I've been such a dumb dumb for listening to people here. Unity gives popular support to the controller of the points, which in turn increases cohesion a lot. Dominating the ideology pie chart is critical for internal stability.
Public campaigns are a waste of turns and won't have a long term effect.
Some small brains in these threads. They only factored in the cohesion bonus, which constantly decreases to a rest value, so it's a waste to counteract in itself.
>"Alright, this is it, I have a bunch of small scale missile gunboats, I will just overwhelm that fleet" >Get absolutely demolished because point-defense lasers are a thing
Well I tried. No alien invasion happened to me when I lost that fleet battle in 2033 though, so that's neat.
Yeah, missiles are hit or miss.
I haven't tried missiles with increased swarming capabilities, only heavy torpedoes, but those get slaughtered even by a single frigate.
Next time I'll go with kinetics. The only surefire way I've found to make my ships tougher is to put as much armor on them as possible, preferably on the front and the side. Glass cannons really don't cut it here.
Armor really does make a difference. Even a single layer of armor on a gunship can take 2 or 3 laser hits before blowing up. No armor at all is just instant death.
I really wish high cohesion over long timespans would result in some kind of homogenization, with newly spawned councillors having new names and other ethnicities being... removed
pan-european culture when
If I refuse to research the hydra and salamander techs will they ever send the second wave?
If you lay low, they seem to ignore you, but how exactly the intensity of their attacks are determined? Based on time, techs, overall powerlevel, faction questline or amount of damage done to the ayys? Techs and faction quests seem to be the main things to me.
After a point the ayys will overwhelm you, even if you keep removing their ships through the console. I want to avoid this as long as possible, until I can assault their bases in the Kuiper-belt.
How are you guys forming these super-nations without wars? All I can get when I control the domestic policy is "Cede Territory" which doesn't take their capital.
You can check in relations; there is bit of a wait once you add them.
Keep in mind, for the larger federations, such as EU and Russia, you require one of the techs that either gives russia or the eu claims over the other.
Possibly with an unforeseen meme strat, or by someone with a flawless understanding of the most optimized research path. You would probably also have to become skilled with the esoteric combat system as well.
>Get USA and Europe under control >Russia gets taken by resistance guys, so whatever >Ayys start flipping India >Take over Pakistan and use their nuclear arsenal to deplete Indian retaliation nukes before sending in the US army >Ayys flip China >Do the same but with North Korea >World economy goes into the shitter due to massive environmental damage of about 10+ nukes >Aliens take over because my research went into the shitter
From my experience, once servants get hold of superpowers due to ayylmao frickery, it doesn't seem that worth it to nuke them as you will get fricked yourself. Flipping it back to your side via councillors is not really an option for China or India, so what's the proper way to deal with it?
>Bumrush Giant Europa >Take U.S. with Canada >Take Russia for the eventual megauropa >Do some of the management techs all the while >Do the Arrival Research that allows you to invest more resources into a mission >Have a High Level Investigative Councilor by late 2020s >Spam crackdowns on India >Take India >Spam Public Support and Crackdowns on China >Take China >You now have all superpowers in the world
You have now delayed your death until the spider-mechas drop constandly and take over every bumfrick country
So, is it doable? Do you see a way to win in this fricking game?
I don't think it's realistic yet. Maybe if you rush space as hard as possible, leave the aliens completely alone, and completely tech up, then build up superfleets of high-end ships and blitz the aliens down it might be possible.
I can't. I'm sorry, but I'm giving up on Africa. There's just too many fricking coups. Too much fricking chaos. Too fricking much trouble to form the African Union. Maybe I'll try the Pan-Asian Combine. I also want to rush space, but that's just too fricking much dragging and dropping. Maybe I've finally hit the point where I just want to wait for the game proper.
I am aware, but the chaces are they will drop in some country you do not control, which means that you have to wait to either declare war or coup, which takes a few days, then move there, which will take a week or so, and then another week to actually attemp the mission, which may fail.
Okay, is there some faq?
things I've noticed so far
(just started with the steam demo and moved on to the dev build) >control points are nice, but councilors are key >roll your start to get one with the Striver Trait, pic related >get the government trait to access gov orgs >get the criminal trait to be africking criminal >idk, 2 normal, 2 gov, 2 criminal >check every month for new shit, if something is nicer, unequip something not so nice >grab every + admin org >rush anout 2 luna bases with good ressources, mining comes later >after mining, start +% hub stations in low earth orbit
well, anything totally wrong or some more suggestions?
>rush anout 2 luna bases
Rush one, ideally one with 10+ fissiles. 2 Mars bases with water, some volatiles and again focused on fissiles. Get 3 Ceres bases for water, 2-3 metal asteroids for base and noble metals.
On paper that will provide with all the materials you could ask for, but by that time it is probably already 2028+ and the ayys will start ramping up their shenanigans hard.
What policy does everything set your minor nations too? Technocracy so far seems the most "set-and-forget" of the choices
You're fairly on point wrt councillors, this is the advice I wish I had when I started.
More a tip than a strat: you should never build an army in a 2-CP nation, because 2-CP nations aren't free to form arbitrary alliances so any army you build will have shit deployability. Ideally build armies in 4-CP nations because they can build navies.
Is there any reason to have councilors WITHOUT either a gov or crim tag? Obviously its rare enough that you'll have a hard time getting the stats/skills you want too.
I've restarted over a dozen times now and every single time my first councillor is a woman from canada with low persuasion and middling science with some science income or bonus. Every single time. Is that shit hard coded into the game or what?
>taking your control points >spreading alien plants >spreading alien animals >turning countries into actual alien countries >landing spidermech armies >bombing your countries from orbit >blowing up your stations >blowing up your ships >bombing your settlements from orbit
>taking your control points >spreading alien plants >spreading alien animals >turning countries into actual alien countries >landing spidermech armies >bombing your countries from orbit >blowing up your stations >blowing up your ships >bombing your settlements from orbit
And, can you do much about this? Not really. There must be some cheese strat we are missing somewhere.
I mean, why would you expect that countries that can barely put satellites in space without causing Kessler syndrome would be capable of stopping an interstellar invasion by aliens capable of mind control and xenoforming the planet? Just silly.
Man, this game really needs some type of simple automations. Stuff like "Keep investigating multiple agents until I tell you to stop", or "Lower unrest in all territories I control", or "Defend all my interests everywhere." I want to concentrate on my fight against the ayy lmaos, not babysit Belize everytime it gets stolen by arabian Elon musk
I really hope that I'm not getting my hopes up in hoping for more polish and QoL in the finished game.
Frick Elon Musk and his rightwing fascism.
Could you imagine if they included SpaceX in their model of the world? US would start with like 100 boost and be at something like 500 by 2025. Kazakhstan's already bad enough.
Honestly, after doing a couple different runs, I feel like I always lose the will to play around ~2030 or so.
Think just waiting for the proper release and praying there's more polish/QoL is the best idea. And if there isn't, oh well, at least there's Aurora I guess.
The futility of the struggle combined with the immense tedium has pretty much finally sapped the energy from me, so I'm in the same boat. At most I think I've got a couple more runs in me, but even then only for strategizing unifications and geopolitics.
>Could you imagine if they included SpaceX in their model of the world?
No need to imagine it. SpaceX (was a play on words but yeah) was in the game but they removed it in the update after he announced buying twitter. The timing was completely coincidental.
>Finally comfortable around basic tutorial systems, resources, tech tree and the confusing UI , Agent mission loops and the first few months of the resistance campaign
I have a few questions and i am playing the dev build if that matters; what difficulty should i play ; How scripted are the campaigns ? is it more like a faction with general objectives or a railroadded campaign with tons of scripted events ; lastly is ok to play at max speed and skip to mission assignments phases during the first year? i read somewhere that when multiple conflicts happens its when the game becomes better than assign and skip at max speed
OK the devs Russophobia is just getting stupid now > Russia's economy will collapse in 2 weeks > The Russian military is shiiiiiiiiit
Now we only need "Putin is dying of Covid" to complete the trifecta of March's talking points!
Man I fricking hate the "RUSSIA IS DONE" circlejerk. I hope its just a minor thing that adds some fun scenarios.
The US wasted billions in equipment and logistics efforts and sacrificed tens of thousands of young men in vietnam. China suffered a famine where millions died. North Korea was wrecked in a bloody war and is suffering decade long sanctions.
But Russia, a major global provider of basic resources and military armaments ist TOTALLY done! They are tottaly losing the war by advancing slowly against Europes second strongest military that gets intel and armaments from half the globe. 2 more weeks!
Sorry for sperging guys, but this slava Ukraine thing is getting annoying.
Btw, I missed the demo, any way to play it now? Also, any news on release date?
OK the devs Russophobia is just getting stupid now > Russia's economy will collapse in 2 weeks > The Russian military is shiiiiiiiiit
Now we only need "Putin is dying of Covid" to complete the trifecta of March's talking points!
OK the devs Russophobia is just getting stupid now > Russia's economy will collapse in 2 weeks > The Russian military is shiiiiiiiiit
Now we only need "Putin is dying of Covid" to complete the trifecta of March's talking points!
>Things that will not age well
Man I fricking hate the "RUSSIA IS DONE" circlejerk. I hope its just a minor thing that adds some fun scenarios.
The US wasted billions in equipment and logistics efforts and sacrificed tens of thousands of young men in vietnam. China suffered a famine where millions died. North Korea was wrecked in a bloody war and is suffering decade long sanctions.
But Russia, a major global provider of basic resources and military armaments ist TOTALLY done! They are tottaly losing the war by advancing slowly against Europes second strongest military that gets intel and armaments from half the globe. 2 more weeks!
Sorry for sperging guys, but this slava Ukraine thing is getting annoying.
Btw, I missed the demo, any way to play it now? Also, any news on release date?
Specifically the demo? No, I don't think so. Nothing on the release date either, just "sometime in the second half of 2022." >The US
Was the premier world power and Vietnam had no significance to its homeland except indirectly in a political way. >China
Was a (rising) shithole and, more importantly, China. They've had plenty of times where millions of people died, and at much greater proportions of their population. >North Korea
Is a failed, crippled, shithole hermit state that exists on food aid at a sub-African level. >Russia
Is aging, rusting, and losing relevance.
>ayyliums mind control the executive position in my nation even though it's defended >can purge them out >they defend before my purge goes off
oh ok
I've learned that when shit like that happens you just have to wait a turn to see what you're really working with because, in the later game at least, the points will always get defended.
Why do you keep sperging on the last grasps of a bygone superpower that can't even conduct basic modern warfare? >General Question for non-cheaters
What year do you usually start fighting back? It's 2032 and I'm still playing the turtle and nation blob game.
Also >Timed diplomacy cooldowns >Can't unify without being in a federation first
fricking moronic
>Just declare war on them and conquer them
Theres still the annoying cooldown on making them allies ->neutrals->rivals, but I'm probably going to go that direction since it's quicker >I've never fought back
what are you, gay?
>Why do you keep sperging on the last grasps of a bygone superpower that can't even conduct basic modern warfare?
Please don't talk about the US like that
Childhood is thinking that Russia is shit at war now.
Adulthood is understanding that everyone is shit at war now.
The next real war is going to be a shockingly embarrassing clusterfrick.
I mean there's being bad at war and then there's comical incompetence
2 years ago
Anonymous
>then there's comical incompetence
You aint seen nothin yet.
2 years ago
Anonymous
We used to only remember the survivors, now everybody has a cell phone.
2 years ago
Anonymous
You should have been around during 2003-9, some goatfricker war footage keno.
2 years ago
Anonymous
Ah good times
2 years ago
Anonymous
I can't wait for US soldiers to have panic attacks and break down before even reaching the battlefield because they aren't fighting goatfrickers anymore.
2 years ago
Anonymous
>most experienced military in the world has basically nothing but shooting random sandBlack folk for decades
It's like everyone's gonna have to relearn how to fight wars from scratch.
2 years ago
Anonymous
its how IDF degraded from killer machine into demoralized police force
2 years ago
Anonymous
Finally. If nobody is taken seriously in war, everyone will be taken seriously in war.
I long for VDV-tier incompetence from American soldiers, especially considering a lot of them, at this point, are vaxxed and/or foreigners with no skin in the game
Lmao, looks like my strategy of never ever pissing off the ayys is starting to pay off. Also the based morons of humanity first and the resistance immediately declared war on this so any sort of alien retaliation is not going to hit me, hopefully.
Supposedly alien ships in orbit are how they do all sorts of shit on Earth. So if you go blow up their ships then you can stop stuff like elite enthrallment.
interface orbit is required to get the benefits of research labs and i think further out orbits make it easier for ships to escape the planet's gravity but other than that i have no idea
>Xenoflora enables instant takeover of your points starting from the second wave of infiltrators >Rate at which it grows also increases over time
Wake me up inside.
LMAO, the resistance cucks and the humanity first basedjacks are now in the process of getting their habs destroyed (one at a time, as punishment), and one alien ship is just orbital-bombing india (to zero effect as far as anyone can tell), meanwhile they're holding the alien nation back as my ACADEMY CHADS build up a huge fleet in orbit to finally kick the ayys out. its mid 2032 and so far there have been no alien death robots landed, nor any huge rollouts of the orbital mind control shit. i guess the chad way to play this is just to sit back and research and let the black people fight the ayys.
nope. they've done a total of two bullshit mind control attempts (one in china that i had to reload for because even with 25 espionage councillors it is impossible to take a node in china back). thats it as far as alien retaliations.
whenever an alien goes around doing shit in my territory i just let them do it. i put councillors on survey so i can send people to investigate abductions and shit but apart from the one alien i killed and the one i captured i just leave them alone. i barely clear xenofauna except from China and other super-critical nations either. if i can keep this up until late 2033 i should have warships with fusion drives and coilguns (i have 6K monthly research) and after that point the ayys are gonna get it.
The cogs at the top of the screen, in between Research and Water: > The Resistance can conduct 2 simultaneous engineering projects
What constitutes an "engineering project"?
Faction research. You can research one by default, 2 if you pick up an org that gives you an engineering project, 3 if you also have an engineering hab module. Each engineering project or engineering hab also gives you 10 percent faster research each.
People here failing at 2030 doesn't seem to know that there is a deep tech that you need to rush in order to get land based orbital lasers that protect you against landings and bombardment.
I'm in mid 2033 and apart from the ayys just destroying all the habs of the resistance and humanity first, (and constantly bombarding india for zero damage) the ayys aren't actually a threat yet. just leaving them alone means they basically don't feel the need to really start fricking with you.
>landings and bombardment
Do they actually stop the landing spooders?
Also I figured out if you have ships with certain laser weapons you can laser down alien flora from space, saves a councillor. Might impact the locale, didn't check.
Literally worthless. I haven't had the aliens bombard me once, the dropships always land nowhere I can reasonably get to them, and the orbital defenses take 50 IP to protect a single region.
Oh, I've gotten that before. I think it's unrelated to what you changed, try reloading your last save before it started happening and see if you can power through. That's what worked for me.
literally just waiting on an update to the dev build so i can keep fricking playing
idiots managed to make the game unplayable if you advance too far in the tech tree or something
You may be waiting a while; it took years for there to be a leak of even this one build. Going on this schedule the next update anyone gets is gonna be release.
They're patching a shitload of bugs before releasing the next version, which I happily hope to leak as well.
Hopefully you'll be able to continue after researching late-game techs soon, since right now it causes error spam and makes the game permanently paused.
newbie-kun, pls. In this thread there is a cross-link to another thread and in that thread there is a link to the archive post of the leaked dev build. Please do a bit of searching on your own.
Black person what
Don't respond to Coloradoschizo. Just hide and ignore.
To be fair, she was talking to the UN. The actual UN representative, Banerjee, is a dictatorial maniac who accuses people who oppose him of being racist and anti-humanity while he constructs a global panopticon with orbital death cannons in order to enslave humanity under his (and the ayy's) rule.
I considered the statement being duplicitous, but still doesn't feel right for the Academy to say it. It'd be far more fitting for the Exodus, considering they are muslims as well..
To be fair, she was talking to the UN. The actual UN representative, Banerjee, is a dictatorial maniac who accuses people who oppose him of being racist and anti-humanity while he constructs a global panopticon with orbital death cannons in order to enslave humanity under his (and the ayy's) rule.
There's no way a chink would use anyone that's not a chink (or, very begrudgingly, a Euro or some ancient Indian ruler like Ashoka) as an example to imitate. You'd hear every single anecdote about Confucius and Laozi ten times over before you hear a chink talk about some African kindgom that spanned a million square kilometers of impassible terrain. It's not like China itself came to dominate the region thanks to trade and gift exchanges.
The academy is so strange. It really is a typical eurocuck viewpoint, where trying rehabilitate some Black person slaver king makes sense. Or the muslim faction because of his ostentatious hajj.
I think its worth mentioning that any quote offered by any character in-game is going to be warped to their personal view-point and faction ideology. Of course the ideologue optimist who is hoping to unite humanity and the aliens is going to hype up views of peace triumphing over conquest and war.
>Alright, we interrogated the ayylmao and we now know for certain that they want to turn us into battle thralls >Also one of the races they already enslaved wasn't conquered easily due to their mastery of biological warfare >"Frick it, assemble a team of virologists, we are engineering bioweapons against the ayys"
Based.
Regarding national investment points, is there any point researching those % techs that give priority?
You already decide the priority through pips, so it should be pointless, but maybe the tooltip is wrong and it increases the efficiency of investments?
No, it just creates investment points out of thin air. So if you have 25 IP and have 40% of that towards economy you'd get 10.5 effective IP towards economy instead of 10.
The former makes sense, but the tooltip is confusing so I'm not sure.
Whether this does anything or not.
Does it increase the economy by making the points work harder or it just imbalances the pips?
I think it actually buffs the gains you get; so it still takes 1 investment point, but you get .0005*1.1 per level up, or you earn investment points 5% faster.
>game lets you define separate accents for different ethnicities >african-americans don't have their own distinct accent >arab/indian/pakistani/basically every brown person that isn't outright black or hispanic ethnicity is referred to as "asian" in the code when nobody outside of br*tain calls them that
The year is 2033 and I still don't have a alien ground invasion, but I do see the massive fleet coming my way. Couple of incursions to my bases that I managed to fend off so far as well. Some things I noticed: >Alien ships have massive fuel reserves and can reach anywhere from any size >Aren't as tanky as they might seem, couple of railgun mk.III shots will get rid of medium sized alien ships >Always a heavy frontal laser, each layer of composite armor can take at least one hit of them, otherwise they will oneshot >Destroyers and upwards will have laser turrets, will be mostly used as point-defense >Never seen them use rockets >Overall very low rate of fire except point-defense systems
Bottom line: Spam small-medium sized shit with fast projectile weapons and they will get decimated. Even shit armor can take at least one hit.
It's not so much the ayy ships have massive fuel tanks, moreso they have fricking fusion torch drives.
You too can wield that power. Eventually. If the game doesn't errorspam you.
It's not so much the ayy ships have massive fuel tanks, moreso they have fricking fusion torch drives.
You too can wield that power. Eventually. If the game doesn't errorspam you.
I forgot to add, the most important observation:
In true long war fashion, what the aliens exactly throw at you depends on your response to them. If you chain-assassinate their agents, they will bring in the big fleet to frick you up. Based on how hard and how often you frick their shit up, their response will escalate. Defending yourself from the occasional expedition forces on your bases seem to be mostly fine without triggering a invasion force.
With that in mind, the true winning strat seems to be to just turtle up, form your superstate for max research while pillaging everything else and arm up before you have to respond to their shit, i.e. second wave agents that will instantly flip non-neutral capture points. Xenoflora seems to be giving them a massive buff on their success chance for those actions, but the only way to make it stop is to kill those new agents.
The devs are basing their balance on the actions of a singular turboautist player who's done things like max government score 10 education China with two billion population, built a base on Mars before 2025 and all manner of other insane bullshit.
This approach works up to a certain point, but the aliens do gain XP for completing certain missions. This means that after a while the first wave will have stats that exceed a fresh 2nd wave alien.
I've fought their missile ships. The missiles out accelerate everything I've seen, 180 in less then a second, and retarget if their target is destroyed. For some reason 30mm cannons won't fire on them, no matter what setting I have them on, and I don't know why. I can take out a destroyer fairly easy, but frigates will wipe a whole fleet with taking damage.
>2034 >Aliens start blowing up my outposts and fleets around them with increasingly stronger shit >Blowing up my stations causes an endless nullpoint exception spam
At least I learned how to stay under the radar for the ayys not to instantly invade. Too bad the dev build wasn't stable enough to actually win the game. If it wasn't 65 bucks to join their beta testing I'd instantly buy it.
I'm prioritising Russian control points first from now on, simply because they're literally undefeatable militarily due to nuke spam.
In my current game I got them second after Europe and used their nuke reserves to neuter the India-China Alien Administration. Now the ayys are just sitting there on 0 nukes, 0 armies, defenceless as I snake my way towards occupying their capital.
Occupation is really fricking boring btw, I need a reserve pool of 3 other armies in adjacent provinces so I can switch them out as the occupation fighting chips them down towards 0 health. Is there any good tech to expedite the process from the attacker's side?
You know what feels missing is an "Old Elites" type AI faction that does nothing except try to flip control points back to neutral irregardless of who owns it. Could help with the midgame stalemate when all the human factions have everything defended and all there is to do is raise public support and advise
The regular neutron flux drive is much easier since you only need Ultracapacitors and Advanced Fission Systems for it. That's a total of 213k research to get the regular one. The neutron flux torch also requires Magnetic Nozzles. The total research required for the torch is 349k.
Other faction Ais that are in conflict with ayylamos and their cuck cattle seem to do frick all in terms of combating them
Fricking have to do all the heavily lifting
EU is best all around. Kazakhstan is best to get for boost because of how easy it is to grab and how much boost you get for so little effort, especially early on. USA is great since it's already big and strong stat-wise with the best research. Grab Canada and Mexico and you can break into it without too much trouble. China is best economy but really hard to break into. India is just a pain in the ass if someone else gets it. You can pretty much ignore everything else until it comes time to make superstates. >grab Kazakhstan >get 1cp in 2cp Euro nations >get 2cp in 3cp Euro nations >break into 4cp Euro nations >go back for 1cp Euro nations >clean up rest >federate with the non-federated Euro nations >start unifying >get small Eurasian Union nations >after cleaning up all of them, break into Russia >start unifying Eurasian Union >grab Canada and Mexico >boost support in America >grab America >start grabbing SEA nations >grab East Asian nations >strategically do SEA unifications to move a combined SEA capital up to Hanoi or something >get Mongolia and the Himalayas >break into China >go back for Turkey >get Great Nations >European Union and Eurasian Union should both be single nations now >use Great Europa to federate with Eurasian Union and Turkey >use United North America to federate USA with Canada and Mexico to form the CUM Zone >use USA to declare war on every Latin American shithole it has a claim on >this will automatically absorb them into America (very useful against shitholes that always get couped and subsequently have their diplomacy timers reset) >get Pan-Asian Combine >should have a unified Southeast Asia with a capital that China has a claim on >unify everything into China
Congrats, you now have three superstates with massive research, boost, economy, strength, and half the world's population.
Knowledge is better in the long run because it increases government score and education. This leads to increases research and economic output. Unity is still good in controlled amounts because it can get you out of low cohesion and helps you maintain majority public opinion
If the nation is low on cohesion, yes. I think it's mostly better to do it for smaller nations to keep them secure and for your big blobs when you're unifying. Otherwise the big ones will want to go for knowledge. Don't quote me on that though. You might just want to go for lots of knowledge in the big places since it also boosts research. I think it's definitely better for US and China since they aren't really in danger of coups or having parts break away.
To add to this: >don't get UK back into EU >use Australia to absorb the Pacific States >use UK to absorb Australia and New Zealand >once they're all a single nation, then federate the UK into the EU and eventually Unify >for Southeast Asia use the Southeast Asian Alliance because it's much cheaper and more effective than the alternatives >get Caliphate and absorb the Middle East >do not touch Addis Ababa >use Ethiopia to make African Union >struggle >once African Union is one state, federate with Caliphate and unify >just go through regular motions to federate South America and eventually unify it
Now you have five superstates condensing the world down into just five easy to manage places. The Caliphate owns Syria to Pakistan and parts of India along with all of Africa, the Pan-Asian Combine owns all of anything in the east of Asia along with parts of India, the European Union owns all of Europe and Siberia along with the bulk of the -stans, and South America and North America own South America and North America respectively. And then there's still just India.
All of this is very much optional, but if you already own the world then you may as well own more of it, right? Of the three main unions, I'd go for the Caliphate first since it can have pretty good economy. South America from what I've seen isn't actually that bad. It just isn't that great and could definitely have a few thorns in your side if you're unlucky. Africa is just the fricking worst. It's almost impossible to do anything worthwhile in any meaningful timespan. So much could get couped so often. I think it's only worth it if you really want to tie up loose ends as much as you can to consolidate everything possible.
Overall the only thing that gets left is India with New Delhi, Mumbai, and Hyderabad. There's also Sri Lanka that you can technically merge into the Pan-Asian Combine via Greater Malaysia, but that's such a massive detour that it just isn't worth it.
Yeah. If I made any mistakes during my run, it was not unifying all the -stans into Russia before Russia into Europa, and not unifying Aus and NZ before UK into Europa.
Also, this game has forever convinced me that Black folk truly are holding us back from the stars. Africa is such a fricking shithole that even after I form the AU, it'll take 20 years of direct investment and no spoils just to get to where the EU starts off.
i don't like the twice monthly councilor mission assignment system. different missions should take different set amounts of time then you'd assign them something new whenever they finish. it requiring a month to send someone to space and back is moronic
I may have been missing something in this demo, but I have the sentiment that I had to wait a lot to watch tech goes up, and that basically after 4 or 6 hours of game I was just starting to send probes on mars and setup bases there. I stopped around the time I was starting to deploy mining module but I felt up until there my experience was pretty boring. Reassign councilor every 2 weeks, slowly build up eurasian union and then ex-warsaw pact and absorb through war and diplomacy small statelet on my marches while frantically trying to improve my economy (I did to some degrees but I'm not sure it was thanks to annexation or just focusing on it. I'm not even sure you are supposed to do something in the timeframe of the demo).
Anyway, in general I felt that the game was slow, and there was not much to do. Did I miss something? I felt like I wasted a day of my w-e playing this.
>any way to play it now?
Check the archives, someone leaked a dev build.
I may have been missing something in this demo, but I have the sentiment that I had to wait a lot to watch tech goes up, and that basically after 4 or 6 hours of game I was just starting to send probes on mars and setup bases there. I stopped around the time I was starting to deploy mining module but I felt up until there my experience was pretty boring. Reassign councilor every 2 weeks, slowly build up eurasian union and then ex-warsaw pact and absorb through war and diplomacy small statelet on my marches while frantically trying to improve my economy (I did to some degrees but I'm not sure it was thanks to annexation or just focusing on it. I'm not even sure you are supposed to do something in the timeframe of the demo).
Anyway, in general I felt that the game was slow, and there was not much to do. Did I miss something? I felt like I wasted a day of my w-e playing this.
If you find the slow creep of illuminati world conquest "boring" then I think you're not the target demographic of this game.
Things do speed up the stronger you get, I'll say that at least. When you're controlling 5 councillors and 10 armies and 40 habs and 10 fleets there's a lot more to do.
>If you find the slow creep of illuminati world conquest "boring" then I think you're not the target demographic of this game.
Well, maybe my councilor weren't that optimized, but I struggled for a year to secure Czech republic and slovakia with 10% chance on my missions.
I ragequitted when I decided to invade China because just the mission to improve popularity was at 2% or something and I made the mistake to stack my army while invading and loosing them all to nukes.
It was boring because I just had to set missions that failed every two weeks and because even when they worked, another faction just took the reward while it wasn't my turn.
Maybe I have put myself into a corner I wasn't able to get out but I was basically under the impression that not much was happening as factions had basically entrenched themselves.
>Well, maybe my councilor weren't that optimized
This may well be it. Councillor stats are really the most important resource in the game - it's much better for you to have a good councillor than a good country. In this regard there are 2 things to look out for:
1) On day 1 you need to decide in your councillor's roles. You need one that's headed for max persuasion, one for max command, one for max espionage, and one for max investigation. Don't try to get any of them to multitask: a councillor with 25 esp and 0 everything else is arguably better than a councillor with 24 in everything, simply because how of the mission success percentages get calculated
2) watch the org pool like a hawk; it should be the first thing you check every mission phase. Snap up the good ones before the AI does
These rules of thumb will get you good councillors, and that will speed up the game progression massively
>You need one that's headed for max persuasion, one for max command, one for max espionage, and one for max investigation.
Really? I usually go with three or four persuasion councilors.
Just grab a bunch of countries early. Get a good investigation and espionage councilor after that. Then go back and crackdown and/or purge later once you need to take countries.
>struggled for a year to secure Czech republic and slovakia with 10% chance on my missions
If you're having trouble securing a country, remember that there's like 4 different ways to flip control points:
* The obvious one, crackdown / purge
* Coup d'etat, which flips them all at once
* Military occupation, which flips them all at once
* Revolution, which occurs when unrest hits 10
Crackdown / purge requires you to have a good INV councillor (for crackdown) and a good ESP councillor (for purge). Meanwhile, coup d'etat's chance depends on your councillor's COM stat and the national unrest (which you can increase with COM too, I think). And for military you don't need any councillor stats at all.
When I was trying to get Turkey, even my 25 ESP councillor had >5% chance of flipping the control points, but my 25 COM councillor could coup them at 60% chance without me even having to do any softening the ground. So check your chances for all methods, and then go with the best one for your particular situation.
They don't have those at the start. This is why you have to watch the Org page like a hawk. Find orgs that increase ESP/COM, but most critically find orgs that increase Administration, because ADM is the stat that allows you to hold more orgs.
Then just stack literally 15 stat-boost orgs per councillor
If you let ayydministration spawn you already fricked up.
I always murder ayys and destroy their stinky fauna. Still no ayydministration into 2032 in both games.
it's annoying the other factions don't seem to give a shit about alien fauna
wish there was a diplomatic status where you share alien intel with another faction so they can see stuff you discover and hopefully do something about it if it's in their territory
The only faction hardwired to be tolerant about them are the Servants. Even the Initiative and the Protectorate, who initially start as tolerant, can turn against the ayys.
i'm not sure it's a tolerance thing, i had to clean up 4 patches of it in the eu because the resistance wouldn't do anything about it and were letting it get big
could just be the ai doesn't prioritize it or something
>could just be the ai doesn't prioritize it
Probably this.
In my games the alien fauna only gets out of hand in factions who are tolerant to the ayys. Others might be overwhelmed at times, but generally try to fight back.
Name your councilor something easy to find, like, say, "Black person Black folkon"
Go into your save file, it's in Documents>My Games>Terra Invicta
Ctrl F for either Black person or Black folkon, the first and last names are in separate lines.
All his attributes are above that name entry. Change them all up to (but not exceeding) 25.
How much does the early game matter? also Is there a way to play tall? i was thinking of doing this >start with 3 agents that can use the raise support mission mission and at least one with the uprest mission which allow you to lock all control points of at least 2 euro power houses like UK, France or Germany before mid 2022 >only need 40 influence to be immune to frickery with protect the interest missions >Look for a 4th agent with the unrest mission >Use 2 of my agents to spam unrest in China/ Russia to do revolutions while the other 2 spam america with raise support / take control points to secure it before 2023
> 2031 > Haven't understood ship designer at all > Built several ships which, despite having guns, the game insists they have 0 military power and are Transports > Well OK > Ayys start blowing up my stations > Can't do anything about it because I don't understand my ships > Ayy ship heads towards my "fleet" of 3 "transports" > BATTLE COMMENCE > Me: total 57 power; them: total 500 power > Their ship is doing fricking backflips and everything > Mine just fly in a straight line and don't react even when I turn Ai control on > Ayy ship lasers pick off one of mine > Then another > Frantically clicking buttons ineffectively > One tiny one in the bottom left at least seems to do SOMETHING, missile bay > My ship starts spamming white smears into the void like it's jerking off > Ayy just outruns them > Fire some more > Happen to cross ayy's path > Contact > Ayy detonates immediately > Victoly
Uhh... humanity, frick yeah?
Early game the best way to convince the aliens to engage you is to make them think they are far more powerful than your ships.
Most of the """"power"""" of an alien ship is due to its massive fuel/delta-v reserves that let it come to Earth. Because of this if you toss two basic missile boats at a single alien craft, its very likely it'll want to engage instead of running away.
The big sin is making a fleet of warships and sending them to engage a single alien, of course its going to run away when the 1k alien ship is confronted by twelve human ships with a combined 2k strength.
Daily remember that all you need to frick up ayys early are :
- Advanced Pulsar engines
- Solid Fission reactor IV
- Nanotube armor
- Anaconda or Rattler missiles
- Lithium heatsink
- Magazine for maximum missile spam
- Any advanced radiator like nanotube or molybdenum
You get enough reaction mass for 20ksp in a escort hull and 15-20 armors each zone with nanotube and the ayys will die.
Am I moronic? I'm focusing on Europe (have a decent sized EU), but I can't seem to take the diplomatic actions I should be able to, if the requisite things are caused by me. For example:
- Spain left the EU because it was controlled by Servants, so I made it a rival. Can't DOW it.
- North Balkans left the EU, I purged them, dragged it back into the EU, but it can't unify.
- Britain was added back to the EU by me, who controls it, can't unify with it either.
Diplomatic actions have a cooldown on improving relations. Basically AI is cheesy as shit so when they are losing control they will leave federations so you need to wait out until improve relations cooldown is over then make them rejoin, and then wait out another cooldown before you can unify them.
You need to get into relationship tab of the country you want to join/federate then check improve relationship cooldown on the federation/whatever.
Later there are techs that reduce the CD.
You need to get into relationship tab of the country you want to join/federate then check improve relationship cooldown on the federation/whatever.
Later there are techs that reduce the CD.
There are also other hidden factors, like being neighbours, having sea connection and messy alliances that can block you.
For some reason as Guatemala I couldn't do diplomacy with Belize no matter what despite having an army, so I had to rival and dow them through the US. It doesn't matter who starts the war, as long as someone with a claim is a participant.
Look, I don't like that the game forces you to turn the whole planet into three megastates, but it does, and you know what megastate the UK is meant to be part of.
To the morons that said you cant intercept an ayy fleet even if they dont want to engage. Just takle them and force them them to flee for enough time so you engage with the other. Nail and hammer tactic hobo
>explain a mechanic to mongolian basketweaving trannies just before they understand they will never be a woman >they fail to grasp basic commands >somehow thats not being a full on moron >gets called for trying to help said putrid-hole morons
lmaoing at your miserable life
Can't wait for the mod that replaces the dumb "being illuminati" gibberish with me taking the reigns of an actual country and sending intelligence officers to influence neighbors and rivals.
>sending intelligence officers to influence neighbors and rivals.
How can you fail to understand that the abstraction "control points in neighbouring countries" bonus is precisely this?
The game has scale/lore problems out of the ass >Only illuminatis control space assets, not countries which seem utterly disinterested that there is a private space ship capable of orbital bombardment
Sure it's better from gameplay perspective but lore wise it's still stupid the USA doesn't start building a massive fleet of warships that can both shoot down aliens and Russian ships capable of turning DC into rubble without any warning.
2 years ago
Anonymous
It makes sense if you consider the XCOM illuminati makes it a point to have full control of mission control and has contingency plans diverts it to friendly points under the threat of compromise, and the space infrastructure ia headed by people picked specifically for their loyalty to the cause. As such any space asset that does supposedly fly under a single flag cab be assumed to mutiny in the background whenever it's parent country flips
>Hostile takeover lets you take any org owned by that faction, not just one the councillor you used it on
Time to get all those good orgs I missed out on.
> subreddit is full of autistics who reee about using console commands or cracked versions > dev discord is full of yesmen who consider manually loading the demo files after steam stopped letting you to be 'piracy and treason'
also they are full of homos, pedos, furries, trans, 'females' and other shit
like I was sure that this meme is overblown but after frequenting few niche ones and few bigger - it was all proven true
Only thing Piscord is any good for is hanging out with people you already know. Public Discords are cancer, full stop.
And even private ones still run into the platform itself being a data-stealing piece of shit. Honestly if you can talk people into using something else like Element then you're probably better ditching Piscord entirely, just for security reasons.
2 years ago
Anonymous
I fricking wish discord search had regex support or something. Trying to find any already-answered questions is cancer sometimes.
Story:
Aliens are invading you because someone invaded them in the past, now they're all paranoid. They're invading while humanity is weak so they can beat us and enslave us before we get a chance to do it to them.
Haven't played it but it sounds logical, depending on if there's FTL in the game. If there isn't, the most logical thing would be throwing rocks and blowing every planet up.
>They're invading while humanity is weak so they can beat us and enslave us before we get a chance to do it to them.
HF and Academy confirmed going to be most kino storylines.
I thought the Academy were also cucks? What do they end up doing?
>depending on if there's FTL in the game
Sorta. The aliens got to our system through a wormhole-like thing, but these wormholes have a very low throughput, meaning they have to build most of their expeditionary fleet on the far side (in Sol) meaning that in this universe, there's a very high "defenders' advantage" when it comes to star systems, so when they discovered our species, they had to either shit or get off the pot, and try to subjugate us before we got tech'd up enough to have a proper system defense fleet that could dunk on anything that could feasibly come through a wormhole. They also fear humanity's advances in biological warfare because (DOUBLE SPOILERS) they're highly vulnerable to a specially-engineered alien AIDS that you can eventually develop and deploy against them.
Do you deploy the virus to their homeworld or something?
Academy want everyone to work together. They want humanity and aliens to stand side-by-side in advancing civilization. They eventually acknowledge that if they ever want an equal relationship between humanity and aliens that they'll have to win it by force and make the aliens respect humanity, even if it could mean pissing off the pro-alien factions.
The idea of violently bludgeoning your theoretical military superior so hard that it forces them into accepting an alliance is making me respect the Academy a lot more than I thought I would
2 years ago
Anonymous
From what I've read the Academy have the likely hardest win goal of all the playable factions. Having to conduct the most research to reach their end-goal, having one of the least desirable ideologies by popularity terms, starting with a negative boost income due to holding the International Space Station, having one of the hardest win conditions (orbital superiority plus having 50% of Earth CP with no help from the aliens) as well as that terrible early-game event of having half your CP's be left vulnerable.
Still I'll admit they seem like one of the cooler factions.
2 years ago
Anonymous
Too be fair, some powerful nations start off really liking the Academy, and you can just sell the ISS to someone for a shit-ton of orgs once you actually need to start saving boost.
The Academy is like anime, beat people up until they become your friends.
> Servants
Unconditional surrender > Protectorate
Conditional surrender > Exodus
Nope the frick out > Academy
Alliance > Institute
"Are you sure that drinking all this adrenochrome will help us against the aliens?"
"Aliens?" > Resistance
Status quo ante bellum > Humanity First
Suffer Not The Unclean To Live
>Do you deploy the virus to their homeworld or something?
No idea. Didn't get far enough to figure that out yet. That endgame stuff might not even be finished.
>depending on if there's FTL in the game
Sorta. The aliens got to our system through a wormhole-like thing, but these wormholes have a very low throughput, meaning they have to build most of their expeditionary fleet on the far side (in Sol) meaning that in this universe, there's a very high "defenders' advantage" when it comes to star systems, so when they discovered our species, they had to either shit or get off the pot, and try to subjugate us before we got tech'd up enough to have a proper system defense fleet that could dunk on anything that could feasibly come through a wormhole. They also fear humanity's advances in biological warfare because (DOUBLE SPOILERS) they're highly vulnerable to a specially-engineered alien AIDS that you can eventually develop and deploy against them.
Trips of truth, brother. I don't care for them either, but it's whatever. Their grand strategic plan for the employment of humanity is to basically use us as battle thralls to yeet into defended systems and do unto others what they did unto us. So, sorta like the Combine from Half Life, I guess, except their governing caste aren't giant grub-things, but these mindslaving hydra-things.
The great hydra-thing pyramid scheme demands MORE battle thralls, I guess. The motivation for going after us is basically just to control us before we become a problem, the enslavement is just the return-on-investment.
Did they beat them or did they Project Exodus out?
Haven't played it but it sounds logical, depending on if there's FTL in the game. If there isn't, the most logical thing would be throwing rocks and blowing every planet up.
But you lose out on industry and workforce that way.
So one of the devs put forth the suggestion that in the endgame credits they list the names of their wife's/girlfriend's bulls. He suggested it as "le funny joke" but if you ask me I think he was testing the waters. Seeing how well accepted his cuck lifestyle is among his peers.
Frick Colorado.
Its this gamestop/wall street bets/reddit cuck lifestyle shit that is a joke wink wink but not a joke. I'm pirating this game twenty fricking times and then some. Also leaving a bad review on yelp even though I like the game.
>Try to min-max to stand a chance >Full control over North America, Greater Europa and China >Fully pillage the Chinese economy to strengthen Europe and arm America >Alien assault has begun
This might be my best attempt at winning the game, but holy shit what the frick are those alien armies. I haven't even built a single spaceship yet to intercept those army carriers since the entire earth orbit and inner rim is just full of my labs to techrush.
I think the best bet is to just leave them alone as much as possible, spam habitats fricking everywhere, and tech up to the max. Then you build a gigafleet of superships and just march straight to their main bases and fricking obliterate them.
Your best bet to win the fight is keeping alien heat low until you're tech'd up enough to keep earth's orbit clear. Their armies are, like, Miltech 8 or something, while your highest (US,EU) are around 6, meaning you'd need more than 2 first-world armies to be fighting every one spooder to defeat it.
Space Defenses work, but are late tech and covering every sector of your superstates is too time-consuming.
If you want to beat them, KEEP EARTH'S ORBIT CLEAN. They can't land armies, infiltrators, or spread xenolife if they can't reach interface orbit.
This is how you remove ayy.
I think the best bet is to just leave them alone as much as possible, spam habitats fricking everywhere, and tech up to the max. Then you build a gigafleet of superships and just march straight to their main bases and fricking obliterate them.
You want a good fleet on hand in Earth interface orbit at all times, because I can guarantee that when the heat is up, they have a -constant- stream of alien ass heading directly for you straight from Haumea or some other shitty trans-Neptunian rock.
Building a fleet in earth orbit will take a while, plus my agression against their mech spiders caused them to start sending fleets against my mining bases. So far the layered defense arrays are holding up and destroying their gun ships, but bigger ones are now coming.
latest version will have an abortion clinic chain in addition to the Sex Change Company, to help set the scene of the hyper advanced future the game is set in
> Exodus
I just like interstellar colony ships okay!
Frankly the alien invasion is incidental > Initiative
Their leader is a Boer. I assume their attitude is something like "Three quarters of the people we'd be saving are nignogs, the ayys are doing the rest of us a favour by taking them off our hands. In fact, would you like to *buy* some Africans?"
Possibly I'm doing something wrong, but the addresource command don't seem to work for me while the addresourcescouncil one does but I don't know if it gives resources also to the AI.
>Error spam starts during bombardment >Killasset command doesn't work/have no idea how to select an asset for the command to be recognized
Oh well, it was a good run. I'm ready for the actual game now.
Just wait for the one anon to leak the next dev build version!
...Or wait for the actual game instead of burning yourself out on the dev builds at all. That's my current plan. Plenty of other games to whack my noggin at in the mean time.
> all these cool options for meme runs > British Commonwealth > GigaAustralia > Greater East Asian Co-prosperity Sphere > Can't meme-run any of them because unless you springboard start as EU or Eurasia you're fricked
So skunkworks and other research labs clearly become prohibitive after a time, as they no longer give their full % bonus.
For labs, after reaching 50%, they only seem to give 2%, which is not worth it. Not even hospitals seem to be the exception. This means 5 lvl2 labs are the best and research orgs stay competitive late into the game,
I wish I knew this before spamming research stations.
Really shock that there is no intelligence and deception-like gameplay. Combat just boils down to the bigger numbers. Imagine if you had to manage the detectability and heat output of ships so you could make fleets into a trap for the aliens and vice-versa. Needs more ewar.
Does anyone know if the "Advise" action actually has a meaningful impact? It says the effect scales based on councilor stats but it doesn't say how much of a bonus it actually gives.
I'll do a test.
I am currently generating 29.3 daily science (in 2024 don't bully me.)
I have a councilor with 23 science skill.
I send them to the USA, which I fully own, and which currently generates 16.2 daily science.
I am now generating 32.8 daily science.
So that's a 3.5 daily science difference, basically a 12% increase, which is about half the skill level.
Its a 1 percent bonus on science or investment points per councillor point of science and administration and a 0.01 effective combat value boost per councillor commando.
Each point of science is a 1% increase in research production for the nation. Each point of command is 0.01 miltech for armies. Each point of admin increases GDP by 1% for calculating investment points.
Reminder that Humanity First is allowed to hire Islamic terrorist organisations like Isis or Al-Qaeda. Your councillor does need to be a sociopath though.
They don't have those at the start. This is why you have to watch the Org page like a hawk. Find orgs that increase ESP/COM, but most critically find orgs that increase Administration, because ADM is the stat that allows you to hold more orgs.
Then just stack literally 15 stat-boost orgs per councillor
just got whacked and I don't have the patience to redistribute 16 orgs to his colleagues and replacements.
So godspeed
Stop right there criminal scum
Officers were dispatched to your location
Stop uploading and don't resist arrest
You will be stopped
Dev team from Colorado
Can you really not do that?
It does sort of make sense, considering that the tech is better heat management. So before you have sufficient heat management you wouldn't be able to equip something to handle that and so would just end up cooking your crew.
when you select it in the transfer list it says select destinations around mercury but they're still the earth ones
and yeah i guess the heat management part makes sense
Nah, actually. It's harder to get to the Sun from Earth than it is to leave the Solar system, because rather than going "forward" towards the sun, you have to go "sideways" against your orbit.
>It also takes a LOT of energy to stop yourself from smashing into the Sun.
This suggests the problem of approaching the Sun is that you need to prevent yourself from smashing into it. The problem of approaching the Sun is actually that you need to work very hard to lose all that sideways velocity that's sending you hurtling off to the side.
Is there a way to more reliably passively detect alien fauna? I have enough alien tech labs in interface orbit for +9 detect chance but I still have to manually scan shit to find it reliably
Also who decided to make alien fauna sites disappear after you reduce it by some but not all?
>Also who decided to make alien fauna sites disappear after you reduce it by some but not all?
I mean, if you're looking in some bumfrick african bushland or a south american jungle, or even an urban environment, it's feasible that some will evade detection even after cleanup operations.
Do those bonuses apply to passive detection?
Also the surveying seems pretty shit considering that it only works in the region and directly adjacent regions. That's a frickton of surveying to have to do over and over and over again.
Actually, what does alien detection even do? Both passive and active? I've just completely ignored that shit so far, only getting rid of whatever xenoflora pops up in my regions.
I'm 80% sure the orbit labs apply to passive detection around the globe, because it feels like I start finding a bunch more xenoflora as soon as my xenology lab station goes up in my runs.
I'm 80% sure the orbit labs apply to passive detection around the globe, because it feels like I start finding a bunch more xenoflora as soon as my xenology lab station goes up in my runs.
So get max xeno detection asap? >get tier 2 habs >build one in LEO >five xenoscience research centers with solar arrays
I think this would come at good timing for when you actually start needing the detection.
current composition of Solar system is fairly new,
original Solar system was only Sun, Jupiter(close to sun in form of binary system) and Mercury
Saturn used to be a Earth Sun and brown dwarf star,
then both 'systems' collided when Saturn system chased Sun system and we got what we got,
some other bodies was caught by the Sun later or before, which explain their fricked axis of rotations
It's all speculative bullshit. Yes we cannot say that what you are presenting did not happen (but it seems very, very unlikely.) but you have frickall evidence. Honestly all this "origin" moronation is annoying as frick, I am much more interested in what we have right now and what will happen to it over the next few million years.
sure but its more sensible that current mainstream theory, its all dust from Sun creation that concentrated around each other and slowly smashed into each other forming planets and shit
>but its more sensible that current mainstream theory
No it's not. We know for a fact that astroids and dust collect together to create larger bodies. It stands to reason that this happening over a long period of time will create large planetoids and planets.
Mainstream theory didn't become mainstream theory because it was less sensible than other theories. In fact, the exact opposite occurred.
Stay away from click bait articles and cnn.
2 years ago
Anonymous
at the time
but it is not now
2 years ago
Anonymous
whats wrong with CNN?
2 years ago
Anonymous
Early Life.
2 years ago
Anonymous
>implying that can't be said for plenty of famous 'scientists'
This attitude annoys me a lot, the scientific community does not censer you for being moronic. You will be mocked however. If you wrote a paper on how our star system used to have a brown dwarf in it then no one is going to stop you publishing. These morons cry and scream and piss because no one cites them or gives them attention.
The only things that will actually get you censored in science is if you do research on the negative effects of male circumcision and even that is turning around now.
Right now the only real problem in science is people making shit up in papers and the inability to reproduce experiments.
In the netherlands, they started to modify previous temperature recordings retroactively. They changed the location of where the temperature was measured, and because the temperature the last 10 years was different from the old spot to the new spot (new spot was warmer) they retroactively changed the old location's temperature to be 0.5 degrees celsius higher.
Some random unaffiliated guy started kicking up a stink about this and then the "scientific community" did a pre-emptive sweep contacting all big media and told them never to talk to the guy.
Why would scientific community be immune from this kind of censorship?
I guess if he put some "black people are wonderful" stuff in he might be able to get it published in one of the journals.
>the "scientific community"
What scientific community?
Who?
Give me names.
I might work with some of the c**ts.
What "Big Media" were told not to talk to the guy?
I can drop a paper made up on a pop-sci rag and get it posted in an hour without any review or oversight.
"The Scientific community" does not do this shit, it is specific people that never get called out because people only talk about the community and don't name the c**ts.
2 years ago
Anonymous
>bahhhh you have to list every individual participant in an obvious power structure so I can say "nuh-uh Anderson Pooper didn't SPECIFICALLY say on the record to ignore proponents of dissident beliefs"
Enjoy your ineffective clot shots ya homosexual.
2 years ago
Anonymous
>bahhh I don't know anything I just want to say that a massive group of people is bad but I can't cite even a single shred of evidence to support my case
Enjoy dying of pneumonia that's totally unrelated to your positive COVID test, you moron.
2 years ago
Anonymous
I'm not fat, old, nor do I have AIDS or some other immune system ruining condition. I think I might be good.
Good job trusting the medical-industrial complex because a bunch of weird videos came out of China then suddenly stopped, followed by people with what's basically a glorified flu being put into old folk's homes completely by accident I swear.
Oh hey, I wonder why Twitter nuked @diedsuddenly?
2 years ago
Anonymous
>I'm not fat
(X)
2 years ago
Anonymous
My BMI is only 31.
2 years ago
Anonymous
2 years ago
Anonymous
>Oh hey, I wonder why Twitter nuked @diedsuddenly?
I can't believe I wasted time looking into this stupid thing.
tl;dr: Sometimes adults just die because God made their heart wrong, as a joke. COVID morons think this has suddenly begun since the vaccinations began (nope) or has increased since them (nope), because they didn't hear about it before they got spoonfed it by whatever rags they read. So this guy is even dumber than he looks.
2 years ago
Anonymous
>"The Scientific community" does not do this shit, it is specific people that never get called out because people only talk about the community and don't name the c**ts
I mean, if that were the case, that would mean it happens even if it doesn't act like a monolith.
>told them never to talk to the guy
that is nothing new
same shit is happening with any new finding that not fit standard model
its not even - lets laugh at the guy
its - never talk about the guy
>I guess if he put some "black people are wonderful" stuff in he might be able to get it published in one of the journals.
You can get papers supporting the hereditarian hypothesis published. There is no Grand Council of Science that bans you from speaking.
I've been burned too many times by ameritards linking pesudoscientific garbage out of nowhere. Even if it starts sensible, it's only a matter of time until it turns towards Bigfoot or little green man. At least flat earthers are chill.
You can explain a lot of the known world through Newtonian physics, but it breaks down after a point, just like electromagnetism.
>You can explain a lot of the known world through Newtonian physics, but it breaks down after a point, just like electromagnetism.
Yeah but morons will see the things we cannot explain and come up with wild moron nonsense to fill that gap.
Wild moron nonsense to fill in gaps is sadly too common. It's why conspiracy theories exist in the first place, people realize that the entire modern world is built upon a series of lies and then proceed to spiral into kookery instead of seeing the obvious answers, like NASA having its funding slashed and its mission changed is why we didn't keep going to the moon.
>flat earthers are chill.
It's a miracle space game threads don't get derailed by those morons more often
MUH FIRMAMENT SPACE DOESNT REAL
It's not surprising at all. Flat earth is mostly an astroturfed movement that had a surprising amount of funding poured in which developed some full time grifters.
The people in it are mostly morons and schizo's and help maintain how being skeptical about some of nasa stuff looks bad.
Ho there, fellow Black folks, where can I get this dev build? The link in the archive that was posted in the thread earlier is dead, and I heard there was a new dev build today, but no link to it that I can see
Thought: Gigabrain devs took down the leaked build, then started posting in this thread pretending to be original leaker with a "new" dev build leak that was totally coming, you guys, so that nobody would reupload.
What's most important research for combat: weapons, armor, or support/engines? The Aliums are starting to raze my earth orbit stations so I need to start spamming an armada
>The Aliums are starting to raze my earth orbit stations
Put defense stations on them. Lasers into point defense gives you defense arrays that can even deal with destroyers. Two of those on any station should be able to deal with anything.
Beyond that, I'd say coilguns/visible combat lasers > adamantine armor, whatever else because all early-mid drives kinda suck for interplanetary travel. Ayy ships aren't as strong as they may seem. Their lasers do frick up things that have no armor, but even shitty armor at some distance can easily soak up multiple laser shots.
shit, up to now I've just been going in all on engine and general infrastructure so my weapon research is nonexistent. Luckily I have enough boost & resources to spam stations until then
>but i'm not sure if i actually wanna upload it out of spite or not do it out of some kind of twisted sense of honour for getting caught
The eternal leftist cuck. Gets punished for a crime not committed. Falls in to compliance.
You know what you need to do but your third vax booster is clouding your mind.
I fricking hate this picture. A patriot wouldn't threaten our democracy and existence as we know it.
2 years ago
Anonymous
He's a patriot for his true homeland, the direst foe of all democracies, the nation which seeks nothing less than the destruction of civilization: Germany.
The fricking tard posted a semi-censored selfie of himself with his whispy fricking onions beard and in the background was a shot of his monitors uploading the new beta version to a sharing site. He posted it in the beta discord too showing he excited he was to be playing the new update with a wide open onions mouth selfie. Complete fricking idiot.
If he wants to post it again he will. I see no reason not to anymore since he lost access to the beta and the discord but it is not my decision to make.
so its fricking true? why would someone take a fricking selfie of them breaking the terms?
2 years ago
Anonymous
No, moron.
2 years ago
Anonymous
why would someone take a [bleep]ing selfie of them breaking the terms?
From eye witness accounts, the leaker looked like an early stage troony. Lots of estrogen pumping through his gentle veins. Acting like a woman is not beyond the realm of possibility.
2 years ago
Anonymous
It wasn't a selfie you moron It was the Palestine liberation post
The devs are Zionist scum.
2 years ago
Anonymous
I will propose more Russia miltech nerfs in your honour
Probably not. Checking their discord apparently if you already were pledged for 25 bucks and paid 40 more you could join the beta testing, otherwise its 250 fricking bucks.
2 years ago
Anonymous
The devs really love annoying the piss out of users by randomly restricting stuff, huh? I probably would have just played the demo if they hadn't taken it off Steam (for no clear reason), instead I now have the full leak on my computer.
$250 for a beta? Get out of here.
2 years ago
Anonymous
It was a Steam meme.
Thousands of devs posted temporary demos because Gabe asked them.
2 years ago
Anonymous
If Gabe asked them to jump off a bridge, would they do that too?
2 years ago
Anonymous
Everything has a price.
2 years ago
Anonymous
it was only for the games fest or some shit. They didn't even really want to do a demo I suspect because it was literally last minute (the week before and tested the weekend) but the publisher probably wanted it. Demo was taken down because colorado boomer wants to release the game not maintain a demo and claims he can't do both.
I'd be interested in either if you could provide a link.
hacked demo(no time limit, ability to save(one slot)). Its smaller in size and run better. Only resistance tho
You save by pressing F10 and load by exit button in main menu(its not a joke) https://easyupload.io/m/7bhwma
password:
csrinru
so which one do you recommend trying out? I played like 3-4 years in the steam demo before.
2 years ago
Anonymous
dev version
more events, all factions, can be buggy later tho
didn't notice any bugs in demo version
2 years ago
Anonymous
Massively buggy imo, I've had fleets disappear and spark an endless error and it runs fricking terrible
But it does have a lot of complete and functional mechanics, like the real game (I think the dev build will probably end up being much harder than release, since if it's released like this, only supremely autistic people will win), and compared to the bizarre experience of the demo it's massively preferable
2 years ago
Anonymous
btw
can you buy into EA right now?
2 years ago
Anonymous
For $250. Their publisher doesn't allow any new backers of a lower tier, unfortunately, otherwise I'd have probably gone in myself. But $250? Nah man I'm just gonna wait for release. Or someone else to leak shit lmao
2 years ago
Anonymous
>$250
are they joking?
guess not
2 years ago
Anonymous
If you were around when the kickstarter was up, it was $65. Or you could upgrade an existing backing, but any new backers are only allowed for the $250+ stuff.
2 years ago
Anonymous
Its a cash grab at this point. We know what will be the quality of the final product, they know what will be the quality of the final product. Now they are just trying to milk all the can before releasing and fading into obscurity.
I have one version up demo but the hack is not working with it
I will drop the old dev version with fix later when it upload(it will take some time)
I am still amazed how this moron could get himself found , his access revoked and then he still will not share new update
[...] >but i'm not sure if i actually wanna upload it out of spite or not do it out of some kind of twisted sense of honour for getting caught
The eternal leftist cuck. Gets punished for a crime not committed. Falls in to compliance.
You know what you need to do but your third vax booster is clouding your mind.
summed it up best. Can't hate them for it. They are programmed that way.
Anyone know how to deal with alien councillors? This fricker is spamming abduction missions on me and its pissing me off. Even with extremely high espionage (20+) I only have a 1~2% chance of assassinating him and I can't imprison him either. Is there some other way I can make him stop?
>2025
Holy shit, that early? How exactly do you detect alien councilors? Even in my mid 2030s game I didn't directly detect any. Have I really just been ignoring so much of the game?
Do they stick around in the same areas for long enough? I never did it because it seemed like using a councilor's turn on that would have very little chance of doing anything since it's only that region and adjacent ones and so would just be a waste of time when the councilor could be doing other, more important things.
I think they can only move from region to region, so if you scan immediately after their activity, you should be able to find them if you have good inv
That's really useful to know if so. I figured they'd just work like normal councilors who could go anywhere across the world at a moment's notice.
2 years ago
Anonymous
I think it's the tech Next Generation Aircraft that specifies that the councilors are using planes to get around.
I guess the aliums is regretting blowing up their spaceships.
Arcadia Planitia and Olympus Mons are the two best sites. After that go for everything with noble metals. Arcadia Planitia would be better for you if you can only snag one since it has all five resources. Definitely try for that. This is if you want some future-proofing tips. The other two sites you might want to get are After that try to delay Mission to the Asteroids (strategically snipe most research in global technologies) until a point where you've saved up plenty of boost (maybe 200) and have a decent amount of spare mission control (at least 20). Once that happens go to the list of all solar system objects, sort by noble metals, and send probes to all of the tope ones. Do the same for sorting by volatiles as well. You'll want to grab 16 Psyche, and completely monopolize Ceres. Outposts with mines on those will already eat half of your mission control. Also grab all of the best asteroids for noble metals that you can with your mission control cap. If you think you'll be able to get enough mission control for all of that then you can also grab Valles Marineris and Xanthe Terra for extra resources right now.
2032 on my first game, Resistance > Started in Africa, idk > Only got EU and Russia 10 years later > All other human factions hate me > Alien Admin has China and India > Nuked all their armies but occupying their provinces is nigh impossible > After I won a single space battle the Ayys just have total space superiority, blasted all my mines and habs > All my veteran councillors getting capped > Almost relieved that my save bugged out, freeing me from my suffering
2024 on my second game, Exodus > Clean up the poo in Sri Lanka and on to the mainland > Bootstrapped from India to China > My persuasion councillor became so good at giving BJ's to Asian officials that now I'm getting USA CPs despite 0 Mexican / Chinese presence > Everyone else is "Tolerant" with me except Servants
So what exactly makes an orbit "Earth Interface Orbit?" The game has me under the impression that this is only Low Earth Orbit, but I would think Earth-Luna, Earth-Sol Lagrange and the other Earth orbits are Earth interface as well.
Are you really just supposed to cram all your labs in LEO?
Yes, the research bonus. There is, however, some soft cap on the hab bonus. I don't know what it is exactly but usually around 60% I notice huge falloff in the value of research bonuses
Also, the LEO bonuses are only the priority bonuses and investigation/public campaign impact ones. Research and money and other stuff is provided regardless of which orbit your station is in.
Protecting the good, honest Anglophone from the Quebecois "bilingual" jackboot naturally increases the productivity of the Anglo-Canadians, makes perfect sense to me.
I got 2 Persuasive councillors at game start, but by 2025 I have my China-India-America power bloc and I'm waaaaaay over my influence cap. I can't afford to take any more countries, which renders persuasive folks superfluous. What are you supposed to do with these people who have become surplus to requirements?
> Inspire loyalty
I have never seen a councillor lost due to low loyalty in all the time I've played, boosting loyalty is pointless > increase public support
Why? I want to *reduce* the number of countries I hold, high support is bad > turn enemy councilors
Useless, turning them gives no advantages, and then the enemy just fires them > give them secondary abilities and have them reduce unrest
Reducing unrest in your own countries doesn't generate any positive effects
>boosting loyalty is pointless
Average loyalty is a defensive modifier against enthrall elites you fool
>Why? I want to *reduce* the number of countries I hold, high support is bad
More public opinion means more influence income and makes enemy actions more difficult in your nations
>Reducing unrest in your own countries doesn't generate any positive effects
Unrest reduces monthly IP allocation and the effectiveness of certain priorities
If you don't know what youre talking about it is acceptable to not have an opinion. Jesus.
Reduce Unrest: > Increases investment points by 0.00001 > Reduces success chance of enemy ops by 0.5% > Effect goes away next turn because each country has some level of insurrection as it's baseline
Yeah, it's fricking nothing
It starts to increase exponentially beyond 2 unrest. Nations can be reduced to <1 IP per month if it gets higher than that. The number you pulled out of your ass for public opinion is fake and gay. Majority public opinion is a decent insulator against hostile actions, along with higher GDP and population
>boosting loyalty is pointless
Average loyalty is a defensive modifier against enthrall elites you fool
>Why? I want to *reduce* the number of countries I hold, high support is bad
More public opinion means more influence income and makes enemy actions more difficult in your nations
>Reducing unrest in your own countries doesn't generate any positive effects
Unrest reduces monthly IP allocation and the effectiveness of certain priorities
If you don't know what youre talking about it is acceptable to not have an opinion. Jesus.
For control point cap you can get Independence Movements which will unlock Global Command Structure (+10 control point cap) and Advanced Neural Networks which will unlock Transnational Coordination (+20). You can also do the repeatable technology for it (+3 per research), but that's generally not a great idea more than a few times. There is also Administration Algorithms which will unlock Transnational Management (+40), but it's a mid-game tech that could take a while to get to (and the faction project is 50k research). Finally there is Arrival Governance which will unlock Global Ambition (+40) and Accelerando which will unlock Global Empire (+40) but those are very late-game techs.
> Inspire loyalty
I have never seen a councillor lost due to low loyalty in all the time I've played, boosting loyalty is pointless > increase public support
Why? I want to *reduce* the number of countries I hold, high support is bad > turn enemy councilors
Useless, turning them gives no advantages, and then the enemy just fires them > give them secondary abilities and have them reduce unrest
Reducing unrest in your own countries doesn't generate any positive effects
Increase support in the countries you want to keep.
Unrest over 2 decreases investment points.
>Reducing unrest in your own countries doesn't generate any positive effects
Really? I've had my councillors on it for ages
As long as it's under 3 then you shouldn't really worry about it. Only if it's in a high unrest nation you need to keep control of (e.g. to federate and unify with another nation) or unrest has gone up in an important country for you (e.g. a big federation unifying its states).
[...]
Reduce Unrest: > Increases investment points by 0.00001 > Reduces success chance of enemy ops by 0.5% > Effect goes away next turn because each country has some level of insurrection as it's baseline
Yeah, it's fricking nothing
>Try for pseudo-East Asian co-prosperity sphere via uniting Pan-Asian Combine into Taiwan into Japan >Game breaks and everything falls apart
China is not worth trying to democratize. You are better of just uniting Great Europa or all of North America and just use China as a piggy back to pillage. Anyway, meta strat for now is rushing burgerland, breaking into China and then just pumping USA full of Chinese funds to make it way stronger than otherwise possible.Kinda like how it works in reality.
Uniting super Europe is neat, but can be a chore. Not as much as China democratisation though. India is just kinda meh even as a piggy bank and the Caliphate just takes too much research before you can actually create it.
I never got very far yet, but I take control of 2-3 african nations, put them on kleptocratic (100% spoils) and never run out of money. Seems a waste of 20% of investment points. What is the money used for?
But boosting funding to reinvest into direct investments is never as effective as just putting those monthly investment points directly into economy.
2 years ago
Anonymous
Yeah but that money is being siphoned to build up other nations. It is a better option when you have nothing but medium to large sized viable nations under your control. having some shithole African pay pigs to siphon spoils from is obviously good but you shouldn't be doing that to the US or china because its just cucking a perfectly good nation
2 years ago
Anonymous
Yes? That's completely unrelated to what I was saying.
2 years ago
Anonymous
oh? how so?
2 years ago
Anonymous
I was talking about funding, not spoils.
2 years ago
Anonymous
I was also talking about funding. Did you read my comment
2 years ago
Anonymous
How?
2 years ago
Anonymous
>Yeah but that money is being siphoned to build up other nations. It [funding] is a better option when you have nothing but medium to large sized viable nations under your control.
right there I believe
2 years ago
Anonymous
Funding: costs 1 investment to increase money income by 10 per year
Using this as direct investment, costs about 2K cash and 18 influence per year to increase something by 1 per year
This means, ignoring all the influence costs, you break even for every invested point, after:
2000 * 12 /10 = 2400 years.
Never used direct investment. Is it a one time payment for an annual benefit, or an annual payment?
2 years ago
Anonymous
Your math is fricked. It should be 2000/(12*10) = 16 years and 8 months. But yeah, funding into direct investment is useless.
Direct investment is one-time benefit. It's more useful when you use spoils on worse countries to boost better countries. That and if you spam nanofactories and nanofacturing complexes to earn money.
Looking forward to the mod that makes it require a sociopathic councilor.
[...]
Thanks! That helps a lot. Is isidis planitia a decent third, for the high volatiles?
Mission to the asteroids is finishing up soon, unfortunately. I'm okay with this run being a trial run where I mess some things up, though. Seems like noble metals are worth prioritizing?
Not really. Other than those four sites you can ignore Mars since you don't have tons of excess mission control. Actually, there's a good argument for ignoring the latter two entirely since the sites you'll be getting from the asteroids will just be objectively so much better. Bases are pretty cheap to build in space with materials, so just securing the two good sources of all five will give you plenty.
Noble metals are really worth it in the later game. Money will become a big issue only really solvable by spamming nanofactories and nanofacturing complexes. They take 1 and 3 noble metals per month to produce 60 and 150 money per month respectively.
It's also important to make sure all off your bases are self-sufficient via hydroponics, farms, and agricultural complexes as necessary. If you don't do that then you'll really be hurting for water and volatiles. In the late-game once you unlock colonies it's really effective to spam out 12 nanofacturing complexes with 6 fusion farms and an agricultural complex in addition to the mining for tons of easy cash and colonies that you can just set and forget. About 1300 per month per colony after monthly costs of all the modules, or about $250k per year from Mars alone. Though that's not as much money as you might think. Not when considering costs of other stations, at least. One of those bases covers the costs of a little under three mission control stations or a little over one science station built in an equivalently late-game way. So having about 20 of those money makers spare will give you plenty to max out direct investment points each year in a superstate.
2 years ago
Anonymous
>Your math is fricked. It should be 2000/(12*10) = 16 years and 8 months
I wish. We both made a mistake. You take 1 investment point. It gives 10 per year. It takes 200 years to get enough money to make get one investment point back with direct investment (and also costs influence).
So we were both wrong. It's 200 years for funding towards direct investment to start making a profit.
2 years ago
Anonymous
Hmm... now that I think about it, you can have a % boost to funding from orgs as well as from control points that boost funding. Do direct investments benefit from % bonuses to what you're investing in?
2 years ago
Anonymous
No, actually. Any bonuses you have to investment points directed towards certain things are completely ignored for direct investments.
I just don't think funding is worth it at all, in any way. >1 IP in funding gives $10 per year >25 IP in funding gives one mission control >3 mission control = $750 per year >3 mission control is one orbital >orbital has 12 module slots >5 nanofactories, 6 fission arrays, 1 farm >total $204 per month, $2448 per year >3.264x more than the same amount of investment points into funding >even if bonuses applied to direct investments and you got up to 100% extra you'd still get 1.632x more bang for your buck out of investing into mission control
So there's actually absolutely zero reason to invest into funding.
2 years ago
Anonymous
Funding can be handy to offset the high cost of rings and colonies. Doing it purely through construction can obliterate your metals income.
2 years ago
Anonymous
You can easily get far more than enough noble metals income to not have to worry about it at all. Just put bases on all of the asteroids with the best noble metal deposits, stack mining output organizations, and you can get multiple thousand per month no problem. For 1080 noble metals per month you can get 39k money per month, or 468k money per year for 13k noble metals per year. Total nothingburger if you just colonize good enough. If you're early enough in the game that you're strapped for metals then you're early enough in the game for funding to be entirely irrelevant, so there's no excuse.
2 years ago
Anonymous
investing a few points into unity (when you control all the points) instantly increases your public support, which is nice for a large country, and when you do not want to waste a turn boosting it via a mission
2 years ago
Anonymous
Direct investments are good under certain circumstances, but funding is shit.
2 years ago
Anonymous
I have had it exceed 140 per day with long term investment. I assume the people who think funding is shit have only played the demo and not experienced the effects of long term funding investments.
2 years ago
Anonymous
And what about it being objectively inferior to investing those same points into mission control?
2 years ago
Anonymous
Too prone to sabotage and not as important when you can build command centers in space.
> thought I was really clever by stuffing LEO with stats-boost orbitals in 2024 > Mars probe arrives > Just blew all the 56 boost I'd need for the mine outpost on tiny research has
I feel some regret
Looking forward to the mod that makes it require a sociopathic councilor.
[...]
Arcadia Planitia and Olympus Mons are the two best sites. After that go for everything with noble metals. Arcadia Planitia would be better for you if you can only snag one since it has all five resources. Definitely try for that. This is if you want some future-proofing tips. The other two sites you might want to get are After that try to delay Mission to the Asteroids (strategically snipe most research in global technologies) until a point where you've saved up plenty of boost (maybe 200) and have a decent amount of spare mission control (at least 20). Once that happens go to the list of all solar system objects, sort by noble metals, and send probes to all of the tope ones. Do the same for sorting by volatiles as well. You'll want to grab 16 Psyche, and completely monopolize Ceres. Outposts with mines on those will already eat half of your mission control. Also grab all of the best asteroids for noble metals that you can with your mission control cap. If you think you'll be able to get enough mission control for all of that then you can also grab Valles Marineris and Xanthe Terra for extra resources right now.
Thanks! That helps a lot. Is isidis planitia a decent third, for the high volatiles?
Mission to the asteroids is finishing up soon, unfortunately. I'm okay with this run being a trial run where I mess some things up, though. Seems like noble metals are worth prioritizing?
Not him, but it's hard not to see the motivation for doing this. It's like games that added ukranian flag emote as a show of support. That it gets added now is a show of support against roe v wade repeal.
Sitting between a cartel and ISIS, it looks fine to me. But the chance that it gets any of the negative indicators (spoils, decreased cohesion, sociopathic) is practically zero.
So, is there any fix for the damned error-spam? Do we know what exactly causes it, so we could at least avoid it?
Is it still a problem in the hacked demo, or just the leaked devbuild?
This shit is driving me fricking insane.
Doesn't seem to work, anon. I killstated every damn Alien asset in the solar system (and tried doing this at a point in my save -before- the flood) and it still happen around the same period of time.
>China is the most powerful nation if you can democratize it >Takes at least 10 years to do so >Unifying a nation or conquering it with a claim averages all nation stats, except democracy >Taiwan starts with 9 democracy and gets a claim on China with the liberate the mainland project >Can't declare war on a nation if you don't have a army that can reach it, unless that nation is your parent nation you've declared independence of >Taiwan starts allied to the US >Only downside is not being able to go full Pan-Asian Combine
True power is within reach.
You can always use "Absorb TWN, XXX" where XXX is the nation you want to incorporate. If you dont want to full-on cheat then you can still conquer them or gain control of them and use the command to simulate absorbing them as the ROC.
why
Yes, why?
Why can't you spergs make a proper thread?
I hate earth, I want to enjoy space but earth keeps dragging me back with boring shit.
Are the aliens sexy
No. But the game is mod-able.
I hope you will enjoy my Futa Space Elf Amazon invasion mod fren.
I will fren.h4
Unity investments are absolutely essential.
I've been such a dumb dumb for listening to people here. Unity gives popular support to the controller of the points, which in turn increases cohesion a lot. Dominating the ideology pie chart is critical for internal stability.
Public campaigns are a waste of turns and won't have a long term effect.
Who the frick told you not to do unity investments?
Some small brains in these threads. They only factored in the cohesion bonus, which constantly decreases to a rest value, so it's a waste to counteract in itself.
>"Alright, this is it, I have a bunch of small scale missile gunboats, I will just overwhelm that fleet"
>Get absolutely demolished because point-defense lasers are a thing
Well I tried. No alien invasion happened to me when I lost that fleet battle in 2033 though, so that's neat.
You can overwhelm the point defence, I would say you need about 4 missile bays per small ship and 14 missile bays per large ship.
Yeah, missiles are hit or miss.
I haven't tried missiles with increased swarming capabilities, only heavy torpedoes, but those get slaughtered even by a single frigate.
Next time I'll go with kinetics. The only surefire way I've found to make my ships tougher is to put as much armor on them as possible, preferably on the front and the side. Glass cannons really don't cut it here.
Armor really does make a difference. Even a single layer of armor on a gunship can take 2 or 3 laser hits before blowing up. No armor at all is just instant death.
I really wish high cohesion over long timespans would result in some kind of homogenization, with newly spawned councillors having new names and other ethnicities being... removed
pan-european culture when
When you mod it, anon. Don't keep us waiting.
How much rubberbanding do you think there is?
If I refuse to research the hydra and salamander techs will they ever send the second wave?
If you lay low, they seem to ignore you, but how exactly the intensity of their attacks are determined? Based on time, techs, overall powerlevel, faction questline or amount of damage done to the ayys? Techs and faction quests seem to be the main things to me.
After a point the ayys will overwhelm you, even if you keep removing their ships through the console. I want to avoid this as long as possible, until I can assault their bases in the Kuiper-belt.
Aliens can improve their stats by succeeding missions, I think, so you shouldn't ignore them forever. The 2nd wave bonus is minor compared to that.
POV: I have discovered you work for the Servants
How are you guys forming these super-nations without wars? All I can get when I control the domestic policy is "Cede Territory" which doesn't take their capital.
Federation.
Then unify.
How long does it have to be until I get that Unify option? I've never been able to trigger it before.
You can check in relations; there is bit of a wait once you add them.
Keep in mind, for the larger federations, such as EU and Russia, you require one of the techs that either gives russia or the eu claims over the other.
Gotcha. Thanks, anon!
Good luck catching the aliens within the hour of them fleeing, you fricking mongoloid, because catching them a few hours after does not work.
I do not care about dev diaries from hack devs: I speak from experience and gnosis.
Beautiful reply. I mean it.
So, is it doable? Do you see a way to win in this fricking game?
Possibly with an unforeseen meme strat, or by someone with a flawless understanding of the most optimized research path. You would probably also have to become skilled with the esoteric combat system as well.
>Get USA and Europe under control
>Russia gets taken by resistance guys, so whatever
>Ayys start flipping India
>Take over Pakistan and use their nuclear arsenal to deplete Indian retaliation nukes before sending in the US army
>Ayys flip China
>Do the same but with North Korea
>World economy goes into the shitter due to massive environmental damage of about 10+ nukes
>Aliens take over because my research went into the shitter
From my experience, once servants get hold of superpowers due to ayylmao frickery, it doesn't seem that worth it to nuke them as you will get fricked yourself. Flipping it back to your side via councillors is not really an option for China or India, so what's the proper way to deal with it?
There's a tech that allows you to invest more resources into councilor actions. Use that to break into india, then china.
>Bumrush Giant Europa
>Take U.S. with Canada
>Take Russia for the eventual megauropa
>Do some of the management techs all the while
>Do the Arrival Research that allows you to invest more resources into a mission
>Have a High Level Investigative Councilor by late 2020s
>Spam crackdowns on India
>Take India
>Spam Public Support and Crackdowns on China
>Take China
>You now have all superpowers in the world
You have now delayed your death until the spider-mechas drop constandly and take over every bumfrick country
I think the east african union should be in the game at the start rather then requiring techs. Africa is such a dead region throughout the game.
It's only 250 research.
>Africa is such a dead region throughout the game.
Yeah, you're really gimping yourself by going with Africa.
Beautiful reply. I mean it.
So, is it doable? Do you see a way to win in this fricking game?
I don't think it's realistic yet. Maybe if you rush space as hard as possible, leave the aliens completely alone, and completely tech up, then build up superfleets of high-end ships and blitz the aliens down it might be possible.
I've seen beta testers mention beating it.
>capture councilor
>steal his shit
this is the way
(also: "ai" also going for max admin, on this one for max research boost)
I can't. I'm sorry, but I'm giving up on Africa. There's just too many fricking coups. Too much fricking chaos. Too fricking much trouble to form the African Union. Maybe I'll try the Pan-Asian Combine. I also want to rush space, but that's just too fricking much dragging and dropping. Maybe I've finally hit the point where I just want to wait for the game proper.
come home to Europe
Tell me about those alien mech spiders, how powerful are they? Any specific counter strats? Has anyone even beaten the fricking game?
8.2 combat power, roughly. They will check you.
Ine nuke takes only one of them out, even if they are standing on the same tile.
Some anon stated that some of the discord trannies claimed to have beaten it, but I would need proof.
If you were the Servants, you did not beat the game. They are tutorial trial run with how easy they are.
If you arrive before the alien armies leave their ship you can take them with information age armies. If they finish assembling you are fricked
I am aware, but the chaces are they will drop in some country you do not control, which means that you have to wait to either declare war or coup, which takes a few days, then move there, which will take a week or so, and then another week to actually attemp the mission, which may fail.
Chances are, the time will run out.
What's the point of the automated modules? Crew is a complete non-issue. Why would you ever swap less crew for more mission control upkeep?
Okay, is there some faq?
things I've noticed so far
(just started with the steam demo and moved on to the dev build)
>control points are nice, but councilors are key
>roll your start to get one with the Striver Trait, pic related
>get the government trait to access gov orgs
>get the criminal trait to be africking criminal
>idk, 2 normal, 2 gov, 2 criminal
>check every month for new shit, if something is nicer, unequip something not so nice
>grab every + admin org
>rush anout 2 luna bases with good ressources, mining comes later
>after mining, start +% hub stations in low earth orbit
well, anything totally wrong or some more suggestions?
>rush anout 2 luna bases
Rush one, ideally one with 10+ fissiles. 2 Mars bases with water, some volatiles and again focused on fissiles. Get 3 Ceres bases for water, 2-3 metal asteroids for base and noble metals.
On paper that will provide with all the materials you could ask for, but by that time it is probably already 2028+ and the ayys will start ramping up their shenanigans hard.
Max spoils, get that money.
You're fairly on point wrt councillors, this is the advice I wish I had when I started.
More a tip than a strat: you should never build an army in a 2-CP nation, because 2-CP nations aren't free to form arbitrary alliances so any army you build will have shit deployability. Ideally build armies in 4-CP nations because they can build navies.
Is there any reason to have councilors WITHOUT either a gov or crim tag? Obviously its rare enough that you'll have a hard time getting the stats/skills you want too.
I've restarted over a dozen times now and every single time my first councillor is a woman from canada with low persuasion and middling science with some science income or bonus. Every single time. Is that shit hard coded into the game or what?
I got a german diplomat with a turkish name.
What policy does everything set your minor nations too? Technocracy so far seems the most "set-and-forget" of the choices
money?
Pretty shit roll, tbh.
the rest is worse
The metallic asteroids and Ceres are the only part of the asteroid belt that is any good. The rest are shit.
Can anyone tell me how the aliens attack you? Do they take over land on Earth?
>taking your control points
>spreading alien plants
>spreading alien animals
>turning countries into actual alien countries
>landing spidermech armies
>bombing your countries from orbit
>blowing up your stations
>blowing up your ships
>bombing your settlements from orbit
And, can you do much about this? Not really. There must be some cheese strat we are missing somewhere.
Honestly it would be unfathomably based if they made it impossible.
I mean, why would you expect that countries that can barely put satellites in space without causing Kessler syndrome would be capable of stopping an interstellar invasion by aliens capable of mind control and xenoforming the planet? Just silly.
We're too busy fighting each other to into space.
But we can't fight the aliens down here, so we into space to fight them.
Is there a BLM org to go with this one?
can't find the pic but there is a 'stand for ukraine' -esque org with yellow and blue colors
Man, this game really needs some type of simple automations. Stuff like "Keep investigating multiple agents until I tell you to stop", or "Lower unrest in all territories I control", or "Defend all my interests everywhere." I want to concentrate on my fight against the ayy lmaos, not babysit Belize everytime it gets stolen by arabian Elon musk
Frick Elon Musk and his rightwing fascism.
I -wish- the guy was the right-winger you people think he is.
I really hope that I'm not getting my hopes up in hoping for more polish and QoL in the finished game.
Could you imagine if they included SpaceX in their model of the world? US would start with like 100 boost and be at something like 500 by 2025. Kazakhstan's already bad enough.
Honestly, after doing a couple different runs, I feel like I always lose the will to play around ~2030 or so.
Think just waiting for the proper release and praying there's more polish/QoL is the best idea. And if there isn't, oh well, at least there's Aurora I guess.
The futility of the struggle combined with the immense tedium has pretty much finally sapped the energy from me, so I'm in the same boat. At most I think I've got a couple more runs in me, but even then only for strategizing unifications and geopolitics.
>Could you imagine if they included SpaceX in their model of the world?
No need to imagine it. SpaceX (was a play on words but yeah) was in the game but they removed it in the update after he announced buying twitter. The timing was completely coincidental.
>Finally comfortable around basic tutorial systems, resources, tech tree and the confusing UI , Agent mission loops and the first few months of the resistance campaign
I have a few questions and i am playing the dev build if that matters; what difficulty should i play ; How scripted are the campaigns ? is it more like a faction with general objectives or a railroadded campaign with tons of scripted events ; lastly is ok to play at max speed and skip to mission assignments phases during the first year? i read somewhere that when multiple conflicts happens its when the game becomes better than assign and skip at max speed
Why don't you just marry Zelinsky you propagandist hack devs
It's 2030, anon. Pretty much anyone could tell you that the Russian economy isn't in great shape for the future.
Actually Russia just got nuked 5 times by the Alien Admin lol
This event can happen to any nation.
And yet I only ever saw it for Russia, a 1-in-[however many countries there are] chance.
How... """coincidental"""
Maybe they should have thought of that before invading a peaceful nation.
I heard that the trigger is a sudden loss in GDP. Are you getting russia nuked or something?
OK the devs Russophobia is just getting stupid now
> Russia's economy will collapse in 2 weeks
> The Russian military is shiiiiiiiiit
Now we only need "Putin is dying of Covid" to complete the trifecta of March's talking points!
>They hated Jesus because he told them the truth
I literally got this same event for Pakistan. Stop sucking Putin's dick and engage with objective reality.
this is powerful
>Things that will not age well
Man I fricking hate the "RUSSIA IS DONE" circlejerk. I hope its just a minor thing that adds some fun scenarios.
The US wasted billions in equipment and logistics efforts and sacrificed tens of thousands of young men in vietnam. China suffered a famine where millions died. North Korea was wrecked in a bloody war and is suffering decade long sanctions.
But Russia, a major global provider of basic resources and military armaments ist TOTALLY done! They are tottaly losing the war by advancing slowly against Europes second strongest military that gets intel and armaments from half the globe. 2 more weeks!
Sorry for sperging guys, but this slava Ukraine thing is getting annoying.
Btw, I missed the demo, any way to play it now? Also, any news on release date?
Specifically the demo? No, I don't think so. Nothing on the release date either, just "sometime in the second half of 2022."
>The US
Was the premier world power and Vietnam had no significance to its homeland except indirectly in a political way.
>China
Was a (rising) shithole and, more importantly, China. They've had plenty of times where millions of people died, and at much greater proportions of their population.
>North Korea
Is a failed, crippled, shithole hermit state that exists on food aid at a sub-African level.
>Russia
Is aging, rusting, and losing relevance.
I've learned that when shit like that happens you just have to wait a turn to see what you're really working with because, in the later game at least, the points will always get defended.
>any way to play it now?
Check the archives, someone leaked a dev build.
Why do you keep sperging on the last grasps of a bygone superpower that can't even conduct basic modern warfare?
>General Question for non-cheaters
What year do you usually start fighting back? It's 2032 and I'm still playing the turtle and nation blob game.
Also
>Timed diplomacy cooldowns
>Can't unify without being in a federation first
fricking moronic
I've never fought back.
>diplomacy cooldowns and unifying
Just declare war on them and conquer them. It automatically absorbs them.
>Just declare war on them and conquer them
Theres still the annoying cooldown on making them allies ->neutrals->rivals, but I'm probably going to go that direction since it's quicker
>I've never fought back
what are you, gay?
The aliens have just left me alone. The longer they leave me alone the more I can tech up.
there is not a relations timeout when you lower relations
>there is not a relations timeout when you lower relations
Ah, you're right. Guess the chinks are about to blaze through southeast asia
>Why do you keep sperging on the last grasps of a bygone superpower that can't even conduct basic modern warfare?
Please don't talk about the US like that
Childhood is thinking that Russia is shit at war now.
Adulthood is understanding that everyone is shit at war now.
The next real war is going to be a shockingly embarrassing clusterfrick.
I mean there's being bad at war and then there's comical incompetence
>then there's comical incompetence
You aint seen nothin yet.
We used to only remember the survivors, now everybody has a cell phone.
You should have been around during 2003-9, some goatfricker war footage keno.
Ah good times
I can't wait for US soldiers to have panic attacks and break down before even reaching the battlefield because they aren't fighting goatfrickers anymore.
>most experienced military in the world has basically nothing but shooting random sandBlack folk for decades
It's like everyone's gonna have to relearn how to fight wars from scratch.
its how IDF degraded from killer machine into demoralized police force
Finally. If nobody is taken seriously in war, everyone will be taken seriously in war.
I long for VDV-tier incompetence from American soldiers, especially considering a lot of them, at this point, are vaxxed and/or foreigners with no skin in the game
Lmao, looks like my strategy of never ever pissing off the ayys is starting to pay off. Also the based morons of humanity first and the resistance immediately declared war on this so any sort of alien retaliation is not going to hit me, hopefully.
Supposedly alien ships in orbit are how they do all sorts of shit on Earth. So if you go blow up their ships then you can stop stuff like elite enthrallment.
interface orbit is required to get the benefits of research labs and i think further out orbits make it easier for ships to escape the planet's gravity but other than that i have no idea
You just know an abortion update is coming next.
So fricking tiresome.
Or maybe they could really support the current thing and abort this game.
>Xenoflora enables instant takeover of your points starting from the second wave of infiltrators
>Rate at which it grows also increases over time
Wake me up inside.
just don't let them get into earth orbit lmao
LMAO, the resistance cucks and the humanity first basedjacks are now in the process of getting their habs destroyed (one at a time, as punishment), and one alien ship is just orbital-bombing india (to zero effect as far as anyone can tell), meanwhile they're holding the alien nation back as my ACADEMY CHADS build up a huge fleet in orbit to finally kick the ayys out. its mid 2032 and so far there have been no alien death robots landed, nor any huge rollouts of the orbital mind control shit. i guess the chad way to play this is just to sit back and research and let the black people fight the ayys.
they haven't attacked your fleet at all? interesting
nope. they've done a total of two bullshit mind control attempts (one in china that i had to reload for because even with 25 espionage councillors it is impossible to take a node in china back). thats it as far as alien retaliations.
whenever an alien goes around doing shit in my territory i just let them do it. i put councillors on survey so i can send people to investigate abductions and shit but apart from the one alien i killed and the one i captured i just leave them alone. i barely clear xenofauna except from China and other super-critical nations either. if i can keep this up until late 2033 i should have warships with fusion drives and coilguns (i have 6K monthly research) and after that point the ayys are gonna get it.
>reload
Basically cheating.
>(i have 6K monthly research)
how?
frick off
It is. You're literally cheating the game.
No, literally cheating the game is opening the console. This is just reloading. Again, frick off policing a single-player game.
>Start the game
>Send 2 agents to take big nations control points
>Less than 5%
>Reroll until they are succeful
how is that not cheating
Stop policing.
Defund the police!
No justice! No peace!
The loading screen would make this take years.
But it's more than doable.
Because it would be so inefficient and a waste of time, you would be better off doing something else gameplay wise.
anon, i actually dont care. there's zero chance this no feedback alien mindcontrol is going to remain unchanged in the retail version lol.
see picture.
How in the frick? Seriously, how did you do that by just 2032?
I channeled my inner dev and sucked a black wiener.
They're just going to send battleships to rape you.
The cogs at the top of the screen, in between Research and Water:
> The Resistance can conduct 2 simultaneous engineering projects
What constitutes an "engineering project"?
Faction research. You can research one by default, 2 if you pick up an org that gives you an engineering project, 3 if you also have an engineering hab module. Each engineering project or engineering hab also gives you 10 percent faster research each.
Thanks anon.
So they don't stack? There's no point in having more than one org that grants cogs?
They do stack. You just don't get more than 3 slots for faction research.
Today I learned that aliens use missiles, and point defense absolutely will not fire on them, even in defensive mode.
People here failing at 2030 doesn't seem to know that there is a deep tech that you need to rush in order to get land based orbital lasers that protect you against landings and bombardment.
I'm in mid 2033 and apart from the ayys just destroying all the habs of the resistance and humanity first, (and constantly bombarding india for zero damage) the ayys aren't actually a threat yet. just leaving them alone means they basically don't feel the need to really start fricking with you.
>landings and bombardment
Do they actually stop the landing spooders?
Also I figured out if you have ships with certain laser weapons you can laser down alien flora from space, saves a councillor. Might impact the locale, didn't check.
> using councillors on alien flora
That's what armies are for
Literally worthless. I haven't had the aliens bombard me once, the dropships always land nowhere I can reasonably get to them, and the orbital defenses take 50 IP to protect a single region.
Unspeakably based.
save editing to give yourself god councillors breaks the game doesn't it?
Only change the values you want to change, don't mess with anything. Banging on your keyboard like a little Black person monkey is what breaks shit.
I only give them 25 skill in everything and it still gives the "InvalidOperationException: Sequence contains no elements" error by 2025
Just play the game like a normal person, jesus
Oh, I've gotten that before. I think it's unrelated to what you changed, try reloading your last save before it started happening and see if you can power through. That's what worked for me.
just got that shit and broke my 2033 game. thanks hackdevs
Reload an autosave you perfidious frick-suppressant.
every autosave is corrupt
literally just waiting on an update to the dev build so i can keep fricking playing
idiots managed to make the game unplayable if you advance too far in the tech tree or something
You may be waiting a while; it took years for there to be a leak of even this one build. Going on this schedule the next update anyone gets is gonna be release.
i'm the one who leaked it
A hero amongst men
did the devs hunt you down?
Not yet. I'm waiting for the Coloradoan hitsquads to find me.
It's extremely playable for what it is, and it's that old? Are they reworking a whole bunch of shit or something?
They're patching a shitload of bugs before releasing the next version, which I happily hope to leak as well.
Hopefully you'll be able to continue after researching late-game techs soon, since right now it causes error spam and makes the game permanently paused.
we know that its you commanderBot
not even close Black person
jk anon
this is only guy I remember form discord kek
God bless
Where the frick are you guys getting the dev build
check the archives anon
>check the archives anon
What kind of archives??
newbie-kun, pls. In this thread there is a cross-link to another thread and in that thread there is a link to the archive post of the leaked dev build. Please do a bit of searching on your own.
Don't respond to Coloradoschizo. Just hide and ignore.
>newbie-kun
I'm a trap, lol :3
But yeah, I've just found it. Thx anon:
https://arch.b4k.co/vst/thread/1090698/#q1097466
The stupid devs make chinks look stupid too.
This statement is objectively false. The devs are too high on BBC cum to do even basic background research.
To be fair, she was talking to the UN. The actual UN representative, Banerjee, is a dictatorial maniac who accuses people who oppose him of being racist and anti-humanity while he constructs a global panopticon with orbital death cannons in order to enslave humanity under his (and the ayy's) rule.
I considered the statement being duplicitous, but still doesn't feel right for the Academy to say it. It'd be far more fitting for the Exodus, considering they are muslims as well..
There's no way a chink would use anyone that's not a chink (or, very begrudgingly, a Euro or some ancient Indian ruler like Ashoka) as an example to imitate. You'd hear every single anecdote about Confucius and Laozi ten times over before you hear a chink talk about some African kindgom that spanned a million square kilometers of impassible terrain. It's not like China itself came to dominate the region thanks to trade and gift exchanges.
>coloradoan devs
>worships nigs
Makes sense, after all, American culture is centred around Black folk
The academy is so strange. It really is a typical eurocuck viewpoint, where trying rehabilitate some Black person slaver king makes sense. Or the muslim faction because of his ostentatious hajj.
I think its worth mentioning that any quote offered by any character in-game is going to be warped to their personal view-point and faction ideology. Of course the ideologue optimist who is hoping to unite humanity and the aliens is going to hype up views of peace triumphing over conquest and war.
I think it is more worth mentioning the devs are hacks and love sucking black wieners.
>their personal view-point and faction ideology
but it's a shit quote in both aspects
the devs just really wanted to suck black wiener
>Alright, we interrogated the ayylmao and we now know for certain that they want to turn us into battle thralls
>Also one of the races they already enslaved wasn't conquered easily due to their mastery of biological warfare
>"Frick it, assemble a team of virologists, we are engineering bioweapons against the ayys"
Based.
I like to think they hired Dr Thax.
odds the schizo got banned from the discord or somewhere for sperging and is finding every opportunity to rant about the game now?
Schizo here. Its not me this time. I was in on the Russiaphobia stuff a few pages up. This black wiener stuff has American hands all over it.
hands and mouths. we devs now
Regarding national investment points, is there any point researching those % techs that give priority?
You already decide the priority through pips, so it should be pointless, but maybe the tooltip is wrong and it increases the efficiency of investments?
What do you mean?
Whether this does anything or not.
Does it increase the economy by making the points work harder or it just imbalances the pips?
No, it just creates investment points out of thin air. So if you have 25 IP and have 40% of that towards economy you'd get 10.5 effective IP towards economy instead of 10.
I don't really get how it's confusing.
I think it actually buffs the gains you get; so it still takes 1 investment point, but you get .0005*1.1 per level up, or you earn investment points 5% faster.
The former makes sense, but the tooltip is confusing so I'm not sure.
There was a dev that used to come to this board. There is no way he is going to come here now. Not after we've outed his sexual fetish.
>game lets you define separate accents for different ethnicities
>african-americans don't have their own distinct accent
>arab/indian/pakistani/basically every brown person that isn't outright black or hispanic ethnicity is referred to as "asian" in the code when nobody outside of br*tain calls them that
>inuit are considered "asian" so if you get a councillor spawning from Greenland odds are he'll be wearing one of those fricking saudi jam-jar hats
The year is 2033 and I still don't have a alien ground invasion, but I do see the massive fleet coming my way. Couple of incursions to my bases that I managed to fend off so far as well. Some things I noticed:
>Alien ships have massive fuel reserves and can reach anywhere from any size
>Aren't as tanky as they might seem, couple of railgun mk.III shots will get rid of medium sized alien ships
>Always a heavy frontal laser, each layer of composite armor can take at least one hit of them, otherwise they will oneshot
>Destroyers and upwards will have laser turrets, will be mostly used as point-defense
>Never seen them use rockets
>Overall very low rate of fire except point-defense systems
Bottom line: Spam small-medium sized shit with fast projectile weapons and they will get decimated. Even shit armor can take at least one hit.
It's not so much the ayy ships have massive fuel tanks, moreso they have fricking fusion torch drives.
You too can wield that power. Eventually. If the game doesn't errorspam you.
I forgot to add, the most important observation:
In true long war fashion, what the aliens exactly throw at you depends on your response to them. If you chain-assassinate their agents, they will bring in the big fleet to frick you up. Based on how hard and how often you frick their shit up, their response will escalate. Defending yourself from the occasional expedition forces on your bases seem to be mostly fine without triggering a invasion force.
With that in mind, the true winning strat seems to be to just turtle up, form your superstate for max research while pillaging everything else and arm up before you have to respond to their shit, i.e. second wave agents that will instantly flip non-neutral capture points. Xenoflora seems to be giving them a massive buff on their success chance for those actions, but the only way to make it stop is to kill those new agents.
The devs are basing their balance on the actions of a singular turboautist player who's done things like max government score 10 education China with two billion population, built a base on Mars before 2025 and all manner of other insane bullshit.
I hope so. Frick namby pamby lowest common denominator or even average game balance. It's time to expect people to learn the autism.
>built a base on Mars before 2025
That one is pretty doable though, unless you mean fully built base before 2025.
2.5 years to start a mine on mars doesn't sound too hard, Nuclear Freighters saves so much boost that you can just skip the moon.
good
This approach works up to a certain point, but the aliens do gain XP for completing certain missions. This means that after a while the first wave will have stats that exceed a fresh 2nd wave alien.
So the best strategy is to spam small ships with railguns and thick frontal armor and to engage at range?
I've fought their missile ships. The missiles out accelerate everything I've seen, 180 in less then a second, and retarget if their target is destroyed. For some reason 30mm cannons won't fire on them, no matter what setting I have them on, and I don't know why. I can take out a destroyer fairly easy, but frigates will wipe a whole fleet with taking damage.
Point defense lasers
What do the difficulties do?
Does it veteran, brutal n stuff liek that give you less money. or do it affect how fast the aliens tech and kill u.
Brutal adds +4 mission difficulty to all missions. Don't know anything else.
>2034
>Aliens start blowing up my outposts and fleets around them with increasingly stronger shit
>Blowing up my stations causes an endless nullpoint exception spam
At least I learned how to stay under the radar for the ayys not to instantly invade. Too bad the dev build wasn't stable enough to actually win the game. If it wasn't 65 bucks to join their beta testing I'd instantly buy it.
When you accidentally find out Russia has 30 nukes.
I'm prioritising Russian control points first from now on, simply because they're literally undefeatable militarily due to nuke spam.
In my current game I got them second after Europe and used their nuke reserves to neuter the India-China Alien Administration. Now the ayys are just sitting there on 0 nukes, 0 armies, defenceless as I snake my way towards occupying their capital.
Occupation is really fricking boring btw, I need a reserve pool of 3 other armies in adjacent provinces so I can switch them out as the occupation fighting chips them down towards 0 health. Is there any good tech to expedite the process from the attacker's side?
oh frick yes, finally an even better drive than the firestar drive
the ayys are gonna get it now
Just wait till you discover mag protium drives
Did they just rip the stats straight from porjectrho? Based if so.
Neat. I was hoping they had saltwater rockets. If it's realistic then the downside is your propellant tanks will explode if even sneeze at them.
You know what feels missing is an "Old Elites" type AI faction that does nothing except try to flip control points back to neutral irregardless of who owns it. Could help with the midgame stalemate when all the human factions have everything defended and all there is to do is raise public support and advise
>wanting more control point flipping
The whole political game is pure pain.
This. I cheated my way to owning the entire earth just so I could ignore all that bullshit and do space autism.
bro this fricking drive is more powerful than alien fusion torches holy moley
It aint even the best.
ayys came to the wrong neighborhood
how to beeline this?
The regular neutron flux drive is much easier since you only need Ultracapacitors and Advanced Fission Systems for it. That's a total of 213k research to get the regular one. The neutron flux torch also requires Magnetic Nozzles. The total research required for the torch is 349k.
holy shit space combat in this game fricking sucks.
man I would love to be able to play past 2024 but the game crashed and there'S NO FRICKING SAVE FUNCTION
Other faction Ais that are in conflict with ayylamos and their cuck cattle seem to do frick all in terms of combating them
Fricking have to do all the heavily lifting
You're a Black person
For me it was the opposite. I didn't have to do anything and HFY kept warring and nuking them.
Must be cause I'm HF then
Fricking Resistgays thumbing their asses over in Euroland
Whats the best area to investment in? Is it better to invest into one nation or diversify?
EU is best all around. Kazakhstan is best to get for boost because of how easy it is to grab and how much boost you get for so little effort, especially early on. USA is great since it's already big and strong stat-wise with the best research. Grab Canada and Mexico and you can break into it without too much trouble. China is best economy but really hard to break into. India is just a pain in the ass if someone else gets it. You can pretty much ignore everything else until it comes time to make superstates.
>grab Kazakhstan
>get 1cp in 2cp Euro nations
>get 2cp in 3cp Euro nations
>break into 4cp Euro nations
>go back for 1cp Euro nations
>clean up rest
>federate with the non-federated Euro nations
>start unifying
>get small Eurasian Union nations
>after cleaning up all of them, break into Russia
>start unifying Eurasian Union
>grab Canada and Mexico
>boost support in America
>grab America
>start grabbing SEA nations
>grab East Asian nations
>strategically do SEA unifications to move a combined SEA capital up to Hanoi or something
>get Mongolia and the Himalayas
>break into China
>go back for Turkey
>get Great Nations
>European Union and Eurasian Union should both be single nations now
>use Great Europa to federate with Eurasian Union and Turkey
>use United North America to federate USA with Canada and Mexico to form the CUM Zone
>use USA to declare war on every Latin American shithole it has a claim on
>this will automatically absorb them into America (very useful against shitholes that always get couped and subsequently have their diplomacy timers reset)
>get Pan-Asian Combine
>should have a unified Southeast Asia with a capital that China has a claim on
>unify everything into China
Congrats, you now have three superstates with massive research, boost, economy, strength, and half the world's population.
>Resistgays take the UK
>Start declaring regime-change war after war on the cucattle controlled nations
Kek, finally grew some balls
Working on it, is unity a better investment than knowledge?
Knowledge is better in the long run because it increases government score and education. This leads to increases research and economic output. Unity is still good in controlled amounts because it can get you out of low cohesion and helps you maintain majority public opinion
If the nation is low on cohesion, yes. I think it's mostly better to do it for smaller nations to keep them secure and for your big blobs when you're unifying. Otherwise the big ones will want to go for knowledge. Don't quote me on that though. You might just want to go for lots of knowledge in the big places since it also boosts research. I think it's definitely better for US and China since they aren't really in danger of coups or having parts break away.
To add to this:
>don't get UK back into EU
>use Australia to absorb the Pacific States
>use UK to absorb Australia and New Zealand
>once they're all a single nation, then federate the UK into the EU and eventually Unify
>for Southeast Asia use the Southeast Asian Alliance because it's much cheaper and more effective than the alternatives
>get Caliphate and absorb the Middle East
>do not touch Addis Ababa
>use Ethiopia to make African Union
>struggle
>once African Union is one state, federate with Caliphate and unify
>just go through regular motions to federate South America and eventually unify it
Now you have five superstates condensing the world down into just five easy to manage places. The Caliphate owns Syria to Pakistan and parts of India along with all of Africa, the Pan-Asian Combine owns all of anything in the east of Asia along with parts of India, the European Union owns all of Europe and Siberia along with the bulk of the -stans, and South America and North America own South America and North America respectively. And then there's still just India.
All of this is very much optional, but if you already own the world then you may as well own more of it, right? Of the three main unions, I'd go for the Caliphate first since it can have pretty good economy. South America from what I've seen isn't actually that bad. It just isn't that great and could definitely have a few thorns in your side if you're unlucky. Africa is just the fricking worst. It's almost impossible to do anything worthwhile in any meaningful timespan. So much could get couped so often. I think it's only worth it if you really want to tie up loose ends as much as you can to consolidate everything possible.
Overall the only thing that gets left is India with New Delhi, Mumbai, and Hyderabad. There's also Sri Lanka that you can technically merge into the Pan-Asian Combine via Greater Malaysia, but that's such a massive detour that it just isn't worth it.
Yeah. If I made any mistakes during my run, it was not unifying all the -stans into Russia before Russia into Europa, and not unifying Aus and NZ before UK into Europa.
Also, this game has forever convinced me that Black folk truly are holding us back from the stars. Africa is such a fricking shithole that even after I form the AU, it'll take 20 years of direct investment and no spoils just to get to where the EU starts off.
i don't like the twice monthly councilor mission assignment system. different missions should take different set amounts of time then you'd assign them something new whenever they finish. it requiring a month to send someone to space and back is moronic
Why does Restored Commonwealth require Breakup of America? The UK doesn't even gain any claims on American territory.
The idea was that it represents America losing its status as the dominant anglo country and being replaced
But it makes no fricking sense.
>ayyliums mind control the executive position in my nation even though it's defended
>can purge them out
>they defend before my purge goes off
oh ok
I may have been missing something in this demo, but I have the sentiment that I had to wait a lot to watch tech goes up, and that basically after 4 or 6 hours of game I was just starting to send probes on mars and setup bases there. I stopped around the time I was starting to deploy mining module but I felt up until there my experience was pretty boring. Reassign councilor every 2 weeks, slowly build up eurasian union and then ex-warsaw pact and absorb through war and diplomacy small statelet on my marches while frantically trying to improve my economy (I did to some degrees but I'm not sure it was thanks to annexation or just focusing on it. I'm not even sure you are supposed to do something in the timeframe of the demo).
Anyway, in general I felt that the game was slow, and there was not much to do. Did I miss something? I felt like I wasted a day of my w-e playing this.
how are you all playing this
See
If you find the slow creep of illuminati world conquest "boring" then I think you're not the target demographic of this game.
Things do speed up the stronger you get, I'll say that at least. When you're controlling 5 councillors and 10 armies and 40 habs and 10 fleets there's a lot more to do.
>If you find the slow creep of illuminati world conquest "boring" then I think you're not the target demographic of this game.
Well, maybe my councilor weren't that optimized, but I struggled for a year to secure Czech republic and slovakia with 10% chance on my missions.
I ragequitted when I decided to invade China because just the mission to improve popularity was at 2% or something and I made the mistake to stack my army while invading and loosing them all to nukes.
It was boring because I just had to set missions that failed every two weeks and because even when they worked, another faction just took the reward while it wasn't my turn.
Maybe I have put myself into a corner I wasn't able to get out but I was basically under the impression that not much was happening as factions had basically entrenched themselves.
>Well, maybe my councilor weren't that optimized
This may well be it. Councillor stats are really the most important resource in the game - it's much better for you to have a good councillor than a good country. In this regard there are 2 things to look out for:
1) On day 1 you need to decide in your councillor's roles. You need one that's headed for max persuasion, one for max command, one for max espionage, and one for max investigation. Don't try to get any of them to multitask: a councillor with 25 esp and 0 everything else is arguably better than a councillor with 24 in everything, simply because how of the mission success percentages get calculated
2) watch the org pool like a hawk; it should be the first thing you check every mission phase. Snap up the good ones before the AI does
These rules of thumb will get you good councillors, and that will speed up the game progression massively
ok, my best stat was like 15, I guess I dun goofed
Grab +admin orgs ASAP. They allow you to boost stats faster than just levellng does.
>You need one that's headed for max persuasion, one for max command, one for max espionage, and one for max investigation.
Really? I usually go with three or four persuasion councilors.
How do you convert countries using only PER?
Just grab a bunch of countries early. Get a good investigation and espionage councilor after that. Then go back and crackdown and/or purge later once you need to take countries.
>struggled for a year to secure Czech republic and slovakia with 10% chance on my missions
If you're having trouble securing a country, remember that there's like 4 different ways to flip control points:
* The obvious one, crackdown / purge
* Coup d'etat, which flips them all at once
* Military occupation, which flips them all at once
* Revolution, which occurs when unrest hits 10
Crackdown / purge requires you to have a good INV councillor (for crackdown) and a good ESP councillor (for purge). Meanwhile, coup d'etat's chance depends on your councillor's COM stat and the national unrest (which you can increase with COM too, I think). And for military you don't need any councillor stats at all.
When I was trying to get Turkey, even my 25 ESP councillor had >5% chance of flipping the control points, but my 25 COM councillor could coup them at 60% chance without me even having to do any softening the ground. So check your chances for all methods, and then go with the best one for your particular situation.
ty, maybe I'll give it another go
where are you getting 25 ESP/COM councilors? I can't find one with stats higher than like, 8 or 9.
orgs or save editing though I'm starting to think that causes errors
They don't have those at the start. This is why you have to watch the Org page like a hawk. Find orgs that increase ESP/COM, but most critically find orgs that increase Administration, because ADM is the stat that allows you to hold more orgs.
Then just stack literally 15 stat-boost orgs per councillor
you grab orgs that increase admin so you have admin power to stack esp/com
If you let ayydministration spawn you already fricked up.
I always murder ayys and destroy their stinky fauna. Still no ayydministration into 2032 in both games.
it's annoying the other factions don't seem to give a shit about alien fauna
wish there was a diplomatic status where you share alien intel with another faction so they can see stuff you discover and hopefully do something about it if it's in their territory
The only faction hardwired to be tolerant about them are the Servants. Even the Initiative and the Protectorate, who initially start as tolerant, can turn against the ayys.
i'm not sure it's a tolerance thing, i had to clean up 4 patches of it in the eu because the resistance wouldn't do anything about it and were letting it get big
could just be the ai doesn't prioritize it or something
>could just be the ai doesn't prioritize it
Probably this.
In my games the alien fauna only gets out of hand in factions who are tolerant to the ayys. Others might be overwhelmed at times, but generally try to fight back.
>no console command to give XP
Name your councilor something easy to find, like, say, "Black person Black folkon"
Go into your save file, it's in Documents>My Games>Terra Invicta
Ctrl F for either Black person or Black folkon, the first and last names are in separate lines.
All his attributes are above that name entry. Change them all up to (but not exceeding) 25.
Alternatively, Cheat Engine was, is, and likely forever shall be a thing.
you had any luck with CE? cause I can't dig up the values
Not him, but I'm using it to great effect.
Most things are in float, but idk about XP, it might be 4 byte.
>save file code suddenly stopped indenting for some reason
How much does the early game matter? also Is there a way to play tall? i was thinking of doing this
>start with 3 agents that can use the raise support mission mission and at least one with the uprest mission which allow you to lock all control points of at least 2 euro power houses like UK, France or Germany before mid 2022
>only need 40 influence to be immune to frickery with protect the interest missions
>Look for a 4th agent with the unrest mission
>Use 2 of my agents to spam unrest in China/ Russia to do revolutions while the other 2 spam america with raise support / take control points to secure it before 2023
If you frick up other countries global research will tank.
Your main goal should be locking the servants out of power.
you know I don't think the Initiative is really the type to announce their ambitions at the UNSC...
Does anyone has problems getting ships into earth luna L4 stations?
>who ever they got to do the scottish accent
>can't make it past 2025 due to errors
AAAAAAAAAHHHHHH I WANNA KILL XENOS DAMN IT
Delete the bugged units through the console.
I had ayys bugging out at my stations.
is it alien ships causing the problem?
The error log is not helpful, but very likely. Delete every alien entity to check.
There's a console? How do you open it?
~
> 2031
> Haven't understood ship designer at all
> Built several ships which, despite having guns, the game insists they have 0 military power and are Transports
> Well OK
> Ayys start blowing up my stations
> Can't do anything about it because I don't understand my ships
> Ayy ship heads towards my "fleet" of 3 "transports"
> BATTLE COMMENCE
> Me: total 57 power; them: total 500 power
> Their ship is doing fricking backflips and everything
> Mine just fly in a straight line and don't react even when I turn Ai control on
> Ayy ship lasers pick off one of mine
> Then another
> Frantically clicking buttons ineffectively
> One tiny one in the bottom left at least seems to do SOMETHING, missile bay
> My ship starts spamming white smears into the void like it's jerking off
> Ayy just outruns them
> Fire some more
> Happen to cross ayy's path
> Contact
> Ayy detonates immediately
> Victoly
Uhh... humanity, frick yeah?
that is good idea to actually make ai engage with your fleet
thx
Early game the best way to convince the aliens to engage you is to make them think they are far more powerful than your ships.
Most of the """"power"""" of an alien ship is due to its massive fuel/delta-v reserves that let it come to Earth. Because of this if you toss two basic missile boats at a single alien craft, its very likely it'll want to engage instead of running away.
The big sin is making a fleet of warships and sending them to engage a single alien, of course its going to run away when the 1k alien ship is confronted by twelve human ships with a combined 2k strength.
>humanity, frick yeah
ehehehehhe
Daily remember that all you need to frick up ayys early are :
- Advanced Pulsar engines
- Solid Fission reactor IV
- Nanotube armor
- Anaconda or Rattler missiles
- Lithium heatsink
- Magazine for maximum missile spam
- Any advanced radiator like nanotube or molybdenum
You get enough reaction mass for 20ksp in a escort hull and 15-20 armors each zone with nanotube and the ayys will die.
Am I moronic? I'm focusing on Europe (have a decent sized EU), but I can't seem to take the diplomatic actions I should be able to, if the requisite things are caused by me. For example:
- Spain left the EU because it was controlled by Servants, so I made it a rival. Can't DOW it.
- North Balkans left the EU, I purged them, dragged it back into the EU, but it can't unify.
- Britain was added back to the EU by me, who controls it, can't unify with it either.
What's wrong?
Diplomatic actions have a cooldown on improving relations. Basically AI is cheesy as shit so when they are losing control they will leave federations so you need to wait out until improve relations cooldown is over then make them rejoin, and then wait out another cooldown before you can unify them.
How long is the cooldown? Very annoying to keep wasting actions because I don't know I can't add Northern Balkans back in yet.
You need to get into relationship tab of the country you want to join/federate then check improve relationship cooldown on the federation/whatever.
Later there are techs that reduce the CD.
There are also other hidden factors, like being neighbours, having sea connection and messy alliances that can block you.
For some reason as Guatemala I couldn't do diplomacy with Belize no matter what despite having an army, so I had to rival and dow them through the US. It doesn't matter who starts the war, as long as someone with a claim is a participant.
>- Britain was added back to the EU by me, who controls it, can't unify with it either.
>What's wrong?
You know what you did wrong you poofta.
Look, I don't like that the game forces you to turn the whole planet into three megastates, but it does, and you know what megastate the UK is meant to be part of.
that I do son
How about we just frick off to Mercury and let Earth burn?
hehe they will never see it coming
What do the aliens actually look like in this game?
To the morons that said you cant intercept an ayy fleet even if they dont want to engage. Just takle them and force them them to flee for enough time so you engage with the other. Nail and hammer tactic hobo
forgot the image ffs
>Anime Hispanic calling anyone a moron.
>explain a mechanic to mongolian basketweaving trannies just before they understand they will never be a woman
>they fail to grasp basic commands
>somehow thats not being a full on moron
>gets called for trying to help said putrid-hole morons
lmaoing at your miserable life
Can't wait for the mod that replaces the dumb "being illuminati" gibberish with me taking the reigns of an actual country and sending intelligence officers to influence neighbors and rivals.
>sending intelligence officers to influence neighbors and rivals.
How can you fail to understand that the abstraction "control points in neighbouring countries" bonus is precisely this?
Yeah, except I'm not France or Russia, I'm a shadowy organization influencing Kazakhstan and Benelux, which is lame.
> Holland doesn't have spies
The game has scale/lore problems out of the ass
>Only illuminatis control space assets, not countries which seem utterly disinterested that there is a private space ship capable of orbital bombardment
read the dev diaries
Link the dev diaries that explain this nonsense.
at first they had space assets linked to countries, but if you lost a country you lost also that space asset so they made it this way
Sure it's better from gameplay perspective but lore wise it's still stupid the USA doesn't start building a massive fleet of warships that can both shoot down aliens and Russian ships capable of turning DC into rubble without any warning.
It makes sense if you consider the XCOM illuminati makes it a point to have full control of mission control and has contingency plans diverts it to friendly points under the threat of compromise, and the space infrastructure ia headed by people picked specifically for their loyalty to the cause. As such any space asset that does supposedly fly under a single flag cab be assumed to mutiny in the background whenever it's parent country flips
tbh I would not mind having both major(ideological) factions and minor(national) one
Link to the working version? Version on cs.rin with 4 part archive isn't playable.
do you use win7 by accident?
>Hostile takeover lets you take any org owned by that faction, not just one the councillor you used it on
Time to get all those good orgs I missed out on.
how does the absorb console command work?
It doesn't.
Or probably wants the 4-digit country codes as input.
What at the four digit codes?
I can make secede work easy enough for say, GBR, UKR etc
I fricked up on some unification paths so I'm trying to merge some nations
press `
>What at the four digit codes?
Methinks they are in the saves, but it's real messy.
How do you build stuff? I have control of the EU, the former USSR, and can't figure out how you build stuff.
What do you mean?
I mean I want to build, like, spaceships and spaceyards and whatever and can't find it.
"It" being the menu, to be clear.
Scroll out, click on the planet, and then you can launch space stations. From there you can add a shipyard and build ships.
> subreddit is full of autistics who reee about using console commands or cracked versions
> dev discord is full of yesmen who consider manually loading the demo files after steam stopped letting you to be 'piracy and treason'
why.jpg
>discord
>reddit
There's your answer.
i noticed that discord usually become shithole similar to generals just more policed
The best description I've heard of it is playing at fiefdoms online.
elaborate
Do you know what feudalism is? Discord is just that but playing pretend on the internet.
i think i got what you want to say but its not feudalism
if anything its more alike to court(or office) politics
discord is so fricking lame, bros
also they are full of homos, pedos, furries, trans, 'females' and other shit
like I was sure that this meme is overblown but after frequenting few niche ones and few bigger - it was all proven true
why is that the case, I wonder?
Only thing Piscord is any good for is hanging out with people you already know. Public Discords are cancer, full stop.
And even private ones still run into the platform itself being a data-stealing piece of shit. Honestly if you can talk people into using something else like Element then you're probably better ditching Piscord entirely, just for security reasons.
I fricking wish discord search had regex support or something. Trying to find any already-answered questions is cancer sometimes.
Has anyone mentioned that the UI in this game is really bad?
No, actually, I think you're the first person to have that revelation.
It's 0.204 what do you expect?
In SPACE
Ah, yeah, I'm sure the UI is going to get leaps and bounds better in the next month and a half.
> month and a half
Bullshit. They're on 0.2 after a few years. No way they make 1.0 before late 2023
It's got a latter half of 2022 release date, can't be more than 6 months away.
yes
its kind of shit
get some time to get used to it
Story:
Aliens are invading you because someone invaded them in the past, now they're all paranoid. They're invading while humanity is weak so they can beat us and enslave us before we get a chance to do it to them.
Haven't played it but it sounds logical, depending on if there's FTL in the game. If there isn't, the most logical thing would be throwing rocks and blowing every planet up.
>They're invading while humanity is weak so they can beat us and enslave us before we get a chance to do it to them.
HF and Academy confirmed going to be most kino storylines.
I thought the Academy were also cucks? What do they end up doing?
Do you deploy the virus to their homeworld or something?
Academy want everyone to work together. They want humanity and aliens to stand side-by-side in advancing civilization. They eventually acknowledge that if they ever want an equal relationship between humanity and aliens that they'll have to win it by force and make the aliens respect humanity, even if it could mean pissing off the pro-alien factions.
The idea of violently bludgeoning your theoretical military superior so hard that it forces them into accepting an alliance is making me respect the Academy a lot more than I thought I would
From what I've read the Academy have the likely hardest win goal of all the playable factions. Having to conduct the most research to reach their end-goal, having one of the least desirable ideologies by popularity terms, starting with a negative boost income due to holding the International Space Station, having one of the hardest win conditions (orbital superiority plus having 50% of Earth CP with no help from the aliens) as well as that terrible early-game event of having half your CP's be left vulnerable.
Still I'll admit they seem like one of the cooler factions.
Too be fair, some powerful nations start off really liking the Academy, and you can just sell the ISS to someone for a shit-ton of orgs once you actually need to start saving boost.
The Academy is like anime, beat people up until they become your friends.
> Servants
Unconditional surrender
> Protectorate
Conditional surrender
> Exodus
Nope the frick out
> Academy
Alliance
> Institute
"Are you sure that drinking all this adrenochrome will help us against the aliens?"
"Aliens?"
> Resistance
Status quo ante bellum
> Humanity First
Suffer Not The Unclean To Live
The power gap between Humanity First and the Academy versus everyone else is enormous.
> Servants
>Unconditional surrender
> Protectorate
>Conditional surrender
These should be swapped, funnily enough.
What? Why?
The original conditions the aliens have is to build the orbital "defense" platform and take some humans as thralls.
The Servants say this is a no-go, and counter-propose willing servatude rather than thralldom slavery.
This seems like more of a "you can't rape the willing" scenario than putting conditions on your surrender.
> "We'll enslave you to be our bullet sponges hummie"
> "No need to enslave us, we'll die for you willingly daddy ayy"
>Do you deploy the virus to their homeworld or something?
No idea. Didn't get far enough to figure that out yet. That endgame stuff might not even be finished.
Play through the academy campaign. They are not as spineless as you might think.
>depending on if there's FTL in the game
Sorta.
The aliens got to our system through a wormhole-like thing, but these wormholes have a very low throughput, meaning they have to build most of their expeditionary fleet on the far side (in Sol) meaning that in this universe, there's a very high "defenders' advantage" when it comes to star systems, so when they discovered our species, they had to either shit or get off the pot, and try to subjugate us before we got tech'd up enough to have a proper system defense fleet that could dunk on anything that could feasibly come through a wormhole. They also fear humanity's advances in biological warfare because (DOUBLE SPOILERS) they're highly vulnerable to a specially-engineered alien AIDS that you can eventually develop and deploy against them.
>wormholes
Ahhhh, frick, no! It makes for an interesting world but frick I just hate wormholes in general.
Trips of truth, brother. I don't care for them either, but it's whatever.
Their grand strategic plan for the employment of humanity is to basically use us as battle thralls to yeet into defended systems and do unto others what they did unto us. So, sorta like the Combine from Half Life, I guess, except their governing caste aren't giant grub-things, but these mindslaving hydra-things.
Don't they already have battle thralls?
The great hydra-thing pyramid scheme demands MORE battle thralls, I guess. The motivation for going after us is basically just to control us before we become a problem, the enslavement is just the return-on-investment.
Did they beat them or did they Project Exodus out?
But you lose out on industry and workforce that way.
So one of the devs put forth the suggestion that in the endgame credits they list the names of their wife's/girlfriend's bulls. He suggested it as "le funny joke" but if you ask me I think he was testing the waters. Seeing how well accepted his cuck lifestyle is among his peers.
Frick Colorado.
Black person what
Its this gamestop/wall street bets/reddit cuck lifestyle shit that is a joke wink wink but not a joke. I'm pirating this game twenty fricking times and then some. Also leaving a bad review on yelp even though I like the game.
screenshot or you are memeing
[citation needed]
Resistance and Humanity First should've been the same faction tbh
Honestly wish there was more diplo beyond non aggression pacts
hf also wants to kill anyone who even says hello to an ayylium
>Try to min-max to stand a chance
>Full control over North America, Greater Europa and China
>Fully pillage the Chinese economy to strengthen Europe and arm America
>Alien assault has begun
This might be my best attempt at winning the game, but holy shit what the frick are those alien armies. I haven't even built a single spaceship yet to intercept those army carriers since the entire earth orbit and inner rim is just full of my labs to techrush.
You can't normally "win" in the current build. The ayys will relentlessly spam you so much, even if you can resist them it's no fun.
I thought you win when you destroy their motherbase where their wormhole is located.
I think the best bet is to just leave them alone as much as possible, spam habitats fricking everywhere, and tech up to the max. Then you build a gigafleet of superships and just march straight to their main bases and fricking obliterate them.
Your best bet to win the fight is keeping alien heat low until you're tech'd up enough to keep earth's orbit clear. Their armies are, like, Miltech 8 or something, while your highest (US,EU) are around 6, meaning you'd need more than 2 first-world armies to be fighting every one spooder to defeat it.
Space Defenses work, but are late tech and covering every sector of your superstates is too time-consuming.
If you want to beat them, KEEP EARTH'S ORBIT CLEAN. They can't land armies, infiltrators, or spread xenolife if they can't reach interface orbit.
This is how you remove ayy.
You want a good fleet on hand in Earth interface orbit at all times, because I can guarantee that when the heat is up, they have a -constant- stream of alien ass heading directly for you straight from Haumea or some other shitty trans-Neptunian rock.
Building a fleet in earth orbit will take a while, plus my agression against their mech spiders caused them to start sending fleets against my mining bases. So far the layered defense arrays are holding up and destroying their gun ships, but bigger ones are now coming.
It may be too late for your save, anon. Do your best!
latest version will have an abortion clinic chain in addition to the Sex Change Company, to help set the scene of the hyper advanced future the game is set in
I just had a Exodus Mars base defect to me at random. Going to try and sell it back to them.
Humanity First = Servants>Academy>Resistance>Initiative>Project Exodus>Protectocucks
Prove me wrong
Here you go:
Initiative > Exodus > Humanity First > Resistance >>> Servants = Protectorate = Academy
QED
Personally:
Exodus > Initiative > Protectorate > Humanity First > Resistance > Academy > Servants
>Exodus
>Literally ABANDOONING your home planet
>Initiative
Literal israelites
>Better than dabbing on xenos or diplomatically dominating them
Huh?
> Exodus
I just like interstellar colony ships okay!
Frankly the alien invasion is incidental
> Initiative
Their leader is a Boer. I assume their attitude is something like "Three quarters of the people we'd be saving are nignogs, the ayys are doing the rest of us a favour by taking them off our hands. In fact, would you like to *buy* some Africans?"
We cant prove you wrong because you are right
Possibly I'm doing something wrong, but the addresource command don't seem to work for me while the addresourcescouncil one does but I don't know if it gives resources also to the AI.
This is the second time that committing war crimes has crashed my game.
>Error spam starts during bombardment
>Killasset command doesn't work/have no idea how to select an asset for the command to be recognized
Oh well, it was a good run. I'm ready for the actual game now.
Just wait for the one anon to leak the next dev build version!
...Or wait for the actual game instead of burning yourself out on the dev builds at all. That's my current plan. Plenty of other games to whack my noggin at in the mean time.
it's killstate, dumbo
> all these cool options for meme runs
> British Commonwealth
> GigaAustralia
> Greater East Asian Co-prosperity Sphere
> Can't meme-run any of them because unless you springboard start as EU or Eurasia you're fricked
So skunkworks and other research labs clearly become prohibitive after a time, as they no longer give their full % bonus.
For labs, after reaching 50%, they only seem to give 2%, which is not worth it. Not even hospitals seem to be the exception. This means 5 lvl2 labs are the best and research orgs stay competitive late into the game,
I wish I knew this before spamming research stations.
Why minmax when you could be repurposing every one of those stations into the Orbital Old People Depository and shoot everybody over 60 into space?
Really shock that there is no intelligence and deception-like gameplay. Combat just boils down to the bigger numbers. Imagine if you had to manage the detectability and heat output of ships so you could make fleets into a trap for the aliens and vice-versa. Needs more ewar.
Does anyone know if the "Advise" action actually has a meaningful impact? It says the effect scales based on councilor stats but it doesn't say how much of a bonus it actually gives.
I'll do a test.
I am currently generating 29.3 daily science (in 2024 don't bully me.)
I have a councilor with 23 science skill.
I send them to the USA, which I fully own, and which currently generates 16.2 daily science.
I am now generating 32.8 daily science.
So that's a 3.5 daily science difference, basically a 12% increase, which is about half the skill level.
Its a 1 percent bonus on science or investment points per councillor point of science and administration and a 0.01 effective combat value boost per councillor commando.
Each point of science is a 1% increase in research production for the nation. Each point of command is 0.01 miltech for armies. Each point of admin increases GDP by 1% for calculating investment points.
>9 research universities
>5 agricultural complexes
>6 fusion farms
This is the best template to spam around for research, correct?
Having six max administration councilors advising China gives it an extra 10 IP.
>inb4 devs don't release another dev build just to spite us
Reminder that Humanity First is allowed to hire Islamic terrorist organisations like Isis or Al-Qaeda. Your councillor does need to be a sociopath though.
thats extremely based tho, imagine the Zetas hunting down the fricking ayys and their cucks
Dank xeno-fighting nasheeds and Hydra execution videos when?
everyoneis able to do that, you just need the sociopath trait, which is fairly rare
>586 boost to get a mine on Mercury
>67 power per solar panel
>Entire planet is radioactive
>12.4 water total
How can the other planets even compete?
When will leaker-kun give us the new build?
when the hack devs update their game, i'd imagine
yeah man frick those blm hacks
never
devs and their ukrop hit squad got him
Soon.
Uploading this shit sucks ass and I've got an actual job I have to work with most of the day.
Thank you for your service, anon.
Pls
I need an excuse to start over, my best man
just got whacked and I don't have the patience to redistribute 16 orgs to his colleagues and replacements.
So godspeed
What does the new version have over the current one that everyone's using?
Abortion Clinic Company
Finally, an easier way to depopulate Africa.
My guess is lots of bugfixes, but probably little in the way of UX/automation/gameplay changes.
Thank you.
God bless anon. The previous build download link broke in the middle of my download and I have terrible internet so I'll just wait
Stop right there criminal scum
Officers were dispatched to your location
Stop uploading and don't resist arrest
You will be stopped
Dev team from Colorado
No mention of black wieners or ukraine. I don't think this guy is from Colorado.
Make sure it wasn't personalized or anything that can be tracked back to you, anon. Be safe, and thank you!
a god amongst men
>inb4 it's actually just some random guy trolling everyone
It isn't.
Thank you anon.
Should have made it a torrent.
Please hurry, anon, the thread is falling into chaos and mutiny.
I'm literally heading home right now.
>probably gonna be asleep when it drops
fug
HYPE
it's going to be dolphin porn, isn't it?
I think we were bamboozled, lads.
You weren't, the leaker probably just lost his will to keep going.
Hopefully som balance changes.
So my pc turned to soup and i lost everythin in a HDD, where my copy of the dev build was.
Any good soul care to share it again please? old link is dead
Just wait for the new one.
just read it, thanks anyway. cheers
thanks to leak anon too
Gay devs drank too much BBC cum and forgot to give China a claim on Cambodia
This is absolutely gamebreaking and awful
Have thailand absorb cambodia, then have china absorb thailand.
Too late.
No, it's not. Have china release thailand, and then do it. It'll take a little bit now that you goofed it up, but it's honestly whatever.
I edited the save and it sort of worked out.
i can't even transfer a ship from earth to mercury until i research the inner planets tech? i cringe
Can you really not do that?
It does sort of make sense, considering that the tech is better heat management. So before you have sufficient heat management you wouldn't be able to equip something to handle that and so would just end up cooking your crew.
when you select it in the transfer list it says select destinations around mercury but they're still the earth ones
and yeah i guess the heat management part makes sense
It also takes a LOT of energy to stop yourself from smashing into the Sun.
Nah, actually. It's harder to get to the Sun from Earth than it is to leave the Solar system, because rather than going "forward" towards the sun, you have to go "sideways" against your orbit.
That's what I said.
>It also takes a LOT of energy to stop yourself from smashing into the Sun.
This suggests the problem of approaching the Sun is that you need to prevent yourself from smashing into it. The problem of approaching the Sun is actually that you need to work very hard to lose all that sideways velocity that's sending you hurtling off to the side.
Is there a way to more reliably passively detect alien fauna? I have enough alien tech labs in interface orbit for +9 detect chance but I still have to manually scan shit to find it reliably
Also who decided to make alien fauna sites disappear after you reduce it by some but not all?
I want to burn all the alien flora.
>Also who decided to make alien fauna sites disappear after you reduce it by some but not all?
I mean, if you're looking in some bumfrick african bushland or a south american jungle, or even an urban environment, it's feasible that some will evade detection even after cleanup operations.
Do those bonuses apply to passive detection?
Also the surveying seems pretty shit considering that it only works in the region and directly adjacent regions. That's a frickton of surveying to have to do over and over and over again.
Actually, what does alien detection even do? Both passive and active? I've just completely ignored that shit so far, only getting rid of whatever xenoflora pops up in my regions.
I'm 80% sure the orbit labs apply to passive detection around the globe, because it feels like I start finding a bunch more xenoflora as soon as my xenology lab station goes up in my runs.
So get max xeno detection asap?
>get tier 2 habs
>build one in LEO
>five xenoscience research centers with solar arrays
I think this would come at good timing for when you actually start needing the detection.
I forget the setup I used but it was 1 farm + 1 solar array and then a slightly-too-much-power array+labspam.
I think it ended up being like 8 labs or something? Close enough to the 9 you max out at that I shrugged off the last one.
Does the ISS or Tiangong count as LEO?
Yes both of them do.
its all ogre
tl;dw?
current composition of Solar system is fairly new,
original Solar system was only Sun, Jupiter(close to sun in form of binary system) and Mercury
Saturn used to be a Earth Sun and brown dwarf star,
then both 'systems' collided when Saturn system chased Sun system and we got what we got,
some other bodies was caught by the Sun later or before, which explain their fricked axis of rotations
It's all speculative bullshit. Yes we cannot say that what you are presenting did not happen (but it seems very, very unlikely.) but you have frickall evidence. Honestly all this "origin" moronation is annoying as frick, I am much more interested in what we have right now and what will happen to it over the next few million years.
sure but its more sensible that current mainstream theory, its all dust from Sun creation that concentrated around each other and slowly smashed into each other forming planets and shit
>but its more sensible that current mainstream theory
No it's not. We know for a fact that astroids and dust collect together to create larger bodies. It stands to reason that this happening over a long period of time will create large planetoids and planets.
I'll take 'What are the Pillars of Creation' for $200, Alex.
no idea but they look cool
its probably a dick of elder god
Mainstream theory didn't become mainstream theory because it was less sensible than other theories. In fact, the exact opposite occurred.
Stay away from click bait articles and cnn.
at the time
but it is not now
whats wrong with CNN?
Early Life.
>implying that can't be said for plenty of famous 'scientists'
tl;dw: it's nonsense pseudoscience.
This is like five seconds in. Nobody who has an actual case says things like this, only nonsense pseudoscientists do.
This attitude annoys me a lot, the scientific community does not censer you for being moronic. You will be mocked however. If you wrote a paper on how our star system used to have a brown dwarf in it then no one is going to stop you publishing. These morons cry and scream and piss because no one cites them or gives them attention.
The only things that will actually get you censored in science is if you do research on the negative effects of male circumcision and even that is turning around now.
Right now the only real problem in science is people making shit up in papers and the inability to reproduce experiments.
In the netherlands, they started to modify previous temperature recordings retroactively. They changed the location of where the temperature was measured, and because the temperature the last 10 years was different from the old spot to the new spot (new spot was warmer) they retroactively changed the old location's temperature to be 0.5 degrees celsius higher.
Some random unaffiliated guy started kicking up a stink about this and then the "scientific community" did a pre-emptive sweep contacting all big media and told them never to talk to the guy.
Why would scientific community be immune from this kind of censorship?
I guess if he put some "black people are wonderful" stuff in he might be able to get it published in one of the journals.
>the "scientific community"
What scientific community?
Who?
Give me names.
I might work with some of the c**ts.
What "Big Media" were told not to talk to the guy?
I can drop a paper made up on a pop-sci rag and get it posted in an hour without any review or oversight.
"The Scientific community" does not do this shit, it is specific people that never get called out because people only talk about the community and don't name the c**ts.
>bahhhh you have to list every individual participant in an obvious power structure so I can say "nuh-uh Anderson Pooper didn't SPECIFICALLY say on the record to ignore proponents of dissident beliefs"
Enjoy your ineffective clot shots ya homosexual.
>bahhh I don't know anything I just want to say that a massive group of people is bad but I can't cite even a single shred of evidence to support my case
Enjoy dying of pneumonia that's totally unrelated to your positive COVID test, you moron.
I'm not fat, old, nor do I have AIDS or some other immune system ruining condition. I think I might be good.
Good job trusting the medical-industrial complex because a bunch of weird videos came out of China then suddenly stopped, followed by people with what's basically a glorified flu being put into old folk's homes completely by accident I swear.
Oh hey, I wonder why Twitter nuked @diedsuddenly?
>I'm not fat
(X)
My BMI is only 31.
>Oh hey, I wonder why Twitter nuked @diedsuddenly?
I can't believe I wasted time looking into this stupid thing.
tl;dr: Sometimes adults just die because God made their heart wrong, as a joke. COVID morons think this has suddenly begun since the vaccinations began (nope) or has increased since them (nope), because they didn't hear about it before they got spoonfed it by whatever rags they read. So this guy is even dumber than he looks.
>"The Scientific community" does not do this shit, it is specific people that never get called out because people only talk about the community and don't name the c**ts
I mean, if that were the case, that would mean it happens even if it doesn't act like a monolith.
>told them never to talk to the guy
that is nothing new
same shit is happening with any new finding that not fit standard model
its not even - lets laugh at the guy
its - never talk about the guy
>I guess if he put some "black people are wonderful" stuff in he might be able to get it published in one of the journals.
You can get papers supporting the hereditarian hypothesis published. There is no Grand Council of Science that bans you from speaking.
Dumb shit only ever comes out of America.
I've been burned too many times by ameritards linking pesudoscientific garbage out of nowhere. Even if it starts sensible, it's only a matter of time until it turns towards Bigfoot or little green man. At least flat earthers are chill.
You can explain a lot of the known world through Newtonian physics, but it breaks down after a point, just like electromagnetism.
>You can explain a lot of the known world through Newtonian physics, but it breaks down after a point, just like electromagnetism.
Yeah but morons will see the things we cannot explain and come up with wild moron nonsense to fill that gap.
Wild moron nonsense to fill in gaps is sadly too common. It's why conspiracy theories exist in the first place, people realize that the entire modern world is built upon a series of lies and then proceed to spiral into kookery instead of seeing the obvious answers, like NASA having its funding slashed and its mission changed is why we didn't keep going to the moon.
t. never heard of Velikovsky
>flat earthers are chill.
It's a miracle space game threads don't get derailed by those morons more often
MUH FIRMAMENT SPACE DOESNT REAL
Now that I think about it this really is surprising.
It's not surprising at all. Flat earth is mostly an astroturfed movement that had a surprising amount of funding poured in which developed some full time grifters.
The people in it are mostly morons and schizo's and help maintain how being skeptical about some of nasa stuff looks bad.
Today's dev build not uploaded yet?
moooooooooooooooooods
u gotta run faster ayyboi
Ho there, fellow Black folks, where can I get this dev build? The link in the archive that was posted in the thread earlier is dead, and I heard there was a new dev build today, but no link to it that I can see
Soon anon. soon.
Leaker is dead
He resisted arrest
I warned him to not resist
Thread closed
Do not post here anymore
t. Colorado dev
Please Colorado-kun, before you go. You have to tell me... did he suffer?
yes
a lot
Thought: Gigabrain devs took down the leaked build, then started posting in this thread pretending to be original leaker with a "new" dev build leak that was totally coming, you guys, so that nobody would reupload.
damn
sending officers at your location
please resist
t. black colorado israelite
What's most important research for combat: weapons, armor, or support/engines? The Aliums are starting to raze my earth orbit stations so I need to start spamming an armada
>The Aliums are starting to raze my earth orbit stations
Put defense stations on them. Lasers into point defense gives you defense arrays that can even deal with destroyers. Two of those on any station should be able to deal with anything.
Beyond that, I'd say coilguns/visible combat lasers > adamantine armor, whatever else because all early-mid drives kinda suck for interplanetary travel. Ayy ships aren't as strong as they may seem. Their lasers do frick up things that have no armor, but even shitty armor at some distance can easily soak up multiple laser shots.
shit, up to now I've just been going in all on engine and general infrastructure so my weapon research is nonexistent. Luckily I have enough boost & resources to spam stations until then
>enemy cracks-down
>enemy purges
>enemy is tolerant
>you crack-down
>you purge
>enemy is now in conflict
Peace never was an option was it?
wish I could form alliances and trade CPs, I want HF as my attack dogs
Did you mange to download the beta update
before they recinded your access?
I suppose this was inevitable.
>but i'm not sure if i actually wanna upload it out of spite or not do it out of some kind of twisted sense of honour for getting caught
The eternal leftist cuck. Gets punished for a crime not committed. Falls in to compliance.
You know what you need to do but your third vax booster is clouding your mind.
Why did you have to be so stupid? Now I'm stuck with the current build until it comes out in six months.
Good job confirming they got the right guy.
>Good job confirming they got the right guy.
fricken lawl
this guy man
>liberal arts degree
>donates to bernie and blm
>cnn tells him he is the smart one and conservatives are stupid
>dumb as a fricking rock
>assuming the political beliefs of people you don't even know
>being right tho
I fricking hate this picture. A patriot wouldn't threaten our democracy and existence as we know it.
He's a patriot for his true homeland, the direst foe of all democracies, the nation which seeks nothing less than the destruction of civilization: Germany.
What? what fricking image?
outplayed by the fricking blm devs
The fricking tard posted a semi-censored selfie of himself with his whispy fricking onions beard and in the background was a shot of his monitors uploading the new beta version to a sharing site. He posted it in the beta discord too showing he excited he was to be playing the new update with a wide open onions mouth selfie. Complete fricking idiot.
Proofs?
If he wants to post it again he will. I see no reason not to anymore since he lost access to the beta and the discord but it is not my decision to make.
artiste's rendition of spoken events
Pretty accurate. If the face was blurred but you could still see he had his mouth wide open ready to accept a wiener you would be spot on.
fricking kidding me?
Probably, yeah. He just made it up on the spot and hasn't given anything to back it up.
I for one trust him entirely.
so its still being leaked...? or....?
No, I don't think so.
so its fricking true? why would someone take a fricking selfie of them breaking the terms?
No, moron.
why would someone take a [bleep]ing selfie of them breaking the terms?
From eye witness accounts, the leaker looked like an early stage troony. Lots of estrogen pumping through his gentle veins. Acting like a woman is not beyond the realm of possibility.
It wasn't a selfie you moron
It was the Palestine liberation post
The devs are Zionist scum.
I will propose more Russia miltech nerfs in your honour
Probably not. Checking their discord apparently if you already were pledged for 25 bucks and paid 40 more you could join the beta testing, otherwise its 250 fricking bucks.
The devs really love annoying the piss out of users by randomly restricting stuff, huh? I probably would have just played the demo if they hadn't taken it off Steam (for no clear reason), instead I now have the full leak on my computer.
$250 for a beta? Get out of here.
It was a Steam meme.
Thousands of devs posted temporary demos because Gabe asked them.
If Gabe asked them to jump off a bridge, would they do that too?
Everything has a price.
it was only for the games fest or some shit. They didn't even really want to do a demo I suspect because it was literally last minute (the week before and tested the weekend) but the publisher probably wanted it. Demo was taken down because colorado boomer wants to release the game not maintain a demo and claims he can't do both.
>some kind of twisted sense of honour for getting caught
anon do you know where you are? screw honour
homie i ain't getting involved in american lawfare
>now this thread will never get out of this cesspit
So what the frick happened? Are we not getting another build?
Leak anon, please give us the update and raise a gofund me for the 65 bucks. I bet we can raise 100$ easy
Don't worry bros, they can't take the demo from us.
told you that we have your ass in a crosshair
Can we at least know what the update had and what we're missing out on?
nope
t. fat dumb leaker
https://pastebin.pl/view/18451e47
Global unification mod.
Where is the futa mod you promised?
Oh boy, something to drag me back into playing way too much of the game before it's finished.
Not sure whether it's faster to build a construction module and send it there, but you can boost a mine to Mercury in the demo.
I still have the hacked demo and old dev build
anyone in need to get it?
hacked demo is like less than half the size and run somewhat better
I'd take whichever version you thought was better
uploading demo right now
it will take some time
thanks broski
God bless brother
hacked demo(no time limit, ability to save(one slot)). Its smaller in size and run better. Only resistance tho
You save by pressing F10 and load by exit button in main menu(its not a joke)
https://easyupload.io/m/7bhwma
password:
csrinru
It was easier to alter the code for the exit game button than it was to make the load game button work at the time, lel
Doing god's work, thank you!
so which one do you recommend trying out? I played like 3-4 years in the steam demo before.
dev version
more events, all factions, can be buggy later tho
didn't notice any bugs in demo version
Massively buggy imo, I've had fleets disappear and spark an endless error and it runs fricking terrible
But it does have a lot of complete and functional mechanics, like the real game (I think the dev build will probably end up being much harder than release, since if it's released like this, only supremely autistic people will win), and compared to the bizarre experience of the demo it's massively preferable
btw
can you buy into EA right now?
For $250. Their publisher doesn't allow any new backers of a lower tier, unfortunately, otherwise I'd have probably gone in myself. But $250? Nah man I'm just gonna wait for release. Or someone else to leak shit lmao
>$250
are they joking?
guess not
If you were around when the kickstarter was up, it was $65. Or you could upgrade an existing backing, but any new backers are only allowed for the $250+ stuff.
Its a cash grab at this point. We know what will be the quality of the final product, they know what will be the quality of the final product. Now they are just trying to milk all the can before releasing and fading into obscurity.
Leaker bro took a selfie of him leaking the game? I don't even... Am I the only one here not trans?
this is most likely a meme; no photo evidence was provided
>Am I the only one here not trans?
I can't speak for everyone but yes probably.
That is a joke about the basedface meme. It is both fake and gay
is that the coke bottle lady?
I'd be interested in either if you could provide a link.
I think the original dev build link is fricked.
yea its dead
I will drop old dev build later
I have one version up demo but the hack is not working with it
I will drop the old dev version with fix later when it upload(it will take some time)
I am still amazed how this moron could get himself found , his access revoked and then he still will not share new update
>I will drop the old dev version with fix later when it upload(it will take some time)
What fix?
dunno
it supposed to have some fixes from demo
its separated so you don't need to use it
>dedicated israelite slot
its for israeliteelry
not little israelite
checked
I think
summed it up best. Can't hate them for it. They are programmed that way.
essentially
Anyone know how to deal with alien councillors? This fricker is spamming abduction missions on me and its pissing me off. Even with extremely high espionage (20+) I only have a 1~2% chance of assassinating him and I can't imprison him either. Is there some other way I can make him stop?
get that 18 espionage to 25 and murder his ass
>2025
Holy shit, that early? How exactly do you detect alien councilors? Even in my mid 2030s game I didn't directly detect any. Have I really just been ignoring so much of the game?
Have you researched alien movements? If you have, try to use surveillance in areas where alien activity is detected.
Do they stick around in the same areas for long enough? I never did it because it seemed like using a councilor's turn on that would have very little chance of doing anything since it's only that region and adjacent ones and so would just be a waste of time when the councilor could be doing other, more important things.
I think they can only move from region to region, so if you scan immediately after their activity, you should be able to find them if you have good inv
That's really useful to know if so. I figured they'd just work like normal councilors who could go anywhere across the world at a moment's notice.
I think it's the tech Next Generation Aircraft that specifies that the councilors are using planes to get around.
I guess the aliums is regretting blowing up their spaceships.
Uhhhh shit that's 2 months from now for me. I've got the tech to detect alien agents, I just haven't seen them yet.
----
I've just got the first moon base up and running and have the boost to build a mars base. Which resources should I get?
Forgot pic.
Which resources are important?
Arcadia Planitia and Olympus Mons are the two best sites. After that go for everything with noble metals. Arcadia Planitia would be better for you if you can only snag one since it has all five resources. Definitely try for that.
This is if you want some future-proofing tips. The other two sites you might want to get are After that try to delay Mission to the Asteroids (strategically snipe most research in global technologies) until a point where you've saved up plenty of boost (maybe 200) and have a decent amount of spare mission control (at least 20). Once that happens go to the list of all solar system objects, sort by noble metals, and send probes to all of the tope ones. Do the same for sorting by volatiles as well. You'll want to grab 16 Psyche, and completely monopolize Ceres. Outposts with mines on those will already eat half of your mission control. Also grab all of the best asteroids for noble metals that you can with your mission control cap. If you think you'll be able to get enough mission control for all of that then you can also grab Valles Marineris and Xanthe Terra for extra resources right now.
https://easyupload.io/m/1e3pi0
old dev version
> gif
This is why the save file takes so long to load.
Do yourself a favour, don't run Full Solar System
>> gif
I'm not certain why save files take as long as they do to load, but the horribly inefficient serializer the game uses doesn't help.
I mostly don't play on Full because there isn't enough automation tools to deal with that many fricking bodies to prospect/mine/etc.
2032 on my first game, Resistance
> Started in Africa, idk
> Only got EU and Russia 10 years later
> All other human factions hate me
> Alien Admin has China and India
> Nuked all their armies but occupying their provinces is nigh impossible
> After I won a single space battle the Ayys just have total space superiority, blasted all my mines and habs
> All my veteran councillors getting capped
> Almost relieved that my save bugged out, freeing me from my suffering
2024 on my second game, Exodus
> Clean up the poo in Sri Lanka and on to the mainland
> Bootstrapped from India to China
> My persuasion councillor became so good at giving BJ's to Asian officials that now I'm getting USA CPs despite 0 Mexican / Chinese presence
> Everyone else is "Tolerant" with me except Servants
So what exactly makes an orbit "Earth Interface Orbit?" The game has me under the impression that this is only Low Earth Orbit, but I would think Earth-Luna, Earth-Sol Lagrange and the other Earth orbits are Earth interface as well.
Are you really just supposed to cram all your labs in LEO?
Low orbits are interface. tiangong and the ISS are also interface
So is there any point to building labs on habs outside of LEO?
Yes, the research bonus. There is, however, some soft cap on the hab bonus. I don't know what it is exactly but usually around 60% I notice huge falloff in the value of research bonuses
Also, the LEO bonuses are only the priority bonuses and investigation/public campaign impact ones. Research and money and other stuff is provided regardless of which orbit your station is in.
wait... the guy took a selfie of himself breaking international law? KEK!
the link went down before i could finish, any uploaders ?
check the thread on cs.rin there is a working google drive link there.
>the link went down before i could finish
that was fast
fricking dev gays
Listen ok, i realized i can build a station in 2025, you could be worse.
Liberating Quebec basically doubles Canada's investment point output.
this is so fricking moronic
Protecting the good, honest Anglophone from the Quebecois "bilingual" jackboot naturally increases the productivity of the Anglo-Canadians, makes perfect sense to me.
Freedom really does liberate the productive energies of Man, apparently
You guys sure you want them built that close to each other?
I got 2 Persuasive councillors at game start, but by 2025 I have my China-India-America power bloc and I'm waaaaaay over my influence cap. I can't afford to take any more countries, which renders persuasive folks superfluous. What are you supposed to do with these people who have become surplus to requirements?
Inspire loyalty, increase public support, turn enemy councilors, give them secondary abilities and have them reduce unrest or other stuff
> Inspire loyalty
I have never seen a councillor lost due to low loyalty in all the time I've played, boosting loyalty is pointless
> increase public support
Why? I want to *reduce* the number of countries I hold, high support is bad
> turn enemy councilors
Useless, turning them gives no advantages, and then the enemy just fires them
> give them secondary abilities and have them reduce unrest
Reducing unrest in your own countries doesn't generate any positive effects
>Reducing unrest in your own countries doesn't generate any positive effects
Really? I've had my councillors on it for ages
Reduce Unrest:
> Increases investment points by 0.00001
> Reduces success chance of enemy ops by 0.5%
> Effect goes away next turn because each country has some level of insurrection as it's baseline
Yeah, it's fricking nothing
hack devs
It starts to increase exponentially beyond 2 unrest. Nations can be reduced to <1 IP per month if it gets higher than that. The number you pulled out of your ass for public opinion is fake and gay. Majority public opinion is a decent insulator against hostile actions, along with higher GDP and population
>boosting loyalty is pointless
Average loyalty is a defensive modifier against enthrall elites you fool
>Why? I want to *reduce* the number of countries I hold, high support is bad
More public opinion means more influence income and makes enemy actions more difficult in your nations
>Reducing unrest in your own countries doesn't generate any positive effects
Unrest reduces monthly IP allocation and the effectiveness of certain priorities
If you don't know what youre talking about it is acceptable to not have an opinion. Jesus.
For control point cap you can get Independence Movements which will unlock Global Command Structure (+10 control point cap) and Advanced Neural Networks which will unlock Transnational Coordination (+20). You can also do the repeatable technology for it (+3 per research), but that's generally not a great idea more than a few times. There is also Administration Algorithms which will unlock Transnational Management (+40), but it's a mid-game tech that could take a while to get to (and the faction project is 50k research). Finally there is Arrival Governance which will unlock Global Ambition (+40) and Accelerando which will unlock Global Empire (+40) but those are very late-game techs.
Increase support in the countries you want to keep.
Unrest over 2 decreases investment points.
As long as it's under 3 then you shouldn't really worry about it. Only if it's in a high unrest nation you need to keep control of (e.g. to federate and unify with another nation) or unrest has gone up in an important country for you (e.g. a big federation unifying its states).
So you're just a moron, got it.
What year?
>that public support
>Try for pseudo-East Asian co-prosperity sphere via uniting Pan-Asian Combine into Taiwan into Japan
>Game breaks and everything falls apart
China is not worth trying to democratize. You are better of just uniting Great Europa or all of North America and just use China as a piggy back to pillage. Anyway, meta strat for now is rushing burgerland, breaking into China and then just pumping USA full of Chinese funds to make it way stronger than otherwise possible.Kinda like how it works in reality.
Uniting super Europe is neat, but can be a chore. Not as much as China democratisation though. India is just kinda meh even as a piggy bank and the Caliphate just takes too much research before you can actually create it.
>not worth trying to democratize
>funding
Why?
860 per month is pretty good.
I never got very far yet, but I take control of 2-3 african nations, put them on kleptocratic (100% spoils) and never run out of money. Seems a waste of 20% of investment points. What is the money used for?
direct investment and buying of orgs
some actions
But boosting funding to reinvest into direct investments is never as effective as just putting those monthly investment points directly into economy.
Yeah but that money is being siphoned to build up other nations. It is a better option when you have nothing but medium to large sized viable nations under your control. having some shithole African pay pigs to siphon spoils from is obviously good but you shouldn't be doing that to the US or china because its just cucking a perfectly good nation
Yes? That's completely unrelated to what I was saying.
oh? how so?
I was talking about funding, not spoils.
I was also talking about funding. Did you read my comment
How?
>Yeah but that money is being siphoned to build up other nations. It [funding] is a better option when you have nothing but medium to large sized viable nations under your control.
right there I believe
Funding: costs 1 investment to increase money income by 10 per year
Using this as direct investment, costs about 2K cash and 18 influence per year to increase something by 1 per year
This means, ignoring all the influence costs, you break even for every invested point, after:
2000 * 12 /10 = 2400 years.
Never used direct investment. Is it a one time payment for an annual benefit, or an annual payment?
Your math is fricked. It should be 2000/(12*10) = 16 years and 8 months. But yeah, funding into direct investment is useless.
Direct investment is one-time benefit. It's more useful when you use spoils on worse countries to boost better countries. That and if you spam nanofactories and nanofacturing complexes to earn money.
Not really. Other than those four sites you can ignore Mars since you don't have tons of excess mission control. Actually, there's a good argument for ignoring the latter two entirely since the sites you'll be getting from the asteroids will just be objectively so much better. Bases are pretty cheap to build in space with materials, so just securing the two good sources of all five will give you plenty.
Noble metals are really worth it in the later game. Money will become a big issue only really solvable by spamming nanofactories and nanofacturing complexes. They take 1 and 3 noble metals per month to produce 60 and 150 money per month respectively.
It's also important to make sure all off your bases are self-sufficient via hydroponics, farms, and agricultural complexes as necessary. If you don't do that then you'll really be hurting for water and volatiles.
In the late-game once you unlock colonies it's really effective to spam out 12 nanofacturing complexes with 6 fusion farms and an agricultural complex in addition to the mining for tons of easy cash and colonies that you can just set and forget. About 1300 per month per colony after monthly costs of all the modules, or about $250k per year from Mars alone. Though that's not as much money as you might think. Not when considering costs of other stations, at least. One of those bases covers the costs of a little under three mission control stations or a little over one science station built in an equivalently late-game way. So having about 20 of those money makers spare will give you plenty to max out direct investment points each year in a superstate.
>Your math is fricked. It should be 2000/(12*10) = 16 years and 8 months
I wish. We both made a mistake. You take 1 investment point. It gives 10 per year. It takes 200 years to get enough money to make get one investment point back with direct investment (and also costs influence).
So we were both wrong. It's 200 years for funding towards direct investment to start making a profit.
Hmm... now that I think about it, you can have a % boost to funding from orgs as well as from control points that boost funding. Do direct investments benefit from % bonuses to what you're investing in?
No, actually. Any bonuses you have to investment points directed towards certain things are completely ignored for direct investments.
I just don't think funding is worth it at all, in any way.
>1 IP in funding gives $10 per year
>25 IP in funding gives one mission control
>3 mission control = $750 per year
>3 mission control is one orbital
>orbital has 12 module slots
>5 nanofactories, 6 fission arrays, 1 farm
>total $204 per month, $2448 per year
>3.264x more than the same amount of investment points into funding
>even if bonuses applied to direct investments and you got up to 100% extra you'd still get 1.632x more bang for your buck out of investing into mission control
So there's actually absolutely zero reason to invest into funding.
Funding can be handy to offset the high cost of rings and colonies. Doing it purely through construction can obliterate your metals income.
You can easily get far more than enough noble metals income to not have to worry about it at all. Just put bases on all of the asteroids with the best noble metal deposits, stack mining output organizations, and you can get multiple thousand per month no problem. For 1080 noble metals per month you can get 39k money per month, or 468k money per year for 13k noble metals per year. Total nothingburger if you just colonize good enough. If you're early enough in the game that you're strapped for metals then you're early enough in the game for funding to be entirely irrelevant, so there's no excuse.
investing a few points into unity (when you control all the points) instantly increases your public support, which is nice for a large country, and when you do not want to waste a turn boosting it via a mission
Direct investments are good under certain circumstances, but funding is shit.
I have had it exceed 140 per day with long term investment. I assume the people who think funding is shit have only played the demo and not experienced the effects of long term funding investments.
And what about it being objectively inferior to investing those same points into mission control?
Too prone to sabotage and not as important when you can build command centers in space.
> thought I was really clever by stuffing LEO with stats-boost orbitals in 2024
> Mars probe arrives
> Just blew all the 56 boost I'd need for the mine outpost on tiny research has
I feel some regret
I thought it was a meme but the latest dev build did add an abortion org. Considering pulling my israelitestarter donation if that is even possible.
Looking forward to the mod that makes it require a sociopathic councilor.
Thanks! That helps a lot. Is isidis planitia a decent third, for the high volatiles?
Mission to the asteroids is finishing up soon, unfortunately. I'm okay with this run being a trial run where I mess some things up, though. Seems like noble metals are worth prioritizing?
>abortion org
why are you shocked by this?
its big business
not even mention raw materials
Not him, but it's hard not to see the motivation for doing this. It's like games that added ukranian flag emote as a show of support. That it gets added now is a show of support against roe v wade repeal.
Sitting between a cartel and ISIS, it looks fine to me. But the chance that it gets any of the negative indicators (spoils, decreased cohesion, sociopathic) is practically zero.
Prove me wrong. I'd be glad to eat chow on this.
this is west now
flow with the current thing or get burned
Yes and no. After all, roe v wade did get overturned.
enjoy you Black folk
How do I get the 6th councilor slot? Cant find it easily by looking in research tree.
Shortcut pls?
It's behind Quantum Encryption.
thanks
So, is there any fix for the damned error-spam? Do we know what exactly causes it, so we could at least avoid it?
Is it still a problem in the hacked demo, or just the leaked devbuild?
This shit is driving me fricking insane.
Ayy fleets bugging out.
Killstate them from console.
Doesn't seem to work, anon. I killstated every damn Alien asset in the solar system (and tried doing this at a point in my save -before- the flood) and it still happen around the same period of time.
Also tried doing the same with other factions' stations, sites, and councillors. No luck.
Type nosecrets then check the intel if there are any aliens you forgot about.
That's how I knew what to liquidate. Trust me, the solar system is cleaner than a germophobic white girl's kitchen counters.
Post the stacktrace logs. No promises though, I'm kinda not really touching the game myself unless someone leaks the new build.
for the love of god i can´t find a working link here or in the archive for the dev build :/
can someone help me out?
No. If you don't already have it you're basically shit out of luck.
When you Girlboss too hard.
Imagine wrestling a mouthful of her sun browned toes into your mouth.
> A jumped-up goomah, as head o' the Mafia? Fogedaboudit
>Wolfhound Forge Corp
When you accidentally out yourself as a furry.
Greetings
Wate Hhites here. And don't even try telling me the left can't meme.
>Hh
HH BROTHER!
Its 2030 and the ayys have fleets of 10-15k in earth's orbit. Hows a man to compete
railguns, they are better than lasers, i've found
I'll give them a try anon. Was gonna go into advanced missiles.
can someone post any working build? all the links are broken
Alright I'm uploading a dev build.
thank you
Here ya go.
Just connect the bottom together
anonfiles blot com
/Vai4K7tcy8/terra-invicta_7z
lol nice joke
lol, sorry, I'm actually trying to do a real one but it's almost 40 gig, so I'm trying to figure out how.
oh look the selfie cuck is back again
No idea who that is, I only started surfing /vst/ a week ago.
ofcourse you did buddy
40 gigs? The other dev build was around 20.
Either way, compress the folder with Winrar, and split it into 5gb increments. Then upload it to a site like bayfiles, anonfiles, etc.
Split it into 500mb files if you'd like to upload it to zippyshare, by far the best file hosting website.
why dont you put it in a torrent? it wouldnt be taken down 5 min after and wont burden you. I think they are reporting the links here
https://pastebin.com/MiFNy4u5
This is just the regular one, not a new one?
Its the same one that was shared previously, based on the version number at least.
https://pastebin.com/tB2eEG3K
Well that didn't work. Nothing uploaded.
Here's one that should work.
https://pastebin.com/vjyFdxKH
God the download is horrifically slow from this site.
Oh it's an old version I'm just moronic
>China is the most powerful nation if you can democratize it
>Takes at least 10 years to do so
>Unifying a nation or conquering it with a claim averages all nation stats, except democracy
>Taiwan starts with 9 democracy and gets a claim on China with the liberate the mainland project
>Can't declare war on a nation if you don't have a army that can reach it, unless that nation is your parent nation you've declared independence of
>Taiwan starts allied to the US
>Only downside is not being able to go full Pan-Asian Combine
True power is within reach.
>Only downside is not being able to go full Pan-Asian Combine
Can you not?
Taking over China with Taiwan turns it into the Republic of China, which doesn't as actual China.
Damn.
You can always use "Absorb TWN, XXX" where XXX is the nation you want to incorporate. If you dont want to full-on cheat then you can still conquer them or gain control of them and use the command to simulate absorbing them as the ROC.