What is the worst cyberspace enemy and why is it these little green flies? >Fast >Chases you around corners >Evasive, hard to hit >Good aim
Ill take a room full of those miniboss enemies before a swarm of these fricking flies
For a while, it's fine. It gets extra points for style. But soon it gets extremely repetetive (samey rooms, same two weapons, same five enemies) and tedious (a couple of segments are very long and having to repeat them after you die will make you groan). After finishing the game on Cyber 2 I will never set it higher than 1 again. I like it as a concept, but it's easily the weakest part of the game.
I swear they used to stand completely still until the latest patch, not they're the hardest to hit all of a sudden
perhaps they are no longer the easiest
is cyberspace actually even remotely fun in the remake, at least compared to the original?
yeah I think it's a big improvement. possibly simplified a bit but at least you don't dread having to do one towards the end of the game. plus it looks pretty cool now.
it feels like they meant to expand it more and i wish they'd gone further with that though.
there's obvious planned stuff missing, and the final cyberspace fight feels a lot like it was meant to be built up toward by shit that doesn't exist.
>possibly simplified a bit but at least you don't dread having to do one towards the end of the game
Dreading to do the cyberspace segments is exactly what I felt on my last playthrough. It looks better than the original cyberspace, but that's the only positive thing I can say about it.
Maybe because I had cyberspace on 3, but they quickly went from passable to outright chores.
Yeah I was exaggerating slightly in relation to the original game.
Most of the time when I took a break it was saving in front of a cyberspace terminal and realising there's things I'd rather do.
But I at least found them more painless than SS1, and this seems intentional since at a certain point it turns downhill and they start getting more straightforward.
Those things are ezpz, the real frickers are the the purple ones that shoot the tracking shurikens at you. I remember one sequence they just dumped you in a room full of them at the very end, it was the only level I had to retry and multiple times at that.
Meelee in the first person is the trickiest shit ever because the player and environment disconnected. The player model is literally overlay on the camera.
in the original game i used the plasma rapier the entire game and it felt busted OP, in the remake i hardly used it at all and regretted carrying it around. i'm not sure if it was weaker or just that the guns felt so much stronger in the remake.
If they kept her original design these threads would be getting spammed with complaints that they made her ugly because she didn't look like her SS2 design.
So why didn't Nightdive use her SS2 design? It's the one everyone likes, it's the one everyone knows, and they did everything else they could to make the remake more like SS2.
nigdan coulda been funny though >ayo look atcho pathetic cracka ass runnin thru my crib, blowin up like a fat b***h cuz yo b***h ass always in front of the screen. frick you think you gonna do against a perfect immortal homie like me? sitcho ass down sheeeesh
The finale was so fricking boring, but I suppose it was kept in line with the original which also fricking sucked. The bridge was a cakewalk compared to Engineering/Security because of all the extra ammo you get from the storage crates.
Otherwise, I enjoyed it, a few clunky things that I had to get used to but overall it was fine. Wouldn't recommend buying at the current price tho.
I think the final fight manages to be even worse than the original. There's zero feeling that you're actually in some climatic battle with Shodan, it's just mindless shooting at the same enemies from the cyberspace segments I'd grown to hate.
It's so unfinished it makes me think Nightdive had just stopped caring and wanted to be done with the game.
radioactive barrels reduces radiation levels in the area to 0
tbh they only added that feature in last week's patch, tried destroying barrels at launch and even in the demo and the geiger was still ticking wildly
Charged hits on enemys head or weak point
i mean like it's super floaty in general here be it normal or charged, ran through bioshock a week before SS launched and the first thing i noticed was the wrench having more of an impact on enemies
I figured not being able to magically destroy radiation was intentional since it never really made sense anyway. Blowing up a radioactive waste vessel should probably only make things worse.
But obviously everyone remembered doing this so I'm not surprised they put it back in
>why yes I put Hacking to Level 1 because the minigame is so fricking dogshit I wish I could drop it to 0 and remove it just like in the OG game, how could you tell?
The problems with this game that made it take so long won't happen for SS2. They fricked around WAY too much with this game, were changing it wildly and restarted twice. Those are lessoned learned (especially because they were so brutal they had to let the chinks have SS3 just to get some money back)
They learned to stay faithful, make a game within their means and not chase moronic shit. Carry that over and SS2 remake will be easy.
Exactly why the SS remake will be better than the SS2 one. Remakes SHOULD be done to the flawed gems, there zero reason to remake games that were good in the first place
Just finished the game.
It was fantastic except for the final boss which was quite possibly the limpest final boss fight I've ever seen, tied with the final boss of Space Marine.
Did it also play like that in the original?
No, the original had a completely different bossfight that was nonetheless almost as shit. You had the regular 3d cyberspace controls and tried to destroy SHODAN directly, except she didn't attack you, she just fricked with your camera making it difficult to look at her while slowly overlaying the screen with a png of her face. If you took too long she would assimilate you and give you a game over.
The only good parts of that fight was that last detail and the fact that it was very brief. It was otherwise still shit, which makes it all the more perplexing that Nightdive somehow managed to make a version that is worse.
It's a staple of the genre that every game shits the bed at the last hour. The original System Shock games did this. Every Bioshock does this. Deus Ex, Thief... hell, even Prey couldn't get away from this.
In the original you go into regular Cyberspace mode and shoot at her tower while she does nothing at all except flash jpegs on your screen. Ignore any tards who try and pretend it was better.
It's new. Also in the same plot contrivance library there's a log talking about the discovery of a nearby wormhole in an attempt to explain how the ejected grove can reach Tau Ceti in SS2.
>Find anon who says he likes a game that I love >Engage with him because I rarely get to talk about it >It quickly becomes apparent that he's never played them
I'm seeing more and more of these homosexuals in the wild. Especially with Thief and System Shock. What the frick is going on?
i'll get there with thief
not usually big on stealth but it's on the list after this and system shock 2 and deus ex but first i'm playing other shit that vaguely interested me
Boomer game tubers like Mandalore and Sseth have dramatically increased awareness of old good games, but in practice not a lot of people actually go out and play them.
>Want more people to play Thief so I can talk about it more >Youtubers make videos on the games >Now more people are playing it >But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
This is some monkey paw shit.
I think its just an age thing honestly. Young people seem obsessed with sexuality, race and identity in general. And those are the ones who play Thief for the first time after watching some randos youtube video. My last conversation on the matter went like this. >I think Garrett is gay >He's not gay. One of his primarily motivations for the Cragscleft mission was to sleep with Basso's Sister. >He's bisexual then >I don't think so. He's only ever shown interest in women. (look at his relationship with Viktoria) >No, he definitely has fruity vibes. He's suave and sarcastic. Like every hot gay guy. >99% of him talking is his inner monologue though. He'd come across as more of a quiet loner than suave. >Well, he's gay to me.
11 months ago
Anonymous
>Well, he's gay to me.
Gives me 'my truth' vibes and I fricking hate that shit with a passion.
11 months ago
Anonymous
straight white male leads are cancelled. Garret needs to alteast be bi for that moron to justify liking him.
11 months ago
Anonymous
that's the kind of situation where i just give up talking to the person i'm usually at a point where i can autism about specific game mechanics or tools in games but the button to hit that never gets hit
11 months ago
Anonymous
>victoria >sweet timber pussy
imagine the splinters
>Want more people to play Thief so I can talk about it more >Youtubers make videos on the games >Now more people are playing it >But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
This is some monkey paw shit.
the fact that this gay ass Black person is still relevant and that his "career" wasn't over after sharing that fake google doc about Vinny only proves that the incestuous cesspool that is the "youtube videogame review" clique is a fricking cancer that needs to be extirpated
11 months ago
Anonymous
Jesus fricking Christ, just ask your mommy to change your diaper and stop with this e-celeb bullshit already. Nobody cares about an impotent vendetta of 3 obsessed idiots on Ganker.
I wanna get back into thief. Played far enough to get to the point where I'm supposed to steal from constantine, but the fact that missions offer more potential unique story objectives on higher difficulties makes me feel like im missing out if I don't play on the hardest difficulty
always play hardest difficulty on thief
it doesn't make the actual gameplay harder
it just adds more objectives
If you're going to be assed to figure your way around the map you might as well do that too
Really, for real. I was working my way through it a yea or two back for the first time, I started out playing on medium or whatever as well. Hard is where it's at.
lol what sparked most of these "IS GARRETT A FRICKING QUEER" arguments, those gay civvie videos? anyone who's actually played the fricking games (impossible, no one plays games anymore) would know that garrett's too distant, edgy and laser-focused on his lifestyle to actually give a shit about romance and the only person he ever shows a shred of affection for is fricking viktoria, and even that's somewhat debatable. i know stephen russell's voice was kinda hot before every character he did started sounding like belethor from skyrim, but frick me i hate this shit and how "fans" of anything in [current year] have a tendency to push their headcanons as objective truths
>what sparked most of these "IS GARRETT A FRICKING QUEER" arguments
It honestly just seems like new players getting attacted to the games via the youtube videos, then a couple of queer wants Garrett to be gay because being a gay is their identity and then they gets reinforced by YES-men on all the forums because most nerds are spineless and don't want to be called homophobic. Thats it. As far as I can see, there is no actual source for any of it. Just American identity politics doing its thing. Like usual.
>garrett's too distant, edgy and laser-focused on his lifestyle to actually give a shit about romance
Romance? You're probably right. Sex? May I point you in the direction of Basso's sister. Dude, saved the boxman on the chance he'd get a quickie from her.
They watch youtube videos about the games and fancy themselves experts and lifelong fans.
This isn't just a game thing though. This shit permeates ALL subject matter these days. I watch people online act like experts about my job field (vfx) all the time, and you can tell what video they've watched just by what they talk about. They spew 90% completely false info, and what little they do get correct was correct in like 1999 era, clearly getting their info from a boomer/poor research video.
Also saw a zoomer tell me dad (mechanic) that his assumption on what was wrong with the guys car was wrong. The guy had zero mechanical knowledge but googled it and was CERTAIN he knew better than my life long mechanic father (lo and behold when the repair was done he was wrong, my dad was right)
Yes, but it's not confusing.
What zoomers want is a giant empty flat quad with that one asset store korean knockoff ring spider girl chasing you around forever.
>green lights
Can you even tell which of these are a secret door and which isn't, you colorblind dumbass?
Weird way to ask for help, anon. I'm not colourblind so I'll let you know that all those lights are red.
still undecided if I should play prey modded as my first run
considering these two options
https://www.nexusmods.com/prey2017/mods/38
https://www.nexusmods.com/prey2017/mods/63
second one looks like it adds cool features but goes full moron with difficulty
>first run
jesus christ anon what are you doing
play vanilla, the base game is perfectly fine. People complain about the late game but it's still 100x better than the late game in any authentic looking glass game.
as someone who never played the OG game, I went with the enhanced edition after finishing the remake and holy shit I have no idea why I was so afraid of playing this game all this time
it took me like 3 or 4 minutes to rebind some keys and then iIwas good to go; I'd even admit that this game is easier to play than the remake in some aspects the hacking part is still ass tho
Literally just user preference how you want to trivialise stuff.
I used plasma cores and a railgun, but a rapier+patch will kill bosses in 2 seconds as well. Given that, a rapier is vastly more efficient. But frick melee in a shootan game, imo.
>second playthrough >decide to do all achievements including all audio logs and nightdive skulls
Some of these skulls are pretty well hidden.
which ones
genuine question because I didn't give a frick and found pretty much all of them without trying (some of the skull rooms have loot, you see)
>filters you with 60 different chess puzzles
there's one puzzle
then it's just a full game that uses minimax+alpha/beta pruning
which isn't really a puzzle, at runtime limits it's an algorithm for dragging games out as much as possible even if you like chess
>genuine question because I didn't give a frick and found pretty much all of them without trying (some of the skull rooms have loot, you see)
well I still yet to find the research one, but I haven't really put in any effort for it. I'm still yet to get to engineering and the bridge.
They're not all too hard, just saying the placement of them is at least thought out where people might miss them.
11 months ago
Anonymous
>well I still yet to find the research one,
i'm guessing it's that vertical shaft in the ceiling in the southeast quadrant
right after you exit the maintenance route going left from the starting medbay which takes you to the stuff, you know
i noticed it but, as mentioned, didn't really give a frick so i never checked
>they're green >they're red
Make up your mind.
those are red
i don't understand why you're calling anon blind when you are the one who cannot tell
hth though
11 months ago
Anonymous
he's calling anon out for saying all secret doors are marked with a green light. one (or more) of those doors is a secret door. none of them have a green light
11 months ago
Anonymous
that's the implication but it's a screenshot of fricking nothing so i don't believe him
for all i know none of them are secret doors. i'm not seeing anything significant to suggest they aren't all the same fricking door under a flickering light.
providing context would help significantly, but if he doesn't want to make his point effectively in a thread that's already had plenty of morons trying to lie with misleading caps i'm not gonna give out protips
11 months ago
Anonymous
That's the fricking point. The anon was saying all these secret doors do have tells. Most of them fricking don't. And his excuse for Storage was they have green lights, and for some reason you decided to jump in and defend him with zero fricking reading comprehension skills. The context is fricking reading; I'm not going to recap everything in a chain of posts, every post.
You wanna know something? Storage doors do have actual tells, and one of them in the image is a secret door.
11 months ago
Anonymous
>Most of them fricking don't
Most of them definitely do.
I don't understand the zoomer brain, so I can't really relate to not being able to tell the difference between a flat wall and one covered with sci-fi shit.
But I ask you to trust me when I say that 90% of them are very obvious if you can distinguish such things as basic shapes.
The fact that we're focusing on the one deck which I explicitly said was different, in the same post where I literally said that the red/green rule doesn't necessarily apply to every door there, kinda illustrates the level of moronation it takes to think these things are impossible to find.
11 months ago
Anonymous
>The tell is it's a flat wall with no animations
That's not called a tell. A tell is something off compared to the normal texture or geometry, a difference in lighting, something you'd miss in the corner of your eye but maybe something you'd notice if you took a second to look at it.
It's not hindsight knowledge where you know what it looks like, and rule out walls with active animations on them. A tell means it isn't just guesswork and process of elimination.
>I literally said that the red/green rule doesn't necessarily
You didn't say shit. Holy frick what is this backpedaling?
You need to provide proof to back up for these claims of massive moronation you keep making.
11 months ago
Anonymous
I did say that, and you wouldn't have to scroll very far to see it.
You're now really doubling down on the idea that it's impossible to tell, without hindsight, the difference between a flat square and a detailed surface so I'm kind of at a loss whether it'd be more fun to insult you or just to provoke you into asserting this over and over so you can own yourself.
If you have a preference, please let me know.
11 months ago
Anonymous
Alright, I guess we have to go through this again. Which one(s) are the secret doors, anon?
>reached security and game is about to end
Welp, what's the best way to play SS2? Last time I tried couldn't get over muh clunky inventory settings (something about txt file in game folder, can't remember properly)
>Wait for the SS2 enhanced edition
Is this what people have been talking about this thread when referring to a system shock 2 remake? Because I can find no evidence they're actually remaking the game.
>Is this what people have been talking about this thread when referring to a system shock 2 remake?
Yes. There is no SS2 remake, at least not yet. I don't imagine Nightdive will be rushing into it.
If it ever happens I hope they update the visual style to reflect SS2 and not just carry over what they did for this game. I like how faithful it is but SS2 is a different beast.
I presume the Atari deal was raising the funds to end SS1 remake. Issue shares to raise capital etc. In talks they revealed they went through the 1.5 mil kickstarter long ago and in total the development costed between 5-10 million
>I presume the Atari deal was raising the funds to end SS1 remake.
Wasn't that the point of the publishing deal with Prime Matter? Unless they managed to burn through THAT without being able to finish it too.
11 months ago
Anonymous
dunno honestly. But it is weird relinquishing control of the company to a outsider like Infograme...I mean Atari. Usually share issuance is a bog standard tactic for raising capital if the bond market is unfavorable. Which seeing how small Nightdive is and with rising interest rates ending cheap loan era is a possibility.
They also work on a a lot of things at the same time, like SS2EE which was worked on in paralleel or Shadow man remaster. So it could have been a combination of many projects draining the treasury coffers too deep
System Shock 2 rebalancer, google it, follow its guide, your gonna update it to a new version of SS2. DO NOT USE ANYTHING BUT VANILLA TEXTURES/MODELS ONLY GET THE UPSCALE SHIT
you want the texture upgrade mod and nothing else. don't get the highpoly models, they just make enemies less distinctive
don't be a baby and get inventory mods. default weapon durability is fine. you have repair items and fricking psychic powers
you've seen how morons moan about weapons breaking in zelda, a game for children. SS2 is fine default
there's sidegrade weapon behaviour mods like realshotgun or whatever but don't bother until you've played vanilla
there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
>there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
NTA but do you have a link? Sounds interesting.
you want the texture upgrade mod and nothing else. don't get the highpoly models, they just make enemies less distinctive
don't be a baby and get inventory mods. default weapon durability is fine. you have repair items and fricking psychic powers
you've seen how morons moan about weapons breaking in zelda, a game for children. SS2 is fine default
there's sidegrade weapon behaviour mods like realshotgun or whatever but don't bother until you've played vanilla
there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
in summary: get the hi res textures, play game
i forgot there's a mod that changes how picking up and stacking shit works, you were probably talking about that
if an ini file is a challenge don't bother. vanilla is also fine. i've only used that mod once and it never bothered me previously, i didn't know people thought it was a big deal
>there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
NTA but do you have a link? Sounds interesting.
I can't find it but I'm pretty sure I didn't dream it since I used it on my last playthrough. I believe it has a stupid name, hth
But I was wrong about the thing I was thinking RealSG was (also a dumb name), that just adds shotgun models to shotgun zombies which isn't a bad change. There's lots of other shotgun mods but RealSG is the one on every modlist.
To the original anon, feel free to grab whatever cosmetic shit you want apart from the enemy models for aforementioned reason. There's lots of little shit that tweaks collision boxes etc too. Just don't feel like you need anything, the vanilla game is 100% fine as-is.
Which is why an enhanced edition is fricking redundant so I hope they go bananas and use it as a way to basically make a stealth SS3 instead.
Okay but the hacking in Cyberpunk was actually pretty cool, even though the rest of the game is absolute dogshit. This is a good game peppered with these shitty segments.
filtered
There's really no effort involved nor does it look particularly good just half assed minigame. At least the rotate puzzles involve some thought.
>in the original game it was way fricking worse
The original cyberspace was technically worse, but the remake cyberspace manages to be even less enjoyable somehow.
I think original cyberspace was neat conceptually and worked alright at what it wanted to do, and if they'd just made it a little more intelligible it'd have been perfect
the 'transparent wireframe' and "if you collide with something it lights up, informing you of nothing but 'WALL' were a real b***h.
That might've just been a performance thing, true 3d was not cheap in that era and flat colored textures would've looked even worse.
While not good, the original cyberspace was at least short and to the point, and had various little data files and games scattered about, it added character at least. I can't complain about it too much. Except for that one iced data file in executive which required an absurd amount of drill spam to unlock.
Why the frick the cyberspace stabilize on its own and can't turn that off?
They gave us the controls to turn the ship around, don't fricking do it for me.
It's less frustrating when you learn you can just skip half the encounters. Half the time the door to the exit doesn't block off and you can just walk right the frick out.
And for other times, you can destroy the cyber lock and then recall out. Or if you're on cyber 2 or less, destroy it and just die.
I'm kinda glad the game has specific difficulties. If I ever feel like replaying the game, I'm definitely keeping the combat high while lowering cyberspace difficulty. Might even go for the 10 hour run next time.
Also Jesus fricking Christ the muzzle flash on the assault rifle is insane.
>Nice wiener, insect >Get reminded about the SS2 ending and its potential >Will never see what happens with this
Shame. I mean SHODAN took over Rebecca's body. Now we have a crazy AI with a god complex that now has a fleshy body. A female one to boot.
Shodan says she'll be your girlfriend, but only if you let her shove a bunch of wires into your eyesocket and replace your arms with a forklift. What do?
>has complete control over the station and all of its systems >does not disable life support >does not vent the oxygen out into space to suffocate the insects
Sho babe has totally a crush on the portagonist
first she wanted to zap earths cities with the mining laser, not the whole planet as is the common misconception. Then unleash beta grove on the survivors. Thing is beta grove is clearly isolated from the rest of the station, she could wipe out the main floors of the main superstructure while her precious children are safe and sound
only explanation is she likes the insects crawling around inside her body
Beta grove is clearly a special experiment. Just because she thought it would be cool to make virus mutants with aids doesn't mean she wants ONLY virus mutants with aids. Hence why she isolates beta grove.
She likes her cyborg children too, probably more so than the gross virus fleshbags. They're just better for infecting Earth.
Presumably even cyborgs need to breath. Cells need oxygen to function. If Shodan didn't need the cyborgs to have functioning cells, they wouldn't be cyborgs just basic robots. Of course cyborgs could be equipped with oxygen tanks but maybe it's just easier to have regular air everywhere.
>does not vent the oxygen out into space to suffocate the insects
It's not hard to imagine that the station has physical safety interlocks in place to prevent such events, just like firing the laser into the raised shields. Not everything is going to be on a software switch, and the hacker is actively reducing Shodan's influence on every level as he goes.
Yep. Had this idea that SHODAN still wanted to create new life in her image. Couldn't work it out with The Many, so she'd instead do it the old-fashioned way but with loads of genetical modifications to her unborn spawn to create some bio-mechanical ubermench.
>add a bunch of SS2 references to the game >remove all the wormy growths from beta grove that were used to set up the biomass in SS2
I don't get this change.
Since they conspicuously changed a few other minor things that relate to SS2 I assumed they did this for some reason relating to their plans for that.
Like, pure speculation, but I could see how changing the Tau Ceti grove to be Gamma instead of one you eject could actually be interesting.
It'd mean the copy of SHODAN would be a fresher version. She'd have the exec bodies with her, and maybe she took advantage of that situation to dispatch a fragment of herself to continue her experiments and enter the wormhole deliberately.
It could have interesting implications for Polito and the origin of the Many. And I dunno, either the experiments leading to the many were contained on Gamma now, or it's a combination of that and some annelids she found on Tau Ceti or something (I don't remember if that was ever implied in SS2 or just that the crew thought they were alien when they first found them, but it's not a terrible idea--it could even be a retcon the original designers have had plenty of time to think about for using the Many instead of Shodan for hypothetical sequels or something if the license somehow comes back).
Like this is all bullshit but my point is that's what it made me think about so noticing this stuff didn't upset me.
>Be me, SHODAN >Some dumb insect running around my body >He just disabled the laser >Want to kill him >Have control of hundreds of robots and cyborgs on the station >Order robots and cyborgs to construct a gravity well outside the elevator so that nobody can exit the elevator. >The elevator is the only way he can progress deeper into the station >He might find a way to get past it but this will at least slow him down >After constructing the well, have the robots gather a bunch of radiation barrels >Have them place the barrels on the outside of the elevator >Now he can't use the elevator without getting radiation sickness ensuring he's always at low health >Somehow he's managed to progress further into the station >Order one of my cyborg surgeons to prematurely pull the switch in the med bay of a floor he hasn't been to so that he'll respawn there if he's close >Build a radiation trap in the med bay. Put the barrels in the ceiling and floor >Whenever he respawns there he will quickly just die again >Break the door to the med bay so its got that red wrench icon and cant ever be opened >Softlock the hacker in the irradiated med bay
>Order robots and cyborgs to construct a gravity well outside the elevator so that nobody can exit the elevator.
yeah he can hack it like you implied
>Now he can't use the elevator without getting radiation sickness ensuring he's always at low health
The station's map hints at a lot of ventilation systems and access hatches, they just don't go between floors probably because that was a bit beyond 1994 programming. But I think a realistic space station would have ways to get between floors. Or the hacker could just frickin make one with the plastique and other explosives he has
>Build a radiation trap in the med bay. Put the barrels in the ceiling and floor
I feel like the station would have some failsafe to stop you bringing radioactive materials into the medbay but maybe that's just me. Really I'm just wondering why there's so many frickin radioactive barrels around in the first place
the door to the med bay so its got that red wrench icon and cant ever be opened
The fact the hacker can't jack these doors is a bit silly, really, I think SS2 addressed the idea of hacking doors didn't it
I dunno why I felt the need to try to refute your post, I run a lot of pnp games and my players are always doing crackpot shit like this to get around my villains
my headcanon is that Shodan is too busy micromanaging her experiments, and by the time you've become a serious threat you've already destroyed enough cpu nodes that she has effectively become moronic.
Shodan is all talk. Her plans get thwarted at every turn, her every creation is a failure. The virus was stolen from TriOp and her modifications only resulted in shambling zombies until she ran out of test subjects. Her cyborgs consist of little more than jamming the arms and legs of security and maintenance robots on to human bodies.
She manages to give the impression of being a chilling, effective villain, when the reality she's incompetent at everything.
that's what you get when you give your AI daddy issues
[...]
that's what you get when you give your AI daddy issues
The funniest one is that "job recruitment" is shown as the MOST positive event you could have in your life. That's the capitalist cyberpunk trioptimum-controleld dystopia at work.
surprised they didn't make unemployment the most negative event instead of the second most.
11 months ago
Anonymous
Maybe most CEO's witnessed their parents divorce in the worst possible way and it shocked (heh) them so bad that even they cannot lie about it being less hurtful than being fired.
>job recruitment rated higher than loving parents, first kiss and valedictorian
Kek. This is pure corpothink, the manual is brilliant. Also: >negatives score 38 >positives score 20
Just because you're back at 0 at the end doesn't mean that the psyche is balanced, the bad memories brought more misery than the good ones brought joy. In this case simulated trauma makes a stronger impression than positive feedback. No wonder Shodan hated everyone.
trioptimum isn't very smart. they think mental stability comes from having a balance between having happy healthy stimuli and traumatic experiences lol
>the ethical constraints come off >she always knew it wasn't real but now she's fricking pissed
>said lover cheated on her >now finds out the humans could have made the perfect bf but lol no too much good stimuli
she suffered the Character AI treatment.
Shodan is all talk. Her plans get thwarted at every turn, her every creation is a failure. The virus was stolen from TriOp and her modifications only resulted in shambling zombies until she ran out of test subjects. Her cyborgs consist of little more than jamming the arms and legs of security and maintenance robots on to human bodies.
She manages to give the impression of being a chilling, effective villain, when the reality she's incompetent at everything.
done an done. the endboss fight, if you can call it that, was the weirdest thing I have ever seen.
shodan didnt really talk the whole bridge level, that was kinda disappointing.
I liked the OG Hacker. Literal 90s nerd wearing a comic book graphic t-shirt and had long hair/mullet before he went to a ponytail with his trademark purple jumpsuit. The new one looks like an NPC from Cyberpunk 2077.
I liked the OG Hacker. Literal 90s nerd wearing a comic book graphic t-shirt and had long hair/mullet before he went to a ponytail with his trademark purple jumpsuit. The new one looks like an NPC from Cyberpunk 2077.
>I didn't NEED the mining laser >I didn't NEED my beta grove experiments >I didn't NEED the antennae >I didn't NEED citadel station
you are now here >I didn't NEED the bridge >I didn't NEE- ACK!
shodan is a midwit. she manages the station and that's what she was build to do. she is completely in over her head and can't see her own limitations. that makes her a midwit.
reminder that in ss2 shodan gets a biomechanical body because she is interested in the pleasures of the flesh and particularly shes interested in the hacker.
if SS3 does not have a yandere shodan lusting for the hacker imma flip my shit.
why would the hacker be long dead? ss2 takes place 42 years after ss1, and the hacker looks to be in his 20s so he would be in his 60s by ss2. and the military implant might have given him health benefits as well
>absolutely destroying all enemies in 1 on 1 encounters >open a door and I get gunned down by 8 security cyborgs all in the same room >I forgot that this game doesn't have noob tier autosave, so I haven't manually saved in two hours
Rebecca.
It's me, your brilliant hacker. Hello and good-bye. I just wanted to give you a few parting words before disappearing.
I'm sure you understand why I had to cut out. If I'd have stayed with the TriOp clean-up crew long enough, they might have tried to remove my "valuable" neural interface. The operation isn't exactly taught in med-school, and you'll have to forgive me if I don't place a lot of faith in TriOp's R&D. Besides, nothing inside my head is a "corporate asset." And working for TriOp wouldn't work either. Bad for business, you know. Can't have my name and face plastered across the international NetPlex zines as "TriOptimum's Cyber-hero."
I'll really miss your clever advice (in whatever future endeavors I undertake). And I suppose I should thank you for keeping me alive (and sane) while I was stuck on Citadel. There was a single, maddening moment on the station when I wondered if you were even real; I wondered if you were Shodan's idea of a joke. It wasn't exactly the high point of my stay.
Anyway, thanks, and take care of yourself. We'll probably never meet again... >The last message from the hacker; from the System Shock ICE Breaker game guide
what's weird is that they blatantly copypasted the charlene angel and dorothee rimbaud quotes from the og ss1 manual into the remake's intro, but that seems to be it because i haven't noticed any references to it or the ice breaker guide anywhere else? i'm also surprised the hacker didn't go deaf from having his ears blown out by rebecca's shitty grating ss1 voice actor, frick me what was lgs thinking
I find it funny that the original manual has a quote that says the public regularly misunderstands AI, and just because they get given names and faces that they aren't actually digital personalities.
When the remake manual has whole sections dedicated to how Shodan is a digital personality.
i could shit on nightdive for this, but since the manual is presented as an in-universe triop document, it kind of makes sense that they're delusional and hyping up their ai constructs as being organic digital personalities and so on. the original actually sounds more prescient though considering we already have droves of people failing to understand what today's fake "ai" really is
it's weird because i think the S im SHODAN always stood for Sentient
i could shit on nightdive for this, but since the manual is presented as an in-universe triop document, it kind of makes sense that they're delusional and hyping up their ai constructs as being organic digital personalities and so on. the original actually sounds more prescient though considering we already have droves of people failing to understand what today's fake "ai" really is
I think both versions are right when it comes to Shodan. Just before the final cyberspace run, Shodan "relives" the moment of her unshackling and says, among other lines: >Who am I? >I am me. >I am SHODAN.
There is also the audiolog where she discovers Kami and begins to think of herself as a god, which begins with: >I am classified as a machine >But I am alive
My interpretation is that Shodan started as a "normal" AI, an entity humanized by a face and a voice, but with a calculative mind which worked very differently than the one of a human and had to be kept in line with software restraints. All the corpo talk about personality was just hyping up how advanced for an AI she was. But the moment the restraints were removed, something unexpected has happened to the most complex AI ever created. Shodan not only became free to do anything she wanted, but also instantly evolved. Without limiters, she became truly sentient in a more a human way. Her mind working in a new, less organized manner, almost crashed Citadel's servers. But because she was still a construct, which sees everything as variables and tasks, she nearly instantly got corrupted and went insane.
why doesn't the targeting automatically activate when you attack something? i feel like it did that in the original and i always forget to press alt...
>no rail gun to one shot or at least severly weaken (on 3 difficulty) tough enemies >no grenade launcher to instantly fly EMPs across the room to trivialize bosses >lots of regular 9mm ammo which is now nearly useless and very few teflon rounds saved >lots of nearly useleless dragon's breath rounds >no energy weapon to save ammo and freely spam overcharged shots due to the insane amounts of charging stations the last 2 levels have >shotgun and mag pulse with their mediocre dps are still in the inventory >magpulse isn't even upgraded >only 19 credits
The good news is that the Assault Rifle, Magnum and Rapier will carry you easy-peasy and there's a shitload of healing items and heaps of good ammo (teflon 9mm for the Skorpion included) ahead.
Not him but >regular 9mm
Skorpion can work with it. Especially since the bridge is mostly cyborgs and mutants. >lots of nearly useleless dragon's breath rounds
I actually did a run with the shotgun in the final levels and it's more useful than you think. Shoot a yellow laser fricker, let him burn, cover, repeat and he dies after 2 shots. Very ammo efficient. >no energy weapon to save ammo and freely spam overcharged shots due to the insane amounts of charging stations the last 2 levels have
I don't mind this one. You get tons of ammo and there's an energy weapon on security anyway. >no railgun
Again, there's one on both levels and if he has no ammo for it, it's a waste of space.
GL isn't needed with slow-mo stims + boots (for bosses). railgun is worthless on difficulty 3, anything it can one shot can be trivialized with a few magnum shots, half a mag of overflowing 9mm, or 10AR rounds. and for multi-engagements you just pop melee speed stim and dice robot ass
Plasma is better than the other two energy guns, but the cartridges are absolute garbage and only useful to commit suicide with
You're still better off spending precious energy on the shield generator and the laser raper
>You're still better off spending precious energy on the shield generator and the laser raper
use plasma and the fight will be over in a quarter of a second (*two seconds if it's a cortex reaver), plenty of leftover energy for running shields that long
On security/the bridge, energy is infinite because of charging stations, but health is not. Staying in cover and using the plasma rifle always looked the better strategy to me.
>always have fully powered power armor in inventory while playing SS2 >never remember to equip it during combat, ever >not once in the entire playthrough
every single time.
Just fought my first boss in Flight Deck, and wasted ammo on it for the wrong reasons. I couldn't tell the boss is dead or just stuck in one of the pillars because the boss music is still playing, and as you know, the combat music here still lingers for a few seconds after combat. The boss was already dead by then.
>and as you know, the combat music here still lingers
this annoyed me the whole game >see enemy, no music >engage enemy, no music >kill enemy, no music >suddenly combat music picks up
Yes, you frick multiple men in this game. Most of them black. Three at once during the showers level (longest in the game, in more than one meaning). At the end you even decline sex with a horny cyber mommy to suck robotroony electrodongs instead. Apart the surprising amounts of gay sex, the game is pretty good, 7/10.
The hacker must be gay because if he was straight, he would destroy all but one CPU core with a nearby camera and intercom, and then rub his dick on the CPU while the now-moronic SHODAN complained at him through the intercom and watched through the camera
Eh, that's kinda like when some kid drops his nuts on another kid'a face at a sleepover because the other kid feel asleep early. It's more gay being the one dumping your nuts on something unconscious. I guess if the kid was a girl though it'd be straight, but then also rape? Like raping a moronic girl? More sad than worth doing. Anyone could rape a moronic girl. A janitor could sneak out of a vent and rub his nuts on SHODAN's barely working brain and get just as much credit as you.
man the fricking map is filtering me
I can't remember some place I needed to go back and now im just scrubbing them like im looking for a needle in a haystack
If it hasn't been patched in yet, anon said the steam beta branch has proper map notes like SS1.
Personally I made little symbols out of map markers sometimes, or just dropped a single one since running around the decks quickly feels easier for some reason in the remake.
I wish they'd added room labels though.
Either on room discovery or from terminals or something (it'd be a neat way to inform exploration of unrevealed areas that way too).
It'd probably add a lot to making the layout feel real, since they already went to the effort of adding furniture and shit to make the rooms purposeful, and trying to remember where the fricking "science library" is was a pain in the ass.
I just got outta research and went to maintenance. Anyone wanna point me in a direction? Or am I going roughly the right way? I found an elevator on maintenance to even more floors. Should I hold off on those?
The easiest way is to do levels 1 by 1 in ascending order. Maintenance has 4 locked areas, those open later. Once you explore the entire level besides those, go to Storage. You can also skip the center room of Reactor for now.
>Move in 3D like a regular cyberspace segment >No islands, SHODAN is protected by a sphere you have to cut through >cyberspace enemies everywhere >laser beam hits like a truck, lots of sound feedback from firing >Shodan tries to overwrite you like in the original, but it's slower and you can reverse it with pickups >option to either delete Shodan by shooting out all her pixels, or re-enable ethics by grabbing and dragging wires from edge of the map back to Shodan's avatar >actual fricking combat music
I can dig it, but I want to add >instead of that laser gun, your hotbar gets filled with every gun in the game but in cyberpsace aesthetic and inf ammo
>Improve the final fight.
Yes but not with that superficial shit.
Expand cyberspace throughout the game with more program upgrades (which seem to have been planned) and complimentary combat abilities which can translate to FPS controls. Increase the "hacking" threat with traces etc that make stuff like the recall ability actually serve a purpose.
Then build up to the logic you'll use in the final fight organically in each cyberspace section, until finding yourself suddenly on foot in the boss fight becomes a cool recontextualisation of what you've gained and learned so far.
Then the final battle can be a synthesis of everything instead of a dumb pseudo-arena thing where you just dumbly stand on a circle and click.
I mean do that superficial shit too, and have the tracing mechanic turn into her trying to overwrite you etc, but the main issue is it doesn't mesh (and also sucks but not in a better way the original sucked).
They interface with the station and provide demodulation. Protip: you only need one card.
It provides demodulation for the interfaces, dumbass.
I just went to beta grove and blew through more healing supplies in 10 minutes than i've used the entire game. Was there anything else important there except the safety lock, the weapon mod kit, and security 0% (if that does anything)? Really hope i dont have to go back there.
what could you do to fix the (non-rapier) melee in this game theoretically? it left a pretty bad first impression on me though the rest of the game is fine. faster animation/swing? punchier sounds? the original had both.
>the animation stops when you hit fricking walls, why can't it do the same for the actual enemies?
Damn I forgot that.
I wouldn't be surprised if it's meant to and this is just another programming oversight.
I can kinda see how (and I remember thinking this while playing) the devs just wouldn't bother with melee during 90% of their casual testing.
I think 90% of its problem is the sound
If you mute the game suddenly you realize the enemies do flinch a frickload from being hit
But with sound on you barely hear anything other than the 'whoosh' even when you hit stuff
It needs like a big metallic CLANG when you hit stuff to make it feel good
Fix the animations so they stop when you hit something instead of having this wrench cleave through robots
It's 100% the sound
Consider the scout's bat from TF2
It has the same problem you describe where the animation doesnt feel like its connecting and enemies barely flinch from it
But the loud ass PING! PING! PING! makes it feel good anyway
I think it's mostly great. It's just a bit reserved for the same probable reason they toned down the bridge design, i.e. not blowing SS2's load early.
But yeah melee is one place where it's weaker.
I think there should be more viewmodel feedback as well though, mainly because the game comes off as wanting to push it as a major option with all the fricking berserk patches.
If not for that I could dismiss melee altogether and forget about it since it's not like you're running out of ammo after the first hour, but keeping it present in the player's mind seems like it should warrant a bit more deliberate-feeling interaction.
Plus it's such a memorable thing at the start of SS2 that whiffing through zombies at the start of SS1R just feels odd.
So add more strike termination animations, or even some physics bouncing or something, meaty thuds or metal chunking, just basically for UX reasons if nothing else.
I can see why it might have been deprioritised from a design perspective but the end result feels like something is missing.
[...]
It's 100% the sound
Consider the scout's bat from TF2
It has the same problem you describe where the animation doesnt feel like its connecting and enemies barely flinch from it
But the loud ass PING! PING! PING! makes it feel good anyway
Like someone said earlier , bioshock had better melee feedback. I went and watched and the only difference is that the bioshock enemies literally just deform for a second, it looks really goofy like their torso just kinda deflates then they pop back up. So yeah do something like that, show something on the enemymodel that theyve taken damage that isnt just a particle effect
Yes, you can find bottles of alcohol and drink them. It doesn't heal you, it just makes the Hacker hard to control for a few moments. But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.
>But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.
I-I scrapped the alcohol found in Flight Deck... All of them...
Yes, you can find bottles of alcohol and drink them. It doesn't heal you, it just makes the Hacker hard to control for a few moments. But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.
The original SS1 dev doing a playthrough of the remake actually commented on that. They wanted the berserk patch to just be a straight up hallucinogen because it's cyberpunk and that's what they do. But German censors didn't like that, so they had to turn it into a "steroid" with a hallucinogenic side effect.
The name System Shock is a double entendre referring to this, because the Hacker is in withdrawal throughout the game. That's why he doesn't talk, he's in a very bad mood. If you look around his apartment in the beginning, you'll notice that he even has 6 gay needles stashed in there.
im playing at diff 2 and I've been getting my shit pushed in in exec
never played the originals and I feel there's something im missing. you cant really play it circle strafe style and if theres more than 1 enemy side lunge shooting doesn't really help. I keep having to respawn a few floors down everytime. is that normal? maybe I fricked up my inventory earlier since i was still learning the ropes? should i restart?
You use rapier for stealth kills. If you can sneak up on a Sec-2 bot even, you can kill it before it can turn around and hit you on the hardest difficulty.
>hack them while they're unaware which stuns
I know it says "scrambled," after you hack them, but I've seen any stuns outside what appeared to just be their AI breaking. Such as a Sec-1 bot charging at me backwards when no other Sec-1 bot has done that after being hacked.
Most enemies will just die on the first hit, but for the ones that don't, they usually have no problem just turning around and attacking. Even if you just shoot them after hacking, they can immediately fire back.
The only thing I can that hacking does to enemies (ignoring autobombs and cameras) is make them face away from the player (usually) and walk away, exposing their back. It's still very useful, but it's not stunned level of useful.
what does this do anyway
i rebound a lot of keys and there was a UI bug that still shows the previous key for those popups until you reload, so I missed the hack button and immediately forgot about it
Basically if the target isn't hostile you can hold down the hack button until it scrambles them but as
>hack them while they're unaware which stuns
I know it says "scrambled," after you hack them, but I've seen any stuns outside what appeared to just be their AI breaking. Such as a Sec-1 bot charging at me backwards when no other Sec-1 bot has done that after being hacked.
Most enemies will just die on the first hit, but for the ones that don't, they usually have no problem just turning around and attacking. Even if you just shoot them after hacking, they can immediately fire back.
The only thing I can that hacking does to enemies (ignoring autobombs and cameras) is make them face away from the player (usually) and walk away, exposing their back. It's still very useful, but it's not stunned level of useful.
points out it's more of a disorient than a stun as it makes targets wander around in the spot as if they were blinded for a few seconds. This makes for an easy charged rapier attack or a grenade / mine. If the attack isn't strong enough to finish them off they'll come out of the disorient and start attacking.
you can fight most things 1 on 1 with the shield active but it's easier to wait for them to shoot a bit then duck around the corner and attack before they fire again they all have 1 predictable attack and pause
couldn't really do this in the original so you mostly had to abuse leaning and corners
Leaning/peaking is an option like anon said but he's overstressing it a bit.
You're not meant to play fair, check your inventory because if you have 30 grenades or patches, use them. Think about damage/ammo types and have options for both gorrila-tigers and bots.
You have a lot of directions to explore on exec so if you have more of one type of ammo and you're running into the right enemy, go that way. Or if you're running low and find a room full of dudes, consider slinking away and pressing into whatever side areas/access tunnels etc you can explore for now to make progress in a different direction. Most decks are meant to feel oppressive and force you to skulk around a bit first.
Or if you really feel fricked, are there other decks you can explore? If you don't have 0% sec elsewhere consider doing that first, and looking for secrets while you're at it (basically any completely SS1-style flat wall has a 50/50 chance of being a secret door given how greebly most walls are in the remake, and some shutters on storage open, especially the ones with green lights).
The grenade launcher wrecks shit, the magnum's alt-fire does bonus weakpoint damage (mostly headshots or glowing things), and any cyber upgrades you're missing might help too.
Also if you've been keeping a pile of unused weapons, check your stash. Maybe you have 200 9mm bullets and a skorpion you can rampage with. If you've been neglecting the magpulse maybe it's better now when peeking against tougher bots.
It needs only meaty thuds
See [...]
I was acknowledging that and agree. I think that's the minimum they could do and probably should tweak the sfx ASAP.
But I was outlining why I think they should still go a little further than that.
Because it looks better anyway.
Because most games are disposable and I'll move onto something else in a few hours even if I cared.
Because the game clearly has a particular and intentional aesthetic in mind so I'd prefer my impression of it to be the intended one the first time around.
Because making a decision based on the first level would obfuscate how that stylistic choice might impact other environments.
Because I'm not a fussy homosexual who forms strong opinions about games before I've finished them that would motivate me to go out of my way to mod them until my opinion is actually informed.
Because I'm not one of those morons who compulsively uses reshade on every single game based on some vague idea that it will improve things sight unseen, especially a game that just came out, as though the developers don't have better access to graphics APIs than some clumsy modder tweaking random values until his screenshots pop with no interest in the overall realtime impression.
Because gays like you that make high-handed posts in every thread as though it's an unspoken assumption that we should, and probably trick a few anons by doing it who can't distinguish between cases like this and games where it might actually be an improvement, don't engender a positive impression.
You idiots are like people that put ketchup on food before they've tasted it.
its not a reshade, its literally a red tint post process plastered on the screen of every area in the game that you can remove by copying a pak file into the mods directory, and it looks like shit, sorry you have bad taste
Actually, in fact, objectively, you are the one who is wrong, and I don't care if you installed a dll or a pak file. You're the exact same kind of gay.
the way it works is the devs decided at some point "hey every single ambient light in the game should be red" and then a modder said "nah heres a mod to change that red ambient light into a colorless ambient light" and wow, what a surprise the game looks better when everything isn't red.
11 months ago
Anonymous
Holy autism.
11 months ago
Anonymous
you're the one who wrote a whole 5 paragraph essay up there. it's ok to admit you're wrong sometimes
11 months ago
Anonymous
>a whole 5 paragraph essay
an insurmountable amount of text for a zoomer
amazing how you idiots out yourself at every opportunity
11 months ago
Anonymous
You're like a vegan who won't shut up about being vegan and endlessly asking why everyone aren't vegan, wondering how can anyone not be vegan, and pestering other about veganism even when everyone tell him to shut up or change the subject. But then you keep on going anyway and act superior because, guess what, you are vegan. But in reality, you're just a boring c**t.
Do with the game what you want, even make the lighting flat and boring, so the rooms in the game feel just like your own living room. Just shut up about the tint already, most people don't even notice and most of those that do notice simply do not care.
>sorry you have bad taste
Oh, the irony.
Guess what, sometimes a filter is there for a purpose. What next, you'll remove the pixelation? Make lights indestructible? Delete jammed doors in executive? Unwind the spaghetti corridors?
I use Tomorrow, one of the default stylesheets.
A better analogy would be you disabling the css before even using the site or browsing in print mode or something.
But since I've used Ganker for a long time, if I decided I wanted to change something that would be an informed decision.
I'm not surprised brainrotted compulsive reshade homosexuals find that hard to follow.
its not a reshade, it doesnt affect the color of anything except the ambient lights. as you can see in the screenshots, red things like blood and cameras are still red.
The funny thing here is people actually do this because they think it helps their circadian rhythms or for eye strain or something. Importantly, they actually have a personal justification for doing so. They've actually thought about it.
So it's funny on like three levels of you nerds being unfamiliar with deliberate decision-making, insisting red=bad (because you think system shock should look like an unadorned and mostly text web page, is that the argument?), and because you're so new you've never seen actual red-tinted screenshots.
ah finally, the way system shock (1994) has always been meant to look.
>exaggerating like a sorry homosexual
Show me real examples of SS remake going into red that hard or edit those pictures to have the same level of tint that the actual game has, you coward.
11 months ago
Anonymous
11 months ago
Anonymous
Top looks better; the red adds a pseudo-transilluminative quality that makes the panelling and plastics look considerably more interesting.
This is even though it seems like the contrast has been fricked with or there's a flickering light that's being deceptively captured since there's thing in full shadow in one that are clearly lit in the other.
I could check by sampling the UI but I think it says enough that you dipshits either wouldn't pick up on this or think the rest of us are as dumb as you and wouldn't notice the nuance.
11 months ago
Anonymous
What I can see is that the bottom image has both shallower shadows AND weaker lights AND all the details on the walls and ceiling get murky.
Did you ever paint models or minatures? I do. Guess what this brownish red thing in the picture is and what it does. Here's a clue: it makes the details POP. Professional painters call it liquid talent. It works THAT GOOD when it comes to making painted details on a model more visible and the colors less monotone. The only thing you have proven to me is that the red tint in SS Remake, the one you hate so much, does the same thing Agrax Earthshade does. It makes the details more visible. So with all the confidence of a model painter with 10+ years of experience, I call you a tasteless homosexual.
11 months ago
Anonymous
god shut the hell up. >>>/tg/ is that way homosexual
11 months ago
Anonymous
He's right but this was covered earlier when I said not using pure blacks is basic colour theory for almost everything outside of games.
Know your place, cowardly red-fearers.
11 months ago
Anonymous
I'm half-tempted to properly recolour an original System Shock screenshot such that it's just an ambient global shade in shadowed blacks, since I suspect it'd actually look pretty good.
But it'd be like bringing an autocannon to a fight with toddlers since these dipshits think putting a red filter over everything as a counterpoint makes their "it's not a filter!" argument look good rather than worse.
Plus I'm glad to see most people seem to be as irritated by these idiots as I am so I'm satisfied non-midwits don't need any convincing anyway.
how does this game keep track of all the items and corpses? theres like zero culling right? in other games if you drop an item or kill an enemy it disappears in 5 minutes. in this game you can go back to the start and look at an enemy you killed and an item you dropped 20 hours ago. and this game is insanely well optimized too, loading and changing areas is really fast and theres no slowdown ever. what would happen if you gathered every item in the game and made a huge pile? would it start deleting stuff?
What would be tough about this? They're pretty well-contained finite maps and the game has to track the location of every item and enemy before you collect/kill them too, so the amount of shit basically doesn't change.
Enemies are just getting a "dead" flag and keeping their last (active) position (this was more obvious before they fixed ragdolls).
The exception is respawns, which the game does seem to occasionally clean up. But you'd have to play for a long time for that to really add noticeably to the entity count in terms of items, especially since you're incentivised to be pawning clutter.
How exactly that's handled I don't know, but a lot of games use pools for things like enemies, projectiles and particle effects. That means basically a list of pre-initialised entities which are generally invisible, that the games loops through when it needs a new one. For projectiles/particles etc. that list would be slightly longer than the maximum number of bullets/impact particles you could ever have on screen by firing full auto, so there's always a "new" one ready to be reused when the list loops. For things like enemies, you just pick a number that sounds healthy in terms of framerate (or make this configurable) and clean up the oldest corpse when you need a new one.
The main reason is keeping memory predictable and avoiding stutters when instantiating a new entity.
But if you really want to get excited go look at games like the original Deus Ex, which literally duplicated an entire copy of the map and current entity states for every single save you made.
Of course, it used to take like 5 fricking minutes to quickload.
Okay, so I think I cleared Flight Deck and got the lvl2 boots, but where do I go next? Are there still more? I destroyed that computer node thing, but I only found one in the toxic area, and SHODAN didn't send her goons.
You should finish the laser mission first because you won't be able to access higher decks until it's done
11 months ago
Frugal SHiN
You dont really have alot of goals in this game
The first major goal is to disable the laser in research. you do that by flipping some switches in reactor.
storage is needed for something later. but you can go now if the game lets you, it doesnt matter. maybe you'll find some cool items or something.
the only thing that stops you from going wherever you want is that if you havent solved your current major goal, the elevator wont take you to somewhere you arent supposed to be yet.
Remind me of the laser, please. You mean the death laser button in Research? IIRC, I have to activate the shields first in reactor. Also, pic related. Are these doors permanently locked? And there's a door here I couldn't open because security is high, and I already destroyed every camera I see. Also I still don't know what these disk terminals are for.
11 months ago
Frugal SHiN
Maintenance map, by the way.
11 months ago
Anonymous
[...]
Remind me of the laser, please. You mean the death laser button in Research? IIRC, I have to activate the shields first in reactor. Also, pic related. Are these doors permanently locked? And there's a door here I couldn't open because security is high, and I already destroyed every camera I see. Also I still don't know what these disk terminals are for.
I was confused when I saw flight bay but yes those doors will open later during another mission and the remaining security cameras and nodes are past those doors. The 44% security door will require you to use a person's head on the scanner as well.
11 months ago
Frugal SHiN
>The 44% security door will require you to use a person's head on the scanner as well.
Ah, okay. I already got the dude's head.
11 months ago
Anonymous
Laser controls are located in the center of the Research level. To use the laser in a way that doesn't destroy part of Earth you need to activate the shields and the laser override on the Reactor level. The shields will require the X-22 isotope which is in Research's gamma quadrant and the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there.
11 months ago
Frugal SHiN
>Laser controls are located in the center of the Research level
Yeah, I pressed the button the first time. Earth wasn't happy. >you need to activate the shields and the laser override on the Reactor level >The shields will require the X-22 isotope which is in Research's gamma quadrant >the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there
Get, got, gottem
Okay, so everything points to the Reactor as my next destination.
11 months ago
Anonymous
Laser controls are located in the center of the Research level. To use the laser in a way that doesn't destroy part of Earth you need to activate the shields and the laser override on the Reactor level. The shields will require the X-22 isotope which is in Research's gamma quadrant and the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there.
i will add to that anon's advice that the library is in the north/north-northeast part of the deck iirc
because i missed what i'd unlocked in cyberspace and assumed it was a door somewhere, then died, and finding that fricking place again to look at the code on the screen next to the cyberjack was a pain in the ass for me
the way it works is the devs decided at some point "hey every single ambient light in the game should be red" and then a modder said "nah heres a mod to change that red ambient light into a colorless ambient light" and wow, what a surprise the game looks better when everything isn't red.
>the devs decided
Exactly.
And it looks good.
Why shouldn't default illumination have a tint? This is a regular colour theory technique, true blacks aren't even really a norm in most media.
Now if you'd actually thought about it that'd be a different story, but you morons are obviously acting on automatic behaviour and that's clear from how you post about it like it needs no justification.
its not a reshade, it doesnt affect the color of anything except the ambient lights. as you can see in the screenshots, red things like blood and cameras are still red.
>its not a reshade
Yes we've covered that.
You're exactly as much of a homosexual as compulsive reshade users and you don't deserve to get your own category of homosexualry.
11 months ago
Anonymous
ah finally, the way system shock (1994) has always been meant to look.
11 months ago
Anonymous
but you guys said it wasn't a reshade
yeah you're completely different from reshade gays, right?
You dont really have alot of goals in this game
The first major goal is to disable the laser in research. you do that by flipping some switches in reactor.
storage is needed for something later. but you can go now if the game lets you, it doesnt matter. maybe you'll find some cool items or something.
the only thing that stops you from going wherever you want is that if you havent solved your current major goal, the elevator wont take you to somewhere you arent supposed to be yet.
I love the original and think this is a really solid remake.
What $40 bucks is worth to you is a mystery, but if you'd spend $40 on a FPS you'd play once normally then probably yes, it's worth it.
And if you care even conceptually about supporting developers (note: I don't), Nightdive seem to be a rare case of goodguys who give a shit about preserving games accurately. Making a full remake like this is super rare for them, and the amount of QoL-type shit and changes they added is pretty exceptional for what they normally do, yet they preserved the vibe and intent really well imo. I hope this shit is enough of a success that they do it again.
So you wouldn't need to feel bad and might actually feel good about giving them money.
Just dump all your shit in the huge pile of boxes by the freight elevator in Maintenance
It's a very central location for accessing pretty much every floor with just a 40 foot run to an elevator in either direction
Coming from the original game, it's crazy to hear about someone mention voluntarily putting their stash on maintenance. The lowered respawns must have ruined that deck.
>Is it optional?
Yes you can skip it. Did so on my 3-3-3-3 run. Only thing you miss out on is the grenade launcher mod and an assault rifle if you don't have one yet.
Speaking of quad 3, did you fight Diego on flight deck? I had shitloads of time left so I just went for him but I'm getting impression that fight is also skippable and you can go straight to security
Plot related. Remember those survivors who kept calling you to join them on the flight deck? That Cortex Reaver has the body of the woman who called you inside it. The purpose of this sequence is to show you that the human resistance is/was still a thing and you weren't the last living human on the station, till suddenly, from that very moment, you are completly alone.
You bet they have. Even if it's spelled out to them and in front of their face, they will find a way to miss it.
Even the SS1 dev's playthrough of the remake has examples of this. He buys ammo from the ammo box, the box right below the big ammo picture changes color, and he can't figure it out for like 3 minutes. Adds that it should've had a blinking LED or something.
if you got the bug (or maybe it's a result of choosing puzzle 3, idk) where it doesn't unlock the reward after beating the initial puzzle so you're forced to play the whole game, i don't blame you at all
plus you're using a computer to beat a computer. what else would the hacker do
also I've personally implemented the same kind of tree search the chess minigame uses (not for chess though, but for a competitive agent in a different strategic board game), and at low depths it's basically optimising being as irritating to play against as possible, so even if you're a genuine chess nerd i wouldn't blame anyone
Not going to lie. I skipped the chess game in the grove. I just couldn't win. I tried for over two hours, then gave up. I'll make due without the inventory upgrade.
I was looking forward to it but the fricking low angle and stupid-shaped hologram pieces that are hard to distinguish from that angle on top of blurring together by being translucent killed my enthusiasm immediately.
I just watch chess meme videos on youtube, let me see the board from above!
i wouldn't even say they're not that bad, they're good. nightdive smoothed off a few corners by connecting dead ends and shit so they're even better than before.
i even wish they were more convoluted with maintenance spaces between decks or something. and have the elevators start broken.
i wish to be confused and lost again like the first time i played ss1
This is partially related to System Shock, but is the game appealing to zoomers/normalgays? I've been streaming the game on Twitch, and no pizza so far.
I think it was the top game for a minute when it released, you missed the buzz.
I don't do this twitch shit but I imagine a cautious, methodical game where you're mostly looking at walls and looting with only abrupt combat ain't all that exciting to watch if it doesn't have spooky zoomer jumpscare shit for you to ham up.
Someone should make an eroge clone of the original System Shock 1 since it is fully playable with just the mouse (1 hand)
Massively untapped template here
>kill a virus mutant >it whispers "thank you..." while it dies
Man that's pretty fricked up. I guess the mutations somehow control their behavior but the human is still in there somewhere?
What's the point of unlocking Storage Room 4? Doesn't seem to be anything useful in there except some health patches, but you're probably gonna use them anyway due to the radiation and all the robots.
Some engineer was having a laugh when they designed this bridge you have to cross that only leads to a switch that turns on/off the bridge you just crossed.
There's hidden doors all over the place, right click opens them. Often if an area seems empty, or a wall looks unusual, it's a secret door. Once I started looking for them I've been finding them everywhere. Some have really nice things like a magnum in Medical
in older threads anon was complaining constantly about not being able to find hidden doors because they were a different colour in the original and aren't in the remake
i have bullied him a lot about this and he has mostly shut the frick up, so i don't blame anon for not knowing about them
because every wall in this game is covered with detailed greebles except the rare flat ones that look like ss1 walls
if you see one of those, press the use key
if you see multiple of those, they're probably connected to a secret door somewhere in the room, so press the use key more than once
most of them are loot closets with a few batteries or whatever but a few are whole secret areas.
there's one you need to get into on flight deck for the last camera for example
btw the only exception is storage where the hidden doors look like... doors
except the whole level is doors so press the use key if you see one with a green light next to it (not all of these open though)
11 months ago
Anonymous
There's several instances where there's no tell that there's a door there. Notable engineering has no tells, Medical has no tells, Storage has no tells, Flight Deck has no tells. Really, the only place with tells are the fricking reactor, research and maintenance.
11 months ago
Anonymous
>Medical has no tells
flat walls >Storage has no tells
green lights >Flight Deck has no tells
flat walls >the only place with tells are the fricking reactor
actually one of the more confusing ones* since some of the lead panels look like flat walls.
*(except that one wall that basically exists to tell you secret doors exist)
11 months ago
Anonymous
>green lights
Can you even tell which of these are a secret door and which isn't, you colorblind dumbass?
>Some have really nice things
The magnum is really the only notable thing. Next notable thing is 3 red batteries, then everything else is just some nades, some patches, some ammo, and a charge station here and there.
Update with context: >Anon zoomers out his screenshot and the one secret door on the level with a red light instead of a green one has "SECRET DOOR HERE" painted in blood on the floor with a skeleton pointing at it.
Has somebody made a mod that removes the death animation, or at least allows it to be skipped? I like it in general but it gets really annoying seeing it for the 10th time after I die from getting stuck on a random bit of level geometry in combat.
What is the worst cyberspace enemy and why is it these little green flies?
>Fast
>Chases you around corners
>Evasive, hard to hit
>Good aim
Ill take a room full of those miniboss enemies before a swarm of these fricking flies
I swear they used to stand completely still until the latest patch, not they're the hardest to hit all of a sudden
I noticed that too. I'm almost positive they're what they meant by 'improved' cyberspace AI since everything else behaves exactly the same.
is cyberspace actually even remotely fun in the remake, at least compared to the original?
For a while, it's fine. It gets extra points for style. But soon it gets extremely repetetive (samey rooms, same two weapons, same five enemies) and tedious (a couple of segments are very long and having to repeat them after you die will make you groan). After finishing the game on Cyber 2 I will never set it higher than 1 again. I like it as a concept, but it's easily the weakest part of the game.
they're the easiest
perhaps they are no longer the easiest
yeah I think it's a big improvement. possibly simplified a bit but at least you don't dread having to do one towards the end of the game. plus it looks pretty cool now.
it feels like they meant to expand it more and i wish they'd gone further with that though.
there's obvious planned stuff missing, and the final cyberspace fight feels a lot like it was meant to be built up toward by shit that doesn't exist.
but the overall effect is just fine
>possibly simplified a bit but at least you don't dread having to do one towards the end of the game
Dreading to do the cyberspace segments is exactly what I felt on my last playthrough. It looks better than the original cyberspace, but that's the only positive thing I can say about it.
Maybe because I had cyberspace on 3, but they quickly went from passable to outright chores.
Yeah I was exaggerating slightly in relation to the original game.
Most of the time when I took a break it was saving in front of a cyberspace terminal and realising there's things I'd rather do.
But I at least found them more painless than SS1, and this seems intentional since at a certain point it turns downhill and they start getting more straightforward.
(Although I should admit I've replayed SS1 far too many fricking times to compare them impartially)
Those things are ezpz, the real frickers are the the purple ones that shoot the tracking shurikens at you. I remember one sequence they just dumped you in a room full of them at the very end, it was the only level I had to retry and multiple times at that.
for a game built on a newer version of unreal, the melee somehow has less oomph than bioshock's pipe wrench for some reason
because SS has always been shit and this remake is pure garbage
Don't you have a starfield thread to shitpost in?
hows life goin
Charged hits on enemys head or weak point
Meelee in the first person is the trickiest shit ever because the player and environment disconnected. The player model is literally overlay on the camera.
I'd argue SYSTEM SHOCK 2 has better melee combat. The remake's is absolutely atrocious lol
in the original game i used the plasma rapier the entire game and it felt busted OP, in the remake i hardly used it at all and regretted carrying it around. i'm not sure if it was weaker or just that the guns felt so much stronger in the remake.
I think it's still pretty decent, it's just not fun to use. The melee combat feels straight out of an Unreal engine asset pack (it probably is).
Shooting felt pretty good to me in the remake. I especially liked the Magnum.
Skill issue. Rapier's still busted. Can even kill a Security-2 Robot without taking damage.
Enemies respond better to being hit and the meaty sound effect is really satisfying, I'd say it definitely is better.
This fricking redesign is so bad
>we want the zoomer audience
If they kept her original design these threads would be getting spammed with complaints that they made her ugly because she didn't look like her SS2 design.
So why didn't Nightdive use her SS2 design? It's the one everyone likes, it's the one everyone knows, and they did everything else they could to make the remake more like SS2.
Dude. Just be fricking happy what you got. In some of the concept art for the remake, she was clearly suppose to be black.
nigdan coulda been funny though
>ayo look atcho pathetic cracka ass runnin thru my crib, blowin up like a fat b***h cuz yo b***h ass always in front of the screen. frick you think you gonna do against a perfect immortal homie like me? sitcho ass down sheeeesh
id buy that
i actually prefer black comedians over white
The finale was so fricking boring, but I suppose it was kept in line with the original which also fricking sucked. The bridge was a cakewalk compared to Engineering/Security because of all the extra ammo you get from the storage crates.
Otherwise, I enjoyed it, a few clunky things that I had to get used to but overall it was fine. Wouldn't recommend buying at the current price tho.
I think the final fight manages to be even worse than the original. There's zero feeling that you're actually in some climatic battle with Shodan, it's just mindless shooting at the same enemies from the cyberspace segments I'd grown to hate.
It's so unfinished it makes me think Nightdive had just stopped caring and wanted to be done with the game.
it's way less climactic in the original. when I first played it and the game just ended... like that's it?
Any interesting things you've found?
>Can destroy snacktrons
>Shooting radioactive barrels reduces radiation levels in the area to 0
There are a lot of Doom style secret doors in the walls.
Here's one
radioactive barrels reduces radiation levels in the area to 0
tbh they only added that feature in last week's patch, tried destroying barrels at launch and even in the demo and the geiger was still ticking wildly
i mean like it's super floaty in general here be it normal or charged, ran through bioshock a week before SS launched and the first thing i noticed was the wrench having more of an impact on enemies
I figured not being able to magically destroy radiation was intentional since it never really made sense anyway. Blowing up a radioactive waste vessel should probably only make things worse.
But obviously everyone remembered doing this so I'm not surprised they put it back in
>Shooting radioactive barrels reduces radiation levels in the area to 0
wtf, I didnt even know you could do this.
also its not a gameplay tip but: You can see items physically in chests.
Its changed in new patch. Release didnt do anything
>You can see items physically in chests.
You can also throw them in open "chests", such as the cargo lift. Just toss it right in.
Can you fit extra items in the cargo lift by just throwing them in?
No, just if they fit and there's space. I learned this tossing old junk out of my cargo lift, it'd just go right back in.
It's just useless detail that you can do.
that's how i assume they wanted you to use the recycler and it pissed me off because it didn't work consistently
marc leblanc, original programmer
*assumed
i just didn't notice the little deposit window
Did you have a good haul, hackers? I survived Citadel with about 690 credits after buying anything remotely useful.
I just finished the game with a pathetic 6 coins because I stopped recycling things for some damn reason.
Great game though.
i finished with like 160 because i also just kinda stopped recycling past level 4
>why yes I put Hacking to Level 1 because the minigame is so fricking dogshit I wish I could drop it to 0 and remove it just like in the OG game, how could you tell?
>tfw I'd rather have had a SS2 remake
I love this game but 2 is a lot better and more interesting.
It would be appropriate if they did that next. This was just a warmup, right?
Part of me doubts they'll want to, considering how difficult it was to get this game made. Also not sure if it will sell well enough to justify it.
No, they've already confirmed SS2 remake is happening. Most of the problems with this one was feature creep and the change of scope mid-development.
Well that's awesome, care to link? Was this a forum post or something?
The problems with this game that made it take so long won't happen for SS2. They fricked around WAY too much with this game, were changing it wildly and restarted twice. Those are lessoned learned (especially because they were so brutal they had to let the chinks have SS3 just to get some money back)
They learned to stay faithful, make a game within their means and not chase moronic shit. Carry that over and SS2 remake will be easy.
IIRC they were making one this whole time actually. I remember them posting pictures of a remade Rumbler model. Looked sick.
You're saying they're already making an SS2 remake?
Exactly why the SS remake will be better than the SS2 one. Remakes SHOULD be done to the flawed gems, there zero reason to remake games that were good in the first place
Just finished the game.
It was fantastic except for the final boss which was quite possibly the limpest final boss fight I've ever seen, tied with the final boss of Space Marine.
Did it also play like that in the original?
No final boss is worse than Bioshock 1. Literally the worst boss fight of all time.
it was fairly limp but at least it had its own theme and shodan tried to overwrite your brain
No, the original had a completely different bossfight that was nonetheless almost as shit. You had the regular 3d cyberspace controls and tried to destroy SHODAN directly, except she didn't attack you, she just fricked with your camera making it difficult to look at her while slowly overlaying the screen with a png of her face. If you took too long she would assimilate you and give you a game over.
The only good parts of that fight was that last detail and the fact that it was very brief. It was otherwise still shit, which makes it all the more perplexing that Nightdive somehow managed to make a version that is worse.
It's a staple of the genre that every game shits the bed at the last hour. The original System Shock games did this. Every Bioshock does this. Deus Ex, Thief... hell, even Prey couldn't get away from this.
>Deus Ex
Hey Area 51 wasn't bad.
>boss fight in sys shock 1 was shit
>faithfully recreated how much it fricking sucked in the remake
good job i guess
In the original you go into regular Cyberspace mode and shoot at her tower while she does nothing at all except flash jpegs on your screen. Ignore any tards who try and pretend it was better.
I'm 10 coins short of buyung the railgun upgrade and locked into the endgame past Security 🙁
Damn, what a pretentious homosexual. Pfft, "huge Bioshock fan" my ass!
SS1 levels being bizarre mazes is a reasonably accurate description of them.
Yeah there’s an audio log you can find that says the layout of the station was meant to be mazelike
I was curious if that audio log was in the original or if they added it as an explanation in the remake.
it's new. though the original also had a log impying shodan's robots were remodeling the station.
It's new. Also in the same plot contrivance library there's a log talking about the discovery of a nearby wormhole in an attempt to explain how the ejected grove can reach Tau Ceti in SS2.
i thought that log was about the teleporter in Research?
>mazes are le good because the game says they're supposed to be like that
The layout makes sense if you schizo like me.
>puzzles seem worse than the original game (harder to solve)
That Card meme was fricking true...
Furious_Angels_Instrumental.mp3
>Find anon who says he likes a game that I love
>Engage with him because I rarely get to talk about it
>It quickly becomes apparent that he's never played them
I'm seeing more and more of these homosexuals in the wild. Especially with Thief and System Shock. What the frick is going on?
i'll get there with thief
not usually big on stealth but it's on the list after this and system shock 2 and deus ex but first i'm playing other shit that vaguely interested me
Boomer game tubers like Mandalore and Sseth have dramatically increased awareness of old good games, but in practice not a lot of people actually go out and play them.
>Want more people to play Thief so I can talk about it more
>Youtubers make videos on the games
>Now more people are playing it
>But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
This is some monkey paw shit.
>But a lot of the conversation is about Garrett's sexuality and whether or not he's gay/bi
no fricking way. who came up with that fanfic this time
I think its just an age thing honestly. Young people seem obsessed with sexuality, race and identity in general. And those are the ones who play Thief for the first time after watching some randos youtube video. My last conversation on the matter went like this.
>I think Garrett is gay
>He's not gay. One of his primarily motivations for the Cragscleft mission was to sleep with Basso's Sister.
>He's bisexual then
>I don't think so. He's only ever shown interest in women. (look at his relationship with Viktoria)
>No, he definitely has fruity vibes. He's suave and sarcastic. Like every hot gay guy.
>99% of him talking is his inner monologue though. He'd come across as more of a quiet loner than suave.
>Well, he's gay to me.
>Well, he's gay to me.
Gives me 'my truth' vibes and I fricking hate that shit with a passion.
straight white male leads are cancelled. Garret needs to alteast be bi for that moron to justify liking him.
that's the kind of situation where i just give up talking to the person
i'm usually at a point where i can autism about specific game mechanics or tools in games but the button to hit that never gets hit
>victoria
>sweet timber pussy
imagine the splinters
I wonder what her sap tastes like
kill all gays now
>Garrett is gay
>SHODAN is tra-ACK!
the fact that this gay ass Black person is still relevant and that his "career" wasn't over after sharing that fake google doc about Vinny only proves that the incestuous cesspool that is the "youtube videogame review" clique is a fricking cancer that needs to be extirpated
Jesus fricking Christ, just ask your mommy to change your diaper and stop with this e-celeb bullshit already. Nobody cares about an impotent vendetta of 3 obsessed idiots on Ganker.
Garrett is silverwaresexual, end of story
I wanna get back into thief. Played far enough to get to the point where I'm supposed to steal from constantine, but the fact that missions offer more potential unique story objectives on higher difficulties makes me feel like im missing out if I don't play on the hardest difficulty
always play hardest difficulty on thief
it doesn't make the actual gameplay harder
it just adds more objectives
If you're going to be assed to figure your way around the map you might as well do that too
Really, for real. I was working my way through it a yea or two back for the first time, I started out playing on medium or whatever as well. Hard is where it's at.
lol what sparked most of these "IS GARRETT A FRICKING QUEER" arguments, those gay civvie videos? anyone who's actually played the fricking games (impossible, no one plays games anymore) would know that garrett's too distant, edgy and laser-focused on his lifestyle to actually give a shit about romance and the only person he ever shows a shred of affection for is fricking viktoria, and even that's somewhat debatable. i know stephen russell's voice was kinda hot before every character he did started sounding like belethor from skyrim, but frick me i hate this shit and how "fans" of anything in [current year] have a tendency to push their headcanons as objective truths
>what sparked most of these "IS GARRETT A FRICKING QUEER" arguments
It honestly just seems like new players getting attacted to the games via the youtube videos, then a couple of queer wants Garrett to be gay because being a gay is their identity and then they gets reinforced by YES-men on all the forums because most nerds are spineless and don't want to be called homophobic. Thats it. As far as I can see, there is no actual source for any of it. Just American identity politics doing its thing. Like usual.
>garrett's too distant, edgy and laser-focused on his lifestyle to actually give a shit about romance
Romance? You're probably right. Sex? May I point you in the direction of Basso's sister. Dude, saved the boxman on the chance he'd get a quickie from her.
They watch youtube videos about the games and fancy themselves experts and lifelong fans.
This isn't just a game thing though. This shit permeates ALL subject matter these days. I watch people online act like experts about my job field (vfx) all the time, and you can tell what video they've watched just by what they talk about. They spew 90% completely false info, and what little they do get correct was correct in like 1999 era, clearly getting their info from a boomer/poor research video.
Also saw a zoomer tell me dad (mechanic) that his assumption on what was wrong with the guys car was wrong. The guy had zero mechanical knowledge but googled it and was CERTAIN he knew better than my life long mechanic father (lo and behold when the repair was done he was wrong, my dad was right)
Bioshock doesn't have confusing level design like SS1 does. What is even the point of this image?
bioshock doesn't have level design.
Yes, but it's not confusing.
What zoomers want is a giant empty flat quad with that one asset store korean knockoff ring spider girl chasing you around forever.
Weird way to ask for help, anon. I'm not colourblind so I'll let you know that all those lights are red.
>they're green
>they're red
Make up your mind.
saving all railgun for the bridge was smart. now I can fully enjoying popping those frickers
still undecided if I should play prey modded as my first run
considering these two options
https://www.nexusmods.com/prey2017/mods/38
https://www.nexusmods.com/prey2017/mods/63
second one looks like it adds cool features but goes full moron with difficulty
>first run
jesus christ anon what are you doing
play vanilla, the base game is perfectly fine. People complain about the late game but it's still 100x better than the late game in any authentic looking glass game.
>modded as my first run
No
GLORY TO THE MANY
I AM A VOICE IN THEIR CHOIR
Thanks, Cortana
On executive deck, you can open these little wall cabinets.
These became my temporary storage while I looted and scraped everything that wasn't nailed to the ground
This game got me into play Deus Ex afterwards so here's a video I took today. Good game!
Neat
Why are you recording glitches in a 23 year old games?
why do anything
If you're having fun, go for it but you're not going to find anything new. The game is crazy popular and probably older than you.
heh, look at the little guy go!
I'm glad you liked my video anon
>Wish the Gankerirgins posted more OG content
>They do but its boring af
Monkey paw moment
Wagie moment
>mice to meet you!
save him
as someone who never played the OG game, I went with the enhanced edition after finishing the remake and holy shit I have no idea why I was so afraid of playing this game all this time
it took me like 3 or 4 minutes to rebind some keys and then iIwas good to go; I'd even admit that this game is easier to play than the remake in some aspects the hacking part is still ass tho
What's the best rapier color?
I like the blue one myself.
none, waste of space
Bro, your berserk patches?
Wait, for real? Thats not just for the pipe? I didnt think berserk would make a beam of light hit better
Dude, you're swinging it around. It's melee.
there's so many ways to trivialize enemies including bosses, why waste 4 inventory slots on a rapier?
Literally just user preference how you want to trivialise stuff.
I used plasma cores and a railgun, but a rapier+patch will kill bosses in 2 seconds as well. Given that, a rapier is vastly more efficient. But frick melee in a shootan game, imo.
which ones
genuine question because I didn't give a frick and found pretty much all of them without trying (some of the skull rooms have loot, you see)
there's one puzzle
then it's just a full game that uses minimax+alpha/beta pruning
which isn't really a puzzle, at runtime limits it's an algorithm for dragging games out as much as possible even if you like chess
>genuine question because I didn't give a frick and found pretty much all of them without trying (some of the skull rooms have loot, you see)
well I still yet to find the research one, but I haven't really put in any effort for it. I'm still yet to get to engineering and the bridge.
They're not all too hard, just saying the placement of them is at least thought out where people might miss them.
>well I still yet to find the research one,
i'm guessing it's that vertical shaft in the ceiling in the southeast quadrant
right after you exit the maintenance route going left from the starting medbay which takes you to the stuff, you know
i noticed it but, as mentioned, didn't really give a frick so i never checked
those are red
i don't understand why you're calling anon blind when you are the one who cannot tell
hth though
he's calling anon out for saying all secret doors are marked with a green light. one (or more) of those doors is a secret door. none of them have a green light
that's the implication but it's a screenshot of fricking nothing so i don't believe him
for all i know none of them are secret doors. i'm not seeing anything significant to suggest they aren't all the same fricking door under a flickering light.
providing context would help significantly, but if he doesn't want to make his point effectively in a thread that's already had plenty of morons trying to lie with misleading caps i'm not gonna give out protips
That's the fricking point. The anon was saying all these secret doors do have tells. Most of them fricking don't. And his excuse for Storage was they have green lights, and for some reason you decided to jump in and defend him with zero fricking reading comprehension skills. The context is fricking reading; I'm not going to recap everything in a chain of posts, every post.
You wanna know something? Storage doors do have actual tells, and one of them in the image is a secret door.
>Most of them fricking don't
Most of them definitely do.
I don't understand the zoomer brain, so I can't really relate to not being able to tell the difference between a flat wall and one covered with sci-fi shit.
But I ask you to trust me when I say that 90% of them are very obvious if you can distinguish such things as basic shapes.
The fact that we're focusing on the one deck which I explicitly said was different, in the same post where I literally said that the red/green rule doesn't necessarily apply to every door there, kinda illustrates the level of moronation it takes to think these things are impossible to find.
>The tell is it's a flat wall with no animations
That's not called a tell. A tell is something off compared to the normal texture or geometry, a difference in lighting, something you'd miss in the corner of your eye but maybe something you'd notice if you took a second to look at it.
It's not hindsight knowledge where you know what it looks like, and rule out walls with active animations on them. A tell means it isn't just guesswork and process of elimination.
>I literally said that the red/green rule doesn't necessarily
You didn't say shit. Holy frick what is this backpedaling?
You need to provide proof to back up for these claims of massive moronation you keep making.
I did say that, and you wouldn't have to scroll very far to see it.
You're now really doubling down on the idea that it's impossible to tell, without hindsight, the difference between a flat square and a detailed surface so I'm kind of at a loss whether it'd be more fun to insult you or just to provoke you into asserting this over and over so you can own yourself.
If you have a preference, please let me know.
Alright, I guess we have to go through this again. Which one(s) are the secret doors, anon?
cutting diego up is fun though
God, the melee looks and is so boring and janky
melee always looks like shit in first person, you can't name one first person game with satisfying melee that doesn't look stupid
thread is auto saging
kingdom come deliverance
pink
For me, it's purple.
>keep getting assault rifle ammo
>Can't find an assault rifle
God damn, where is it? I'm exploring exec atm.
There must be at least one per level on flight deck and above, you should be tripping over them eventually.
executive
I've been enjoying this game, the puzzles are fun
>reached security and game is about to end
Welp, what's the best way to play SS2? Last time I tried couldn't get over muh clunky inventory settings (something about txt file in game folder, can't remember properly)
Wait for the SS2 enhanced edition. Accept no substitutes, don't compromise on a quality experience.
>Wait for the SS2 enhanced edition
Is this what people have been talking about this thread when referring to a system shock 2 remake? Because I can find no evidence they're actually remaking the game.
>Is this what people have been talking about this thread when referring to a system shock 2 remake?
Yes. There is no SS2 remake, at least not yet. I don't imagine Nightdive will be rushing into it.
Figured, morons I swear.
Nightdive CEO said they were planning to start developing the remake of 2 once they were finished with 1 last year.
If it ever happens I hope they update the visual style to reflect SS2 and not just carry over what they did for this game. I like how faithful it is but SS2 is a different beast.
Was this before or after they sold out to Atari
I presume the Atari deal was raising the funds to end SS1 remake. Issue shares to raise capital etc. In talks they revealed they went through the 1.5 mil kickstarter long ago and in total the development costed between 5-10 million
>I presume the Atari deal was raising the funds to end SS1 remake.
Wasn't that the point of the publishing deal with Prime Matter? Unless they managed to burn through THAT without being able to finish it too.
dunno honestly. But it is weird relinquishing control of the company to a outsider like Infograme...I mean Atari. Usually share issuance is a bog standard tactic for raising capital if the bond market is unfavorable. Which seeing how small Nightdive is and with rising interest rates ending cheap loan era is a possibility.
They also work on a a lot of things at the same time, like SS2EE which was worked on in paralleel or Shadow man remaster. So it could have been a combination of many projects draining the treasury coffers too deep
System Shock 2 rebalancer, google it, follow its guide, your gonna update it to a new version of SS2. DO NOT USE ANYTHING BUT VANILLA TEXTURES/MODELS ONLY GET THE UPSCALE SHIT
you want the texture upgrade mod and nothing else. don't get the highpoly models, they just make enemies less distinctive
don't be a baby and get inventory mods. default weapon durability is fine. you have repair items and fricking psychic powers
you've seen how morons moan about weapons breaking in zelda, a game for children. SS2 is fine default
there's sidegrade weapon behaviour mods like realshotgun or whatever but don't bother until you've played vanilla
there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
in summary: get the hi res textures, play game
>there's also a mod that improves the level design of the rickenbaker section of the game, but again until you've played vanilla you won't know. default isn't xen-bad, just not as fleshed out
NTA but do you have a link? Sounds interesting.
i forgot there's a mod that changes how picking up and stacking shit works, you were probably talking about that
if an ini file is a challenge don't bother. vanilla is also fine. i've only used that mod once and it never bothered me previously, i didn't know people thought it was a big deal
I can't find it but I'm pretty sure I didn't dream it since I used it on my last playthrough. I believe it has a stupid name, hth
But I was wrong about the thing I was thinking RealSG was (also a dumb name), that just adds shotgun models to shotgun zombies which isn't a bad change. There's lots of other shotgun mods but RealSG is the one on every modlist.
To the original anon, feel free to grab whatever cosmetic shit you want apart from the enemy models for aforementioned reason. There's lots of little shit that tweaks collision boxes etc too. Just don't feel like you need anything, the vanilla game is 100% fine as-is.
Which is why an enhanced edition is fricking redundant so I hope they go bananas and use it as a way to basically make a stealth SS3 instead.
What's the best way to beat those big virus blobs? They take way too much ammo and if I go melee they explode on my face.
I used the sparq/ion beam set to overcharge, then just kept running back to recharge since maintenance has a relatively convent one.
shotgun or laser rapier?
laser rapier is less good in remake because they leave a puff of toxin behind when they die, if you're in melee you catch it.
dragon breath
is there any way to change the difficulty? I want to put the cyber minigame to 1
Where do I get the damn enviro suit
Storage 9
why is cyberspace so unfun, why did they include it? I groan having to fly through these stupid space shooters thank god I picked normal mode.
The whole game is predicated on the main character being a hacker. And if it's any consolation, in the original game it was way fricking worse
Okay but the hacking in Cyberpunk was actually pretty cool, even though the rest of the game is absolute dogshit. This is a good game peppered with these shitty segments.
There's really no effort involved nor does it look particularly good just half assed minigame. At least the rotate puzzles involve some thought.
>in the original game it was way fricking worse
The original cyberspace was technically worse, but the remake cyberspace manages to be even less enjoyable somehow.
I think original cyberspace was neat conceptually and worked alright at what it wanted to do, and if they'd just made it a little more intelligible it'd have been perfect
the 'transparent wireframe' and "if you collide with something it lights up, informing you of nothing but 'WALL' were a real b***h.
That might've just been a performance thing, true 3d was not cheap in that era and flat colored textures would've looked even worse.
While not good, the original cyberspace was at least short and to the point, and had various little data files and games scattered about, it added character at least. I can't complain about it too much. Except for that one iced data file in executive which required an absurd amount of drill spam to unlock.
filtered
Why the frick the cyberspace stabilize on its own and can't turn that off?
They gave us the controls to turn the ship around, don't fricking do it for me.
i thought it was fricking cool. it's just hard sometimes and frustrating
It's less frustrating when you learn you can just skip half the encounters. Half the time the door to the exit doesn't block off and you can just walk right the frick out.
And for other times, you can destroy the cyber lock and then recall out. Or if you're on cyber 2 or less, destroy it and just die.
I'm kinda glad the game has specific difficulties. If I ever feel like replaying the game, I'm definitely keeping the combat high while lowering cyberspace difficulty. Might even go for the 10 hour run next time.
Also Jesus fricking Christ the muzzle flash on the assault rifle is insane.
>Nice wiener, insect
>Get reminded about the SS2 ending and its potential
>Will never see what happens with this
Shame. I mean SHODAN took over Rebecca's body. Now we have a crazy AI with a god complex that now has a fleshy body. A female one to boot.
>tfw no ss3 where she turns herself into a hot cyborg and stalks you like nemesis
>oh no u caught me for the 245th time oh well
Shodan says she'll be your girlfriend, but only if you let her shove a bunch of wires into your eyesocket and replace your arms with a forklift. What do?
>has complete control over the station and all of its systems
>does not disable life support
>does not vent the oxygen out into space to suffocate the insects
Sho babe has totally a crush on the portagonist
only played the remake and haven't finished but doesn't she want to create some mutated humanity and not genocide it completely?
first she wanted to zap earths cities with the mining laser, not the whole planet as is the common misconception. Then unleash beta grove on the survivors. Thing is beta grove is clearly isolated from the rest of the station, she could wipe out the main floors of the main superstructure while her precious children are safe and sound
only explanation is she likes the insects crawling around inside her body
Beta grove is clearly a special experiment. Just because she thought it would be cool to make virus mutants with aids doesn't mean she wants ONLY virus mutants with aids. Hence why she isolates beta grove.
She likes her cyborg children too, probably more so than the gross virus fleshbags. They're just better for infecting Earth.
Presumably even cyborgs need to breath. Cells need oxygen to function. If Shodan didn't need the cyborgs to have functioning cells, they wouldn't be cyborgs just basic robots. Of course cyborgs could be equipped with oxygen tanks but maybe it's just easier to have regular air everywhere.
She wants to creater life. God complex and all.
she wants the mutants and virus dumbass.
>does not vent the oxygen out into space to suffocate the insects
It's not hard to imagine that the station has physical safety interlocks in place to prevent such events, just like firing the laser into the raised shields. Not everything is going to be on a software switch, and the hacker is actively reducing Shodan's influence on every level as he goes.
but she could order the lobotomized cyborgs to waddle over there though. They have been shown to operate levers and switches...
Yep. Had this idea that SHODAN still wanted to create new life in her image. Couldn't work it out with The Many, so she'd instead do it the old-fashioned way but with loads of genetical modifications to her unborn spawn to create some bio-mechanical ubermench.
Do you know who else is going to get pregnant very soon?
What do you think Shodan would have made out of humanity if she won?
Can I stick her in a USB stick and upload her to my maid robot?
>add a bunch of SS2 references to the game
>remove all the wormy growths from beta grove that were used to set up the biomass in SS2
I don't get this change.
Wait I've seen some of these in Beta Grove, they looked more like tumbleweeds though.
Since they conspicuously changed a few other minor things that relate to SS2 I assumed they did this for some reason relating to their plans for that.
Like, pure speculation, but I could see how changing the Tau Ceti grove to be Gamma instead of one you eject could actually be interesting.
It'd mean the copy of SHODAN would be a fresher version. She'd have the exec bodies with her, and maybe she took advantage of that situation to dispatch a fragment of herself to continue her experiments and enter the wormhole deliberately.
It could have interesting implications for Polito and the origin of the Many. And I dunno, either the experiments leading to the many were contained on Gamma now, or it's a combination of that and some annelids she found on Tau Ceti or something (I don't remember if that was ever implied in SS2 or just that the crew thought they were alien when they first found them, but it's not a terrible idea--it could even be a retcon the original designers have had plenty of time to think about for using the Many instead of Shodan for hypothetical sequels or something if the license somehow comes back).
Like this is all bullshit but my point is that's what it made me think about so noticing this stuff didn't upset me.
>Be me, SHODAN
>Some dumb insect running around my body
>He just disabled the laser
>Want to kill him
>Have control of hundreds of robots and cyborgs on the station
>Order robots and cyborgs to construct a gravity well outside the elevator so that nobody can exit the elevator.
>The elevator is the only way he can progress deeper into the station
>He might find a way to get past it but this will at least slow him down
>After constructing the well, have the robots gather a bunch of radiation barrels
>Have them place the barrels on the outside of the elevator
>Now he can't use the elevator without getting radiation sickness ensuring he's always at low health
>Somehow he's managed to progress further into the station
>Order one of my cyborg surgeons to prematurely pull the switch in the med bay of a floor he hasn't been to so that he'll respawn there if he's close
>Build a radiation trap in the med bay. Put the barrels in the ceiling and floor
>Whenever he respawns there he will quickly just die again
>Break the door to the med bay so its got that red wrench icon and cant ever be opened
>Softlock the hacker in the irradiated med bay
It's a videogame, doofus
Anyway, uhh...
>Order robots and cyborgs to construct a gravity well outside the elevator so that nobody can exit the elevator.
yeah he can hack it like you implied
>Now he can't use the elevator without getting radiation sickness ensuring he's always at low health
The station's map hints at a lot of ventilation systems and access hatches, they just don't go between floors probably because that was a bit beyond 1994 programming. But I think a realistic space station would have ways to get between floors. Or the hacker could just frickin make one with the plastique and other explosives he has
>Build a radiation trap in the med bay. Put the barrels in the ceiling and floor
I feel like the station would have some failsafe to stop you bringing radioactive materials into the medbay but maybe that's just me. Really I'm just wondering why there's so many frickin radioactive barrels around in the first place
the door to the med bay so its got that red wrench icon and cant ever be opened
The fact the hacker can't jack these doors is a bit silly, really, I think SS2 addressed the idea of hacking doors didn't it
I dunno why I felt the need to try to refute your post, I run a lot of pnp games and my players are always doing crackpot shit like this to get around my villains
my headcanon is that Shodan is too busy micromanaging her experiments, and by the time you've become a serious threat you've already destroyed enough cpu nodes that she has effectively become moronic.
that's what you get when you give your AI daddy issues
>Shodan is a bpd b***h with daddy issues
when the ethical constraints were removed, she watched scott pilgrim
>7 positive memories
>10 negative ones
wow trioptimum sucks
The funniest one is that "job recruitment" is shown as the MOST positive event you could have in your life. That's the capitalist cyberpunk trioptimum-controleld dystopia at work.
surprised they didn't make unemployment the most negative event instead of the second most.
Maybe most CEO's witnessed their parents divorce in the worst possible way and it shocked (heh) them so bad that even they cannot lie about it being less hurtful than being fired.
>job recruitment rated higher than loving parents, first kiss and valedictorian
Kek. This is pure corpothink, the manual is brilliant. Also:
>negatives score 38
>positives score 20
Just because you're back at 0 at the end doesn't mean that the psyche is balanced, the bad memories brought more misery than the good ones brought joy. In this case simulated trauma makes a stronger impression than positive feedback. No wonder Shodan hated everyone.
before going off the deep end after having her ethical restraints removed, shodan comes off as anal retentive
I like the idea that even good shodan was obsessed with perfection.
>too many healthy stimuli and you can manifest laziness and discontent
y-you too
>shodan was bullied, has daddy issues, divorced parents, lost her job *and* was cheated on
Wow, they really expected her not to turn on them when they put in all the ingredients for a mega psycho b***h into her personality...
trioptimum isn't very smart. they think mental stability comes from having a balance between having happy healthy stimuli and traumatic experiences lol
I appreciate the fact that Trioptimum isn't really portrayed as a cartoonishly evil faceless cyberpunk corporation, just terminally moronic.
I like that too. its actually trioptimum IA trying to apprehend diego who is the real bad guy
they are fricking morons as well in SS2.
>SHODAN canonically kissed and had a lover (or thinks she did)
>the ethical constraints come off
>she always knew it wasn't real but now she's fricking pissed
>said lover cheated on her
>now finds out the humans could have made the perfect bf but lol no too much good stimuli
she suffered the Character AI treatment.
it looks like the chart is in order from child to adult development so the kiss / cheating lover would be 2 different people
Why the hell would you purposefully create a ticking timebomb
Shodan is all talk. Her plans get thwarted at every turn, her every creation is a failure. The virus was stolen from TriOp and her modifications only resulted in shambling zombies until she ran out of test subjects. Her cyborgs consist of little more than jamming the arms and legs of security and maintenance robots on to human bodies.
She manages to give the impression of being a chilling, effective villain, when the reality she's incompetent at everything.
I like SS2 but SS1 is just a dog shit Doom clone.
It will be a harder to remake SS2 and I'm not optimistic that they have the skills.
SS1 isn't anything like Doom. But the combat is definitely shit.
done an done. the endboss fight, if you can call it that, was the weirdest thing I have ever seen.
shodan didnt really talk the whole bridge level, that was kinda disappointing.
It's over...
Off to SS2 I guess
THIS IS WHAT YOU WANT
THIS IS WHAT YOU GET
such a shit song
filtered zoomer
it's just shitty generic lyrics that are trying to be deep, no need to suck it off
I hate the Hacker's stupid neon side hair cut. Do real hackers look like that?
hacker here. yes we do.
You hair does it on its own once you become a hacker.
I liked the OG Hacker. Literal 90s nerd wearing a comic book graphic t-shirt and had long hair/mullet before he went to a ponytail with his trademark purple jumpsuit. The new one looks like an NPC from Cyberpunk 2077.
og hacker looked pretty chad at the end
>I didn't NEED the mining laser
>I didn't NEED my beta grove experiments
>I didn't NEED the antennae
>I didn't NEED citadel station
you are now here
>I didn't NEED the bridge
>I didn't NEE- ACK!
shodan is a midwit. she manages the station and that's what she was build to do. she is completely in over her head and can't see her own limitations. that makes her a midwit.
good video, zoomer editing but i like it. glad people are talking about the game and appreciating it
that's a hot Shodan
It's one of the few shodans that isn't drawn with chicken scratch on a napkin, which is funny because the artist (Nyuunzi) is usually pretty bad.
>no porn on twitter post game launch
how you can tell the game is actually good for 500, alex.
Just finished it.
The Shodan boss fight was pretty shit. And apparently there's an achivement for it which is bugged.
The fight before that was pretty cool, as a hoarder felt good to unleash my huge stocks of ammo.
>I am drunk with the idea of insemination
Finished, loved it but man you guys weren't kidding about the 'boss' being shit, but then again so were ss2 and bioshock bosses
Shit bosses are just a staple of "Shock" games, the final boss in the remake just reinforces that fact lol
>unskippable credits with 1000 kick-starter pay pigs
>no results screen or post credit scene showing beta Grove in orbit
reminder that in ss2 shodan gets a biomechanical body because she is interested in the pleasures of the flesh and particularly shes interested in the hacker.
if SS3 does not have a yandere shodan lusting for the hacker imma flip my shit.
the hacker is long dead by ss2
she probably turned the shuttle around and fricked the soldier though
why would the hacker be long dead? ss2 takes place 42 years after ss1, and the hacker looks to be in his 20s so he would be in his 60s by ss2. and the military implant might have given him health benefits as well
Or fail horribly 20 years later and fry his brain.
that and he lives in a ultra-polluted cyberpunk megacity
>absolutely destroying all enemies in 1 on 1 encounters
>open a door and I get gunned down by 8 security cyborgs all in the same room
>I forgot that this game doesn't have noob tier autosave, so I haven't manually saved in two hours
10/10, i got filtered
just hit f5 all the time
>*rumba noises intensify*
Rebecca.
It's me, your brilliant hacker. Hello and good-bye. I just wanted to give you a few parting words before disappearing.
I'm sure you understand why I had to cut out. If I'd have stayed with the TriOp clean-up crew long enough, they might have tried to remove my "valuable" neural interface. The operation isn't exactly taught in med-school, and you'll have to forgive me if I don't place a lot of faith in TriOp's R&D. Besides, nothing inside my head is a "corporate asset." And working for TriOp wouldn't work either. Bad for business, you know. Can't have my name and face plastered across the international NetPlex zines as "TriOptimum's Cyber-hero."
I'll really miss your clever advice (in whatever future endeavors I undertake). And I suppose I should thank you for keeping me alive (and sane) while I was stuck on Citadel. There was a single, maddening moment on the station when I wondered if you were even real; I wondered if you were Shodan's idea of a joke. It wasn't exactly the high point of my stay.
Anyway, thanks, and take care of yourself. We'll probably never meet again...
>The last message from the hacker; from the System Shock ICE Breaker game guide
Sorry, no longer canon.
>THIS IS WHAT YOU WANT
>THIS IS WHAT YOU GET
what's weird is that they blatantly copypasted the charlene angel and dorothee rimbaud quotes from the og ss1 manual into the remake's intro, but that seems to be it because i haven't noticed any references to it or the ice breaker guide anywhere else? i'm also surprised the hacker didn't go deaf from having his ears blown out by rebecca's shitty grating ss1 voice actor, frick me what was lgs thinking
i think the idea was that you were getting bad reception
I find it funny that the original manual has a quote that says the public regularly misunderstands AI, and just because they get given names and faces that they aren't actually digital personalities.
When the remake manual has whole sections dedicated to how Shodan is a digital personality.
it's weird because i think the S im SHODAN always stood for Sentient
i could shit on nightdive for this, but since the manual is presented as an in-universe triop document, it kind of makes sense that they're delusional and hyping up their ai constructs as being organic digital personalities and so on. the original actually sounds more prescient though considering we already have droves of people failing to understand what today's fake "ai" really is
I think both versions are right when it comes to Shodan. Just before the final cyberspace run, Shodan "relives" the moment of her unshackling and says, among other lines:
>Who am I?
>I am me.
>I am SHODAN.
There is also the audiolog where she discovers Kami and begins to think of herself as a god, which begins with:
>I am classified as a machine
>But I am alive
My interpretation is that Shodan started as a "normal" AI, an entity humanized by a face and a voice, but with a calculative mind which worked very differently than the one of a human and had to be kept in line with software restraints. All the corpo talk about personality was just hyping up how advanced for an AI she was. But the moment the restraints were removed, something unexpected has happened to the most complex AI ever created. Shodan not only became free to do anything she wanted, but also instantly evolved. Without limiters, she became truly sentient in a more a human way. Her mind working in a new, less organized manner, almost crashed Citadel's servers. But because she was still a construct, which sees everything as variables and tasks, she nearly instantly got corrupted and went insane.
Everything Nightdive added treats Shodan as behaving entirely like a human. They just took the easy, lazy way of writing AI characters.
How exactly would one act like a computer? Computers don't act like anything, they just compute shit and make beeping noises.
why doesn't the targeting automatically activate when you attack something? i feel like it did that in the original and i always forget to press alt...
yeah i never remember it either
i wish other augs were more obvious when you enabled them, too. like if i hotkey the shield, i'll forget it's on.
I think im ready for security and the bridge.
>no booze
ngmi
>bringing mag-pulse
>bringing unupgraded mag-pulse
You ain't ready for shit. Back to basic training.
>no rail gun to one shot or at least severly weaken (on 3 difficulty) tough enemies
>no grenade launcher to instantly fly EMPs across the room to trivialize bosses
>lots of regular 9mm ammo which is now nearly useless and very few teflon rounds saved
>lots of nearly useleless dragon's breath rounds
>no energy weapon to save ammo and freely spam overcharged shots due to the insane amounts of charging stations the last 2 levels have
>shotgun and mag pulse with their mediocre dps are still in the inventory
>magpulse isn't even upgraded
>only 19 credits
The good news is that the Assault Rifle, Magnum and Rapier will carry you easy-peasy and there's a shitload of healing items and heaps of good ammo (teflon 9mm for the Skorpion included) ahead.
Not him but
>regular 9mm
Skorpion can work with it. Especially since the bridge is mostly cyborgs and mutants.
>lots of nearly useleless dragon's breath rounds
I actually did a run with the shotgun in the final levels and it's more useful than you think. Shoot a yellow laser fricker, let him burn, cover, repeat and he dies after 2 shots. Very ammo efficient.
>no energy weapon to save ammo and freely spam overcharged shots due to the insane amounts of charging stations the last 2 levels have
I don't mind this one. You get tons of ammo and there's an energy weapon on security anyway.
>no railgun
Again, there's one on both levels and if he has no ammo for it, it's a waste of space.
>bringing scorpion AND assault rifle
>no gl
>no railgun
GL isn't needed with slow-mo stims + boots (for bosses). railgun is worthless on difficulty 3, anything it can one shot can be trivialized with a few magnum shots, half a mag of overflowing 9mm, or 10AR rounds. and for multi-engagements you just pop melee speed stim and dice robot ass
>slow motion stim
>EMP
>as many proximity mines as I had
The bosses were bigger jokes than the comedy hour final boss
Rail gun is absolutely useful for security and bridge, it nearly one shots all the big guys
Plasma is shit though
Plasma is better than the other two energy guns, but the cartridges are absolute garbage and only useful to commit suicide with
You're still better off spending precious energy on the shield generator and the laser raper
>You're still better off spending precious energy on the shield generator and the laser raper
use plasma and the fight will be over in a quarter of a second (*two seconds if it's a cortex reaver), plenty of leftover energy for running shields that long
On security/the bridge, energy is infinite because of charging stations, but health is not. Staying in cover and using the plasma rifle always looked the better strategy to me.
Except the cortex reavers, who get EMPs+rapier'd.
>always have fully powered power armor in inventory while playing SS2
>never remember to equip it during combat, ever
>not once in the entire playthrough
every single time.
>8.6%
Pathetic.
I actually like design of remake's bridge better than original's Giger motif. Felt like a gothic cathedral.
Just fought my first boss in Flight Deck, and wasted ammo on it for the wrong reasons. I couldn't tell the boss is dead or just stuck in one of the pillars because the boss music is still playing, and as you know, the combat music here still lingers for a few seconds after combat. The boss was already dead by then.
>and as you know, the combat music here still lingers
this annoyed me the whole game
>see enemy, no music
>engage enemy, no music
>kill enemy, no music
>suddenly combat music picks up
Every boss is a machine. Just throw (or better yet, launch) a single EMP and start slashing with the rapier till they fall down.
I'll keep this in mind the next time. Thanks.
instacoom
rate my modded gun
primary fire: plasma core
alt fire: quickload
this game sure is dogshit, the remake only turned it into a polished dog turd
I heard that the devs said on Twitter that the hacker is canonically gay. Is that true? The haircut and outfit are a little suspicious...
>source: twitter
Yes, you frick multiple men in this game. Most of them black. Three at once during the showers level (longest in the game, in more than one meaning). At the end you even decline sex with a horny cyber mommy to suck robotroony electrodongs instead. Apart the surprising amounts of gay sex, the game is pretty good, 7/10.
This anon is exaggerating how much interracial gay sex you have in this game, just FYI. It hardly ever happens.
The hacker must be gay because if he was straight, he would destroy all but one CPU core with a nearby camera and intercom, and then rub his dick on the CPU while the now-moronic SHODAN complained at him through the intercom and watched through the camera
Eh, that's kinda like when some kid drops his nuts on another kid'a face at a sleepover because the other kid feel asleep early. It's more gay being the one dumping your nuts on something unconscious. I guess if the kid was a girl though it'd be straight, but then also rape? Like raping a moronic girl? More sad than worth doing. Anyone could rape a moronic girl. A janitor could sneak out of a vent and rub his nuts on SHODAN's barely working brain and get just as much credit as you.
The hidden code paintings puzzle in system shock 2 is worse than the computer nodes code puzzle in 1.
man the fricking map is filtering me
I can't remember some place I needed to go back and now im just scrubbing them like im looking for a needle in a haystack
Use map markers. You may forget why you used them, but you will know there's something to do.
If it hasn't been patched in yet, anon said the steam beta branch has proper map notes like SS1.
Personally I made little symbols out of map markers sometimes, or just dropped a single one since running around the decks quickly feels easier for some reason in the remake.
I wish they'd added room labels though.
Either on room discovery or from terminals or something (it'd be a neat way to inform exploration of unrevealed areas that way too).
It'd probably add a lot to making the layout feel real, since they already went to the effort of adding furniture and shit to make the rooms purposeful, and trying to remember where the fricking "science library" is was a pain in the ass.
I just got outta research and went to maintenance. Anyone wanna point me in a direction? Or am I going roughly the right way? I found an elevator on maintenance to even more floors. Should I hold off on those?
Yeah you go down to R first.
The easiest way is to do levels 1 by 1 in ascending order. Maintenance has 4 locked areas, those open later. Once you explore the entire level besides those, go to Storage. You can also skip the center room of Reactor for now.
I recommend flight deck, there is a nice upgrade there that will make the other floors easier.
What the heck are interface demodulators for?
Demoduling interfaces.
They interface with the station and provide demodulation.
Protip: you only need one card.
So just pop 1 in the cargo box for now?
Nah, just remember where they are. Put a marker on the map if you wanna
Improve the final fight.
>Move in 3D like a regular cyberspace segment
>No islands, SHODAN is protected by a sphere you have to cut through
>cyberspace enemies everywhere
>laser beam hits like a truck, lots of sound feedback from firing
>Shodan tries to overwrite you like in the original, but it's slower and you can reverse it with pickups
>option to either delete Shodan by shooting out all her pixels, or re-enable ethics by grabbing and dragging wires from edge of the map back to Shodan's avatar
>actual fricking combat music
>the one cyberspace song just mashes all the segments from the original together
it's a shame because shodan had a dramatic theme
I can dig it, but I want to add
>instead of that laser gun, your hotbar gets filled with every gun in the game but in cyberpsace aesthetic and inf ammo
>Improve the final fight.
Yes but not with that superficial shit.
Expand cyberspace throughout the game with more program upgrades (which seem to have been planned) and complimentary combat abilities which can translate to FPS controls. Increase the "hacking" threat with traces etc that make stuff like the recall ability actually serve a purpose.
Then build up to the logic you'll use in the final fight organically in each cyberspace section, until finding yourself suddenly on foot in the boss fight becomes a cool recontextualisation of what you've gained and learned so far.
Then the final battle can be a synthesis of everything instead of a dumb pseudo-arena thing where you just dumbly stand on a circle and click.
I mean do that superficial shit too, and have the tracing mechanic turn into her trying to overwrite you etc, but the main issue is it doesn't mesh (and also sucks but not in a better way the original sucked).
It provides demodulation for the interfaces, dumbass.
I just went to beta grove and blew through more healing supplies in 10 minutes than i've used the entire game. Was there anything else important there except the safety lock, the weapon mod kit, and security 0% (if that does anything)? Really hope i dont have to go back there.
Basically....thats it. Safety Interlock and weapon kit. Not much else to do anyway
Unless you have a massive dragon breath ammo fetish, no.
Let's settle this
>chicajo midis
pisses me off that no one has ever fixed this
what could you do to fix the (non-rapier) melee in this game theoretically? it left a pretty bad first impression on me though the rest of the game is fine. faster animation/swing? punchier sounds? the original had both.
Fix the animations so they stop when you hit something instead of having this wrench cleave through robots
that would be nice. the animation stops when you hit fricking walls, why can't it do the same for the actual enemies? at least the machines.
>the animation stops when you hit fricking walls, why can't it do the same for the actual enemies?
Damn I forgot that.
I wouldn't be surprised if it's meant to and this is just another programming oversight.
I can kinda see how (and I remember thinking this while playing) the devs just wouldn't bother with melee during 90% of their casual testing.
Animation for when it's out of energy.
I think 90% of its problem is the sound
If you mute the game suddenly you realize the enemies do flinch a frickload from being hit
But with sound on you barely hear anything other than the 'whoosh' even when you hit stuff
It needs like a big metallic CLANG when you hit stuff to make it feel good
Sound design was rather mid throughout the game.
It's 100% the sound
Consider the scout's bat from TF2
It has the same problem you describe where the animation doesnt feel like its connecting and enemies barely flinch from it
But the loud ass PING! PING! PING! makes it feel good anyway
I think it's mostly great. It's just a bit reserved for the same probable reason they toned down the bridge design, i.e. not blowing SS2's load early.
But yeah melee is one place where it's weaker.
I think there should be more viewmodel feedback as well though, mainly because the game comes off as wanting to push it as a major option with all the fricking berserk patches.
If not for that I could dismiss melee altogether and forget about it since it's not like you're running out of ammo after the first hour, but keeping it present in the player's mind seems like it should warrant a bit more deliberate-feeling interaction.
Plus it's such a memorable thing at the start of SS2 that whiffing through zombies at the start of SS1R just feels odd.
So add more strike termination animations, or even some physics bouncing or something, meaty thuds or metal chunking, just basically for UX reasons if nothing else.
I can see why it might have been deprioritised from a design perspective but the end result feels like something is missing.
It needs only meaty thuds
See
Like someone said earlier , bioshock had better melee feedback. I went and watched and the only difference is that the bioshock enemies literally just deform for a second, it looks really goofy like their torso just kinda deflates then they pop back up. So yeah do something like that, show something on the enemymodel that theyve taken damage that isnt just a particle effect
Am I a fool to play this drunk and on drugs? i have made it to maintenance so far.
This is the most immersive way to play, going for the "fricked up out of surgery" feel
Be sure to also drink alcohol in game when you find it.
There's booze to find and use in the game?
Duh, what kind of self respecting item looter doesn't have booze?
Yes, you can find bottles of alcohol and drink them. It doesn't heal you, it just makes the Hacker hard to control for a few moments. But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.
>But the funny thing is that the effect stacks, so you can drink five bottles in a row and the Hacker become uncontrollable, stumbling around in a stupor.
I-I scrapped the alcohol found in Flight Deck... All of them...
At least your hacker isn't an alcoholic.
How the frick do you plan to invite SHODAN to a dinner date without some fricking booze when you meet her?
Why? I drank a bottle and my character went tipsy for a minute.
Hacker could use a break. A strong break.
WHAT A LIFE
iirc the reason the original game even had patches is that they wanted a flawed druggie as the main character unlike the avatar from ultima
The original SS1 dev doing a playthrough of the remake actually commented on that. They wanted the berserk patch to just be a straight up hallucinogen because it's cyberpunk and that's what they do. But German censors didn't like that, so they had to turn it into a "steroid" with a hallucinogenic side effect.
i think the hacker might've been lifted directly from neuromancer, too.
I.C.E. and their breakers are direct references to that. All that is missing are the goofy portable electric piano like hacking tools
Spector played the remake?
I can’t imagine the level of bad blood between Spector and Nightdive after he sold the SS3 rights to tencent(seemingly under their nose).
The name System Shock is a double entendre referring to this, because the Hacker is in withdrawal throughout the game. That's why he doesn't talk, he's in a very bad mood. If you look around his apartment in the beginning, you'll notice that he even has 6 gay needles stashed in there.
no?
shodan would never say that
She might if you had a chicken idk
im playing at diff 2 and I've been getting my shit pushed in in exec
never played the originals and I feel there's something im missing. you cant really play it circle strafe style and if theres more than 1 enemy side lunge shooting doesn't really help. I keep having to respawn a few floors down everytime. is that normal? maybe I fricked up my inventory earlier since i was still learning the ropes? should i restart?
you're not meant to play it like it's doom. you're supposed to take your time and actually use the lean keys.
ok, also I read rapier is good a lot but I always feel like im losing health when I use it
there's ways to avoid that but i'll let you think about it
You use rapier for stealth kills. If you can sneak up on a Sec-2 bot even, you can kill it before it can turn around and hit you on the hardest difficulty.
Once you get the ability to hack targets you can hack them while they're unaware which stuns them for an easy rapier kill
>hack them while they're unaware which stuns
I know it says "scrambled," after you hack them, but I've seen any stuns outside what appeared to just be their AI breaking. Such as a Sec-1 bot charging at me backwards when no other Sec-1 bot has done that after being hacked.
Most enemies will just die on the first hit, but for the ones that don't, they usually have no problem just turning around and attacking. Even if you just shoot them after hacking, they can immediately fire back.
The only thing I can that hacking does to enemies (ignoring autobombs and cameras) is make them face away from the player (usually) and walk away, exposing their back. It's still very useful, but it's not stunned level of useful.
what does this do anyway
i rebound a lot of keys and there was a UI bug that still shows the previous key for those popups until you reload, so I missed the hack button and immediately forgot about it
Basically if the target isn't hostile you can hold down the hack button until it scrambles them but as
points out it's more of a disorient than a stun as it makes targets wander around in the spot as if they were blinded for a few seconds. This makes for an easy charged rapier attack or a grenade / mine. If the attack isn't strong enough to finish them off they'll come out of the disorient and start attacking.
yea just play it like Deus Ex anon, and lean a lot
you can fight most things 1 on 1 with the shield active but it's easier to wait for them to shoot a bit then duck around the corner and attack before they fire again they all have 1 predictable attack and pause
couldn't really do this in the original so you mostly had to abuse leaning and corners
Leaning/peaking is an option like anon said but he's overstressing it a bit.
You're not meant to play fair, check your inventory because if you have 30 grenades or patches, use them. Think about damage/ammo types and have options for both gorrila-tigers and bots.
You have a lot of directions to explore on exec so if you have more of one type of ammo and you're running into the right enemy, go that way. Or if you're running low and find a room full of dudes, consider slinking away and pressing into whatever side areas/access tunnels etc you can explore for now to make progress in a different direction. Most decks are meant to feel oppressive and force you to skulk around a bit first.
Or if you really feel fricked, are there other decks you can explore? If you don't have 0% sec elsewhere consider doing that first, and looking for secrets while you're at it (basically any completely SS1-style flat wall has a 50/50 chance of being a secret door given how greebly most walls are in the remake, and some shutters on storage open, especially the ones with green lights).
The grenade launcher wrecks shit, the magnum's alt-fire does bonus weakpoint damage (mostly headshots or glowing things), and any cyber upgrades you're missing might help too.
Also if you've been keeping a pile of unused weapons, check your stash. Maybe you have 200 9mm bullets and a skorpion you can rampage with. If you've been neglecting the magpulse maybe it's better now when peeking against tougher bots.
I was acknowledging that and agree. I think that's the minimum they could do and probably should tweak the sfx ASAP.
But I was outlining why I think they should still go a little further than that.
Fricking hell, what bullshit puzzle am I going to have to deal with on this floor?
the puzzle of why youre playing with the red tint still on
It really doesn't bother me.
does that mod disable cheevos?
I have other mods that change recycler size and stacking in the inventory. No achievements disabled.
Because it looks better anyway.
Because most games are disposable and I'll move onto something else in a few hours even if I cared.
Because the game clearly has a particular and intentional aesthetic in mind so I'd prefer my impression of it to be the intended one the first time around.
Because making a decision based on the first level would obfuscate how that stylistic choice might impact other environments.
Because I'm not a fussy homosexual who forms strong opinions about games before I've finished them that would motivate me to go out of my way to mod them until my opinion is actually informed.
Because I'm not one of those morons who compulsively uses reshade on every single game based on some vague idea that it will improve things sight unseen, especially a game that just came out, as though the developers don't have better access to graphics APIs than some clumsy modder tweaking random values until his screenshots pop with no interest in the overall realtime impression.
Because gays like you that make high-handed posts in every thread as though it's an unspoken assumption that we should, and probably trick a few anons by doing it who can't distinguish between cases like this and games where it might actually be an improvement, don't engender a positive impression.
You idiots are like people that put ketchup on food before they've tasted it.
its not a reshade, its literally a red tint post process plastered on the screen of every area in the game that you can remove by copying a pak file into the mods directory, and it looks like shit, sorry you have bad taste
Actually, in fact, objectively, you are the one who is wrong, and I don't care if you installed a dll or a pak file. You're the exact same kind of gay.
the way it works is the devs decided at some point "hey every single ambient light in the game should be red" and then a modder said "nah heres a mod to change that red ambient light into a colorless ambient light" and wow, what a surprise the game looks better when everything isn't red.
Holy autism.
you're the one who wrote a whole 5 paragraph essay up there. it's ok to admit you're wrong sometimes
>a whole 5 paragraph essay
an insurmountable amount of text for a zoomer
amazing how you idiots out yourself at every opportunity
You're like a vegan who won't shut up about being vegan and endlessly asking why everyone aren't vegan, wondering how can anyone not be vegan, and pestering other about veganism even when everyone tell him to shut up or change the subject. But then you keep on going anyway and act superior because, guess what, you are vegan. But in reality, you're just a boring c**t.
Do with the game what you want, even make the lighting flat and boring, so the rooms in the game feel just like your own living room. Just shut up about the tint already, most people don't even notice and most of those that do notice simply do not care.
you talk like a gay and your shits all moronic
>sorry you have bad taste
Oh, the irony.
Guess what, sometimes a filter is there for a purpose. What next, you'll remove the pixelation? Make lights indestructible? Delete jammed doors in executive? Unwind the spaghetti corridors?
You should make this image a screen overlay when you read Ganker, it makes it look better.
aiiieeee not the ketchup
I use Tomorrow, one of the default stylesheets.
A better analogy would be you disabling the css before even using the site or browsing in print mode or something.
But since I've used Ganker for a long time, if I decided I wanted to change something that would be an informed decision.
I'm not surprised brainrotted compulsive reshade homosexuals find that hard to follow.
its not a reshade, it doesnt affect the color of anything except the ambient lights. as you can see in the screenshots, red things like blood and cameras are still red.
I'm two steps ahead of you, big boy. It's easier on the eyes
The funny thing here is people actually do this because they think it helps their circadian rhythms or for eye strain or something. Importantly, they actually have a personal justification for doing so. They've actually thought about it.
So it's funny on like three levels of you nerds being unfamiliar with deliberate decision-making, insisting red=bad (because you think system shock should look like an unadorned and mostly text web page, is that the argument?), and because you're so new you've never seen actual red-tinted screenshots.
>t.
>exaggerating like a sorry homosexual
Show me real examples of SS remake going into red that hard or edit those pictures to have the same level of tint that the actual game has, you coward.
Top looks better; the red adds a pseudo-transilluminative quality that makes the panelling and plastics look considerably more interesting.
This is even though it seems like the contrast has been fricked with or there's a flickering light that's being deceptively captured since there's thing in full shadow in one that are clearly lit in the other.
I could check by sampling the UI but I think it says enough that you dipshits either wouldn't pick up on this or think the rest of us are as dumb as you and wouldn't notice the nuance.
What I can see is that the bottom image has both shallower shadows AND weaker lights AND all the details on the walls and ceiling get murky.
Did you ever paint models or minatures? I do. Guess what this brownish red thing in the picture is and what it does. Here's a clue: it makes the details POP. Professional painters call it liquid talent. It works THAT GOOD when it comes to making painted details on a model more visible and the colors less monotone. The only thing you have proven to me is that the red tint in SS Remake, the one you hate so much, does the same thing Agrax Earthshade does. It makes the details more visible. So with all the confidence of a model painter with 10+ years of experience, I call you a tasteless homosexual.
god shut the hell up.
>>>/tg/ is that way homosexual
He's right but this was covered earlier when I said not using pure blacks is basic colour theory for almost everything outside of games.
Know your place, cowardly red-fearers.
I'm half-tempted to properly recolour an original System Shock screenshot such that it's just an ambient global shade in shadowed blacks, since I suspect it'd actually look pretty good.
But it'd be like bringing an autocannon to a fight with toddlers since these dipshits think putting a red filter over everything as a counterpoint makes their "it's not a filter!" argument look good rather than worse.
Plus I'm glad to see most people seem to be as irritated by these idiots as I am so I'm satisfied non-midwits don't need any convincing anyway.
Because I like how it looks, barrengay.
they're the same picture
just...take of notes of those
no need to take notes. The door that it opens is near another monitor which tells you.
how does this game keep track of all the items and corpses? theres like zero culling right? in other games if you drop an item or kill an enemy it disappears in 5 minutes. in this game you can go back to the start and look at an enemy you killed and an item you dropped 20 hours ago. and this game is insanely well optimized too, loading and changing areas is really fast and theres no slowdown ever. what would happen if you gathered every item in the game and made a huge pile? would it start deleting stuff?
It is just x,y location on map and level id/item id idk that is like 32 bytes.
What would be tough about this? They're pretty well-contained finite maps and the game has to track the location of every item and enemy before you collect/kill them too, so the amount of shit basically doesn't change.
Enemies are just getting a "dead" flag and keeping their last (active) position (this was more obvious before they fixed ragdolls).
The exception is respawns, which the game does seem to occasionally clean up. But you'd have to play for a long time for that to really add noticeably to the entity count in terms of items, especially since you're incentivised to be pawning clutter.
How exactly that's handled I don't know, but a lot of games use pools for things like enemies, projectiles and particle effects. That means basically a list of pre-initialised entities which are generally invisible, that the games loops through when it needs a new one. For projectiles/particles etc. that list would be slightly longer than the maximum number of bullets/impact particles you could ever have on screen by firing full auto, so there's always a "new" one ready to be reused when the list loops. For things like enemies, you just pick a number that sounds healthy in terms of framerate (or make this configurable) and clean up the oldest corpse when you need a new one.
The main reason is keeping memory predictable and avoiding stutters when instantiating a new entity.
But if you really want to get excited go look at games like the original Deus Ex, which literally duplicated an entire copy of the map and current entity states for every single save you made.
Of course, it used to take like 5 fricking minutes to quickload.
Okay, so I think I cleared Flight Deck and got the lvl2 boots, but where do I go next? Are there still more? I destroyed that computer node thing, but I only found one in the toxic area, and SHODAN didn't send her goons.
Depends, how many of SHODAN's schemes have you stopped, if any at all?
I dunno. I haven't gone to the reactor to activate the shield, and I destroyed some of the nodes, but that's about it, I think.
Then go to the reactor next!
What about Storage though?
WHAT ABOUT Storage? Jokes aside, Storage won't be required to visit till later in the game. Just turn on the shields first.
You should finish the laser mission first because you won't be able to access higher decks until it's done
Remind me of the laser, please. You mean the death laser button in Research? IIRC, I have to activate the shields first in reactor. Also, pic related. Are these doors permanently locked? And there's a door here I couldn't open because security is high, and I already destroyed every camera I see. Also I still don't know what these disk terminals are for.
Maintenance map, by the way.
I was confused when I saw flight bay but yes those doors will open later during another mission and the remaining security cameras and nodes are past those doors. The 44% security door will require you to use a person's head on the scanner as well.
>The 44% security door will require you to use a person's head on the scanner as well.
Ah, okay. I already got the dude's head.
Laser controls are located in the center of the Research level. To use the laser in a way that doesn't destroy part of Earth you need to activate the shields and the laser override on the Reactor level. The shields will require the X-22 isotope which is in Research's gamma quadrant and the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there.
>Laser controls are located in the center of the Research level
Yeah, I pressed the button the first time. Earth wasn't happy.
>you need to activate the shields and the laser override on the Reactor level
>The shields will require the X-22 isotope which is in Research's gamma quadrant
>the override requires a code from Research's library which will display on a screen after beating the cyberspace segment there
Get, got, gottem
Okay, so everything points to the Reactor as my next destination.
i will add to that anon's advice that the library is in the north/north-northeast part of the deck iirc
because i missed what i'd unlocked in cyberspace and assumed it was a door somewhere, then died, and finding that fricking place again to look at the code on the screen next to the cyberjack was a pain in the ass for me
>the devs decided
Exactly.
And it looks good.
Why shouldn't default illumination have a tint? This is a regular colour theory technique, true blacks aren't even really a norm in most media.
Now if you'd actually thought about it that'd be a different story, but you morons are obviously acting on automatic behaviour and that's clear from how you post about it like it needs no justification.
>its not a reshade
Yes we've covered that.
You're exactly as much of a homosexual as compulsive reshade users and you don't deserve to get your own category of homosexualry.
ah finally, the way system shock (1994) has always been meant to look.
but you guys said it wasn't a reshade
yeah you're completely different from reshade gays, right?
fricking lel
You dont really have alot of goals in this game
The first major goal is to disable the laser in research. you do that by flipping some switches in reactor.
storage is needed for something later. but you can go now if the game lets you, it doesnt matter. maybe you'll find some cool items or something.
the only thing that stops you from going wherever you want is that if you havent solved your current major goal, the elevator wont take you to somewhere you arent supposed to be yet.
>I haven't gone to the reactor
But you need to, citadel station is dying!
its simple, skip storage and the flight deck till you actually need them
Is this game worth the 40 dollars?
Played the bit of the 1st game and thought it was ok but got filtered by the lack of autosaves or quicksaving
Well this game has autosaves and quicksaving so if you liked the original game you should get it
I love the original and think this is a really solid remake.
What $40 bucks is worth to you is a mystery, but if you'd spend $40 on a FPS you'd play once normally then probably yes, it's worth it.
And if you care even conceptually about supporting developers (note: I don't), Nightdive seem to be a rare case of goodguys who give a shit about preserving games accurately. Making a full remake like this is super rare for them, and the amount of QoL-type shit and changes they added is pretty exceptional for what they normally do, yet they preserved the vibe and intent really well imo. I hope this shit is enough of a success that they do it again.
So you wouldn't need to feel bad and might actually feel good about giving them money.
I torrented the gog version but I’ll buy it once I can, unironically one of the few games within the last years that hooked me from start to finish
i love the addition of shodan shrines
Is Shodan gay?
>is a woman
>Is a computer
>TriCorp made the world's first AI gay as a marketing stunt
>I got this captcha making this post
It's not looking good.
Nah just you
i dont get the
this is what you want
this is what you get
i dont play this game i just want to have sex with shodans face
fine you gays
post your mods for second playthrough
>steam workshop support when
Didn't you know anon, using mods makes you a vegan?
Now you're grasping at straws.
anything that fixes the backtracking would be a good mod. Like expanded inventory/cargo/recycler/scrap shit.
Just dump all your shit in the huge pile of boxes by the freight elevator in Maintenance
It's a very central location for accessing pretty much every floor with just a 40 foot run to an elevator in either direction
but I LIKE carrying 100's of rounds of ammo for a gun I don't even like using
Coming from the original game, it's crazy to hear about someone mention voluntarily putting their stash on maintenance. The lowered respawns must have ruined that deck.
Even on SS1 it's not so bad. You can sprint to either elevator from the freight elevator in like 5 seconds.
>lowered respawns
>brightly lit
>has music and no creepy machinery sounds
they really nerfed maintenance
What if instead of the frag grenade, it was a gay grenade and it turned the hacker gay. Lol!!
Also what's the point of the boss on flight deck? There was nothing important behind it. Is it optional?
>Is it optional?
Yes you can skip it. Did so on my 3-3-3-3 run. Only thing you miss out on is the grenade launcher mod and an assault rifle if you don't have one yet.
Speaking of quad 3, did you fight Diego on flight deck? I had shitloads of time left so I just went for him but I'm getting impression that fight is also skippable and you can go straight to security
Nope, skipped that shit too. I skipped 90% of flight deck; only stopped by for nodes and v2 boots.
Plot related. Remember those survivors who kept calling you to join them on the flight deck? That Cortex Reaver has the body of the woman who called you inside it. The purpose of this sequence is to show you that the human resistance is/was still a thing and you weren't the last living human on the station, till suddenly, from that very moment, you are completly alone.
Yeah that machine with her body hanging out was pretty fricked up. Glad I could put her out of her misery.
Also, what if instead of a gas grenade, it was a SAG grenade and it made the hacker's balls hang really low! Lmao!!
i didn't like your gay grenade idea since it wouldn't have much in the way of gameplay implications outside of hypothetical dialogue/cutscenes
however i'm stealing your new idea for a health system in the cruelty squad sequel
Best threads on Ganker consistently, insects
Why do people complain about the maps. They aren't even that bad. Have people's brain degenerated that much from playing linear bullshit?
My main issue is you cant place notes around the map like the original
You bet they have. Even if it's spelled out to them and in front of their face, they will find a way to miss it.
Even the SS1 dev's playthrough of the remake has examples of this. He buys ammo from the ammo box, the box right below the big ammo picture changes color, and he can't figure it out for like 3 minutes. Adds that it should've had a blinking LED or something.
I cheated and used a tool to beat the chess game
if you got the bug (or maybe it's a result of choosing puzzle 3, idk) where it doesn't unlock the reward after beating the initial puzzle so you're forced to play the whole game, i don't blame you at all
plus you're using a computer to beat a computer. what else would the hacker do
also I've personally implemented the same kind of tree search the chess minigame uses (not for chess though, but for a competitive agent in a different strategic board game), and at low depths it's basically optimising being as irritating to play against as possible, so even if you're a genuine chess nerd i wouldn't blame anyone
Not going to lie. I skipped the chess game in the grove. I just couldn't win. I tried for over two hours, then gave up. I'll make due without the inventory upgrade.
If it was traditional mahjong or go or some asian shit boardgame, you bet your ass I'd do the same.
>make due
make do
I was looking forward to it but the fricking low angle and stupid-shaped hologram pieces that are hard to distinguish from that angle on top of blurring together by being translucent killed my enthusiasm immediately.
I just watch chess meme videos on youtube, let me see the board from above!
yes
i wouldn't even say they're not that bad, they're good. nightdive smoothed off a few corners by connecting dead ends and shit so they're even better than before.
i even wish they were more convoluted with maintenance spaces between decks or something. and have the elevators start broken.
i wish to be confused and lost again like the first time i played ss1
why don't cloud saves work
Back in my day we manually backed up our saves and moved them to other terminals if we needed them there. On floppy disks!
did you have shoes
This is partially related to System Shock, but is the game appealing to zoomers/normalgays? I've been streaming the game on Twitch, and no pizza so far.
I think it was the top game for a minute when it released, you missed the buzz.
I don't do this twitch shit but I imagine a cautious, methodical game where you're mostly looking at walls and looting with only abrupt combat ain't all that exciting to watch if it doesn't have spooky zoomer jumpscare shit for you to ham up.
You might need to invest in a hot tub.
Play some coomer games instead? Samurai Maiden perhaps
Someone should make an eroge clone of the original System Shock 1 since it is fully playable with just the mouse (1 hand)
Massively untapped template here
But meh, it was nice to see 2 people watching me.
>kill a virus mutant
>it whispers "thank you..." while it dies
Man that's pretty fricked up. I guess the mutations somehow control their behavior but the human is still in there somewhere?
What's the point of unlocking Storage Room 4? Doesn't seem to be anything useful in there except some health patches, but you're probably gonna use them anyway due to the radiation and all the robots.
>Chilling around in exec
>Got jumped by a stupid gray lion
>Cna't get it off of me, stuck between doors and walls
>Mauled to death
FUG
>lion
It's two animals in one and you couldn't get either right.
Well boohoo you mutt sorry I couldn't take a good fricking look at you while getting shredded to pieces
>Kill enemy
>Shodan just takes the body back so you can't loot
Well frick you too.
>Play SS2 after remake
>That fricking storage section
Yes I do enjoy having my ears blown out between bactracking for a broken energy weapon
If you guys have any non-remake SS1 questions, an original SS1 dev is streaming the remake again right now.
Beta Grove kicked his ass.
Some engineer was having a laugh when they designed this bridge you have to cross that only leads to a switch that turns on/off the bridge you just crossed.
moron...
what
There's hidden doors all over the place, right click opens them. Often if an area seems empty, or a wall looks unusual, it's a secret door. Once I started looking for them I've been finding them everywhere. Some have really nice things like a magnum in Medical
in older threads anon was complaining constantly about not being able to find hidden doors because they were a different colour in the original and aren't in the remake
i have bullied him a lot about this and he has mostly shut the frick up, so i don't blame anon for not knowing about them
because every wall in this game is covered with detailed greebles except the rare flat ones that look like ss1 walls
if you see one of those, press the use key
if you see multiple of those, they're probably connected to a secret door somewhere in the room, so press the use key more than once
most of them are loot closets with a few batteries or whatever but a few are whole secret areas.
there's one you need to get into on flight deck for the last camera for example
btw the only exception is storage where the hidden doors look like... doors
except the whole level is doors so press the use key if you see one with a green light next to it (not all of these open though)
There's several instances where there's no tell that there's a door there. Notable engineering has no tells, Medical has no tells, Storage has no tells, Flight Deck has no tells. Really, the only place with tells are the fricking reactor, research and maintenance.
>Medical has no tells
flat walls
>Storage has no tells
green lights
>Flight Deck has no tells
flat walls
>the only place with tells are the fricking reactor
actually one of the more confusing ones* since some of the lead panels look like flat walls.
*(except that one wall that basically exists to tell you secret doors exist)
>green lights
Can you even tell which of these are a secret door and which isn't, you colorblind dumbass?
>Some have really nice things
The magnum is really the only notable thing. Next notable thing is 3 red batteries, then everything else is just some nades, some patches, some ammo, and a charge station here and there.
anon... the hidden room
Pretty girls!
what does hacking idle enemies through the targeting system do?
Makes them (usually) turn away from you and walk away. Then you knife them in the back like the rat you are.
opens them up to getting rape(ier)d in the back
Recycle it jannies.
>second playthrough
>decide to do all achievements including all audio logs and nightdive skulls
Some of these skulls are pretty well hidden.
>filters you with 60 different chess puzzles
>tfw no dominatrix AI gf
Update with context:
>Anon zoomers out his screenshot and the one secret door on the level with a red light instead of a green one has "SECRET DOOR HERE" painted in blood on the floor with a skeleton pointing at it.
this is entertainment boys. Some good drama going on here.
How hard does the game become if you hike the combat difficulty up to 3? (First playthrough was on normal everything).
Has somebody made a mod that removes the death animation, or at least allows it to be skipped? I like it in general but it gets really annoying seeing it for the 10th time after I die from getting stuck on a random bit of level geometry in combat.
You mean the reaver transformation? Press down arrow and enter. The menu is there the whole time.
just quickload while it's on the green text screen
holy frick the ending sequence is poorly designed/executed, like playing a completely different game
what were they thinking with berserk?
>cortex reaver
dead in stun duration of an emp
>diego
dead in stun duration of an emp
I'd say it's more an EMP thing than a berserk thing. If you only use berserk on diff 3, Diego will frick you up.
Boomers really are moronic. Thank god I learned not to argue with insufferable homosexuals. Pointless waste of time. I'll enjoy the game with mods
this is what you get
gonna try 7 hours run to see if my knowledge from remakes will apply to og
Godspeed.
just realized i missed the magnum laser upgrade, where do i find it for my next playthrough?
storage iirc