Did you know? Everything Bethesda created after Morrowind is not the real TES. It's just a generic fantasy pretending to be one.
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Did you know? Everything Bethesda created after Morrowind is not the real TES. It's just a generic fantasy pretending to be one.
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The games before Morrowind were generic fantasy too.
Technical limitations, mostly. But lore was solid from the very beginning.
The lore only got really wild because Morrowind had to canonize Daggerfall's multiple endings.
Warp of the West had no influence on Morrowind lore. No, Todd downgraded Cyrodiil on purpose in the next game.
>no influence on Morrowind lore
Isn't the entire plot macguffin and the rise of Tiber Septim of divinity all because of the Warp In The West
You both have problems with reading comprehension or something? How is all that important for the story of Nerevarine, trio of false gods, and Dagot Ur? Oblivion was turned into a generic story about fighting evil demons from hell because of Dragonbreak in the second game?
Morrowind lore covers the dragonbreak. You should have used some variation of " The lore about Morrowind" if you were speaking of a specific sub set of Morrowind lore.
Glad to help.
>The dragonbreak is a minor and inconsequential thing in TES lore
No wonder you are impressed with Morrowind. You are an idiot.
just a mild interesting note in one of Morrowind's many books you could read
Morrowind is literally just a shallow rip off of the underdark from dnd. The setting is as basic as it gets.
Only superficially. Evil elven slavers with dark skin and red eyes.
Ripped off the drow as a setting and the main quest from Tolkien. Hacks were obviously in charge of Morrowind.
>Ripped off the main quest from Tolkien
How the frick? Is it because you end up inside a volcano at the end? Are you moronic?
Which story involved traveling to a volcano to deal with an artifact of great power? At least only one story had the big bad requiring the artifact to reach full power.
Well at least only one had a sub plot of repairing long lost alliances .
You either know little of Morrowind or Tolkien.
With this level of logic all fantasy in existence is just a bad ripoff of LotR.
Name another piece of fiction that involves traveling to a volcano to deal with an artifact of great power so the big bad does not reach full power if it is so easy.
Since you can't shut your fricking mouth except if you feel the need to cry about getting smacked on the mouth.
Your compassion is flawed. No one gives you Keening and Sunder after you get off the boat, along with a letter from the Emperor explaining your task. The main quest is not about harsh travel to the Red Mountain; this part can be done in a few minutes.
My comparrison is fine since nobody gave Frodo or Bilbo the macguffin and note with instructions either.
But you get the big artifacts of great power FROM the volcano in the first place. You also spend 90% of the story running in circles around the base of the volcano island dealing with prophecies and natives and house politics, rather than a grand journey to a volcano (or a grand journey at all). At it
s core, Lord of the Rings is a story about a small, seemingly insignificant person braving great trials on a journey into evil lands to save the world, which is something that is missing in Morrowind. It is especially more missing in morrowind than like 80% of fantasy RPGs.
If I had said it was a one for one remake you would have a point. I did not so you don't.
I take it you can't find another story anywhere in movie, TV, books, or radio that has a journey to a volcano to deal with an artifact that would allow the big bad to reach full power.
That is odd because from the impression I got it would be very easy.
As if the volcano part is an important part of the story. It's also the center of an eradicated civilization of beings who almost created an artificial god. And you can even see a new artificial god being built.
Which story are you referring to.
The rebuilding of the tower , Barad-Dur, in the desolated land of the orcs?
ir
The rebuilding of the mecha Dagoth Ur needs in the desolated land of the drow.. err dunmer?
I just noticed rven the naming conventions are similar.
Barad-Dur
Dagoth Ur
There are limited options for evil-sounding names. Shayol Ghul also comes to mind.
You're wrong and uneducated. Dagoth Ur was named in Arena, the place Dagoth Ur was named first and then the god Dagoth Ur came much later. This name was ripped from the naming conventions of ancient Mesopotamian cities. Ur, Uruk, Assur, Nippur, etc.
So TES could not possibly be influenced by a work from Tolkien?
Odd logic if you look at the series from the beginning.
Your mental gymnastics are impressive.
I don't know how to respond because you're not saying anything, also nice samegay autismo
Same gayging is pretending to be two anons newfriend.
You knew that though.
Don't forget the totally not Pokemon references either. I am dure they were Mesopotamian inspired as well.
The next original idea in TES will be the first.
I think a prisoner that can run about ten feet before collapsing from exhaustion at the start qualifies as insignificant.
10/10 troll
I bet it took you a lot of effort to come up with something this moronic
I’m late to this series but I’m enjoying Skyrim so far
Skyrim is a good game. But it is not a TES game.
I guess I have nothing to compare it to. My brother told me he liked morrowind more, but I’m limited on what I can play right now
Skyrim is full of asspull retcons, when you play the earlier games don't take any of Skyrim's lore into consideration
>Skyrim is a good game.
stopped reading there
A good simulator of walking, observing Nordic scenery, and listening to nice music.
Why are morrowind gays such insufferable Black folk, they are up there with obsidian gays.
Obsessed anti-morrowind schizos are far more unhinged and obnoxious
Okd people get unpleasant when they realize they are closer to their death than their birth
They can't handle the fact that Morrowind was the heelturn that turned TES from an rpg series to an action series. It was the first game in the series to actively downgrade its role playing elements to cater to a casual audience with the Xbox. I still like Morrowind, but most morrowind guys never talk about this when it's quite clear. For fun try going to elder scrolls forums from 20+ years ago, the same arguments were having now we're first experienced then
But it isn't clear, hence the dice roll combat that has filtered morons for the last two decades since they don't get that it's an RPG.
Morrowind decreased the number of RPG skills, but it did not meaningfully decrease the number of RPG *mechanics*, and it is thoroughly an RPG which cannot be enjoyed from an action perspective. morons existing 20 years ago as they always have does not change this.
>but it did not meaningfully decrease the number of RPG *mechanics*
While it might not have removed a lot of major RPG features. There is a lot of stuff missing that made Daggerfall a much more immersive RPG experience. Like player housing and boats, mounts and carts, advantages and disadvantages, backgrounds, climbing, lycanthropy(pre-expansion), day night cycle, holidays, banks, cloaks, deadric summoning(kind of), crime stuff, guild rewards.
Having said that, only morons genuinely think Daggerfall is a better game. It's damn charming of course, but it's broken in so many ways, It's funny to see people get angry about Skyrim's radiant quests when Daggerfall is basically TES: No Man's Sky.
Is it really a decrease if a third of the skills in Daggerfall were functoonally useless?
Just like the skill future tes games removed and merged from Morrowind
Well a thing is not perfect when there is nothing left to add. A thing is perfect when there is nothing left to remove.
If you wish to be an enemy of perfection by all means because you prefer the comfort of familiarity that is fine. Not everyone is paralyzed by fear of progress.
I wasn't necessarily talking about the skills. Although you can kind of make a similar argument for Oblivion and Skyrim.
Did short blade, medium Armor, unarmored, enchant and armorer really add THAT much to the game? And that's not even counting the just neat but badly balanced skills axe+blunt, heavy armor and speechcraft and so on that you only pick for RP reasons and never for gameplay.
Don't care about gameplay. It's about clicking one button, with dice rolls behind the scenes in Tes3 or with killcams in Tes 5. I care about story, lore and aesthetics. And all that was butchered in Oblivion and Skyrim.
Morrowind's storytelling is not good because of the shitty mysql dialogue system
The system itself is perfect. But they preferred to scrap it for voiced dialogue instead of realizing its true potential.
> I love wiki articles
I am not in charge of what you enjoy. I am just glad it is not a widely held belief.
An illusion of dialogue in Bioware (or Fallout) style games is far worse than the artificial feel of Morrowind system.
it's been 13 years since we got a new elder scrolls game
Morrowond fricked over TES lore. Everything after Battlespire is not real Elder Scrolls
Actually, Oblivion is the only TES. Proof: it has the most soul
Skyrim wasn’t generic fantasy when it came out. It just did so well that it became the poster child for fantasy video games.
B-but muh mushroom trees!
>wasn’t generic fantasy
Generic Vikings vs generic Romans? With generic dragons?
To be fair, how many Viking fantasy games were there before Skyrim compared to the generic English-French -German- late medieval settings? Especially in RPG's?
Rune?
Battle for Asgard?
...
Icewind dale
Nordic fantasy is even more generic than Mediterranean fantasy
The lore from morrowind to skyrim is comparably more consistent than first two games and the 3d titles
Morrowind tends to be the outlier the other games need to correct.
Not really, Daggerfall to Morrowind is much more consistent than Morrowind to Skyrim. Even Oblivion has some Daggerfall references but Skyrim added a timeskip and retconned way too much shit.
The lore grouping goes like this:
>pre-PGE era
Arena, Daggerfall, Battlespire
>PGE 1st edition golden age
Redguard, Morrowind
>PGE 3rd edition silver age
Oblivion, KotN
>post-Uriel Septim era, AKA the age of "they stopped giving a frick"
Skyrim, ESO
The PGE are the worst possible source to use for lore purposes. Rookie mistake.
The first two PGEs are the most definitive benchmarks of TES canon. You can cope all you want.
Denial ain't just a river in Egypt.
They are the reason the unreliable narrator is a necessity in TES.
>morrowtroons supposedly don't like daggerfall because it's "muh broken, muh unfun"
The total lack of self-awareness is stunning. Thank god for the direction our almighty Todd took with Skyrim. Autist deserve nothing but scorn and ridicule 'til their final days.
no one knows what PGE is