Been a while since we’ve last had one of these. Talk about your DMCs, your Ninja Gaidens, your Bayonettas, your KHs, your God Hands, your TWEWYs, etc…
It’s all in good fun. Just remember to keep it CUHRAYZEE.
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>God Hands
>s
God I wish
Me too, me too
How come nobody has ever thought about copying God Hand’s in-depth dodge system? It would make fights a lot more engaging and stylish compared to just your standard dodge roll.
>How come nobody has ever thought about copying God Hand’s in-depth dodge system?
ENTER
If you look me in the eye and promise me this game has half the depth of godhand I’ll hunt it down right now. Nothing comes close with the combo customization and grappling. It kills me godhand flopped
To copy and paste a post I’ve made long ago:
The Tales series (well up until Berseria and Arise at least) primarily use the LMBS system, which is based off of fighting games, and you can draw comparisons to individual fighters for every LMBS system. In Tales of Graces F's case, it's based on the 8-way run system Tekken and Soulcalibur use (albeit, rotated 90 degrees).
If you've played Soulcalibur you might remember one type of strike is Horizontal, which you need to step backwards to avoid, and the other is vertical, which you need to sidestep.
Tales of Graces F expands on this mechanic and adds conditional Invincibility. Backsteps ONLY work on horizontal strikes and Sidesteps ONLY work on vertical strikes. The battle guide even points this out. On top of that, the invincibility is hitcount based instead of a period of time, requiring you to step multiple times for multi-hit strikes. Also, front steps reflect projectiles. This makes it literally the deepest defensive mechanics I've seen in any action game, period. You have to think about what the correct sequence of dodges you have to take is for every move, rather than spamming dodge roll or something. As a result, Graces F has one of the most interesting applications of "neutral" in the series, feeling even more like fighting games and also, coincidentally, a lot like God Hand. You can see the similarities too such as having sidestep, backstep, frontstep, one button for a combo, the other for individual moves, etc..
Each character also has their own unique niche and feel fun as hell to play. sbel is like the Ryu of this game with a well balanced, all-rounder style, Hubert is focused on multi-hits, Malik is a zoner with combos for both close and medium range, Pascal has a crowd-control heavy moveset, Cheria is all about combining spells and exploiting quick cast, Sophie is 100% built on perfect timing, parries, evasion and rushdown, etc. This makes it really fricking fun to play throughout. 1/2
It's built upon two base concepts: face danger head on and abuse the heart of the combat, the dodge mechanic, to nullify incoming damage and gain a bonus of CC, your main resource for attacking and keeping combos going; and on exploiting enemy weaknesses to stagger them as much as possible, whether they're trash mobs or bosses, which incentivizes you to rotate your characters and master all their movesets. As with any other traditional action game like Ninja Gaiden or Bayonetta you have two basic attack buttons, this time relegated to a split between attacks: A artes and B artes, and you set up and execute your combos with the easy combination of both. Combat is free-flow but combo building isn't that easy, each attack is surprisingly situational and deciding in the heat of battle how you're going to approach an enemy never gets old. One of the criticisms people like to lobby at Tales of Graces F is the arte tree. "you can just press one button to do a combo" and I think these guys completely miss what the arte tree is. You're never going to do extended, advanced combos with the arte tree. The arte tree is just glorified normals. Most of your combos are still done by mixing them with B-artes, your actual artes.
You'd think with something as simple it could get old, but the game is all about learning enemy patterns, perfectly timing everything and has that extra layer of RPG strategy that Tales games have always been proud of. It's a really exciting combat system that never gets old, and the game does everything in its power to keep it fresh, starting by the fact each enemy encounter has a small extra goal or two that incentivizes you to learn a new layer of combat, for example keeping a combo going for some time, perfectly parrying attacks X times in a fight, etc…
It’s genuinely one of my favorite combat systems out there. 2/2
Alright anon you got me with the sales pitch I’ll give it a go, is there any modern releases or am I gonna have to find my ps3? Or emulate?
Either PS3 or emulate. I was able to get off of the online store and it should be still up.
This anon's copypasta
about Graces is pretty spot on. I don't think any other Tales has replicated the fun and complexity in a battle engine that Graces has. My only gripe with it is just that I didn't like the story. Thought the characters were pretty lackluster from a narrative perspective and the overall plot didn't catch my interest. Personally for me, Xillia 2 is that sweetspot of gameplay and story. My dude Ludger Kresnik and his on the fly weapon swapping was basically their attempt at putting Dante into Tales without actually having Dante. Even has his own Devil Trigger too.
The most mechanically rich Tales games (Vesperia, Graces, Xillia 2) have had some DMC influences, funnily enough.
>Yuri has Prop Shredder, Volcano, and Helm Breaker
>Patty straight up has style switching
>Asbel and Hubert are Vergil and Dante respectively, with Asbel having Volcano, Rapid Slash, Judgement Cut, and more
It’s a shame that Vesperia takes so long to open up fully because the game is something else when you unlock all of your options.
Why do the combos look so much better than Arise’s?
Because Arise is bland as shit, anon
Vesperia has actual arte design and doesn’t have the moronic mechanic of separating artes into ground or aerial while Vesperia allows you to use artes on both the ground and air. I have no idea about what the frick they were thinking with that one.
The main thing that kills Arise for me is how it has too much bloat in its combat system with all of the different mechanics yet they don’t feel truly synergized with one another. Even the issue with bosses not being comboable is specifically a problem because of other mechanics. There’s lots of action games/action RPGs where you can't combo bosses that are fine.
Take DMC3 for example. You can’t juggle bosses like Cerberus, Beowulf, or Nevan, but the combat mechanics are so flexible and varied that it isn’t even that much of a problem. In Arise, the combat system just boils down to “unload all of your attacks at once, move away, and repeat.” Plus DMC3 has lots of cancel options. jumps, dodge rolls, trickster, etc, while in Tales, you put a ring on those artes because you're committed. Your only option to cancel is another arte that probably also has plenty of recovery.
Even though you can’t really cancel in other Tales games outside of Vesperia (and Graces though that requires a specific set-up IIRC) that was fine since your combos actually fricking worked for inflicting hitstun and stagger.
>plays glorified combo simulator
>its 30 fps
what is wrong with you people, you really have a deficiency
>DUDE JUGGLING LMAO
Man, I can't take this shit seriously.
Seriously. Makes me laugh when people harp on about how good DMC combat is and it's just webm related.
>posts a training room with a starter enemy
Itagaki was right.
What’s the problem here exactly?
>itagaki
>designs his games around cutscene attacks which make you invulnerable
Kekus maximus
>Team Ninja gays shitting up every discussion as if their pet devs do every genre better than anyone else
>Every single of their IP goes to shit 3 games in and is milked to death
>enemies waiting their turn to be wombocombo'd
Boring.
Come on, anon. They dashed away! Those are some terrific enemies if you ask me.
It's like that EVERY-FRICKING-TIME. And they do it FOR FREE.
Looks cool to me. What’s the problem here?
Play an actual mission homosexual.
>nooo why a low tier enemy doesn't break out of air combos
moron alert
>practice mode with AI turned off
>stage 28 (aka low difficulty)
gays
>pussycter
You didn't beat the game
Irrelevant. The point of the webm is to show that enemies do attack you. Cope harder.
lol
>dude watch me stalemate the AI in a corner
>enemy still attacks
>second enemy literally attacks at the end of the webm
You guys are so moronic and bad at making the game look bad. I mean you could just post a webm of Gigapede.
>let me stand in a spot where teleporting enemy can't reach me
>triple pussy dash in one post
Bah
>non-dmd gameplay
on DMD it would just prove his point even more would it not? what he's showing is even outside of the hardest difficulty the enemies are threatening and aggressive
The webms DMCgays post are always fricking hilarious.
This one has to be my favorite one; the enemy approaches the player from behind, does absolutely fricking nothing, and then backdashes away. He doesn't even try to attack the player.
rent free, now post one of Riots gangbanging you, Scudos doing stingers and swinging non stop or Judeccas attacking from off screen.
> Judeccas attacking from off screen
moron.
They do.
I think I know why it did this. It gets into frame first, and then does a teleport->attack that is one move. Basically it doesn't recognize it's off-screen because it's still executing the on-screen teleport attack.
He was on your screen when the attack animation started. Same with hellbats.
Offscreen enemies do not attack. It's literally the exact same in Ninja Gaiden.
>It's literally the exact same in Ninja Gaiden.
>berserkers attacking offscreen in ligma
Sawcon
>ligma
Yeah, Sigma is notoriously bad because it had enemies that attacked from offscreen unlike the original :^)
>Sigma is notoriously bad
>game is literally harder than blacked
>game is literally harder than black
Jumping bow attack says hello. Sigma is bad because it's not as well designed, not because it's easier or harder you shithead.
>15 arrows
>when most of the enemies are immune to projectiles on difficulty above normal
>nooo jump bow is imba
heh
>imba
Dolboeb
wienerhole
>extra checkpoints and muramasa shops
>no additional encounters on mn
>no adds in nicchaes fight
>some bosses dont block ut at all
Quit embarrassing yourself.
>extra checkpoints and muramasa shops
God, I love running 14.88 hallways back to restock my healing items in blacked.ng
>no additional encounters
>oh no my grey ninja encounter in ch2 ninja fortress
Alright.
>no ads
>bad
moron alert.
>some ut shit
Don't care.
>he restocks items like a b***h
kek
>Alright
moron, what about 3 laser crabs in one tiny room in sewers?
>bad
The argument is about whether black is easier than sigma or not.
>oink
I'm not a NGgay, so I wouldn't know. The enemies should attack you from offscreen regardless though. Transformers Devastation was great because of that.
No they shouldn't.
im gonna have to agree with this anon. I like it more when enemy staggers are minimal and they fight back with the same complexity as the player.
juggling is just to show what you can do, a showoff. It rarely showcases actual gameplay
If you have a decent PC (doesn't need to be great), Tales of Graces F emulates 100% perfectly on RPCS3.
That said... I finished the game and didn't even know about what
said. Maybe if you play on the highest difficulty, that knowledge will be required.
It's still a fun game though, you may as well give it a try.
I played through the game on Chaos and trust me, you’ll need that knowledge.
It really doesn't have half the depth of godhand, and I say this as someone who likes Tales games, specially not in like over a decade. That anon is an honest to god sperg that is just happy someone asked him to explain something about the Tales game so gave some autistic rant without actually saying anything about it's depth in relation to god hand.
>It really doesn't have half the depth of godhand
I honestly disagree. Dude was spot-on for the most part.
Yeah you're a delusional fanboy, as well. Imagine actually saying Tales expanding on Soul Calibur. lol
Have you actually played a Soul Calibur game? Tales takes tons of inspiration from fighting games (well, until the later entries).
>Tales takes a lot of inspiration from fighting games
It does?
Yep. They take a lot from fighting games such as breaking an enemy's guard by crossing them up (hitting from behind), knockdowns and OTGs and even classic Street Fighter style Dizzies. There's even bonuses for getting first attacks. They primarily take inspiration mostly from 2D fighters such as Street Fighter or Fatal Fury, but there are also cases like Graces F where they instead took from Namco's 3D fighters like Tekken and Soul Calibur.
Every Tales Game has at least one one-on-one fight against a character on equal footing as you, which is where the series feels most like a fighting game. What Tales of the Abyss did though, was add 3D movement in the form of Free Run, which you can see being done by the character on the left in this image. Free Run lets you move around the field in any direction, however, it's a crutch. It's for people not used to linear motion and was never intended to be the main way to move. To that end, the developers introduced Start-up and Endlag to freerunning, making you have to commit hard to the decision to do so. You also cannot attack, block, backdash or jump during free run. That's not to say it doesn't have its uses, but many skilled players strongly suggest to limit your usage of Free Run if you actually want to play better. Furthermore, Namco also included a mechanic from their own fighting game series Soulcalibur- the Run Counter. In Soul Calibur, Run Counter is when your attack hits someone using 8 Way Run and does extra damage. In Abyss, this is implemented by every attack being a guaranteed critical hit on you if you're free running. Every 3D game in the series since then would have Free Run, and would impose their own restrictions on it. Tales of Vesperia actually did add Free Run Attacks, and the PS3/Definitive version even let you cancel into and out of Free Run, but when cancelling Free Run you could only do so towards the target, so it wasn't a true 3D movement when using it that way.
Interesting. What’s the best place to start at with Tales?
I’d say Vesperia if you want to get into the series. It’s a bit of a slow-burn combat wise but once you keep at it, the depth of the mechanics will make themselves incredibly clear. From there, you can veer off and check out some of the entries though keep in mind that they can differ mechanically and feel a bit ancient in some aspects (like Symphonia). Oh, and I recommend that you stay away from Zestiria, Berseria, and Arise. Not only did these games gradually strip away the fighting game influence that helped Tales stand out in the first place, they’re just not very good action games on their own.
Graces is still the peak of Tales combat alongside Vesperia and Xillia 2. No idea how the devs regressed with the three-hit combo of Zestiria, Berseria, and Arise.
How do I git gud at Ninja Gaiden, lads?
Remember block is 100% and then just chain UTS into executes. It’s got a flow when you get into it.
Biggest thing I’d do is keep moving and make sure you’re ready to execute when someone gets delimbed.
Also 2 is the best one
>Also 2 is the best one
>dogshit visual level design
>musou light
>worse bosses than in 1
>Et/ut are even more longer
No
Some levels look decent.
True but the middle part levels look like ass
>Grey NY
>GREY NY Subway
>Italy
>grey plane
>grey Russia
>grey South America
NG is more of a knowledge check than anything else once you understand what's going on. There's an optimal way to deal with most enemies/encounters.
-Lunar is the best for cat women and lesser fiends
_Lunar block counter is very strong
-Izuna drop is the safest way to thin out numbers if you can get the initial hit
-Flail is the safest way to kill piranhas
-Wall attacks are some of the best attacks you can do in cramped areas because of their invincibility
I could go on and on.
how to solve ng combat:
if humanoid = wind path>izuna drop or guilliotine throw>flying swallow>ground stab(if the shit auto-target magnetism doesnt frick up).
if not humanoid = spam landing y while roll-jumping around.
if boss = just figure out which attack the boss is weak to (flying swallow on alam, for example) and hope to god the rng is on your side (higher difficulties have higher instant block/evade chance for bosses).
pretty and well animated but shallow game, just like doa.
I’ve been glued to Nioh 2 it’s pretty great. Really gives me hope for team ninja in the future.
I just want them to ditch the Diablo style loot shit.
If the interviews are to be believed they're gonna dial it down for Wo Long so there's that
I can hope thank you
that would make it one of the best ARPGS if it's got Nioh's combat
Its going to be a qte game like Sekiro
Thoughts on Nier automata's combat overall? It's not terribly deep, but there is a lot of potential for combos. The removal of lock-on in hard mode and above made the game more interesting because it makes aiming with bullets and pod programs much more involved.
I think it’s pretty decent but the insistence of leveling kind of kills it for me.
Couldn’t get into it, I’m of the opinion platinums fallen from grace. They peaked with rising and never came close to capturing that level of pure viceral fun. Bayonetta’s a dull memorization game with a command dodge. And if you don’t cream your pants because of dodge offsetting it’s just kind of dull.
I have zero faith in the company and I just pray any talent they have left jumps ship to better studios.
>thinks MGR's unbelievably shallow combat system is good
>thinks Bayonetta's combat system is bad
I'm glad my taste isn't that terrible, Christ.
It’s not amazing but parrying is satisfying and if you could swap heavy weapons on the fly it’d be leagues above anything kamiya’s ever made, cope.
The parry mechanic is quite literally stolen from Bayonetta, so you maybe you're just moronic. Either that, or you just like fancy animations.
Stolen from bayonetta? The game where the parry is 100% optional? Are you feeling alright anon? In
Yes, it's the same exact mechanic. I suppose you have to press the attack button this time to use it though.
Saito's games (MGR, Transformers) are all just lazy Bayonetta rehashes. I'm not sure why you're trying to say otherwise.
Bayonetta has weapons you mix and match that all come out playing the same way and memorization based combos with the only creative function being “dodge offset”
Bayonetta is some of the least fun I’ve had in an action game.
They don't play the same at all, they all have different charge modifiers. Also, Offsetting isn't limited to dodging. There's Panther, Crow, Umbran Spear, and accessory Offset.
And are you seriously complaining about having to memorize strings? Seriously?
I’m complaining that it limits creativity in dmc I just have to experiment and mix and match moves properly building a combo, in bayonetta it’s like playing mk just input the string and bayonetta will do the cool thing. It lacks the creativity I really like in these games. Which is why I’m unreasonably hard on it. Sure mgr is lacking too but it’s presentation is head and shoulders above bayonetta.
>I’m complaining that it limits creativity
(Not the guy you were replying to), but considering how fricking moronic youve been in the thread I doubt you can even pull off anything remotely creative in DMC simply because you dont play action games past their tutorial difficulties. Not even taking your intellectual capacity into consideration.
>And while the combat is fun I wasn’t paticularly motivated to go into master ninja
You're an imbecile who got filtered by an NG game with the best combat. You dont care about action games. You're a poser who plays games once just to """""show off""""". I spit on you.
"It limits the creativity"? How? I'd say Bayonetta is even better than DMC when it comes down to that because of Dodge Cancel.
>MGReddit aka poor man's Ninja Gaiden
have a nice day.
Ah, there’s the NGschizo we know and love.
I love ninja Gaiden a shallower ninja Gaiden is still better than bayonetta
You're genuinely braindamaged, MGR is literally just bayo leftovers aping NG. I doubt you """love""" Ninja Gaiden either. I give you 3 minutes to post proof that you've beaten at least 3 NG games on their highest difficulties.
You are unhinged, I’ve beaten 1,2 and 2 sigma, I never went on master ninja difficulty. I tried razors edge but got bored of it and ended up playing Nioh.
Do you need to see my achievements?
>I never went on master ninja difficulty
Confirmed poser. Thanks for proving my point.
K? I beat the games and moved onto the next anon youre seething won’t change the fact I really enjoyed them. And consider them to be some of my favorite action games
> I beat the games and onto the next
BWAHAHAHAAHAHAAHAHAHAHAA
Sorry to break your delusions. But morons like you are incapable of playing games. All you do is consume one game after another, on their most braindead difficulty modes, without putting a single thought into your actions.
I rolled my eyes, I 100% some games, games that I feel deserve the attention. NG while I like it a lot, lacks any compelling bosses to keep me coming back. And while the combat is fun I wasn’t paticularly motivated to go into master ninja.
Anyway you’re delusional and a sperg
>MGR
>aping NG
What the frick am I reading
Sup, red?
Hey. Just sperging out a bit while playing some Nioh. You?
Playing DMC 5 and reading manga. Feeling good.
Good to know. Havent touched 5 in a while, was a bit busy with other games (mostly dooms master levels, ng3re, UK's 2nd act) but I'll come back to it eventually.
Doom Eternal horde mode was fun. Wish there was TDM/DM though.
Havent touched multiplayer at all since its apparently bad and no one plays it. Shame really
>Havent touched multiplayer at all since its apparently bad and no one plays it.
I haven’t either since it looks like hero shooter crap. When I get a doom game, I want team death match to come with it. Also I miss snap map.
I have the solution for you. So here's what you gotta do. Slowly turn your head toward the right, and keep going until everything goes black.
have a nice day avatartroony
>MGReddit aka poor man's Ninja Gaiden
MGR is literally just bayo leftovers aping NG
mgr is nothing like NG
>They peaked with rising
MGR is decent but it wasn't even the best game they released that year. Outside of the obvious (TMNT, Korra and Babylon) I'd rate everything Platinum have made since then either on par with or better than it.
A2 > 9S > 2B in terms of gameplay. I ain't no hacklet, and A2 is such an improvement over 2B it completely replaces her.
>TWEWYs
Fricking based
NEO TWEWY was unironically the best action game release of 2021 (besides Nioh 2 but that’s more of a rerelease).
I tried Twewy2 it didn’t click at all is there a defensive mechanic I’m missing because it just felt like spamming range attacks and then using the team move over and over again?
NEO is all about learning how to chain together attacks and keeping positioning in mind while keeping up a constant flow of aggression. Enemies also have revenge meter mechanics that will punish you heavily for just spamming (NEO actually handles the revenge mechanics better than a lot of other games out there tbqh) and the more encounters you chain, the more these revenge mechanics become more frequent.
Maybe I’ll give it another go eventually it just felt odd when I played it. The whole each party member having an attack button made the screen feel very cluttered
It can feel odd at first but once you get the hang of, it’s pretty damn intuitive and makes one of the most unique combat systems out there. The thing about NEO is that it rewards five main factors: pin management, understanding pin synergy, expert use of immobilizing status effects to extend combos, intelligent Groove Mashup utilization/Mashup looping, and positioning, on top of little shit like reversals, inertia manipulation, pin buffering, camera positioning, revenge meter manipulation, and more if you want to get really autistic with the tech stuff. Beatdrops, and especially the sweetspot system that gets added a bit later in the game, is actually a really smart system to teach players how to make the most of each pin, like placing the sweetspot for most launcher style pins in the middle when enemies are at the apex of the launch so you can maximize combo airtime as well as giving lead time for ranged juggle follow-ups to work. It’s especially really cool when you start to think of pins not just as attacks but as weapons, tools, and action skills that require comprehension, testing, and practice to squeeze out their maximum potential.
It’s a game that asks you to not just use pins but to wield them and mastery of each of their functions elevates the combat to a whole new level.
Huh thanks anon I’ll give it another shot later this year then,
Good to hear, anon. I recommend checking out this guy’s channel in case you ever want to hear more of the game’s depth.
Good to hear, anon. I recommend checking out this guy’s channel in case you ever want to hear more of the game’s depth.
https://youtube.com/playlist?list=PLj-JXA06uG2pb0-HJVGxHTqGf0nneJ9aO
Cool combo!
Kino battle themes too
>boot up NEO again
>kill the itch is playing in the overworld
>don't even want to fight anything and just listen
this ost is like crack for my ears
Neo legitimately surprised me with how well-thought out its combat mechanics were.
>experimenting with pin builds in challenge run
>use Swift Strike pin with Frozen Fatality (ability that increases damage output of a pin if an enemy is immobilized)
>discover that Frozen Fatality not only applies to enemies immobilized by status effects but also Black Hole, Snare Trap, and the goddamn Time Mashup
Playing KH1 for the first time and I can't stop yeeting myself off cliffs when doing air combos
Why do these enemies love to hover over edges
The combat sucks I hope Chain is better with it
Chain is worse 2 is peak kh combat but that said kh1 is better than the majority of the genre tbh.
Still blows my mind that KH1 got so many things right in its first go. Magic is a central mechanic, powerful, varied, and very well-implemented. Fire and Blizzard become exponentially cost effective as you get more MP (which determines how much magic you can use and the strength of your spells). Thunder is an area nuke (lower DPS against bosses when everything has hit the damage cap, but lets you strike them from anywhere). The Aero line is a defensive Spiral Swords. Aero grants a barrier halves the damage you take, Aerora adds contact damage and heavy stun (nice damage boost), and Aeroga automatically deflects some attacks. All these benefits stack on each other.
Gravity and couple other attacks deal damage based on the enemies current HP (which can be boosted above 100% *instant kills abound*). This is really, really neat and I wish more Action games would include it. Stop freezes enemy in a radius for a long time, locks their HP in place until for the duration (great synergy with fractional damage attacks), and once it ends the enemy suffers the stuns from everything that's hit them during the spell (also neat). While heavily resisted, Gravity and Stop affect most bosses, and are very useful when they do (Stop being the best normal offensive magic while Gravity shreds the first few health bars). Limits are invincible attacks. Strike Raid is utility, Sonic Dash safety, Ars damage. Summons are buffs that grant new attacks or HP/MP regen, all of them being extremely useful.
KH1 also had some pretty nice enemy design. Invisibles are some of my favorites to fight.
>not using Gravity or Thunder to take care of aerial foes
NGMI
It's always those little black mage fricks who absorb magic then run away off a cliff
I'm b***hing about Hollow Bastion in particular
Hollow bastion is kind of like that you’ll get the hang of it anon.
>I hope Chain is better with it
No it adds a shitty card gimmick that overrides any other improvement the game makes
2 has significantly better combat so it's better to just skip to that, in fact 2's introduction becomes a lot more interesting without context
No More Heroes, God Hand and Killer 7 are my big 3 favorite games of all time
I think they're respectively, in their own genre warping way, the best sword game, the best shooter game and the best beat em up/fighting game
I also think No More Heroes 3 is absolutely perfect now and I DESPISED it on release. The more I think about it the more it all makes perfect sense
Is there place for an OG GoW brother?
Always, gow was never my game but I feel bad for any fans now that the new ones out
I just play nuGoW because it's still Kratos' story. I fear Ragnarok will be another TLoU2 in that regard.
Sure is, brother.
Sometimes, I go back and forth between deciding GoW2 or GoW3 is my favorite in the series.
My main gripe with 3 is that three out of the four main weapons feel kind of samey, Hades and Hephaestus were just another set of chains.
I can see what you mean but I still liked the utility they each had depending on the situation on hand. Plus tying different dodges to each of them was pretty neat.
still miss having three attack buttons (besides the grab) like in gow1, it can get pretty sick when you can string everything into the ram/stab attack.
It pains me to see what happened to God of War. I really liked the direction the 3rd game was going with adding larger mobs and having a bigger emphasis on crowd control. Then they gave that up in Ascension and butchered the game with GoW2018.
>Ascension
Don't even remind me about the recolored swords. There's your new arsenal bro.
No, frick off. You were a laughing stock 15 years ago and you still is. Just because new popular thing bad doesn't make old trash good
SQUARE
That tactic legitimately doesn’t work on the higher difficulties, though.
>doesn't work
>difficulty changes nothing about enemies except the damage they deal
Ok
>hold y to win talking
I am ultratroony chad
Obsessed.
>obsessed
No u
Drop your bigoted attitude and take the estrogen pills already.
I am that anon and this made me kek, why you so mad?
>still seething
lmao
>New popular thing bad
>old shit is now good
Bravo Baelrog
I played the intro of GoW2 the other day and had fun
I still wouldn't compare it to these games, it has great action but I feel it's something more like Prince of Persia, where it's more of an adventure kind of thing
MY WIFE"S SOOOOOOOOON
Ok Butcher.
Here’s hoping this thread doesn’t devolve into schizophrenic baiting like so many other action game threads in the past.
Action game threads only start to suck when people take the bait and start shittalking other series in order to prop up their own. I like to individually look at the strengths and weaknesses of each franchise since I feel they excel in different ways.
just ng gays being gays
Asuras wrath 🙂
>you have to be obnoxious and crazy because.....you just have to okay?!
Damn, man. Why don’t you go do a combo to get some steam out?
This "genre" is almost as disgusting and bad as ASShomosexualS.
I'm looking forward to Wanted: dead, samurai aiden and showa american story bros... they might not be as polished or as cuhrayzee as DMC but they can do for a time and it gives me hope that there's more action games coming out
I just want the gun grave gore and that female berserk game(Soulstice) to be fun.
>Wanted: dead
Have they shown any actual gameplay yet? Think all I've seen was cinematic takedowns/finishers.
Thoughts on how this game looks, lads?
It looks flashy but for some reason the combat feels off to me.
>still in development
Meh
Looks like overly flashy garbage with no weight, like the newer FF games.
These games NEVER come out.
>stylish action
>not character action
Based and Itsuno-pilled
Kamiya was the one who coined "stylish action" though.
>hrtaiden gay now acts as le contrarian
>even though he makes moronic d:e threads with webms "mocking" og doom ai
L
O
L
Dolboeb-kun, you are moronic. This is the only doom-related webm I've ever made and this is my second time posting it. When will you realize that I am not the tierlist guy?
>Dolboeb-kun
Holy esl
>that I am not the tierlist guy?
>calls doom eternal "ng2 of fps games"
Yep
>Holy esl
You're the moron who keeps mispelling "inane". And people keep calling out your broken english every time you sperg out in a thread.
>calls doom eternal "ng2 of fps games"
Yes, I do that. The tierlist guy (from what I've seen) just tends to compare Eternal to character action games.
>esl tries to hide his broken english
Cute.
>Yes, I do that.
Congrats, you are braindead moron.
>ESL!!
Acquire some self-awareness:
>Congrats, you are braindead moron
You've missed an a here.
And you're a moronic hypocrite for shitting on NG2 for things DOOM does as well.
>duurrrr both games have executions and hallway - arena - hallway level design therefore they are very similar errrrrrrr
Esl bros I thought we were supposed to be winning......
You forgot threatening enemies.
What do I think of Soulstice? It's fun but the main character isn't edgy enough, in the demo at least
How’s the combat?
On the simple side but it's not bad. Demo was quite short but I do have some legitimate complaints, such as aerials not being overtly encouraged, and there is a block/parry option with the ghost girl but it only seems to go off sometimes? I'm not sure what distinguishes between the prompt appearing or not but it seemed interesting in that you can potentially ignore ranged shitters provided you hit the parry button in time for her to shoot down the projectile. I will say the boss fight was a pretty major letdown since the phase changes were all committed in a cutscene instead of real time, and the fact he changes to the same "ranged" position twice with the same cutscene felt VERY lazy. There is weapon switching though its on the DPad and there is sort of an elemental thing going on with blue enemies being incorporeal unless you have the blue field up and red enemies deflecting attacks unless you have the red field up, but again it was so short that it didn't get built upon too much. Give it a shot, demos on steam
just played the demo, it seemed pretty basic but fun enough, i wouldn't mind playing more. fast moving enough and switching between weapons mid combo was kinda fun. i think lute can only counter enemies that are either close or on screen? i'm not exactly sure either, there were a few times where it didn't pop yeah. the two ghost field mechanics make me a little nervous that later levels are just going to double down on that and be pure color-coded restriction, but we'll see. honestly my main complaint is just that their faces look kinda weird, the style doesn't really mesh with the rest of the art imo. not a dealbreaker and it's kinda fun to see something wear its influences so blatantly instead of being self-conscious about it.
as an aside i'm glad demos are making a bit of a comeback, it's a good way for games like this to get people to give them a chance
I'm a fan of her thighs.
Recently saw a mod for the PC version of Sigma 2 black.
https://www.nexusmods.com/ninjagaidenmastercollection/mods/37?tab=description
Shit mod
It has even worse enemy placement than in x360 ng2
Nioh 2 is CUHRAYZEE
how do you all feel about bump combat
I prefer to take a dump combat
what are some less known charaction games?
i don't really understand this genre besides being platinum games + team ninja
i've played a lot of the early 2000s ninja games like otogi, tenchu, shinobi, etc
do they count?
Ghost Rider PS2
ARPG in the thread name? I'll bite
What's your favorite Diablo clones, Ganker?
Looking for something to really sink time into. Already played Fate and Torchlight.
Wo Long will save us.
>nioh but with jump button
So brave.
I can't wait to play a Nioh game where I don't have to spend half the game in a menu
It got really tiring in Dream of the Nioh in Nioh 2 for me, you get so many loot in a single mission not to mention the fact that their +[insert level] are important for your gear if you want to retain set bonuses by constantly soul matching, I swear I spent as much time doing that shit at times as I did missions, which by that point were rathar easy.
I thought DMCgays accepted that their games were combo simulators a long time ago?
>combo simulators
>melee weapons have only 2-3 combos
?
>latest Ys games lets you somewhat juggle enemies and some special attacks are purposefully made to juggle enemies
>series never elaborates or improves on it in anyway besides "lol starter enemy not touching ground"
>series is now gonna ditch the systems of the last couple games and is now focusing on Souls like combat
I'm kinda disappointed that they never spent more time further developing and adding more things on to the combat system in the modern Ys titles. Most the combat is just "wail on enemy until they attack than flash move into flash guard then wail again". I think we could've had something a bit more special but they decided to ditch the modern combat.
I like Ghost of Tsuhima, but that's not stylish action.
Currently playing GoW and while it's okay I feel like it's pretty bare bones combat wise. Something about the attack button being on the shoulder makes it uninteresting. Also I was playing the SoP DLC but I couldn't even beat the chaos advent on the new difficulty. It's so fricking hard kek but I wanna finish that and nioh 2 this year.
>game has juggles, weapon switching, freezing, tripping and even kicking enemies off ledges
>most of these applications only really work on generic Draugr and do jackshit against bigger foes such as Travelers, Heavy Draugr and Dark Elf Lords, and also not on bosses, higher level enemies and enemies that have activated their Elite status, leaving you to only rely on your basic attacks, parries, blocks and dodges to slowly whittle them down
What’s the point of giving me all of this potentially cool shit if I can’t even fricking use it?
Don’t forget
>hitstun is tied to leveling
It was bad when FFXV did it, it was bad when Nier Automata did it, and it’s bad here.
>game also has color-coded enemies
Reminder that this shit-heap was recently named the best action game of all time by IGN.
Absolute trash
What’s the rest of the list like? I’m morbidly curious.
>10: Ninja Gaiden 2
>9: Vanquish
>8: God of War 3
>7 and 6: Bayonetta 1 and 2
>5: Metal Gear Rising
>4: Devil May Cry 3
>3: Devil May Cry 5
>2: Ninja Gaiden Black
>1: God of War 2018
>no God Hand
It’s shit
>re4 but with fists instead of guns
cringe
Is that supposed to sound like a bad thing?
>controls like ass and tries to be a beat em up but in 3d
>use roulette button as pseudo lock on!
Yes, it is bad.
>controls like ass
Legitimately never had a problem with the controls
Skill problem
>re4 but with fists instead of guns
That’s what makes it fricking awesome, though.
Is the story in god of war actually any good? All I remember from my teenage years is seeing Kratos frick shit up and thinking he was the coolest guy
>Vanquish
I could never get the hang of this game
The originals are nothing special. The new one is alright if you can stand multiple extended walk-and-talk cutscenes disguised as "gameplay"
>Is the story in god of war actually any good
No. Gow3 tries to do Max Payne nightmares parody at the end of the game.
It was so based, Kratos did nothing wrong.
>so based
>shitty max payne parody out of nowhere
Exactly.
I wouldn't call the stories in the classic games especially good(3 in particular introduces some dumb ideas), but seeing Kratos do what he's good at and interacting with other characters was always entertaining
nuGOW's story is out of character, terribly paced, and mostly just exists for muh father/son pandering and sequelbait
he's not wrong
>ranking Bayo 2 about Bayo 1
>Bayo 2 ranking at all
>Dad of Boy even on the list, let alone in the top spot
he's the wrongest man to ever exist
>Bayonetta 2
Lol
Lmao
>this is what "enemies escaping combos" gays want
I can't wait to see how bad Bayo3 will be. There's definitely something up since all they've shown is big monster fights.
Platinum is nothing but a rotting corpse
I thought astral chain was a lot of fun
Me too anon
I'm more excited for the sequel than I am for Bayo 3 at this point
The investigation sections were awful, and the game running at 30 fps didn't help. The combat also wasn't good enough to make up for the boring sections.
I don't understand why people like AC, it's by far the worst Platinum title, ignoring stuff like Korra, of course.
the investigations were for the most part cleared very quickly and I thought the combat was excellent, I liked how they tried to distance it from the bayonetta template and create something with its own identity, and even if it wasn't perfect the feedback,visual spectacle and amount of options at your disposal had few equivalents in the rest of the industry
also the postgame was fun
>the investigations were for the most part cleared very quickly
Not him but remember the whole 2 hour part where you went down into the slums and had that tailing mission. Godawful
I think the combat really improves towards the end after acquiring and upgrading every legion
It also looks and sounds great and the later bosses are some of Platinum's rare good ones
Why does bayo 2 of all games have the same schizos showing up to shit on it every time it's mentioned. There are far worse sequels out there.
It’s flashy and all but the combo depth is surface level at best and there’s also the moronic combo breaker mechanic.
I don't hate it but it's nowhere near as good as Bayo 1, and certainly doesn't deserve to be on a clickbait list of the top 10 action games of all time
Y'know how you play Bayonetta 1 and it feels like you're missing something then you learn about dodge offset and the combat just clicks and you realise you were at fault all along? Well Bayonetta 2 is like the opposite, you're waiting to uncover the twist but it actually is just UC spam for the whole game.
>is just UC spam for the whole game.
>hey let's design game around managing your super mode bar like in dmc1
>great idea. let's make sure it uses the same resource as other attacks rendering them obsolete
>oooooh also let's make filling magic meter slower
Because it's shit. Witch Time is no longer a crutch. Umbran Climax is a terrible mechanic, especially since Bayonetta 2 doesn't punish you for using items, so you can just spam lollipops and spam UC.
They also nerfed a bunch of shit just to force you to use UC.
>see attack doesn't work, boss keeps dodging it
>hurr let's chase it
Based moron
It's a nintendo exclusive
GoW 2018 and Vanquish are not even the same gameplay style.
Mitchell Saltzman is one of the better IGN reviewers but this list is surprisingly bad, even just the games listed are arguably in a terrible order.
>Vanquish
>GoW '18
>Bayonetta 2
I think the point of journalism nowadays is only clickbait, getting a reaction.
Having said that, great job, because by god am I fricking furious looking at this list
I barely played GOW18, can you even do crazy combos or juggle enemies there? The combat felt so slow and "grounded"
>can you even do crazy combos
No. There are things like pause combos, or abilities with cooldowns but none of those contribute to a combo and you're better off mashing the attack button and using your abilities as soon as they get off cooldown.
Juggling is possible, by pressing heavy attack once and then mashing the regular attack.
I was having a hard time figuring out why I didn't like the combat but you're pretty on point. It seems like the bigger enemies are invulnerable to anything besides the basic attack and r1 and r2 moves which have a long recharge time and the parry and dodge seem like your only way of killing bigger guys and the unarmed combat only feels fun when I'm in rage mode. It all just feels very heavy combat wise while I remember GOW being a fast paced action game where I'm throwing enemies around and doing crazy shit. I know they're going in a new direction for marketing purposes but it doesn't even feel like the same series. I'm only a few hours in but I just feel like dropping it and playing the PS2 games instead. Might as well for the story
You can remap the buttons in nuGOW, though that doesn't fix the fundamental problems with the combat
>SoP DLC
I gave up on that when I realized it just wants you to grind for hours, in the same maps, for barely any new content
Why couldn't they just slap together two new levels, put the new bosses at the end of them, and balance everything around average endgame player stats? It's a pure regression from Nioh 2
Is the SoP dlc not new levels? It's making you run through the same levels again? I might as well restart nioh instead of playing SoP until all 3 dlc packs are out
It's only two new bosses, a new weapon type, and some new jobs
You get to fight an easy tutorial version of one boss, then you're immediately told to go grind for a new currency to fight the REAL boss
Ah then I'll wait to go back into it and restart nioh 2 instead. I forgot how to play nioh though. You can do the tutorial without restarting it right?
Man I'm still tempted to go back to the old GoW games but I'm sure my memories of teenage years loving the gameplay would be ruined.
>my memories of teenage years loving the gameplay would be ruined.
How. Just treat the series as action/adventure games with an emphasis on spectacle
SoP was made by the B team at Team Ninja, and it shows.
SoP combat is really good the DLC is just lacking. The new classes are fun they just couldn't add maps.
hey thread im a fighting game gay but im getting old. are there any good resources with indepth mechanics/tutorials and other advanced shit for DMC, NG, or Bayo?
I remember there used to be a pastebin with stuff like that when the CUHRAZY GAMES GENERAL was still around on /vg/. I dunno if anyone still has it though
>DMC SUCKS
>but I also have tons of webms showing off my gameplay with all the upgrades unlocked and on higher difficulties
okay lol
That's how we do it in action game threads.
>action game thread turns into dmc/ng dogpiling
Thread was at least good for a little while. This shit happens everytime without fail.
Nioh 2 bosses with fists.
Person also uploads Bloodborne, Sekiro, and Elden Ring.
Nioh 2 fists are the most satisfying action game weapon of all time
Does Resonance of Fate's combat count as CUHRAYZEE?
isn't that a jarpig
I’d say it does. There’s juggling and positioning in there too.
I tried to get into tri-ace games so many times but I get filtered by their combat.
Not even a difficult part, just the tutorial alone fries my brain.
So much fricking BULLSHIT to memorize. Like why do they all have some dumb shit meter I can fill and so many rules to remember.
Love the aesthetic of Resonance of Fate though so I'll have to brace through it at some point.
just like ninja gaiden 3
3RE btfos every other relevant action game of that era.
which era, specifically
Era of brown and piss aka 7th gen.
so the generation that had Bayonetta? And Ninja Gaiden 2? And The Wonderful 101?
>spoiler
Matto-san....
DANGER'S COMIN
Eat my butthole, ninja.
Uh, no.
>mogs DmC
>mogs bayo2
>mogs mgr
>>mogs DmC
>can't switch weapons in real time
The sword alone has more moves than all weapons in Reboot combined.
>more moves
>95% of which the player will never use
As opposed to DmC, where you can beat most encounters with Drive + Trinity smash?
>*spanish music starts playing*
>mogs DmC
>mogs bayo2
yes
>mogs mgr
no
but you're ignoring
ng2 lol, and even dmc4
Mgr is trash. And I didnt mean 7th gen in general. This
isnt me.
Anon, I don’t mind having combo breakers in my game but the way Bayo 2 implemented it was lackluster.
Certain enemy types, like the centaurs with shields, would break out of your combos like every 3 seconds. Now you'd think: "oh, let me try to attack them from behind where their defenses are low, maybe positioning is key to get the jump on these guys;" Nope, they'll turn around pretty quickly and repel you with their shield. Then you're like: "Well, shit, maybe the key is to get behind them, execute a launched and I'll be rewarded for putting them in the air." Nope: you'll probably get 2 or 3 licks in and then they'll randomly breakout without any warning. Doesn't matter if you're attacking from behind or forward, they'll just push you back and repel your attack. The only way to keep them in a juggle state is to use witch time. It pigeon-holes the player to need to keep using witch time simply to stop enemies from breaking out of your combo every 3 seconds.
NEO TWEWY had the right idea because for one; enemies aren't repelling your attacks and nullifying your attack strings. In Bayo 2, when an enemy broke your combo, they literally broke it; they would push you back and your attack string would momentarily stop, as if you hit a titanium wall. In NEO, you can keep the attack string going when enemies begin to fall out of your combo; you can use their revenge value retaliation to lure them into attacks: you can use their revenge value resistance to being immobilized to due to your advantage by sucking them up with a Gravity Mashup.
And let's say you wanted to argue that extending combos now "pigeon-holes" you into needing to rely on immobilization to extend combos. Well, guess what? There are also various ways to can cause immobilization: Trip Wire, Poltergeist, enombing, freezing, confusing, time stop, gravity, and more. You are given options that allow you to perform mixups to your combo game and make it interesting.
NEO was such a great game. Shame that it flopped because Squeenix sucks with marketing.
I still remember watching the SE showcase and then slowly coming to terms that SE just doesn't give a frick about NEO. 2 or 3 months before release no fricking promo combat videos at all, I heard the trailer had a spoiler and they're surprised it sold like shit
I appreciate you, NEO autist
They quite literally dont break your combos if you attack them from behind. Play the game yourself instead of parroting an eceleb.
>if you attack them from behind.
That’s still pretty shit and even then you’re still unable to relaunch them unless you go into Witch Time.
Yeah, incredible design. Limiting ways to approach an encounter in an action game, now that's good game design.
Honestly, the fact that Bayonetta 2's director also directed Star Fox Guard should say everything.
What's a good action game that also has a good story?
Devil May Cry 3
>All GOW games before 2018
>DMC
>Wonderful 101
kid icarus uprising
Both TWEWY games
KH1 unironically along with KH2’s prologue
I was legitimately impressed that NEO was able to make a time travel plot that didn’t destroy the narrative.
It did brutally murder the pace though.
I fricking hated running around only to inevitably get reset and do the same shit again only for some arbitrary roadblock to come up.
Super frustrating even if there are no holes.
Honestly, I can only think of a couple of times that happened throughout the story. Only happens like twice in Week 1 and Week 2 respectively and in Week 3’s case, I more or less got used to it.
It happened so often dude.
So many days just boil down to
>do thing
>frick up
>go back in time
>ok it's fixed now
>go back to where you started
>it''s not fixed
>go back again
rinse and repeat.
It's hard to search for a specific clip of this game but I remember one really moronic part.
It was about saving some guys life that got killed and you go back like two different times but it just turned out to be a misunderstanding and literally all you had to do was just wait 3 seconds to see the scene play out. Instead you had to do 10 minutes of busy work for nothing.
Still love the game btw.
Motoi’s case was a bit egregious but I did like how it played into Rindo’s arc so I personally didn’t mind it.
Honestly many of them have great worldbuilding. That's one of the main draws for me, that these short gameplay focused games also happen to ooze personality.
El Shaddai
Killer is Dead
Drakengard 1
Good stories? Sure. But good action games? Frick no.
Can't speak for the others but KiD is a great action game
>KiD is a great action game
I enjoyed Lollipop Chainsaw more as an action game tbh.
KiD is only ever so slightly better than No More Heroes in terms of combat.
KiD is quite literally the only Grasshopper game with acceptable gameplay.
>Killer7
>Lollipop Chainsaw
>Shadows of the Damned
Disagreed.
I hate NMH3 but its combat shits on KiD anyday
I didn't say it had much depth but the different mechanics make it a great action game for me
You will always be blind
DMC3 is probably one of the best cases of simple but good stories
it seems like the only standard some of you to judge the quality of a combat system is how long you can maintain a juggle combo
there must be more to life than this
Of course there is more to it but most people can’t articulate why they like something.
You can do juggling shit in Nier Automata but the combat still sucks.
I tend to judge merits of an action game based on mechanical cohesion/synergy and combat fidelity; combat that doesn't feel like it interrupts itself every 10 seconds and has all of the mechanics speaking the same language to each other for great effect. Tales of Arise has juggles (at least for normal enemies) but the combat system as a whole leaves much to be desired, as I noted here
.
Any tips for DMC3 DMD mode? Don't say "just JC bro" because that shit isn't fun.
Just DTE sis
Just DTE bro. Jokes aside, use crowdcontrolling moves, manage their HP and try to kill enemies all at once so the rest doesnt DT. Use Kalina Ann against DT'd enemies
A good tip is to use Nevan on missions with Enigmas. Whenever you have bats around you it deflects the Enigma arrows and usually gives you a bunch of style points too.
Nevan has a lot of other things going for it too, the stinger move is strong and can be cancelled very early by shooting. This makes it a good damage source and it's one of the best ways to wear down Jester when he's teleporting around since you can keep chaining it. The swordmaster air combo can give you lots of airtime especially if you keep swapping weapons in mid air, and it deals quite a lot of damage (it can hit all 3 of Ceberus' heads at once for example). The Left/Right attacks have their uses too, they're great when you have enemies clumped up. You probably already know it had Air Raid from DMC1, but you might not know that it also heals faster than any weapon while DT'd making it good for survivability when you're just working things out. Can't recommend Nevan enough tbh.
favorite weapon of the whole series
just equip super dante bro
NEO TWEWY and KH gameplay looks interesting, but everything else looks so fricking gay.
Yeah, I haven't bothered playing KH because of the Disney characters. I'm autistic, but not I'm THAT autistic.
Then you just lack soul, brother.
It's crazy the amount of effort they put in to preserve the artstyle in 3d
Some of the 3D models honestly took me by surprise by how 2D they looked, it’s nuts.
That’s when you know that a game has SOUL
NEO is based as frick. Great characters with surprising amounts of depth and chemistry, great soundtrack, and a pretty robust combat system. It’s not really as embarrassing as, say, FILL YOUR DARK SOUL WITH LIGHT.
KH is kind of a dumpster-fire narrative wise but the combat is genuinely solid and it can be pretty charming at times.
NEO was definitely made with the modern youth culture of today in mind but it does have genuinely solid character writing as well as well as top-tier customization and boss fights. It’s one of my favorite games to have come out in this past decade.
How’s the first TWEWY? Is it worth checking out as well on DS?
A thousand times YES!
Definitely. It’s one of the best games on the system. NEO is equally amazing in its own way but I think what the original has over it is the use of field geography in combos and gameplay in general.
Take Pyrokinesis and Entanglement for example: you can basically drag along a line and draw a path of flame that can be used for spread damage, hitstunning Noise, or even stopping attacks from coming at you, like the drill attack of the moles. And in Entanglement’s case, you can basically draw a line of wire whenever, which can create a lot of interesting interactions: it can stunlock enemies, gives you plenty of breathing room to set up other Psychs, has great area coverage, can rack up combos like there’s no tomorrow, can cancel enemy attacks on both sides, act as a barrier of sorts, and even drag Noise along the line for extra positioning shenanigans. Whether it's using objects littered on the field as defense when using kinesis psyches, taking cover behind objects, using Entanglement to lock enemies into a corner (the 2D nature of the game helps here) then trapping and bouncing them around with attacks into the wires for major disrespect. This is possible because the layout and geography aspects of the 2D design lent themselves to being manipulated with other pins and fostered ingenuity with environmental tactics.
That said, NEO boasts more positional options being that 3D grants you another axis to work with, so you're able to create dynamic offense now that you can attack around enemies and knock them AROUND an arena and as well as having more robust systems to take advantage of its pin interactions.
I think it’s really neat how both games are able to create distinct yet similar combat systems with their own individual strengths.
I've been playing KH and following the story for 20 years now. There are without a doubt a lot of moments cringe but kinda wholesome in a way. It's easily my favorite gameplay and story combo ever. Yes it gets crazy but that's unironically the fun part but Nomura is really good at filling plot holes. It's very unfortunate that KH games didn't get a proper budget because if the mobile games were actual games and not mobile shit then the series would have a better rep. Also I don't mean the handheld I just mean Ux and DR the story is very very fun to following along with and it's a tragedy SE and Disney hate KH and refuse to give the series a proper budget. Just hoping that the lost master arc SE doesn't force Nomura down the mobile game path again but if ML turns out to be good then they will continue to force the juicy story content to the mobile games.
BTW I do not like the Disney worlds and I'm hoping quadratum has way less Disney worlds and some OC worlds from Nomura cause it does get very hard to take the plot seriously when you have childish movie characters surrounding you. Yes I know that the point but change is needed at some point to keep things interesting
> curved
It broke I don't have it anymore :/
Samshit?
Nah Asus but I was dumb and broke it in the car while transporting it
Your two cents?
Stylish Action Games need more platforming to be honest.
Frick off Kamiya
CUUUUUUUUUBES
I love DMC but i wish enemies were more aggressive. Dante, Vergil and Nero's character kits all have enough defensive options to facilitate enemies coming at you more frequently and in different ways. Sometimes it really feels like i'm just wailing on enemies that don't fight back except when i'm fighting riots.
thoughts on scarlet nexus combat? I enjoyed it, very satisfying if a bit braindead
yeah pretty much my thoughts, not much to it but bonking an enemy with something heavy never got old
The game was great because you actually use enviroment as resource more than you usually do and in a more deliberate way.
I loved doing this kind of shit
We need a new game where you can punch things hard and win. What ever happened to action games with bare handed combat like God hand? Why didn't we get more? There was VJ
try nioh 2
The Judgment games have surprisingly fun hand to hand combat
I liked the combat of the first one but the performance on PS4 was so terrible. Surprisingly great story too.
I want to play the sequel, especially since we won't be getting real time combat in the mainline games anymore, but I am not sure how well it would run on a PS4 pro.
I played them both on PS5 so I wouldn't know
>Surprisingly great story too
Without spoiling anything I'd lower my expectations for LJ's story if I were you
The combat is definitely better though, the new style is tons of fun with its grab attacks
Both the original and the sequel run locked at 30fps in the pro
sifu maybe
Does Vindictus count?
Is god hand still on the PS3 store?
Should be. I got it like two months ago and had a blast.
there's been at least 3 threads daily for the past 2 months
What action game's sequel is easier, not mainly because of the developers lowering the difficulty, but because your player character just gets more options that made the sequel easier? Like in KH2/FM, Sora gets way better dodging and mobility options, limits, and drive forms, so if he were to fight the KH1 versions of Sephiroth and Unknown/Xemnas, you'd have a way easier time.
I’d say DMC5. Not necessarily a bad thing but the player characters (besides V) have so many options that it’s nuts.
>DMC4. Playing Dante's levels with his Style Switching makes it SO much easier than Nero's.
>Bayo 2, her getting the ability of Umbran Climax would make everything in 1 a joke.
None of these are good things btw. DMC4 is half a game and Dante's part is easy because it wasn't designed with him in mind and Bayo 2 is just a fricking mess of a game to begin with.
Weird game you're asking for, anon.
DMC3 has terrible enemy design.
Meh. The chess pieces are frustrating but other than that there isn't much wrong with the enemies.
They are aping Sekiro now
>there isn't much wrong with the enemies
Except that's just wrong. Majority of them are not fun to fight at all on the hardest difficulties.
DMD is for autists.
If you can't handle it lower it, pussy.
DMD is indeed a total chore but the design problems still exist on lower difficulties. Soul Eaters and Fallen are especially fricking moronic. I wish the 7 hells were the majority.
any rygarchads in here?
are there any other greek/mediterranean themed action games or is this the only one?
Ever heard of God of War?
aside from god of war, i can't think of anything else
there's curse of issyos if you frick with platformers
There was that XBone launch title I think? Ryse: Son of Rome or something like that. No idea if it's good, nobody spoke about it after the Bone was a few months old.
>No mention of Spartan: Total Warrior
All of you fricking underage little shits go play it RIGHT NOW
>Enter thread, clueless
>Some good discussion for the first little while
>Here comes the same DMC vs NG, Black vs Sigma, Platinum vs everybody, etc. posts with the same webms, as if tailor-made to either put down every game mentioned or make the fans of a game look like elitists
>The genuine discussion posts are getting less and less attention
Every time. Fricking fighting game threads have been good on Ganker lately and action threads are still in this sorry state. Can't we all just point and laugh at Babylon's Fall as a community or something?
I admit it's been some months since I've played a game that fits here unless Sunbreak (MH is kind of its own thing) or Rollerdrome (pretty much just THPS with guns) count. I need to get on that Stranger of Paradise DLC, but all the NEO TWEWY clips remind me I should finish that game.
It's literally just one NG autist who can't stop being a homosexual. Not our fault.
>it's just one autist!!
Yup, I'm sure it's just your boogeyman.
ngf is that you?
I'm not your boogeyman, unfortunately. You should find a new one.
im not the anon that called you a boogeyman, just asking if were the ninja gaiden anon
Is Bayo Kamiya's dream?
The cosplayer with a dick is
Nope, Jeanne is his waifu.
THEN WHY DID HE LET HER GET SO FRICKING UGLY GODDAMNIT SHE WAS PERFECT IN 2 FRICK
I like her original design more. I'm not a fan of the B2's Jeanne hair; it looks like a cape.
>implying
Long hair is great.
It sure is, but her hair just looks so weird in Bayonetta 2. It's probably because of the physics or something like that.
That's almost certainly the alt timeline Jeanne, just like how we will play as little Cereza from 1 with mainline Bayob appearing later. Assume every character shown has an alternate they will meet during the game.
>Bayob
Bayorb, you mean?
This thread needs more orbs.
How come more action games don’t implement a secret boss like, say, a JRPG does? Bayonetta has Rodin and God Hand has the bouncer dude and Double God Hand Gene.
That’s honestly a good question. I would love to fight a variant of Sparda in a super secret mission.
Too much work for something that a small percentage of players will even find(let alone be able to beat)
I've been playing Ninja Gaiden Black and I love the combat when your fighting smaller enemies but the bosses are absolute dogshit. ESPECIALLY THE FRICKING WORMS. When I saw the 3 worms pop out in chapter 10 I laughed and turned the game off frick those horrible enemies
i personally love ultrakill, i was tired of melee brawlers
>not really any rock-paper-scissors gimmicky bs, everything that excels at X role will work for every enemy that fan be dealt by X. Only exception is malicious faces being immune to explosions for some moronic reason but not like you use explosions against those
>literally every weapon category has both potential AoE and single target with big versatility, outside of the rocket launcher which is more niche
>fun movement
>great ost
>high autism potential
Really needs more content though. Act 2 still lacks the secret and P-rank content. Cybergrind is the only proper replay potential other than secret-hunting, but that mode alone doesnt cut it, not to mention its very limited : the arena is somewhat small and it doesnt grow in size. It's also very RNG in difficulty, specially given mindflayers are not only stronger than every other enemy but also tankier. The only other enemies that can somewhat fill their niche are Insurrectionists and Ferrymen but theyre rare as frick even on wave 30-40
>DMC, Ninja Gaiden, Bayonetta, God Hand
Ok
>KH, TWEWY
LOL no
What’s wrong with KH and TWEWY?
tfd is the best platinum game
Correct.
Meh, I like Bayonetta more. Diablo loot can frick off.
The loot is ignorable once you have an S Rarity weapon of each melee type which is pretty quickly once you unlock Magnus difficulty. You can optionally spend an hour or two autistically building up each weapon with passive boosts before dumping your credits into TECH production, but again that's optional and even if you do that you're basically set unless a strict upgrade in SS Rarity drops.
Beyond that I think the core combat is the best Platinum has made (the game/combat design lead being Hiroshi Shibata who did Bayo 1 & W101) with the focus on building up and maintaining speed with the Overdrive meter and Vehicle/Rush Attacks while constantly being thrown off the optimal rhythm by enemy defensive options and crowding to force split second decision making.
My only fault with the item drop system is that health pickups can drop in Challenge Mode and it's a "you didn't beat it" feeling when they do sometimes.
NTA but you make the game seem way more fun than all the people constantly saying it's just a Bayo ripoff lol.
Should I buy the PS4 version or just pirate it on PC?
Owning it has a certain novelty now that it's taken off of shelves but if the PC port is as good as Bayo's and the console version is as bad as Bayo's I'll just get the PC verison.
I've pretty much had no issues on PS4 and I hear that KBM doesn't really help the ranged weapon controls because they're built for snappy "press aim, press fire, let go" moments more than sustained fire 90% of the time. Pirating might be able to get you the DLC they released but it's just some color palette changes and a small handful of weapons that aren't that unique besides the model.
>all the people constantly saying it's just a Bayo ripoff
Same combat designer as Bayo 1 so yeah it will, but besides Focus being similar to Witch Time it's not THAT similar. Wicked Weaves are combo enders at the end of strings but Vehicle Attacks are meant to extend combos, Dodge Offset exists but every Platinum game has it, character differences and Overdrive change how you interact with enemies compared to Bayo. Optimus is well-rounded, Bumblebee & Sideswipe are different flavors of mobility, Wheeljack is focused on guns, and Grimlock is the only grappler I can think of in the genre other than Nero.
It's the opposite really, a game budgeted to be forgettable but everybody on the team double-assed it. Most of the major staff volunteered for it (which is why Kenji Saito, Hiroshi Shibata, Tetsuya Shibata, etc. worked on it) and were encouraged to bring their personal TF merch into the studio while working on it. Bosses have moves pulled from obscure lore bible passages and old back-of-the-box toy blurbs. That's why Shockwave has shadow clones, there's one single sentence written in the 80s that says he can do that so they had him do it.
The loot mechanics were absolutely lacking in polish due to the budget limitations which is why it sucks that it will never get a sequel. I just think it's easy to settle into a loadout you like since the game is way more skill-dependent than gear/build-dependent once you have S Rarity stuff.
Ranking system not capping your points from extra sources even if you get 0 for both damage & time was odd though.
It is possibly the single best half assed game out there
I'm sorry, but you can't defend DIablo loot no matter how hard you try. Also, having enemies that constantly block/parry your attacks isn't exactly fun, and they do that often on Prime difficulty.
I genuinely just abused charged attacks with the Energon Hammer, and still managed to get a lot of SS ranks.
what are some good action games? i played all the god of wars on ps2/3, ninja gaiden 1/2 and all the dmcs except the one with soi dante. i can't think of any else
try darksiders 2
would i miss anything by not playing 1 or 3?
1 has some adventure elements like Zelda but i would say still qualifies as a character action game, plus great voice acting. 3 is more like Souls games, and imo the closest we'll ever get to a 3D Castlevania these days
>and imo the closest we'll ever get to a 3D Castlevania these days
Intreresting. Might have to give 3 a shot then. Care to expand on that comparison?
I always thought Darksiders was bland but it still had a certain comfort to it that I could never deny.
Not the anon you responded to btw.
I just want to say that Genesis is a fun little twin-stick co-op game where you can do some simple combos with War or pull off bullet hell shit with Strife; playing solo you get on the fly character switching if that's appealing. I got it on sale but didn't regret it at all.
Also Dis the shopkeep makes me unreasonably horny and is why I bought the game.
>playing solo you get on the fly character switching if that's appealing
Very appealing, actually. Is it fun solo? Just thinking of RE5's solo experience makes me break out in a cold sweat so I wouldn't want to risk it.
>Spoiler
Ah, I see a fellow Architect has found his way into this thread.
I played it entirely solo and enjoyed myself. You don't have to babysit an AI, you just swap characters in-place, and they have separate health bars. Be ready to use the progression systems though, if you're not ready the last few stages will be brutal in terms of enemy damage output.
There's a lot mentioned in this thread but I'll toss Zone of the Enders The 2nd Runner MARS in there. I feel like ZoE2 is up there with the best in the genre, but it gets its praise separate from discussions like this.
Also what
said, play Transformers Devastation.
Based ZoE enjoyer but I think 2nd Runner's combat is too basic to include it with the best action games
It's in a grey area for me next to Onimusha or Prince of Persia, where the combat is solid but clearly not the priority of the devs
I would argue that the way it translates the core spacing/crowd control ideas of a classic beat-em-up into full 3D space while managing to be readable even at high speeds makes it worthy of higher praise. Taking a moment to stay in place to reach out and pull in an enemy so you can toss them in a giant swing as a way to gain i-frames and deal with a crowd is pretty much the exact thought process of risking walking directly at an enemy in something like Final Fight or Streets of Rage to toss them into another enemy and give you the space to go after a single enemy for a few seconds. Also the battle where the minimap is swarmed with enemies as you and Vic Viper take them on essentially by yourselves is one of the best combat encounters in the history of video games.
I never thought spacing or crowd control were that important mechanically, but you make a good point about how technically impressive it is
I was talking more about the lack of advanced combat options the player has
Look up Clover Studio and play everything they ever made.
do the later onimushas get better in terms of combat? i'm liking the story of 1 but gameplay is whatever
Play Dawn of Dreams.
People call DMC1 an RE game but Onimusha is even more of one, if you don't like classic RE then that game isn't for you
2 plays pretty much identically except for different weapons and a devil trigger ability
3's combat is a bit better with a new character having his own arsenal and some fun new weapons
Haven't played the fourth game yet because it doesn't emulate well
>controller broke
>kb+m
It's all fine and good but mouse3 for style is so awkward
I also get the gun and sword clicks back to front sometimes
who /CO-OP trainer/ here?
monolith soft have been working on an action game since at least mid 2017, think it'll be good?
for what it's worth disaster day of crisis was pretty fun
Source? Has to be a B-Team, right?
I believe that this is happening, but it's not 100% confirmed or anything. I think it will be good like everything they make, but I don't think it'll be a stylish action game. All it was described as was an action game, which is a pretty broad term, especially in Japan. I think over there they'd call Xenoblade games action games.
nah they call xenoblade role playing games, they specifically recruited people with experience in action games for this project too
I just hope it has a real combat system and that they're not copypasting souls combat, that'd be awful
Ah, interesting. Well I'm confident whatever it is will be good, it's just whether or not it's real. I know it had its own recruitment page but I feel like sometimes the larger gaming community might infer more from that than we should. I'm still hoping that it exists though, MonolithSoft has become my favorite developer in recent years.
>I know it had its own recruitment page but I feel like sometimes the larger gaming community might infer more from that than we should.
might have been cancelled sure but that'd be odd given how the recruitment page is still up on their site and there's also the fact they've added a lot of new employees these past few years yet the number of people working on xeno 3 was surprisingly small (about 130 on a total of 275 employees)
Could the Stylish Action genre be viable in Star Wars?
wasn't that what force unleashed basically was?
I liked it ragdolling storm troopers never got old
Frick this part though
>janky ass modded animations
why
DMC5 is so cool
Where do you draw the line between action game and action RPG?
depends on how much your stats affect your damage and defense vs how well you play
Action game
>combat is the main focus of the game
>balanced around player skill, timing, and positioning
ARPG
>focus isn't solely on combat
>combat balancing is hurt by things like levels, stats, loot, and party members
It's that simple
Vergil is so ludo
true
Gotta agree.
Urizen 3 is super underrated as a fight, one of the best not just in the game but in the series once you get used to it. I say this thinking Urizen 1&2 are awful fights.
The dialogue and the arena are the best in the series. The Vergil fight afterwards doesn't feel anywhere near as intense.
Yeah the arena is very cool and it has a neat detail with the "touched" ground in phase 3.
Disgusting pathetic samegay.
At least change your file name to make it less obvious.
>samegayging with three (3) different resolutions of screenshots
Would you a White and Red themed Dante to compliment Vergil's Black and Blue in DMC6?
Vergil stopped being blue he will not be the antagonist to Dante again, and it's Nero who'll take after that color scheme. No need to change Dante.
White Vergil after he fully embraces the light (humanity) deep within. >>>
I hate all the usual the terms used to encompass these games (character action game is meaningless and moronic, but by force of habit is the best one).
Ninja Gaiden 3: RE is the best gameplay wise of the series (like that they dropped the pointless puzzles, health items and the essence system; liked the steel and bone mechanic and finishing enemies without arms), but the enemies are too repetitve and there shouldn't be a projectile spammer homosexual all the time.
I don't get the hate for NG Sigma vs Black. It's almost the same game but with more content (i know they removed the old games roms, but as if i couldn't emulate them whenever i wanted). Playing as Raches is fun, love seeing her tiddies jiggling.
NG2 feels more different to NGS2, enough for me to warrant a playthrough of both.
Loved Bayonetta but haven't felt like finishing 2, excellent games too, but i'm just too busy playing the entire NG series.
>and finishing enemies without arms
OTs were introduced in NG2 though. And the enemy variety & encounters are more varied than in 2.
>enemies & encounters
Yeah, i know, i'm playing it also on xenia, and i'm enjoying it as much, but i wish it had the innumerable combos of 3RE.
More than that, i wish NG was more like in the Batman games, where instead of combos, you would just get a different random sword swipe every time you press the attack button, without limit, because the dial-a-combo system is kinda pointless here, that's for DMC where the focus is style, here it's about surviving a relentless swarm of enemies.
Also, i would remove aerial combat, spamming izuna drop is for cowards, you should deal with crowds by directing your attacks and moving around.
GUN
I haven't only played God Hand for a to the second level because i keep getting my ass kicked, but i am not a fan of the RE4 camera. Loved the humor, tho.
Me: correct and based.
You: wrong and cringe.
Automata deserves at least a C
Why?
Decent enough combat, it has its limitations but Sekiro's are worse. Great game overall
I like the fact that every combination of weapon type has a different finisher. There should have been more hacking skills however, especially with how much they stuff it down your throat. It's not fair that there is so much cool stuff you can use for dodging but only so few chips for hacking...
>souls
opinion discarded
Not an argument.
I don't need one. You like souls games, I already know your taste is terrible.
>bayonetta in C
Well, you are a FromDrone, so your atrocious taste makes sense.
MHW???
Should I get the Ninja Gaiden collection on Steam?
Yes. You can even mod Sigma 2 to be more like Ninja Gaiden 2.
Black and Sigma 1 are basically the same game despite the differences. Good entry point.
Sigma 2 is the controversial downgraded one in comparison to the original 2 on 360.
3 is 3 it's kinda shitty I could never get into it despite being the enhanced Razor's Edge version.
does this count?
sure, if you want a troony hate thread like the other one
What's his appeal?
He goes so hard.
>Nier had a collab with MonHun Frontier
>rather than being a single quest there are 3
>all you do is run around empty open fields killing the same enemy
>but in the final quest you get to fight the same enemy except bigger
Wow! They absolutely nailed the source material. I can't believe how faithful they were
Dante found the Pisssaber
I didn't paid enough attention to DMC5 story. Who was Urizen again? Vergil? What was the point of all that?
Vergil wanted to eat the demon fruit to become DA KEEEEENG but he was too weak after the events of 1 so he cut away his crumbling human form so he could pursue the fruit unhindered.
His human form did 4D chess by rallying everyone to defeat his demon form, but not before his demon form ate the fruit so he can rejoin and become ultimate giga-Vergil with even more power than ever.
Though arguably his experiences separated made him less of a c**t so he became "good" at the end.
>Vergil after being under Mundus control and being in hell has a fricked up body
>Vergil thinks if he he separates his human half, being a demon will fix his fricked up body
>Vergil rips off Nero's arm to get Yamato
>Vergil splits himself into Urizen and V
>Urizen has none of Vergil's honorable traits and wants to use the Qliphoth to become powerful like Mundus did in the past
>V wants to stop Urizen, but also fuse back with him to become Vergil, because he'll die if he doesn't
>Urizen uses the tree to not only boost himself, but keep himself on life support
>V has his own little adventure getting his familiars (read the visions of V manga), and gets money to hire Dante to take down Urizen
>V also meets Nero so he can help
>Urizen curbstomps Dante, and Dante tells V to get Nero out of there
>Later in the game, V is starting to die and needs to fuse with Urizen
>V fuses with Urizen to become Vergil
>Vergil now has the character development he got from his time as V bonding with his familiars, Nero, and Trish, and has now seen first hand what his lust for power did to him as Urizen, so he's a bit nicer now
I sometimes wish DMC4 had a proper photo mode