Terrain

While trying to make my own terrain map, I've been using Paradox's maps as references. However, the closer I look, the more I realize that this is a bad idea. For example, in picrelated the northwestern corner of Sutherland is taiga in CK3, but in HOI4 it's now mountains. I can understand marshes disappearing over about 1,000 years due to people draining them, but saying that mountains grew in the area over the same time period is silly. There also seems to be a lot of inconsistency between the Paradox map painters over deciding what counts as a mountain and what counts as a hill, which you can also see in picrelated, but as another example the Alps are either longer or shorter depending on what you're playing.

With that in mind, what resources would (You) use as references when making a terrain map?

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  1. 8 months ago
    Anonymous

    An actual world map.

    • 8 months ago
      Anonymous

      This works for mountains and hills since topographical maps tend to be detailed, but all the biome maps I can find just have generalized blobs over large chunks of land, so I'm not sure how to separate forest provinces from grassland provinces.

      • 8 months ago
        Anonymous

        Unless your regions are only a few square kilometers each, it's going to be a very imperfect approximation anyway.

      • 8 months ago
        Anonymous

        google land use maps

      • 8 months ago
        Anonymous

        >OP doesn't even know what's ArcGIS or QGIS
        Must be tough being moronic

    • 8 months ago
      Anonymous

      eventually people will realize this
      paradox is keeping the genre down by refusing to try it

    • 8 months ago
      Anonymous

      Seriously, what other answer was OP expecting?

    • 8 months ago
      Anonymous

      Fricking /thread

      Imagine "learning" things from Paradox games.

  2. 8 months ago
    Anonymous

    The reason it changes between games is because either representation works for the region. It's mountainous, but it's less mountainous than the rest of Scotland, and the vegetation is closer to that of a tundra than that of similar regions further south. Unless you separate geographic features from biome features, you'll have to choose one or the other. Which one you pick depends on what aspect you want to emphasize.

  3. 8 months ago
    Anonymous

    honestly, I have disliked that
    >mountains, farmland, plains, forest, hill and marshes
    Are all grouped together.
    Like vegetation (farmland, forest, bogs) is completely different from elevation (plains, mountains hill).
    Any combination of the two exists, Scotland is full of hilly bogs.
    And vegetation can be altered by human behavior, like Cromwell cut 80% of Ireland's forests, and the Netherlands was 90% full of bogs in 11th century, until it was drained by the end the century, and became one of the richest regions of Europe.

    • 8 months ago
      Anonymous

      Could easily be fixed by giving every territory 2 terrain slots based on landscape and climate/vegetation with overlapping bonuses/penalties. Primary slot is the landscape/terrain and secondary is the prevailing climate/characteristic vegetation.

      • 8 months ago
        Anonymous

        This is exactly how Victoria 1 handled things, in fact.

      • 8 months ago
        Anonymous

        >Could easily be fixed by giving every territory 2 terrain slots based on landscape and climate/vegetation with overlapping bonuses/penalties
        Would be good to allow at least the latter to be changed midgame too, to represent bogs getting drained and areas deforested.

    • 8 months ago
      Anonymous

      Could easily be fixed by giving every territory 2 terrain slots based on landscape and climate/vegetation with overlapping bonuses/penalties. Primary slot is the landscape/terrain and secondary is the prevailing climate/characteristic vegetation.

      I'm kinda surprised that I haven't seen this either. I know in Victoria 2 you can have hills with forests on them (forgot what they're called), but it's still strictly a single type of terrain instead of two of them put together.

      Are you trying to make a historical game, or something in an original setting?

      If it was an original setting, I wouldn't need to reference other maps for it

      google land use maps

      Thanks, this seems like the type of thing that I was looking for

      >OP doesn't even know what's ArcGIS or QGIS
      Must be tough being moronic

      Gonna check this out too, thanks

  4. 8 months ago
    Anonymous

    Are you trying to make a historical game, or something in an original setting?

  5. 8 months ago
    Anonymous

    Global warming

  6. 8 months ago
    Anonymous

    Frick provinces, use nodes, roads, and geographical data

  7. 8 months ago
    Anonymous

    Just have a friend that makes a program that scans through nasa topography files and gives you the slope at any given 1km2 square

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