Synergy is pretty interesting, i like the "try not to frick up your ecosystem if you want to prosper" mechanics
also it's fricking gorgeous
Tip Your Landlord Shirt $21.68 |
Synergy is pretty interesting, i like the "try not to frick up your ecosystem if you want to prosper" mechanics
also it's fricking gorgeous
Tip Your Landlord Shirt $21.68 |
i was supposed to post in the Steam demo threads
I was going to shit on this indie trash but I won't since you didn't mean to make a thread about it.
Don't feel sad, now you get to have your very own thread.
it caught my eye for the moebius aesthetic, also I'm sick to fricking death of 'fantasy' being the exact same thing in nearly every game. haven't had a chance to play yet though.
The artstyle is neat, but it does look like an another early-access indie survival city manager like many where the only twist is the setting.
I had fun playing it.
ok but what is this
Read the post slowly Black person
Are you really stupid?
They say it's being developed by the same team as Metal Slug Tactics which is why the former keeps getting delayed.
Thought this would be pozzed but actually looks pretty cool, surprised they pulled off that aesthetic while keeping it more or less readable too. Kind of reminds me of a much more readable Cantata aesthetically
>Thought this would be pozzed
>late moebius aesthetic
>pozzed
inmediately have a nice day
what makes morbius aesthetic so based?
kek not him but i googled this artist and this is the first thing i saw on his wiki page
>Jean Henri Gaston Giraud (French: [ʒiʁo]; 8 May 1938 – 10 March 2012) was a French artist, cartoonist and writer Giraud garnered worldwide acclaim under the pseudonym Mœbius, and to a slightly lesser extent as Gir
>His most famous work as Gir concerns Blueberry
>Blueberry is a Western comic series
>Born on 30 October 1843 on Redwood Plantation near Augusta, Georgia, Michael Steven Donovan is the son of a rich Southern planter and starts out life as a decided racist.[4]
>On the brink of the American Civil War, Donovan is forced to flee north after being framed for murder
>On his flight toward the Kentucky border, he is saved by Long Sam, a fugitive African-American slave from his father's estate, who paid with his life for his act of altruism.
>Inspired when he sees a blueberry bush, Donovan chooses the surname "Blueberry" as an alias when rescued from his Southern pursuers by a Union cavalry patrol
>After enlisting in the Union Army, he becomes an enemy of discrimination of all kinds, fighting against the Confederates (although being a Southerner himself), later trying to protect the rights of Native Americans.
i know this is a different pseudonym but it's funny that anon was so adamant this artist couldn't be pozzed
homie was born before progressivism was even a thing, it's 100% a critique of american culture. And he's right gringos are irl techno-barbarians
yes yes i know french have been Black personlovers for a long time. even hitlor said so i believe
>gringos
you latinos don't really have a leg to stand on when it comes to critiquing american savagery
Don't, he gets off from that.
Chinese cartoon poster
this has to be the gayest premise for a Western I've ever seen, I'm sure it was very popular in france
To be French is to be inherently gay and pretentious, just like how Germans are inherently autistic and authoritarian. It's just an inherent part of the national identity.
>just like how Germans are inherently autistic and authoritarian
And gay, they're just better at hiding it than most, like britbongs. All yurotrash are gays to one extent or another, it's in their blood.
>us americans would never be gay Black personlovers
haha
remind me, is it currently the gay month or the Black person month over there?
Neither, but a filthy yuro like you wouldn't know the difference.
his name was (n)Gir?
yes, gir was an anagram for Black person. few know this
Game keeps crashing on me when I try to get research. Style is top notch and I like that decor rating is actually a thing. I haven't played around with it enough but the few mechanics that it did have seem interesting but might not be enough to really seperate it from the rest.
Also after the Jumplight Oddysey death idk if I want to jump in to another high concept game with an amazing art style.
This desert nomad aesthetic is neat but its applied to a permanent settlement and now i want some sort of nomad-simulator that is also a city builder somehow even though that doesn't even make sense as a concept.
Mobious did the cover art for the original Panzer Dragoon.
How deep mechanics in this game? I bet it's just shallow experience with cartoony graphics for a few days.
I don't think you can really tell from the demo. it was mostly standard genre stuff, buildings, workers, resources, scores for culture, housing, etc. reminded me a bit of the sierra games except buildings have aoe instead of walkers. the interesting bit for me was being able to send teams to destinations on the world map to explore other areas and bring back resources and tech you can't get locally. from the brief mission at the end of the demo it looked like you may be able to make decisions during these expeditions, rpg-style, but only one option was provided each time, probably to keep things less complicated. they also mentioned optional objectives during exploration, but there weren't any in the demo, maybe due to how it plays out. this bit reminded me of some tabletop games. I will probably pick it up just to have a comfy city builder with nice art and a novel environment either way, but it seems hard to tell how much more there is to it.
all the functional buildings seem to have some kind of animation when they're active and staffed
I hate that expedition shit. Just let me build my city without having to manage some rng overworld shit.
At the very least just make it pop ups with multiple choices so I don't need to pay it any mind
>just make it pop ups with multiple choices
isn't that pretty much what it is? I checked in on the expedition since nothing else was going on in my settlement, but I don't think you need to do that at all
I was thinking of surviving the aftermath I think. You have to send out scouts and follow where they're at periodically. It's just annoying especially since they have stats so you can't just set and forget without risking a valuable asset.
Frostpunk does it too but it feels less onerous in that game for some reason
you made me curious so I redid the exploration mission and there is really nothing to micro. you get a popup to click when they reach their destination, which brings up the bit of story about what they find and presents choices on how to proceed (in this case only one choice), then you get another bit of text about what happened as a result, and then they make their way back to your area. really minimal interaction. kind of like fallout shelter, just give them supplies and send them on their way.
>gorgeous
does it look better in motion? if it even moves
i played it for like 5 minutes
it's like surviving mars but granolamunchier