SV uses ATB combat. How would that work?

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  1. 2 years ago
    Anonymous

    bump

  2. 2 years ago
    Anonymous

    >making speed even more powerful and relevant by allowing fast mons to take multiple turns
    >multi setting screens, hazards or stat passes is possible now
    >trickster
    >makes taunters and move disablers more prevalent
    >slow pokemon are punished very hard, practically become unusable
    >stall strategy might dissapear?

    • 2 years ago
      Anonymous

      No entirely. Stall eould need to shift to a debuff/ trapping game style.

    • 2 years ago
      Anonymous

      There should definitely be a buff to slow Pokémon too. Can’t think of one.

      Maybe some kinda bs counter damage multiplier since they hit afterwards.

  3. 2 years ago
    Anonymous

    how do these games still look worse than colosseum in the year 1725 A.D (phantom time)

    • 2 years ago
      Anonymous

      >tfw a colosseum remake looks worse than original
      it happened with BDSP

    • 2 years ago
      Anonymous

      Pokemon was an early 90s style rpg made in the late 90s. Back then all game developers seemed to be thinking graphics are everything. Pokemon said Frick Graphics and succeeded to make one of the most popular games of that time.
      So over 20 years later, they still say frick graphics.

      • 2 years ago
        Anonymous

        dumbass

  4. 2 years ago
    Anonymous

    >link HP with Speed to make Stamina points.
    >full HP means full Speed
    >as the HP lowers, so does Speed, according to percentage stages
    >high Speed stat grants additional chances to get extra turns
    >high Speed stat lowers chance to contact abnormal status

    • 2 years ago
      Anonymous

      i see what you are trying to do but that makes fat pokemon more of a liability, a glass canon that gets hit will die and get out of the way but a tanky mon becomes a terrible liability your opponent can set up on.

  5. 2 years ago
    Anonymous

    Full ATB

  6. 2 years ago
    Anonymous

    ATB

  7. 2 years ago
    Anonymous

    ATB just like PLA shitty combat system? Not meant boss fights wich are even worse

    • 2 years ago
      Anonymous

      Low IQ loser. Hahaha

    • 2 years ago
      Anonymous

      have a nice day ESL.

  8. 2 years ago
    Anonymous

    Atb is just turn based menus on a timer. Works well on double team battles.

  9. 2 years ago
    Anonymous

    ATB was shit when Final Fantasy did it.

  10. 2 years ago
    Anonymous

    I missed you atb anon

  11. 2 years ago
    Anonymous

    It plays like a Squaresoft game from the mid to late 90s.

    If they keep the system from PLA but add ATB on top of it, it would be nearly perfect and basically FFX.

    • 2 years ago
      Anonymous

      >quick strikes/delays your mon get infinite turns
      You'd obviously have to fix certain exploits that would break the system, which would remove the point of the ATB system, which is the possibility of getting multiple turns before your opponent.

    • 2 years ago
      Anonymous

      >keeping the system from PLA, ever
      please no, it was the absolute worst thing in PLA

      • 2 years ago
        Anonymous

        But you could spend more points to bravely default for an unprecedented level of strategy.

  12. 2 years ago
    Anonymous

    its gonna be semi atb

    • 2 years ago
      Anonymous

      Arceus’ CTB?

  13. 2 years ago
    Anonymous

    Ff7r atb style was the most fun I've had with a turn based style combat

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