>System allows you to spend experience on social status and wealth instead of skills.
That doesn't make any sense. Someone who's rich and influential should be a lot more skilled because they can get a proper education and the best tutoring. Sure, you can try to justify it by saying your character is a lazy shithead who just spends his life drinking, but you can't justify the reverse of this. How would some shit eating peasant have so many skills despite having no social connections, no money to afford travel, and no wealthy parents to sponsor and push him from an early age?
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> peasants work hard, and get lots of skills
> nobles talk hard, and get lots of socials
You’re MASSIVELY overthinking this.
"Spending experience" already makes no sense as anything other than the game mechanic it is.
Name five systems that feature this.
All of WoD and its derivatives.
So this is a phenomenon limited to WoD/CofD?
No. But it does make up of far more than 5 systems, which answered your moronic question.
Go and post this question in this WoD/CofD general then, since it doesn't apply to any other system.
It applies to plenty of other systems. Your ignorance of the medium is embarrassing. But that's to be expected from someone shilling for generals.
GURPS
M&M
MechWarrior
there's another 3 systems you can do this shit in
why be such a pedantic homosexual?
All those are terrible systems yes.
There are some wealthy people no amount of training or education will make smarter or better. There are some poor people who are the same. Like OP, being moronic isn't something money fixes.
moron
You don't actually like or play ttrpgs do you?
>a song of ice and fire
>legend of the 5 rings
>song of swords
have a nice day
Because the poor character and the rich character have the same point total, in order to ensure at least some balance in general utility. How the characters got the skills and traits they have is up to the player to come up with and the GM to approve.
>how good you are at any given skill is capped by your social status
>you can be a poorgay jack of all trades or a rich specialist
Thoughts?
I don't hate it inherently, but how viable it is varies wildly with the system.
Pretty terrible idea, unless the JoAT is actually needed in-game. Often the players will find workarounds for skills they don't have.
An for the skills they have, bam, the noble is specialized.
What works is specialized pc, joat npc tagalong.
>system allows you to spend reputation on social status, real estate, influential associates, or magic items
I'm thinking based.
The best system should require you to find tutors to reach get past certain leveling milestones. Also buying wealth with experience is dumb, unless the experience is the wealth