TES III: Morrowind curiosity

On the outside looking in, Morrowind seems to be the "Bethesda Fans' game of choice". As someone who has never played a BGS game, what is it that makes it so much better than their other games?

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  1. 4 months ago
    Anonymous

    I don't consider myself a Bethesda fan, but Morrowind is their best game by far. The setting is dream like, the soundtrack is awesome, you're rewarded for learning the mechanics, there's very little in the way of hand holding, the world feels lived in, the factions are unique and memorable, etc. It's just all around good.

    • 4 months ago
      Anonymous

      Would you say this is pretty a good entry point for Bethesda games? The others were either going to be Daggerfall (because it's one of the first) or Skyrim for obvious reasons.

      • 4 months ago
        Anonymous

        No, actually. I would say that Morrowind is absolutely worth playing, but it's so different from anything before or after that if you're looking for continuity of style and design philosophy then this is not an entry point. Oblivion is where "new Bethesda" gets its proper start I would say. Keep in mind, that's a bad thing.

        • 4 months ago
          Anonymous

          So it'll end up coming down to me playing both Oblivion and Morrowind then. Oblivion first to see if I like their games as they will be moving forward and Morrowind as the sort of "odd man out" that should have been the blueprint (assuming I don't like Oblivion).

          • 4 months ago
            Anonymous

            Yes, but it'll also piss you off because if you like Morrowind you have to play it knowing that once you finish it, there really isn't anything else like it. It's a dish you only get to eat once and after that there's no more ever again. Savor it.

          • 4 months ago
            Anonymous

            If you're interested in Morrowind, just play Morrowind. Idk why you'd start with Oblivion or Skyrim if Morrowind is the game you're specifically interested in. Starting with Morrowind (or hell, even Daggerfall) will give you better context for how hard Bethesda has dropped the ball ever since

      • 4 months ago
        Anonymous

        Arena/Daggerfall are pretty different from anything that came afterwards and a lot harder to get into unless you're an oldgay.
        Morrowind is something of a transitional game into the themepark style Bethesda is known for. It's a very good game but also too clunky/crunchy for your average normalgay/zoomer. Still, can't hurt to try. Just be aware that you start off like a little baby and have to grind yourself up on mudcrabs for a while since you don't know how to exploit the game.

        • 4 months ago
          Anonymous

          >Just be aware that you start off like a little baby
          I mean the main quest introduces that concept well enough on its own, the game knows exactly what it is and the starting guild quests are beginner-friendly for a reason.

          Also why the frick would you tell someone to grind mudcrabs? Who even does that? Absolutely moronic advice.

          • 4 months ago
            Anonymous

            moron

            • 4 months ago
              Anonymous

              It's against the rules to use signatures

          • 4 months ago
            Anonymous

            Well, yeah, but you just have to buy Rwanda's GDP in yams and leather and you can get better. Or just level Enchant decently and break the game in half.

    • 4 months ago
      Anonymous

      >Morrowind is their best game by far
      debatable
      >The setting is dream like
      it is
      >the soundtrack is awesome
      What there is, is good. But it's too short, very few tracks even for those days standards (is even shorter than daggerfall which is like 2hs long). Probably the "worst" ost of the newer games.
      >you're rewarded for learning the mechanics
      the mechanics are literally a linear "you want to success in this skill? level it up" that's made by paying trainers or just spamming an action related to that skill like a moron. Just like any other new elder scrolls basically. You make it sound like it is something very complex to learn, like pathfinder ruleset or something.
      >the world feels lived in
      The world feels dead as frick because the npcs are totally static (day/night cicle is even meaningless because shops are open 24/7). They don't do any action besides standing, or walking, and sometimes, fight. Play arx fatalis or gothic if you want to see a world that REALLY feels alive.
      >the factions are unique and memorable
      lmao
      rolf even
      factions are completly shit. 99% of their quest are "go x place, bring me/kill something". The are very very few actual interesting quest, like the one you have to investigate what happened to lord's mail armor. (then, the next quest to find the sword is again the same shit, go to x dungeon, and bring me that item). Is funny how morrowtard meme skyrim about this with the draugh dungeons when their game is full of this shit
      >It's just all around good
      you're basically throwing generic praising you could use for any open world rpg without actually explaining what makes it good

      • 4 months ago
        Anonymous

        >debatable
        what, pray tell, is the best Bethesda game then? What comes even close, aside from maybe Daggerfall?
        >Probably the "worst" ost of the newer games.
        "The Road Most Travelled" is Jeremy Soule's best work.
        >The world feels dead as frick because the npcs are totally static
        the world feels lived in because despite Bethesda being utterly incompetent tech-wise the writing brings everything to life. Everything in Vvardenfell makes sense with its own internal logic and lore. The NPC schedules of Oblivion and Skyrim doesn't matter when the world is dull and uninteresting, like a cardboard backdrop of a school play. Despite its static NPCs, you end up getting sucked into Morrowind because the writing and world is so interesting it ends up feeling like a real place.
        >factions are completly shit.
        you only bring up the quests, not the writing of the factions themselves. Yeah a lot of the quests can be kind of dull, but they're only there you give you the opportunity to immerse yourself and learn more about the factions. House Telvanni is fascinating as frick.

        The way your post is worded tells me you're getting too caught up in the game's smaller failings and not seeing how well it all comes together as one complete package. You're missing the forest for the trees.

        • 4 months ago
          Anonymous

          >the world feels lived in because despite Bethesda being utterly incompetent tech-wise
          bro are you kidding me? There's "daedra hunters" near a lot of shrines who are 24/7 just standing there doing nothing while daedra walk around them. They never attack each other, and neither defend the player when he/she gets attacked. There are a lot of things you have to do besides making a well done map (which I accepted is good in my first reply) to actually make it feel like the game is alive and immersive. That's why I bring a game like gothic to the table, a game where a skeleton walking around will attack and probably kill any npc that passes by. Or if a wolf sees a sheep he is gonna run to kill and eat her. Or when you can find people coocking, drinking, eating, smiting, making potions, sleeping, smoking weed, training, preaching, talking to each other, etc. That's what an actual believable and immersive world is. Not just making a pretty map with cities and strongholds that "make sense strategically" while every thing wandering around those places doesn't even seem to be alive.
          >you only bring up the quests
          Yes, I do it because it was actually what matters to me the most. Is good to have a good background, but I hate morrowind because it seems like every interesting thing is only happening in the background, and not because the player has some influence on something. I start playing a game because I want to experience the interesting things happening. Not to find a book/talk to a npc that start telling me about how interesting are the things that are happening. While the only thing you do is go kill random npcs and being the errand boy for cure blight potions

      • 4 months ago
        Anonymous

        is their best game by far
        >debatable
        not debatable

  2. 4 months ago
    Anonymous

    It's actually a RPG, every game after is a open world with immersive sim elements I hate these gay ass names as well but it's an accurate way of describing them

  3. 4 months ago
    Anonymous

    Dropped it after a few hours because i had anxiety attacks over fear of losing dialogue options, so i ended up talking to every npc, reading every dialogue (sometimes rereading) and i had spent multiple hours in 2 starting locations

  4. 4 months ago
    Anonymous

    its an RPG if you actualy want to lose yourself in another world, rather than zone-out while playing a videogame
    yes, there's a difference

  5. 4 months ago
    Anonymous

    >We will never get another major open world game where you are given actual directions instead of map markers
    Why live

  6. 4 months ago
    Anonymous

    To sum it up, Morrowind succeeds at so many things that no other Bethesda game even attempts
    It's not a "turn your brain off" game like their other stuff, it outright demands your full attention and in turn rewards you for it

  7. 4 months ago
    Anonymous

    it is unplayable without mods. try oblivion if you get frustrated. oblivion is the superior game imo.

    • 4 months ago
      Anonymous

      This is an 18+ website, be quiet while adults are talking

      • 4 months ago
        Anonymous

        Go, and don't come back then.

  8. 4 months ago
    Anonymous

    I fully believe that a part of why it feels so good because of how the ui works on PC. It feels tailored made for a mouse and going to their later games it ruins it because the menus are obviously designed with consoles in mind. Also it has Ahnassi my cat wife.

  9. 4 months ago
    Anonymous

    1. ur stats actually mean something
    2. you can get ridiculously overpowered and the path from guy who cant hit mudcrab to god is fun
    3. later games water down all the systems that let you frick around

  10. 4 months ago
    Anonymous

    Is security really necessary when I can learn a spell to unlock doors?

    • 4 months ago
      Anonymous

      I all my years of playing Morrowind I don't think I've ever relied on security rather than spells or just enchanting a ring or other clothing.

      • 4 months ago
        Anonymous

        Yeah I'm going to the battle mage/enchanting route for my new playthrough so I'm thinking of rerolling.
        I'm not far in the game but I got to thinking of security is really essential when I can just use a spell.

        • 4 months ago
          Anonymous

          *if*
          thread ruined time to prune it

        • 4 months ago
          Anonymous

          50pts of open door is great for the early game, but you might need 75 for some higher loot chests. If you don't have enough magika for a straight 75, you can make a variable range for lower cost and hope you get lucky.

  11. 4 months ago
    Anonymous

    If you go in with lowered expectations you should be fine.

  12. 4 months ago
    Anonymous

    Any decent modlists for it? Or just go MGEXE/OpenMW with bugfixes?

    • 4 months ago
      Anonymous

      Could always go with a wabbajack mod pack or a nexus mod pack. If it’s your first go I’d say just go for mild graphical changes and not change anything too drastic gameplay wise.

    • 4 months ago
      Anonymous

      For a first run, just get the vanilla upscaled textures, delayed DB attack, and whatever MSWE fixes like the right click menu close. I think MOISE was a good mod pack, but I haven't used it in a long time and would still recommend playing vanilla first.

    • 4 months ago
      Anonymous

      OpenMW with bug fixes is all it really needs, but I also throw in MADD leveler, because the leveling system overstays its welcome after a few playthroughs. I also threw in some NPC beautification mods, because they get hard to look at after a while. Project Atlas if you plan on really pushing the game to it's limits.
      The rest of my mods are just content mods, Tamriel Rebuilt, Building Up Uvirith's Legacy, Greater Dwemer Ruins, and Sotha Sil Expanded, town expansion/improvement mods, etc.

  13. 4 months ago
    Anonymous

    .

  14. 4 months ago
    Anonymous

    there’s one ingredient you’re going to find in all these massively beloved old games. Incredible soundtracks. This, Chrono Trigger, Final Fantasy, Zeldas. These games plY like fricking ass most of the time but the music is undeniably incredible and it leaves a mark. Without nostalgia you’re never going to relive that magic sadly.

  15. 4 months ago
    Anonymous

    its mostly just nostalgia for me
    one of my first memories is watching my older brother play the game while i watched and when i got older myself (6-7) i started my own character it was a female dark elf i actually ended up finishing it when i was around 13

    also the fact that its just a good game in general

  16. 4 months ago
    Anonymous

    I'm not a Bethesda fan, and Morrowind was the last good game they made, and it is a legendary game.

  17. 4 months ago
    Anonymous

    Setting and gameplay.
    The setting is unique. Oblivion and Skyrim are, despite being set in the world of TES, standard vaguely medieval european fantasy and one is just colder than the other.
    Morrowind is an alien world in comparison. The roads are littered with mines full of giant insect eggs instead of minerals. The wizards live in giant hollow mushrooms that you need Levitate to traverse. The local transit system is a massive bug whose brain is tickled to steer. Horses? No motherfricker, you're riding a Guar.

    The gameplay is similar to the other two popular titles, but better. More weapons, more spells, more spell classes, more armor, more everything.
    The quest system doesn't hold your hand like Skyrim, sticking a marker on the map with laser precision. You get a journal with a summary of your directions, and a compass.

  18. 4 months ago
    Anonymous

    Writing. That's it.
    Every single line of dialogue is brimmed with quality and soul.

  19. 4 months ago
    Anonymous

    Ah yes the "bethesda fan" game of choice is the game which has the fans who love to shit on every other bethesda game that is not this one (even the older ones). They're not bethesda fans, they're just kirkbride dick riders. This is not the bethesda fan predict game, that game is skyrim. Morrowind fans are just cult, a vocal minority of contrarians

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