Tetris DX

Does anyone actually play this game? It was one of the games that made the Tetris genre popular in North America, but I can see why no one would really like it.

Classic Tetris fans would be disappointed by the game’s locking delay and fast DAS.

Modern Tetris fans would be disappointed by the game’s lack of a drop shadow or the ability to preview multiple pieces at once.

So who actually plays this?

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  1. 3 months ago
    Anonymous

    Tetris is awesome no matter what

  2. 3 months ago
    Anonymous

    World of Longplays has played this game and I don’t think I’ve seen him play any “guideline games”.

  3. 3 months ago
    Anonymous

    I think the original Tetris for gameboy is what made the Tetris genre popular in North America

    • 3 months ago
      Anonymous

      >It was one of the games that made the Tetris genre popular in North America
      Original Tetris did that..the frick are you talking about?

      This. Jesus christ Tetris was fricking huge.

      • 3 months ago
        Anonymous

        But among its player community today, does anyone gravitate towards Tetris DX given the divide between classic and guideline players?

  4. 3 months ago
    Anonymous

    >It was one of the games that made the Tetris genre popular in North America
    Original Tetris did that..the frick are you talking about?

  5. 3 months ago
    Anonymous

    I was amazed when i found out there were only 4 DX titles. I had thought they were an entire line of games.

    GBC best era ;_; i miss those days

    • 3 months ago
      Anonymous

      >I was amazed when i found out there were only 4 DX titles. I had thought they were an entire line of games.
      There were supposed to be more, but Gameboy Color development internally at Nintendo ended quickly because the GBC was more of a stop-gap until the Gameboy Advance was ready. Metroid II had a DX version in development but was canned to focus on Fusion on the GBA.

      • 3 months ago
        Anonymous

        Would there have been a way for Nintendo to have a “classic mode” on future Tetris games or would they not be able to with the “guidelines” dating back to the N64 era?

      • 3 months ago
        Anonymous

        >Metroid II had a DX version in development but was canned
        Source?

      • 3 months ago
        Anonymous

        >There were supposed to be more, but Gameboy Color development internally at Nintendo ended quickly because the GBC was more of a stop-gap until the Gameboy Advance was ready.
        yeah it's worth remembering that Nintendo had an equivalent to the GBA(in terms of being a Game Boy successor with a color screen and 32 bit hardware) in development at least as early as 1995 with Project Atlantis*, the main reason they waited till 2001 was because while Game Boy sales had somewhat plateaued by that point(at least until Pokémon emerged and gave the system a shot in the arm) the system still had a humongous hold on the handheld gaming market(approximately 80%) so it was deemed too risky to go for a successor system yet, the Game Boy Color was pushed through because it was a relatively cheap and easy way to keep the Game Boy line going for a couple more years so they could more easily transition to the GBA

        *I suspect that the specs between Project Atlantis and the final Game Boy Advance would be minimally different, I imagine most of the differences between the two would be mostly in the form of miniaturization(since the Project Atlantis prototype was pretty huge) and the GBA using a slightly more recent ARM chip than what had been rumored for Project Atlantis(though of the same generation of ARM chips), as well as Project Atlantis having four face buttons compared to the GBA going with two face buttons and two shoulder buttons

        • 3 months ago
          Anonymous

          But why would they want to take that risk if the GBA lineup only practically lasted about as long as the GBC lineup did?

          • 3 months ago
            Anonymous

            It probably would've lasted a few more years had Sony not announced the PSP, which absolutely mogged the in-development DS in every way except battery life and, of course, the dual-screen/touch screen thing. Even with their iron grip in the handheld space, they knew better than to not take Sony seriously after getting utterly BTFO'd by them for two generations straight. They definitely made the right call.

  6. 3 months ago
    Anonymous

    Are you the guy from the other thread?

    I think that there are lot of stuff going against it when it comes to build a strong community.

    No one hates the game, it's part of the history as one of the best and most influential games ever.

    Yet, how are you going to stream this game? You could use emulators, but then you'd need to standardize these settings, since each emulator could have their own bugs/wrong clock time.

    You could use Super GameBoy, but then you'd have to buy the console and another accessory. Would the Game Player for GC be allowed? GBA? It's much more complicated in general.

    Are there people willing to host Tetris DX tournaments? There's literally nothing stopping anyone to do this, but will people buy all the retro stuff to play it under a common agreement?

    So there is that, even if someone created a version of Tetris with all rule variants people would still gather to some over others, since this is a niche game and people will flock to the ones that are memed/considered best and these are. As of today they are the Classic, guideline and TGM. From my point of view it would only add in redundancy to the NES version.

    • 3 months ago
      Anonymous

      >As of today they are the Classic, guideline and TGM.
      Does this mean that Tetris DX doesn’t fit into any of these categories? How much do you think classic Tetris players were deceived by the tactic of marketing Tetris DX as the exact same game, but just with added color, new gameplay modes, and a save feature?

      • 3 months ago
        Anonymous

        No.
        Classic needs to follow the NES rules to the frame input.
        Guideline, well, it's following the Guideline stablished by The Tetris Company, which any modern Tetris game does, people are gathering at Tetris Effect as far as I know. I could be wrong.
        and TGM is... well, TGM, people used to play it or arcade boards, but 1 and 2 has been ported to Switch and PS5. Hopefully they will port 3 and Ace too. Ace is still modern enough, since it was released on Xbox 360.

        So, for people to play the DX version, well, there is nothing stopping them, just find a community that enjoy it and start to gather people around it.

        There may even be a nice community about DX out there already, who knows? I don't know any though.

        What do you mean by your second question? Everyone knew that the DX versions were just an upgraded version of the original games. There were a few in this line, Link's Awakening being one of the most popular one.

        • 3 months ago
          Anonymous

          >Classic needs to follow the NES rules to the frame input.
          Then I doubt that Tetris DX fits into this category if its DAS is faster than those of the S/NES and Game Boy versions.
          >Guideline, well, it's following the Guideline stablished by The Tetris Company, which any modern Tetris game does, people are gathering at Tetris Effect as far as I know. I could be wrong.
          I’m pretty sure the first “guideline game” didn’t come out for about a year after the release of “Tetris DX”, so it wouldn’t fit into this category either.
          >Everyone knew that the DX versions were just an upgraded version of the original games.
          But would this mean that classic Tetris fans who were used to the S/NES or Game Boy versions were thrown off by any of the game’s mechanics or had to get used to the older versions of the game once they picked them up again?

          • 3 months ago
            Anonymous

            >But would this mean that classic Tetris fans who were used to the S/NES or Game Boy versions were thrown off by any of the game’s mechanics or had to get used to the older versions of the game once they picked them up again?
            I don't really follow. Think about Super Smash Bros.
            You could say that you were "thrown off" by Melee when it was released if you were a 64 player, but you also knew that they are both different games on the same series. They are not the same games.

            The "unification" of it only came after the guideline. Before that each game had its own rules, colors, UI, rotation system, frame data, input method and so on. You only truly felt it if you were at high level due to muscle memory. To me every Tetris were the same until I started to learn more about the game, then the little differences start to give you a different flavor.

            Esports is a recent thing, these kind of things, like studying frame data, only appeared after people tried to take their skill to the max, I mean that in general. Only recently the companies are releasing games designed for esports.

            • 3 months ago
              Anonymous

              >You could say that you were "thrown off" by Melee when it was released if you were a 64 player, but you also knew that they are both different games on the same series.
              One difference there is that Link’s spin attack works better than his harpoon in Melee, so there is little point in using the harpoon.
              >The "unification" of it only came after the guideline.
              But how come few mainstream games prior to then had the features the guidelines stipulated?

              • 3 months ago
                Anonymous

                >But how come few mainstream games prior to then had the features the guidelines stipulated?
                The guideline is a specification. It's not one single thing, it covers every aspect of the game, including the bags, the colors of the tetrominoes, their rotation, the way the pieces lock, the game modes, the next pieces and so on.

              • 3 months ago
                Anonymous

                Tetris DX was still only released about a year before the first “guideline game” was and the former still only incorporated some of the guidelines.

              • 3 months ago
                Anonymous

                What are you trying to say? As far as I know DX doesn't follow the guideline.

              • 3 months ago
                Anonymous

                I’m saying that the standardization of Tetris only added new phenomena that were seldom seen in any previous games.

                And if DX doesn’t follow the guidelines, are there many classic Tetris players who flock to it or do they prefer the S/NES and original Game Boy versions?

              • 3 months ago
                Anonymous

                I don't know that.

              • 3 months ago
                Anonymous

                So how would people develop “classic Tetris” games today? How did “Tetris Effect” get away with its “Classic Mode”?

              • 3 months ago
                Anonymous

                You don't, the Tetris company takes their license seriously

              • 3 months ago
                Anonymous

                So how come “Tetris Effect” got away with it?

              • 3 months ago
                Anonymous

                Either they got a license for use or deviated enough

              • 3 months ago
                Anonymous

                Does Nintendo get away with rereleasing old Tetris games on NSO very easily?

              • 3 months ago
                Anonymous

                They can't re-release Tetris Attack (the Yoshi-themed Panel De Pon) because calling anything that isn't Tetris "Tetris" is now forbidden. So I imagine it's a bit tricky at minimum.

              • 3 months ago
                Anonymous

                That game looks more like a sequel of “Yoshi’s Cookie” than anything related to the Tetris genre anyway.

              • 3 months ago
                Anonymous

                And someone in NoA called the localizers out on that back in the day, but they insisted on tying it to Tetris to attract more sales.

              • 3 months ago
                Anonymous

                Do they? They seem to handle the license to anyone who asks for it. I mean you have Tetris Puyo Puyo crossovers, they let Nintendo rerelease the Game Boy tetris and do Tetris 99 and tons of shit with the official tetris license.

                They can't re-release Tetris Attack (the Yoshi-themed Panel De Pon) because calling anything that isn't Tetris "Tetris" is now forbidden. So I imagine it's a bit tricky at minimum.

                I'm sure they could as long as they paid a licensing fee to Tetris. But why would they? Nintendo can just release the Japanese version of Yoshis Panel de Pon as Yoshi's Puzzle League and boom no licensing fees to the Tetris Companay.

              • 3 months ago
                Anonymous

                >They seem to handle the license to anyone who asks for it.
                But apparently, starting with “The New Tetris” (N64), strict rules regarding the gameplay have to be abided by, which include numerous changes to the classic game that were rarely ever seen before. Perhaps the old games were “grandfathered in” and Nintendo foresaw the possibilities of online re-releases being a thing, with services like the Sega Channel and SatellaView providing online content.

              • 3 months ago
                Anonymous

                >Perhaps the old games were “grandfathered in”
                Then why don’t we see “Tetris Attack” on NSO? Or was this just too much?

      • 3 months ago
        Anonymous

        I think I get where you are getting at.

        You need to understand that Tetris before the Guideline rules was basically: "stack tetrominoes for some points and don't let it fill the screen". Each game had its own rule and interpretation, each was a little bit different.

        Today you NEED to follow the guideline rules to be a Tetris game, with a few exceptions.

    • 3 months ago
      Anonymous

      Since you mentioned the NES version, it's amazing how thanks to Nintendo alienating practices, their version of Tetris is the one considered the definite version for the NES in the first world.
      When Latin Americans think of Tetris on the NES, they inmmediately think of Tengen Tetris, which is much better and is easily found on multicarts as TETRIS 2 (since BPS Tetris is considered "Tetris 1").

      • 3 months ago
        Anonymous

        Somewhat like this? https://youtu.be/exGOdwwOpqk?si=58kXIt3EUwJccPW6

        Did Nintendo not go very far to try to protect their IP rights outside of Japan, the U.S., and Western Europe?

        • 3 months ago
          Anonymous

          Excellent video. And yep. Outside of those zones it was a free-for-all. I'm from Argentina so we got Famiclones called "Family Game". They're PAL, but internally they're actually NTSC with their clock slowed down to PAL speed. The result is that all games run 16% slower and the video output is letterboxed.

    • 3 months ago
      Anonymous

      >There's literally nothing stopping anyone to do this, but will people buy all the retro stuff to play it under a common agreement?
      Is there anything stopping people from buying NES or SNES consoles and controllers to play in tournaments that use a console version of classic Tetris?

  7. 3 months ago
    Anonymous

    Threadly reminder that "DX" never implied simply a mere colorization of a GB game. Even OP's Tetris DX example is a very different game from the original Game Boy's Tetris (outside of both sharing the same basic gameplay).

    • 3 months ago
      Anonymous

      In what ways do you think it’s different other than the coloring and the new in-game features like player profiles and gameplay modes?

      • 3 months ago
        Anonymous

        You just named some significant ways. Also music. Is Spring Breeze from Kirby Super Star just a (as "DX" is now commonly thought to mean by a lot of zoomers and other trend-followers) colorization of Kirby's Dream Land on Game Boy?

        In contrast, Wario Land II for GBC is 99% the same as the original release of Wario Land II, hence why it has never even unofficiallybeen referred to as "DX" but only as a colorization (or, at most, a "colorized revision").

        • 3 months ago
          Anonymous

          I was referring to whether the DAS or locking delay would throw off diehard classic Tetris players who are used to the S/NES and GB versions.

  8. 3 months ago
    Anonymous

    Tetris on the first xbox

  9. 3 months ago
    Anonymous

    How many different games were called Tetris 2?
    And there's image related.

    • 3 months ago
      Anonymous

      “Tetris 2” looks a hell of a lot like “Dr. Mario”.

      Not to mention, the GB version ran on GBC too, so you could play it without the shitty music and you probably already had it or could find it cheaper at the time.

      Isn’t there a patch or a Game Genie code that replaces the music with the original “Tetris” theme? Would you play it then?

      • 3 months ago
        Anonymous

        Eh not really. Find its blocks and backgrounds a lil ugly. I'd play Rosy Retrospection which hacks the OG into color and has all 3 classic tracks, if anything. Neat fact though. So stupid this wasn't unlocked from the get-go.

        • 3 months ago
          Anonymous

          >Rosy Retrospection
          Didn’t that turn the original one into a “guideline game”?

          • 3 months ago
            Anonymous

            Yeah forgot that it did had some of the nu spinning and holding. Doesn't seem to have inf spin at the bottom though. Still, would much rather play that than DX, which offers nothing over the original.

            • 3 months ago
              Anonymous

              But do you think that hardcore classic Tetris fans would be turned on by that? Or do you think they’d possibly even turn their noses up at the DX version, preferring the S/NES and Game Boy versions exclusively?

              • 3 months ago
                Anonymous

                Maybe. Holding/spinning changes the game up quite a bit. We do and did turn our noses up to the DX version. It's just a shittier flavor of a game that already runs on the platform, ran on the older one, and was just churned out as an easy way to pad out the GBC launch lineup. You seem to have some desire to defend it or play devil's advocate for it. Guess you have some nostalgia for it, but it's pretty obvious what it is.

              • 3 months ago
                Anonymous

                Well, its faster DAS means that there is no need to “hypertap” or “roll”, so this would eliminate a barrier to entry for players who wish to play in tournaments using this game. Though perhaps even the SNES and Game Boy versions would involve a uniform playing style if the main focus still turns from getting a high score to avoid having one’s stack fill up with garbage pieces.

  10. 3 months ago
    Anonymous

    I've just been thinking about shit-ass this version of the game is. The aesthetics and sonics are piss-poor too. Nintendo had some locked down Tetris rights and it was a hit in black and white so they had to make something. Even at the time I was like "what the frick is this shit" though.

  11. 3 months ago
    Anonymous

    Not to mention, the GB version ran on GBC too, so you could play it without the shitty music and you probably already had it or could find it cheaper at the time.

  12. 3 months ago
    Anonymous

    So what's the recommended port? Any tetris variant worth visiting?

    • 3 months ago
      Anonymous

      Here is my advice from what I gather so far:

      Classic Tetris players, such as those in CTWC, tend to stick with the NES, SNES, and Game Boy ports, plus the “Classic Score Attack” mode of “Tetris Effect”. These ports all tend to have slow DAS and no locking delay.

      Modern Tetris players would play “The New Tetris” for the N64 and subsequent releases. These games have fast DAS, drop shadows, the ability to preview multiple pieces, and significant locking delay.

      Virtually no one wants to play “Tetris DX” or “Tetris 64”, since they have too few features of either category. These have the lack of multi-piece preview afforded by classic Tetris, while having the locking delay and fast DAS of modern Tetris.

      Which one you want to play would depend on which kind of experience you are looking for. If you want a slower, more strategic game that prioritizes accommodating unknown pieces, go for classic Tetris. If you want a faster, more action-based game that prioritizes speed, go for modern Tetris.

  13. 3 months ago
    Anonymous

    I do,
    also where do you draw these statements?
    Tetris DX is like 1000 times better than original Tetris, because of the faster piece movement.

    After playing TetrisDX for hundreds of hours, I just can't go back to classic Tetris, it is impossible.

    For me DX is the ultimate classic Tetris experience.
    However, many people are not aware of the control improvements of the DX and they just think that the DX just offered new music and graphics, so they skipped it,
    that's why you don't hear about it much.... which is sad..

    • 3 months ago
      Anonymous

      But would we see anyone like Blue Scuti or Fractal161 play it or would they prefer the original Game Boy version or S/NES version instead?

      • 3 months ago
        Anonymous

        I don't know, I'm guessing they play the nes version for the challenge? or because it is the most popular version? or because there is not enough playerbase/competition in other versions?
        Also having invested 1000 of hours growing muscle memory out of the controls of a version, trying anything else would just throw your game off.

        anyway I don't know what speed runners think, perhaps they are not aware of the control improvements? or they just like the versions they already play for nostalgia or whatever.

        I just play for my own pleasure, and I do think that tapping to move is a god awful control method,
        >also the lock delay is not an issue, and makes room for more strategies,
        >if you want to be fast just press down, it will immediately lock it

    • 3 months ago
      Anonymous

      Does this mean that it is or isn’t considered under the “classic Tetris” umbrella? You said you can’t go back to classic Tetris, but you said it was the ultimate classic Tetris experience.

      • 3 months ago
        Anonymous

        no idea what people consider as classic,
        usually it is nostalgia, this is why I'm guessing not everyone will consider DX a "classic"
        I was mostly talking about the gameplay experience

  14. 3 months ago
    Radiochan

    I think it's a fun version of the game.

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