With how much optional content is copy and pasted throughout our the map, I feel like the game isn't meant to be 100%ed. And the game is discouraging me to by making the rewards so lackluster.
Like I SHOULDN'T go in every cave I see.
I SHOULDN'T go down every well
I SHOULDN'T collect every koroks
I SHOULDN'T fight every group of enemies
Etc.
Makes it really hard to figure out what you're actually supposed to do in this game. Anyone else feel this way?
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You're supposed to play as much of the optional content as you want to until you feel like you can confidently body the final boss.
100% collection is definitely discouraged. I mapped the entire fricking depths. You know what it gave me? A fricking medal. No, not a unique armor piece, or some special item that would give me a true ending, no just a fricking worthless badge that nobody else will ever see.
Yeah it's a very old school reward system, where the reward is the process of completing the challenge and not anything useful.
If by "old school" you mean "dog shit" yeah I see what you're saying.
Fully mapping the depths will lead you to all the shrines above ground though so it technically helps you fill your hearts and stamina etc
kinda but the shrines on the surface are sometimes hidden in caves where the entrance can be a trek and a half away so it's not exactly ideal. As it stands I've already almost maxed that shit out anyway.
nah senpai i wont do that shit. Had a friend who was a hardcore xbox achievement grinder, literally flipped his shit at me because I launched a game that he owned that had achievements that he wasn't ready to complete, apparently his OCD doesn't allow him to have games on his play history that he hasn't 100% completed and got all the achievements. Overwatch nearly ruined him. I told him to frick off after the 15th time he dragged my ass through The Fridge on Borderlands 2 grinding the same 3 bosses to get their unique drops.
Later turned out he was a rapist.
>Yeah, I'm cool with this. I'd be sort of annoyed if something I actually wanted was locked behind such a tedious task.
Idk, I still think that there should be some sort of meaningful reward behind it instead.
Dont worry anon, when PS or XB copy Nintendo, mapping up their version of The Depths will give you a trophy so all your other online friends can see and be jealous of how much a dedicated gamer you are
>copy Nintendo
Nintendo invented filling in incomplete maps
>I SHOULDN'T collect every koroks
This one is extremely obvious.
I've been fine going into every cave and well I naturally stumble upon, but I won't go out of my way to find extras. Feels pretty good that way.
>I SHOULDN'T fight every group of enemies
Generally I'd say no, but it's less true than it was in BotW.
The nice thing about an extremely nonlinear game like this is that you can do whatever you want whenever you want, and then just blitz the ending if you get tired. It would be exhausting to 100% so I don't plan on doing that.
>I mapped the entire fricking depths. You know what it gave me? A fricking medal.
Yeah, I'm cool with this. I'd be sort of annoyed if something I actually wanted was locked behind such a tedious task.
I feel like open world games become so pointless after you do the final mission. But then if you wait too long, the final mission becomes a formality and will probably be underwhelming. I guess letting you go in at any time like Zelda does is a decent solution, but it feels like a cop out to make the player responsible for picking the time when it'll be the most fun.
JRPG's solve this by also having an optional 'superboss'. Maybe Zelda needs something similar?
>worthless badge that nobody else will ever see.
that is the entire game. and once you 100% it and have wasted 300 hours of your life you could have spent doing literally anything else you will put it on the shelf and completely forget it exists.
It's almost like games are entertainment and you shouldn't be playing them for imaginary points to impress strangers who literally wouldn't care if you died. You zoomers have fricking brain rot.
Obviously. Why would a game developer put an interesting piece of gameplay or story behind a monotonous task? Their job is to make the game fun, not tedious.
If you want to be an autist the game will let you and will even acknowledge your autism but that's it, and that's how it should be.
You play games to have fun, if you're doing something you don't enjoy in the hopes of getting something you will enjoy, you're playing them wrong. It's not your fault though, you've been conditioned by shitty developers to think this way, it's how they pad out game length.
>Like I SHOULDN'T go in every cave I see.
>I SHOULDN'T go down every well
>I SHOULDN'T collect every koroks
>I SHOULDN'T fight every group of enemies
>Etc.
Yeah, they should have felt free to add some tiny universal damage/durability buffs to your gear and shit for doing some of the optional content like killing all taluses and finding all bulbul gems.
Theres so much to do and such little rewards for them. Apart from koroks. The rewards for koroks are awesome.
>bro just complete 2/5 temples
>bro just immediately rush to the final boss whenever silver bokoblins start to spawn in the overworld
Thats stupid.
>I mapped the entire fricking depths. You know what it gave me? A fricking medal
Also gave you a perfect map of all the overworld shrines in the game and fast travel points for some overpowered materials. I think the rewards for doing the depths are perfectly sensible.
Think the game should just give stronger rewards for completing some of the other stuff in the game.
it's contentslop
That was one of the big problems with botw. The content isn't made to be fun or meaningful on a case by case basis it's made only to pad out the huge world. It's designed to be played until you get bored of it, not to be beaten. You try and push past your boredom and you end up hating the game.
I don't know if I just didn't notice it first time around or because tears map is bigger, but I didn't feel like this was an issue when play botw.
>100% was not an issue in botw
It was. Don't tell me you collected all the koroks and enjoyed it because I know you're bullshitting.
Well maybe it’s simply that there were less collectibles in BotW. Completing 120 shrines is the most that players are likely to do, which is a small order compared to 132 shrines and 120 lightroots.
The biggest issue is finding them but as Light roots and Shrines are in the same place exploring one Zone makes the other one a lot quicker to fill out.
>132 shrines
Good thing they are way better and more fun and creative.
>120 lightroots
This a joke? You played the game right?
I never did 100% botw or tears. But never felt discouraged doing optional content in botw as I did totk. I feel in botw the rewards like weapons had a bit more use, since you couldn't just macgyver a better weapon for shit in your pocket.
koroks are the optional content. If you didn't 100% them you didn't feel like doing all of botw.
i did 100% botw several times, minus the korok seeds and didn't feel bored.
It’s just more of an issue with TOTK because it’s packed with more repetetive content, and the whole game feels like a retread in the first place since it’s so strikingly similar to BOTW.
Yeah that's probably it
Funny because most video bore to frick and rarely finish games these days. I have about 100 hours TotK and loved every minute. I'll probably be playing it all summer long. Its simply better than every other video game around.
>tfw beat all the main stuff and won't go fight anon until I've completed the shitload of side quests that are all different
>fight anon
what did i do to you
Blew up my van.
>I have about 100 hours TotK and loved every minute. I'll probably be playing it all summer long. Its simply better than every other video game around.
Same. Threads like this only exist because Ganker is bleeding out the ass over how good the game is.
>that pic
This but for every upcoming major and/or popular release
Yes I get what you're saying, and yes I think the game was consciously designed that way. No, I don't think it's a problem. I really struggled with BOTW for the first ten hours until I realised that its leaning into 'sandbox' as a gaming concept as much as possible whilst still having a narrative thread. TOTK just doubles down on that.
However, we've been conditioned by other open world games to see grinding (and therefore 100% completion) as necessary (even though its rarely ever fun there, either). What this means is what
is saying: this leads to the player finding their own state of burnout - wherever that ends up taking place in their playtime - and eventually reaching a point where they're 'ready' to finish the game on their own terms.
Personally I love this. I completely understand why hardcore Zelda fans don't enjoy it as it runs against what we've been used to for the past three decades, but I think it's a really refreshing approach to open world games that makes the typical grind experience completely optional.
I like the idea that in a few years I could replay TOTK and find stuff I missed first time round, you just don't get that in most games anymore. Ultimately whatever I'll find is, obviously, just fluff, but tbh isn't that what most of the rewards in open world games boil down to? We just trick ourselves into thinking we earned it because we spent X amount of hours doing something really fricking dull.
Sounds like an other TotK schizo thread. How many have we had today already?
Nah I actually just want to discuss the game. But thanks for the bump anyway.
>I want to discuss the game
>proceeds with console warring
Another eric troony thread
can't wait to see Zelda win goty again and watch Ganker cry again.
The past. It's repeating itself.
OP, I have never 100% a Zelda or any game, honestly. Take your time. Really explore only what you feel like. Do it at your own pace.
I've 100%ed a few but they were a lot smaller when compared to totk. The issue I get with exploring with totk is all of the new content like the caves and wells, or the depths, are content I don't like to explore because the rewards are lackluster. So by choosing not to play what I want, I'm missing out on a big part that is new.
It's a very weird position I've been put in, that I've never felt in a game till I played totk.
>I don't like to explore because the rewards are lackluster
No they're really not. I explored the depths and found an entire new ability to use. I found armour sets. I found unique locations. I found unique items. I took apart in huge optional quest. Boss battles. Yiga Fortresses containimg Yiga schematics.
In caves I found entrances to huge multi-floored, multiroomed mini dungeons. I found unique armour sets. I found bubble gems I could trade with an npc to gain more unique items and armour.
What the frick are you doing in other games?
>What the frick are you doing in other games?
You won't get an answer to this. They just shitpost because they can't cope. Ask them to name a better adventure game and you won't get an answer. The only game which comes close is, funnily enough, BotW.
All that is fun when you discover it the first time, but after the 5-6 time, it doesn't feel like you're gaining anything new.
>another attack buff piece of armor
>Another Talos boss
>Another yiga hideout
>Another abandoned mine
>Another coliseum
>Another gem frog
>Another sign guy
Etc.
Sure it's abondent but there's not much unique content you'll find. And all the rewards are just temporary none permanent collectables with a flew exceptions. Makes it all feel meaningless and skippable.
>go to a Depths coliseum
>wonder if they added some new enemies or at least some cool mixes of exisiting ones that you usualy never fight at the same time
>it's 4 waves of moblins, with each wave adding an extra silver one
>Find the Lynel Coliseum
>So far, every Coliseum has ended with you fighting every color variants of the enemies at once
>"Finally, a good fight!"
>Nope, behind the last door there's a single Silver Lynel, but in rock armor
Wow...
I found the Lynel colosseum right after getting to Lookout Landing. It was harder than any Souls game, harder than beating Sans even.
I have no idea why Ganker downplays Lynels so much. They're legitimately difficult enemies that require strict timings or great gear to beat. Sure you can cheese them a few ways, but the methods either require a lot of experimentation anyways or more likely looking them up on YouTube.
>I have no idea why Ganker downplays Lynels so much
They'll do this with every single aspect of the game. Simply admitting Nintendo made a great video game is too hard for them.
If you went there near the beginning of the game, they're busted because they're bullet sponges with insanely large HP bars.
The exact same kind of shit people literally shit on Bethesda games for, but it's okay when Nintendo does it.
No, people give shit to Bethesda games because the sense of progression is gimped by how enemies scale to you
In here you go from "cannot take on a Lynel" to "might be able to take on a Lynel with the right timing and well placed headshots" to "can take on a Lynel" which is a clear progression
>endgame equipment
Way to prove his point. You would have gotten fricking REKT earlier.
>no, you see this enemy would've totally beat you if you let him hit you and didn't have anything but starter weapons
>fight Lynel
>dodge its blows
>even mount it for some free hits
>have the gear to take him on, evidenced by the fact that you have Lynel gear on you
Yeah, you can take on a Lynel, congratulations
Once again, what is the point you are trying to make here
The point is that these things don't require challenge. The lynel being the hardest fight in the game doesn't mean much if the lynel itself can be infinitely cheesed. It should definitely not be susceptible to flurry rushing, that's for damn sure.
>I said it still involves thinking.
Picking up a korok and walking him to his destination also involves thinking. It doesn't involve alot, that's the problem. These are the exact same mindless puzzles that you chastised previous Zelda games for, only now you can build wacky vehicles to solve them, except that's not even required.
>if you dodge its blows
>and try to stay at a flank to remain safe
>and have strong gear to go through its HP faster
>and remain wary of its other attacks such as the AoE blow, fireballs and charges
>you will beat the fight
Oh my god that's fricking incredible
Videogames
So your point is that a game for children is too easy?
I play plenty of games for people of all ages. Being friendly to children doesn't mean that your game should be condescending.
>That's what you have to compare it to.
Why not compare it to indie games? They may not have the spectacle or budget of a Nintendo title, but they easily trounce their games.
How do you make your game both difficult enough for experienced gamers and easy enough for children as well as those who have never played a videogame before without adding a difficulty selector?
To be fair to you, I skip the escort koroks every single time because I find them boring. I just don't get the argument that the ability to go out of your way to cheese a shrine somehow makes the shrines inherently bad. Just don't bring a rocket shield into that shrine and solve the puzzles as intended; if cheesing isn't fun to you then stop doing it and ruining your own enjoyment.
The problem there is that I have to impose limitations on myself, when I'm already doing that because of the 100+ other crutches the game throws at me.
>What the frick did you want to happen?
I want every base enemy to have the difficulty of a lynel, none of this crap where you can just beat them up by mashing the attack button.
>none of this crap where you can just beat them up by mashing the attack button.
If you did that, you would get hit by the fire constantly and burn down, but you timed your jump slashes instead
You headshot enemies to stun them
How is any of this button mashing
What is this argument
>not bringing in a rocket shield from outside and using it is "imposing limitations on yourself"
This is genuine autism, that's the only explanation.
>Knowing that the most efficient way to complete this shrine is to bring in a rocket shield causes me to feel physical pain if I do anything other than bring a rocket shield in, therefore the game is forcing me to cheese it which I don't find fun!
LITERALLY JUST DON'T USE A ROCKET SHIELD AS A SOLUTION IF YOU DON'T FIND IT FUN TO USE A ROCKET SHIELD AS A SOLUTION
>LITERALLY JUST DON'T USE A ROCKET SHIELD AS A SOLUTION IF YOU DON'T FIND IT FUN TO USE A ROCKET SHIELD AS A SOLUTION
But why wouldn't I? What's the point of wasting time on a non-optimal solution to a puzzle?
You should seriously consider seeking professional help for your autism.
>noo you're supposed to waste time solving a puzzle that the game lets you skip for no penalty!
1) you can use your own equipment inside a dungeon
2) this means you would have to attach the rocket OUTSIDE the dungeon before you go in.
3) this means you have to explore the world to find a rocket, you can only carry one a time.
4) or you would need to explore the world to find zonai material to cash in on a roulette and hope to get a rocket
5) now your rocket is gone and what do you do now
As always you are exposed as lying, dishonest shitter.
>why would you naturally have a rocket on you?! You would never need one in any regular circumstance!
>i-it's not like they trivialize exploration by acting as a Revali's Gale that you can activate anytime
>it's not like you'd ever use it for any other situation though!
>hah, w-well at least you can't use it on the bosses!
>bringing up revali’s gale
You could still create updrafts in BotW using wood, fire peppers, or just fire arrows on grass. Adding in a new way to quickly gain height isn’t a bad thing. Rocket shields still consume a rocket each time you do it just like any other quick ascension method in BotW so you have to go get more at some point.
>you shouldn't use rocket shields to cheese the game because..... you'd need to get more at some point
I never complained about being able to use rocket shields, in fact I like them. I’m just saying that acting like rocket shields are some insane thing that breaks the game isn’t true when BotW had similar methods to quickly gain height that also consumed resources.
Just don't do things that you don't find fun. The game gives you options and you're mad that some of the options are less fun for you while not just doing the ones that ARE fun.
Maybe the game should give me options that actually matter, like a toggle that turns off flurry rushing so it doesn't automatically activate if I sneeze at the right time. How about some difficulty modes that actually limit these mechanics, or improve enemy AI? After 6 years, is that too much to ask? Or do we have to wait another year for them to charge for DLC that's just master mode 2.0?
If you don't like flurry rush then you can learn to shield parry, or even just press B when flurry rush activates to cancel it if you're especially stubborn.
But anyway, you're moving the goalposts at this point, there's certainly discussion to be had about the combat mechanics, and I think they're far from perfect, but what we were talking about was the game "forcing" you to cheese it and ruin your own fun by simply offering many options that you choose to use despite not finding them fun.
But you're not offering an incentive for me to NOT cheese the puzzles. Objectively I'm just wasting my time doing the "intended" solution.
>or even just press B when flurry rush activates to cancel it if you're especially stubborn.
Which is the equivalent of saying "just let yourself get hit so the enemies are harder". Maybe, just maybe, we didn't need flurry rush in the first place, because the game is already easy enough?
>But you're not offering an incentive for me to NOT cheese the puzzles.
The incentive is having fun, you're choosing the option the removes fun for you, that's no one's problem but your own.
>Which is the equivalent of saying "just let yourself get hit so the enemies are harder".
Yeah, I get that. Personally, I like flurry rush because I find the combat lacking and it's more enjoyable to do flurry rush than anything else. I do think the combat needs a lot of improvement, like in how enemies can't be staggered or interrupted unless you're using a weapon that literally stunlocks them.
>You are intentionally restricting your options to create fun.
Choosing one option over another is not restricting options. Only the developers can restrict options by removing them entirely, the players can only choose which options to use.
>The incentive is having fun, you're choosing the option the removes fun for you,
I wouldn't have fun even if I did it the "intended way" because I know there's no punishment for cheesing it.
Having fun isn't avoiding punishment. If you rocket shield through every dungeon instead of fricking around with the mechanics I truly don't understand why you played the game. The only time I've ever felt compelled to cheese is when a puzzle is dumb easy and I've done it before.
>Having fun isn't avoiding punishment.
That's fun to me. I enjoy a game that just puts a wall in my face and then says I'm not allowed through it, and any way around it is purposely tailed to be difficult. To me, it's not fun finding a workaround that takes no effort, because it doesn't make me think.
>it's not fun to find a workaround that takes no effort, because it doesn't make me think
You're literally saying the game offers no incentive to not cheese puzzles. You are choosing the option that makes you think the least. That's my whole point.
>You are choosing the option that makes you think the least.
Maybe the game should punish me for it.
The point is to have many options to complete the objective. If you can't motivate yourself to engage with the mechanics of the game it's your own issue.
There's no point to having options if one is just superior to the rest.
Yes there is, gameplay variation, experimentation, and fun. You're just the type of homosexual who wants to optimize the fun out of games by being efficient with your effectively infinite resources. It's a kids game.
>Yes there is, gameplay variation, experimentation, and fun
Remind me again, do shrines allow you to build anything in them, unrestricted?
Yes, you can build anything in shrines. You can't take out Zonai capsules or use Autobuild, which is what I'm sure you're trying to say.
>You can't take out Zonai capsules or use Autobuild, which is what I'm sure you're trying to say.
And why is that?
To create an environment where you solve the puzzle with what is provided. You're not making the point that you think you are, lol.
So in other words, they restrict you.
Correct. Now try to point me to where I said there were no restrictions or shouldn't be restrictions, anon.
>Now try to point me to where I said there were no restrictions or shouldn't be restrictions
The part where you said I was wrong for wanting a measure against rocket shield cheesing, when it specifically goes against the point of the shrines, which is to, and I quote, "solve the puzzle with what is provided." Were those not your words?
>I was wrong for wanting a measure against rocket shielding
You are. The two things are not mutually exclusive.
>specifically goes against the point of the shrines, which is to, and I quote, "solve the puzzle with what is provided"
Holy moron. You really think that you've cornered me by quoting my response to your question out of context. I said that you can't use Zonai capsules or Autobuild to create an environment where you solve the puzzle with what is provided, not that solving the puzzle with what is provided is intrinsic to shrines.
In other words, it's fine that you want to cheese every shrine with a rocket shield, but choosing not to engage with mechanics is not a knock against the game.
>I said that you can't use Zonai capsules or Autobuild to create an environment where you solve the puzzle with what is provided,
Why not?
>quotes the why not
>why not?
Sorry, the child's strategy of asking "why" isn't going to make your point for you.
I should be allowed to use autobuild anytime I want in the shrines, if I can bring in rocket shields. Who cares if it's not "intended" as long as I'm still having fun, right?
I don't even disagree with that idea. They probably just didn't do it because then every shrine would need to be prohibitively large to accomodate vehicles. I'm simply responding to your disingenuous question.
>They probably just didn't do it because then every shrine would need to be prohibitively large to accomodate vehicles.
It's not like they had 6 years to do it, but dragged their feet the whole time.
Do you just plan on spewing every contrarian opinion that's popular on Ganker or can you bow out of the conversation with some self respect intact?
Mindlessly worshipping a corporation is not my idea of self-respect. The fact that it took you 530 posts to admit the hypocrisies on display is staggering. Imagine, just imagine, defending a game having absolute freedom, but only when it's convenient. Telling me I'm not allowed to skip a tutorial, something games have let you do for decades, because now freedom is bad.
Then why not restrict me from using items from outside the dungeon? If I can skip the hwole thing, then everything is on the table.
You still seem to think everyone is the same person responding to you, and acting like a moron who sees in only black and white. Nobody has said TotK has absolute freedom, or should. Restriction creates puzzles. You need both, and that's obvious to anyone who has played the series.
Typical black and white extremist autistic thinking. No room for nuance, no room for some restrictions but not others, absolutely no middle ground. You either force the player to take a single correct solution directly up their ass or you just place the reward by the entrance and make the entire shrine optional with absolutely no restrictions.
The entire point of the argument is that all restrictions are bad, so I took it to its logical conclusion. If using a rocket shield to skip the entire dungeon is allowed, then everything should be allowed. Clearly you don't want the dungeon to be required in order to get the reward.
>The entire point of the argument is that all restrictions are bad
No, that has never been the argument and you seem to be fundamentally incapable of grasping this.
Pretty much every TotK's hater's arguments will boil down to:
>you didn't really have fun!!!
>Y-YOU’RE SUPPOSED TO PLAY LIKE A moron ON PURPOSE!!
wow zeldatards really are the same as pokemontards
>play like a moron
Using the intended mechanics of the shrine or something you haven't done to beat 70% of them. Whoa, so moronic. Jesus christ lol.
>I play games for punishment and only enjoy when I'm being punished for being a bad bad boy
Whatever you say, Mr. BDSM Autist.
>this means you have to explore the world to find a rocket, you can only carry one a time.
whut
i constantly have 20+ rocket shields at any time because they hand rockets out like candy in the depths and you can just reapply rockets to all of your shields whenever you need more, what do you mean you can only carry one at a time?
>they hand rockets out like candy in the depths
So you had go into a completely different world beneath Hyrule to seach out rockets in the darkness. Seems like a lot more effort then just trying a different solution at the shrines. But who am I to get in the way of your fun?
you can just get them from the gacha machines.
maybe, 1/8th of all shrines in the game can be completed by rocket shields. Which you'd have to have on you at all times to be prepared when encountering such a shrine.
ontop of that, to have a steady supply of rockets you'd need to have played the game to even get the zonai charges to be able to get rockets from the vending machine.
>you can just get them from the gacha machines.
1) you need to spend even more time gathering zonai material to cash in
2) its a lottery. You're not even guaranteed a single rocket
Or: just trying something different at the shrine. This isn't argument you can win because your logic is completely broken every time.
The point is that the game does have any kind of compensation to challenge you, should you decide to use any of the 10000+ ways to cheese it. What's even the point of an adventure if it's not difficult to travel and explore and survive? I'd say that's the only intrinsic reward that matters, and the game is sorely lacking in it.
>b-but it's harder than the other zeldas
Which means nothing. BOTW threw out the old formula for a reason. You might as well compare the games to Uncharted, if you're gonna aim for a low hurdle.
it is an open world game
going into the depths can be done almost immediately and isn't hard
why are you so defensive of this video game anon
if you don't have a shitton of zonai devices in your inventory at every given moment you're doing it wrong
>But who am I to get in the way of your fun?
Just like this post here?
>I think about myself travelling to a destination and being distracted by a cave entrance in the river bed, with no obvious way to get to it. So I build myself a makeshift raft by chopped down trees and attaching a plank to a spear to "waft" my raft accross the river and into the cave. In the cave I find branching paths, a mini boss battle, bubble frog and shine containing a huge multi-floored, mutil-roomed mini dungeon to conquer.
What's the difference here? That he didn't play the way the developers intended or the way you did it? If he wasn't supposed to use rocket shields the way he did, the devs would have made it so that you couldn't do it in the first place. That's the point of getting rid of the old formula, right? Not being held by a restrictive world? Isn't BotW all about freedom? All that anon is doing is utilizing that freedom.
Again, what's the issue with him having fun HIS way?
>That he didn't play the way the developers intended or the way you did it?
The point is your lying dishonest shitposting.
>you can just cheese every shrine with rockets!
1) that's a fricking lie and will only work in a handful of shrines
2)the work needed to achieve that is more than just trying something different at the shrine.
Lies, deceit and dishonesty is all you can do. You'll spend another 7 years making fake zero-context webms to try and make the game look bad. Its just sad and you have convinced nobody. Think about that.
>dishonest
That's all you got?
>1) that's a fricking lie and will only work in a handful of shrines
Well duh.
>2)the work needed to achieve that is more than just trying something different at the shrine.
Fusing a rocket to a shield isn't work. You can find them everywhere.
>Lies, deceit and dishonesty is all you can do. You'll spend another 7 years making fake zero-context webms to try and make the game look bad. Its just sad and you have convinced nobody. Think about that.
...who are you talking to? There isn't just one anon talking to you, you know.
>you can just cheese every shrine with rockets!
Who are you quoting?
yeah, you can take on a Lynel
What am I supposed to see here
Well said. Ganker is full of moronic children who can't feel a sense of progression unless they're given a cutscene.
>who can't feel a sense of progression unless they're given a cutscene.
So NOW cutscenes are bad?
Almost of TotK's cutscenes are entirely optional schizo.
2 hours of optional cutscenes in a 200 hour game. Its like you want to be laughed at.
>the best defense for the terrible story is that you can skip it
>the best attack you can make against this masterpiece is "I don't like it"
Top kep please waste another 7 years of your life crying every day on Ganker.
Movieshit already speaks for itself in terms of why it's bad.
>Why can't I kill an end game enemy in 5 seconds with tutorial gear?
Do you also complain why Elden Beast takes so long to kill with no enhancements on your weapons or stat level ups on your character?
And no Lynels are hard because they do stupid damage. Literally more than actual bosses elsewhere in the game. Why do you think no one posts a stupid webm of spamming Y on Lynels like they do Silver moblins? Because the HP sponge is the least of your problem in that actual engaging fight.
Tutorial gear doesn't break after 5 hits in ER
And yet no one takes tutorial gear to Elden Beast and complains how long it takes to kill it either. Curious.
>Do you also complain why Elden Beast takes so long to kill with no enhancements on your weapons or stat level ups on your character?
Those enemies have actual challenging AI, the game doesn't have bullet time, and their HP is still actually reasonable to take down with even early wepaosn
It took no effort for me to beat them because I knew the flurry rush timings. If you do nothing besdes flurry rush then they go down easy.
Such a shit mechanic
Honestly I never got the furry rush timings die consistently. Sometimes they wouldn't work even if I dodged out of the way for no reason.
They don't always make sense. You can dodge the attack and get nothing but you can dodge before the attack even starts and get it
The window to dodge is quite generous, what the game checks for is the direction of your dodge. Some attacks can't be flurry rushed with a backflip, some attacks can't be flurry rushed with a left sidestep, etc. Use the right direction for each attack and you'll never fail.
I'm not a moron, I know how it's supposed to work. Thing is that often makes no sense and the windows don't seem to match the animation. You must dodge early for Phanton Ganon (before he swings) or you won't get it, there's a number of windows like that they're seemingly more common than normal windows.
>It was harder than these other easy things that morons think are hard, because I did it a million years before I was supposed to
That doesn't make it hard.
Bro, it's hard if you have no armor, no weapons, no hearts, no ghosts and no food, OK?
Bro, you're supposed to let them hit you, stop cheesing the game by dodging their attacks! you're cheating yourself out of a game experience!
I can't even tell if this is sarcasm or not, because Ganker is full of people who are legitimately this stupid.
Hell, seeing rhetoric that requires higher brainfunction, such as sarcasm, is fricking rare here these days.
Sounds like the homosexuals saying "it's hard if you have no summons" for Elden Ring.
attack buff piece of armor
1) cosmetic without being tied to amiibo
2) Would you rather the attack buff be tied to a single armor?
Talos boss
All Talos have different material strenght drop
yiga hideout
Optional content
abandoned mine
So you dont want easy farm for batteries? will you rather farm Froxs?
coliseum
Did you beat the coliseum?
gem frog
Optional Content + goofy masks
sign guy
ok this is actually dumb
there is literally no fricking point to the depths. they should have just made this game the overworld (with tougher enemies) and the sky islands.
to add: it also kills you that the depths has no diversity or different scenary, it's all just a goo of gray and red.
>there is literally no fricking point to the depths
awww, someone got filtered by the darkness.
Back to Repetition, the point of the Depths is not to be fully explored, but a diversion when you get bored of Hyrule. Same for the sky islands.
>man Im bored of exploring <Add X or Y section of hyrule>
>Moves to explore the depths
>Man Im bored of the depths, Lets explores some sky islands
>Man, Im bored of hte sky islands, Lets explore Hyrule on another part
>Rise and Repeat till you either beat the game or get burnt out and just quit.
>the point of the Depths is not to be fully explored, but a diversion when you get bored of Hyrule
LOL homie just make a game that's not boring.
>LOL homie just make a game that's not boring.
lol homie, get some taste.
Depths is literally full of reskins though.
>Depths is literally full of reskins though.
again, Depth are not supposed to be its own thing, just a palate cleanser between exploring Hyrule
then why are they literally the same size as hyrule?? botw didn't need a palate cleanser.
>botw didn't need a palate cleanser.
cause ALL BotW was new map. duh..
I expect next Zelda to be a new map but without a The Depths (or maybe not that big).
I do hope they keep ALL the smaller caves and wells tho.
The problem with all 3 is that each time you get bored to explore those areas there's nothing really new to be found. The same set of structures will always be there no matter where in Hyrule, sky, or depths you are.
>get bored to explore those areas there's nothing really new to be found
unless you explored and mapped all Hyrule already, you are full of Shit anon.
yes yes we get there are micro changes here and there. but the point is that the overall structure is the same.
the desert people are still in bottom right, there still is a bazaar before you get to desert people
the flame people are still top middle right
the sky people are top left
labyrinths are in the same location etc.
>. but the point is that the overall structure is the same.
you didnt play the game anon, stop pretending, this is sad
Once you explore enough you don't need to map the entire world to know what to expect. Just more caves, wells, enemy camps, koroks, build stations, sign man, stables, and shrines. All with pretty lackluster or disposable rewards.
so you didnt do any of the main quest.
Got it.
I did but what I'm talking about is the content outside of the main quest.
said content you are not supposed to explore it all
i mean... the main quests are objectively worse than botw. first of all they are filled with unskippable cutscenes and busy work (4hr tutorial what were they thinking) and the big shrines have autobuild enabled in them (lol) making them skippable to anyone with more than 2 brain cells.
i did, it's just that i am not some corporate drone like you
I just wish there was more main quest in areas that weren't explored in botw. But in totk it's just the same 4 areas again. And those unexplored areas are still empty.
Yeah I like the game a lot but the depths is a boring slog after doing about 1/8th of it and the novelty wears off.
then dont do more
Not an option, need zonaite for the better part of the game.
Ganker autists will be complaining about the depths for years. All because they insisted there would be no underworld in this game, because "the Switch can't handle it"!
The depths are so great to dive into and go exploring. I can see how the zoomers would throw a shit fit, as exploration in the depths is slower and more methodical and completly different from exploring the world above. Their ADHD minds can't cope.
*autobuilds 2 fans and a steering stick*
nice "exploration", trannies of the kingdom
>need to find auto build by exploring
>can't just abuse it because the batteries will run
>you're just flying around in the dark
TotL haters are morons.
>need to find auto build by exploring
You mean by following Purah's quest markers to a massive obvious point of interest in the centre of the map?
Nice exploration!
>You mean by following Purah's quest markers to a massive obvious point of interest in the centre of the map?
1) following the statues in the darkness was genuinely thrilling.
2)it was not an obvious point of interest because you have no idea what you're heading towards and its pitch fricking black.
Finding that gigantic mine and the boss confrontation, and the new ability was kino as frick.
I want to be in a massive purah point of interest
>Genuinely thrilling
With standards this low, no wonder why tendies believe it's the greatest game of all time.
>following the statues in the darkness was genuinely thrilling.
when the hell were you supposed to do that
like, the ones of the different races? i didn't know they did anything and i have most of the depths lit up...
>when the hell were you supposed to do that
Talk to Josha at Outlook Landing.
the amount of people that didn't immediately check out the brand new town in the middle of the map and talk to the npcs blows my goddamn mind, do you people even play games? any Zelda game at all?
I know. But thats kind of freedom the game offers. If you DON'T go to Outlook Landing the game is designed to constantly nudge you towards it. Literally every NPC you meet will say "hey, have ya been to Outlook Landing yet Link?! No seriously, check that shit out. Outlook Landing. Thank me later."
I wonder how many people missed Whiterun and Bleak Falls Barrow outright and wandered aimlessly until Solitude.
>drop from flying island
>decide to go to kakariko since is the closest town from BOTW
>nobody there tells me shit about the new town
>keep playing
>get a horse and keep going south to hateno since that's were the Purah used to be
It's not that hard, it took me hours to get the paraglider
You do have a quest marker that leads you directly there which you would need to intentionally ignore. It's not like it's just some town.
There's literally a quest marker that tells you to head in the direction of Hyrule Castle and on the way in the distance you cannot miss the lookout landing especially if you already played botw since that was not there in the original game.
Seriously how the frick are you people fricking up so badly
Please be patient anon, they're moronic.
she said something about the statues and i showed her a picture of one but i don't remember it starting a quest
frick Josha, go straight to the Temple of Time on Great Plateau and talk to the statue
You have to start the quest to unlock the camera in the camera in the first place, which you obviously did since you showed her the picture. At that point you either notice that the statue is pointing to another statue and start following the trail, or you talk to Josha or Goggles (forget his real name) and one of them literally ponders what the statue might be pointing at to get you to think about investigating. If you follow the trail of statues it will eventually lead you to the Central Mine where you get Auto-Build and begin the Kohga sidequest.
For me I started the sidequest and knew about the statues, but the depths were too spooky for me since I had almost no bright blooms so I figured I would come back later. Went all the way to rito settlement and found another mine there that said
>lol frick off and go to central mine first
But by that point I had forgotten about the statues so I wondered randomly in the depths until I somehow go to the central mine.
I actually really appreciate TotK in this sense since you can approach the game from your own angle where Nintendo just nudges you in a certain direction. It's not like Skyrim where there's a giant quest marker everywhere you go so it all feels linear.
>like, the ones of the different races? i didn't know they did anything and i have most of the depths lit up...
So you never unlocked the camera feature?
homieaa loooooool
>Skips the exploration
>"Wow. This exploration is terrible"
Not my fault you can trivialize all traversal with a few very easily obtainable items. Sounds like bad game design to me
>it's optional, therefore it doesn't matter if it's shit
Sounds like the official tag-line for this game, LMAO.
well done, posting a webm perfectly illustrating a basic principle of the object physics of the game
the shrines are meant to teach you something
homie you can fight the final boss immediately in both BOTW and TOTK. Everything is optional content, you can't just wave off shit content as "optional" when the game is 95% optional content.
that's the thing, I burn out completely because why the frick shouldn't I go into this cave? Then I've got 25 hours of playtime and I've barely done anything
>Makes it really hard to figure out what you're actually supposed to do in this game.
do what you fee like or follow the main quest
its not rocket science
Even the main story content is copypasted. 6 years for this? What a joke.
This. One of the first games I ever skipped cutscenes. Really didn't care about "muh sage ancestor" if half of the cutscenes is going to be copypasted
so that was the imprisoning war…
I watched all the cutscenes for the Wind Temple then skipped every other Temple's cutscenes.
>I feel like the game isn't meant to be 100%ed
No shit moron.
They really thought 900 korok seeds would keep people busy for 6 years until this game came out. Since it wasn't enough to keep people busy doing moron chores for long enough, they delayed the game for a whole year to add more pointless sewage to grind through so that this time for sure everyone will be busy until their next Zelda game in 2031, "The Legend of Zelda: Link Has Gonorrhea Again".
That's exactly how they mean the game to be played. The longer you play though the more situations you face where you feel like doing stuff, but near the start it can be confusing where you feel like you're missing out on stuff.
take your meds schizo
Open-world is just an excuse to get away with making the large majority of your game worthless filler content that nobody who isn't extremely gay and autistic will care to finish
> getting the most of your time with a game is considered "gay" now
the world is full of stuff to do, just because you didn't like it doesn't mean that it's "worthless" when many of them offer great rewards for the time you put into them. You're just a homosexual who doesn't know how to have fun.
>getting the most of your time
dummy, repeating dumb tasks just to see a 100% number in a game is the definition of wasting your time
>great rewards
b8
Dude there’s rewards everywhere. A bunch of caves have armor pieces, shrines, mini-bosses, etc. All the side quests are fun too.
Yeah, the devs don’t expect you to 100% it. They packed the world so you can just explore and always run into something. See a weird structure in the distance? Go check it out. That’s why there’s like 800 korok seeds and so many shrines. You don’t need to go out of your way to find them since they’re scattered everywhere. Just explore and in a couple hours you’ll have run into several of them.
Yeah, it's the same as BotW. In general it's better than most open world games but the content itself is still pretty lacking in substance.
in tears the """""""content""""""" is what you make of it
yes, there are probably a couple hundred identical goblin outposts but if you run up to each of them and just swing your sword and then get frustrated because its boring and all your swords broke then maybe take it as a signal that youre doing things wrong
be more creative and youll have fun
I think thats also the reason that they respawn, as to say: this isnt a ubisoft checkmark game
Ganker and reddit hates it
you just know this game is shit
>Ganker and reddit hates it
neither of these statements are true
>the game is shit
no, you're just shit at it and blaming the game for your lack of skill and creativity
>skill
It's a baby game where you can pause the game anytime to fully heal
>creativity
I genuinely don't fricking get this argument. Am I forced to pretend that the game is fun or something?
Like, I've already built a robot once, not gonna do it again and again for 100 hours just so I can force myself to have "fun" instead of just moving on to better games
I can't fricking wait for this blackout shit to be over so all these moronic homosexuals can go back to where they belong
>Game doesnt have enough content
>Anon cries that there is nothing to do
>Game has TOO MUCH content
>anon cries that there is tooo much to do to 100% the game
you Black folk are literal autistic
There's more content, but there isn't enough unique and meaningful content. Imo
>but there isn't enough unique and meaningful content.
Unless you did ALL Side Adventure Quest, you are full of S, anon.
Also, with the size of ToTK, if every single content were unique.
1) Most players will burn out before getting it all meaning they will miss parts of the game
2) diminishing return.
The point of repetition is so players can experience most of what the devs wanted for them without having to 100% the whole game.
Of course that leads to "repetition" if you try to 100% the fricking game. which for TotK, you need to have autism.
just make a smaller game noob, 90% of the depths is fricking empty.
more content is not always good, otherwise there are ubisoft games with 10x the size of totk.
>just make a smaller game noob
back to
TOTK is one of the laziest assetflips I've seen, like an expansion you'd see 1-2 years after the base game.
-fragmented narrative with the exact same structure like in BOTW (playing out in the past AGAIN)
-no dungeons (no, activate these 4-5 switches don't count)
-getting all skills at the start of the game makes the game lose it's freshness and feeling of wonder pretty quickly
-same music as BOTW
-no feel of progression, the game goes on and on with more of the same tasks
-150 copy pasted shrines with the same design, loading screens, textboxes everytime
-100 copy pasted caves with a frog in them everytime
-58 copy pasted wells
-1000 korok seeds
-near-infinite healing in a pause menu, they didn't even make food slots limited and upgradable with the extra seeds they added
-reused side quests and mini-games, many from BOTW
-constant reused bosses
-sky islands are always the same repeating green crystal evert time + empty rewards shrine
-dephts are a barren wasteland of red goop and reskinned enemies and only esists to pad out the game with zonaite farming
-companion ghosts are clunky and make link feel less like a legendary hero on a solitary journey
-after about 25 hours into TOTK you saw everything the game has to offer and it's just about doing the same things over and over again, but the game takes about 100 hours to complete, making A LOT of people lose interest just like BOTW
um, sweaty, learn to make your own fun. do better.
I think it would've been cooler if the shrines were sort of built into the ruins/caves in areas and had an aesthetic that matched the area they were in. But the way they are now makes it feels like you're playing some Portal 2 test chambers with a zelda reskin
Much of this is true, but much of it is also just you being a moron and failing to make the game fun for yourself.
Everyone with a brain bans food during combat, for example. It's a crutch designed so women and children can beat the game.
I had to eat my whole inventory during the Lynel colosseum. Banning food would be a pain in the ass, it's like doing one of those Pokémon challenges where if the Pokémon die you have to replace them and grind another one from scratch.
You are just fricking moronic then. I beat the Lynel coliseum with no food without even upgrading my hearts and with level 2 armor, and I'm not some god gamer, it just isn't hard.
People like you are why food is a good thing for the game, so idiots can still beat it while people with a brain avoid using it and get some semblance of challenge.
Only thing I didn't do was go past 421 Korok Seeds for Hestu's Gift, the map 100% (locations, etc.), and the remaining old maps (I collected all their contents without their assistance).
>caves for Bubbul Gems and Kilton's Fabric
>Lightroots to teleport around and access intact weapons easier
>Shrines for more health, 38 max hearts & 3 stamina wheels
>wells for that last quest completion
>421 Koroks for slot expansions (more weapons, Savage Lynel Bows, Hylian Shields)
>81 Addison signs for Addison's Fabric
>6 monster medals for hidden EXP, made easier with all lightroots/shrines (you can now get up to 20x per enemy if you flurry rush/parry and headshot/damageless kill for the other half), and a hefty amount of Crystallized Charges for battery expansions
>4* upgrading all of the 135 armor pieces as possible
>12 schema stones, 34 yiga schematics made easier with all lightroots
>20 sage's will for better party damage
>Food Ability Buff Swap'd 7 good food effects
>6 MsgNotFound that are Weapon State Transferred
It was fun progressing Link to the fullest extent.
Reminder that Bloodborne's chalice dungeons have more unique enemies and bosses (not found in the base game) than all the enemies and bosses TOTK adds.
mmm, bigger number better than smaller number
mean bigger number good, smaller bad
me like simple
Well considering those regular enemies from BB have a movset of 10+ attacks, they're also far higher quality then anything in TOTK, where enemies have 3-4 basic attacks at most.
mmm
more attak number much better than small attak number
swing good, more swing gooder
me love simple
Ok, have fun doing this for 30 hours.
>Game gives you several different ways to tackle the same problem
>anon sticks to the 1 same way
>Anon complains about the game.
AUTISM
U
T
I
S
M
dude make a rube goldberg machine to kill each and every copypasted moblin
it's 30x slower than just hitting them but IMAGINE the tiktok views you'll get!
sounds better than dodgerolling around them like a homosexual
there is no "most effective method"
because even if you make a weapon that is the best shit ever it still breaks after a while and yoyu can use that opportunity to think of something better
instead you choose to be a massive homosexual
>the final boss
Black person
Black person cope lmao
i played that game too mongoloid, and theres 0 creativity in how you fight
the same shit system as 10+ years ago, just with some gayass special moves
>there is no "most effective method"
Puffshrooms lirerallty allow you to 2 shot silver enemies even with 40 attack weapons and basically skip the combat/ragdoll spam because it is tedious garbage.
im glad im normal
>find most effective way to deal with the enemies
>have to stop doing that and grab a wooden stick to have "fun" again with the game
There's 3 movesets in this game. The 2 handed weapon moveset gives you that webm. You're ignoring 1/3 of the weapons because otherwise it would break the game
The final boss is literally just dodgerolling spam for flurry rush shit
>b-b-but he evades your flurry rushes!
He doesn't evade ALL your flurry rushes
>There's 3 movesets in this game
+ Zonai Devices
+ Bow (Headshots, Eyeballs, Wings snipping)
+ Skills (Parry, dodge Flurry, Sneak)
+ Objects (Confusion flower, puffshroom, Bombflower)
+ Elemental damage
If you decided to stick to spin to win cause you are a shitter any other way.
You problem
Skill issues.
And ER has 150 unique weapons (different move sets or weapon arts) + 100 spells + a bunch of consumables like those mentioned that either poison enemyes, confuse them or make them fight each orher.
Why is TOTK such low effort?
150 weapon reskins that you dont use because the game forces you into dodging and hitting once
>150 weapon reskins that you dont use
Each of ER's 30 weapon classes have different attack moves and properties, plus weapon arts.
Even weapons in the same class have slightly different combos, like longswords having wide R2 swings and shortswords having R2 pokes.
Meanwhile TOTK literally reuses the same 3 weapons from BOTW and reskins them 50 times while not adding a single new weapon type.
>game forces you into dodging and hitting once
Count the rolls in this webm.
>Why is TOTK such low effort?
Because Shitendo knows their fanatics - I mean fans - will buy it anyway!
From Software shat all over Pisstendo's best designers on their VERY FIRST TRY an open world.
ER fell into the same problem. The legacy dungeons were by far the best parts of the game and everything else just made you want more of them. Meanwhile TotK barely even gives you a real dungeon.
>And ER has 150 unique weapons
>ER
>Game is about combat with side exploration
>Zelda
>Game is about exploration with side combat.
and non game you cant Swim so by your logic OoT is better than both
And the TOTK side content is low effort as shit:
Shrines are 90% terrible puzzles.
Sky Islands have a geeen crystal traversal "puzzle"
Caves and wells are short and uninteresting with just horriblins and a frog.
Depths are darkness, red aids, copy pasted enemies and Zonaite farming.
1000 korok seeds (more = better acording to nuNintendo)
Even the main dungeons are mediocre, some being worse the the Div Beasts like the Water Temple.
>I dont like it, that means it bad
are you 4?
It's bad because it's the same 5-6 things copy pasted 50+ times.
I understand an open world game needs to fill the map with stuff and much of the content is missable, but reusing assets for more than 10-15 times with zero changes is worse than the sloppiest of Ubislop.
im sure you are the type of anon that crying about "Blessing of Unlit" shrine
You cannot name a single game with more unique content than TotK.
>no that completely unique multiroomed, multiroomed mini dungeon is exactly the same as all the other completely unique multifloored, multiroomed mini dungeons!!
Its just mental illness at this point.
Limgrave has more unique content than TOTK.
>Elden Ring
TotK has more gameplay variety in its tutorial island alone than Elden Ring has in its entirety.
>Fallout 4
lmao
Yes, fallout 4 has more content, hands down, in every single department except physics sandbox.
Again, TotK has more gameplay variety in its tutorial island than Fallout 4 has in its entirety.
no it doesnt
totk Gameplay isn't varied at all
pic related, base building in ToTK vs Faallout 4
lmfao you cant even build windows in ToTK
Whoa. Such unique content. How can TotK compete?
>Whoa. Such unique content
Nothing in ToTK is Unique. Gary Smod did it first.
Where is the all the multifloored, multiroomed mini dungeons in gmod?
The shrines were the most boring part of ToTK
>nothing unique in TotK because anyone can make it!!
Can you hear yourself. lmao I think we finally hit the final phase of this TotK derangement mindbreak. XDD
No, nothing is unique because it's been done before.
>nothing is unique because it's been done before.
Sounds like 2017 all over again when you were in denial about BotW too. XDD
not in denial about anything bruv I'm currently playing totk rn
>I'm currently playing totk rn
Me too. Its literally the greatest adventure game I've ever played on any system. I genuinely can't think of a better adventure game. On a whim I decided to explore the thunderstorm above the jungle. Holy shit have you been there yet?
>literally the greatest adventure game I've ever played on any system.
I'd say BoTW was better for adventure aspect considering BoTW set you up for the expectations in ToTK.
Makes me wish I skipped boTW altogether and just played ToTK is the real shame of that.
I'd say I still have more fun exploring Bethesda games, and RDR2. Still a fun game tho.
reddit spacing
Any Bethesda game mogs your slop. Accept it.
Literally fallout 4 has more unique content.
You haven't played the game
>Several big caves with a giant fossil
>There is a quest in three steps leading you the mushroom heaven
>There is a giant cave right under the Zora kingdom leading you to a unique equipment
>There is a cave you can only enter vertically by climbing a long thin peak
>There are caves I still don't know how to get into despite knowing where they are.
>There is a hidden entrance to the depths right under the Rito Village
> There are multiple puzzle caves for the Gerudos and a big optional quest there requiring finding orbs and searching extensively in the gerudo domain
>There are Yiga sidequests
>There is a unique pair of trousers under the coliseum in the south east requiring to kill a rare boss and solving a puzzle
> There are unique equipment sets hidden in various caves all over the map
There are so many things extremely fun to discover if you're not a jaded butthole.
BotW was empty, TotK is not.
>+ Zonai Devices
Literally just projectiles. Also, you have to farm AND roll the gacha to get them
>+ Bow (Headshots, Eyeballs, Wings snipping)
Alright, I fogot the bow. You have 4 movesets. The fusions don't do jackshit, al they do is give you extra damage and trivialize gleeoks by removing the player's need to aim/play the game with more than 1 brain cell
>skills
Parry and flurry rushes are options, not movesets. You're a moron for even mentioning sneaking
>Objects
More shit to farm
>Elemental damage
Exactly the same moveset since it's just a bonus. If anything, they make the game even more moronic since you can just stunlock enemies with ice and return to monkey
>If you decided to stick to spin to win cause you are a shitter any other way.
YOU DID NOT BEAT THE GAME IF YOU DID NOT INTENTIONALLY PLAY LIKE A moron
What's next? I'm a moron for calling the game shit because the healing system is objectively bad? Am I supposed to just ignore a major game mechanic just to pretend that the game is actually good?
>farm
this is how i know youre autistic
instead of picking shit up as you go and using it whan you have it youre going to obsessively farm 99 of on thing you found usefull like a sped and then complain about doing that to other people who dont
so tedious
Yeah I thought that I didn't need to farm because the game shits items at me
Then I realized that I needed shitloads of those items to upgrade my armors
If you use the items then you can't upgrade your armor
If you can't upgrade your armor then you miss out on unique fun effects
If you need items to upgrade your armors then you can't use them in combat
If you can't use them in combat then you have to farm extra ones to use them in combat
So, now I have to choose between beating the game in an extremely simple and effective way
or burn my entire inventory of items in a single bokoblin only to realize later on that I was supposed to hoard all my items
Sorry, I'll keep stunlocking enemies with greatswords. Have fun doing menu gymnastics just to have
>fun
with the game while I have already defeated the strongest enemies of the game and there's nothing else to do even
>Sorry, I'll keep stunlocking enemies with greatswords. Have fun doing menu gymnastics just to have
The menu gymnastics in this game are noticeably more annoying than BoTW.
But it does feel cool using a bomb shield to fly into the air, snipe out tower archers, muddle shroom the toughest guy in a camp, and have all out war happen between the enemies and the sages while i go straight to mining zonaite
If it's extremely simple and effective then why did you die
>you have to farm
you get more than enough cores all plethora of devices just by playing.
caught the reatrd
combat in this game isnt about swinging your sword at everything and dodgerolling like a soulsshit moron
Dodge rolling is a completely optional play style though.
Thanks for admitting you haven't atually played these games.
>red cross
>if you die, the game's combat can't be bad
Bubsy 3D confirmed as a masterpiece.
If it's so easy to cheese then why did you have a fatal issue when cheesing
Because that's the fundamental problem of the combat, especially when silver enemies show up.
Since you can heal in a pause menu, you can literally become invincible as long as you don't get one shot and make a bunch of food.
Then the game has too add enemies with x10 damage and x10 HP to try counter this, so you either you ragdoll/stunlock cheese them or they one shot you.
Literally a stack of bandaid mechanics over a shotgun wound of a combat system and they haven't changed or tweaked a single thing since BOTW.
The game gives you one shot protection against normal attacks if you’re at full health which you should be because you’re saying that hearing is super easy (it is). Extra enemies do not increase your chances of being one shot.
Prepping for battle should be rewarded. If you take the time to cook a bunch of food beforehand, it's fair that you get to have an easier time.
>Easier time
It's pretty much invincibility
Lil bro has never heard of healing items
Unbalanced games usually give you comically large number of items, see nuZelda or any Bethesda thing. Actual balance with actual thought restricts your healing items, see ER or old Zelda with red potions. Can't you see the difference?
Now compare to OoT/MM where there's a heart in every fricking blade of grass and you can just get the same exact fairy from a pot by leaving the room? Oh, besides the fact that you don't even need any of that cause you rarely lose health! LOL!
Having combat be less abount shitty cheese and more about a war of attrition where enenies only do 2-3-4 hearts of damage but you need to heal in real time with the eating animation taking 2 seconds plus having food slots limited but upgradable to inventory slots like weapons would make the game far more interesting than pausing the conbat 24/7 to effectively have 1000 heats worth of total HP
Imagine fighting a long ass war of attrition every time you want to farm some monster parts. No thanks, I want to have fun.
No, both enemy HP, player damage and enemy damage would be normalized.
And you'd also be limited to 3-4-5 food slots with a max of 10.
So every hit would be more meaningfull instead of just add 5 seconds of pause menu scrolling to the fight.
What does it mean "normalized"? Enemies scaling to your level and gear has always been a bad idea, just ask Bethesda.
I mean less extreme values between low tier enemies and high tier enemies.
Instead of red enemies having x1 damage/HP, blue x3, black x6 and Silver x20, you'd have something like x1, x2, x3, x5, sane idea for weapon damage values.
This would also solve late game when you have camps with 1 silver enemy and 4 non-silvers that all get 1 shot, allowing you to 1v1 stunlock the silver like this
It feels good to one-shot the enemies you previously struggled against, tho. And the silvers get easy too during the late game, you don't need cheap tactics to beat them. It's a good system for making the player feel like they're constantly growing in power.
>Since you can heal in a pause menu, you can literally become invincible as long as you don't get one shot and make a bunch of food.
So you won't die as long as you're prepared, ok
>Then the game has too add enemies with x10 damage and x10 HP to try counter this, so you either you ragdoll/stunlock cheese them or they one shot you.
And you died because you weren't prepared
Throw a fricking puffshroom at his face, at that point you can either move on or if you insist on engaging him then get a free headshot since he's confused, it'll fall on its ass stay vulnerable for an eternity, just go ham on it then
Way better and more efficient than bashing head against wall until the enemy finally dies of being stunlocked so you can post a disingenuous webm on Ganker trying to make your side of the argument look better
Personally I'd rather have heal happen in real-time but you're just bad
Healing items exist in turn-based rpgs, moron
And monster hunter, and god of war, and metal gear solid (hey this one even pauses everything so you can heal or even do an impromptu self-surgery in the case of MGS3), and any shooting game with a medkit, and so on
Yeah healing items exist, no fricking shit, what does that have to do with you being a shitter at the game who gets punished and then blames everything except his lack of preparation and resourcefulness
oh look it's the
>moron pressing y on a silver enemy until he dies while completely ignoring the 30 other ways to speed up the fight
webm again
>posts webm of pressing y on a silver enemy until he dies
bravo
>6 swings vs. 60 swings
Do you want me to do the math for you too?
>moron pressing y on a silver enemy until he dies while completely ignoring the 30 other ways to speed up the fight
but why wouldn't you just press Y with the strongest weapon?
because it's not the strongest weapon nor is it even an efficient way of stunlocking
If he really wanted to cheese him he could just hold y. But he's intentionally letting the animations finish to pad out the encounter so it looks worse to morons who didn't play the game
Nice death x on the map btw
the easiest way to kill anything is just full Fierce Deity armor and any 3x 30+ dmg bow with Topaz spam.
but the point I mean by this isn't that, but pressing Y with strongest fused weapon you have and max att armor is still the easiest way to win a fight. That and if you get na aerial advantage, spam topaz arrows because bullet time.
Zelda isn't really about the gameplay in that sense. ToTK and BoTWs most efficient combat is literally menu simulators or having automated robots do the fighting for you.
mmm, nintendo game better than non-nintendo game
mean shit game good, good game bad
me like nintendo and reddit spacing
>30th Talus killed
Damn, Nintendo is spoiling us with such quality content.
I feel this way too, but it took me 130 hours to get to that point so I got my money's worth multiple times over.
Why does a game HAVE to be "meant to be 100%ed" though?
The reason BotW had 900 korok seeds wasnt to piss you off, it was because 450 was needed to max your shit so they doubled it to make it more likely youd hit 450 casually, essentially able to miss half of them all.
Thats why they gave you a piece of shit as a reward, as a punishment and a note that youre a lifeless autist for going out of your way to do it because you feel entitled to a reward for it, instead of seeing it for what it is: a safety net for the average player.
Autismo OP
It's not just the seeds. When you take all of your content and clone it around the map so no one will miss it, it makes it feel meaningless. And to not bother with it at all, because it's just one in a dozen you'll find in the general area. What's the point of being able to go everywhere if everything is the same?
I don't understand people like the gay responding to literally anyone with any complaint. I think TotK is great, but it's not flawless.
correcting people entertains me
What flaws do you think TotK has?
>What flaws do you think TotK has?
no post game to explore that world AFTER you beat The Mummy
I finally decided to give totk a chance but man it really feels like dlc. For everything I like it gives me two things I fricking hate. They couldn't even be bothered to make new uniqure armor and just pretend the amiibo armor was a new thing but hey it's in the depths super cool. Even the soldier armor which I spent an hour in a cave for is exactly the fricking same shit I bought in a store in botw. I'm tired of gluing shit together.
>tfw complete shrine
>get some literal ginger greenskinned MUTT Zonai Hyrulian Hybrid freak
the worst part is how much better it looks with one simple texture change
>Modding the game
who the frick would do something like that?
I definitely feel what you mean. As someone who normally tries to autistically 100% huge games. But to be honest it has been kind of liberating to just let go and explore, yea I might miss some content, but I can just have my own adventure and go wherever I feel whenever I feel
What do you think the dlc will be like? I expect a mummified Twinrova considering they were in the flashback sequences with Ganondorf.
It's 100% going to be a rehash of champion's ballad but with the Sages instead, Kass will return.
Queers
We can all agree that the wierdest omission of TOTK was the possibility of Momcest. All of Ganker is still enraged about them confiscating our Momwives.
I rushed through the main story and didn't do any side quests. I still saw copy-pasted islands and scenarios.
>Here’s your reward for completing all the shrines
What the frick is this shit? At least let me dye the hair blond. I don’t want this Ganondorf looking hair.
if you're playing on PC there is actually a mod for just that
I use this one
but the blonde one exists to as well as a joker variant
Reminder that Ganker is seething over how good and how successful TotK is.
lmao
No, I'm seething at how classic Zelda is FRICKING DEAD
Also, OOT has a higher score than TOTK
BOTW has a higher score than TOTK
Elden ring has a higher score than TOTK
Pokeshit sold more than TOTK on the same console and on a smaller install base
Cope
How's the transition going Zeldasisters?
Meanwhile... in reality...
https://www.pride.com/geek/2020/8/11/10-percent-gamers-are-lgbtq-new-study-finds
38% of LGBTQ+ gamers prefer Playstation,
22% prefer XBOX,
and 19% prefer Nintendo consoles
MEANWHILE...
these people need to be put down
I thought the golden turd in BOTW was as clear a message as possible. Being a 100% autist is moronic and the game won't indulge your mental illness, no game should.
They just know their audience. Zelda is VERY popular with the mentally ill
See
Would bottom left
>rewards so lackluster
idk man, I just went into a random ass cave and got myself a Fierce Deity legs. It reminds me of the Barbarian armor, which is quite good.
>go do whatever you want
>Makes it really hard to figure out what you're actually supposed to do in this game. Anyone else feel this way?
>Makes it really hard to figure out what you're actually supposed to do in this game
Save princess, kill bad guy. The premise has been the same for decades.
>literally get a golden poop for collecting all korok seeds
Did people not get this the first time around?
>With how much optional content is copy and pasted throughout our the map, I feel like the game isn't meant to be 100%ed. And the game is discouraging me to by making the rewards so lackluster.
Like I SHOULDN'T go in every cave I see.
I SHOULDN'T go down every well
I SHOULDN'T collect every koroks
I SHOULDN'T fight every group of enemies
Etc.
Makes it really hard to figure out what you're actually supposed to do in this game. Anyone else feel this way?
No open world game is meant to be 100%'d.
They are linear games that just have a lot of optional content that you can play if you want more.
Tears is just Ocarina but larger Hyrule field
Tears is just Genshin without the hot characters and the massively deep lore
>open up Ganker
>still wall-to-wall seething about TotK
Its going to be like this for years
Yeah, it's stunning how lazy this rehash was, not even the hardcore tendies youtubers are defending shit like reusung the BOTW amiboo DLC costumes as hidden rewards in the dephts.
>it's stunning how lazy this rehash was
Its like listening to 5 year old trying to critique Apocalypse Now.
Apocalypse Now is boring and pretentious, and this game is a lazy vehicle DLC pack for BotW.
>Sky Black person descends onto land and takes all the land for himself
>This is the good guy
What was the best quest in the game?
The poe statue must be up there because it had an actual atmosphere to it, unlike most other quests which feel very safe. Think about the leviathan bones quest, wouldn't it be better if that was how you unlocked the tunic of the wild instead of finding them in the depths with no fanfare. Get rid of the b***h who tells you to put the dragons back together entirely and make the leviathan spirit speak to you after you reconstruct the skeleton. The quest is now better even though nothing has really changed.
>What was the best quest in the game?
For me it was the newspaper quest investigating the Zelda sightings, because it constantly branched off into it own little unique quests and discoveries.
I like the process of reaching the dungeons. Climbing to the big boat in the sky, fighting the thing on top of the volcano to make a hole, then plunge into the depths, that sort of stuff. Do those count as quests?
Thats a main quest. I kinda thought that anon was talking about sidequests.
But yeah you're right, the Rito quest is kino as frick. From Outlook Landing to the skies above Hebra, it absolute nukes any mainquest from any previous Zelda.
idk but I'll name the worst quest.
Lurien Village questline
the immediate, soul crushing dissapointment that I ran into when I went to take care of pirates and it wa sjust stupid moronic fricking bobokins, and then the 5 minutes of anguish i spent trying to overturn every last rock for the ass scratching fricker to be in the well?
Fuuuuuuuuuuuuck that.
Honestly the way you recover from mistakes is probably one of the most important thing an action game needs to do right and fricking spamming a pause menu ain't it.
If the pause menu heals were severely limited like a handfull of herbs in RE1, then it would be fine, but not when you can spam 50 of them.
Pause menu healing easily beings BOTW/TOTK down by 2 points.
Having to time a heal during combat completely changes the game, a bad player will lose 3+ heals in 30 seconds is he miss times them and rushes without thinking. It would be a perfect system to go with TOTK's verticality and being able to climb stuff or fly away with the glider.
No, I feel like I should do all those things, however I don't feel like I should go out of my way to seek them out. I engage with them every time I stumble upon them, but I will not attempt to 100% any of them by any stretch.
How are the dungeons in this game?
Trash
Inferior to Elden Ring's
Even shorter and easier than in BotW, but with better thematics.
There is a cave system that feels like a more proper dungeon though.
>How are the dungeons in this game?
Ganker tries to shit on them (of course the would) but they're legitimately great. Huge unique looking temples with superb puzzles and classic boss fights. And the reward from each is a game changer each time.
Forgot to add that they're also prefixed with hours of handcrafted content leading up to each one.
This. I think I spent like 3-5 hours in the wind temple alone and I still feel like I haven't explored all of it
>This. I think I spent like 3-5 hours in the wind temple alone and I still feel like I haven't explored all of it
bro you a comedian lmao when you start tour fr fr
>ayo this gameplay is lit
uhhh Zelda-Sissies? care to explain?
Always the same fricking webm
If it's so easy to cheese all shrines with a rocket shield, why do people always post Building Bridges and Building Bridges only
I love this shit. There's so many ways to beat each shrine.
Personally I hate it. I never was a fan of "making my own fun". Might as well just give me godmode and let me skip to the end credits.
>I don't wanna use my brain!!!
Go play some baby-tier game them. That will suit you.
But this is a baby-tier game, and he is saying he wants to use his brain, which isn't necessary in this game.
Schzio post. TotK is smarter your favorite game. TotK treats you with more intelligence your favorite game. Screeching won't change that.
The game doesn't ask me to use my brain. It's like with the koroks. I will not make a machine unless you force me to. And if I'm not forced to, I'm not having fun.
>top is an enemy weakspot in a combat situation. Enemy is constantly moving and will even cover his eye to counter you.
>bottom is a braindead "puzzle" which never moves and you already know how to solve the second you see it. No thought or skill required.
See how easy it is to mock you?
>>top is an enemy weakspot in a combat situation. Enemy is constantly lumbering at 0.00001 mph and will cover his eye once he hits 50% health, but will die long before that ever even happens
ftfy
>That long ass loading screen after bringing the korok to his friend
kek
The game has a problem with that. You'd think the game wouldn't suffer from it, considering how they flaunted the seamless transition from the sky to the depths.
holy frick, tendies really love to eat shit dont they
I'm not seeing loading screens anywhere near as long as the webms in this thread, installed on an SD card on my cracked switch.
Either you homies are lying or you're doing some weird shit like emulating on a toaster.
It does have too many loading screens and unskippable dialogues for dumb shit though
>The game doesn't ask me to use my brain.
To have a rocket shield in those shrines you have to prepare it ahead of time, meaning you have to recognize that a rocket shield could be a possible solution, leave the shrine, make a rocket shield, and go back in to test it out. That requires thinking and applying knowledge of items and systems whether you like it or not. Bypassing the puzzles is just problem solving in a different direction.
>a rocket shield is actually a 500 IQ intelligent solution because [extremely trivial things that take no effort to do]
I see.
I didn't say it's a 500 IQ solution, I said it still involves thinking.
Well no, it can solve some shrines, but probably around 20-25 out of 148
Not like the rest require any more effort.
>Not like the rest require any more effort.
I mean maybe, but this is an AAA game, and it's not like any AAA game takes any more effort to complete than the last.
I'd say that Zelda is probably more difficult than most other open world AAA games when you consider its mainly movie games like the new God of War or RDR2 .
With Elden Ring obviously being the most skillful combat out of them
>I mean maybe, but this is an AAA game, and it's not like any AAA game takes any more effort to complete than the last.
Comparing your game to AAA games is like winning the special olympics.
>Comparing your game to AAA games is like winning the special olympics
It's an AAA game though. That's what you have to compare it to. Also compare it to other open world games.
I think the only studios to do open world games good at all, that are still alive, is Rockstar, Bethesda, Nintendo. This is open world on a regular basis anyways.
Also Elden Ring was fantastic, because a pure combat open world has never been done before, every other one has its focus mainly on story/missions.
>Why not compare it to indie games? They may not have the spectacle or budget of a Nintendo title, but they easily trounce their games.
Nah, no indie game unless you're Star Citizen has the budget of Nintendo and Zelda. to pull of TotK or BotW you need a massive budget.
it might look like shit cause they're cheap asses on console graphics becuase they focus more on the expeirence, waggles/portability, but still.
>Nah, no indie game unless you're Star Citizen has the budget of Nintendo and Zelda. to pull of TotK or BotW you need a massive budget.
You don't need a massive budget to make a better game, at least in alot of areas.
You mostly do for an open world game.
Theres minimal exceptions to the rule, like Kenshi, butt otherwise the scope of an open world game is to much, and open world as a genre effects the gameplay/structure/etc in such a way that it's important to make a distinction in.
>Theres minimal exceptions to the rule, like Kenshi, butt otherwise the scope of an open world game is to much,
The secret is to not fill your world with filler. No, you don't need 1000 korok seeds. You don't need 100+ easily cheesable shrines. You definitely shouldn't include the sky area if it's barely gonna have islands in it, and you should tone down the depths if most of it is just empty fields. So much waste, and for what?
>How do you make your game both difficult enough for experienced gamers and easy enough for children
Simple: don't treat the children like they're stupid. Make them git gud.
>If you did that, you would get hit by the fire constantly and burn down, but you timed your jump slashes instead
You call rapidly mashing jump slashing a "timed" action? Geez, next you'll tell me that it takes effort to kill bokoblin camps.
>rapidly mashing jump slash
>dash attack
>one, two, jump slash
>one, jump slash
>one, jump slash
If you were mashing, you would only be doing the jump slash but you weren't
You also deliberately tried to get a headshot instead of just running up to the enemy and spamming the basic combo
>Geez, next you'll tell me that it takes effort to kill bokoblin camps.
No, next I'll tell you to stop being a disingenuous little b***h and go back to fellating Terraria since that's what you do best
>want a little more challenge from a game
>get called a disingenuous little b***h
What is your problem?
>ignores argument
Frick right off ACgay, I'm not playing your bullshit anymore
>calling me a schizo and a b***h now counts as an argument
lol
>already more than halfway through the PG
>jump slash at the right timing to not get hit by the fire constantly and fricking die while still being in the offensive
>headshot enemy to keep it stunned
>last one is a basic Soldier 1 so does in a couple of hits
What the frick did you want to happen?
Did you want the enemies to not die?
Did you want the fire to have a bigger hitbox so you can complain about how bullshit the hitboxes are instead?
What the frick is this webm supposed to show here, I'm actually confused
This, also, a majority of shrines Rocket Shield wouldn't specifically be useful because the exit itself is hidden behind something that activates an unlock mechanism for the entrance to the end.
I just did around 100 shrines in 1 single day this last week in a row, without sleep, and I think probably only 1/10th I could do with a rocket shield. Maybe 1.5/10.
Games are about rules and limitations.
That's why they have the fail state of dying and generally they don't want you out of bounds.
If a game has a cool dungeon with complex level design then gives you a no-clip power-up, then that's bad game design, it's not the player responsability to self-moderate.
>Personally I hate it. I never was a fan of "making my own fun".
Thank you for reaching the "maybe the game just isn't for me" part of pondering
My main issue is this took 6 years.
Majoras Mask didn't take 6 years, and it's an asset flip comparable to Fallout NV.
This took 6 years, and Hyrule is the same
>B-BUT N-NO THE M-MAP IS C-C-C-CHANGED
it's the same Hyrule in terms of how they portray all the major Hyrule cultures, Zora, Gerudo, Rito, Sheikah, Hyrulian, Goron etc.
my favorite part aside from the unique Dungeon content is how Zelda as a series always took the heroes Journey, Homers Odyssey, whatever, and recreated it. Every game had their own niche, but largely, the set pieces are the same, just utilized differently.
Take Majoras Mask and OOT again
Zoras
Gorons
Gerudo
All massively different culturres
The Forest temple massively got turned on its head with the Deku race.
ToTK just feels like BoTW with Garys Mod slapped onto it, terraria sky islands, and the cool original depths, but none of that added anything to a new or original take on hyrule.
Maybe that's the problem with Sequels, or Trilogys. To a greater the gaming industry.
I lke ToTK, and BoTW individually, as games for what they are, but it seems like Nintendo is hell bent on this formula for at least a 3rd game, and it also seems like 2D zeldas are just going to be remakes of older 2D zeldas for the foreseeable future too, and that pains me.
Its one thing when a game series isn't for you, but it's another when you feel like it evolves into something that removes what specifically charmed you about it.
So your entire issues then stem from it being a direct sequel, which I can understand since they've never really done this before (unless you count ALttP and ALBW)
Probably yeah, It isn't even that I dislike them re-using the map. I think its something other devs should use like Cyberpunk and CDPR, because if you give them like 5-6 years and te already amazing night city in terms of pure map design itself, it could really be a masterpiece.
It's just, for me as someone who grew up with Zelda, loved Zelda, etc. The part I grew to love was the unique story aspect, the gameplay/puzzles ended up amounting to be the same, with some slight innovation along the way, but the linear set up, the dungeons, the hunt for triforce, all of it.
Links story was like the retelling of folklore, or a fairytale.
You had Link, you had Zelda and Ganon for the most part, you had Hyrule, for the most part.
Be it OOT, Oracle games, Links Awakening, Minish Cap, Twilight Princess, Wind Waker.
This stayed the same, but they always turned the culture on its head, what Hyrule meant, how the different cultures lived, or interacted. They changed the art style, to match what they're going for.
Majoras Mask was an asset flip, but with Termina instead of Hyrule, they turned all the cultural dynamics of Zoras, Gorons, etc on their head, made it an unique experience. Gorons were suddenly in the snow peaks. Zoras were suddenly musicians, Geurdo were suddenly pirates and not desert mercs.
I love how many times Nintendo could retell the story of Hyrule, Link vs Ganon, in new styles, formats, etc.
I'm going to miss it if they stop experimenting in that light going forward.
>Thank you for reaching the "maybe the game just isn't for me" part of pondering
The problem is that this is part of a well established series called The Legend of Zelda. Fans of how this series was before 2017 dislike that the past two games share very little in common with the rest of the series. Simply adding the hookshot would go a long way to allay old fan complaints.
>Misses the chest
>5 arrows
or
>1 opal
or
>1 weapon/shield that lasts 10-20 hits and won't respawn in the chest
golly!
>full elixir or any other helpful food
or
>high tier stone
or
>large charges which are always helpful
you really don't know what you'll find until you do
>full elixir or any other helpful food
Add 1 hearty ingredient to anything and it becomes a full heal.
>high tier stone
Gobs of gems can be found in caves, finding 1 in a chest is underwhelming.
>large charges which are always helpful
I have literally never used a zonai charge for anything other than the gacha machines and I've never once put a large charge in one.
There is not one remotely challenging puzzle in the game, and in most cases even doing the puzzles at all is more like a self-imposed challenge because you can just ignore the puzzles and climb/fly everywhere.
None of the dungeons last more than 30 minutes either, and only one of them has a boss that might pose a challenge. The others don't even get to attack unless you let them on purpose.
I guess you've never played a Zelda game before BotW.
I'm in awe at the moronation, the bad faith, the corporate wiener gobbling of this post. I refuse to believe you are real.
based enjoyer of playing games
moronic opinion, Great Bay Temple was great too
use mods, there's many many extra tunics and skins and it's growing daily
jaded shithead can't fathom others having fun
Imagine 4 shrine puzzles laid out for you on 4 huge pedestales.
Thats' a "dungeon" acording to nuNintendo.
still the best water dungeon
>but the water dungeon in oot was so good
It's probably the worst dungeon in the entire series.
Nah, the Eagle dungeon in the original Zelda is still the worst by far. There aren't even any puzzles, just chambers with enemies and chambers with keys.
That would be the TotK Spirit Temple
Easier and shorter shrine puzzles with pre-built zonai contraptions
Far better than BotW, but still non-linear in their design.
They've brought back thematic dungeons and the need to use a specific item (sage power, actually) to solve most of the dungeon's puzzles. The bosses also feel more like classic Zelda, and the boss music is way better too.
The best part to me is not actually the dungeons themselves but the process of getting to them, it's so much better than the archery minigames leading to the Divine Beasts.
>when the loading screens are longer than the dungeon
Also
Thats actually pretty cool
I hate having shrines instead of dungeons that would be made up of the same puzzles, but I have to admit the shrines are pretty much all legit fun this time.
Even cheesing them (rocket shield strats notwithstanding) feels just as good because you're probably doing it by building some contraption that lets you do something more efficiently than intended
There's nothing wrong with this webm, it's one of the better puzzles and shrines aren't dungeons.
>takes 1m20s to reach the goal
>no loading screen takes that long
I cheesed the last one by dropping the ball and using recall
Am I supposed to pretend that copy pasted optional content is unique to Tears? This shit is in literally every open world game ever made.
Not Xenoblade X, which came out before BotW and made BotW a disappointment to everyone who actually played both.
It's the amount of reused content to new content ratio that's disgusting.
When your game has 10 enemies that get reused in 200 areas and 10 bosses that get reused 20 times each, that's a whole lot different than a game with 60 enemies that get reused in 30-40 areas and 50 bosses that get reused 3-5 times each.
And for TOTK it's even worse because much of that content is lifted 1:1 from BOTW.
More lies and made up shit. That's you.
If only Nintedo made-up more than a handfull of new enemies, huh??
Also more than 3 weapon types, that would be cool.
More dishonest lies and shitposting.
A single enemy from TotK has a vastly more complex AI, behavioural rountines and situational responses/adaption than the entirety of every other enemy from previous games addd together.
And you also ignore the vast amount of interactive wildlife to hunt/fight, which DON'T EXIST in previous games.
Why are you like this? Why so schizo?
Cry. 80% of encounters are against 3 enemy types
Not at all, jit trippin troony
Really, Black person? So you don't fight boko, lizal and moblin all the time?
I don't
Pro tip: When you have an otherwise valid argument, don't ruin it with blatant lies and disingenuous bullshit. That image clearly and obviously omits a big chunk of the unique enemies in TotK.
such as?
Wolves
Bears
Flying gibdos
Captain constructs
Death Mountain boss
Different Master Kohga vehicles
Final boss
Off the top of my head.
And some of the reskins are significantly different too. The elemental variations of many enemies use different attacks from the basic ones.
The variety is still too small but you fail to convince anyone of that when you post bullshit.
Variety is actually smaller than it appears because only a handful of enemy types matter. I had all about the death mountain dragon until I saw it here
Discordsisters we're getting slaughtered this thread, I suggest we fall back and create more shitty webms to raid the next thread with
>doing things solely for a reward instead of just enjoying doing them
How do i emulate this game?
It can't be emulated yet, it runs like ass, it locks itself to 20 FPS and it breaks every 30 minutes or so. Also you need a frickton of mods to fix all the graphic issues.
I never understood this complaint. I never 100% open world games because obviously they don't expect you to. And anyone who is autistic enough to go for 100% by finding all the little flags or whatever shouldn't be complaining about the experience being boring anyways.
Another 7 years of seething over Nintendo's latest masterpiece
Completion is anti-fun. Do whatever you desire and the game is amazing. I had a ton of fun just making my own quest of getting the tunic of the wild.
Yes. It's bad game design.
but link he came to town he came to saaave the princess zelda
7 years, BotW/TotK has melted Ganker's butthole for 7 years, does any other game come close to the amount of butthurt these games have caused? Holy shit.
>does any other game come close to the amount of butthurt these games have caused?
Nope. People here have literally wasted their lives seething everyday and rotting their brains. They're so moronic they actually think all their effort on a fricking hentai pedo board actually impacts anything .
the funny part is they always resort to elden ring as their poster child, completely ignoring the fact that it's just dark souls but open world and conveniently leaving out the myriad of open world snoyslop that came before it
>the game isn't meant to be 100%ed
What? No way dude! Come on, you gotta go get those 1000 korok seeds.
>open world is a good genre guys I swear
I already beat Ganondorf, and now I'm going back and doing all the side stuff (finding/upgrading all the armor sets, getting all the side quests, etc). Like BoTW, I'm probably not going to bother finding every single Korok seed though.
I've gotten sick of the word 'content', and within the context of this game and BotW, it's clear they had to find a way fill the world with stuff to do, but the issue is that they only make a few setpieces and assets and call it a day and copypaste it all over the world. It's even worse in TotK because the depths should be unique and have unique locales and enemies to encounter. But nope, take all the overworld stuff and paste it down there with a status effect and then take the one unique enemy from the sky and put it down there as well.
And everyone who says you shouldn't 100% the game is ignoring the big problem; because the worlds are so large, it's hard to make unique rewards that make exploring worthwhile. Certain minigames aren't worth the hassle because they want you to go anywhere at any time so you're really just doing it for a few rupees (Frick the toy seal minigame, I attacked that b***h nonstop) and you can skip them without missing anything. In past games you could win a minigame and get a heart piece, a tangible reward or even an item upgrade. Smaller worlds meant 100%'ing the game wasn't a chore and was enjoyable. Those games also weren't measured by 'content' or how many hours you can get for your dollar's worth. Maybe the BotW format isn't the right move to make going forward.
>Those games also weren't measured by 'content' or how many hours you can get for your dollar's worth. Maybe the BotW format isn't the right move to make going forward.
This is because you’re an adult now and actually think about how much time you’re putting into a game. As a kid you didn’t care because you didn’t have to spend time being an adult. Kids who are playing these games aren’t worried about how much playtime they’re getting out of this game, they’re thinking about what they want to do in the game because time and money isn’t a concern to them.
>As a kid you didn’t care because you didn’t have to spend time being an adult.
No, those games were smaller in scale and as a result you could easily beat them sooner. As an adult I can still play Ocarina of Time and enjoy it. Hell, it still feels like a full experience and it doesn't need DLC or patches. Don't even pull that shit with me.
>This is because you’re an adult now and actually think about how much time you’re putting into a game.
Nope, I work a job and still can find time to play some games, even finishing them. Stop making excuses.
>It's a trademark sign of ADHD people to seek instant gratification and only prioritize combat and tangible benefits of collectibles / tasks in games.
...homie did you really just say this unironically? The lengths you homosexuals will go to defend a game. The fricking irony that you used ADHD and then said
>being distracted by a cave entrance in the river bed
>distracted
Made me reply 7/10
Even funnier is you calling me a child and then calling TotK a children's game when people call out its flaws. Trolling has evolved.
>because the worlds are so large, it's hard to make unique rewards that make exploring worthwhile.
The problem is the opinions of literally fricking children. It's a trademark sign of ADHD people to seek instant gratification and only prioritize combat and tangible benefits of collectibles / tasks in games. They have no understanding of any kind of sense of adventure everyone else takes from TotK.
When I think about exploration in TotK, I think about myself travelling to a destination and being distracted by a cave entrance in the river bed, with no obvious way to get to it. So I build myself a makeshift raft by chopped down trees and attaching a plank to a spear to "waft" my raft accross the river and into the cave. In the cave I find branching paths, a mini boss battle, bubble frog and shine containing a huge multi-floored, mutil-roomed mini dungeon to conquer.
>noooooo the reward wasn't worth it!
Fricking moron children trying to fathom adult sensibilities.
>The problem is the opinions of literally fricking children. It's a trademark sign of ADHD people to seek instant gratification and only prioritize combat and tangible benefits of collectibles / tasks in games. They have no understanding of any kind of sense of adventure everyone else takes from TotK.
So you agree that the story is objectively bad and should be removed? Even if it's optional, why even put it in the game? Stupid cutscenes are the very basis of instant gratification and extrinsic reward, especially for people who hate video games.
>So you agree that the story is objectively bad and should be removed?
No thats just stupid. I WANT to be part of the story. As long as its on MY terms and not intrusive. There's no forced walking/talking section or gated cutscene progression. Your schizo meltdown is your own crux.
>I want to be part of the story
Why? Because of extrinsic rewards, that's why. You completely shot your own argument in the foot.
>no I refuse to play this video game unless the STORY tells me what to do
Based. Who the frick plays games for rewards? If you're doing something unenjoyable to earn some arbitrary prize you're doing it wrong. If you're doing something fun for the sheer value of experiencing the environment you're doing it right. If you don't enjoy the environment then frick off and stop complaining cause you're accomplishing nothing.
Nintendo is never getting my money again. I hate item durability Zelda.
then use a simple mod to remove it ignorant homosexual
mods wouldn't fix the core systems being built around the durability, it's not a matter of just turning it off. It affects more than weapons, it's also why dungeons are such garbage now.
Ehh bullshit, why exactly? My second playthrough of BotW was more fun with it off. I've acquired an item to fuse. Who's to say which way I go to use it? Shouldn't I be able to use it in more than one fight? Why exactly should I go farm more materials? Frick that.
Did you even read my post you moron
I did, and I asked you to elaborate why it really affects anything
2 people enjoy the game, must be samegay! lol you fricking shizos
>2 people enjoy the game, must be samegay!
I feel like TotK offers much more reason for exploration than BotW. You KNOW every cave will have a Bubble crystal, many caves have unique armor pieces, or rare enemies with rare upgrade materials, and then there's things like Zonai, spirit orbs, more involved sidequests than BotW. In BotW the exploration felt more lackluster, but it's more rewarding in TotK for sure.
TotK 100% improved on the items you receive from random chests and shrine chests and no one acknowledges, they pretend it's the same.
>TotK 100% improved on the items you receive from random chests and shrine chests and no one acknowledges, they pretend it's the same.
Did you actually expect the schizos here to admit how good TotK was? They're still trying to deny the game has dungeons lmao
>replying to yourself
NTA but dungeons suffer from the same problem botw had. You activate terminals to open a door to the final boss over and over again, the only difference is in appearance which at least makes them a step above the divine beast dungeons, but that's it. The best thing you can say about totk dungeons is that they don't look identical and don't use identical bosses which is a very low bar and that's pretty pathetic. There is also a glaring problem regarding the fact that fuse lets you skip through a lot of these dungeons with ease.
>but anon don't use the hover bike!
But why wouldn't I? It's not cheating. If they wanted you to do the puzzles as intended, as game developers they can create zones that constrict your means to move around. They already did that with islands that have altered gravity. What stopped them from adding zones where you can only fuse with what you're given? Shrines basically do that already. Or maybe add areas where the gravity restricts vertical movement and you can only travel horizontally? That would force you to use what you're given in multiple places.
At some point they decided that giving the player pure freedom was more fun. That is the right mindset most of the time, but they neglected to realized how overpowered two fans and a steering stick are and so all puzzles have to be judged on that neglect. They didn't balance the game correctly. Obviously there was an attempt considering how much battery charge fans consume but they didn't do nearly enough.
>But why wouldn't I?
Because you clearly don't find it fun or engaging to do so.
>you did it because you don't like fun!
You are intentionally restricting your options to create fun. You know there is a fast and easy method but you choose not to use it to make the game better in your own head. Here is what you aren't getting, there ARE zones in the game that restrict what you can use. You can't autobuild or drop zonai devices in shrines and there are areas with altered gravity. They could have addressed these issues in dungeons by giving you restrictions, they didn't take the time to do it. They took an extra year in development trying to fine tune the fuse ability and it's still broken.
they didn't put restrictions in the dungeons to appease morons like you who aren't smart enough to solve it normally lmao
You aren't even coming up with justification any more and I know that's because you can't.
NTA btw
every time I hear that argument it always comes from a smartass homosexual who thinks he's very clever building the same hoverbike he saw on youtube. Botw and totk are designed with player freedom in mind and there's a video out there of the devs explicitly saying "if it works, then it's a viable solution." In the end it all comes down to you on how you want to play the game.
Now imagine there's some moron who deliberately picks the easy way out despite the fact that they don't have fun doing it that way, then goes out of their way to say "I didn't have fun with the way I solved this dungeon so it must be the game's fault."
>"if it works, then it's a viable solution."
It shouldn't be "the same solution works 90% of the time" and I don't know why you can't wrap your head around it.
so what's this end-all solution that solves 90% of all puzzles in the game?
Attaching a rocket to your shield.
liar
Stop pretending to be ignorant.
what's your solution to 90% of puzzles then?
blue coin syndrome
the more things change the more they stay the same
aside from that a lot of the side quests just aren't worth doing either, i completed the side quest with the goddess statues that wanted dragon talons today, i was expecting a cool reward for finishing all three because seperately they just give you a gem each which is worthless and it takes a while to get all those dragon talons
but the reward you get for completing all three is a less than average sword that's supposed to look like one from skyward sword (a game i didn't play), made me want to put the game down honestly
>complaining about rocket and railcar shield to cheese shrines
The fact you can trigger any target in a shrine with a bomb arrow is much worse. It legitimately feels like a bug they didn't bother to fix.
>Makes it really hard to figure out what you're actually supposed to do in this game.
Just do whatever you find fun you dummy.
I just use the white sword from SS with no fuse and durability turned off. It's challenging, fun, and less annoying than swapping all the time.
Should I feel bad if I decided to dupe some items to upgrade my armor when it comes to bosses I killed that'd only spawn again with a blood moon?
its not like id have a problem killing them at this point, but the fact I have to kill 5 of them to upgrade an armor specifically seems way too much.
Especially when you consider that once you upgrade one armor to full resistance the rest just becomes tedious.
This has been the case since you’ve had to chase down gold skulltulas and collect all the masks tbh. I simply do not have the patience to 100% Zelda games. I’ve never found it fun.
>go into a cave
>find a random piece of armor at best and, 1 colletathon gem
>go down a well
>find a handful lizards for elixirs
>find a korok
>seeds are pretty much useless after the first 50 or so
>fight enemy camps
>get get a locked chest with a shit weapon or a gem
You explore for fun, if you're not having fun anymore just do the story and be done with the game
I stopped at 90 something shrines since enemies weren't challenging anymore and all I could think every encounter was weapon economy
only reaosn I think I managed all shrines is cause I did the lightroots first so I had all the shrine locations marked on my map.
Even then you have to discover all the sky island shrines yourself..
If that hadn't literally been the first thing I did in the game myself I'd probably never done it.
This proves my point on why you should just turn durability off and manage your own difficulty with a weaker weapon. I use the Skyward Sword weapon purely for aesthetics and enjoy slaying monsters, idgaf what petty nails or horns they drop.
you're not playing the game right unless you dupe a shit load of lynel horns
Well I duped a bunch of bombs cause there's no good argument for going back to the depths that I've already explored. Imo if I find an item ONCE I feel no guilt in duplicating it because I value my time and Nintendo clearly does not. I'd rather use a prettier weapon than a stronger one.
>complete the twilight hero set
>go to the dyer to make it blue
"Sorry, I can't dye that one, can you wear something else?"
Green, red and blue tunics have been a staple since the gbc, wtf nintendo?
I don't think it's possible for me to treat a Zelda game like just any other open world game. Call it autism if you want.
This is why I want a smaller world for the next game, with more unique content at a greater density. It can still be open world, but I'm a bit tired of the fact that every game that releases now is 150 hours long
Yeah it's just too fricking big. The game would be 1200% better if it were smaller and didn't repeat content so much. Things would feel interesting and unique. It doesn't help the entire overworld is reused so the sense of exploration is really diminished out of the gate.
It's not. You're meant to do the main story and stop playing when you get bored. Whatever you don't see, you can see in another playthrough. The only 100% that's remotely worth doing is shrines.
there is way too much copy pasted shit imo. I've done the 4 region temples, got the armors I wanted and I just don't really feel like finishing the game.
I realized they made the collection rewards lackluster past a certain point because who would want to 100% this?
>just found out/remembered today you can feed zonai charges to the gacha machine
>Like 30 hours into the game
Frick I've been using construct horns and shit. All those wasted materials....
you can put stuff other than charges in the gacha machines???
All zonai materials work
Pretty sure anything zonai related works
Dude just explore lol you're thinking too hard about it
Oh, Golden Skulltullas were not copied and pasted and repetitive. Almost every fricking game is based on the repetition of a set of rules and moves.
The only demerit open world games have is to have taken their gameplay loop to such an extreme the payer becomes aware of its repetitiveness by pure tedium.
Even if you had Metal Gear Solid 1 with all its variety in how you can use chaff grenades, stealth, hiding in boxes stretched in a enourmous open world, people would notice what they were doing repeteadly.
You guys literally already spent the last 7 years seething about botw. I don't think TotK is even *that* good, but is Ganker seriously going to seethe about this game for another 7 years too?
Probably. And god forbid if Armored Core 6 has any sprite or polygon in common with Elden Ring.
Lots of games aren't meant to be 100%'d. Only no life autists participate in this kind of moronation, you're supposed to just pick it up and play it and wander off doing random shit and come back later.
>I SHOULDN'T do everything
Right, you do whatever you feel like. It's mario odyssey's design philosophy of sprinkling small rewards everywhere to make sure everyone gets enough regardless of their experience. I'm surprised Nintendo has gotten away with it for two iterations, I guess Zelda and Mario will be stuck with level design that's almost completely uninteresting from now on.
Does the rocket solve puzzles for you? Does it activate switch mechanisms for you? Does it create electrical circuits for you? Open locked doors?
Oh wait, you saw a webm of someone cheesing one shrine with a speedrun strat and concluded that every shrine must be like that.
meant for
You're a moron. Unlike you my only exposure to the game isn't YouTube videos. I have played over 100 shrines and they can almost universally be cheesed by a rocket shield. Other options include a bomb shield or rewind platforming. I very much enjoy the game but anyone who plays it knows that yes, rockets do solve the puzzle by making it unnecessary, and that switch mechanisms, locked doors, and electrical circuits make up a tiny minority of shrine puzzles.
You're exaggerating your case to make it look like you haven't lost the argument. There are a few cases where rocket shields can cheese a part of the puzzle but the vast majority of them are more involved than that. I don't even know why you picked rocket shield as your example because it doesn't even come close to the most common method of shrine cheesing.
Which brings me back to my point, the devs explicitly said they intentionally let you cheese their puzzles as long as you're creative enough to do so. You're arguing for less player agency in a game deliberately designed around player agency.
>to make it look like you haven't lost the argument
I haven't, because you have no argument besides that rocket shields don't interact with objects. Even if those objects exist in a dungeon you can typically still use a rocket shield to cheese your way to the end after completing the primary objective.
>the vast majority are more involved
You are being moronicly literal, cheesing a dungeon with a rocket shield doesn't mean completing every single objective with that sole item. It means it allows you to skip over the intended method. Like 70% of shrines are vertical or flight related challenges.
>rocket shield doesn't even come close to the most common method of shrine cheesing
I provided you two extra examples and there are many more lol. Also yes, it is one of the most common methods, saying otherwise is simply naive.
>You're arguing for less player agency
I absolutely am not. I'm just saying you can cheese shrines with a rocket shield. Anyone who has played the game is aware of this.
>I haven't, because you have no argument besides that rocket shields don't interact with objects
Never said that nor implied it. You can't read for shit
>Like 70% of shrines are vertical or flight related challenges.
Did you get that statistic from the same place you got your statistic that 90% of the puzzles in this game can be solved with rocket shields, ie., your ass?
>I absolutely am not arguing for less player agency
You absolutely are
>never said that nor implied it
>Does it activate switches? Does it create circuits? Does it open locked doors?
All of these are cases of it being an object interacting with something, besides with it solving puzzles which it does anyways, so yeah, that is what you're saying.
>Did you get that statistic from the same place as [unrelated post]
Every day somebody learns to read the poster count. Make today yours.
I've literally said I'm speaking from experience. It's not like you've posted anuything concrete. You've just said that there are very few shrines which can be cheesed with it, which is demonstrably false. Or you might just be acting willfully stupid with your thing about how the rocket shield must activate a switch for it to count as cheesing a shrine with the rocket shield. I dunno, you're a dumbass.
Try to make your next post more than "nuh uh" you defeated b***h.
>All of these are cases of it being an object interacting with something, besides with it solving puzzles which it does anyways, so yeah, that is what you're saying.
Again, you can't read for shit. I said that because you asserted rocket shields can solve 90% of all puzzles when clearly most puzzles are not vertical platforming challenges.
>It's not like you've posted anuything concrete
Neither have you
>You've just said that there are very few shrines which can be cheesed with it, which is demonstrably false
So demonstrate it then. No, your shitty anecdote about how you remember you cheesed that one shrine doesn't count. Demonstrate to me that the majority of puzzles can be skipped with rocket shields. You made the claim, the burden of proof is on you.
Honestly pathetic the lengths you go to make it seem like you're not an assblasted moron.
>clearly most puzzles are not vertical platforming challenges
There's that "nuh uh" again, you pathetic twerp. Any player can tell you that there is a vertical challenge in the majority of shrines. If you want to prove me wrong, go ahead.
>neither have you
My point exactly. So I'll go with what's popularly acknowledged and accepted within discussions of the game, not with whatever you want to say in the interest of being contrarian.
>You made the claim, the burden of proof is on you
I replied to you while you were asking for what cheeses 90% of shrines. The burden of proof is not on me. Go frick yourself. You haven't played the game.
>There's that "nuh uh" again, you pathetic twerp. Any player can tell you that there is a vertical challenge in the majority of shrines. If you want to prove me wrong, go ahead.
The irony of posting this, lmao
>My point exactly. So I'll go with what's popularly acknowledged and accepted within discussions of the game, not with whatever you want to say in the interest of being contrarian.
The popular opinion here is that totk is near universally praised by critics and gamers alike. Ganker is the odd one out. Again, the irony of calling me contrarian on a board that prides itself on its flagrant contrarianism
>I replied to you while you were asking for what cheeses 90% of shrines. The burden of proof is not on me. Go frick yourself. You haven't played the game.
moron, the burden of proof is on the one who makes the claim. I'm not going to sit here and try to prove your own lie.
200+ hours
152 shrines
120 lightroots
20 sage's wills
456 korok seeds
All quests completed
All caves explored
All armor obtained
Cope seethe and dilate
>the irony of posting this
It's not ironic at all, since you asked for what clears most shrines, I gave you an obvious example, and you just want to deny it. I'm not going to list out the shrines you haven't played and categorize them for you, it's universally accepted that these things cheese shrines.
>universal praise
I'm not saying shit about the game's critical reception, and I even said I find it very enjoyable but not to pretend there aren't ways to cheese.
>lists out game stats after demonstrating a complete lack of knowledge
Interesting that you simply don't post a screenshot of your stats lmao
>Which brings me back to my point, the devs explicitly said they intentionally let you cheese their puzzles as long as you're creative enough to do so.
The problem is that there isn't much creativity involved. You just need to use the most basic things to solve almost everything. Even Mario Odyssey is a game that is more rewarding when you use Mario's various skills (which by the way are much harder to master than anything in TOTK) and feel that you "broke" the intended way.
Mastering Mario’s movement has always been more rewarding than mastering Link’s tools. In older games all mastering the tools let you do was recognize the solution to a puzzle faster, while in Mario mastering his movement lets you reach areas faster, reach new areas, and potentially skip some platforming sections.
WHEN THE GLOW OF THE BLOOD-STAINED MOON SHINES UPON THE LAND...
She sounded hoarse here. Zelda's VA is awful.
In my opinion open world content needs to reflect the depth of the game.
TOTK is quite unbalanced at this point, it's not a deep game at all, but at the same time it offers an amount of repetitive tasks rarely seen before.
I know the repetition is done so people get everything they need no matter what path they take, but when you put 5x or 10x more stuff than the player needs, inevitably people will start to get tired and to realize that they're burying time in something absolutely stupid.
It's the Animal Crossing or No Man's Sky effect. Usually, when realization comes, it is accompanied by regret.
>I feel like the game isn't meant to be 100%ed.
you are correct. and that isn't a bad thing.
Nintendo:
>There are many possible solutions to this puzzle and all that matters is your creativity in creating those solutions
/v/:
>There needs to be ONE solution and only ONE. I shouldn't be permitted to think outside of the box or else I can't have fun.
Ganker discussing other games:
>This game is too limiting and linear, I need more choices and freedom. It's boring that everyone who plays the game gets the exact same experience, I might as well watch a movie.
>freedom is good
>but you're not allowed to use autobuild unless we allow it
>also you're not allowed to skip the tutorial
>and yes, we said the story was skippable, but you're not allowed to criticize it for being bad or else you're a snoy troony
I agree with you completely about the unskippable tutorial, it especially makes repeat playthroughs an absolute slog. For everything else, see:
how do I have fun with this game when I'm already spoiled on shit like autobuild and it completely ruined my first time experience?
I have no reason to play this game when I know everything about it
I completely ruined everything about autobuild because someone here just told me where it was and I went straight there
The real reason they don’t let you auto build in shrines is because there’s no point when you can’t take the device out.
>but it despawns in the overworld if you do something else
Yes because you chose to stop exploring to go do a shrine.
>game mind breaks the schizos
>game mind breaks the autists
>game mind breaks the completionist actual autists
yeah thats a 10/10 for me.
These threads are great to see what images acgay uses to filter him
>I need to use a filter to ignore someone, instead of just NOT replying to them
oof
Filtering is better since I don’t see all the autists he attracts as well
You forgot one.
On the issue of creativity, when I was still starting in TOTK I had few resources and knowledge so to try to make a korok reach his friend, I built a ridiculous wooden structure with two trampolines at the end. I had to do a lot of testing to balance that thing and get it working.
Now with the auto builder giving you free stuff (in exchange for zonaites which are basically infinite) I can solve anything with a simple flying machine.
The idea is that there's something with some depth to explore in the game, but it sabotages itself in the name of accessibility. There's almost nothing really difficult, almost nothing that requires really interesting engagement with the mechanics, it's all simple, easy and fast. And that's kind of necessary because in a 100+ hour game, building wooden structures to reunite the hundredth korok would become extremely boring and irritating.
TOTK is like BOTW, a victim of its own size.