>"Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character."
FTL clearly is a roguelike. People who try to gatekeep random games based on their own random MAGA-like opinions are the cancer.
[...]
FTL was and continues to be the only 10/10 game of the genre. It's sad no-one has ever made anything like it again. Such a damn amazing gem. They could have, and should have kept expanding on the same idea.
[...]
Right? It's like DBD. Or The Matrix movie. Or the OG Star Wars, Alien and Predator movies. Sometimes a group of thoughts and devs/directors and staff get something so right without actually understanding how they did it, and fail to ever produce it again. It's a shame.
Fricking filtered. Into the Breach is peak tactics kino.
People like the mech game but, I agree. It didn't feel like a tactics game, it felt like a god damn puzzle game. Good at what it does, but man did I not like what it does.
Every now and then I get the urge to play it and I play it for several hours straight. Then I don't touch it again for a year until the urge comes back.
Same here, sometimes the spell lasts as long as a few sessions, but then I just quit for another long while.
It's still added up to be by second most played game on steam.
>"Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character."
FTL clearly is a roguelike. People who try to gatekeep random games based on their own random MAGA-like opinions are the cancer.
https://i.imgur.com/rH9MykK.png
TEN YEARS AGO
FTL was and continues to be the only 10/10 game of the genre. It's sad no-one has ever made anything like it again. Such a damn amazing gem. They could have, and should have kept expanding on the same idea.
wish they made another solid game. That mech one was boring.
Right? It's like DBD. Or The Matrix movie. Or the OG Star Wars, Alien and Predator movies. Sometimes a group of thoughts and devs/directors and staff get something so right without actually understanding how they did it, and fail to ever produce it again. It's a shame.
Ftl is a starship management game with no continues and minor rpg aspects. It's not a roguelike at all. But, whatever. I know explaining what the frick a eoguelike is to people is a fight that was lost years ago.
>FTL clearly is a roguelike.
No.
Only zoomers say that.
I absolutely and utterly love FTL, but no it is not a roguelike
this is by the way not a criticism of the game anon, it's a neutral statement like saying LoL is not an RTS
Wikipedia: >FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012.
Steam: >Popular user-defined tags for this product: >Roguelike;Space;Strategy;Sci-fi;Indie;2D
You are literally arguing against facts. Hence the MAGA-commentary. I don't get why you people do this. This is like saying Street Fighter is not a fighter game. Or CS is not an FPS. Or that FF14 is not an MMO. Whether you *feel* like FTL is a roguelike or not is irrelevant, it IS. Now if you feel it in your opinoin shouldn't be, that's another matter. That can be debated. But not the fact that it factually is, indeed, a roguelike.
Not them but FTL is not like Rogue, therefore is not a Roguelike. Just because Wikipedia says it, doesn't mean it's true. Wikipedia just simply doesn't have a page for Roguelites yet, because it's not completely accepted within the industry.
Also, if FTL is a Roguelike, then XCOM 2 is also considered a roguelike by the exact same logic
Language is descriptive and not prescriptive, so if a term is used wrongly enough its meaning changes.
The best example is how people misused 'literally' so much that it's now acceptable to use the word for emphasis.
>Thinks 3 random Ganker troll opinions have more value than the greatest encyclopaedia in the world, or the most popular and successful digital vidya distribution service.
Right.
2 years ago
Anonymous
>appeal to authority >appeal to popularity
At this point I'm going to have to give you a 4/10 just for effort.
I absolutely and utterly love FTL, but no it is not a roguelike
this is by the way not a criticism of the game anon, it's a neutral statement like saying LoL is not an RTS
>Sometimes a group of thoughts and devs/directors and staff get something so right without actually understanding how they did it
And that's fine for something like these somewhat simple games. It was clear Into the Breach was too LITTLE rng. It's practically a puzzle game. There is almost always objectively a best move you can plan out X many turns into the future. The only RNG is what the AI will do and that quickly becomes predictable, or even something to manipulate.
Darkest Dungeon is the complete opposite end of the spectrum, which FLT, or maybe Isaac somewhere in the comfortable middle. DD sucks because there's such huge consequence for bad rolls, the strategy is basically to make as few rolls as possible, ignoring all of the curios. Meanwhile FTL or Isaac have comfortable risk/reward. Can't know everything in advance, and it makes repeated runs unpredictable, but amusing to see what sort of builds will become viable given the circumstances.
So now there are some proper boundaries set, developers can better target the scale on the middle ground.
>the OG Star Wars, Alien and Predator movies.
How does this comparison even work
All their immediate sequels were fine and arguably better in SW's and Alien's case
I think he meant old movies vs. new movies. Because the SW prequels were mostly bad, and same with the new Alien movies. Although honestly, Alien only had two good movies to begin with. 3 and 4 kinda sucked.
It's very commonly accepted, and certainly by anyone with a refined taste, that the OG Star Wars 4-6 were vastly superior to the later trash that was SW 1-3, not to mention the horrid BS that was SW 7-9. I will give you that Aliens was great, one could even argue that it was on par, or better than Alien. But every Alien movie since has been increasing levels of garbage. Same applies for Predator.
[...]
[...]
Wikipedia: >FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012.
Steam: >Popular user-defined tags for this product: >Roguelike;Space;Strategy;Sci-fi;Indie;2D
You are literally arguing against facts. Hence the MAGA-commentary. I don't get why you people do this. This is like saying Street Fighter is not a fighter game. Or CS is not an FPS. Or that FF14 is not an MMO. Whether you *feel* like FTL is a roguelike or not is irrelevant, it IS. Now if you feel it in your opinoin shouldn't be, that's another matter. That can be debated. But not the fact that it factually is, indeed, a roguelike.
The Engi B isn't bad if you metagame with it and immediately sell all of your drones at the first store, it's literally 60 bonus scrap right out of the gate. The weapon combo it starts with is amazingly efficient as well.
Slug B and Slug C are the truly awful ships of FTL, they have zero redeeming qualities whatsoever.
This is my personal for worst ship
Not only is it a janky, gimmicky, mess, but the gimmick it tries isn't even fun
It even ruins what makes stealth A and B fun despite the latter being a bit of a pain to get through sector 1-2 with
Missiles are bullshit when the ai get them. You're not guaranteed to find any sort of counter beyond upgrading engines, and even if you do have something like drones or missiles of your own, you'll run out fast as shit if you use them while ai ships get 12+ each. Missiles should just be like stronger rocks that do high crew damage but don't bypass shields instead of the ship-bleeding bullshit that they are.
Fire beam is my sexy laserfu though
Engi B's saving grace is that things start getting better if you get a crew event
It might have a lower total win rate than other bad ships, but the other bad ships have more problems, just less severe ones. Like, it at least has a functioning weapons system, something that can't be said for all the other bottom 5 ships in the game
Missiles wouldn't be so bad if the hard AI didn't target critical systems with them every time. It's easy to have the first sector go sideways when they take out your guns in an alpha strike, though by the time you get to sector 3-4 you usually get a countermeasure for missiles.
I wish there was a ship that had a module that downgraded all systems damage by 1 or something similar as part of its kit, would make the game more reliable in that aspect.
my dream is to make a game like this but with multiple layers on a ship, more detailed crew, big detailed open world and ability to form fleets, land on planets and conquer them with a large ground army
wish they made another solid game. That mech one was boring.
Did you even try the update
Fricking filtered. Into the Breach is peak tactics kino.
Into the Breach was a puzzle game. I havent given it a real chance since update but base game was ez pz once you figured the core puzzle out
It's not reappy a tactics game at all, as the other anon said it's a puzzle game, and a solved one at that.
People like the mech game but, I agree. It didn't feel like a tactics game, it felt like a god damn puzzle game. Good at what it does, but man did I not like what it does.
Into the Breach > FTL, easily.
Every now and then I get the urge to play it and I play it for several hours straight. Then I don't touch it again for a year until the urge comes back.
Same here, sometimes the spell lasts as long as a few sessions, but then I just quit for another long while.
It's still added up to be by second most played game on steam.
Ahh, back when the trend of calling anything that is slighty random a Rogue-like had just started. Pure cancer.
>"Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character."
FTL clearly is a roguelike. People who try to gatekeep random games based on their own random MAGA-like opinions are the cancer.
FTL was and continues to be the only 10/10 game of the genre. It's sad no-one has ever made anything like it again. Such a damn amazing gem. They could have, and should have kept expanding on the same idea.
Right? It's like DBD. Or The Matrix movie. Or the OG Star Wars, Alien and Predator movies. Sometimes a group of thoughts and devs/directors and staff get something so right without actually understanding how they did it, and fail to ever produce it again. It's a shame.
Ftl is a starship management game with no continues and minor rpg aspects. It's not a roguelike at all. But, whatever. I know explaining what the frick a eoguelike is to people is a fight that was lost years ago.
Wikipedia:
>FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012.
Steam:
>Popular user-defined tags for this product:
>Roguelike;Space;Strategy;Sci-fi;Indie;2D
You are literally arguing against facts. Hence the MAGA-commentary. I don't get why you people do this. This is like saying Street Fighter is not a fighter game. Or CS is not an FPS. Or that FF14 is not an MMO. Whether you *feel* like FTL is a roguelike or not is irrelevant, it IS. Now if you feel it in your opinoin shouldn't be, that's another matter. That can be debated. But not the fact that it factually is, indeed, a roguelike.
Not them but FTL is not like Rogue, therefore is not a Roguelike. Just because Wikipedia says it, doesn't mean it's true. Wikipedia just simply doesn't have a page for Roguelites yet, because it's not completely accepted within the industry.
Also, if FTL is a Roguelike, then XCOM 2 is also considered a roguelike by the exact same logic
If we go by this zoomer naming style XCOM would be Fire Emblemlike
Personally I'm partial to metroidvanialikes myself
Language is descriptive and not prescriptive, so if a term is used wrongly enough its meaning changes.
The best example is how people misused 'literally' so much that it's now acceptable to use the word for emphasis.
>Wikipedia
>user tags
>facts
I have no words for your moronation.
>Thinks 3 random Ganker troll opinions have more value than the greatest encyclopaedia in the world, or the most popular and successful digital vidya distribution service.
Right.
>appeal to authority
>appeal to popularity
At this point I'm going to have to give you a 4/10 just for effort.
>FTL was and continues to be the only 10/10 game of the genre
Noita you’re right, Noita is 11/10
>FTL clearly is a roguelike.
No.
Only zoomers say that.
I absolutely and utterly love FTL, but no it is not a roguelike
this is by the way not a criticism of the game anon, it's a neutral statement like saying LoL is not an RTS
>MAGA-like opinions
Yikes, buddy, rent-free. TDS still, after all these years? Let it go, the orange man lost.
>Sometimes a group of thoughts and devs/directors and staff get something so right without actually understanding how they did it
And that's fine for something like these somewhat simple games. It was clear Into the Breach was too LITTLE rng. It's practically a puzzle game. There is almost always objectively a best move you can plan out X many turns into the future. The only RNG is what the AI will do and that quickly becomes predictable, or even something to manipulate.
Darkest Dungeon is the complete opposite end of the spectrum, which FLT, or maybe Isaac somewhere in the comfortable middle. DD sucks because there's such huge consequence for bad rolls, the strategy is basically to make as few rolls as possible, ignoring all of the curios. Meanwhile FTL or Isaac have comfortable risk/reward. Can't know everything in advance, and it makes repeated runs unpredictable, but amusing to see what sort of builds will become viable given the circumstances.
So now there are some proper boundaries set, developers can better target the scale on the middle ground.
>the OG Star Wars, Alien and Predator movies.
How does this comparison even work
All their immediate sequels were fine and arguably better in SW's and Alien's case
I think he meant old movies vs. new movies. Because the SW prequels were mostly bad, and same with the new Alien movies. Although honestly, Alien only had two good movies to begin with. 3 and 4 kinda sucked.
It's very commonly accepted, and certainly by anyone with a refined taste, that the OG Star Wars 4-6 were vastly superior to the later trash that was SW 1-3, not to mention the horrid BS that was SW 7-9. I will give you that Aliens was great, one could even argue that it was on par, or better than Alien. But every Alien movie since has been increasing levels of garbage. Same applies for Predator.
says turn based
says real time
What's it gonna be?
>They could have, and should have kept expanding on the same idea.
While they didn't, the fans did. Play FTL Multiverse.
FTL devs clearly didn't call their game a "roguelike".
dont care
and it's still shit. It was never a good game.
My strongest memory from this game, was how fricking garbage the Type B Engi Ship was. So many failed runs trying to get a victory with this.
The Engi B isn't bad if you metagame with it and immediately sell all of your drones at the first store, it's literally 60 bonus scrap right out of the gate. The weapon combo it starts with is amazingly efficient as well.
Slug B and Slug C are the truly awful ships of FTL, they have zero redeeming qualities whatsoever.
This is my personal for worst ship
Not only is it a janky, gimmicky, mess, but the gimmick it tries isn't even fun
It even ruins what makes stealth A and B fun despite the latter being a bit of a pain to get through sector 1-2 with
Missiles are bullshit when the ai get them. You're not guaranteed to find any sort of counter beyond upgrading engines, and even if you do have something like drones or missiles of your own, you'll run out fast as shit if you use them while ai ships get 12+ each. Missiles should just be like stronger rocks that do high crew damage but don't bypass shields instead of the ship-bleeding bullshit that they are.
Fire beam is my sexy laserfu though
Engi B's saving grace is that things start getting better if you get a crew event
It might have a lower total win rate than other bad ships, but the other bad ships have more problems, just less severe ones. Like, it at least has a functioning weapons system, something that can't be said for all the other bottom 5 ships in the game
Oops meant to quote
Missiles wouldn't be so bad if the hard AI didn't target critical systems with them every time. It's easy to have the first sector go sideways when they take out your guns in an alpha strike, though by the time you get to sector 3-4 you usually get a countermeasure for missiles.
I wish there was a ship that had a module that downgraded all systems damage by 1 or something similar as part of its kit, would make the game more reliable in that aspect.
my dream is to make a game like this but with multiple layers on a ship, more detailed crew, big detailed open world and ability to form fleets, land on planets and conquer them with a large ground army
>still unchallenged as the king
what has the indie scene been doing, how come none of them ever came close
TWELVE YEARS AGO
>whole universe of weaponry
>only 4 guns are actually viable if you wanna finish the game
SOME BORING, SHIT INDIE DEV GOT POSITIVE PRESS FOR NO REASON
>15 this year
This girl is legally old enough to be fricked and impregnated.
I just reinstalled what the frick my progress wasn't saved to the cloud I have to start over again, frick human ships
>he fell for the cloud meme
Boring game, it's just gambling
Fug.
Feels like it was last year or something.
I don't get why people like this game so much. It's fun for like 2 playthroughs and that's about it
is the android israelitetflix version cracked yet?
A NINE-TAILED FOX SUDDENLY APPEARED