Can we finally admit this game sucks? I love the NES trilogy and I wanted to love this one, but it’s almost unplayable. The physics are terrible, the momentum is off, Mario feels like a tank, jump arcs are weird, etc.
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Your thread sucks
SML is a better game than SMW and everything after it
One of the few examples of someone being genuinely filtered.
No, this game is pure SOVL. Yes, the mechanics are a little weird compared to the NES games, but the environments, THE MUSIC, and just the general vibe are IMO better overall than any Mario prior to 3 on NES and SML 2 on Game Boy.
The Land trilogy is fantastic.
>trilogy
There's only two games. The third one was stolen by that homosexual Wario, is not a Mario game, and should never have been called Land III.
>homosexual Wario
Not really into the Wario Land series but holy shit the first game is good
I've heard the 4th was at its peak.
>There's only two games.
mario land 3 jumpscare
>There's only two games.
?
>Can we finally admit this game sucks?
it's excellent and you might just be a c**t.
>but it’s almost unplayable
get good, homosexual. it's easy to beat.
I'm tired of all this slander being directed at SML 1 and not 6 Golden Coins. Frick that game. Frick every homosexual who pretends it's le classic. Genuinely the start of Nintendo turning their shit into baby tier difficulty snoozefests for children. homosexual bunny ears can suck my dick too.
Can (You) finally admit you're gay?
Both games are great, and yeah, they are different from one another. Different/easier doesn't have to mean worse. Fun transcends all that.
Here OP, you might like this
Actual cancer
Went and played through this. Performance can be a bit rough and some of the models don't look great but it's still an improvement over the original because it controls much better.
>shitty 3D graphics instead of sprites
one job
This game is kind of cool because it runs at 60 fps before they realized that that produced horrible smear on the DMG Gameboy's screen. Obviously on emulator or GBA you'd never know that was an issue but it was and that was why they stopped doing 60 fps on Gameboy games after the very early releases.
>they stopped doing 60 fps on Gameboy games
No they didn't. Most Gameboy games run at 60fps (with the usual Nintendo slowdown in some cases). I can't think of a single well-regarded Gameboy game that's not 60fps.
The physics are just different, you have to get used to them.
I really like the various themes of the game, they are very creative and I still have the musics of the game in mind.
I played it a couple of days ago. Great game. It's like an alternate dimension of the Mario games. Same with the sequel.
I have the cartridge, played it on a GBA but not an original Gameboy. It is balls hard.
I played SML for the first time about a month ago and I loved it. The physics are a little weird but it's definitely not "unplayable".
It wasn't developed by the same team that did SMB, but rather the people who made arcade Mario Bros.
moronic homosexual contrarians will say it's good. But SML2 is genuinely up there with the main Mario's just for it's open ended nature
This game kinda sucks but it's great for a handheld game from fricking 1989
I feel like this is the 4th time I've seen this thread in as many weeks. Is there some gay out the with a vendetta against this game? Imagine being filtered by Mario kino.
Have you guys tried the second loop of this game? It's pretty challenging at times
Anybody else play through the DX GBC hack? It's pretty great.
Yuck!
No this is one of my favorites and actually the only Mario game I've beaten. It's quick, smooth, and feels totally unique. It's also short so you can beat it in a casual sitting. I love the music too.
100% agree
>smooth
sml1 is a lot of things but smooth is not one of them
>we
>intentional divisive opinion thread centered around negativity ("sucks"), not genuine opinons or joy of gaming
jannies do your fricking job and delete this garbage or else i'm cutting your salary
>Mario feels like a tank
Perfect.
I hate traditional Mario physics.
I understand that the limitations of the gb would probably require a more restricted, less fluid physics system, I also like sml1 for what's it worth, but it does seem to have an issue with midair direction change either having lag or randomly locking up. specifically there is a certain jump that will completely lock mario's movement in the air, I think it gets triggered when you ever do a jump the moment you reverse your momentum holding B, that fricked me up a lot in my playthrough.
i doublechecked, you will be locked in place when you jump at a change in direction with or without holding b. wonder if it's a programming/cpu issue or an intentional choice.
Finally? Bro it always sucked. As soon as its sequels came out I never touched that game again.
Wrong.
Land stuck with the fundamentals of what worked with SMB 1 and didn't try to change them or layer new 'features' on top of them like all subsequent games.
Explain yourself OP.
no
>everything has to play the exact same
>otherwise it's BAD DESIGN
Well then stick to shitty modern 2D mario games, they made like 15 which all play the same
I really dont know how someone can both love SMB and find SML unplayable at the same time
go to be shiggy your drunk
The fact that it's a little weird, little rough and doesn't really play like a "mario game" is what makes it so fun and charming. It's something different.
locking in place when i do a back jump isn't charming.
>the physics are off
>every game must be exactly the same
just finished it again half an hour ago
cool game but I'd be pissed if I paid money for it, really is too short
GB games were half price (or less) compared to consoles for a reason
>you will never return to sarasaland in 3d with super luigi odyssey
it's never even begun