My personal favorite is and always will be SMB1 but objectively it's probably 3 and SM64. I feel like most people are annoyed when they hear someone put 3 above World and treat it as typical disingenuous Ganker contrarianism but I genuinely believe 3 is the better game
>I feel like most people are annoyed when they hear someone put 3 above World and treat it as typical disingenuous Ganker contrarianism but I genuinely believe 3 is the better game
I really can't accept that that would be the majority opinion because 3 is very transparently the objectively better game. Saying World is better screams contrarianism to me.
>tew ewsew!
Try a no powerup run or a no switch block run or both combined >Nooooo but I don't like "self-imposed" challenges
It's part of the core game design. No powerup in any game is a legit way to play the game. The developer is giving you an easy and a hard mode of the game in an organic way, instead of having to make enemies damage sponges or things like that.
Outrageous is still one of the hardest levels in any Mario game. Lost Levels-tier.
The small-mario only Outrageous is mental.
I adored Yoshi's Island as a kid, but when I revisited it nearly 20 years since my last playthrough, I was really taken aback by how fricking slow it was. There's the constant stopping to aim and throw eggs, the auto-scrollers are glacial, and there's always some gimmick that stops you dead in your tracks like having to push Chomp Rocks down winding corridors, or sit and wait for an incredibly unnecessarily slow game of Tetris to play out with some falling blocks so you can climb them when they're done. The whole thing was so tedious in a way I absolutely did not remember it being. How do I get back into it?
It's the best sidescrolling Mario, easily. It's a crime that the whole secret exit thing has remained largely untapped ever since, at least on the same scale as the game that created them in the first place.
64 is the best Mario game flat out, but Nintendo themselves has never been able to even come close to that again so it honestly feels like a fluke.
Well, no. Mario Sunshine is a bad game in every regard. It's a downgrade and makes concessions for an unpopular new mechanic throughout its entirety and is filled with enough bullshit that it's questionable what in the game is even good. Mario games are not some special tier of game design. Stop pretending they are, it's sad.
It honestly is. It has maybe one level that's on the level of a generic 3D platformer and the rest are all well below average or just flat out bad. The hub world is barren and pointless because all the other aspects of it had to be cut.
It's probably more fair to call it mediocre in the grand scheme of things, but for something with the Mario label on it, that's an incredibly bad showing. It was rushed out the door with little to no playtesting nor content and pales in comparison to the game that came out years prior under its own launch window deadline. Which Sunshine missed by a year itself.
>It's probably more fair to call it mediocre in the grand scheme of things, but for something with the Mario label on it, that's an incredibly bad showing
Well that's what I mean, it's not _bad_, objectively. It's only "bad" when compared to other Mario games.
I don't really remember anything in:
sly
spyro
crash
maximo
banjo kazooie
cookie and cream
jak
ratchet
ape escape
(all as a series)
as bad and worn out of its welcome as mario sunshines blue coins, massively empty level design and fludd.
Mario Sunshine is a bad game and treating it with kid gloves just shows a weird bias some people have.
>The hub world is barren and pointless because all the other aspects of it had to be cut.
Huh? To this day it's the most dense of all Mario hub worlds. There's more to do than 64's Peach's Castle and it's way better than Galaxy's which really has nothing to offer
I tried reeeeeeeeeeeeel hooooooard to like it, but I can't. It controls like crap. The characters are crap (except Yoshi), the levels are boring and look all the same, and it just feels like someone's PC hack.
>It controls like crap
SMW has the tightest controls of all the 2D Mario games while still holding onto momentum principles, what are you on about?
>SMW has the tightest controls of all the 2D Mario games
No, Nintendo rep, it does not. You failed. Little kids propped up and still prop up that cheap effort because the graphics are good. That's all it has going for it. The music is super shitty too.
I think SM64 is better, but SMW is up there.
No, that's Mario Teaches Typing.
No, Wario’s Woods
>fly 'em 'ups
>17 levels out of 70+
My personal favorite is and always will be SMB1 but objectively it's probably 3 and SM64. I feel like most people are annoyed when they hear someone put 3 above World and treat it as typical disingenuous Ganker contrarianism but I genuinely believe 3 is the better game
>I feel like most people are annoyed when they hear someone put 3 above World and treat it as typical disingenuous Ganker contrarianism but I genuinely believe 3 is the better game
I really can't accept that that would be the majority opinion because 3 is very transparently the objectively better game. Saying World is better screams contrarianism to me.
yes
It should be in anyone's top 10, retro or not.
Nah it's too easy. They made the difficulty level for little kids.
I like Yoshi's Island. That game is actually challenging.
>tew ewsew!
Try a no powerup run or a no switch block run or both combined
>Nooooo but I don't like "self-imposed" challenges
It's part of the core game design. No powerup in any game is a legit way to play the game. The developer is giving you an easy and a hard mode of the game in an organic way, instead of having to make enemies damage sponges or things like that.
Outrageous is still one of the hardest levels in any Mario game. Lost Levels-tier.
The small-mario only Outrageous is mental.
>Yoshi's Island is challenging
lolwut
If you 100% the game it is.
Both are easy, special levels of SMW are slightly harder though
>That game is actually challenging.
only if you try to 100% it
yeah they totally didn't make yoshi's island for little kids
I adored Yoshi's Island as a kid, but when I revisited it nearly 20 years since my last playthrough, I was really taken aback by how fricking slow it was. There's the constant stopping to aim and throw eggs, the auto-scrollers are glacial, and there's always some gimmick that stops you dead in your tracks like having to push Chomp Rocks down winding corridors, or sit and wait for an incredibly unnecessarily slow game of Tetris to play out with some falling blocks so you can climb them when they're done. The whole thing was so tedious in a way I absolutely did not remember it being. How do I get back into it?
For me it's All-Stars 3 but old school 3 fans will hate me for saying that. They say the soundtrack is worse but I actually like the steel drums.
Actual people who were alive at the time like both.
I was around back then too and got flak for being an All-Stars guy.
Nah Super Mario Bros 2 for the win
It will always be Super Mario Land for me. I can play through that in an hour or so and it's got a nice mix of themes.
I would say Mario Galaxy (first one, second one isn't retro)
When someone mentions "video game" in the abstract, this is what pops in my head. I think it's easily the best 2D Mario and my personal favorite.
It's the best Mario game period
Best Mario game behind Galaxy
3 is better
Yoshi Island is better.
It's the best sidescrolling Mario, easily. It's a crime that the whole secret exit thing has remained largely untapped ever since, at least on the same scale as the game that created them in the first place.
64 is the best Mario game flat out, but Nintendo themselves has never been able to even come close to that again so it honestly feels like a fluke.
This is why SMW>3 in my book. Secrets in 3 get you more items and extra lives...which is cool but secrets in Mario World get you more game.
All mainline Mario games are good. Those who are less popular, like Sunshine, are only "mid" by Mario standards, not overall game standards.
Well, no. Mario Sunshine is a bad game in every regard. It's a downgrade and makes concessions for an unpopular new mechanic throughout its entirety and is filled with enough bullshit that it's questionable what in the game is even good. Mario games are not some special tier of game design. Stop pretending they are, it's sad.
>Mario Sunshine is a bad game in every regard
Hyperbole
Nope, there's very little good about the game.
According to who? Compared to what?
Catcha: GAAY
It honestly is. It has maybe one level that's on the level of a generic 3D platformer and the rest are all well below average or just flat out bad. The hub world is barren and pointless because all the other aspects of it had to be cut.
It's probably more fair to call it mediocre in the grand scheme of things, but for something with the Mario label on it, that's an incredibly bad showing. It was rushed out the door with little to no playtesting nor content and pales in comparison to the game that came out years prior under its own launch window deadline. Which Sunshine missed by a year itself.
>It's probably more fair to call it mediocre in the grand scheme of things, but for something with the Mario label on it, that's an incredibly bad showing
Well that's what I mean, it's not _bad_, objectively. It's only "bad" when compared to other Mario games.
I don't really remember anything in:
sly
spyro
crash
maximo
banjo kazooie
cookie and cream
jak
ratchet
ape escape
(all as a series)
as bad and worn out of its welcome as mario sunshines blue coins, massively empty level design and fludd.
Mario Sunshine is a bad game and treating it with kid gloves just shows a weird bias some people have.
>The hub world is barren and pointless because all the other aspects of it had to be cut.
Huh? To this day it's the most dense of all Mario hub worlds. There's more to do than 64's Peach's Castle and it's way better than Galaxy's which really has nothing to offer
No, in fact it's the worst. I mean it. SMB3 is the real Super Mario World.
>not liking both
ngmi
I tried reeeeeeeeeeeeel hooooooard to like it, but I can't. It controls like crap. The characters are crap (except Yoshi), the levels are boring and look all the same, and it just feels like someone's PC hack.
>It controls like crap.
Emulation?
SMW has amazing controls dude.
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>SMW has amazing controls dude.
>SMW has the tightest controls of all the 2D Mario games
No, Nintendo rep, it does not. You failed. Little kids propped up and still prop up that cheap effort because the graphics are good. That's all it has going for it. The music is super shitty too.
Ah, you were a console warrior. Makes sense then, keep hating Mario!
Not sure what you mean at all. I own cabs and consoles.
Post timestamped pics
>It controls like crap
SMW has the tightest controls of all the 2D Mario games while still holding onto momentum principles, what are you on about?
It sure is. Though you don't need the "retro" qualifier - it's the best Mario game period.
Yes. Don't listen to the people saying 64.
It's good but Yoshi's Island is better.
It's too complicated.
I prefer the pure simplicity of Super Mario Bros.
It was my very first one. That title however probably goes to Land 2 for me now
I just said this in another thread but SMW is overrated and I got bored of it so fricking fast
Best one is land 1