Tell me about your favourite RPG

Tell me about your favourite RPG
Why do you like it, what makes it stand out & why have you replayed it so many god damn times?

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  1. 2 years ago
    Anonymous

    What is your favorite rpg, anon? Im unironically new to the genre and would like a suggestion

    • 2 years ago
      Anonymous

      Gothic 1
      It's the most immersive game I've ever played, it has my favourite world building in any video game in general. One thing I REALLY value when it comes to immersion is that the world doesn't revolve around you. You are not the centre of the universe, it truly feels like "The Colony" could exist somewhere far away. It has 0 hand holding so it could be hard for a beginner to get into it. (I did, but my autism landed me patience) Try it if it looks good
      What kind of RPG do you even want to play? There are light RPG action adventure games & there are things like Baldurs Gate (cRPG) etc...

      I like Legend of Mana because it has the most imaginative artwork, character designs and storytelling I have found in a game to date.
      The characters feel unique beyond the average tropes of videogames and writing, the setting feels alive in a very lovingly crafted fairytale fashion, and even the choices in its most base makings are bizarre and clearly hand-picked - if the fact the intro is sung in Swedish, by a popular if extremely odd choice of a Swedish singer, for absolutely no reason.
      Everything about it is unique, and though they sacrificed a lot in regards to the gameplay for it, I still appreciate it beyond the shortcomings.

      I've never seen this game before but you spiked my interest, it seems worth checking out. I've never played this kind of RPG before, not sure if its a JRPG but it seems done in that style

      I like Morrowind, because of unique world you get to explore and freedom to do so. It's comfy to just wander across Vvardenfell and find what lies behind a corner, accompanied by relaxing music by chad Jeremy Soul. Lore is excellent and exploring it is as fun as gameplay. To be honest, game isn't difficult and don't force you to min-max, so you can go with your own, suboptimal builds and still do everything.

      I liked the unique spellcrafting and setting of morrowind but I really can't get behind the amount of filler content that it has hence why I could never play through it til the end. Fetch quests burn me out. I prefer a more quality in content rather than quantity, so that's why I've always liked Gothic more than TES

      • 2 years ago
        Anonymous

        Legend of Mana is not made in a standard JRPG fashion, no. It's done in the Seiken Densetsu style of mixing RPG and beat-em-up type of gameplay together. The combat is heavily customizable with being able to choose whatever magic you want and whatever weapon type you want from a long list, but I won't lie and say it's the game's strong point.
        The combat is mostly there so you can watch your character do cool stuff and to show off some cool boss designs, posing usually no threat whatsoever unless you play the hidden difficulty mode in which you must go full autism to survive even the slightest random battle.
        Its lack of middle ground in difficulty is the game's biggest flaw.

        However, personally, I never played the game for that purpose. Simply because everything else is beautiful, and detailed, and imaginative to an extent even other Mana games never even got close to. It's a very chill game with an immense amount of things to find in it, which is to me its biggest shining. A game about imagination and the power of desire that actually feels imaginative is, ironically, extremely rare.

        Pic related is the intro speech for the game and the background of my cellphone since I can remember.

        • 2 years ago
          Anonymous

          Added it on my wishlist on Steam. This is one of those games that I'll play for sure when I burn out of the regular stuff, something to change up the pace. I'm surprised that I haven't seen it before as I'm familiar with most ofher Square Enix games

          • 2 years ago
            Anonymous

            It's in fact surprising you haven't, but it's not the first game that comes to people's mind precisely because gameplay autism is not the main focus of the game.
            LoM was extremely well received despite that on its release back in the Playstation 1, but it usually doesn't attract people who are looking for the standard JRPG involving powah of friendsheep world saving simulation with waifus tackled on, which even back in those days was kind of the standard.
            It honestly has none of that as a focus, which is the reason I enjoyed it as much as I did when I was young. The game doesn't make you follow a strict path, which for one leans onto making it feel like an exploration to find the next way forward. It instead comes with many quest arcs scattered over the game's worlds and stages, with some of them being bigger than others. They are all unique and to the point, while still managing to have a sense of depth and care to them, and none of them follow the usual norm you'd find in other RPGs.
            From having to teach a siren how to stop hiding from the world after accidentally causing the death of a ship of sailors, to solving the mystery of a israeliteel hunter that targets specifically a race of people whose hearts are made of gems, to resolving the conflict between three friends, each of which has a distinctively different opinion on the fate of their fourth dying friend and how to handle her untimely passing. Every story is its own thing, and it all leaves a very lasting impression.

            Play it when you are in the mood for fairy tales and adventure. It will definitely change the pace as you say.

        • 2 years ago
          Anonymous

          >It's done in the Seiken Densetsu style
          Seiken Densetsu: Legend of Mana thats the fricking in title, Black person.

          • 2 years ago
            Anonymous

            I am not sure if you are being willingly moronic or not right now.

      • 2 years ago
        Anonymous

        >Fetch quests burn me out
        >I prefer a more quality in content rather than quantity
        >I like Gothic
        Confirmed for never having played Gothic

        • 2 years ago
          Anonymous

          If you can not see the difference in meaning between fetch quests in Gothic and Skyrim I don't know what to tell you

          You have actually never played the game as I can't imagine how somebody wouldn't understand how much harder it is to accomplish a simple fetch quest in Gothic sometimes and how much more meaning it often has towards the progression of the story & your characters attributes. You feel every bit of extra exp.

          A lot of these quests are very tightly connected together. You want to complete Quest A, but first you must do quest B, to accomplish that you need an item from the quest C and also your character is a scrawny b***h and to even be capable of accomplishing quest C you shall do quest D first

          Everybody who's played gothic understans this, it's why the game is good in the first place. The handcrafting of the little details, the quality over quantity that ive mentioned. You haven't played the game yourself, which is very apparent, but are accusing me of it. Lurk more, /v sub human

          • 2 years ago
            Anonymous

            Yeah like the fetch quest for the focus stones which takes you around the whole world and ends up being for absolutely nothing? Or the fact that right after this huge fetch quest, you then have to do the fetch quest for the Ulu Mutu or whatever the frick and go around the world again? Or the tons of side quests that are just fetch quests?
            >le quality > quantity bro
            Just because Gothic is smaller doesn't automatically mean it's quality. It can just as easily be low quality and low quantity, which it is. The shit dungeons are a great example of this. I don't think any of them were good. The orc tomb was full of easy as frick "puzzles" that are less complex than an Uncharted game, and it has a ton of shit combat and respawns nearly all the enemies when you reach a certain point. The boss fights are also bad, hell any combat in Gothic is bad, you just swing left and swing right and everything dies, unless the shit lock on system gets you killed that is. The main quest is also full of shit moments, like the contrivance that you just so happen to run into the 3 "cool" members of the 3 camps during the focus stone fetch quest or how the mine collapses without warning just to lazily create conflict in the story, then there's how your choice of camp doesn't even matter, or the shitty/rushed ending, or the game giving you shit tons of healing items making the game piss easy, or the story becomes a boring save the world chosen one plot, or the voice acting being horrible, or the skills being boring and basic as can be...

      • 2 years ago
        Anonymous

        >world doesn't revolve around you. You are not the centre of the universe, it truly feels like "The Colony" could exist somewhere far away
        Only for Chapter 1. From Chapter 2 onwards you are at the center of everything. Of course it's you that the Sect camp send to resolve problems, of course it's you who gets all the focus stones

    • 2 years ago
      Anonymous

      If you want an action adventure game with lighter RPG elements something like

      -Kingdom Come: Deliverance (its also a relatively new game and looks amazing)
      -Bound by Flame is good (no fricking clue why this game gets as much hate as it does)
      -Witcher games (1 is my favourite but again, I'm an autistic RPG veteran I have a lot of tolerance for the jank. You can start out with 2/3 if 1 feels dated)
      -Dragons Dogma
      -Kingdoms of Amalur (not a mind blowing game in and of itself but its easy enough to get into)
      - Risen 1 is okay
      - Fable 1 probably the coziest game ever, it's not particularly deep or anything but its a nice introduction into the light rpg stuff and a good way to kill a few hours

      A lot of people will recommend The Elder Scrolls games although I really dislike them personally. They are like single player MMOs to me

      If you are interested in cRPG games, classical RPG games and in my opinion the best that this genre has to offer, I'd recommend just starting off with Baldurs Gate or Planescape Torment. Baldurs Gate has better combat and Planescape has better writing. (Don't for the love of fricking god listen to brainlets who tell you to skip Baldurs Gate 1 and start off with 2. It's a horrible idea, its a way more complex and overwhelming)

  2. 2 years ago
    Anonymous

    I like Legend of Mana because it has the most imaginative artwork, character designs and storytelling I have found in a game to date.
    The characters feel unique beyond the average tropes of videogames and writing, the setting feels alive in a very lovingly crafted fairytale fashion, and even the choices in its most base makings are bizarre and clearly hand-picked - if the fact the intro is sung in Swedish, by a popular if extremely odd choice of a Swedish singer, for absolutely no reason.
    Everything about it is unique, and though they sacrificed a lot in regards to the gameplay for it, I still appreciate it beyond the shortcomings.

    • 2 years ago
      AppallingApustasa

      >imaginative

      Lmfao THAT'S how you'd describe that art there?

      • 2 years ago
        Anonymous

        Shoo.

  3. 2 years ago
    Anonymous

    I like Morrowind, because of unique world you get to explore and freedom to do so. It's comfy to just wander across Vvardenfell and find what lies behind a corner, accompanied by relaxing music by chad Jeremy Soul. Lore is excellent and exploring it is as fun as gameplay. To be honest, game isn't difficult and don't force you to min-max, so you can go with your own, suboptimal builds and still do everything.

  4. 2 years ago
    Anonymous

    Dark Cloud.
    >townbuilding
    >dungeon survival
    >thirst mechanic
    >weapon upgrading
    >elemental weapon customization
    >multiple cast of different characters of different cultures, backgrounds, shapes and sizes
    >comfy
    >music
    >adventure
    >soulful

  5. 2 years ago
    Anonymous

    Dumb Marines
    In Antarctica
    Shooting Demons

    • 2 years ago
      Anonymous

      SMT Strange Journey?

      • 2 years ago
        Anonymous

        Oh yes

  6. 2 years ago
    Anonymous

    Kind of a tough choice, but I guess I'll take Romancing SaGa 2.
    It's just damn great game, especially for 1993.
    The premise alone is fantastic, seven legendary heroes who saved the world from destruction centuries before the events of the game suddenly return as grotesque monsters and start conquering and enslaving people all around the world, you play as a dynasty of emperors bound by the first emperor's oath to stop the heroes from bringing ruin to the world.
    You start off as Leon, the first emperor, and witness one of your two children die by the hands of the heroes, later you'll play as his other son, Gerard, and many, many generations of emperors until a very last generation where the emperor is one of two possible characters you choose at the beginning of the game.
    As you progress through the game, every emperor will eventually die by old age (or just by losing a battle or consuming all of their life points), or abdicate depending on your choices for certain quests, and pass on their powers to a successor through a special spell that Leon learned in the prologue, every time a succession takes place your emperors will accumulate all the experience and power of the previous emperors and recreate their own parties.
    The game's progression is largely nonlinear, the main quest is defeating all of the seven heroes through any mean necessary, by hunting for them all around the world you'll explore multiple regions, solve many different quests, recruit new classes of characters and annex new territories as part of the empire.
    What makes the game shine outside of the great character building is the freedom of progression and amounts of choices you have, nearly every single quests has multiple ways to be solved, depending on your choices as a player, the emperor class you're playing as and also what you did during previous questlines, completing certain quests in a certain way might open up new ways to solve others too.

    • 2 years ago
      Anonymous

      The character building is the usual SaGa deal where every character has their definitive pros and cons but you're nevertheless free to build them however you like, play on their strengths or cover their weaknesses, it's up to you.
      Since the game uses a soft class system, every character has their own unique stat spreadsheet, some come with unique unremovable equipment as part of their class, some other classes such as nereids have unique perks such as HP regeneration when a battlefield is attuned to the water element, a certain unique character cannot be controlled directly at all, there's over 200 characters for the players to use and recruit.
      Since you play as the empire this time around, you also has some light management elements, your advisors will ask you if you want to invest money to create new facilities for the capital, from magic research centers to universities, which will unlock a lot of new things for the player to play with, you also have a tax system that supports your state coffers for that, and the more territory you annex the fatter the taxes will get.
      But perhaps the most endearing thing of it all is the world itself, which while it might be old school D&D fantasy is fun to explore and with a lot of character to it, being able to play as emperors and flaunting your privilege in front of commoners, be a good neighbour to other nations (or be a dick and don't care at all about their issues) is very immersive, and the game has a lot of reactivity to your choices all around, which makes it feel surprisingly alive and complex for a game of its age.
      The story beats are fantastic but I cannot possibly spoil them, let's say the narrative is very well handled and has a banger ending to it all too, as relatively dry as this series can be, there's a lot of emotions to it all and the feeling of adventure is simply phenomenal, so I'll just link the game's opening:

  7. 2 years ago
    Anonymous

    Underrail

    I admit I rarely replay it often, because I'm shit at it and I also lost all my saves.

    I love it's uncaring world, the (annoying) combat, the deadly man sized scorpions living inside the maintenance tunnels in the sprawling double layered metro tunnels, the atmosphere of humanity trying to survive deep underground, no longer being able to live on the surface, the factions and their flaws, all of it

    I also think what makes it stand out is the combat, the character building/levelling up and the crafting system, and how they all work together

    • 2 years ago
      Anonymous

      Based and also loveitbuthaven'tbeatitbecauseitshard-pilled

    • 2 years ago
      Anonymous

      It's pretty fantastic. I got stuck on the final boss because I'm moronic, but one of these days I'll go back and punch that fricker to death with a properly equipped build

  8. 2 years ago
    Anonymous

    VtM:B, velvet velours Massive frickin tiddies and fat ass

  9. 2 years ago
    Anonymous

    Oblivion. it's simple as that. Modern or old games nothing has surpassed oblivion and shivering isles simple as zat.

    • 2 years ago
      Anonymous

      Overrated garbage, shit writing, shit graphics, shit gameplay, everything is dhit

      • 2 years ago
        Anonymous

        Raging ESL

        • 2 years ago
          Anonymous

          Literally one letter typo

          • 2 years ago
            Anonymous

            dhit

            • 2 years ago
              Anonymous

              Whats next to s on a qwerty keyboard

          • 2 years ago
            Anonymous

            Die.

            • 2 years ago
              Anonymous

              Ficken.

    • 2 years ago
      Anonymous

      Used to be one of my faves, but I've played it so much that I just can't get excited about it enough.

    • 2 years ago
      Anonymous

      Oblivion still has one of the most 'alive' environments I've ever experienced in a game.

  10. 2 years ago
    Anonymous

    >daggerfall
    i play it to have post material to piss off morrowgays with since I actually play daggerfall and morrowgays just post about the idea of morrowind, meanwhile IRL it's actually an unfun experience (even with QoL mods)

    unironically though, i've just been immersed in the world for so long. I have so many living characters with decades long lives, I know their names and where they've been, what they accomplished. On top of that the actual world of daggerfall is equally simulated and thought out, there are banks, churches, guilds, there are ACTUAL residents in every city, so you have a lot of people to interact with.

    The best execution of roleplaying and immersion through simulated world and gameplay ever.

    • 2 years ago
      Anonymous

      >i play it to have post material to piss off morrowgays with
      I can't imagine being so obsessed

  11. 2 years ago
    Anonymous

    Gothic I and II or Dragon Age: Origins.

    Gothic games just feel super immersive and I've played little to no other RPGs where levelling up and upgrading skills actually had a tangible effect on gameplay and made you feel like you were getting better based on how your characters fighting abilities were improving. I remember being so impressed as a kid that my character actually swung his sword differently when i shelled out Ore for the sword training. The world is also extrememly believable. So many RPGs now try to have "YOU CAN EXPLROE THE WHOLE COUNTRY OF gayGISTAN" but the entire country is like 10 square miles?? Gothic limits is scope to just one little valley and then just one small island, which are still pretty big. And since they're just a small part of a wider world, it makes the world at large feel huge. If we look at Tamriel on the other hand, based on the actual size of the playable games from Morrowind to Skyim, the entire continent is like the size of a county.

    Dragon Age just compiles everything I love about the classic RPGs into a big epic with some very decent tactical combat and better than average characters for an RPG. The narrative is super generic but it's written really well and feels definitively epic and intense and the characters are almost all engaging.

    • 2 years ago
      Anonymous

      >Origins
      Amazing game. I really enjoyed piecing together lore in this game, everything from the Qunari to the Black City, chantry, ancient Tevinter, darkspawn and the crusades, etc. A lot to chew over, in addition to great tactical scenarios and some really likeable characters. High amount of "C&C."

      Underrail

      I admit I rarely replay it often, because I'm shit at it and I also lost all my saves.

      I love it's uncaring world, the (annoying) combat, the deadly man sized scorpions living inside the maintenance tunnels in the sprawling double layered metro tunnels, the atmosphere of humanity trying to survive deep underground, no longer being able to live on the surface, the factions and their flaws, all of it

      I also think what makes it stand out is the combat, the character building/levelling up and the crafting system, and how they all work together

      >Underraill
      Second this one. Mega-autism build simulator that rewards deep research of the systems. Writing is above average. Its expansion probably doubled the amount of content in the game. Story is pretty thin (conventional) but level and world design makes up for it IMO.

  12. 2 years ago
    Anonymous

    Grandia is my favorite RPG

    When I was a kid FFVII was really big and at the time my uncle was getting PS1 demo disks in the male. I initially liked it because it was "like FFVII" so I had my grandmother buy it for me.

    It stands out for numerous reasons. To this day it's under-rated. The color schemes are bright, the towns are full and interactable and everyone has something interesting to say. Every new town feels like a new episode of the game. The story and world are full of adventure and wonder. Every step feels like uncovering a vast cinematic mystery. The optional dungeons are awesome.

    Even the way magic and leveling works is great. You use the same attacks over and over until they act faster in battle. The music is also great and original.

    The only negative thing about the game is the voice acting. The voice cast really did not know what they were doing, but outside of that it's perfect in my eyes. The music, the sunset at the fountain, the steamer ship, the ghosts, the fight with pacons hired body guard. The sault ruins EVERYTHING is great.

    It's like if Castle in the Sky were a video game.

    • 2 years ago
      Anonymous

      I actually really like Grandia's voice acting
      It's lively and very 90's anime dub which is perfect for that game

  13. 2 years ago
    Anonymous

    Fallout 3. It's more the setting, atmosphere, and realized setting than quality of story or dialogue. That soundtrack and Adam Adamowicz's soulful designs add a lot to the experience. It was the crashiest game ever released, but Bethesda fans were used to that after Oblivion. Three Dog had his cringe moments but the idea of somebody commenting on your exploits live over the radio was pretty cool for the time.

    So many memorable characters and moments. Moira and the Wasteland Survival Guide quests. Blowing up Megaton. The way the wasteland changes in response to the Enclave arriving. Liberty Prime sequence. Gaaary. The fricking claustrophobic metro tunnels. The whole Pitt and Point Lookout expansions. Antagonizer vs. Mechanizer etc. I also appreciated the way Bethesda's large modding community embraced the game and cranked out improvements at a steady rate.

  14. 2 years ago
    Anonymous

    If favorite is by the amount of replays then i have VP and Yggdra Union, with Valkyrie Profile around 10 times and YU aroind 50+ times

  15. 2 years ago
    Anonymous

    FF10. Because Bliztball heh.

    To be honest it's probably just childhood nostalgia.

  16. 2 years ago
    Anonymous

    >favourite game
    pic related
    >what makes it stand out
    i dont know, everything is paper i guess
    >why have i replayed it so many times
    its fun.

  17. 2 years ago
    Anonymous

    LISA

  18. 2 years ago
    Anonymous

    I like most RPGs, hardcore RPGs, JRPGs, turn based, strategy whatever, but my all time favourite is NWN. It's been my comfort game since I was a kid, I'm a huge D&D nerd and I feel Neverwinter Nights has the best Ed 3.5 ruleset adaptation I've seen, combining the core D&D with the videogame freedoms. Also the community has made phenomenal modules, both classics from AD&D and fully custom campaigns

  19. 2 years ago
    Anonymous

    CK2
    because it's a totally valid CRPG, okay?

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