Do you guys think TF2 is gonna stay on Source 1, or will Valve eventually port it to Source 2 or maybe even release a sequel like what they did with CS2?
Do you guys think TF2 is gonna stay on Source 1, or will Valve eventually port it to Source 2 or maybe even release a sequel like what they did with CS2?
They're working on making it run on x64
Source 2 never ever
They're making it x64? Finally, I can play on Mac again.
Are all the Source 1 titles getting x64?
That'd be wonderful, being able to play all the Source games properly on Mac again rather than via Chromium x64 Gmod
>l4d2 x64
dear fricking lord make it happen so i don't have to worry about mods crashing my game anymore
I exclusively want a Source 2 port because using hammer on Linux is fricking annoying and I want to make maps.
Yes, I'm aware despite having a functional linux sdk and 11 Source 2 titles out Valve still hasn't put out anything for linux, but still.
For me it's sauce
There's an x64 port in progress, no? I see no reason for it to go to Source 2 personally, more work would be spent on making sure it looks, plays and feels the same than anything else. x64 and the Vscript changes already ameliorate a lot of bullshit regarding Source 1's limits.
...are you this naive to even consider that such a thing is even possible? After all of the bullshit these past few years you have such an expectation is baffling.
Well I hardly think a game can survive on a 20 year old game engine for too much longer.
Why couldn't it? The game runs fine.
works for doom
captcha H0AX
It doesn't though. Everyone plays Doom on source ports.
Too much of TF2's mechanics are dependent on Source 1 spaghetti code, they'd only port it if they thought they could make a TF3 (lol Valve) and have it make serious money. But they already have a Source 2 FPS cash cow.
How many times does it need to be explained that "Pressing strafe doesn't cancel air momentum" isn't some magic property of the engine, and in fact, ALREADY EXISTS IN SOURCE 2.
>the only thing in Source 1 that's hyper spaghetti is b-hopping
You're free to name any actual thing you think would completely be destroyed by the removal of the Havok engine, since both Source and Source 2 have Qphysics.
There really isn't a reason why you can't recreate rocket jumping, b-hoping, change in player mass from crouching, air-strafing in source 2.
There is a very good reason why Valve won't do that though: doing that takes time away from the projects Valve actually wants to work on
More like Valve's laziness is only rivaled by Yanderdev
The majority of TF2's playerbase don't make Valve any money
Its not the player bases fault when there has been zero new promotional content, merchandise.
The game is being kept alive by it's crapheap of an economy fueled by troony cliques on the workshop.
Valve wants TF2 to sustain by it's self without their input. This is the result.
>Valve wants TF2 to sustain by it's self without their input
Valve doesn't care if it keels over and dies, it doesn't make them any money. They already have a monetized FPS; they couldn't monetize TF2 to the degree they can with CSGO and CS2 if they wanted to, and if they tried the hypercasual and niche core TF2 playerbase would revolt.
TF2's not getting any more major content and it's probably never getting a sequel. It's a nearly 17 year old multiplayer FPS, I don't know what you people expect.
>It's a nearly 17 year old multiplayer FPS, I don't know what you people expect.
A sequel. That's normally what you do when the original has gotten too old.
There's no demand for a sequel and Valve is not going to compete with themselves by putting out two flagship multiplayer FPS on the same in-house engine.
>There's no demand for a sequel
Black person I just took the time to supersize this image because posting it in the default size didn't seem enough.
>TF2 all time peak is ~230,000
>CS2 all time peak is 1.8 million
Quake-style arena shooters are fricking dead, Jim. Valve consists of like 6 people and they have way better things to do than put out a sequel to a dead genre that will just turn into youtuber clickbait because they change 1 thing in a free game autistic manchildren have 5k hours in.
So they'll settle for the generic military shooter made by many other developers? Valve really have gone to shit.
How the hell is TF2 a Quake-style arena shooter?
>Valve is not going to compete with themselves by putting out two flagship multiplayer FPS on the same in-house engine
So they'll settle for the generic military shooter made by many other developers? Valve really have gone to shit.
>generic military shooter
The only other game that plays anything like Counter-Strike is Valorant
That's one more game than what plays like tf2. But no there are plenty of the cs-likes out there. Are you really going to try and pretend that tactical shooters are a rarity?
>That's one more game than what plays like tf2
Yeah, for an audience of MILLIONS to consume against TF2's ~200k, nearly all of which are F2P thirdies and bots.
Better way to phrase it would probably be there's no "internal demand." Remember that Valve culture is "we make what employees want to make."
And to pre-empt that idiot who always misquotes The Final of Hours of Half-Life Alyx to claim Valve "ended its flat management structure," no they didn't, reread the fricking book. All that happened was some of the senior employees with influence finally stepped up and gave some direction instead of letting the terrified juniors run around in circles, and even if they did "end their flat management" structure, all that does is shift the internal demand problem to a smaller pool of more senior employees, which isn't going to change the Team Fortress situation. Robin Walker hasn't worked on Team Fortress since 2010 and has no interest or ideas on what a hypothetical next Team Fortress could or should be.
All of this is true, but there's also no external demand. We can pretend Valve don't care about external demand all we want, but it's pretty clear they've got their priorities centered on getting out the big decade-long moneymaker games and using those monetizable games (and Steam's money printer) to fund their very slow, meandering development of in-house pet projects.
Team Fortress 3 wouldn't make them anywhere near the returns necessary to justify them working on it as anything more than a pet project, AND nobody in-house wants to make it.
You're confusing demand with profit. You're also just saying "valve is shit now" over and over.
Goalpost moving.
>You're also just saying "valve is shit now" over and over.
I literally haven't said that. I don't think Valve are my personal friends who care about anything more than making money, and I do think anyone who DOES think that is fricking moronic.
>goalpost moving
>to point out that supply and demand scale with the size of your consumer base
Oh you're actually a fricking idiot, okay
>I literally haven't said that.
You keep saying valve are willing to just pile on the most overdone genres of games because they make more money that way. If you don't think that makes them shit then you have shit taste yourself.
> I don't think Valve are my personal friends
You sure as hell keep sucking their dick like you are.
No I don't think valve are my friends, since I'm the one criticising them, dumbass.
>Oh you're actually a fricking idiot, okay
Read the fricking comment chain you moron. The goalpost set by
was arguing that there was something even remotely unique about counter-strike. Not the size of the audience.
the only thing unique about counter strike is its ability to be the worst FPS on the market that has somehow garnered not only mass appeal but critical acclaim. i am fricking baffled at how such an unfun game manages to be this popular
>Worst FPS on the market
>Everything else is shittier clones of it with TF2 and Gmod stitched onto it
it is defacto the worst FPS on the market and no amount of E sports money will ever change that. it is a fricking awful game at its core and should have remained a product of its time.
Alright well even if CS:2 is "The worst in the market" you need to explain how the entire rest of the market which is all shitty clones of it figure in.
>Buh esports buh streamers
Haven't heard a single fricker that has played Ubisoft CS or Riot CS not talk about muh scene bro except for console players, which fairs fair Counterstrike hasn't been on consoles in 10 years.
>you need to explain how the entire rest of the market which is all shitty clones of it figure in.
because they think CS is a good game to rip off when it fricking isn't. with all the old TF2 clones that have come and gone you can argue that they at least attempted to capture what makes TF2 fun even though their takes are vastly inferior
> doing that takes time away from the projects Valve actually wants to work on
Which brings up the far bigger problem of valve employees having incredibly shit taste.
With TF2 in particular it's specifically because they don't want to babysit youtubers and their cancer fanbases.
a team already remade TF2 source 2 in s&box but valve dmca'd it.
let it die bro
Alright. I guess I'll play CoD like a normal person
Engine ports are often more work than they're actually worth. Just look at Half-Life: Source.
If Valve were going to make a Team Fortress game on Source 2, they'd be better off just making Team Fortress 3 (which they won't, as they don't have any ideas on how to set it apart from TF2; it took them almost 9 years just to figure out how to set TF2 apart from TFC)
No they're not going to put the work in to make sure every single cosmetic and map will work in Source 2 for ??? benefit
It would be a lot of effort for no good reason
hope not, my pc struggles very with cs2
tf2 is one of the few popular fps games my pc can run
>Source 2 engine filtering thirdies.
Good
is tf2 worth getting into as someone who never touched it?
just play community servers and you're fine. you will hear and see nonstop whining and crying on casual servers about sniper bots