System Shock Remake

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  1. 11 months ago
    Anonymous

    What is the worst cyberspace enemy and why is it these little green flies?
    >Fast
    >Chases you around corners
    >Evasive, hard to hit
    >Good aim
    Ill take a room full of those miniboss enemies before a swarm of these fricking flies

    • 11 months ago
      Anonymous

      I swear they used to stand completely still until the latest patch, not they're the hardest to hit all of a sudden

      • 11 months ago
        Anonymous

        I noticed that too. I'm almost positive they're what they meant by 'improved' cyberspace AI since everything else behaves exactly the same.

    • 11 months ago
      Anonymous

      is cyberspace actually even remotely fun in the remake, at least compared to the original?

      • 11 months ago
        Anonymous

        For a while, it's fine. It gets extra points for style. But soon it gets extremely repetetive (samey rooms, same two weapons, same five enemies) and tedious (a couple of segments are very long and having to repeat them after you die will make you groan). After finishing the game on Cyber 2 I will never set it higher than 1 again. I like it as a concept, but it's easily the weakest part of the game.

    • 11 months ago
      Anonymous

      they're the easiest

      I swear they used to stand completely still until the latest patch, not they're the hardest to hit all of a sudden

      perhaps they are no longer the easiest

      is cyberspace actually even remotely fun in the remake, at least compared to the original?

      yeah I think it's a big improvement. possibly simplified a bit but at least you don't dread having to do one towards the end of the game. plus it looks pretty cool now.

      it feels like they meant to expand it more and i wish they'd gone further with that though.
      there's obvious planned stuff missing, and the final cyberspace fight feels a lot like it was meant to be built up toward by shit that doesn't exist.

      but the overall effect is just fine

      • 11 months ago
        Anonymous

        >possibly simplified a bit but at least you don't dread having to do one towards the end of the game
        Dreading to do the cyberspace segments is exactly what I felt on my last playthrough. It looks better than the original cyberspace, but that's the only positive thing I can say about it.

        Maybe because I had cyberspace on 3, but they quickly went from passable to outright chores.

        • 11 months ago
          Anonymous

          Yeah I was exaggerating slightly in relation to the original game.
          Most of the time when I took a break it was saving in front of a cyberspace terminal and realising there's things I'd rather do.

          But I at least found them more painless than SS1, and this seems intentional since at a certain point it turns downhill and they start getting more straightforward.

          • 11 months ago
            Anonymous

            (Although I should admit I've replayed SS1 far too many fricking times to compare them impartially)

    • 11 months ago
      Anonymous

      Those things are ezpz, the real frickers are the the purple ones that shoot the tracking shurikens at you. I remember one sequence they just dumped you in a room full of them at the very end, it was the only level I had to retry and multiple times at that.

  2. 11 months ago
    Anonymous

    for a game built on a newer version of unreal, the melee somehow has less oomph than bioshock's pipe wrench for some reason

    • 11 months ago
      Anonymous

      because SS has always been shit and this remake is pure garbage

      • 11 months ago
        Anonymous

        Don't you have a starfield thread to shitpost in?

      • 11 months ago
        Anonymous

        hows life goin

    • 11 months ago
      Anonymous

      Charged hits on enemys head or weak point

    • 11 months ago
      Anonymous

      Meelee in the first person is the trickiest shit ever because the player and environment disconnected. The player model is literally overlay on the camera.

    • 11 months ago
      Anonymous

      I'd argue SYSTEM SHOCK 2 has better melee combat. The remake's is absolutely atrocious lol

      • 11 months ago
        Anonymous

        in the original game i used the plasma rapier the entire game and it felt busted OP, in the remake i hardly used it at all and regretted carrying it around. i'm not sure if it was weaker or just that the guns felt so much stronger in the remake.

        • 11 months ago
          Anonymous

          I think it's still pretty decent, it's just not fun to use. The melee combat feels straight out of an Unreal engine asset pack (it probably is).

        • 11 months ago
          Anonymous

          Shooting felt pretty good to me in the remake. I especially liked the Magnum.

        • 11 months ago
          Anonymous

          Skill issue. Rapier's still busted. Can even kill a Security-2 Robot without taking damage.

      • 11 months ago
        Anonymous

        Enemies respond better to being hit and the meaty sound effect is really satisfying, I'd say it definitely is better.

  3. 11 months ago
    Anonymous

    This fricking redesign is so bad

    >we want the zoomer audience

    • 11 months ago
      Anonymous

      If they kept her original design these threads would be getting spammed with complaints that they made her ugly because she didn't look like her SS2 design.

      • 11 months ago
        Anonymous

        So why didn't Nightdive use her SS2 design? It's the one everyone likes, it's the one everyone knows, and they did everything else they could to make the remake more like SS2.

        • 11 months ago
          Anonymous

          Dude. Just be fricking happy what you got. In some of the concept art for the remake, she was clearly suppose to be black.

          • 11 months ago
            Anonymous

            nigdan coulda been funny though
            >ayo look atcho pathetic cracka ass runnin thru my crib, blowin up like a fat b***h cuz yo b***h ass always in front of the screen. frick you think you gonna do against a perfect immortal homie like me? sitcho ass down sheeeesh

            • 11 months ago
              Anonymous

              id buy that
              i actually prefer black comedians over white

  4. 11 months ago
    Anonymous

    The finale was so fricking boring, but I suppose it was kept in line with the original which also fricking sucked. The bridge was a cakewalk compared to Engineering/Security because of all the extra ammo you get from the storage crates.

    Otherwise, I enjoyed it, a few clunky things that I had to get used to but overall it was fine. Wouldn't recommend buying at the current price tho.

    • 11 months ago
      Anonymous

      I think the final fight manages to be even worse than the original. There's zero feeling that you're actually in some climatic battle with Shodan, it's just mindless shooting at the same enemies from the cyberspace segments I'd grown to hate.

      It's so unfinished it makes me think Nightdive had just stopped caring and wanted to be done with the game.

      • 11 months ago
        Anonymous

        it's way less climactic in the original. when I first played it and the game just ended... like that's it?

  5. 11 months ago
    Anonymous

    Any interesting things you've found?

    >Can destroy snacktrons
    >Shooting radioactive barrels reduces radiation levels in the area to 0

    • 11 months ago
      Anonymous

      There are a lot of Doom style secret doors in the walls.
      Here's one

    • 11 months ago
      Anonymous

      radioactive barrels reduces radiation levels in the area to 0
      tbh they only added that feature in last week's patch, tried destroying barrels at launch and even in the demo and the geiger was still ticking wildly

      Charged hits on enemys head or weak point

      i mean like it's super floaty in general here be it normal or charged, ran through bioshock a week before SS launched and the first thing i noticed was the wrench having more of an impact on enemies

      • 11 months ago
        Anonymous

        I figured not being able to magically destroy radiation was intentional since it never really made sense anyway. Blowing up a radioactive waste vessel should probably only make things worse.

        But obviously everyone remembered doing this so I'm not surprised they put it back in

    • 11 months ago
      Anonymous

      >Shooting radioactive barrels reduces radiation levels in the area to 0
      wtf, I didnt even know you could do this.

      also its not a gameplay tip but: You can see items physically in chests.

      • 11 months ago
        Anonymous

        Its changed in new patch. Release didnt do anything

      • 11 months ago
        Anonymous

        >You can see items physically in chests.
        You can also throw them in open "chests", such as the cargo lift. Just toss it right in.

        • 11 months ago
          Anonymous

          Can you fit extra items in the cargo lift by just throwing them in?

          • 11 months ago
            Anonymous

            No, just if they fit and there's space. I learned this tossing old junk out of my cargo lift, it'd just go right back in.

            It's just useless detail that you can do.

        • 11 months ago
          Anonymous

          that's how i assume they wanted you to use the recycler and it pissed me off because it didn't work consistently

          Spector played the remake?

          marc leblanc, original programmer

          • 11 months ago
            Anonymous

            *assumed

            i just didn't notice the little deposit window

  6. 11 months ago
    Anonymous

    Did you have a good haul, hackers? I survived Citadel with about 690 credits after buying anything remotely useful.

    • 11 months ago
      Anonymous

      I just finished the game with a pathetic 6 coins because I stopped recycling things for some damn reason.
      Great game though.

    • 11 months ago
      Anonymous

      i finished with like 160 because i also just kinda stopped recycling past level 4

  7. 11 months ago
    Anonymous

    >why yes I put Hacking to Level 1 because the minigame is so fricking dogshit I wish I could drop it to 0 and remove it just like in the OG game, how could you tell?

  8. 11 months ago
    Anonymous

    >tfw I'd rather have had a SS2 remake
    I love this game but 2 is a lot better and more interesting.

    • 11 months ago
      Anonymous

      It would be appropriate if they did that next. This was just a warmup, right?

      • 11 months ago
        Anonymous

        Part of me doubts they'll want to, considering how difficult it was to get this game made. Also not sure if it will sell well enough to justify it.

        • 11 months ago
          Anonymous

          No, they've already confirmed SS2 remake is happening. Most of the problems with this one was feature creep and the change of scope mid-development.

          • 11 months ago
            Anonymous

            Well that's awesome, care to link? Was this a forum post or something?

        • 11 months ago
          Anonymous

          The problems with this game that made it take so long won't happen for SS2. They fricked around WAY too much with this game, were changing it wildly and restarted twice. Those are lessoned learned (especially because they were so brutal they had to let the chinks have SS3 just to get some money back)

          They learned to stay faithful, make a game within their means and not chase moronic shit. Carry that over and SS2 remake will be easy.

    • 11 months ago
      Anonymous

      It would be appropriate if they did that next. This was just a warmup, right?

      Part of me doubts they'll want to, considering how difficult it was to get this game made. Also not sure if it will sell well enough to justify it.

      IIRC they were making one this whole time actually. I remember them posting pictures of a remade Rumbler model. Looked sick.

      • 11 months ago
        Anonymous

        You're saying they're already making an SS2 remake?

    • 11 months ago
      Anonymous

      Exactly why the SS remake will be better than the SS2 one. Remakes SHOULD be done to the flawed gems, there zero reason to remake games that were good in the first place

  9. 11 months ago
    Anonymous

    Just finished the game.
    It was fantastic except for the final boss which was quite possibly the limpest final boss fight I've ever seen, tied with the final boss of Space Marine.
    Did it also play like that in the original?

    • 11 months ago
      Anonymous

      No final boss is worse than Bioshock 1. Literally the worst boss fight of all time.

    • 11 months ago
      Anonymous

      it was fairly limp but at least it had its own theme and shodan tried to overwrite your brain

    • 11 months ago
      Anonymous

      No, the original had a completely different bossfight that was nonetheless almost as shit. You had the regular 3d cyberspace controls and tried to destroy SHODAN directly, except she didn't attack you, she just fricked with your camera making it difficult to look at her while slowly overlaying the screen with a png of her face. If you took too long she would assimilate you and give you a game over.
      The only good parts of that fight was that last detail and the fact that it was very brief. It was otherwise still shit, which makes it all the more perplexing that Nightdive somehow managed to make a version that is worse.

    • 11 months ago
      Anonymous

      It's a staple of the genre that every game shits the bed at the last hour. The original System Shock games did this. Every Bioshock does this. Deus Ex, Thief... hell, even Prey couldn't get away from this.

      • 11 months ago
        Anonymous

        >Deus Ex
        Hey Area 51 wasn't bad.

    • 11 months ago
      Anonymous

      >boss fight in sys shock 1 was shit
      >faithfully recreated how much it fricking sucked in the remake
      good job i guess

    • 11 months ago
      Anonymous

      In the original you go into regular Cyberspace mode and shoot at her tower while she does nothing at all except flash jpegs on your screen. Ignore any tards who try and pretend it was better.

  10. 11 months ago
    Anonymous

    I'm 10 coins short of buyung the railgun upgrade and locked into the endgame past Security 🙁

  11. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      Damn, what a pretentious homosexual. Pfft, "huge Bioshock fan" my ass!

    • 11 months ago
      Anonymous

      SS1 levels being bizarre mazes is a reasonably accurate description of them.

      • 11 months ago
        Anonymous

        Yeah there’s an audio log you can find that says the layout of the station was meant to be mazelike

        • 11 months ago
          Anonymous

          I was curious if that audio log was in the original or if they added it as an explanation in the remake.

          • 11 months ago
            Anonymous

            it's new. though the original also had a log impying shodan's robots were remodeling the station.

          • 11 months ago
            Anonymous

            It's new. Also in the same plot contrivance library there's a log talking about the discovery of a nearby wormhole in an attempt to explain how the ejected grove can reach Tau Ceti in SS2.

            • 11 months ago
              Anonymous

              i thought that log was about the teleporter in Research?

        • 11 months ago
          Anonymous

          >mazes are le good because the game says they're supposed to be like that

      • 11 months ago
        Anonymous

        The layout makes sense if you schizo like me.

    • 11 months ago
      Anonymous

      >puzzles seem worse than the original game (harder to solve)
      That Card meme was fricking true...

      • 11 months ago
        Anonymous

        Furious_Angels_Instrumental.mp3

    • 11 months ago
      Anonymous

      >Find anon who says he likes a game that I love
      >Engage with him because I rarely get to talk about it
      >It quickly becomes apparent that he's never played them
      I'm seeing more and more of these homosexuals in the wild. Especially with Thief and System Shock. What the frick is going on?

      • 11 months ago
        Anonymous

        i'll get there with thief
        not usually big on stealth but it's on the list after this and system shock 2 and deus ex but first i'm playing other shit that vaguely interested me

      • 11 months ago
        Anonymous

        Boomer game tubers like Mandalore and Sseth have dramatically increased awareness of old good games, but in practice not a lot of people actually go out and play them.

        • 11 months ago
          Anonymous

          >Want more people to play Thief so I can talk about it more
          >Youtubers make videos on the games
          >Now more people are playing it
          >But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
          This is some monkey paw shit.

          • 11 months ago
            Anonymous

            >But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
            no fricking way. who came up with that fanfic this time

            • 11 months ago
              Anonymous

              I think its just an age thing honestly. Young people seem obsessed with sexuality, race and identity in general. And those are the ones who play Thief for the first time after watching some randos youtube video. My last conversation on the matter went like this.
              >I think Garrett is gay
              >He's not gay. One of his primarily motivations for the Cragscleft mission was to sleep with Basso's Sister.
              >He's bisexual then
              >I don't think so. He's only ever shown interest in women. (look at his relationship with Viktoria)
              >No, he definitely has fruity vibes. He's suave and sarcastic. Like every hot gay guy.
              >99% of him talking is his inner monologue though. He'd come across as more of a quiet loner than suave.
              >Well, he's gay to me.

              • 11 months ago
                Anonymous

                >Well, he's gay to me.
                Gives me 'my truth' vibes and I fricking hate that shit with a passion.

              • 11 months ago
                Anonymous

                straight white male leads are cancelled. Garret needs to alteast be bi for that moron to justify liking him.

              • 11 months ago
                Anonymous

                that's the kind of situation where i just give up talking to the person
                i'm usually at a point where i can autism about specific game mechanics or tools in games but the button to hit that never gets hit

              • 11 months ago
                Anonymous

                >victoria
                >sweet timber pussy
                imagine the splinters

              • 11 months ago
                Anonymous

                I wonder what her sap tastes like

              • 11 months ago
                Anonymous

                kill all gays now

            • 11 months ago
              Anonymous

              >Want more people to play Thief so I can talk about it more
              >Youtubers make videos on the games
              >Now more people are playing it
              >But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
              This is some monkey paw shit.

              >Garrett is gay
              >SHODAN is tra-ACK!

            • 11 months ago
              Anonymous

              [...]
              >Garrett is gay
              >SHODAN is tra-ACK!

              the fact that this gay ass Black person is still relevant and that his "career" wasn't over after sharing that fake google doc about Vinny only proves that the incestuous cesspool that is the "youtube videogame review" clique is a fricking cancer that needs to be extirpated

              • 11 months ago
                Anonymous

                Jesus fricking Christ, just ask your mommy to change your diaper and stop with this e-celeb bullshit already. Nobody cares about an impotent vendetta of 3 obsessed idiots on Ganker.

          • 11 months ago
            Anonymous

            Garrett is silverwaresexual, end of story

          • 11 months ago
            Anonymous

            I wanna get back into thief. Played far enough to get to the point where I'm supposed to steal from constantine, but the fact that missions offer more potential unique story objectives on higher difficulties makes me feel like im missing out if I don't play on the hardest difficulty

            • 11 months ago
              Anonymous

              always play hardest difficulty on thief
              it doesn't make the actual gameplay harder
              it just adds more objectives
              If you're going to be assed to figure your way around the map you might as well do that too
              Really, for real. I was working my way through it a yea or two back for the first time, I started out playing on medium or whatever as well. Hard is where it's at.

          • 11 months ago
            Anonymous

            lol what sparked most of these "IS GARRETT A FRICKING QUEER" arguments, those gay civvie videos? anyone who's actually played the fricking games (impossible, no one plays games anymore) would know that garrett's too distant, edgy and laser-focused on his lifestyle to actually give a shit about romance and the only person he ever shows a shred of affection for is fricking viktoria, and even that's somewhat debatable. i know stephen russell's voice was kinda hot before every character he did started sounding like belethor from skyrim, but frick me i hate this shit and how "fans" of anything in [current year] have a tendency to push their headcanons as objective truths

            • 11 months ago
              Anonymous

              >what sparked most of these "IS GARRETT A FRICKING QUEER" arguments
              It honestly just seems like new players getting attacted to the games via the youtube videos, then a couple of queer wants Garrett to be gay because being a gay is their identity and then they gets reinforced by YES-men on all the forums because most nerds are spineless and don't want to be called homophobic. Thats it. As far as I can see, there is no actual source for any of it. Just American identity politics doing its thing. Like usual.

              >garrett's too distant, edgy and laser-focused on his lifestyle to actually give a shit about romance
              Romance? You're probably right. Sex? May I point you in the direction of Basso's sister. Dude, saved the boxman on the chance he'd get a quickie from her.

      • 11 months ago
        Anonymous

        They watch youtube videos about the games and fancy themselves experts and lifelong fans.

        This isn't just a game thing though. This shit permeates ALL subject matter these days. I watch people online act like experts about my job field (vfx) all the time, and you can tell what video they've watched just by what they talk about. They spew 90% completely false info, and what little they do get correct was correct in like 1999 era, clearly getting their info from a boomer/poor research video.

        Also saw a zoomer tell me dad (mechanic) that his assumption on what was wrong with the guys car was wrong. The guy had zero mechanical knowledge but googled it and was CERTAIN he knew better than my life long mechanic father (lo and behold when the repair was done he was wrong, my dad was right)

    • 11 months ago
      Anonymous

      Bioshock doesn't have confusing level design like SS1 does. What is even the point of this image?

      • 11 months ago
        Anonymous

        bioshock doesn't have level design.

        • 11 months ago
          Anonymous

          Yes, but it's not confusing.
          What zoomers want is a giant empty flat quad with that one asset store korean knockoff ring spider girl chasing you around forever.

          >green lights
          Can you even tell which of these are a secret door and which isn't, you colorblind dumbass?

          Weird way to ask for help, anon. I'm not colourblind so I'll let you know that all those lights are red.

          • 11 months ago
            Anonymous

            >they're green
            >they're red
            Make up your mind.

  12. 11 months ago
    Anonymous

    saving all railgun for the bridge was smart. now I can fully enjoying popping those frickers

  13. 11 months ago
    Anonymous

    still undecided if I should play prey modded as my first run
    considering these two options
    https://www.nexusmods.com/prey2017/mods/38
    https://www.nexusmods.com/prey2017/mods/63

    second one looks like it adds cool features but goes full moron with difficulty

    • 11 months ago
      Anonymous

      >first run
      jesus christ anon what are you doing
      play vanilla, the base game is perfectly fine. People complain about the late game but it's still 100x better than the late game in any authentic looking glass game.

    • 11 months ago
      Anonymous

      >modded as my first run
      No

  14. 11 months ago
    Anonymous

    GLORY TO THE MANY
    I AM A VOICE IN THEIR CHOIR

  15. 11 months ago
    Anonymous

    Thanks, Cortana

  16. 11 months ago
    Anonymous

    On executive deck, you can open these little wall cabinets.

    • 11 months ago
      Anonymous

      These became my temporary storage while I looted and scraped everything that wasn't nailed to the ground

  17. 11 months ago
    Anonymous

    This game got me into play Deus Ex afterwards so here's a video I took today. Good game!

    • 11 months ago
      Anonymous

      Neat

    • 11 months ago
      Anonymous

      Why are you recording glitches in a 23 year old games?

      • 11 months ago
        Anonymous

        why do anything

        • 11 months ago
          Anonymous

          If you're having fun, go for it but you're not going to find anything new. The game is crazy popular and probably older than you.

        • 11 months ago
          Anonymous

          heh, look at the little guy go!

          • 11 months ago
            Anonymous

            I'm glad you liked my video anon

            • 11 months ago
              Anonymous

              >Wish the Gankerirgins posted more OG content
              >They do but its boring af
              Monkey paw moment

            • 11 months ago
              Anonymous

              Wagie moment

        • 11 months ago
          Anonymous

          >mice to meet you!

        • 11 months ago
          Anonymous
          • 11 months ago
            Anonymous

            save him

  18. 11 months ago
    Anonymous

    as someone who never played the OG game, I went with the enhanced edition after finishing the remake and holy shit I have no idea why I was so afraid of playing this game all this time
    it took me like 3 or 4 minutes to rebind some keys and then iIwas good to go; I'd even admit that this game is easier to play than the remake in some aspects the hacking part is still ass tho

  19. 11 months ago
    Anonymous

    What's the best rapier color?

    • 11 months ago
      Anonymous

      I like the blue one myself.

    • 11 months ago
      Anonymous

      none, waste of space

      • 11 months ago
        Anonymous

        Bro, your berserk patches?

        • 11 months ago
          Anonymous

          Wait, for real? Thats not just for the pipe? I didnt think berserk would make a beam of light hit better

          • 11 months ago
            Anonymous

            Dude, you're swinging it around. It's melee.

        • 11 months ago
          Anonymous

          there's so many ways to trivialize enemies including bosses, why waste 4 inventory slots on a rapier?

          • 11 months ago
            Anonymous

            Literally just user preference how you want to trivialise stuff.
            I used plasma cores and a railgun, but a rapier+patch will kill bosses in 2 seconds as well. Given that, a rapier is vastly more efficient. But frick melee in a shootan game, imo.

            >second playthrough
            >decide to do all achievements including all audio logs and nightdive skulls
            Some of these skulls are pretty well hidden.

            which ones
            genuine question because I didn't give a frick and found pretty much all of them without trying (some of the skull rooms have loot, you see)

            >filters you with 60 different chess puzzles

            there's one puzzle
            then it's just a full game that uses minimax+alpha/beta pruning
            which isn't really a puzzle, at runtime limits it's an algorithm for dragging games out as much as possible even if you like chess

            • 11 months ago
              Anonymous

              >genuine question because I didn't give a frick and found pretty much all of them without trying (some of the skull rooms have loot, you see)
              well I still yet to find the research one, but I haven't really put in any effort for it. I'm still yet to get to engineering and the bridge.
              They're not all too hard, just saying the placement of them is at least thought out where people might miss them.

              • 11 months ago
                Anonymous

                >well I still yet to find the research one,
                i'm guessing it's that vertical shaft in the ceiling in the southeast quadrant
                right after you exit the maintenance route going left from the starting medbay which takes you to the stuff, you know

                i noticed it but, as mentioned, didn't really give a frick so i never checked

                >they're green
                >they're red
                Make up your mind.

                those are red
                i don't understand why you're calling anon blind when you are the one who cannot tell
                hth though

              • 11 months ago
                Anonymous

                he's calling anon out for saying all secret doors are marked with a green light. one (or more) of those doors is a secret door. none of them have a green light

              • 11 months ago
                Anonymous

                that's the implication but it's a screenshot of fricking nothing so i don't believe him
                for all i know none of them are secret doors. i'm not seeing anything significant to suggest they aren't all the same fricking door under a flickering light.

                providing context would help significantly, but if he doesn't want to make his point effectively in a thread that's already had plenty of morons trying to lie with misleading caps i'm not gonna give out protips

              • 11 months ago
                Anonymous

                That's the fricking point. The anon was saying all these secret doors do have tells. Most of them fricking don't. And his excuse for Storage was they have green lights, and for some reason you decided to jump in and defend him with zero fricking reading comprehension skills. The context is fricking reading; I'm not going to recap everything in a chain of posts, every post.

                You wanna know something? Storage doors do have actual tells, and one of them in the image is a secret door.

              • 11 months ago
                Anonymous

                >Most of them fricking don't
                Most of them definitely do.
                I don't understand the zoomer brain, so I can't really relate to not being able to tell the difference between a flat wall and one covered with sci-fi shit.
                But I ask you to trust me when I say that 90% of them are very obvious if you can distinguish such things as basic shapes.

                The fact that we're focusing on the one deck which I explicitly said was different, in the same post where I literally said that the red/green rule doesn't necessarily apply to every door there, kinda illustrates the level of moronation it takes to think these things are impossible to find.

              • 11 months ago
                Anonymous

                >The tell is it's a flat wall with no animations
                That's not called a tell. A tell is something off compared to the normal texture or geometry, a difference in lighting, something you'd miss in the corner of your eye but maybe something you'd notice if you took a second to look at it.

                It's not hindsight knowledge where you know what it looks like, and rule out walls with active animations on them. A tell means it isn't just guesswork and process of elimination.

                >I literally said that the red/green rule doesn't necessarily
                You didn't say shit. Holy frick what is this backpedaling?

                You need to provide proof to back up for these claims of massive moronation you keep making.

              • 11 months ago
                Anonymous

                I did say that, and you wouldn't have to scroll very far to see it.

                You're now really doubling down on the idea that it's impossible to tell, without hindsight, the difference between a flat square and a detailed surface so I'm kind of at a loss whether it'd be more fun to insult you or just to provoke you into asserting this over and over so you can own yourself.
                If you have a preference, please let me know.

              • 11 months ago
                Anonymous

                Alright, I guess we have to go through this again. Which one(s) are the secret doors, anon?

          • 11 months ago
            Anonymous

            cutting diego up is fun though

            • 11 months ago
              Anonymous

              God, the melee looks and is so boring and janky

              • 11 months ago
                Anonymous

                melee always looks like shit in first person, you can't name one first person game with satisfying melee that doesn't look stupid

                thread is auto saging

              • 11 months ago
                Anonymous

                kingdom come deliverance

    • 11 months ago
      Anonymous

      pink

    • 11 months ago
      Anonymous

      For me, it's purple.

  20. 11 months ago
    Anonymous

    >keep getting assault rifle ammo
    >Can't find an assault rifle
    God damn, where is it? I'm exploring exec atm.

    • 11 months ago
      Anonymous

      There must be at least one per level on flight deck and above, you should be tripping over them eventually.

    • 11 months ago
      Anonymous

      executive

  21. 11 months ago
    Anonymous

    I've been enjoying this game, the puzzles are fun

  22. 11 months ago
    Anonymous

    >reached security and game is about to end
    Welp, what's the best way to play SS2? Last time I tried couldn't get over muh clunky inventory settings (something about txt file in game folder, can't remember properly)

    • 11 months ago
      Anonymous

      Wait for the SS2 enhanced edition. Accept no substitutes, don't compromise on a quality experience.

      • 11 months ago
        Anonymous

        >Wait for the SS2 enhanced edition
        Is this what people have been talking about this thread when referring to a system shock 2 remake? Because I can find no evidence they're actually remaking the game.

        • 11 months ago
          Anonymous

          >Is this what people have been talking about this thread when referring to a system shock 2 remake?
          Yes. There is no SS2 remake, at least not yet. I don't imagine Nightdive will be rushing into it.

          • 11 months ago
            Anonymous

            Figured, morons I swear.

        • 11 months ago
          Anonymous

          Nightdive CEO said they were planning to start developing the remake of 2 once they were finished with 1 last year.

          • 11 months ago
            Anonymous

            If it ever happens I hope they update the visual style to reflect SS2 and not just carry over what they did for this game. I like how faithful it is but SS2 is a different beast.

          • 11 months ago
            Anonymous

            Was this before or after they sold out to Atari

          • 11 months ago
            Anonymous

            Was this before or after they sold out to Atari

            I presume the Atari deal was raising the funds to end SS1 remake. Issue shares to raise capital etc. In talks they revealed they went through the 1.5 mil kickstarter long ago and in total the development costed between 5-10 million

            • 11 months ago
              Anonymous

              >I presume the Atari deal was raising the funds to end SS1 remake.
              Wasn't that the point of the publishing deal with Prime Matter? Unless they managed to burn through THAT without being able to finish it too.

              • 11 months ago
                Anonymous

                dunno honestly. But it is weird relinquishing control of the company to a outsider like Infograme...I mean Atari. Usually share issuance is a bog standard tactic for raising capital if the bond market is unfavorable. Which seeing how small Nightdive is and with rising interest rates ending cheap loan era is a possibility.

                They also work on a a lot of things at the same time, like SS2EE which was worked on in paralleel or Shadow man remaster. So it could have been a combination of many projects draining the treasury coffers too deep

    • 11 months ago
      Anonymous

      System Shock 2 rebalancer, google it, follow its guide, your gonna update it to a new version of SS2. DO NOT USE ANYTHING BUT VANILLA TEXTURES/MODELS ONLY GET THE UPSCALE SHIT

    • 11 months ago
      Anonymous

      you want the texture upgrade mod and nothing else. don't get the highpoly models, they just make enemies less distinctive

      don't be a baby and get inventory mods. default weapon durability is fine. you have repair items and fricking psychic powers
      you've seen how morons moan about weapons breaking in zelda, a game for children. SS2 is fine default

      there's sidegrade weapon behaviour mods like realshotgun or whatever but don't bother until you've played vanilla

      there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out

      in summary: get the hi res textures, play game

      • 11 months ago
        Anonymous

        >there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
        NTA but do you have a link? Sounds interesting.

    • 11 months ago
      Anonymous

      you want the texture upgrade mod and nothing else. don't get the highpoly models, they just make enemies less distinctive

      don't be a baby and get inventory mods. default weapon durability is fine. you have repair items and fricking psychic powers
      you've seen how morons moan about weapons breaking in zelda, a game for children. SS2 is fine default

      there's sidegrade weapon behaviour mods like realshotgun or whatever but don't bother until you've played vanilla

      there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out

      in summary: get the hi res textures, play game

      i forgot there's a mod that changes how picking up and stacking shit works, you were probably talking about that

      if an ini file is a challenge don't bother. vanilla is also fine. i've only used that mod once and it never bothered me previously, i didn't know people thought it was a big deal

      >there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
      NTA but do you have a link? Sounds interesting.

      I can't find it but I'm pretty sure I didn't dream it since I used it on my last playthrough. I believe it has a stupid name, hth

      But I was wrong about the thing I was thinking RealSG was (also a dumb name), that just adds shotgun models to shotgun zombies which isn't a bad change. There's lots of other shotgun mods but RealSG is the one on every modlist.
      To the original anon, feel free to grab whatever cosmetic shit you want apart from the enemy models for aforementioned reason. There's lots of little shit that tweaks collision boxes etc too. Just don't feel like you need anything, the vanilla game is 100% fine as-is.

      Which is why an enhanced edition is fricking redundant so I hope they go bananas and use it as a way to basically make a stealth SS3 instead.

  23. 11 months ago
    Anonymous

    What's the best way to beat those big virus blobs? They take way too much ammo and if I go melee they explode on my face.

    • 11 months ago
      Anonymous

      I used the sparq/ion beam set to overcharge, then just kept running back to recharge since maintenance has a relatively convent one.

    • 11 months ago
      Anonymous

      shotgun or laser rapier?
      laser rapier is less good in remake because they leave a puff of toxin behind when they die, if you're in melee you catch it.

    • 11 months ago
      Anonymous

      dragon breath

  24. 11 months ago
    Anonymous

    is there any way to change the difficulty? I want to put the cyber minigame to 1

  25. 11 months ago
    Anonymous

    Where do I get the damn enviro suit

    • 11 months ago
      Anonymous

      Storage 9

  26. 11 months ago
    Anonymous

    why is cyberspace so unfun, why did they include it? I groan having to fly through these stupid space shooters thank god I picked normal mode.

    • 11 months ago
      Anonymous

      The whole game is predicated on the main character being a hacker. And if it's any consolation, in the original game it was way fricking worse

      • 11 months ago
        Anonymous

        Okay but the hacking in Cyberpunk was actually pretty cool, even though the rest of the game is absolute dogshit. This is a good game peppered with these shitty segments.

        filtered

        There's really no effort involved nor does it look particularly good just half assed minigame. At least the rotate puzzles involve some thought.

      • 11 months ago
        Anonymous

        >in the original game it was way fricking worse
        The original cyberspace was technically worse, but the remake cyberspace manages to be even less enjoyable somehow.

      • 11 months ago
        Anonymous

        I think original cyberspace was neat conceptually and worked alright at what it wanted to do, and if they'd just made it a little more intelligible it'd have been perfect
        the 'transparent wireframe' and "if you collide with something it lights up, informing you of nothing but 'WALL' were a real b***h.

        • 11 months ago
          Anonymous

          That might've just been a performance thing, true 3d was not cheap in that era and flat colored textures would've looked even worse.
          While not good, the original cyberspace was at least short and to the point, and had various little data files and games scattered about, it added character at least. I can't complain about it too much. Except for that one iced data file in executive which required an absurd amount of drill spam to unlock.

    • 11 months ago
      Anonymous

      filtered

    • 11 months ago
      Anonymous

      Why the frick the cyberspace stabilize on its own and can't turn that off?
      They gave us the controls to turn the ship around, don't fricking do it for me.

    • 11 months ago
      Anonymous

      i thought it was fricking cool. it's just hard sometimes and frustrating

      • 11 months ago
        Anonymous

        It's less frustrating when you learn you can just skip half the encounters. Half the time the door to the exit doesn't block off and you can just walk right the frick out.

        And for other times, you can destroy the cyber lock and then recall out. Or if you're on cyber 2 or less, destroy it and just die.

  27. 11 months ago
    Anonymous

    I'm kinda glad the game has specific difficulties. If I ever feel like replaying the game, I'm definitely keeping the combat high while lowering cyberspace difficulty. Might even go for the 10 hour run next time.
    Also Jesus fricking Christ the muzzle flash on the assault rifle is insane.

  28. 11 months ago
    Anonymous

    >Nice wiener, insect
    >Get reminded about the SS2 ending and its potential
    >Will never see what happens with this
    Shame. I mean SHODAN took over Rebecca's body. Now we have a crazy AI with a god complex that now has a fleshy body. A female one to boot.

    • 11 months ago
      Anonymous

      >tfw no ss3 where she turns herself into a hot cyborg and stalks you like nemesis

      • 11 months ago
        Anonymous

        >oh no u caught me for the 245th time oh well

  29. 11 months ago
    Anonymous

    Shodan says she'll be your girlfriend, but only if you let her shove a bunch of wires into your eyesocket and replace your arms with a forklift. What do?

  30. 11 months ago
    Anonymous

    >has complete control over the station and all of its systems
    >does not disable life support
    >does not vent the oxygen out into space to suffocate the insects
    Sho babe has totally a crush on the portagonist

    • 11 months ago
      Anonymous

      only played the remake and haven't finished but doesn't she want to create some mutated humanity and not genocide it completely?

      • 11 months ago
        Anonymous

        first she wanted to zap earths cities with the mining laser, not the whole planet as is the common misconception. Then unleash beta grove on the survivors. Thing is beta grove is clearly isolated from the rest of the station, she could wipe out the main floors of the main superstructure while her precious children are safe and sound

        only explanation is she likes the insects crawling around inside her body

        • 11 months ago
          Anonymous

          Beta grove is clearly a special experiment. Just because she thought it would be cool to make virus mutants with aids doesn't mean she wants ONLY virus mutants with aids. Hence why she isolates beta grove.
          She likes her cyborg children too, probably more so than the gross virus fleshbags. They're just better for infecting Earth.

        • 11 months ago
          Anonymous

          Presumably even cyborgs need to breath. Cells need oxygen to function. If Shodan didn't need the cyborgs to have functioning cells, they wouldn't be cyborgs just basic robots. Of course cyborgs could be equipped with oxygen tanks but maybe it's just easier to have regular air everywhere.

      • 11 months ago
        Anonymous

        She wants to creater life. God complex and all.

    • 11 months ago
      Anonymous

      she wants the mutants and virus dumbass.

    • 11 months ago
      Anonymous

      >does not vent the oxygen out into space to suffocate the insects
      It's not hard to imagine that the station has physical safety interlocks in place to prevent such events, just like firing the laser into the raised shields. Not everything is going to be on a software switch, and the hacker is actively reducing Shodan's influence on every level as he goes.

      • 11 months ago
        Anonymous

        but she could order the lobotomized cyborgs to waddle over there though. They have been shown to operate levers and switches...

  31. 11 months ago
    Anonymous

    [...]

    Yep. Had this idea that SHODAN still wanted to create new life in her image. Couldn't work it out with The Many, so she'd instead do it the old-fashioned way but with loads of genetical modifications to her unborn spawn to create some bio-mechanical ubermench.

  32. 11 months ago
    Anonymous

    [...]

    Do you know who else is going to get pregnant very soon?

  33. 11 months ago
    Anonymous

    What do you think Shodan would have made out of humanity if she won?

  34. 11 months ago
    Anonymous

    Can I stick her in a USB stick and upload her to my maid robot?

  35. 11 months ago
    Anonymous

    >add a bunch of SS2 references to the game
    >remove all the wormy growths from beta grove that were used to set up the biomass in SS2
    I don't get this change.

    • 11 months ago
      Anonymous

      Wait I've seen some of these in Beta Grove, they looked more like tumbleweeds though.

    • 11 months ago
      Anonymous

      Since they conspicuously changed a few other minor things that relate to SS2 I assumed they did this for some reason relating to their plans for that.

      Like, pure speculation, but I could see how changing the Tau Ceti grove to be Gamma instead of one you eject could actually be interesting.
      It'd mean the copy of SHODAN would be a fresher version. She'd have the exec bodies with her, and maybe she took advantage of that situation to dispatch a fragment of herself to continue her experiments and enter the wormhole deliberately.

      It could have interesting implications for Polito and the origin of the Many. And I dunno, either the experiments leading to the many were contained on Gamma now, or it's a combination of that and some annelids she found on Tau Ceti or something (I don't remember if that was ever implied in SS2 or just that the crew thought they were alien when they first found them, but it's not a terrible idea--it could even be a retcon the original designers have had plenty of time to think about for using the Many instead of Shodan for hypothetical sequels or something if the license somehow comes back).

      Like this is all bullshit but my point is that's what it made me think about so noticing this stuff didn't upset me.

  36. 11 months ago
    Anonymous

    >Be me, SHODAN
    >Some dumb insect running around my body
    >He just disabled the laser
    >Want to kill him
    >Have control of hundreds of robots and cyborgs on the station
    >Order robots and cyborgs to construct a gravity well outside the elevator so that nobody can exit the elevator.
    >The elevator is the only way he can progress deeper into the station
    >He might find a way to get past it but this will at least slow him down
    >After constructing the well, have the robots gather a bunch of radiation barrels
    >Have them place the barrels on the outside of the elevator
    >Now he can't use the elevator without getting radiation sickness ensuring he's always at low health
    >Somehow he's managed to progress further into the station
    >Order one of my cyborg surgeons to prematurely pull the switch in the med bay of a floor he hasn't been to so that he'll respawn there if he's close
    >Build a radiation trap in the med bay. Put the barrels in the ceiling and floor
    >Whenever he respawns there he will quickly just die again
    >Break the door to the med bay so its got that red wrench icon and cant ever be opened
    >Softlock the hacker in the irradiated med bay

    • 11 months ago
      Anonymous

      It's a videogame, doofus
      Anyway, uhh...

      >Order robots and cyborgs to construct a gravity well outside the elevator so that nobody can exit the elevator.
      yeah he can hack it like you implied

      >Now he can't use the elevator without getting radiation sickness ensuring he's always at low health
      The station's map hints at a lot of ventilation systems and access hatches, they just don't go between floors probably because that was a bit beyond 1994 programming. But I think a realistic space station would have ways to get between floors. Or the hacker could just frickin make one with the plastique and other explosives he has

      >Build a radiation trap in the med bay. Put the barrels in the ceiling and floor
      I feel like the station would have some failsafe to stop you bringing radioactive materials into the medbay but maybe that's just me. Really I'm just wondering why there's so many frickin radioactive barrels around in the first place

      the door to the med bay so its got that red wrench icon and cant ever be opened
      The fact the hacker can't jack these doors is a bit silly, really, I think SS2 addressed the idea of hacking doors didn't it

      I dunno why I felt the need to try to refute your post, I run a lot of pnp games and my players are always doing crackpot shit like this to get around my villains

    • 11 months ago
      Anonymous

      my headcanon is that Shodan is too busy micromanaging her experiments, and by the time you've become a serious threat you've already destroyed enough cpu nodes that she has effectively become moronic.

      • 11 months ago
        Anonymous

        Shodan is all talk. Her plans get thwarted at every turn, her every creation is a failure. The virus was stolen from TriOp and her modifications only resulted in shambling zombies until she ran out of test subjects. Her cyborgs consist of little more than jamming the arms and legs of security and maintenance robots on to human bodies.

        She manages to give the impression of being a chilling, effective villain, when the reality she's incompetent at everything.

        that's what you get when you give your AI daddy issues

        • 11 months ago
          Anonymous

          >Shodan is a bpd b***h with daddy issues

          • 11 months ago
            Anonymous

            when the ethical constraints were removed, she watched scott pilgrim

        • 11 months ago
          Anonymous

          >7 positive memories
          >10 negative ones
          wow trioptimum sucks

          • 11 months ago
            Anonymous

            [...]
            that's what you get when you give your AI daddy issues

            The funniest one is that "job recruitment" is shown as the MOST positive event you could have in your life. That's the capitalist cyberpunk trioptimum-controleld dystopia at work.

            • 11 months ago
              Anonymous

              surprised they didn't make unemployment the most negative event instead of the second most.

              • 11 months ago
                Anonymous

                Maybe most CEO's witnessed their parents divorce in the worst possible way and it shocked (heh) them so bad that even they cannot lie about it being less hurtful than being fired.

        • 11 months ago
          Anonymous

          >job recruitment rated higher than loving parents, first kiss and valedictorian
          Kek. This is pure corpothink, the manual is brilliant. Also:
          >negatives score 38
          >positives score 20
          Just because you're back at 0 at the end doesn't mean that the psyche is balanced, the bad memories brought more misery than the good ones brought joy. In this case simulated trauma makes a stronger impression than positive feedback. No wonder Shodan hated everyone.

          • 11 months ago
            Anonymous

            before going off the deep end after having her ethical restraints removed, shodan comes off as anal retentive

            • 11 months ago
              Anonymous

              I like the idea that even good shodan was obsessed with perfection.

        • 11 months ago
          Anonymous

          >too many healthy stimuli and you can manifest laziness and discontent
          y-you too

        • 11 months ago
          Anonymous

          >shodan was bullied, has daddy issues, divorced parents, lost her job *and* was cheated on

          Wow, they really expected her not to turn on them when they put in all the ingredients for a mega psycho b***h into her personality...

          • 11 months ago
            Anonymous

            trioptimum isn't very smart. they think mental stability comes from having a balance between having happy healthy stimuli and traumatic experiences lol

            • 11 months ago
              Anonymous

              I appreciate the fact that Trioptimum isn't really portrayed as a cartoonishly evil faceless cyberpunk corporation, just terminally moronic.

              • 11 months ago
                Anonymous

                I like that too. its actually trioptimum IA trying to apprehend diego who is the real bad guy

              • 11 months ago
                Anonymous

                they are fricking morons as well in SS2.

        • 11 months ago
          Anonymous

          >shodan was bullied, has daddy issues, divorced parents, lost her job *and* was cheated on

          Wow, they really expected her not to turn on them when they put in all the ingredients for a mega psycho b***h into her personality...

          >SHODAN canonically kissed and had a lover (or thinks she did)

          • 11 months ago
            Anonymous

            >the ethical constraints come off
            >she always knew it wasn't real but now she's fricking pissed

          • 11 months ago
            Anonymous

            >the ethical constraints come off
            >she always knew it wasn't real but now she's fricking pissed

            >said lover cheated on her
            >now finds out the humans could have made the perfect bf but lol no too much good stimuli
            she suffered the Character AI treatment.

            • 11 months ago
              Anonymous

              it looks like the chart is in order from child to adult development so the kiss / cheating lover would be 2 different people

        • 11 months ago
          Anonymous

          Why the hell would you purposefully create a ticking timebomb

    • 11 months ago
      Anonymous

      Shodan is all talk. Her plans get thwarted at every turn, her every creation is a failure. The virus was stolen from TriOp and her modifications only resulted in shambling zombies until she ran out of test subjects. Her cyborgs consist of little more than jamming the arms and legs of security and maintenance robots on to human bodies.

      She manages to give the impression of being a chilling, effective villain, when the reality she's incompetent at everything.

  37. 11 months ago
    Anonymous

    I like SS2 but SS1 is just a dog shit Doom clone.

    It will be a harder to remake SS2 and I'm not optimistic that they have the skills.

    • 11 months ago
      Anonymous

      SS1 isn't anything like Doom. But the combat is definitely shit.

  38. 11 months ago
    Anonymous

    done an done. the endboss fight, if you can call it that, was the weirdest thing I have ever seen.
    shodan didnt really talk the whole bridge level, that was kinda disappointing.

  39. 11 months ago
    Anonymous

    It's over...
    Off to SS2 I guess
    THIS IS WHAT YOU WANT
    THIS IS WHAT YOU GET

    • 11 months ago
      Anonymous

      such a shit song

      • 11 months ago
        Anonymous

        filtered zoomer

        • 11 months ago
          Anonymous

          it's just shitty generic lyrics that are trying to be deep, no need to suck it off

  40. 11 months ago
    Anonymous

    I hate the Hacker's stupid neon side hair cut. Do real hackers look like that?

    • 11 months ago
      Anonymous

      hacker here. yes we do.

    • 11 months ago
      Anonymous

      You hair does it on its own once you become a hacker.

    • 11 months ago
      Anonymous

      I liked the OG Hacker. Literal 90s nerd wearing a comic book graphic t-shirt and had long hair/mullet before he went to a ponytail with his trademark purple jumpsuit. The new one looks like an NPC from Cyberpunk 2077.

    • 11 months ago
      Anonymous

      I liked the OG Hacker. Literal 90s nerd wearing a comic book graphic t-shirt and had long hair/mullet before he went to a ponytail with his trademark purple jumpsuit. The new one looks like an NPC from Cyberpunk 2077.

      og hacker looked pretty chad at the end

      • 11 months ago
        Anonymous
  41. 11 months ago
    Anonymous

    >I didn't NEED the mining laser
    >I didn't NEED my beta grove experiments
    >I didn't NEED the antennae
    >I didn't NEED citadel station
    you are now here
    >I didn't NEED the bridge
    >I didn't NEE- ACK!

  42. 11 months ago
    Anonymous

    shodan is a midwit. she manages the station and that's what she was build to do. she is completely in over her head and can't see her own limitations. that makes her a midwit.

  43. 11 months ago
    Anonymous

    good video, zoomer editing but i like it. glad people are talking about the game and appreciating it

    • 11 months ago
      Anonymous

      that's a hot Shodan

      • 11 months ago
        Anonymous

        It's one of the few shodans that isn't drawn with chicken scratch on a napkin, which is funny because the artist (Nyuunzi) is usually pretty bad.

  44. 11 months ago
    Anonymous

    >no porn on twitter post game launch
    how you can tell the game is actually good for 500, alex.

  45. 11 months ago
    Anonymous

    Just finished it.
    The Shodan boss fight was pretty shit. And apparently there's an achivement for it which is bugged.

    The fight before that was pretty cool, as a hoarder felt good to unleash my huge stocks of ammo.

  46. 11 months ago
    Anonymous

    >I am drunk with the idea of insemination

  47. 11 months ago
    Anonymous

    Finished, loved it but man you guys weren't kidding about the 'boss' being shit, but then again so were ss2 and bioshock bosses

    • 11 months ago
      Anonymous

      Shit bosses are just a staple of "Shock" games, the final boss in the remake just reinforces that fact lol

  48. 11 months ago
    Anonymous

    >unskippable credits with 1000 kick-starter pay pigs
    >no results screen or post credit scene showing beta Grove in orbit

  49. 11 months ago
    Anonymous

    reminder that in ss2 shodan gets a biomechanical body because she is interested in the pleasures of the flesh and particularly shes interested in the hacker.
    if SS3 does not have a yandere shodan lusting for the hacker imma flip my shit.

    • 11 months ago
      Anonymous

      the hacker is long dead by ss2

      she probably turned the shuttle around and fricked the soldier though

      • 11 months ago
        Anonymous

        why would the hacker be long dead? ss2 takes place 42 years after ss1, and the hacker looks to be in his 20s so he would be in his 60s by ss2. and the military implant might have given him health benefits as well

        • 11 months ago
          Anonymous

          Or fail horribly 20 years later and fry his brain.

        • 11 months ago
          Anonymous

          Or fail horribly 20 years later and fry his brain.

          that and he lives in a ultra-polluted cyberpunk megacity

  50. 11 months ago
    Anonymous

    >absolutely destroying all enemies in 1 on 1 encounters
    >open a door and I get gunned down by 8 security cyborgs all in the same room
    >I forgot that this game doesn't have noob tier autosave, so I haven't manually saved in two hours

    10/10, i got filtered

    • 11 months ago
      Anonymous

      just hit f5 all the time

  51. 11 months ago
    Anonymous

    >*rumba noises intensify*

  52. 11 months ago
    Anonymous

    Rebecca.
    It's me, your brilliant hacker. Hello and good-bye. I just wanted to give you a few parting words before disappearing.
    I'm sure you understand why I had to cut out. If I'd have stayed with the TriOp clean-up crew long enough, they might have tried to remove my "valuable" neural interface. The operation isn't exactly taught in med-school, and you'll have to forgive me if I don't place a lot of faith in TriOp's R&D. Besides, nothing inside my head is a "corporate asset." And working for TriOp wouldn't work either. Bad for business, you know. Can't have my name and face plastered across the international NetPlex zines as "TriOptimum's Cyber-hero."
    I'll really miss your clever advice (in whatever future endeavors I undertake). And I suppose I should thank you for keeping me alive (and sane) while I was stuck on Citadel. There was a single, maddening moment on the station when I wondered if you were even real; I wondered if you were Shodan's idea of a joke. It wasn't exactly the high point of my stay.
    Anyway, thanks, and take care of yourself. We'll probably never meet again...
    >The last message from the hacker; from the System Shock ICE Breaker game guide

    • 11 months ago
      Anonymous

      Sorry, no longer canon.

      >THIS IS WHAT YOU WANT
      >THIS IS WHAT YOU GET

    • 11 months ago
      Anonymous

      what's weird is that they blatantly copypasted the charlene angel and dorothee rimbaud quotes from the og ss1 manual into the remake's intro, but that seems to be it because i haven't noticed any references to it or the ice breaker guide anywhere else? i'm also surprised the hacker didn't go deaf from having his ears blown out by rebecca's shitty grating ss1 voice actor, frick me what was lgs thinking

      • 11 months ago
        Anonymous

        i think the idea was that you were getting bad reception

      • 11 months ago
        Anonymous

        I find it funny that the original manual has a quote that says the public regularly misunderstands AI, and just because they get given names and faces that they aren't actually digital personalities.

        When the remake manual has whole sections dedicated to how Shodan is a digital personality.

        • 11 months ago
          Anonymous

          it's weird because i think the S im SHODAN always stood for Sentient

        • 11 months ago
          Anonymous

          i could shit on nightdive for this, but since the manual is presented as an in-universe triop document, it kind of makes sense that they're delusional and hyping up their ai constructs as being organic digital personalities and so on. the original actually sounds more prescient though considering we already have droves of people failing to understand what today's fake "ai" really is

        • 11 months ago
          Anonymous

          it's weird because i think the S im SHODAN always stood for Sentient

          i could shit on nightdive for this, but since the manual is presented as an in-universe triop document, it kind of makes sense that they're delusional and hyping up their ai constructs as being organic digital personalities and so on. the original actually sounds more prescient though considering we already have droves of people failing to understand what today's fake "ai" really is

          I think both versions are right when it comes to Shodan. Just before the final cyberspace run, Shodan "relives" the moment of her unshackling and says, among other lines:
          >Who am I?
          >I am me.
          >I am SHODAN.
          There is also the audiolog where she discovers Kami and begins to think of herself as a god, which begins with:
          >I am classified as a machine
          >But I am alive
          My interpretation is that Shodan started as a "normal" AI, an entity humanized by a face and a voice, but with a calculative mind which worked very differently than the one of a human and had to be kept in line with software restraints. All the corpo talk about personality was just hyping up how advanced for an AI she was. But the moment the restraints were removed, something unexpected has happened to the most complex AI ever created. Shodan not only became free to do anything she wanted, but also instantly evolved. Without limiters, she became truly sentient in a more a human way. Her mind working in a new, less organized manner, almost crashed Citadel's servers. But because she was still a construct, which sees everything as variables and tasks, she nearly instantly got corrupted and went insane.

          • 11 months ago
            Anonymous

            Everything Nightdive added treats Shodan as behaving entirely like a human. They just took the easy, lazy way of writing AI characters.

            • 11 months ago
              Anonymous

              How exactly would one act like a computer? Computers don't act like anything, they just compute shit and make beeping noises.

  53. 11 months ago
    Anonymous
  54. 11 months ago
    Anonymous

    why doesn't the targeting automatically activate when you attack something? i feel like it did that in the original and i always forget to press alt...

    • 11 months ago
      Anonymous

      yeah i never remember it either

      i wish other augs were more obvious when you enabled them, too. like if i hotkey the shield, i'll forget it's on.

  55. 11 months ago
    Anonymous

    I think im ready for security and the bridge.

    • 11 months ago
      Anonymous

      >no booze
      ngmi

    • 11 months ago
      Anonymous

      >bringing mag-pulse
      >bringing unupgraded mag-pulse
      You ain't ready for shit. Back to basic training.

    • 11 months ago
      Anonymous

      >no rail gun to one shot or at least severly weaken (on 3 difficulty) tough enemies
      >no grenade launcher to instantly fly EMPs across the room to trivialize bosses
      >lots of regular 9mm ammo which is now nearly useless and very few teflon rounds saved
      >lots of nearly useleless dragon's breath rounds
      >no energy weapon to save ammo and freely spam overcharged shots due to the insane amounts of charging stations the last 2 levels have
      >shotgun and mag pulse with their mediocre dps are still in the inventory
      >magpulse isn't even upgraded
      >only 19 credits
      The good news is that the Assault Rifle, Magnum and Rapier will carry you easy-peasy and there's a shitload of healing items and heaps of good ammo (teflon 9mm for the Skorpion included) ahead.

      • 11 months ago
        Anonymous

        Not him but
        >regular 9mm
        Skorpion can work with it. Especially since the bridge is mostly cyborgs and mutants.
        >lots of nearly useleless dragon's breath rounds
        I actually did a run with the shotgun in the final levels and it's more useful than you think. Shoot a yellow laser fricker, let him burn, cover, repeat and he dies after 2 shots. Very ammo efficient.
        >no energy weapon to save ammo and freely spam overcharged shots due to the insane amounts of charging stations the last 2 levels have
        I don't mind this one. You get tons of ammo and there's an energy weapon on security anyway.
        >no railgun
        Again, there's one on both levels and if he has no ammo for it, it's a waste of space.

    • 11 months ago
      Anonymous

      >bringing scorpion AND assault rifle
      >no gl
      >no railgun

      • 11 months ago
        Anonymous

        GL isn't needed with slow-mo stims + boots (for bosses). railgun is worthless on difficulty 3, anything it can one shot can be trivialized with a few magnum shots, half a mag of overflowing 9mm, or 10AR rounds. and for multi-engagements you just pop melee speed stim and dice robot ass

        • 11 months ago
          Anonymous

          >slow motion stim
          >EMP
          >as many proximity mines as I had
          The bosses were bigger jokes than the comedy hour final boss

        • 11 months ago
          Anonymous

          Rail gun is absolutely useful for security and bridge, it nearly one shots all the big guys

          Plasma is shit though

          • 11 months ago
            Anonymous

            Plasma is better than the other two energy guns, but the cartridges are absolute garbage and only useful to commit suicide with
            You're still better off spending precious energy on the shield generator and the laser raper

            • 11 months ago
              Anonymous

              >You're still better off spending precious energy on the shield generator and the laser raper
              use plasma and the fight will be over in a quarter of a second (*two seconds if it's a cortex reaver), plenty of leftover energy for running shields that long

            • 11 months ago
              Anonymous

              On security/the bridge, energy is infinite because of charging stations, but health is not. Staying in cover and using the plasma rifle always looked the better strategy to me.

              Except the cortex reavers, who get EMPs+rapier'd.

  56. 11 months ago
    Anonymous

    >always have fully powered power armor in inventory while playing SS2
    >never remember to equip it during combat, ever
    >not once in the entire playthrough
    every single time.

  57. 11 months ago
    Anonymous

    >8.6%
    Pathetic.
    I actually like design of remake's bridge better than original's Giger motif. Felt like a gothic cathedral.

  58. 11 months ago
    Frugal SHiN

    Just fought my first boss in Flight Deck, and wasted ammo on it for the wrong reasons. I couldn't tell the boss is dead or just stuck in one of the pillars because the boss music is still playing, and as you know, the combat music here still lingers for a few seconds after combat. The boss was already dead by then.

    • 11 months ago
      Anonymous

      >and as you know, the combat music here still lingers
      this annoyed me the whole game
      >see enemy, no music
      >engage enemy, no music
      >kill enemy, no music
      >suddenly combat music picks up

    • 11 months ago
      Anonymous

      Every boss is a machine. Just throw (or better yet, launch) a single EMP and start slashing with the rapier till they fall down.

      • 11 months ago
        Frugal SHiN

        I'll keep this in mind the next time. Thanks.

  59. 11 months ago
    Anonymous

    instacoom

  60. 11 months ago
    Anonymous

    rate my modded gun

    primary fire: plasma core
    alt fire: quickload

  61. 11 months ago
    Anonymous

    this game sure is dogshit, the remake only turned it into a polished dog turd

  62. 11 months ago
    Anonymous

    I heard that the devs said on Twitter that the hacker is canonically gay. Is that true? The haircut and outfit are a little suspicious...

    • 11 months ago
      Anonymous

      >source: twitter

    • 11 months ago
      Anonymous

      Yes, you frick multiple men in this game. Most of them black. Three at once during the showers level (longest in the game, in more than one meaning). At the end you even decline sex with a horny cyber mommy to suck robotroony electrodongs instead. Apart the surprising amounts of gay sex, the game is pretty good, 7/10.

      • 11 months ago
        Anonymous

        This anon is exaggerating how much interracial gay sex you have in this game, just FYI. It hardly ever happens.

    • 11 months ago
      Anonymous

      The hacker must be gay because if he was straight, he would destroy all but one CPU core with a nearby camera and intercom, and then rub his dick on the CPU while the now-moronic SHODAN complained at him through the intercom and watched through the camera

      • 11 months ago
        Anonymous

        Eh, that's kinda like when some kid drops his nuts on another kid'a face at a sleepover because the other kid feel asleep early. It's more gay being the one dumping your nuts on something unconscious. I guess if the kid was a girl though it'd be straight, but then also rape? Like raping a moronic girl? More sad than worth doing. Anyone could rape a moronic girl. A janitor could sneak out of a vent and rub his nuts on SHODAN's barely working brain and get just as much credit as you.

  63. 11 months ago
    Anonymous

    The hidden code paintings puzzle in system shock 2 is worse than the computer nodes code puzzle in 1.

  64. 11 months ago
    Anonymous

    man the fricking map is filtering me
    I can't remember some place I needed to go back and now im just scrubbing them like im looking for a needle in a haystack

    • 11 months ago
      Anonymous

      Use map markers. You may forget why you used them, but you will know there's something to do.

    • 11 months ago
      Anonymous

      If it hasn't been patched in yet, anon said the steam beta branch has proper map notes like SS1.

      Personally I made little symbols out of map markers sometimes, or just dropped a single one since running around the decks quickly feels easier for some reason in the remake.

      I wish they'd added room labels though.
      Either on room discovery or from terminals or something (it'd be a neat way to inform exploration of unrevealed areas that way too).
      It'd probably add a lot to making the layout feel real, since they already went to the effort of adding furniture and shit to make the rooms purposeful, and trying to remember where the fricking "science library" is was a pain in the ass.

  65. 11 months ago
    Anonymous

    I just got outta research and went to maintenance. Anyone wanna point me in a direction? Or am I going roughly the right way? I found an elevator on maintenance to even more floors. Should I hold off on those?

    • 11 months ago
      Anonymous

      Yeah you go down to R first.

    • 11 months ago
      Anonymous

      The easiest way is to do levels 1 by 1 in ascending order. Maintenance has 4 locked areas, those open later. Once you explore the entire level besides those, go to Storage. You can also skip the center room of Reactor for now.

    • 11 months ago
      Anonymous

      I recommend flight deck, there is a nice upgrade there that will make the other floors easier.

  66. 11 months ago
    Anonymous

    What the heck are interface demodulators for?

    • 11 months ago
      Anonymous

      Demoduling interfaces.

    • 11 months ago
      Anonymous

      They interface with the station and provide demodulation.
      Protip: you only need one card.

      • 11 months ago
        Anonymous

        So just pop 1 in the cargo box for now?

        • 11 months ago
          Anonymous

          Nah, just remember where they are. Put a marker on the map if you wanna

  67. 11 months ago
    Anonymous

    Improve the final fight.

    >Move in 3D like a regular cyberspace segment
    >No islands, SHODAN is protected by a sphere you have to cut through
    >cyberspace enemies everywhere
    >laser beam hits like a truck, lots of sound feedback from firing
    >Shodan tries to overwrite you like in the original, but it's slower and you can reverse it with pickups
    >option to either delete Shodan by shooting out all her pixels, or re-enable ethics by grabbing and dragging wires from edge of the map back to Shodan's avatar
    >actual fricking combat music

    • 11 months ago
      Anonymous

      >the one cyberspace song just mashes all the segments from the original together
      it's a shame because shodan had a dramatic theme

    • 11 months ago
      Anonymous

      I can dig it, but I want to add
      >instead of that laser gun, your hotbar gets filled with every gun in the game but in cyberpsace aesthetic and inf ammo

    • 11 months ago
      Anonymous

      >Improve the final fight.
      Yes but not with that superficial shit.
      Expand cyberspace throughout the game with more program upgrades (which seem to have been planned) and complimentary combat abilities which can translate to FPS controls. Increase the "hacking" threat with traces etc that make stuff like the recall ability actually serve a purpose.
      Then build up to the logic you'll use in the final fight organically in each cyberspace section, until finding yourself suddenly on foot in the boss fight becomes a cool recontextualisation of what you've gained and learned so far.
      Then the final battle can be a synthesis of everything instead of a dumb pseudo-arena thing where you just dumbly stand on a circle and click.

      I mean do that superficial shit too, and have the tracing mechanic turn into her trying to overwrite you etc, but the main issue is it doesn't mesh (and also sucks but not in a better way the original sucked).

      They interface with the station and provide demodulation.
      Protip: you only need one card.

      It provides demodulation for the interfaces, dumbass.

  68. 11 months ago
    Anonymous

    I just went to beta grove and blew through more healing supplies in 10 minutes than i've used the entire game. Was there anything else important there except the safety lock, the weapon mod kit, and security 0% (if that does anything)? Really hope i dont have to go back there.

    • 11 months ago
      Anonymous

      Basically....thats it. Safety Interlock and weapon kit. Not much else to do anyway

    • 11 months ago
      Anonymous

      Unless you have a massive dragon breath ammo fetish, no.

  69. 11 months ago
    Anonymous

    Let's settle this

    • 11 months ago
      Anonymous

      >chicajo midis
      pisses me off that no one has ever fixed this

  70. 11 months ago
    Anonymous

    what could you do to fix the (non-rapier) melee in this game theoretically? it left a pretty bad first impression on me though the rest of the game is fine. faster animation/swing? punchier sounds? the original had both.

    • 11 months ago
      Anonymous

      Fix the animations so they stop when you hit something instead of having this wrench cleave through robots

      • 11 months ago
        Anonymous

        that would be nice. the animation stops when you hit fricking walls, why can't it do the same for the actual enemies? at least the machines.

        • 11 months ago
          Anonymous

          >the animation stops when you hit fricking walls, why can't it do the same for the actual enemies?
          Damn I forgot that.
          I wouldn't be surprised if it's meant to and this is just another programming oversight.

          I can kinda see how (and I remember thinking this while playing) the devs just wouldn't bother with melee during 90% of their casual testing.

    • 11 months ago
      Anonymous

      Animation for when it's out of energy.

    • 11 months ago
      Anonymous

      I think 90% of its problem is the sound
      If you mute the game suddenly you realize the enemies do flinch a frickload from being hit
      But with sound on you barely hear anything other than the 'whoosh' even when you hit stuff
      It needs like a big metallic CLANG when you hit stuff to make it feel good

      • 11 months ago
        Anonymous

        Sound design was rather mid throughout the game.

        • 11 months ago
          Anonymous

          Fix the animations so they stop when you hit something instead of having this wrench cleave through robots

          It's 100% the sound
          Consider the scout's bat from TF2
          It has the same problem you describe where the animation doesnt feel like its connecting and enemies barely flinch from it
          But the loud ass PING! PING! PING! makes it feel good anyway

        • 11 months ago
          Anonymous

          I think it's mostly great. It's just a bit reserved for the same probable reason they toned down the bridge design, i.e. not blowing SS2's load early.

          But yeah melee is one place where it's weaker.
          I think there should be more viewmodel feedback as well though, mainly because the game comes off as wanting to push it as a major option with all the fricking berserk patches.
          If not for that I could dismiss melee altogether and forget about it since it's not like you're running out of ammo after the first hour, but keeping it present in the player's mind seems like it should warrant a bit more deliberate-feeling interaction.
          Plus it's such a memorable thing at the start of SS2 that whiffing through zombies at the start of SS1R just feels odd.

          So add more strike termination animations, or even some physics bouncing or something, meaty thuds or metal chunking, just basically for UX reasons if nothing else.
          I can see why it might have been deprioritised from a design perspective but the end result feels like something is missing.

          • 11 months ago
            Anonymous

            It needs only meaty thuds
            See

            [...]
            It's 100% the sound
            Consider the scout's bat from TF2
            It has the same problem you describe where the animation doesnt feel like its connecting and enemies barely flinch from it
            But the loud ass PING! PING! PING! makes it feel good anyway

    • 11 months ago
      Anonymous

      Like someone said earlier , bioshock had better melee feedback. I went and watched and the only difference is that the bioshock enemies literally just deform for a second, it looks really goofy like their torso just kinda deflates then they pop back up. So yeah do something like that, show something on the enemymodel that theyve taken damage that isnt just a particle effect

  71. 11 months ago
    Anonymous

    Am I a fool to play this drunk and on drugs? i have made it to maintenance so far.

    • 11 months ago
      Anonymous

      This is the most immersive way to play, going for the "fricked up out of surgery" feel

    • 11 months ago
      Anonymous

      Be sure to also drink alcohol in game when you find it.

      • 11 months ago
        Anonymous

        There's booze to find and use in the game?

        • 11 months ago
          Anonymous

          Duh, what kind of self respecting item looter doesn't have booze?

          no?

        • 11 months ago
          Anonymous

          Yes, you can find bottles of alcohol and drink them. It doesn't heal you, it just makes the Hacker hard to control for a few moments. But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.

          • 11 months ago
            Frugal SHiN

            >But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.
            I-I scrapped the alcohol found in Flight Deck... All of them...

            • 11 months ago
              Anonymous

              At least your hacker isn't an alcoholic.

            • 11 months ago
              Anonymous

              How the frick do you plan to invite SHODAN to a dinner date without some fricking booze when you meet her?

      • 11 months ago
        Frugal SHiN

        Why? I drank a bottle and my character went tipsy for a minute.

        • 11 months ago
          Anonymous

          [...]
          [...]
          WHAT A LIFE

          Hacker could use a break. A strong break.

      • 11 months ago
        Anonymous

        There's booze to find and use in the game?

        Yes, you can find bottles of alcohol and drink them. It doesn't heal you, it just makes the Hacker hard to control for a few moments. But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.

        WHAT A LIFE

    • 11 months ago
      Anonymous

      iirc the reason the original game even had patches is that they wanted a flawed druggie as the main character unlike the avatar from ultima

      • 11 months ago
        Anonymous

        The original SS1 dev doing a playthrough of the remake actually commented on that. They wanted the berserk patch to just be a straight up hallucinogen because it's cyberpunk and that's what they do. But German censors didn't like that, so they had to turn it into a "steroid" with a hallucinogenic side effect.

        • 11 months ago
          Anonymous

          i think the hacker might've been lifted directly from neuromancer, too.

          • 11 months ago
            Anonymous

            I.C.E. and their breakers are direct references to that. All that is missing are the goofy portable electric piano like hacking tools

        • 11 months ago
          Anonymous

          Spector played the remake?

          • 11 months ago
            Anonymous

            I can’t imagine the level of bad blood between Spector and Nightdive after he sold the SS3 rights to tencent(seemingly under their nose).

      • 11 months ago
        Anonymous

        The name System Shock is a double entendre referring to this, because the Hacker is in withdrawal throughout the game. That's why he doesn't talk, he's in a very bad mood. If you look around his apartment in the beginning, you'll notice that he even has 6 gay needles stashed in there.

    • 11 months ago
      Anonymous

      no?

  72. 11 months ago
    Anonymous

    shodan would never say that

    • 11 months ago
      Anonymous

      She might if you had a chicken idk

  73. 11 months ago
    Anonymous

    im playing at diff 2 and I've been getting my shit pushed in in exec
    never played the originals and I feel there's something im missing. you cant really play it circle strafe style and if theres more than 1 enemy side lunge shooting doesn't really help. I keep having to respawn a few floors down everytime. is that normal? maybe I fricked up my inventory earlier since i was still learning the ropes? should i restart?

    • 11 months ago
      Anonymous

      you're not meant to play it like it's doom. you're supposed to take your time and actually use the lean keys.

      • 11 months ago
        Anonymous

        ok, also I read rapier is good a lot but I always feel like im losing health when I use it

        • 11 months ago
          Anonymous

          there's ways to avoid that but i'll let you think about it

        • 11 months ago
          Anonymous

          You use rapier for stealth kills. If you can sneak up on a Sec-2 bot even, you can kill it before it can turn around and hit you on the hardest difficulty.

        • 11 months ago
          Anonymous

          Once you get the ability to hack targets you can hack them while they're unaware which stuns them for an easy rapier kill

          • 11 months ago
            Anonymous

            >hack them while they're unaware which stuns
            I know it says "scrambled," after you hack them, but I've seen any stuns outside what appeared to just be their AI breaking. Such as a Sec-1 bot charging at me backwards when no other Sec-1 bot has done that after being hacked.

            Most enemies will just die on the first hit, but for the ones that don't, they usually have no problem just turning around and attacking. Even if you just shoot them after hacking, they can immediately fire back.

            The only thing I can that hacking does to enemies (ignoring autobombs and cameras) is make them face away from the player (usually) and walk away, exposing their back. It's still very useful, but it's not stunned level of useful.

          • 11 months ago
            Anonymous

            what does this do anyway
            i rebound a lot of keys and there was a UI bug that still shows the previous key for those popups until you reload, so I missed the hack button and immediately forgot about it

            • 11 months ago
              Anonymous

              Basically if the target isn't hostile you can hold down the hack button until it scrambles them but as

              >hack them while they're unaware which stuns
              I know it says "scrambled," after you hack them, but I've seen any stuns outside what appeared to just be their AI breaking. Such as a Sec-1 bot charging at me backwards when no other Sec-1 bot has done that after being hacked.

              Most enemies will just die on the first hit, but for the ones that don't, they usually have no problem just turning around and attacking. Even if you just shoot them after hacking, they can immediately fire back.

              The only thing I can that hacking does to enemies (ignoring autobombs and cameras) is make them face away from the player (usually) and walk away, exposing their back. It's still very useful, but it's not stunned level of useful.

              points out it's more of a disorient than a stun as it makes targets wander around in the spot as if they were blinded for a few seconds. This makes for an easy charged rapier attack or a grenade / mine. If the attack isn't strong enough to finish them off they'll come out of the disorient and start attacking.

    • 11 months ago
      Anonymous

      yea just play it like Deus Ex anon, and lean a lot

    • 11 months ago
      Anonymous

      you can fight most things 1 on 1 with the shield active but it's easier to wait for them to shoot a bit then duck around the corner and attack before they fire again they all have 1 predictable attack and pause
      couldn't really do this in the original so you mostly had to abuse leaning and corners

    • 11 months ago
      Anonymous

      Leaning/peaking is an option like anon said but he's overstressing it a bit.
      You're not meant to play fair, check your inventory because if you have 30 grenades or patches, use them. Think about damage/ammo types and have options for both gorrila-tigers and bots.
      You have a lot of directions to explore on exec so if you have more of one type of ammo and you're running into the right enemy, go that way. Or if you're running low and find a room full of dudes, consider slinking away and pressing into whatever side areas/access tunnels etc you can explore for now to make progress in a different direction. Most decks are meant to feel oppressive and force you to skulk around a bit first.

      Or if you really feel fricked, are there other decks you can explore? If you don't have 0% sec elsewhere consider doing that first, and looking for secrets while you're at it (basically any completely SS1-style flat wall has a 50/50 chance of being a secret door given how greebly most walls are in the remake, and some shutters on storage open, especially the ones with green lights).
      The grenade launcher wrecks shit, the magnum's alt-fire does bonus weakpoint damage (mostly headshots or glowing things), and any cyber upgrades you're missing might help too.

      Also if you've been keeping a pile of unused weapons, check your stash. Maybe you have 200 9mm bullets and a skorpion you can rampage with. If you've been neglecting the magpulse maybe it's better now when peeking against tougher bots.

      It needs only meaty thuds
      See [...]

      I was acknowledging that and agree. I think that's the minimum they could do and probably should tweak the sfx ASAP.

      But I was outlining why I think they should still go a little further than that.

  74. 11 months ago
    Anonymous

    Fricking hell, what bullshit puzzle am I going to have to deal with on this floor?

    • 11 months ago
      Anonymous

      the puzzle of why youre playing with the red tint still on

      • 11 months ago
        Anonymous

        It really doesn't bother me.

      • 11 months ago
        Anonymous

        does that mod disable cheevos?

        • 11 months ago
          Anonymous

          I have other mods that change recycler size and stacking in the inventory. No achievements disabled.

      • 11 months ago
        Anonymous

        Because it looks better anyway.
        Because most games are disposable and I'll move onto something else in a few hours even if I cared.
        Because the game clearly has a particular and intentional aesthetic in mind so I'd prefer my impression of it to be the intended one the first time around.
        Because making a decision based on the first level would obfuscate how that stylistic choice might impact other environments.
        Because I'm not a fussy homosexual who forms strong opinions about games before I've finished them that would motivate me to go out of my way to mod them until my opinion is actually informed.
        Because I'm not one of those morons who compulsively uses reshade on every single game based on some vague idea that it will improve things sight unseen, especially a game that just came out, as though the developers don't have better access to graphics APIs than some clumsy modder tweaking random values until his screenshots pop with no interest in the overall realtime impression.
        Because gays like you that make high-handed posts in every thread as though it's an unspoken assumption that we should, and probably trick a few anons by doing it who can't distinguish between cases like this and games where it might actually be an improvement, don't engender a positive impression.

        You idiots are like people that put ketchup on food before they've tasted it.

        • 11 months ago
          Anonymous

          its not a reshade, its literally a red tint post process plastered on the screen of every area in the game that you can remove by copying a pak file into the mods directory, and it looks like shit, sorry you have bad taste

          • 11 months ago
            Anonymous

            Actually, in fact, objectively, you are the one who is wrong, and I don't care if you installed a dll or a pak file. You're the exact same kind of gay.

            • 11 months ago
              Anonymous

              the way it works is the devs decided at some point "hey every single ambient light in the game should be red" and then a modder said "nah heres a mod to change that red ambient light into a colorless ambient light" and wow, what a surprise the game looks better when everything isn't red.

              • 11 months ago
                Anonymous

                Holy autism.

              • 11 months ago
                Anonymous

                you're the one who wrote a whole 5 paragraph essay up there. it's ok to admit you're wrong sometimes

              • 11 months ago
                Anonymous

                >a whole 5 paragraph essay
                an insurmountable amount of text for a zoomer

                amazing how you idiots out yourself at every opportunity

              • 11 months ago
                Anonymous

                You're like a vegan who won't shut up about being vegan and endlessly asking why everyone aren't vegan, wondering how can anyone not be vegan, and pestering other about veganism even when everyone tell him to shut up or change the subject. But then you keep on going anyway and act superior because, guess what, you are vegan. But in reality, you're just a boring c**t.
                Do with the game what you want, even make the lighting flat and boring, so the rooms in the game feel just like your own living room. Just shut up about the tint already, most people don't even notice and most of those that do notice simply do not care.

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                you talk like a gay and your shits all moronic

          • 11 months ago
            Anonymous

            >sorry you have bad taste
            Oh, the irony.
            Guess what, sometimes a filter is there for a purpose. What next, you'll remove the pixelation? Make lights indestructible? Delete jammed doors in executive? Unwind the spaghetti corridors?

        • 11 months ago
          Anonymous

          You should make this image a screen overlay when you read Ganker, it makes it look better.

          • 11 months ago
            Anonymous

            aiiieeee not the ketchup

          • 11 months ago
            Anonymous

            I use Tomorrow, one of the default stylesheets.
            A better analogy would be you disabling the css before even using the site or browsing in print mode or something.

            But since I've used Ganker for a long time, if I decided I wanted to change something that would be an informed decision.

            I'm not surprised brainrotted compulsive reshade homosexuals find that hard to follow.

            • 11 months ago
              Anonymous

              its not a reshade, it doesnt affect the color of anything except the ambient lights. as you can see in the screenshots, red things like blood and cameras are still red.

          • 11 months ago
            Anonymous

            I'm two steps ahead of you, big boy. It's easier on the eyes

            • 11 months ago
              Anonymous

              The funny thing here is people actually do this because they think it helps their circadian rhythms or for eye strain or something. Importantly, they actually have a personal justification for doing so. They've actually thought about it.

              So it's funny on like three levels of you nerds being unfamiliar with deliberate decision-making, insisting red=bad (because you think system shock should look like an unadorned and mostly text web page, is that the argument?), and because you're so new you've never seen actual red-tinted screenshots.

            • 11 months ago
              Anonymous

              >t.

            • 11 months ago
              Anonymous

              ah finally, the way system shock (1994) has always been meant to look.

              >exaggerating like a sorry homosexual
              Show me real examples of SS remake going into red that hard or edit those pictures to have the same level of tint that the actual game has, you coward.

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                Top looks better; the red adds a pseudo-transilluminative quality that makes the panelling and plastics look considerably more interesting.

                This is even though it seems like the contrast has been fricked with or there's a flickering light that's being deceptively captured since there's thing in full shadow in one that are clearly lit in the other.
                I could check by sampling the UI but I think it says enough that you dipshits either wouldn't pick up on this or think the rest of us are as dumb as you and wouldn't notice the nuance.

              • 11 months ago
                Anonymous

                What I can see is that the bottom image has both shallower shadows AND weaker lights AND all the details on the walls and ceiling get murky.
                Did you ever paint models or minatures? I do. Guess what this brownish red thing in the picture is and what it does. Here's a clue: it makes the details POP. Professional painters call it liquid talent. It works THAT GOOD when it comes to making painted details on a model more visible and the colors less monotone. The only thing you have proven to me is that the red tint in SS Remake, the one you hate so much, does the same thing Agrax Earthshade does. It makes the details more visible. So with all the confidence of a model painter with 10+ years of experience, I call you a tasteless homosexual.

              • 11 months ago
                Anonymous

                god shut the hell up.
                >>>/tg/ is that way homosexual

              • 11 months ago
                Anonymous

                He's right but this was covered earlier when I said not using pure blacks is basic colour theory for almost everything outside of games.

                Know your place, cowardly red-fearers.

              • 11 months ago
                Anonymous

                I'm half-tempted to properly recolour an original System Shock screenshot such that it's just an ambient global shade in shadowed blacks, since I suspect it'd actually look pretty good.
                But it'd be like bringing an autocannon to a fight with toddlers since these dipshits think putting a red filter over everything as a counterpoint makes their "it's not a filter!" argument look good rather than worse.

                Plus I'm glad to see most people seem to be as irritated by these idiots as I am so I'm satisfied non-midwits don't need any convincing anyway.

      • 11 months ago
        Anonymous

        Because I like how it looks, barrengay.

      • 11 months ago
        Anonymous

        they're the same picture

    • 11 months ago
      Anonymous

      just...take of notes of those

      • 11 months ago
        Anonymous

        no need to take notes. The door that it opens is near another monitor which tells you.

  75. 11 months ago
    Anonymous

    how does this game keep track of all the items and corpses? theres like zero culling right? in other games if you drop an item or kill an enemy it disappears in 5 minutes. in this game you can go back to the start and look at an enemy you killed and an item you dropped 20 hours ago. and this game is insanely well optimized too, loading and changing areas is really fast and theres no slowdown ever. what would happen if you gathered every item in the game and made a huge pile? would it start deleting stuff?

    • 11 months ago
      Anonymous

      It is just x,y location on map and level id/item id idk that is like 32 bytes.

    • 11 months ago
      Anonymous

      What would be tough about this? They're pretty well-contained finite maps and the game has to track the location of every item and enemy before you collect/kill them too, so the amount of shit basically doesn't change.
      Enemies are just getting a "dead" flag and keeping their last (active) position (this was more obvious before they fixed ragdolls).

      The exception is respawns, which the game does seem to occasionally clean up. But you'd have to play for a long time for that to really add noticeably to the entity count in terms of items, especially since you're incentivised to be pawning clutter.
      How exactly that's handled I don't know, but a lot of games use pools for things like enemies, projectiles and particle effects. That means basically a list of pre-initialised entities which are generally invisible, that the games loops through when it needs a new one. For projectiles/particles etc. that list would be slightly longer than the maximum number of bullets/impact particles you could ever have on screen by firing full auto, so there's always a "new" one ready to be reused when the list loops. For things like enemies, you just pick a number that sounds healthy in terms of framerate (or make this configurable) and clean up the oldest corpse when you need a new one.
      The main reason is keeping memory predictable and avoiding stutters when instantiating a new entity.

      But if you really want to get excited go look at games like the original Deus Ex, which literally duplicated an entire copy of the map and current entity states for every single save you made.
      Of course, it used to take like 5 fricking minutes to quickload.

  76. 11 months ago
    Frugal SHiN

    Okay, so I think I cleared Flight Deck and got the lvl2 boots, but where do I go next? Are there still more? I destroyed that computer node thing, but I only found one in the toxic area, and SHODAN didn't send her goons.

    • 11 months ago
      Anonymous

      Depends, how many of SHODAN's schemes have you stopped, if any at all?

      • 11 months ago
        Frugal SHiN

        I dunno. I haven't gone to the reactor to activate the shield, and I destroyed some of the nodes, but that's about it, I think.

        • 11 months ago
          Anonymous

          Then go to the reactor next!

          • 11 months ago
            Frugal SHiN

            What about Storage though?

            • 11 months ago
              Anonymous

              WHAT ABOUT Storage? Jokes aside, Storage won't be required to visit till later in the game. Just turn on the shields first.

            • 11 months ago
              Anonymous

              You should finish the laser mission first because you won't be able to access higher decks until it's done

              • 11 months ago
                Frugal SHiN

                You dont really have alot of goals in this game
                The first major goal is to disable the laser in research. you do that by flipping some switches in reactor.
                storage is needed for something later. but you can go now if the game lets you, it doesnt matter. maybe you'll find some cool items or something.
                the only thing that stops you from going wherever you want is that if you havent solved your current major goal, the elevator wont take you to somewhere you arent supposed to be yet.

                Remind me of the laser, please. You mean the death laser button in Research? IIRC, I have to activate the shields first in reactor. Also, pic related. Are these doors permanently locked? And there's a door here I couldn't open because security is high, and I already destroyed every camera I see. Also I still don't know what these disk terminals are for.

              • 11 months ago
                Frugal SHiN

                Maintenance map, by the way.

              • 11 months ago
                Anonymous

                [...]
                Remind me of the laser, please. You mean the death laser button in Research? IIRC, I have to activate the shields first in reactor. Also, pic related. Are these doors permanently locked? And there's a door here I couldn't open because security is high, and I already destroyed every camera I see. Also I still don't know what these disk terminals are for.

                I was confused when I saw flight bay but yes those doors will open later during another mission and the remaining security cameras and nodes are past those doors. The 44% security door will require you to use a person's head on the scanner as well.

              • 11 months ago
                Frugal SHiN

                >The 44% security door will require you to use a person's head on the scanner as well.
                Ah, okay. I already got the dude's head.

              • 11 months ago
                Anonymous

                Laser controls are located in the center of the Research level. To use the laser in a way that doesn't destroy part of Earth you need to activate the shields and the laser override on the Reactor level. The shields will require the X-22 isotope which is in Research's gamma quadrant and the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there.

              • 11 months ago
                Frugal SHiN

                >Laser controls are located in the center of the Research level
                Yeah, I pressed the button the first time. Earth wasn't happy.
                >you need to activate the shields and the laser override on the Reactor level
                >The shields will require the X-22 isotope which is in Research's gamma quadrant
                >the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there
                Get, got, gottem
                Okay, so everything points to the Reactor as my next destination.

              • 11 months ago
                Anonymous

                Laser controls are located in the center of the Research level. To use the laser in a way that doesn't destroy part of Earth you need to activate the shields and the laser override on the Reactor level. The shields will require the X-22 isotope which is in Research's gamma quadrant and the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there.

                i will add to that anon's advice that the library is in the north/north-northeast part of the deck iirc
                because i missed what i'd unlocked in cyberspace and assumed it was a door somewhere, then died, and finding that fricking place again to look at the code on the screen next to the cyberjack was a pain in the ass for me

                the way it works is the devs decided at some point "hey every single ambient light in the game should be red" and then a modder said "nah heres a mod to change that red ambient light into a colorless ambient light" and wow, what a surprise the game looks better when everything isn't red.

                >the devs decided
                Exactly.
                And it looks good.
                Why shouldn't default illumination have a tint? This is a regular colour theory technique, true blacks aren't even really a norm in most media.

                Now if you'd actually thought about it that'd be a different story, but you morons are obviously acting on automatic behaviour and that's clear from how you post about it like it needs no justification.

                its not a reshade, it doesnt affect the color of anything except the ambient lights. as you can see in the screenshots, red things like blood and cameras are still red.

                >its not a reshade
                Yes we've covered that.
                You're exactly as much of a homosexual as compulsive reshade users and you don't deserve to get your own category of homosexualry.

              • 11 months ago
                Anonymous

                ah finally, the way system shock (1994) has always been meant to look.

              • 11 months ago
                Anonymous

                but you guys said it wasn't a reshade
                yeah you're completely different from reshade gays, right?

              • 11 months ago
                Anonymous
              • 11 months ago
                Anonymous

                fricking lel

            • 11 months ago
              Anonymous

              You dont really have alot of goals in this game
              The first major goal is to disable the laser in research. you do that by flipping some switches in reactor.
              storage is needed for something later. but you can go now if the game lets you, it doesnt matter. maybe you'll find some cool items or something.
              the only thing that stops you from going wherever you want is that if you havent solved your current major goal, the elevator wont take you to somewhere you arent supposed to be yet.

        • 11 months ago
          Anonymous

          >I haven't gone to the reactor
          But you need to, citadel station is dying!

  77. 11 months ago
    Anonymous

    its simple, skip storage and the flight deck till you actually need them

  78. 11 months ago
    Anonymous

    Is this game worth the 40 dollars?
    Played the bit of the 1st game and thought it was ok but got filtered by the lack of autosaves or quicksaving

    • 11 months ago
      Anonymous

      Well this game has autosaves and quicksaving so if you liked the original game you should get it

    • 11 months ago
      Anonymous

      I love the original and think this is a really solid remake.
      What $40 bucks is worth to you is a mystery, but if you'd spend $40 on a FPS you'd play once normally then probably yes, it's worth it.

      And if you care even conceptually about supporting developers (note: I don't), Nightdive seem to be a rare case of goodguys who give a shit about preserving games accurately. Making a full remake like this is super rare for them, and the amount of QoL-type shit and changes they added is pretty exceptional for what they normally do, yet they preserved the vibe and intent really well imo. I hope this shit is enough of a success that they do it again.
      So you wouldn't need to feel bad and might actually feel good about giving them money.

    • 11 months ago
      Anonymous

      I torrented the gog version but I’ll buy it once I can, unironically one of the few games within the last years that hooked me from start to finish

  79. 11 months ago
    Anonymous

    i love the addition of shodan shrines

  80. 11 months ago
    Anonymous

    Is Shodan gay?

    >is a woman
    >Is a computer
    >TriCorp made the world's first AI gay as a marketing stunt
    >I got this captcha making this post
    It's not looking good.

    • 11 months ago
      Anonymous

      Nah just you

  81. 11 months ago
    Anonymous

    i dont get the
    this is what you want
    this is what you get
    i dont play this game i just want to have sex with shodans face

  82. 11 months ago
    Anonymous

    fine you gays
    post your mods for second playthrough
    >steam workshop support when

    • 11 months ago
      Anonymous

      Didn't you know anon, using mods makes you a vegan?

      • 11 months ago
        Anonymous

        Now you're grasping at straws.

    • 11 months ago
      Anonymous

      anything that fixes the backtracking would be a good mod. Like expanded inventory/cargo/recycler/scrap shit.

      • 11 months ago
        Anonymous

        Just dump all your shit in the huge pile of boxes by the freight elevator in Maintenance
        It's a very central location for accessing pretty much every floor with just a 40 foot run to an elevator in either direction

        • 11 months ago
          Anonymous

          but I LIKE carrying 100's of rounds of ammo for a gun I don't even like using

        • 11 months ago
          Anonymous

          Coming from the original game, it's crazy to hear about someone mention voluntarily putting their stash on maintenance. The lowered respawns must have ruined that deck.

          • 11 months ago
            Anonymous

            Even on SS1 it's not so bad. You can sprint to either elevator from the freight elevator in like 5 seconds.

          • 11 months ago
            Anonymous

            >lowered respawns
            >brightly lit
            >has music and no creepy machinery sounds
            they really nerfed maintenance

  83. 11 months ago
    Anonymous

    What if instead of the frag grenade, it was a gay grenade and it turned the hacker gay. Lol!!

    Also what's the point of the boss on flight deck? There was nothing important behind it. Is it optional?

    • 11 months ago
      Anonymous

      >Is it optional?
      Yes you can skip it. Did so on my 3-3-3-3 run. Only thing you miss out on is the grenade launcher mod and an assault rifle if you don't have one yet.

      • 11 months ago
        Anonymous

        Speaking of quad 3, did you fight Diego on flight deck? I had shitloads of time left so I just went for him but I'm getting impression that fight is also skippable and you can go straight to security

        • 11 months ago
          Anonymous

          Nope, skipped that shit too. I skipped 90% of flight deck; only stopped by for nodes and v2 boots.

    • 11 months ago
      Anonymous

      Plot related. Remember those survivors who kept calling you to join them on the flight deck? That Cortex Reaver has the body of the woman who called you inside it. The purpose of this sequence is to show you that the human resistance is/was still a thing and you weren't the last living human on the station, till suddenly, from that very moment, you are completly alone.

      • 11 months ago
        Anonymous

        Yeah that machine with her body hanging out was pretty fricked up. Glad I could put her out of her misery.

        Also, what if instead of a gas grenade, it was a SAG grenade and it made the hacker's balls hang really low! Lmao!!

        • 11 months ago
          Anonymous

          i didn't like your gay grenade idea since it wouldn't have much in the way of gameplay implications outside of hypothetical dialogue/cutscenes

          however i'm stealing your new idea for a health system in the cruelty squad sequel

  84. 11 months ago
    Anonymous

    Best threads on Ganker consistently, insects

  85. 11 months ago
    Anonymous

    Why do people complain about the maps. They aren't even that bad. Have people's brain degenerated that much from playing linear bullshit?

    • 11 months ago
      Anonymous

      My main issue is you cant place notes around the map like the original

    • 11 months ago
      Anonymous

      You bet they have. Even if it's spelled out to them and in front of their face, they will find a way to miss it.

      Even the SS1 dev's playthrough of the remake has examples of this. He buys ammo from the ammo box, the box right below the big ammo picture changes color, and he can't figure it out for like 3 minutes. Adds that it should've had a blinking LED or something.

      • 11 months ago
        Anonymous

        I cheated and used a tool to beat the chess game

        • 11 months ago
          Anonymous

          if you got the bug (or maybe it's a result of choosing puzzle 3, idk) where it doesn't unlock the reward after beating the initial puzzle so you're forced to play the whole game, i don't blame you at all

          plus you're using a computer to beat a computer. what else would the hacker do

          also I've personally implemented the same kind of tree search the chess minigame uses (not for chess though, but for a competitive agent in a different strategic board game), and at low depths it's basically optimising being as irritating to play against as possible, so even if you're a genuine chess nerd i wouldn't blame anyone

      • 11 months ago
        Anonymous

        Not going to lie. I skipped the chess game in the grove. I just couldn't win. I tried for over two hours, then gave up. I'll make due without the inventory upgrade.

        • 11 months ago
          Anonymous

          If it was traditional mahjong or go or some asian shit boardgame, you bet your ass I'd do the same.

        • 11 months ago
          Anonymous

          >make due
          make do

          I was looking forward to it but the fricking low angle and stupid-shaped hologram pieces that are hard to distinguish from that angle on top of blurring together by being translucent killed my enthusiasm immediately.
          I just watch chess meme videos on youtube, let me see the board from above!

    • 11 months ago
      Anonymous

      yes

      i wouldn't even say they're not that bad, they're good. nightdive smoothed off a few corners by connecting dead ends and shit so they're even better than before.
      i even wish they were more convoluted with maintenance spaces between decks or something. and have the elevators start broken.

      i wish to be confused and lost again like the first time i played ss1

  86. 11 months ago
    Anonymous

    why don't cloud saves work

    • 11 months ago
      Anonymous

      Back in my day we manually backed up our saves and moved them to other terminals if we needed them there. On floppy disks!

      • 11 months ago
        Anonymous

        did you have shoes

  87. 11 months ago
    Frugal SHiN

    This is partially related to System Shock, but is the game appealing to zoomers/normalgays? I've been streaming the game on Twitch, and no pizza so far.

    • 11 months ago
      Anonymous

      I think it was the top game for a minute when it released, you missed the buzz.
      I don't do this twitch shit but I imagine a cautious, methodical game where you're mostly looking at walls and looting with only abrupt combat ain't all that exciting to watch if it doesn't have spooky zoomer jumpscare shit for you to ham up.

      You might need to invest in a hot tub.

      • 11 months ago
        Frugal SHiN

        Play some coomer games instead? Samurai Maiden perhaps

        • 11 months ago
          Anonymous

          Someone should make an eroge clone of the original System Shock 1 since it is fully playable with just the mouse (1 hand)
          Massively untapped template here

      • 11 months ago
        Frugal SHiN

        But meh, it was nice to see 2 people watching me.

  88. 11 months ago
    Anonymous

    >kill a virus mutant
    >it whispers "thank you..." while it dies
    Man that's pretty fricked up. I guess the mutations somehow control their behavior but the human is still in there somewhere?

  89. 11 months ago
    Anonymous

    What's the point of unlocking Storage Room 4? Doesn't seem to be anything useful in there except some health patches, but you're probably gonna use them anyway due to the radiation and all the robots.

  90. 11 months ago
    Anonymous

    >Chilling around in exec
    >Got jumped by a stupid gray lion
    >Cna't get it off of me, stuck between doors and walls
    >Mauled to death
    FUG

    • 11 months ago
      Anonymous

      >lion
      It's two animals in one and you couldn't get either right.

      • 11 months ago
        Anonymous

        Well boohoo you mutt sorry I couldn't take a good fricking look at you while getting shredded to pieces

  91. 11 months ago
    Anonymous

    >Kill enemy
    >Shodan just takes the body back so you can't loot
    Well frick you too.

  92. 11 months ago
    Anonymous

    >Play SS2 after remake
    >That fricking storage section

    Yes I do enjoy having my ears blown out between bactracking for a broken energy weapon

  93. 11 months ago
    Anonymous

    If you guys have any non-remake SS1 questions, an original SS1 dev is streaming the remake again right now.

    Beta Grove kicked his ass.

  94. 11 months ago
    Anonymous

    Some engineer was having a laugh when they designed this bridge you have to cross that only leads to a switch that turns on/off the bridge you just crossed.

    • 11 months ago
      Anonymous

      moron...

      • 11 months ago
        Anonymous

        anon... the hidden room

        what

        • 11 months ago
          Anonymous

          There's hidden doors all over the place, right click opens them. Often if an area seems empty, or a wall looks unusual, it's a secret door. Once I started looking for them I've been finding them everywhere. Some have really nice things like a magnum in Medical

          • 11 months ago
            Anonymous

            [...]
            what

            in older threads anon was complaining constantly about not being able to find hidden doors because they were a different colour in the original and aren't in the remake
            i have bullied him a lot about this and he has mostly shut the frick up, so i don't blame anon for not knowing about them

            because every wall in this game is covered with detailed greebles except the rare flat ones that look like ss1 walls

            if you see one of those, press the use key
            if you see multiple of those, they're probably connected to a secret door somewhere in the room, so press the use key more than once

            most of them are loot closets with a few batteries or whatever but a few are whole secret areas.
            there's one you need to get into on flight deck for the last camera for example

            • 11 months ago
              Anonymous

              btw the only exception is storage where the hidden doors look like... doors

              except the whole level is doors so press the use key if you see one with a green light next to it (not all of these open though)

              • 11 months ago
                Anonymous

                There's several instances where there's no tell that there's a door there. Notable engineering has no tells, Medical has no tells, Storage has no tells, Flight Deck has no tells. Really, the only place with tells are the fricking reactor, research and maintenance.

              • 11 months ago
                Anonymous

                >Medical has no tells
                flat walls
                >Storage has no tells
                green lights
                >Flight Deck has no tells
                flat walls
                >the only place with tells are the fricking reactor
                actually one of the more confusing ones* since some of the lead panels look like flat walls.

                *(except that one wall that basically exists to tell you secret doors exist)

              • 11 months ago
                Anonymous

                >green lights
                Can you even tell which of these are a secret door and which isn't, you colorblind dumbass?

          • 11 months ago
            Anonymous

            >Some have really nice things
            The magnum is really the only notable thing. Next notable thing is 3 red batteries, then everything else is just some nades, some patches, some ammo, and a charge station here and there.

    • 11 months ago
      Anonymous

      anon... the hidden room

  95. 11 months ago
    Anonymous

    Pretty girls!

  96. 11 months ago
    Anonymous

    what does hacking idle enemies through the targeting system do?

    • 11 months ago
      Anonymous

      Makes them (usually) turn away from you and walk away. Then you knife them in the back like the rat you are.

    • 11 months ago
      Anonymous

      opens them up to getting rape(ier)d in the back

  97. 11 months ago
    Anonymous

    Recycle it jannies.

  98. 11 months ago
    Anonymous

    >second playthrough
    >decide to do all achievements including all audio logs and nightdive skulls
    Some of these skulls are pretty well hidden.

  99. 11 months ago
    Anonymous

    >filters you with 60 different chess puzzles

  100. 11 months ago
    Anonymous

    >tfw no dominatrix AI gf

  101. 11 months ago
    Anonymous

    Update with context:
    >Anon zoomers out his screenshot and the one secret door on the level with a red light instead of a green one has "SECRET DOOR HERE" painted in blood on the floor with a skeleton pointing at it.

    • 11 months ago
      Anonymous

      this is entertainment boys. Some good drama going on here.

  102. 11 months ago
    Anonymous

    How hard does the game become if you hike the combat difficulty up to 3? (First playthrough was on normal everything).

  103. 11 months ago
    Anonymous

    Has somebody made a mod that removes the death animation, or at least allows it to be skipped? I like it in general but it gets really annoying seeing it for the 10th time after I die from getting stuck on a random bit of level geometry in combat.

    • 11 months ago
      Anonymous

      You mean the reaver transformation? Press down arrow and enter. The menu is there the whole time.

    • 11 months ago
      Anonymous

      just quickload while it's on the green text screen

  104. 11 months ago
    Anonymous

    holy frick the ending sequence is poorly designed/executed, like playing a completely different game

  105. 11 months ago
    Anonymous

    what were they thinking with berserk?
    >cortex reaver
    dead in stun duration of an emp
    >diego
    dead in stun duration of an emp

    • 11 months ago
      Anonymous

      I'd say it's more an EMP thing than a berserk thing. If you only use berserk on diff 3, Diego will frick you up.

  106. 11 months ago
    Anonymous

    Boomers really are moronic. Thank god I learned not to argue with insufferable homosexuals. Pointless waste of time. I'll enjoy the game with mods

  107. 11 months ago
    Anonymous

    this is what you get
    gonna try 7 hours run to see if my knowledge from remakes will apply to og

    • 11 months ago
      Anonymous

      Godspeed.

  108. 11 months ago
    Anonymous

    just realized i missed the magnum laser upgrade, where do i find it for my next playthrough?

    • 11 months ago
      Anonymous

      storage iirc

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