Takes 8 years to write a sokoban clone

UFOs Are A Psyop Shirt $21.68

DMT Has Friends For Me Shirt $21.68

UFOs Are A Psyop Shirt $21.68

  1. 5 months ago
    Anonymous

    Wouldnt making a game with someone else's engine actually be fricking someone else's chick? Is this cuck cope?

    • 5 months ago
      Anonymous

      No, the engine makes your game and then you become the developer of a game that isn't your own.

      • 5 months ago
        Anonymous

        if you don't write your own OS you are literally being cucked by windows/linux/macos.

        • 5 months ago
          Anonymous

          this but unironically in the case of windows

          • 5 months ago
            Anonymous

            >end up making a game that no one buys because you insisted on not making it for the most popular OS

          • 5 months ago
            Anonymous

            >end up making a game that no one buys because you insisted on not making it for the most popular OS

            The sane solution is to use SDL
            It makes your game run on anything that runs scummvm (pic related)

    • 5 months ago
      Anonymous

      no, you play child support to the people who made the engine.

      • 5 months ago
        Anonymous

        That's assuming what engine is used. Hell even unity only has strings attached if your game is far more successful than you had any hopes of it being.

      • 5 months ago
        Anonymous

        I don't know where Unity landed after that whole fiasco, but if you use Unreal you only pay 5% after the first million. If my game sold a million dollars in revenue I don't think I'd be concerned about royalties. Seems to me that it's more of an issue for mid-large size devs

  2. 5 months ago
    Anonymous

    >midwit tries to reinvent the wheel
    >ends up never releasing his game
    Many such cases.

    • 5 months ago
      Anonymous

      see also: dingdong.

    • 5 months ago
      Anonymous

      >Millionaire computer science nerd spends his time developing his own programming language and engine while making even more money from live streaming it.
      God he must feel horrible with all the fun he's having.

  3. 5 months ago
    Anonymous

    His game has over 1000 levels and had tons of feature creep and he's writing his own compiler which creates a debug build in under 60 seconds. 8 years you haven't done anything but shitpost and got 3 (You)s.

    • 5 months ago
      Anonymous

      Yet I don't know who he is and I can make a game just fine with easily accessible engines.

      • 5 months ago
        Anonymous

        Where's your game?

        • 5 months ago
          Anonymous

          nta but it's not much of an own considering thousands of devs create games in Unity/UE who would otherwise not be able to code an engine

          99% of the advice I've received is DO NOT BUILD YOUR OWN ENGINE

          • 5 months ago
            Anonymous

            thousands of devs no one has ever heard about, cool.

            • 5 months ago
              Anonymous

              >the majority of video games
              >"no one has ever heard about"
              Why are you on here if you know jack shit about vidya?

    • 5 months ago
      Anonymous

      >he's writing his own compiler which creates a debug build in under 60 seconds
      ????
      that’s slow. he originally claimed his language would churn out 1M LoC a second and last I checked sokoban was at 17k

    • 5 months ago
      Anonymous

      Is this a Terry reference?

      • 5 months ago
        Anonymous

        I don't know but what I do know is Blow's OS won't hold a candle to Temple OS, if he even ever finishes it

  4. 5 months ago
    Anonymous

    So? You just have to be the dude who fricks her better. I don't get this analogy.

  5. 5 months ago
    Anonymous

    what game of his is a sokoban clone?

    • 5 months ago
      Anonymous

      The one he's currently making. Supposedly it'll have 750+ levels, and some of those levels are 8+ hours in length. Sounds kind of crazy. Guy's a twat but I've always enjoyed his games.

      • 5 months ago
        Anonymous

        >some of those levels are 8+ hours in length
        He always exaggerates about how long his levels/games are, he uses the highest possible estimate for a level if you weren't experienced at puzzle games and got stuck on it for a while, and acts like that's how long the game is.

        • 5 months ago
          Anonymous

          Still, even if a more reasonable estimate is like 3 hours or something, that's a pretty wild length for a single level in a game with that many levels.

          • 5 months ago
            Anonymous

            It's definitely a fricking huge game and there's one level in particular that's like a 5x5 grid of interconnected puzzle sections and spans multiple floors. Even when he describes The Witness he tends to exaggerate how many hours of playtime there's in it, which is weird because he doesn't need to do that.

  6. 5 months ago
    Anonymous

    Are there any devs that are super vocal about game design on youtube or twitch that don't take 10 years to release something that could have been done in 1? I guess Tim Cain, but his recent games are shit.

    • 5 months ago
      Anonymous

      Uhhh David Szymanski I guess? But I guess he doesn't really talk about game design that much. But he is very vocal.

    • 5 months ago
      Anonymous

      Sakurai, obviously

    • 5 months ago
      Anonymous

      When was the last time Timmy made a good game? New Vegas? Lmao.

  7. 5 months ago
    Anonymous

    meanwhile, Hakita and team turn Unity into high art

  8. 5 months ago
    Anonymous

    Can you rephrase this into a food analogy?
    t. American

  9. 5 months ago
    Anonymous

    You don't need to use someone else's engine, Todd. You can make a new one yourself.

  10. 5 months ago
    Anonymous

    is he making another puzzle game?

  11. 5 months ago
    Anonymous

    Meanwhile someone is now a millionaire thanks to an RPG Maker game about incest. lmao owned b***h

    • 5 months ago
      Anonymous

      His games will have their place in gaming history. No one is going to remember some incest sim.

  12. 5 months ago
    Anonymous

    SOULJA BOY TELL EM

  13. 5 months ago
    Anonymous

    YOOP

  14. 5 months ago
    Anonymous

    YouTube recommended me a clip of him talking about a level designer he hired for that game dying, and now I'm sad especially after playing his game.

    https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e23f1fb3e9de2fd42fafaf4d4c

  15. 5 months ago
    Anonymous

    As a fan of Jon Blow's games I fully support your attempt to bully him for taking too long to release his sokoban clone, also please bully him for not releasing the programming language too

    • 5 months ago
      Anonymous

      You can just ask him for a pre release of Jai. There's a bunch of dudes on youtube devving with it rn

  16. 5 months ago
    Anonymous

    trust in his new VR game

  17. 5 months ago
    Anonymous

    i love watching twitch vods of this guy dropping $100 on random indie games after a cursory glance at two screenshots, playing them for literally 60 seconds, getting mad, calling them shit, and closing them to move onto the next one.

  18. 5 months ago
    Anonymous

    this dude always makes me laugh
    he makes quite good games, but the whole philosophy around it is just ridiculous

  19. 5 months ago
    Anonymous

    If that's the case, then what is making a game where the player watches archive clips from the BBC like?

  20. 5 months ago
    Anonymous

    >someone does things in a way I don't like
    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    • 5 months ago
      Anonymous

      >someone does things
      Frick that guy, everyone should live an unproductive and worthless life like me.

      • 5 months ago
        Anonymous

        >everyone should live an unproductive and worthless life like me.
        No thanks, J Blow

  21. 5 months ago
    Anonymous

    WHOOOOOOOOOP

  22. 5 months ago
    Anonymous

    Shit don't got no point to it

  23. 5 months ago
    Anonymous

    What color is your bugatti?

  24. 5 months ago
    Anonymous

    deus ex was made in unreal engine
    basically every retro fps that wasn't doom or quake was made in someone else's engine
    building your own engine is the biggest midwit trap and you should only really do it if you have carmack levels of talent on your team

    • 5 months ago
      Anonymous

      falling into that midwit trap seems profitable af

      • 5 months ago
        Anonymous

        now post all the games that weren't successful or never released because the dev was too busy tinkering with the engine. I'm going to guess it's more than four titles.

        • 5 months ago
          Anonymous

          /agdg/ is full of people who use premade engines and have accomplished nothing in their entire lives.

          • 5 months ago
            Anonymous

            it's also full of anons that actually ship
            https://agdg-steam.netlify.app/

            • 5 months ago
              Anonymous

              Funnily enough, almost all of these seem to be made with premade engines.

        • 5 months ago
          Anonymous

          overgrowth dev obsessed over procedural animations for an entire decade and when he finally released the game it was basically just a tech demo

      • 5 months ago
        Anonymous

        there are far more successful indie games that just use unity/gms/whatever

        • 5 months ago
          Anonymous

          Well nothing is more successful than minecraft. Having said that, Minecraft also gets criticised for using java anyway. Notch didn't exactly do things the "right way".

          • 5 months ago
            Anonymous

            Not more successful, just more games that used premade engines.
            Also, if bedrock edition is any indication, java isn't holding back minecraft.
            They bothered to rewrite it, and it is still a buggy plate of spaghetti, but now with microtransactions.

            • 5 months ago
              Anonymous

              Bedrock has wildly better performance than java. Java clearly was an issue.

      • 5 months ago
        Anonymous

        Nobody bought these games because they had their own engine.

        • 5 months ago
          Anonymous

          off-the-shelf engines can't do the giant editable terrain block thing like Minecraft and Terraria need, so actually the custom engine was a key ingredient
          Factorio also has lots of optimizations at the engine level to support the complicated machinery, mass pathfinding, etc.

          • 5 months ago
            Anonymous

            If I was designing Minecraft I would do it more efficiently, use Godot. Every cube is a Node3D. Every side of a cube is also a node. Every texture on the side of a cube? Yep, nodes. And then we just need to write some GDScript code to make the nodes interact.

            • 5 months ago
              Anonymous

              good bait, you nearly got me

      • 5 months ago
        Anonymous

        factorio is the only good game here

        • 5 months ago
          Anonymous

          way to out yourself as >neurodivergent.

  25. 5 months ago
    Anonymous

    >I need to reinvent the wheel to suit my very specific purpose
    homie just fricking use unreal or unity
    Hell some of the highest regarded indie games like hotline miami were made using game maker.
    Making your own engine is just a cope for talentless hacks like blow that want to take 20 years making a shitty puzzle game.

  26. 5 months ago
    Anonymous

    It would be pretty funny if Blow's game released only to be less successful than Baba, that just settled on a premade engine.

  27. 5 months ago
    Anonymous

    its going to be the best one since void stranger so it will be worth the wait

  28. 5 months ago
    Anonymous

    use this next time op

    • 5 months ago
      Anonymous

      >Millionaire computer science nerd spends his time developing his own programming language and engine while making even more money from live streaming it.
      God he must feel horrible with all the fun he's having.

      >fun

    • 5 months ago
      Anonymous

      Does he really think he could build an OS?

      • 5 months ago
        Anonymous

        Yes and from my perspective of mostly being a moron his ideas sound horrible in terms of how I like to use computers. They're probably clever solutions to security issues we're plagued with in how current OS's are designed but I hated everything he described about his OS idea.

      • 5 months ago
        Anonymous

        have a nice day

  29. 5 months ago
    Anonymous

    >Ok! i will do my own engine from scratch!
    >Lemme get just a few libraries to help, SDL, zlib, libglew,box2d, fmod, QT...

    • 5 months ago
      Anonymous

      he's trying to make his own language, it would not surprise me if he refused to use any libraries

      • 5 months ago
        Anonymous

        It will be fun to watch him have to write individual versions for every graphics card on the market.

  30. 5 months ago
    Anonymous

    https://www.twitch.tv/videos/1959726401?t=0h46m26s
    found the point in his latest stream where he runs his debugger that seems to do the optimal solution for each level on fast forward. seems there are at least 760 puzzles going by his debugger run.

  31. 5 months ago
    Anonymous

    >The Witness came out nearly 8 years ago

  32. 5 months ago
    Anonymous

    well 8 autistic years is like 2 normal years, so he should be finishing this up soon

  33. 5 months ago
    Anonymous

    ?si=JI-JW6j4g2U3h42E&t=181
    holy shit this guy is funny but how fricking big is his ego? dude you've shipped TWO games in the last 15 years. both of which have been forgotten. someone tell this guy to make GAMES, not technology

    • 5 months ago
      Anonymous

      He shipped 2 games written from scratch, one of which is 3D. That's pretty good. He would have released 2 more games by now if he hadn't decide to make his own production quality programming language and compiler and written his games in it.

      • 5 months ago
        Anonymous

        It's definitely nothing to sneer at. I couldn't do it. But specifically him telling people "game dev isn't for you because you asked how to get started in game dev" feels rich considering his primary occupation seems to be programming, not making games.

        Most uber-successful and well-known game developers don't have an ounce of this ego on display. Sakurai literally makes videos for babies on how to design games. Imagine Carmack saying "oh you want to know how to get started in programming? sorry, it's not for you"

        • 5 months ago
          Anonymous

          He just has a shorter fuse, it's not a big deal once you know to expect it

          • 5 months ago
            Anonymous

            that's why I still think he's funny. just a little full of himself. plus he's obviously an experienced coder.

        • 5 months ago
          Anonymous

          is he really wrong though

          if you are doing nothing for game dev and continue to do nothing and have to ask for baby mode handholding resources on where and how to get started and can't just figure that out on your own, will you then ever actually ship a game?

      • 5 months ago
        Anonymous

        >15 years
        >2 games
        >impressive

        • 5 months ago
          Anonymous

          as an indie, shipping a 3D game from scratch with all that entails from the renderer to the collision detection, etc is impressive

          the game sucks tho lmao

    • 5 months ago
      Anonymous

      His ego is so big that he banned "the looker" from being typed in his chat kek.
      Good programmer but I would want to off myself if I had to listen to him for more then 5 minutes.

    • 5 months ago
      Anonymous

      Huge ego but he is a good programmer so maybe deserved? But not really by his age. Carmack isn't like that for example. The Witness is not forgotten but braid certainly is. People remember Soulja Boy playing it high more than they actually remember the game itself.

    • 5 months ago
      Anonymous

      He's right though
      >what is the best way to start making games?
      Just fricking start, homosexual. Look up a guide, learn to code and do it.

  34. 5 months ago
    Anonymous

    This guy is the personification of "not developed here" syndrome. He's spent countless years re-inventing the wheel with JAI while not getting the actual thing he wants to make, the video game, off the ground.

    Making his own language and engine is only useful if you want to do shit you can't do with the tools that are out there already.

    • 5 months ago
      Anonymous

      A big ego made him think he could do it. Any normal person would've thought "holy shit that's way too much", but Blowhard thinks he's the special 200iq genius that can do everything on his own and also do it better than everyone else. He can't admit that he wasted 8 years on all of this and he definitely can't admit that he was wrong. Maybe he'll spend another 8 years on this, finally release the game, the language, only for nobody to give a shit.

  35. 5 months ago
    Anonymous
  36. 5 months ago
    Anonymous

    Uhhhh b***h i look like goku

  37. 5 months ago
    Anonymous

    This homie thinks making videogames is a replacement for having sex

Your email address will not be published. Required fields are marked *