Story is passable (not bad not great) but has fun gameplay, surprisingly deep combat and topnotch spritework. You can easily spend more time customizing your armies than actually doing the missions.
I would get it for the gameplay, I don't need a story for a good tactical game. It would be icing on the cake and make it S-tier, similar to Tactics Ogre or Final Fantasy Tactics, but if the gameplay holds its weight then I'm fine with that. This looks like it's Ogre Battle 64 style, and I'm guessing that's what inspired it.
How long is the game, and are there reasons to play post-game?
Nah it's all over the place. It's "serviceable" in the sense that it tells you why you're fighting (which is arguably all a game like this needs anyway), but as a narrative it's incoherent and shit mostly happens because the plot needs it to happen rather than because it makes sense. It's not so bad in the first half but it goes off the rails in the second half. Suddenly you have an airship that's never even been mentioned before and you're jumping all over the world fighting in random locations, suddenly the archer guy becomes king of China within the span of 2 missions and everyone's just like okay that's cool and it's never relevant again after those missions, suddenly you can just walk into the enemy capital and there's barely any resistance, suddenly the evil mass-murdering sorceress is on your team because her dad's a dick, etc.
my first TRPG. i'm stuck on mission 9 or so. can i get softlocked for being a moron? should I go back to the beggining or every mission is salvageable?
no drawback, but changing a unit who levelled as an assassin into a knight means that he'd have above average evasion and crit rate but kinda dookie hp and defense
So keep my heavy troops heavy, light units light, and magic units magic? Seems simple enough.
The MC seems to be able to be any of the three but at least starting out they seem pretty weak. Is it just to help dictate squad type?
Dev should've went all in on the fanservice, guarantee the game would've sold a lot more "but but" no buts they ONLY reason people bought this was for the Nordic giantess.
Game gud?
nah
it have solid gameplay but narration and story is beyond cringe
it feels like its machine translated from some chink self insert story
The writing is shit but the rest of the game is good.
Came for big girls and decent pricetag
Stayed for shitty, but somehow engaging story; cool battles, unit management and big girls
it's fun
My first T/SRPG and it made me get into T/SRPGs
Story is passable (not bad not great) but has fun gameplay, surprisingly deep combat and topnotch spritework. You can easily spend more time customizing your armies than actually doing the missions.
Customizing is always a fun time for me but how bad is the story? If it's unbearable it's a huge turn off for me, couldn't finish Engage due to it
It's not bad but it is incredibly generic. If you played a Fire Emblem game, it is basically the same plot as your average FE.
However, there aren't any dislikeable characters and the plot is serviceable. They can eventually grow on you as you enjoy the game.
I would get it for the gameplay, I don't need a story for a good tactical game. It would be icing on the cake and make it S-tier, similar to Tactics Ogre or Final Fantasy Tactics, but if the gameplay holds its weight then I'm fine with that. This looks like it's Ogre Battle 64 style, and I'm guessing that's what inspired it.
How long is the game, and are there reasons to play post-game?
For me it's the big girls
Why does everyone trash the story in this game so hard? It's not incredible or anything but it's serviceable.
Nah it's all over the place. It's "serviceable" in the sense that it tells you why you're fighting (which is arguably all a game like this needs anyway), but as a narrative it's incoherent and shit mostly happens because the plot needs it to happen rather than because it makes sense. It's not so bad in the first half but it goes off the rails in the second half. Suddenly you have an airship that's never even been mentioned before and you're jumping all over the world fighting in random locations, suddenly the archer guy becomes king of China within the span of 2 missions and everyone's just like okay that's cool and it's never relevant again after those missions, suddenly you can just walk into the enemy capital and there's barely any resistance, suddenly the evil mass-murdering sorceress is on your team because her dad's a dick, etc.
its simply crap
Is this yet another porn game?
Nah. The dev is a coomer with a fetish for big tiddy musclegirls, but there's no actual porn in the game.
I hope his next project incorporates his coomer tendencies
>he can't enjoy his gaems with a little fanservice
Maybe MS excel would be more your taste, homosexual
Classic Portraits or New Portraits?
NEW the old portraits were garbage
my first TRPG. i'm stuck on mission 9 or so. can i get softlocked for being a moron? should I go back to the beggining or every mission is salvageable?
So can you change around classes freely or is there some negative/drawback I'm missing?
no drawback, but changing a unit who levelled as an assassin into a knight means that he'd have above average evasion and crit rate but kinda dookie hp and defense
So keep my heavy troops heavy, light units light, and magic units magic? Seems simple enough.
The MC seems to be able to be any of the three but at least starting out they seem pretty weak. Is it just to help dictate squad type?
Dev should've went all in on the fanservice, guarantee the game would've sold a lot more "but but" no buts they ONLY reason people bought this was for the Nordic giantess.
I bought it cause it looked fun. Not everyone is a coomer like you
All advertisement featured the giantess and muscle girls you yourself are a coomer
The lord is so shit. Gets absolutely BTFO by the other named characters. High leadership in the early game is his/her saving grace.
>indie pixels
pass