow how awful

    • 2 years ago
      Anonymous

      A stronger army is needlessly extra stronger with magic
      If you were hoping, through clever positioning and tactics and partisan warfare, to try and deal as much damage as possible with a weaker army, that hope is shattered cause they fricking have magic ON TOP of their numbers
      each creature powers up your spellcaster's mana

      In Homm, magic is not dependant on army at all, and why should it be?

      • 2 years ago
        Anonymous

        >A stronger army doesn't need to be stronger because I don't think so
        >It's different in different game

        • 2 years ago
          Anonymous

          >A stronger army doesn't need to be stronger because I don't think so
          Yes
          >It's different in different game
          This game is a 1 for 1 clone of Homm, and the only things that are different are the ones that are worse. It is marketed as a "spiritual successor" of homm. They should learn from their source of inspiration instead of changing shit for the sake of being different

      • 2 years ago
        Anonymous

        Getting magic power depending on troop types isn't a bad idea but how it's implemented is ass.
        You can't make a compromise with weaker units for better mana options or vice versa, the farmed up one will just have both because he can take on more unit types. Unit cap already fricks up your option and so does how team caps work.

  5. 2 years ago
    Anonymous

    It's a shitty HoMM clone that doesn't really understand what made HoMM good. For once, OP is right.

  6. 2 years ago
    Anonymous

    Yeah, the essence mechanic is the biggest problem with this game. Also how opening army slots is objectively the best strategy to play, so there's no real choice upon level-ups.

    In general the matches always feel the same.

  7. 2 years ago
    Anonymous

    Differentiating the factions more is one of the few suggestions they openly tagged as rejected on their feature requests so don't expect that to ever get fixed.

    • 2 years ago
      Anonymous

      The frick, why?
      Link?

      • 2 years ago
        Anonymous

        To avoid moronic balance issues that plague HOMM to this day.

        • 2 years ago
          Anonymous

          You know you can also avoid balance issues by not making a video game and instead making it a fricking webcomic
          what is this moronic logic
          You can make factions be different AND ALSO balanced, you know???? do they know?

      • 2 years ago
        Anonymous

        Because it means they can just work on some pixel art that'll play exactly the same as the other pixel art.
        And it's on their user suggestions/feature upvote page.

        To avoid moronic balance issues that plague HOMM to this day.

        Sure, and maybe they could replace all resources, and units with a single one while they're at it. Mechanics too.
        Y'know.
        In the name of balance.

  8. 2 years ago
    Anonymous

    >sseth makes a video
    >10,000 shill threads
    Where were you fricks during the first shill tuber drop for this game?

  9. 2 years ago
    Anonymous

    Age of Wonders 3 is a way better game, and if they added some actual monsters instead of just "elf with sword," and "elf with staff," it might even be better than Heroes of Might and Magic.

    This game looks shittier than games from 30 years ago.

    • 2 years ago
      Anonymous

      I never actually played AoW3, is it really worth the time?

  10. 2 years ago
    Anonymous

    Why and how the frick is the AI consistently spamming heroes with no fricking troops
    Seriously what even is the purpose
    Even if the AI didn't need to cheat to do so the majority of the world is always locked by monsters these rando heroes can't deal with and unit recruiting is one of the fricking slowest in the genre despite having extremely limiting unit caps

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