It’s a indie fotm game that gays only talked about bc they wanted to frick the goat.
The gameplay isn’t that deep that it warrants talking about it further than the initial months of release.
You gays can jerk off to the b***h all you want, but keep it on the porn sites and /trash/ bc there’s nothing further to talk about, especially if it doesn’t have any updates or a sequel
Some gay makes it his job to shit on the game. He shits on all indie game threads and likes to accuse posters of being paid marketers trying to generate false grassroots market power.
It has a lot going for it > Pantsless furry ass > The dev had existing social media following (from posting other platformers starring hot asses) > so short even Ganker could beat it > fun movement
Haydee became a cornerstone of Ganker culture, and this is basically that but with the thinnest veneer of respectability and controls that don't suck shit through a straw.
I personally think it's okay, but the levels are so samey that remembering where you've been is a chore. Ironically, Haydee has the same problem.
>is this game good?
yes >idpol status?
in your head rent free. if the obvious coomer designs don't tip you off that the straightest male made the game, you're blind
give it 2 years before the resident evil troony pops it head up in a tweet or video >nuuuuu this heckin lesbian survival horror game isn't a troony game >resident evil troony pops up >UHHHHH NUUUUUUUU MY ENTIRE FICTITIOUS ARGUMENT IS RUINED
Just got the game and holy frick whats the deal with the lagging and the crashing, is it because of Unreal Engine? My notebook is pretty shitty but I've played way more demanding games on it, this games for some reason can't go 1 minute without almost crashing or straight up doing so, even on lowest resolution and nothing else open.
Any tips to fix this? I've played about 3-4 hours of it and honestly even with all this shit i still had a lot of fun, but the more it happens the thinner my patience gets.
To represent a continuous range of numbers, computers have dedicated "floating-point" hardware to represent numbers like 0.12, 1.2, 120.0, 120,000, etc. The decimal point "floats" to use the same number of digits for different scales.
The way floats are implemented, they get more precise the closer to zero they are, meaning polygons close to a camera can move really smoothly, while farther objects are less precise, which is fine because a mountain 10,000 miles away snapping to the nearest meter is unnoticeable.
The Playstation 1 only had integers. So no 1.2, it was either a 1 or a 2, and your nearest and farthest objects have the same precision.
This meant if you chose your units too small, you couldn't even depict far away objects, but smaller units would cause nearby things to jitter.
> but smaller units would cause nearby things to jitter.
Larger units, I mean, since the polygon would snap to the nearest inch or whatever unit they decide the numbers represent.
> but smaller units would cause nearby things to jitter.
Larger units, I mean, since the polygon would snap to the nearest inch or whatever unit they decide the numbers represent.
so smaller variables + int instead of float right? that's all?
Not even smaller variables. The PS1 had 32-bit values, which are still common (64-bit is overkill in many cases).
Also, to correct myself, the PS1 has 32-bit "fixed-point" numbers, which are basically integers except multiplication and division consider a factor that was set somewhere in the program.
So instead of 1 and 2, you can set it to mean 0.01 and 0.02, but it's "fixed" and can't be changed right away or however it works. They aren't used that much anymore, so I don't understand them as well.
Interesting, thanks for the explanation. It's clever that they took into account how parallax works (objects farther away are smaller and move increasingly slower than the ones close to you) and combined it with the limitations of that tech.
3 months ago
Anonymous
>Interesting, thanks for the explanation. It's clever that they took into account how parallax works (objects farther away are smaller and move increasingly slower than the ones close to you) and combined it with the limitations of that tech.
but i guess this is more applicable to floating point than fixed point or integer.
it took me like 6, but half of that was just because I didn't see the way up the tower and did literally everything physically possible without the cling gem, which turns out to be all but like two or three rooms
Buy an ad furBlack person
Is it time for ass?
brother it's always time for ass
Goat Mommy number 2.
Pseudoregalia was the best indie game I played last year, I don't know about any promising upcoming indies this year
Go Mecha Ball (already out)
Rivals 2 (Q4)
There's countless indie games that might come out this year but few with stated release dates
btw Sybil is playable in Rivals 1
https://steamcommunity.com/sharedfiles/filedetails/?id=3139668977
>most popular mod character in Rivals is Hol Horse
Would he a Sybil?
>sybil enters his dreams without permission to get him to quit smoking
Same. Signalis was pretty good but Psuedo was better.
>Pseudoregalia was the best indie game I played last year
I'm sorry to hear that.
YWNBT (You Will Never Be Toriel)
Buy an ad.
This game isn’t that good that it warrants all these threads. I sincerely think these are just made for some gays bot
It was good enough to sell decently on steam, why isn't it good enough for threads?
because there's better games to talk about
Like what? Palworld? Let people talk about what they want too
>Let people talk about what they want too
Likewise, let me shittalk you when I want to. For example, you stink!
It’s a indie fotm game that gays only talked about bc they wanted to frick the goat.
The gameplay isn’t that deep that it warrants talking about it further than the initial months of release.
You gays can jerk off to the b***h all you want, but keep it on the porn sites and /trash/ bc there’s nothing further to talk about, especially if it doesn’t have any updates or a sequel
Some gay makes it his job to shit on the game. He shits on all indie game threads and likes to accuse posters of being paid marketers trying to generate false grassroots market power.
It has a lot going for it
> Pantsless furry ass
> The dev had existing social media following (from posting other platformers starring hot asses)
> so short even Ganker could beat it
> fun movement
Haydee became a cornerstone of Ganker culture, and this is basically that but with the thinnest veneer of respectability and controls that don't suck shit through a straw.
I personally think it's okay, but the levels are so samey that remembering where you've been is a chore. Ironically, Haydee has the same problem.
the devs twitter likes are amazing
you don't have to be a furry to want to plap sybil
>the devs twitter likes are amazing
What's so amazing about them? Seems pretty generic to me. Except for pic related, which is kinda gay.
is this game good?
troony status?
>is this game good?
yes
>idpol status?
in your head rent free. if the obvious coomer designs don't tip you off that the straightest male made the game, you're blind
I can never be too careful, I'll wishlist it
>I can never be too careful
yes, you can. it is called Paranoia or even Obsessive Compulsive Disorder.
give it 2 years before the resident evil troony pops it head up in a tweet or video
>nuuuuu this heckin lesbian survival horror game isn't a troony game
>resident evil troony pops up
>UHHHHH NUUUUUUUU MY ENTIRE FICTITIOUS ARGUMENT IS RUINED
at least the jannies didn't instanuke this thread
frick off loser
so hostile, Ganker will never have a sybil discussion
That's not funny
The dev better put Sybil in his next game or I'm not buying it.
Just got the game and holy frick whats the deal with the lagging and the crashing, is it because of Unreal Engine? My notebook is pretty shitty but I've played way more demanding games on it, this games for some reason can't go 1 minute without almost crashing or straight up doing so, even on lowest resolution and nothing else open.
Any tips to fix this? I've played about 3-4 hours of it and honestly even with all this shit i still had a lot of fun, but the more it happens the thinner my patience gets.
I'm not a furgay but stop trying to tempt me with characters like Sybil, Rouge and Coco.
can some graphics nerd ITT explain why old graphics engines were so jittery? were they using smaller variables or what
To represent a continuous range of numbers, computers have dedicated "floating-point" hardware to represent numbers like 0.12, 1.2, 120.0, 120,000, etc. The decimal point "floats" to use the same number of digits for different scales.
The way floats are implemented, they get more precise the closer to zero they are, meaning polygons close to a camera can move really smoothly, while farther objects are less precise, which is fine because a mountain 10,000 miles away snapping to the nearest meter is unnoticeable.
The Playstation 1 only had integers. So no 1.2, it was either a 1 or a 2, and your nearest and farthest objects have the same precision.
This meant if you chose your units too small, you couldn't even depict far away objects, but smaller units would cause nearby things to jitter.
> but smaller units would cause nearby things to jitter.
Larger units, I mean, since the polygon would snap to the nearest inch or whatever unit they decide the numbers represent.
so smaller variables + int instead of float right? that's all?
Not even smaller variables. The PS1 had 32-bit values, which are still common (64-bit is overkill in many cases).
Also, to correct myself, the PS1 has 32-bit "fixed-point" numbers, which are basically integers except multiplication and division consider a factor that was set somewhere in the program.
So instead of 1 and 2, you can set it to mean 0.01 and 0.02, but it's "fixed" and can't be changed right away or however it works. They aren't used that much anymore, so I don't understand them as well.
Interesting, thanks for the explanation. It's clever that they took into account how parallax works (objects farther away are smaller and move increasingly slower than the ones close to you) and combined it with the limitations of that tech.
>Interesting, thanks for the explanation. It's clever that they took into account how parallax works (objects farther away are smaller and move increasingly slower than the ones close to you) and combined it with the limitations of that tech.
but i guess this is more applicable to floating point than fixed point or integer.
?si=ej6AlitRtEn9Msp3
>hear british accent
>close the tab after 2 seconds
just watch the vid muted bro
>he thinks that's british
Wow you're moronic
british, australian, new zealand, who cares
You, apparently
I don't care about the difference and I'll just call them all "british" because that's what they originally were. I care about it being annoying.
Uncultured
>caring about prison islands differences
made for paizuri
we could have a racer one day if the dev knew about kart mechanics
>No VT
Rip
Forget kart mechanics, he needs to learn about finishing his damn projects before jumping to another one mechanics.
Kart mechanics aren't hard
dev if you're reading this: kart mechanics aren't hard
neither is multiple alternate outfits and basic customisation. trust us, just do it.
Just mod srb2kart
Grey onahole
Sex
>that face
>Western furhomosexual face
Get some damn taste anon
>kemoBlack person in charge of character design
The best kemono artists are the ones that bother giving the girls snouts
ill buy the game when the lazy frick dev adds achievements
Zoomer hands typed this post.
zoomer haircut sybil option when
>makes all text zoomerspeak
you got me
I wish hybrid anthro women were real.
post gameplay
Good game. Really good movement. Way too short. even casually it took me only 3 and a half hours.
only have a clip from playing the gamejam version.
it took me like 6, but half of that was just because I didn't see the way up the tower and did literally everything physically possible without the cling gem, which turns out to be all but like two or three rooms