I want the next game to be something that shakes the status quo. 1800 was great, but I'm worried the next setting will just be doing the same thing under a different coat of paint. Really would be interested in something like pic related, where islands have ecologies you have to keep in mind. Would be a good replacement for fertilities, which are really arbitrary.
That pic is from their entry to the 'Save the Trees' contest they did a while back. It was never fully implemented, but the concept was that if you overharvested wood, practiced monoculture, and overfished then your island would be permanently fricked. Reminds me of what 2070 tried to do, and I think that's a good counter to over-industrializing, and adding more options to resource management would be good in my opinion.
My problem with Anno's current state is that it is a game of fitting the square peg in the square hole. Lower class citizen want fish, not potato. He only want potato if it's alcohol. Middle class citizen no want potato alcohol or fish, he want sausage and bread. I get "that's the point", but it limits your options a bit. Pharaoh didn't have this problem, because housing evolution was tied to good diversity just as much as it was to specific goods. I think the lifestyle goods in 1800 is a step in the right direction, but we can go even further. Combined with concerns about island ecology, you could do something like: >start out hunting deer for venison, satisfying tier 1 meat demand >as venison becomes scarce, you have to shift over to another good (let's say canned fish just as an example) or figure out some way for sustainable venison collection
So not just good alternatives, and not just "do not do the thing or island is sad looking now"; but rather opening up gameplay opportunities and different strategies.
Currently using a mod that let you start out with the Crown Falls island with Sunken Treasure disabled. Disabling ST solved the shadow issues I got when I upgraded my artisans to engineers. Ignore what the island looks like now, it's all just placeholders and I'm focusing on making shit less atrocious. I always tend to farm up on the plateau but I'm thinking of moving it down to the plains. I moved the oil springs down to the cliffs to shorten the distance to the coast, and I'm thinking of clustering my manufacturing there, surround the general area with worker residences, and the outskirts of the residences would have fields.
Mite b cool, though not sure what the comfy factor would be when you have to juggle ecology on a dozen different island. But being able to satisfy farmers/workers/artisans/etc with a variety of different goods than just this, this, and this would be interesting.
>But being able to satisfy farmers/workers/artisans/etc with a variety of different goods than just this, this, and this would be interesting.
I think keeping it tied to goods production is the best. Certain local resources used in early game can rapidly exhaust, and likely do on your first island; but later buildings and tech research can reveal new options.
rumor has it's a modern Anno so I would imagine so. given how game dev works imo much of the dlc was a way to test both mechanics and game flow.
I expect we'll get planes blimps, ect, but given the scenarios we might see limited consumption come back or limited resources. it's Ubisoft so imo they'll play it safe so don't get your hopes up.
I'm trying to think of ways of refreshing anno given what said.
I agree while 1800 plays Luke a classic anno its hard toy extrapolate the economy. military it's easy given how bare bones it is
I think the return of ecology would prevent a pure industry island which is common in 1800. detaching the population from the main islands was a mistake and makes you have primary and secondary island contrary to what classic anno affords.
sorta want a hard core 2205 with more 2070 hard hitting flavor/decision given how safe 1800 is
>I'm trying to think of ways of refreshing anno
Make 1404, 1503, 1702 again but with 1800s complexity of production and visual beauty.
The time period is important if it impacts which production chains are available (before 1000AD is going to be garbage).
What are you gonna do for zoos and museums? What about late game infrastructure (railroad equivalent)? This has been my issue with doing something pre-industrial again. Not that I don't want to see it, I just want to keep 1800's concepts.
>What are you gonna do for zoos and museums?
In those time periods prestigious rulers had collections, menageries, etc.
Instead of a town hall that is a static building have one that is modular with each advisor/npc occupying a physical office. The administration building can have offices built on the vertical and horizontal, zoo style.
I do not know about balance because if each office had an npc/item that gives an 1800 style buff that could get OP. Perhaps you have to collect members of the Fugger Banking Clan or Prussian Bishops, Hanseatic Merchants, Victual Brothers, Illuminati, etc.
I do not know about an equivalent for railroads.
I would still like an American 1800s Anno. If it has to be islands it can be islands of the mississippi or islands of the Canadian Rivers that were covered in Trade Post Factories.
https://i.imgur.com/7I9MILf.png
>talk about Anno >share your cities >share your hopes and dreams for current and future Anno games
Thanks for making this thread I have not played Anno since about December of 22. I might wrap up my Battle Brothers run and play some over the Winter again. I never got around to trying pic related.
But see those menageries and collections weren't open to the public. It was effectively equivalent to a drug lord's pet hippo, or having the Mona Lisa in Napoleon's bathroom.
I think you need some other equivalent. Maybe you have it as a combo with a monument - basically a mid-tier monument - where instead of animals or artifacts, you have a church which houses religious scenes, stained glass, holy relics, tombs, etc. "People's Book" sort of architecture. Also this would fix an issue I have with zoos and museums in 1800, they take up way too much space.
Always used to have the oil harbor by the delta as well as brick and concrete manufacturing, but I'm switching it up for "old town" vibes with artisan residences.
Me and friends have been loving the way Anno multiplayer works with shared resources and everyone has the same amount of control. What other games have this? City building or war games welcome.
It should be >Rome and Gaul share temperate starting region >Greeks and Egyptians share region (Greeks in temperate but rocky north, Egyptians in desert river valley south) >DLC adds Carthage, British, and Persians
You and I both know for a fact that pussy isn't clean. I just wanna know how many wieners she's canonically ridden. Funny how she hunts animals like she hunts her men, tho.
Too many to count. >An intrepid traveller, she believes the world exists for all to delight in and explore! Naturally, she is friends with almost everyone...
>Naturally, she is friends with almost everyone
Yeah, sure... "Friends". Let's go with that. How much you wanna bet everyone of those "friends" have benefits?
I'd like for them to take inspiration from some of the more freeform elements of the first few games. >The ability to build on rivers at any spot >Multiple players being able to settle the same island >Pirates coming in at random and being able to build their base on any island >Needs having multiple ways to fulfill them.
Though, on that last point, I do prefer having specific goods rather than generic "food" and "alcohol" needs. But it would be nice if, for example, the farmer tier had a basic food need that could be fulfilled through fish or vegetables or meat, whichever was more convenient. Maybe there could be a bonus for providing variety so that certain products don't end up completely obsolete.
Also, I dislike the circular radius of the trade unions and town halls, it would be nicer if items were equipped directly in the factories like they are on ships.
Last time I played Anno 1800 I thought it would be fun writing diary log about the protag incesting his sis, and Beryl O'Mara going full on apocalypse.
He notices how Beryl annihilates all life on a island whener she gets defeated, and he vows to destroy the witch in God's name,
His friends get killed by Beryl, the piratess turn on him and allies with Beryl. His sister is invited for tea by Beryl and disappears. Everything goes to shit.
He regrets being sloppy, then he returns back in time. A new chance!
This time he uses Beryl strategies against her, despite being a scrub at handling the city himself.
Comments about inbred populace, since they all look the same. He likes the journos girls.
Sets on a holy crusade against Beryl across the old world and the new world.
Fricks the tsundere asian queen that pretends not to like when he buys her shares, but it makes her wet.
Broke relation with piratess since she's a traitorous b***h.
Sweats cold because Beryl is still active in the world list, even though he doesn't know where she's hiding.
Maybe I should pick that back up and make a thread proper, with pics and all.
The random incest is lore accurate. MC jumps at the letter from sis.
He was sent away because he was "tainted" (implicitly, a degenerate). The whole anno has a heavy inbreeding theme, give that all peasants look exactly the same.
What else am I meant to think when playing this game? It's like the devs did it on purpose to make me think bad of it.
Besides, MC could actually be the Immortal's son, which is keeping him company at the start. He just pretended to be saved. His (not) father was cucked, so maybe his sister is only half-sister and bit less incestuos.
Well, alright, I'll pick the idea up again. I still have the saves.
Neighbours having a summer get together. I'm going to switch around the building colors at some point, make it look less the same over the islands in the delta.
What's your greatest fear for the next Anno?
Mine is that it is entirely set in the Arctic. The devs, or someone on the dev team, has an autistic love for that region despite it being stupid for a city builder.
games/movies/books set in the arctic/desert always get so depressing insanely fast unless it is a straight masterpiece. really hope we get something in a more varied (or just pretty) setting than that
Everything and the kitchen sink, including all DLCs and decoration packs (I've been a good goy so I can't help you with torrents). I'll see what I can do.
Also, the prominent decoration packs I use are Old Town for the walls and City Lights for street lights. Besides that, anyone know which mod causes this bs to happen, and/or how to fix it? I don't expect an answer.
Managed to find a workaround for the bridge problem. Build Pavements_MU gravel path over a canal to make the bridge, and then you can build other types of paths and streets on either side to replace the gravel texture.
I hope the next game is a future one but better than 2205. Its still a fun game but I wish it was more trade focused like 1800. Anno also could do with a combat overhaul, feel like it needs some sort of depth or something to make it actually fun, normally its a chore or outright bland and every game.
2205 was such a clusterfrick I almost think it was some sort of April Fools prank. >generic temperate cities >boring repetitive combat zones for resources you'll eventually have way too much of >arctic and lunar limited to tier 2 >also shat on the legacy of 2070 in a few places
I want 2070 2 and 2205 to be retconned.
Alright so I've basically finished my time with 1800 and am feeling going back to 2070. Is ARRC 2170 mod actually a good improvement or does it just wreck the base game?
>Is ARRC 2170 mod actually a good improvement or does it just wreck the base game?
It's the "let's take all the stuff that is unique to the AI or specific missions and make it available to the player" kind of mod, the chains might be more difficult but i wouldn't know since i cheesed the bionic suits demand with warehouse item spam
I maybe sort of have half an idea what to do with the palace now. Maybe I should try to wall in the delta like in the picture, the city grew and prospered from the defensible positions of the islands and the palace was built within reach of the walls. On the other hand, the prime and scenic real estate by the waterfalls is a missed oppertunity.
>Bente is a chipper, eager young woman who has a fascination with the natural world and an almost preternatural talent for making friends.
She's a trust fund college bawd in her 20s.
Palace is so awkward to do something with, but it's a start. Now I'm thinking of keeping the museum and botanical entrence outside and in front of the palace and keep the exhibits inside the walls (mod allows me to place exhibits wherever I want to without connecting them). Zoo is in the back with a bit more nature and space is the idea.
Welcome to Anno 2070, BlueByte LOVED overdosing on bloom during that period. In reality it was a poor attempt at hiding the terribly implanted anti-aliasing and i suspect the quality of the models too, 2205 is a really great improvement visually, shame for the rest of it.
- cannot be set in the 1900s because of the spergy German number rule (and also nazis are verboten in the present kukenreich)
- cannot be set in the near future because that's already been done
- cannot be set in any century up to the present because those have also already been done.
- Cannot be set in Roman times because that is obviously reserved for Anno IX and therefore can't be any other ancient setting like Greece or Egypt because those are both too close to Rome, historically.
- Can't be caveman shit because Anno relies on large cities which didn't exist back then.
So the only remaining scenarios are:
- way the frick in the future (like Anno 2700) on some virgin planet a few light years from Earf.
- Crusader Kings era
Personally, I think they're going back to the future for Anno eight.
- cannot be set in the 1900s because of the spergy German number rule (and also nazis are verboten in the present kukenreich)
- cannot be set in the near future because that's already been done
- cannot be set in any century up to the present because those have also already been done.
- Cannot be set in Roman times because that is obviously reserved for Anno IX and therefore can't be any other ancient setting like Greece or Egypt because those are both too close to Rome, historically.
- Can't be caveman shit because Anno relies on large cities which didn't exist back then.
So the only remaining scenarios are:
- way the frick in the future (like Anno 2700) on some virgin planet a few light years from Earf.
- Crusader Kings era
Personally, I think they're going back to the future for Anno eight.
I got it bros a fricking ISEKAI Anno. Maybe in the vein of something like "GATE".
>FANTASY ANNO
Same general idea as 2070, but instead of tycoons and ecos you start as humans and can select dwarven or elven allies (3 social classes per race). Dwarves give mining bonuses, elves hunting or magic. Plenty of room for characterful NPCs as well.
>Greece and Egypt too close to fricking ROME
lmao you know literally fricking nothing.
We could get Anno Copper age, Anno Bronze age, Anno Iron age, Anno post-iron-pre-rome age. Also not a single problem doing Anno Stone Age with the first developments of agriculture and the wheel.
>We could get Anno Copper age, Anno Bronze age, Anno Iron age, Anno post-iron-pre-rome age.
yeah but you won't
the absolute earliest they could go would be Greece at the time of Alexander, but realistically the earliest is Rome, because every Nu-Anno is going to be an epic production with 4 years of DLC and 6 different regions. No empire before Rome was that big for the scale of Nu-Anno. Egypt is iconic, but the Egyptians rarely ventured outside of Egypt. And no one gives a frick about persia, babylon, or anyplace else in the Orient.
Next Annos are going to be (in no particular order):
- future
- rome
- castles
- possibly some tolkien thing
- 1500-1600s again
>Also not a single problem doing Anno Stone Age with the first developments of agriculture and the wheel.
kek, wtf are you going to trade? berries and rocks? Grug Anno would be a mobile game at most.
Again you know nothing if you think Anno couldn't work from the neolithic onwards. >wtf are you going to trade? berries and rocks?
Tools? Materials? Clothing? Food? Are you seriously implying people didn't develop their shit before fricking rome? Are you dumb?
>Anno Copper age, Anno Bronze age, Anno Iron age, Anno post-iron-pre-rome age.
sweet 2 stage production cycles bro >Stone Age
not even 1 stage lmao if they are moronic enough to do this I'll just stick with 1800
NTA, but I had an idea for Stone Age Anno involving time travelers. Cro Magnon and Neanderthal production chains merging with the future human production chains as the game goes on.
>cannot be set in the 1900s because of the spergy German number rule
Devs have stated that while they find it funny they don't feel beholden to the numbers rule, so a game set in the 20th century is possible.
And there's more to the 20th century than ww2, and like slavery or children working in mines they just don't really mention it
>Anno '45 for WW2 >Anno '54 for Cold War >Anno '18 for WW1 >Anno '90 for Digital Age
Anyone who says Anno can't be set in the 20th century needs to learn to count.
true but personaly, I wouldn't set anno during a world war, they are historicaly periods of sacrifice and all production being geared towards the war effort. Keeping with the western-centric theme of anno, I would pick the prewar "belle epoque", the "roaring twenties" or to be different enough from anno 1800 the period known as "les trentes glorieuses" in france, aka the period from 1950 to 1970 which saw the boom of mass consumerism and television. Anno '63 or '72 could be kino.
I'd go for 1954 so you could theme it around reconstruction and cold war paranoia. Have not!NATO and not!Soviets as the main factions, and you need to pick one at the start of the game a la 2070. But you go all the way through to the end of the cold war, like 1800 went through the entire 19th century.
>Anno '45 for WW2 >Anno '54 for Cold War >Anno '18 for WW1 >Anno '90 for Digital Age
Anyone who says Anno can't be set in the 20th century needs to learn to count.
>"Mighty Enbesa will stand as equals with your queen!" >industrial revolution >exploring the four corners of the world >"Excuse me for a minute, listen to my singing goats, truly a miracle!" >getting back to setting up plantations of exotic crops >aluminium you say >"Uber me across all islands so I can talk shit about and to my family!" >workers rights >industrialists >railroads >"We dance and keep a history!" >building huge production chains >skyscrapers >"Repair this fort with shitbricks"
If the devs objective was to make the players loathe Africa then they succeeded. We could have had China.
I hope that the next anno will be set in mediteranean antiquity.
That being said I feel the industrial revolution is the best time period for the kind of game Anno is, and I guess a game set in the 20th century could work.
I wonder if they ever considered making a game set in a fantasy world? It would definitely afford them more flexibility in what they can do with the setting, kinda like warhammer total war has much more diversity than historical titles. Although I feel the core anno audience is attached to real human history, even if it's the cute and friendly version and controversial subjects are glossed upon.
I don't really care tho, unless the new one is set in antiquity I will likely stick to anno 1800
anno is not really a city builder. yes you build roads, houses, services -- even decorations -- but all of that is sort of incidental to your production chains. the real meat of these games is managing increasingly complex production of goods. it tickles the autism fiercely and all of the "city building" is just sort of a reward for being economically efficient.
It's a shame that investor and engineer skyscrapes are so so-so.
Pic is current state of affairs, it still feels like staring at a blank canvas at times. Placeholder shit is just to get things up and running but my god it's an eyesore. The palace needs extensive work, the football stadium needs to have the grounds around it worked on. I'm thinking of making a tourist district by the mooring, and I'm making an artisan factory by the artisan district.
I'd actually like that. I'm really bored of European cities, as that's kind of what you always build.
Greco-Roman would be fine, Asia would be fine, but holy shit if I have to build another Northern European city I might end myself.
Not sure if taking a screenshot during the night was the best idea, but I'm full of bad ideas so whatever. Just sketched out some rough ideas what to do, I figure the engineers want to be close to their engineering jobs. The tourists wants to congregate around their mooring as a jumping off point into the city, investors wants to be close to the park and the palace. Not sure If I want to use palace wings to wall in the exclusive area, or if I should make pockets and squares for investors and/or branches that goes into the park. Perhaps mix palace branch/surround with canals/park, squares for cafe/bar/restaurants?
How do I prevent AI from settling all the islands in Crown's Fall and Enbesa before I get there? Is it really necessary to have a lot of islands or do you only need 2 or 3 per region?
>How do I prevent AI from settling all the islands in Crown's Fall and Enbesa before I get there?
Wait to do the quests until you are ready to put down kontors on the stuff you want. You are always guaranteed Crown Falls at least. > Is it really necessary to have a lot of islands or do you only need 2 or 3 per region?
Technically, you want all of them but other than that ideal scenario, that's a (You) thing. I like my main island, agriculture island (workers and farmers), heavy industry island and smaller ore/mining islands full of robots.
You could try using this mod to disable the Crown Falls session, the remove the mod when you're ready to move:
https://mod.io/g/anno-1800/m/no-sunkentreasure-session-serp
Also, 1-star AIs will never enter a region before you do.
I hate that my autism prevents me from building beautiful cities. Instead, I am forever doomed to the same grid template layout over and over and over again.
Same, but it can be broken through even though it is a pain in the ass. I'm looking at the large swathes of my crown falls that I've yet to do something with and it does my head in what to do with it all.
Matter of taste I suppose and lazyness I suppose. The mod it comes from randomize the type of trees when you plop more than one at a time, plus to me it symbolize that the country has conquered the four corners of the earth and want to display its reach. 2-3 types of trees would become a bit too uniform in an already very uniform place, and the chaoticness of a dozen different species hides it somewhat. But I understand where you are coming from.
And now I'm stuck at work and just want to go back to fiddling with the city again, I had a good flow. Yesterday I was just staring on that empty plain for hours... And I still don't know what to do with the frick ugly palace.
>tfw you have your Arctic session working at peak performance just so you don't have to ruin Crown Falls with rails
If you put the time in and set it up right, you can ignore it for the rest of the game, other than rebuilding the gas pumps when they inevitably blow up.
Yeah but you can't spam enough close by to completely remove the chance because of how tight the build space is on the ice.
Plus when you have productivity boosted on all your mines you increase the explosion chance even more.
I usually just have an airship doing a loop of the icebergs dropping off building supplies so that whenever they go boom I can just instantly rebuild.
I have found a kino island and begin work on it today. There is a big chasm down the middle of it so it is shaped like the horseshoe. I put residentials on one side and industries on the other.
Also screenshots are in ubisoft connect for me
Because Africa was more important in this time period than China apparently. China DLC made me think of the huge number of workers you need in South America to staff mines etc. Maybe one quirk about a China DLC would've been having a very large population that demand a lot of food, because the industry need a lot of bodies and life is cheap.
They might be saving their first attempt at China pandering for a PRC focused game starting in '54 (get it? it's the anno number but also the year of their first constitution) going up to present day or near future.
8 months ago
Anonymous
>'54 (get it? it's the anno number >1954 >Anno number
Anon, that's not how Anno numbering works
8 months ago
Anonymous
'54 is still 9. The number in the title just needs to add up to 9, that's it. It's like how most of Anno 1800 is actually set in years that don't add up to 9.
The attention to detail and what you are saying is immense. Last night I watch little men at a furnace making steel for a few minutes. >Nothing feels cheap or as if it is a place holder
100% The team is Ubisoft Mainz? Are they actually a german development squad?
Ubisoft Mainz is the slave name of Blue Bite a German Studio that started out making Settler games, got bought by Ubisoft and were tasked with Anno series after Ubisoft bought the rights to it after 1701.
Thanks. It's going to take hours to figure out how to decorate and do the decorations between buildings. And I started shoving workers off the island and production will follow to give even more room on the right.
Damnit, now I'm thinking of a redo. Move the palace closer, shuffle the residences away, and have the palace and its wings hug the park from the left plus the short sides. But it could be hours of effort just to once again be annoyed with the palace. And holy frick it's annoying to work with skyscrapers, the cursor jumps all over the place when you want to grab, select, or copy anywhere a congregation of skyscrapers.
I play on Old World Falls custom map and have Sunken Treasure DLC turned off. If I don't do the latter I get fricky shadows as soon as I upgrade to engineers. In any case, if you just want comfy buildan then you can download that map and you start with the CF island.
I'm thinking of the vibrant cities pack just to add some variety to houses. Anybody want to recommend or stop me? Hoping it just randomizes the housing skins.
Aw but it's fun to build a city on the hill that looks down on the plebs.
The attention to detail and what you are saying is immense. Last night I watch little men at a furnace making steel for a few minutes. >Nothing feels cheap or as if it is a place holder
100% The team is Ubisoft Mainz? Are they actually a german development squad?
I dislike how the ships move too fast at normal speed but the people on your islands move in slow motion at slow speed.
Vibrant cities is one of the best CDLCs. The skins aren't applied randomly, but they're easy enough to change quickly with the paintbrush tool.
how's anno 1404 history edition anons?
It's on sale on steam for pretty cheap and I'm looking at games to snatch before my currency gets obliterated
1800 is a lot better in a lot of ways, but 1404 is still fun. It at least has a better campaign than 1800 and more scenarios. But if you've played 1800, you'll definitely miss the QOL features like the statistics screen and ship waypoints. By the way, the old version is also available on GOG. The biggest problem with the old version is that it is limited to 2GB of RAM, which isn't enough in the far late game and will cause it to run out of memory. There's a patch that raises it to 4GB to alleviate this issue somewhat. The History Edition is 64-bit so it doesn't have this problem. Aside from that, the old version also doesn't have multiplayer or cloud saves, or 4K resolution support if you care about that. On the other hand, it isn't tied to Ubisoft Connect.
Not sure if taking a screenshot during the night was the best idea, but I'm full of bad ideas so whatever. Just sketched out some rough ideas what to do, I figure the engineers want to be close to their engineering jobs. The tourists wants to congregate around their mooring as a jumping off point into the city, investors wants to be close to the park and the palace. Not sure If I want to use palace wings to wall in the exclusive area, or if I should make pockets and squares for investors and/or branches that goes into the park. Perhaps mix palace branch/surround with canals/park, squares for cafe/bar/restaurants?
Damnit, now I'm thinking of a redo. Move the palace closer, shuffle the residences away, and have the palace and its wings hug the park from the left plus the short sides. But it could be hours of effort just to once again be annoyed with the palace. And holy frick it's annoying to work with skyscrapers, the cursor jumps all over the place when you want to grab, select, or copy anywhere a congregation of skyscrapers.
If you want to wall in residences with the palace, maybe doing it with this mod instead would look more natural:
https://www.nexusmods.com/anno1800/mods/488
Buildings should affect X amount of residences per island instead of having a range. Instead of using roads to extend the range you should just be able to pay a resource cost to upgrade all the roads on the island to increase the number of residences buildings provide the needs of.
This would allow us more freedom in beautifying our cities.
While that would be the result I feel that it would make the game more similar to a city builder like Cities Skylines.
Maybe it's my autism but I like the Building Tetris I have to do to maximize efficiency.
Another solutions would be to allow to separate the aura from the building generating the aura for some things.
Vibrant cities is one of the best CDLCs. The skins aren't applied randomly, but they're easy enough to change quickly with the paintbrush tool.
[...]
1800 is a lot better in a lot of ways, but 1404 is still fun. It at least has a better campaign than 1800 and more scenarios. But if you've played 1800, you'll definitely miss the QOL features like the statistics screen and ship waypoints. By the way, the old version is also available on GOG. The biggest problem with the old version is that it is limited to 2GB of RAM, which isn't enough in the far late game and will cause it to run out of memory. There's a patch that raises it to 4GB to alleviate this issue somewhat. The History Edition is 64-bit so it doesn't have this problem. Aside from that, the old version also doesn't have multiplayer or cloud saves, or 4K resolution support if you care about that. On the other hand, it isn't tied to Ubisoft Connect.
[...]
[...]
If you want to wall in residences with the palace, maybe doing it with this mod instead would look more natural:
https://www.nexusmods.com/anno1800/mods/488
I just want comfy buildan, I turn off pirates and AI enemies. Though I do miss hearing Bente and the princess talking sometimes, I'd keep those two in my harem
You made the right choice. I watched this series before playing Anno he does not get any time for building, just constant siege, attacks, plagues and riots.
Kahina and Isabel is your harem.
I also watch him but his schtick is to make it as difficult for himself as possible if one wants to be fair. Still, I'm happy just trying to make a beautiful city.
In theory, yes, the combat is enjoyable. The problem is that it is a logistics city builder and the amount of plates you have to keep spinning get increasingly ridiculous. So microing ships and putting upgrades on them in 2070 and 1800 works. 2070 especially I like doing submarines. But what you really need those ships for is escorting and guarding certain areas, and any time a war is declared then you're playing whack a mole with the AI in 3+ regions. It is 'fun' in the small scale, but at the scale 1800 operates on it's just mind numbing. Parts of it need to be automated, specifically escorts for ships. Like, you divide the combat ship capacity from the escort ship capacity so you can have as many escorts as you need protecting your trade while you can also have a good fleet to micro about. Right now, it feels just too chaotic.
I've never warred against the NPCs in 1800 but I enjoy having a reason to build a powerful deterrent navy. It's easy enough to keep them pleased with quests anyway. I like pirates because I like the idea of using the navy to keep shipping lanes clear, while not being as destructive as all-out war with an NPC faction.
I think turning off combat is basically cheat mode for early game because you don't have to build cannons or deal with ship maintenance costs.
>I think turning off combat is basically cheat mode for early game because you don't have to build cannons or deal with ship maintenance costs.
what if I just bumrush mumbasa and trivialise all money for the rest of the game
I should turn off cheat engine, I mean Land of Lions next time I start a new save. Infinite money and items/specialist is too tempting for me not to use.
>create trade route >name it CheatEngine.exe >first stop High Clarence Hall, load goods 150 watches >next stop Taborime, unload goods >???? >profit in such obscene proportions that it would be an actual challenge to run into money issues again ever
the only thing you need is a boat. You probably won't have enough money to buy the 150 watches on the first trip but don't worry, after an hour you will forget that money is even a thing in this game
Anyone else hate skyscrapers? The mouse cursor jumps all over the place and when you have a block of 4-8 buildings you will only be able to click 1-2 buildings.
Another idea is to rotate the park and have the palace main building at one of the short ends so it overlooks the entire thing. But probably it would look odd to have the palace wings go down both the long sides.
Was playing around with postcard mode today. Caught dawn over New Kargopol.
>Rebuild the palace so it hugs the park, y/n?
No, there has to be a barrier between the royal house and the plebs who are wandering about the expo. Buckingham Palace has throngs of the great unwashed stood at every inch of the fence every sunlight hour (I was one of them once haha). Is that something your ruler wants?
That's a gorgeous layout my friend nice work.
I also watch him but his schtick is to make it as difficult for himself as possible if one wants to be fair. Still, I'm happy just trying to make a beautiful city.
Yeah I started watching him on Farthest Frontier where he did the same. I wonder if there is an audience for comfy beauty builds.
The palace is ass but the park is decent, but now I'm currently thinking of how to decorate the gaps I left between residences and streets. I should also create some squares to fit in restaurants and bars among other things.
I had only just finished plopping down the last steel mill when the fire broke out. Surprisingly steel beams take a really long time to burn though. I had time to sail to the prison guy and sell some soap for enough cash to build 3 fire stations, and I was able to save all the buildings except for the mine.
Tempted to get 1800 because discount is crazy and period is interesting. Tell me how good the (base) game is, I'm a dinosaur, I never played huge lot of anno, and the one I've played the most was 2070.
1800 was and still is my first anno game, and I bought it and the 4 season pass things when it was rereleased on steam. I haven't regretted it at all, and I just checked that I have 872 hours on it. But base game and Bright Harvest would be a good place to start if you don't want to go all in.
Is there any way to see how long a trade route takes in minutes? If would be good if it factored in ship bonuses like the port dealer who reduces cargo slowdown.
If you like city builder, production chain and trade you will get your money from this game even if you pay the full price.
>how long a trade route takes in minutes
yea once its been going a while you can see in... one of the menus how long it took each time. I forget which its been awhile.
you can use this (AND MATH) to see how much you need to be importing
I'd like a game that's set inbetween 2070 and 2205. 2205 is already became too Sci-Fi for me. I love the futuristic setting, especially all the underwater stuff. Both power and and pollution in 2070 were cool mechanics, and I hope they return.
I would also really like to see a game that's all about the arctic, it's pure despairkino, and I love it as a setting. Maybe a future sci fi setting where the planet gets too cold, and people live in underwater cities on heat vents and stuff. I don't think it makes any sense, but it would be cool.
Other than that I would also be really cool to see Fantasy Anno. Ideally something with traditional fantasy races. Dwarves are heavy industrialists, while elves rely more on magic and plant based industry instead.
It's not even on the north pole itself, just in the arctic ocean, which sets off my Thassalphobia big time. Also, I'm pretty sure that's the same kind of moonless night that did in the titanic, too.
I just recently started playing anno 1800 due to the free demo on steam, and oh man is it an addicting game. Problem is, I suffer from perfectionism, and I can't stop but restart after reaching artisans because my city looks ugly as frick. It's either perfectly squared grids with no soul or a chaotic spaghetti mess, which is not efficient. I think I started around 10 different games (2 of them were the campaign) but they all ended up being the same, even after 12 straight hours on the friday (today I did 6): Drop and restart after reaching artisans. Am I autistic?
there are 2 ways to go about this: >A. embrace the autism and the grid, with every house inside a town hall radius
or >B. instal mods that increase town hall radius and public service range to allow more freedom for "beauty building"
either way the game is grid based so you can't really stray from geometric designs, but you can use the empty spaces between town hall circles to build parks and such.
depending on the dlcs you use you will probably need to move stuff around anyways to make room for power stations, banks, restaurants, shopping malls and so on, which also helps breaking the monotony. But at the end of the day it's a german game so at least some level of efficiency autism is required to play the game "right"
Just let your first island be ugly and efficient. Eventually it's going to become just another resource colony. When you're ready, you can build the beautiful city on the big island here: https://anno1800.fandom.com/wiki/Cape_Trelawney
It's not that hard to reshape a city in this game, and you'll probably need to do a big revamp anyway once you get to Engineers to fit in the power plants and the massive bank
>Problem is, I suffer from perfectionism
Kek you are in deep trouble my friend. Especially once shopping malls, post offices, cafes, bars, restaurants, etc come into it. This guy's post is the best
there are 2 ways to go about this: >A. embrace the autism and the grid, with every house inside a town hall radius
or >B. instal mods that increase town hall radius and public service range to allow more freedom for "beauty building"
either way the game is grid based so you can't really stray from geometric designs, but you can use the empty spaces between town hall circles to build parks and such.
depending on the dlcs you use you will probably need to move stuff around anyways to make room for power stations, banks, restaurants, shopping malls and so on, which also helps breaking the monotony. But at the end of the day it's a german game so at least some level of efficiency autism is required to play the game "right"
where it is stated that you must use a mod to extend radius of certain buildings.
It is good advice to try and put the perfectionism aside and see how far you can push your population numbers just so you can see what the game starts demanding of you in terms of space, production, arithmetic and my favourite, coffee consumption.
Haven't played in a few days (thanks night shift and turning back to evening shift), maybe it's time to spend a few more hours just staring at a blank canvas.
>essential
bright harvest >really usefull
land of lions
sunken treasure
seat of power
docklands >nice to have
the rest >cdlc special mention
old town pack
city lights
pedestrian zone
I know the watch thing (and I don't do it even though I do sell beer to anne harlow and then her guns to isabel parmento) but how do you get infinite specialists?
ah ok
I am not bothering to do the quests of africa
8 months ago
Anonymous
If you decline to do the quest in the beginning they will hand you the blueprints for it. And I understand you, I fricking loathe africa.
7 months ago
Anonymous
Aside from Ketema's annoyingness, what's wrong with Enbesa? I'm really enjoying the irrigation tetris and the aesthetics of an alternate reality where Africans are wholesome.
7 months ago
Anonymous
nta but the questline is dogshit. I also don't like that paper mill takes a river slot. The other stuff you mentioned I agree with.
Writing this post inspired me to take a look just on the off chance and there is this mod that I am tempted to use.
https://www.nexusmods.com/anno1800/mods/596
7 months ago
Anonymous
I wrote my thoughts here
>"Mighty Enbesa will stand as equals with your queen!" >industrial revolution >exploring the four corners of the world >"Excuse me for a minute, listen to my singing goats, truly a miracle!" >getting back to setting up plantations of exotic crops >aluminium you say >"Uber me across all islands so I can talk shit about and to my family!" >workers rights >industrialists >railroads >"We dance and keep a history!" >building huge production chains >skyscrapers >"Repair this fort with shitbricks"
If the devs objective was to make the players loathe Africa then they succeeded. We could have had China.
Archiballs is right calling him a kinglet, what the frick do they have to offer? Through the quest I wondered where his supposed great empire was. "Is it off screen?" And scholars are supposed to come from these mud farmers when they don't even have any schools?
7 months ago
Anonymous
All the quests have way too much text to read and clicking on random objects you have to do. I'm here to play a citybuilder, not a visual novel. The region also isn't as important compared to the New World to warrant spending so much time in it. That said, I do like the irrigation mechanics of the region and how fleshed out and content rich it is compared to the other DLCs.
7 months ago
Anonymous
The Africans are absolute dumbfricks even in Anno.
season passes and dlc are often on sale, I would wait for one. You can pick and choose but ultimately they are all wort it, so season passes offer better value. Seasons 1,2&4 dlcs are definetly worth taking, 3 is more late game oriented so if you usually stop around 5k investors you won't really make use of it >season 1
Sunken treasure, it gives you a new theater (trewlaney) and a massive island, and some good items with nate
Botania, arguably the weakest dlc, it's just a new cultural building. Some good sets I guess
The passage, new theater (the arctic), flying ships (cargo only) and gas power stations so you don't need railway tracks in your cities >Season 2
Seat of power, nice modular building with very strong bonuses
Bright Harvest, great boost to agriculture
Land of lions, new theater (embessa) and mainly the ressearch institute for item creation and other very usefull stuff like changing ore deposits or having loads of great eastern ships. also easy money from trade >season 3
Docklands, modular trading hub you can use to import stuff, very useful
Tourist season, works best the more dlcs you have and adds a new pop tier (tourists) which have their own needs. Also restaurant type buildings that have a big radius but need to be supplied
The high life is for late game, adds skyscrapers which can house more investors but come with new pretty elaborate needs. >Season 4
Seeds of change , adds a modular building, the hacienda. The big draw are hacienda fields which take up half less space
Empire of the skies, adds air ships (cargo and fighting) and mail system, an easy way to inflate pop levels. Also you can now build commuter piers equivalents in the new world. Note that with this dlc, hostile ai (and you) can now attack airships, making them less safe than with just the passage dlc.
New world rising, adds a huge island in the new world (manola) as well a a new pop tier (artistas) and you can now use electricity is the new world. Also infinite influence
just to add to this, the Deluxe Pack DLC, which as far as I know is the only way to get The Anarchist DLC, is not really worth it for the price. There are a few good items, Hugo mercier is a medium AI with unique quests, but 10$ is steep
just to add to this, the Deluxe Pack DLC, which as far as I know is the only way to get The Anarchist DLC, is not really worth it for the price. There are a few good items, Hugo mercier is a medium AI with unique quests, but 10$ is steep
Nice post m8. Even though this isn't a general it should be pasted in all OPs due to how frequently it is asked.
season passes and dlc are often on sale, I would wait for one. You can pick and choose but ultimately they are all wort it, so season passes offer better value. Seasons 1,2&4 dlcs are definetly worth taking, 3 is more late game oriented so if you usually stop around 5k investors you won't really make use of it >season 1
Sunken treasure, it gives you a new theater (trewlaney) and a massive island, and some good items with nate
Botania, arguably the weakest dlc, it's just a new cultural building. Some good sets I guess
The passage, new theater (the arctic), flying ships (cargo only) and gas power stations so you don't need railway tracks in your cities >Season 2
Seat of power, nice modular building with very strong bonuses
Bright Harvest, great boost to agriculture
Land of lions, new theater (embessa) and mainly the ressearch institute for item creation and other very usefull stuff like changing ore deposits or having loads of great eastern ships. also easy money from trade >season 3
Docklands, modular trading hub you can use to import stuff, very useful
Tourist season, works best the more dlcs you have and adds a new pop tier (tourists) which have their own needs. Also restaurant type buildings that have a big radius but need to be supplied
The high life is for late game, adds skyscrapers which can house more investors but come with new pretty elaborate needs. >Season 4
Seeds of change , adds a modular building, the hacienda. The big draw are hacienda fields which take up half less space
Empire of the skies, adds air ships (cargo and fighting) and mail system, an easy way to inflate pop levels. Also you can now build commuter piers equivalents in the new world. Note that with this dlc, hostile ai (and you) can now attack airships, making them less safe than with just the passage dlc.
New world rising, adds a huge island in the new world (manola) as well a a new pop tier (artistas) and you can now use electricity is the new world. Also infinite influence
There are season passes and then there's regular DLC, what the hell do I choose? Are they different or exactly the same thing?
does Anno have the cream.api friendliness that Paradox games have for the expansion content, or is Ubisoft different about that sort of thing?
Honestly just the OST alone is making me consider the base game
The game is using a ubi api but it can be done.
check out the rin.ru anno 1800 cracked thread and do some research.
If you decline to do the quest in the beginning they will hand you the blueprints for it. And I understand you, I fricking loathe africa.
I nearly spam clicked through the emperors first thing he said which is where you pick the quest or not. A lifetime of clicking like crazy to get NPCs to stfu.
I think if you use suits and tea you can bypass the need for cotton and coffee. It is quite a good mod. I am trying out a train station mod (tourist needs a train station to boost pops) once I get my latest island up to speed.
Instead of adding Crown Falls they should've just made the Old World bigger and added the big island like Manola
Crown Falls just kinda obsoletes the Old World when you discover it.
Not sure if there is anything more significant than the salvager. I got problems with shadows when I hit engineers if I used that mod and ST enabled at the same time.
>I got problems with shadows when I hit engineers if I used that mod and ST enabled at the same time.
I got flickering shadows with it disabled on this mod old world falls. I changed shadows from VH to Medium and it fixed it. I think perhaps that if you allow the sun to move (time enabled) that has something to do with it as well. using nvidia 3080
I agree. I think at the time they thought it would just be easier to add a new session for their big island, and they only figured out how to expand the map with New World Rising because they were already stressing the engine with the amount of sessions the game has. Luckily, there are mods to put Crown Falls (and Old Nate) in the Old World and to disable the Cape Trelawney session.
https://mod.io/g/anno-1800/m/the-cape-trelawney-experience-old-world-edition
https://mod.io/g/anno-1800/m/no-sunkentreasure-session-serp
>Crown Falls just kinda obsoletes the Old World when you discover it.
Do a Crown Falls where you beauty build and try to ensure every single square serves a purpose that is either pragmatic or aesthetic. I promise you will never use the island again except for a stamped grid town influence farm and industry.
I haven't blog posted in a while. Maybe I should ignore CF and focus on another area next time I boot up Anno.
Yeah, I get more replay value out of other islands. I use mainly large as the map option iirc.
>Have a rare specialist, animal, and artifact on a 2-star expedition >expedition is down to 39%, I still feel safe >event pops up, blindly pick a +20% option >EXPEDITION LOST
Yeah, nah.
I actually like expeditions. Choosing a ship class based on the mission type, provisioning it and sending it on voyages to the edges of the world in search of loot is actually super comfy to me. Clicking through the event popups is kind of satisfying. Then the "expedition returned" screen is a massive dopamine hit for me.
I like them as well for the same reason.
I don't send the clipper though only a ship that has at least 3 ship slots. >fill the ship slots >1 slot for rum >1 slot to boost your lowest stat >1 slot spare for treasure you are maybe getting in the expedition
when you set up a trade route and the destination island is full is there a way to keep the boat from clogging its inventory anyways and therefore not taking the return materials back?
I thought perhaps if I made the full island engineers and investors I could get rid of wheat and hops to make some space but no, now you need grape and they take up more space. 4 fields per wine cellar. Perhaps I should just use docklands and import.
what do you guys do if you are overproducing but shutting something down means you are underproducing.
do you just dial back worker hours and give the boys some time off?
Depends how much of an overproduction it is. Especially when you're shipping finished goods around, a slight overproduction can help smooth out potential bumpiness in supply due to travel times.
>Especially when you're shipping finished goods around
Maybe that is what I am doing wrong. I am only moving around minerals, livestock and grains. I only just got to 600 investors and I am thinking of making an island just for steel and brass furnaces.
Hitting the storage cap constantly is showing me I may have autism.
Anno 1800 looks pretty washed out and likely runs like shit on my PC, aside from 1404 which I enjoyed, what other Anno games are worth it? Preferably not futuristic/modern
i tried to go back to 2070 recently and just couldn't. the quality of life improvements alone in 1800 make old anno painful -- and those are good games too.
yeah you are right who am I kidding.
it is a good feeling to watch a good rail set up running perfect for a few cycles before moving on to the next problem
somewhat beginner here, what should i be exporting to neutrals for decent profits? plantain chips to the revolutionary lady and soap to the prison are keeping me in the green right now. i would love to run fur coats to the emporium but i only have one island that can produce furs and it’s barely even enough to sustain myself. i am almost maxed out on my engineers’ needs, in terms of overall progress.
Are you just playing base game or are you using DLCs? If just the base game, build more soap production. You can build some more. Even more than that, keep going. If you are using land of lions, buy watches from Archiballs and sell to Ketema and you will bypass the economic game completely.
Soap to prison guy is the big no brainer neutral trade route. It may not seem like that much money, but he'll buy an infinite amount and soap is low tier so you just make an absurd amount per second and it generates infinite money.
>what should i be exporting to neutrals for decent profits
Nothing. Provide your residents with luxury goods and don't overproduce. Making money gets easy once you reach engineers anyway, so enjoy the challenge while it's still there.
>but 1800 is worth a playthrough anon
Unfortunately, my PC is a potato, so no Anno 1800 for me.
Also, considering I wasted a full year just going through the dozen or so scenario maps in 1404 and trying to get as many achievements as possible, I don't think 1800 would be good for my sanity.
None, just get a hang of the basics, go up to engineering level a few times and get production chains going. Then you can add on DLCs as you go. I started out with all DLCs enabled and it took me 10-15 hours to climb that mountain I had set for myself.
i dont feel like any of the dlc are necessary, all of them just add more late game shit but to be honest as someone who owns all of them i could never do everything before i get bored
I have all the DLC except some cosmetic packs and Docklands. How badly do I need the latter?
Also, any good seeds for New World maps? As few of those river islands as possible.
It would be very useful.
The import/export mechanic is incredibly valuable at the later stages of the game and saves you a lot of headache in trade routes and production islands. Instead of having 3-4 boats collecting every iron ore on every island, just import a big heap and be done with it. You can import most basic and luxury needs, instead of producing everything separately. You will need something valuable to export, but with guys like Dario and Bruno that's easy to achieve.
Other perks of dockland are the total attractiveness, if you build all modules that's almost 1,500 attractiveness, so good for tourists and palace. Building the whole thing will also provide you with 2,500 storage You can fit a total of 12 items in the dockland, that's pretty much every public mooring and loading speed items in the game. You also get the world class reefer, the fastest ship for international travel (and much cheaper to mass produce than great eastern)
Not sure but I believe S4 changed a lot of the seeds that used to be recommended, but if new world rivers bother you there's mods for that. Unless you are going for million+ pop it's not like you need all the space, and well with docklands you can just import whatever you^re missing
Some Remove Rivers mod on Nexus. Docklands is very powerful, it could increase or reduce your enjoyment depending on your viewpoint. If you like complex or very involved chains then don't use Docklands, if your focus is someplace else (like building a beautiful city for instance) then get it and you make it easier for yourself.
I have all the DLC except some cosmetic packs and Docklands. How badly do I need the latter?
Also, any good seeds for New World maps? As few of those river islands as possible.
Docklands is pretty blatantly overpowered. Which is a shame, I like the idea. It's just incredibly easy to game the system and end up with basically free infinite resources.
There are many things that feel like cheating. I will not use Bruno Ironbright or airships for anything except mail. Set a game at max difficulty with max hardness on pirates, Lady Hunt, Beryl O Mara and perhaps the von Malching who will buy out all your islands. It's pretty difficult. If you add in personal rules such as no docklands or no commuter piers you're in for an interesting game.
I was sitting watching like a hawk to see if this would help out with my money situation. Aluminium, Helium, Airports and a single airship put me in a bad spot.
sell except the purple man (captain ibrahim?) and the piece of paper if it is pretty good and not a 1 time use item.
I really wish one use military items weren't so fricking useless. The uses should stack up to a certain amount (let's say ten) so you could actually be bothered to use them without Starcraft level micro.
i thought you guys were gonna say something like "kill von malching" or something not give practical advice jeez
I really wish one use military items weren't so fricking useless. The uses should stack up to a certain amount (let's say ten) so you could actually be bothered to use them without Starcraft level micro.
There are a few. Jakob's Collection is one I've played with. But the real prize is the Asia mod that's yet to be released, so to answer your question, not really.
I'm honestly sort of not feeling Greco-Roman unless they really mixed things up by adding in Gauls or Carthage from the start. I have it in my head the main region has you establishing both Roman and Gallic cities that work together, and then in the second region you have Greeks and Egyptians doing the same.
1350 >but we already had 1404
Make 1350 themed on the Baltic, domain of the greedy Hansa. From notEdinburgh and notAntwerp in the west through to notNovgorod the Great and notLake Ladoga in the east.
It is a time of great discovery and upheaval as notDenmark brings the thrones of scandinavia under it's control and the Crusaders take the word of god to the pagans all while controlling their israeliteel, notDanzig.
In the west the seas are roamed by the Likedeeler pirates while in the east the Victual Brother mercenaries are a constant threat.
If those Ubisoft Mainz require some diversity there can be river trade with the Tartars who still have a thin wedge of control over the Kievan Rus or expeditions to the last vestiges of Al Andalus.
Baltic sea woud be an absolutely prime setting for an Anno game for sure. Apart from The Guild 2 I don't know any game that uses that setting, which is a real shame. Same with medieval Lithuania, it's amazing how little those eras are used despite the historical richness and significance.
>Apart from The Guild 2 I don't know any game that uses that setting
Patrician 3 (and 4 if you are a graphics gay) model the hanseatic business model (trade raw goods to the west from east and finished products back to the east really well) but can not go into the richness and political detail that you speak of. >Same with medieval Lithuania
For sure. In the 14th century Lithuania is still populated by many of the Romuva. From Estonia down to Vilnius alone has a frickton of intrigue, conflict, variety and interesting tales to be told. Pic related is the House of The Blackheads, a guild of unmarried merchant princes.
Recently did a fresh reinstall of 1800 and I can't seem to find the mod bowser on the main menu It's just missing from the menu.
What am I doing wrong here?
I've listened to everything I've seen on the forms and still nothing.
Has anyone else suffered this issue? I've had this same issue since they integrated the mod manager like a year ago.
Soap. The prison buys them at a large markup and its easy to make mad money from it. There's also the pocketwatch scheme if you unlocked Enbesa as they buy them for a huge markup too. Also cannery is a huge scam and you need like 1000 artisans to even turn a profit on it.
>artisans
the early artisan stuff is kind of a trap. canned food doesn't get profitable until you have a much larger population despite it being one of the first things unlocked. so ignore it for now, they'll live.
Beer and Rum. If you can get the specialist that gives free Rum with Variety Theatre you can wait with making a new world colony. If you're overproducing anything make sure to sell the excess or turn off factories to reduce maintenance costs until you run low again.
>Artisans
Assuming you're running canned food, grab a couple of specialists from Eli - the blue 'Actor' will supply canned food for free within it's radius, or if you're committed to actually producing it, grab the purple 'Chef Michel' that replaces the goulash input with pigs. Either will save you a ton of money.
I need von malching labour law proposal to cut maintenance by 50% especially on aluminium forges. Stuff gets expensive to run.
https://anno-toolkit.jansepke.de/en/items/guildhouse
sandbox game campaigns are underrated. the anno campaign was good, tropico 4/5 campaigns were good (6 was dogwater), planet coaster challenges were fun
Tempted to move all wheat and beer production to the new world. Hacienda farms seem much more space efficient.
My boys can have some coronas instead of stella
>its not like the ai towns actually mean anything anyway
I like the difficulty in the early and mid game before steamships. I found I had to run my influence and money close to the bone with the hardest settings on those. The one thing I do not like the """difficulty""" of is fires. I wish if there was fire station coverage there would be no fires.
>fire station coverage there would be no fires.
this is actually true if you drop down enough stations. you can mouse over and check. theres a little icon somewhere...
best use for this is is oil pumps in the new world/arctic spam a bunch of stations around them so you don't have to worry about shipping in mats for repairs.
A row of houses in this dockside space or should I fit in smaller industries? Check out the old town slaughterhouses. That's a nice mod. Also is it a mod I am using because it seems as if Bente has old town weapon manufactory and furnaces.
AI players can build anything from mods as long as the mod maker doesn't disable it for them. Most modmakers disable it because it can lead to problems with the AI by messing up their build order.
They pick the less busy one but it does not work that way 100%. I put down the skyline tower and saw 4 cars going to 4 different warehouses in the city but at other times I've seen wool avoid a wool mill to go to a further away warehouse.
https://anno1800.fandom.com/wiki/Empire_of_the_Skies_DLC
kek she is annoying >go through aluminium and helium production chains >build post offices and post boxes >enable local mail for pops >build landing pads >build airships >transport local mail from island to island >enable regional and global mail for pops
By the time you have done that you will know what is what when it comes to bombs, item transfer, etc
>buying all four season passes costs 51 dollars >buying the gold edition which includes more than the season passes costs 50 dollars but i cannot do that because i already have the base game
what do i do
I want to get back into 1800 but I got hit with that stupid bug back when High Life was released which unlocked all the achievements in the base game and fricking Ubi said they couldn't fix. It really killed my desire to play.
I know 1800 is peak but does anybody still play the older games? 1404 is still fricking good and 1701 is nice when you want a more simpler game. Never could get into the older 2D games.
I like 1404 and I even like 2205 but they're too easy compared to 1800. If I want to chill out a bit I like to play them or some other city builder like Farthest Frontier.
I want to get back into 1800 but I got hit with that stupid bug back when High Life was released which unlocked all the achievements in the base game and fricking Ubi said they couldn't fix. It really killed my desire to play.
> It really killed my desire to play.
That sucks dude. Since you owe Ubisoft some cheevers as debt why not get them? Start with Aero Tycoon (you can get Stick Together at the same time).
I feel I drew all I could from 1800 and got bored & burned after the skyscraper & researching everything. Got some recommendation for chill, slow game with the same vibe of economy building?
Trains sole use is to transport oil for power plants (and fuel stations with the DLC). It's the bare minimum implementation to justify having trains in this game about the industrial revolution, but there's no long-distance cargo transportation or passenger trains or anything like that.
Disagree. The tracks could have been used for more than one thing, the devs said so themselves, they just didn't want people to get confused. Probably one of those "playtesters couldn't figure it out" things.
I bought Anno 1404 Gold on GOG (I know about the PCgaming wiki so I'm prepared). I have never played a single game in this series before, wish me luck.
Going for the aero tycoon achievement. Never had to deal with 250 storage max for a long time. At least these fellas can make their own husky teams up here.
When there is a sale, absofrickinglutely. Normal price, a clear yes. A word of advice, don't start a game of 1800 with all DLCs enabled for your first time. It took me a dozen tries and 15-20 hours just to get the hang of all the systems because I was pretty bewildered.
It's a DLC region, so not that important. Progressing in it unlocks the Research Institute which lets you get items reliably, which is important for late game optimization. But you don't need it just to progress, unlike the New World.
do i make more money giving farmers soap or running that soap to eli? i'm really scrounging for pennies here, i haven't unlocked steamers and i'm having to spam ships of the line to keep up with vicente silva
Have enough to supply your workers with soap, sell the excess to Eli. Once you have enough resources and dosh, build more soap production and sell to Eli. Your main problem is running out of workforce and space, otherwise you could endlessly expand for infinite money.
i guess my real question is if lifestyle needs are good income in general
sell it to Eli
Farmers have no money, even if you supply them with every luxury and lifestyle need the income is negligible, it's more about inflating the pop numbers if you need the workforce.
supplying rum to artisans will earn you decent cash, but really you should rush to engineers to start making some real money
>i'm having to spam ships of the line to keep up with vicente silva
kek well done on choosing him
keeps the game interesting
save some influence for turrets that bastard will go for your fisheries or sand mines, keep your island in siege and then it's pretty much game over from the chain reaction of disasters and population loss. Also the AI evaluates turrets as more dangerous than ships when it comes to your military strength. Flame turret is the best bang for your buck (influence).
Isn't there an island in japan like that? It's been abandoned ever since the coals mines shut down.
I can't find it I did find this sweet shot of Crown Falls though
finally turning a profit now that i have a hotel
i like that the tourists are american
Well done. If you are ever having money problems upgrade pops until your top value items (either spectacles, penny fart or light bulbs depending on how far into engineers you are) is no longer being overproduced. Those three items cost a lot to produce so you can't really afford to over produce them. You are close to the snowballing point however where money will no longer be an issue.
I just rerolled 68 times at Eli for a magnetist
Yeah they are under Artisan coastal button
[...]
I can't find it I did find this sweet shot of Crown Falls though
[...]
Well done. If you are ever having money problems upgrade pops until your top value items (either spectacles, penny fart or light bulbs depending on how far into engineers you are) is no longer being overproduced. Those three items cost a lot to produce so you can't really afford to over produce them. You are close to the snowballing point however where money will no longer be an issue.
I just rerolled 68 times at Eli for a magnetist
It's Hashima Island. For frick sake, how hard is it to google "japan abandoned island"? It had an old coal mine.
Thoughts on 2205? I consider it a shit anno game but a fun city builder. Replay value is sadly nonexistent however. Worth it if you can get if for a deep discount.
It was bareable the first time around, but playing the missions after that is a chore in the extreme. I can't suspend my disbelief in thinking those dumb ass Black folk would ever be an empire, nor that those mudhut dwelling morons would ever come up with the research institute.
I like how they mixed up the usual public building concept in New World Rising by requiring some of them to use input goods or the beach only being buildable on the coast. I hope they do more stuff like that in the next game.
No I play vanilla in pretty much every game I own besides a couple games that need mods to fix actually broken stuff. Like the Bughouses in Kenshi or Sims 3.
Sorry, but if the next game is another European city I'm going to skip it. Nothing against the setting, I just want something different for next Anno. I'll take Anno on Mars, Rome Anno, Japan Anno, MesoAmerican Anno, Atlantis Anno, Fantasy Anno; but please for the love of god not another generic European city.
A few hour respite and that's it, more efficient to have trading rights or an alliance for the harbourmaster items and the booze for gun trade >
Sorry, but if the next game is another European city I'm going to skip it. Nothing against the setting, I just want something different for next Anno. I'll take Anno on Mars, Rome Anno, Japan Anno, MesoAmerican Anno, Atlantis Anno, Fantasy Anno; but please for the love of god not another generic European city.
1701 is colonial
2205 and 2070 are future
1800 is equal parts South America and Europe/USA
So we have 1404 which is loosely set on the Venetian/Ottoman shenanigans of the eastern med. I think European cities are underrepresented but if that's how you feel, that's how you feel.
Did you get the achievement for 50k artists on Manola?
>I think European cities are underrepresented but if that's how you feel, that's how you feel.
Their representation isn't the problem, it's just that they're fricking boring. It's always the same line of progression every time, with extremely similar goods.
>extremely similar goods
What do you think will be different in a japan, rome or fantasy game? Will adding the word 'martian' before wheat make you happy lmao.
Game set in ancient Rome, Greece or Egypt might be interesting they could call it 'Before Anno' or something
They will have to be very inventive to make production chains as good as cinema reels or ice cream and not have it feel contrived. The high point of earlier eras is "steel", for example. If they make it more complicated than 1800 that's just bullshit.
A fantasy one would have potential because you could have very involved puzzles with spellbook/spell production chains. >rice
This only has potential if you have to irrigate like in land of lions, otherwise it's a simpler production chain than bread.
I think out of all your ideas only a fantasy one can be better than 1800 when it comes to productions.
My trains and powerplants don't work. The trains just won't go, i have plenty of oil, the tracks look fine. More tracks, less tracks, more crossings nothing works, go to the fricking powerplants go...go.
I can't, my wallet has been dying for the last 4 hours and i can't tell if i fixed, apparently, this bug because my whole archipelago is shut down. Can't pay you workgays, try being happier. >stretch your legs
Stretch my ass
If your buildings are giving you warning about not being connected, check your rails to make sure there's no gap anywhere. Otherwise, the train AI is a bit shit, so you may have to use gas instead, especially if you're building on Crown Falls.
Any reasons to play the original versions of 1701 and 1404 over the History Versions? There was no content changes between versions as far as I know.
AI in 1701 HE is bugged and can't build land troops.
Do you have an oil harbor? IIRC you always need an oil harbor for trains to work, even if you're just trying to move oil directly from an oil well to a power plant on the same island.
Anyone have good tips on cards to use? I like Gordon the Master Grocer in Manola.
Also I wish someone had told me that the mansion can give out a law. My fricking influence is always at zero now I can have some fricking fake news boys.
General Foreman? He is slow with steel beams but it all adds up if you are doing something else. I am using him now because he helps on reinforced concrete as well.
Actor, gives canned goods and rum to artisans if they have access to a variety theater. Cluster your artisans around the city hall and completely ignore the unrewarding canning production chain in the early stages of the game.
This is a good one I just got her with golden tickets. Can use with every playthrough now. If Engineer is using double the rum and canned goods of an artisan she is priceless.
Steven MacLeod for infinite gold
I had to look this guy up. Could combine him with a hydro electric wheel.
Just wanted to thank you for the tips before the thread dies. The hacienda ornaments seem to be giving more attractiveness than regular trees, etc.
This island here is going to be for coffee on 1 side and an obrero influence farm on the other. The spamming of pillars is to get the attraction up.
Actor, gives canned goods and rum to artisans if they have access to a variety theater. Cluster your artisans around the city hall and completely ignore the unrewarding canning production chain in the early stages of the game.
can't decide whether i should: double down on my home island even though i'm almost out of room for maxing out scholars/tourists/investors, although i have hit max attractiveness with my palace; delete the monuments i have on it (palace, world's fair, and half of the eiffel tower) and move everything important to trelawney; or just start a new save entirely and go to trelawney asap.
actually i just learned i can build a second iron tower and world’s fair in trelawney so i’m just gonna do that and delete the palace after i get a big influence buffer from setting up a hacienda island
actually i just learned i can build a second iron tower and world’s fair in trelawney so i’m just gonna do that and delete the palace after i get a big influence buffer from setting up a hacienda island
At these upper levels do you just import on dockland anything that is space inefficient like wood and wheat?
i prefer using different islands just for the sake of making my life harder
but i do use docklands for importing ores because i simply do not have enough deposits across all of my islands
Sharing a few pictures from an old and defunct save to get things started.
I want the next game to be something that shakes the status quo. 1800 was great, but I'm worried the next setting will just be doing the same thing under a different coat of paint. Really would be interested in something like pic related, where islands have ecologies you have to keep in mind. Would be a good replacement for fertilities, which are really arbitrary.
I forgot the most important question to answer
>best waifu in 1800
Pic related
You mean that you risk collapsing the islands natural resources if you don't manage them well, hence WW2 city in bottom left?
That pic is from their entry to the 'Save the Trees' contest they did a while back. It was never fully implemented, but the concept was that if you overharvested wood, practiced monoculture, and overfished then your island would be permanently fricked. Reminds me of what 2070 tried to do, and I think that's a good counter to over-industrializing, and adding more options to resource management would be good in my opinion.
My problem with Anno's current state is that it is a game of fitting the square peg in the square hole. Lower class citizen want fish, not potato. He only want potato if it's alcohol. Middle class citizen no want potato alcohol or fish, he want sausage and bread. I get "that's the point", but it limits your options a bit. Pharaoh didn't have this problem, because housing evolution was tied to good diversity just as much as it was to specific goods. I think the lifestyle goods in 1800 is a step in the right direction, but we can go even further. Combined with concerns about island ecology, you could do something like:
>start out hunting deer for venison, satisfying tier 1 meat demand
>as venison becomes scarce, you have to shift over to another good (let's say canned fish just as an example) or figure out some way for sustainable venison collection
So not just good alternatives, and not just "do not do the thing or island is sad looking now"; but rather opening up gameplay opportunities and different strategies.
Currently using a mod that let you start out with the Crown Falls island with Sunken Treasure disabled. Disabling ST solved the shadow issues I got when I upgraded my artisans to engineers. Ignore what the island looks like now, it's all just placeholders and I'm focusing on making shit less atrocious. I always tend to farm up on the plateau but I'm thinking of moving it down to the plains. I moved the oil springs down to the cliffs to shorten the distance to the coast, and I'm thinking of clustering my manufacturing there, surround the general area with worker residences, and the outskirts of the residences would have fields.
Mite b cool, though not sure what the comfy factor would be when you have to juggle ecology on a dozen different island. But being able to satisfy farmers/workers/artisans/etc with a variety of different goods than just this, this, and this would be interesting.
>But being able to satisfy farmers/workers/artisans/etc with a variety of different goods than just this, this, and this would be interesting.
I think keeping it tied to goods production is the best. Certain local resources used in early game can rapidly exhaust, and likely do on your first island; but later buildings and tech research can reveal new options.
rumor has it's a modern Anno so I would imagine so. given how game dev works imo much of the dlc was a way to test both mechanics and game flow.
I expect we'll get planes blimps, ect, but given the scenarios we might see limited consumption come back or limited resources. it's Ubisoft so imo they'll play it safe so don't get your hopes up.
Im hoping for a space anno.
I'm trying to think of ways of refreshing anno given what said.
I agree while 1800 plays Luke a classic anno its hard toy extrapolate the economy. military it's easy given how bare bones it is
I think the return of ecology would prevent a pure industry island which is common in 1800. detaching the population from the main islands was a mistake and makes you have primary and secondary island contrary to what classic anno affords.
sorta want a hard core 2205 with more 2070 hard hitting flavor/decision given how safe 1800 is
>I'm trying to think of ways of refreshing anno
Make 1404, 1503, 1702 again but with 1800s complexity of production and visual beauty.
The time period is important if it impacts which production chains are available (before 1000AD is going to be garbage).
What are you gonna do for zoos and museums? What about late game infrastructure (railroad equivalent)? This has been my issue with doing something pre-industrial again. Not that I don't want to see it, I just want to keep 1800's concepts.
>What are you gonna do for zoos and museums?
In those time periods prestigious rulers had collections, menageries, etc.
Instead of a town hall that is a static building have one that is modular with each advisor/npc occupying a physical office. The administration building can have offices built on the vertical and horizontal, zoo style.
I do not know about balance because if each office had an npc/item that gives an 1800 style buff that could get OP. Perhaps you have to collect members of the Fugger Banking Clan or Prussian Bishops, Hanseatic Merchants, Victual Brothers, Illuminati, etc.
I do not know about an equivalent for railroads.
I would still like an American 1800s Anno. If it has to be islands it can be islands of the mississippi or islands of the Canadian Rivers that were covered in Trade Post Factories.
Thanks for making this thread I have not played Anno since about December of 22. I might wrap up my Battle Brothers run and play some over the Winter again. I never got around to trying pic related.
But see those menageries and collections weren't open to the public. It was effectively equivalent to a drug lord's pet hippo, or having the Mona Lisa in Napoleon's bathroom.
I think you need some other equivalent. Maybe you have it as a combo with a monument - basically a mid-tier monument - where instead of animals or artifacts, you have a church which houses religious scenes, stained glass, holy relics, tombs, etc. "People's Book" sort of architecture. Also this would fix an issue I have with zoos and museums in 1800, they take up way too much space.
>I want the next game to be something that shakes the status quo.
DIAGONAL
FREAKIN
ROADWAYS
Always used to have the oil harbor by the delta as well as brick and concrete manufacturing, but I'm switching it up for "old town" vibes with artisan residences.
Me and friends have been loving the way Anno multiplayer works with shared resources and everyone has the same amount of control. What other games have this? City building or war games welcome.
anno but ancient rome
Ancient greece would be a way better fit with the whole Mediterranean colonization. Rome could be a major npc faction.
It should be
>Rome and Gaul share temperate starting region
>Greeks and Egyptians share region (Greeks in temperate but rocky north, Egyptians in desert river valley south)
>DLC adds Carthage, British, and Persians
Why is she giving me bedroom eyes? What's her bodycount?
>bodycount
What do we count? Humans, animals, both?
You and I both know for a fact that pussy isn't clean. I just wanna know how many wieners she's canonically ridden. Funny how she hunts animals like she hunts her men, tho.
Too many to count.
>An intrepid traveller, she believes the world exists for all to delight in and explore! Naturally, she is friends with almost everyone...
>Naturally, she is friends with almost everyone
Yeah, sure... "Friends". Let's go with that. How much you wanna bet everyone of those "friends" have benefits?
She ridden millions...
>to frick billions
Indeed, a tragic protagonist worthy of Shakespeare, in my humble opinion.
I'd like for them to take inspiration from some of the more freeform elements of the first few games.
>The ability to build on rivers at any spot >Multiple players being able to settle the same island
>Pirates coming in at random and being able to build their base on any island
>Needs having multiple ways to fulfill them.
Though, on that last point, I do prefer having specific goods rather than generic "food" and "alcohol" needs. But it would be nice if, for example, the farmer tier had a basic food need that could be fulfilled through fish or vegetables or meat, whichever was more convenient. Maybe there could be a bonus for providing variety so that certain products don't end up completely obsolete.
Also, I dislike the circular radius of the trade unions and town halls, it would be nicer if items were equipped directly in the factories like they are on ships.
I want more 1x1, 1x2, and 2x2 ornaments. Just more color variations of the stalls cloth would be nice.
Last time I played Anno 1800 I thought it would be fun writing diary log about the protag incesting his sis, and Beryl O'Mara going full on apocalypse.
He notices how Beryl annihilates all life on a island whener she gets defeated, and he vows to destroy the witch in God's name,
His friends get killed by Beryl, the piratess turn on him and allies with Beryl. His sister is invited for tea by Beryl and disappears. Everything goes to shit.
He regrets being sloppy, then he returns back in time. A new chance!
This time he uses Beryl strategies against her, despite being a scrub at handling the city himself.
Comments about inbred populace, since they all look the same. He likes the journos girls.
Sets on a holy crusade against Beryl across the old world and the new world.
Fricks the tsundere asian queen that pretends not to like when he buys her shares, but it makes her wet.
Broke relation with piratess since she's a traitorous b***h.
Sweats cold because Beryl is still active in the world list, even though he doesn't know where she's hiding.
Maybe I should pick that back up and make a thread proper, with pics and all.
Meds. Now.
No.
You know full well, that Ganker audience needs ridiculous and inane settings for fun to be had.
Other than the random incest I like it. Either jerk off before creating or write a separate erotic story.
The random incest is lore accurate. MC jumps at the letter from sis.
He was sent away because he was "tainted" (implicitly, a degenerate). The whole anno has a heavy inbreeding theme, give that all peasants look exactly the same.
What else am I meant to think when playing this game? It's like the devs did it on purpose to make me think bad of it.
Besides, MC could actually be the Immortal's son, which is keeping him company at the start. He just pretended to be saved. His (not) father was cucked, so maybe his sister is only half-sister and bit less incestuos.
Well, alright, I'll pick the idea up again. I still have the saves.
Neighbours having a summer get together. I'm going to switch around the building colors at some point, make it look less the same over the islands in the delta.
What's your greatest fear for the next Anno?
Mine is that it is entirely set in the Arctic. The devs, or someone on the dev team, has an autistic love for that region despite it being stupid for a city builder.
Frostpunk Anno mashup
this. let me build a big generator and snow trains
games/movies/books set in the arctic/desert always get so depressing insanely fast unless it is a straight masterpiece. really hope we get something in a more varied (or just pretty) setting than that
What's wrong with despairkino?
Comfy little island, but maybe going a bit hard with the fountains and decorations front and center in the harbor.
Frick i need your mod list Plz
Everything and the kitchen sink, including all DLCs and decoration packs (I've been a good goy so I can't help you with torrents). I'll see what I can do.
I'll say the main is Jakob's Collection for the artisan and worker 'skyscrapers', and Pavements_MU for the different colored streets.
Also, the prominent decoration packs I use are Old Town for the walls and City Lights for street lights. Besides that, anyone know which mod causes this bs to happen, and/or how to fix it? I don't expect an answer.
hi
Hello
yea happens to me too. I think maybe its one of the extra road mods?
Managed to find a workaround for the bridge problem. Build Pavements_MU gravel path over a canal to make the bridge, and then you can build other types of paths and streets on either side to replace the gravel texture.
good tip thanks
ur whalecum
I hope the next game is a future one but better than 2205. Its still a fun game but I wish it was more trade focused like 1800. Anno also could do with a combat overhaul, feel like it needs some sort of depth or something to make it actually fun, normally its a chore or outright bland and every game.
2205 was such a clusterfrick I almost think it was some sort of April Fools prank.
>generic temperate cities
>boring repetitive combat zones for resources you'll eventually have way too much of
>arctic and lunar limited to tier 2
>also shat on the legacy of 2070 in a few places
I want 2070 2 and 2205 to be retconned.
I don't understand the geography here. especially the water levels
City is all on the same level and the water feature is sunken.
Maybe, I'll just have to live with it.
Alright so I've basically finished my time with 1800 and am feeling going back to 2070. Is ARRC 2170 mod actually a good improvement or does it just wreck the base game?
>Is ARRC 2170 mod actually a good improvement or does it just wreck the base game?
It's the "let's take all the stuff that is unique to the AI or specific missions and make it available to the player" kind of mod, the chains might be more difficult but i wouldn't know since i cheesed the bionic suits demand with warehouse item spam
Keeping the slave labor behind walls, nice.
I maybe sort of have half an idea what to do with the palace now. Maybe I should try to wall in the delta like in the picture, the city grew and prospered from the defensible positions of the islands and the palace was built within reach of the walls. On the other hand, the prime and scenic real estate by the waterfalls is a missed oppertunity.
At least living behind walls has to be better than living in shacks
if Ganker saw her they'd screech about "haglines"
Kek, what lines? She literally doesn't look a day over thirty, if not less, and anyone who says otherwise is fricking blind and delusional.
She's clearly late 30's to early 40's.
>Bente is a chipper, eager young woman who has a fascination with the natural world and an almost preternatural talent for making friends.
She's a trust fund college bawd in her 20s.
Nobody with deep wrinkles is in their 20's.
Those cheeklines are neither deep nor wrinkly, time for you to get a new prescription, 4eyes.
They'd scream hag because she isn't a e-girl so it doesn't matter. There are hags in the game anyway.
There are prestige levels apparently.
>you old fossil >:(
Palace is so awkward to do something with, but it's a start. Now I'm thinking of keeping the museum and botanical entrence outside and in front of the palace and keep the exhibits inside the walls (mod allows me to place exhibits wherever I want to without connecting them). Zoo is in the back with a bit more nature and space is the idea.
Nice islands.
Thanks anon, I posted progress pictures as I went.
I wish there were more expensive range-extending roads so I could actually build nice cities that are still functional.
Those are dangerous levels of bloom, might even cause cataracts
Welcome to Anno 2070, BlueByte LOVED overdosing on bloom during that period.
In reality it was a poor attempt at hiding the terribly implanted anti-aliasing and i suspect the quality of the models too, 2205 is a really great improvement visually, shame for the rest of it.
To be fair bloom is appropriate for underwater.
I miss this little Black person like you wouldn't believe
Why?
He's a good wee lad.
Well fug, didn't notice I had Anno Thread set as a name. Working on a worker area.
The next Anno (the eighth title in the series):
- cannot be set in the 1900s because of the spergy German number rule (and also nazis are verboten in the present kukenreich)
- cannot be set in the near future because that's already been done
- cannot be set in any century up to the present because those have also already been done.
- Cannot be set in Roman times because that is obviously reserved for Anno IX and therefore can't be any other ancient setting like Greece or Egypt because those are both too close to Rome, historically.
- Can't be caveman shit because Anno relies on large cities which didn't exist back then.
So the only remaining scenarios are:
- way the frick in the future (like Anno 2700) on some virgin planet a few light years from Earf.
- Crusader Kings era
Personally, I think they're going back to the future for Anno eight.
I want an Anno in a fricking fantasy world.
does afterlife count?
this would be sick, fantasy is the best aesthetic
>fantasy Humans trading with elves and dwarves
>building a huge elf city in the tree tops, or a dwarf city underground
>cute elf pop tiers
I NEED IT
I got it bros a fricking ISEKAI Anno. Maybe in the vein of something like "GATE".
Only if I can make an eternal kingdom of the undead
1107
1206
1305
1045
Any Mid-Late middle ages but pre 1404.
Return to roots and all that jazz.
Or alternatively 1611 for da true return to roots.
>FANTASY ANNO
Same general idea as 2070, but instead of tycoons and ecos you start as humans and can select dwarven or elven allies (3 social classes per race). Dwarves give mining bonuses, elves hunting or magic. Plenty of room for characterful NPCs as well.
Why not both? Deeprock Galactic, the RTS sounds kino af.
I would rather have fantasy shit go to Settlers and let Anno be regular production line autism.
>Greece and Egypt too close to fricking ROME
lmao you know literally fricking nothing.
We could get Anno Copper age, Anno Bronze age, Anno Iron age, Anno post-iron-pre-rome age. Also not a single problem doing Anno Stone Age with the first developments of agriculture and the wheel.
>We could get Anno Copper age, Anno Bronze age, Anno Iron age, Anno post-iron-pre-rome age.
yeah but you won't
the absolute earliest they could go would be Greece at the time of Alexander, but realistically the earliest is Rome, because every Nu-Anno is going to be an epic production with 4 years of DLC and 6 different regions. No empire before Rome was that big for the scale of Nu-Anno. Egypt is iconic, but the Egyptians rarely ventured outside of Egypt. And no one gives a frick about persia, babylon, or anyplace else in the Orient.
Next Annos are going to be (in no particular order):
- future
- rome
- castles
- possibly some tolkien thing
- 1500-1600s again
>Also not a single problem doing Anno Stone Age with the first developments of agriculture and the wheel.
kek, wtf are you going to trade? berries and rocks? Grug Anno would be a mobile game at most.
Again you know nothing if you think Anno couldn't work from the neolithic onwards.
>wtf are you going to trade? berries and rocks?
Tools? Materials? Clothing? Food? Are you seriously implying people didn't develop their shit before fricking rome? Are you dumb?
>Anno Copper age, Anno Bronze age, Anno Iron age, Anno post-iron-pre-rome age.
sweet 2 stage production cycles bro
>Stone Age
not even 1 stage lmao if they are moronic enough to do this I'll just stick with 1800
NTA, but I had an idea for Stone Age Anno involving time travelers. Cro Magnon and Neanderthal production chains merging with the future human production chains as the game goes on.
That idea has promise if you go down the ancient aliens vibe.
>cannot be set in the 1900s because of the spergy German number rule
Devs have stated that while they find it funny they don't feel beholden to the numbers rule, so a game set in the 20th century is possible.
And there's more to the 20th century than ww2, and like slavery or children working in mines they just don't really mention it
>Anno '45 for WW2
>Anno '54 for Cold War
>Anno '18 for WW1
>Anno '90 for Digital Age
Anyone who says Anno can't be set in the 20th century needs to learn to count.
true but personaly, I wouldn't set anno during a world war, they are historicaly periods of sacrifice and all production being geared towards the war effort. Keeping with the western-centric theme of anno, I would pick the prewar "belle epoque", the "roaring twenties" or to be different enough from anno 1800 the period known as "les trentes glorieuses" in france, aka the period from 1950 to 1970 which saw the boom of mass consumerism and television. Anno '63 or '72 could be kino.
I'd go for 1954 so you could theme it around reconstruction and cold war paranoia. Have not!NATO and not!Soviets as the main factions, and you need to pick one at the start of the game a la 2070. But you go all the way through to the end of the cold war, like 1800 went through the entire 19th century.
The interwar period is an underrated time to explore, although I wouldn't be opposed to the 60s imo.
>"Mighty Enbesa will stand as equals with your queen!"
>industrial revolution
>exploring the four corners of the world
>"Excuse me for a minute, listen to my singing goats, truly a miracle!"
>getting back to setting up plantations of exotic crops
>aluminium you say
>"Uber me across all islands so I can talk shit about and to my family!"
>workers rights
>industrialists
>railroads
>"We dance and keep a history!"
>building huge production chains
>skyscrapers
>"Repair this fort with shitbricks"
If the devs objective was to make the players loathe Africa then they succeeded. We could have had China.
I just want the aesthetics of 2205 with the gameplay of 1800.
>hopes and dreams for current and future Anno games
a crack for s3 and 4 would be nice
I hope that the next anno will be set in mediteranean antiquity.
That being said I feel the industrial revolution is the best time period for the kind of game Anno is, and I guess a game set in the 20th century could work.
I wonder if they ever considered making a game set in a fantasy world? It would definitely afford them more flexibility in what they can do with the setting, kinda like warhammer total war has much more diversity than historical titles. Although I feel the core anno audience is attached to real human history, even if it's the cute and friendly version and controversial subjects are glossed upon.
I don't really care tho, unless the new one is set in antiquity I will likely stick to anno 1800
>I hope that the next anno will be set in mediteranean antiquity.
too kino
I've never played an Anno game before, am I missing out? What does it differ from your average city builder?
anno is not really a city builder. yes you build roads, houses, services -- even decorations -- but all of that is sort of incidental to your production chains. the real meat of these games is managing increasingly complex production of goods. it tickles the autism fiercely and all of the "city building" is just sort of a reward for being economically efficient.
It's a shame that investor and engineer skyscrapes are so so-so.
Pic is current state of affairs, it still feels like staring at a blank canvas at times. Placeholder shit is just to get things up and running but my god it's an eyesore. The palace needs extensive work, the football stadium needs to have the grounds around it worked on. I'm thinking of making a tourist district by the mooring, and I'm making an artisan factory by the artisan district.
Any ideas what I should do? Maybe a big park surrounding the Eiffel tower.
How about a big park with the Iron Tower at one end and the World's Fair at the other
That might be cool actually
Made a camping spot by the waterfalls until I know what I want to do with the area.
Can't wait for a hockey-masked serial killer and his mom to randomly show up.
The next ANNO will be ASIA themed ie ZIPANG/CHYNA
I'd actually like that. I'm really bored of European cities, as that's kind of what you always build.
Greco-Roman would be fine, Asia would be fine, but holy shit if I have to build another Northern European city I might end myself.
We're getting Eldritch as the next CDLC.
https://twitter.com/ANNO_EN/status/1717935275366567989
I hope for more cool 1x1 1x2 and 2x2 stuff
I hope for more building skins. Give me a gothic church and some grey engineer and investor residences.
i hope for a new game. i'm dlc'd out on this one.
Ahhh save me Enbesa-man!
Here's hoping the gothic architecture/decorations will fit in well with old town pack, and that they won't timburton-ise it too much
Not sure if taking a screenshot during the night was the best idea, but I'm full of bad ideas so whatever. Just sketched out some rough ideas what to do, I figure the engineers want to be close to their engineering jobs. The tourists wants to congregate around their mooring as a jumping off point into the city, investors wants to be close to the park and the palace. Not sure If I want to use palace wings to wall in the exclusive area, or if I should make pockets and squares for investors and/or branches that goes into the park. Perhaps mix palace branch/surround with canals/park, squares for cafe/bar/restaurants?
How do I prevent AI from settling all the islands in Crown's Fall and Enbesa before I get there? Is it really necessary to have a lot of islands or do you only need 2 or 3 per region?
>How do I prevent AI from settling all the islands in Crown's Fall and Enbesa before I get there?
Wait to do the quests until you are ready to put down kontors on the stuff you want. You are always guaranteed Crown Falls at least.
> Is it really necessary to have a lot of islands or do you only need 2 or 3 per region?
Technically, you want all of them but other than that ideal scenario, that's a (You) thing. I like my main island, agriculture island (workers and farmers), heavy industry island and smaller ore/mining islands full of robots.
You could try using this mod to disable the Crown Falls session, the remove the mod when you're ready to move:
https://mod.io/g/anno-1800/m/no-sunkentreasure-session-serp
Also, 1-star AIs will never enter a region before you do.
I hate that my autism prevents me from building beautiful cities. Instead, I am forever doomed to the same grid template layout over and over and over again.
Same, but it can be broken through even though it is a pain in the ass. I'm looking at the large swathes of my crown falls that I've yet to do something with and it does my head in what to do with it all.
Maybe sorta somewhat done with the park itself.
I should surround the place with investor residences I think, maybe mix in engineers as well.
pretty nice, tho personnaly I'm not a fan of the tree rainbow. I would stick to 2-3 types of trees
Matter of taste I suppose and lazyness I suppose. The mod it comes from randomize the type of trees when you plop more than one at a time, plus to me it symbolize that the country has conquered the four corners of the earth and want to display its reach. 2-3 types of trees would become a bit too uniform in an already very uniform place, and the chaoticness of a dozen different species hides it somewhat. But I understand where you are coming from.
Some day I will learn to read what I've written before hitting 'Submit'.
And now I'm stuck at work and just want to go back to fiddling with the city again, I had a good flow. Yesterday I was just staring on that empty plain for hours... And I still don't know what to do with the frick ugly palace.
>tfw you have your Arctic session working at peak performance just so you don't have to ruin Crown Falls with rails
If you put the time in and set it up right, you can ignore it for the rest of the game, other than rebuilding the gas pumps when they inevitably blow up.
Can't you spam ranger stations to get rid of the explosion chance like you can with fire stations?
Yeah but you can't spam enough close by to completely remove the chance because of how tight the build space is on the ice.
Plus when you have productivity boosted on all your mines you increase the explosion chance even more.
I usually just have an airship doing a loop of the icebergs dropping off building supplies so that whenever they go boom I can just instantly rebuild.
I have found a kino island and begin work on it today. There is a big chasm down the middle of it so it is shaped like the horseshoe. I put residentials on one side and industries on the other.
Also screenshots are in ubisoft connect for me
I use windows snipping tool. But I also have to save the image as a jpg through paint, Ganker doesn't like 4K res file sizes.
It is saving them in Steam as well haha. I hate Ubisoft so much.
>Ganker doesn't like 4K res file sizes
Yeah, they need to bump up the size limit
Looks cozy
I am trying to think of a natural cosmetic for the cliffs. Fence or trees. Also, I can't bridge it which is a minor shame.
Very nice. Thanks for the tip. I just hit it and snipping tool and the in game alert came up kek.
You can bind the Ubisoft screenshot button to a different key. Funnily enough, Anno also has its own screenshot function which is bound to PrtScn.
Some of the voice acting in this game is surprising in how good it is.
I like anne harlow and the artisan
I want to hear Bente say "Exploooore this!" as she is getting fricked from behind.
kek based
what about princess ching she is prime obedient wife material
Bente who is "friends with everyone" has been a corrupting influence on the princess.
how theres no China DLC?
new island place where you can build Hong kong, make bussiness with the emperor, expand on the princess backstory
Because Africa was more important in this time period than China apparently. China DLC made me think of the huge number of workers you need in South America to staff mines etc. Maybe one quirk about a China DLC would've been having a very large population that demand a lot of food, because the industry need a lot of bodies and life is cheap.
They might be saving their first attempt at China pandering for a PRC focused game starting in '54 (get it? it's the anno number but also the year of their first constitution) going up to present day or near future.
>'54 (get it? it's the anno number
>1954
>Anno number
Anon, that's not how Anno numbering works
'54 is still 9. The number in the title just needs to add up to 9, that's it. It's like how most of Anno 1800 is actually set in years that don't add up to 9.
The Production and Polish alone on Anno 1800 make it in my opinion the best game of it's decade. Nothing feels cheap or as if it is a place holder.
The attention to detail and what you are saying is immense. Last night I watch little men at a furnace making steel for a few minutes.
>Nothing feels cheap or as if it is a place holder
100% The team is Ubisoft Mainz? Are they actually a german development squad?
Ubisoft Mainz is the slave name of Blue Bite a German Studio that started out making Settler games, got bought by Ubisoft and were tasked with Anno series after Ubisoft bought the rights to it after 1701.
Some progress.
Kino.
Thanks. It's going to take hours to figure out how to decorate and do the decorations between buildings. And I started shoving workers off the island and production will follow to give even more room on the right.
Damnit, now I'm thinking of a redo. Move the palace closer, shuffle the residences away, and have the palace and its wings hug the park from the left plus the short sides. But it could be hours of effort just to once again be annoyed with the palace. And holy frick it's annoying to work with skyscrapers, the cursor jumps all over the place when you want to grab, select, or copy anywhere a congregation of skyscrapers.
Relocating to Crowns fall is such a god damn pain.
I play on Old World Falls custom map and have Sunken Treasure DLC turned off. If I don't do the latter I get fricky shadows as soon as I upgrade to engineers. In any case, if you just want comfy buildan then you can download that map and you start with the CF island.
I hate that Crown Falls is a big hill.
Makes stuff look like shit.
I'm thinking of the vibrant cities pack just to add some variety to houses. Anybody want to recommend or stop me? Hoping it just randomizes the housing skins.
Aw but it's fun to build a city on the hill that looks down on the plebs.
I dislike how the ships move too fast at normal speed but the people on your islands move in slow motion at slow speed.
It doesn't randomise, you have to use the paint tool to change skin. It randomise while I'm that skim group though.
Fricking phone posting.
Vibrant cities is one of the best CDLCs. The skins aren't applied randomly, but they're easy enough to change quickly with the paintbrush tool.
1800 is a lot better in a lot of ways, but 1404 is still fun. It at least has a better campaign than 1800 and more scenarios. But if you've played 1800, you'll definitely miss the QOL features like the statistics screen and ship waypoints. By the way, the old version is also available on GOG. The biggest problem with the old version is that it is limited to 2GB of RAM, which isn't enough in the far late game and will cause it to run out of memory. There's a patch that raises it to 4GB to alleviate this issue somewhat. The History Edition is 64-bit so it doesn't have this problem. Aside from that, the old version also doesn't have multiplayer or cloud saves, or 4K resolution support if you care about that. On the other hand, it isn't tied to Ubisoft Connect.
If you want to wall in residences with the palace, maybe doing it with this mod instead would look more natural:
https://www.nexusmods.com/anno1800/mods/488
Rockefeller's Dream is fugged m8. I can't rotate the underground shopping arcades and I can't change the skin/model on half of them.
>1800 is a lot better in a lot of ways, but 1404 is still fun
Is there anyway to make the camera movement in 1404 like 1800?
I don't think so. The most you can do is lock the camera angle with the End key
Buildings should affect X amount of residences per island instead of having a range. Instead of using roads to extend the range you should just be able to pay a resource cost to upgrade all the roads on the island to increase the number of residences buildings provide the needs of.
This would allow us more freedom in beautifying our cities.
While that would be the result I feel that it would make the game more similar to a city builder like Cities Skylines.
Maybe it's my autism but I like the Building Tetris I have to do to maximize efficiency.
Another solutions would be to allow to separate the aura from the building generating the aura for some things.
Is there a way to mirror a copied layout?
how's anno 1404 history edition anons?
It's on sale on steam for pretty cheap and I'm looking at games to snatch before my currency gets obliterated
1800 is the best one. If you're poor I guess you can settle for an older game.
thanks very much anons. I will get it 1404
https://anno-union.com/devblog-the-eldritch-pack-cdlc/
Giv
I thought they were going to release it on halloween
I kinda want Fantasy Anno to be like this. Have one faction that's all about haunted houses. Imagine satisfying the needs of ghosts.
>Eeldritch Pack
That's the Goth Girl District.
Hot... Not enough Steampunks in the world, i'll tell you what. Only ones I can find are roastie dykes at Burning Man.
Does anyone enjoy the combat in Anno games? I aways disable as much of it as possible
I just want comfy buildan, I turn off pirates and AI enemies. Though I do miss hearing Bente and the princess talking sometimes, I'd keep those two in my harem
You made the right choice. I watched this series before playing Anno he does not get any time for building, just constant siege, attacks, plagues and riots.
Kahina and Isabel is your harem.
I also watch him but his schtick is to make it as difficult for himself as possible if one wants to be fair. Still, I'm happy just trying to make a beautiful city.
yes. I enjoy playing the game. since its an actual game and not a city painter.
In theory, yes, the combat is enjoyable. The problem is that it is a logistics city builder and the amount of plates you have to keep spinning get increasingly ridiculous. So microing ships and putting upgrades on them in 2070 and 1800 works. 2070 especially I like doing submarines. But what you really need those ships for is escorting and guarding certain areas, and any time a war is declared then you're playing whack a mole with the AI in 3+ regions. It is 'fun' in the small scale, but at the scale 1800 operates on it's just mind numbing. Parts of it need to be automated, specifically escorts for ships. Like, you divide the combat ship capacity from the escort ship capacity so you can have as many escorts as you need protecting your trade while you can also have a good fleet to micro about. Right now, it feels just too chaotic.
I've never warred against the NPCs in 1800 but I enjoy having a reason to build a powerful deterrent navy. It's easy enough to keep them pleased with quests anyway. I like pirates because I like the idea of using the navy to keep shipping lanes clear, while not being as destructive as all-out war with an NPC faction.
I think turning off combat is basically cheat mode for early game because you don't have to build cannons or deal with ship maintenance costs.
>I think turning off combat is basically cheat mode for early game because you don't have to build cannons or deal with ship maintenance costs.
what if I just bumrush mumbasa and trivialise all money for the rest of the game
I should turn off cheat engine, I mean Land of Lions next time I start a new save. Infinite money and items/specialist is too tempting for me not to use.
How do I get extract wealth from mumbasa quick? I'm having money troubles and I just explored the region.
>create trade route
>name it CheatEngine.exe
>first stop High Clarence Hall, load goods 150 watches
>next stop Taborime, unload goods
>????
>profit in such obscene proportions that it would be an actual challenge to run into money issues again ever
the only thing you need is a boat. You probably won't have enough money to buy the 150 watches on the first trip but don't worry, after an hour you will forget that money is even a thing in this game
Anyone else hate skyscrapers? The mouse cursor jumps all over the place and when you have a block of 4-8 buildings you will only be able to click 1-2 buildings.
so what's next after 1800?
Rebuild the palace so it hugs the park, y/n?
Another idea is to rotate the park and have the palace main building at one of the short ends so it overlooks the entire thing. But probably it would look odd to have the palace wings go down both the long sides.
Was playing around with postcard mode today. Caught dawn over New Kargopol.
>Rebuild the palace so it hugs the park, y/n?
No, there has to be a barrier between the royal house and the plebs who are wandering about the expo. Buckingham Palace has throngs of the great unwashed stood at every inch of the fence every sunlight hour (I was one of them once haha). Is that something your ruler wants?
That's a gorgeous layout my friend nice work.
Yeah I started watching him on Farthest Frontier where he did the same. I wonder if there is an audience for comfy beauty builds.
The palace is ass but the park is decent, but now I'm currently thinking of how to decorate the gaps I left between residences and streets. I should also create some squares to fit in restaurants and bars among other things.
can you make the trees all the same type of tree?
Yes, but I don't want to, the place is square and uniform as it is.
Or maybe one ring be one type of tree and the inner circle be a different type?
NOOOOOOOOO
You only have yourself to blame you dumb frick.
I had only just finished plopping down the last steel mill when the fire broke out. Surprisingly steel beams take a really long time to burn though. I had time to sail to the prison guy and sell some soap for enough cash to build 3 fire stations, and I was able to save all the buildings except for the mine.
meant for
I wish they never did the fricking number thing so morons wouldn't constantly bring it up
clean it up jannie
Liked the game in free weekend but poor anyone got a current torrent?
Maybe fitgirl, but last I've heard it doesn't include season 3 and 4 DLCs. I was a good goy and bought it all on sale.
Found one, extracting rn, ill try that one out and see if I go from there
well?
I was also a good goy, broke out my wife's CC to pick up the $120 version, definitely enjoying it, ty fren.
Tempted to get 1800 because discount is crazy and period is interesting. Tell me how good the (base) game is, I'm a dinosaur, I never played huge lot of anno, and the one I've played the most was 2070.
1800 was and still is my first anno game, and I bought it and the 4 season pass things when it was rereleased on steam. I haven't regretted it at all, and I just checked that I have 872 hours on it. But base game and Bright Harvest would be a good place to start if you don't want to go all in.
Is there any way to see how long a trade route takes in minutes? If would be good if it factored in ship bonuses like the port dealer who reduces cargo slowdown.
If you like city builder, production chain and trade you will get your money from this game even if you pay the full price.
>how long a trade route takes in minutes
yea once its been going a while you can see in... one of the menus how long it took each time. I forget which its been awhile.
you can use this (AND MATH) to see how much you need to be importing
Thank you I found it. Now we can make this close to an exact science.
Arguably the best Anno game to date.
How optimized is Anno 1800?
I have a shitbox and am downloading the free trial before I buy it and I want to temper my disappointment'
>Ubishit launcher
>pic related
nevermind
I don't really care enough to jump through these hoops
Anno 1800 is used as a benchmark due to being one of the most demanding games around
I'd like a game that's set inbetween 2070 and 2205. 2205 is already became too Sci-Fi for me. I love the futuristic setting, especially all the underwater stuff. Both power and and pollution in 2070 were cool mechanics, and I hope they return.
I would also really like to see a game that's all about the arctic, it's pure despairkino, and I love it as a setting. Maybe a future sci fi setting where the planet gets too cold, and people live in underwater cities on heat vents and stuff. I don't think it makes any sense, but it would be cool.
Other than that I would also be really cool to see Fantasy Anno. Ideally something with traditional fantasy races. Dwarves are heavy industrialists, while elves rely more on magic and plant based industry instead.
You should try Frostpunk, it reminds me a lot of Anno but without the trade routes.
>Frostpunk
"city builder" version of a walking sim. a decent one but theres still no real gameplay
This pic simultaneously intrigues me and freaks me the frick out.
Nothing but an ice desert for hundreds of km and no one to rescue you if something bad happens.
It's not even on the north pole itself, just in the arctic ocean, which sets off my Thassalphobia big time. Also, I'm pretty sure that's the same kind of moonless night that did in the titanic, too.
I just recently started playing anno 1800 due to the free demo on steam, and oh man is it an addicting game. Problem is, I suffer from perfectionism, and I can't stop but restart after reaching artisans because my city looks ugly as frick. It's either perfectly squared grids with no soul or a chaotic spaghetti mess, which is not efficient. I think I started around 10 different games (2 of them were the campaign) but they all ended up being the same, even after 12 straight hours on the friday (today I did 6): Drop and restart after reaching artisans. Am I autistic?
there are 2 ways to go about this:
>A. embrace the autism and the grid, with every house inside a town hall radius
or
>B. instal mods that increase town hall radius and public service range to allow more freedom for "beauty building"
either way the game is grid based so you can't really stray from geometric designs, but you can use the empty spaces between town hall circles to build parks and such.
depending on the dlcs you use you will probably need to move stuff around anyways to make room for power stations, banks, restaurants, shopping malls and so on, which also helps breaking the monotony. But at the end of the day it's a german game so at least some level of efficiency autism is required to play the game "right"
Just let your first island be ugly and efficient. Eventually it's going to become just another resource colony. When you're ready, you can build the beautiful city on the big island here: https://anno1800.fandom.com/wiki/Cape_Trelawney
It's not that hard to reshape a city in this game, and you'll probably need to do a big revamp anyway once you get to Engineers to fit in the power plants and the massive bank
>Problem is, I suffer from perfectionism
Kek you are in deep trouble my friend. Especially once shopping malls, post offices, cafes, bars, restaurants, etc come into it. This guy's post is the best
where it is stated that you must use a mod to extend radius of certain buildings.
It is good advice to try and put the perfectionism aside and see how far you can push your population numbers just so you can see what the game starts demanding of you in terms of space, production, arithmetic and my favourite, coffee consumption.
Haven't played in a few days (thanks night shift and turning back to evening shift), maybe it's time to spend a few more hours just staring at a blank canvas.
Just got this because of the free weekend/sale, which DLCs would you class as essential? If any at all
>essential
bright harvest
>really usefull
land of lions
sunken treasure
seat of power
docklands
>nice to have
the rest
>cdlc special mention
old town pack
city lights
pedestrian zone
I second this. But Land of Lions will give you infinite cash, items, and specialists.
I know the watch thing (and I don't do it even though I do sell beer to anne harlow and then her guns to isabel parmento) but how do you get infinite specialists?
Black Magic University.
ah ok
I am not bothering to do the quests of africa
If you decline to do the quest in the beginning they will hand you the blueprints for it. And I understand you, I fricking loathe africa.
Aside from Ketema's annoyingness, what's wrong with Enbesa? I'm really enjoying the irrigation tetris and the aesthetics of an alternate reality where Africans are wholesome.
nta but the questline is dogshit. I also don't like that paper mill takes a river slot. The other stuff you mentioned I agree with.
Writing this post inspired me to take a look just on the off chance and there is this mod that I am tempted to use.
https://www.nexusmods.com/anno1800/mods/596
I wrote my thoughts here
Archiballs is right calling him a kinglet, what the frick do they have to offer? Through the quest I wondered where his supposed great empire was. "Is it off screen?" And scholars are supposed to come from these mud farmers when they don't even have any schools?
All the quests have way too much text to read and clicking on random objects you have to do. I'm here to play a citybuilder, not a visual novel. The region also isn't as important compared to the New World to warrant spending so much time in it. That said, I do like the irrigation mechanics of the region and how fleshed out and content rich it is compared to the other DLCs.
The Africans are absolute dumbfricks even in Anno.
There are season passes and then there's regular DLC, what the hell do I choose? Are they different or exactly the same thing?
1 season pass = three dlc.
Click on a given season pass and you'll see what DLC it includes. Cosmetic DLCs are not included AFAIK.
Jakobs collection and Spice It Up, pick and choose what sounds fun to you.
season passes and dlc are often on sale, I would wait for one. You can pick and choose but ultimately they are all wort it, so season passes offer better value. Seasons 1,2&4 dlcs are definetly worth taking, 3 is more late game oriented so if you usually stop around 5k investors you won't really make use of it
>season 1
Sunken treasure, it gives you a new theater (trewlaney) and a massive island, and some good items with nate
Botania, arguably the weakest dlc, it's just a new cultural building. Some good sets I guess
The passage, new theater (the arctic), flying ships (cargo only) and gas power stations so you don't need railway tracks in your cities
>Season 2
Seat of power, nice modular building with very strong bonuses
Bright Harvest, great boost to agriculture
Land of lions, new theater (embessa) and mainly the ressearch institute for item creation and other very usefull stuff like changing ore deposits or having loads of great eastern ships. also easy money from trade
>season 3
Docklands, modular trading hub you can use to import stuff, very useful
Tourist season, works best the more dlcs you have and adds a new pop tier (tourists) which have their own needs. Also restaurant type buildings that have a big radius but need to be supplied
The high life is for late game, adds skyscrapers which can house more investors but come with new pretty elaborate needs.
>Season 4
Seeds of change , adds a modular building, the hacienda. The big draw are hacienda fields which take up half less space
Empire of the skies, adds air ships (cargo and fighting) and mail system, an easy way to inflate pop levels. Also you can now build commuter piers equivalents in the new world. Note that with this dlc, hostile ai (and you) can now attack airships, making them less safe than with just the passage dlc.
New world rising, adds a huge island in the new world (manola) as well a a new pop tier (artistas) and you can now use electricity is the new world. Also infinite influence
just to add to this, the Deluxe Pack DLC, which as far as I know is the only way to get The Anarchist DLC, is not really worth it for the price. There are a few good items, Hugo mercier is a medium AI with unique quests, but 10$ is steep
Nice post m8. Even though this isn't a general it should be pasted in all OPs due to how frequently it is asked.
just creamapi all the dlc
The Enbesa music goes hard. It alone makes hanging out in that session worth it
should I accept Bente's massive alliance payment and then break the alliance immediately afterwards? Or will that cause a war?
does Anno have the cream.api friendliness that Paradox games have for the expansion content, or is Ubisoft different about that sort of thing?
Honestly just the OST alone is making me consider the base game
The game is using a ubi api but it can be done.
check out the rin.ru anno 1800 cracked thread and do some research.
I nearly spam clicked through the emperors first thing he said which is where you pick the quest or not. A lifetime of clicking like crazy to get NPCs to stfu.
Vanillagay here, what mods do you recommend?
Try out Jakobs mods for terraced houses that will add new production chains. They can become skyscraper style buildings.
Where do you get those brick walls?
I love this mod so much, makes worker houses actually fit in late game cities.
I think if you use suits and tea you can bypass the need for cotton and coffee. It is quite a good mod. I am trying out a train station mod (tourist needs a train station to boost pops) once I get my latest island up to speed.
Instead of adding Crown Falls they should've just made the Old World bigger and added the big island like Manola
Crown Falls just kinda obsoletes the Old World when you discover it.
Old World Falls and disable Sunken Treasure, start with Crown Falls in the old world.
Bright Harvest IIRC.
I'm going to try out this mod. Is there anything I lose out on if I disable sunken treasures? I suppose a salvager?
Not sure if there is anything more significant than the salvager. I got problems with shadows when I hit engineers if I used that mod and ST enabled at the same time.
>salvager
>PTSD triggered
frick you, i had to mute audio cuz of that ship
>I got problems with shadows when I hit engineers if I used that mod and ST enabled at the same time.
I got flickering shadows with it disabled on this mod old world falls. I changed shadows from VH to Medium and it fixed it. I think perhaps that if you allow the sun to move (time enabled) that has something to do with it as well. using nvidia 3080
I should have written "with ST DISabled"
The thing about 1800's DLC is that a lot of it is clearly experimental, and they realize over time what does and doesn't work.
I agree. I think at the time they thought it would just be easier to add a new session for their big island, and they only figured out how to expand the map with New World Rising because they were already stressing the engine with the amount of sessions the game has. Luckily, there are mods to put Crown Falls (and Old Nate) in the Old World and to disable the Cape Trelawney session.
https://mod.io/g/anno-1800/m/the-cape-trelawney-experience-old-world-edition
https://mod.io/g/anno-1800/m/no-sunkentreasure-session-serp
>Crown Falls just kinda obsoletes the Old World when you discover it.
Do a Crown Falls where you beauty build and try to ensure every single square serves a purpose that is either pragmatic or aesthetic. I promise you will never use the island again except for a stamped grid town influence farm and industry.
Yeah, I get more replay value out of other islands. I use mainly large as the map option iirc.
I haven't blog posted in a while. Maybe I should ignore CF and focus on another area next time I boot up Anno.
>Have a rare specialist, animal, and artifact on a 2-star expedition
>expedition is down to 39%, I still feel safe
>event pops up, blindly pick a +20% option
>EXPEDITION LOST
Yeah, nah.
Please post your Manola or new world islands (so I can steal your ideas)
how long until season 4 is close to 10 dollars like season 3
Hi, this is Ubisoft Executive. That will happen in ten days.
Okay, Monsieur Ubi Executive
I shall make the active choice to believe this
Then i shall curse the French in ten days
I actually like expeditions. Choosing a ship class based on the mission type, provisioning it and sending it on voyages to the edges of the world in search of loot is actually super comfy to me. Clicking through the event popups is kind of satisfying. Then the "expedition returned" screen is a massive dopamine hit for me.
I like them as well for the same reason.
I don't send the clipper though only a ship that has at least 3 ship slots.
>fill the ship slots
>1 slot for rum
>1 slot to boost your lowest stat
>1 slot spare for treasure you are maybe getting in the expedition
when you set up a trade route and the destination island is full is there a way to keep the boat from clogging its inventory anyways and therefore not taking the return materials back?
Yes, there's a button on the left of the trade route menu to dump excess cargo
thank you
I thought perhaps if I made the full island engineers and investors I could get rid of wheat and hops to make some space but no, now you need grape and they take up more space. 4 fields per wine cellar. Perhaps I should just use docklands and import.
this isn't even my final form
kek nice grapes
I am going to steal this and try to adapt it to wheat and hops. Need some tractor action.
Just let the German giga autists do the thinking for you.
https://www.annolayouts.de/index.htm?lang=en
I see space for another two at least anon cmon
what do you guys do if you are overproducing but shutting something down means you are underproducing.
do you just dial back worker hours and give the boys some time off?
Depends how much of an overproduction it is. Especially when you're shipping finished goods around, a slight overproduction can help smooth out potential bumpiness in supply due to travel times.
>Especially when you're shipping finished goods around
Maybe that is what I am doing wrong. I am only moving around minerals, livestock and grains. I only just got to 600 investors and I am thinking of making an island just for steel and brass furnaces.
Hitting the storage cap constantly is showing me I may have autism.
I'll leave it on. I don't mess with labor hours.
pretty spoopy
Santeria
Anno 1800 looks pretty washed out and likely runs like shit on my PC, aside from 1404 which I enjoyed, what other Anno games are worth it? Preferably not futuristic/modern
It still looks pretty good on low, which is how I play it. It's not really worth going back to old anno
i tried to go back to 2070 recently and just couldn't. the quality of life improvements alone in 1800 make old anno painful -- and those are good games too.
What about 1404? Still playable after trying 1800?
Lack of a free cam is unbearable for me. I would recommend a pirate to see if you can live with the restrictive camera
Thanks m8. This is the one I was after.
what about fertilizer tho
>city is ugly
>people complain about pollution
SHUT UP LOSER I'M BUILDING A FORGE WORLD
no one should be living on your industry island. space that could be used for more industry anyway
I built this before I knew about tractor and I cba to take it apart so these journalero can pick by hand.
You're going to do it. And you're going to put a trade union in there too.
Don't believe me? I'ts true.
yeah you are right who am I kidding.
it is a good feeling to watch a good rail set up running perfect for a few cycles before moving on to the next problem
somewhat beginner here, what should i be exporting to neutrals for decent profits? plantain chips to the revolutionary lady and soap to the prison are keeping me in the green right now. i would love to run fur coats to the emporium but i only have one island that can produce furs and it’s barely even enough to sustain myself. i am almost maxed out on my engineers’ needs, in terms of overall progress.
Are you just playing base game or are you using DLCs? If just the base game, build more soap production. You can build some more. Even more than that, keep going. If you are using land of lions, buy watches from Archiballs and sell to Ketema and you will bypass the economic game completely.
beer to pirate
guns from pirate to isabella
Soap to prison guy is the big no brainer neutral trade route. It may not seem like that much money, but he'll buy an infinite amount and soap is low tier so you just make an absurd amount per second and it generates infinite money.
>what should i be exporting to neutrals for decent profits
Nothing. Provide your residents with luxury goods and don't overproduce. Making money gets easy once you reach engineers anyway, so enjoy the challenge while it's still there.
>he plays on easy mode
Selling Soap IS easy mode
Will it ever go on sale?
>not a single screenshot of an Anno 1404 town
Disappointed.
tbf it's the only Anno game I ever played
i think the 1800s are cooler than the 1400s sorry
not by much but still
it is comfy and has a special place in my heart, but 1800 is worth a playthrough anon
>but 1800 is worth a playthrough anon
Unfortunately, my PC is a potato, so no Anno 1800 for me.
Also, considering I wasted a full year just going through the dozen or so scenario maps in 1404 and trying to get as many achievements as possible, I don't think 1800 would be good for my sanity.
ah i was in that boat not so long ago
you will get a new pc eventually and you will waste 2000 years of your life on it
how many full campaigns can i play before i’ll want to add in some dlc?
None, just get a hang of the basics, go up to engineering level a few times and get production chains going. Then you can add on DLCs as you go. I started out with all DLCs enabled and it took me 10-15 hours to climb that mountain I had set for myself.
i dont feel like any of the dlc are necessary, all of them just add more late game shit but to be honest as someone who owns all of them i could never do everything before i get bored
>slot a single item into my town hall
>instantly go from -$2000 to +4000
imma spooge in my pants
i wish money mattered past midgame, cuz that feeling is amazing
yea its silly that your money/influence just becomes infinite rather quickly
Do you play with income to low and skyscraper maint to high?
artisans on multiple islands or is it enough to just have them at home? they're really annoying
I have all the DLC except some cosmetic packs and Docklands. How badly do I need the latter?
Also, any good seeds for New World maps? As few of those river islands as possible.
It would be very useful.
The import/export mechanic is incredibly valuable at the later stages of the game and saves you a lot of headache in trade routes and production islands. Instead of having 3-4 boats collecting every iron ore on every island, just import a big heap and be done with it. You can import most basic and luxury needs, instead of producing everything separately. You will need something valuable to export, but with guys like Dario and Bruno that's easy to achieve.
Other perks of dockland are the total attractiveness, if you build all modules that's almost 1,500 attractiveness, so good for tourists and palace. Building the whole thing will also provide you with 2,500 storage You can fit a total of 12 items in the dockland, that's pretty much every public mooring and loading speed items in the game. You also get the world class reefer, the fastest ship for international travel (and much cheaper to mass produce than great eastern)
Not sure but I believe S4 changed a lot of the seeds that used to be recommended, but if new world rivers bother you there's mods for that. Unless you are going for million+ pop it's not like you need all the space, and well with docklands you can just import whatever you^re missing
Some Remove Rivers mod on Nexus. Docklands is very powerful, it could increase or reduce your enjoyment depending on your viewpoint. If you like complex or very involved chains then don't use Docklands, if your focus is someplace else (like building a beautiful city for instance) then get it and you make it easier for yourself.
>Remove Rivers mod
is a basegame option now.
Docklands is pretty blatantly overpowered. Which is a shame, I like the idea. It's just incredibly easy to game the system and end up with basically free infinite resources.
can you play this without needing the ubishit launcher
Hypothetically speaking, yes.
>*starts playing What Do You Do With A Drunken Sailor on accordion in the background*
commuter piers feel like cheating
It really isn't.
There are many things that feel like cheating. I will not use Bruno Ironbright or airships for anything except mail. Set a game at max difficulty with max hardness on pirates, Lady Hunt, Beryl O Mara and perhaps the von Malching who will buy out all your islands. It's pretty difficult. If you add in personal rules such as no docklands or no commuter piers you're in for an interesting game.
So is the cosmetic pack released today?
Yes. I think they usually release these things around 12PM EST.
I was sitting watching like a hawk to see if this would help out with my money situation. Aluminium, Helium, Airports and a single airship put me in a bad spot.
And it did. Air mail is pretty OP.
it's cool but it's a nightmare to adjust
kino
what do i do with all this now
Sell old ships to archiballs or just delete them if you can't be bothered. Quality with good items is nice.
i thought you guys were gonna say something like "kill von malching" or something not give practical advice jeez
sell except the purple man (captain ibrahim?) and the piece of paper if it is pretty good and not a 1 time use item.
I really wish one use military items weren't so fricking useless. The uses should stack up to a certain amount (let's say ten) so you could actually be bothered to use them without Starcraft level micro.
Are there any good mods for Anno 1800 that expand the gameplay or are just general QoL improvements?
There are a few. Jakob's Collection is one I've played with. But the real prize is the Asia mod that's yet to be released, so to answer your question, not really.
what’s the next anno game gonna be? they’re gonna run out of dates that add up to 9
>Greco-Roman
>Medieval
>Renaissance
>Future
We've had this conversation many times before, and we are becoming exceedingly efficient at it.
>Greco-Roman
I'm honestly sort of not feeling Greco-Roman unless they really mixed things up by adding in Gauls or Carthage from the start. I have it in my head the main region has you establishing both Roman and Gallic cities that work together, and then in the second region you have Greeks and Egyptians doing the same.
Hyperdimension Neptunia
1350
>but we already had 1404
Make 1350 themed on the Baltic, domain of the greedy Hansa. From notEdinburgh and notAntwerp in the west through to notNovgorod the Great and notLake Ladoga in the east.
It is a time of great discovery and upheaval as notDenmark brings the thrones of scandinavia under it's control and the Crusaders take the word of god to the pagans all while controlling their israeliteel, notDanzig.
In the west the seas are roamed by the Likedeeler pirates while in the east the Victual Brother mercenaries are a constant threat.
If those Ubisoft Mainz require some diversity there can be river trade with the Tartars who still have a thin wedge of control over the Kievan Rus or expeditions to the last vestiges of Al Andalus.
Baltic sea woud be an absolutely prime setting for an Anno game for sure. Apart from The Guild 2 I don't know any game that uses that setting, which is a real shame. Same with medieval Lithuania, it's amazing how little those eras are used despite the historical richness and significance.
>Apart from The Guild 2 I don't know any game that uses that setting
Patrician 3 (and 4 if you are a graphics gay) model the hanseatic business model (trade raw goods to the west from east and finished products back to the east really well) but can not go into the richness and political detail that you speak of.
>Same with medieval Lithuania
For sure. In the 14th century Lithuania is still populated by many of the Romuva. From Estonia down to Vilnius alone has a frickton of intrigue, conflict, variety and interesting tales to be told. Pic related is the House of The Blackheads, a guild of unmarried merchant princes.
The early Anno games are very much inspired by the Hanseatic League. The Historic Warehouse in Anno 1404 was clearly inspired by this one in Gdańsk.
>brutalism centuries before brutalism was cool
Brutal...
Bought the latest DLC, logged in, managed to plant a few trees, now it's time for bed.
Loading rum from the first New World colony. It's been very prosperous, the hold is 100% full.
Recently did a fresh reinstall of 1800 and I can't seem to find the mod bowser on the main menu It's just missing from the menu.
What am I doing wrong here?
I've listened to everything I've seen on the forms and still nothing.
Has anyone else suffered this issue? I've had this same issue since they integrated the mod manager like a year ago.
You can always just install mods manually
This is a bit out of date but should still be mostly true
https://anno1800.fandom.com/wiki/Profitability_of_Consumer_Goods
What industries are actually profitable? I’m at artisans and still bleeding money at -5000
Soap. The prison buys them at a large markup and its easy to make mad money from it. There's also the pocketwatch scheme if you unlocked Enbesa as they buy them for a huge markup too. Also cannery is a huge scam and you need like 1000 artisans to even turn a profit on it.
i only started having positive income when i hit investors and put in the +50% income book soz
>artisans
the early artisan stuff is kind of a trap. canned food doesn't get profitable until you have a much larger population despite it being one of the first things unlocked. so ignore it for now, they'll live.
Beer and Rum. If you can get the specialist that gives free Rum with Variety Theatre you can wait with making a new world colony. If you're overproducing anything make sure to sell the excess or turn off factories to reduce maintenance costs until you run low again.
>Artisans
Assuming you're running canned food, grab a couple of specialists from Eli - the blue 'Actor' will supply canned food for free within it's radius, or if you're committed to actually producing it, grab the purple 'Chef Michel' that replaces the goulash input with pigs. Either will save you a ton of money.
I always forget to check the NPC items. Looking at the list of epic items on the wiki and holy shit there are some powerful ones in there.
I need von malching labour law proposal to cut maintenance by 50% especially on aluminium forges. Stuff gets expensive to run.
https://anno-toolkit.jansepke.de/en/items/guildhouse
>hopes
I hope they don't release a game for $200+
should i repair the buildings on bright sands or just tear it all down and start from scratch?
I have never touched the campaign
There's a campaign?
I suppose it's more of a story mode than a campaign
its a tutorial with a little window dressing.
sandbox game campaigns are underrated. the anno campaign was good, tropico 4/5 campaigns were good (6 was dogwater), planet coaster challenges were fun
The anno 1800 campaign is only good for the waifus
I want to frick my sister.
>Jean Fortuna when you sink his ships: "They are good swimmers."
>Worker with high happiness: "I like being oppressed!"
I love the voices in this game
>my life is my prison
Shit's deep.
>Worker with high happiness: "I like being oppressed!"
t. average commieblock resident in eastern europe
We can't shut the storeroom door!
That just means the storage is full for that resource
>"I like people with a coarse air!"
Wait you guys told me I couldn’t make my tourism island in the new world, did they change it or something?
You can put a visitor pier in the new world but not upgrade it to a tourist pier. If you have high attractiveness it is good.
You can't unless you're using the New World Tourism mod
grab the mod
Tempted to move all wheat and beer production to the new world. Hacienda farms seem much more space efficient.
My boys can have some coronas instead of stella
Kinda sad. Used to watch his videos. But German autism claimed him.
Achievement for 50,000 artista is going to be a nice challenge.
Are they rioting? Lol
The AI is not advancing past worker tier and I do not know which mod is causing it.
I shit myself when I seen it but if you use anarchist poster in your trade union or town hall they put up posters.
anarchy dude is focused on workers yeah. its not like the ai towns actually mean anything anyway
>its not like the ai towns actually mean anything anyway
I like the difficulty in the early and mid game before steamships. I found I had to run my influence and money close to the bone with the hardest settings on those. The one thing I do not like the """difficulty""" of is fires. I wish if there was fire station coverage there would be no fires.
>fire station coverage there would be no fires.
this is actually true if you drop down enough stations. you can mouse over and check. theres a little icon somewhere...
best use for this is is oil pumps in the new world/arctic spam a bunch of stations around them so you don't have to worry about shipping in mats for repairs.
>no recent crack with all the DLC
just buy it bro
And have my wallet exploited? An exchange of good practices? Rape!
>selling your ass to ubishit
Honestly Anno 1800 is the one game that deserves your money.
buy the base game on sale and pirate the dlc.
Want
shit, its looking really good.
A row of houses in this dockside space or should I fit in smaller industries? Check out the old town slaughterhouses. That's a nice mod. Also is it a mod I am using because it seems as if Bente has old town weapon manufactory and furnaces.
AI players can build anything from mods as long as the mod maker doesn't disable it for them. Most modmakers disable it because it can lead to problems with the AI by messing up their build order.
If a factory has two warehouses within range, will it pick the less busy one or will it always pick the closest one?
They pick the less busy one but it does not work that way 100%. I put down the skyline tower and saw 4 cars going to 4 different warehouses in the city but at other times I've seen wool avoid a wool mill to go to a further away warehouse.
I declined the airship because the lady annoyed me tutorial and now I don't know what to do
https://anno1800.fandom.com/wiki/Empire_of_the_Skies_DLC
kek she is annoying
>go through aluminium and helium production chains
>build post offices and post boxes
>enable local mail for pops
>build landing pads
>build airships
>transport local mail from island to island
>enable regional and global mail for pops
By the time you have done that you will know what is what when it comes to bombs, item transfer, etc
>buying all four season passes costs 51 dollars
>buying the gold edition which includes more than the season passes costs 50 dollars but i cannot do that because i already have the base game
what do i do
Make a new account and buy the gold edition there
If I use DLC unlockers, should I do something to prevent dlc achievements from tirggering?
no you're fine
I want to get back into 1800 but I got hit with that stupid bug back when High Life was released which unlocked all the achievements in the base game and fricking Ubi said they couldn't fix. It really killed my desire to play.
I know 1800 is peak but does anybody still play the older games? 1404 is still fricking good and 1701 is nice when you want a more simpler game. Never could get into the older 2D games.
I like 1404 and I even like 2205 but they're too easy compared to 1800. If I want to chill out a bit I like to play them or some other city builder like Farthest Frontier.
> It really killed my desire to play.
That sucks dude. Since you owe Ubisoft some cheevers as debt why not get them? Start with Aero Tycoon (you can get Stick Together at the same time).
Been playing 1800 on and off and having fun with it. I need to delete all of my trade routes so I can unfrick my spaghetti.
Also, how exactly does power in the New World work? This dude insists I can get a secondary output, but I can't make power plants in the New World.
You have to find the Power Station in the Artista tab. Might have to unlock it first.
I feel I drew all I could from 1800 and got bored & burned after the skyscraper & researching everything. Got some recommendation for chill, slow game with the same vibe of economy building?
anyone got saves for all the scenarios or unlocks? no I dont mean the tickets I mean the skins from gold/etc
I want to buy this game but I heard trains are pretty lackluster, is this true? What makes it so?
I'm a train autist.
Trains sole use is to transport oil for power plants (and fuel stations with the DLC). It's the bare minimum implementation to justify having trains in this game about the industrial revolution, but there's no long-distance cargo transportation or passenger trains or anything like that.
It's bizarre to me that passenger trains weren't a part of the tourism stuff
I think they touched on it in their blog when the dlc was being developed but IIRC it basically boiled to "too hard lol, have buses instead".
Sounds about right for modern game devs
its a game about islands. sadly that doesn't translate well to trains.
Disagree. The tracks could have been used for more than one thing, the devs said so themselves, they just didn't want people to get confused. Probably one of those "playtesters couldn't figure it out" things.
I bought Anno 1404 Gold on GOG (I know about the PCgaming wiki so I'm prepared). I have never played a single game in this series before, wish me luck.
Good luck, homo
You got the best version. I'm still kicking myself for getting it on Steam and having Uplay act up.
Anybody played the Anno DS games? They were pretty good for what they were and was actually my first exposure to the series
Did not even know they existed.
1701 DS
Going for the aero tycoon achievement. Never had to deal with 250 storage max for a long time. At least these fellas can make their own husky teams up here.
what is the combat system like in this game?
Ships fire cannons at shore batteries/the main warehouse. When that dies everything on the island explodes and you own the warehouse now!
It's trash.
Depends on the game, earlier games were RTS lite while later games try to abstract it a bit. No matter what the game combat has always been shit
This game looks really comfy. Is it worth buying?
When there is a sale, absofrickinglutely. Normal price, a clear yes. A word of advice, don't start a game of 1800 with all DLCs enabled for your first time. It took me a dozen tries and 15-20 hours just to get the hang of all the systems because I was pretty bewildered.
Cool. Alright, thanks.
how important is africa? i'm halfway through engineers and i haven't sent a boat over
It's a DLC region, so not that important. Progressing in it unlocks the Research Institute which lets you get items reliably, which is important for late game optimization. But you don't need it just to progress, unlike the New World.
do i make more money giving farmers soap or running that soap to eli? i'm really scrounging for pennies here, i haven't unlocked steamers and i'm having to spam ships of the line to keep up with vicente silva
i guess my real question is if lifestyle needs are good income in general
Have enough to supply your workers with soap, sell the excess to Eli. Once you have enough resources and dosh, build more soap production and sell to Eli. Your main problem is running out of workforce and space, otherwise you could endlessly expand for infinite money.
sell it to Eli
Farmers have no money, even if you supply them with every luxury and lifestyle need the income is negligible, it's more about inflating the pop numbers if you need the workforce.
supplying rum to artisans will earn you decent cash, but really you should rush to engineers to start making some real money
>i'm having to spam ships of the line to keep up with vicente silva
kek well done on choosing him
keeps the game interesting
save some influence for turrets that bastard will go for your fisheries or sand mines, keep your island in siege and then it's pretty much game over from the chain reaction of disasters and population loss. Also the AI evaluates turrets as more dangerous than ships when it comes to your military strength. Flame turret is the best bang for your buck (influence).
there are flame turrets now?
Yeah they are under Artisan coastal button
I can't find it I did find this sweet shot of Crown Falls though
Well done. If you are ever having money problems upgrade pops until your top value items (either spectacles, penny fart or light bulbs depending on how far into engineers you are) is no longer being overproduced. Those three items cost a lot to produce so you can't really afford to over produce them. You are close to the snowballing point however where money will no longer be an issue.
I just rerolled 68 times at Eli for a magnetist
Isn't there an island in japan like that? It's been abandoned ever since the coals mines shut down.
It's Hashima Island. For frick sake, how hard is it to google "japan abandoned island"? It had an old coal mine.
I only know about it from some korean movie set on it.
finally turning a profit now that i have a hotel
i like that the tourists are american
Thoughts on 2205? I consider it a shit anno game but a fun city builder. Replay value is sadly nonexistent however. Worth it if you can get if for a deep discount.
did he frick his mom? did willie wibblestock frick his mom?
He's just your standard mama's boy.
He might have fricked her (oedipal) but he definitely killed her.
Why does he have nazi gold?
I've been waiting for this reference ever since I first came to the Arctic. They had to do it I suppose.
starting to think you guys are just lame cuz this was really cool
It was bareable the first time around, but playing the missions after that is a chore in the extreme. I can't suspend my disbelief in thinking those dumb ass Black folk would ever be an empire, nor that those mudhut dwelling morons would ever come up with the research institute.
too bad you can't organize tourism for this. that the king want to destroy it was so stupid
tourist get all their pocketwatches stolen
>game runs on windows 7
>ubisoft connect doesn't
fricking bastards
i would hate this building if it didn't have basically infinite range but because it does it makes me happy
I like how they mixed up the usual public building concept in New World Rising by requiring some of them to use input goods or the beach only being buildable on the coast. I hope they do more stuff like that in the next game.
I still just play 1404
I hope they release a game that's like 1404 again idc so much about the new one.
Do you use any overhaul mods?
No I play vanilla in pretty much every game I own besides a couple games that need mods to fix actually broken stuff. Like the Bughouses in Kenshi or Sims 3.
Sorry, but if the next game is another European city I'm going to skip it. Nothing against the setting, I just want something different for next Anno. I'll take Anno on Mars, Rome Anno, Japan Anno, MesoAmerican Anno, Atlantis Anno, Fantasy Anno; but please for the love of god not another generic European city.
don't think i want to see japan colonizing the regions around them again
is there any special benefit to nuking the pirate nest other than having them be gone temporarily? any items or loot?
A few hour respite and that's it, more efficient to have trading rights or an alliance for the harbourmaster items and the booze for gun trade
>
1701 is colonial
2205 and 2070 are future
1800 is equal parts South America and Europe/USA
So we have 1404 which is loosely set on the Venetian/Ottoman shenanigans of the eastern med. I think European cities are underrepresented but if that's how you feel, that's how you feel.
Did you get the achievement for 50k artists on Manola?
>I think European cities are underrepresented but if that's how you feel, that's how you feel.
Their representation isn't the problem, it's just that they're fricking boring. It's always the same line of progression every time, with extremely similar goods.
>extremely similar goods
What do you think will be different in a japan, rome or fantasy game? Will adding the word 'martian' before wheat make you happy lmao.
NTA but in asia you could do irrigated rice paddies to start with and make the early game a lot more methodical with your placement
They will have to be very inventive to make production chains as good as cinema reels or ice cream and not have it feel contrived. The high point of earlier eras is "steel", for example. If they make it more complicated than 1800 that's just bullshit.
A fantasy one would have potential because you could have very involved puzzles with spellbook/spell production chains.
>rice
This only has potential if you have to irrigate like in land of lions, otherwise it's a simpler production chain than bread.
I think out of all your ideas only a fantasy one can be better than 1800 when it comes to productions.
Game set in ancient Rome, Greece or Egypt might be interesting they could call it 'Before Anno' or something
Any reasons to play the original versions of 1701 and 1404 over the History Versions? There was no content changes between versions as far as I know.
My trains and powerplants don't work. The trains just won't go, i have plenty of oil, the tracks look fine. More tracks, less tracks, more crossings nothing works, go to the fricking powerplants go...go.
It's because 1800 is full of Black folk and women so your population isn't competent enough to service an electrical infrastructure. Give it up.
OH N-
post a screenie babe
I can't, my wallet has been dying for the last 4 hours and i can't tell if i fixed, apparently, this bug because my whole archipelago is shut down. Can't pay you workgays, try being happier.
>stretch your legs
Stretch my ass
If your buildings are giving you warning about not being connected, check your rails to make sure there's no gap anywhere. Otherwise, the train AI is a bit shit, so you may have to use gas instead, especially if you're building on Crown Falls.
AI in 1701 HE is bugged and can't build land troops.
Do you have an oil harbor? IIRC you always need an oil harbor for trains to work, even if you're just trying to move oil directly from an oil well to a power plant on the same island.
if only other city building games had this level of drama
Anyone have good tips on cards to use? I like Gordon the Master Grocer in Manola.
Also I wish someone had told me that the mansion can give out a law. My fricking influence is always at zero now I can have some fricking fake news boys.
the one that makes brick factories give steel always makes my life a lot easier
General Foreman? He is slow with steel beams but it all adds up if you are doing something else. I am using him now because he helps on reinforced concrete as well.
This is a good one I just got her with golden tickets. Can use with every playthrough now. If Engineer is using double the rum and canned goods of an artisan she is priceless.
I had to look this guy up. Could combine him with a hydro electric wheel.
Just wanted to thank you for the tips before the thread dies. The hacienda ornaments seem to be giving more attractiveness than regular trees, etc.
This island here is going to be for coffee on 1 side and an obrero influence farm on the other. The spamming of pillars is to get the attraction up.
Steven MacLeod for infinite gold
Actor, gives canned goods and rum to artisans if they have access to a variety theater. Cluster your artisans around the city hall and completely ignore the unrewarding canning production chain in the early stages of the game.
Ok now I got this I can have some ships in a ship game AND fake news. We eating good tonight influence bros.
do i use my starting island as my population hub and crown falls as my industry hub or vice versa?
Depends on what you want, I just used my starting island as a springboard to CF and quickly forgetting the old world.
can't decide whether i should: double down on my home island even though i'm almost out of room for maxing out scholars/tourists/investors, although i have hit max attractiveness with my palace; delete the monuments i have on it (palace, world's fair, and half of the eiffel tower) and move everything important to trelawney; or just start a new save entirely and go to trelawney asap.
actually i just learned i can build a second iron tower and world’s fair in trelawney so i’m just gonna do that and delete the palace after i get a big influence buffer from setting up a hacienda island
At these upper levels do you just import on dockland anything that is space inefficient like wood and wheat?
i prefer using different islands just for the sake of making my life harder
but i do use docklands for importing ores because i simply do not have enough deposits across all of my islands
My father died in a mine
Cool
My parents were farmers, stink of manure or stink of grease it makes no odds, as long as you're paid.
they weren't kidding, that skyscraper maintenance has hands
arctic gas better drain my balls twice daily for all the hassle it's giving me to get it