>“At least we’re not the Protectorate”
I honestly don't really see any meaningful difference between all the coexistence factions. At least the Servants are unique even if they're terminally moronic, but Academy, Protectorate, and Initiative all seem like different flavors of the same shit to me.
The Academy are more “diplomacy first, war second” instead of being completely misanthropic cuckolds or “I got mine, frick you” types.
They want to make the aliens respect us as an independent spacefaring power.
And it does seem a bit more pragmatic to fight the ayys into an armistice and the try to make an alliance with their rivals, compared to declaring an interstellar jihad against all xenos when we’re apparently the interstellar equivalent of the Zulus circa 1880.
Zulus won a battle, got fricked over in every over engagement and got butchered
>Takes months to build a single mission control >About 1.5 months on average if you do nothing but build more mission control >Takes one councillor action (2 weeks) to delete all mission control of one region >Difficulty is a joke and doesn't even scale on size
Which chucklefrick of a dev thought this was a good idea?
>not save editing in money and direct investing mission control and boost into every single nation on the first day of the game to give the AI a fighting chance
2 years ago
Anonymous
And now they're butchering any whites still left behind. It's not a win if one side doesn't stop fighting. If ayys want to colonize us we WILL be the worst Black folk they could ever imagine and we WILL be left alone at some point.
2 years ago
Anonymous
That's just HF. People saying it's a ticking doomsday as the ayys will just come back, but homie you know who else came back
the fricking taliban
2 years ago
Anonymous
One of our oldest alien invasion stories also had the 'they fricked off for now but we better be ready for the inevitable return'.
HF winning now doesn't mean they can't win again. Ayys left behind a lot of good shit and mankind has home field advantage.
2 years ago
Anonymous
Plus the ayys have the problem that their wormholes have prohibitive mass constraints, thus forcing them to build shit in-system.
2 years ago
Anonymous
Honestly, once HF holds every orbital in the system, how will the ayys even get a beachhead next time to do that?
A well-established picket could take on anything they warp in unless they made an infeasibly huge investment to do it all at once from way outside system limits and slowboat in.
They in all honesty would probably frick up one more time and then just cordon Sol off. Keep humaBlack folk in our own big africa until we inevitably starve while swatting any more attempts at Exodus.
2 years ago
Anonymous
Honestly, once HF holds every orbital in the system, how will the ayys even get a beachhead next time to do that?
A well-established picket could take on anything they warp in unless they made an infeasibly huge investment to do it all at once from way outside system limits and slowboat in.
They in all honesty would probably frick up one more time and then just cordon Sol off. Keep humaBlack folk in our own big africa until we inevitably starve while swatting any more attempts at Exodus.
ayys literarily got HF'd outa nowhere before by aliens that could do it on their own and so were more advanced then humans. the few surviving ayys still took them out.
2 years ago
Anonymous
Literally how though
These hack devs' plot doesn't make sense
2 years ago
Anonymous
Weren't Zulu tribes mostly aligned with the whites? At least the tribal elites were.
The academy starts out cucked but ends up deciding they will resort to the same option as humanity first if the hydra decline their offer. Their proposal ends up being "become our friends or become extinct".
>don't give details but what is the "best" ending, I assume its going to be resistance.
depends what zou consider best.
- Show aliens their invasion not even worthy of your attention? Go exodus.
- play UNO reverse and take over the aliens? Go initiative. (but then humanity is doomed into mega dystopian future).
- try for peace and possibly future cooperation (or also future even larger war)? go academy.
- become a race that is second in the alien hierarchy, above most others? Go servants.
other than that:
protectorate=absolutely worst, no question.
HF>resitance = kinda do something, but probably not a great idea in the long term.
Protectorate was supposed to discuss the terms of the human surrender, trying to get the best deal for the humanity. But when they contacted the ayys, Ayss demanded total submission and surrender. Leadergay of the protectorate accepted everything Ayys demanded and he and his securitygays purged everyone in the faction whom opposed the unconditional surrender. There was a good post from a previous thread that summarized the difference between Protectorate and Servants:
Ayyys: We are coming, prepare the anal probes for yourselves so that we won't have to measure you.
Protectorate: Very reasonable demand, we have to heed what Aliens say or they will invade us! Prepare the anal probes!
Servants: No can do master, we have loyalty and faith is that not enough?
Hence at the Servant victory humans don't become slaves like some of the other drugged lizards but Servants to the Ayys, which is second to the master Ayys in the hierarchy. But Protectorate ending is just being enslaved to the Ayys at the bottom of the hierarchy.
Humanity First = Kill them all, damn the consequences, get dragged into another war
Resistance = Close the portal, hope humanity is ready when the next wave arrives
Exodus = Frick off to another solar system, really hope the aliens don't find you
Initiative = Mind-frick the aliens and enslave 95% of their species, try to kill the rest, drug up the majority of humanity on the same mind-frick drugs, try to kill everyone else. Rule a corporate dystopia. Abandon Earth. You will get dragged into another war (lmao Human-Alien alliance versus Initiative war)
Academy = Teach the aliens the meaning of mutually assured destruction. Just this once, everybody lives!
Protectorate = Turn humanity into a slave species, permanently grounded on Earth, sending drugged soldiers to fight in distant wars across the universe. Also everyone you care about get's blown the frick out by the Protectorate leader so fricking lol
Servants = Do what any Civilization player does best. Win a cultural victory against the aliens. Ironically not a terrible ending compared to Protectorate.
Humanity First - Imperium of Man
Resistance - XCOM
Initiative - Literal Illuminati
Exodus - Accidental Alien Invaders
Academy - United Federation of Planets versus the Borg
Protectorate - Vichy France but more cuckolded
Servants - "I can fix them"
It’s the Long War guys attempting to take the “global response” concept of XCOM to its logical conclusion. I, for one, welcome any competition headed Paradox’s way.
Have they made a reasonably priced way to get a non-buggy mess? The demo is kinda fun if repetitive, but i'm not downloading .rars from from addresses I don't know anymore.
Maybe we should wait when they actually finish the game.
Unless obviously the devs fish our threads for design and balance feedback. Then they should at least admit to be our stalkers.
UK starts outside of the European Union. Players can force the UK to integrate into the EU if they want.
You can technically reform the British Empire with some of the nation-state technology
>“At least we’re not the Protectorate”
I honestly don't really see any meaningful difference between all the coexistence factions. At least the Servants are unique even if they're terminally moronic, but Academy, Protectorate, and Initiative all seem like different flavors of the same shit to me.
technicallz academy, resistance, initiative and HF are all just a different flavor of the same. The onlz difference is that the aliens love giving academy exotics even if you murder/blow them. Only servants, protectorate and exodus are somewhat unique. With protectorate being the most moronic ones in there (yes, even more then servants).
What do you guys think of Hooded Horse?
They came out of nowhere and at the moment seem to have pretty strong lineup if the games pan out.
I have seen them advertise here and there, but currently I have only played the demo of TI, which I liked.
Great talent and innovative ability based on the demos, so they are truly /our guys/ BUT seems to be lacking in the management side of things, which makes sense as they're so new.
I say that as TI has been delayed twice and still has game breaking bugs. Development is hard as frick at the best of times, never mind for such a complex simulations game, so I'm not taking a jab at them here. Also, experienced technical program/product managers get paid so much dosh that indie game devs probably can't afford them, so getting the experience the hard way is probably the only option.
well that would explain some of the questionable design decisions... But am I looking forward to what this game could become, hopefully it will be successful so they can continue working on it for years after release.
Literally how though
These hack devs' plot doesn't make sense
well lets be fair, the plot is still way better then XCOM. And it ought to be the easiest thing to mod to make it better. Better for the devs to focus on game mechanics and leave hte plot to modders.
The aliens present to humanity horrible fricking conditions to accept its surrender.
The protectorate accept the conditions unconditionally, with their faction leader going out of their way to purge the protectorate of virtually everyone who does not go along
The servants actually negotiate with the aliens for a better deal for humanity. Still sucks but far far less than what the original conditions called for.
How the frick am I supposed to make the ayys frick off? They're destroying all my space assets and I don't really have the infrastructure to build ships yet, especially not ships that could beat theirs. They are bombarding India right now which I don't really care about, but they won't stop after that, what do? Did I kill their agents too quickly so that's why they're ramping up in space? There's like 10 of their ships in earth orbit.
You fricked around and found out before you were ready. Until you've stablished your Mercury economy and surrounded Luna in shipyards and have ships ready to fight in LEO, you should stay below the radar and probe as few ayy agents you can
You fricked around and found out before you were ready. Until you've stablished your Mercury economy and surrounded Luna in shipyards and have ships ready to fight in LEO, you should stay below the radar and probe as few ayy agents you can
Well that sucks, I killed 4 of their agents and captured 2 and it's not even 2029 yet. What can I do now?
Most likely, restart. Otherwise, be a man, take the bombardments, rebuild and make the best of it. Your ayyy hate-meter naturally decays with time. Personally, I never had any trouble with the ayys until I was ready to fight, but that might be because I'm just such a chad. Or RNG. I had captured/killed over 10 aliens before they started retaliating by blowing up my stations.
Monitors/escorts with 44 milligee(so they can fight in LEO) loaded up with copperheads will make mincemeat of anything save multiple PD-covered ayys (destroyers and up) they send at you. Your main problem at that point is their lasers destroying your squadrons before your missiles can hit, or their overlapping PDs dealing with your missiles.
There are, from defense stations (i think) to layered defense, to battlestations at T3. But they suck wiener until you hit at least arc green lasers layered defense, save for giving you a free pass on the debris in orbit random events
48? They made one over a year ago. And then few days before the date they made a new one. And then few days before the date they made a new one. And then month before the date they made a new one.
leak is highly unstable and have major issues with memory leaks and gamestate corruption, you may play for hours and then game just lock with error spam, you open dnspy, check traces, fix issue, load game and ANOTHER error spam hit you.
the bugs seem to be mostly related to fleets and combat. Unless you start war on the aliens the game is rather stable (not sure about memmory leaks, but the performance does go down significantly around mid game). There are some funky things regarding fleet navigation, manual fleet combat, and it seems damaged ships cause error spam (so dont do orbital bombardment either lets they fire back and bug your game). And the game balancing needs more work, as right now you either perma sabotage servants from progressing the game or you mod the game files to make aliens unable to do anything on earth. If you dont do any of these the servants will win and there is nothing you can do to stop this.
there is no release date in any form or shape anywhere, amount of issues with logic and balance in demo and leak suggests that release won't happen this year, they may push EA, but this won't be "release"
> “All the bayonets of the Army cannot force the Black into our homes, into our schools, our churches and our places of recreation and amusement.”
-- Strom Thurmond, 1963 > "PS also no space Black folk either"
-- addendum, 2024
Weebshit is better than the Unity-stock-asset-looking 3d people they have in, honestly. I swear I've seen some of those faces in this one cash-grab Mount and Blade-esque game I've played years back.
Humanity First is just countering alien subversion with good, old-fashioned aggression. Future conflict is just a continuation of alien aggression; Deluding yourself into thinking the ayys will just leave humanity alone with diplomacy when they're an actively enslaving species is just terminal stupidity.
If they come back for round 2, then I guess we're going to need more shipyards and politely accept their invitation to total war.
Defense modules only employ point defense lasers/arc lasers/phasers. Point defense lasers are always infrared, so all that matters is the type.
In addition to their defensive laser, they employ whatever the highest level kinetic weapon is for offense. You have to research one of the heavy variants, just researching the general railgun/coilgun tech wont upgrade the modules right away.
In summary - defense modules only use infrared defensive lasers/arcs/phasers and offensive kinetic weapons.
They really just need to buff kinetics. I'm not sure what the devs intended, but unless your at point blank they always get evaded or gimped by PD. Maybe that's what they intended. Heavily armored suicide Chad particle cannons charging in while other support vessels spam missles at the peripheral to funnel in the targets. Either way lasers are simply better for now
>restart as Initative after getting the gist of the tutorial >become the globohomo >seize control of the entire EU and unify it, then diplo-annex all its cores >hijack russia just as it forms the eurasian union and fill all its cores too >finally strong enough councillors to even touch all those empty USA spots >ignored space the whole time just maining all those research paths that unlock more cores >literally control all of europe, russia and USA >unlimited money >so much research i commit more than any other nation on any one tech at lowest priority >still not enough to hit those late game mega nation techs within a couple years >right up against control point limit so can't even snatch china >not that I could really try now that the servants had it buttoned down >councillors mostly geared towards building a shitload of popularity in only a couple actions before being able to crackdown and then purge even a fortified middling-nation >can't easily get them to start doing tech theft or assassinations without spamming XP and tring to nab orgs with those exact missions >so far behind on the space race due to not investing in tech, boost or control that the whole moon is occupied by now if i even started caring
Where do I even go from here?
The Moon sort of sucks for anything except bootstrapping yourself. Shoot an outpost and construction module at Mars, colonize the shit out of Mars with your new construction module, then use the space resources to print ops stations and nanofactories in Mercury orbit. Mining Ceres isn't too bad either. After you've got a good amount of mission control and mining income militarize the earthsphere and start assaulting every hostile faction's LEO habs.
Before they implemented it, it was too easy for a player who rolled a couple of high persuasion councilors to just steamroll the AI and take the entire planet. The game is better with the change.
You can always research control point limit increases.
for research waht you really want are T3 labs. I am in 2038 and have 350 research per day from space stations, only 300 from nations. Unification techs are bad for early on, they only really give you very small increase in stuff you get from nations, and until you get decent research going they are quite expensive. Once you get space going they are cheap though. Their main purpose is to grab the unused land that is in the hands of AI, and to prevent servants from putting it in alien admin. Also to stop them from making nukes. Overall nations are currently nearly useless past mid-game.
As for your situation, you def watn to setup mining on Mars, then grab mercury and venus and fill them with MC, nanofabs and labs. Once you have that up your research should skyrocket so you research 50k project in 10 days. After that grab green arc lasers and your ships will melt anything that gets thrown at them no problem.
Yeet a baby station into Moon/Mars interface orbit using only boost, transfer an appropriate councilor into it, and then start stealing mines directly. Sell the shittier ones back to your opponents for all their orgs and keep the rest for yourself. Rinse and repeat
merging nations decrease both output and growth, basically you trade your imperial ambitions for humanity future, most efficient way to play is leaving sufficient amount of nations for AI, research only global tech, trade council tech, gift all tech to AI to force it to research tech you do not have and then trade it, with proper implementation you can be friends with everyone, have 300 tech per day and force AI to do all council research for you.
Why is my hyper-advanced, hyper-wealthy EU shitting out babies at a rate comparable to an African country? I'm not complaining, but I'm pretty sure the pop growth algo didn't intend for this to happen...
there are lots of curves, pop growth based on education, not GDP, you get significant bonuses for low education (below 6) and for high education (above 12), from 5 to 12 pop growth decrease, after that suddenly jump, mostly because education should be capped at 10 but devs forgot about it and let it grow over limit
nah it makes sense
low education shit out kids since they need them
midwits drink the "kids bad only consoom) koolaid
high education people realize having no kids means the economy will implode from having more pensioners than workers and have a frickton
>high education people realize having no kids means the economy will implode from having more pensioners than workers and have a frickton
do you have any statistical evidence for the reversal of the birth rate slope at extremely high education levels?
>do you have any statistical evidence for the reversal of the birth rate slope at extremely high education levels?
Technically the way to increase birth rate is to increase education of men and decrease education of women. Education is a real strain on fertility rate for women.
2 years ago
Anonymous
It's almost like equality is a myth and the sexes aren't supposed to try and copy each other in futile ways.
with all modern advancements in technology you do not need your entire population to plow fields 24*7 just to prevent starvation, single person can produce food required to feed 1000+ other people, ever if you have 999 pensioners and single worker, nobody will starve
there is a frickload more sectors to the modern industrial economy than growing grain and eating it raw
crops alone have to be collected, distributed, processed into base products, distributed again, processed into intermediary products, distributed once again to be used in final products, then shipped to global suppliers where it will be shipped one last time to the final vendors
and that's pretending it all stays in one region before sale, when in reality it will probably cross borders a dozen times or more, have several more steps before becoming a final product, have freight onloading, offloading and last mile trucking to organize
and each and every one of those steps needs workers, managers, administrators, and consumable inputs which also have their own long horrible supply chains
and each and every last single product on this fricking planet has a supply chain like this one, or one that's exponentially worse
and that's just managing the products
when you remember that everything needs a frickload of machines, and those machines need regular maintenance, repair, and occasional replacement, that just stacks on yet more logistical frick frick games across the whole line everywhere
and then there's fricking finance, cause all that shit there needs loans and other capital to work since its vanishingly rare that anyone or any company has all the money they need for everything in liquid cash at the very moment they need it
that's more people, organizations, administration, etc. that need to be worked with for pretty much every one of those steps in parallel since they'll all be different companies doing each of those individual steps and yet more for the in-between transport
unironically the world economy has been tapdancing on the edge of destruction for decades, has only been getting more strained, and really can't take much more punishment before collapsing like the chairs at a buffet when a fat frick convention rolls in
Poor nations have a lot of kids since you need to for labour, or to ensure SOME survive to adulthood. Or because they're too poor to teach people how contraceptives work.
First world nations have reduced birth rates because they're smart enough to realise kids are a massive fricking drain on your life wealth without much reward unless you're prepared to give up your career.
In this case I can only assume that everyone is rich enough that the middle classes can afford to pump out kids and the economy can afford to give enough maternity leave that having kids is no longer economic suicide. Should be linked to welfare and GDP, not just GDP.
merging nations decrease both output and growth, basically you trade your imperial ambitions for humanity future, most efficient way to play is leaving sufficient amount of nations for AI, research only global tech, trade council tech, gift all tech to AI to force it to research tech you do not have and then trade it, with proper implementation you can be friends with everyone, have 300 tech per day and force AI to do all council research for you.
Get the minor nations to the 6 mission control max then absorb them into a bigger nation. How much mission control you are allowed depends on how many CP you have.
>Get the minor nations to the 6 mission control
nah, that MC is just gonna get blown up the moment you decide to touch another faction. All 6 per single bomb.
>Takes months to build a single mission control >About 1.5 months on average if you do nothing but build more mission control >Takes one councillor action (2 weeks) to delete all mission control of one region >Difficulty is a joke and doesn't even scale on size
Which chucklefrick of a dev thought this was a good idea?
You say that like a pithy dig at human nature, but the universe is so vast and timeless that even with the astronomically low chance of forming intelligent life it's likely any civilizations close enough to even contact would have risen and fell before the other even left the stone age.
Academy, but faction ultimately does not really matter.
For countries I went for EU + russia. You can grab china and USA later on, so those take priority. The only country I was unable to get was india. Once you have USA you can take any non-nuclear armed nation with their armies np.
>You can grab china and USA later on
In my experience if you don't rush down China after securing Russia or India, you'll lose it to the Servants forever or until a big nuclear war. The US is relatively safe for a little while though.
That what I meant later. Later as in after grabbing EU and russia. Then I went USA and then grabbed china. India was in firmt hands of HF though, and I was at the control limit to grab it anyway.
Isn't China like 70% Academy on the first turn? What if you rush it before the HF event that gave them global boost
its random, but in my games china tends to be mostly undecided every time. China aint very open to new ideas. Academy tends to be more in USA and EU.
China will only fall to the Servants if bad RNG hits and some Alien lands there and converts it to them.
If that does not happen, China will never be taken so you can freely run in and scoop it up.
Same for USA.
Damn getting councilor to alien station for win is looong. My best ship needs 36 weeks to make the trip from earth, and the issue aint even kps. I have 2000 kps with just 10 fuel tanks on my fusion drive, the issue is acceleration! If I used my most efficient fusion drive it would take even longer! The only drive I have unlocked that could make it faster is that one antimatter that needs only 5 antimatter per fuel tank, and I would need dozens of those to get enough kps...
But it is true that there are dozen more fusion drives locked behind what looks like a maze made out of every tech in the game, so maybe after investing few million more research I might make it there faster? That is if the game did not bug out the moment I loaded my councilor onto a ship, and now I cant even send a probe to that ateroid, dunno if I could send marines down there, which I assume you need to do first before you can use that win mission?
The servants get cores in china and eeuu ignoring public support, I suppose by script, if you don't have them.
I've seen them taking all china in 6 consecutive turns with 1% public support in my last game which is, according to the game mechanics, impossible.
its called enthrallment. you have to get past first few years to be notified of that. larger countries fall more likely as they are either deliberately targeted by ai or cause they have more regions so larger chance ai will target region of that country. And current beta has no non-cheaty way of preventing that from mid-game forward.
2 years ago
Anonymous
And they can do that every turn, ignoring owner or public support? Completely moronic.
2 years ago
Anonymous
worse, even multiple times per turn. without slien facilities it is prettz balanced in that thez never took a single CP from me (thez just made it into china before I took al of it). But alien facilities are completely broken in current beta and they make them grab everything starting mid game, think 2-3 CPs per turn, no country safe.
That'ts the ingame explanation, it's autobalance, the moment the player gets ahead of the other factions the script triggers and curves you down.
An lame mechanic that makes all the effort to get ahead a waste of time.
no, its called lack of balance in current beta.
An atomic war and the moment I take the capital the game puts the alien in charge again, good lord what a shitshow of a game.
What you surprised about? you expect servants USA to put resistance puppets in china just cause you have few supporters in USA?
2 years ago
Anonymous
The only core controlled by ayys in usa is media, and I have a 50%+ support in china, I expected the executive and 2 other cores at least.
2 years ago
Anonymous
Success of enthrallment and terrorize depends a lot on the ethics difference too. While playing as academy I had to constantly deal with ayys flipping my control points in China or USA while playing as HF only had the occasional terrorizing in some satellite state.
2 years ago
Anonymous
worse, even multiple times per turn. without slien facilities it is prettz balanced in that thez never took a single CP from me (thez just made it into china before I took al of it). But alien facilities are completely broken in current beta and they make them grab everything starting mid game, think 2-3 CPs per turn, no country safe.
[...]
no, its called lack of balance in current beta.
[...]
What you surprised about? you expect servants USA to put resistance puppets in china just cause you have few supporters in USA?
And they can do that every turn, ignoring owner or public support? Completely moronic.
its called enthrallment. you have to get past first few years to be notified of that. larger countries fall more likely as they are either deliberately targeted by ai or cause they have more regions so larger chance ai will target region of that country. And current beta has no non-cheaty way of preventing that from mid-game forward.
> And current beta has no non-cheaty way of preventing that from mid-game forward.
I haven't looked in the game files or anything, but other anons have said in previous threads (and it seems to work in practice) that the aliens' success on enthrallment depends counterintuitively not on faction popularity but on the sum loyalty of your councillors. So if you have a guy on serial Inspire missions you can slash your vulnerability to enthralls.
2 years ago
Anonymous
the issue is that every bonus making enthrallment harder has a max value you cannot make it go above. loyalty is +25, there is a cap on tech as well, and so on. Whereas alien facilities seem to be unlimited. Therefore no matter how high you get they will eventually make enthrallments go from 0% to 99%, and this change is pretty fast, it goes from 0 to 100% really really fast.
I hope the version leaked is an old one or you can all forget about a 2022 realease.
we never did anon. we never did.
2 years ago
Anonymous
That'ts the ingame explanation, it's autobalance, the moment the player gets ahead of the other factions the script triggers and curves you down.
An lame mechanic that makes all the effort to get ahead a waste of time.
The best start I ever had went:
1) Get all the shithole countries around India
2) Use their neighbour bonus to get India
3) Use India's neighbour bonus to get China
4) Get Canada + Mexico
5) Get USA
This leaves Europe and Russia in the AI's hands but Russia's low enough population that it's not too hard to wrest control from even an entrenched enemy.
In Europe you might get lucky because half the time multiple AIs pile in there and whoever gets France can't really unify it.
After several games (leaked dev version) this seems to have the same problems Long War had, is both slow and repetitive (literally hundreds of turns just playing Risk before you can do cool space stuff that crashes the game, but that'll be fixed) and needs a lot of micro, plus it snowballs way to fast to the point everything is pointless for good or bad. I guess is logical because they were praised for a mod that did just that.
It' going to be a pass or 75% discount buy for me.
>literally hundreds of turns just playing Risk before you can do cool space stuff
Hundreds of turns and 3 to 4 hours of boring gameplay to have a chance to do cool stuff, because sometimes the AI goes gandhi mode and blows everything or the Ayyyys are so dominant there's nothing you can do, making all a waste of time.
> play the best space game I've ever done as the Academy > all but one Mars site > all Ceres sites > Start shitting out fleets years before my previous games > BUT > Ayys decide to declare total war early for no obvious reason > Get rekt
option 1: prevent servants from researching alien nation
option 2: surveil every single region in said country and get rid of all the alien facilities.
option 3: mod the files.
have high loyalty on your councilors
20+ on 6 councilors makes it almost impossible for it to succeed, and you can research tech to make it even harder
but mainly, frick the servants over and leave them in the stone age
My two cents in case some devs checks this threads: the "game" is a tedious slog.
After the initial expansion is hundreds of turns doing repetitive chores like clicking menus to sway public opinion a 4% that instantly gets counter the moment you click end turn to get 20% chance to crack one of the 6 cores of a country so then you can have a 20% chance of purging that core, and then go for the other 5 cores...
Or checking that your cores are protected...
Setting off-world bases requires more than 300 turns between research and actually deploying.
Building a fleet that doesn't get blown instantly more than 400 turns.
Fleet actions outside earth from deploying to returning to base more than 100 turns.
Hundreds of turns waiting for diplo cooldowns that will reset if during that time another faction takes control of that country, hundreds of turns to modernize armies, sway important countries...
Some story related missions are tied to very rare events that require an agent specialized for the task that with a lv25 skill (maxed) gets a 30% chance of success, you failed? frick you, wait for another 40 or 50 turn for another chance....
I knew the LW team loved to smell their own farts but Jesus Christ.
They should increase the length of agent mission phases by a lot. Make it 3 months. And then make the missions not RNG, but steady progress. So if you would have a 20% chance to control a nation, make it give you lets say 15-25% progress instead, and a critical failure/success chance that would remove or add to the existing progress. Generally make all missions more impactful, running a marketing campaign should add a lot of support, up to 50% if you have a good agent, and again no chances except crits and variation in the added support.
It would make assignment of agents a lot more meaningful, and less boring. Throwing an agent at a 5% control nation chance because you have nothing better to do with him right now is not gameplay.
Pretty much this, I'm tired of it already and I'm halfway through my third campaign.
The problem is the earth layer, if you strip the bling, is almost mobile game levels of complexity, so they've gone for a "keep the player constantly engaged" direction to mask the problem.
There's no sense of achieving anything important or game changing in the earth layer or the early game which, I agree, goes for fricking ever. Getting a country with giant resources is a % bonus, getting one with some special industry is another %, etc. You paint the map by influence or war so you get more GDP to pour into "boost" to launch shit into space. And both the influence and the war mechanics are awful.
I think the space layer is more complex, but to be fair I haven't really played enough of it.
If it wasn’t such a tedium and time investment to get anywhere close to space, at which point you‘re dealing with ayys constantly, you could probably find some fun by ignoring Earth altogether, something most factions would object to story wise.
When the game first got serious attention on vst after the postponed release and leaked beta I played the EU two times into the 30s and eventually cheated because I wanted to see what a EU into Western Eurasia/UN world gov looked like because the earlier techs implied this was possible. I focussed all my attention on Earth and besides for being the first in every new space region never built ships.
Imagine my disappointment when I saw they patched the shitty research techs out after I fought off alien after alien, united EU and Russia and SEA with China, hogged essentially all of Eurasia and some of North Africa through sheer autism and completed all research…
I get that the supposed way to play is earning resources only from select small nations and your councillors, but why even offer me the option and have me engaged so much with Earth when controlling half of it is barely worth anything, but hindering the AI.
Essentially all the councillor actions, your main way to interact with the game for most of it, have to do with nations, while those options concerned with space barely ever succeed.
If it wasn’t such a tedium and time investment to get anywhere close to space, at which point you‘re dealing with ayys constantly, you could probably find some fun by ignoring Earth altogether, something most factions would object to story wise.
When the game first got serious attention on vst after the postponed release and leaked beta I played the EU two times into the 30s and eventually cheated because I wanted to see what a EU into Western Eurasia/UN world gov looked like because the earlier techs implied this was possible. I focussed all my attention on Earth and besides for being the first in every new space region never built ships.
Imagine my disappointment when I saw they patched the shitty research techs out after I fought off alien after alien, united EU and Russia and SEA with China, hogged essentially all of Eurasia and some of North Africa through sheer autism and completed all research…
I get that the supposed way to play is earning resources only from select small nations and your councillors, but why even offer me the option and have me engaged so much with Earth when controlling half of it is barely worth anything, but hindering the AI.
Essentially all the councillor actions, your main way to interact with the game for most of it, have to do with nations, while those options concerned with space barely ever succeed.
Aurora is held back by the creator being a moron who wants to use it solely for his weird stories. You don't NEED automation, goy.
Redpill me on aurora
I agree with this, but the space layer is not specially complex either, very few weapons are really useful, new tech is just a slight improvement over the previous one, and there are obvious logi caps and mechanics put there just so the player can't really go above certain fleet sizes easily. Overall, gets boring very fast because medium and big battles are just awful and everything else takes between dozens and hundreds of turns to receive a bit more research, resources, etc.
And in the middle of this clusterfrick of terrible design decisions is a horrifically incompetent AI that that allows you to take control over half of the solar system while their destroyer fleets get obliterated in earth without any reaction for more than a decade, see[...] [...], it worked in my campaign too. And it's bad probably in part by design because a competent AI, using the alien ships from the start as they should, would rape the player.
All in all, I'm not paying a cent for this shit, the memory leak and crashes are the least of the problems with the game. Is just boring.
I've been only distantly following Terra Invicta but I though it was real-time, like paradox games
Yes and no, some things are real time, others tick daily, the game stops automatically every 2 weeks so you can give orders to your agents, and a lot of timers are rounded in weeks, you can use that as a turn.
I agree with this, but the space layer is not specially complex either, very few weapons are really useful, new tech is just a slight improvement over the previous one, and there are obvious logi caps and mechanics put there just so the player can't really go above certain fleet sizes easily. Overall, gets boring very fast because medium and big battles are just awful and everything else takes between dozens and hundreds of turns to receive a bit more research, resources, etc.
And in the middle of this clusterfrick of terrible design decisions is a horrifically incompetent AI that that allows you to take control over half of the solar system while their destroyer fleets get obliterated in earth without any reaction for more than a decade, see
>chile decides to nuke argentina in 2034, argentina retaliates with another nuke. > the entire world's gdp falls a 35% in just a week setting the economy below 2022 numbers.
Cool, is there any event that helps to recover, or the entire world's economy is fricked for the rest of the game?
Also, holy shit the space combat sucks, I've been raping alien fleets left and right by just spamming monitors with the most basic modules and 4 copperhead missile launchers, to the point that the ayyys are running away from my fleets now, it's ridiculous.
I have a 30 ship limit, I go in a straight line because idk how to turn ships, I shoot 240 missiles every 5 seconds, a couple volleys per destroyer that spazzes out of the enemy formation towards me exposing their flanks, then the bs, I take a lot of casualties when bs are in the field but I really don't know what to do with all the resources I have in stock.
With that "amazing tactic" I don't think a single alien fleet has been able to stay in low orbit since late 2020s. The problem is they run away, they don't engage.
By 2040 the biggest fleets the ayys have deployed in earth's low orbits are 2bs and 2 destroyers. There's a big fleet of 20 ships in the system, but it's very far and doesn't seem to move, maybe is bugged idk, there are all kinds of bugs in the space game.
Today I've been destroying bases with fleets of gunships with pulse drives and rail guns but each mission takes like 80 turns between deploying and coming back, and I researched molten core drives but the fricking project doesn't trigger.
I'm getting very tired of the earth gameplay, it's just tedious, today I played for several hours to try to kill an alien agent but no luck, so I've been stuck in the story missions for several days now thanks to that.
, it worked in my campaign too. And it's bad probably in part by design because a competent AI, using the alien ships from the start as they should, would rape the player.
All in all, I'm not paying a cent for this shit, the memory leak and crashes are the least of the problems with the game. Is just boring.
https://anon
files.com/Ncmfbcw9yd
/Terra_Invicta.rar_torrent
https://anon
files.com/v4n0bbw3y0
/Terra_Invicta_Part_2.rar_torrent >our system thinks your post is spam
your system can suck my dick asiatic
I know how you feel. I was at the point where I had control over most of the world. I saved for the night, and when I loaded the save the next day I got an error. Same with all the autosaves.
you can set moonbase 20 minutes from game's start, if it took you six hours, you are doing things VERY wrong
I know how you feel. I was at the point where I had control over most of the world. I saved for the night, and when I loaded the save the next day I got an error. Same with all the autosaves.
game have memory leak issues and performance degrade over time.
ever if you are lucky, ever 12700KF OC to 5.2 can't handle game after 2040
>and then he said "just build a moonbase" >a what? >yeah, a moonbase >there's literally nothing on the moon >there's cheese on the moon >yeah, my dickcheese >hahahahahahaha >hahahahahahahaha >anyway, why are we going to mars
And then John was a zombie.
Social science is relatively new and a large portion of it is under the control of diversity admits. It is what it is. They are fundamentally unable to take pic related and slap math to it. You know how long it takes to develop a statistical method to find out why kids like Cinnamon Toast Crunch? Way too fricking long. Now imagine you try to slap math onto figuring out why black people do black people things and suddenly you gotta go down to the Title IX office and explain why you're a grand wizard of the Ku Klux Klan.
I just lost 2 protected cores including government to the servants in usa after managing to trigger a coup in rusia against them. I have now a 2-8% chance of cracking down the core with 80+ public support and a 18 inv agent.
Looks like the moment they get blasted, the game gives them free cores to keep them as a threat.
Amazingly shitty game design.
>no comment on councillor loyalty >no comment on Servants tech level >no comment on suspected alien facilities >anon doesn't understand the mechanics and just tards out
I still find it so odd that all these redrawing maps cost as much time to research developing new power generation, sentient AI or spaceships.
do not underestimate the difficulty of social structures.
just like victoria 3, devs leak betas on purpose to gather bug reports and first impressions
I belieave someone got angry for some reason, so they leaker not thinking through that betas must be marked with his personal identifier. Probably got a lawsuit on him.
You want at least one moon mine, because while it will indeed always be negative in water and volatiles (so you can never use it to rush-settle Mars), if you get some metals and fissiles in your stockpile it'll cut in half the amount of boost you need in order to send over your first Mars base / mine, and at that point in the game, boost is the bottleneck.
>chile decides to nuke argentina in 2034, argentina retaliates with another nuke. > the entire world's gdp falls a 35% in just a week setting the economy below 2022 numbers.
Cool, is there any event that helps to recover, or the entire world's economy is fricked for the rest of the game?
Also, holy shit the space combat sucks, I've been raping alien fleets left and right by just spamming monitors with the most basic modules and 4 copperhead missile launchers, to the point that the ayyys are running away from my fleets now, it's ridiculous.
You've been fighting skirmishers. Once you square up against multiple ships with overlapping PDs, you need lasers. I was of the same opinion until the ayys took the gloves off
I've destroyed several fleets whith battleships already, 30 monitors are enough.
I still don't know how to manoeuvre my ships btw, the arrows don't respond to any input so I just charge in straight line.
>destroyed battleships
How
As soon as the ayys develop 4+ destroyer fleets, their PDs completely invalidate even T2 missile fleet of 40+ boats >t. deployed a 60 missile-ship fleet of escorts and monitors against 30 ayys and got absolutely manhandled
I have a 30 ship limit, I go in a straight line because idk how to turn ships, I shoot 240 missiles every 5 seconds, a couple volleys per destroyer that spazzes out of the enemy formation towards me exposing their flanks, then the bs, I take a lot of casualties when bs are in the field but I really don't know what to do with all the resources I have in stock.
With that "amazing tactic" I don't think a single alien fleet has been able to stay in low orbit since late 2020s. The problem is they run away, they don't engage.
By 2040 the biggest fleets the ayys have deployed in earth's low orbits are 2bs and 2 destroyers. There's a big fleet of 20 ships in the system, but it's very far and doesn't seem to move, maybe is bugged idk, there are all kinds of bugs in the space game.
Today I've been destroying bases with fleets of gunships with pulse drives and rail guns but each mission takes like 80 turns between deploying and coming back, and I researched molten core drives but the fricking project doesn't trigger.
I'm getting very tired of the earth gameplay, it's just tedious, today I played for several hours to try to kill an alien agent but no luck, so I've been stuck in the story missions for several days now thanks to that.
decides to nuke argentina in 2034, argentina retaliates with another nuke. >> the entire world's gdp falls a 35% in just a week setting the economy below 2022 numbers. >Cool, is there any event that helps to recover, or the entire world's economy is fricked for the rest of the game?
Not that I know, nukes are pretty much a game over.
I've destroyed several fleets whith battleships already, 30 monitors are enough.
I still don't know how to manoeuvre my ships btw, the arrows don't respond to any input so I just charge in straight line.
>I still don't know how to manoeuvre my ships btw, the arrows don't respond to any input so I just charge in straight line.
Click and drag the trajectory markers, then the ships will do whatever, they don't really seem to follow orders very well.
It's pretty much useless anyway, aliens are so fast that to all purposes you could be stationary.
The devs have seen too much Expanse and pace combat is a mess with alien ships backflipping straight into your missiles.
The entire game is a bloated mess, tbh.
>Alien Administration forms in USA >Resistance controlled Russia immediately starts a nuclear war >Something in the realm of 40 nuclear barrages are traded between the two >No nukes landed on any of my controlled territory >The China I've been building into a superpower for the last 9 years is smashed back into the third world >25% of the population die >Research goes completely into the shitter >Annual GDP drop from climate is at 20%
Loaded an old save to check the damage. God damn nukes are fricking brutal. I guess this is the doomsday scenario, the whole world has been turned into a complete shitheap. The only hope I have now is to rapidly escalate the space war.
GDP doesnt really matter. And if you have space economy rolling earth doesnt matter either. Get A bunch of T3 labs around mercury and you get more reserach from space then earth.
I have a 30 ship limit, I go in a straight line because idk how to turn ships, I shoot 240 missiles every 5 seconds, a couple volleys per destroyer that spazzes out of the enemy formation towards me exposing their flanks, then the bs, I take a lot of casualties when bs are in the field but I really don't know what to do with all the resources I have in stock.
With that "amazing tactic" I don't think a single alien fleet has been able to stay in low orbit since late 2020s. The problem is they run away, they don't engage.
By 2040 the biggest fleets the ayys have deployed in earth's low orbits are 2bs and 2 destroyers. There's a big fleet of 20 ships in the system, but it's very far and doesn't seem to move, maybe is bugged idk, there are all kinds of bugs in the space game.
Today I've been destroying bases with fleets of gunships with pulse drives and rail guns but each mission takes like 80 turns between deploying and coming back, and I researched molten core drives but the fricking project doesn't trigger.
I'm getting very tired of the earth gameplay, it's just tedious, today I played for several hours to try to kill an alien agent but no luck, so I've been stuck in the story missions for several days now thanks to that.
Not moving tactic is OP. But I did it with lasers. Put cca 10 ships with arc lasers and about 25 frontal armor + 1 pd laser and you are untouchable. Can even beat 50 ships + alien battlestation with 0 losses. Btw, how do oyu not get errored to death, whenever I tried space battles the game would bug out one way or another...
I'm researching energy weapons now I'll give it a try. >Btw, how do oyu not get errored to death, whenever I tried space battles the game would bug out one way or another...
It ctd if I keep the camera on the fleets while they move in the campaign map, not during battles, but I have SEVERE stuttering and the game freezes for 5-7 seconds every time I transition between earth and space. And gets worse the more I play.
I have several alien stations in the asteroid belt that I can't target, and one that makes the game crash when I attack from orbit, plus dozens of bugs like tech projects not triggering, tech/event effects not being applied (or at least not being displayed), assets clipping, armies stuck in endless combat not doing/receiving damage...
This needs of work to be a proper 1.0. mid-late 2023, probably.
lasers are near useless without at least arc lasers. Color is less important then the other upgrades.
>bugs like tech projects not triggering
thez dont alwazs trigger. Some are chance based and might not trigger at all, and even if thez will trigger it can take a very long time for them to trigger. >but I have SEVERE stuttering and the game freezes for 5-7 seconds every time I transition between earth and space. And gets worse the more I play.
same here, it is pain in the ass to play once some space assets come into play. Especially with how the game always focuses camera on anything you click on...
>Alien Administration forms in USA >Resistance controlled Russia immediately starts a nuclear war >Something in the realm of 40 nuclear barrages are traded between the two >No nukes landed on any of my controlled territory >The China I've been building into a superpower for the last 9 years is smashed back into the third world >25% of the population die >Research goes completely into the shitter >Annual GDP drop from climate is at 20%
Loaded an old save to check the damage. God damn nukes are fricking brutal. I guess this is the doomsday scenario, the whole world has been turned into a complete shitheap. The only hope I have now is to rapidly escalate the space war.
New anons downloading, don't forget anon's custom CSharp.dll's. They fix missiles, and converts save files automatically into .zips, dramatically lowering save game sizes. They go in Terra InvictaTerraInvicta_DataManaged and overwrite.
Well, the leak killed all my interest in the game.
Turn after turn of micromanaging, rng rolls to get marginal % gains, for hundreds of turns while you're slowed down by several timers disguised as techs, cooldowns, magic /misc/ mana shortage, then magic logistical shortage...
Best game idea in a decade, shit execution.
Turns out that eventually they will decide to just take the suicidal engagement, must be tied to a percentage chance to engage
In the mean time, I've managed to make my earth operations invincible. Managed to defeat an alien ground invasion of 6 spider bots (8.3 strength) with invasion age armies (6.9 at the time) plus a couple of nukes. Don't see them really having a chance now that they're into the fusion age plus I have space defences up everywhere now.
Only problem now is their ships have so much delta V they're free to just fly around to all my space stations and blow them up. Short of putting a defensive fleet on every single one of my stations which is unfeasible it seems I'm just going to have to hold out until I can research better drives. Plus Black folk keep bombing my groundside mission control, trying to get all councilors up to 25 security.
I've read around one new strategy some people are using is to make the USA dump all of its IP investments into Miltech, so by 2030 the USA is rocking end-game Fusion Age armies while the rest of the world is still in the Information Age.
Does mean your armies can stand toe to toe with the aliens (including the +25 mil from councillors and +30 mil from military orbital modules). But I just find it hilarious, especially since you can reach the "Fusion Age" before fusion technology is available and with 10 years of the game start.
its core meta, you make USA focus militech from day zero and disband armies from all other nations, if any problems just use USA armies to solve them, same can be done with any other nation, but due to unstacking nature of militech, efficient meta is to use only one nation for military
That's pretty much what I did, I haven't invested a single point into the economy or well being of any country in the world I've just boosted the military tech of USA and pushed out as much mission control and space defence I possibly could everywhere. Most of my research comes from Mercury.
They handled the alien armies surprisingly well at 6.9 (with all bonuses), I bet they'd be manageable at 6.0 as long as you outnumbered them and had those bonuses. And yeah I haven't researched anything relating to fusion and yet that's apparently their tech equivalent allowing them to hover around and shit lmao.
alien armies are weak, especially if you have plenty of those +25% dmg techs for armies. Just wait a few years for the flippin' to start. Your glorious USA armies are now glorious alien admin armies... Sydney defence can take out 2 alien armies even with 4.5 tech...
For alien ships, split your fleet in 2 and send them both at once on the enemy fleet, it wont run from the second one.
So far so good on the facility front, I think turning one of their councilors reveals all of them as it seemed to last time I did it, perhaps detaining and interrogating would work too. Plus they can only build them in their own territory which should narrow down places to surveil. Hopefully I can stay on top of that.
ehm ehm. >I think turning one of their councilors reveals all of them as it seemed to last time I did it,
afaik you cant detain aliens? >they can only build them in their own territory
you in a place for a surprise soon, wink wink.
2 years ago
Anonymous
No the servants build them. I've seen one of said turned councilors complete a task to build one and they have an org that gives them said job. They then get a second councilor mission that allows them to turn that territory over to the aliens. Maybe the aliens do to idk I'm no expert.
I think it's gay that you can't permanently kill off factions. It'd be better if you could kill them off because you could actually consolidate Earth then unify your efforts to BTFO the aliens. Having them always have a possibility of returning is gay.
it makes sense from a balance perspective
if you could kill factions, there'd be no reason to not immediately murder servants and HF to get rid of the nuke happy morons
the servants would especially break the game since they're who the ayylmaos use as a cumrag for their shit
Pakistan is the easiest nuclear power to subvert early in the game. Just take control and blow them to hell.
You could also control Israel directly and frick up its economy with shit prioritization and political decisions.
Yes but they're less active these days, I see a few people that seemingly downloaded the game from here actually talking about the game rather than how great communism and the current thing is but it's still there
This shit gets repetitive very fast.
They should rethink the way agents are used, either reduce the number or making missions a several week commitment.
And holy shit the AI cheats, I've been dominating the research globally for decades, contacted every faction to offer them tech in exchange for orgs and oh surprise, they have kept the pace so well I can't offer them anything.
Somehow HF managed to research both fusion reactors and drives with the gdp of Zimbabwe, niger and two other shitholes...
Sure, all factions, all the time, never caught, with no pop up events, and at the same time they never researched anything I didn't.
HF and Initiative are also able to launch ships without mining outposts, and more than one by the way, I guess they stole the resources too.
More like amateurish game design to keep factions active because otherwise the game would feel more repetitive and empty.
I never had problems selling projects to ai. basically every single project they had since few years in were either stolen or traded from me. Didnt help that all of their research together didnt make up even 1/10th of mz research.
I haven't played since the Steam demo. Did they unfrick the economy yet? I was putting 20% into economy and the GDP of every country was still dropping like a rock.
Blame global warming. No, really. Its one of the reasons why welfare is almost as important as economy due to it countering global warming. Or you could just play Russia and not give a frick due to most of their territories ignoring gdp dropping from global warming.
Yeah, I saw the effect global warming had on the economy, but it was only around 1.5%. The only thing that would make sense is if the points I put into economy did nothing, or there's an even larger force pushing the economy down.
I had no trouble with economy, put about 2 pips in economy and rest where I wanted and never had any issues. But I also had weak global warming of onlz -1,5% economz drop per year, my methane was so good it even lowered temperature... Probablz cause I grabbed everz single neutral CP earlz on, so every CP was owned by a faction and not many factions ran spoils. I never ran spoils, did not overinvest in economy and invested a bit into welfare for various reasons. So by the time I started putting stuff into economy in africa as SA I already had fusion green techs that reduced polution by a lot. But hten I raised global warming by 0,3% over few months when I put all of africa and southa america on spoils to pay for my T3 stations I upgraded and turned out my manufacturies could not pay for all of that...
The main point is, economy is not really important. Just put few points so it doesnt drop so oyu dont get those bad events. There are even some good events if it increases, but they aint really that good, better spend your IPs on better stuff. And getting to 999k GDP is quite doable if you unite the world, you can get 80k GDPpc in a year upon unification np.
Yep turning a servant councilor revealed 5 alien facilities instantly.
holy cow, the game just became playable!
patch endturn method, also you need to patch spacecombat setup, it also trigger autosave
any chance we could turn of that annoying focus the camera on whatever you click on?
2 years ago
Anonymous
camera management in game is garbage beyond redemption
[...]
[...]
[...]
[...] >meanwhile, china with a 60t GDP in 2040
The future is yellow white man
you can get 12*40 GDP per month without any special methods with China, it's 6000 GDP per year, with 1.5b population it's 8 640 000 000 000 per year and reaching 60t by 2040 is very bad result, you can reach it by 2030 with agents on advice and investing additional 200 points per year
it's intentional design, you are not expected to have 999k GDP nations no matter what you do
I haven't played since the Steam demo. Did they unfrick the economy yet? I was putting 20% into economy and the GDP of every country was still dropping like a rock.
Blame global warming. No, really. Its one of the reasons why welfare is almost as important as economy due to it countering global warming. Or you could just play Russia and not give a frick due to most of their territories ignoring gdp dropping from global warming.
Yeah, I saw the effect global warming had on the economy, but it was only around 1.5%. The only thing that would make sense is if the points I put into economy did nothing, or there's an even larger force pushing the economy down.
>meanwhile, china with a 60t GDP in 2040
The future is yellow white man
it's aliens with abduct and enthrall, no matter how hard nation is, alien can sit here and do abductions, each abduction gives 2% chance to enthrall, as result, single alien can take over China in a year if left alone and they drop 6 aliens at the same time, if they happen to target China all at the same time, they will take it instantly.
I honestly like the board game aspect of the start. I normally hate board games as video games (looking at you nuCOM and Civ VI and "deck building" homosexualry), but I get invested in the plot and I like toppling governments and all that shit and resource generation is easy enough. The stakes need to be way higher, though. Simply dictating "global research" isn't enough, since there are factions there needs to be more feedback if one faction becomes strongest or wins out the battle for the hearts and minds of humans.
I think the issue is lack of map painting. When shit gets real, the factions need to get overt and just start merging nations together. Hopefully they expand the sociology/psychology tech trees with faction flair and make it perhaps more enticing to start merging ethnostates. Like if you control the US, just annex Canada and invade Mexico for slave labor that provides "boost" or whatever if you're Initiative. If you're Humanity First, they get mass conscripted. If you're Servants they just sit around all day praying in converted churches generating alien jizz or whatever the frick they need. They probably need mana of some sort anyway.
other aliens trying to fight the invading aliens (could also fight Humans too and be an end game thread for both, like in stellaris)
it's a stupid question to ask before the game even launched tho
Rape faction consisting of hardcore zoophiles. When you attack an alien agent, the councilor fricks it to death so you need to research safer sex techniques in order to rape without killing. When you do so, it's essentially capturing the alien agent to be gangbanged repeatedly until it starts telling your faction shit about their plans so it stops getting raped. All that does is tell your faction there are more alien species out there and more alien species means more rape so off to the stars you go, the victory scenario is the aliens shutting off the wormhole until they figure out how to deal with the sex-crazed lunatics in the solar system.
Faction that wants to share the solar system with the aliens. They still want the ayys off of Earth, but as long as they aren't violent they're free to spread and build on other bodies.
>get fission piles >"work anywhere, no sun required" >then it's a straight upgrade, slap them everywhere >lulz they work even if you have zero nuke resources >have too many so off-world mines can't keep up >they still work though
Outstanding.
solar is for inner planet work, where they outscale fission
they're something like 13x stronger by Mercury and can power an entire ops station with 2-3 solars
You have to be playing the torrent version for the console, I think. Also, If you go to TerraInvicta_DataStreamingAssetsTemplates, you can edit files to make things easier. TIGlobalConfig has a few debug cheat options, and I edited TIFactionTemplate to tank enemy faction income so that they wouldn't be a threat.
Why is the combat AI such dogshit? It keeps turning its nose gun away from the enemy so it never fires, it just take hits until it dies. The only thing worse than the AI is the controls for ship movement.
>Spend a shitload of research getting the highest tier non-pulsed fission drive available >FIRESTAR DRIVE >Can't get enough deltaV to catch aliens >Meaning grid drives are still superior
fark
because the entire point of the game is that super tech ayylmaos have come and you gotta get them to frick off despite being shit eating apes in comparison
if their tech was shit, dunking them would be too easy to be worth playing
I think a big part of it is that they get enough deltaV to be able to fly to and from their main base in the kuiper belt.
because the entire point of the game is that super tech ayylmaos have come and you gotta get them to frick off despite being shit eating apes in comparison
if their tech was shit, dunking them would be too easy to be worth playing
Perhaps it's realistic but the end result is that any drive incapable of achieving at least 400 deltaV is worthless for fending off alien ships since they can just run away and attack your infrastructure elsewhere. The only thing the many many other drives can do is attack stationary targets which sucks.
>I think a big part of it is that they get enough deltaV to be able to fly to and from their main base in the kuiper belt.
It would be nice if they only had enough fuel to make a 2-way trip + a little more. That way, we'd only have to drain their reserve fuel.
>anons shidding and crying
I really enjoy the flavour of the game and it'll be nice if it releases sometime in my lifetime
I share my woes here, the dev leak is pretty buggy and unpolished but I genuinely enjoy the slower gameplay and the long build up. Plus I'm really enjoying learning all the mechanics and strategies of the game ourselves since there's very few people actually able to play it.
no, there are few time based challenges and if you keep GDP low or intentionally triggered bad GDP events you will lose game, as there are no methods to recover right now.
Having some pretty good success with this ship >Battlecruiser >Biggest green arc lasers it can hold >4 Laser engines >Exotic battery and radiator since they're cheap, probably unnecessary >Grid drives, can catch alien ships >Shit ton of front facing armour
Set the fleet to attack posture and focus one enemy at a time and they melt. If an alien ship turns onto its side as the AI loves to do the nose cannon will pretty much one shot it. I'm considering switching the hull laser for point defense since these ships aren't maneuverable enough to dodge and therefore get annihilated by alien mag cannons (after their long travel time).
exotic batteries and radiator are def overkill but whatever. for pd just remove the hull laser and put in pd laser instead. if zou want zou can put one small laser + one pd. make a fllet of 10 of these bad bozs and even alien battlestationwont have enough firepower to overpower your pd.
that only really kicks in when you hit several trillion GDP in that country, which only the big 4 will ever realistically reach
only the aliens are a real threat to your powerbase, and they ignore GDP entirely
exactly, tech is based on GDP and you trashed GDP you won't have weapons and engines when you need them and got busted by aliens
2 years ago
Anonymous
oh yeah, gdp affects research. But that only matter in the first few years, space research > earth research anyway.
2 years ago
Anonymous
I'f you're making your research on earth you're doing it wrong, by mid 2030 you should be doing 75% of the raw points in space with 100%+ bonus (skunkworks and labs) in every tech branch.
By mid 2030 you should also have so many minerals stocked that money is not an issue.
The only caps are /misc/ points and in a lesser extent logi points because when the ayys get aggressive it is very tedious to protect every station.
Again, as someone who just played the game in order to (internally) break it, GDP doesn't matter and the mechanics are moronic, if fact a lot of the mechanics in the game are neglectable and just bloat to keep the player distracted from the fact that the game is shallow, slow and boring.
2 years ago
Anonymous
money and resources actually matter. It may seem like they dont cause you make a lot for a long time while using very little, but once you get space economy they do start dwindling very fast. manufactories eat lots of metal, and you need a lot of manufactories to pay for all those labs and command centers. I even had to wait few times cause I ran out of metal, and I had 100k stockpiled at one point, while mostly keeping it in the positive for income. But I did not colonize past jupiter for a while... And I focused earth on MC only for it all to get blown bz other factions, so mazbe if I had focused on funding it would have been better...
also labs can only give you +100% bonus for tech (not projects), above thtat is from orgs only.
2 years ago
Anonymous
>money and resources actually matter
Yes, but if you do things right they're irrelevant, and by irrelevant I mean they are numbers at the top of the screen you don't have to give a shit because the bottleneck is mission control points.
And the way to achieve that is by transforming the three world superpowers into third world shitholes (after the 2-3 first years) by dumping all gdp into army (USA), boost (europe + putinland) and mission control (china + satellites) then taking every good mining spot before anyone else and exploit them for years before the ayys get ballistic. Which is moronic, but it works because GDP and country management mechanics in this game are moronic, and ayyy's AI is moronic too.
In the meantime, build some cheap monitors and later heavier stuff with arc laser while you wait for unification techs and tier 2 and 3 modules (modules first), then rush for victory screen and done. wow such a deep game I'm amazed.
The challenge in this game is not the ayyys, scarcity, or the other factions, but not getting bored or annoyed by bullshit put there just to keep you engaged for hundreds of turns (like enthrallment).
2 years ago
Anonymous
I never bothered much with advancing the endgame, is it literally just research [thing] and you win? I was playing humanity first and a bioweapon tech popped up, I figured that was the victory button.
2 years ago
Anonymous
I've only done resistance, and it's tied to missions: research project a so mission b is available, once you complete the mission project c is available which opens mission d, etc. you can rush them to a certain point, but some missions are tied to rare events that happen maybe once every 50 turns, and you need to pass a pretty difficult RNG roll. But you can always save and reload.
2 years ago
Anonymous
Ah. I should've tried it, when I played humanity first the virus weapon popped up really early and it sounded like the "I win" button so I just ignored it. I had just gotten to Mars, but I got lucky and captured a few hydras.
2 years ago
Anonymous
Pretty much exactly how I'm playing. I'm currently at -260 funds per day and don't have anywhere near the noble metals income to fix this. Constantly worried about surpassing the limit on mines. Selling exotics gives $75000 for 10 it's enough to survive for now.
2 years ago
Anonymous
On that note about exotics, given that assaulting an alien facility gives you 10 exotics in this picture I've got a massive payday awaiting me in south east asia.
2 years ago
Anonymous
>letting the ayys on earth at all
shameful
2 years ago
Anonymous
best way to make money is spoils. I had -600 money per day once I upgraded to T3. So I put all of africa and south america on spoils for about a year, just about kept me afloat till my new 60 manufacturies came online.
Having some pretty good success with this ship >Battlecruiser >Biggest green arc lasers it can hold >4 Laser engines >Exotic battery and radiator since they're cheap, probably unnecessary >Grid drives, can catch alien ships >Shit ton of front facing armour
Set the fleet to attack posture and focus one enemy at a time and they melt. If an alien ship turns onto its side as the AI loves to do the nose cannon will pretty much one shot it. I'm considering switching the hull laser for point defense since these ships aren't maneuverable enough to dodge and therefore get annihilated by alien mag cannons (after their long travel time).
>Grid drives, can catch alien ships >0.31mg
It could catch a station maybe.
It's a little silly but the acceleration of the drive is actually completely irrelevant when it comes to pursuing ships. The only stat that matters is how much deltaV you can bid on the chase once you've intercepted them (or they've intercepted you). It's still perfectly capable of traveling between orbits and very importantly the low earth orbit.
Why are you still using Grid drives?
Magnetic plasma containment is a fairly expensive tech that I hadn't considered researching yet, I'll probably go for that drive next.
What spreadsheet is this? It looks pretty interesting.
I made it myself so I could more easily find the best drive to use at the moment. I put it on mega if you want it: file/2kUz0SoZ#-FAjrXprF88LwvvH5wJecrKRakUy_LpHszulKcjFkMU
Also after going through the drive techs, I've realized that there's a whole level of drive above fusion. I thought the mid-game started when we got fission, but now it seems like that's just the beginning of the space game.
Thanks anon, I managed to survive. They're spending their resources on dreadnoughts now instead of destroyers, but that just makes them easier to intercept and hit them with nuclear missiles.
>get taiwan as humanity first >servants get china, natch >they keep fricking with my shit >liberating the mainland tech pops >research it >spend for-fricking-ever and all my resources getting china for one brief moment >set national policy >cede territory >quit game, uninstall
Satisfying. I'll play it again someday.
>servants keep stealing my shit >investigate all my counselors >they're all clean >they keep stealing my fricking shit >cheat engine max stats on my dudes >they keep stealing shit
Goddamnit
I've run into this problem too. Sending my dudes into hiding did nothing to stop it and none of mine were turned. The only way I was able to fix the problem was to turn one of their councilors to reveal all of them and then on the next turn assassinate as many of their councilors as I could. Seemed to put them off for a long time.
I cant get into major nations early so I get adjacent minor nations but by the time I get into a few majors I'm at negative influence. What's the early game supposed to be? The AI not having influence limits seems super bogus, but I see that its cheating for everything.
easy, grab only what you can afford, dont grab unecesarily too many CPs, and abandon CPs in nations you dont want. early game I got EU, russia, USA and china and was doing just by with inf costs. also dont waste influence on stuff, dont grab last CP unless you want it, and advance story techs to at least first control cap tech. Unifying EU is very very costly.
Using spoils (kleptocratic) on tiny countries gives massive influx of cash.
Cash allows you to run PR campaigns at max success rate in big countries. This allows you to both gain experience for persuasion councilors (success gives 2 xp, fail gives 1 xp), and make it possible to have decen success rate for control while still being affordable influence wise.
In regards to money I just spend it all. In regards to influence, I use it cost effectively, and spend 4 -8 influence per attempts typically (though picking up persuasion orgs is more important so I keep a small bank of influence).
I don't like the turn based aspect of the agents while the game seamingly keeps going with daily ticks for no reasons. It's such a schizo game design choice. Just copy paradox and make agent actions % based with increase every day and being able to cancel them FFS
Space combat kinda needs to be RTWP for it to be halfway decent. I had assumed "mission timers" were just the devs being lazy, but I would not mind it if different missions had different lengths of time necessary to complete.
It's amateurish. As if it was designed by people who think tweaking tables is enough experience to make a game.
Lot of desing decisions in this game feel that way.
It's just like the new xcom was. Sometimes you had something you wanted to time exactly (a 2 hour window between when your satellites would be finished building and launching them for the new month income / preventing nations from panic leaving, but you couldn't do anything during animation of skyranger / interceptors flying.
Fricking knew this shit wasn't ready for full release.
Still no fricking clue why they would keep that under wraps and insist on saying they're ready for a full release instead of just saying they need more time and are making it early access.
Just say "we aren't revealing a timeframe at this point" instead of blubbering about how your fans will get upset if you miss a deadline. Or give a rough estimate and just don't give a frick if people are stupid enough to think shit in game development ever goes smoothly.
The victim complex shit is just unnecessary.
The Earth-side game is you trying to get countries onto your side so that they'll pay you. The space-side game is like Stellaris with one of those pre-FTL mods.
More like the warcrimes, ends justify the means kind of faction. But there's no good guys in a war and the outcome of their victory is better for humanity than almost all the other ones.
Basically the factions are on a scale from "wipe out the aliens and all collaborators, no compromises." to "all hail our new alien overlords, praise be".
On the anti-alien side you've got Humanity First and the Resistance. Humanity First wants to totally wipe out the Alien invasion force and then follow it up with the rest of their species, so that Earth is never again threatened.
The Resistance is a bit more moderate, where they just want to fight off the Invasion and might be willing to not follow up with total extermination if the Aliens decide surrender and negotiate a peace treaty.
Then there's Project Exodus and the Initiative, which are mostly neutral on the anti/pro alien debate.
Project Exodus just wants to study their tech and build huge spaceships to explore and colonize new worlds.
The Initiative just wants to sell anti-alien-snakeoil and weapons and just maximise profits/control over the global economy.
Then you've got the Academy, Protectorate, and Servants for the pro-alien factions.
The Academy is a bit naive and thinks that if Earth can just prove we're advanced enough, the Aliens will be willing to accept us as equal partners in an alliance.
The Protectorate realizes that the Alien invaders can probably wipe us out if they really really want to, and so decide that appeasement might be best for humanity's survival.
And then finally you've got the Servants, who go all in on submitting to the alien overlords and worshipping them as their new gods.
Initiative/Academy, with sprinklings throughout if they saw an opportunity to seize power and wealth for themselves
no israelites would last in humanity first nor servants, since you'd be expected to show your dedication to the cause there
Does anyone think they'll add more complex ways to manage country priorities? I'm hoping they add a rule-based system so you can automatically have countries switch priorities automatically if unrest goes up or if their education is high enough.
the game is perfectly playable
the main bugs were space combat and the crippling instability past 2040. the rest are just complaints and balancing issues, such as the technology bloat and anons having no idea how to counter ayy infiltration because they don't know how councilors work
>What could have changed so much in the last few months since we got a leaked build that they consider it releasable?
That's probably why they shifted from "it's gonna be a full release guys" to early access. Good choice, this shit is not ready for a proper release and EA gets them a bit of leeway and a second chance when they release 1.0.
Which faction is closest to "let's disguise the israelites and infest aliens with them"?
Seems like something HF would do if we're talking about using them as bio bombs
https://anon
files.com/Ncmfbcw9yd
/Terra_Invicta.rar_torrent
https://anon
files.com/v4n0bbw3y0
/Terra_Invicta_Part_2.rar_torrent >our system thinks your post is spam
your system can suck my dick asiatic
but at this point just wait a week for the early access release since this build is jank. I'm sure someone will upload it within an hour of it going live.
"release" likely to be worse, discord full of "spoilers" about devs gating _EVERYTHING_ behind some idiotic tech to decrease pace of game to crawl
2 years ago
Anonymous
Frick the devs.
addresource Research,100000,DestroyCouncil.
2 years ago
Anonymous
Can we at least mod the devs moronness out? for what i understood the based thing about this shit was that the mods could fix most of it
2 years ago
Anonymous
Yeah, I modded the game to give myself 10 times more research than the game intended. You can also easily reduce the cost of those gateway techs.
I think the devs intend for a game to last decades given that we have life-extending tech and how the lay out the military tech eras, but even at the pace I was going it felt glacial.
2 years ago
Anonymous
you can literally console command
Frick the devs.
addresource Research,100000,DestroyCouncil.
whatever dumbass brakes the devs are putting on it
2 years ago
Anonymous
Just remember to switch out DestroyCouncil for the internal ideological name of your faction, like ResistCouncil for the Resistance and EscapeCouncil for Exodus, etc
2 years ago
Anonymous
>"release" likely to be worse
If release is worse then it's only worth playing if someone mods it. All the more reason to wait instead of putting time into a broken ass build
2 years ago
Anonymous
>devs gating _EVERYTHING_
More detail please? Felt like everything was already pretty aggressively gated, game just needed more story content/more interactive AI factions
2 years ago
Anonymous
My thanks to the leaker, this piece of shit is boring as shit, a fricking empty slog. A game of Risk on earth and a tedious chore in space with horribly bad battles.
So even worse on release. I'm not really surprised, the game is full of moronic decisions, why not add even more tedium on top.
Oh well. In a couple of years with mods, maybe.
>it was substantially worse
Yes, but the base layer of the game worked, here it doesn't.
>with the omnipresent risk of losing the entire game from a single frickup
Nah, you can afford a complete squad wipe if you rotate your soldiers. Even more than one spaced along the campaign.
Loosing a campaign in lw1 is harder than it looks, it requires squad wipe + several consecutive mission fails + getting behind the research curve in air and land.
I don't even know how can you lose a Terra Invicta game, I played in the second hardest difficulty setting and I was controlling all mayor powers + all research + every inner belt desirable mining point + raping the ayys in space by early 2030s.
Worse, but you could change that tunning a couple of numbers in a text file.
The most popular submod of LW did just that.
Terra Invicta is not just tedious thought, is also very poorly designed.
The game (the leaked version at least) is significantly better on the smallest or 2nd smallest solar system setting. I tried it out because my computer is a toaster, but unrelated to performance it's significantly more fun to do space shit. The lagrange points and hundreds of asteroids are cool in theory but make managing space assets even more of a slog than the Earth whack-a-mole.
This might be fixed, but Lagrange points were shitty to use anyways. Stations built there treat it as a body to orbit around, so if you route to them it's possible for them to miss and just hit the Lagrange point, and then the game has trouble routing you back out.
And yeah, hundreds of asteroids is fun in theory until you realize there's no tool showing you the closest asteroid to the current body you're at. You end up ignoring the vast majority of them anyways.
This might be fixed, but Lagrange points were shitty to use anyways. Stations built there treat it as a body to orbit around, so if you route to them it's possible for them to miss and just hit the Lagrange point, and then the game has trouble routing you back out.
And yeah, hundreds of asteroids is fun in theory until you realize there's no tool showing you the closest asteroid to the current body you're at. You end up ignoring the vast majority of them anyways.
One problem with the small Solar system is how the aliens can frick up your expansion by grabbing the best rocks to mine, which can seriously cripple your efforts to reach the outer system.
I haven't tried the small solar system yet, but that doesn't sound too bad. It was too easy to jump from Mars to Jupiter while the AI was struggling to deploy a base to other Kuiper Belt asteroids.
>they made the research even slower
Jesus fricking christ if that's they case they god well better give all the intermediate techs a purpose. Like half that shit is pointless because the AI never fields ships and the ayys just outrun you with their gorillion dV
>they made the research even slower
Jesus fricking christ if that's they case they god well better give all the intermediate techs a purpose. Like half that shit is pointless because the AI never fields ships and the ayys just outrun you with their gorillion dV
literally just console command until tech progresses at a pace you want it to
you're complaining about nothing
>they made the research even slower
Jesus fricking christ if that's they case they god well better give all the intermediate techs a purpose. Like half that shit is pointless because the AI never fields ships and the ayys just outrun you with their gorillion dV
Slowed tech with some of then merged/cut could fix one of my big three issues with the demo- I just had tech tree fatigue from all those constant popups. The AI improvements resolve the other one. Now just need some better SMAC-tier writing/faction dialogue and it'll be perfect.
Apparently the one the devs listen to, tough luck for you sweaty
2 years ago
Anonymous
devs listen to bunch of moronic fanboys
there are absolutely no reason to have separate research for everything, just look at weapon tech, 16 separate tech per weapon per tier, just to inflate tech tree for no good reason.
probably they planned some mechanic for trading, but this is possible only with humans, AI just can't do something like that, also AI still waste all research points on "tech" that gives 100 funds, just pathetic
2 years ago
Anonymous
Fanboys and yesmen trannies who hate the idea of sino-friendship*
>just need some better SMAC-tier writing/faction dialogue
Good luck with that. SMAC was a combination of the best lines of western philosophy and extremely well written plausible scifi tech. Most of the lines of this game are straight out of I'm 13 and this is deep
Wyck's dialogue is the most braindead parody of a billionaire capitalist.
2 years ago
Anonymous
I hope they have that VA hanging around still to re-record his lines, Van Wyck's characterization in tech quotes makes no sense when considering his faction's storyline and actual goals. They're the power for power's sake guys, not the money for money's sake guys.
2 years ago
Anonymous
Money and power are often conflated.
2 years ago
Anonymous
They wanted to caricaturize another specific South African billionaire for the Reddit audience is why.
2 years ago
Anonymous
And Donald Trump.
He originally had the "shoot a guy and get away with it" line before they changed it to "set a puppy on fire on live TV"
2 years ago
Anonymous
The only way I can justify it is by having him be a dumbass puppet of the real power in the Initiative.
>vidya writers in the 90's actually read books and thought all ideologies had at least some point to make >vidya writers in the 10's and 20's just get their opinions off of twitter and podcasts
I've really enjoyed the demo and leak, all I want is bugfixes and better AI. From what I've seen of the early access videos coming out today it looks like the early game ai has improved at least.
Thinking about giving the early access version a try when it releases but not sure which faction to pick.
Are the servants still supposed to be chad cucks that turn on the ayys? Else I might have to look I to initiative or humanity first.
They're morso chad jannisaries minus the castration part. Frick that, we don't want to be trapped on this rock with a bunch of orbital death cannons, we wanna fight by your side.
That's the Academy. They think they can learn from the Ayys and become their equals, but realize the only way forward while maintaining independence is using HF as their rabid attack dog and implement a MAD stance
Servants just want to do nothing but drink ayy cum
Not just that, they drink so much they use teeth and the ayys are pleased with winning the war though slightly annoyed that they are stuck with these maniacs
This is based off the leaked version but it looks like the servant's win condition is the Alien Nation controls 65% of the world population and has at least 60% of the fleet power of the anti-alien factions. The rest of the world gets annexed after that, so it doesn't sound like they turn.
Somehow had it in my mind that servants played nice until alien death rays were supposed to go up and then turned ayy tech against the lmaos.
Might have been a confusion with the academy.
This is based off the leaked version but it looks like the servant's win condition is the Alien Nation controls 65% of the world population and has at least 60% of the fleet power of the anti-alien factions. The rest of the world gets annexed after that, so it doesn't sound like they turn.
>supporting the Protectorate because you want humanity to survive at any cost
homosexualry >supporting the Protectorate because you hate the unwashed masses of humanity
Abhorrent, but a position I can respect.
I'm going to play it for the first time when it comes out in EA, intend to play as the servants
Any advice? My exposure to the game includes listening to Perun talk about it and seeing friends gush about it. It seems to have a lot of mechanics that will take a while to grasp the connection between, which sounds fun.
Top priority is to get to Mars so you can get space resource production up and running.
Agents: you will want at least two agents to have good persuasion so that you can compete in the initial control point rush. Afterwards you'll want at least one agent that is good for taking over enemy points. You may want to dismiss some of your high persuasion agents after the control points are taken if they don't have good enough stats to do other missions well but you'll still want at least one around.
Other good agent type to have are someone who can steal projects and orgs (for obvious reasons) and someone who can sabotage enemy projects (if you are able to imprison an enemy you can keep sabotaging them and completely stall their faction from their key victory projects).
Countries and investment: there's a few ways of approaching this. What I do early game is run boost wherever I can. It can be worthwhile to form federations between countries that don't have launch capabilities and those that do because the federation members can start building mission control facilities without going through the initial "space program" investment. After I have a good amount of boost production I transition most of my countries to mission control.
Research: if any of the slots aren't advancing towards your Mars colonisation, take over the slot (assuming you have the research output to do so) so that you can pick the next tech. Techs you want are the ability to send probes to the moon and Mars, things that reduce the boost cost of sending things to space and techs that let you establish outposts and mines on the moon and Mars.
After Mars you'll probably want to go for the inner planets tech so you can take advantage of the insane energy production (unless they changed that). A couple of solar panels can support a station that gives you a lot of mission control points or money.
Shouldn't there be Helium 3 for fusion power plants? If not, wtf is this game doing? That's THE reason for Lunar colonization in real life. And Helium has lots of applications outside of fusion too.
2 years ago
Anonymous
There's 5 resources: water, volatiles, base metals, noble metals, and fissiles. Helium-3 is probably represented by water, since hydrogen drives use water as a resource for propellant. However, there's also very little water on the moon.
2 years ago
Anonymous
there are exotics and antimatter.
moon is not designed for water, your goal is getting on largest common metals node first for 300 influence and boost discount on everything you build on earth orbit and mars.
skipping moon is strictly inferior, just convert 40 common metals produced on moon into boost and you will notice, that moon goes positive in 3 months
2 years ago
Anonymous
I knw there's other resources, but you're not mining either of those from sites. I never said the moon was for water, but that anon was asking about helium-3.
I've read of people skipping the moon but I always went for it since I never teched fast enough to go straight for Mars. Usually the moon has at least one good resource spot which I take to ease the boost requirements and get to Mars quicker. I wouldn't put more than two mines there (if there's even two good spots there) unless you got absolutely godlike rolls on the resources. The shitty resource points will rarely break even let alone offset the boost you waste to get them there that you could otherwise put towards a Mars mission.
There's a tech that lets you create construction modules which let you construct things locally using space resources, which reduces the time considerably. Something like going from 100+ days depending on techs down to 30 days.
So you can set one of those up once on Mars or in Mars orbit once you have the resource production and then get future mines going a lot quicker. I'm pretty sure if you don't have all the resources required for construction then construction time takes the same as without a construction module though (since you have to boost materials from Earth). No clue if they changed this to be proportionate to how much materials you have to boost vs how much you have in space.
Also in my experience most spots on asteroids suck but it's still worth spending the boost to probe them once you have mines set up on Mars since sometimes they have godly rolls. At a point boost becomes a resource that's always abundant anyway.
2 years ago
Anonymous
I got good use out of the asteroids for noble metals, there just isn't enough within the inner planets to sustain a T3 economy.
the moon was made garbage on purpose to serve as noob bait
the only site worth grabbing is the 30 metal one, the rest of your boost should be hoarded for mars
the rest of the sites can be left as bait for the AI until you have the mats to build full bases
Once you have the boost capacity to get your first spaceborne factory, you won't need it anymore and you should switch entirely over to generating mission control
play exodus. moving a councilor to outer solar system for victory with any other faction (except servants or protectorate, but those suck) takes forever. Other than that do whatever, the game is easier then paradox games.
So it releases tomorrow. Anyone have any idea what time? I'd be happiest if they just dropped it at midnight but I doubt that'd be midnight my time anyway.
If you mean having control over literally every country, you can never do that. Even with all the tech that gives you bonuses to how many countries you can manage without influence loss, you'll still be losing about 50k influence a day.
If you mean having control over the parts of the world that matter, it'll depend on how soon you can unlock the tech mentioned above. You'll already be fighting to take regions since there's no way to take all the important regions without a fight, and I'm pretty sure taking all those regions is going to kill your influence budget.
Okay thanks for the reply, So is forming super states Like the EU cheaper overall in terms of influence then owning the countries independent of each other?
And if it is cheaper If I formed all the super-states would WC be possible?
so what did they do since the leak?
fix anything?
I think I got my fill of the game with the leak if nothing's changed.
The first playthrough to 2028 was interesting, my second to 2035 the longest and my third to 2032 was optimal but I suffered by the end of it. The only thing I did was cheat money and pump into teach to complete the only thing I was actually interested in, forming federations and colonizing space. Never did anything with the ships because it took too long and was weirdly detailed
>inb4 this game is about ships
I literally don't care homosexual, I hate realistic scifi. If I wanted wet farts and disappointment I'd watch the news on NASA and SpaceX. Space mining and warfare will be automated from day one and won't be a thing until the 2050s.
Are you sure of that? the IA seems to do exactly the same path up to the moronic gdp use, is a slight improvement over the demo where the AI was passive, but I can't see any difference from the leak.
so what did they do since the leak?
fix anything?
I think I got my fill of the game with the leak if nothing's changed.
The first playthrough to 2028 was interesting, my second to 2035 the longest and my third to 2032 was optimal but I suffered by the end of it. The only thing I did was cheat money and pump into teach to complete the only thing I was actually interested in, forming federations and colonizing space. Never did anything with the ships because it took too long and was weirdly detailed
>inb4 this game is about ships
I literally don't care homosexual, I hate realistic scifi. If I wanted wet farts and disappointment I'd watch the news on NASA and SpaceX. Space mining and warfare will be automated from day one and won't be a thing until the 2050s.
Fixed the memory leak, make research slower, and probably fix some bugs and ctd.
tbh that's actually the point of doing an early access
get a feel for whether people like what wanna do or whether it's shit
polish, improve quality of life, make it more ergonomic
iterate on the bits that aren't working as intended
though from what I was told, the game is basically in finished state, they just can't afford a QA team so they're opening it up to the largest QA source and also want to develop a 70s cold war start to the game as well
Factions report in
Project exodus chads, do you exist?
Academygay reporting in
“At least we’re not the Protectorate”
They also apparently get one of the better endings
>“At least we’re not the Protectorate”
I honestly don't really see any meaningful difference between all the coexistence factions. At least the Servants are unique even if they're terminally moronic, but Academy, Protectorate, and Initiative all seem like different flavors of the same shit to me.
The Academy are more “diplomacy first, war second” instead of being completely misanthropic cuckolds or “I got mine, frick you” types.
They want to make the aliens respect us as an independent spacefaring power.
And it does seem a bit more pragmatic to fight the ayys into an armistice and the try to make an alliance with their rivals, compared to declaring an interstellar jihad against all xenos when we’re apparently the interstellar equivalent of the Zulus circa 1880.
>declaring an interstellar jihad against all xenos when we’re apparently the interstellar equivalent of the Zulus circa 1880
zulus won if I remember correct
Zulus won a battle, got fricked over in every over engagement and got butchered
>not save editing in money and direct investing mission control and boost into every single nation on the first day of the game to give the AI a fighting chance
And now they're butchering any whites still left behind. It's not a win if one side doesn't stop fighting. If ayys want to colonize us we WILL be the worst Black folk they could ever imagine and we WILL be left alone at some point.
That's just HF. People saying it's a ticking doomsday as the ayys will just come back, but homie you know who else came back
the fricking taliban
One of our oldest alien invasion stories also had the 'they fricked off for now but we better be ready for the inevitable return'.
HF winning now doesn't mean they can't win again. Ayys left behind a lot of good shit and mankind has home field advantage.
Plus the ayys have the problem that their wormholes have prohibitive mass constraints, thus forcing them to build shit in-system.
Honestly, once HF holds every orbital in the system, how will the ayys even get a beachhead next time to do that?
A well-established picket could take on anything they warp in unless they made an infeasibly huge investment to do it all at once from way outside system limits and slowboat in.
They in all honesty would probably frick up one more time and then just cordon Sol off. Keep humaBlack folk in our own big africa until we inevitably starve while swatting any more attempts at Exodus.
ayys literarily got HF'd outa nowhere before by aliens that could do it on their own and so were more advanced then humans. the few surviving ayys still took them out.
Literally how though
These hack devs' plot doesn't make sense
Weren't Zulu tribes mostly aligned with the whites? At least the tribal elites were.
Ok, show them map then.
The academy starts out cucked but ends up deciding they will resort to the same option as humanity first if the hydra decline their offer. Their proposal ends up being "become our friends or become extinct".
I kind of wonder, leakgays, does it ever say what sort of opinion the aliens develop of humanity first or the initiative?
Just kind of curious.
don't give details but what is the "best" ending, I assume its going to be resistance.
>don't give details but what is the "best" ending, I assume its going to be resistance.
depends what zou consider best.
- Show aliens their invasion not even worthy of your attention? Go exodus.
- play UNO reverse and take over the aliens? Go initiative. (but then humanity is doomed into mega dystopian future).
- try for peace and possibly future cooperation (or also future even larger war)? go academy.
- become a race that is second in the alien hierarchy, above most others? Go servants.
other than that:
protectorate=absolutely worst, no question.
HF>resitance = kinda do something, but probably not a great idea in the long term.
Why is the protectorate bad again?
Protectorate was supposed to discuss the terms of the human surrender, trying to get the best deal for the humanity. But when they contacted the ayys, Ayss demanded total submission and surrender. Leadergay of the protectorate accepted everything Ayys demanded and he and his securitygays purged everyone in the faction whom opposed the unconditional surrender. There was a good post from a previous thread that summarized the difference between Protectorate and Servants:
Ayyys: We are coming, prepare the anal probes for yourselves so that we won't have to measure you.
Protectorate: Very reasonable demand, we have to heed what Aliens say or they will invade us! Prepare the anal probes!
Servants: No can do master, we have loyalty and faith is that not enough?
Hence at the Servant victory humans don't become slaves like some of the other drugged lizards but Servants to the Ayys, which is second to the master Ayys in the hierarchy. But Protectorate ending is just being enslaved to the Ayys at the bottom of the hierarchy.
Humanity first is the only way, live free or die trying.
Humanity First = Kill them all, damn the consequences, get dragged into another war
Resistance = Close the portal, hope humanity is ready when the next wave arrives
Exodus = Frick off to another solar system, really hope the aliens don't find you
Initiative = Mind-frick the aliens and enslave 95% of their species, try to kill the rest, drug up the majority of humanity on the same mind-frick drugs, try to kill everyone else. Rule a corporate dystopia. Abandon Earth. You will get dragged into another war (lmao Human-Alien alliance versus Initiative war)
Academy = Teach the aliens the meaning of mutually assured destruction. Just this once, everybody lives!
Protectorate = Turn humanity into a slave species, permanently grounded on Earth, sending drugged soldiers to fight in distant wars across the universe. Also everyone you care about get's blown the frick out by the Protectorate leader so fricking lol
Servants = Do what any Civilization player does best. Win a cultural victory against the aliens. Ironically not a terrible ending compared to Protectorate.
Humanity First reporting in. Gas chambers operational.
Earth shall be free of xenos and sympathizers, Inshallah.
So it's safe to say I can absolutely play this game as an Ordo Xenos Inquisitor and it's a viable strategy?
Yeah, just play Humanity First. You get an extra option for certain events that fits the theme too.
Ave Imperitor it is then.
Digits confirm
Humanity First - Imperium of Man
Resistance - XCOM
Initiative - Literal Illuminati
Exodus - Accidental Alien Invaders
Academy - United Federation of Planets versus the Borg
Protectorate - Vichy France but more cuckolded
Servants - "I can fix them"
Humanity Firstchads is the only relevant faction. Any compromise but total victory is quisling-like thinking. The future is human, not alien.
New devleak/release date when
Aliens? Time to use what we've learned for mind control.
We belong to a club and you're not invited.
We took the Initiative and now you'll have none. Eat the bugs.
I'll probably go XCOM or Illuminati, depending on how I feel when the game comes out.
>running away like pussies
>chads
???
Frick off you shill. Another fricking useless shill thread about this game
this is a hoi4 mod, right? otherwise it looks kinda shit. hoi4 mods are shit too, but this would at least be an impressive one.
It’s the Long War guys attempting to take the “global response” concept of XCOM to its logical conclusion. I, for one, welcome any competition headed Paradox’s way.
Have they made a reasonably priced way to get a non-buggy mess? The demo is kinda fun if repetitive, but i'm not downloading .rars from from addresses I don't know anymore.
pussy
>i'm not downloading .rars from from addresses I don't know anymore.
Have faith. Or partition your hard drive and unzip it in the partitioned part, up to you.
Maybe we should wait when they actually finish the game.
Unless obviously the devs fish our threads for design and balance feedback. Then they should at least admit to be our stalkers.
>Was about to go into a thread about a game I don't like just to say I don't like it
>Decided not to
Hope you are proud of me.
How broken is the leaked builld?
Averagely broken. It can work fine for a long time, but there are gamebreaking bugs.
>UK
>European Union
Yep, another game I won't be buying
UK starts outside of the European Union. Players can force the UK to integrate into the EU if they want.
You can technically reform the British Empire with some of the nation-state technology
wait till you see china in the caliphate.
technicallz academy, resistance, initiative and HF are all just a different flavor of the same. The onlz difference is that the aliens love giving academy exotics even if you murder/blow them. Only servants, protectorate and exodus are somewhat unique. With protectorate being the most moronic ones in there (yes, even more then servants).
Reposting from the last thread but how do I play the game? I've downloaded both parts but it keeps loading forever.
The contents of the second part goes into AssetBundles
What do you guys think of Hooded Horse?
They came out of nowhere and at the moment seem to have pretty strong lineup if the games pan out.
I have seen them advertise here and there, but currently I have only played the demo of TI, which I liked.
Great talent and innovative ability based on the demos, so they are truly /our guys/ BUT seems to be lacking in the management side of things, which makes sense as they're so new.
I say that as TI has been delayed twice and still has game breaking bugs. Development is hard as frick at the best of times, never mind for such a complex simulations game, so I'm not taking a jab at them here. Also, experienced technical program/product managers get paid so much dosh that indie game devs probably can't afford them, so getting the experience the hard way is probably the only option.
D'oh, HH are only the publisher, I meant to describe Pavonis Interactive, the devs
https://www.linkedin.com/company/pavonis-interactive/about/
Who apparently only have 4 employees. They made all this with 4 employees? Holy shit.
well that would explain some of the questionable design decisions... But am I looking forward to what this game could become, hopefully it will be successful so they can continue working on it for years after release.
well lets be fair, the plot is still way better then XCOM. And it ought to be the easiest thing to mod to make it better. Better for the devs to focus on game mechanics and leave hte plot to modders.
Is it true the protectors are even more cucked than the servants? I thought the latter want the alien dick directly
The aliens present to humanity horrible fricking conditions to accept its surrender.
The protectorate accept the conditions unconditionally, with their faction leader going out of their way to purge the protectorate of virtually everyone who does not go along
The servants actually negotiate with the aliens for a better deal for humanity. Still sucks but far far less than what the original conditions called for.
How the frick am I supposed to make the ayys frick off? They're destroying all my space assets and I don't really have the infrastructure to build ships yet, especially not ships that could beat theirs. They are bombarding India right now which I don't really care about, but they won't stop after that, what do? Did I kill their agents too quickly so that's why they're ramping up in space? There's like 10 of their ships in earth orbit.
You fricked around and found out before you were ready. Until you've stablished your Mercury economy and surrounded Luna in shipyards and have ships ready to fight in LEO, you should stay below the radar and probe as few ayy agents you can
yep, minimize anti-ayy efforts till you have few ships with at least arc lasers around each planet.
probably in a very very long time. Would not expect this year.
Well that sucks, I killed 4 of their agents and captured 2 and it's not even 2029 yet. What can I do now?
Most likely, restart. Otherwise, be a man, take the bombardments, rebuild and make the best of it. Your ayyy hate-meter naturally decays with time. Personally, I never had any trouble with the ayys until I was ready to fight, but that might be because I'm just such a chad. Or RNG. I had captured/killed over 10 aliens before they started retaliating by blowing up my stations.
Where did you grab this shit?
I can't find the leak anywhere.
Nevermind found it.
Took me a couple tries but I should point out part 2 doesn't just go in the data files, but in:
>TerraInvicta_DataStreamingAssetsAssetBundles
Also any good early game designs to frick up ayy ships? Don't care about losses, just need to kill them as cheaply as possible
Monitors/escorts with 44 milligee(so they can fight in LEO) loaded up with copperheads will make mincemeat of anything save multiple PD-covered ayys (destroyers and up) they send at you. Your main problem at that point is their lasers destroying your squadrons before your missiles can hit, or their overlapping PDs dealing with your missiles.
I will try that, also are there static defenses for outposts?
There are, from defense stations (i think) to layered defense, to battlestations at T3. But they suck wiener until you hit at least arc green lasers layered defense, save for giving you a free pass on the debris in orbit random events
static defences are rather weak and can't move around, in most cases you should make more labs instead
>day 48 of waiting for a release date announcement
48? They made one over a year ago. And then few days before the date they made a new one. And then few days before the date they made a new one. And then month before the date they made a new one.
Sept. 30 is the in game start date
How do I get into the game early or is that window closed?
Their website for early access?
See
Thanks, sorry for bothering and not reading the thread
leak is highly unstable and have major issues with memory leaks and gamestate corruption, you may play for hours and then game just lock with error spam, you open dnspy, check traces, fix issue, load game and ANOTHER error spam hit you.
the bugs seem to be mostly related to fleets and combat. Unless you start war on the aliens the game is rather stable (not sure about memmory leaks, but the performance does go down significantly around mid game). There are some funky things regarding fleet navigation, manual fleet combat, and it seems damaged ships cause error spam (so dont do orbital bombardment either lets they fire back and bug your game). And the game balancing needs more work, as right now you either perma sabotage servants from progressing the game or you mod the game files to make aliens unable to do anything on earth. If you dont do any of these the servants will win and there is nothing you can do to stop this.
Does anyone have even the slightest idea as to when this game is coming out?
The Demo implied sometime this September. Is there any hope that it will be released next month?
Real aliens will visit earth before this game comes out
there is no release date in any form or shape anywhere, amount of issues with logic and balance in demo and leak suggests that release won't happen this year, they may push EA, but this won't be "release"
Servants are the only good guys
>servants are the only good goys
They are somehow so moronic its better than half of the other factions in this game
Servants are the bottoms of TI. Take your alien pherocyte-sucking lips elsewhere, Quisling.
> “All the bayonets of the Army cannot force the Black into our homes, into our schools, our churches and our places of recreation and amusement.”
-- Strom Thurmond, 1963
> "PS also no space Black folk either"
-- addendum, 2024
> Ajuba, Lagos
> American South
anime portrait mod when?
Reddit's got you covered
Weebshit is better than the Unity-stock-asset-looking 3d people they have in, honestly. I swear I've seen some of those faces in this one cash-grab Mount and Blade-esque game I've played years back.
>Weebshit is better than the Unity-stock-asset-looking 3d people they have in
Its probably better as far as performance is concerned too.
I doubt the images actually affect performance much. Most of the slowdown is from the AI.
Why isn't there a faction that tries to detonate the Earth to prevent the aliens from taking it?
That's unironically Humanity First
>detonate
That's moronic.
>t. moron
Humanity First is just countering alien subversion with good, old-fashioned aggression. Future conflict is just a continuation of alien aggression; Deluding yourself into thinking the ayys will just leave humanity alone with diplomacy when they're an actively enslaving species is just terminal stupidity.
If they come back for round 2, then I guess we're going to need more shipyards and politely accept their invitation to total war.
Redpill me on your favorite orgs
https://nypost.com/2019/04/27/oxford-professor-believes-alien-human-hybrid-species-will-save-earth/
Someone please explain the initiative to me, what are they really?
EXALT
The illuminati before every other faction decided to also become the illuminati.
> Oxford prof ranting about aliens
> It's not Nick Bostrom
Now that's a surprise
Anyone else finding that their Layered Defense Arrays aren't using the right weapon?
I have green arc lasers and they're firing T0 railgun pellets at walking speed...
Frick my Ceres mines I guess.
Defense modules only employ point defense lasers/arc lasers/phasers. Point defense lasers are always infrared, so all that matters is the type.
In addition to their defensive laser, they employ whatever the highest level kinetic weapon is for offense. You have to research one of the heavy variants, just researching the general railgun/coilgun tech wont upgrade the modules right away.
In summary - defense modules only use infrared defensive lasers/arcs/phasers and offensive kinetic weapons.
... why though?! I research the lasers use the lasers!
Thanks though - was this explained in-game anywhere?
They really just need to buff kinetics. I'm not sure what the devs intended, but unless your at point blank they always get evaded or gimped by PD. Maybe that's what they intended. Heavily armored suicide Chad particle cannons charging in while other support vessels spam missles at the peripheral to funnel in the targets. Either way lasers are simply better for now
>restart as Initative after getting the gist of the tutorial
>become the globohomo
>seize control of the entire EU and unify it, then diplo-annex all its cores
>hijack russia just as it forms the eurasian union and fill all its cores too
>finally strong enough councillors to even touch all those empty USA spots
>ignored space the whole time just maining all those research paths that unlock more cores
>literally control all of europe, russia and USA
>unlimited money
>so much research i commit more than any other nation on any one tech at lowest priority
>still not enough to hit those late game mega nation techs within a couple years
>right up against control point limit so can't even snatch china
>not that I could really try now that the servants had it buttoned down
>councillors mostly geared towards building a shitload of popularity in only a couple actions before being able to crackdown and then purge even a fortified middling-nation
>can't easily get them to start doing tech theft or assassinations without spamming XP and tring to nab orgs with those exact missions
>so far behind on the space race due to not investing in tech, boost or control that the whole moon is occupied by now if i even started caring
Where do I even go from here?
The Moon sort of sucks for anything except bootstrapping yourself. Shoot an outpost and construction module at Mars, colonize the shit out of Mars with your new construction module, then use the space resources to print ops stations and nanofactories in Mercury orbit. Mining Ceres isn't too bad either. After you've got a good amount of mission control and mining income militarize the earthsphere and start assaulting every hostile faction's LEO habs.
Ceres, Io, Mercury, and the metallic asteroids are all you need, aside from one spot on Mars or the moon to get fissiles. Everything else is trash.
also frick the control point limit, controlling countries is the best use of your influence through most of the game.
Before they implemented it, it was too easy for a player who rolled a couple of high persuasion councilors to just steamroll the AI and take the entire planet. The game is better with the change.
You can always research control point limit increases.
Get you ass to Mars
for research waht you really want are T3 labs. I am in 2038 and have 350 research per day from space stations, only 300 from nations. Unification techs are bad for early on, they only really give you very small increase in stuff you get from nations, and until you get decent research going they are quite expensive. Once you get space going they are cheap though. Their main purpose is to grab the unused land that is in the hands of AI, and to prevent servants from putting it in alien admin. Also to stop them from making nukes. Overall nations are currently nearly useless past mid-game.
As for your situation, you def watn to setup mining on Mars, then grab mercury and venus and fill them with MC, nanofabs and labs. Once you have that up your research should skyrocket so you research 50k project in 10 days. After that grab green arc lasers and your ships will melt anything that gets thrown at them no problem.
Yeet a baby station into Moon/Mars interface orbit using only boost, transfer an appropriate councilor into it, and then start stealing mines directly. Sell the shittier ones back to your opponents for all their orgs and keep the rest for yourself. Rinse and repeat
merging nations decrease both output and growth, basically you trade your imperial ambitions for humanity future, most efficient way to play is leaving sufficient amount of nations for AI, research only global tech, trade council tech, gift all tech to AI to force it to research tech you do not have and then trade it, with proper implementation you can be friends with everyone, have 300 tech per day and force AI to do all council research for you.
>MUHFICIENCY
you speak like a gay and your shit's all moronic
Why is my hyper-advanced, hyper-wealthy EU shitting out babies at a rate comparable to an African country? I'm not complaining, but I'm pretty sure the pop growth algo didn't intend for this to happen...
Pop growth is directly a function of GDP.
Yes, it's that moronic.
The more you look into the "simulation" the more moronic it seems.
there are lots of curves, pop growth based on education, not GDP, you get significant bonuses for low education (below 6) and for high education (above 12), from 5 to 12 pop growth decrease, after that suddenly jump, mostly because education should be capped at 10 but devs forgot about it and let it grow over limit
nah it makes sense
low education shit out kids since they need them
midwits drink the "kids bad only consoom) koolaid
high education people realize having no kids means the economy will implode from having more pensioners than workers and have a frickton
>high education people realize having no kids means the economy will implode from having more pensioners than workers and have a frickton
do you have any statistical evidence for the reversal of the birth rate slope at extremely high education levels?
(no, elon musk is an anecdote, not data)
All I'm seeing is proof that the Enlightenment was a mistake. We never should have stopped burning witches and heretics at the stake.
>do you have any statistical evidence for the reversal of the birth rate slope at extremely high education levels?
Technically the way to increase birth rate is to increase education of men and decrease education of women. Education is a real strain on fertility rate for women.
It's almost like equality is a myth and the sexes aren't supposed to try and copy each other in futile ways.
Yes PhDs have a substantially higher TFR than people with just a bachelor's
with all modern advancements in technology you do not need your entire population to plow fields 24*7 just to prevent starvation, single person can produce food required to feed 1000+ other people, ever if you have 999 pensioners and single worker, nobody will starve
there is a frickload more sectors to the modern industrial economy than growing grain and eating it raw
crops alone have to be collected, distributed, processed into base products, distributed again, processed into intermediary products, distributed once again to be used in final products, then shipped to global suppliers where it will be shipped one last time to the final vendors
and that's pretending it all stays in one region before sale, when in reality it will probably cross borders a dozen times or more, have several more steps before becoming a final product, have freight onloading, offloading and last mile trucking to organize
and each and every one of those steps needs workers, managers, administrators, and consumable inputs which also have their own long horrible supply chains
and each and every last single product on this fricking planet has a supply chain like this one, or one that's exponentially worse
and that's just managing the products
when you remember that everything needs a frickload of machines, and those machines need regular maintenance, repair, and occasional replacement, that just stacks on yet more logistical frick frick games across the whole line everywhere
and then there's fricking finance, cause all that shit there needs loans and other capital to work since its vanishingly rare that anyone or any company has all the money they need for everything in liquid cash at the very moment they need it
that's more people, organizations, administration, etc. that need to be worked with for pretty much every one of those steps in parallel since they'll all be different companies doing each of those individual steps and yet more for the in-between transport
unironically the world economy has been tapdancing on the edge of destruction for decades, has only been getting more strained, and really can't take much more punishment before collapsing like the chairs at a buffet when a fat frick convention rolls in
Poor nations have a lot of kids since you need to for labour, or to ensure SOME survive to adulthood. Or because they're too poor to teach people how contraceptives work.
First world nations have reduced birth rates because they're smart enough to realise kids are a massive fricking drain on your life wealth without much reward unless you're prepared to give up your career.
In this case I can only assume that everyone is rich enough that the middle classes can afford to pump out kids and the economy can afford to give enough maternity leave that having kids is no longer economic suicide. Should be linked to welfare and GDP, not just GDP.
Get the minor nations to the 6 mission control max then absorb them into a bigger nation. How much mission control you are allowed depends on how many CP you have.
>Get the minor nations to the 6 mission control
nah, that MC is just gonna get blown up the moment you decide to touch another faction. All 6 per single bomb.
>Takes months to build a single mission control
>About 1.5 months on average if you do nothing but build more mission control
>Takes one councillor action (2 weeks) to delete all mission control of one region
>Difficulty is a joke and doesn't even scale on size
Which chucklefrick of a dev thought this was a good idea?
Humans will be extinct before Aliens decide to visit our little shithole
You say that like a pithy dig at human nature, but the universe is so vast and timeless that even with the astronomically low chance of forming intelligent life it's likely any civilizations close enough to even contact would have risen and fell before the other even left the stone age.
Humans have never gone extinct before, what makes you think we'll start now?
she looks exactly like me
get boob implants
anon can I cuddle you
link to the leak, please?
Is anyone else having technical problems, I haven't been able to get my dev copy to start new games/load old ones. I can still play skirmish though.
Which faction do you play as and which countries do you take on turn 1?
Academy, but faction ultimately does not really matter.
For countries I went for EU + russia. You can grab china and USA later on, so those take priority. The only country I was unable to get was india. Once you have USA you can take any non-nuclear armed nation with their armies np.
>You can grab china and USA later on
In my experience if you don't rush down China after securing Russia or India, you'll lose it to the Servants forever or until a big nuclear war. The US is relatively safe for a little while though.
That what I meant later. Later as in after grabbing EU and russia. Then I went USA and then grabbed china. India was in firmt hands of HF though, and I was at the control limit to grab it anyway.
its random, but in my games china tends to be mostly undecided every time. China aint very open to new ideas. Academy tends to be more in USA and EU.
China will only fall to the Servants if bad RNG hits and some Alien lands there and converts it to them.
If that does not happen, China will never be taken so you can freely run in and scoop it up.
Same for USA.
My experience says otherwise...
Damn getting councilor to alien station for win is looong. My best ship needs 36 weeks to make the trip from earth, and the issue aint even kps. I have 2000 kps with just 10 fuel tanks on my fusion drive, the issue is acceleration! If I used my most efficient fusion drive it would take even longer! The only drive I have unlocked that could make it faster is that one antimatter that needs only 5 antimatter per fuel tank, and I would need dozens of those to get enough kps...
But it is true that there are dozen more fusion drives locked behind what looks like a maze made out of every tech in the game, so maybe after investing few million more research I might make it there faster? That is if the game did not bug out the moment I loaded my councilor onto a ship, and now I cant even send a probe to that ateroid, dunno if I could send marines down there, which I assume you need to do first before you can use that win mission?
China was taken by aliens in 4/4 games I played. Usually before 2025, so even if I completely focused China it would be hard to take earlier.
The servants get cores in china and eeuu ignoring public support, I suppose by script, if you don't have them.
I've seen them taking all china in 6 consecutive turns with 1% public support in my last game which is, according to the game mechanics, impossible.
Are you sure they are using the same action the PC gets to claim cores and not having the ayys pull some mission that gives them one?
its called enthrallment. you have to get past first few years to be notified of that. larger countries fall more likely as they are either deliberately targeted by ai or cause they have more regions so larger chance ai will target region of that country. And current beta has no non-cheaty way of preventing that from mid-game forward.
And they can do that every turn, ignoring owner or public support? Completely moronic.
worse, even multiple times per turn. without slien facilities it is prettz balanced in that thez never took a single CP from me (thez just made it into china before I took al of it). But alien facilities are completely broken in current beta and they make them grab everything starting mid game, think 2-3 CPs per turn, no country safe.
no, its called lack of balance in current beta.
What you surprised about? you expect servants USA to put resistance puppets in china just cause you have few supporters in USA?
The only core controlled by ayys in usa is media, and I have a 50%+ support in china, I expected the executive and 2 other cores at least.
Success of enthrallment and terrorize depends a lot on the ethics difference too. While playing as academy I had to constantly deal with ayys flipping my control points in China or USA while playing as HF only had the occasional terrorizing in some satellite state.
> And current beta has no non-cheaty way of preventing that from mid-game forward.
I haven't looked in the game files or anything, but other anons have said in previous threads (and it seems to work in practice) that the aliens' success on enthrallment depends counterintuitively not on faction popularity but on the sum loyalty of your councillors. So if you have a guy on serial Inspire missions you can slash your vulnerability to enthralls.
the issue is that every bonus making enthrallment harder has a max value you cannot make it go above. loyalty is +25, there is a cap on tech as well, and so on. Whereas alien facilities seem to be unlimited. Therefore no matter how high you get they will eventually make enthrallments go from 0% to 99%, and this change is pretty fast, it goes from 0 to 100% really really fast.
we never did anon. we never did.
That'ts the ingame explanation, it's autobalance, the moment the player gets ahead of the other factions the script triggers and curves you down.
An lame mechanic that makes all the effort to get ahead a waste of time.
Isn't China like 70% Academy on the first turn? What if you rush it before the HF event that gave them global boost
The best start I ever had went:
1) Get all the shithole countries around India
2) Use their neighbour bonus to get India
3) Use India's neighbour bonus to get China
4) Get Canada + Mexico
5) Get USA
This leaves Europe and Russia in the AI's hands but Russia's low enough population that it's not too hard to wrest control from even an entrenched enemy.
In Europe you might get lucky because half the time multiple AIs pile in there and whoever gets France can't really unify it.
After several games (leaked dev version) this seems to have the same problems Long War had, is both slow and repetitive (literally hundreds of turns just playing Risk before you can do cool space stuff that crashes the game, but that'll be fixed) and needs a lot of micro, plus it snowballs way to fast to the point everything is pointless for good or bad. I guess is logical because they were praised for a mod that did just that.
It' going to be a pass or 75% discount buy for me.
Yeah I think the game would benefit a lot form "opening up" space much earlier. Low-tech space battles in the Earth-Moon system would be lots of fun.
>literally hundreds of turns just playing Risk before you can do cool space stuff
Hundreds of turns and 3 to 4 hours of boring gameplay to have a chance to do cool stuff, because sometimes the AI goes gandhi mode and blows everything or the Ayyyys are so dominant there's nothing you can do, making all a waste of time.
>is surprised a game called long war is slow and repetitive
> play the best space game I've ever done as the Academy
> all but one Mars site
> all Ceres sites
> Start shitting out fleets years before my previous games
> BUT
> Ayys decide to declare total war early for no obvious reason
> Get rekt
Maybe HF pissed them off too much
How do you defend yourself from the enthrall mission? That thing can take a 70 trillion gdp country easily. There has to be a way to defend versus it.
option 1: prevent servants from researching alien nation
option 2: surveil every single region in said country and get rid of all the alien facilities.
option 3: mod the files.
have high loyalty on your councilors
20+ on 6 councilors makes it almost impossible for it to succeed, and you can research tech to make it even harder
but mainly, frick the servants over and leave them in the stone age
How are you talking about a game that hasn't even come out yet?!
Update ... when ... please ...
just a crumb of update ...
My two cents in case some devs checks this threads: the "game" is a tedious slog.
After the initial expansion is hundreds of turns doing repetitive chores like clicking menus to sway public opinion a 4% that instantly gets counter the moment you click end turn to get 20% chance to crack one of the 6 cores of a country so then you can have a 20% chance of purging that core, and then go for the other 5 cores...
Or checking that your cores are protected...
Setting off-world bases requires more than 300 turns between research and actually deploying.
Building a fleet that doesn't get blown instantly more than 400 turns.
Fleet actions outside earth from deploying to returning to base more than 100 turns.
Hundreds of turns waiting for diplo cooldowns that will reset if during that time another faction takes control of that country, hundreds of turns to modernize armies, sway important countries...
Some story related missions are tied to very rare events that require an agent specialized for the task that with a lv25 skill (maxed) gets a 30% chance of success, you failed? frick you, wait for another 40 or 50 turn for another chance....
I knew the LW team loved to smell their own farts but Jesus Christ.
They should increase the length of agent mission phases by a lot. Make it 3 months. And then make the missions not RNG, but steady progress. So if you would have a 20% chance to control a nation, make it give you lets say 15-25% progress instead, and a critical failure/success chance that would remove or add to the existing progress. Generally make all missions more impactful, running a marketing campaign should add a lot of support, up to 50% if you have a good agent, and again no chances except crits and variation in the added support.
It would make assignment of agents a lot more meaningful, and less boring. Throwing an agent at a 5% control nation chance because you have nothing better to do with him right now is not gameplay.
Pretty much this, I'm tired of it already and I'm halfway through my third campaign.
The problem is the earth layer, if you strip the bling, is almost mobile game levels of complexity, so they've gone for a "keep the player constantly engaged" direction to mask the problem.
There's no sense of achieving anything important or game changing in the earth layer or the early game which, I agree, goes for fricking ever. Getting a country with giant resources is a % bonus, getting one with some special industry is another %, etc. You paint the map by influence or war so you get more GDP to pour into "boost" to launch shit into space. And both the influence and the war mechanics are awful.
I think the space layer is more complex, but to be fair I haven't really played enough of it.
If it wasn’t such a tedium and time investment to get anywhere close to space, at which point you‘re dealing with ayys constantly, you could probably find some fun by ignoring Earth altogether, something most factions would object to story wise.
When the game first got serious attention on vst after the postponed release and leaked beta I played the EU two times into the 30s and eventually cheated because I wanted to see what a EU into Western Eurasia/UN world gov looked like because the earlier techs implied this was possible. I focussed all my attention on Earth and besides for being the first in every new space region never built ships.
Imagine my disappointment when I saw they patched the shitty research techs out after I fought off alien after alien, united EU and Russia and SEA with China, hogged essentially all of Eurasia and some of North Africa through sheer autism and completed all research…
I get that the supposed way to play is earning resources only from select small nations and your councillors, but why even offer me the option and have me engaged so much with Earth when controlling half of it is barely worth anything, but hindering the AI.
Essentially all the councillor actions, your main way to interact with the game for most of it, have to do with nations, while those options concerned with space barely ever succeed.
Behold. The game that solves your complaints.
>nooooo that game is DIFFICULT
>i mean the UI is bad!!!
>nooo i want to be angry
I never thought I'd say this, but Aurora looks better than I remember.
New version came, (re)written on C#
Aurora is held back by the creator being a moron who wants to use it solely for his weird stories. You don't NEED automation, goy.
Redpill me on aurora
I've been only distantly following Terra Invicta but I though it was real-time, like paradox games
Yes and no, some things are real time, others tick daily, the game stops automatically every 2 weeks so you can give orders to your agents, and a lot of timers are rounded in weeks, you can use that as a turn.
I agree with this, but the space layer is not specially complex either, very few weapons are really useful, new tech is just a slight improvement over the previous one, and there are obvious logi caps and mechanics put there just so the player can't really go above certain fleet sizes easily. Overall, gets boring very fast because medium and big battles are just awful and everything else takes between dozens and hundreds of turns to receive a bit more research, resources, etc.
And in the middle of this clusterfrick of terrible design decisions is a horrifically incompetent AI that that allows you to take control over half of the solar system while their destroyer fleets get obliterated in earth without any reaction for more than a decade, see
, it worked in my campaign too. And it's bad probably in part by design because a competent AI, using the alien ships from the start as they should, would rape the player.
All in all, I'm not paying a cent for this shit, the memory leak and crashes are the least of the problems with the game. Is just boring.
its the same petty homosexual that made longdong xcom
what did you expect
A good game, they got 10x the amount they asked for with the kickstarter, but this dumpster fire feels like two mobile games slapped together.
I wish I were an alien
From their perspective the humans are aliens
download links?
Is this a good place to get start playing a game like HoI 4 but hate parajews?
Anyone willing to reupload
if they have it?
I think it's this one but I'm not 100% sure https://files.catbox.moe/p3qlvn.7z
So what does this do?
I've barely been to space yet.
https://anon
files.com/Ncmfbcw9yd
/Terra_Invicta.rar_torrent
https://anon
files.com/v4n0bbw3y0
/Terra_Invicta_Part_2.rar_torrent
>our system thinks your post is spam
your system can suck my dick asiatic
new version?
no, people have been asking for the link again
bad gateway on first link?
yo can you seed the second part, dont do me dirty it was downloading an hour ago
I was asleep senpai, power's expensive
it's back up
appreciate it, got it all
Any difference between this and the skidrow version?
insignificant changes to save format, current build is garbage do not waste your time on it
I was having fun till it crashed and corrupted my save. There goes six hours. I had just sent a probe to the moon.
I know how you feel. I was at the point where I had control over most of the world. I saved for the night, and when I loaded the save the next day I got an error. Same with all the autosaves.
you can set moonbase 20 minutes from game's start, if it took you six hours, you are doing things VERY wrong
game have memory leak issues and performance degrade over time.
ever if you are lucky, ever 12700KF OC to 5.2 can't handle game after 2040
>and then he said "just build a moonbase"
>a what?
>yeah, a moonbase
>there's literally nothing on the moon
>there's cheese on the moon
>yeah, my dickcheese
>hahahahahahaha
>hahahahahahahaha
>anyway, why are we going to mars
And then John was a zombie.
An atomic war and the moment I take the capital the game puts the alien in charge again, good lord what a shitshow of a game.
I hope the version leaked is an old one or you can all forget about a 2022 realease.
I hope you will suck my dick
Late 2023 easy, it's not only the bugs and everything said in this thread, the space combat is a dumpster fire and't it's an entire game by itself.
Is it out yet?
Looking at the dumpster fire of a leak, probably not for a year or so.
Can people who torrented the dev build seed please? There's nobody seeding so the torrent is permastalled at 0.3% completion.
You asked nicely, so I'm seeding now
Thanks anon for the seed love you <3
I still find it so odd that all these redrawing maps cost as much time to research developing new power generation, sentient AI or spaceships.
Social science is relatively new and a large portion of it is under the control of diversity admits. It is what it is. They are fundamentally unable to take pic related and slap math to it. You know how long it takes to develop a statistical method to find out why kids like Cinnamon Toast Crunch? Way too fricking long. Now imagine you try to slap math onto figuring out why black people do black people things and suddenly you gotta go down to the Title IX office and explain why you're a grand wizard of the Ku Klux Klan.
As HF i had 5 counselors with close to 25 loyalty and one at little bit less than 20. The Ayyys seemed to have no problem flipping my points
I just lost 2 protected cores including government to the servants in usa after managing to trigger a coup in rusia against them. I have now a 2-8% chance of cracking down the core with 80+ public support and a 18 inv agent.
Looks like the moment they get blasted, the game gives them free cores to keep them as a threat.
Amazingly shitty game design.
>no comment on councillor loyalty
>no comment on Servants tech level
>no comment on suspected alien facilities
>anon doesn't understand the mechanics and just tards out
Anyone knows the story behind the leak?
beta testing
just like victoria 3, devs leak betas on purpose to gather bug reports and first impressions
it wasn't intentional
someone was C&D'd over this
I watched some demo game play and I really like the concept of the game, is it worth downloading the buggy beta build or should I wait for launch?
I would wait.
do not underestimate the difficulty of social structures.
I belieave someone got angry for some reason, so they leaker not thinking through that betas must be marked with his personal identifier. Probably got a lawsuit on him.
For a dev build, it's surprisingly free of placeholders and crashes, but the balance is dog shit and the space layer is buggy as hell.
current one
Anyone know a console command that reveals all ayy facilities on Earth? Getting tired of hide and seek.
nosecrets iirc
Doesn't reveal facilities. I wish.
>surely, if we C&D and deny any existence of the leak, this will all blow over
I will continue seeding until a release date is announced
what version is that?
Have they nerfed Russia some more yet? The Ukraine war isn't going to win itself.
Is moon mining always water and volatiles net negative even with Shackleton Crater, or did I just get a bad roll?
The moon is usually a net negative or such a slight positive that it isnt worth it. Just go for mars.
You want at least one moon mine, because while it will indeed always be negative in water and volatiles (so you can never use it to rush-settle Mars), if you get some metals and fissiles in your stockpile it'll cut in half the amount of boost you need in order to send over your first Mars base / mine, and at that point in the game, boost is the bottleneck.
>chile decides to nuke argentina in 2034, argentina retaliates with another nuke.
> the entire world's gdp falls a 35% in just a week setting the economy below 2022 numbers.
Cool, is there any event that helps to recover, or the entire world's economy is fricked for the rest of the game?
Also, holy shit the space combat sucks, I've been raping alien fleets left and right by just spamming monitors with the most basic modules and 4 copperhead missile launchers, to the point that the ayyys are running away from my fleets now, it's ridiculous.
You've been fighting skirmishers. Once you square up against multiple ships with overlapping PDs, you need lasers. I was of the same opinion until the ayys took the gloves off
I've destroyed several fleets whith battleships already, 30 monitors are enough.
I still don't know how to manoeuvre my ships btw, the arrows don't respond to any input so I just charge in straight line.
>destroyed battleships
How
As soon as the ayys develop 4+ destroyer fleets, their PDs completely invalidate even T2 missile fleet of 40+ boats
>t. deployed a 60 missile-ship fleet of escorts and monitors against 30 ayys and got absolutely manhandled
I have a 30 ship limit, I go in a straight line because idk how to turn ships, I shoot 240 missiles every 5 seconds, a couple volleys per destroyer that spazzes out of the enemy formation towards me exposing their flanks, then the bs, I take a lot of casualties when bs are in the field but I really don't know what to do with all the resources I have in stock.
With that "amazing tactic" I don't think a single alien fleet has been able to stay in low orbit since late 2020s. The problem is they run away, they don't engage.
By 2040 the biggest fleets the ayys have deployed in earth's low orbits are 2bs and 2 destroyers. There's a big fleet of 20 ships in the system, but it's very far and doesn't seem to move, maybe is bugged idk, there are all kinds of bugs in the space game.
Today I've been destroying bases with fleets of gunships with pulse drives and rail guns but each mission takes like 80 turns between deploying and coming back, and I researched molten core drives but the fricking project doesn't trigger.
I'm getting very tired of the earth gameplay, it's just tedious, today I played for several hours to try to kill an alien agent but no luck, so I've been stuck in the story missions for several days now thanks to that.
decides to nuke argentina in 2034, argentina retaliates with another nuke.
>> the entire world's gdp falls a 35% in just a week setting the economy below 2022 numbers.
>Cool, is there any event that helps to recover, or the entire world's economy is fricked for the rest of the game?
Not that I know, nukes are pretty much a game over.
>I still don't know how to manoeuvre my ships btw, the arrows don't respond to any input so I just charge in straight line.
Click and drag the trajectory markers, then the ships will do whatever, they don't really seem to follow orders very well.
It's pretty much useless anyway, aliens are so fast that to all purposes you could be stationary.
The devs have seen too much Expanse and pace combat is a mess with alien ships backflipping straight into your missiles.
The entire game is a bloated mess, tbh.
GDP doesnt really matter. And if you have space economy rolling earth doesnt matter either. Get A bunch of T3 labs around mercury and you get more reserach from space then earth.
Not moving tactic is OP. But I did it with lasers. Put cca 10 ships with arc lasers and about 25 frontal armor + 1 pd laser and you are untouchable. Can even beat 50 ships + alien battlestation with 0 losses. Btw, how do oyu not get errored to death, whenever I tried space battles the game would bug out one way or another...
I'm researching energy weapons now I'll give it a try.
>Btw, how do oyu not get errored to death, whenever I tried space battles the game would bug out one way or another...
It ctd if I keep the camera on the fleets while they move in the campaign map, not during battles, but I have SEVERE stuttering and the game freezes for 5-7 seconds every time I transition between earth and space. And gets worse the more I play.
I have several alien stations in the asteroid belt that I can't target, and one that makes the game crash when I attack from orbit, plus dozens of bugs like tech projects not triggering, tech/event effects not being applied (or at least not being displayed), assets clipping, armies stuck in endless combat not doing/receiving damage...
This needs of work to be a proper 1.0. mid-late 2023, probably.
lasers are near useless without at least arc lasers. Color is less important then the other upgrades.
>bugs like tech projects not triggering
thez dont alwazs trigger. Some are chance based and might not trigger at all, and even if thez will trigger it can take a very long time for them to trigger.
>but I have SEVERE stuttering and the game freezes for 5-7 seconds every time I transition between earth and space. And gets worse the more I play.
same here, it is pain in the ass to play once some space assets come into play. Especially with how the game always focuses camera on anything you click on...
>Alien Administration forms in USA
>Resistance controlled Russia immediately starts a nuclear war
>Something in the realm of 40 nuclear barrages are traded between the two
>No nukes landed on any of my controlled territory
>The China I've been building into a superpower for the last 9 years is smashed back into the third world
>25% of the population die
>Research goes completely into the shitter
>Annual GDP drop from climate is at 20%
Loaded an old save to check the damage. God damn nukes are fricking brutal. I guess this is the doomsday scenario, the whole world has been turned into a complete shitheap. The only hope I have now is to rapidly escalate the space war.
Frick Earth
New anons downloading, don't forget anon's custom CSharp.dll's. They fix missiles, and converts save files automatically into .zips, dramatically lowering save game sizes. They go in Terra InvictaTerraInvicta_DataManaged and overwrite.
anonfiles com/e8h6Y94fy5/Assembly-CSharp_dll
anonfiles com/f0h2Ya4fyd/Assembly-CSharp-firstpass_dll
Now get out there, and anally probe the ayy
did they ever provide details about the compression algorithm? looking to frick around with the saves.
it's json inside zip container, use your head and check signatures before asking obvious things
Torrent link for game?
Exercise the minimum possible effort and READ, Black person.
Well, the leak killed all my interest in the game.
Turn after turn of micromanaging, rng rolls to get marginal % gains, for hundreds of turns while you're slowed down by several timers disguised as techs, cooldowns, magic /misc/ mana shortage, then magic logistical shortage...
Best game idea in a decade, shit execution.
wat do?
You didn't put part 2 in the correct folder.
So I'm a fricking idiot then. Not sure what I did wrong. Does the contents of the Assets folder need to be in the main directory, with the exe?
I'll let you have that one because I lost a bit figuring it out myself before I made that post.
Yeah, I'm fricking moronic. Thanks for that file structure clarification.
So when does the game get fun? Is the AI supposed to be this much cheese?
It doesn't. And the ai ignores rules even more in the late game.
2 Alien fleets ping me every 5 fricking seconds reengaging my fleets and the deciding not to do it. Is there any way to get them to shut the frick up.
Is a long range nuclear strike an option?
Not really, they're an order of magnitude faster than you, they always decide if there's combat.
Turns out that eventually they will decide to just take the suicidal engagement, must be tied to a percentage chance to engage
In the mean time, I've managed to make my earth operations invincible. Managed to defeat an alien ground invasion of 6 spider bots (8.3 strength) with invasion age armies (6.9 at the time) plus a couple of nukes. Don't see them really having a chance now that they're into the fusion age plus I have space defences up everywhere now.
Only problem now is their ships have so much delta V they're free to just fly around to all my space stations and blow them up. Short of putting a defensive fleet on every single one of my stations which is unfeasible it seems I'm just going to have to hold out until I can research better drives. Plus Black folk keep bombing my groundside mission control, trying to get all councilors up to 25 security.
I've read around one new strategy some people are using is to make the USA dump all of its IP investments into Miltech, so by 2030 the USA is rocking end-game Fusion Age armies while the rest of the world is still in the Information Age.
Does mean your armies can stand toe to toe with the aliens (including the +25 mil from councillors and +30 mil from military orbital modules). But I just find it hilarious, especially since you can reach the "Fusion Age" before fusion technology is available and with 10 years of the game start.
its core meta, you make USA focus militech from day zero and disband armies from all other nations, if any problems just use USA armies to solve them, same can be done with any other nation, but due to unstacking nature of militech, efficient meta is to use only one nation for military
That's pretty much what I did, I haven't invested a single point into the economy or well being of any country in the world I've just boosted the military tech of USA and pushed out as much mission control and space defence I possibly could everywhere. Most of my research comes from Mercury.
They handled the alien armies surprisingly well at 6.9 (with all bonuses), I bet they'd be manageable at 6.0 as long as you outnumbered them and had those bonuses. And yeah I haven't researched anything relating to fusion and yet that's apparently their tech equivalent allowing them to hover around and shit lmao.
alien armies are weak, especially if you have plenty of those +25% dmg techs for armies. Just wait a few years for the flippin' to start. Your glorious USA armies are now glorious alien admin armies... Sydney defence can take out 2 alien armies even with 4.5 tech...
For alien ships, split your fleet in 2 and send them both at once on the enemy fleet, it wont run from the second one.
So far so good on the facility front, I think turning one of their councilors reveals all of them as it seemed to last time I did it, perhaps detaining and interrogating would work too. Plus they can only build them in their own territory which should narrow down places to surveil. Hopefully I can stay on top of that.
ehm ehm.
>I think turning one of their councilors reveals all of them as it seemed to last time I did it,
afaik you cant detain aliens?
>they can only build them in their own territory
you in a place for a surprise soon, wink wink.
No the servants build them. I've seen one of said turned councilors complete a task to build one and they have an org that gives them said job. They then get a second councilor mission that allows them to turn that territory over to the aliens. Maybe the aliens do to idk I'm no expert.
I just killstate them when they become infinitely obnoxious
is there a full mega of the game anywhere or did the autistic dev shut all those down
they're all gone
he even went after all the israelitetube videos
I think it's gay that you can't permanently kill off factions. It'd be better if you could kill them off because you could actually consolidate Earth then unify your efforts to BTFO the aliens. Having them always have a possibility of returning is gay.
it makes sense from a balance perspective
if you could kill factions, there'd be no reason to not immediately murder servants and HF to get rid of the nuke happy morons
the servants would especially break the game since they're who the ayylmaos use as a cumrag for their shit
How do I destroy Israel as quickly as possible in this game?
Pakistan is the easiest nuclear power to subvert early in the game. Just take control and blow them to hell.
You could also control Israel directly and frick up its economy with shit prioritization and political decisions.
develop nuclear program in israel and have it nuke itself
They actually start with a nuke, they can do it right away.
Big brain strat
You could also merge them into the caliphate which removes Israel as a sovereign state and probably wouldn't end well for tribe.
You can also add them to the nuUAR.
Is the discord for this game still fricking infested with commies, trannies, and commie trannies?
Yes but they're less active these days, I see a few people that seemingly downloaded the game from here actually talking about the game rather than how great communism and the current thing is but it's still there
This shit gets repetitive very fast.
They should rethink the way agents are used, either reduce the number or making missions a several week commitment.
And holy shit the AI cheats, I've been dominating the research globally for decades, contacted every faction to offer them tech in exchange for orgs and oh surprise, they have kept the pace so well I can't offer them anything.
Somehow HF managed to research both fusion reactors and drives with the gdp of Zimbabwe, niger and two other shitholes...
Benefit of the doubt - maybe they were running tech theft missions on you the whole time and you never caught on.
Sure, all factions, all the time, never caught, with no pop up events, and at the same time they never researched anything I didn't.
HF and Initiative are also able to launch ships without mining outposts, and more than one by the way, I guess they stole the resources too.
More like amateurish game design to keep factions active because otherwise the game would feel more repetitive and empty.
I never had problems selling projects to ai. basically every single project they had since few years in were either stolen or traded from me. Didnt help that all of their research together didnt make up even 1/10th of mz research.
Anyway to turn autosave off its annoying having it lag every 10 seconds.
patch endturn method, also you need to patch spacecombat setup, it also trigger autosave
Yep turning a servant councilor revealed 5 alien facilities instantly.
I haven't played since the Steam demo. Did they unfrick the economy yet? I was putting 20% into economy and the GDP of every country was still dropping like a rock.
it's intentional design, you are not expected to have 999k GDP nations no matter what you do
Am I supposed to have -3% yearly GDP growth every year? I know aliens are scary but people still need to eat.
Blame global warming. No, really. Its one of the reasons why welfare is almost as important as economy due to it countering global warming. Or you could just play Russia and not give a frick due to most of their territories ignoring gdp dropping from global warming.
Yeah, I saw the effect global warming had on the economy, but it was only around 1.5%. The only thing that would make sense is if the points I put into economy did nothing, or there's an even larger force pushing the economy down.
I had no trouble with economy, put about 2 pips in economy and rest where I wanted and never had any issues. But I also had weak global warming of onlz -1,5% economz drop per year, my methane was so good it even lowered temperature... Probablz cause I grabbed everz single neutral CP earlz on, so every CP was owned by a faction and not many factions ran spoils. I never ran spoils, did not overinvest in economy and invested a bit into welfare for various reasons. So by the time I started putting stuff into economy in africa as SA I already had fusion green techs that reduced polution by a lot. But hten I raised global warming by 0,3% over few months when I put all of africa and southa america on spoils to pay for my T3 stations I upgraded and turned out my manufacturies could not pay for all of that...
The main point is, economy is not really important. Just put few points so it doesnt drop so oyu dont get those bad events. There are even some good events if it increases, but they aint really that good, better spend your IPs on better stuff. And getting to 999k GDP is quite doable if you unite the world, you can get 80k GDPpc in a year upon unification np.
holy cow, the game just became playable!
any chance we could turn of that annoying focus the camera on whatever you click on?
camera management in game is garbage beyond redemption
you can get 12*40 GDP per month without any special methods with China, it's 6000 GDP per year, with 1.5b population it's 8 640 000 000 000 per year and reaching 60t by 2040 is very bad result, you can reach it by 2030 with agents on advice and investing additional 200 points per year
>meanwhile, china with a 60t GDP in 2040
The future is yellow white man
More like purple, Servants always grab China in every game I've played. The only time I dislodged them was through the 2028 UN invasion of China.
it's aliens with abduct and enthrall, no matter how hard nation is, alien can sit here and do abductions, each abduction gives 2% chance to enthrall, as result, single alien can take over China in a year if left alone and they drop 6 aliens at the same time, if they happen to target China all at the same time, they will take it instantly.
>september
>last newspost on the game's store page is still about PAX
The game is so much more fun after cheating to get rid of the human competition. I can actually do shit in space.
I honestly like the board game aspect of the start. I normally hate board games as video games (looking at you nuCOM and Civ VI and "deck building" homosexualry), but I get invested in the plot and I like toppling governments and all that shit and resource generation is easy enough. The stakes need to be way higher, though. Simply dictating "global research" isn't enough, since there are factions there needs to be more feedback if one faction becomes strongest or wins out the battle for the hearts and minds of humans.
I think the issue is lack of map painting. When shit gets real, the factions need to get overt and just start merging nations together. Hopefully they expand the sociology/psychology tech trees with faction flair and make it perhaps more enticing to start merging ethnostates. Like if you control the US, just annex Canada and invade Mexico for slave labor that provides "boost" or whatever if you're Initiative. If you're Humanity First, they get mass conscripted. If you're Servants they just sit around all day praying in converted churches generating alien jizz or whatever the frick they need. They probably need mana of some sort anyway.
WHEN IS THIS FRICKING GAME COMING OUT
ARRRRRRGGG!!!
stop listening to your beta testers, they are fricking apes. if you keep stalling your games development its never going to have a launch.
What kind of ideology would make for a 8th faction?
literal magic faction
other aliens trying to fight the invading aliens (could also fight Humans too and be an end game thread for both, like in stellaris)
it's a stupid question to ask before the game even launched tho
I like it. Litterally reptilians faction.
"We've invaded Earth first, frick off"
it's initiative
Rape faction consisting of hardcore zoophiles. When you attack an alien agent, the councilor fricks it to death so you need to research safer sex techniques in order to rape without killing. When you do so, it's essentially capturing the alien agent to be gangbanged repeatedly until it starts telling your faction shit about their plans so it stops getting raped. All that does is tell your faction there are more alien species out there and more alien species means more rape so off to the stars you go, the victory scenario is the aliens shutting off the wormhole until they figure out how to deal with the sex-crazed lunatics in the solar system.
Faction that wants to share the solar system with the aliens. They still want the ayys off of Earth, but as long as they aren't violent they're free to spread and build on other bodies.
What's the best place to put a spaceport? I've been putting mine in lunar orbit but then I can't respond to threats quickly.
>get fission piles
>"work anywhere, no sun required"
>then it's a straight upgrade, slap them everywhere
>lulz they work even if you have zero nuke resources
>have too many so off-world mines can't keep up
>they still work though
Outstanding.
solar is for inner planet work, where they outscale fission
they're something like 13x stronger by Mercury and can power an entire ops station with 2-3 solars
>they work even if you have zero nuke resources
What the frick? That doesn't seem right.
they should use boost instead. main disadvantage is no fissiles for fast building outisde earth.
So...how long does it take before I have to start worrying about directing Battlefleet Solar into the heart of the Ayy Lmaos?
Christ this game just fricking drags on.
until you decide to attack the ayys. and then wait a year before the ship with your councilor reaches alien base to get victory screen.
Frick.
There's console commands/etc?
NTA but you could always try cheat engine
Cheat engine works. Float works for everything except councilor XP.
You have to be playing the torrent version for the console, I think. Also, If you go to TerraInvicta_DataStreamingAssetsTemplates, you can edit files to make things easier. TIGlobalConfig has a few debug cheat options, and I edited TIFactionTemplate to tank enemy faction income so that they wouldn't be a threat.
I cheated to get myself 10 times more research and annexed the world in 2 years. I'm at 2030 and I'm still setting a foothold around Jupiter.
Why is the combat AI such dogshit? It keeps turning its nose gun away from the enemy so it never fires, it just take hits until it dies. The only thing worse than the AI is the controls for ship movement.
And so the journey begins. Anyone mind seeding the dev build?
did it get leaked again?
>Spend a shitload of research getting the highest tier non-pulsed fission drive available
>FIRESTAR DRIVE
>Can't get enough deltaV to catch aliens
>Meaning grid drives are still superior
fark
Why the frick do the aliens have such ridiculous delta V anyways? It makes engaging them in an actual fight impossible.
because the entire point of the game is that super tech ayylmaos have come and you gotta get them to frick off despite being shit eating apes in comparison
if their tech was shit, dunking them would be too easy to be worth playing
I think a big part of it is that they get enough deltaV to be able to fly to and from their main base in the kuiper belt.
Perhaps it's realistic but the end result is that any drive incapable of achieving at least 400 deltaV is worthless for fending off alien ships since they can just run away and attack your infrastructure elsewhere. The only thing the many many other drives can do is attack stationary targets which sucks.
you need both deltaV and ACC, there are fusion drives that gives you 4k but absurdly low ACC that won't allow you to ever leave orbit
>I think a big part of it is that they get enough deltaV to be able to fly to and from their main base in the kuiper belt.
It would be nice if they only had enough fuel to make a 2-way trip + a little more. That way, we'd only have to drain their reserve fuel.
I want the game to be good too moron.
Why are you still using Grid drives?
What spreadsheet is this? It looks pretty interesting.
Christ I'm glad I torrented this game and didn't spend a dime on it.
I still have hope it'll be better on release, but as of now that's how I feel too.
>anons shidding and crying
I really enjoy the flavour of the game and it'll be nice if it releases sometime in my lifetime
I share my woes here, the dev leak is pretty buggy and unpolished but I genuinely enjoy the slower gameplay and the long build up. Plus I'm really enjoying learning all the mechanics and strategies of the game ourselves since there's very few people actually able to play it.
t. shill
Did the devs ever explain why they went for this moronic 3 dot system? What's wrong with just typing in percentages?
It's not cool enough, the mechanics of GDP are moronic tbh, they reward making the countries you manage as poor as possible.
no, there are few time based challenges and if you keep GDP low or intentionally triggered bad GDP events you will lose game, as there are no methods to recover right now.
except GDP does not matter.
exotic batteries and radiator are def overkill but whatever. for pd just remove the hull laser and put in pd laser instead. if zou want zou can put one small laser + one pd. make a fllet of 10 of these bad bozs and even alien battlestationwont have enough firepower to overpower your pd.
I thought GDP kept other factions pretty much locked out of your territory once it got high enough.
that only really kicks in when you hit several trillion GDP in that country, which only the big 4 will ever realistically reach
only the aliens are a real threat to your powerbase, and they ignore GDP entirely
Isn't research point generation also based off of GDP?
exactly, tech is based on GDP and you trashed GDP you won't have weapons and engines when you need them and got busted by aliens
oh yeah, gdp affects research. But that only matter in the first few years, space research > earth research anyway.
I'f you're making your research on earth you're doing it wrong, by mid 2030 you should be doing 75% of the raw points in space with 100%+ bonus (skunkworks and labs) in every tech branch.
By mid 2030 you should also have so many minerals stocked that money is not an issue.
The only caps are /misc/ points and in a lesser extent logi points because when the ayys get aggressive it is very tedious to protect every station.
Again, as someone who just played the game in order to (internally) break it, GDP doesn't matter and the mechanics are moronic, if fact a lot of the mechanics in the game are neglectable and just bloat to keep the player distracted from the fact that the game is shallow, slow and boring.
money and resources actually matter. It may seem like they dont cause you make a lot for a long time while using very little, but once you get space economy they do start dwindling very fast. manufactories eat lots of metal, and you need a lot of manufactories to pay for all those labs and command centers. I even had to wait few times cause I ran out of metal, and I had 100k stockpiled at one point, while mostly keeping it in the positive for income. But I did not colonize past jupiter for a while... And I focused earth on MC only for it all to get blown bz other factions, so mazbe if I had focused on funding it would have been better...
also labs can only give you +100% bonus for tech (not projects), above thtat is from orgs only.
>money and resources actually matter
Yes, but if you do things right they're irrelevant, and by irrelevant I mean they are numbers at the top of the screen you don't have to give a shit because the bottleneck is mission control points.
And the way to achieve that is by transforming the three world superpowers into third world shitholes (after the 2-3 first years) by dumping all gdp into army (USA), boost (europe + putinland) and mission control (china + satellites) then taking every good mining spot before anyone else and exploit them for years before the ayys get ballistic. Which is moronic, but it works because GDP and country management mechanics in this game are moronic, and ayyy's AI is moronic too.
In the meantime, build some cheap monitors and later heavier stuff with arc laser while you wait for unification techs and tier 2 and 3 modules (modules first), then rush for victory screen and done. wow such a deep game I'm amazed.
The challenge in this game is not the ayyys, scarcity, or the other factions, but not getting bored or annoyed by bullshit put there just to keep you engaged for hundreds of turns (like enthrallment).
I never bothered much with advancing the endgame, is it literally just research [thing] and you win? I was playing humanity first and a bioweapon tech popped up, I figured that was the victory button.
I've only done resistance, and it's tied to missions: research project a so mission b is available, once you complete the mission project c is available which opens mission d, etc. you can rush them to a certain point, but some missions are tied to rare events that happen maybe once every 50 turns, and you need to pass a pretty difficult RNG roll. But you can always save and reload.
Ah. I should've tried it, when I played humanity first the virus weapon popped up really early and it sounded like the "I win" button so I just ignored it. I had just gotten to Mars, but I got lucky and captured a few hydras.
Pretty much exactly how I'm playing. I'm currently at -260 funds per day and don't have anywhere near the noble metals income to fix this. Constantly worried about surpassing the limit on mines. Selling exotics gives $75000 for 10 it's enough to survive for now.
On that note about exotics, given that assaulting an alien facility gives you 10 exotics in this picture I've got a massive payday awaiting me in south east asia.
>letting the ayys on earth at all
shameful
best way to make money is spoils. I had -600 money per day once I upgraded to T3. So I put all of africa and south america on spoils for about a year, just about kept me afloat till my new 60 manufacturies came online.
Finally managing to clear the aliens out of earth's orbit
Having some pretty good success with this ship
>Battlecruiser
>Biggest green arc lasers it can hold
>4 Laser engines
>Exotic battery and radiator since they're cheap, probably unnecessary
>Grid drives, can catch alien ships
>Shit ton of front facing armour
Set the fleet to attack posture and focus one enemy at a time and they melt. If an alien ship turns onto its side as the AI loves to do the nose cannon will pretty much one shot it. I'm considering switching the hull laser for point defense since these ships aren't maneuverable enough to dodge and therefore get annihilated by alien mag cannons (after their long travel time).
>0.31 milligees
homie I can run faster than that
It's a little silly but the acceleration of the drive is actually completely irrelevant when it comes to pursuing ships. The only stat that matters is how much deltaV you can bid on the chase once you've intercepted them (or they've intercepted you). It's still perfectly capable of traveling between orbits and very importantly the low earth orbit.
Magnetic plasma containment is a fairly expensive tech that I hadn't considered researching yet, I'll probably go for that drive next.
Right, I forgot about tech requirements.
I made it myself so I could more easily find the best drive to use at the moment. I put it on mega if you want it: file/2kUz0SoZ#-FAjrXprF88LwvvH5wJecrKRakUy_LpHszulKcjFkMU
Nice, thanks.
>Grid drives, can catch alien ships
>0.31mg
It could catch a station maybe.
Also after going through the drive techs, I've realized that there's a whole level of drive above fusion. I thought the mid-game started when we got fission, but now it seems like that's just the beginning of the space game.
Help me
I believe in you anon
Thanks anon, I managed to survive. They're spending their resources on dreadnoughts now instead of destroyers, but that just makes them easier to intercept and hit them with nuclear missiles.
>get taiwan as humanity first
>servants get china, natch
>they keep fricking with my shit
>liberating the mainland tech pops
>research it
>spend for-fricking-ever and all my resources getting china for one brief moment
>set national policy
>cede territory
>quit game, uninstall
Satisfying. I'll play it again someday.
I prefer balkanizing China and having the remaining pieces federate under the Pan-Asian Combine. Same with the United States of North America.
>servants keep stealing my shit
>investigate all my counselors
>they're all clean
>they keep stealing my fricking shit
>cheat engine max stats on my dudes
>they keep stealing shit
Goddamnit
you have to go into hiding since they can see your people
Oh.
I've run into this problem too. Sending my dudes into hiding did nothing to stop it and none of mine were turned. The only way I was able to fix the problem was to turn one of their councilors to reveal all of them and then on the next turn assassinate as many of their councilors as I could. Seemed to put them off for a long time.
Yeah, this is what happened. Even after imprisoning three of them, it just kept happening. Figured it was a bug and quit out.
More likely the AI is cheating I would think.
How do you guys deal with influence costs?
I cant get into major nations early so I get adjacent minor nations but by the time I get into a few majors I'm at negative influence. What's the early game supposed to be? The AI not having influence limits seems super bogus, but I see that its cheating for everything.
easy, grab only what you can afford, dont grab unecesarily too many CPs, and abandon CPs in nations you dont want. early game I got EU, russia, USA and china and was doing just by with inf costs. also dont waste influence on stuff, dont grab last CP unless you want it, and advance story techs to at least first control cap tech. Unifying EU is very very costly.
Using spoils (kleptocratic) on tiny countries gives massive influx of cash.
Cash allows you to run PR campaigns at max success rate in big countries. This allows you to both gain experience for persuasion councilors (success gives 2 xp, fail gives 1 xp), and make it possible to have decen success rate for control while still being affordable influence wise.
In regards to money I just spend it all. In regards to influence, I use it cost effectively, and spend 4 -8 influence per attempts typically (though picking up persuasion orgs is more important so I keep a small bank of influence).
I don't like the turn based aspect of the agents while the game seamingly keeps going with daily ticks for no reasons. It's such a schizo game design choice. Just copy paradox and make agent actions % based with increase every day and being able to cancel them FFS
Space combat kinda needs to be RTWP for it to be halfway decent. I had assumed "mission timers" were just the devs being lazy, but I would not mind it if different missions had different lengths of time necessary to complete.
It's amateurish. As if it was designed by people who think tweaking tables is enough experience to make a game.
Lot of desing decisions in this game feel that way.
Not really surprising given what Long War was like. I'm just hoping it'll be polished out within a few years.
It's just like the new xcom was. Sometimes you had something you wanted to time exactly (a 2 hour window between when your satellites would be finished building and launching them for the new month income / preventing nations from panic leaving, but you couldn't do anything during animation of skyranger / interceptors flying.
Early access announced for september 26th
good to know it only EA and not full release. Many studios would have released the game in current state and call it a day.
Fricking knew this shit wasn't ready for full release.
Still no fricking clue why they would keep that under wraps and insist on saying they're ready for a full release instead of just saying they need more time and are making it early access.
How fricking cringe is this shit? Why would he answer that way instead of just saying "No"?
johnny has always been a petty little homosexual
he's incredible in his consistency
same spastic who kept saying it won't be early access so probably a bit wary of doing something similar again
Saying "No" without any explanation might sound rude.
To be honest this is the best response. It's "no", but he says why.
Just say "we aren't revealing a timeframe at this point" instead of blubbering about how your fans will get upset if you miss a deadline. Or give a rough estimate and just don't give a frick if people are stupid enough to think shit in game development ever goes smoothly.
The victim complex shit is just unnecessary.
>WAAAAAAAAH SOMEONE LEAKED OUR BETA EXPOSING THE FLAWS IN OUR GAME CEASE AND DESIST HIM
Frick humans
I sure hope they do.
Just had the three inner planets align, I feel pretty lucky right now.
We ballin
Too bad this shit costs unrealistic amounts of antimatter.
A couple of point defence lasers is all you need to become invulnerable to defensive habs.
Redpill me on this game
Looks like HoI without DLCs
The Earth-side game is you trying to get countries onto your side so that they'll pay you. The space-side game is like Stellaris with one of those pre-FTL mods.
Spoilers for the HF endgame.
Are the HF the good guy factions ?
More like the warcrimes, ends justify the means kind of faction. But there's no good guys in a war and the outcome of their victory is better for humanity than almost all the other ones.
Basically the factions are on a scale from "wipe out the aliens and all collaborators, no compromises." to "all hail our new alien overlords, praise be".
On the anti-alien side you've got Humanity First and the Resistance. Humanity First wants to totally wipe out the Alien invasion force and then follow it up with the rest of their species, so that Earth is never again threatened.
The Resistance is a bit more moderate, where they just want to fight off the Invasion and might be willing to not follow up with total extermination if the Aliens decide surrender and negotiate a peace treaty.
Then there's Project Exodus and the Initiative, which are mostly neutral on the anti/pro alien debate.
Project Exodus just wants to study their tech and build huge spaceships to explore and colonize new worlds.
The Initiative just wants to sell anti-alien-snakeoil and weapons and just maximise profits/control over the global economy.
Then you've got the Academy, Protectorate, and Servants for the pro-alien factions.
The Academy is a bit naive and thinks that if Earth can just prove we're advanced enough, the Aliens will be willing to accept us as equal partners in an alliance.
The Protectorate realizes that the Alien invaders can probably wipe us out if they really really want to, and so decide that appeasement might be best for humanity's survival.
And then finally you've got the Servants, who go all in on submitting to the alien overlords and worshipping them as their new gods.
which side are the israelites on?
Initiative/Academy, with sprinklings throughout if they saw an opportunity to seize power and wealth for themselves
no israelites would last in humanity first nor servants, since you'd be expected to show your dedication to the cause there
moronic Slavic ESL mutt
Which faction is closest to "let's disguise the israelites and infest aliens with them"?
Does anyone think they'll add more complex ways to manage country priorities? I'm hoping they add a rule-based system so you can automatically have countries switch priorities automatically if unrest goes up or if their education is high enough.
Holy shit there's a release date
>10 days
ALL HANDS ON DICK REPEAT ALL HANDS ON DICK
What could have changed so much in the last few months since we got a leaked build that they consider it releasable?
Why would they say this three days before announcing the date?
the game is perfectly playable
the main bugs were space combat and the crippling instability past 2040. the rest are just complaints and balancing issues, such as the technology bloat and anons having no idea how to counter ayy infiltration because they don't know how councilors work
>What could have changed so much in the last few months since we got a leaked build that they consider it releasable?
That's probably why they shifted from "it's gonna be a full release guys" to early access. Good choice, this shit is not ready for a proper release and EA gets them a bit of leeway and a second chance when they release 1.0.
Seems like something HF would do if we're talking about using them as bio bombs
how do i get my hands on the game right now, cant find it on the piratebay
Pretty sure I used this torrent
but at this point just wait a week for the early access release since this build is jank. I'm sure someone will upload it within an hour of it going live.
"release" likely to be worse, discord full of "spoilers" about devs gating _EVERYTHING_ behind some idiotic tech to decrease pace of game to crawl
Frick the devs.
addresource Research,100000,DestroyCouncil.
Can we at least mod the devs moronness out? for what i understood the based thing about this shit was that the mods could fix most of it
Yeah, I modded the game to give myself 10 times more research than the game intended. You can also easily reduce the cost of those gateway techs.
I think the devs intend for a game to last decades given that we have life-extending tech and how the lay out the military tech eras, but even at the pace I was going it felt glacial.
you can literally console command
whatever dumbass brakes the devs are putting on it
Just remember to switch out DestroyCouncil for the internal ideological name of your faction, like ResistCouncil for the Resistance and EscapeCouncil for Exodus, etc
>"release" likely to be worse
If release is worse then it's only worth playing if someone mods it. All the more reason to wait instead of putting time into a broken ass build
>devs gating _EVERYTHING_
More detail please? Felt like everything was already pretty aggressively gated, game just needed more story content/more interactive AI factions
My thanks to the leaker, this piece of shit is boring as shit, a fricking empty slog. A game of Risk on earth and a tedious chore in space with horribly bad battles.
So even worse on release. I'm not really surprised, the game is full of moronic decisions, why not add even more tedium on top.
Oh well. In a couple of years with mods, maybe.
I never played Long War, but was it as much of a boring slog as this game?
it was substantially worse, with the omnipresent risk of losing the entire game from a single frickup
>it was substantially worse
Yes, but the base layer of the game worked, here it doesn't.
>with the omnipresent risk of losing the entire game from a single frickup
Nah, you can afford a complete squad wipe if you rotate your soldiers. Even more than one spaced along the campaign.
Loosing a campaign in lw1 is harder than it looks, it requires squad wipe + several consecutive mission fails + getting behind the research curve in air and land.
I don't even know how can you lose a Terra Invicta game, I played in the second hardest difficulty setting and I was controlling all mayor powers + all research + every inner belt desirable mining point + raping the ayys in space by early 2030s.
Maybe shit gets real later idk.
Worse, but you could change that tunning a couple of numbers in a text file.
The most popular submod of LW did just that.
Terra Invicta is not just tedious thought, is also very poorly designed.
The game (the leaked version at least) is significantly better on the smallest or 2nd smallest solar system setting. I tried it out because my computer is a toaster, but unrelated to performance it's significantly more fun to do space shit. The lagrange points and hundreds of asteroids are cool in theory but make managing space assets even more of a slog than the Earth whack-a-mole.
This might be fixed, but Lagrange points were shitty to use anyways. Stations built there treat it as a body to orbit around, so if you route to them it's possible for them to miss and just hit the Lagrange point, and then the game has trouble routing you back out.
And yeah, hundreds of asteroids is fun in theory until you realize there's no tool showing you the closest asteroid to the current body you're at. You end up ignoring the vast majority of them anyways.
One problem with the small Solar system is how the aliens can frick up your expansion by grabbing the best rocks to mine, which can seriously cripple your efforts to reach the outer system.
I haven't tried the small solar system yet, but that doesn't sound too bad. It was too easy to jump from Mars to Jupiter while the AI was struggling to deploy a base to other Kuiper Belt asteroids.
ever 5.1 OC 12700KF not capable of handling full solar system, dunno what processor will handle it
I watched a yt video and It seems they made the research even slower.
It had a memory leak. I hope is solved.
>they made the research even slower
Jesus fricking christ if that's they case they god well better give all the intermediate techs a purpose. Like half that shit is pointless because the AI never fields ships and the ayys just outrun you with their gorillion dV
literally just console command until tech progresses at a pace you want it to
you're complaining about nothing
Slowed tech with some of then merged/cut could fix one of my big three issues with the demo- I just had tech tree fatigue from all those constant popups. The AI improvements resolve the other one. Now just need some better SMAC-tier writing/faction dialogue and it'll be perfect.
>tech tree fatigue from constant popups
what fricking world are you from m8
Apparently the one the devs listen to, tough luck for you sweaty
devs listen to bunch of moronic fanboys
there are absolutely no reason to have separate research for everything, just look at weapon tech, 16 separate tech per weapon per tier, just to inflate tech tree for no good reason.
probably they planned some mechanic for trading, but this is possible only with humans, AI just can't do something like that, also AI still waste all research points on "tech" that gives 100 funds, just pathetic
Fanboys and yesmen trannies who hate the idea of sino-friendship*
>just need some better SMAC-tier writing/faction dialogue
Good luck with that. SMAC was a combination of the best lines of western philosophy and extremely well written plausible scifi tech. Most of the lines of this game are straight out of I'm 13 and this is deep
Wyck's dialogue is the most braindead parody of a billionaire capitalist.
I hope they have that VA hanging around still to re-record his lines, Van Wyck's characterization in tech quotes makes no sense when considering his faction's storyline and actual goals. They're the power for power's sake guys, not the money for money's sake guys.
Money and power are often conflated.
They wanted to caricaturize another specific South African billionaire for the Reddit audience is why.
And Donald Trump.
He originally had the "shoot a guy and get away with it" line before they changed it to "set a puppy on fire on live TV"
The only way I can justify it is by having him be a dumbass puppet of the real power in the Initiative.
>vidya writers in the 90's actually read books and thought all ideologies had at least some point to make
>vidya writers in the 10's and 20's just get their opinions off of twitter and podcasts
Game releases soon. Will it deliver?
>releases soon
Early access is not a release.
>an early access release is not a release
I just want it to be stable and with as few hard crashes as possible
I've really enjoyed the demo and leak, all I want is bugfixes and better AI. From what I've seen of the early access videos coming out today it looks like the early game ai has improved at least.
heh
Thinking about giving the early access version a try when it releases but not sure which faction to pick.
Are the servants still supposed to be chad cucks that turn on the ayys? Else I might have to look I to initiative or humanity first.
They're morso chad jannisaries minus the castration part.
Frick that, we don't want to be trapped on this rock with a bunch of orbital death cannons, we wanna fight by your side.
Huh, seems like I remembered them wrong, but sounds good enough for me.besides probably still beats protectorate
Literally everyone mogs the Protectorate.
"waaah everyone who opposes me is a racist also let me rule the planet as a Breen type"
That's the Academy. They think they can learn from the Ayys and become their equals, but realize the only way forward while maintaining independence is using HF as their rabid attack dog and implement a MAD stance
Servants just want to do nothing but drink ayy cum
Not just that, they drink so much they use teeth and the ayys are pleased with winning the war though slightly annoyed that they are stuck with these maniacs
Somehow had it in my mind that servants played nice until alien death rays were supposed to go up and then turned ayy tech against the lmaos.
Might have been a confusion with the academy.
This is based off the leaked version but it looks like the servant's win condition is the Alien Nation controls 65% of the world population and has at least 60% of the fleet power of the anti-alien factions. The rest of the world gets annexed after that, so it doesn't sound like they turn.
>supporting the Protectorate because you want humanity to survive at any cost
homosexualry
>supporting the Protectorate because you hate the unwashed masses of humanity
Abhorrent, but a position I can respect.
Now that release is three days away, will the game actually be worth picking up? Is the leaked unfinished build actually worth playing?
*Is the leaked unfished build actually a fair basis of comparison.
I'm going to play it for the first time when it comes out in EA, intend to play as the servants
Any advice? My exposure to the game includes listening to Perun talk about it and seeing friends gush about it. It seems to have a lot of mechanics that will take a while to grasp the connection between, which sounds fun.
Perun is basically a shill. He even has an organization in the game.
Yeah but his Dominions videos are excellent
But that's why I want to play them
Top priority is to get to Mars so you can get space resource production up and running.
Agents: you will want at least two agents to have good persuasion so that you can compete in the initial control point rush. Afterwards you'll want at least one agent that is good for taking over enemy points. You may want to dismiss some of your high persuasion agents after the control points are taken if they don't have good enough stats to do other missions well but you'll still want at least one around.
Other good agent type to have are someone who can steal projects and orgs (for obvious reasons) and someone who can sabotage enemy projects (if you are able to imprison an enemy you can keep sabotaging them and completely stall their faction from their key victory projects).
Countries and investment: there's a few ways of approaching this. What I do early game is run boost wherever I can. It can be worthwhile to form federations between countries that don't have launch capabilities and those that do because the federation members can start building mission control facilities without going through the initial "space program" investment. After I have a good amount of boost production I transition most of my countries to mission control.
Research: if any of the slots aren't advancing towards your Mars colonisation, take over the slot (assuming you have the research output to do so) so that you can pick the next tech. Techs you want are the ability to send probes to the moon and Mars, things that reduce the boost cost of sending things to space and techs that let you establish outposts and mines on the moon and Mars.
After Mars you'll probably want to go for the inner planets tech so you can take advantage of the insane energy production (unless they changed that). A couple of solar panels can support a station that gives you a lot of mission control points or money.
Is lunar colonization worth it at all, or should I just save boost for Mars? From what I've seen there's a few mid-tier sites on the moon.
Shouldn't there be Helium 3 for fusion power plants? If not, wtf is this game doing? That's THE reason for Lunar colonization in real life. And Helium has lots of applications outside of fusion too.
There's 5 resources: water, volatiles, base metals, noble metals, and fissiles. Helium-3 is probably represented by water, since hydrogen drives use water as a resource for propellant. However, there's also very little water on the moon.
there are exotics and antimatter.
moon is not designed for water, your goal is getting on largest common metals node first for 300 influence and boost discount on everything you build on earth orbit and mars.
skipping moon is strictly inferior, just convert 40 common metals produced on moon into boost and you will notice, that moon goes positive in 3 months
I knw there's other resources, but you're not mining either of those from sites. I never said the moon was for water, but that anon was asking about helium-3.
I've read of people skipping the moon but I always went for it since I never teched fast enough to go straight for Mars. Usually the moon has at least one good resource spot which I take to ease the boost requirements and get to Mars quicker. I wouldn't put more than two mines there (if there's even two good spots there) unless you got absolutely godlike rolls on the resources. The shitty resource points will rarely break even let alone offset the boost you waste to get them there that you could otherwise put towards a Mars mission.
There's a tech that lets you create construction modules which let you construct things locally using space resources, which reduces the time considerably. Something like going from 100+ days depending on techs down to 30 days.
So you can set one of those up once on Mars or in Mars orbit once you have the resource production and then get future mines going a lot quicker. I'm pretty sure if you don't have all the resources required for construction then construction time takes the same as without a construction module though (since you have to boost materials from Earth). No clue if they changed this to be proportionate to how much materials you have to boost vs how much you have in space.
Also in my experience most spots on asteroids suck but it's still worth spending the boost to probe them once you have mines set up on Mars since sometimes they have godly rolls. At a point boost becomes a resource that's always abundant anyway.
I got good use out of the asteroids for noble metals, there just isn't enough within the inner planets to sustain a T3 economy.
Luna is one of my mayor shipyards to protect the Earth.
the moon was made garbage on purpose to serve as noob bait
the only site worth grabbing is the 30 metal one, the rest of your boost should be hoarded for mars
the rest of the sites can be left as bait for the AI until you have the mats to build full bases
>Any advice?
Don't play the servants, they're morons
Once you have the boost capacity to get your first spaceborne factory, you won't need it anymore and you should switch entirely over to generating mission control
play exodus. moving a councilor to outer solar system for victory with any other faction (except servants or protectorate, but those suck) takes forever. Other than that do whatever, the game is easier then paradox games.
Can't wait
So it releases tomorrow. Anyone have any idea what time? I'd be happiest if they just dropped it at midnight but I doubt that'd be midnight my time anyway.
wow that was hard
Wasn't there when I posted but thanks anon
It was you're just a moron
1 pm EST aka steam time like 99% of games
The beginning of this game is a boring land grab. Oh how exciting. NOT.
It's a requirement to set up the rest of the game man.
Like in all 4X games that's the most exciting part homosexual
What 4x game isn't decided by the land grab?
Is it possible to conquer the world before the ayyys touch down?
Just take over Israel, boom done
Are you stupid? I'm talking about in the game.
If you mean having control over literally every country, you can never do that. Even with all the tech that gives you bonuses to how many countries you can manage without influence loss, you'll still be losing about 50k influence a day.
If you mean having control over the parts of the world that matter, it'll depend on how soon you can unlock the tech mentioned above. You'll already be fighting to take regions since there's no way to take all the important regions without a fight, and I'm pretty sure taking all those regions is going to kill your influence budget.
Okay thanks for the reply, So is forming super states Like the EU cheaper overall in terms of influence then owning the countries independent of each other?
And if it is cheaper If I formed all the super-states would WC be possible?
I'm 80% sure influence cost isn't only based on the number of control points, so even unions might not be enough.
Should we make a new thread for the Steam release?
Someone already has it seems
so what did they do since the leak?
fix anything?
I think I got my fill of the game with the leak if nothing's changed.
The first playthrough to 2028 was interesting, my second to 2035 the longest and my third to 2032 was optimal but I suffered by the end of it. The only thing I did was cheat money and pump into teach to complete the only thing I was actually interested in, forming federations and colonizing space. Never did anything with the ships because it took too long and was weirdly detailed
>inb4 this game is about ships
I literally don't care homosexual, I hate realistic scifi. If I wanted wet farts and disappointment I'd watch the news on NASA and SpaceX. Space mining and warfare will be automated from day one and won't be a thing until the 2050s.
We don't know yet
>fix anything?
From watching a let's play some last night the AI seems to be significantly improved
Are you sure of that? the IA seems to do exactly the same path up to the moronic gdp use, is a slight improvement over the demo where the AI was passive, but I can't see any difference from the leak.
Fixed the memory leak, make research slower, and probably fix some bugs and ctd.
anime mod when
Jesus Christ
tbh that's actually the point of doing an early access
get a feel for whether people like what wanna do or whether it's shit
polish, improve quality of life, make it more ergonomic
iterate on the bits that aren't working as intended
though from what I was told, the game is basically in finished state, they just can't afford a QA team so they're opening it up to the largest QA source and also want to develop a 70s cold war start to the game as well
some games can do it and come out fine
Factorio and Minecraft did it well
Terra is probably not one of them