Yes, but where else could Tekken have gone with 3? Kazuya was dead and bringing him back immediately would have just made Kazuya vs Heihachi into Looney Tunes one-upmanship.
An Alex from Street Fighter type of character to temporarily go against Heiheichi but instead of defeating him, he loses. It would have been a great way of hyping him up as a great threat for Kazuya's eventual return. In future games, they could have the Alex character as a hero type to go against Kaz and Heihachi on occasion as they fall deeper into evil madness. You can also give the side characters a bigger story arc and get them involved somehow. To me that's more interesting than just having a Kaz clone who just wins every fight he's in just to eventually suffer the same fate as Kazuya himself and bring the series down story wise
Tekken 7 is a predictable follow-up to a series that's never aimed particularly high, it may please casual gamers for a day or two but the stagnant ongoing series is definitely in the second tier of fighters way below Capcom or NetherRealm Studios games, and it's seriously getting old and tired. The lack of depth and subtlety and the emphasis on the offensive, rather than the defensive, puts this squarely two notches below the best in the genre, the "who-can-get-their-super-move-off-first" gameplay leaves much to be desired from a serious fighting game player. Like the prequels, Tekken 7 is geared towards casual gamers and anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, DoA and MK games have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!
If you want something a little more "button-masher- friendly," Tekken might be your cup of tea... Keyword: might.
They are broken and unbalanced as frick. They don't play by the same rules of even op characters.
Fricking negan is more tekken than those c**ts.
Frick 2Ds
>boo hoo I can't win against 2D fighters
You just stink at the game.
2 years ago
Anonymous
Who said I can't
Stop projecting your bad skills on me and learn the game
2 years ago
Anonymous
Winning or losing against them isn't fun. They are just not fun to fight.
2 years ago
Anonymous
>They are just not fun to fight.
They're fun to play which outweighs the fact you don't like playing against them.
2 years ago
Anonymous
That is fine. At least they are hard and do not play Tekken so there aren't that many Akumas running around.
2 years ago
Anonymous
>so there aren't that many Akumas running around.
jumping around you mean
2 years ago
Anonymous
Frick. Everyone plays akuma but nobody runs
2 years ago
Anonymous
>someone criticises broken 2D guests >OMG GIT GUD
why are tekkengays so fragile
2 years ago
Anonymous
The thing is, tekkengays are the one hating 2Ds.
2Ds are loved by the newcommers, probably 'cause they make you skip neutral and get away with murder
2 years ago
Anonymous
It's the same when criticizing its broken janky movement. The developers rather keep the ridiculous looking spastic backdash canceling than actually making backdashes practical.
At a glance, the Tekken games do nothing to distinguish themselves from better-known fighting games. This new game features 51 "different" characters, The vast majority of these characters return from previous Tekkens, and one thing both the old and new characters have in common is their ability to mash out attacks without much skill. Strangely, the designers seem to have run out of move ideas, as all of the "new" Tekken characters reuse moves previously seen in past games. Tekken 7 has the sorts of things you'd expect to see in any uninspired fighting game, simple combos reward button mashing, as each fighter can easily string together punches and kicks for some pretty big damage. Some moves launch opponents into the air, and you may continue to juggle them on their way down with still more attacks. Strings of a half-dozen or more hits are common. But these are par for the course in the genre and are rarely worth the risk when the alternative is to keep churning out quick, easy, damaging combos. The controls are sluggish, and the action, for the most part, is repetative. The average fighting-game player with any level of proficiency should be able to see through this game's limited strategies and moves list relatively quickly.
Nah, I dont think so. Kazuya though should've stayed D-E-D dead and Jin v. Heihachi should've been the conclusion to the family drama. In fact, many characters should've moved on and gone instead of becoming a variation of Ganryu's impactlessness.
And what's up with Walrus Man in the early Tekken 1 design docs
>Now that Heihachi is dead
sure yeah ok gotcha it's for real this time >Kazuya is the only main character that's keeping this dogshit series afloat
true, this shit is already ruined so
Virtua Fighter, used to being ahead of the curve, did the uneven terrain thing in its 3rd entry -- 7 years before Tekken 4 --, and it's one of the reasons why its arcade ver. is in the Smithsonian for tech achievement in arts. And yet T4 gets all the praise (and flack) for it. What gives
Yes, but where else could Tekken have gone with 3? Kazuya was dead and bringing him back immediately would have just made Kazuya vs Heihachi into Looney Tunes one-upmanship.
An Alex from Street Fighter type of character to temporarily go against Heiheichi but instead of defeating him, he loses. It would have been a great way of hyping him up as a great threat for Kazuya's eventual return. In future games, they could have the Alex character as a hero type to go against Kaz and Heihachi on occasion as they fall deeper into evil madness. You can also give the side characters a bigger story arc and get them involved somehow. To me that's more interesting than just having a Kaz clone who just wins every fight he's in just to eventually suffer the same fate as Kazuya himself and bring the series down story wise
Isn't that what they ended up with anyways? They even tied each other up to a rocket, Wile E Coyote style.
Tekken 7 is a predictable follow-up to a series that's never aimed particularly high, it may please casual gamers for a day or two but the stagnant ongoing series is definitely in the second tier of fighters way below Capcom or NetherRealm Studios games, and it's seriously getting old and tired. The lack of depth and subtlety and the emphasis on the offensive, rather than the defensive, puts this squarely two notches below the best in the genre, the "who-can-get-their-super-move-off-first" gameplay leaves much to be desired from a serious fighting game player. Like the prequels, Tekken 7 is geared towards casual gamers and anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, DoA and MK games have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!
If you want something a little more "button-masher- friendly," Tekken might be your cup of tea... Keyword: might.
Nah. Guest characters on the other hand.
Geese and Akuma are by far the coolest editions of any fighting game ever, It's gay shit like noctis and negan that ruins it
They are broken and unbalanced as frick. They don't play by the same rules of even op characters.
Fricking negan is more tekken than those c**ts.
Frick 2Ds
get good at the game, amateur.
Get out of red ranks you cucks, maybe you'll actually find good players
>boo hoo I can't win against 2D fighters
You just stink at the game.
Who said I can't
Stop projecting your bad skills on me and learn the game
Winning or losing against them isn't fun. They are just not fun to fight.
>They are just not fun to fight.
They're fun to play which outweighs the fact you don't like playing against them.
That is fine. At least they are hard and do not play Tekken so there aren't that many Akumas running around.
>so there aren't that many Akumas running around.
jumping around you mean
Frick. Everyone plays akuma but nobody runs
>someone criticises broken 2D guests
>OMG GIT GUD
why are tekkengays so fragile
The thing is, tekkengays are the one hating 2Ds.
2Ds are loved by the newcommers, probably 'cause they make you skip neutral and get away with murder
It's the same when criticizing its broken janky movement. The developers rather keep the ridiculous looking spastic backdash canceling than actually making backdashes practical.
>red ranks
>good players
OK players start at Emperor in S4
I know man
I'm getting my shit pushed since there's where I am
>i watch videos on youtube of these characters being OP even though most people don't actually face this issue when playing online
At a glance, the Tekken games do nothing to distinguish themselves from better-known fighting games. This new game features 51 "different" characters, The vast majority of these characters return from previous Tekkens, and one thing both the old and new characters have in common is their ability to mash out attacks without much skill. Strangely, the designers seem to have run out of move ideas, as all of the "new" Tekken characters reuse moves previously seen in past games. Tekken 7 has the sorts of things you'd expect to see in any uninspired fighting game, simple combos reward button mashing, as each fighter can easily string together punches and kicks for some pretty big damage. Some moves launch opponents into the air, and you may continue to juggle them on their way down with still more attacks. Strings of a half-dozen or more hits are common. But these are par for the course in the genre and are rarely worth the risk when the alternative is to keep churning out quick, easy, damaging combos. The controls are sluggish, and the action, for the most part, is repetative. The average fighting-game player with any level of proficiency should be able to see through this game's limited strategies and moves list relatively quickly.
Nah, I dont think so. Kazuya though should've stayed D-E-D dead and Jin v. Heihachi should've been the conclusion to the family drama. In fact, many characters should've moved on and gone instead of becoming a variation of Ganryu's impactlessness.
And what's up with Walrus Man in the early Tekken 1 design docs
Now that Heihachi is dead, Kazuya is the only main character that's keeping this dogshit series afloat
>Now that Heihachi is dead
sure yeah ok gotcha it's for real this time
>Kazuya is the only main character that's keeping this dogshit series afloat
true, this shit is already ruined so
Virtua Fighter, used to being ahead of the curve, did the uneven terrain thing in its 3rd entry -- 7 years before Tekken 4 --, and it's one of the reasons why its arcade ver. is in the Smithsonian for tech achievement in arts. And yet T4 gets all the praise (and flack) for it. What gives
ok
IM HERE NOOOOOW
DOIN THE BEST I CAAAAAN
WHERE ARE YOU NOOOOOW
Destiny or deadly I don't care which one's walking this way
nah Jin works as the edgy hero who will break the bloodline curse