Super Mario Land

Why does it feel like a bootleg?

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  1. 2 years ago
    Anonymous

    It's different because it's made by R&D1 instead of EAD (the usual Mario devs).

    • 2 years ago
      Anonymous

      Like I understand that it was made by a different team, but they were allowed to use Peach and Bowser and the fire flower, right? It feels like Daisy and the sphinx and the punch ball and everything else in this game were made to be cheap store brand knock-offs of Mario staples.

      Did you even play the game homosexual? None of those things were in it.

      Because your mind is poisoned by cookie cutter NSMB shit and you hate everything that deviates from that.

      Why was Princess Daisy dabbing on the cover?

      None of it mattered. It was a portable NEW mario game and it was good. That was a big deal back then because all we knew was Mario games = the best games ever.

      • 2 years ago
        Anonymous

        None of you zoomers and even 30 year old boomers can understand what a BIG FRICKING DEAL a portable Mario was in 1989. Nobody thought it was “bootleg”. What a moronic proposition. It was pure magic, it felt like the future.

        >It was a portable NEW mario game and it was good
        very appropriate use of the past-tense there.
        I don't usually think games can age, but this is definitely an exception. as a launch title for what was many people's first portable system, mario land was fine, but when compared to the rest of the series in retrospect I can totally agree with OPs assessment that it feels like a bootleg (even disregarding the obvious reasons why like the out of place enemies and locales). With the strange movement lacking in momentum and short length although that isn't inherently bad It just doesn't live up to the quality standard of any mario game before or since.
        You can still enjoy it for what it is 100%, 30 minute little dot matrix adventure with vague mario elements, but you can't deny the limited hardware for the time held it back. No amount of BACK IN MY DAY posting can refute that mario land has become, in the modern day, a sort of oddity in the franchise.
        TLDR; it's not 1989 anymore and people have started viewing things in retrospect

        • 2 years ago
          Anonymous

          >TLDR; it's not 1989 anymore and people have started viewing things in retrospect
          At least link us your 1 hour video essay in which you try to convince people that the game didn't age well and that we aren't allowed to enjoy it now. 'In retrospect' my ass

        • 2 years ago
          Anonymous

          You are looking at it wrong. It is a portable game designed to be beaten in one sitting on the go. It is still just as fun as it was then if you were to play it as intended. Mario Land was NEVER considered mindblowing next level shit. It was considered excellent because it is a real game that is portable. Not some Tiger electronics pseudo-game.

          • 2 years ago
            Anonymous

            Especially since there was no save system or passcode and the og brick game boy ate AA batteries like a motherfricker. Several times I was on the last world and that battery light would start to get dimmer.

        • 2 years ago
          Anonymous

          I have to agree. I’m a millennial whose first console was a gameboy color. Even back then, I just couldn't tolerate super mario land. Just didn’t feel right.

  2. 2 years ago
    Anonymous

    Like I understand that it was made by a different team, but they were allowed to use Peach and Bowser and the fire flower, right? It feels like Daisy and the sphinx and the punch ball and everything else in this game were made to be cheap store brand knock-offs of Mario staples.

    • 2 years ago
      Anonymous

      Did you even play the game homosexual? None of those things were in it.

      • 2 years ago
        Anonymous

        What

    • 2 years ago
      Anonymous

      Because your mind is poisoned by cookie cutter NSMB shit and you hate everything that deviates from that.

    • 2 years ago
      Anonymous

      I remember hearing something how R&D1 more or less didn't like Mario and considered him to be bland, preferring to work on their own franchises. So annoyed were they, particularly with having to go back to the drawing board so their shit wasn't so weird by Mario standards, yes really, that when it came time to think up a villain for Mario Land 2, a frustrated artist drew a parody of Mario, and the team loved it so much they used that.

      • 2 years ago
        Anonymous

        Why was Wario cross eyed? It’s weird.

      • 2 years ago
        Anonymous

        parroted theory but there's virtually no evidence for it whatsoever, so it's probably isn't real

      • 2 years ago
        Anonymous

        I remember reading that Wario was influenced by Stromboli from Pinocchio. Wonder if that holds any water

      • 2 years ago
        Anonymous

        N-Sider made that up for clicks, and with no interview quotes or other sources to back up their statements. The real reason why Wario was created was because R&D1 wanted to shake up the Mario formula by having a story about Mario trying to win back something that was stolen from him, as opposed to the usual save-the-princess/kingdom plot, and they decided that the villain should be a Bluto-esque rival of Mario.

        An official interview with the Super Mario Land 2 developers can be found here: https://shmuplations.com/supermarioland2/

        • 2 years ago
          Anonymous

          Aw, and it was such a humorous origin, too. Still, thanks, anon.

    • 2 years ago
      Anonymous

      These aren't that big a difference as you make it seem. At the time, Mario's cast hadn't been solidified; making a new Mario with a new land, new powerups, and new villains was expected.

      • 2 years ago
        Anonymous

        This, and remember that all of the big nintendo franchises on gameboy looked different and weren't ports anyway. They were always meant to be additions to the franchise rather than the next sequel or port. Metroid II looked totally different than Metroid and had a different set p. Kid Icarus was different. Zelda looked closer to the console versions but had a different set of characters and setting.
        FWIW I always thought the tiny SML sprite looked more like the Donkey Kong Mario sprite in terms of being really small.

    • 2 years ago
      Anonymous

      Both it and SMB3 came out within six months of one another. Probably didn't want to have two games doing the same plots with the same characters at the same time, especially when considering what

      These aren't that big a difference as you make it seem. At the time, Mario's cast hadn't been solidified; making a new Mario with a new land, new powerups, and new villains was expected.

      said.

      • 2 years ago
        Anonymous

        Imagine being the poor kid and getting SML for xmas then going back to school and hearing about all the cool shit in SMB3.

        • 2 years ago
          Anonymous

          More like FML.

        • 2 years ago
          Anonymous

          >imagine not having both

        • 2 years ago
          Anonymous

          Both were good games. Did you know anyone who played smb3 on the bus or under the bed sheets? Not all of us had televisions in our bedrooms as kids.

        • 2 years ago
          Anonymous

          >poor kid getting SML
          Would be the highlight of his life.
          Poor kids didn't get video games of their own, much less handheld games.

    • 2 years ago
      Anonymous

      Nintendo hadn't fallen into the rut they are in now.
      Mario 1 and 2 and Land were all different.
      Zelda 1 and 2 were drastically different
      Donkey Kong 1, Jr, and 3 were all very different from each other

  3. 2 years ago
    Anonymous

    Why was Princess Daisy dabbing on the cover?

  4. 2 years ago
    Anonymous

    None of you zoomers and even 30 year old boomers can understand what a BIG FRICKING DEAL a portable Mario was in 1989. Nobody thought it was “bootleg”. What a moronic proposition. It was pure magic, it felt like the future.

    • 2 years ago
      Anonymous

      >what a BIG FRICKING DEAL a portable Mario was in 1989
      Explain it to me.

      • 2 years ago
        Anonymous

        Imagine getting a Fortnite that’s implanted directly in your brain and you can play it anywhere. It was that kind of technological leap. At least for us kids.

        • 2 years ago
          Anonymous

          Sounds MISERABLE. I'm 32 btw.

          You could bing bing wahoo on the go, in the bed, under the bed, in your parents' car while riding to Walmart or to your auntie in Florida. All day long, non-stop the batteries will die or your dad yelling at you and throwing your fricking vidya brick out of the window.

          But seriously, imagine living in the era with no smartphones and having a hottest video game in your pocket to play anytime. Except nighttime.

          I owned a GB and it was awesome, but not mindblowing.

          • 2 years ago
            Anonymous

            >I'm 32 btw
            In other words, you were born in 1990 after this game was already released. You have never lived in a world where there there were no handheld videogames, or the only handheld games were pretty lame. Even in 1990 there's a good chance you didn't have an expensive Game Boy and had to settle for some Tiger Electronics shit (Castlevania was still awesome compared to nothing). By the time you were old enough to read, the cheaper GBC had been released and there were plenty of used originals.

            • 2 years ago
              Anonymous

              I grew up in [cr]Akron, so I was poor as a kid and by the time we got something it was really old. Funny thing is, I actually had no fricking idea, because the internet hadn't caught on and everyone else was behind too. I got a sega genesis in 1996. Got a Gameboy in 1998. Got a PS2 in 2003. The first thing I ever got that was fresh, was a gba sp.

              Not op btw, just blogging at you because you can't stop me. I actually never knew about the mario land games as a kid. I only like them now thanks to the DX hacks. I can go back to 8 but, small screens, mono sound, etc... But i just can't fricking do black and white. I'm waiting for "for whom the frog tolls" to get a color gack so I can enjoy that one.

            • 2 years ago
              Anonymous

              I had the Double Dragon and Castlevania 1 Tiger handhelds.
              Can confirm they were fun for maybe 5 mins before realizing they were total shit.

            • 2 years ago
              Anonymous

              I'm 35 and I had that game.
              I never got the appeal of GameBoy as a kid, since it looked shitty compared to the NES and SNES.
              Later on when I actually played them, I fell in love. Super Mario Land is great.

              • 2 years ago
                Anonymous

                >I never got the appeal of GameBoy as a kid, since it looked shitty compared to the NES and SNES.
                The appeal is that you don't have to be sitting in front of your living room to play it. Just anywhere next to a lamp. Portable gaming truly revolutionized the world

              • 2 years ago
                Anonymous

                Yeah, I didn't see the point. Why would anyone play a shitty version of Castlevania instead of Super Castlevania or Castlevania 3? This was me as a kid mind you.

              • 2 years ago
                Anonymous

                it wasn’t portable.
                Why did they sell so many copies of Mortal Kombat for the Game Boy? It was shit. But everyone with a GB had a copy when it released.

              • 2 years ago
                Anonymous

                I dunno how to make it more clear:
                I didn't get why anyone would play an inferior handheld mode just because it's handheld.

              • 2 years ago
                Anonymous

                good thing Nintendo didn’t think like you. Otherwise they wouldn’t w sold hindreds of millions of Game Boys in their every iteration and millions of Game Paks full of lower quality ports.

                Some of the Gameboy adaptations looks like shit in magazine screenshots, but were very fun to play as a kid. Example is Samurai Showdown on the Gameboy and Super GB. It was fast paced and has all the characters and mini games and a lot of cut scenes dialog.

              • 2 years ago
                Anonymous

                Yes, good that Nintendo was smarter than a child.

              • 2 years ago
                Anonymous

                Try harder to understand maybe.
                No one can force you to stop being moronic.

              • 2 years ago
                Anonymous

                You weren't there

              • 2 years ago
                Anonymous

                >Why did they sell so many copies of Mortal Kombat for the Game Boy? It was shit. But everyone with a GB had a copy when it released.

                but you can play as Goro

              • 2 years ago
                Anonymous

                >Why would anyone play a shitty version of Castlevania instead of Super Castlevania
                Anon, I ...

              • 2 years ago
                Anonymous

                >auster has a chatbot
                figures

      • 2 years ago
        Anonymous

        You could bing bing wahoo on the go, in the bed, under the bed, in your parents' car while riding to Walmart or to your auntie in Florida. All day long, non-stop the batteries will die or your dad yelling at you and throwing your fricking vidya brick out of the window.

        But seriously, imagine living in the era with no smartphones and having a hottest video game in your pocket to play anytime. Except nighttime.

        • 2 years ago
          Anonymous

          *until the batteries die

          fix

      • 2 years ago
        Anonymous

        No. Eat shit and die zoomie

        • 2 years ago
          Anonymous

          lol poor boomie can't even articulate his own point. You don't need to die, you're already dead! Brain-dead, I mean.

    • 2 years ago
      Anonymous

      I prefer the gameplay of SML over the NES games, besides SMB3. I got to the point I could finish without dying and collect every coin.

    • 2 years ago
      Anonymous

      >what a BIG FRICKING DEAL a portable Mario was in 1989
      This. My friend brought his Game Boy to school with SML and it was literally THE talk of the entire school for the whole day. Everyone was standing in line to play it, and groups of like 20 kids were huddled around just to watch whoever was playing it. To say it's a big fricking deal is really an understatement.

    • 2 years ago
      Anonymous

      This. It's a fantastic game with amazing playability and fantastic music. It's such a fricking joy to play, and the simple difficulty makes it perfect to just pick the game up and smash through it every now and then.

    • 2 years ago
      Anonymous

      >None of you zoomers and even 30 year old boomers can understand what a BIG FRICKING DEAL a portable Mario was in 1989. Nobody thought it was “bootleg”. What a moronic proposition. It was pure magic, it felt like the future.

      yeah and by 1992 it was already a disappointment

      • 2 years ago
        Anonymous

        By 1992 it didn't matter. Disappointment is definitely not the word to use when everyone has moved on and nobody cares anymore.

  5. 2 years ago
    Anonymous

    Because it has about as much content as SMB1 in a post SMBUSA-SMW world, while also being slower & clunkier.
    I'd say it has way more personality but not really taking into account all the normal mario shit like mushrooms & turtles would be weird as frick when they were new.
    It was good for gameboy standards until SML2 existed.

    • 2 years ago
      Anonymous

      Less content, isn't it? IIRC, it only has four worlds as opposed to SMB's 8 (plus the hard mode).

      • 2 years ago
        Anonymous

        In defense of SML1, it has more variety of enemies/level themes/bosses than SMB1.

        • 2 years ago
          Anonymous

          True. I can't argue with that. And let's not forget the two shmup levels.
          SMB was just Go Right: The Movie: The Game. And SMBLL/SMB2JP was Go Right: The Movie The Game 2: Turbo Championship Edition with New Fighters: Electric Bugaloo. IE more of the same. And yet, I honestly far prefer either of them to SML or SML2.
          That said, have you seen the colourised patch made for SML recently-ish?

  6. 2 years ago
    Anonymous

    It only takes about 20 or so minutes to beat, so that's a plus.

  7. 2 years ago
    Anonymous

    Well, that's a compliment, Mario bootlegs in the 90s were rad as frick.
    But speaking about SML specifically, I always liked how it's sort of an /x/-themed Mario game. Ancient civilizations, deep sea, chinese zombies and aliens.

    • 2 years ago
      Anonymous

      >Mario bootlegs in the 90s were rad as frick.

      You said it

      • 2 years ago
        Anonymous

        I mean more like the numbered Mario bootlegs that were other games but with a Mario sprite or head hacked in.

        • 2 years ago
          Anonymous

          I like how Wario is credited as developer.
          He's the one that will most likely scam people by selling them bootlegs and also mock his archrival with photoshopping his head to the various stuff.

          • 2 years ago
            Anonymous

            >scam people
            Well, I didn't feel scammed back in the 90s when I got that game.
            It's a pretty great game that I wouldn't have been able to play if not for that mario bootleg, as the original game was only released in Japan. Some japanese games were available for famiclones, but I never saw Yanchamaru 3 anywhere, only Mario 14.

          • 2 years ago
            Anonymous

            >Here ya go kiddo, I got you Super Mario Bros.

      • 2 years ago
        Anonymous

        somari and mario world on nes are legitimately two of the worst games ever, but yes, I agree

  8. 2 years ago
    Anonymous

    Hey guys, did you know this music video existed?

    • 2 years ago
      Anonymous

      banger

  9. 2 years ago
    Anonymous

    As far as I'm concerned, Mario Land 1 and 2 ARE Mario, and the console games are weird bootlegs.

  10. 2 years ago
    Anonymous

    Is there anything more autistic than trying to draw a coherent lore on bing bing wahoo? What's the lore behind ? blocks?

    • 2 years ago
      Anonymous

      yeah it's called using meaningless buzzwords on somewhere not called Wrong board

      • 2 years ago
        Anonymous

        >bing bing wahoo
        hi, Ganker.

        He's right though.
        Caring about Mario lore is even more embarrassing than caring about Zelda lore.

        • 2 years ago
          Anonymous

          You could go further and just say that caring about "lore" in general is a permavirgin thing.
          Doesn't make him any less Gankerirgin for using Ganker console war lingo.

          • 2 years ago
            Anonymous

            >You could go further
            I didn't go further because I'm not a binary thinker who needs to apply slippery slopes to everything.

            • 2 years ago
              Anonymous

              >console warrior ironically accusing someone of binary thinker
              based

              • 2 years ago
                Anonymous

                I'm not a console warrior though. That's entirely something going on your head.

        • 2 years ago
          Anonymous

          i don't care about mario lore, but i also don't care for console war terms

    • 2 years ago
      Anonymous

      >bing bing wahoo
      hi, Ganker.

      • 2 years ago
        Anonymous

        yeah it's called using meaningless buzzwords on somewhere not called Wrong board

        >autistic screeching

        • 2 years ago
          Anonymous

          sure thing, Gankerirgin.

        • 2 years ago
          Anonymous

          that is indeed what you're doing
          why don't you do it on a bigger board instead of shitting up this one?

    • 2 years ago
      Anonymous

      it says bowser turned toads into the ? blocks in one of the early mario game pamphlets/instruction packets that used to come with games. I think SMB 1

  11. 2 years ago
    Anonymous

    >Guys, elaborate on my opinion
    Frick off

  12. 2 years ago
    Anonymous

    It's the art style. It looks goofy nowadays because Super Mario Land 2 looked way better and was on the same system.

  13. 2 years ago
    Anonymous

    Better than any 3d trash wahoo.

  14. 2 years ago
    Anonymous

    Because it was one of the earliest games on very new hardware, which is why it's controls are so weird. It still has great music, level design and a lot of really memorable stage enemies. Or, describing it in a more simple way, it's a Mario game.

  15. 2 years ago
    Anonymous

    I finish it recently, never played it before
    Mario controls like compared to the NES ones
    But it was really good, I liked the schmups levels too

  16. 2 years ago
    Anonymous

    There was no established Mario canon. At this point in Japan, they had SMB1 and 2 but not 3, and 2 was basically 1 but harder. Mario was in Wrecking Crew. Mario Golfed. Mario hopped around in single screen arcade platformers. I think he might have been in F1 Race. Point being, Super Mario Land was not a massive departure from an established "Mario world", Mario was whatever it wanted to be. It was a sequel to Super Mario Bros. created by a team of people, many of whom had worked on other Mario-related projects like Wrecking Crew. Yeah, the control isn't the same and takes getting used to and the game is rather archaic at this point, but it's just disrespectful and ignorant to call it a bootleg. It was a genuine mainline Mario game, it just wasn't made by Miyamoto. After Super Mario Bros USA and Super Mario Bros 3 started to really solidify the image of "Mario, tall brother Luigi, Princess and Toad in the Mushroom Kingdom" as being 'what Mario was'. To the Japanese public at the time of this game's release, it was 'what Mario was'.

    • 2 years ago
      Anonymous

      SMB2 BTFO out of any concept of mario lore.

    • 2 years ago
      Anonymous

      >Mario was whatever it wanted to be.
      Just like Miyamoto wanted him: "Mr. Video."

  17. 2 years ago
    Anonymous

    Why does it feel like all your opinions come from an e-celeb?

    • 2 years ago
      Anonymous

      Mine do

  18. 2 years ago
    Anonymous

    FRICK THIS THREAD SUPER MARIO COMPACT DISCO

    Peach looking like a snack on that album cover

  19. 2 years ago
    Anonymous

    Yeah, what gives? I wish the Mario Mandate had been enforced right after Super Mario Bros. 1, so that every game would just be Super Mario Bros. 1 over and over again.

  20. 2 years ago
    Anonymous

    Because it was more or less a tech demo to see if the shit even worked on game boy, I appreciate it for the peculiarity that it is.

  21. 2 years ago
    Anonymous

    I never owned GB (had Lynx, GG and GT) but I knew a kid who got it around launch. As a kid, I thought SML was bad. I didn't know how to describe how it felt at the time, but yes: it absolutely felt like a bootleg. Like it wasn't a /real/ Mario game. Even SML2 didn't, but at least it was closer than the OG SML ever got.
    I remember playing SML and thinking the stages looked and felt like side scrolling and autoscrolling (in the shmup levels) parts of Kid Icarus.
    Honestly, I didn't like many GB games I tried, which is the reason I never got one. They all felt like cheap knock-offs of the real thing.

    • 2 years ago
      Anonymous

      I got SML2 back in 1994 as one of my first GB games other than Tetris and Mortal Kombat II.
      SML2 impressed me. It felt so robust, like a portable SMW, with the world map, the many secrets to find, the different worlds, creative levels, the novel powerups like the bunny hat. The MUSIC.
      It was by far the most ambitious portable game I had played until that point.
      Before that I got a Game Gear with Sonic Chaos and some disney games (the Sega ones), and I loved them too, but SML2 was just more than beating levels consecutively.
      The boss battles were really engaging too, as I remember.

      • 2 years ago
        Anonymous

        I remember thinking at the time that the bunny ears were a step down from the raccoon tail and cape and that the enemies seemed out of place for a Mario game, same as I felt about SML. That said, I still enjoyed SML2 and yes, the music is some of the best in any Mario game.

  22. 2 years ago
    Anonymous

    Super Mario Land and Super Mario 64 will always be the defining Mario games to me, as they were the ones I actually played as a kid. The NES/SNES games just feel like assets for old Newgrounds flash videos.

    • 2 years ago
      Anonymous

      you have a really demented perspective.

      Picrel is the what defines Super Mario Bros.

      • 2 years ago
        Anonymous

        That's basically like how Green Hill is what's constantly pushed as Sonic nostalgia, even though most people have far more fond memories of 2 or 3&K.

        • 2 years ago
          Anonymous

          it’s not PUSHED
          It’s all there was at the time!
          when you say “more people” you just means kids born afterwards.
          To us it was all there was at the time. Your nostalgia is false. Ours is true

          • 2 years ago
            Anonymous

            what the frick are you talking about anon? the same can be said of green hill zone, its from the first game. that said I agree with

            you have a really demented perspective.

            Picrel is the what defines Super Mario Bros.

            defining mario even though its only the first game with the "super" label and we're just burying all the arcade/G&W construction themed games.

            • 2 years ago
              Anonymous

              you need to eat pickle you moronic fsggot

    • 2 years ago
      Anonymous

      Based post-core Yoomer, though sad that you missed out on having an older sibling letting you play SNES and Genesis (and GG and early GB) with them.

  23. 2 years ago
    Anonymous

    using large sprites on a small screen was not an established design element yet
    SML2 was the one where mario was larger? I can't remember
    I know Wario was very large in his first game
    It worked and it became the new standard

  24. 2 years ago
    Anonymous

    >Why does it feel like a bootleg?
    Because all subsequent worldbuilding in SMB games largely ignored SML. That however isn't SML's fault and shouldn't be held against it.

  25. 2 years ago
    Anonymous

    I miss when Nintendo made new games

    • 2 years ago
      Anonymous

      They do. The NSMB series is just filler to hold people over until they finish the next 3D Mario.

      • 2 years ago
        Anonymous

        Nobody cares about 3D Mario. It's like Sonic, only the 2D ones are good.

        • 2 years ago
          Anonymous

          not even close

      • 2 years ago
        Anonymous

        >They do.
        They really don't. Every 2D Mario is NSMB or Mario Maker. 3D Mario games are few and far between, and even then it's either a re-release of an existing game or Odyssey.
        It's all the same cookie cutter, color-by-numbers, stay inside the lines trasg.

  26. 2 years ago
    Anonymous

    >why does it feel bootleg
    Has some of if not the very best music in a Mario game. Also the stage variety and enemy designs are out of this world. Anyone who calls it a bootleg probably feels Yoshis Island is a master piece and the GOAT game of all time right next to bloated OoT.

    • 2 years ago
      Anonymous

      >bloated
      stop trying to force this meme

      • 2 years ago
        Anonymous

        Nintendo games are bloat. Smw boasts having 97 levels which was a lie and most of them you could fly over anyway.

  27. 2 years ago
    Anonymous

    Why would anyone care when Nintendo would just bootleg Mario into anything. What continuity is there between Donkey Kong, Mario Bros, Super Mario Bros and SMB2/DokiDokiPanic?

    Getting jimmyrustled over it is just autism.

    • 2 years ago
      Anonymous

      >What continuity is there between
      >Donkey Kong
      Mario gets fired from construction because of his pet gorilla & his foreman was looking for an excuse
      >Mario Bros
      Mario becomes a plumber, finds turtles and follows through the pipes
      >Super Mario Bros
      Turtles are coming from bowser so the brothers help out bc they're good people
      >SMB2/DokiDokiPanic?
      Mario has crazy dreams the next night

      • 2 years ago
        Anonymous

        >SMB3
        The Mario Brothers try their hands at acting and land a starring role

      • 2 years ago
        Anonymous

        you literally cannot read. go get the flashcards out to practice and when you find out how to read, read that post again.

        Wtf, surprinsingly good continuity

      • 2 years ago
        Anonymous

        What about DKJR and DK3?

        • 2 years ago
          Anonymous

          >Yoshi's Island series
          Bros end up on earth for their safety or kamek banishing or stork incompetence
          >Mario's Bombs Away
          Mario fights in a jungle war and came home with a gorilla
          >Wrecking Crew & Vs Wrecking Crew, Mario's Cement Factory
          Bros' jobs before being fired
          >DK Hockey
          Mario likes sports and plays hockey with DK
          >DK Circus
          Mario torments DK for fun while on a date with Pauline at the circus, leading to DK1.
          >DK1
          >DK Jr/DK II
          Mario is forced to take DK Sr back to the jungle in a cage, but Jr finds and frees him.
          >DK3
          DK Sr hates mankind and attempts to destroy a greenhouse of the jungle's fauna. Mario already flew back to Brooklyn so its up to Stanley.
          >DK Jr Math
          DK Sr reunites with his wife (Wrinkly) who is a teacher as seen in DKC2. Jr is put in school. Pink Jr's identity is unclear but possibly Wrinkly Jr/Diddy Kong's mom since Diddy is DK's nephew (assuming DK Jr = Modern DK)
          >Mario Bros, Mario Bros Special, Punch Ball Mario Bros
          >Mario Bros (Game & Watch)
          The Bros' second job when they're plumbers

          I could go on but might as well stick to pre-SMB1

  28. 2 years ago
    Anonymous

    113 replies and nobody has even pointed out that the first Mario Land wasn't even a Mario game originally, it was changed into one mid-development when Nintendo realized they didn't have a Mario game ready for Gameboy's launch.

    • 2 years ago
      Anonymous

      What was it originally?

      • 2 years ago
        Anonymous

        Super Mario Land.

        113 replies and nobody has even pointed out that the first Mario Land wasn't even a Mario game originally, it was changed into one mid-development when Nintendo realized they didn't have a Mario game ready for Gameboy's launch.

        is a bullshitter.

      • 2 years ago
        Anonymous

        >What was it originally?

        Donkey Donkey Anxiety Attack

  29. 2 years ago
    Anonymous

    You expect their first game on the gameboy to NOT feel like a bootleg anon?

    • 2 years ago
      Anonymous

      If you were actually alive at the time, you would have known that it /wasn't/ the first game on GameBoy, kiddo.

      • 2 years ago
        Anonymous

        He didn't say it was THE first game.

        • 2 years ago
          Anonymous

          She literally did.

          • 2 years ago
            Anonymous

            you literally cannot read. go get the flashcards out to practice and when you find out how to read, read that post again.

            • 2 years ago
              Anonymous

              See

              She literally did.

              • 2 years ago
                Anonymous

                see

                You expect their first game on the gameboy to NOT feel like a bootleg anon?

  30. 2 years ago
    Anonymous

    The running and jumping feels off.

  31. 2 years ago
    Anonymous

    The stiff controls. Super Mario Bros revolutionized 2D platformers and the freedom of movement was the best part of the game. Going back to crappy controls made it seem like a hack.

  32. 2 years ago
    Anonymous

    If you take into account that before Super Mario Land, all you had were the Game & Watch as far as portable Nintendo games, tell me again how SML is a hack job and not a little miracle in 1989.

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