Nah, KH2 doesn't have anywhere near the atmosphere of KH1. I'm relearning that by playing KH1 again. By KH2 it became pretty formulaic, but in KH1 everything felt brand new and the game would often surprise you and leave everything much more open.
Think about it this way, there are a bunch of cutscenes that people will NEVER see because the odds of getting to HB before Monstro aren't great (plus, you usually want High Jump anyway) but there are cutscenes programmed where Possessed Riku runs around Monstro fricking around with Pinocchio. Stuff like text box cutscenes randomly getting voiced halfway through. Walking outside of the Accessory Shop and getting accosted by Squall who keeps getting called Leon for some reason. Keyblades being hidden in places you'd never think to look, like Lady Luck for example. Spells being Tournament rewards, given by talking (how many people missed Curaga?), one of them being in a chest. One of the most famous, having your Keyblade stolen from you and having to rely on Beast in HB1. All the wacky ways to even get chests to spawn. The drastic effect the opening choice means and letting you set your own EXP curve. The game always keeps you guessing and if you play blind you'll probably see something new every time, no other game in the series is truly like it. It's just a damn shame.
what happened in neverland that made riku that way
1 year ago
Anonymous
I'm pretty sure that's supposed to be after Hollow Bastion, where he gets possessed as evidenced by >Riku? Is that really you? >Liar! You're not Riku!
and it's just mislabeled, but I could be wrong. Sure, Riku's an butthole in Neverland but he's not so bad Sora would call him out like that.
>CoM
because its shit
because its a literal mobile game
because who the frick plays this piece of shit to understand the convoluted as FRICK story KH has nowadays
People get filtered by the story even when SE goes out of it's way to put the entire series on a single release. Just look at [...] who doesn't even mention CoM which needs to be played before 2.
Never played COM Went straight to KH2 was a bit confused on why we didnt play sora in the beginning but it kinda clears up
KH1 is great, why are you putting Osaka dogshit above it?
KH1 has the most soul imo, themes of friendship, a lot of final fantasy characters, best combat, best worlds
Basically this franchise has the most convoluted story in the history of video games and 3 ends the overarching plot with the main villain literally giving up (LMAO, imagine liking this shit)
He was fricking dying nimrod. He could barely even hold the x-blade and at one point used it to stand back up after dropping it and falling to the ground.
Had had to carry the triple duty of acting as a climax to the ongoing story arc 19 years in the making spread across like 10 games while forcing itself to set up the next arc. Of which it fricked up bad.
Create a high quality Action RPG that acts as the true successor to KH2, of which it got nowhere near until after a patch, NG+ movesets, and fighting the optional super bosses included in the 30$ DLC of which I will admit the final secret boss is in the running for best fight in the series.
And to blend Final Fantasy with Disney and make something cohesive out of it which due to the creator thinking that the series OCs where enough and the all of the Disney stuff barring Pixar (which has the best worlds in the game) being buried under brand image red tape.
Meanwhile KH1 just had to be a solid standalone game and KH2 got to be a good stopping point with what is considered by most to be the best combat in the series and wrapping up as a trilogy (1, CoM, 2)
>of which I will admit the final secret boss is in the running for best fight in the series.
its a bullshit fight with a bunch of gimmicks that make it hard but not interesting or mechanically complex. Just like Lingering Will. Its like, if Data Saix just stayed in berserk 100% of the time and could not leave berserk, it would be a harder fight, and a more active one, but it wouldnt be a more interesting one. Its just more attack phases where you cannot meaningfully push damage, more time wasting shit, more chances to make a mistake on a routine dodge that will frick the entire fight and force a reset.
>Its just more attack phases where you cannot meaningfully push damage
Every attack he throws at you can be countered with a full combo string, maybe even two.
No you can't, Yozora has random hyperarmor you can't do anything about until the devs decided to turn off during some nonsensical attack animation so you can pop Airstep from miles away, do a shitty melee combo, then reset to neutral. It's fricking trash.
You are fricking moronic, the fight is more than fair and every attacking pattern of his can be countered or avoided. No hit/damage runs are done all the time. Just admit you were filtered out of the game instead of coping this terribly about moronic buzzwords and half-assed arguments.
1 year ago
Anonymous
The fight is complete garbage and Osaka has no idea how to design a boss fight. Tell me clue the game gives during Yozora's sequence of 4 waves of red lasers that you can hit him during the the 3rd attack but not the 1st and second despite being the same thing.
1 year ago
Anonymous
>Tell me clue the game gives during Yozora's sequence of 4 waves of red lasers
This is literally and unironically a skill issue.
1 year ago
Anonymous
So you can't give an answer.
1 year ago
Anonymous
dont bother trying to argue with them, state your opinion once and the people who know will agree with you. they dont want to change your mind, they just want to justify to themselves why they spent 30 hours on attempts.
1 year ago
Anonymous
Frick no, Osakagays are homosexuals and KH3 was dogshit, especially if they are expecting people to pay 30$ hard earned money for their slop. They need to hear why they are idiots.
1 year ago
Anonymous
>clue the game gives during Yozora's sequence of 4 waves of red lasers that you can hit him during the the 3rd attack but not the 1st and second despite being the same thing.
trial and error you stupid fricking moron. The Remind bosses were clearly designed for repeated playthroughs of trial and error where you patiently go through all their attack patterns and find out the RVs. jesus christ how fricking neurotic and stupid are you that it bothers you that the fricking game doesn't tell you how to counter a boss immediately?
1 year ago
Anonymous
>trial and error
Almost like ReMind is utter garbage.
1 year ago
Anonymous
>Gets filtered >"THE FIGHT IS COMPLETE GARBAGE!!!!"
Skill issue
1 year ago
Anonymous
Filtered by what? The poor knockoff of 2FM Data/LW are a fricking joke. How does being poorly designed garbage mean they are hard? Have you never played an Action game before in your life you think default hyper armor is good? You think nonsensical opening with zero visual/audio? You think Yozora being open during his second iai charged slash and not the first, even if they have the same exact animation is good boss design? Holy frick, Osakadrones are absurd.
1 year ago
Anonymous
Remind's Data battles are literally so much better than 2FM that to continue arguing just shows how moronic you are, but not surprising from a gay homosexual who posts Neptuniashit images.
1 year ago
Anonymous
>Remind's Data battles are literally so much better than 2FM
B-But muh annoying gimmicks!
1 year ago
Anonymous
>well designed bosses have different battle scenario
Woah, crazy huh Osakagay? ReMind lacks any of the creativity, hype or uniqueness of the KH2 data fights. They copypasted trash. Mechanically, no one is interesting or interactive and none of them have actual proper gimmicks that make them stand out. 2FM Data Org had interesting and engaging arenas than anything in 3. Vexen being able to create an enemy off of the players position is an extremely striking idea for a boss encounter. It puts a fire under the player to continue moving, but to attack is to remain stationary.
So, a dilemma is created. Does the player remain stationary and attack, allowing Anti-Sora to form/become stronger, or does the player continue moving and try to get their attacks in after spacing their attack and utilizing positioning to stay away from the Data Circle far away? How about attacking with Magic from far away? Or using a long-ranged Limit? Consuiming Drive for one of the Forms? There isn't an answer to this question. It's entirely on the player to decide. Because KH2 understands that, mechanically, the players interactions with the systems at play is more important than formulating a single way to engage with the fight. That's excellent boss design, not slapping on hyperarmor and gutting their AI so it's a shitty Simon Says mini-game.
What is the mechanical depth in KH3? Simple, there isn't.
1 year ago
Anonymous
TLDR
1 year ago
Anonymous
>Remind's Data battles are literally so much better than 2FM
have a nice day Osakashitter. Datas/Yozora are just poor ripoffs that failed to capture the magic of 2FM. Sora is still floaty garbage that lingers in the air too much. Datas all have hyper armor nonsense, it's cranked up to 11 with Yozora, and it's pointless trial and error to find the "secret set openings" instead of just fricking attacking when you get close to them. Counters are just replaced with teleport spam that resets everything to neutral. Sora's moveset is still garbage where Links are nerfed to shit (they are garbage mechanic anyway) and melee is trash where aerial/grounded states are the same thing (including defense) while doing pathetic damage. Gimmicks are entirely gutted with no more different arena layouts or combat scenarios, they might as well be the same copypasted fight 13 times but with a different humanoid skin. AI variation is the same recycled shit that's no longer random. Spacing is entirely irrelevant thanks to Airstep. And I can keep going too.
Limit Cut was garbage, KH3 is and will always be a joke of a game. It has nothing on the classic of KH1 or the masterpiece that was 2. Fricking Unknown is better than every shitty 3 Data. Osaka Team needs to skinned alive.
1 year ago
Anonymous
>The very last bit of endgame 5% of players do is better in 3
That's great anon, but who gives a frick about that?
1 year ago
Anonymous
It's trash in 3, no one but Osaka apologists says ReMind is even close to being good.
1 year ago
Anonymous
>poorly designed garbage
You keep saying this and yet the game provides you the tools to deal with any and all patterns.
You're old, your eyes are now bad and your reaction timing has gone down a notch since you were an ADHD-riddled teenager, it's okay to accept that you're just bad at video games now.
1 year ago
Anonymous
>game provides you the tools to deal
You mean Airstep and some shitty melee. Yeah, you can blow them up in five seconds with the copypasta Close-Up Firaga Magic, how exactly does that make a good boss fight? Osakashit battles aren't boss fights, they are a moronic Simon Says mini-game where you have "dev-intended" openings between very specific attack animations instead of being able to create/use openings at your leisure. The removal of random AI and having interesting counters that were threatening (replaced with boring teleport spam) in Data Org/LW which kept the fights, keyword: Reactive. Every boss is now a basically a flowchart with the same exact patterns, where you Airstep (that kills spacing/positioning entirely as you can zip right up to the boss instantly) to shit out a combo where the vulnerability is in between bouts of hyper armor teleporting before repeating the process. It's just rote memorization of a Simon Says mini-game. Osaka Team doesn't understand how to make good boss fights. They tried to copy the magic of 2FM without understanding what mean those bosses (and game) great. Play Action games before you talk about boss design, here's a hint. Only Osakashit plays like this.
1 year ago
Anonymous
You're a moron regarding his difficulty but otherwise I agree with you that attack openings feel designed only for people who watch KH streamers.
After about 2 hours, I'd figured out how to dodge all his phase 1 attacks reliably but still had no clue how to attack him because the openings are so convoluted. The ONLY one with any clue whatsoever is his invisible sword attack, when he groans if you block. Clanking the target-lock move requires you to dodge and attack before he even shows up, which makes no sense. The samurai strike punishes you if you try to attack while charging, but then expects you to attack again.
Even worse is his keyblade grab move, where he just stands there with armor for a good 3 seconds like the Osaka intern accidentally forgot to program ab opening.
That said, the attacks, design and combat of the boss are all great otherwise. The KH team's problem, which it has had for 20 goddamn years, is refusing to teach the player the proper techniques or tools through gameplay.
1 year ago
Anonymous
>The KH team's problem, which it has had for 20 goddamn years, is refusing to teach the player the proper techniques or tools through gameplay.
KH combat is simplistic as frick, you are essentially b***hing that Osaka is not walking you through the gameplay (which they already do in tutorials when they introduce most of the concepts) and the only reason you would think that is because you probably thought the Re:Mind bosses were too much of a step up in difficulty. Things like comboing or using airstep to quickly counter during an opening are self-explanatory and obvious and because the combat is far more reactive and intuitive compared to KH2FMs clunky control scheme, you can even quickly set up a counter after guarding through a boss combo with canceling.
1 year ago
Anonymous
>Things like comboing or using airstep
Both of these are complete garbage you dumb frick. Melee is gimped trash and Airstep is a dogshit mechanic that negates the need for spacing. What fricking Action game lets you fling to a target miles away at the press of a button? >combat is far more reactive
Yeah, recycled enemy AI is truly reactive instead of random AI. >intuitive compared to KH2FMs
You don't even know what you're talking about. What humanoid bosses in KH1&2 have hyperarmor by default? Which bosses have randomly placed gaps in hyper armor?
1 year ago
Anonymous
>reactive >intuitive
Being able to animate cancel everything is a crutch and expecting you to is bad design. It leads to situations like the average action MMO superboss where rather than interact with your actual gameplay, the boss is a giant 'simon says' puzzle until after 20 minutes its healthbar hits 0.
1 year ago
Anonymous
Yeah man I'd rather just spam Reflectga and Limit Form for almost every boss, much better application of skill imo.
1 year ago
Anonymous
>reflect >Limits
Oh right, useful options. Forgot that doesn't exist in KH3.
1 year ago
Anonymous
>Being able to animate cancel everything is a crutch and expecting you to is bad design
Being able to immediately cancel into a combo after a guard (my favorite being a guard counter guard counter guard setup vs Yozora in his phase 2 moves) or cancel an airstep halfway is a welcome addition that A. doesn't punish the player if they want to immediately change up their next pattern and B. a valid tool to have when the bosses attack and combo you at twice the speed of 2FM.
Airstep is not even close to being shit, it's fine for what it is and the game balances out the fast distance closing by forcing the player to earn their openings vs bosses.
1 year ago
Anonymous
Being able to cancel attacks goes entirely against the design philosophy of KH, that's bad game design you stupid frick.
>Airstep is not even close to being shit
Name 1 good Action game where making spacing irrelevant isn't a result of moronic developers.
1 year ago
Anonymous
> I should airstep directly into projectiles to avoid getting hit
Tell me how flinging my fricking face at electrified plasma is at all intuitive? And then point to any moment in the main campaign where it's at all essential? I loved limit cut but I'll be honest and say that the number of "teleports behind you" bosses was ridiculous and entirely because the game wanted you to just warp to them, eliminating any sense of spacing outside of dodging (for I-frames).
I didn't need to learn how to airstep dodge until limit cut. I didn't need to learn how to cancel my rolls into dodges or vice versa until limit cut. I didn't even know that switching keyblades paused the form timer, although that's probably because I'm a moron. None of these were things I knew from natural hints or good game design (and I played on crit, for fricks sake). A game with decent level or enemy design would've subtly encouraged me to learn these things to have gotten this far.
Instead I got 80 pages of tutorials on Poohs games and cooking, and enemies randomly scattered on the map with no rhyme or reason.
1 year ago
Anonymous
1 year ago
Anonymous
It's amazing how stupid Osakagays are they think randomly placed breaks in hyper armor and no audio/visual cues makes something hard.
1 year ago
Anonymous
I don't know or care what you're talking about it, I'm just here to shitpost and it sounds like you mad as frick.
1 year ago
Anonymous
>I'm just here to shitpost
At least they admit it.
You can get the collection and just play the two good ones out of it.
KH is a pretty incredible start of an IP and KH2 is just the perfect conclusion to it.
The rest are debatable or just bad for one reason or another.
The story gets more and more incomprehensible, but that’s just Nomura being a 2deep4u gay. KH3 gameplay wise is still pretty fun and the worlds are beautifully done. It also has the best scene in the franchise. Watching a toy cowboy tell an emo kid he has no friends is very entertaining.
3 was bad on release. they came out with an update that gave a proud mode and let you turn "attractions" in the settings, which made it a decent game to play. narrative is still dogshit though.
If you like the idea of Disney crossing over with Squeenix style characters (used to be Final Fantasy, but FF is less and less relevant as the series goes on) and flashy action RPGs, the games are awesome visual spectacles with cheesy anime bullshit plot. For people who grew up with the first game, it seemed like there was actually going to be a sensible story and the potential was always there, but Nomura is a crazy ass motherfricker who does what he wants and those who wanted a coherent story were left disappointed. If you're paying for PS+, you might as well try KH1 since it's "free" for you
I gotta admit, the idea of her and Ventus reacting to Sora's adventure through KH1 is pretty funny to me. Hell, same could even be said for Roxas and Ventus in 2.
How did they frick her up so bad, bros? Her heart was literally inside Sora for his whole adventure in 1, why did they just repeat her being a damsel in distress in 2 and 3 instead of her actually contributing shit?
Because if you believe in the idea that women are men with breasts and believe in presenting women as everything they have never been? You are subhuman shit who deserves to suffer under israeli funded feminism. Hope you meet a nice woman who will destroy your life which you deserve for being a stupid simping bastard.
I never played this franchise but the Sanctuary opening of KH 2 feels so nostalgic to me. You know something has soul if it can evoke a feeling like that without me even playing any of them.
When KH1 came out i used a shitty digital camera to record the video from my small shitty tv so i could rewatch it whenever i wanted lmao
Liked it so much
KH2 sanctuary is kino as frick has a melancholic vibe to it
It's surprisingly melancholic for a game with Disney in it. This could just be me because I like FF games but I feel like this franchise would have been better off tone-wise without the kiddy/Disney stuff I could just be being selfish there. There's a surprising amount of German philosophy/psychology in KH. Like the Heartless = Jungian shadow. Worth looking into
imo the disney stuff with the melancholic vibe, losing friends etc makes it wholesome >jungian shadow
this is a rabbit hole ill be in for hours isnt it
>Because the combat, level design and platforming
are great, unlike Osakashit. >controls
Only issue is the lock-on and camera. >The FoV is also so small
True.
The combat is good when you actually use your magic and limits instead of just mashing X
Level design was also much more interesting than 2's hallways, there are a lot of secrets and environmental interactions
Staff is best for the extra MP bar it gives you
Shield is good for getting some important defensive abilities early
Sword is a noob trap for kids that just want to mindlessly button mash
1 year ago
Anonymous
indeed, sword only gives you higher attack, which you can reach the stat cap of through consuming attack items no matter what you pick
the only benefit for sword is if you are trying to do a speedrun, and not a completionism run
1 year ago
Anonymous
Shield gimps your offensive to heavily. Sword powers up Limits and gives melee importance. Wand powers up Magic/Summons which are mob destroyers. Both are good at different things.
Sword was absolute garbage in vanilla KH1, like it's not even funny how bad it was - all you had was Combo Pluses and garbage shit like Vortex
Staff was stupidly OP in vanilla due to all vital skills being given to you before you reach Lv.51-54 and MP Gift / MP Rage being unbalanced mess
Shield was really good for people who suck at ARPGs and overall it was still pretty good but nowhere near as OP
Final Mix actually fixed a lot of issues vanilla had >Staff is no longer as OP as it was (some skills like Second Chance were moved to post-Lv.50, MP Gift / MP Rage were nerfed, bunch of Magic equipment like Donald's Dream Rod or Goofy's Dream Shield were nerfed, MP cost of some Limits was increased, a lot of Physical Keyblades were buffed; the compensation was Magic-type finishers being given to you, so you can actually deal damage with your combos and not just with Magic spam and Limits) >Sword actually got a LOT of great abilities and became really fun to play (think of it as a prototype to KH2's gameplay) - Sliding Dash alone makes a huge difference when it comes to movement during combat, and then there's stuff like Slapshot, Hurricane Blast and Combo Master) >Shield is basically unchanged, so it's just as good as always and it's still the safest pick if you're just getting used to KH series
The combat is good when you actually use your magic and limits instead of just mashing X
Level design was also much more interesting than 2's hallways, there are a lot of secrets and environmental interactions
Of course I used magic. It's completely broken. You'd be an idiot not to use it. Also cure costing 1 mana lmao what idiot thought that was a good idea. You literally can't die.
>It's completely broken.
There's nothing broken about magic, being strong and useful is desirable like the several Limits and Summons granted to you. It's not like Osakashit where the magic and commands are copypasta, braindead trash. >You literally can't die.
That's because of MP Rage, not Cure.
1 year ago
Anonymous
>mp rage
It's a combination of mp rage, once more/second chance and leaf bracer if you want to be a homosexual but that wouldn't be a problem if cure simply cost more >being strong is desirable
not when it makes every other option feel pointless
1 year ago
Anonymous
Add Tinker Bell on top of that and yeah you're pretty much invincible by the endgame
1 year ago
Anonymous
>It's a combination of mp rage
No, it's solely MP Rage. SC/OM are safety nets but aren't available on Lv.1. Leaf Bracer doesn't even matter. Even Cure costed more, unless it used the entire MP bar it wouldn't matter as you're rewarded for getting hit instead of being discouraged. >every other option feel pointless
Good thing none of them are. Every Limit, melee, and Summons are useful, this wasn't developed by Osaka Team where melee is gimped trash. Sonic Rave/Strike Raid are excellent for STR to dispatch mobs and even some bosses, Summons do everything well and each have a purpose, melee is your bread and butter.
1 year ago
Anonymous
>Level 1
Holy cope >summon, limit, melle
Magic shits all over them
1 year ago
Anonymous
>Holy cope
Facts is cope? >Magic shits all over
How is being factually stronger like Summons or more useful in certain situations like Limits/melee make something "shit all over". You know Simba is mini-Trinity Limit that blows everything up with the trade-off being consistently open during the charge? Or Genie/Mushu? You're going to use Magic like Thunder against Sephiroth and Unknown? Strike Raid/Sonic Raid being able to pierce through entire line-up of mobs and delete HP bars?
1 year ago
Anonymous
Less then 1% percent of players having a slightly better experience with level 1 does not make the game good you fricking moron
1 year ago
Anonymous
How does people being completely moronic change the fact it's factually wrong that Lv.1 doesn't give you SC/OM in KH1 and magic doesn't shit all over everything? You know this isn't KH3, right?
story and atmosphere wise kh1 blows 2 out of the water. actually having the disney villains do shit and be prevalent game it charm unlike anything else squenix has shit out. kh2 focuses too much on donutsteels and really only maleficent and pete show up frequently
kh2 fm is the best action game ever made though and it's not even fricking close
I feel like they tried to emulate the Council of Disney Villains in the first part of the game but it just came across like Pete and to a lesser extent Maleficent acting like Darkness salesmen while the second half of the game is all about the Organization.
I feel like a better way of setting it up would of being that during the 1 year sleep the Org manipulated Pete into thinking Maleficent was still alive and him gathering the Villains during that time to act as chaos makers.
im gonna say it i dislike the whole organization 13 being put into the game
the disney villains was a great addition and perfectly fit the vibe the game was going for
went too anime with 13
Resident Evil 7 did just fine after 6's blunder, and DS3 sold more than DS1 after the trainwreck that was DS2. Not an accurate measure. (3 was still the worst in the mainline though)
>Nomura is very obviously being forced to include them >the same man who wants to bring back his VXIII Noctis with Yozora
You should stop shitposting, you're embarrassing yourself and showing everyone how much of a clueless wienermongling moron you are.
It's cool that we have an Aniplex sadboys gacha that pisses all over Nomura kusoge series and his unborn VR/Versus trash that would probably have the same time travel, LIGHTDARNESS, Kairi clone factory, overly convoluted plot hole ridden "story" with wooden plank cast.
>It's cool that we have an Aniplex sadboys gacha that pisses all over Nomura kusoge series and his unborn VR/Versus trash that would probably have the same time travel, LIGHTDARNESS, Kairi clone factory, overly convoluted plot hole ridden "story" with wooden plank cast.
was this post written by an AI? what the frick is this lol
I think it kinda started in BBS where Nomura had a perfect chance to show young Leon and gang but then said "oops, sorry, this world is already overstacked with cameos, no FF chars this time" and then he silently dropped them after that (and in KH3 the role of "that nerd at PC" was given to Ienzo instead of Cid). Pretty sure Nomura did confirm in some western gamemedia interview (Gameinformer or IGN or something) that he stopped using FF characters because there was no longer any need in them plus he only used them in KH1/2 because no one really collabed with FF characters back then but nowadays such collabs are really common (and it's because of this interview that many fans complained on social media for weeks - I'm not surprised Nomura gave up and added them in DLC while calling it "a miracle brought by fans").
I want this game to come out just so I can have a clean version of this song. It's not Jazzy Beloved, but I can see its charm. It's got a nice tempo.
I really like that the "spin-off" games. for lack of a better term, are getting more creative with their Dearly Beloveds.
more like they took away her tomboyish and playful teasing character which made so her cute and likeable, reduced her to a cardboard cutout that does nothing
>this 2FeminineMale Black person is still seething about Re:Mind
Reminder that 2FM combat is ez mode with reflega and generous drive forms compared to 3/Re:Mind. 2FM was also notoriously bad with negative combo looping but no, our 2FeminineMale nostalgiaBlack person here thinks it was amazing kek
>guard timing was so much easier in 2fm compared to remind, especially since the guard programming was setup to have Sora automatically face the opponent AI from almost any direction around him within at least 270 degrees for guarding whereas in remind, you are punished for mashing guard >decisive pumpkin plus all those fricking combo boosts that can be added to even further trivialize boss punishing >magic is far easier to use in 2fm
JFC, imagine nostalging this hard for a game that had broken combat gameplay.
>guard timing
Guard is broken in KH3, who the frick are you fooling? >decisive pumpkin
A useful keyblade, but not the best. Unlike KH3 where Ultima shits all over everything but the copypasta Shields and Close-Up magic. >magic is far easier
How dare Magic be useful instead of garbage?
>bitching about Ultima
Don't use it. KH3 was centered around using different keyblades for different drives which is a good thing. Every keyblade is balanced. Should I b***h about KH2FM allowing you to use Fenrir + a dozen negative combos so that you can infinite-loop LW?
>Don't use it
Good video games don't have best definite answers. You understand game design, correct? >KH3 was centered around using different keyblades
Must be why the majority of Keyblades are copypasted trash and only 2 (3 in Remind) have any use? And two are just because of the finisher and Close-Up? >Every keyblade is balanced
You need to stop posting. KH3 is bad because there's an optimal keyblade and the majority of the Keyblades are copypasted trash. Jesus Christ you didn't even play the shitty game you're defending. Monsters Inc and Frozen both have claws for the first transformation. Winnie-the-Pooh is a reskin entirely of the Shooting Star Keyblade Starlight is a Kingdom Key clone with a different finisher, Rattoutulie is an Olympus clone with a different finisher. Big Hero 6 is a mashup of other Keyblade transformations copy and pasted. Classic Tone is Toy Story keyblade copy and pasted. All of the DLC keyblades and updates are clones. Many of the magic variants are copy pasted across all keyblades (for example, Hammer and Claws have the same magic). Ultima obsoletes the vast majority of them. It deals the most damage with base combos, builds up SC's the fastest, has the strongest and most practical melee strings when transformed against humanoids, access to Guard, the arguably best stats in the game, the arguably best all around Finisher in the game, and the arguably best Shotlock in the game. It obsoletes almost everything since most of them just offer a weaker X combo, no utility or any unique mechanics. Being able to use garbage like the hammer/drill doesn't change the fact that they're redundant garbage, and there's nothing particularly entertaining about doing so either because they are shallow. None of the Kyeblades have a use since they are complain dogshit. This is why Osakagays are a laughing stock, you don't know shit about video games. >Fenrir + a dozen negative combos
You don't even know the game you're talking about.
>endgame makes you use endgame weapons
Yeah no shit moron
I used almost every keyblade during my playthrough unlike the stat sticks in kh2
1 year ago
Anonymous
>I used
No one cares that Osakagays are the laughing stock of the world for being moronic, you using garbage because you're an idiot is not going to change Ever After being the only useful for the Campaign thanks to the shotlock and Element, with Ultima outclassing everything but the copy-pasted Shields and again, Ever After.
>Guard is broken in KH3
Sora only has frontal guard while the other characters that you barely play as have the magic guard dome. Guarding has always been broken bullshit in KH games and is one of many features that should be balanced out with a Sekiro posture system.
You can spam guard infinitely with no repercussions other than pattern timing. Yes, it is broken as frick and needs to be balanced with posture like in Sekiro. You should be forced to adopt aggressive dodging and attacking maneuvers, not taking the easy road out with guard spam
1 year ago
Anonymous
Its fricking KH post1, its trivially easy to just fly around the boss arena at 200mph if you want to just avoid damage. Figuring out boss patterns is a good thing and games that punish you with cheap damage for pure turtle tactics are trying to artificially extend playtime by forcing you to reset the fight more and grind phases.
No, Sora's guard is just crap that randomly doesn't work. He can guard things to the left and right but it can clip though the hitbox and you get killed since Osaka doesn't understand how to program a game.
What a cope. Sora stands still for a second before he uses guard and it fails.
1 year ago
Anonymous
>facts are cope
Do I need to post a picture of the hitbox? He gets hit the first time because he's standing still and doesn't even use Guard. The attack hits right in front. The second time is because the collision is on the head, which doesn't have an active hitbox for Guard's i-frames (which KH3 doesn't have making it bad).
>Kh 1 > 2 >>>>>> thin air >>>> 3, bbs, whatever mobile games came out
And the wild thing is not one of them is good but the intersection of weebs and Mousecucks is the absolute lowest level of critical thinking and discernment in the entire population
I almost slipped into the KH3 apologist mindset after playing Re:Mind and doing the limit cut fights, but then I got in on PC and now have to actually play the story again to get to that point.
God the main story sucks
>no hyper armor on his default state
Yeah, that's good. Notice when Osakashitters get BTFO, they go shitpost mode since people who play Action games don't like their garbage slop?
>the 2FeminineMale transvestite thinks mechanically abusing a boss' movement like Xemnas flying over the stairs after trying to force the phase 1 DM is "good gameplay" >the 2FeminineMale transvestite thinks hiding in the corner so that you are walled in, allowing you to spam guard to get through Xemnas piss easy lightsaber combo is "good gameplay" >the 2FeminineMale transvestite thinks that equipping a shit ton of combo boosts + combo finisher to take out massive bars of damage on bosses is "good gameplay' >the 2FeminineMale transvestite thinks that being allowed to take chunks of damage on bosses with little to no retaliation because of the garbage as frick programming regarding the revenge values is "good gameplay"
lol, lmao even. Kek included.
Final xemnas is one of those fights that is only good if you already know what to do, otherwise its a pile of confusing bullshit. The one where you fight him in front of the building is a much better fight.
2FeminineMale troons are mentally ill nostalgiaBlack person 30 yo losers who want to make their edgy teenage wankfest of a game into some untouchable, unreachable masterpiece despite so many obvious gameplay flaws.
Osakagays by far. Gachagays are just playing some mobile game for the story. They don't pretend KH3 wasn't a dumpster fire, and when called out get so assblasted they start attacking better games since they have no arguments to counter it (and of course they also get BTFO still kek since KH3 is indefensible).
massive cope
1 and 2 are way better games than CoM so it makes sense to talk about them more. doesn't mean that you skip it
3 just failed and it has nothing to do with skipping games or playing them all in order
Re CoM has better cutscenes (although the remaster kinda fricks with them and makes them blurry)
CoM has better gameplay
probably play CoM but watch Re CoM scenes aswell?
emulate GBA COM. The card system just works so much better than it does in Re. I don't even think the cutscenes are that much better when you have to listen to KH2 Sora's voice coming out of KH1 Sora due to the actor going through puberty.
CoM adds to 2 but 1->2 is fine without CoM. The deluge of post-2 material is part of the reason why 3 is such a clusterfrick.
Also I dont recommend CoM because the guy asked about the PS+ bundle and that doesnt have the real version of CoM. I'd recommend coded too if they had it.
BBS and DDD are the only required games to understand KH3. The rest have the same amount of information that can be explained and understood during the events of 3 as COM had to KH2.
One of the combat planners/designers for the Tokyo Team (the people who worked on KH1&2). Every since he's been gone along with the rest of his crew and they got swapped with Square Enix's Business Division 3, which is situated in Osaka, AKA the development team that made BBS/DDD/0.2/3. Their games are characterized by flash over substance, shit programming, poor balance, shit enemy/boss design and obsession with quantity over quaity (see over a dozen KB transformations in KH3 but most are trash, over 100 commands in BBS but most are trash).
You're free to be angry and write another wall of text
1 year ago
Anonymous
Did you imply knowing boss design is exclusive to people who don't like bad games?
1 year ago
Anonymous
I'm implying you're highly autistic
1 year ago
Anonymous
So only autistic people want good bosses in their vidya?
1 year ago
Anonymous
You have a very specific definition for what makes good bosses
1 year ago
Anonymous
>not wanting obnoxious teleport spam that resets to neutral with jacked to shit random hyper armor gaps for "secret, set opening" is specific >something only the hacks at Osaka do, not any other good developer
Nope.
1 year ago
Anonymous
Yup confirmed autism
1 year ago
Anonymous
Autism is wanting good gameplay?
1 year ago
Anonymous
Autism is having a mental breakdown whenever someone says something positive about KH3's combat or data bosses
1 year ago
Anonymous
>something positive about KH3's combat or data bosses
Because it doesn't do neither right. Melee is gimped trash, Keyblade balance is fricking awful, enemy design is abysmally bad, etc. It's amazing how terrible it is.
1 year ago
Anonymous
Cool but I disagree
Are you going to keep acting passive aggressive like a woman?
1 year ago
Anonymous
>disagree
And you're still free to be as wrong as you wish.Just know that denying won't make ReMind not a fricking disaster.
1 year ago
Anonymous
Cool, now can you shut up already?
1 year ago
Anonymous
No.
1 year ago
Anonymous
You can certainly say those words, just know that remind is going down currently as an overall improvement on 2fm
1 year ago
Anonymous
Someone is supposed to care about casual idiots because...?
>Overclock sucks
What the frick are you on about, Overclock was great. It made Keyblades actually feel different from each other, drastically so, and gave you incentive to play both aggressively if you needed a finisher or defensively if you wanted your abilities to stay longer. Plus it took out the random chance horseshit that was BBS Command Style. The only thing Styles have over Overclock is giving a different basic combo to every style, that's it. Otherwise Overclock is that mechanic but perfected.
I will admit, the "level up" mechanic of it was a bit needless. I never had any real problem leveling them up by the end of the next World, but it probably wasn't necessary.
Reminder that the KH2FM schizo is SBK91 a homosexual from gamefaqs who shills KH2FM here and on gamefaqs fir over a decade, alongside now shilling 7R and FF13 all while shitting on DMC4, DMC5, Nier Automata, Bayonetta, Bayonetta 2, Bayonetta 3, FFXV, Nier Replicant, MGR, Sekiro, Dragons Dogma, KH3 and will shit on DMC3 if its put against KH2FM
KH2 was a massive improvement in gameplay and level design. A shame they had to go with some autistic overcomplicated anime story instead of the simple tale of the original
I honestly and truly straight up do NOT care about any of the mobile games. Not even this one even if it graphically looks similar to the console games. I don't expect anything good. You shouldn't even care about those shitty Dandelion characters and the story is trash as a premise. I am done with pretending Kingdom Heart's story has any merit. I just hope the story is shitty enough to keep hurting the overall Kingdom Hearts series.
And I want all these mobile games to not be accessible to keep confusing newcomers. I want this series to be anti newbie friendly so that many more are turned off from Kingdom Hearts. Because remember Kingdom Hearts is shit that only middle aged wrinkled losers like.
The feedback to KH3 always baffles me.
Bad KH game? Sure, but still better than any of the spinoffs.
Bad followup to KH2 and the games that followed? Maybe.
Bad game compared to the rest of AAA shit that SE alone releases? This is what gets me. The gameplay is a little mindless and easy compared to KH2, but it's not much different from God of War 2018, and far better than other modern action games like Ratchet and Clank or Ass Creed. And visually and musically it's still very well done. Yet the same people who'd give those games 8 or 9 gave KH3 a 6 or below. >tl;dr tell my why a sorta above average action game on a whole compared to the rest of AAA stuff got such bad reaction from especially non KH fans
I'm not speaking beyond anything but gameplay. KH 3 and GOW are both a little mindless in the same ways (very easy mob fights to get to the big boss that's actually engaging, mash attack the enemy until it retaliates with a glowy, very telegraphed attack and dodge or guard the attack)
I don't give a shit about story or the thoughts and opinions of NPCs. The games suck because the combat is fundamentally flaws and they are a waste of time to play.
1 year ago
Anonymous
Then why the frick did you reply to my post specifically asking about that?
1 year ago
Anonymous
Because only gameplay matters and caring what some shallow npcs "think" is a waste of time.
People had very high expectations for 3 after such a long wait.
In a vacuum it's like a 7/10 about on par with those other games you mentioned. The combat isn't terrible but it's so easy and isn't used for any good bosses until the DLC, plus the story is so bad even by KH standards. The only thing 3 really nails is the production value.
Correcting the spread of misinformation isn't a problem, nor is it not fun to point and laugh at Osakagays.
1 year ago
Anonymous
That's just your opinion bro.
1 year ago
Anonymous
>opinion
Shit game design isn't one.
1 year ago
Anonymous
Still your opinion cope sweaty.
1 year ago
Anonymous
Must be why that "opinion" is shared by the majority of non-moronic developers like Osaka.
1 year ago
Anonymous
Glad you concede that Osaka isn't moronic.
1 year ago
Anonymous
Osaka is a moronic game developer, so no. At which point of fighting Vergil in DMC3 does he have hyper armor on by default?
1 year ago
Anonymous
Nope too late you already said they're non-moronic can't take that back. I'm glad we see eye to eye and agree that Remind has great bosses.
1 year ago
Anonymous
Answer the question. Why is only Osaka the one to make bosses this way and not Tokyo, or Capcom, or Team Ninja, or anyone else who makes combo Action games?
1 year ago
Anonymous
Answer MY question: do you like having autism? A simple yes or no will do.
1 year ago
Anonymous
Don't have autism, now answer why is only Osaka the one to make bosses this way and not Tokyo, or Capcom, or Team Ninja, or anyone else who makes combo Action games?
1 year ago
Anonymous
>Don't have autism
1 year ago
Anonymous
Continue to cope. Now answer the question. Can't because you know it's true ?
1 year ago
Anonymous
I'll answer yours when you answer mine honestly.
1 year ago
Anonymous
I just did.
1 year ago
Anonymous
Nope I'm not convinced.
1 year ago
Anonymous
Is that how you cope? Isn't going to make the 30$ rip off good.
1 year ago
Anonymous
Who's coping? I'm genuinely curious about your mental illness.
1 year ago
Anonymous
>Who's coping?
Osakagays. >about your mental illness.
Damn, wanting to play vidya with good gameplay is an illness? No wonder developers don't try anymore. morons will gobble the shit on their plate happily.
1 year ago
Anonymous
>muh Osaka boogieman >I-I just like good games! That's why I spend hours starting autistic arguments!
lol
lmao even
1 year ago
Anonymous
>boogieman
Why would would someone like dogshit after 2 known as 3 and not be a fan of the developer? How is calling how morons who spread false information a starter?
1 year ago
Anonymous
Oh, so you're an ESL too? That's funny.
1 year ago
Anonymous
Still no answer?
1 year ago
Anonymous
My answer is you're an autistic ESL. Is it really that hard to understand?
1 year ago
Anonymous
>My answer
You don't have one. Otherwise you wouldn't be having this mouse and cat race because you fail to understand boss design.
1 year ago
Anonymous
You fail to understand your own autism, why should I care about your opinions on boss design?
1 year ago
Anonymous
How boring, you going to answer the initial question or is this going to be two concessions in a row?
1 year ago
Anonymous
How boring, are you going to admit you're mentally ill or will you keep being delusional, amigo?
1 year ago
Anonymous
>still can't answer the question
Nice concession.
1 year ago
Anonymous
>still replying to me with zero self awareness
Nice autism
1 year ago
Anonymous
He is going to be delusional and make the same thread in about 20 hours again.
1 year ago
Anonymous
I don't think he made this thread he just pops up in KH threads to start fights with anyone that vaguely likes KH3 combat
1 year ago
Anonymous
correct the misinformation of Osakashills polluting the board*
1 year ago
Anonymous
Nah. He definitely does it.
1 year ago
Anonymous
You sound underage and esl. How often are you going to make the same thread over and over again seething about the same game over and over again calling anyone your boogeyman for calling you a moron
1 year ago
Anonymous
That's cool and all, but how does your cope change the fact ReMind is garbage?
1 year ago
Anonymous
Oh it's cool that you're underage and esl? Tell me more about that. Re:Mind > KH2FM
1 year ago
Anonymous
>Re:Mind > KH2FM
Filtered by what? The poor knockoff of 2FM Data/LW are a fricking joke. How does being poorly designed garbage mean they are hard? Have you never played an Action game before in your life you think default hyper armor is good? You think nonsensical opening with zero visual/audio? You think Yozora being open during his second iai charged slash and not the first, even if they have the same exact animation is good boss design? Holy frick, Osakadrones are absurd.
>Remind's Data battles are literally so much better than 2FM
have a nice day Osakashitter. Datas/Yozora are just poor ripoffs that failed to capture the magic of 2FM. Sora is still floaty garbage that lingers in the air too much. Datas all have hyper armor nonsense, it's cranked up to 11 with Yozora, and it's pointless trial and error to find the "secret set openings" instead of just fricking attacking when you get close to them. Counters are just replaced with teleport spam that resets everything to neutral. Sora's moveset is still garbage where Links are nerfed to shit (they are garbage mechanic anyway) and melee is trash where aerial/grounded states are the same thing (including defense) while doing pathetic damage. Gimmicks are entirely gutted with no more different arena layouts or combat scenarios, they might as well be the same copypasted fight 13 times but with a different humanoid skin. AI variation is the same recycled shit that's no longer random. Spacing is entirely irrelevant thanks to Airstep. And I can keep going too.
Limit Cut was garbage, KH3 is and will always be a joke of a game. It has nothing on the classic of KH1 or the masterpiece that was 2. Fricking Unknown is better than every shitty 3 Data. Osaka Team needs to skinned alive.
>game provides you the tools to deal
You mean Airstep and some shitty melee. Yeah, you can blow them up in five seconds with the copypasta Close-Up Firaga Magic, how exactly does that make a good boss fight? Osakashit battles aren't boss fights, they are a moronic Simon Says mini-game where you have "dev-intended" openings between very specific attack animations instead of being able to create/use openings at your leisure. The removal of random AI and having interesting counters that were threatening (replaced with boring teleport spam) in Data Org/LW which kept the fights, keyword: Reactive. Every boss is now a basically a flowchart with the same exact patterns, where you Airstep (that kills spacing/positioning entirely as you can zip right up to the boss instantly) to shit out a combo where the vulnerability is in between bouts of hyper armor teleporting before repeating the process. It's just rote memorization of a Simon Says mini-game. Osaka Team doesn't understand how to make good boss fights. They tried to copy the magic of 2FM without understanding what mean those bosses (and game) great. Play Action games before you talk about boss design, here's a hint. Only Osakashit plays like this.
>well designed bosses have different battle scenario
Woah, crazy huh Osakagay? ReMind lacks any of the creativity, hype or uniqueness of the KH2 data fights. They copypasted trash. Mechanically, no one is interesting or interactive and none of them have actual proper gimmicks that make them stand out. 2FM Data Org had interesting and engaging arenas than anything in 3. Vexen being able to create an enemy off of the players position is an extremely striking idea for a boss encounter. It puts a fire under the player to continue moving, but to attack is to remain stationary.
So, a dilemma is created. Does the player remain stationary and attack, allowing Anti-Sora to form/become stronger, or does the player continue moving and try to get their attacks in after spacing their attack and utilizing positioning to stay away from the Data Circle far away? How about attacking with Magic from far away? Or using a long-ranged Limit? Consuiming Drive for one of the Forms? There isn't an answer to this question. It's entirely on the player to decide. Because KH2 understands that, mechanically, the players interactions with the systems at play is more important than formulating a single way to engage with the fight. That's excellent boss design, not slapping on hyperarmor and gutting their AI so it's a shitty Simon Says mini-game.
What is the mechanical depth in KH3? Simple, there isn't.
1 year ago
Anonymous
>Post pages of his autism
But what does this have to do with Re:Mind objectively being better than KH2FM and how you're underage and esl?
1 year ago
Anonymous
>can't argue any of the points
Concession accepted.
1 year ago
Anonymous
I never made any concession. Perhaps english being your second language can't make you respond to what I asked you now multiple responses ago. Re:Mind > KH1 > Shit > JpegHallway2FM
Which is what gets me. Games like Journey and Death Stranding can get high reviews for good production value alone despite meh gameplay and story. I wonder if KH is just the new Sonic where it's easy to just not finish it, give it a 6 and call it a day.
Death Stranding isn't just production value a lot of people enjoy the hiking focused gameplay. It's also not from an established series with high expectations from fans, so of course people will judge it differently.
Ehhh, idk a lot of the people I've seen who justify the sorta mindless gameplay and shitty story will say that it's the great sound design and visuals that make it worthwhile to experience. A lot of the reviews mentioned this too. Maybe it's a little different in the sense that KH3 isn't as relaxing and chill to play as DS, but my point still stands that many point out the audio/visual parts that carry it.
Personally, production value alone is never enough to carry a game for me. I like Death Stranding for its creative gameplay and Kojima's weird writing style it creates a unique kind of mood you don't see in other modern AAA games.
Meanwhile KH3 is just a worse KH2 in most ways besides prettier graphics and more open level design. Is it really that surprising that people are so harsh on it? Especially after waiting for it for 13 years?
1 year ago
Anonymous
my point was I was surprised non-kh fans bashed it too. Most let games float by on production value alone and ignore shit gameplay or predatory stuff like microtransactions, but KH3 was a weird one to me. I can't tell if the story was actually so bad that it warranted the negative reactions, or if it was the initial poor reception by KH fans that influenced it.
1 year ago
Anonymous
Critics really care about stories in games and KH3 is the worst possible introduction to KH's story, no shit they didn't like it.
There's also the inherent cringe of the Disney stuff that non-fans make fun of, but that applies to every KH game.
Do KH1 gays replay the games often? Because the strong points they bring up are indeed true, it does have a better story than 2, but it's really not that good to make up for it simply being an inferior game. The level design especially is so fricking terrible it hurts.
The combat is somewhat underrated, I feel like. It's pretty fun on Final Mix Hard, and I like magic in 1 the most. But 2 is just a much better game all around.
The kind of game that is more fun to remember fondly than actually play.
>The level design especially is so fricking terrible it hurts.
It's pretty bad, you have to go to a new area every 30 feet. It should feel like you're visiting different worlds and instead feels like visiting shitty mazes based on those worlds
I like how you feel like you're actually exploring and learning your way around a level instead of going in a straight line like in 2's worlds. 1's worlds also had more verticality, secrets, and environmental interactions.
>The level design especially is so fricking terrible it hurts.
Its not bad at all. Actually makes you want to explore and do platforming. The only really bad world design was Deep Jungle.
Or at the very least;
How different would KH's story be if she, Sora, and Riku and the Mickeyverse characters were the only main characters and everyone else permanently fricked off after their respective games?
The series would fail and it would have gotten discontinued early. Don't fool yourself. Female Protagonists don't make much money and the few times they find success like Samus from Metroid? They make nothing in terms of profit compared to male protagonists. You want to fail at entertainment media? Force female protagonist shit. Female Protagonists are always a risk you are risking lots of money lost and failure. And again if you find success it's nothing compared to how much profit a male protagonist brings. Female Protagonists are shit.
KH1 is certainly the best one due to the simplicity of the conflict and the worlds visited. 2 boys competing over a girl, one aligned with light, the other with darkness. It truly just works.
KH2 greatly improves on the combat though. The combat is so great that every KH and FF game after that have been trying to imitate it`s balance (unsuccessfully). Plot is a tad more cringe but i guess still somewhat personal for the characters. That kind of plot was pretty standard for JRPGs back then.
KH3 is bullshit. I`m sorry but it is. Sora is just fricking around aimlessly for most of the game and then all the story bits are condensed on the final fifteen minutes. Putting one "emotional moment of closure" after another is just terrible storytelling. Plus most of those events were already closed on their respective games. Worlds are also ass boring for the most part. Like Monster inc is a souless factory, San Fransokyo is just a boring ass city and so on. All of them completely unremarkable except for Toy Story`s world and it`s unique mechanics (and maybe the realm of darkness). Art design is also kind of meh compared to the old games.
Which sucks given how it's pretty much the only role that makes him the most money nowadays. Same thing with David Gallagher
Why did Haley and David's careers die to the point that most of their money comes from KH while Hayden Panettiere managed to have a slightly successful career?
Riku's VA always seemed on the verge of being bad but dropped the ball hard after 3. The rest seemed about the same. Axel and Roxas don't seem better or worse in terms of voice acting a HJO just does a different voice every game.
Zoomers may find this game series cringe for being earnest in it's cheesiness, but that will never stop my unironic love of Nomura's Fanfic Wild Ride. Would I love it if Disney gave him the money to Remake the entire series with KH4's engine and incorporating all of the lore he retconned into the series after the fact? Hell yeah. Would be even more kino if he incorporated some of the funny lines and dialogue from the mangas.
>Most recent run of KH2, decide to finally try out sword instead of based shield like I normally do >Once More at 47 >Second Change at 85
It made beating Data Org on Critical a real b***h, actually beating a fair few without Second Chance was some pretty intense fun sure, but I can't believe swordgays live like this.
Kh1 = kh2 imo
Fair enough, it still had the same atmosphere KH1
Although i didn'tr like the QTE press triangle to do flashy stuff too much
Nah, KH2 doesn't have anywhere near the atmosphere of KH1. I'm relearning that by playing KH1 again. By KH2 it became pretty formulaic, but in KH1 everything felt brand new and the game would often surprise you and leave everything much more open.
Think about it this way, there are a bunch of cutscenes that people will NEVER see because the odds of getting to HB before Monstro aren't great (plus, you usually want High Jump anyway) but there are cutscenes programmed where Possessed Riku runs around Monstro fricking around with Pinocchio. Stuff like text box cutscenes randomly getting voiced halfway through. Walking outside of the Accessory Shop and getting accosted by Squall who keeps getting called Leon for some reason. Keyblades being hidden in places you'd never think to look, like Lady Luck for example. Spells being Tournament rewards, given by talking (how many people missed Curaga?), one of them being in a chest. One of the most famous, having your Keyblade stolen from you and having to rely on Beast in HB1. All the wacky ways to even get chests to spawn. The drastic effect the opening choice means and letting you set your own EXP curve. The game always keeps you guessing and if you play blind you'll probably see something new every time, no other game in the series is truly like it. It's just a damn shame.
Wait what? Are there videos of that stuff?
Yeah, it's pretty fricked.
Holy shit that's cool never even knew there were differenct cutscenes
>riku isnt even there to help you with the boss fight
holy shit
what happened in neverland that made riku that way
I'm pretty sure that's supposed to be after Hollow Bastion, where he gets possessed as evidenced by
>Riku? Is that really you?
>Liar! You're not Riku!
and it's just mislabeled, but I could be wrong. Sure, Riku's an butthole in Neverland but he's not so bad Sora would call him out like that.
As someone who never played the franchise why is 3 bad? See they're on the ps plus collection right now but it it's all a waste of time eh
Play 1 and 2 then play 3, you'll understand
2 is a good place to stop it has a satisfying conclusive ending
KH1&2 are absolutely fantastic games, while KH3 is not only a massive disappointment, its fricking abysmal how bad the gameplay is.
It's not
This board is just filled with depressed jaded homosexuals that want to go back
People get filtered by the story even when SE goes out of it's way to put the entire series on a single release. Just look at
who doesn't even mention CoM which needs to be played before 2.
>CoM
because its shit
because its a literal mobile game
because who the frick plays this piece of shit to understand the convoluted as FRICK story KH has nowadays
2's story is more interesting if you don't play CoM
Never played COM Went straight to KH2 was a bit confused on why we didnt play sora in the beginning but it kinda clears up
KH1 has the most soul imo, themes of friendship, a lot of final fantasy characters, best combat, best worlds
Basically this franchise has the most convoluted story in the history of video games and 3 ends the overarching plot with the main villain literally giving up (LMAO, imagine liking this shit)
>the main villain literally giving up
Did you miss the part where Sora FATALLY kicks his ass?
>Bro, let's just ignore that Xehanort could easily win but at the last moment he decided to give up because... flashback
That didn't happen smolbrain
He was fricking dying nimrod. He could barely even hold the x-blade and at one point used it to stand back up after dropping it and falling to the ground.
Had had to carry the triple duty of acting as a climax to the ongoing story arc 19 years in the making spread across like 10 games while forcing itself to set up the next arc. Of which it fricked up bad.
Create a high quality Action RPG that acts as the true successor to KH2, of which it got nowhere near until after a patch, NG+ movesets, and fighting the optional super bosses included in the 30$ DLC of which I will admit the final secret boss is in the running for best fight in the series.
And to blend Final Fantasy with Disney and make something cohesive out of it which due to the creator thinking that the series OCs where enough and the all of the Disney stuff barring Pixar (which has the best worlds in the game) being buried under brand image red tape.
Meanwhile KH1 just had to be a solid standalone game and KH2 got to be a good stopping point with what is considered by most to be the best combat in the series and wrapping up as a trilogy (1, CoM, 2)
Im not holding my hopes up for KH4 with that realistic trailer they showed
THeyre straining too far away from what made KH the way it was back then
kh1 and 2s intro songs are really really good
kh3 is for zoomers
>of which I will admit the final secret boss is in the running for best fight in the series.
its a bullshit fight with a bunch of gimmicks that make it hard but not interesting or mechanically complex. Just like Lingering Will. Its like, if Data Saix just stayed in berserk 100% of the time and could not leave berserk, it would be a harder fight, and a more active one, but it wouldnt be a more interesting one. Its just more attack phases where you cannot meaningfully push damage, more time wasting shit, more chances to make a mistake on a routine dodge that will frick the entire fight and force a reset.
>Its just more attack phases where you cannot meaningfully push damage
Every attack he throws at you can be countered with a full combo string, maybe even two.
No you can't, Yozora has random hyperarmor you can't do anything about until the devs decided to turn off during some nonsensical attack animation so you can pop Airstep from miles away, do a shitty melee combo, then reset to neutral. It's fricking trash.
You are fricking moronic, the fight is more than fair and every attacking pattern of his can be countered or avoided. No hit/damage runs are done all the time. Just admit you were filtered out of the game instead of coping this terribly about moronic buzzwords and half-assed arguments.
The fight is complete garbage and Osaka has no idea how to design a boss fight. Tell me clue the game gives during Yozora's sequence of 4 waves of red lasers that you can hit him during the the 3rd attack but not the 1st and second despite being the same thing.
>Tell me clue the game gives during Yozora's sequence of 4 waves of red lasers
This is literally and unironically a skill issue.
So you can't give an answer.
dont bother trying to argue with them, state your opinion once and the people who know will agree with you. they dont want to change your mind, they just want to justify to themselves why they spent 30 hours on attempts.
Frick no, Osakagays are homosexuals and KH3 was dogshit, especially if they are expecting people to pay 30$ hard earned money for their slop. They need to hear why they are idiots.
>clue the game gives during Yozora's sequence of 4 waves of red lasers that you can hit him during the the 3rd attack but not the 1st and second despite being the same thing.
trial and error you stupid fricking moron. The Remind bosses were clearly designed for repeated playthroughs of trial and error where you patiently go through all their attack patterns and find out the RVs. jesus christ how fricking neurotic and stupid are you that it bothers you that the fricking game doesn't tell you how to counter a boss immediately?
>trial and error
Almost like ReMind is utter garbage.
>Gets filtered
>"THE FIGHT IS COMPLETE GARBAGE!!!!"
Skill issue
Filtered by what? The poor knockoff of 2FM Data/LW are a fricking joke. How does being poorly designed garbage mean they are hard? Have you never played an Action game before in your life you think default hyper armor is good? You think nonsensical opening with zero visual/audio? You think Yozora being open during his second iai charged slash and not the first, even if they have the same exact animation is good boss design? Holy frick, Osakadrones are absurd.
Remind's Data battles are literally so much better than 2FM that to continue arguing just shows how moronic you are, but not surprising from a gay homosexual who posts Neptuniashit images.
>Remind's Data battles are literally so much better than 2FM
B-But muh annoying gimmicks!
>well designed bosses have different battle scenario
Woah, crazy huh Osakagay? ReMind lacks any of the creativity, hype or uniqueness of the KH2 data fights. They copypasted trash. Mechanically, no one is interesting or interactive and none of them have actual proper gimmicks that make them stand out. 2FM Data Org had interesting and engaging arenas than anything in 3. Vexen being able to create an enemy off of the players position is an extremely striking idea for a boss encounter. It puts a fire under the player to continue moving, but to attack is to remain stationary.
So, a dilemma is created. Does the player remain stationary and attack, allowing Anti-Sora to form/become stronger, or does the player continue moving and try to get their attacks in after spacing their attack and utilizing positioning to stay away from the Data Circle far away? How about attacking with Magic from far away? Or using a long-ranged Limit? Consuiming Drive for one of the Forms? There isn't an answer to this question. It's entirely on the player to decide. Because KH2 understands that, mechanically, the players interactions with the systems at play is more important than formulating a single way to engage with the fight. That's excellent boss design, not slapping on hyperarmor and gutting their AI so it's a shitty Simon Says mini-game.
What is the mechanical depth in KH3? Simple, there isn't.
TLDR
>Remind's Data battles are literally so much better than 2FM
have a nice day Osakashitter. Datas/Yozora are just poor ripoffs that failed to capture the magic of 2FM. Sora is still floaty garbage that lingers in the air too much. Datas all have hyper armor nonsense, it's cranked up to 11 with Yozora, and it's pointless trial and error to find the "secret set openings" instead of just fricking attacking when you get close to them. Counters are just replaced with teleport spam that resets everything to neutral. Sora's moveset is still garbage where Links are nerfed to shit (they are garbage mechanic anyway) and melee is trash where aerial/grounded states are the same thing (including defense) while doing pathetic damage. Gimmicks are entirely gutted with no more different arena layouts or combat scenarios, they might as well be the same copypasted fight 13 times but with a different humanoid skin. AI variation is the same recycled shit that's no longer random. Spacing is entirely irrelevant thanks to Airstep. And I can keep going too.
Limit Cut was garbage, KH3 is and will always be a joke of a game. It has nothing on the classic of KH1 or the masterpiece that was 2. Fricking Unknown is better than every shitty 3 Data. Osaka Team needs to skinned alive.
>The very last bit of endgame 5% of players do is better in 3
That's great anon, but who gives a frick about that?
It's trash in 3, no one but Osaka apologists says ReMind is even close to being good.
>poorly designed garbage
You keep saying this and yet the game provides you the tools to deal with any and all patterns.
You're old, your eyes are now bad and your reaction timing has gone down a notch since you were an ADHD-riddled teenager, it's okay to accept that you're just bad at video games now.
>game provides you the tools to deal
You mean Airstep and some shitty melee. Yeah, you can blow them up in five seconds with the copypasta Close-Up Firaga Magic, how exactly does that make a good boss fight? Osakashit battles aren't boss fights, they are a moronic Simon Says mini-game where you have "dev-intended" openings between very specific attack animations instead of being able to create/use openings at your leisure. The removal of random AI and having interesting counters that were threatening (replaced with boring teleport spam) in Data Org/LW which kept the fights, keyword: Reactive. Every boss is now a basically a flowchart with the same exact patterns, where you Airstep (that kills spacing/positioning entirely as you can zip right up to the boss instantly) to shit out a combo where the vulnerability is in between bouts of hyper armor teleporting before repeating the process. It's just rote memorization of a Simon Says mini-game. Osaka Team doesn't understand how to make good boss fights. They tried to copy the magic of 2FM without understanding what mean those bosses (and game) great. Play Action games before you talk about boss design, here's a hint. Only Osakashit plays like this.
You're a moron regarding his difficulty but otherwise I agree with you that attack openings feel designed only for people who watch KH streamers.
After about 2 hours, I'd figured out how to dodge all his phase 1 attacks reliably but still had no clue how to attack him because the openings are so convoluted. The ONLY one with any clue whatsoever is his invisible sword attack, when he groans if you block. Clanking the target-lock move requires you to dodge and attack before he even shows up, which makes no sense. The samurai strike punishes you if you try to attack while charging, but then expects you to attack again.
Even worse is his keyblade grab move, where he just stands there with armor for a good 3 seconds like the Osaka intern accidentally forgot to program ab opening.
That said, the attacks, design and combat of the boss are all great otherwise. The KH team's problem, which it has had for 20 goddamn years, is refusing to teach the player the proper techniques or tools through gameplay.
>The KH team's problem, which it has had for 20 goddamn years, is refusing to teach the player the proper techniques or tools through gameplay.
KH combat is simplistic as frick, you are essentially b***hing that Osaka is not walking you through the gameplay (which they already do in tutorials when they introduce most of the concepts) and the only reason you would think that is because you probably thought the Re:Mind bosses were too much of a step up in difficulty. Things like comboing or using airstep to quickly counter during an opening are self-explanatory and obvious and because the combat is far more reactive and intuitive compared to KH2FMs clunky control scheme, you can even quickly set up a counter after guarding through a boss combo with canceling.
>Things like comboing or using airstep
Both of these are complete garbage you dumb frick. Melee is gimped trash and Airstep is a dogshit mechanic that negates the need for spacing. What fricking Action game lets you fling to a target miles away at the press of a button?
>combat is far more reactive
Yeah, recycled enemy AI is truly reactive instead of random AI.
>intuitive compared to KH2FMs
You don't even know what you're talking about. What humanoid bosses in KH1&2 have hyperarmor by default? Which bosses have randomly placed gaps in hyper armor?
>reactive
>intuitive
Being able to animate cancel everything is a crutch and expecting you to is bad design. It leads to situations like the average action MMO superboss where rather than interact with your actual gameplay, the boss is a giant 'simon says' puzzle until after 20 minutes its healthbar hits 0.
Yeah man I'd rather just spam Reflectga and Limit Form for almost every boss, much better application of skill imo.
>reflect
>Limits
Oh right, useful options. Forgot that doesn't exist in KH3.
>Being able to animate cancel everything is a crutch and expecting you to is bad design
Being able to immediately cancel into a combo after a guard (my favorite being a guard counter guard counter guard setup vs Yozora in his phase 2 moves) or cancel an airstep halfway is a welcome addition that A. doesn't punish the player if they want to immediately change up their next pattern and B. a valid tool to have when the bosses attack and combo you at twice the speed of 2FM.
Airstep is not even close to being shit, it's fine for what it is and the game balances out the fast distance closing by forcing the player to earn their openings vs bosses.
Being able to cancel attacks goes entirely against the design philosophy of KH, that's bad game design you stupid frick.
>Airstep is not even close to being shit
Name 1 good Action game where making spacing irrelevant isn't a result of moronic developers.
> I should airstep directly into projectiles to avoid getting hit
Tell me how flinging my fricking face at electrified plasma is at all intuitive? And then point to any moment in the main campaign where it's at all essential? I loved limit cut but I'll be honest and say that the number of "teleports behind you" bosses was ridiculous and entirely because the game wanted you to just warp to them, eliminating any sense of spacing outside of dodging (for I-frames).
I didn't need to learn how to airstep dodge until limit cut. I didn't need to learn how to cancel my rolls into dodges or vice versa until limit cut. I didn't even know that switching keyblades paused the form timer, although that's probably because I'm a moron. None of these were things I knew from natural hints or good game design (and I played on crit, for fricks sake). A game with decent level or enemy design would've subtly encouraged me to learn these things to have gotten this far.
Instead I got 80 pages of tutorials on Poohs games and cooking, and enemies randomly scattered on the map with no rhyme or reason.
It's amazing how stupid Osakagays are they think randomly placed breaks in hyper armor and no audio/visual cues makes something hard.
I don't know or care what you're talking about it, I'm just here to shitpost and it sounds like you mad as frick.
>I'm just here to shitpost
At least they admit it.
Are '''they''' in the room with you right now?
Story went full moron, levels have become fricking trash and gameplay became even more autistic.
You can get the collection and just play the two good ones out of it.
KH is a pretty incredible start of an IP and KH2 is just the perfect conclusion to it.
The rest are debatable or just bad for one reason or another.
BRAAAAAAAAAAPPP
The story gets more and more incomprehensible, but that’s just Nomura being a 2deep4u gay. KH3 gameplay wise is still pretty fun and the worlds are beautifully done. It also has the best scene in the franchise. Watching a toy cowboy tell an emo kid he has no friends is very entertaining.
Scully using Yeetus-Vanitas is also a franchise-defining moment
3 was bad on release. they came out with an update that gave a proud mode and let you turn "attractions" in the settings, which made it a decent game to play. narrative is still dogshit though.
It was floaty and half the skills are related to flowmotion which is even floatier and less efficient than just aircombos with the weapon forms.
Simple. It's not. The combat is slightly worse than 2 but still better than most slop released the last 15 years.
If you like the idea of Disney crossing over with Squeenix style characters (used to be Final Fantasy, but FF is less and less relevant as the series goes on) and flashy action RPGs, the games are awesome visual spectacles with cheesy anime bullshit plot. For people who grew up with the first game, it seemed like there was actually going to be a sensible story and the potential was always there, but Nomura is a crazy ass motherfricker who does what he wants and those who wanted a coherent story were left disappointed. If you're paying for PS+, you might as well try KH1 since it's "free" for you
kh2fm > kh1 > kh2
who cares about the rest
Still mad the FM versions doesn't have the germandub
KH1 has the most interesting world design.
Puzzles and tons of secrets to find.
Also KH1 Kairi is best
I want to kiss Kairi's large feet
Me too
1s whole "friendship" theme gets lost in more and more in the newer games
I miss her so much
Still the best Kairi. Needs the mating press.
She needs cuddling and kisses
....by a man twice her age.
>man twice her age
20 year old?
More 30 and older.
I gotta admit, the idea of her and Ventus reacting to Sora's adventure through KH1 is pretty funny to me. Hell, same could even be said for Roxas and Ventus in 2.
God I wish that were me
Kairi losing her KH1 sass is the reason she's such a boring character in the later games
How did they frick her up so bad, bros? Her heart was literally inside Sora for his whole adventure in 1, why did they just repeat her being a damsel in distress in 2 and 3 instead of her actually contributing shit?
Because if you believe in the idea that women are men with breasts and believe in presenting women as everything they have never been? You are subhuman shit who deserves to suffer under israeli funded feminism. Hope you meet a nice woman who will destroy your life which you deserve for being a stupid simping bastard.
Nomura is a closeted homo
I never played this franchise but the Sanctuary opening of KH 2 feels so nostalgic to me. You know something has soul if it can evoke a feeling like that without me even playing any of them.
When KH1 came out i used a shitty digital camera to record the video from my small shitty tv so i could rewatch it whenever i wanted lmao
Liked it so much
KH2 sanctuary is kino as frick has a melancholic vibe to it
It's surprisingly melancholic for a game with Disney in it. This could just be me because I like FF games but I feel like this franchise would have been better off tone-wise without the kiddy/Disney stuff I could just be being selfish there. There's a surprising amount of German philosophy/psychology in KH. Like the Heartless = Jungian shadow. Worth looking into
imo the disney stuff with the melancholic vibe, losing friends etc makes it wholesome
>jungian shadow
this is a rabbit hole ill be in for hours isnt it
Bro it crosses over into all sorts of esoteric stuff. Nomura's wild ride is the best
BBS > 2 > 1 > 358/2 Days > 3
Objectively correct order.
3 and BBS both have bad gameplay but I kinda like BBS for its story.
how could they drop the ball so hard on some dubstep shitty intro in kh3
2 = 3 >>> bbs >>> literal dogshit >>> kh1 > idk didn't play anything else
I don't understand how anyone other than nostalgia gays could enjoy KH1
You just don't care about good writing or atmosphere
KH1 is great, why are you putting Osaka dogshit above it?
Because the combat, level design and platforming controls are all absolute garbage.
The FoV is also so small it's literally vomit inducing
>Because the combat, level design and platforming
are great, unlike Osakashit.
>controls
Only issue is the lock-on and camera.
>The FoV is also so small
True.
shield or sword bros
take wand
give up sword
jump the chasm
Staff is best for the extra MP bar it gives you
Shield is good for getting some important defensive abilities early
Sword is a noob trap for kids that just want to mindlessly button mash
indeed, sword only gives you higher attack, which you can reach the stat cap of through consuming attack items no matter what you pick
the only benefit for sword is if you are trying to do a speedrun, and not a completionism run
Shield gimps your offensive to heavily. Sword powers up Limits and gives melee importance. Wand powers up Magic/Summons which are mob destroyers. Both are good at different things.
Sword was absolute garbage in vanilla KH1, like it's not even funny how bad it was - all you had was Combo Pluses and garbage shit like Vortex
Staff was stupidly OP in vanilla due to all vital skills being given to you before you reach Lv.51-54 and MP Gift / MP Rage being unbalanced mess
Shield was really good for people who suck at ARPGs and overall it was still pretty good but nowhere near as OP
Final Mix actually fixed a lot of issues vanilla had
>Staff is no longer as OP as it was (some skills like Second Chance were moved to post-Lv.50, MP Gift / MP Rage were nerfed, bunch of Magic equipment like Donald's Dream Rod or Goofy's Dream Shield were nerfed, MP cost of some Limits was increased, a lot of Physical Keyblades were buffed; the compensation was Magic-type finishers being given to you, so you can actually deal damage with your combos and not just with Magic spam and Limits)
>Sword actually got a LOT of great abilities and became really fun to play (think of it as a prototype to KH2's gameplay) - Sliding Dash alone makes a huge difference when it comes to movement during combat, and then there's stuff like Slapshot, Hurricane Blast and Combo Master)
>Shield is basically unchanged, so it's just as good as always and it's still the safest pick if you're just getting used to KH series
The combat is good when you actually use your magic and limits instead of just mashing X
Level design was also much more interesting than 2's hallways, there are a lot of secrets and environmental interactions
Of course I used magic. It's completely broken. You'd be an idiot not to use it. Also cure costing 1 mana lmao what idiot thought that was a good idea. You literally can't die.
>It's completely broken.
There's nothing broken about magic, being strong and useful is desirable like the several Limits and Summons granted to you. It's not like Osakashit where the magic and commands are copypasta, braindead trash.
>You literally can't die.
That's because of MP Rage, not Cure.
>mp rage
It's a combination of mp rage, once more/second chance and leaf bracer if you want to be a homosexual but that wouldn't be a problem if cure simply cost more
>being strong is desirable
not when it makes every other option feel pointless
Add Tinker Bell on top of that and yeah you're pretty much invincible by the endgame
>It's a combination of mp rage
No, it's solely MP Rage. SC/OM are safety nets but aren't available on Lv.1. Leaf Bracer doesn't even matter. Even Cure costed more, unless it used the entire MP bar it wouldn't matter as you're rewarded for getting hit instead of being discouraged.
>every other option feel pointless
Good thing none of them are. Every Limit, melee, and Summons are useful, this wasn't developed by Osaka Team where melee is gimped trash. Sonic Rave/Strike Raid are excellent for STR to dispatch mobs and even some bosses, Summons do everything well and each have a purpose, melee is your bread and butter.
>Level 1
Holy cope
>summon, limit, melle
Magic shits all over them
>Holy cope
Facts is cope?
>Magic shits all over
How is being factually stronger like Summons or more useful in certain situations like Limits/melee make something "shit all over". You know Simba is mini-Trinity Limit that blows everything up with the trade-off being consistently open during the charge? Or Genie/Mushu? You're going to use Magic like Thunder against Sephiroth and Unknown? Strike Raid/Sonic Raid being able to pierce through entire line-up of mobs and delete HP bars?
Less then 1% percent of players having a slightly better experience with level 1 does not make the game good you fricking moron
How does people being completely moronic change the fact it's factually wrong that Lv.1 doesn't give you SC/OM in KH1 and magic doesn't shit all over everything? You know this isn't KH3, right?
"THE OSAKA TEAM- THE OSAKA TEAM"
>2 = 3 >>> bbs
spotted the adhd zoomer who needs bam boom wahoo bing bing all the time
Not clicking Ur gay link
All KH games are good
>Not clicking Ur gay link
It's traverse Town OST anon.....
Play em start with 1, 2 then decide if you want 3
Ok rad I clicked it now
back in the day
story and atmosphere wise kh1 blows 2 out of the water. actually having the disney villains do shit and be prevalent game it charm unlike anything else squenix has shit out. kh2 focuses too much on donutsteels and really only maleficent and pete show up frequently
kh2 fm is the best action game ever made though and it's not even fricking close
the whole disney villains are in a conglomerate doing bad shit was very disney honestly
I feel like they tried to emulate the Council of Disney Villains in the first part of the game but it just came across like Pete and to a lesser extent Maleficent acting like Darkness salesmen while the second half of the game is all about the Organization.
I feel like a better way of setting it up would of being that during the 1 year sleep the Org manipulated Pete into thinking Maleficent was still alive and him gathering the Villains during that time to act as chaos makers.
im gonna say it i dislike the whole organization 13 being put into the game
the disney villains was a great addition and perfectly fit the vibe the game was going for
went too anime with 13
Resident Evil 7 did just fine after 6's blunder, and DS3 sold more than DS1 after the trainwreck that was DS2. Not an accurate measure. (3 was still the worst in the mainline though)
I don't anon that Remind sure was pretty fricking kino
>ReMind
>good
1's secret bosses are underrated
>underrated
b***h everyone knows kurt zisa is one of the coolest fricking bosses in gaming period
>named after some kid that won a contest
Soul
Most based boss of all time with an incredibly based soundtrack
never beat those
tfw going back to peter pan big ben and that motherfricker appears out of nowhere
>is an RPG of some type so story matters
No it doesn't. Story has nothing to do with RPG and KH isn't one.
>he's still going
Unironically seething kek
>Nomura is very obviously being forced to include them
>the same man who wants to bring back his VXIII Noctis with Yozora
You should stop shitposting, you're embarrassing yourself and showing everyone how much of a clueless wienermongling moron you are.
Imagine being too shit at games and too braindead for philosophy to enjoy KH.
Based, couldn't have said it better.
It's cool that we have an Aniplex sadboys gacha that pisses all over Nomura kusoge series and his unborn VR/Versus trash that would probably have the same time travel, LIGHTDARNESS, Kairi clone factory, overly convoluted plot hole ridden "story" with wooden plank cast.
>It's cool that we have an Aniplex sadboys gacha that pisses all over Nomura kusoge series and his unborn VR/Versus trash that would probably have the same time travel, LIGHTDARNESS, Kairi clone factory, overly convoluted plot hole ridden "story" with wooden plank cast.
was this post written by an AI? what the frick is this lol
Low IQ KHcuck moment.
I think it kinda started in BBS where Nomura had a perfect chance to show young Leon and gang but then said "oops, sorry, this world is already overstacked with cameos, no FF chars this time" and then he silently dropped them after that (and in KH3 the role of "that nerd at PC" was given to Ienzo instead of Cid). Pretty sure Nomura did confirm in some western gamemedia interview (Gameinformer or IGN or something) that he stopped using FF characters because there was no longer any need in them plus he only used them in KH1/2 because no one really collabed with FF characters back then but nowadays such collabs are really common (and it's because of this interview that many fans complained on social media for weeks - I'm not surprised Nomura gave up and added them in DLC while calling it "a miracle brought by fans").
I want this game to come out just so I can have a clean version of this song. It's not Jazzy Beloved, but I can see its charm. It's got a nice tempo.
I really like that the "spin-off" games. for lack of a better term, are getting more creative with their Dearly Beloveds.
> Got to clap along as Yoko Shimomura played jazzy beloved on piano at the Second Breath concert
I don't know what to do with my life, I've peaked
It's a damn shame that Nomura sucked out her soul
Maybe it's a commentary on how girls are ruined by aging?
more like they took away her tomboyish and playful teasing character which made so her cute and likeable, reduced her to a cardboard cutout that does nothing
>this 2FeminineMale Black person is still seething about Re:Mind
Reminder that 2FM combat is ez mode with reflega and generous drive forms compared to 3/Re:Mind. 2FM was also notoriously bad with negative combo looping but no, our 2FeminineMale nostalgiaBlack person here thinks it was amazing kek
Both suck because Firaga spam exist in both 2 (Wisdom / Final Form) and 3 (claw form)
There, now both of you schizos can shut the frick up
>guard timing was so much easier in 2fm compared to remind, especially since the guard programming was setup to have Sora automatically face the opponent AI from almost any direction around him within at least 270 degrees for guarding whereas in remind, you are punished for mashing guard
>decisive pumpkin plus all those fricking combo boosts that can be added to even further trivialize boss punishing
>magic is far easier to use in 2fm
JFC, imagine nostalging this hard for a game that had broken combat gameplay.
>guard timing
Guard is broken in KH3, who the frick are you fooling?
>decisive pumpkin
A useful keyblade, but not the best. Unlike KH3 where Ultima shits all over everything but the copypasta Shields and Close-Up magic.
>magic is far easier
How dare Magic be useful instead of garbage?
>bitching about Ultima
Don't use it. KH3 was centered around using different keyblades for different drives which is a good thing. Every keyblade is balanced. Should I b***h about KH2FM allowing you to use Fenrir + a dozen negative combos so that you can infinite-loop LW?
>Don't use it
Good video games don't have best definite answers. You understand game design, correct?
>KH3 was centered around using different keyblades
Must be why the majority of Keyblades are copypasted trash and only 2 (3 in Remind) have any use? And two are just because of the finisher and Close-Up?
>Every keyblade is balanced
You need to stop posting. KH3 is bad because there's an optimal keyblade and the majority of the Keyblades are copypasted trash. Jesus Christ you didn't even play the shitty game you're defending. Monsters Inc and Frozen both have claws for the first transformation. Winnie-the-Pooh is a reskin entirely of the Shooting Star Keyblade Starlight is a Kingdom Key clone with a different finisher, Rattoutulie is an Olympus clone with a different finisher. Big Hero 6 is a mashup of other Keyblade transformations copy and pasted. Classic Tone is Toy Story keyblade copy and pasted. All of the DLC keyblades and updates are clones. Many of the magic variants are copy pasted across all keyblades (for example, Hammer and Claws have the same magic). Ultima obsoletes the vast majority of them. It deals the most damage with base combos, builds up SC's the fastest, has the strongest and most practical melee strings when transformed against humanoids, access to Guard, the arguably best stats in the game, the arguably best all around Finisher in the game, and the arguably best Shotlock in the game. It obsoletes almost everything since most of them just offer a weaker X combo, no utility or any unique mechanics. Being able to use garbage like the hammer/drill doesn't change the fact that they're redundant garbage, and there's nothing particularly entertaining about doing so either because they are shallow. None of the Kyeblades have a use since they are complain dogshit. This is why Osakagays are a laughing stock, you don't know shit about video games.
>Fenrir + a dozen negative combos
You don't even know the game you're talking about.
>endgame makes you use endgame weapons
Yeah no shit moron
I used almost every keyblade during my playthrough unlike the stat sticks in kh2
>I used
No one cares that Osakagays are the laughing stock of the world for being moronic, you using garbage because you're an idiot is not going to change Ever After being the only useful for the Campaign thanks to the shotlock and Element, with Ultima outclassing everything but the copy-pasted Shields and again, Ever After.
>Guard is broken in KH3
Sora only has frontal guard while the other characters that you barely play as have the magic guard dome. Guarding has always been broken bullshit in KH games and is one of many features that should be balanced out with a Sekiro posture system.
>posture
Are you actually moronic? What next, replace the keyblade with a greatsword so the hits feel meatier?
You can spam guard infinitely with no repercussions other than pattern timing. Yes, it is broken as frick and needs to be balanced with posture like in Sekiro. You should be forced to adopt aggressive dodging and attacking maneuvers, not taking the easy road out with guard spam
Its fricking KH post1, its trivially easy to just fly around the boss arena at 200mph if you want to just avoid damage. Figuring out boss patterns is a good thing and games that punish you with cheap damage for pure turtle tactics are trying to artificially extend playtime by forcing you to reset the fight more and grind phases.
No, Sora's guard is just crap that randomly doesn't work. He can guard things to the left and right but it can clip though the hitbox and you get killed since Osaka doesn't understand how to program a game.
Please understand
>Guard is broken in KH3, who the frick are you fooling?
or so you claim, Forspoken shill
>you claim
Guard is factually shit that doesn't even work half the time.
https://www.youtube.com/watch?v=FH1YcdLi_Io
https://www.youtube.com/watch?v=39CufEhRKUw
https://www.youtube.com/watch?v=k1MhoB_F8VY
https://www.youtube.com/watch?v=wpuiS5HqRUg
https://www.youtube.com/watch?v=PQa75b8VU9s
https://www.youtube.com/watch?v=A1rv0oy8-mI
https://www.youtube.com/watch?v=YRTtz9TEVck
https://www.youtube.com/watch?v=0koBaJfEoxI
https://www.youtube.com/watch?v=Fgg3FZ7y3CY
https://www.youtube.com/watch?v=lS_emh5Zudc
https://www.youtube.com/watch?v=K59V79I-tbE
https://www.youtube.com/watch?v=0jCXPTIdyG0
https://www.youtube.com/watch?v=iN5C88pxplg
https://www.youtube.com/watch?v=th-PNv2gEzo
https://www.youtube.com/watch?v=5-mxd6xXICs
https://www.youtube.com/watch?v=iPAp8qNJghM
https://www.youtube.com/watch?v=7qE-P5zzCIU
https://www.youtube.com/watch?v=qo0Pdh68v3c&list=PLkyCGqkmOJovR-4pldUkfVU9YTMIspVhi
>I don’t have autism guys, really!
Happens in KH2 occassionally as well and there the hitboxes can also be very wonky.
He got hit here since Shun-Yu's attack collided on top of Sora's head, which doesn't have an active hitbox for the activation of i-frames.
What a cope. Sora stands still for a second before he uses guard and it fails.
>facts are cope
Do I need to post a picture of the hitbox? He gets hit the first time because he's standing still and doesn't even use Guard. The attack hits right in front. The second time is because the collision is on the head, which doesn't have an active hitbox for Guard's i-frames (which KH3 doesn't have making it bad).
Why do Osakagays never have prope arguments when talking shop mechanics? There's a reason you're mocked by everyone.
Why are you so mentally ill and defensive?
No, I'm not an Osakashitter. I actually play Action games and understand them.
>Kh 1 > 2 >>>>>> thin air >>>> 3, bbs, whatever mobile games came out
And the wild thing is not one of them is good but the intersection of weebs and Mousecucks is the absolute lowest level of critical thinking and discernment in the entire population
>tips fedora
>Anon, you lazy bum! Are you still dreaming about my dicky?
I would do bad things to Kairi if we ever were alone on that island...
WHOA
No, I'm dreaming about Selphie's pantsu.
I almost slipped into the KH3 apologist mindset after playing Re:Mind and doing the limit cut fights, but then I got in on PC and now have to actually play the story again to get to that point.
God the main story sucks
>The 2FeminineMale troon thinks this is the pinnacle of KH
OH MY DAYSSSSSS IT'S KINO OHHHHHHHH LOOK AT THAT GUARD SPAM BY TUCKING YOURSELF INTO A CORNER OHHHHH IM COOMING FROM KINO HOLY SHIT
>no hyper armor on his default state
Yeah, that's good. Notice when Osakashitters get BTFO, they go shitpost mode since people who play Action games don't like their garbage slop?
>the 2FeminineMale transvestite thinks mechanically abusing a boss' movement like Xemnas flying over the stairs after trying to force the phase 1 DM is "good gameplay"
>the 2FeminineMale transvestite thinks hiding in the corner so that you are walled in, allowing you to spam guard to get through Xemnas piss easy lightsaber combo is "good gameplay"
>the 2FeminineMale transvestite thinks that equipping a shit ton of combo boosts + combo finisher to take out massive bars of damage on bosses is "good gameplay'
>the 2FeminineMale transvestite thinks that being allowed to take chunks of damage on bosses with little to no retaliation because of the garbage as frick programming regarding the revenge values is "good gameplay"
lol, lmao even. Kek included.
>KH2 is bad because it's a proper Action game
>KH3 is good because it's programmed like shit
What are you even trying to say here?
KH2 has no weapon switching its not a real action game
God that fight is so fricking shit, even the data battle was hardly a step up from the story boss fight.
No, that fight was good. It's not KH3 with random hyper armor.
Final xemnas is one of those fights that is only good if you already know what to do, otherwise its a pile of confusing bullshit. The one where you fight him in front of the building is a much better fight.
>this 2FM writing walls of text
lol every KH thread
*2FM autist
2FeminineMale troons are mentally ill nostalgiaBlack person 30 yo losers who want to make their edgy teenage wankfest of a game into some untouchable, unreachable masterpiece despite so many obvious gameplay flaws.
>gameplay flaws
you're in a kingdom hearts thread
Every KH thread we make fun of Osaka and their fans. It's tradition. They think they're welcome here.
who's worse Osaka gays or gacha gays?
Paying gachagays?
Osakagays by far. Gachagays are just playing some mobile game for the story. They don't pretend KH3 wasn't a dumpster fire, and when called out get so assblasted they start attacking better games since they have no arguments to counter it (and of course they also get BTFO still kek since KH3 is indefensible).
The amount of people in this thread who don't mention COM between 1 and 2 tells me exactly why people claimed the story for 3 was "disappointing".
massive cope
1 and 2 are way better games than CoM so it makes sense to talk about them more. doesn't mean that you skip it
3 just failed and it has nothing to do with skipping games or playing them all in order
Should I play ReCoM in the collection or emulate CoM?
Re CoM has better cutscenes (although the remaster kinda fricks with them and makes them blurry)
CoM has better gameplay
probably play CoM but watch Re CoM scenes aswell?
emulate GBA COM. The card system just works so much better than it does in Re. I don't even think the cutscenes are that much better when you have to listen to KH2 Sora's voice coming out of KH1 Sora due to the actor going through puberty.
Play Re:CoM
Better cutscenes plus lethal frame
CoM adds to 2 but 1->2 is fine without CoM. The deluge of post-2 material is part of the reason why 3 is such a clusterfrick.
Also I dont recommend CoM because the guy asked about the PS+ bundle and that doesnt have the real version of CoM. I'd recommend coded too if they had it.
>post-2 material is part of the reason why 3 is such a clusterfrick
Do you have something against
Kingdom Hearts 0.2
Birth by Sleep
A Fragmentary Passage
& Knuckles
Featuring Dante from the Devil May Cry series
?
Is that THE kingdom hearts 0.2 birth by sleep -a fragmentary passage-, from the legendary kingdom hearts hd ii.8 final chapter prologue?
BBS and DDD are the only required games to understand KH3. The rest have the same amount of information that can be explained and understood during the events of 3 as COM had to KH2.
You need days too
Days just gives payoff to one reveal at the end kinda like how COM had payoff for Namine, not needed to understand the story as a whole.
You need days for DDD
Eh, from what I remember of DDD that's again only for a payoff for a couple cutscenes of Xion that don't effect the story as a whole.
Not really, Xion is pretty inconsequential to DDD as a whole
KH2 vs KH3 discussions feel like DS1 vs DS2 discussions
The later game's worse and no amount of "the earlier game was bad too" will change that
>KH1 KH2 Com
had Kanemori
>KHBBS, Days, Recom, DDD, KHX, KHUX, KHUX, KHUXDR, KH0.2, KH3, KH4RM, KHMOM, KH4
Don't have Kanemori
Literally who?
One of the combat planners/designers for the Tokyo Team (the people who worked on KH1&2). Every since he's been gone along with the rest of his crew and they got swapped with Square Enix's Business Division 3, which is situated in Osaka, AKA the development team that made BBS/DDD/0.2/3. Their games are characterized by flash over substance, shit programming, poor balance, shit enemy/boss design and obsession with quantity over quaity (see over a dozen KB transformations in KH3 but most are trash, over 100 commands in BBS but most are trash).
Remind was good though
ReMind was garbage.
Disagree
You're free to be as wrong as you wish.
You're free to be angry and write another wall of text
Did you imply knowing boss design is exclusive to people who don't like bad games?
I'm implying you're highly autistic
So only autistic people want good bosses in their vidya?
You have a very specific definition for what makes good bosses
>not wanting obnoxious teleport spam that resets to neutral with jacked to shit random hyper armor gaps for "secret, set opening" is specific
>something only the hacks at Osaka do, not any other good developer
Nope.
Yup confirmed autism
Autism is wanting good gameplay?
Autism is having a mental breakdown whenever someone says something positive about KH3's combat or data bosses
>something positive about KH3's combat or data bosses
Because it doesn't do neither right. Melee is gimped trash, Keyblade balance is fricking awful, enemy design is abysmally bad, etc. It's amazing how terrible it is.
Cool but I disagree
Are you going to keep acting passive aggressive like a woman?
>disagree
And you're still free to be as wrong as you wish.Just know that denying won't make ReMind not a fricking disaster.
Cool, now can you shut up already?
No.
You can certainly say those words, just know that remind is going down currently as an overall improvement on 2fm
Someone is supposed to care about casual idiots because...?
Re Coded has better combat and balance than KH1 and COM, cope.
Nobody who cares enough played Recoded to fact check to dispute this
>Re Coded has better combat and balance than KH1
>90% gimmicky garbage and 10% cooldown based combat
>most Commands are shit in the face of Chain Rave and Judgment Triad
>Overclock sucks
No.
>Overclock sucks
What the frick are you on about, Overclock was great. It made Keyblades actually feel different from each other, drastically so, and gave you incentive to play both aggressively if you needed a finisher or defensively if you wanted your abilities to stay longer. Plus it took out the random chance horseshit that was BBS Command Style. The only thing Styles have over Overclock is giving a different basic combo to every style, that's it. Otherwise Overclock is that mechanic but perfected.
I will admit, the "level up" mechanic of it was a bit needless. I never had any real problem leveling them up by the end of the next World, but it probably wasn't necessary.
It's just BBS Command Styles except when you're forced to use your finisher you lose all the abilities.
That's not a super fair comparison when Command Styles don't even give you abilities. It's meant to be a bonus for attacking consistently.
Reminder that the KH2FM schizo is SBK91 a homosexual from gamefaqs who shills KH2FM here and on gamefaqs fir over a decade, alongside now shilling 7R and FF13 all while shitting on DMC4, DMC5, Nier Automata, Bayonetta, Bayonetta 2, Bayonetta 3, FFXV, Nier Replicant, MGR, Sekiro, Dragons Dogma, KH3 and will shit on DMC3 if its put against KH2FM
KH2 was a massive improvement in gameplay and level design. A shame they had to go with some autistic overcomplicated anime story instead of the simple tale of the original
Will Missing Link be good? (Or at least better than Union X)
I honestly and truly straight up do NOT care about any of the mobile games. Not even this one even if it graphically looks similar to the console games. I don't expect anything good. You shouldn't even care about those shitty Dandelion characters and the story is trash as a premise. I am done with pretending Kingdom Heart's story has any merit. I just hope the story is shitty enough to keep hurting the overall Kingdom Hearts series.
And I want all these mobile games to not be accessible to keep confusing newcomers. I want this series to be anti newbie friendly so that many more are turned off from Kingdom Hearts. Because remember Kingdom Hearts is shit that only middle aged wrinkled losers like.
You cared enough to click on this thread and reply to my post lol
I just want kino heartless designs from UX in 3d.
The feedback to KH3 always baffles me.
Bad KH game? Sure, but still better than any of the spinoffs.
Bad followup to KH2 and the games that followed? Maybe.
Bad game compared to the rest of AAA shit that SE alone releases? This is what gets me. The gameplay is a little mindless and easy compared to KH2, but it's not much different from God of War 2018, and far better than other modern action games like Ratchet and Clank or Ass Creed. And visually and musically it's still very well done. Yet the same people who'd give those games 8 or 9 gave KH3 a 6 or below.
>tl;dr tell my why a sorta above average action game on a whole compared to the rest of AAA stuff got such bad reaction from especially non KH fans
>but it's not much different from God of War 2018
Nu-GoW is a fricking dumpster fire train wreck.
I'm not speaking beyond anything but gameplay. KH 3 and GOW are both a little mindless in the same ways (very easy mob fights to get to the big boss that's actually engaging, mash attack the enemy until it retaliates with a glowy, very telegraphed attack and dodge or guard the attack)
>KH 3 and GOW are both a little mindless
They are also complete garbage and insult the series they come from.
But is story really enough to make one a 5/10 and the other a 9/10 in the eyes of the mainstream?
I don't give a shit about story or the thoughts and opinions of NPCs. The games suck because the combat is fundamentally flaws and they are a waste of time to play.
Then why the frick did you reply to my post specifically asking about that?
Because only gameplay matters and caring what some shallow npcs "think" is a waste of time.
People had very high expectations for 3 after such a long wait.
In a vacuum it's like a 7/10 about on par with those other games you mentioned. The combat isn't terrible but it's so easy and isn't used for any good bosses until the DLC, plus the story is so bad even by KH standards. The only thing 3 really nails is the production value.
>The combat isn't terrible but it's so easy and isn't used for any good bosses until the DLC
All of this is wrong.
I didn't ask for your opinion.
Too bad that opinion is factually correct and KH3 does play like shit. That's not an opinion, it's an objective assertion.
See, you can't help yourself with your autism.
Correcting the spread of misinformation isn't a problem, nor is it not fun to point and laugh at Osakagays.
That's just your opinion bro.
>opinion
Shit game design isn't one.
Still your opinion cope sweaty.
Must be why that "opinion" is shared by the majority of non-moronic developers like Osaka.
Glad you concede that Osaka isn't moronic.
Osaka is a moronic game developer, so no. At which point of fighting Vergil in DMC3 does he have hyper armor on by default?
Nope too late you already said they're non-moronic can't take that back. I'm glad we see eye to eye and agree that Remind has great bosses.
Answer the question. Why is only Osaka the one to make bosses this way and not Tokyo, or Capcom, or Team Ninja, or anyone else who makes combo Action games?
Answer MY question: do you like having autism? A simple yes or no will do.
Don't have autism, now answer why is only Osaka the one to make bosses this way and not Tokyo, or Capcom, or Team Ninja, or anyone else who makes combo Action games?
>Don't have autism
Continue to cope. Now answer the question. Can't because you know it's true ?
I'll answer yours when you answer mine honestly.
I just did.
Nope I'm not convinced.
Is that how you cope? Isn't going to make the 30$ rip off good.
Who's coping? I'm genuinely curious about your mental illness.
>Who's coping?
Osakagays.
>about your mental illness.
Damn, wanting to play vidya with good gameplay is an illness? No wonder developers don't try anymore. morons will gobble the shit on their plate happily.
>muh Osaka boogieman
>I-I just like good games! That's why I spend hours starting autistic arguments!
lol
lmao even
>boogieman
Why would would someone like dogshit after 2 known as 3 and not be a fan of the developer? How is calling how morons who spread false information a starter?
Oh, so you're an ESL too? That's funny.
Still no answer?
My answer is you're an autistic ESL. Is it really that hard to understand?
>My answer
You don't have one. Otherwise you wouldn't be having this mouse and cat race because you fail to understand boss design.
You fail to understand your own autism, why should I care about your opinions on boss design?
How boring, you going to answer the initial question or is this going to be two concessions in a row?
How boring, are you going to admit you're mentally ill or will you keep being delusional, amigo?
>still can't answer the question
Nice concession.
>still replying to me with zero self awareness
Nice autism
He is going to be delusional and make the same thread in about 20 hours again.
I don't think he made this thread he just pops up in KH threads to start fights with anyone that vaguely likes KH3 combat
correct the misinformation of Osakashills polluting the board*
Nah. He definitely does it.
You sound underage and esl. How often are you going to make the same thread over and over again seething about the same game over and over again calling anyone your boogeyman for calling you a moron
That's cool and all, but how does your cope change the fact ReMind is garbage?
Oh it's cool that you're underage and esl? Tell me more about that. Re:Mind > KH2FM
>Re:Mind > KH2FM
>Post pages of his autism
But what does this have to do with Re:Mind objectively being better than KH2FM and how you're underage and esl?
>can't argue any of the points
Concession accepted.
I never made any concession. Perhaps english being your second language can't make you respond to what I asked you now multiple responses ago. Re:Mind > KH1 > Shit > JpegHallway2FM
It's time again
Which is what gets me. Games like Journey and Death Stranding can get high reviews for good production value alone despite meh gameplay and story. I wonder if KH is just the new Sonic where it's easy to just not finish it, give it a 6 and call it a day.
Death Stranding isn't just production value a lot of people enjoy the hiking focused gameplay. It's also not from an established series with high expectations from fans, so of course people will judge it differently.
Ehhh, idk a lot of the people I've seen who justify the sorta mindless gameplay and shitty story will say that it's the great sound design and visuals that make it worthwhile to experience. A lot of the reviews mentioned this too. Maybe it's a little different in the sense that KH3 isn't as relaxing and chill to play as DS, but my point still stands that many point out the audio/visual parts that carry it.
Personally, production value alone is never enough to carry a game for me. I like Death Stranding for its creative gameplay and Kojima's weird writing style it creates a unique kind of mood you don't see in other modern AAA games.
Meanwhile KH3 is just a worse KH2 in most ways besides prettier graphics and more open level design. Is it really that surprising that people are so harsh on it? Especially after waiting for it for 13 years?
my point was I was surprised non-kh fans bashed it too. Most let games float by on production value alone and ignore shit gameplay or predatory stuff like microtransactions, but KH3 was a weird one to me. I can't tell if the story was actually so bad that it warranted the negative reactions, or if it was the initial poor reception by KH fans that influenced it.
Critics really care about stories in games and KH3 is the worst possible introduction to KH's story, no shit they didn't like it.
There's also the inherent cringe of the Disney stuff that non-fans make fun of, but that applies to every KH game.
Do KH1 gays replay the games often? Because the strong points they bring up are indeed true, it does have a better story than 2, but it's really not that good to make up for it simply being an inferior game. The level design especially is so fricking terrible it hurts.
The combat is somewhat underrated, I feel like. It's pretty fun on Final Mix Hard, and I like magic in 1 the most. But 2 is just a much better game all around.
The kind of game that is more fun to remember fondly than actually play.
Replaying KH1 right now, it's still a great game.
>The level design especially is so fricking terrible it hurts.
It's pretty bad, you have to go to a new area every 30 feet. It should feel like you're visiting different worlds and instead feels like visiting shitty mazes based on those worlds
I like how you feel like you're actually exploring and learning your way around a level instead of going in a straight line like in 2's worlds. 1's worlds also had more verticality, secrets, and environmental interactions.
>The level design especially is so fricking terrible it hurts.
Its not bad at all. Actually makes you want to explore and do platforming. The only really bad world design was Deep Jungle.
Post more Kairi
this is all I got, sorry
>older Kairi
Meh
The KH > KH2 is such a meme. MAYBE before Final Mixes but KH2 FM is indisputably the best game of the series.
>it gets good in the postgame bro
>btw you need to spend hours grinding to access the data bosses
>it gets good in the postgame bro
It does not good post game, it gets better.
Only thing KH2FM has going for it over KH1 is the combat. 1 excels in every other aspect.
I shared a poupu(star) fruit with a girl in highschool who reminded me of Kairi
It didnt work
🙁
somehow I a letter
it fit pretty well with my post though...
>video unavailable
What was it?
I'm sorry you had to find out the hard way that 2D > 3D
it feels good to see KH1 Kairi finally has some fanart after all these years when for so long the only fan art KH got was yoai slash pics
thank you Kairianons, going to bed now, hopefully I will dream about her
BBS is the best one though.
>best magic keyblade in 1
>best side arm in 2 for the drive boost
How different would KH's story be if Kairi was the protagonist?
org 13 would be mostly women.
She'd have some cool costumes/transformations
She'd kick ass
Or at the very least;
How different would KH's story be if she, Sora, and Riku and the Mickeyverse characters were the only main characters and everyone else permanently fricked off after their respective games?
The series would fail and it would have gotten discontinued early. Don't fool yourself. Female Protagonists don't make much money and the few times they find success like Samus from Metroid? They make nothing in terms of profit compared to male protagonists. You want to fail at entertainment media? Force female protagonist shit. Female Protagonists are always a risk you are risking lots of money lost and failure. And again if you find success it's nothing compared to how much profit a male protagonist brings. Female Protagonists are shit.
Can you try not sounding like an incel?
Female protagonists are better than males.
Your posting style is starting to become very recognizable in the threads.
KH1 is certainly the best one due to the simplicity of the conflict and the worlds visited. 2 boys competing over a girl, one aligned with light, the other with darkness. It truly just works.
KH2 greatly improves on the combat though. The combat is so great that every KH and FF game after that have been trying to imitate it`s balance (unsuccessfully). Plot is a tad more cringe but i guess still somewhat personal for the characters. That kind of plot was pretty standard for JRPGs back then.
KH3 is bullshit. I`m sorry but it is. Sora is just fricking around aimlessly for most of the game and then all the story bits are condensed on the final fifteen minutes. Putting one "emotional moment of closure" after another is just terrible storytelling. Plus most of those events were already closed on their respective games. Worlds are also ass boring for the most part. Like Monster inc is a souless factory, San Fransokyo is just a boring ass city and so on. All of them completely unremarkable except for Toy Story`s world and it`s unique mechanics (and maybe the realm of darkness). Art design is also kind of meh compared to the old games.
Best couple
All I wanted is to glide from Hollow Bastion to Villains Vale in one go. I don't care about frozen.
What happened to the voice direction between KH2/Re:CoM and 3? It took suck a fricking nose dive
Not sure about the others but Haley Joel Osment is getting too old for the role he's probably tired of it
Which sucks given how it's pretty much the only role that makes him the most money nowadays. Same thing with David Gallagher
Why did Haley and David's careers die to the point that most of their money comes from KH while Hayden Panettiere managed to have a slightly successful career?
Riku's VA always seemed on the verge of being bad but dropped the ball hard after 3. The rest seemed about the same. Axel and Roxas don't seem better or worse in terms of voice acting a HJO just does a different voice every game.
Gallagher was really good as Riku in KH2 and Re:CoM, and one of the better actors in DDD.
McCartney is the only one that's actually still good
I miss when everyone wasn't Sora or Xehanort.
So never? Kairi is Sora in KH1 and Riku becomes Ansem who is Xehanort.
In KH1 you didn't need a spreadsheet to keep track of all the doppelgangers, so it's ok
Not being able differentiate people is a sign of autism.
Respectable opinion but 2 has the better ending.
What went so wrong with 3's designs?
They all look like shit compared to 1 & 2.
I blame the new engine and them trying to make everything look more detailed
But KH2 Sora in 3's engine still looks decent.
should've just kept his kh2 design
Sora looks okay but Riku and especially Kairi are big downgrades
Zoomers may find this game series cringe for being earnest in it's cheesiness, but that will never stop my unironic love of Nomura's Fanfic Wild Ride. Would I love it if Disney gave him the money to Remake the entire series with KH4's engine and incorporating all of the lore he retconned into the series after the fact? Hell yeah. Would be even more kino if he incorporated some of the funny lines and dialogue from the mangas.
>wanting a soulless remake of KH1 with moronic series ruining retcons shoehorned in
Frick off
But the series is already ruined.
Yeah, so why go back to ruin the good games too? Leave them alone
I can't remember, why was Ventus inside Sora and what's his relation with Roxas?
Best entrance in the franchise.
>Most recent run of KH2, decide to finally try out sword instead of based shield like I normally do
>Once More at 47
>Second Change at 85
It made beating Data Org on Critical a real b***h, actually beating a fair few without Second Chance was some pretty intense fun sure, but I can't believe swordgays live like this.