SV only logs 300 trainer fights, so there's some Trainers in Kitakami that can be repeated indefinitely if you fought all the Trainers in Paldea
SV only logs 300 trainer fights, so there's some Trainers in Kitakami that can be repeated indefinitely if you fought all the Trainers in Paldea
NOOOOOO
>MUH KIERAN
>MUH OGRE
>MUH BRIAR HOT
NO NO NO NO NO SV IS ACTUALLY GOOD STOOOOOOOP SHITTING ON THE BEST POKEMON GAME NOOOOO
what an amazing game.
Small starving and struggling indie company, pureaso understando
I don’t get it. Why isn’t this happening to me then? Is this a bug that only happens sometimes?
Did you defeat every trainer in Paldea?
Kek not him, but I'm glad my mind saved me by being lazy, I usually love beating everybody to get them out of the way forever, but it felt superfluous in SV since it's open world and you can never tell where everybody fricking is. Now it's just a chore, since why would I battle a trainer with level 26 Pokémon with my level 100 team
Yes
Interesting. I'm just guessing, but it seems like there's probably an array that stores defeated trainers, and they forgot to make it bigger for Teal Mask. Most likely they didn't realize they were over 300.
Sounds like nobody there is willing to play the game to test it properly.
If this works consistently, and why wouldn't it, it should be easy to find
If they didn't know they were over 300, there was no reason to test what happens when you beat 301 trainers. They already know what happens: the 301st doesn't go in the array.
They should probably have had some kind of list of all the trainers, though, so they could see when they went over, or else they should have used a much larger maximum that they were unlikely to hit even after 2 years of DLC.
>There was no reason to test the game works
You add a new update, you test the entire game all over again. This should not have been missed by a long shot.
That's not how game testing works.
It is, in fact, exactly how game testing works.
It's not, especially since testers are paid by the hour.
Sounds like a company issue to me.
There's no excuse for the testers to not find shit like this, and that extends to the assumption that any testing was done at all.
Testers would have been testing Kitakami, not Paldea.
The problem is on the designers who weren't keeping track of how many trainers they added to the game, and possibly on the programmers as well for not telling the designers there was a limit.
Testers would be testing both, because you have to make sure something in the base game doesn't break because of the DLC.
Then again, given their track record of fixing anything, that probably wasn't done, but that doesn't it shouldn't have been done.
>Testers would have been testing Kitakami, not Paldea
Wut, anon, you test BOTH just in case of compatibility issues.
After playing raids, I refuse to believe any testing was ever done in this game.
they're japs so they tested local raids and "online" raids within the office and called it a day
No what it really sounds like is they weren’t expecting someone to put in the effort of defeating all 300 trainers in Paldea especially when a good 1/4th of those trainers are hidden away.
>They just didn't expect people to play their game
I mean, I can't argue against that.
There should be no reason to have to play test to find this error. It should be painfully obvious that the trainer data vastly exceeds the space in memory reserved for trainer flags to anyone who was working on the game. Just seems like typical GF laziness to me.
oh boy i can't wait for them to forget about this issue when the new dlc comes out
Why are people acting like this is a problem? Doesn’t this just mean you have infinite trainer battles?
You can get locked out of doing the Ogre Clan sideplot.
>why are people acting like being unable to complete side quests is a bad thing? just keep fighting them forever!
epic
Would never affect me, I completely ignored the random trainers lying around the map.
>the closest we will ever get to non-remake rematchable trainers again is a fricking glitch
I hate GAME FREAK.
that seems intentional, 100% the main story and can grind end end game to lvl 100 your dlc legends
why would anyone grind against shitty trainers when you can just do a raid and get dozens of candy that level something to 100 in seconds
>pokegays already doing "its a feature, not a bug" damage control
the DLC has a sidequest that literally cannot be completed because of this bug
No, if it was intentional, then they'd just make trainers that are, by design, rematchable.
Doesn't make sense to do it in an asinine way like this.
Would that impact you getting items from the guy at the pokemon center for beating all the trainers in an area if you hadn't already?
It was already painfully obvious this game was hopeless the second time they released a Tera raid with broken data.
Isn't this game tested by Nintendo's QA department (one that is known for being pretty good)? What's causing this to continue happening for this project in particular?
>Isn't this game tested by Nintendo's QA department
Yeah, the Super Mario Club has had a hand in debugging/playtesting every mainline Pokemon game.
They just didn't care """for some reason""" this time around.
That's a notable drop.
SwSh has been out for three more years, and SV's opening week was better than SwSh's.
And the vast majority of the sales have already passed.
actually they aren't. the major nintendo titles will sell approx. 1 million additional copies per year, potentially more if they're mario kart/smash bros/pokemon/etc.
So, SwSh will sell that much too, right?
Yes? But SV is still ahead of SwSh by a long shot.
SwSh released in Nov 2019, and had sold 18.22M copies by June 30th 2020.
SV released in Nov 2022, and has sold 22.66M copies by June 30th 2023.
Nintendo wants to tank Pokemon to buy up GF's 33% of the IP and become a majority owner
I just realized something. Can you battle the Developers in this game?
no, but you arent allowed to go inside a lot of buildings anymore
we get it, you are a video game fan,
me, ima pokemon fan, and it doesnt bother me
Am moronic, can someone explain how this bug locks you out of beating the Ogre Clan?
You need to beat the 7 regular members to be able to battle Muramasa.
If the game can't track that you've beaten those 7 you won't get to fight their boss.
ah, for some reason I thought the game would overwrite early game trainers being defeated
you beat 300 trainers. the game has now stopped tracking trainers you defeat. if you defeat the ogre clan trainers, nothing happens. the game does not change to reflect the fact you beat them, and if you talk to them again you just restart the battle as if nothing happened.
Conversely, this means if you hit 300 trainers defeated while playing the DLC and there are any in paldea leftover, you won't be able to get the item rewards for each area.