SUBNAUTICA 3

What are your hopes and wants for the third installment of the deep sea exploration game? It's rumored to be out sometime late next year. Personally I want to see
>A return to a silent protagonist
>A large boat vehicle with a winching system, on board lab/fabricator, and a vehicle bay.
>Offensive electrical zapping or tasers
>Large undersea construction/excavation vehicle shaped like a crab

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  1. 11 months ago
    Anonymous

    Just more of the first game with a far bigger map, more content and more stuff to do.
    Also, less bugs and a better engine.

    No weapons. Weapongays are morons.

    • 11 months ago
      Anonymous

      I don't consider a electrical deterrent a "weapon" perse. It's completely within reason for the games nonlethal theme but still giving the player "teeth" to fight back.

      • 11 months ago
        Anonymous

        No, it's not, because it directly opposes the intention of no-weapons.
        Moron.

        • 11 months ago
          Anonymous

          We can have a knife to slash at sea creatures, but we can't have a stun baton? Said stun weapon could also power defunct equipment, same goes for a vehicle mounted electric beam. What's the issue?

          • 11 months ago
            Anonymous

            The issue is that it would completely ruin the game, for one.

            • 11 months ago
              Anonymous

              How?

          • 11 months ago
            Anonymous

            >but we can't have a stun baton?
            why would you want one when you literally already have a stun rifle as well as stun torpedo launchers on your vehicles?
            also if you're playing the game right you shouldnt need to fight/stun shit in the first place

            • 11 months ago
              Anonymous

              Read the thread

      • 11 months ago
        Anonymous

        Didn't the first game have shock torpedoes or something?

      • 11 months ago
        Anonymous

        >still giving the player "teeth" to fight back
        That's the problem dude, outside of your sub you should always feel vulnerable, a feeling that would instantly go away the second you can just poke something in the face and have it cease to be a problem

        • 11 months ago
          Anonymous

          Except when you properly balance it, and it pisses off other fauna

    • 11 months ago
      Anonymous

      >gays
      Why do you election tourists always have to bring in your closeted anal sex derangement syndrome in every discussion?

      • 11 months ago
        Anonymous

        Yeah, yeah. Here's your (You).

    • 11 months ago
      Anonymous

      Gib harpoon gun.

      • 11 months ago
        Anonymous

        allah willing there shall be a harpoon gun mod eventually
        i have to figure out how the goddamn hell modding works with unity first but it will happen
        all that time spent slowly fisting ghost leviathans to death with the prawn so they don't vaporize my goddamn cyclops has brought me to the revelation that "no weapons" means "no fun" since the one (1) thing you can do is run away

  2. 11 months ago
    Anonymous

    It will be in the sky/space no? I don't think they can pull the same atmosphere the first had

    • 11 months ago
      Anonymous

      >It will be in the sky/space no?
      Brethedge

    • 11 months ago
      Anonymous

      >in sky/space
      look up forever skies if you want subnautica in the air for now - but its EA like every thing made today

    • 11 months ago
      Anonymous

      Subnautica in space is No Man's Sky.

  3. 11 months ago
    Anonymous

    I honestly don't want more games.
    Sub1 was a perfect bite-size, once in a life -type of experience. Trying to repeat it is just counterintuitive and risky as frick, just like S2 proved.

    • 11 months ago
      Anonymous

      >just like S2 proved
      But S2 received shit because it didn't try to repeat the original. People were happy with the original. They hated the second game because it deviated.

      • 11 months ago
        Anonymous

        >But S2 received shit because it didn't try to repeat the original.
        You are not all wrong, but you are failing to see the bigger picture here.

        S1 was a game meant to be played blind, with minimal handholding + borderline soul-crushing solitude as your constant friend.
        S2 did indeed deviate from this, but it also had too big shoes to fill. You cannot repeat THE sub1, you've already consumed it.

      • 11 months ago
        Anonymous

        Literally the only reason I skipped Subnautica below zero, was because of the protagonist being vocal, female, and black.

      • 11 months ago
        Anonymous

        >They hated the second game because it deviated.
        It didn't deviate though, it just did the same thing but with less content that was worse designed
        Unless you mean the introduction of an annoying cartoon character duo to listen to as a meaningful contribution to the formula

    • 11 months ago
      Anonymous

      >just like S2 proved
      But S2 received shit because it didn't try to repeat the original. People were happy with the original. They hated the second game because it deviated.

      I think the big thing that hurt 2 was removing vehicles in favor of the Sea Truck and Snow Fox. The Sea Truck is a cool idea but not as a replacement

      • 11 months ago
        Anonymous

        >I think the big thing that hurt 2 was removing vehicles
        Nah, the #1 cardinal sin was the typical Hollywood-like powercreep, trying to "one up" everything and make things more flashy, give things "more character".

      • 11 months ago
        Anonymous

        I mean virtually every aspect hurt 2
        >Biomes were much more closed-in, no feeling of open water dread like in the first game
        >A third of the game takes place on land, with sluggish movement and a bizarre heat mechanic that for some reason isn't used anywhere in the freezing-cold arctic waters
        >Discovery tree is completely fricked, no "organic" route like where the distress calls in the first game sent you, you could have the maxed air tank in the first 30 minutes if you stumbled in the wrong direction
        >Snow fox is completely pointless because the prawn suit is easier to find and assemble, grappling hook antics are twice as fast as the land bike
        >Story is putrid dogshit. There's no way around it, absolutely nothing about the game's plot works. Robin is immensely unlikeable because she spells out every single thing in monologues, spoiling any mystery or intrigue the player could experience for themselves.
        >Architects are boring star trek aliens now, all mystery is gone.

        The only thing I liked about Below Zero was the aesthetic of some of the biomes and the new creatures. The colossal jellyfish colony is easily the coolest shit in either game. But I'll never understand how they made Subnautica an immersive experience with a silent protagonist, then decided to do a complete 180 and hire one of the hacks who wrote for Assassin's fricking Creed.

    • 11 months ago
      Anonymous

      Back to Subnautica 1, just expanded and with even less forced story
      >no story with voice line shoved in your face, just stuff you can work out yourself via environmental clues
      >no land traversal whatsoever
      >larger environments with less tools to see around you, and AI that is actually like that of deep sea predators, IE sit and wait for you to come to it to frick you up or move with low profile(not roaring every 5 seconds) until it sees you and then wasting no energy to come over and frick your shit up
      >semi-randomized predator spawn locations so that while you know that at this area of this depth, X can appear, you have no idea where it actually spawns
      >resources mattering but I admit that is a near-impossible task in a survival style game when players have enough time to game the system
      Really just those first 4. I want to be more afraid to explore because things are more likely to kill me.

      What made S2 risky was devs getting up their own asses about their narrative and story-shit, but I'm not saying that like I'm writing off your concerns because in that regard I agree with you.

      • 11 months ago
        Anonymous

        From what I recall, people actually liked Subnautica 2's story and voice-work as it was in the Beta. But after the main writer left they had to rush to rework it all.

        • 11 months ago
          Anonymous

          No the pajeet pa was annoying as frick

        • 11 months ago
          Anonymous

          In the beta it was even worse, if anything.

  4. 11 months ago
    Anonymous

    >A much larger map, maybe two or three smaller maps with a deep abyssal trench between them.
    >No weapons but I would like to see lethal torpedoes.
    >More, and bigger leviathans(the gargantuan leviathan from the lost river)
    >another, larger and more fleshed out lost river
    >make an even bigger version of the cyclops
    >cave diving can kick up dust reducing visibility
    >hard-core mode that disallows EVA beyond a certain depth, adds decompression, but extends oxygen limit, vehicle strikes can also lead to sudden catastrophic implosion
    >more fossils to investigate

    • 11 months ago
      Anonymous

      >No weapons but I would like to see lethal torpedoes.
      Black person what

      How?

      By drastically altering your perception of yourself relative to the world. Having no ability to fight back creates a different atmosphere than having the ability. Even if you rarely use it.

      • 11 months ago
        Anonymous

        >By drastically altering your perception of yourself relative to the world. Having no ability to fight back creates a different atmosphere than having the ability. Even if you rarely use it.
        Your fault in logic is to think we'd be killing anything, that it wouldn't be balanced, and that it would somehow lessen the danger of where we are. You can zap some animals and they'll flee, but it may just piss off a leviathan. We can be here all day debating the theoretical upgrades or effectiveness, but the fact remains is that it is NOT an outrageous request and NOT breaking the theme of the game. Especially with the other applications I previously mentioned.

        • 11 months ago
          Anonymous

          >Your fault in logic is to think we'd be killing anything
          I haven't said anything about killing anything. Maybe think about my statement for a minute before responding.

          • 11 months ago
            Anonymous

            And maybe you should finish reading the entire post before responding, cherrypicker

            • 11 months ago
              Anonymous

              I have. Just because I quoted a specific part doesn't mean my response doesn't apply to the entire statement. Let me repeat myself.
              >Having no ability to fight back creates a different atmosphere than having the ability. Even if you rarely use it.

              It's all in your mind. If you're given a weapon, even if it's mostly useless and even if you rarely use it, you'd play the game differently.

              • 11 months ago
                Anonymous

                And you never acknowledge my comparison to the knife, or any tool we've had previously to fend off fauna. You're calling it a weapon, it's a tool.

              • 11 months ago
                Anonymous

                Not that sperg but the point defense system completely trivializes leviathans. I think more tools is a good thing but they would need to valance it carefully.

              • 11 months ago
                Anonymous

                Which as I said earlier a shock such as that would likely only piss off a leviathan. It's not even that out of the norm seeing how the Seamoth had a similar feature

              • 11 months ago
                Anonymous

                The knife is there as a tool to harvest certain resources. It's not intended as a weapon, which is obvious to anyone who tries to use it as such.

                What you're suggesting is a deliberate weapon that exists in the game to be used as a weapon. Even if it's non-lethal, it still would change how the player would perceive and play the game.

              • 11 months ago
                Anonymous

                >What you're suggesting is a deliberate weapon that exists in the game to be used as a weapon. Even if it's non-lethal, it still would change how the player would perceive and play the game.
                And how is it any different than the seamoth electrical defense upgrade in the first game?

              • 11 months ago
                Anonymous

                The seamoth defense system is so completely utterly pointless that I totally forgot it existed, even though I played through the game 3 times.
                Are you arguing for adding more pointless shit now?

              • 11 months ago
                Anonymous

                >I forgot about it and didn't like it so it doesn't count
                Your bias is not an argument. Nothing about the suggestion goes against the theme of the game, or steps outside what has been established

              • 11 months ago
                Anonymous

                Why don't you actually address what I've said instead of putting words into my mouth?

              • 11 months ago
                Anonymous

                I did address what you said. You called it "pointless shit", which is completely your own bias. What I purposed doesn't step outside anything we've done in the series, only your own autism

              • 11 months ago
                Anonymous

                Doesn't the heat knife literally kill fish and instantly cook them? Tool or Weapon used to kill?
                Having an electrical stun of some sort would most likely fall in that same category. Both. Tickling anything truly dangerous but scaring away things less so.

              • 11 months ago
                Anonymous

                Tool. The small fish are a resource like rocks and kelp.

              • 11 months ago
                Anonymous

                I feel it's just a perspective thing. I don't really care if weapons are in of the game outside of things just making sense when you are put in a dangerous environment. I will post a short entry from the fandom wiki though.

                "The Thermoblade is a tool and an upgrade to the Survival Knife. It is crafted by using the Modification Station.

                In general, it can be used for harvesting or defense. Its main purpose is to cook fish for consumption. "

      • 11 months ago
        Anonymous

        Torpedoes are fun but there is absolutely no reason to use them. Adding a late game item to permanently remove leviathan requiring you to rist getting fricked up in your cyclops isn't the same as getting a fricking gun.

  5. 11 months ago
    Anonymous

    Fix inventory space. For a game that can be as grindy as this is being unable to stack items just serves to bloat your play time

  6. 11 months ago
    Anonymous

    less stuff do with land and more deep sea shit

  7. 11 months ago
    Anonymous

    Make it fricking terrifying to go deep sea. Fortify armor, need stronger casing etc. Take water pressure into account. A crack should spell death if you don't seal off the area with a watertight seal.
    Make deep sea very empty ,with a rare encounter of monsters.

    • 11 months ago
      Anonymous

      >A crack should spell death if you don't seal off the area with a watertight seal.
      Water intrusion isn't the problem, you numpty. The problem is structural integrity.

  8. 11 months ago
    Anonymous

    surface ships/bases
    co-op
    deeper/bigger map without a focus on going inside the planet or however you'd describe 1
    bigger monsters
    slightly decrease rate of thirst because I hate that shit

  9. 11 months ago
    Anonymous

    A crab themed vehicle would be cool for navigating vertical walls and uneven terrain. Great for drilling resources, storage, and maybe lifting large debris.

    We could call it The Hermit

  10. 11 months ago
    Anonymous

    >hopes
    They go precisely the opposite direction they picked for Below Zero
    >Wants
    A fricking proper Cyclops docking station
    But to be realistic, the original Subnautia devs are morons who made a great game entirely on accident. When they were asked why there are no guns in the game to kill the leviathans they said "muh gun control" instead of the fact that being able to easily kill them without cheesing completely cheapens the experience.

  11. 11 months ago
    Anonymous

    Volcanoes and lava exploration at the center of the earth with magma monsters and

  12. 11 months ago
    Anonymous

    I'd love to see some minor automation or outpost building. For Subnautica, getting the resources to build a rocket was essentially just crawling on the ocean floor and finding random rocks. It would have been nice if you had to build a base near an iron vein and build some equipment or outpost instead of gathering everything by hand.

    • 11 months ago
      Anonymous

      While I agree with you on building infrastructure, yoh were supposed to go mining in the deep cave zones with the prawn which hardly be called "crawling the ocean floor and finding random rocks."

      • 11 months ago
        Anonymous

        I only ever needed the prawn shit for kyanite. All the rest can be found in the shallow biomes by hand. It takes less time than getting the prawn shit down.

  13. 11 months ago
    Anonymous

    What would I like to see?
    >more of the amazing OST
    >Larger map with possibility of the Void
    >More usable equipment and not just chairs and shit
    >no snowbike BS
    >more lethal leviathans
    >less annoying fauna like the bone shark and crab quid
    >no pozzedcharacters

  14. 11 months ago
    Anonymous

    I just want to see them flesh out the things that got left half-implemented. Make caving with the dive reel essential in the early game. Have more extra deep content like zones that aren't just caves and bigger cave zones - there were stupid tight squeezes getting the Cyclops through, for frick's sake. Make base building more important with processing infrastructure and medical and research facilities for long-term survival and to be able to make use of natural resources.

    • 11 months ago
      Anonymous

      >there were stupid tight squeezes getting the Cyclops through, for frick's sake
      To me, that was the best part of playing with the Cyclops. Just moving a mobile base from A to B was boring. Carefully moving that thing through all those narrow passages and corners in the underground was awesome.

  15. 11 months ago
    Anonymous

    literally just do subnautica 1 but with more mystery and exploration. I don't give a shit about an overarching plotline beyond "Discover more about the mysterious ocean".

  16. 11 months ago
    Anonymous

    >better monster AI
    >less bugs

    Also I think at a point in the game the oxygen and hungry/thirst management becomes a non-issue, I think those things should be a more important aspect and not trivialized

  17. 11 months ago
    Anonymous

    >game
    >game subtitle
    >game 3
    ????

    • 11 months ago
      Anonymous

      It's the third game, anon. Can you count to 3?

      • 11 months ago
        Anonymous

        It's not unless it's numerically titled. Streets of NY isn't true crime 2. Vice city isn't gta iv

        • 11 months ago
          Anonymous

          You'd have a point if below zero wasn't a direct sequel on the same planet following the game's events from 1. Or if they tried to call the third game Subnautica 5. But that's not the case so you're being a pedantic moron.

          • 11 months ago
            Anonymous

            It's not unless it's numerically titled. Streets of NY isn't true crime 2. Vice city isn't gta iv

            Holy shit that anon is right. I always had the impression Below Zero was more like a "spin-off" rather than actual Subnautice 2.

        • 11 months ago
          Anonymous

          Numbers in the title of video games stopped making sense a long time ago.

  18. 11 months ago
    Anonymous

    Needs to be a legit deep sea game where you are surrounded by pitch black with only the ocean floor as a guide to know where the frick you are. Make oxygen relatively trivial or remove it entirely then make the game revolve instead around power to keep the lights on. Make lots of cool bioluminescent plants and fish, the end of the game is actually in a huge crater that goes even deeper and can only be accessed after going through a cave biome or two. Instead of having ghost leviathans eat you for going off the map, have it happen if you swim too far up.

    • 11 months ago
      Anonymous

      would play

  19. 11 months ago
    Anonymous

    Total Black person death

  20. 11 months ago
    Anonymous

    I think there's real appeal to just having a boat with various tools that work in tandem with other vessels. A winching system has at lot of possibilities.
    >Hover over target area
    >Drop a camera straight down to survey
    >Feed down a large storage container that can be reeled in.
    >Have it work like an elevator
    >Perhaps haul up large debris

  21. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      I don't give a hot gay frick about the dev's politics, I like the game. frick off.

      • 11 months ago
        Anonymous

        But their politics actively hurt the game moron.

      • 11 months ago
        Anonymous

        used to agree until they threw out a team member and made below zero

  22. 11 months ago
    Anonymous

    I want large asses. Wide hips.

  23. 11 months ago
    Anonymous

    What's the best biome/area to build a base in the first game? The grassy plateau?

    • 11 months ago
      Anonymous

      That's the easiest for a starter base. I went with mushroom forest because you have more depth to work with for a larger base. A lot of the grassy plateau is annoying to drive cyclops through.

    • 11 months ago
      Anonymous

      Lost river tree

  24. 11 months ago
    Anonymous

    Magic's gone at this point. A different setting is needed, and other developers are working in that direction.

  25. 11 months ago
    Anonymous

    better consistency
    >libshit anti-gun dev aggressively pushes guns out of the game due to personal agenda
    >end up being able to just drill/butcher leviathans with crude awkward methods anyway
    absence of all meaningful defense measures is just the manifested self-hatred of a man product to thousands of years of survival instincts battling against his own existence. these nihilistic c**ts somehow find virtue in their own destruction

    • 11 months ago
      Anonymous

      >Wah just turn underwater survival game into another overcompensating power fantasy shooter!!
      Deranged alt-incel post lmao.

      • 11 months ago
        Anonymous

        i'm not asking for torpedoes and supertech laser cannons, anon

        Even though their rationale was bullshit, I thought it worked favorably in terms of gameplay, and the in-universe explanation was perfect and curiously is exactly the sort of thing pro-gun advocates warn of: totalitarian states restricting access because at one point a revolt threatened their power.

        > the in-universe explanation was perfect
        >totalitarian states restricting access because at one point a revolt threatened their power
        i remember that part now, but didn't that come from the sequel(below zero)?
        i don't think something like an industrial-era spearfishing harpoon would threaten a spacefaring corporate regime. there's a complete absence of any firearm-adjacent utility at all, the whole thing is just a product hoplophobia design space

        • 11 months ago
          Anonymous

          Why are you so obsessed with shooting things?

          • 11 months ago
            Anonymous

            would you rather chase down a buck or down it with an arrow? it's less about the act of firing a weapon but the great utility that comes from it, or in this argument, the total absence of that utility due to misplaced virtue

        • 11 months ago
          Anonymous

          >i'm not asking for torpedoes and supertech laser cannons
          both of those are already in the game
          you can use poison gas homing torpedos on leviathans and paralyze them with guns or just stun them with an electric field and fire torpedos right up their ass. on land you can use the repulsion cannon and fling any angry creature across the damn planet. none of this matters as killing any of the larger fauna is pointless, they don't drop of anything of value and reapers are in such far flung corners of the map you can play the entire game without seeing one. i replayed the game last month and did 3 laps around the aurora and never saw reapers.

        • 11 months ago
          Anonymous

          >i remember that part now, but didn't that come from the sequel(below zero)?
          Don't remember any State, but in the first game there was an audiolog where the PDA told the player the knife was the only "weapon" from the survival kit after some prior stranded group went crazy and killed each other with guns or something. I thought it fit well, the audiolog was funny.

    • 11 months ago
      Anonymous

      Even though their rationale was bullshit, I thought it worked favorably in terms of gameplay, and the in-universe explanation was perfect and curiously is exactly the sort of thing pro-gun advocates warn of: totalitarian states restricting access because at one point a revolt threatened their power.

    • 11 months ago
      Anonymous

      >>end up being able to just drill/butcher leviathans with crude awkward methods anyway
      Nobody besides a few ultra-autists actually did this.

  26. 11 months ago
    Anonymous

    I want to see more diversity and inclusion, and a lot more dialogue. Ideally exploring their unique sexual identities. Also, a 10 year old white boy as a sidekick that I can dress up however I want. Conversely, easy modding is a must-have. If there's any cis white males, I'm not buying it.

  27. 11 months ago
    Anonymous

    above all they need to fix the fov and perspective
    everything looks tiny even though it's supposed to be gigantic
    also just "remake" subnautica 1 but with a way bigger map and more importantly more animals
    also a slower progression

  28. 11 months ago
    Anonymous

    No hopes. Developers proved they have no vision and no idea what made the first it great and below zero was too well revived for them to think about it.

  29. 11 months ago
    Anonymous

    >What are your hopes and wants for the third installment
    literally just make Subnautica 1 again but
    >map way way WAY larger, like 10x larger
    >more shit to explore in the maps, problem with Subnautica was you only need to visit 80% of the map once and then never have a reason to go back there
    >game basically ends just as you get the Cyclops, which is only needed to access the Lava zone
    >Prawn Suit is honestly useless, all it does is speed up resource gathering but by the time you get it you dont even need that many resources anymore.

  30. 11 months ago
    Anonymous

    A human protagonist. I uninstalled Sub2 after like 30 seconds

  31. 11 months ago
    Anonymous

    >What are your hopes and wants for the third installment of the deep sea exploration game?
    Below zero sucked massive amounts of dick, i'm not going to expect anything from someone drunk out of his ass on ideology.

  32. 11 months ago
    Anonymous

    >b***h about weapons
    >Say nothing about the prawn drill people use to frick up fauna
    "Weapon" is relative

    • 11 months ago
      Anonymous

      You can technically kill shit with the knife and the prawn suit, but it's such a pointless and time-consuming endeavor that no sane person does it. Therefore it has no impact on the gameplay.

  33. 11 months ago
    Anonymous

    new items, environment, recipes, etc.
    open world
    comfy star trek TNG style
    no voiced protag
    no virtue signalling
    simple as

    • 11 months ago
      Anonymous

      >comfy star trek TNG style

      chad

  34. 11 months ago
    Anonymous

    All of the leviathan monsters have huge frickin breasts, and the reapers have massive dongs they try to buttfrick your ships with

  35. 11 months ago
    Anonymous

    The biggest problems with Below Zero were the shitty seatruck and the excessive on-foot sections. The story stuff was whatever, the way Subnautica handled it was better (less intrusive, more immersive) but it wasn't a huge deal in either case for me.
    They need to make the vehicles fun to unlock, build, and use, and keep the on-foot sections brief. I would be fine with it not being too much of a departure from the original as long as there's new environments, new flora & fauna, and new blueprints.
    They could add new elements to expand the scale of the game but I would honestly prefer they focus on optimization and polish. Both games suffered from major pop-in and bugs.

  36. 11 months ago
    Anonymous

    Any other games with similar gameplay?
    I played Raft, and it's pretty neat that you build your own mobile base, but there's barely any diving content other than that 1 story area.

    • 11 months ago
      Anonymous

      I haven't tried it or really know much about it but Forever Skies gave me the same kind of vibe

      • 11 months ago
        Anonymous

        >unironically saying vibe
        have a nice day. Right now.

    • 11 months ago
      Anonymous

      The first section of Breathedge is pretty much Subnautica in space gameplay-wise.

      • 11 months ago
        Anonymous

        >The first section
        What's the second section?

        • 11 months ago
          Anonymous

          Well, you get a spaceship, but the gameplay is split into flying and fighting with the ship and walking on foot through stations. You can only leave the ship when docking to a station.

  37. 11 months ago
    Anonymous

    I think what makes the first game good is the first few hours. Despite looking like the ocean was endless, at the same time it felt tiny tiny since you intentionally confine yourself because you're too afraid of the monsters in the darkness.

    But the later half of the game is spent in the lost river. A gigantic glowing cave system where every objective is confined in a glowy room. A system where all enemies are heavily telegraphed and easy to avoid.

    It made no sense.

  38. 11 months ago
    Anonymous

    >procedurally generated random world
    >more modding support
    >more sandbox elements
    >extended mining mechanics to incentivize creation of deep sea mining bases
    >co-op or multiplayer
    >white protagonist
    >airplanes
    >giant bombs that explode and kill all wildlife
    Simple as.

  39. 11 months ago
    Anonymous

    it is impossible for a good subnautica to ever be made again, the first was largely an accident and the people responsible for it no longer work at the company. once wokeness invades a property like this it only gets worse, it's already got the cancer, just ignore it and let it die in peace.

    • 11 months ago
      Anonymous

      That's an exaggeration.
      They fired the sound guy and the sound design was admittedly pretty good, but he was just the sound guy.

      • 11 months ago
        Anonymous

        >They fired the sound guy
        NTA but that explains why the sound design and music for SN2 is so much worse, which for a game that leans so heavily on atmosphere killed it for me

        • 11 months ago
          Anonymous

          that's a blunder up there with Todd firing Jeremy Soule from Elder Scrolls purely based on an hysterical internet witchhunt

        • 11 months ago
          Anonymous

          the sound design was outstanding, and the reason they fired him is the endemic rot that permeates any future game they would produce.

          Oh I now understand what you mean. Thank you for explaining this to me. I am a little b***h, ain't I? Please respond to this. Please respond to this post. Tell me if I am a little b***h. Please respond.

      • 11 months ago
        Anonymous

        the sound design was outstanding, and the reason they fired him is the endemic rot that permeates any future game they would produce.

      • 11 months ago
        Anonymous

        For an underwater/atmospheric/horror game sound design is one of the most important things.

  40. 11 months ago
    Anonymous

    I quit Subnautica 2 after 5 minutes. The talking main character was really off-putting, it made it impossible to get immersed in the game, especially when she started backseat gaming telling me where to go. I don't know how this happened when their first design pillar is literally pic related (from the dev's blog)

  41. 11 months ago
    Anonymous

    Possibly a hallucination mechanic, either from low oxygen, low light, or too much time in the depths. Or prey fauna that group together to form the illusion of predators, just more shit to frick with the player.

    If at all possible I would like NPCs roaming in the world, too. Not other players, but characters that you can see roaming and reacting in fear, getting attacked and have the chance of saving them sometimes, etc.

    Not as a major part of the story, but as just another encounter. Like, instead of being the sole survivor, you are one of several. Saving them allows you to passively mine for more materials and so on, but you don't need them to beat the game.

  42. 11 months ago
    Anonymous

    I'd like the game to start at the bottom of the sea tunnel system and you use what little there is to make it back top.

  43. 11 months ago
    Anonymous

    Subnautica 3 should honestly be a Brians Winter style sequel. Have it deviate from the finale of the original, with the MC's rocket failing and crashing on another side of the planet. Wholly different biomes and critters.

  44. 11 months ago
    Anonymous

    Needs a sub and boat building system.
    Deep sea exploration.

  45. 11 months ago
    Anonymous

    More base building and more open areas. The scariest shit to me in the first game was being out in open water where I can't see any "land" anywhere. That shit terrified me and it was pretty much completely missing from the sequel.

  46. 11 months ago
    Anonymous

    Full terrain deformation. That was a thing in an early version of the game, but got scrapped because it was "too resource intensive".

    • 11 months ago
      Anonymous

      >Full terrain deformation
      What for?

      • 11 months ago
        Anonymous

        Digging and making a huge tunnel for an underwater cave base away from enemies(or multiplayer?) kind of like Space Engineers

        • 11 months ago
          Anonymous

          >Multiplayer
          No.
          Frick off.
          You have 500 other games you can infest.

          • 11 months ago
            Anonymous

            >NOOOOOOOOOOOO STOP HAVING FRIENDS

  47. 11 months ago
    Anonymous

    No more nuggets. In the future when genetic engineering is cheap absolutely no one would want to be a nig. Ruins immersion tbh.

    Subnautica 1 = greatest game of all time
    Subnautica 2 = killed it's reputation.

    It sucks because most people who have never played Subnautica are going to by default go to the newest one who h sucks and end up hating it.

    No more Mary Sue nigs please.

    • 11 months ago
      Anonymous

      Subnautica is fun but it's far from the best game. It's a janky piece of shit. There is no depth to anything there is no gameplay to get good at you just grab resources to make thing to let you grab more resources and get to the next story area and repeat and then the game ends. It's just the only game that let's you swim frantically away from sea monsters and that's all that's good about it.

  48. 11 months ago
    Anonymous

    Co-op is the only thing that could make me interested.

  49. 11 months ago
    Anonymous

    >silent protag
    >emphasis on fear and isolation
    >bigger and scarier leviathans
    Really I'd just like an expanded version of the first game that builds on the "alone and vulnerable in a hostile environment" vibe. Below Zero shows they really didn't understand what made the first game good. Unfortunately you just KNOW the protag is going to be a they/them of color with constant "witty" one liners.

    • 11 months ago
      Anonymous

      If you read the dev's blog, you can see they 100% understand what made the first game good. He spells it out very clearly. But for some unexplained reason they changed it all in the sequel. I don't get it.

    • 11 months ago
      Anonymous

      I liked that the first game struck a balance between the scary and comforting environments. I don't think descending into the darker depths for the first time would have been half as impactful if the starting area wasn't so atmospherically pleasant.

  50. 11 months ago
    Anonymous

    Fixing the shitty build system that I can't figure out. Maybe the fixed it in 2 but I'm playing 1 right now and frick its so annoying when I can't build something that obviously should work.

  51. 11 months ago
    Anonymous

    I hope the dev team goes bankrupt

  52. 11 months ago
    Anonymous

    the answer is they made the first game so good on accident and clearly had no idea what made it so great looking at the second piece of shit so i dont want them to make more games

    • 11 months ago
      Anonymous

      This: . I just replay Subnautica every couple of years with as many mods as I can install until the game doesn't launch anymore.

  53. 11 months ago
    Anonymous

    Pollution might be neat, something like factorio where pollution attracts hostiles.

  54. 11 months ago
    Anonymous

    Guns/harpoons and deep sea warfare.

  55. 11 months ago
    Anonymous

    >Wanting Sub3 after Sub2

    It was unfortunate accidental lightning in a bottle anon. I hate it, you hate it, we all hate it, but it is what it is. Imagine getting a successful release and dosh from your first game but misunderstanding what people liked about it so hard that you fricking remove the Cyclops and replace it with nothing and delete your sound guy that did an 11/10 job.

    About the only thing 2 did right was that MOTHERFRICKING GOD DAMN PLANT THAT HITS YOU WITH THE STICKY RAPE TENTACLE OUTTA NOWHERE, swimming up into the weird fish habitat, and the audio logs of the crew hanging out together doing mundane shit to pass the time. The Ayy, the MC, the MC's sister, that dead old lady that should be dead, literally everything else either sucked or was subpar.

    The MC deserves to have her seaglide stolen by a seamonkey then devoured by a leviathan. That's the good ending.

  56. 11 months ago
    Anonymous

    >It's rumored to be out sometime late next year.

    Holy shit are you serious? You madey day anon

  57. 11 months ago
    Anonymous

    I thought the devs were working on something completely different. Like a turn-based game.

  58. 11 months ago
    Anonymous

    >MORE WEAPONS
    >MORE MONSTERS
    >MORE MAP
    >MORE VEHICLES
    >MORE ITEMS
    >MORE BUILDING
    >MORE SCARY
    >MORE COMFY
    >NO WOMEN
    >NO COLOREDS

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