TATAMI GAESSSSHI
Thalidomide Vintage Ad Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
TATAMI GAESSSSHI
Thalidomide Vintage Ad Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
that looks like some gay shi
She's so hot, bros...
i love how happy she is in samsho
She's laughing because she knows she has fought much tougher things than demons.
I hate her Xrd redesign. Feels bad man.
She didn't even had a Strive redesign.
> Pick up Xrd during the rollback beta and play Ky
> Get pretty good with him
> Love that I can do anything and winning is fun, but want "more" out of a character
> Try and pick up someone else and get annoyed about things that they lack that Ky possesses
> Don't feel like putting in effort because Ky is also easy and I can do whatever I want with him
I'll eventually bite the bullet and make the switch when I figure out what I like doing in the game, but this is the first and last time I'm doing the "pick up the easy" character thing. It's such a trap. Just pick the guy who looks coolest to you bros
Why not play Ky as a pocket?
I'll definitely keep him as a pocket since I still think he's pretty fun
I did try Faust a little though it was in +R and not Xrd. Might try him again, but I really hate the noises he makes kek. I do really like the good movement and pretty fun light setplay Ky can do, so I'm hovering between Kum (although I don't like doing links), Dizzy, or Millia. I-No too but her stubby normals put me off, we'll see
I main Pot/Kliff in +R. Baiken is pretty tough to fight, but it's really easy pickings for Potemkin if you can figure out what type what kind of player you're facing. 7/10 they're parry happy because it's very strong, so you can get away with more safe jumps and empty jump busters than you'd think. To test this you can see how they react to blocked 5H from max distance. They'll usually try and counter with the S follow up or cross you up with the H follow up. Simply block the former and advance or be ready for the latter and punish with a buster. If they're more conservative with their parries, be very mindful with your pressure. You can still get more grabs since they'll look for a specific move but the pressure is on you when you're attacking, which really does suck. Otherwise generally, try and be vigilant in neutral because FB Tatami will ruin your day, try and catch them off guard with slide head and be ready to anti air with your good 6P. 2K>2D is also a very reliable way to challenge pressure resets and the command run
>but it's really easy pickings for Potemkin if you can figure out what type what kind of player you're facing.
the only baikens in my region usually have gigantic winstreaks
If they're good then this doesn't mean that there's anything you can't do, but you'll have to take a few more risks to win. Try to keep in mind the RPS around escaping grappler Oki to and try and stagger your pressure a bit more. Your 2S is very good at resetting pressure, but it also leaves the baiken closer to you for their confirm if you're careless. You'll also have to play RPS around her counter but there's ways to beat it. Generally you're going to have to have to read what sort of counter they're going for so again it's risk on your part. S follow up can be beaten with hammer fall (you can hedge the bet in your favour with an RC). H follow up can be blocked and punished with buster if they're close or a 5K starter combo. Potemkin 5H into slide head can create more RPS and add something to their mental stack of they're planted on the ground ready to parry. If they're afraid of this, then you can use heat knuckle, a j.P confirm or an air throw to beat that. Throw in an occasional mega fist forward to check them overhead and add more to their stack(use this option sparingly or with metre to cancel). It's difficult but not impossible. And if you are right, you get to melt her. Doesn't excuse the dogshit implementation of her defensive mechanic. If she's got enough metre she'll just use the D follow up from party which is just so in her favour a lot of the time.
I play Dizzy, she's a lot of fun and more complicated than she seems, her basic combo game is just anything>2D or anything>4S>Ice Spike but you have to know like 13 different variations on oki depending on their wakeup timing, the height they got hit at, whether fish is on cooldown, if they represent blitz or not, if they can fuzzy guard, if they're trying to react to airdash crossups, whether they like to jump out of fake setups or not etc, and a lot of it is manually timed and requires adapting to your opponents defensive habits despite how uninteractive it seems on the surface. I tried Millia for a bit too and while I never got very good at her I found her setplay a lot less interesting because you basically just flip coins all day.
I-No isn't as stubby as she looks, on defence she's definitely lacking a bit of range but in neutral and pressure the way her character works she threatens a bigger space than most of the cast
I might give I-No a shot now that you reminded me her neutral is pretty great. I'll keep in mind what you said about the other characters too, but Dizzy is putting me off a little because of how much I'd have to commit to her, and I don't think I like her that much to do so. If all else fails there's always Leo. Unga is never not fun
Yeah, people that have only seen Strive I-No have no idea what a terror a good one is in Xrd
Oh I should definitely give her a shot now. Making the opponent move into spots want is my favourite part about playing Ky. Her movement is pretty varied too. The Blitz guarding the shotgun was so ballsy in this clip. Goddamn man
Try Faust
he's got most of the same upsides as Ky, is probably an even stronger character if only by a little bit, but is a lot less "generic"
I hardly can get any match in Rev2. I don't like it.
I haven't had any trouble finding matches so far. Just use the player lobbies.
there's even people in ranked and world lobbies, it's neat
now if only the game could stop crashing
>pick baiken
>get less runbacks
i always fricking hated fighting baiken as potenkim in both +r and xrd
never really got the hang on how to deal with her.
Baiken is horrible in +R to fight no matter what, she's just a moronic character. But she's fine in Xrd, I'd say.
she is fine in xrd but potenkim is fricking trash in xrd
yeah but a good baiken will known when to vary her counters, if i even get to land a hand on her because I usually cant escape her pressure
I thought being able to grab her was good against her counters
how do you beat sol doing fs>gunflame and basing their offence on that
>air dash on the f.s if you think gunflame is next
>keep in mind if sol starts doing bandit revolver instead of gunflame, you get tagged
>if he yrcs the gunflame, you're dead
practice just doing high jump j.d air dash, there is no specific height, the recovery of j.d is high and you're waiting until it almost ends and inputting the airdash
what amazes me is that bandit revolver is suppose to be minus on stand block but multiple times they do 5K and I get hit. Or they backdash and my punish gets whiffed. Is this the fabled -spacing- I've heard so much about?
gonna ask here since why not
is there something im missing about baiken's basic dustloop in xrd? i don't think its hard at all (i have done it) but I'm very inconsistent with it, after the j.S>J.D I try to do the dash but it doesn't come out.
Does it need a specific jump height or something? I've tried regular and super jump and I still never get it.
>wanted to play some games
>steam maintenance
welp
KOITSU DE KIMERU ZEI~
xrd should get a patch that makes the game faster by 10%
no
FIND ME!
Lobby??
make one
I only join lobbies.
>troony gear
How do I improve at defensive play? I feel like I get completely shut down and can't do anything.
>How do I improve at defensive play? I feel like I get completely shut down and can't do anything.
1. Practice instant blocking when you start to get a feel for how your opponent is going to attempt to open you up.
2. Practice Faultless Defense when you have meter as it gives a bit of pushback which can potentially open a gap large enough for you to begin a potential counter attack.
3. If you've got 50 meter there's no shame in using dead angle to reset neutral
4. Blitz Defense can be used as a parry of sorts that will on success allow you a small window of opportunity to counter attack.
5. Burst when you feel like it's safe to do so but be wary of how much life you have when you're using it and what round it is.
https://www.dustloop.com/w/GGXRD-R2/Defense
The details can be found here.
For newer players I usually suggest looking for places to get guaranteed Blitzes
A lot of things that are particularly hard to deal with for new players that other new players will be relying on are quite weak to getting blitzed, which at a high level is risky since people will both call it out and be ready to blitz back and play RPS, but it's great at low/mid levels for forcing people to respect you and stop just doing the same things over and over, and looking for places to use it is good for teaching you to pay attention to your opponents habits and cancel options.
Good neutral play is good defensive play. Avoiding an unfavorable situation is just as good, as being able to get out of it. Follow the advice
gives here and watch this video https://youtu.be/bhkeXFusijo. The TL;DW is that GG neutral has an RPS. Reactive play is beaten by an IAD or running in. IAD and runs are beaten by preemptive/predictive attacking. Preemptive/predictive attacking is beaten by reactive play and looking for easy attacks to punish. Recognising what your opponent is trying to while keeping in mind your tools and the goals of your character can help you greatly with making strong defence
Also know how pressure works, because it also has its own RPS. Stagger pressure tries to make you mash to get hit with a frame trap so be patient and block. Resets are usually pretty high on startup, so you can beat that by mashing or back dashing. Throw attempts can be beaten the same way. Recognising what your opponent is trying to do is very important, so consider your options carefully.
boobken
ARMORCLAD-
FAAAAAAAAAAAAAAAAITHHH
how did he block this wtf happened
Heat Knuckle is a little janky, it's not actually a command grab, it's an air unblockable hitgrab that locks you in place, but only the first hit is actually unblockable. You can also Blitz it, just because.
Chipp burst while he was knocked down, which doesn't remove the OTG state that limits hitstun and lets you tech stuff you normally couldn't, so he got hit by the first one, then immediately teched and blocked the next hit and fell out, but the only thing the game checks to see if Pot can do the followup is if the first hit connected or not.
weird. wonder why they coded it like that instead of a normal command grab. thanks anon
Raven's air grab works the same way so there's probably some kind of weird engine reason for it. Heavenly Pot Buster is a real grab though, afaik, so I have no idea what it could be.
I'll make a lobby if you guys want to play
Post code.
Code is 0lju
For people on steam it's
>steam://joinlobby/520440/109775244808222259/76561198038511138
Oh, I thought you were opening a Strive lobby.
Nvm.
You'd think with a Rev2 sprite people would think it would be a Rev lobby
I'll close in 10 minutes if nobody shows
I want a Baiken wife
i wish they didn't make her good in strive
please keep these threads alive until my deck is back from RMA hell so I can actually play
How long will that be?
>could never hit coinshots in Ultrakill
>now some fighting game has it too
No thanks
I guess nobody wants to play on a weekday...
I want to but I have work in the morning and if I start playing now I won't be asleep until 4am
I'm just going to finish watching this tournament and then sleep
Had a lobby up but no one showed