Puzzles were good but most of all I liked the mystery in the first game, that and the philosophical discussions you had with the program. I assume the latter will be in the sequel in some form but idk if they can recapture that mystery feeling from the first since we got the answers
Where exactly can you even go with the story for a sequel? The first one ends with your consciousness awakening inside an android body, and you disconnecting from the system and leaving the laboratory behind to enter the real world as a sentient being -- the last living remnant of a long-dead civilization. And there's also a cat.
How exactly do you follow that up?
Presumably reviving the civilisation, while figuring out how it looked like at its final moments and what killed it off. It's not as much of a hook as the first game but who knows, if they managed to make such a game in the first place maybe they have the originality to pull off a sequel.
>What did you think of the original game?
It's one of my favorite games. I didn't like absolutely everything about it—a few too many pop culture references, especially in the DLC—but the positives far outweigh the negatives. I still listen to the music from time to time.
It's been nine years, and I'm hoping to see new ideas from Croteam. More interconnected areas and easter eggs in the open world. Basically, more Witness and less Portal. And no more Jurassic Park jokes, please.
I don't have any money for the sequel, but that's okay because my PC probably can't run it anyway.
The first game is one of my favourite games of all time and I've had numerous dreams about it. Finding most of the stars without a guide was incredible amounts of fun and the setting is really pretty. I'm a little bit concerned the sequel won't have the same feeling since the trailer showed multiple robots running around. Part of what originally drew me to the game was how the puzzles were all set in private gardens where it's just (You).
>What did you think of the original game?
It's one of my favorite games. I didn't like absolutely everything about it—a few too many pop culture references, especially in the DLC—but the positives far outweigh the negatives. I still listen to the music from time to time.
It's been nine years, and I'm hoping to see new ideas from Croteam. More interconnected areas and easter eggs in the open world. Basically, more Witness and less Portal. And no more Jurassic Park jokes, please.
Presumably reviving the civilisation, while figuring out how it looked like at its final moments and what killed it off. It's not as much of a hook as the first game but who knows, if they managed to make such a game in the first place maybe they have the originality to pull off a sequel.
Where exactly can you even go with the story for a sequel? The first one ends with your consciousness awakening inside an android body, and you disconnecting from the system and leaving the laboratory behind to enter the real world as a sentient being -- the last living remnant of a long-dead civilization. And there's also a cat.
How exactly do you follow that up?
i loved it but i am not excited at all for a sequel. i will probably eventually buy it on sale or something.
It'll still have you go off solving puzzles on your own, but there's a main hub where you can talk to your fellow robots. I'm really excited, and a bit disappointed ot see so many of oyu guys aren't interested in it. It's not often that a fantastic game like this gets a sequel.
look forward to it. sequels are always potentials to improve upon flaws of the first game. they're not always perfect, but they're something to put your hope in. I've never played the first game and have no desire to, might check out the sequel If somebody says something interesting enough about it
what makes it a more compelling puzzle game than something like baba is you? when people describe the game they seem more often to describe the aspects surrounding the game like the story and atmosphere, which is fine, but that aspect of games is always much too subjective for me to realize I'd enjoy it
Acclaimed philosophical game where the protagonist has been given a divine command to solve puzzles, and to not enter the tower at the center of the world. There's a nihilistic computer program that you "debate" as you consider what choices you should make, and a few different endings.
People spend twice as much money on games that they will get a tenth out of. It's worth it.
It's more like Portal than Myst, except instead of being strictly linear it uses hub and spokes world design. Makes it really nice for when you get stuck on a puzzle, since you can skip it and come back later. Also there are special pickups that look like stars which require you to do things like smuggle tools out of one puzzle and into another.
The first game had one of the best endings ever in video games, games like this you often get the developers not really knowing what the ending should be (so they leave it ambiguous) and it feels unfinished, but Talos really nailed what a great and satisfying ending should be.
Excited for the sequel but I don't know how they can possibly follow that up.
I hope there's no clones/time rewinding mechanic this time, frick that shit in every puzzle game
When they forced this tedious shit everywhere is when I stopped playing.
Yeah, I am. Loved the first game especially the DLC and I'm excited about the second part. Curious what the story is going to be about.
I loved those.
the puzzles are fine but the game looks like hire this man shit so it's not anything too special
Thumbnail made me think it was a meme edit of pic related
Puzzles were good but most of all I liked the mystery in the first game, that and the philosophical discussions you had with the program. I assume the latter will be in the sequel in some form but idk if they can recapture that mystery feeling from the first since we got the answers
i loved it but i am not excited at all for a sequel. i will probably eventually buy it on sale or something.
Where exactly can you even go with the story for a sequel? The first one ends with your consciousness awakening inside an android body, and you disconnecting from the system and leaving the laboratory behind to enter the real world as a sentient being -- the last living remnant of a long-dead civilization. And there's also a cat.
How exactly do you follow that up?
i don't care i just want fun puzzles
Presumably reviving the civilisation, while figuring out how it looked like at its final moments and what killed it off. It's not as much of a hook as the first game but who knows, if they managed to make such a game in the first place maybe they have the originality to pull off a sequel.
>What did you think of the original game?
It's one of my favorite games. I didn't like absolutely everything about it—a few too many pop culture references, especially in the DLC—but the positives far outweigh the negatives. I still listen to the music from time to time.
It's been nine years, and I'm hoping to see new ideas from Croteam. More interconnected areas and easter eggs in the open world. Basically, more Witness and less Portal. And no more Jurassic Park jokes, please.
I don't have any money for the sequel, but that's okay because my PC probably can't run it anyway.
The first game is one of my favourite games of all time and I've had numerous dreams about it. Finding most of the stars without a guide was incredible amounts of fun and the setting is really pretty. I'm a little bit concerned the sequel won't have the same feeling since the trailer showed multiple robots running around. Part of what originally drew me to the game was how the puzzles were all set in private gardens where it's just (You).
It'll still have you go off solving puzzles on your own, but there's a main hub where you can talk to your fellow robots. I'm really excited, and a bit disappointed ot see so many of oyu guys aren't interested in it. It's not often that a fantastic game like this gets a sequel.
sequels are pretty much always disappointing anyway
DKC2, Silent hill 2, Resident Evil 2, TTYD, Halo 2, Portal 2 were all great.
Most successful and acclaimed video games are sequels, anon.
>Most successful and acclaimed video games are sequels
That's correct. Franchises are dominant in the video game industry, and have been for decades.
Add Riven to the list of sequels that were better than the original game, by the way. I feel that it's a relevant inclusion for this thread.
Thanks. Will probably get it at the first decent sale. Gonna play 1's DLC now that it is on sale.
Plenty of people are interested, which is why this sequel is happening. If Ganker prefers their gacha and their MMOs, it's their loss.
look forward to it. sequels are always potentials to improve upon flaws of the first game. they're not always perfect, but they're something to put your hope in. I've never played the first game and have no desire to, might check out the sequel If somebody says something interesting enough about it
>I've never played the first game and have no desire to,
Why? It's the best puzzle game ever made.
what makes it a more compelling puzzle game than something like baba is you? when people describe the game they seem more often to describe the aspects surrounding the game like the story and atmosphere, which is fine, but that aspect of games is always much too subjective for me to realize I'd enjoy it
I'm just hoping that the soundtrack hits that same spiritual/mystic itch that the first one did.
>Talos Principle 2 releases November 2nd
source?
Gimme the QRD on this series, looks cool I'm getting Myst vibes.
Robots in paradise solve puzzles while discussing art and philosophy on their mongolian basket weaving forum
Acclaimed philosophical game where the protagonist has been given a divine command to solve puzzles, and to not enter the tower at the center of the world. There's a nihilistic computer program that you "debate" as you consider what choices you should make, and a few different endings.
People spend twice as much money on games that they will get a tenth out of. It's worth it.
It's more like Portal than Myst, except instead of being strictly linear it uses hub and spokes world design. Makes it really nice for when you get stuck on a puzzle, since you can skip it and come back later. Also there are special pickups that look like stars which require you to do things like smuggle tools out of one puzzle and into another.
Already preordered, they said it was 10% off on steam but the bundle gives you 19% if you already owned first game, pretty based
The first game had one of the best endings ever in video games, games like this you often get the developers not really knowing what the ending should be (so they leave it ambiguous) and it feels unfinished, but Talos really nailed what a great and satisfying ending should be.
Excited for the sequel but I don't know how they can possibly follow that up.